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-rw-r--r--doc/classes/@GlobalScope.xml4
-rw-r--r--doc/classes/BaseMaterial3D.xml6
-rw-r--r--doc/classes/CameraFeed.xml2
-rw-r--r--doc/classes/CameraServer.xml13
-rw-r--r--doc/classes/Color.xml3
-rw-r--r--doc/classes/Control.xml2
-rw-r--r--doc/classes/DisplayServer.xml12
-rw-r--r--doc/classes/EditorExportPlugin.xml8
-rw-r--r--doc/classes/Environment.xml3
-rw-r--r--doc/classes/Image.xml2
-rw-r--r--doc/classes/Node.xml9
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--doc/classes/RenderingServer.xml8
-rw-r--r--doc/classes/SubViewport.xml36
-rw-r--r--doc/classes/SubViewportContainer.xml25
-rw-r--r--doc/classes/TileMap.xml4
-rw-r--r--doc/classes/UndoRedo.xml2
-rw-r--r--doc/classes/Viewport.xml2
-rw-r--r--doc/classes/ViewportContainer.xml25
-rw-r--r--doc/classes/XRAnchor3D.xml (renamed from doc/classes/ARVRAnchor.xml)6
-rw-r--r--doc/classes/XRCamera3D.xml (renamed from doc/classes/ARVRCamera.xml)4
-rw-r--r--doc/classes/XRController3D.xml (renamed from doc/classes/ARVRController.xml)20
-rw-r--r--doc/classes/XRInterface.xml (renamed from doc/classes/ARVRInterface.xml)30
-rw-r--r--doc/classes/XROrigin3D.xml (renamed from doc/classes/ARVROrigin.xml)8
-rw-r--r--doc/classes/XRPositionalTracker.xml (renamed from doc/classes/ARVRPositionalTracker.xml)12
-rw-r--r--doc/classes/XRServer.xml (renamed from doc/classes/ARVRServer.xml)22
-rw-r--r--doc/translations/classes.pot17660
-rw-r--r--doc/translations/fr.po57458
28 files changed, 66181 insertions, 9213 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 8c6821eaac..f462aa989d 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -12,8 +12,8 @@
<methods>
</methods>
<members>
- <member name="ARVRServer" type="ARVRServer" setter="" getter="">
- The [ARVRServer] singleton.
+ <member name="XRServer" type="XRServer" setter="" getter="">
+ The [XRServer] singleton.
</member>
<member name="AudioServer" type="AudioServer" setter="" getter="">
The [AudioServer] singleton.
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index bffaf91e1d..5bb94d2858 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -306,6 +306,8 @@
<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
</member>
+ <member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag">
+ </member>
<member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
The strength of the subsurface scattering effect.
</member>
@@ -591,7 +593,9 @@
<constant name="FLAG_INVERT_HEIGHTMAP" value="17" enum="Flags">
Invert values read from a depth texture to convert them to height values (heightmap).
</constant>
- <constant name="FLAG_MAX" value="18" enum="Flags">
+ <constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags">
+ </constant>
+ <constant name="FLAG_MAX" value="19" enum="Flags">
Represents the size of the [enum Flags] enum.
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
diff --git a/doc/classes/CameraFeed.xml b/doc/classes/CameraFeed.xml
index 3232f5970c..4fc124592f 100644
--- a/doc/classes/CameraFeed.xml
+++ b/doc/classes/CameraFeed.xml
@@ -4,7 +4,7 @@
A camera feed gives you access to a single physical camera attached to your device.
</brief_description>
<description>
- A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
+ A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also [CameraServer].
[b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
</description>
<tutorials>
diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml
index 82d1faf716..e00dc031dc 100644
--- a/doc/classes/CameraServer.xml
+++ b/doc/classes/CameraServer.xml
@@ -6,6 +6,7 @@
<description>
The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
+ [b]Note:[/b] This class is currently only implemented on macOS and iOS. On other platforms, no [CameraFeed]s will be available.
</description>
<tutorials>
</tutorials>
@@ -16,7 +17,7 @@
<argument index="0" name="feed" type="CameraFeed">
</argument>
<description>
- Adds a camera feed to the camera server.
+ Adds the camera [code]feed[/code] to the camera server.
</description>
</method>
<method name="feeds">
@@ -32,7 +33,7 @@
<argument index="0" name="index" type="int">
</argument>
<description>
- Returns the [CameraFeed] with this id.
+ Returns the [CameraFeed] corresponding to the camera with the given [code]index[/code].
</description>
</method>
<method name="get_feed_count">
@@ -48,7 +49,7 @@
<argument index="0" name="feed" type="CameraFeed">
</argument>
<description>
- Removes a [CameraFeed].
+ Removes the specified camera [code]feed[/code].
</description>
</method>
</methods>
@@ -57,14 +58,14 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Emitted when a [CameraFeed] is added (e.g. webcam is plugged in).
+ Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in).
</description>
</signal>
<signal name="camera_feed_removed">
<argument index="0" name="id" type="int">
</argument>
<description>
- Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged).
+ Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged).
</description>
</signal>
</signals>
@@ -73,7 +74,7 @@
The RGBA camera image.
</constant>
<constant name="FEED_YCBCR_IMAGE" value="0" enum="FeedImage">
- The YCbCr camera image.
+ The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image.
</constant>
<constant name="FEED_Y_IMAGE" value="0" enum="FeedImage">
The Y component camera image.
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 8587acade3..d495be2ffd 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
A color is represented by red, green, and blue [code](r, g, b)[/code] components. Additionally, [code]a[/code] represents the alpha component, often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as [member CanvasItem.modulate]) may accept values greater than 1.
- You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
+ You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
+ If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 85a75fda37..0c8d42021a 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -838,7 +838,7 @@
Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
</member>
<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false">
- Enables whether rendering of children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered.
+ Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered.
</member>
<member name="rect_global_position" type="Vector2" setter="_set_global_position" getter="get_global_position">
The node's global position, relative to the world (usually to the top-left corner of the window).
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 7fa64c21cb..90828089f9 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -92,7 +92,7 @@
</argument>
<argument index="1" name="description" type="String">
</argument>
- <argument index="2" name="existing_text" type="PackedStringArray">
+ <argument index="2" name="existing_text" type="String">
</argument>
<argument index="3" name="callback" type="Callable">
</argument>
@@ -1017,16 +1017,6 @@
</constant>
<constant name="WINDOW_FLAG_MAX" value="5" enum="WindowFlags">
</constant>
- <constant name="WINDOW_FLAG_RESIZE_DISABLED_BIT" value="1" enum="WindowFlags">
- </constant>
- <constant name="WINDOW_FLAG_BORDERLESS_BIT" value="2" enum="WindowFlags">
- </constant>
- <constant name="WINDOW_FLAG_ALWAYS_ON_TOP_BIT" value="4" enum="WindowFlags">
- </constant>
- <constant name="WINDOW_FLAG_TRANSPARENT_BIT" value="8" enum="WindowFlags">
- </constant>
- <constant name="WINDOW_FLAG_NO_FOCUS_BIT" value="16" enum="WindowFlags">
- </constant>
<constant name="LATIN_KEYBOARD_QWERTY" value="0" enum="LatinKeyboardVariant">
</constant>
<constant name="LATIN_KEYBOARD_QWERTZ" value="1" enum="LatinKeyboardVariant">
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index 8fac3e950d..8cfd3b63d6 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -94,6 +94,14 @@
<description>
</description>
</method>
+ <method name="add_ios_project_static_lib">
+ <return type="void">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="add_shared_object">
<return type="void">
</return>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 18d1fc8eca..6f55bfc229 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -208,9 +208,6 @@
<member name="ss_reflections_max_steps" type="int" setter="set_ssr_max_steps" getter="get_ssr_max_steps" default="64">
The maximum number of steps for screen-space reflections. Higher values are slower.
</member>
- <member name="ss_reflections_roughness" type="bool" setter="set_ssr_rough" getter="is_ssr_rough" default="true">
- If [code]true[/code], screen-space reflections will take the material roughness into account.
- </member>
<member name="ssao_ao_channel_affect" type="float" setter="set_ssao_ao_channel_affect" getter="get_ssao_ao_channel_affect" default="0.0">
The screen-space ambient occlusion intensity on materials that have an AO texture defined. Values higher than [code]0[/code] will make the SSAO effect visible in areas darkened by AO textures.
</member>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 8bd2213194..f541b0ae66 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -99,7 +99,7 @@
</return>
<argument index="0" name="mode" type="int" enum="Image.CompressMode">
</argument>
- <argument index="1" name="channels" type="int" enum="Image.CompressSource">
+ <argument index="1" name="channels" type="int" enum="Image.UsedChannels">
</argument>
<argument index="2" name="lossy_quality" type="float" default="0.7">
</argument>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index d7bff83575..8c588f0373 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -238,7 +238,7 @@
<return type="int">
</return>
<description>
- Returns the node's index, i.e. its position among the siblings of its parent.
+ Returns the node's order in the scene tree branch. For example, if called on the first child node the position is [code]0[/code].
</description>
</method>
<method name="get_network_master" qualifiers="const">
@@ -331,13 +331,6 @@
Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second].
</description>
</method>
- <method name="get_position_in_parent" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the node's order in the scene tree branch. For example, if called on the first child node the position is [code]0[/code].
- </description>
- </method>
<method name="get_process_delta_time" qualifiers="const">
<return type="float">
</return>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 46f6fd2284..3a4e516d86 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1060,6 +1060,8 @@
<member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
Lower-end override for [member rendering/quality/reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.
</member>
+ <member name="rendering/quality/screen_space_reflection/roughness_quality" type="int" setter="" getter="" default="1">
+ </member>
<member name="rendering/quality/shading/force_blinn_over_ggx" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model.
</member>
@@ -1106,6 +1108,12 @@
</member>
<member name="rendering/quality/ssao/quality" type="int" setter="" getter="" default="1">
</member>
+ <member name="rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale" type="float" setter="" getter="" default="0.01">
+ </member>
+ <member name="rendering/quality/subsurface_scattering/subsurface_scattering_quality" type="int" setter="" getter="" default="1">
+ </member>
+ <member name="rendering/quality/subsurface_scattering/subsurface_scattering_scale" type="float" setter="" getter="" default="0.05">
+ </member>
<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 965d6bf175..aa393877b2 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -838,8 +838,6 @@
</argument>
<argument index="5" name="depth_tolerance" type="float">
</argument>
- <argument index="6" name="roughness" type="bool">
- </argument>
<description>
Sets the variables to be used with the "screen space reflections" post-process effect. See [Environment] for more details.
</description>
@@ -3069,15 +3067,15 @@
Sets when the viewport should be updated. See [enum ViewportUpdateMode] constants for options.
</description>
</method>
- <method name="viewport_set_use_arvr">
+ <method name="viewport_set_use_xr">
<return type="void">
</return>
<argument index="0" name="viewport" type="RID">
</argument>
- <argument index="1" name="use_arvr" type="bool">
+ <argument index="1" name="use_xr" type="bool">
</argument>
<description>
- If [code]true[/code], the viewport uses augmented or virtual reality technologies. See [ARVRInterface].
+ If [code]true[/code], the viewport uses augmented or virtual reality technologies. See [XRInterface].
</description>
</method>
</methods>
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index 561e5d1a15..e877050bf8 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -7,45 +7,51 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_size" qualifiers="const">
- <return type="Vector2i">
- </return>
- <description>
- </description>
- </method>
- <method name="set_size">
- <return type="void">
- </return>
- <argument index="0" name="size" type="Vector2i">
- </argument>
- <description>
- </description>
- </method>
</methods>
<members>
- <member name="arvr" type="bool" setter="set_use_arvr" getter="is_using_arvr" default="false">
+ <member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
+ If [code]true[/code], the sub-viewport will be used in AR/VR process.
</member>
<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
+ The clear mode when the sub-viewport is used as a render target.
</member>
<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
+ The update mode when the sub-viewport is used as a render target.
+ </member>
+ <member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i( 0, 0 )">
+ The width and height of the sub-viewport.
+ </member>
+ <member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i( 0, 0 )">
+ The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
+ </member>
+ <member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
+ If [code]true[/code], the 2D size override affects stretch as well.
</member>
</members>
<constants>
<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
+ Do not update the render target.
</constant>
<constant name="UPDATE_ONCE" value="1" enum="UpdateMode">
+ Update the render target once, then switch to [constant UPDATE_DISABLED].
</constant>
<constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode">
+ Update the render target only when it is visible. This is the default value.
</constant>
<constant name="UPDATE_WHEN_PARENT_VISIBLE" value="3" enum="UpdateMode">
+ Update the render target only when the its parent is visible.
</constant>
<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
+ Always update the render target.
</constant>
<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
+ Always clear the render target before drawing.
</constant>
<constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
+ Never clear the render target.
