diff options
Diffstat (limited to 'drivers/dummy/rasterizer_dummy.h')
| -rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 52 |
1 files changed, 30 insertions, 22 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index dceda8e34f..bc34d2df9a 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -35,10 +35,10 @@ #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" #include "scene/resources/mesh.h" -#include "servers/rendering/rasterizer.h" +#include "servers/rendering/renderer_compositor.h" #include "servers/rendering_server.h" -class RasterizerSceneDummy : public RasterizerScene { +class RasterizerSceneDummy : public RendererSceneRender { public: /* SHADOW ATLAS API */ @@ -96,7 +96,7 @@ public: void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {} - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) override {} + void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {} @@ -175,11 +175,13 @@ public: void update() override {} void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {} + bool is_low_end() const override { return true; } + RasterizerSceneDummy() {} ~RasterizerSceneDummy() {} }; -class RasterizerStorageDummy : public RasterizerStorage { +class RasterizerStorageDummy : public RendererStorage { public: /* TEXTURE API */ struct DummyTexture { @@ -383,7 +385,7 @@ public: bool material_is_animated(RID p_material) override { return false; } bool material_casts_shadows(RID p_material) override { return false; } void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} - void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) override {} + void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) override {} /* MESH API */ @@ -599,6 +601,8 @@ public: void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} bool light_directional_get_blend_splits(RID p_light) const override { return false; } void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {} + void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {} + bool light_directional_is_sky_only(RID p_light) const override { return false; } RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; } RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } @@ -640,8 +644,8 @@ public: float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } - void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) override {} - void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) override {} + void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {} + void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {} /* DECAL API */ @@ -708,10 +712,10 @@ public: /* LIGHTMAP CAPTURE */ #if 0 struct Instantiable { - SelfList<RasterizerScene::InstanceBase>::List instance_list; + SelfList<RendererSceneRender::InstanceBase>::List instance_list; _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override { - SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first(); + SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first(); while (instances) override { //instances->self()->base_changed(p_aabb, p_materials); instances = instances->next(); @@ -719,9 +723,9 @@ public: } _FORCE_INLINE_ void instance_remove_deps() override { - SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first(); + SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first(); while (instances) override { - SelfList<RasterizerScene::InstanceBase> *next = instances->next(); + SelfList<RendererSceneRender::InstanceBase> *next = instances->next(); //instances->self()->base_removed(); instances = next; } @@ -824,8 +828,8 @@ public: int particles_get_draw_passes(RID p_particles) const override { return 0; } RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); } - void particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {} - void particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) override {} + void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) override {} + void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) override {} void update_particles() override {} @@ -883,6 +887,9 @@ public: void render_target_disable_clear_request(RID p_render_target) override {} void render_target_do_clear_request(RID p_render_target) override {} + void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {} + Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); } + RS::InstanceType get_base_type(RID p_rid) const override { if (mesh_owner.owns(p_rid)) { return RS::INSTANCE_MESH; @@ -922,7 +929,7 @@ public: String get_video_adapter_name() const override { return String(); } String get_video_adapter_vendor() const override { return String(); } - static RasterizerStorage *base_singleton; + static RendererStorage *base_singleton; void capture_timestamps_begin() override {} void capture_timestamp(const String &p_name) override {} @@ -936,12 +943,12 @@ public: ~RasterizerStorageDummy() {} }; -class RasterizerCanvasDummy : public RasterizerCanvas { +class RasterizerCanvasDummy : public RendererCanvasRender { public: PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; } void free_polygon(PolygonID p_polygon) override {} - void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) override {} + void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {} void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {} RID light_create() override { return RID(); } @@ -950,8 +957,9 @@ public: void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {} void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {} + void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {} RID occluder_polygon_create() override { return RID(); } - void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) override {} + void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {} void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {} void set_shadow_texture_size(int p_size) override {} @@ -964,7 +972,7 @@ public: ~RasterizerCanvasDummy() {} }; -class RasterizerDummy : public Rasterizer { +class RasterizerDummy : public RendererCompositor { private: uint64_t frame = 1; float delta = 0; @@ -975,9 +983,9 @@ protected: RasterizerSceneDummy scene; public: - RasterizerStorage *get_storage() override { return &storage; } - RasterizerCanvas *get_canvas() override { return &canvas; } - RasterizerScene *get_scene() override { return &scene; } + RendererStorage *get_storage() override { return &storage; } + RendererCanvasRender *get_canvas() override { return &canvas; } + RendererSceneRender *get_scene() override { return &scene; } void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {} @@ -998,7 +1006,7 @@ public: void finalize() override {} - static Rasterizer *_create_current() { + static RendererCompositor *_create_current() { return memnew(RasterizerDummy); } |