diff options
Diffstat (limited to 'doc')
44 files changed, 1835 insertions, 576 deletions
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 6f7a137ce7..d52234e9ac 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -8,6 +8,7 @@ Selectable items in the list may be selected or deselected and multiple selection may be enabled. Selection with right mouse button may also be enabled to allow use of popup context menus. Items may also be "activated" by double-clicking them or by pressing [kbd]Enter[/kbd]. Item text only supports single-line strings, newline characters (e.g. [code]\n[/code]) in the string won't produce a newline. Text wrapping is enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to fully fit its content by default. You need to set [member fixed_column_width] greater than zero to wrap the text. All [code]set_*[/code] methods allow negative item index, which makes the item accessed from the last one. + [b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports searching within the list while the control is focused. Press a key that matches the first letter of an item's name to select the first item starting with the given letter. After that point, there are two ways to perform incremental search: 1) Press the same key again before the timeout duration to select the next item starting with the same letter. 2) Press letter keys that match the rest of the word before the timeout duration to match to select the item in question directly. Both of these actions will be reset to the beginning of the list if the timeout duration has passed since the last keystroke was registered. You can adjust the timeout duration by changing [member ProjectSettings.gui/timers/incremental_search_max_interval_msec]. </description> <tutorials> </tutorials> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index e6d5ea61da..aaf08dec2f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -175,6 +175,10 @@ if argument.find("=") > -1: var key_value = argument.split("=") arguments[key_value[0].lstrip("--")] = key_value[1] + else: + # Options without an argument will be present in the dictionary, + # with the value set to an empty string. + arguments[argument.lstrip("--")] = "" [/gdscript] [csharp] var arguments = new Godot.Collections.Dictionary(); @@ -185,6 +189,12 @@ string[] keyValue = argument.Split("="); arguments[keyValue[0].LStrip("--")] = keyValue[1]; } + else + { + // Options without an argument will be present in the dictionary, + // with the value set to an empty string. + arguments[keyValue[0].LStrip("--")] = ""; + } } [/csharp] [/codeblocks] diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index eb2b681071..73413b379e 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -8,6 +8,7 @@ The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents. If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect. All [code]set_*[/code] methods allow negative item index, which makes the item accessed from the last one. + [b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports searching within the list while the control is focused. Press a key that matches the first letter of an item's name to select the first item starting with the given letter. After that point, there are two ways to perform incremental search: 1) Press the same key again before the timeout duration to select the next item starting with the same letter. 2) Press letter keys that match the rest of the word before the timeout duration to match to select the item in question directly. Both of these actions will be reset to the beginning of the list if the timeout duration has passed since the last keystroke was registered. You can adjust the timeout duration by changing [member ProjectSettings.gui/timers/incremental_search_max_interval_msec]. </description> <tutorials> </tutorials> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 6ae85ad242..8a30364ebe 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -31,6 +31,7 @@ [/csharp] [/codeblocks] To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_first_child] after getting the root through [method get_root]. You can use [method Object.free] on a [TreeItem] to remove it from the [Tree]. + [b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports searching within the list while the control is focused. Press a key that matches the first letter of an item's name to select the first item starting with the given letter. After that point, there are two ways to perform incremental search: 1) Press the same key again before the timeout duration to select the next item starting with the same letter. 2) Press letter keys that match the rest of the word before the timeout duration to match to select the item in question directly. Both of these actions will be reset to the beginning of the list if the timeout duration has passed since the last keystroke was registered. You can adjust the timeout duration by changing [member ProjectSettings.gui/timers/incremental_search_max_interval_msec]. </description> <tutorials> </tutorials> diff --git a/doc/translations/ar.po b/doc/translations/ar.po index b68cb7cd59..8354193353 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -480,7 +480,7 @@ msgstr "" #, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3561,6 +3561,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30323,8 +30329,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36715,7 +36721,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36735,7 +36741,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47559,6 +47565,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66862,11 +66880,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74904,8 +74923,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 5553d751ee..234b5cd60c 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -460,7 +460,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3510,6 +3510,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30240,8 +30246,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36596,7 +36602,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36616,7 +36622,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47404,6 +47410,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66681,11 +66699,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74702,8 +74721,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 3e7eb08673..72d9388f80 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -340,7 +340,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3390,6 +3390,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30117,8 +30123,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36473,7 +36479,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36493,7 +36499,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47281,6 +47287,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66558,11 +66576,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74579,8 +74598,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 388d3d7d4d..4b60e4d7c4 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -489,7 +489,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3895,6 +3895,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30713,8 +30719,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37117,7 +37123,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37137,7 +37143,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47977,6 +47983,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67339,11 +67357,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75388,8 +75407,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/de.po b/doc/translations/de.po index 6907c97794..640725bd9a 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -533,9 +533,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4403,6 +4404,15 @@ msgstr "" "die optional benannten 3D-Physikebenen verwendet." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Weist darauf hin, dass eine Integer-Eigenschaft eine Bitmaske ist, welche " +"die optional benannten 2D-Renderebenen verwendet." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -32499,8 +32509,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -38957,7 +38967,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -38978,7 +38988,7 @@ msgstr "Das [NavigationMeshGenerator] Singleton." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -49925,6 +49935,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -69616,12 +69638,16 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" +"Die Animationen werden während des Physikframes (d. h. [method Node." +"_physics_process]) fortgesetzt." #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [AnimatedSprite] nodes animations." @@ -77758,9 +77784,10 @@ msgid "The World's [Environment]." msgstr "Das [Environment] der Welt." #: doc/classes/World.xml +#, fuzzy msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" "Das fallback_environment der Welt wird genutzt, sollte das [Environment] der " "Welt nicht existieren oder nicht geladen werden können." diff --git a/doc/translations/el.po b/doc/translations/el.po index 1ec00b61aa..e19557ebb4 100644 --- a/doc/translations/el.po +++ b/doc/translations/el.po @@ -355,7 +355,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3405,6 +3405,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30168,8 +30174,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36554,7 +36560,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36574,7 +36580,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47385,6 +47391,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66688,11 +66706,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74729,8 +74748,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/es.po b/doc/translations/es.po index e5276e7f7c..4c4982ad59 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -526,7 +526,7 @@ msgstr "" #, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4459,6 +4459,15 @@ msgstr "" "opcionalmente nombrada, capas fisicas 3D." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Sugiere que una propiedad entera es una máscara de bits usando las, " +"opcionalmente nombradas, capas de representación 2D." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -39964,9 +39973,10 @@ msgstr "" "code], se libera el estado del botón." #: doc/classes/InputEventJoypadButton.xml +#, fuzzy msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" "Representa la presión que el usuario ejerce sobre el botón con su dedo, si " "el controlador lo soporta. Va de [code]0[/code] a [code]1[/code]." @@ -48108,7 +48118,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -48129,7 +48139,7 @@ msgstr "El recurso [Mesh] para la instancia." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -62813,6 +62823,18 @@ msgid "" msgstr "" #: doc/classes/ProjectSettings.xml +msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml #, fuzzy msgid "" "Search path for project-specific script templates. Godot will search for " @@ -87439,11 +87461,14 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "Este habilitador detendrá los nodos [GPUParticles2D]." #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +#, fuzzy +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "Este habilitador detendrá la función _process del padre." #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "Este habilitador detendrá la función del _physics_process del padre." #: doc/classes/VisibilityEnabler2D.xml @@ -97788,8 +97813,8 @@ msgstr "El [Environment] del World." #: doc/classes/World.xml #, fuzzy msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" "El fallback_environment del World3D se usará si el [Environment] de World3D " "falla o falta." diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 46b4d9600e..ee4b608fbd 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -492,7 +492,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3829,6 +3829,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30559,8 +30565,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36921,7 +36927,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36941,7 +36947,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47741,6 +47747,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67022,11 +67040,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75043,8 +75062,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 5be805e91a..108f9f7780 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -422,7 +422,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3472,6 +3472,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30251,8 +30257,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36639,7 +36645,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36659,7 +36665,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47470,6 +47476,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66781,11 +66799,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74826,8 +74845,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/fil.po b/doc/translations/fil.po index 6e76d65426..d34766797c 100644 --- a/doc/translations/fil.po +++ b/doc/translations/fil.po @@ -356,7 +356,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3406,6 +3406,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30136,8 +30142,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36492,7 +36498,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36512,7 +36518,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47300,6 +47306,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66577,11 +66595,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74598,8 +74617,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 60d840e7ab..98f4921109 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -61,7 +61,7 @@ msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-16 18:57+0000\n" +"PO-Revision-Date: 2022-06-19 11:54+0000\n" "Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" @@ -70,7 +70,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.13.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -548,9 +548,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4496,6 +4497,15 @@ msgstr "" "couches de physique 3D optionnellement nommées." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Indique qu'une propriété nombre entier est un masque de bits utilisant les " +"couches de rendu 2D optionnellement nommées." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -4984,6 +4994,8 @@ msgid "" "Returns the center of the [AABB], which is equal to [member position] + " "([member size] / 2)." msgstr "" +"Retourne le centre du [AABB], qui est égal à [member position] + ([member " +"size] / 2)." #: doc/classes/AABB.xml msgid "Gets the position of the 8 endpoints of the [AABB] in space." @@ -5165,6 +5177,10 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"Retourne le label utilisé pour le texte intégré.\n" +"[b]Avertissement :[/b] Il s'agit d'un nœud interne nécessaire, le retirer et " +"le libérer peut causer un plantage. Si vous voulez le cacher lui ou l'un de " +"ses enfants, utilisez plutôt [membre CanvasItem.visible]." #: doc/classes/AcceptDialog.xml msgid "" @@ -5173,6 +5189,10 @@ msgid "" "may cause a crash. If you wish to hide it or any of its children, use their " "[member CanvasItem.visible] property." msgstr "" +"Retourne l'instance du [Button] \"OK\".