</constant>
<constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
+ Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER].
</constant>
</constants>
</class>
diff --git a/doc/classes/SubViewportContainer.xml b/doc/classes/SubViewportContainer.xml
new file mode 100644
index 0000000000..e6a0bd4866
--- /dev/null
+++ b/doc/classes/SubViewportContainer.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SubViewportContainer" inherits="Container" version="4.0">
+ <brief_description>
+ Control for holding [SubViewport]s.
+ </brief_description>
+ <description>
+ A [Container] node that holds a [SubViewport], automatically setting its size.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
+ If [code]true[/code], the sub-viewport will be scaled to the control's size.
+ </member>
+ <member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
+ Divides the sub-viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
+ For example, a 1280×720 sub-viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
+ [b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 1db1142aa0..5b7694b775 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -43,7 +43,7 @@
<argument index="1" name="y" type="int">
</argument>
<description>
- Returns the coordinate of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
+ Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
</description>
</method>
<method name="get_cellv" qualifiers="const">
@@ -161,7 +161,7 @@
<description>
Sets the tile index for the cell given by a Vector2.
An index of [code]-1[/code] clears the cell.
- Optionally, the tile can also be flipped, transposed, or given autotile coordinates.
+ Optionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.
[b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index 766ebf7e32..2cc3e974e2 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -155,7 +155,7 @@
Returns [code]true[/code] if an "undo" action is available.
</description>
</method>
- <method name="is_commiting_action" qualifiers="const">
+ <method name="is_committing_action" qualifiers="const">
<return type="bool">
</return>
<description>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 517eb3b24c..5826822c6e 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -6,7 +6,7 @@
<description>
A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too.
Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
- If a viewport is a child of a [ViewportContainer], it will automatically take up its size, otherwise it must be set manually.
+ If a viewport is a child of a [SubViewportContainer], it will automatically take up its size, otherwise it must be set manually.
Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
Also, viewports can be assigned to different screens in case the devices have multiple screens.
Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml
deleted file mode 100644
index d2fbb85305..0000000000
--- a/doc/classes/ViewportContainer.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ViewportContainer" inherits="Container" version="4.0">
- <brief_description>
- Control for holding [Viewport]s.
- </brief_description>
- <description>
- A [Container] node that holds a [Viewport], automatically setting its size.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
- If [code]true[/code], the viewport will be scaled to the control's size.
- </member>
- <member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1">
- Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
- For example, a 1280×720 viewport with [member stretch_shrink] set to [code]2[/code] will be rendered at 640×360 while occupying the same size in the container.
- [b]Note:[/b] [member stretch] must be [code]true[/code] for this property to work.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/XRAnchor3D.xml
index 82575ce7cb..a409c79230 100644
--- a/doc/classes/ARVRAnchor.xml
+++ b/doc/classes/XRAnchor3D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRAnchor" inherits="Node3D" version="4.0">
+<class name="XRAnchor3D" inherits="Node3D" version="4.0">
<brief_description>
An anchor point in AR space.
</brief_description>
<description>
- The [ARVRAnchor] point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them.
+ The [XRAnchor3D] point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them.
This node is mapped to one of the anchors through its unique ID. When you receive a signal that a new anchor is available, you should add this node to your scene for that anchor. You can predefine nodes and set the ID; the nodes will simply remain on 0,0,0 until a plane is recognized.
Keep in mind that, as long as plane detection is enabled, the size, placing and orientation of an anchor will be updated as the detection logic learns more about the real world out there especially if only part of the surface is in view.
</description>
@@ -29,7 +29,7 @@
<return type="Mesh">
</return>
<description>
- If provided by the [ARVRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes.
+ If provided by the [XRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes.
</description>
</method>
<method name="get_plane" qualifiers="const">
diff --git a/doc/classes/ARVRCamera.xml b/doc/classes/XRCamera3D.xml
index c97d5cf1d8..4d86e24daa 100644
--- a/doc/classes/ARVRCamera.xml
+++ b/doc/classes/XRCamera3D.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRCamera" inherits="Camera3D" version="4.0">
+<class name="XRCamera3D" inherits="Camera3D" version="4.0">
<brief_description>
A camera node with a few overrules for AR/VR applied, such as location tracking.
</brief_description>
<description>
This is a helper spatial node for our camera; note that, if stereoscopic rendering is applicable (VR-HMD), most of the camera properties are ignored, as the HMD information overrides them. The only properties that can be trusted are the near and far planes.
- The position and orientation of this node is automatically updated by the ARVR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the ARVR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the ARVRCamera can lag a few milliseconds behind what is used for rendering as a result.
+ The position and orientation of this node is automatically updated by the XR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the XR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the XRCamera3D can lag a few milliseconds behind what is used for rendering as a result.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
diff --git a/doc/classes/ARVRController.xml b/doc/classes/XRController3D.xml
index 572b47ce6d..e4a06a80db 100644
--- a/doc/classes/ARVRController.xml
+++ b/doc/classes/XRController3D.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRController" inherits="Node3D" version="4.0">
+<class name="XRController3D" inherits="Node3D" version="4.0">
<brief_description>
A spatial node representing a spatially-tracked controller.
</brief_description>
<description>
This is a helper spatial node that is linked to the tracking of controllers. It also offers several handy passthroughs to the state of buttons and such on the controllers.
- Controllers are linked by their ID. You can create controller nodes before the controllers are available. If your game always uses two controllers (one for each hand), you can predefine the controllers with ID 1 and 2; they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add ARVRController nodes to your scene.
- The position of the controller node is automatically updated by the [ARVRServer]. This makes this node ideal to add child nodes to visualize the controller.
+ Controllers are linked by their ID. You can create controller nodes before the controllers are available. If your game always uses two controllers (one for each hand), you can predefine the controllers with ID 1 and 2; they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add XRController3D nodes to your scene.
+ The position of the controller node is automatically updated by the [XRServer]. This makes this node ideal to add child nodes to visualize the controller.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
@@ -20,17 +20,17 @@
</description>
</method>
<method name="get_hand" qualifiers="const">
- <return type="int" enum="ARVRPositionalTracker.TrackerHand">
+ <return type="int" enum="XRPositionalTracker.TrackerHand">
</return>
<description>
- Returns the hand holding this controller, if known. See [enum ARVRPositionalTracker.TrackerHand].
+ Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand].
</description>
</method>
<method name="get_is_active" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the bound controller is active. ARVR systems attempt to track active controllers.
+ Returns [code]true[/code] if the bound controller is active. XR systems attempt to track active controllers.
</description>
</method>
<method name="get_joystick_axis" qualifiers="const">
@@ -46,14 +46,14 @@
<return type="int">
</return>
<description>
- Returns the ID of the joystick object bound to this. Every controller tracked by the [ARVRServer] that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry.
+ Returns the ID of the joystick object bound to this. Every controller tracked by the [XRServer] that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry.
</description>
</method>
<method name="get_mesh" qualifiers="const">
<return type="Mesh">
</return>
<description>
- If provided by the [ARVRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller.
+ If provided by the [XRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller.
</description>
</method>
<method name="is_button_pressed" qualifiers="const">
@@ -70,11 +70,11 @@
<member name="controller_id" type="int" setter="set_controller_id" getter="get_controller_id" default="1">
The controller's ID.
A controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller.
- For any other controller that the [ARVRServer] detects, we continue with controller ID 3.
+ For any other controller that the [XRServer] detects, we continue with controller ID 3.
When a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off.
</member>
<member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0">
- The degree to which the controller vibrates. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member ARVRPositionalTracker.rumble] accordingly.
+ The degree to which the controller vibrates. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member XRPositionalTracker.rumble] accordingly.
This is a useful property to animate if you want the controller to vibrate for a limited duration.
</member>
</members>
diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/XRInterface.xml
index 0727bda668..1985010223 100644
--- a/doc/classes/ARVRInterface.xml
+++ b/doc/classes/XRInterface.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRInterface" inherits="Reference" version="4.0">
+<class name="XRInterface" inherits="Reference" version="4.0">
<brief_description>
Base class for an AR/VR interface implementation.
</brief_description>
<description>
- This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass ARVRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform.
- Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [ARVRServer].
+ This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass XRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform.
+ Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [XRServer].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
@@ -40,7 +40,7 @@
</description>
</method>
<method name="get_tracking_status" qualifiers="const">
- <return type="int" enum="ARVRInterface.Tracking_status">
+ <return type="int" enum="XRInterface.Tracking_status">
</return>
<description>
If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
@@ -84,19 +84,19 @@
</member>
</members>
<constants>
- <constant name="ARVR_NONE" value="0" enum="Capabilities">
- No ARVR capabilities.
+ <constant name="XR_NONE" value="0" enum="Capabilities">
+ No XR capabilities.
</constant>
- <constant name="ARVR_MONO" value="1" enum="Capabilities">
+ <constant name="XR_MONO" value="1" enum="Capabilities">
This interface can work with normal rendering output (non-HMD based AR).
</constant>
- <constant name="ARVR_STEREO" value="2" enum="Capabilities">
+ <constant name="XR_STEREO" value="2" enum="Capabilities">
This interface supports stereoscopic rendering.
</constant>
- <constant name="ARVR_AR" value="4" enum="Capabilities">
+ <constant name="XR_AR" value="4" enum="Capabilities">
This interface supports AR (video background and real world tracking).
</constant>
- <constant name="ARVR_EXTERNAL" value="8" enum="Capabilities">
+ <constant name="XR_EXTERNAL" value="8" enum="Capabilities">
This interface outputs to an external device. If the main viewport is used, the on screen output is an unmodified buffer of either the left or right eye (stretched if the viewport size is not changed to the same aspect ratio of [method get_render_targetsize]). Using a separate viewport node frees up the main viewport for other purposes.
</constant>
<constant name="EYE_MONO" value="0" enum="Eyes">
@@ -108,19 +108,19 @@
<constant name="EYE_RIGHT" value="2" enum="Eyes">
Right eye output, this is mostly used internally when rendering the image for the right eye and obtaining positioning and projection information.
</constant>
- <constant name="ARVR_NORMAL_TRACKING" value="0" enum="Tracking_status">
+ <constant name="XR_NORMAL_TRACKING" value="0" enum="Tracking_status">
Tracking is behaving as expected.
</constant>
- <constant name="ARVR_EXCESSIVE_MOTION" value="1" enum="Tracking_status">
+ <constant name="XR_EXCESSIVE_MOTION" value="1" enum="Tracking_status">
Tracking is hindered by excessive motion (the player is moving faster than tracking can keep up).
</constant>
- <constant name="ARVR_INSUFFICIENT_FEATURES" value="2" enum="Tracking_status">
+ <constant name="XR_INSUFFICIENT_FEATURES" value="2" enum="Tracking_status">
Tracking is hindered by insufficient features, it's too dark (for camera-based tracking), player is blocked, etc.
</constant>
- <constant name="ARVR_UNKNOWN_TRACKING" value="3" enum="Tracking_status">
+ <constant name="XR_UNKNOWN_TRACKING" value="3" enum="Tracking_status">
We don't know the status of the tracking or this interface does not provide feedback.
</constant>
- <constant name="ARVR_NOT_TRACKING" value="4" enum="Tracking_status">
+ <constant name="XR_NOT_TRACKING" value="4" enum="Tracking_status">
Tracking is not functional (camera not plugged in or obscured, lighthouses turned off, etc.).
</constant>
</constants>
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/XROrigin3D.xml
index a88a89c927..57cf673d30 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/XROrigin3D.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVROrigin" inherits="Node3D" version="4.0">
+<class name="XROrigin3D" inherits="Node3D" version="4.0">
<brief_description>
The origin point in AR/VR.
</brief_description>
<description>
This is a special node within the AR/VR system that maps the physical location of the center of our tracking space to the virtual location within our game world.
- There should be only one of these nodes in your scene and you must have one. All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct children of this node for spatial tracking to work correctly.
+ There should be only one of these nodes in your scene and you must have one. All the XRCamera3D, XRController3D and XRAnchor3D nodes should be direct children of this node for spatial tracking to work correctly.
It is the position of this node that you update when your character needs to move through your game world while we're not moving in the real world. Movement in the real world is always in relation to this origin point.
- For example, if your character is driving a car, the ARVROrigin node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node.
+ For example, if your character is driving a car, the XROrigin3D node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
@@ -17,7 +17,7 @@
<members>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
- [b]Note:[/b] This method is a passthrough to the [ARVRServer] itself.
+ [b]Note:[/b] This method is a passthrough to the [XRServer] itself.
</member>
</members>
<constants>
diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 640b721d37..2f7cc21703 100644
--- a/doc/classes/ARVRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -1,19 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRPositionalTracker" inherits="Object" version="4.0">
+<class name="XRPositionalTracker" inherits="Object" version="4.0">
<brief_description>
A tracked object.
