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-rw-r--r--drivers/convex_decomp/b2d_decompose.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp
index d1f7a4d3c3..14456144a6 100644
--- a/drivers/convex_decomp/b2d_decompose.cpp
+++ b/drivers/convex_decomp/b2d_decompose.cpp
@@ -94,7 +94,7 @@ static Vector<Vector<Vector2> > _b2d_decompose(const Vector<Vector2> &p_polygon)
float32 dot = dx0 * dx1 + dy0 * dy1;
if (fabs(cross) < b2_angularSlop && dot > 0) {
//Angle too close, split the triangle across from this point.
- //This is guaranteed to result in two triangles that satify
+ //This is guaranteed to result in two triangles that satisfy
//the tolerance (one of the angles is 90 degrees)
float32 dx2 = curr.x[lower] - curr.x[upper];
float32 dy2 = curr.y[lower] - curr.y[upper];