diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Directory.xml | 1 | ||||
-rw-r--r-- | doc/classes/OS.xml | 3 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 | ||||
-rw-r--r-- | doc/classes/ScriptCreateDialog.xml | 2 |
4 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 754fafadbe..91256359fb 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -5,6 +5,7 @@ </brief_description> <description> Directory type. It is used to manage directories and their content (not restricted to the project folder). + When creating a new [Directory], its default opened directory will be [code]res://[/code]. This may change in the future, so it is advised to always use [method open] to initialize your [Directory] where you want to operate, with explicit error checking. Here is an example on how to iterate through the files of a directory: [codeblock] func dir_contents(path): diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 71d0c1a6fe..3550ef6b5f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -937,8 +937,9 @@ <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> - <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> + <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="true"> If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + [b]Note:[/b] This property is only implemented on Windows. </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> If [code]true[/code], removes the window frame. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 126f11a4ed..1bc43dc964 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -437,7 +437,7 @@ <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). </member> - <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false"> + <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="true"> If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) </member> <member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml index 3d0fa9a0d5..2991d76bec 100644 --- a/doc/classes/ScriptCreateDialog.xml +++ b/doc/classes/ScriptCreateDialog.xml @@ -24,6 +24,8 @@ </argument> <argument index="2" name="built_in_enabled" type="bool" default="true"> </argument> + <argument index="3" name="load_enabled" type="bool" default="true"> + </argument> <description> Prefills required fields to configure the ScriptCreateDialog for use. </description> |