</brief_description>
<description>
An instance of this object represents a device that is tracked, such as a controller or anchor point. HMDs aren't represented here as they are handled internally.
- As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [ARVRServer].
- The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them.
+ As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [XRServer].
+ The [XRController3D] and [XRAnchor3D] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="get_hand" qualifiers="const">
- <return type="int" enum="ARVRPositionalTracker.TrackerHand">
+ <return type="int" enum="XRPositionalTracker.TrackerHand">
</return>
<description>
Returns the hand holding this tracker, if known. See [enum TrackerHand] constants.
@@ -58,7 +58,7 @@
<return type="int">
</return>
<description>
- Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [ARVRController] and [ARVRAnchor] nodes.
+ Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [XRController3D] and [XRAnchor3D] nodes.
</description>
</method>
<method name="get_tracks_orientation" qualifiers="const">
@@ -85,7 +85,7 @@
</description>
</method>
<method name="get_type" qualifiers="const">
- <return type="int" enum="ARVRServer.TrackerType">
+ <return type="int" enum="XRServer.TrackerType">
</return>
<description>
Returns the tracker's type.
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/XRServer.xml
index d8d069c048..5e6002aee3 100644
--- a/doc/classes/ARVRServer.xml
+++ b/doc/classes/XRServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ARVRServer" inherits="Object" version="4.0">
+<class name="XRServer" inherits="Object" version="4.0">
<brief_description>
Server for AR and VR features.
</brief_description>
@@ -13,7 +13,7 @@
<method name="center_on_hmd">
<return type="void">
</return>
- <argument index="0" name="rotation_mode" type="int" enum="ARVRServer.RotationMode">
+ <argument index="0" name="rotation_mode" type="int" enum="XRServer.RotationMode">
</argument>
<argument index="1" name="keep_height" type="bool">
</argument>
@@ -27,7 +27,7 @@
</description>
</method>
<method name="find_interface" qualifiers="const">
- <return type="ARVRInterface">
+ <return type="XRInterface">
</return>
<argument index="0" name="name" type="String">
</argument>
@@ -43,7 +43,7 @@
</description>
</method>
<method name="get_interface" qualifiers="const">
- <return type="ARVRInterface">
+ <return type="XRInterface">
</return>
<argument index="0" name="idx" type="int">
</argument>
@@ -69,7 +69,7 @@
<return type="int">
</return>
<description>
- Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [RenderingServer]. The value comes from an internal call to [method OS.get_ticks_usec].
+ Returns the absolute timestamp (in μs) of the last [XRServer] commit of the AR/VR eyes to [RenderingServer]. The value comes from an internal call to [method OS.get_ticks_usec].
</description>
</method>
<method name="get_last_frame_usec">
@@ -83,7 +83,7 @@
<return type="int">
</return>
<description>
- Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec].
+ Returns the absolute timestamp (in μs) of the last [XRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec].
</description>
</method>
<method name="get_reference_frame" qualifiers="const">
@@ -94,7 +94,7 @@
</description>
</method>
<method name="get_tracker" qualifiers="const">
- <return type="ARVRPositionalTracker">
+ <return type="XRPositionalTracker">
</return>
<argument index="0" name="idx" type="int">
</argument>
@@ -111,8 +111,8 @@
</method>
</methods>
<members>
- <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface">
- The primary [ARVRInterface] currently bound to the [ARVRServer].
+ <member name="primary_interface" type="XRInterface" setter="set_primary_interface" getter="get_primary_interface">
+ The primary [XRInterface] currently bound to the [XRServer].
</member>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
@@ -141,7 +141,7 @@
<argument index="2" name="id" type="int">
</argument>
<description>
- Emitted when a new tracker has been added. If you don't use a fixed number of controllers or if you're using [ARVRAnchor]s for an AR solution, it is important to react to this signal to add the appropriate [ARVRController] or [ARVRAnchor] nodes related to this new tracker.
+ Emitted when a new tracker has been added. If you don't use a fixed number of controllers or if you're using [XRAnchor3D]s for an AR solution, it is important to react to this signal to add the appropriate [XRController3D] or [XRAnchor3D] nodes related to this new tracker.
</description>
</signal>
<signal name="tracker_removed">
@@ -152,7 +152,7 @@
<argument index="2" name="id" type="int">
</argument>
<description>
- Emitted when a tracker is removed. You should remove any [ARVRController] or [ARVRAnchor] points if applicable. This is not mandatory, the nodes simply become inactive and will be made active again when a new tracker becomes available (i.e. a new controller is switched on that takes the place of the previous one).
+ Emitted when a tracker is removed. You should remove any [XRController3D] or [XRAnchor3D] points if applicable. This is not mandatory, the nodes simply become inactive and will be made active again when a new tracker becomes available (i.e. a new controller is switched on that takes the place of the previous one).
</description>
</signal>
</signals>
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index 7cafa44ac1..641d80c5ca 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -119,13 +119,16 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:94
+#: modules/gdscript/doc_classes/@GDScript.xml:96
msgid ""
-"Asserts that the [code]condition[/code] is [code]true[/code] . If the "
+"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
"[code]condition[/code] is [code]false[/code], an error is generated and the "
"program is halted until you resume it. Only executes in debug builds, or "
"when running the game from the editor. Use it for debugging purposes, to "
"make sure a statement is [code]true[/code] during development.\n"
+"The optional [code]message[/code] argument, if given, is shown in addition "
+"to the generic \"Assertion failed\" message. You can use this to provide "
+"additional details about why the assertion failed.\n"
"[codeblock]\n"
"# Imagine we always want speed to be between 0 and 20\n"
"speed = -10\n"
@@ -133,10 +136,12 @@ msgid ""
"assert(speed >= 0) # False, the program will stop\n"
"assert(speed >= 0 && speed < 20) # You can also combine the two conditional "
"statements in one check\n"
+"assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # Show "
+"a message with clarifying details\n"
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:110
+#: modules/gdscript/doc_classes/@GDScript.xml:114
msgid ""
"Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
"angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
@@ -148,7 +153,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:125
+#: modules/gdscript/doc_classes/@GDScript.xml:129
msgid ""
"Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
"of tangent [code]y/x[/code]. To compute the value, the method takes into "
@@ -158,7 +163,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:139
+#: modules/gdscript/doc_classes/@GDScript.xml:143
msgid ""
"Decodes a byte array back to a value. When [code]allow_objects[/code] is "
"[code]true[/code] decoding objects is allowed.\n"
@@ -167,7 +172,7 @@ msgid ""
"avoid potential security threats (remote code execution)."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:151
+#: modules/gdscript/doc_classes/@GDScript.xml:155
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:145
msgid ""
"Converts a 2D point expressed in the cartesian coordinate system (X and Y "
@@ -175,7 +180,7 @@ msgid ""
"angle)."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:160
+#: modules/gdscript/doc_classes/@GDScript.xml:164
msgid ""
"Rounds [code]s[/code] upward, returning the smallest integral value that is "
"not less than [code]s[/code].\n"
@@ -185,7 +190,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:173
+#: modules/gdscript/doc_classes/@GDScript.xml:177
msgid ""
"Returns a character as a String of the given Unicode code point (which is "
"compatible with ASCII code).\n"
@@ -197,7 +202,7 @@ msgid ""
"This is the inverse of [method ord]."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:192
+#: modules/gdscript/doc_classes/@GDScript.xml:196
msgid ""
"Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
"and not more than [code]max[/code].\n"
@@ -212,7 +217,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:212
+#: modules/gdscript/doc_classes/@GDScript.xml:216
msgid ""
"Converts from a type to another in the best way possible. The [code]type[/"
"code] parameter uses the [enum Variant.Type] values.\n"
@@ -226,7 +231,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:229
+#: modules/gdscript/doc_classes/@GDScript.xml:233
msgid ""
"Returns the cosine of angle [code]s[/code] in radians.\n"
"[codeblock]\n"
@@ -236,7 +241,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:243
+#: modules/gdscript/doc_classes/@GDScript.xml:247
msgid ""
"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
"[codeblock]\n"
@@ -245,11 +250,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:256
+#: modules/gdscript/doc_classes/@GDScript.xml:260
msgid "Converts from decibels to linear energy (audio)."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:269
+#: modules/gdscript/doc_classes/@GDScript.xml:273
msgid ""
"Returns the result of [code]value[/code] decreased by [code]step[/code] * "
"[code]amount[/code].\n"
@@ -259,7 +264,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:282
+#: modules/gdscript/doc_classes/@GDScript.xml:286
msgid ""
"Returns degrees converted to radians.\n"
"[codeblock]\n"
@@ -268,20 +273,20 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:295
+#: modules/gdscript/doc_classes/@GDScript.xml:299
msgid ""
"Converts a previously converted instance to a dictionary, back into an "
"instance. Useful for deserializing."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:306
+#: modules/gdscript/doc_classes/@GDScript.xml:310
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:90
msgid ""
"Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is "
"ease-in, 1+ is ease out. Negative values are in-out/out in."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:315
+#: modules/gdscript/doc_classes/@GDScript.xml:319
msgid ""
"The natural exponential function. It raises the mathematical constant [b]e[/"
"b] to the power of [code]s[/code] and returns it.\n"
@@ -292,7 +297,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:329
+#: modules/gdscript/doc_classes/@GDScript.xml:333
msgid ""
"Rounds [code]s[/code] to the closest smaller integer and returns it.\n"
"[codeblock]\n"
@@ -305,7 +310,7 @@ msgid ""
"use [code]int(s)[/code] directly."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:347
+#: modules/gdscript/doc_classes/@GDScript.xml:351
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
@@ -316,7 +321,7 @@ msgid ""
"For the integer remainder operation, use the % operator."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:363
+#: modules/gdscript/doc_classes/@GDScript.xml:367
msgid ""
"Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
"positive and negative.\n"
@@ -342,7 +347,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:394
+#: modules/gdscript/doc_classes/@GDScript.xml:398
msgid ""
"Returns a reference to the specified function [code]funcname[/code] in the "
"[code]instance[/code] node. As functions aren't first-class objects in "
@@ -357,7 +362,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:408
+#: modules/gdscript/doc_classes/@GDScript.xml:412
msgid ""
"Returns an array of dictionaries representing the current call stack.\n"
"[codeblock]\n"
@@ -377,7 +382,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:431
+#: modules/gdscript/doc_classes/@GDScript.xml:435
msgid ""
"Returns the integer hash of the variable passed.\n"
"[codeblock]\n"
@@ -385,7 +390,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:443
+#: modules/gdscript/doc_classes/@GDScript.xml:447
msgid ""
"Returns the passed instance converted to a dictionary (useful for "
"serializing).\n"
@@ -403,7 +408,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:464
+#: modules/gdscript/doc_classes/@GDScript.xml:468
msgid ""
"Returns the Object that corresponds to [code]instance_id[/code]. All Objects "
"have a unique instance ID.\n"
@@ -416,7 +421,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:484
+#: modules/gdscript/doc_classes/@GDScript.xml:488
msgid ""
"Returns a normalized value considering the given range. This is the opposite "
"of [method lerp].\n"
@@ -430,33 +435,33 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:502
+#: modules/gdscript/doc_classes/@GDScript.xml:506
msgid ""
"Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are "
"approximately equal to each other."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:511
+#: modules/gdscript/doc_classes/@GDScript.xml:515
msgid ""
"Returns whether [code]s[/code] is an infinity value (either positive "
"infinity or negative infinity)."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:520
+#: modules/gdscript/doc_classes/@GDScript.xml:524
msgid ""
"Returns whether [code]instance[/code] is a valid object (e.g. has not been "
"deleted from memory)."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:529
+#: modules/gdscript/doc_classes/@GDScript.xml:533
msgid "Returns whether [code]s[/code] is a NaN (Not-A-Number) value."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:538
+#: modules/gdscript/doc_classes/@GDScript.xml:542
msgid "Returns [code]true[/code] if [code]s[/code] is zero or almost zero."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:547
+#: modules/gdscript/doc_classes/@GDScript.xml:551
msgid ""
"Returns length of Variant [code]var[/code]. Length is the character count of "
"String, element count of Array, size of Dictionary, etc.\n"
@@ -467,7 +472,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:565
+#: modules/gdscript/doc_classes/@GDScript.xml:569
msgid ""
"Linearly interpolates between two values by a normalized value. This is the "
"opposite of [method inverse_lerp].\n"
@@ -482,7 +487,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:584