\n" +"[b]Avertissement :[/b] Il s'agit d'un nœud interne nécessaire, le retirer et " +"le libérer peut causer un plantage. Si vous voulez le cacher lui ou l'un de " +"ses enfants, utilisez plutôt [membre CanvasItem.visible]." #: doc/classes/AcceptDialog.xml msgid "" @@ -7636,6 +7656,14 @@ msgid "" "animation_finished]. If you want to skip animation and emit the signal, use " "[method advance]." msgstr "" +"Avance la lecture de l'animation à la position [code]secondes[/code] dans le " +"temps (en secondes). Si [code]update[/code] est [code]true[/code], " +"l'animation se mettra à jour, sinon elle le sera au moment du traitement. " +"Les événements entre la trame actuel et la position [code]secondes[/code] " +"sont ignorés.\n" +"[b]Note :[/b] Aller à la fin de l'animation n'émet pas le signal [signal " +"animation_finished]. Si vous voulez sauter l'animation et émettre le signal, " +"utilisez plutôt [method advance]." #: doc/classes/AnimationPlayer.xml msgid "" @@ -15821,6 +15849,33 @@ msgid "" "parameters must have angles specified as [i]radians[/i]. To convert degrees " "to radians, use [method @GDScript.deg2rad]." msgstr "" +"La classe de base de tout ce qui est en 2D. Les objets du canevas sont placé " +"dans une arborescence; les enfants héritent et étendent la transformation du " +"parent. [CanvasItem] est hérité par [Control] pour tout ce qui concerne " +"l'interface utilisateur, et par [Node2D] pour tout ce qui concerne le moteur " +"2D.\n" +"Tout [CanvasItem] peut servir à dessiner. Pour cela, [méthode update] doit " +"être appelée, puis [constant NOTIFICATION_DRAW] sera reçu lors du temps " +"inoccupé pour la requête de dessin. En raison de cela, les éléments des " +"canevas n'ont pas besoin d'être redessinés à chaque trame, ce qui améliore " +"considérablement les performances. Plusieurs fonctions pour dessiner dans un " +"[CanvasItem] sont fournies (voir [code]draw_*[/code]). Cependant, elles ne " +"peuvent être utilisés qu'à l'intérieur des fonctions virtuelles [method " +"Object._notification], des signaux ou de [method _draw].\n" +"Les objets des canevas sont dessinés dans l'ordre de l'arborescence. Par " +"défaut, les enfants sont au-dessus de leurs parents afin que le [CanvasItem] " +"racine soit dessiné en arrière fond. Ce comportement peut être modifié pour " +"chaque élément.\n" +"Un [CanvasItem] peut aussi être caché, ce qui cachera aussi ses enfants. Il " +"existe de nombreuses façons de modifier des paramètres tels que la " +"modulation (pour lui-même et ses enfants) et la modulation de ce seul " +"élément, ainsi que son mode de mélange.\n" +"Enfin, une notification de transformation peut être demandée, ce qui " +"signalera au nœud que sa position globale a changé au cas où l'arborescence " +"parente a changé.\n" +"[b]Note :[/b] Sauf exception, toutes les paramètres d'angle doivent être des " +"spécifiés en [i]radians[/i]. Pour convertir des degrés en radians, utilisez " +"[méthod @GDScript.deg2rad]" #: doc/classes/CanvasItem.xml doc/classes/CanvasLayer.xml #: doc/classes/InputEvent.xml doc/classes/Viewport.xml @@ -15852,12 +15907,28 @@ msgid "" "mipmaps to perform antialiasing. 2D batching is also still supported with " "those antialiased lines." msgstr "" +"Dessine un arc non rempli entre les deux angles donnés. Plus la valeur " +"[code]point_count[/code] est grande, plus la courbe est lisse. Voir aussi " +"[method draw_circle].\n" +"[b]Note :[/b] Le dessin de ligne n'est pas accéléré par lots si " +"[code]antialiased[/code] est [code]true[/code].\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les lignes semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage. L'accélération par lot est " +"toujours supporté même avec les lignes avec anticrénelage." #: doc/classes/CanvasItem.xml msgid "" "Draws a string character using a custom font. Returns the advance, depending " "on the character width and kerning with an optional next character." msgstr "" +"Dessine un caractère d'une chaîne en utilisant une police personnalisée. " +"Retourne l'avancement, en fonction de la largeur de caractère et du kerning " +"avec un caractère optionnel suivant." #: doc/classes/CanvasItem.xml msgid "" @@ -15869,6 +15940,14 @@ msgid "" "create an AntialiasedRegularPolygon2D node. That node relies on a texture " "with custom mipmaps to perform antialiasing." msgstr "" +"Dessine un cercle coloré rempli. Voir aussi [method draw_arc], [method " +"draw_polyline] et [method draw_polygon].\n" +"[b]Note :[/b] L'anticrénelage intégré n'est pas prévu pour [méthod " +"draw_circle]. Vous pouvez corriger ce problème en installant le greffon " +"[url=https://github.com/godot-extended-libraries/godot-antialiased-" +"line2d]Antialiased Line2D[/url] puis créez un nœud " +"AntialiasedRegularPolygon2D. Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -15882,6 +15961,16 @@ msgid "" "AntialiasedPolygon2D node. That node relies on a texture with custom mipmaps " "to perform antialiasing." msgstr "" +"Dessine un polygone coloré avec un nombre donné de points, qu'il soit " +"convexe ou concave. Contrairement à [method draw_polygon], une seule couleur " +"doit être spécifiée pour tout le polygone.\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les polygones semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -15898,6 +15987,19 @@ msgid "" "perform antialiasing. 2D batching is also still supported with those " "antialiased lines." msgstr "" +"Dessine une ligne d'un point 2D à un autre, avec une couleur et une " +"épaisseur données. L'anticrénelage peut être activé en option. Voir aussi " +"[method draw_multiline] et [method draw_polyline].\n" +"[b]Note :[/b] Le dessin de ligne n'est pas accéléré par lots si " +"[code]antialiased[/code] est [code]true[/code].\n" +"[b]Note :[/b] En raison de son fonctionnement, l'anticrénelage calculé en " +"interne n'est pas correct pour les lignes semi-transparents voire peut ne " +"pas fonctionner sur certaines plateformes. Vous pouvez corriger ce problème " +"en installant le greffon [url=https://github.com/godot-extended-libraries/" +"godot-antialiased-line2d]Antialiased Line2D[/url] puis créez un nœud " +"\"AntialiasedPolygon2D\". Ce nœud utilise des texture avec des mipmaps " +"personnalisés pour afficher l'anticrénelage. L'accélération par lot est " +"toujours supporté même avec les lignes avec anticrénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -16480,6 +16582,9 @@ msgid "" "[b]Note:[/b] This property is only used and visible in the editor if [member " "particles_animation] is [code]true[/code]." msgstr "" +"Si [code]true[/code], l'animation des particules boucle.\n" +"[b]Note :[/b] Cette propriété est uniquement utilisée et visible dans " +"l'éditeur si [member particles_animation] est [code]true[/code]." #: doc/classes/CanvasItemMaterial.xml msgid "" @@ -16488,6 +16593,10 @@ msgid "" "[b]Note:[/b] This property is only used and visible in the editor if [member " "particles_animation] is [code]true[/code]." msgstr "" +"Le nombre de lignes dans la feuille de textures assigné comme [Texture] pour " +"un [Particles2D] ou un [CPUParticles2D].\n" +"[b]Note :[/b] Cette propriété est uniquement utilisée et visible dans " +"l'éditeur si [member particles_animation] est [code]true[/code]." #: doc/classes/CanvasItemMaterial.xml msgid "" @@ -16498,6 +16607,13 @@ msgid "" "This property (and other [code]particles_anim_*[/code] properties that " "depend on it) has no effect on other types of nodes." msgstr "" +"Si [code]true[/code], cela active les fonctionnalités d'animation basées sur " +"des feuilles de textures lorsqu'elles sont affectées aux nœuds [Particles2D] " +"et [CPUParticles2D]. Le [member ParticlesMaterial.anim_speed] ou [member " +"CPUParticles2D.anim_speed] doit être une valeur positive pour l'animation à " +"jouer.\n" +"Cette propriété (et les autres propriétés [code]particles_anim_*[/code] qui " +"en dépendent) n'a aucun effet sur d'autres types de nœuds." #: doc/classes/CanvasItemMaterial.xml msgid "" @@ -16526,6 +16642,13 @@ msgid "" "index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or " "above), or backgrounds (in layer -1 or below)." msgstr "" +"Le calque de dessin du canevas. Les nœuds [CanvasItem] qui sont des enfants " +"directs ou indirects d'un [CanvasLayer] seront dessinés dans ce calque. Le " +"calque est un index numérique qui définit l'ordre d'affichage. La scène 2D " +"par défaut fait le rendu avec l'index 0, donc un [CanvasLayer] avec index -1 " +"sera dessiné en-dessous, et un avec l'index 1 sera dessiné par dessus. Ceci " +"est très utile pour les interfaces (dans la calque +1 ou au-dessus,) ou les " +"arrière-plans (dans un calque -1 ou en dessous)." #: doc/classes/CanvasLayer.xml msgid "Canvas layers" @@ -16915,6 +17038,8 @@ msgid "" "The [StyleBox] to display as a background when the [CheckBox] is hovered and " "pressed." msgstr "" +"La [StyleBox] à afficher en arrière-plan lorsque la [CheckBox] est survolée " +"et appuyée." #: doc/classes/CheckBox.xml doc/classes/CheckButton.xml msgid "The [StyleBox] to display as a background." @@ -16941,6 +17066,14 @@ msgid "" "See also [BaseButton] which contains common properties and methods " "associated with this node." msgstr "" +"CheckButton est un bouton à bascule affiché avec une coche. Il est semblable " +"à [CheckBox] dans ses fonctionnalités, mais son apparence est différente. " +"Pour suivre les modèles UX établis, il est recommandé d'utiliser CheckButton " +"pour les effet [b]immédiat[/b] d'une action. Par exemple, il devrait être " +"utilisé si le basculement active/désactive un réglage sans nécessiter que " +"l'utilisateur appuie sur un bouton de confirmation.\n" +"Voir aussi [BaseButton] qui contient des propriétés et des méthodes communes " +"associées à ce nœud." #: doc/classes/CheckButton.xml msgid "The [CheckButton] text's font color." @@ -21346,6 +21479,10 @@ msgid "" "expand size flags. Use with [member size_flags_horizontal] and [member " "size_flags_vertical]." msgstr "" +"Précise au [Container] parent de centrer le nœud en son milieu. Il centre le " +"contrôle basé sur sont rectangle englobant, donc ça ne fonctionne pas avec " +"les drapeaux de remplissage ou d'extension. Utilisez avec [membre " +"size_flags_horizontal] et [membre size_flags_vertical]." #: doc/classes/Control.xml msgid "" @@ -21354,6 +21491,10 @@ msgid "" "flags. Use with [member size_flags_horizontal] and [member " "size_flags_vertical]." msgstr "" +"Précise au [Container] parent d'aligner le nœud sur la fin, soit en bas, " +"soit sur bord droit. Il ne fonctionne pas avec les drapeaux de remplissage " +"ou d'extension. Utilisez avec [membre size_flags_horizontal] et [membre " +"size_flags_vertical]." #: doc/classes/Control.xml msgid "" @@ -21363,6 +21504,12 @@ msgid "" "automatically marked as handled, and they will not propagate further to " "other controls. This also results in blocking signals in other controls." msgstr "" +"Le contrôle recevra les événements d'entrée de la souris via [method " +"gui_input] si vous cliquez dessus. Et le contrôle recevra les signaux " +"[signal mouse_entered] et [signal mouse_exited]. Ces événements sont " +"automatiquement marqués comme traités, et ils ne se propagent pas vers les " +"autres contrôles. Cela permet également de bloquer la propagation de ces " +"signaux à partir d'autres contrôles." #: doc/classes/Control.xml msgid "" @@ -21375,6 +21522,14 @@ msgid "" "all, the event will still be handled automatically, so unhandled input will " "not be fired." msgstr "" +"La contrôle recevra les événements d'entrée de la souris via [method " +"gui_input] si vous cliquez dessus. Et le contrôle recevra les signaux " +"[signal mouse_entered] et [signal mouse_exited]. Si ce contrôle ne traite " +"pas l'événement, cet événement sera envoyé au contrôle parent (s'il existe), " +"et ainsi de suite jusqu'à ce qu'il n'y ait plus de contrôle parent pour le " +"traiter. Cela permet également aux signaux d'être émis dans d'autres " +"contrôles. Même si aucun contrôle ne l'a traité, l'événement sera toujours " +"traité automatiquement, alors les entrées non traitées ne seront pas émises." #: doc/classes/Control.xml msgid "" @@ -21384,24 +21539,35 @@ msgid "" "receiving these events or firing the signals. Ignored events will not be " "handled automatically." msgstr "" +"Le contrôle ne recevra pas d'événements d'entrée de la souris via [méthode " +"gui_input]. Le contrôle ne recevra pas non plus les signaux [signal " +"mouse_entered] et [signal mouse_exited]. Cela ne bloquera pas d'autres " +"contrôles de recevoir ces événements et n'émettra pas les signaux. Les " +"événements ignorés ne seront pas traités automatiquement." #: doc/classes/Control.xml msgid "" "The control will grow to the left or top to make up if its minimum size is " "changed to be greater than its current size on the respective axis." msgstr "" +"Le contrôle va croître à gauche ou en haut pour compenser si sa taille " +"minimale est plus grande que sa taille actuelle selon l'axe correspondant." #: doc/classes/Control.xml msgid "" "The control will grow to the right or bottom to make up if its minimum size " "is changed to be greater than its current size on the respective axis." msgstr "" +"Le contrôle va croître à droite ou en bas pour compenser si sa taille " +"minimale est plus grande que sa taille actuelle selon l'axe correspondant." #: doc/classes/Control.xml msgid "" "The control will grow in both directions equally to make up if its minimum " "size is changed to be greater than its current size." msgstr "" +"Le contrôle va croître dans les deux directions de façon égale pour " +"compenser si sa taille minimale est plus grande que sa taille actuelle." #: doc/classes/Control.xml msgid "" @@ -25250,42 +25416,59 @@ msgid "" "The 3D editor. If this feature is disabled, the 3D editor won't display but " "3D nodes will still display in the Create New Node dialog." msgstr "" +"L'éditeur 3D. Si cette fonctionnalité est désactivée, l'éditeur 3D ne sera " +"pas affiché mais les nœuds 3D seront toujours affichés dans le dialogue " +"\"Créer un nouveau nœud\"." #: doc/classes/EditorFeatureProfile.xml msgid "" "The Script tab, which contains the script editor and class reference " "browser. If this feature is disabled, the Script tab won't display." msgstr "" +"L'onglet \"Script\", qui contient l'éditeur de script et le navigateur de " +"documentation des classes. Si cette fonctionnalité est désactivée, " +"l'affichage de l'onglet \"Script\" ne sera pas affiché." #: doc/classes/EditorFeatureProfile.xml msgid "" "The AssetLib tab. If this feature is disabled, the AssetLib tab won't " "display." msgstr "" +"L'onglet AssetLib. Si cette caractéristique est désactivée, l'onglet " +"AssetLib ne sera pas affiché." #: doc/classes/EditorFeatureProfile.xml msgid "" "Scene tree editing. If this feature is disabled, the Scene tree dock will " "still be visible but will be read-only." msgstr "" +"L'éditeur de l'arborescence de la scène. Si cette caractéristique est " +"désactivée, le dock de l'arborescence de la scène sera toujours visible, " +"mais ne pourra pas être modifié." #: doc/classes/EditorFeatureProfile.xml msgid "" "The Node dock. If this feature is disabled, signals and groups won't be " "visible and modifiable from the editor." msgstr "" +"Le dock des Nœuds. Si cette caractéristique est désactivée, les signaux et " +"les groupes ne seront pas affichés ni modifiables dans l'éditeur." #: doc/classes/EditorFeatureProfile.xml msgid "" "The FileSystem dock. If this feature is disabled, the FileSystem dock won't " "be visible." msgstr "" +"Le dock de système de fichiers. Si cette caractéristique est désactivée, le " +"dock de système de fichiers ne sera pas visible." #: doc/classes/EditorFeatureProfile.xml msgid "" "The Import dock. If this feature is disabled, the Import dock won't be " "visible." msgstr "" +"Le dock d'importation. Si cette caractéristique est désactivée, le dock " +"d'importation ne sera pas visible." #: doc/classes/EditorFeatureProfile.xml doc/classes/SpatialMaterial.xml msgid "Represents the size of the [enum Feature] enum." @@ -27196,6 +27379,17 @@ msgid "" "[code]receiver_func[/code] will still be called, but the preview will be " "null." msgstr "" +"Met la [code]resource[/code] modifiée en attente pour être prévisualisée. " +"Une fois la prévisualisation prête, la méthode [code]receiver_func[/code] du " +"[code]receiver[/code] sera appelée. Le [code]receiver_func[/code] doit " +"prendre les quatre arguments suivants : le chemin (\"path\") [String], la " +"[Texture] de l'aperçu (\"preview\"), la [Texture] de la vignette " +"(\"thumbnail_preview\") et les données personnées (\"userdata\") sous forme " +"de [Variant]. [code]userdata[/code] peut continir n'importe quel type de " +"données, et sera retourné quand [code]receiver_func[/code] sera appelé.