+#: modules/gdscript/doc_classes/@GDScript.xml:588
msgid ""
"Linearly interpolates between two angles (in radians) by a normalized "
"value.\n"
@@ -499,7 +504,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:603
+#: modules/gdscript/doc_classes/@GDScript.xml:607
msgid ""
"Converts from linear energy to decibels (audio). This can be used to "
"implement volume sliders that behave as expected (since volume isn't "
@@ -515,7 +520,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:618
+#: modules/gdscript/doc_classes/@GDScript.xml:622
msgid ""
"Loads a resource from the filesystem located at [code]path[/code].\n"
"[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource "
@@ -528,7 +533,7 @@ msgid ""
"[code]null[/code]."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:633
+#: modules/gdscript/doc_classes/@GDScript.xml:637
msgid ""
"Natural logarithm. The amount of time needed to reach a certain level of "
"continuous growth.\n"
@@ -539,7 +544,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:648
+#: modules/gdscript/doc_classes/@GDScript.xml:652
msgid ""
"Returns the maximum of two values.\n"
"[codeblock]\n"
@@ -548,7 +553,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:663
+#: modules/gdscript/doc_classes/@GDScript.xml:667
msgid ""
"Returns the minimum of two values.\n"
"[codeblock]\n"
@@ -557,7 +562,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:680
+#: modules/gdscript/doc_classes/@GDScript.xml:684
msgid ""
"Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] "
"value.\n"
@@ -567,7 +572,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:693
+#: modules/gdscript/doc_classes/@GDScript.xml:697
msgid ""
"Returns the nearest larger power of 2 for integer [code]value[/code].\n"
"[codeblock]\n"
@@ -577,7 +582,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:707
+#: modules/gdscript/doc_classes/@GDScript.xml:711
msgid ""
"Returns an integer representing the Unicode code point of the given Unicode "
"character [code]char[/code].\n"
@@ -589,7 +594,7 @@ msgid ""
"This is the inverse of [method char]."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:722
+#: modules/gdscript/doc_classes/@GDScript.xml:726
msgid ""
"Parse JSON text to a Variant (use [method typeof] to check if it is what you "
"expect).\n"
@@ -609,7 +614,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:742
+#: modules/gdscript/doc_classes/@GDScript.xml:746
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:142
msgid ""
"Converts a 2D point expressed in the polar coordinate system (a distance "
@@ -617,7 +622,7 @@ msgid ""
"cartesian coordinate system (X and Y axis)."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:753
+#: modules/gdscript/doc_classes/@GDScript.xml:757
msgid ""
"Returns the integer modulus of [code]a/b[/code] that wraps equally in "
"positive and negative.\n"
@@ -643,7 +648,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:784
+#: modules/gdscript/doc_classes/@GDScript.xml:788
msgid ""
"Returns the result of [code]x[/code] raised to the power of [code]y[/code].\n"
"[codeblock]\n"
@@ -651,7 +656,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:796
+#: modules/gdscript/doc_classes/@GDScript.xml:800
msgid ""
"Returns a resource from the filesystem that is loaded during script "
"parsing.\n"
@@ -663,7 +668,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:808
+#: modules/gdscript/doc_classes/@GDScript.xml:812
msgid ""
"Converts one or more arguments to strings in the best way possible and "
"prints them to the console.\n"
@@ -673,11 +678,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:819
+#: modules/gdscript/doc_classes/@GDScript.xml:823
msgid "Like [method print], but prints only when used in debug mode."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:826
+#: modules/gdscript/doc_classes/@GDScript.xml:830
msgid ""
"Prints a stack track at code location, only works when running with debugger "
"turned on.\n"
@@ -687,7 +692,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:837
+#: modules/gdscript/doc_classes/@GDScript.xml:841
msgid ""
"Prints one or more arguments to strings in the best way possible to standard "
"error line.\n"
@@ -696,7 +701,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:847
+#: modules/gdscript/doc_classes/@GDScript.xml:851
msgid ""
"Prints one or more arguments to strings in the best way possible to console. "
"No newline is added at the end.\n"
@@ -710,7 +715,7 @@ msgid ""
"method, such as [method print]."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:860
+#: modules/gdscript/doc_classes/@GDScript.xml:864
msgid ""
"Prints one or more arguments to the console with a space between each "
"argument.\n"
@@ -719,7 +724,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:870
+#: modules/gdscript/doc_classes/@GDScript.xml:874
msgid ""
"Prints one or more arguments to the console with a tab between each "
"argument.\n"
@@ -728,7 +733,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:882
+#: modules/gdscript/doc_classes/@GDScript.xml:886
msgid ""
"Pushes an error message to Godot's built-in debugger and to the OS "
"terminal.\n"
@@ -738,7 +743,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:894
+#: modules/gdscript/doc_classes/@GDScript.xml:898
msgid ""
"Pushes a warning message to Godot's built-in debugger and to the OS "
"terminal.\n"
@@ -748,7 +753,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:906
+#: modules/gdscript/doc_classes/@GDScript.xml:910
msgid ""
"Converts from radians to degrees.\n"
"[codeblock]\n"
@@ -756,7 +761,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:920
+#: modules/gdscript/doc_classes/@GDScript.xml:924
msgid ""
"Random range, any floating point value between [code]from[/code] and "
"[code]to[/code].\n"
@@ -765,7 +770,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:932
+#: modules/gdscript/doc_classes/@GDScript.xml:936
msgid ""
"Random from seed: pass a [code]seed[/code], and an array with both number "
"and new seed is returned. \"Seed\" here refers to the internal state of the "
@@ -773,7 +778,7 @@ msgid ""
"implementation is 64 bits."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:939
+#: modules/gdscript/doc_classes/@GDScript.xml:943
msgid ""
"Returns a random floating point value on the interval [code][0, 1][/code].\n"
"[codeblock]\n"
@@ -781,7 +786,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:949
+#: modules/gdscript/doc_classes/@GDScript.xml:953
msgid ""
"Returns a random unsigned 32 bit integer. Use remainder to obtain a random "
"value in the interval [code][0, N - 1][/code] (where N is smaller than "
@@ -794,7 +799,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:962
+#: modules/gdscript/doc_classes/@GDScript.xml:966
msgid ""
"Randomizes the seed (or the internal state) of the random number generator. "
"Current implementation reseeds using a number based on time.\n"
@@ -804,7 +809,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:973
+#: modules/gdscript/doc_classes/@GDScript.xml:977
msgid ""
"Returns an array with the given range. Range can be 1 argument N (0 to N-1), "
"two arguments (initial, final-1) or three arguments (initial, final-1, "
@@ -834,7 +839,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1013
+#: modules/gdscript/doc_classes/@GDScript.xml:1017
msgid ""
"Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]"
"[ostart, ostop][/code].\n"
@@ -843,7 +848,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1025
+#: modules/gdscript/doc_classes/@GDScript.xml:1029
msgid ""
"Returns the integral value that is nearest to [code]s[/code], with halfway "
"cases rounded away from zero.\n"
@@ -852,7 +857,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1037
+#: modules/gdscript/doc_classes/@GDScript.xml:1041
msgid ""
"Sets seed for the random number generator.\n"
"[codeblock]\n"
@@ -861,7 +866,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1050
+#: modules/gdscript/doc_classes/@GDScript.xml:1054
msgid ""
"Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is "
"0.\n"
@@ -872,7 +877,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1064
+#: modules/gdscript/doc_classes/@GDScript.xml:1068
msgid ""
"Returns the sine of angle [code]s[/code] in radians.\n"
"[codeblock]\n"
@@ -880,7 +885,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1076
+#: modules/gdscript/doc_classes/@GDScript.xml:1080
msgid ""
"Returns the hyperbolic sine of [code]s[/code].\n"
"[codeblock]\n"
@@ -889,7 +894,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1093
+#: modules/gdscript/doc_classes/@GDScript.xml:1097
msgid ""
"Returns a number smoothly interpolated between the [code]from[/code] and "
"[code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], "
@@ -901,7 +906,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1107
+#: modules/gdscript/doc_classes/@GDScript.xml:1111
msgid ""
"Returns the square root of [code]s[/code].\n"
"[codeblock]\n"
@@ -909,7 +914,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1119
+#: modules/gdscript/doc_classes/@GDScript.xml:1123
msgid ""
"Returns the position of the first non-zero digit, after the decimal point. "
"Note that the maximum return value is 10, which is a design decision in the "
@@ -924,7 +929,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1138
+#: modules/gdscript/doc_classes/@GDScript.xml:1142
msgid ""
"Snaps float value [code]s[/code] to a given [code]step[/code]. This can also "
"be used to round a floating point number to an arbitrary number of "
@@ -935,7 +940,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1149
+#: modules/gdscript/doc_classes/@GDScript.xml:1153
msgid ""
"Converts one or more arguments to string in the best way possible.\n"
"[codeblock]\n"
@@ -946,7 +951,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1164
+#: modules/gdscript/doc_classes/@GDScript.xml:1168
msgid ""
"Converts a formatted string that was returned by [method var2str] to the "
"original value.\n"
@@ -957,7 +962,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1178
+#: modules/gdscript/doc_classes/@GDScript.xml:1182
msgid ""
"Returns the tangent of angle [code]s[/code] in radians.\n"
"[codeblock]\n"
@@ -965,7 +970,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1190
+#: modules/gdscript/doc_classes/@GDScript.xml:1194
msgid ""
"Returns the hyperbolic tangent of [code]s[/code].\n"
"[codeblock]\n"
@@ -974,7 +979,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1203
+#: modules/gdscript/doc_classes/@GDScript.xml:1207
msgid ""
"Converts a Variant [code]var[/code] to JSON text and return the result. "
"Useful for serializing data to store or send over the network.\n"
@@ -985,16 +990,16 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1217
+#: modules/gdscript/doc_classes/@GDScript.xml:1221
msgid ""
"Returns whether the given class exists in [ClassDB].\n"
"[codeblock]\n"
-"type_exists(\"Sprite\") # Returns true\n"
+"type_exists(\"Sprite2D\") # Returns true\n"
"type_exists(\"Variant\") # Returns false\n"
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1230
+#: modules/gdscript/doc_classes/@GDScript.xml:1234
msgid ""
"Returns the internal type of the given Variant object, using the [enum "
"Variant.Type] values.\n"
@@ -1007,7 +1012,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1246
+#: modules/gdscript/doc_classes/@GDScript.xml:1250
msgid ""
"Checks that [code]json[/code] is valid JSON data. Returns an empty string if "
"valid, or an error message otherwise.\n"
@@ -1021,14 +1026,14 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1265
+#: modules/gdscript/doc_classes/@GDScript.xml:1269
msgid ""
"Encodes a variable value to a byte array. When [code]full_objects[/code] is "
"[code]true[/code] encoding objects is allowed (and can potentially include "
"code)."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1274
+#: modules/gdscript/doc_classes/@GDScript.xml:1278
msgid ""
"Converts a Variant [code]var[/code] to a formatted string that can later be "
"parsed using [method str2var].\n"
@@ -1045,7 +1050,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1294
+#: modules/gdscript/doc_classes/@GDScript.xml:1298
msgid ""
"Returns a weak reference to an object.\n"
"A weak reference to an object is not enough to keep the object alive: when "
@@ -1055,7 +1060,7 @@ msgid ""
"reference may return the object even if there are no strong references to it."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1308
+#: modules/gdscript/doc_classes/@GDScript.xml:1312
msgid ""
"Wraps float [code]value[/code] between [code]min[/code] and [code]max[/"
"code].\n"
@@ -1089,7 +1094,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1344
+#: modules/gdscript/doc_classes/@GDScript.xml:1348
msgid ""
"Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/"
"code].\n"
@@ -1118,7 +1123,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1374
+#: modules/gdscript/doc_classes/@GDScript.xml:1378
msgid ""
"Stops the function execution and returns the current suspended state to the "
"calling function.\n"
@@ -1163,21 +1168,21 @@ msgid ""
"\"idle_frame\")[/code] from the above example."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1405
+#: modules/gdscript/doc_classes/@GDScript.xml:1409
msgid ""
"Constant that represents how many times the diameter of a circle fits around "
"its perimeter."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1408
+#: modules/gdscript/doc_classes/@GDScript.xml:1412
msgid "The circle constant, the circumference of the unit circle."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1411
+#: modules/gdscript/doc_classes/@GDScript.xml:1415
msgid "A positive infinity. (For negative infinity, use -INF)."
msgstr ""
-#: modules/gdscript/doc_classes/@GDScript.xml:1414
+#: modules/gdscript/doc_classes/@GDScript.xml:1418
msgid ""
"Macro constant that expands to an expression of type float that represents a "
"NaN.\n"
@@ -1232,7 +1237,7 @@ msgid "The [IP] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:40
-msgid "The [Input] singleton."
+msgid "The [InputFilter] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:43
@@ -1260,15 +1265,11 @@ msgid "The [Marshalls] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:60
-msgid "The [Navigation2DServer] singleton."
-msgstr ""
-
-#: doc/classes/@GlobalScope.xml:63
msgid "The [NavigationMeshGenerator] singleton."
msgstr ""
-#: doc/classes/@GlobalScope.xml:66
-msgid "The [NavigationServer] singleton."
+#: doc/classes/@GlobalScope.xml:63 doc/classes/@GlobalScope.xml:66
+msgid "The [NavigationServer2D] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:69
@@ -1280,11 +1281,11 @@ msgid "The [Performance] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:75
-msgid "The [Physics2DServer] singleton."
+msgid "The [PhysicsServer2D] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:78
-msgid "The [PhysicsServer] singleton."
+msgid "The [PhysicsServer3D] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:81
@@ -1292,23 +1293,23 @@ msgid "The [ProjectSettings] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:84
-msgid "The [ResourceLoader] singleton."
+msgid "The [RenderingServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:87
-msgid "The [ResourceSaver] singleton."
+msgid "The [ResourceLoader] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:90
-msgid "The [TranslationServer] singleton."
+msgid "The [ResourceSaver] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:93
-msgid "The [VisualScriptEditor] singleton."
+msgid "The [TranslationServer] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:96
-msgid "The [VisualServer] singleton."
+msgid "The [VisualScriptEditor] singleton."
msgstr ""
#: doc/classes/@GlobalScope.xml:101
@@ -3632,96 +3633,96 @@ msgstr ""
msgid "The text displayed by the dialog."
msgstr ""
-#: doc/classes/AcceptDialog.xml:75
+#: doc/classes/AcceptDialog.xml:82
msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed."
msgstr ""
-#: doc/classes/AcceptDialog.xml:82
+#: doc/classes/AcceptDialog.xml:89
msgid "Emitted when a custom button is pressed. See [method add_button]."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:4
+#: doc/classes/AnimatedSprite2D.xml:4
msgid "Sprite node that can use multiple textures for animation."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:7 doc/classes/AnimatedSprite3D.xml:7
+#: doc/classes/AnimatedSprite2D.xml:7 doc/classes/AnimatedSprite3D.xml:7
msgid ""
"Animations are created using a [SpriteFrames] resource, which can be "
"configured in the editor via the SpriteFrames panel."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:16 doc/classes/AnimatedSprite3D.xml:16
+#: doc/classes/AnimatedSprite2D.xml:16 doc/classes/AnimatedSprite3D.xml:16
msgid "Returns [code]true[/code] if an animation is currently being played."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:27
+#: doc/classes/AnimatedSprite2D.xml:27
msgid ""
"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
"provided, the current animation is played. If [code]backwards[/code] is "
"[code]true[/code], the animation will be played in reverse."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:34 doc/classes/AnimatedSprite3D.xml:32
+#: doc/classes/AnimatedSprite2D.xml:34 doc/classes/AnimatedSprite3D.xml:32
msgid "Stops the current animation (does not reset the frame counter)."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:40 doc/classes/AnimatedSprite3D.xml:38
+#: doc/classes/AnimatedSprite2D.xml:40 doc/classes/AnimatedSprite3D.xml:38
msgid ""
"The current animation from the [code]frames[/code] resource. If this value "
"changes, the [code]frame[/code] counter is reset."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:43 doc/classes/SpriteBase3D.xml:55
+#: doc/classes/AnimatedSprite2D.xml:43 doc/classes/SpriteBase3D.xml:55
msgid "If [code]true[/code], texture will be centered."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:46 doc/classes/Sprite.xml:41
+#: doc/classes/AnimatedSprite2D.xml:46 doc/classes/Sprite2D.xml:41
#: doc/classes/SpriteBase3D.xml:61 doc/classes/TextureRect.xml:18
msgid "If [code]true[/code], texture is flipped horizontally."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:49 doc/classes/Sprite.xml:44
+#: doc/classes/AnimatedSprite2D.xml:49 doc/classes/Sprite2D.xml:44
#: doc/classes/SpriteBase3D.xml:64 doc/classes/TextureRect.xml:21
msgid "If [code]true[/code], texture is flipped vertically."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:52 doc/classes/AnimatedSprite3D.xml:41
+#: doc/classes/AnimatedSprite2D.xml:52 doc/classes/AnimatedSprite3D.xml:41
msgid "The displayed animation frame's index."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:55 doc/classes/AnimatedSprite3D.xml:44
+#: doc/classes/AnimatedSprite2D.xml:55 doc/classes/AnimatedSprite3D.xml:44
msgid "The [SpriteFrames] resource containing the animation(s)."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:58 doc/classes/Sprite.xml:59
+#: doc/classes/AnimatedSprite2D.xml:58 doc/classes/Sprite2D.xml:59
#: doc/classes/SpriteBase3D.xml:70
msgid "The texture's drawing offset."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:61 doc/classes/AnimatedSprite3D.xml:47
+#: doc/classes/AnimatedSprite2D.xml:61 doc/classes/AnimatedSprite3D.xml:47
msgid "If [code]true[/code], the [member animation] is currently playing."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:64
-msgid "Strength of the specular light effect of this [AnimatedSprite]."
+#: doc/classes/AnimatedSprite2D.xml:64
+msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:67 doc/classes/Sprite.xml:74
+#: doc/classes/AnimatedSprite2D.xml:67 doc/classes/Sprite2D.xml:74
msgid "The color of the specular light effect."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:70
+#: doc/classes/AnimatedSprite2D.xml:70
msgid "The animation speed is multiplied by this value."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:76
+#: doc/classes/AnimatedSprite2D.xml:76
msgid ""
"Emitted when the animation is finished (when it plays the last frame). If "
"the animation is looping, this signal is emitted every time the last frame "
"is drawn."
msgstr ""
-#: doc/classes/AnimatedSprite.xml:81 doc/classes/AnimatedSprite3D.xml:53
+#: doc/classes/AnimatedSprite2D.xml:81 doc/classes/AnimatedSprite3D.xml:53
msgid "Emitted when [member frame] changed."
msgstr ""
@@ -3744,9 +3745,9 @@ msgstr ""
msgid ""
"[AnimatedTexture] is a resource format for frame-based animations, where "
"multiple textures can be chained automatically with a predefined delay for "
-"each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], "
-"but has the advantage of being usable anywhere a [Texture2D] resource can be "
-"used, e.g. in a [TileSet].\n"
+"each frame. Unlike [AnimationPlayer] or [AnimatedSprite2D], it isn't a "
+"[Node], but has the advantage of being usable anywhere a [Texture2D] "
+"resource can be used, e.g. in a [TileSet].\n"
"The playback of the animation is controlled by the [member fps] property as "
"well as each frame's optional delay (see [method set_frame_delay]). The "
"animation loops, i.e. it will restart at frame 0 automatically after playing "
@@ -3814,7 +3815,7 @@ msgstr ""
#: doc/classes/AnimatedTexture.xml:74
msgid ""
"The maximum number of frames supported by [AnimatedTexture]. If you need "
-"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite]."
+"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite2D]."
msgstr ""
#: doc/classes/Animation.xml:4
@@ -5403,91 +5404,98 @@ msgstr ""
msgid "The animations will only progress manually (see [method advance])."
msgstr ""
-#: doc/classes/Area.xml:4
-msgid "General-purpose area node for detection and 3D physics influence."
+#: doc/classes/Area2D.xml:4
+msgid "2D area for detection and 2D physics influence."
msgstr ""
-#: doc/classes/Area.xml:7
+#: doc/classes/Area2D.xml:7
msgid ""
-"3D area that detects [CollisionObject] nodes overlapping, entering, or "
+"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping)."
msgstr ""
-#: doc/classes/Area.xml:18
-msgid "Returns an individual bit on the layer mask."
+#: doc/classes/Area2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
msgstr ""
-#: doc/classes/Area.xml:27 modules/csg/doc_classes/CSGShape.xml:18
-#: modules/csg/doc_classes/CSGShape.xml:27 doc/classes/RayCast2D.xml:70
-#: doc/classes/SoftBody.xml:35 doc/classes/SoftBody.xml:44
-msgid "Returns an individual bit on the collision mask."
+#: doc/classes/Area2D.xml:19
+msgid ""
+"Returns an individual bit on the layer mask. Describes whether other areas "
+"will collide with this one on the given layer."
msgstr ""
-#: doc/classes/Area.xml:34
+#: doc/classes/Area2D.xml:28
msgid ""
-"Returns a list of intersecting [Area]s. For performance reasons (collisions "
-"are all processed at the same time) this list is modified once during the "
-"physics step, not immediately after objects are moved. Consider using "
-"signals instead."
+"Returns an individual bit on the collision mask. Describes whether this area "
+"will collide with others on the given layer."
msgstr ""
-#: doc/classes/Area.xml:41
+#: doc/classes/Area2D.xml:35
msgid ""
-"Returns a list of intersecting [PhysicsBody]s. For performance reasons "
+"Returns a list of intersecting [Area2D]s. For performance reasons "
"(collisions are all processed at the same time) this list is modified once "
"during the physics step, not immediately after objects are moved. Consider "
"using signals instead."
msgstr ""
-#: doc/classes/Area.xml:50
+#: doc/classes/Area2D.xml:42
msgid ""
-"If [code]true[/code], the given area overlaps the Area.\n"
+"Returns a list of intersecting [PhysicsBody2D]s. For performance reasons "
+"(collisions are all processed at the same time) this list is modified once "
+"during the physics step, not immediately after objects are moved. Consider "
+"using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml:51
+msgid ""
+"If [code]true[/code], the given area overlaps the Area2D.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
"For performance, list of overlaps is updated once per frame and before the "
"physics step. Consider using signals instead."
msgstr ""
-#: doc/classes/Area.xml:60
+#: doc/classes/Area2D.xml:61
msgid ""
-"If [code]true[/code], the given physics body overlaps the Area.\n"
+"If [code]true[/code], the given physics body overlaps the Area2D.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
"For performance, list of overlaps is updated once per frame and before the "
"physics step. Consider using signals instead.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
-"instance (while GridMaps are not physics body themselves, they register "
-"their tiles with collision shapes as a virtual physics body)."
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area.xml:73
+#: doc/classes/Area2D.xml:74
msgid ""
-"Set/clear individual bits on the layer mask. This simplifies editing this "
-"[Area]'s layers."
+"Set/clear individual bits on the layer mask. This makes getting an area in/"
+"out of only one layer easier."
msgstr ""
-#: doc/classes/Area.xml:84
+#: doc/classes/Area2D.xml:85
msgid ""
-"Set/clear individual bits on the collision mask. This simplifies editing "
-"which [Area] layers this [Area] scans."
+"Set/clear individual bits on the collision mask. This makes selecting the "
+"areas scanned easier."
msgstr ""
-#: doc/classes/Area.xml:90 doc/classes/Area2D.xml:91
+#: doc/classes/Area2D.xml:91 doc/classes/Area3D.xml:90
msgid ""
"The rate at which objects stop spinning in this area. Represents the angular "
"velocity lost per second. Values range from [code]0[/code] (no damping) to "
"[code]1[/code] (full damping)."
msgstr ""
-#: doc/classes/Area.xml:93 doc/classes/Area2D.xml:94
+#: doc/classes/Area2D.xml:94 doc/classes/Area3D.xml:93
msgid "The name of the area's audio bus."
msgstr ""
-#: doc/classes/Area.xml:96 doc/classes/Area2D.xml:97
+#: doc/classes/Area2D.xml:97 doc/classes/Area3D.xml:96
msgid ""
"If [code]true[/code], the area's audio bus overrides the default audio bus."
msgstr ""
-#: doc/classes/Area.xml:99 doc/classes/Area2D.xml:100
+#: doc/classes/Area2D.xml:100 doc/classes/Area3D.xml:99
msgid ""
"The area's physics layer(s). Collidable objects can exist in any of 32 "
"different layers. A contact is detected if object A is in any of the layers "
@@ -5495,278 +5503,271 @@ msgid ""
"also [member collision_mask]."
msgstr ""
-#: doc/classes/Area.xml:102 doc/classes/Area2D.xml:103
+#: doc/classes/Area2D.xml:103 doc/classes/Area3D.xml:102
msgid "The physics layers this area scans to determine collision detection."
msgstr ""
-#: doc/classes/Area.xml:105 doc/classes/Area2D.xml:106
+#: doc/classes/Area2D.xml:106 doc/classes/Area3D.xml:105
msgid ""
"The area's gravity intensity (ranges from -1024 to 1024). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
-#: doc/classes/Area.xml:108 doc/classes/Area2D.xml:109
+#: doc/classes/Area2D.xml:109 doc/classes/Area3D.xml:108
msgid ""
"The falloff factor for point gravity. The greater the value, the faster "
"gravity decreases with distance."
msgstr ""
-#: doc/classes/Area.xml:111 doc/classes/Area2D.xml:112
+#: doc/classes/Area2D.xml:112 doc/classes/Area3D.xml:111
msgid ""
"If [code]true[/code], gravity is calculated from a point (set via [member "
"gravity_vec]). See also [member space_override]."
msgstr ""
-#: doc/classes/Area.xml:114 doc/classes/Area2D.xml:115
+#: doc/classes/Area2D.xml:115 doc/classes/Area3D.xml:114
msgid ""
"The area's gravity vector (not normalized). If gravity is a point (see "
"[member gravity_point]), this will be the point of attraction."
msgstr ""
-#: doc/classes/Area.xml:117 doc/classes/Area2D.xml:118
+#: doc/classes/Area2D.xml:118 doc/classes/Area3D.xml:117
msgid ""
"The rate at which objects stop moving in this area. Represents the linear "
"velocity lost per second. Values range from [code]0[/code] (no damping) to "
"[code]1[/code] (full damping)."
msgstr ""
-#: doc/classes/Area.xml:120 doc/classes/Area2D.xml:121
+#: doc/classes/Area2D.xml:121 doc/classes/Area3D.xml:120
msgid "If [code]true[/code], other monitoring areas can detect this area."
msgstr ""
-#: doc/classes/Area.xml:123 doc/classes/Area2D.xml:124
+#: doc/classes/Area2D.xml:124 doc/classes/Area3D.xml:123
msgid ""
"If [code]true[/code], the area detects bodies or areas entering and exiting "
"it."
msgstr ""
-#: doc/classes/Area.xml:126 doc/classes/Area2D.xml:127
+#: doc/classes/Area2D.xml:127 doc/classes/Area3D.xml:126
msgid "The area's priority. Higher priority areas are processed first."
msgstr ""
-#: doc/classes/Area.xml:129
-msgid ""
-"The degree to which this area applies reverb to its associated audio. Ranges "
-"from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
-msgstr ""
-
-#: doc/classes/Area.xml:132
-msgid "If [code]true[/code], the area applies reverb to its associated audio."