\n" +"[b]Note :[/b] S'il n'était pas possible de créer la prévisualisation, " +"[code]receiver_func[/code] sera toujours appelé, mais la prévisualisation " +"sera \"null\"." #: doc/classes/EditorResourcePreview.xml msgid "" @@ -27209,6 +27403,18 @@ msgid "" "[code]receiver_func[/code] will still be called, but the preview will be " "null." msgstr "" +"Met le fichier de ressource situé à [code]path[/code] en attente pour être " +"prévisualisé. Une fois la prévisualisation prête, la méthode " +"[code]receiver_func[/code] du [code]receiver[/code] sera appelée. Le " +"[code]receiver_func[/code] doit prendre les quatre arguments suivants : le " +"chemin (\"path\") [String], la [Texture] de l'aperçu (\"preview\"), la " +"[Texture] de la vignette (\"thumbnail_preview\") et les données personnées " +"(\"userdata\") sous forme de [Variant]. [code]userdata[/code] peut continir " +"n'importe quel type de données, et sera retourné quand [code]receiver_func[/" +"code] sera appelé.\n" +"[b]Note :[/b] S'il n'était pas possible de créer la prévisualisation, " +"[code]receiver_func[/code] sera toujours appelé, mais la prévisualisation " +"sera \"null\"." #: doc/classes/EditorResourcePreview.xml msgid "Removes a custom preview generator." @@ -27484,10 +27690,19 @@ msgid "" "[b]Note:[/b] You must set the [member script_owner] for the custom context " "menu items to work." msgstr "" +"Similaire à [EditorResourcePicker], ce nœud [Control] est utilisé dans le " +"dock d'inspecteur de l'éditeur, mais seulement pour modifier la propriété " +"[code]script[/code] d'un [Node]. Les options par défaut pour créer de " +"nouvelles ressources de tous les sous-types possibles sont remplacées par " +"des boutons dédiés qui ouvrent le dialogue \"Attaché un Script\". Peut être " +"utilisé avec [EditorInspectorPlugin] pour recréer le même comportement.\n" +"[b]Note :[/b] Vous devez définir le [member script_owner] pour les éléments " +"de menu contextuel personnalisés fonctionnent." #: doc/classes/EditorScriptPicker.xml msgid "The owner [Node] of the script property that holds the edited resource." msgstr "" +"Le [Node] propriétaire de la propriété Script qui a la ressource modifiée." #: doc/classes/EditorSelection.xml msgid "Manages the SceneTree selection in the editor." @@ -27558,6 +27773,28 @@ msgid "" "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " "the singleton using [method EditorInterface.get_editor_settings]." msgstr "" +"L'objet qui détient les paramètres de l'éditeur indépendant du projet. Ces " +"paramètres sont généralement visibles dans le menu [b]Éditeur > Paramètres " +"de l'éditeur[/b].\n" +"Les noms de propriété utilisent des délimiteurs avec des barres obliques (\"/" +"\") pour distinguer les sections. Les valeurs de réglage peuvent être de " +"tout type [Variant]. Il est recommandé d'utiliser la casse [code]snake_case[/" +"code] pour que les paramètres de l'éditeur soient compatibles avec l'éditeur " +"Godot lui-même.\n" +"L'accès aux paramètres peut être fait en utilisant les méthodes suivantes :\n" +"[codeblock]\n" +"# `settings.set(\"une/propriete\", value)` fonctionne aussi puisque cette " +"classe surcharge `_set()` en interne.\n" +"settings.set_setting(\"une/propriete\",value)\n" +"\n" +"# `settings.get(\"une/propriete\", value)` fonctionne aussi puisque cette " +"classe surcharge `_get()` en interne.\n" +"settings.get_setting(\"une/propriete\")\n" +"\n" +"var list_of_settings = settings.get_property_list()\n" +"[/codeblock]\n" +"[b]Note :[/b] Cette classe ne devrait être pas instanciée. Accédez plutôt au " +"singleton [method EditorInterface.get_editor_settings]" #: doc/classes/EditorSettings.xml msgid "" @@ -27580,10 +27817,29 @@ msgid "" "editor_settings.add_property_info(property_info)\n" "[/codeblock]" msgstr "" +"Ajoute une info de propriété personnalisée à une propriété. Le dictionnaire " +"doit contenir :\n" +"- [code]name[/code]: [String] (le nom de la propriété)\n" +"- [code]type[/code]: [int] (voir [enum Variant.Type])\n" +"- en option [code]hint[/code]: [int] (voir [enum PropertyHint]) et " +"[code]hint_string[/code]: [String]\n" +"[b]Exemple :[/b]\n" +"[codeblock]\n" +"editor_settings.set(\"category/property_name\", 0)\n" +"\n" +"var property_info = {\n" +" \"name\": \"category/property_name\",\n" +" \"type\": TYPE_INT,\n" +" \"hint\": PROPERTY_HINT_ENUM,\n" +" \"hint_string\": \"un,deux,trois\"\n" +"}\n" +"\n" +"editor_settings.add_property_info(property_info)\n" +"[/codeblock]" #: doc/classes/EditorSettings.xml msgid "Erases the setting whose name is specified by [code]property[/code]." -msgstr "" +msgstr "Efface le réglage nommé [code]property[/code]." #: doc/classes/EditorSettings.xml msgid "Returns the list of favorite files and directories for this project." @@ -27602,12 +27858,17 @@ msgid "" "subdirectory inside the settings path where project-specific settings are " "saved." msgstr "" +"Retourne le chemin des paramètres spécifiques à ce projet. Les projets ont " +"tous un sous-dossier unique où les paramètres spécifiques au projet sont " +"sauvegardés." #: doc/classes/EditorSettings.xml msgid "" "Returns the list of recently visited folders in the file dialog for this " "project." msgstr "" +"Retourne la liste des dossiers récemment visités dans le dialogue des " +"fichiers de ce projet." #: doc/classes/EditorSettings.xml msgid "" @@ -27622,6 +27883,11 @@ msgid "" "[code]settings/tmp[/code] - Used for temporary storage of files\n" "[code]settings/templates[/code] - Where export templates are located" msgstr "" +"Retourne le chemin des réglages généraux du moteur. Dans ce chemin, vous " +"pouvez trouver des chemins standards tels que :\n" +"[code]settings/tmp[/code] - L'emplacement où sont stockés les fichiers " +"temporaires\n" +"[code]settings/templates[/code] - L'emplacement où sont stockés les modèles" #: doc/classes/EditorSettings.xml msgid "" @@ -27991,6 +28257,14 @@ msgid "" "plug-n-play experience. A custom VCS plugin is supposed to inherit from " "[EditorVCSInterface] and override these virtual functions." msgstr "" +"Définit l'API que l'éditeur utilise pour extraire des informations du VCS " +"utilisé. La mise en œuvre de cette API est incluse dans les greffons VCS, " +"qui sont des scripts qui héritent de [EditorVCSInterface] et sont liés (à la " +"demande) à au singleton de [EditorVCSInterface]. Plutôt qu'accomplir la " +"tâche elle-même, toutes les fonctions virtuelles énumérées ci-dessous " +"appellent les fonctions surchargées internes dans les greffons VCS pour " +"fournir un fonctionnement automatique. Un greffon VCS personnalisé devrait " +"hériter de [EditorVCSInterface] et surcharger ces fonctions virtuelles." #: doc/classes/EditorVCSInterface.xml #, fuzzy @@ -28165,6 +28439,16 @@ msgid "" "created. [code]offset_minutes[/code] is the timezone offset in minutes, " "recorded from the system timezone where the commit was created." msgstr "" +"Une fonction d'aide pour créer un [Dictionnaire] des données d'un commit. " +"[code]msg[/code] est le message de commit. [code]author[/code] est une " +"simple chaîne intelligible contenant tous les détails de l'auteur, par " +"exemple son e-mail et le nom comme configurés dans le VCS. [code]id[/code] " +"est le code de hachage du commit, dans lequel votre VCS peut fournir un " +"identifiant unique pour chaque commit. [code]unix_timestamp[/code] est " +"l'horodatage Unix basé sur UTC de la date de création de la commit. " +"[code]offset_minutes[/code] is le décalage horaire par rapport à UTC, in " +"minutes, enregistré depuis la zone horaire du système lors de la création du " +"commit." #: doc/classes/EditorVCSInterface.xml msgid "" @@ -28279,6 +28563,15 @@ msgid "" "[code]project_managers[/code] - Array of Strings, project manager names\n" "[code]developers[/code] - Array of Strings, developer names" msgstr "" +"Retourne les informations des auteurs du moteur dans un dictionnaire.\n" +"[code]lead_developers[/code] - Un tableau de String, avec le nom de " +"développeurs principaux\n" +"[code]fondateurs[/code] - Un tableau de String, le nom des " +"fondateurs\n" +"[code]project_managers[/code] - Un tableau de String, le nom des chefs de " +"projet\n" +"[code]developers[/code] - Un tableau de String, le nom de " +"développeurs" #: doc/classes/Engine.xml msgid "" @@ -28288,6 +28581,11 @@ msgid "" "[code]copyright[/code], [code]license[/code]} describing subsections of the " "component" msgstr "" +"Retourne un Array d'information sur le copyright dans un dictionnaire.\n" +"[code]name[/code] - String, le nom du composant\n" +"[code]parts[/code] - Un table de Dictionary {[code]files[/code], " +"[code]copyright[/code], [code]license[/code]} décrivant chaque paragraphe de " +"la licence du composant" #: doc/classes/Engine.xml msgid "" @@ -28297,6 +28595,11 @@ msgid "" "[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/" "code], [code]bronze_donors[/code]}" msgstr "" +"Retourne un Dictionnaire des Arrays de noms des donateurs.\n" +"{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], " +"[code]silver_sponsors[/code], [code]bronze_sponsors[/code], " +"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/" +"code], [code]bronze_donors[/code]}" #: doc/classes/Engine.xml msgid "" @@ -36508,8 +36811,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -43582,7 +43885,7 @@ msgstr "Détermine si le [NavigationMeshInstance] est actif ou non." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -43602,7 +43905,7 @@ msgstr "La ressource [NavigationMesh] à utiliser." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -55594,6 +55897,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -76819,11 +77134,14 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "Cet activateur arrêtera les nœuds [Particles2D]." #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +#, fuzzy +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "Cet activateur arrêtera la fonction _process du parent." #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "Cet activateur arrêtera la fonction _physics_process du parent." #: doc/classes/VisibilityEnabler2D.xml @@ -85713,8 +86031,8 @@ msgstr "L'[Environment] du World." #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/gl.po b/doc/translations/gl.po index f11e8ba6d7..92ad8f3f22 100644 --- a/doc/translations/gl.po +++ b/doc/translations/gl.po @@ -348,7 +348,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3398,6 +3398,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30125,8 +30131,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36481,7 +36487,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36501,7 +36507,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47289,6 +47295,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66566,11 +66584,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74587,8 +74606,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/hi.po b/doc/translations/hi.po index d160c87d04..147b3b4099 100644 --- a/doc/translations/hi.po +++ b/doc/translations/hi.po @@ -347,7 +347,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3397,6 +3397,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30124,8 +30130,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36480,7 +36486,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36500,7 +36506,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47288,6 +47294,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66565,11 +66583,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74586,8 +74605,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/hu.po b/doc/translations/hu.po index 7388321bf7..cda670b22d 100644 --- a/doc/translations/hu.po +++ b/doc/translations/hu.po @@ -10,12 +10,13 @@ # balintmaci <balintmaci@gmail.com>, 2021. # Balázs Püspök-Kiss <pkblazsak@gmail.com>, 2021. # Szevin <kevingeiger25@gmail.com>, 2022. +# 6Leoo6 <leo.takacs@yahoo.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-26 23:53+0000\n" -"Last-Translator: Szevin <kevingeiger25@gmail.com>\n" +"PO-Revision-Date: 2022-06-19 11:54+0000\n" +"Last-Translator: 6Leoo6 <leo.takacs@yahoo.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/hu/>\n" "Language: hu\n" @@ -23,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11-dev\n" +"X-Generator: Weblate 4.13.