-msgstr ""
-
-#: doc/classes/Area.xml:135
-msgid "The reverb bus name to use for this area's associated audio."
-msgstr ""
-
-#: doc/classes/Area.xml:138
-msgid ""
-"The degree to which this area's reverb is a uniform effect. Ranges from "
-"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
-msgstr ""
-
-#: doc/classes/Area.xml:141 doc/classes/Area2D.xml:130
+#: doc/classes/Area2D.xml:130 doc/classes/Area3D.xml:141
msgid ""
"Override mode for gravity and damping calculations within this area. See "
"[enum SpaceOverride] for possible values."
msgstr ""
-#: doc/classes/Area.xml:149 doc/classes/Area2D.xml:138
+#: doc/classes/Area2D.xml:138 doc/classes/Area3D.xml:149
msgid "Emitted when another area enters."
msgstr ""
-#: doc/classes/Area.xml:156 doc/classes/Area2D.xml:145
+#: doc/classes/Area2D.xml:145 doc/classes/Area3D.xml:156
msgid "Emitted when another area exits."
msgstr ""
-#: doc/classes/Area.xml:169
+#: doc/classes/Area2D.xml:158
msgid ""
-"Emitted when another area enters, reporting which areas overlapped. "
+"Emitted when another area enters, reporting which shapes overlapped. "
"[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
"parent object of the owner of the [code]shape[/code]."
msgstr ""
-#: doc/classes/Area.xml:182
+#: doc/classes/Area2D.xml:171
msgid ""
-"Emitted when another area exits, reporting which areas were overlapping."
+"Emitted when another area exits, reporting which shapes were overlapping."
msgstr ""
-#: doc/classes/Area.xml:189
+#: doc/classes/Area2D.xml:178
msgid ""
"Emitted when a physics body enters.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
-"instance (while GridMaps are not physics body themselves, they register "
-"their tiles with collision shapes as a virtual physics body)."
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area.xml:197
+#: doc/classes/Area2D.xml:186
msgid ""
"Emitted when a physics body exits.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
-"instance (while GridMaps are not physics body themselves, they register "
-"their tiles with collision shapes as a virtual physics body)."
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area.xml:211
+#: doc/classes/Area2D.xml:200
msgid ""
"Emitted when a physics body enters, reporting which shapes overlapped.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
-"instance (while GridMaps are not physics body themselves, they register "
-"their tiles with collision shapes as a virtual physics body)."
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area.xml:225
+#: doc/classes/Area2D.xml:214
msgid ""
"Emitted when a physics body exits, reporting which shapes were overlapping.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] "
-"instance (while GridMaps are not physics body themselves, they register "
-"their tiles with collision shapes as a virtual physics body)."
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area.xml:232 doc/classes/Area2D.xml:221
+#: doc/classes/Area2D.xml:221 doc/classes/Area3D.xml:232
msgid "This area does not affect gravity/damping."
msgstr ""
-#: doc/classes/Area.xml:235 doc/classes/Area2D.xml:224
+#: doc/classes/Area2D.xml:224 doc/classes/Area3D.xml:235
msgid ""
"This area adds its gravity/damping values to whatever has been calculated so "
"far (in [member priority] order)."
msgstr ""
-#: doc/classes/Area.xml:238 doc/classes/Area2D.xml:227
+#: doc/classes/Area2D.xml:227 doc/classes/Area3D.xml:238
msgid ""
"This area adds its gravity/damping values to whatever has been calculated so "
"far (in [member priority] order), ignoring any lower priority areas."
msgstr ""
-#: doc/classes/Area.xml:241 doc/classes/Area2D.xml:230
+#: doc/classes/Area2D.xml:230 doc/classes/Area3D.xml:241
msgid ""
"This area replaces any gravity/damping, even the defaults, ignoring any "
"lower priority areas."
msgstr ""
-#: doc/classes/Area.xml:244 doc/classes/Area2D.xml:233
+#: doc/classes/Area2D.xml:233 doc/classes/Area3D.xml:244
msgid ""
"This area replaces any gravity/damping calculated so far (in [member "
"priority] order), but keeps calculating the rest of the areas."
msgstr ""
-#: doc/classes/Area2D.xml:4
-msgid "2D area for detection and 2D physics influence."
+#: doc/classes/Area3D.xml:4
+msgid "General-purpose area node for detection and 3D physics influence."
msgstr ""
-#: doc/classes/Area2D.xml:7
+#: doc/classes/Area3D.xml:7
msgid ""
-"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
+"3D area that detects [CollisionObject3D] nodes overlapping, entering, or "
"exiting. Can also alter or override local physics parameters (gravity, "
"damping)."
msgstr ""
-#: doc/classes/Area2D.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
-msgstr ""
-
-#: doc/classes/Area2D.xml:19
-msgid ""
-"Returns an individual bit on the layer mask. Describes whether other areas "
-"will collide with this one on the given layer."
+#: doc/classes/Area3D.xml:18
+msgid "Returns an individual bit on the layer mask."
msgstr ""
-#: doc/classes/Area2D.xml:28
-msgid ""
-"Returns an individual bit on the collision mask. Describes whether this area "
-"will collide with others on the given layer."
+#: doc/classes/Area3D.xml:27 modules/csg/doc_classes/CSGShape3D.xml:18
+#: modules/csg/doc_classes/CSGShape3D.xml:27 doc/classes/RayCast2D.xml:70
+#: doc/classes/SoftBody3D.xml:35 doc/classes/SoftBody3D.xml:44
+msgid "Returns an individual bit on the collision mask."
msgstr ""
-#: doc/classes/Area2D.xml:35
+#: doc/classes/Area3D.xml:34
msgid ""
-"Returns a list of intersecting [Area2D]s. For performance reasons "
+"Returns a list of intersecting [Area3D]s. For performance reasons "
"(collisions are all processed at the same time) this list is modified once "
"during the physics step, not immediately after objects are moved. Consider "
"using signals instead."
msgstr ""
-#: doc/classes/Area2D.xml:42
+#: doc/classes/Area3D.xml:41
msgid ""
-"Returns a list of intersecting [PhysicsBody2D]s. For performance reasons "
+"Returns a list of intersecting [PhysicsBody3D]s. For performance reasons "
"(collisions are all processed at the same time) this list is modified once "
"during the physics step, not immediately after objects are moved. Consider "
"using signals instead."
msgstr ""
-#: doc/classes/Area2D.xml:51
+#: doc/classes/Area3D.xml:50
msgid ""
-"If [code]true[/code], the given area overlaps the Area2D.\n"
+"If [code]true[/code], the given area overlaps the Area3D.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
"For performance, list of overlaps is updated once per frame and before the "
"physics step. Consider using signals instead."
msgstr ""
-#: doc/classes/Area2D.xml:61
+#: doc/classes/Area3D.xml:60
msgid ""
-"If [code]true[/code], the given physics body overlaps the Area2D.\n"
+"If [code]true[/code], the given physics body overlaps the Area3D.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
"For performance, list of overlaps is updated once per frame and before the "
"physics step. Consider using signals instead.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area2D.xml:74
+#: doc/classes/Area3D.xml:73
msgid ""
-"Set/clear individual bits on the layer mask. This makes getting an area in/"
-"out of only one layer easier."
+"Set/clear individual bits on the layer mask. This simplifies editing this "
+"[Area3D]'s layers."
msgstr ""
-#: doc/classes/Area2D.xml:85
+#: doc/classes/Area3D.xml:84
msgid ""
-"Set/clear individual bits on the collision mask. This makes selecting the "
-"areas scanned easier."
+"Set/clear individual bits on the collision mask. This simplifies editing "
+"which [Area3D] layers this [Area3D] scans."
msgstr ""
-#: doc/classes/Area2D.xml:158
+#: doc/classes/Area3D.xml:129
msgid ""
-"Emitted when another area enters, reporting which shapes overlapped. "
+"The degree to which this area applies reverb to its associated audio. Ranges "
+"from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
+msgstr ""
+
+#: doc/classes/Area3D.xml:132
+msgid "If [code]true[/code], the area applies reverb to its associated audio."
+msgstr ""
+
+#: doc/classes/Area3D.xml:135
+msgid "The reverb bus name to use for this area's associated audio."
+msgstr ""
+
+#: doc/classes/Area3D.xml:138
+msgid ""
+"The degree to which this area's reverb is a uniform effect. Ranges from "
+"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
+msgstr ""
+
+#: doc/classes/Area3D.xml:169
+msgid ""
+"Emitted when another area enters, reporting which areas overlapped. "
"[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
"parent object of the owner of the [code]shape[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:171
+#: doc/classes/Area3D.xml:182
msgid ""
-"Emitted when another area exits, reporting which shapes were overlapping."
+"Emitted when another area exits, reporting which areas were overlapping."
msgstr ""
-#: doc/classes/Area2D.xml:178
+#: doc/classes/Area3D.xml:189
msgid ""
"Emitted when a physics body enters.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area2D.xml:186
+#: doc/classes/Area3D.xml:197
msgid ""
"Emitted when a physics body exits.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area2D.xml:200
+#: doc/classes/Area3D.xml:211
msgid ""
"Emitted when a physics body enters, reporting which shapes overlapped.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area2D.xml:214
+#: doc/classes/Area3D.xml:225
msgid ""
"Emitted when a physics body exits, reporting which shapes were overlapping.\n"
-"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
-"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
@@ -6088,10 +6089,10 @@ msgid ""
"arrays[ArrayMesh.ARRAY_VERTEX] = vertices\n"
"# Create the Mesh.\n"
"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)\n"
-"var m = MeshInstance.new()\n"
+"var m = MeshInstance3D.new()\n"
"m.mesh = arr_mesh\n"
"[/codeblock]\n"
-"The [MeshInstance] is ready to be added to the [SceneTree] to be shown."
+"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown."
msgstr ""
#: doc/classes/ArrayMesh.xml:27
@@ -6273,7 +6274,7 @@ msgid ""
msgstr ""
#: doc/classes/ArrayMesh.xml:234 doc/classes/Mesh.xml:210
-#: doc/classes/VisualServer.xml:3189
+#: doc/classes/RenderingServer.xml:3180
msgid "Represents the size of the [enum ArrayType] enum."
msgstr ""
@@ -6865,8 +6866,8 @@ msgstr ""
#: doc/classes/ARVRServer.xml:72
msgid ""
"Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of "
-"the AR/VR eyes to [VisualServer]. The value comes from an internal call to "
-"[method OS.get_ticks_usec]."