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -47,7 +48,7 @@ msgstr "Téma Tulajdonságai" #: doc/tools/make_rst.py msgid "Signals" -msgstr "Jelzések" +msgstr "jelek" #: doc/tools/make_rst.py msgid "Enumerations" @@ -365,7 +366,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3415,6 +3416,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30142,8 +30149,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36498,7 +36505,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36518,7 +36525,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47306,6 +47313,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66583,11 +66602,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74604,8 +74624,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/id.po b/doc/translations/id.po index c51e610f3d..da727b40e7 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -502,7 +502,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3808,6 +3808,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30549,8 +30555,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36925,7 +36931,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36945,7 +36951,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47755,6 +47761,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67040,11 +67058,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75067,8 +75086,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/is.po b/doc/translations/is.po index 4ef90cac62..ec65de5cfb 100644 --- a/doc/translations/is.po +++ b/doc/translations/is.po @@ -347,7 +347,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3397,6 +3397,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30124,8 +30130,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36480,7 +36486,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36500,7 +36506,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47288,6 +47294,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66565,11 +66583,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74586,8 +74605,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/it.po b/doc/translations/it.po index 6b71c5afb5..f1a35b0de3 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -515,9 +515,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4390,6 +4391,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -31313,8 +31320,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37738,7 +37745,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37759,7 +37766,7 @@ msgstr "Il singleton [EditorNavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48613,6 +48620,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -68007,11 +68026,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -76077,8 +76097,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 66474a0f66..8bb3d16322 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -486,9 +486,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4349,6 +4350,15 @@ msgstr "" "クであることのヒント。" #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"整数プロパティが、オプションで指定された 2D レンダー レイヤーを使用したビット" +"マスクであることのヒント。" + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -33372,8 +33382,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -39880,7 +39890,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -39901,7 +39911,7 @@ msgstr "[NavigationMeshGenerator] シングルトン。" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -50820,6 +50830,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -70609,12 +70631,16 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" +"アニメーションは物理フレーム中に進行します (すなわち [method Node." +"_physics_process])。" #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [AnimatedSprite] nodes animations." @@ -78744,8 +78770,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ko.po b/doc/translations/ko.po index 99843f88e0..e3dd797c36 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -488,7 +488,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3568,6 +3568,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30434,8 +30440,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36827,7 +36833,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36847,7 +36853,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47796,6 +47802,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67111,11 +67129,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75153,8 +75172,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/lt.po b/doc/translations/lt.po index ca881ec842..fc686e4bb2 100644 --- a/doc/translations/lt.po +++ b/doc/translations/lt.po @@ -357,7 +357,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3407,6 +3407,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30134,8 +30140,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36490,7 +36496,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36510,7 +36516,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47298,6 +47304,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66575,11 +66593,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74596,8 +74615,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/lv.po b/doc/translations/lv.po index 7b6380006f..27ebbed1af 100644 --- a/doc/translations/lv.po +++ b/doc/translations/lv.po @@ -362,7 +362,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3412,6 +3412,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30142,8 +30148,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36498,7 +36504,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36518,7 +36524,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47306,6 +47312,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66583,11 +66601,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74604,8 +74623,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/mr.po b/doc/translations/mr.po index c13c395265..caaec0b107 100644 --- a/doc/translations/mr.po +++ b/doc/translations/mr.po @@ -345,7 +345,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3395,6 +3395,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30122,8 +30128,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36478,7 +36484,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36498,7 +36504,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47286,6 +47292,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66563,11 +66581,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74584,8 +74603,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/nb.po b/doc/translations/nb.po index 6f8e94abc8..6bdd8e4b1e 100644 --- a/doc/translations/nb.po +++ b/doc/translations/nb.po @@ -357,7 +357,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3407,6 +3407,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30134,8 +30140,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36490,7 +36496,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36510,7 +36516,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47298,6 +47304,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66575,11 +66593,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74596,8 +74615,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ne.po b/doc/translations/ne.po index a07c777543..d7f2a9f0cb 100644 --- a/doc/translations/ne.po +++ b/doc/translations/ne.po @@ -345,7 +345,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3395,6 +3395,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30122,8 +30128,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36478,7 +36484,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36498,7 +36504,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47286,6 +47292,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66563,11 +66581,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74584,8 +74603,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 54f5a9fd07..71605513cd 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -406,7 +406,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3464,6 +3464,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30194,8 +30200,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36550,7 +36556,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36570,7 +36576,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47358,6 +47364,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66636,11 +66654,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74657,8 +74676,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/pl.po b/doc/translations/pl.po index ca0992bc0e..6e5324af99 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -500,9 +500,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3891,6 +3892,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30702,8 +30709,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37136,7 +37143,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37157,7 +37164,7 @@ msgstr "Singleton [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48003,6 +48010,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67346,11 +67365,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75403,8 +75423,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/pt.po b/doc/translations/pt.po index 159f5eab13..6b214ae81a 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -495,7 +495,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4188,6 +4188,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -31008,8 +31014,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37409,7 +37415,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37429,7 +37435,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48233,6 +48239,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67560,11 +67578,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75589,8 +75608,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 012737c532..16779b76ff 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -525,9 +525,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4381,6 +4382,15 @@ msgstr "" "3D opcionalmente nomeadas." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Indica que uma propriedade integer é uma bitmask usando as camadas de " +"renderização 2D nomeadas opcionalmente." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -31342,8 +31352,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37776,7 +37786,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37797,7 +37807,7 @@ msgstr "O singleton [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48650,6 +48660,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -68034,11 +68056,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -76096,8 +76119,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ro.po b/doc/translations/ro.po index 7e2f0e03dc..dbc5017a08 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -373,7 +373,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3427,6 +3427,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30157,8 +30163,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36513,7 +36519,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36533,7 +36539,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47322,6 +47328,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66599,11 +66617,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74620,8 +74639,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/ru.po b/doc/translations/ru.po index b398803cf7..ec2940636f 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -533,9 +533,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4486,6 +4487,15 @@ msgstr "" "использованием (опционально) именованных 3D-слоев физики." #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" +"Указывает, что целочисленное свойство является битовой маской с " +"использованием (опционально) именованных 2D-слоев рендеринга." + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -31984,8 +31994,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -38437,7 +38447,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -38458,7 +38468,7 @@ msgstr "Синглтон [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -49443,6 +49453,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -69042,11 +69064,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -77122,8 +77145,8 @@ msgstr "[Environment] мира." #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/sk.po b/doc/translations/sk.po index 9eae2237dd..20caeea6c2 100644 --- a/doc/translations/sk.po +++ b/doc/translations/sk.po @@ -348,7 +348,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3398,6 +3398,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30128,8 +30134,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36484,7 +36490,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36504,7 +36510,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47292,6 +47298,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66569,11 +66587,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74590,8 +74609,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index cd2fdbb4f6..4d48a80e07 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -359,7 +359,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3409,6 +3409,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30139,8 +30145,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36495,7 +36501,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36515,7 +36521,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47303,6 +47309,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66580,11 +66598,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74601,8 +74620,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/sv.po b/doc/translations/sv.po index 9f98544e8c..4836ca862f 100644 --- a/doc/translations/sv.po +++ b/doc/translations/sv.po @@ -348,7 +348,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3398,6 +3398,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30125,8 +30131,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36481,7 +36487,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36501,7 +36507,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47289,6 +47295,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66566,11 +66584,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74587,8 +74606,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/th.po b/doc/translations/th.po index c70b6a3425..0bdffafffa 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -426,7 +426,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3492,6 +3492,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30282,8 +30288,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36669,7 +36675,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36689,7 +36695,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47541,6 +47547,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66846,11 +66864,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74874,8 +74893,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/tl.po b/doc/translations/tl.po index c07118cb6b..5ced19938d 100644 --- a/doc/translations/tl.po +++ b/doc/translations/tl.po @@ -387,7 +387,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3474,6 +3474,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30214,8 +30220,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36594,7 +36600,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36614,7 +36620,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47405,6 +47411,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66691,11 +66709,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74712,8 +74731,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 51a01cdf40..d7cc5bd8df 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -498,7 +498,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4176,6 +4176,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30962,8 +30968,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37370,7 +37376,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37391,7 +37397,7 @@ msgstr "[NavigationMeshGenerator] tekil nesnesi." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -48226,6 +48232,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67546,11 +67564,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75595,8 +75614,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/uk.po b/doc/translations/uk.po index c370c6b192..22271dc2ea 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -477,7 +477,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3548,6 +3548,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30324,8 +30330,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36719,7 +36725,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36739,7 +36745,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47564,6 +47570,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66873,11 +66891,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74920,8 +74939,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/vi.po b/doc/translations/vi.po index 74ac1a139c..b813d4a4a5 100644 --- a/doc/translations/vi.po +++ b/doc/translations/vi.po @@ -477,7 +477,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3825,6 +3825,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30622,8 +30628,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -37021,7 +37027,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -37042,7 +37048,7 @@ msgstr "Đơn Nhất [NavigationMeshGenerator]." #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47880,6 +47886,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -67206,11 +67224,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -75261,8 +75280,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index 48df370c61..aed2ffbe21 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -62,8 +62,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-06-13 03:39+0000\n" -"Last-Translator: Magian <magian1127@gmail.com>\n" +"PO-Revision-Date: 2022-06-19 11:54+0000\n" +"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" "Language: zh_CN\n" @@ -71,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.13-dev\n" +"X-Generator: Weblate 4.13.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -516,9 +516,10 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -4246,11 +4247,10 @@ msgid "" msgstr "提示一个整数属性是一个掩码,使用着具备或不具备命名的2D物理层。" #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "Hints that an integer property is a bitmask using the optionally named 2D " "navigation layers." -msgstr "提示一个整数属性是一个掩码,使用着具备或不具备命名的2D渲染层。" +msgstr "提示一个整数属性是一个掩码,使用着具名或不具名的 2D 导航层。" #: doc/classes/@GlobalScope.xml msgid "" @@ -4265,6 +4265,13 @@ msgid "" msgstr "提示一个整数属性是一个掩码,使用着具备或不具备命名的3D物理层。" #: doc/classes/@GlobalScope.xml +#, fuzzy +msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "提示一个整数属性是一个掩码,使用着具名或不具名的 2D 导航层。" + +#: doc/classes/@GlobalScope.xml msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " @@ -10670,13 +10677,12 @@ msgstr "" "如果已经存在一个给定 [code]id[/code] 的点,它的位置和权重将被更新为给定值。" #: doc/classes/AStar2D.xml -#, fuzzy msgid "" "Returns whether there is a connection/segment between the given points. If " "[code]bidirectional[/code] is [code]false[/code], returns whether movement " "from [code]id[/code] to [code]to_id[/code] is possible through this segment." msgstr "" -"返回两个给定点是否通过线段直接连接。如果 [code]bidirectional[/code] 为 " +"返回两个给定点之间是否存在连接/线段。如果 [code]bidirectional[/code] 为 " "[code]false[/code],则返回是否可以通过此段从 [code]id[/code] 到 [code]to_id[/" "code] 进行移动。" @@ -10948,7 +10954,6 @@ msgid "Captures audio from an audio bus in real-time." msgstr "从音频总线上实时捕捉音频。" #: doc/classes/AudioEffectCapture.xml -#, fuzzy msgid "" "AudioEffectCapture is an AudioEffect which copies all audio frames from the " "attached audio effect bus into its internal ring buffer.\n" @@ -10959,10 +10964,11 @@ msgid "" "microphone, the format of the samples will be stereo 32-bit floating point " "PCM." msgstr "" -"音频效果捕获是一种音频效果,可将所附音频效果总线的所有音频帧复制到其内部环缓" -"冲器中。\n" -"应用程序代码应使用 [method get_buffer]从该环缓冲器中消耗这些音频帧,并根据需" -"要进行处理,例如从麦克风捕获数据、实现应用程序定义的效果或通过网络传输音频。" +"AudioEffectCapture 是一种 AudioEffect,可将所附音频效果总线的所有音频帧复制到" +"其内部的环形缓冲器中。\n" +"应用程序代码应使用 [method get_buffer] 从该环形缓冲器中消耗这些音频帧,并根据" +"需要进行处理,例如从麦克风捕获数据、实现应用程序定义的效果或通过网络传输音" +"频。从麦克风捕获音频数据时,样本的格式为立体声 32 位浮点数 PCM。" #: doc/classes/AudioEffectCapture.xml msgid "" @@ -23728,9 +23734,8 @@ msgid "" msgstr "渲染提供给它的[Curve]。简化了绘制曲线和/或保存为图像文件的任务。" #: doc/classes/CurveTexture.xml -#, fuzzy msgid "The [Curve] that is rendered onto the texture." -msgstr "渲染到纹理上的[code]curve[/code]。" +msgstr "渲染到纹理上的 [Curve]。" #: doc/classes/CurveTexture.xml msgid "" @@ -23738,6 +23743,8 @@ msgid "" "represent high-frequency data better (such as sudden direction changes), at " "the cost of increased generation time and memory usage." msgstr "" +"纹理宽度(单位为像素)。较大的值能够更好地表示高频数据(例如方向的突变),但" +"会增加生成时间和内存占用。" #: doc/classes/CylinderMesh.xml msgid "Class representing a cylindrical [PrimitiveMesh]." @@ -24161,6 +24168,8 @@ msgid "" "duplicate keys will not be copied over, unless [code]overwrite[/code] is " "[code]true[/code]." msgstr "" +"将 [code]dictionary[/code] 中的元素添加到这个 [Dictionary] 中。默认情况下,不" +"会复制重复的键,除非 [code]overwrite[/code] 为 [code]true[/code]。" #: doc/classes/Dictionary.xml msgid "Returns the number of keys in the dictionary." @@ -26779,6 +26788,20 @@ msgid "" " return state\n" "[/codeblock]" msgstr "" +"覆盖这个方法可用于提供想要保存的状态数据,类似视图位置、网格设置、折叠情况" +"等。会在保存场景(再次打开时保留状态)和切换标签页(切回标签页时恢复状态)时" +"用到。这些数据会自动保存到编辑器元数据文件夹中各个场景的 [code]editstate[/" +"code] 文件中。如果你想要为插件保存全局(与场景无关)的编辑器数据,你可以换成 " +"[method get_window_layout]。\n" +"请使用 [method set_state] 恢复保存的状态。\n" +"[b]注意:[/b]重要的设置应该和项目一起进行持久化,不应该用这个方法来保存。\n" +"[b]注意:[/b]你只有先实现 [method get_plugin_name],状态才能够进行正确的保存" +"和恢复。\n" +"[codeblock]\n" +"func get_state():\n" +" var state = {\"zoom\": zoom, \"preferred_color\": my_color}\n" +" return state\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -26803,6 +26826,17 @@ msgid "" " configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" "[/codeblock]" msgstr "" +"覆盖这个方法可用于提供该插件的 GUI 布局或者任何其他你想要保存的数据。会在调" +"用 [method queue_save_layout] 保存项目的编辑器布局或者编辑器布局发生改变(例" +"如修改停靠面板的位置)时用到。数据会保存到编辑器元数据目录的 " +"[code]editor_layout.cfg[/code] 文件中。\n" +"请使用 [method set_window_layout] 恢复保存的布局。\n" +"[codeblock]\n" +"func get_window_layout(configuration):\n" +" configuration.set_value(\"MyPlugin\", \"window_position\", $Window." +"position)\n" +" configuration.set_value(\"MyPlugin\", \"icon_color\", $Icon.modulate)\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -26941,6 +26975,15 @@ msgid "" " preferred_color = data.get(\"my_color\", Color.white)\n" "[/codeblock]" msgstr "" +"恢复用 [method get_state] 保存的状态。这个方法会在编辑器的当前场景标签页发生" +"改变时调用。\n" +"[b]注意:[/b]你的插件必须实现 [method get_plugin_name],否则无法被识别,这个" +"方法也不会被调用。\n" +"[codeblock]\n" +"func set_state(data):\n" +" zoom = data.get(\"zoom\", 1.0)\n" +" preferred_color = data.get(\"my_color\", Color.white)\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -26955,6 +26998,16 @@ msgid "" "Color.white)\n" "[/codeblock]" msgstr "" +"恢复用 [method get_window_layout] 保存的插件 GUI 布局和数据。编辑器启动时会调" +"用每一个插件的这个方法。请使用提供的 [code]configuration[/code] 文件读取你保" +"存的数据。\n" +"[codeblock]\n" +"func set_window_layout(configuration):\n" +" $Window.position = configuration.get_value(\"MyPlugin\", " +"\"window_position\", Vector2())\n" +" $Icon.modulate = configuration.get_value(\"MyPlugin\", \"icon_color\", " +"Color.white)\n" +"[/codeblock]" #: doc/classes/EditorPlugin.xml msgid "" @@ -32816,7 +32869,6 @@ msgid "Gradient-filled texture." msgstr "渐变填充纹理。" #: doc/classes/GradientTexture.xml -#, fuzzy msgid "" "GradientTexture uses a [Gradient] to fill the texture data. The gradient " "will be filled from left to right using colors obtained from the gradient. " @@ -32825,9 +32877,10 @@ msgid "" "at fixed steps (see [member width]). See also [GradientTexture2D] and " "[CurveTexture]." msgstr "" -"GradientTexture使用[Gradient]来填充纹理数据。渐变将使用从中获得的颜色从左到右" -"填充。这意味着纹理不一定代表渐变的精确副本,而是以固定的步长从渐变中获得的样" -"本的插值,见[member width]。" +"GradientTexture 使用 [Gradient] 来填充纹理数据。渐变将使用从中获得的颜色从左" +"到右填充。这意味着纹理不一定代表渐变的精确副本,而是以固定的步长从渐变中获得" +"的样本的插值(见 [member width])。另请参阅 [GradientTexture2D] 和 " +"[CurveTexture]。" #: doc/classes/GradientTexture.xml msgid "The [Gradient] that will be used to fill the texture." @@ -32842,7 +32895,6 @@ msgid "Gradient-filled 2D texture." msgstr "使用渐变填充的 2D 纹理。" #: doc/classes/GradientTexture2D.xml -#, fuzzy msgid "" "The texture uses a [Gradient] to fill the texture data in 2D space. The " "gradient is filled according to the specified [member fill] and [member " @@ -32854,8 +32906,8 @@ msgid "" msgstr "" "该纹理使用 [Gradient] 渐变来填充 2D 空间纹理数据。渐变会根据 [member fill] " "和 [member repeat] 类型,使用从渐变中获取的颜色进行填充。该纹理未必精确表示该" -"渐变,可以是从该渐变上按照固定步长进行采样后再进行插值(请参阅 [member " -"width] 和 [member height])。" +"渐变,可以是从该渐变上按照固定步长进行采样后再进行插值(见 [member width] 和 " +"[member height])。另请参阅 [GradientTexture] 和 [CurveTexture]。" #: doc/classes/GradientTexture2D.xml msgid "" @@ -33789,11 +33841,12 @@ msgstr "" "[code]pos[/code] 应该使用 GridMap 的本地坐标空间。" #: modules/gridmap/doc_classes/GridMap.xml -#, fuzzy msgid "" "If [code]true[/code], this GridMap uses cell navmesh resources to create " "navigation regions." -msgstr "如果[code]true[/code],根据流程相关通知更新动画。" +msgstr "" +"为 [code]true[/code] 时,这个 GridMap 会使用单元格的导航网格资源来创建导航地" +"区。" #: modules/gridmap/doc_classes/GridMap.xml msgid "If [code]true[/code], grid items are centered on the X axis." @@ -33858,7 +33911,7 @@ msgstr "指定的 [MeshLibrary]。" #: modules/gridmap/doc_classes/GridMap.xml msgid "The navigation layers the GridMap generates its navigation regions in." -msgstr "" +msgstr "GridMap 生成导航地区的导航层。" #: modules/gridmap/doc_classes/GridMap.xml msgid "" @@ -36982,7 +37035,6 @@ msgid "" msgstr "在映射数据库中添加新的映射条目(SDL2 格式)。可选更新已连接的设备。" #: doc/classes/Input.xml -#, fuzzy msgid "" "Sends all input events which are in the current buffer to the game loop. " "These events may have been buffered as a result of accumulated input " @@ -36993,9 +37045,8 @@ msgid "" "want precise control over the timing of event handling." msgstr "" "将当前缓冲区内的所有输入事件发送给游戏循环。这些事件可能是由于累积输入" -"([method set_use_accumulated_input])或敏捷输入刷新([member " -"ProjectSettings.input_devices/buffering/agile_event_flushing])而被缓冲的结" -"果。\n" +"([member use_accumulated_input])或敏捷输入刷新([member ProjectSettings." +"input_devices/buffering/agile_event_flushing])而被缓冲的结果。\n" "引擎已经会在关键的执行点执行此操作,至少每帧一次。然而,在你想要精确控制事件" "处理时间的高级情况下,这可能是有用的。" @@ -37513,12 +37564,10 @@ msgstr "" "MOUSE_MODE_CONFINED] 时则是限制在游戏窗口内。" #: doc/classes/Input.xml -#, fuzzy msgid "Controls the mouse mode. See [enum MouseMode] for more information." -msgstr "设置鼠标模式。有关更多信息,请参阅常量。" +msgstr "控制鼠标模式。详情请参阅 [enum MouseMode]。" #: doc/classes/Input.xml -#, fuzzy msgid "" "If [code]true[/code], similar input events sent by the operating system are " "accumulated. When input accumulation is enabled, all input events generated " @@ -37531,9 +37580,9 @@ msgid "" "while the user is drawing the line to get results that closely follow the " "actual input." msgstr "" -"启用或禁用操作系统发送的类似输入事件的累积。当启用输入累积时,在一帧中产生的" -"所有输入事件将被合并,并在该帧完成渲染时发出。因此,这限制了每秒的输入方法调" -"用次数,使之与渲染FPS相一致。\n" +"如果为 [code]true[/code],会对操作系统发送的类似输入事件进行累积。当启用输入" +"累积时,在一帧中产生的所有输入事件将被合并,并在该帧完成渲染时发出。因此,这" +"限制了每秒的输入方法调用次数,使之与渲染FPS相一致。\n" "输入累加在默认情况下是启用的。它可以被禁用,将以增加CPU使用率为代价,获得稍微" "更精确及更灵敏的输入。在需要自由绘制线条的应用中,一般应用在用户绘制线条时禁" "用输入累加,以获得紧跟实际输入的结果。" @@ -37925,9 +37974,10 @@ msgstr "" "被释放。" #: doc/classes/InputEventJoypadButton.xml +#, fuzzy msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" "如果控制器支持,则表示用户用手指在按钮上施加的压力。范围从 [code]0[/code] 到 " "[code]1[/code]。" @@ -38261,7 +38311,6 @@ msgid "Input event type for mouse motion events." msgstr "鼠标移动事件的输入事件类型。" #: doc/classes/InputEventMouseMotion.xml -#, fuzzy msgid "" "Contains mouse and pen motion information. Supports relative, absolute " "positions and speed. See [method Node._input].\n" @@ -38276,11 +38325,11 @@ msgstr "" "包含鼠标和笔的运动信息。支持相对、绝对位置和速度。请参阅 [method Node." "_input]。\n" "[b]注意:[/b]默认情况下,这个事件最多只能在每一帧渲染中发出一次。如果你需要更" -"精确的输入报告,请用 [code]false[/code] 调用 [method Input." -"set_use_accumulated_input] 来使事件尽可能频繁地发射。如果你使用 " -"InputEventMouseMotion 来画线,请考虑同时实现 [url=https://en.wikipedia.org/" -"wiki/Bresenham%27s_line_algorithm]Bresenham 的线条算法[/url],以避免在用户快" -"速移动鼠标时出现可见的线条空隙。" +"精确的输入报告,请将 [member Input.use_accumulated_input] 设为 [code]false[/" +"code],让事件尽可能频繁地发射。如果你使用 InputEventMouseMotion 来画线,请考" +"虑同时实现 [url=https://en.wikipedia.org/wiki/" +"Bresenham%27s_line_algorithm]Bresenham 的线条算法[/url],以避免在用户快速移动" +"鼠标时出现可见的线条空隙。" #: doc/classes/InputEventMouseMotion.xml msgid "Mouse and input coordinates" @@ -43555,16 +43604,15 @@ msgid "Node used for displaying a [Mesh] in 2D." msgstr "用于在2D中显示[Mesh]的节点。" #: doc/classes/MeshInstance2D.xml -#, fuzzy msgid "" "Node used for displaying a [Mesh] in 2D. A [MeshInstance2D] can be " "automatically created from an existing [Sprite] via a tool in the editor " "toolbar. Select the [Sprite] node, then choose [b]Sprite > Convert to " "MeshInstance2D[/b] at the top of the 2D editor viewport." msgstr "" -"用于在2D中显示[Mesh]的节点。可以通过编辑器工具栏上的工具从现有的[Sprite]构" -"建。选择 \"Sprite\",然后选择 \"转换为Mesh2D\",在弹出的窗口中选择设置并按下 " -"\"创建Mesh2D\"。" +"用于在 2D 中显示 [Mesh] 的节点。可以通过编辑器工具栏上的工具从现有的 " +"[Sprite] 构建。选中 [Sprite] 节点,然后在 2D 编辑器视区顶部选择[b]精灵 > 转换" +"为 MeshInstance2D[/b]。" #: doc/classes/MeshInstance2D.xml msgid "The [Mesh] that will be drawn by the [MeshInstance2D]." @@ -44562,9 +44610,8 @@ msgstr "" "导航网格之间的交点。如果找到多个交点,则返回最接近线段起点的交点。" #: doc/classes/Navigation.xml -#, fuzzy msgid "Returns the [RID] of the navigation map on the [NavigationServer]." -msgstr "返回这个代理在 [NavigationServer] 上的 [RID]。" +msgstr "返回这个导航地图在 [NavigationServer] 上的 [RID]。" #: doc/classes/Navigation.xml msgid "" @@ -44595,6 +44642,8 @@ msgid "" "A bitfield determining all navigation map layers the navigation can use on a " "[method Navigation.get_simple_path] path query." msgstr "" +"位域,用于决定在使用 [method Navigation.get_simple_path] 进行路径请求时,导航" +"所能用到的导航地图层。" #: doc/classes/Navigation.xml msgid "" @@ -44608,7 +44657,7 @@ msgstr "" #: doc/classes/NavigationServer.xml msgid "" "Emitted when a navigation map is updated, when a region moves or is modified." -msgstr "" +msgstr "当导航地图更新时、地区移动或被修改时发出。" #: doc/classes/Navigation2D.xml msgid "2D navigation and pathfinding node." @@ -44656,13 +44705,14 @@ msgid "" "A bitfield determining all navigation map layers the navigation can use on a " "[method Navigation2D.get_simple_path] path query." msgstr "" +"位域,用于决定在使用 [method Navigation2D.get_simple_path] 进行路径请求时,导" +"航所能用到的导航地图层。" #: doc/classes/Navigation2DServer.xml msgid "Server interface for low-level 2D navigation access." msgstr "访问底层 2D 导航的服务器接口。" #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "" "Navigation2DServer is the server responsible for all 2D navigation. It " "handles several objects, namely maps, regions and agents.\n" @@ -44699,8 +44749,11 @@ msgstr "" "即生效的。SceneTree 中导航相关的节点对地图、地区、代理作出的修改也是如此,通" "过脚本作出的修改亦然。\n" "两个地区必须共有一条相似的边界(edge)才能相连。如果一条边界的两个顶点" -"(vertex)与另一条边界的对应顶点的距离小于 [member Navigation." -"edge_connection_margin],则认为这两条边界相连。\n" +"(vertex)与另一条边界的对应顶点的距离小于 [code]edge_connection_margin[/" +"code],则认为这两条边界相连。\n" +"你可以通过 [method Navigation2DServer.region_set_navigation_layers] 为地区设" +"置导航层,使用 [method Navigation2DServer.map_get_path] 请求路径时会对导航层" +"进行检查。