+"the AR/VR eyes to [RenderingServer]. The value comes from an internal call "
+"to [method OS.get_ticks_usec]."
msgstr ""
#: doc/classes/ARVRServer.xml:79
@@ -9317,67 +9318,67 @@ msgid ""
"penetrates an object's surface, is scattered, and then emerges."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:310
+#: doc/classes/BaseMaterial3D.xml:312
msgid "The strength of the subsurface scattering effect."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:313
+#: doc/classes/BaseMaterial3D.xml:315
msgid ""
"Texture used to control the subsurface scattering strength. Stored in the "
"red texture channel. Multiplied by [member subsurf_scatter_strength]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:316
+#: doc/classes/BaseMaterial3D.xml:318
msgid "Filter flags for the texture. See [enum TextureFilter] for options."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:319
+#: doc/classes/BaseMaterial3D.xml:321
msgid "Repeat flags for the texture. See [enum TextureFilter] for options."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:322
+#: doc/classes/BaseMaterial3D.xml:324
msgid ""
"The color used by the transmission effect. Represents the light passing "
"through an object."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:325
+#: doc/classes/BaseMaterial3D.xml:327
msgid "If [code]true[/code], the transmission effect is enabled."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:328
+#: doc/classes/BaseMaterial3D.xml:330
msgid ""
"Texture used to control the transmission effect per-pixel. Added to [member "
"transmission]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:331
+#: doc/classes/BaseMaterial3D.xml:333
msgid ""
"If [code]true[/code], transparency is enabled on the body. See also [member "
"blend_mode]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:334
+#: doc/classes/BaseMaterial3D.xml:336
msgid ""
"If [code]true[/code], render point size can be changed.\n"
"[b]Note:[/b] this is only effective for objects whose geometry is point-"
"based rather than triangle-based. See also [member point_size]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:338
+#: doc/classes/BaseMaterial3D.xml:340
msgid ""
"How much to offset the [code]UV[/code] coordinates. This amount will be "
"added to [code]UV[/code] in the vertex function. This can be used to offset "
"a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:341
+#: doc/classes/BaseMaterial3D.xml:343
msgid ""
"How much to scale the [code]UV[/code] coordinates. This is multiplied by "
"[code]UV[/code] in the vertex function."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:344
+#: doc/classes/BaseMaterial3D.xml:346
msgid ""
"If [code]true[/code], instead of using [code]UV[/code] textures will use a "
"triplanar texture lookup to determine how to apply textures. Triplanar uses "
@@ -9391,32 +9392,32 @@ msgid ""
"when you are trying to achieve crisp texturing."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:347 doc/classes/BaseMaterial3D.xml:362
+#: doc/classes/BaseMaterial3D.xml:349 doc/classes/BaseMaterial3D.xml:364
msgid ""
"A lower number blends the texture more softly while a higher number blends "
"the texture more sharply."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:350
+#: doc/classes/BaseMaterial3D.xml:352
msgid ""
"If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in "
"world space rather than object local space. See also [member uv1_triplanar]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:353
+#: doc/classes/BaseMaterial3D.xml:355
msgid ""
"How much to offset the [code]UV2[/code] coordinates. This amount will be "
"added to [code]UV2[/code] in the vertex function. This can be used to offset "
"a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:356
+#: doc/classes/BaseMaterial3D.xml:358
msgid ""
"How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
"[code]UV2[/code] in the vertex function."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:359
+#: doc/classes/BaseMaterial3D.xml:361
msgid ""
"If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
"triplanar texture lookup to determine how to apply textures. Triplanar uses "
@@ -9430,414 +9431,414 @@ msgid ""
"when you are trying to achieve crisp texturing."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:365
+#: doc/classes/BaseMaterial3D.xml:367
msgid ""
"If [code]true[/code], triplanar mapping for [code]UV2[/code] is calculated "
"in world space rather than object local space. See also [member "
"uv2_triplanar]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:368
+#: doc/classes/BaseMaterial3D.xml:370
msgid ""
"If [code]true[/code], the model's vertex colors are processed as sRGB mode."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:371
+#: doc/classes/BaseMaterial3D.xml:373
msgid "If [code]true[/code], the vertex color is used as albedo color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:376
+#: doc/classes/BaseMaterial3D.xml:378
msgid "Texture specifying per-pixel color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:379
+#: doc/classes/BaseMaterial3D.xml:381
msgid "Texture specifying per-pixel metallic value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:382
+#: doc/classes/BaseMaterial3D.xml:384
msgid "Texture specifying per-pixel roughness value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:385
+#: doc/classes/BaseMaterial3D.xml:387
msgid "Texture specifying per-pixel emission color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:388
+#: doc/classes/BaseMaterial3D.xml:390
msgid "Texture specifying per-pixel normal vector."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:391
+#: doc/classes/BaseMaterial3D.xml:393
msgid "Texture specifying per-pixel rim value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:394
+#: doc/classes/BaseMaterial3D.xml:396
msgid "Texture specifying per-pixel clearcoat value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:397
+#: doc/classes/BaseMaterial3D.xml:399
msgid ""
"Texture specifying per-pixel flowmap direction for use with [member "
"anisotropy]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:400
+#: doc/classes/BaseMaterial3D.xml:402
msgid "Texture specifying per-pixel ambient occlusion value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:403
+#: doc/classes/BaseMaterial3D.xml:405
msgid "Texture specifying per-pixel height."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:406
+#: doc/classes/BaseMaterial3D.xml:408
msgid "Texture specifying per-pixel subsurface scattering."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:409
+#: doc/classes/BaseMaterial3D.xml:411
msgid "Texture specifying per-pixel transmission color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:412
+#: doc/classes/BaseMaterial3D.xml:414
msgid "Texture specifying per-pixel refraction strength."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:415
+#: doc/classes/BaseMaterial3D.xml:417
msgid "Texture specifying per-pixel detail mask blending value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:418
+#: doc/classes/BaseMaterial3D.xml:420
msgid "Texture specifying per-pixel detail color."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:421
+#: doc/classes/BaseMaterial3D.xml:423
msgid "Texture specifying per-pixel detail normal."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:426
+#: doc/classes/BaseMaterial3D.xml:428
msgid "Represents the size of the [enum TextureParam] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:429
+#: doc/classes/BaseMaterial3D.xml:431
msgid ""
"The texture filter reads from the nearest pixel only. The simplest and "
"fastest method of filtering, but the texture will look pixelized."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:432 doc/classes/CanvasItem.xml:665
+#: doc/classes/BaseMaterial3D.xml:434 doc/classes/CanvasItem.xml:665
msgid ""
"The texture filter blends between the nearest four pixels. Use this for most "
"cases where you want to avoid a pixelated style."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:443 doc/classes/CanvasItem.xml:676
+#: doc/classes/BaseMaterial3D.xml:445 doc/classes/CanvasItem.xml:676
msgid "Represents the size of the [enum TextureFilter] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:446
+#: doc/classes/BaseMaterial3D.xml:448
msgid "Use [code]UV[/code] with the detail texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:449
+#: doc/classes/BaseMaterial3D.xml:451
msgid "Use [code]UV2[/code] with the detail texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:452
+#: doc/classes/BaseMaterial3D.xml:454
msgid "The material will not use transparency."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:455
+#: doc/classes/BaseMaterial3D.xml:457
msgid "The material will use the texture's alpha values for transparency."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:462
+#: doc/classes/BaseMaterial3D.xml:464
msgid "Represents the size of the [enum Transparency] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:465
+#: doc/classes/BaseMaterial3D.xml:467
msgid "The object will not receive shadows."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:468
+#: doc/classes/BaseMaterial3D.xml:470
msgid ""
"The object will be shaded per pixel. Useful for realistic shading effect."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:471
+#: doc/classes/BaseMaterial3D.xml:473
msgid ""
"The object will be shaded per vertex. Useful when you want cheaper shaders "
"and do not care about visual quality."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:474
+#: doc/classes/BaseMaterial3D.xml:476
msgid "Represents the size of the [enum ShadingMode] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:477
+#: doc/classes/BaseMaterial3D.xml:479
msgid "Constant for setting [member emission_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:480
+#: doc/classes/BaseMaterial3D.xml:482
msgid "Constant for setting [member normal_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:483
+#: doc/classes/BaseMaterial3D.xml:485
msgid "Constant for setting [member rim_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:486
+#: doc/classes/BaseMaterial3D.xml:488
msgid "Constant for setting [member clearcoat_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:489
+#: doc/classes/BaseMaterial3D.xml:491
msgid "Constant for setting [member anisotropy_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:492
+#: doc/classes/BaseMaterial3D.xml:494
msgid "Constant for setting [member ao_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:497
+#: doc/classes/BaseMaterial3D.xml:499
msgid "Constant for setting [member subsurf_scatter_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:500
+#: doc/classes/BaseMaterial3D.xml:502
msgid "Constant for setting [member transmission_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:503
+#: doc/classes/BaseMaterial3D.xml:505
msgid "Constant for setting [member refraction_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:506
+#: doc/classes/BaseMaterial3D.xml:508
msgid "Constant for setting [member detail_enabled]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:509 doc/classes/EditorFeatureProfile.xml:127
+#: doc/classes/BaseMaterial3D.xml:511 doc/classes/EditorFeatureProfile.xml:148
msgid "Represents the size of the [enum Feature] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:512
+#: doc/classes/BaseMaterial3D.xml:514
msgid ""
"Default blend mode. The color of the object is blended over the background "
"based on the object's alpha value."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:515
+#: doc/classes/BaseMaterial3D.xml:517
msgid "The color of the object is added to the background."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:518
+#: doc/classes/BaseMaterial3D.xml:520
msgid "The color of the object is subtracted from the background."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:521
+#: doc/classes/BaseMaterial3D.xml:523
msgid "The color of the object is multiplied by the background."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:524
+#: doc/classes/BaseMaterial3D.xml:526
msgid "Default depth draw mode. Depth is drawn only for opaque objects."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:527
+#: doc/classes/BaseMaterial3D.xml:529
msgid "Depth draw is calculated for both opaque and transparent objects."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:530
+#: doc/classes/BaseMaterial3D.xml:532
msgid "No depth draw."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:533
+#: doc/classes/BaseMaterial3D.xml:535
msgid "Default cull mode. The back of the object is culled when not visible."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:536
+#: doc/classes/BaseMaterial3D.xml:538
msgid "The front of the object is culled when not visible."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:539
+#: doc/classes/BaseMaterial3D.xml:541
msgid "No culling is performed."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:542
+#: doc/classes/BaseMaterial3D.xml:544
msgid ""
"Disables the depth test, so this object is drawn on top of all others. "
"However, objects drawn after it in the draw order may cover it."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:545
+#: doc/classes/BaseMaterial3D.xml:547
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:548
+#: doc/classes/BaseMaterial3D.xml:550
msgid ""
"Vertex color is in sRGB space and needs to be converted to linear. Only "
"applies in the Vulkan renderer."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:551
+#: doc/classes/BaseMaterial3D.xml:553
msgid ""
"Uses point size to alter the size of primitive points. Also changes the "
"albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
"code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:554
+#: doc/classes/BaseMaterial3D.xml:556
msgid ""
"Object is scaled by depth so that it always appears the same size on screen."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:557
+#: doc/classes/BaseMaterial3D.xml:559
msgid ""
"Shader will keep the scale set for the mesh. Otherwise the scale is lost "
"when billboarding. Only applies when [member billboard_mode] is [constant "
"BILLBOARD_ENABLED]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:560 doc/classes/BaseMaterial3D.xml:566
+#: doc/classes/BaseMaterial3D.xml:562 doc/classes/BaseMaterial3D.xml:568
msgid ""
"Use triplanar texture lookup for all texture lookups that would normally use "
"[code]UV[/code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:563 doc/classes/BaseMaterial3D.xml:569
+#: doc/classes/BaseMaterial3D.xml:565 doc/classes/BaseMaterial3D.xml:571
msgid ""
"Use triplanar texture lookup for all texture lookups that would normally use "
"[code]UV2[/code]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:572
+#: doc/classes/BaseMaterial3D.xml:574
msgid ""
"Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:575
+#: doc/classes/BaseMaterial3D.xml:577
msgid ""
"Use [code]UV2[/code] coordinates to look up from the [member "
"emission_texture]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:578
+#: doc/classes/BaseMaterial3D.xml:580
msgid "Forces the shader to convert albedo from sRGB space to linear space."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:581
+#: doc/classes/BaseMaterial3D.xml:583
msgid "Disables receiving shadows from other objects."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:584
+#: doc/classes/BaseMaterial3D.xml:586
msgid "Disables receiving ambient light."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:587
+#: doc/classes/BaseMaterial3D.xml:589
msgid "Enables the shadow to opacity feature."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:592
+#: doc/classes/BaseMaterial3D.xml:594
msgid ""
"Invert values read from a depth texture to convert them to height values "
"(heightmap)."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:595 doc/classes/CPUParticles.xml:364
-#: doc/classes/CPUParticles2D.xml:355 doc/classes/GeometryInstance.xml:100
+#: doc/classes/BaseMaterial3D.xml:599 doc/classes/CPUParticles2D.xml:355
+#: doc/classes/CPUParticles3D.xml:364 doc/classes/GeometryInstance3D.xml:100
#: doc/classes/ParticlesMaterial.xml:315
msgid "Represents the size of the [enum Flags] enum."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:598
+#: doc/classes/BaseMaterial3D.xml:602
msgid "Default diffuse scattering algorithm."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:601
+#: doc/classes/BaseMaterial3D.xml:605
msgid "Diffuse scattering ignores roughness."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:604
+#: doc/classes/BaseMaterial3D.xml:608
msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:607
+#: doc/classes/BaseMaterial3D.xml:611
msgid "Attempts to use roughness to emulate microsurfacing."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:610
+#: doc/classes/BaseMaterial3D.xml:614
msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:613
+#: doc/classes/BaseMaterial3D.xml:617
msgid "Default specular blob."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:616 doc/classes/BaseMaterial3D.xml:619
+#: doc/classes/BaseMaterial3D.xml:620 doc/classes/BaseMaterial3D.xml:623
msgid "Older specular algorithm, included for compatibility."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:622
+#: doc/classes/BaseMaterial3D.xml:626
msgid "Toon blob which changes size based on roughness."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:625
+#: doc/classes/BaseMaterial3D.xml:629
msgid "No specular blob."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:628
+#: doc/classes/BaseMaterial3D.xml:632
msgid "Billboard mode is disabled."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:631
+#: doc/classes/BaseMaterial3D.xml:635
msgid "The object's Z axis will always face the camera."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:634
+#: doc/classes/BaseMaterial3D.xml:638
msgid "The object's X axis will always face the camera."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:637
+#: doc/classes/BaseMaterial3D.xml:641
msgid ""
-"Used for particle systems when assigned to [Particles] and [CPUParticles] "
-"nodes. Enables [code]particles_anim_*[/code] properties.\n"
-"The [member ParticlesMaterial.anim_speed] or [member CPUParticles."