这样就能够对 2D 对象启用或禁用某些区域。\n" "要使用防撞系统,可以使用代理。你可以设置代理的目标速度,服务器就会使用修正后" "的速度触发回调。\n" "[b]注意:[/b]防撞系统会忽略地区。直接使用修正后的速度可能会将代理推到可导航区" @@ -44735,6 +44788,12 @@ msgid "" "agent_set_callback] again with a [code]null[/code] object as the " "[code]receiver[/code]." msgstr "" +"在 RVO 处理末尾调用的回调。如果手动创建了回调,并且代理位于导航地图上,就会为" +"该代理计算避障,并将计算出的安全速度 [code]safe_velocity[/code] 通过信号发送" +"给 [code]receiver[/code] 对象上名为 [code]method[/code] 的方法。\n" +"[b]注意:[/b]只要代理还在导航地图上且未被释放,创建的回调就始终会进行处理,无" +"论 SceneTree 的状态如何。要禁用某个代理的回调分发,请再次使用 [method " +"agent_set_callback],为 [code]receiver[/code] 设置为 [code]null[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Puts the agent in the map." @@ -44805,9 +44864,8 @@ msgid "" msgstr "返回所有与请求的导航地图 [code]map[/code] 关联的导航代理的 [RID]。" #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "Returns the map cell height. [b]Note:[/b] Currently not implemented." -msgstr "获取被解析文件中的当前行(目前未实现)。" +msgstr "返回地图单元格高度。[b]注意:[/b]尚未实现。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." @@ -44837,6 +44895,8 @@ msgid "" "[code]navigation_layers[/code] is a bitmask of all region layers that are " "allowed to be in the path." msgstr "" +"返回从起点到达终点的导航路径。[code]navigation_layers[/code] 是允许在路径中出" +"现的所有地区层的位掩码。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -44853,11 +44913,10 @@ msgid "Sets the map active." msgstr "设置地图的激活态。" #: doc/classes/Navigation2DServer.xml -#, fuzzy msgid "" "Set the map cell height used to weld the navigation mesh polygons. [b]Note:[/" "b] Currently not implemented." -msgstr "设置用于焊接导航网格多边形的地图单元格高度。" +msgstr "设置用于焊接导航网格多边形的地图单元格高度。[b]注意:[/b]尚未实现。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Set the map cell size used to weld the navigation mesh polygons." @@ -44878,6 +44937,8 @@ msgid "" "index between 0 and the return value of [method " "region_get_connections_count]." msgstr "" +"返回连接门的终点。[code]connection[/code] 是 0 和 [method " +"region_get_connections_count] 返回值之间的索引号。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -44885,18 +44946,18 @@ msgid "" "an index between 0 and the return value of [method " "region_get_connections_count]." msgstr "" +"返回连接门的起点。[code]connection[/code] 是 0 和 [method " +"region_get_connections_count] 返回值之间的索引号。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "" "Returns how many connections this [code]region[/code] has with other regions " "in the map." -msgstr "返回 [code]点[/code]在平面上的正交投影。" +msgstr "返回 [code]region[/code] 地区与其他地区在地图上有多少连接。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the [code]enter_cost[/code] of this [code]region[/code]." -msgstr "如果给定的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。" +msgstr "返回 [code]region[/code] 地区的进入消耗 [code]enter_cost[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -44905,19 +44966,16 @@ msgid "" msgstr "返回请求的导航地区 [code]region[/code] 所关联的导航地图的 [RID]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the region's navigation layers." -msgstr "返回该项的导航网格。" +msgstr "返回该地区的导航层。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]." -msgstr "如果给定的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。" +msgstr "返回 [code]region[/code] 地区的移动消耗 [code]travel_cost[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]." -msgstr "为具有给定[code]id[/code]的点设置[code]position[/code]。" +msgstr "设置 [code]region[/code] 地区的进入消耗 [code]enter_cost[/code]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." @@ -44928,6 +44986,8 @@ msgid "" "Set the region's navigation layers. This allows selecting regions from a " "path request (when using [method Navigation2DServer.map_get_path])." msgstr "" +"设置该地区的导航层。可用于(使用 [method Navigation2DServer.map_get_path])请" +"求路径时对地区进行选择。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the navigation mesh for the region." @@ -44938,9 +44998,8 @@ msgid "Sets the global transformation for the region." msgstr "设置该地区的全局变换。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "Sets the [code]travel_cost[/code] for this [code]region[/code]." -msgstr "为具有给定[code]id[/code]的点设置[code]position[/code]。" +msgstr "设置 [code]region[/code] 地区的移动消耗 [code]travel_cost[/code]。" #: doc/classes/NavigationAgent.xml msgid "3D agent used in navigation for collision avoidance." @@ -44962,6 +45021,15 @@ msgid "" "position from this function should be used as the next movement position for " "the agent's parent Node." msgstr "" +"导航中使用的 3D 代理,可以在前往某个位置时躲避静态和动态障碍物。躲避动态障碍" +"物使用的是 RVO(Reciprocal Velocity Obstacles,相对速度障碍物)防撞算法。代理" +"需要导航数据才能正确工作。默认情况下,这个节点会在默认的 [World] 导航地图中进" +"行注册。如果这个节点是 [Navigation] 节点的子项,那么就会在这个导航节点的导航" +"地图中进行注册,也可以使用 [method set_navigation] 函数直接设置导航节点。" +"[NavigationAgent] 是物理安全的。\n" +"[b]注意:[/b]使用 [method set_target_location] 之后,必须在每个物理帧使用一" +"次 [method get_next_location] 函数来更新 NavigationAgent 的内部路径逻辑。这个" +"函数返回的向量位置应该用作该代理的父节点的下一次移动位置。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -44992,6 +45060,11 @@ msgid "" "for the agents movement as this function also updates the internal path " "logic." msgstr "" +"返回这个代理从起点到终点的当前路径,使用全局坐标。该路径只会在目标位置发生变" +"化,或者代理要求重新计算路径时更新。路径数组不应直接用作移动路径,代理有其内" +"部的路径逻辑,手动修改路径数组可能会造成破坏。请在每一个物理帧中调用一次 " +"[method get_next_location] 获取该代理的下一个路径点,这个函数会更新其内部的路" +"径逻辑。" #: doc/classes/NavigationAgent.xml msgid "" @@ -45015,9 +45088,13 @@ msgid "" "the navigation map for the NavigationAgent and also update the agent on the " "NavigationServer." msgstr "" +"返回这个 NavigationAgent 节点的导航地图的 [RID]。这个函数返回的始终是在 " +"NavigationAgent 上设置的地图,不是 NavigationServer 上的抽象代理所使用的地" +"图。如果通过 NavigationServer API 修改了代理的地图,该 NavigationAgent 节点是" +"不会感知到地图的变化的。请使用 [method set_navigation_map] 修改该 " +"NavigationAgent 的导航地图,能够同时在 NavigationServer 上的代理。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "" "Returns the next location in global coordinates that can be moved to, making " "sure that there are no static objects in the way. If the agent does not have " @@ -45025,8 +45102,9 @@ msgid "" "use of this function once every physics frame is required to update the " "internal path logic of the NavigationAgent." msgstr "" -"返回可以移动至的 [Vector2] 全局坐标,确保中途没有静态物体阻挡。如果代理没有导" -"航路径,则会返回代理父节点的原点。" +"返回可以移动至的下一个位置,使用全局坐标,确保中途没有静态物体阻挡。如果代理" +"没有导航路径,则会返回代理父节点的位置。必须在每个物理帧都调用一次这个函数," +"更新 NavigationAgent 内部的路径逻辑。" #: doc/classes/NavigationAgent.xml msgid "Returns the [RID] of this agent on the [NavigationServer]." @@ -45076,6 +45154,8 @@ msgid "" "Sets the [RID] of the navigation map this NavigationAgent node should use " "and also updates the [code]agent[/code] on the NavigationServer." msgstr "" +"设置这个 NavigationAgent 节点所应使用的导航地图的 [RID],同时还会更新 " +"NavigationServer 上的代理 [code]agent[/code]。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -45101,6 +45181,10 @@ msgid "" "that the developer baked with appropriate agent radius or height values are " "required to support different-sized agents." msgstr "" +"这个 NavigationAgent 的任何向量位置的 Y 坐标值都会减去 NavigationAgent 的高度" +"偏移量。NavigationAgent 的高度偏移量不会发生改变,也不会影响导航网格和寻路结" +"果。如果其他导航地图使用了带有导航网格的地区,开发者使用合适的代理半径或高度" +"对其进行了烘焙,那么就必须支持不同大小的代理。" #: doc/classes/NavigationAgent.xml msgid "" @@ -45137,6 +45221,8 @@ msgid "" "belongs to. On path requests the agent will ignore navmeshes without at " "least one matching layer." msgstr "" +"位域,用于决定该 [NavigationAgent] 所属的导航地图层。请求路径时,代理会忽略没" +"有任何匹配层的导航网格。" #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "The distance to search for other agents." @@ -45219,6 +45305,15 @@ msgid "" "position from this function should be used as the next movement position for " "the agent's parent Node." msgstr "" +"导航中使用的 2D 代理,可以在前往某个位置时躲避静态和动态障碍物。躲避动态障碍" +"物使用的是 RVO(Reciprocal Velocity Obstacles,相对速度障碍物)防撞算法。代理" +"需要导航数据才能正确工作。默认情况下,这个节点会在默认的 [World2D] 导航地图中" +"进行注册。如果这个节点是 [Navigation2D] 节点的子项,那么就会在这个导航节点的" +"导航地图中进行注册,也可以使用 [method set_navigation] 函数直接设置导航节点。" +"[NavigationAgent2D] 是物理安全的。\n" +"[b]注意:[/b]使用 [method set_target_location] 之后,必须在每个物理帧使用一" +"次 [method get_next_location] 函数来更新 NavigationAgent 的内部路径逻辑。这个" +"函数返回的向量位置应该用作该代理的父节点的下一次移动位置。" #: doc/classes/NavigationAgent2D.xml msgid "" @@ -45265,6 +45360,8 @@ msgid "" "belongs to. On path requests the agent will ignore navmeshes without at " "least one matching layer." msgstr "" +"位域,用于决定该 [NavigationAgent2D] 所属的导航地图层。请求路径时,代理会忽略" +"没有任何匹配层的导航网格。" #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." @@ -45297,11 +45394,11 @@ msgid "" msgstr "通过根据 [Mesh] 设置顶点和索引来初始化导航网格。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Returns whether the specified [code]bit[/code] of the [member " "geometry_collision_mask] is set." -msgstr "返回[member geometry/collision_mask]的指定[code]bit[/code]是否被设置。" +msgstr "" +"返回 [member geometry_collision_mask] 上指定的 [code]bit[/code] 是否已设置。" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -45320,17 +45417,16 @@ msgid "" msgstr "返回包含用于创建多边形的所有顶点的[PoolVector3Array]。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/" "code] in the [member geometry_collision_mask].\n" "If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/" "code] in the [member geometry_collision_mask]." msgstr "" -"如果 [code]value[/code] 为 [code]true[/code],则在 [member geometry/" -"collision_mask] 中设置指定的 [code]bit[/code]。\n" -"如果 [code]value[/code] 为 [code]false[/code],则在 [member geometry/" -"collision_mask] 中清除指定的 [code]bit[/code]。" +"如果 [code]value[/code] 为 [code]true[/code],则在 [member " +"geometry_collision_mask] 中设置指定的 [code]bit[/code]。\n" +"如果 [code]value[/code] 为 [code]false[/code],则在 [member " +"geometry_collision_mask] 中清除指定的 [code]bit[/code]。" #: doc/classes/NavigationMesh.xml doc/classes/NavigationPolygon.xml msgid "" @@ -45339,7 +45435,6 @@ msgid "" msgstr "设置顶点,然后使用 [method add_polygon] 方法创建多边形。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The minimum floor to ceiling height that will still allow the floor area to " "be considered walkable.\n" @@ -45347,24 +45442,22 @@ msgid "" "multiple of [member cell_height]." msgstr "" "地板到天花板的最小高度,仍然允许被认为是可行走的地板。\n" -"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell/height] 的倍数。" +"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell_height] 的倍数。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The minimum ledge height that is considered to still be traversable.\n" "[b]Note:[/b] While baking, this value will be rounded down to the nearest " "multiple of [member cell_height]." msgstr "" "被认为仍可穿越的最小墙壁高度。\n" -"[b]注意:[/b]烘焙时,该值将向下舍入到最接近的 [member cell/height] 的倍数。" +"[b]注意:[/b]烘焙时,该值将向下舍入到最接近的 [member cell_height] 的倍数。" #: doc/classes/NavigationMesh.xml msgid "The maximum slope that is considered walkable, in degrees." msgstr "认为可行走的最大坡度,单位是度。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The distance to erode/shrink the walkable area of the heightfield away from " "obstructions.\n" @@ -45372,7 +45465,7 @@ msgid "" "multiple of [member cell_size]." msgstr "" "侵蚀/缩小远离障碍物的高度场的可行走区域距离。\n" -"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell/size] 的倍数。" +"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell_size] 的倍数。" #: doc/classes/NavigationMesh.xml msgid "The Y axis cell size to use for fields." @@ -45396,46 +45489,42 @@ msgid "" msgstr "简化轮廓的边界边缘应偏离原始原始轮廓的最大距离。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The maximum allowed length for contour edges along the border of the mesh.\n" "[b]Note:[/b] While baking, this value will be rounded up to the nearest " "multiple of [member cell_size]." msgstr "" "沿网格边界的轮廓的最大允许长度。\n" -"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的[member cell/size]的倍数。" +"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的[member cell_size]的倍数。" #: doc/classes/NavigationMesh.xml msgid "If [code]true[/code], marks spans that are ledges as non-walkable." msgstr "如果为 [code]true[/code],则标记边缘间的跨度为不可行走。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "If [code]true[/code], marks non-walkable spans as walkable if their maximum " "is within [member agent_max_climb] of a walkable neighbor." msgstr "" -"如果为 [code]true[/code],如果它们的最大值在可行走邻域的 [member agent/" -"max_climb] 内,则将不可行走范围标记为可行走。" +"如果为 [code]true[/code],如果它们的最大值在可行走邻域的 [member " +"agent_max_climb] 内,则将不可行走范围标记为可行走。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "If [code]true[/code], marks walkable spans as not walkable if the clearance " "above the span is less than [member agent_height]." msgstr "" -"如果为 [code]true[/code],如果跨度上方的间隙小于 [member agent/height],则将" +"如果为 [code]true[/code],如果跨度上方的间隙小于 [member agent_height],则将" "可行走范围标记为不可行走。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The physics layers to scan for static colliders.\n" "Only used when [member geometry_parsed_geometry_type] is [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]." msgstr "" "用于扫描静态碰撞的物理层。\n" -"仅在 [member geometry/parsed_geometry_type]是[constant " +"仅在 [member geometry_parsed_geometry_type] 是 [constant " "PARSED_GEOMETRY_STATIC_COLLIDERS] 或 [constant PARSED_GEOMETRY_BOTH] 时才使" "用。" @@ -45452,7 +45541,6 @@ msgid "" msgstr "烘焙时使用的几何体的源。参阅 [enum SourceGeometryMode]。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "The name of the group to scan for geometry.\n" "Only used when [member geometry_source_geometry_mode] is [constant " @@ -45460,7 +45548,7 @@ msgid "" "SOURCE_GEOMETRY_GROUPS_EXPLICIT]." msgstr "" "要扫描的几何体组的名称。\n" -"只有当 [member geometry/source_geometry_mode]是[constant " +"只有当 [member geometry_source_geometry_mode] 是 [constant " "SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] 或 [constant " "SOURCE_GEOMETRY_GROUPS_EXPLICIT] 时才使用。" @@ -45529,13 +45617,12 @@ msgstr "" "将网格实例解析为几何体。这包括 [MeshInstance]、[CSGShape] 和 [GridMap] 节点。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Parses [StaticBody] colliders as geometry. The collider should be in any of " "the layers specified by [member geometry_collision_mask]." msgstr "" -"将 [StaticBody] 碰撞器解析为几何体。碰撞器应位于 [member geometry/" -"collision_mask] 指定的任何层中。" +"将 [StaticBody] 碰撞器解析为几何体。碰撞器应位于 [member " +"geometry_collision_mask] 指定的任何层中。" #: doc/classes/NavigationMesh.xml msgid "" @@ -45555,21 +45642,19 @@ msgid "" msgstr "递归扫描 [NavigationMeshInstance] 的子节点以获取几何体。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Scans nodes in a group and their child nodes recursively for geometry. The " "group is specified by [member geometry_source_group_name]." msgstr "" -"以递归方式扫描组中的节点及其子节点以获取几何图形。该组由 [member geometry/" -"source_group_name] 指定。" +"以递归方式扫描组中的节点及其子节点以获取几何图形。该组由 [member " +"geometry_source_group_name] 指定。" #: doc/classes/NavigationMesh.xml -#, fuzzy msgid "" "Uses nodes in a group for geometry. The group is specified by [member " "geometry_source_group_name]." msgstr "" -"使用一个组中的节点进行几何运算。该组由 [member geometry/source_group_name] 指" +"使用一个组中的节点进行几何运算。该组由 [member geometry_source_group_name] 指" "定。" #: doc/classes/NavigationMesh.xml @@ -45635,7 +45720,6 @@ msgstr "" "[NavigationMeshInstance] 使用。" #: doc/classes/NavigationMeshGenerator.xml -#, fuzzy msgid "" "Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child " "nodes under the provided [code]root_node[/code] or a specific group of nodes " @@ -45646,8 +45730,8 @@ msgid "" msgstr "" "将导航数据烘焙至提供的 [code]nav_mesh[/code] 中。解析的是提供的根节点 " "[code]root_node[/code] 的子节点,或可能包含原始几何体的分组。解析行为可以通" -"过 [NavigationMesh] 的 [member NavigationMesh.geometry/parsed_geometry_type] " -"和 [member NavigationMesh.geometry/source_geometry_mode] 属性控制。" +"过 [NavigationMesh] 的 [member NavigationMesh.geometry_parsed_geometry_type] " +"和 [member NavigationMesh.geometry_source_geometry_mode] 属性控制。" #: doc/classes/NavigationMeshGenerator.xml msgid "" @@ -45678,6 +45762,18 @@ msgid "" "The cost of traveling distances inside this region can be controlled with " "the [member travel_cost] multiplier." msgstr "" +"[NavigationMesh] 的实例。[Navigation] 节点根据它的 [NavigationMesh] 资源来确" +"定哪些可以进行导航、哪些不能。\n" +"默认情况下,这个节点会在默认的 [World] 导航地图中进行注册。如果这个节点是 " +"[Navigation] 节点的子项,就会在该导航节点的导航地图中进行注册。\n" +"如果两个地图共享类似的边界,就可以相互连接。你可以通过 [method " +"NavigationServer.map_set_edge_connection_margin] 设置两个顶点连接两条边界所需" +"的最小距离。\n" +"[b]注意:[/b]将两个地区的导航网格相互重叠并不足以将其相连。它们必须共享类似的" +"边界。\n" +"从另一个地区进入这个地图的消耗可以通过 [member enter_cost] 进行控制。\n" +"[b]注意:[/b]如果起点已经位于这个地区之中,这个值不会加入到路径消耗之中。\n" +"在这个地区中移动所需的消耗可以通过 [member travel_cost] 系数进行控制。" #: doc/classes/NavigationMeshInstance.xml msgid "" @@ -45715,11 +45811,14 @@ msgstr "决定该 [NavigationMeshInstance] 已启用还是已禁用。" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml +#, fuzzy msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" +"当从另一个导航地区的网格进入这个地区的导航网格进行寻路时,会将进入消耗 " +"[code]enter_cost[/code] 加入路径长度,从而确定最短路径。" #: doc/classes/NavigationMeshInstance.xml msgid "" @@ -45728,6 +45827,9 @@ msgid "" "navmeshes without matching layers will be ignored and the navigation map " "will only proximity merge different navmeshes with matching layers." msgstr "" +"位域,用于决定该 [NavigationMesh] 所属的导航地图层。使用 [method " +"NavigationServer.map_get_path] 请求路径时会忽略没有任何匹配层的导航网格,导航" +"地图只会将拥有匹配层的导航网格进行近似合并。" #: doc/classes/NavigationMeshInstance.xml msgid "The [NavigationMesh] resource to use." @@ -45735,11 +45837,14 @@ msgstr "使用的 [NavigationMesh] 资源。" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml +#, fuzzy msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" +"当在这个地区的导航网格中进行寻路时,会将已移动的距离乘上移动消耗 " +"[code]travel_cost[/code],从而确定最短路径。" #: doc/classes/NavigationMeshInstance.xml msgid "Notifies when the navigation mesh bake operation is completed." @@ -45754,7 +45859,6 @@ msgid "3D obstacle used in navigation for collision avoidance." msgstr "在导航中用于防撞的 3D 障碍物。" #: doc/classes/NavigationObstacle.xml -#, fuzzy msgid "" "3D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " @@ -45765,7 +45869,9 @@ msgid "" msgstr "" "导航中用于防撞的 3D 障碍物。障碍物需要导航数据才能正确工作。可以通过让障碍物" "成为 [Navigation] 节点的子项实现,也可以使用 [method set_navigation]。" -"[NavigationObstacle] 是物理安全的。" +"[NavigationObstacle] 是物理安全的。\n" +"[b]注意:[/b]障碍物应作为处理持续移动的物体的最后手段,无法进行高效的(重新)" +"烘焙。" #: doc/classes/NavigationObstacle.xml msgid "" @@ -45803,7 +45909,6 @@ msgid "2D obstacle used in navigation for collision avoidance." msgstr "在导航中用于防撞的 2D 障碍物。" #: doc/classes/NavigationObstacle2D.xml -#, fuzzy msgid "" "2D obstacle used in navigation for collision avoidance. The obstacle needs " "navigation data to work correctly. This can be done by having the obstacle " @@ -45814,7 +45919,9 @@ msgid "" msgstr "" "导航中用于防撞的 2D 障碍物。障碍物需要导航数据才能正确工作。可以通过让障碍物" "成为 [Navigation2D] 节点的子项实现,也可以使用 [method set_navigation]。" -"[NavigationObstacle2D] 是物理安全的。" +"[NavigationObstacle2D] 是物理安全的。\n" +"[b]注意:[/b]障碍物应作为处理持续移动的物体的最后手段,这些物体无法进行高效的" +"(重新)烘焙。" #: doc/classes/NavigationObstacle2D.xml msgid "" @@ -45926,6 +46033,9 @@ msgid "" "NavigationServer.region_set_navmesh] API directly (as 2D uses the 3D server " "behind the scene)." msgstr "" +"返回这个导航多边形的 [NavigationMesh]。这个导航网格可用于使用 [method " +"NavigationServer.region_set_navmesh] API 直接更新某个地区的导航网格(2D 在底" +"层使用的是 3D 服务器)。" #: doc/classes/NavigationPolygon.xml msgid "" @@ -45969,9 +46079,8 @@ msgstr "" "make_polygons_from_outlines] 来更新多边形。" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "A region of the 2D navigation map." -msgstr "烘焙导航网格。" +msgstr "2D 导航地图上的一个地区。" #: doc/classes/NavigationPolygonInstance.xml msgid "" @@ -45992,6 +46101,18 @@ msgid "" "The pathfinding cost of traveling distances inside this region can be " "controlled with the [member travel_cost] multiplier." msgstr "" +"导航地图上的地区。[Navigation2DServer] 根据它的 [NavigationPolygon] 资源来确" +"定哪些可以进行导航、哪些不能。\n" +"默认情况下,这个节点会在默认的 [World2D] 导航地图中进行注册。如果这个节点是 " +"[Navigation2D] 节点的子项,就会在该导航节点的导航地图中进行注册。\n" +"如果两个地图共享类似的边界,就可以相互连接。你可以通过 [method " +"Navigation2DServer.map_set_edge_connection_margin] 设置两个顶点连接两条边界所" +"需的最小距离。\n" +"[b]注意:[/b]将两个地区的导航网格相互重叠并不足以将其相连。它们必须共享类似的" +"边界。\n" +"从另一个地区进入这个地图的寻路消耗可以通过 [member enter_cost] 进行控制。\n" +"[b]注意:[/b]如果起点已经位于这个地区之中,这个值不会加入到路径消耗之中。\n" +"在这个地区中移动所需的寻路消耗可以通过 [member travel_cost] 系数进行控制。" #: doc/classes/NavigationPolygonInstance.xml msgid "" @@ -46005,9 +46126,8 @@ msgstr "" "中与某个点最接近的 [NavigationPolygonInstance]。" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "Determines if the [NavigationPolygonInstance] is enabled or disabled." -msgstr "决定该 [NavigationMeshInstance] 已启用还是已禁用。" +msgstr "决定该 [NavigationPolygonInstance] 已启用还是已禁用。" #: doc/classes/NavigationPolygonInstance.xml msgid "" @@ -46016,11 +46136,13 @@ msgid "" "navmeshes without matching layers will be ignored and the navigation map " "will only proximity merge different navmeshes with matching layers." msgstr "" +"位域,用于决定该 [NavigationPolygon] 所属的导航地图层。使用 [method " +"Navigation2DServer.map_get_path] 请求路径时会忽略没有任何匹配层的导航网格,导" +"航地图只会将拥有匹配层的导航网格进行近似合并。" #: doc/classes/NavigationPolygonInstance.xml -#, fuzzy msgid "The [NavigationPolygon] resource to use." -msgstr "使用的 [NavigationMesh] 资源。" +msgstr "使用的 [NavigationPolygon] 资源。" #: doc/classes/NavigationServer.xml msgid "Server interface for low-level 3D navigation access." @@ -46121,6 +46243,8 @@ msgid "" "Set the region's navigation layers. This allows selecting regions from a " "path request (when using [method NavigationServer.map_get_path])." msgstr "" +"设置该地区的导航层。可以在(使用 [method NavigationServer.map_get_path])进行" +"路径请求时选择地区。" #: doc/classes/NavigationServer.xml msgid "Control activation of this server." @@ -48511,6 +48635,10 @@ msgid "" "changed to negative scales on the Y axis and a rotation of 180 degrees when " "decomposed." msgstr "" +"该节点的缩放。未缩放值:[code](1, 1)[/code]。\n" +"[b]注意:[/b]2D 中,变换矩阵是无法分解出负数的 X 缩放的。由于 Godot 中使用变" +"换矩阵来表示缩放,X 轴上的负数缩放在分解后会变为 Y 轴的负数缩放和一次 180 度" +"的旋转。" #: doc/classes/Node2D.xml msgid "Local [Transform2D]." @@ -51381,6 +51509,15 @@ msgid "" "OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" "[/codeblock]" msgstr "" +"将文件或目录移动到系统的回收站。另请参阅 [method Directory.remove].\n" +"该方法仅支持全局路径,所以你可能需要使用 [method ProjectSettings." +"globalize_path]。请勿将其用于 [code]res://[/code] 中的文件,因为在导出后的项" +"目中是无法正常工作的。\n" +"[b]注意:[/b]如果用户在系统中禁用了回收站,那么该文件会被永久删除。\n" +"[codeblock]\n" +"var file_to_remove = \"user://slot1.sav\"\n" +"OS.move_to_trash(ProjectSettings.globalize_path(file_to_remove))\n" +"[/codeblock]" #: doc/classes/OS.xml msgid "" @@ -59222,12 +59359,16 @@ msgid "" "default, this message is only used in exported projects due to the editor-" "only override applied to this setting." msgstr "" +"引擎崩溃时,在调用站回溯前显示的消息。默认情况下,这个消息只会在导出后的项目" +"中使用,因为编辑器会对这个设置进行覆盖。" #: doc/classes/ProjectSettings.xml msgid "" "Editor-only override for [member debug/settings/crash_handler/message]. Does " "not affect exported projects in debug or release mode." msgstr "" +"仅用于编辑器的 [member debug/settings/crash_handler/message] 覆盖项。不会影响" +"用调试或发布模式导出的项目。" #: doc/classes/ProjectSettings.xml msgid "" @@ -59540,6 +59681,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -59838,193 +59991,193 @@ msgstr "触摸事件的默认延迟(单位为秒)。仅影响 iOS 设备。" msgid "" "Optional name for the 2D navigation layer 1. If left empty, the layer will " "display as \"Layer 1\"." -msgstr "" +msgstr "2D 导航层 1 的可选名称。留空则会显示为“层 1”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 10. If left empty, the layer will " "display as \"Layer 10\"." -msgstr "" +msgstr "2D 导航层 10 的可选名称。留空则会显示为“层 10”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 11. If left empty, the layer will " "display as \"Layer 11\"." -msgstr "" +msgstr "2D 导航层 11 的可选名称。留空则会显示为“层 11”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 12. If left empty, the layer will " "display as \"Layer 12\"." -msgstr "" +msgstr "2D 导航层 12 的可选名称。留空则会显示为“层 12”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 13. If left empty, the layer will " "display as \"Layer 13\"." -msgstr "" +msgstr "2D 导航层 13 的可选名称。留空则会显示为“层 13”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 14. If left empty, the layer will " "display as \"Layer 14\"." -msgstr "" +msgstr "2D 导航层 14 的可选名称。留空则会显示为“层 14”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 15. If left empty, the layer will " "display as \"Layer 15\"." -msgstr "" +msgstr "2D 导航层 15 的可选名称。留空则会显示为“层 15”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 16. If left empty, the layer will " "display as \"Layer 16\"." -msgstr "" +msgstr "2D 导航层 16 的可选名称。留空则会显示为“层 16”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 17. If left empty, the layer will " "display as \"Layer 17\"." -msgstr "" +msgstr "2D 导航层 17 的可选名称。留空则会显示为“层 17”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 18. If left empty, the layer will " "display as \"Layer 18\"." -msgstr "" +msgstr "2D 导航层 18 的可选名称。留空则会显示为“层 18”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 19. If left empty, the layer will " "display as \"Layer 19\"." -msgstr "" +msgstr "2D 导航层 19 的可选名称。留空则会显示为“层 19”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 2. If left empty, the layer will " "display as \"Layer 2\"." -msgstr "" +msgstr "2D 导航层 2 的可选名称。留空则会显示为“层 2”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 20. If left empty, the layer will " "display as \"Layer 20\"." -msgstr "" +msgstr "2D 导航层 20 的可选名称。留空则会显示为“层 20”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 21. If left empty, the layer will " "display as \"Layer 21\"." -msgstr "" +msgstr "2D 导航层 21 的可选名称。留空则会显示为“层 21”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 22. If left empty, the layer will " "display as \"Layer 22\"." -msgstr "" +msgstr "2D 导航层 22 的可选名称。留空则会显示为“层 22”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 23. If left empty, the layer will " "display as \"Layer 23\"." -msgstr "" +msgstr "2D 导航层 23 的可选名称。留空则会显示为“层 23”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 24. If left empty, the layer will " "display as \"Layer 24\"." -msgstr "" +msgstr "2D 导航层 24 的可选名称。留空则会显示为“层 24”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 25. If left empty, the layer will " "display as \"Layer 25\"." -msgstr "" +msgstr "2D 导航层 25 的可选名称。留空则会显示为“层 25”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 26. If left empty, the layer will " "display as \"Layer 26\"." -msgstr "" +msgstr "2D 导航层 26 的可选名称。留空则会显示为“层 26”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 27. If left empty, the layer will " "display as \"Layer 27\"." -msgstr "" +msgstr "2D 导航层 27 的可选名称。留空则会显示为“层 27”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 28. If left empty, the layer will " "display as \"Layer 28\"." -msgstr "" +msgstr "2D 导航层 28 的可选名称。留空则会显示为“层 28”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 29. If left empty, the layer will " "display as \"Layer 29\"." -msgstr "" +msgstr "2D 导航层 29 的可选名称。留空则会显示为“层 29”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 3. If left empty, the layer will " "display as \"Layer 3\"." -msgstr "" +msgstr "2D 导航层 3 的可选名称。留空则会显示为“层 3”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 30. If left empty, the layer will " "display as \"Layer 30\"." -msgstr "" +msgstr "2D 导航层 30 的可选名称。留空则会显示为“层 30”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 31. If left empty, the layer will " "display as \"Layer 31\"." -msgstr "" +msgstr "2D 导航层 31 的可选名称。留空则会显示为“层 31”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 32. If left empty, the layer will " "display as \"Layer 32\"." -msgstr "" +msgstr "2D 导航层 32 的可选名称。留空则会显示为“层 32”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 4. If left empty, the layer will " "display as \"Layer 4\"." -msgstr "" +msgstr "2D 导航层 4 的可选名称。留空则会显示为“层 4”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 5. If left empty, the layer will " "display as \"Layer 5\"." -msgstr "" +msgstr "2D 导航层 5 的可选名称。留空则会显示为“层 5”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 6. If left empty, the layer will " "display as \"Layer 6\"." -msgstr "" +msgstr "2D 导航层 6 的可选名称。留空则会显示为“层 6”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 7. If left empty, the layer will " "display as \"Layer 7\"." -msgstr "" +msgstr "2D 导航层 7 的可选名称。留空则会显示为“层 7”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 8. If left empty, the layer will " "display as \"Layer 8\"." -msgstr "" +msgstr "2D 导航层 8 的可选名称。留空则会显示为“层 8”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 2D navigation layer 9. If left empty, the layer will " "display as \"Layer 9\"." -msgstr "" +msgstr "2D 导航层 9 的可选名称。留空则会显示为“层 9”。" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 2D physics layer 1." @@ -60238,193 +60391,193 @@ msgstr "2D 渲染层 9 的可选名称。" msgid "" "Optional name for the 3D navigation layer 1. If left empty, the layer will " "display as \"Layer 1\"." -msgstr "" +msgstr "3D 导航层 1 的可选名称。留空则会显示为“层 1”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 10. If left empty, the layer will " "display as \"Layer 10\"." -msgstr "" +msgstr "3D 导航层 10 的可选名称。留空则会显示为“层 10”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 11. If left empty, the layer will " "display as \"Layer 11\"." -msgstr "" +msgstr "3D 导航层 11 的可选名称。留空则会显示为“层 11”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 12. If left empty, the layer will " "display as \"Layer 12\"." -msgstr "" +msgstr "3D 导航层 12 的可选名称。留空则会显示为“层 12”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 13. If left empty, the layer will " "display as \"Layer 13\"." -msgstr "" +msgstr "3D 导航层 13 的可选名称。留空则会显示为“层 13”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 14. If left empty, the layer will " "display as \"Layer 14\"." -msgstr "" +msgstr "3D 导航层 14 的可选名称。留空则会显示为“层 14”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 15. If left empty, the layer will " "display as \"Layer 15\"." -msgstr "" +msgstr "3D 导航层 15 的可选名称。留空则会显示为“层 15”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 16. If left empty, the layer will " "display as \"Layer 16\"." -msgstr "" +msgstr "3D 导航层 16 的可选名称。留空则会显示为“层 16”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 17. If left empty, the layer will " "display as \"Layer 17\"." -msgstr "" +msgstr "3D 导航层 17 的可选名称。留空则会显示为“层 17”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 18. If left empty, the layer will " "display as \"Layer 18\"." -msgstr "" +msgstr "3D 导航层 18 的可选名称。留空则会显示为“层 18”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 19. If left empty, the layer will " "display as \"Layer 19\"." -msgstr "" +msgstr "3D 导航层 19 的可选名称。留空则会显示为“层 19”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 2. If left empty, the layer will " "display as \"Layer 2\"." -msgstr "" +msgstr "3D 导航层 2 的可选名称。留空则会显示为“层 2”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 20. If left empty, the layer will " "display as \"Layer 20\"." -msgstr "" +msgstr "3D 导航层 20 的可选名称。留空则会显示为“层 20”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 21. If left empty, the layer will " "display as \"Layer 21\"." -msgstr "" +msgstr "3D 导航层 21 的可选名称。留空则会显示为“层 21”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 22. If left empty, the layer will " "display as \"Layer 22\"." -msgstr "" +msgstr "3D 导航层 22 的可选名称。留空则会显示为“层 22”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 23. If left empty, the layer will " "display as \"Layer 23\"." -msgstr "" +msgstr "3D 导航层 23 的可选名称。留空则会显示为“层 23”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 24. If left empty, the layer will " "display as \"Layer 24\"." -msgstr "" +msgstr "3D 导航层 24 的可选名称。留空则会显示为“层 24”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 25. If left empty, the layer will " "display as \"Layer 25\"." -msgstr "" +msgstr "3D 导航层 25 的可选名称。留空则会显示为“层 25”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 26. If left empty, the layer will " "display as \"Layer 26\"." -msgstr "" +msgstr "3D 导航层 26 的可选名称。留空则会显示为“层 26”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 27. If left empty, the layer will " "display as \"Layer 27\"." -msgstr "" +msgstr "3D 导航层 27 的可选名称。留空则会显示为“层 27”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 28. If left empty, the layer will " "display as \"Layer 28\"." -msgstr "" +msgstr "3D 导航层 28 的可选名称。留空则会显示为“层 28”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 29. If left empty, the layer will " "display as \"Layer 29\"." -msgstr "" +msgstr "3D 导航层 29 的可选名称。留空则会显示为“层 29”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 3. If left empty, the layer will " "display as \"Layer 3\"." -msgstr "" +msgstr "3D 导航层 3 的可选名称。留空则会显示为“层 3”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 30. If left empty, the layer will " "display as \"Layer 30\"." -msgstr "" +msgstr "3D 导航层 30 的可选名称。留空则会显示为“层 30”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 31. If left empty, the layer will " "display as \"Layer 31\"." -msgstr "" +msgstr "3D 导航层 31 的可选名称。留空则会显示为“层 31”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 32. If left empty, the layer will " "display as \"Layer 32\"." -msgstr "" +msgstr "3D 导航层 32 的可选名称。留空则会显示为“层 32”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 4. If left empty, the layer will " "display as \"Layer 4\"." -msgstr "" +msgstr "3D 导航层 4 的可选名称。留空则会显示为“层 4”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 5. If left empty, the layer will " "display as \"Layer 5\"." -msgstr "" +msgstr "3D 导航层 5 的可选名称。留空则会显示为“层 5”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 6. If left empty, the layer will " "display as \"Layer 6\"." -msgstr "" +msgstr "3D 导航层 6 的可选名称。留空则会显示为“层 6”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 7. If left empty, the layer will " "display as \"Layer 7\"." -msgstr "" +msgstr "3D 导航层 7 的可选名称。留空则会显示为“层 7”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 8. If left empty, the layer will " "display as \"Layer 8\"." -msgstr "" +msgstr "3D 导航层 8 的可选名称。留空则会显示为“层 8”。" #: doc/classes/ProjectSettings.xml msgid "" "Optional name for the 3D navigation layer 9. If left empty, the layer will " "display as \"Layer 9\"." -msgstr "" +msgstr "3D 导航层 9 的可选名称。留空则会显示为“层 9”。" #: doc/classes/ProjectSettings.xml msgid "Optional name for the 3D physics layer 1." @@ -60712,42 +60865,54 @@ msgid "" "map_set_cell_height].\n" "[b]Note:[/b] Currently not implemented." msgstr "" +"2D 导航地图的默认单元格高度。见 [method Navigation2DServer." +"map_set_cell_height]。\n" +"[b]注意:[/b]尚未实现。" #: doc/classes/ProjectSettings.xml msgid "" "Default cell size for 2D navigation maps. See [method Navigation2DServer." "map_set_cell_size]." msgstr "" +"2D 导航地图的默认单元格大小。见 [method Navigation2DServer." +"map_set_cell_size]。" #: doc/classes/ProjectSettings.xml msgid "" "Default edge connection margin for 2D navigation maps. See [method " "Navigation2DServer.map_set_edge_connection_margin]." msgstr "" +"2D 导航地图的默认边界连接边距。见 [method Navigation2DServer." +"map_set_edge_connection_margin]。" #: doc/classes/ProjectSettings.xml msgid "" "Default cell height for 3D navigation maps. See [method NavigationServer." "map_set_cell_height]." msgstr "" +"3D 导航地图的默认单元格高度。见 [method NavigationServer." +"map_set_cell_height]。" #: doc/classes/ProjectSettings.xml msgid "" "Default cell size for 3D navigation maps. See [method NavigationServer." "map_set_cell_size]." msgstr "" +"3D 导航地图的默认单元格大小。见 [method NavigationServer.map_set_cell_size]。" #: doc/classes/ProjectSettings.xml msgid "" "Default edge connection margin for 3D navigation maps. See [method " "NavigationServer.map_set_edge_connection_margin]." msgstr "" +"3D 导航地图的默认边界连接边距。见 [method NavigationServer." +"map_set_edge_connection_margin]。" #: doc/classes/ProjectSettings.xml msgid "" "Default map up vector for 3D navigation maps. See [method NavigationServer." "map_set_up]." -msgstr "" +msgstr "3D 导航地图的默认地图上向量。见 [method NavigationServer.map_set_up]。" #: doc/classes/ProjectSettings.xml msgid "" @@ -62742,7 +62907,6 @@ msgid "General-purpose 3D proximity detection node." msgstr "通用的 3D 邻近检测节点。" #: doc/classes/ProximityGroup.xml -#, fuzzy msgid "" "General-purpose proximity detection node. [ProximityGroup] can be used for " "[i]approximate[/i] distance checks, which are faster than exact distance " @@ -65618,24 +65782,20 @@ msgid "Makes text fill width." msgstr "使文本填充宽度。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns top of the inline image to the top of the text." -msgstr "盒子的高度,从盒子的中心开始测量。" +msgstr "将内联图像的顶部与文本的顶部对齐。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns center of the inline image to the center of the text." -msgstr "将子项与容器的中心对齐。" +msgstr "将内联图像的中心与文本的中心对齐。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns bottom of the inline image to the baseline of the text." -msgstr "盒子的高度,从盒子的中心开始测量。" +msgstr "将内联图像的底部与文本的基线对齐。" #: doc/classes/RichTextLabel.xml -#, fuzzy msgid "Aligns bottom of the inline image to the bottom of the text." -msgstr "将子控件与容器的末端对齐,右侧或底部。" +msgstr "将内联图像的底部与文本的底部对齐。" #: doc/classes/RichTextLabel.xml msgid "Each list item has a number marker." @@ -67928,7 +68088,6 @@ msgid "One-shot timer." msgstr "一次性定时器。" #: doc/classes/SceneTreeTimer.xml -#, fuzzy msgid "" "A one-shot timer managed by the scene tree, which emits [signal timeout] on " "completion. See also [method SceneTree.create_timer].\n" @@ -67953,8 +68112,8 @@ msgstr "" " yield(get_tree().create_timer(1.0), \"timeout\")\n" " print(\"计时器结束。\")\n" "[/codeblock]\n" -"时间结束后,该计时器将被自动释放,所以请注意,你所保留的任何对它的引用届时都" -"会失效。" +"时间结束后,对该计时器的引用将被自动释放。要保留该计时器,你可以保持对它的引" +"用。见 [Reference]。" #: doc/classes/SceneTreeTimer.xml msgid "The time remaining (in seconds)." @@ -70204,6 +70363,9 @@ msgid "" "transformation matrices in Godot, the scale values will either be all " "positive or all negative." msgstr "" +"本地变换中的缩放。\n" +"[b]注意:[/b]3D 中,变换矩阵是无法分解出正负混合的缩放的。由于 Godot 中使用变" +"换矩阵来表示缩放,得到的缩放值要么全正、要么全负。" #: doc/classes/Spatial.xml msgid "Local space [Transform] of this node, with respect to the parent node." @@ -77705,9 +77867,8 @@ msgstr "" "[/codeblock]" #: doc/classes/TileMap.xml -#, fuzzy msgid "If [code]true[/code], this TileMap bakes a navigation region." -msgstr "为 [code]true[/code] 时存在指定名称的动画。" +msgstr "如果为 [code]true[/code],这个 TileMap 会烘焙导航地区。" #: doc/classes/TileMap.xml msgid "If [code]true[/code], the cell's UVs will be clipped." @@ -77843,7 +78004,7 @@ msgstr "图块地图的方向模式。有关可能的值,参阅[enum Mode]。" #: doc/classes/TileMap.xml msgid "The navigation layers the TileMap generates its navigation regions in." -msgstr "" +msgstr "TileMap 生成其导航地区的导航层。" #: doc/classes/TileMap.xml msgid "" @@ -79205,6 +79366,10 @@ msgid "" "changed to negative scales on the Y axis and a rotation of 180 degrees when " "decomposed." msgstr "" +"返回该变换在使用给定的 [code]scale[/code] 缩放系统进行矩阵乘法后的副本。\n" +"[b]注意:[/b]2D 中,变换矩阵是无法分解出负数的 X 缩放的。由于 Godot 中使用变" +"换矩阵来表示缩放,X 轴上的负数缩放在分解后会变为 Y 轴的负数缩放和一次 180 度" +"的旋转。" #: doc/classes/Transform2D.xml msgid "" @@ -83740,23 +83905,26 @@ msgstr "如果[code]true[/code],父级的[method Node._process]将被停止。 #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will freeze [RigidBody2D] nodes." -msgstr "这个启用程序将冻结[RigidBody2D]节点。" +msgstr "这个启用程序将冻结 [RigidBody2D] 节点。" #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [Particles2D] nodes." -msgstr "这个启用程序将停止[Particles2D]节点。" +msgstr "这个启用程序将停止 [Particles2D] 节点。" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." -msgstr "这个启用程序将停止父类的_process函数。" +#, fuzzy +msgid "This enabler will stop the parent's [method Node._process] function." +msgstr "这个启用程序将停止父类的 _process 函数。" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." -msgstr "这个启用程序将停止父类的_physics_process函数。" +#, fuzzy +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." +msgstr "这个启用程序将停止父类的 _physics_process 函数。" #: doc/classes/VisibilityEnabler2D.xml msgid "This enabler will stop [AnimatedSprite] nodes animations." -msgstr "这个启用程序将停止[AnimatedSprite]节点的动画。" +msgstr "这个启用程序将停止 [AnimatedSprite] 节点的动画。" #: doc/classes/VisibilityNotifier.xml doc/classes/VisibilityNotifier2D.xml msgid "Detects approximately when the node is visible on screen." @@ -83809,6 +83977,10 @@ msgid "" "nodes that are far away.\n" "[b]Note:[/b] This feature will be disabled if set to 0.0." msgstr "" +"除了检查节点是否在屏幕内或在 [Camera] 的视野内,VisibilityNotifier 还可以在使" +"用透视投影的 [Camera] 时对节点是否在指定的最大距离内进行检测。可用于限制远距" +"离节点的性能需求。\n" +"[b]注意:[/b]如果设为 0.0 则会禁用这个特性。" #: doc/classes/VisibilityNotifier.xml msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view." @@ -89285,6 +89457,11 @@ msgid "" "compilations when this value is zero for at least two frames in a row.\n" "Unimplemented in the GLES2 rendering backend, always returns 0." msgstr "" +"在该帧中,处于编译状态的着色器数量峰值。\n" +"可用于检查屏幕上当前着色器的异步编译是否完成。\n" +"[b]注意:[/b]要真正确定完成,请在这个值至少连续两帧都为零时才认为没有其他东西" +"需要编译。\n" +"GLES2 渲染后端中尚未实现,始终返回 0。" #: doc/classes/VisualServer.xml msgid "The amount of surface changes in the frame." @@ -93271,14 +93448,13 @@ msgid "Class that has everything pertaining to a world." msgstr "拥有与世界相关的一切的类。" #: doc/classes/World.xml -#, fuzzy msgid "" "Class that has everything pertaining to a world. A physics space, a visual " "scenario, a navigation map and a sound space. Spatial nodes register their " "resources into the current world." msgstr "" -"拥有与世界相关的一切的类。物理空间、视觉场景和声音空间。空间节点将其资源注册" -"到当前世界中。" +"拥有与世界相关的一切的类。物理空间、视觉场景、导航地图和声音空间。空间节点将" +"其资源注册到当前世界中。" #: doc/classes/World.xml msgid "" @@ -93291,18 +93467,18 @@ msgid "The World's [Environment]." msgstr "World的[Environment]环境。" #: doc/classes/World.xml +#, fuzzy msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" "如果 World 的 [Environment] 失败或丢失,将使用 World 的 " "fallback_environment。" #: doc/classes/World.xml -#, fuzzy msgid "" "The [RID] of this world's navigation map. Used by the [NavigationServer]." -msgstr "返回这个代理在 [NavigationServer] 上的 [RID]。" +msgstr "这个世界的导航地图的 [RID]。会被 [NavigationServer] 使用。" #: doc/classes/World.xml msgid "The World's visual scenario." @@ -93317,14 +93493,13 @@ msgid "Class that has everything pertaining to a 2D world." msgstr "拥有与 2D 世界有关的所有内容的类。" #: doc/classes/World2D.xml -#, fuzzy msgid "" "Class that has everything pertaining to a 2D world. A physics space, a " "visual scenario, a navigation map and a sound space. 2D nodes register their " "resources into the current 2D world." msgstr "" -"拥有与 2D 世界有关一切的类。一个物理空间、一个可视化场景和一个声音空间。2D 节" -"点将其资源注册到当前的 2D 世界中。" +"拥有与 2D 世界有关一切的类。物理空间、视觉场景、导航地图和声音空间。2D 节点将" +"其资源注册到当前的 2D 世界中。" #: doc/classes/World2D.xml msgid "" @@ -93342,10 +93517,9 @@ msgstr "" "问仅限于主线程中的 [code]_physics_process(delta)[/code]。" #: doc/classes/World2D.xml -#, fuzzy msgid "" "The [RID] of this world's navigation map. Used by the [Navigation2DServer]." -msgstr "返回这个代理在 [Navigation2DServer] 上的 [RID]。" +msgstr "这个世界的导航地图的 [RID]。会被 [Navigation2DServer] 使用。" #: doc/classes/World2D.xml msgid "" diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index 9422f78dba..ba40f5ee74 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -428,7 +428,7 @@ msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" "Compares two values by checking their actual contents, recursing into any " -"`Array` or `Dictionary` up to its deepest level.\n" +"[Array] or [Dictionary] up to its deepest level.\n" "This compares to [code]==[/code] in a number of ways:\n" "- For [code]null[/code], [code]int[/code], [code]float[/code], [code]String[/" "code], [code]Object[/code] and [code]RID[/code] both [code]deep_equal[/code] " @@ -3506,6 +3506,12 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that an integer property is a bitmask using the optionally named 3D " +"navigation layers." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a string property is a path to a file. Editing it will show a " "file dialog for picking the path. The hint string can be a set of filters " "with wildcards like [code]\"*.png,*.jpg\"[/code]." @@ -30282,8 +30288,8 @@ msgstr "" #: doc/classes/InputEventJoypadButton.xml msgid "" -"Represents the pressure the user puts on the button with his finger, if the " -"controller supports it. Ranges from [code]0[/code] to [code]1[/code]." +"Represents the pressure the user puts on the button with their finger, if " +"the controller supports it. Ranges from [code]0[/code] to [code]1[/code]." msgstr "" #: doc/classes/InputEventJoypadMotion.xml @@ -36676,7 +36682,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding enters this regions navmesh from another regions navmesh " +"When pathfinding enters this region's navmesh from another regions navmesh " "the [code]enter_cost[/code] value is added to the path distance for " "determining the shortest path." msgstr "" @@ -36696,7 +36702,7 @@ msgstr "" #: doc/classes/NavigationMeshInstance.xml #: doc/classes/NavigationPolygonInstance.xml msgid "" -"When pathfinding moves inside this regions navmesh the traveled distances " +"When pathfinding moves inside this region's navmesh the traveled distances " "are multiplied with [code]travel_cost[/code] for determining the shortest " "path." msgstr "" @@ -47519,6 +47525,18 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"Default naming style for scene files to infer from their root nodes. " +"Possible options are:\n" +"- [code]0[/code] (Auto): Uses the scene root name as is without changing its " +"casing.\n" +"- [code]1[/code] (PascalCase): Converts the scene root name to PascalCase " +"casing.\n" +"- [code]2[/code] (snake_case): Converts the scene root name to snake_case " +"casing." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." @@ -66830,11 +66848,12 @@ msgid "This enabler will stop [Particles2D] nodes." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _process function." +msgid "This enabler will stop the parent's [method Node._process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml -msgid "This enabler will stop the parent's _physics_process function." +msgid "" +"This enabler will stop the parent's [method Node._physics_process] function." msgstr "" #: doc/classes/VisibilityEnabler2D.xml @@ -74871,8 +74890,8 @@ msgstr "" #: doc/classes/World.xml msgid "" -"The World's fallback_environment will be used if the World's [Environment] " -"fails or is missing." +"The World's fallback environment will be used if [member environment] fails " +"or is missing." msgstr "" #: doc/classes/World.xml |