+"Used for particle systems when assigned to [GPUParticles3D] and "
+"[CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties.\n"
+"The [member ParticlesMaterial.anim_speed] or [member CPUParticles3D."
"anim_speed] should also be set to a positive value for the animation to play."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:641
+#: doc/classes/BaseMaterial3D.xml:645
msgid "Used to read from the red channel of a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:644
+#: doc/classes/BaseMaterial3D.xml:648
msgid "Used to read from the green channel of a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:647
+#: doc/classes/BaseMaterial3D.xml:651
msgid "Used to read from the blue channel of a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:650
+#: doc/classes/BaseMaterial3D.xml:654
msgid "Used to read from the alpha channel of a texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:653
+#: doc/classes/BaseMaterial3D.xml:657
msgid "Currently unused."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:656
+#: doc/classes/BaseMaterial3D.xml:660
msgid "Adds the emission color to the color from the emission texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:659
+#: doc/classes/BaseMaterial3D.xml:663
msgid "Multiplies the emission color by the color from the emission texture."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:662
+#: doc/classes/BaseMaterial3D.xml:666
msgid "Do not use distance fade."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:665
+#: doc/classes/BaseMaterial3D.xml:669
msgid ""
"Smoothly fades the object out based on each pixel's distance from the camera "
"using the alpha channel."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:668
+#: doc/classes/BaseMaterial3D.xml:672
msgid ""
"Smoothly fades the object out based on each pixel's distance from the camera "
"using a dither approach. Dithering discards pixels based on a set pattern to "
@@ -9845,7 +9846,7 @@ msgid ""
"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
msgstr ""
-#: doc/classes/BaseMaterial3D.xml:671
+#: doc/classes/BaseMaterial3D.xml:675
msgid ""
"Smoothly fades the object out based on the object's distance from the camera "
"using a dither approach. Dithering discards pixels based on a set pattern to "
@@ -10190,18 +10191,18 @@ msgid ""
"value using [method apply_rest]."
msgstr ""
-#: doc/classes/BoneAttachment.xml:4
+#: doc/classes/BoneAttachment3D.xml:4
msgid "A node that will attach to a bone."
msgstr ""
-#: doc/classes/BoneAttachment.xml:7
+#: doc/classes/BoneAttachment3D.xml:7
msgid ""
-"This node must be the child of a [Skeleton] node. You can then select a bone "
-"for this node to attach to. The BoneAttachment node will copy the transform "
-"of the selected bone."
+"This node must be the child of a [Skeleton3D] node. You can then select a "
+"bone for this node to attach to. The BoneAttachment3D node will copy the "
+"transform of the selected bone."
msgstr ""
-#: doc/classes/BoneAttachment.xml:15
+#: doc/classes/BoneAttachment3D.xml:15
msgid "The name of the attached bone."
msgstr ""
@@ -10316,15 +10317,15 @@ msgstr ""
msgid "Aligns children with the end of the container."
msgstr ""
-#: doc/classes/BoxShape.xml:4
+#: doc/classes/BoxShape3D.xml:4
msgid "Box shape resource."
msgstr ""
-#: doc/classes/BoxShape.xml:7
-msgid "3D box shape that can be a child of a [PhysicsBody] or [Area]."
+#: doc/classes/BoxShape3D.xml:7
+msgid "3D box shape that can be a child of a [PhysicsBody3D] or [Area3D]."
msgstr ""
-#: doc/classes/BoxShape.xml:15
+#: doc/classes/BoxShape3D.xml:15
msgid ""
"The box's half extents. The width, height and depth of this shape is twice "
"the half extents."
@@ -10508,264 +10509,6 @@ msgid ""
"get_instance_id])."
msgstr ""
-#: doc/classes/Camera.xml:4
-msgid "Camera node, displays from a point of view."
-msgstr ""
-
-#: doc/classes/Camera.xml:7
-msgid ""
-"Camera is a special node that displays what is visible from its current "
-"location. Cameras register themselves in the nearest [Viewport] node (when "
-"ascending the tree). Only one camera can be active per viewport. If no "
-"viewport is available ascending the tree, the camera will register in the "
-"global viewport. In other words, a camera just provides 3D display "
-"capabilities to a [Viewport], and, without one, a scene registered in that "
-"[Viewport] (or higher viewports) can't be displayed."
-msgstr ""
-
-#: doc/classes/Camera.xml:18
-msgid ""
-"If this is the current camera, remove it from being current. If "
-"[code]enable_next[/code] is [code]true[/code], request to make the next "
-"camera current, if any."
-msgstr ""
-
-#: doc/classes/Camera.xml:25
-msgid "Returns the camera's RID from the [VisualServer]."
-msgstr ""
-
-#: doc/classes/Camera.xml:32
-msgid ""
-"Gets the camera transform. Subclassed cameras such as [InterpolatedCamera] "
-"may provide different transforms than the [Node] transform."
-msgstr ""
-
-#: doc/classes/Camera.xml:41
-msgid ""
-"Returns [code]true[/code] if the given [code]layer[/code] in the [member "
-"cull_mask] is enabled, [code]false[/code] otherwise."
-msgstr ""
-
-#: doc/classes/Camera.xml:48
-msgid ""
-"Returns the camera's frustum planes in world-space units as an array of "
-"[Plane]s in the following order: near, far, left, top, right, bottom. Not to "
-"be confused with [member frustum_offset]."
-msgstr ""
-
-#: doc/classes/Camera.xml:57
-msgid ""
-"Returns [code]true[/code] if the given position is behind the camera.\n"
-"[b]Note:[/b] A position which returns [code]false[/code] may still be "
-"outside the camera's field of view."
-msgstr ""
-
-#: doc/classes/Camera.xml:65
-msgid ""
-"Makes this camera the current camera for the [Viewport] (see class "
-"description). If the camera node is outside the scene tree, it will attempt "
-"to become current once it's added."
-msgstr ""
-
-#: doc/classes/Camera.xml:74
-msgid ""
-"Returns a normal vector from the screen point location directed along the "
-"camera. Orthogonal cameras are normalized. Perspective cameras account for "
-"perspective, screen width/height, etc."
-msgstr ""
-
-#: doc/classes/Camera.xml:85
-msgid ""
-"Returns the 3D point in worldspace that maps to the given 2D coordinate in "
-"the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] "
-"distance into the scene away from the camera."
-msgstr ""
-
-#: doc/classes/Camera.xml:94
-msgid ""
-"Returns a normal vector in worldspace, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
-msgstr ""
-
-#: doc/classes/Camera.xml:103
-msgid ""
-"Returns a 3D position in worldspace, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
-msgstr ""
-
-#: doc/classes/Camera.xml:114
-msgid ""
-"Enables or disables the given [code]layer[/code] in the [member cull_mask]."
-msgstr ""
-
-#: doc/classes/Camera.xml:129
-msgid ""
-"Sets the camera projection to frustum mode (see [constant "
-"PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/"
-"code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in "
-"world-space units."
-msgstr ""
-
-#: doc/classes/Camera.xml:142
-msgid ""
-"Sets the camera projection to orthogonal mode (see [constant "
-"PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the "
-"[code]z_near[/code] and [code]z_far[/code] clip planes in world-space units. "
-"(As a hint, 2D games often use this projection, with values specified in "
-"pixels.)"
-msgstr ""
-
-#: doc/classes/Camera.xml:155
-msgid ""
-"Sets the camera projection to perspective mode (see [constant "
-"PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) "
-"angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip "
-"planes in world-space units."
-msgstr ""
-
-#: doc/classes/Camera.xml:164
-msgid ""
-"Returns the 2D coordinate in the [Viewport] rectangle that maps to the given "
-"3D point in worldspace."
-msgstr ""
-
-#: doc/classes/Camera.xml:170
-msgid ""
-"The culling mask that describes which 3D render layers are rendered by this "
-"camera."
-msgstr ""
-
-#: doc/classes/Camera.xml:173
-msgid ""
-"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
-msgstr ""
-
-#: doc/classes/Camera.xml:176
-msgid ""
-"If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the "
-"[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for "
-"objects changed in particular [code]_process[/code] methods. See [enum "
-"DopplerTracking] for possible values."
-msgstr ""
-
-#: doc/classes/Camera.xml:181
-msgid "The [Environment] to use for this camera."
-msgstr ""
-
-#: doc/classes/Camera.xml:184
-msgid ""
-"The distance to the far culling boundary for this camera relative to its "
-"local Z axis."
-msgstr ""
-
-#: doc/classes/Camera.xml:187
-msgid ""
-"The camera's field of view angle (in degrees). Only applicable in "
-"perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/"
-"code] sets the other axis' field of view angle."
-msgstr ""
-
-#: doc/classes/Camera.xml:190
-msgid ""
-"The camera's frustum offset. This can be changed from the default to create "
-"\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-"
-"shearing[/url]."
-msgstr ""
-
-#: doc/classes/Camera.xml:193
-msgid "The horizontal (X) offset of the camera viewport."
-msgstr ""
-
-#: doc/classes/Camera.xml:196
-msgid ""
-"The axis to lock during [member fov]/[member size] adjustments. Can be "
-"either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."
-msgstr ""
-
-#: doc/classes/Camera.xml:199
-msgid ""
-"The distance to the near culling boundary for this camera relative to its "
-"local Z axis."
-msgstr ""
-
-#: doc/classes/Camera.xml:202
-msgid ""
-"The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, "
-"objects' Z distance from the camera's local space scales their perceived "
-"size."
-msgstr ""
-
-#: doc/classes/Camera.xml:205
-msgid ""
-"The camera's size measured as 1/2 the width or height. Only applicable in "
-"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
-"sets the other axis' size length."
-msgstr ""
-
-#: doc/classes/Camera.xml:208
-msgid "The vertical (Y) offset of the camera viewport."
-msgstr ""
-
-#: doc/classes/Camera.xml:213
-msgid ""
-"Perspective projection. Objects on the screen becomes smaller when they are "
-"far away."
-msgstr ""
-
-#: doc/classes/Camera.xml:216
-msgid ""
-"Orthogonal projection, also known as orthographic projection. Objects remain "
-"the same size on the screen no matter how far away they are."
-msgstr ""
-
-#: doc/classes/Camera.xml:219
-msgid ""
-"Frustum projection. This mode allows adjusting [member frustum_offset] to "
-"create \"tilted frustum\" effects."
-msgstr ""
-
-#: doc/classes/Camera.xml:222
-msgid ""
-"Preserves the horizontal aspect ratio; also known as Vert- scaling. This is "
-"usually the best option for projects running in portrait mode, as taller "
-"aspect ratios will benefit from a wider vertical FOV."
-msgstr ""
-
-#: doc/classes/Camera.xml:225
-msgid ""
-"Preserves the vertical aspect ratio; also known as Hor+ scaling. This is "
-"usually the best option for projects running in landscape mode, as wider "
-"aspect ratios will automatically benefit from a wider horizontal FOV."
-msgstr ""
-
-#: doc/classes/Camera.xml:228
-msgid ""
-"Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
-"url] simulation (default)."
-msgstr ""
-
-#: doc/classes/Camera.xml:231
-msgid ""
-"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
-"url] by tracking positions of objects that are changed in [code]_process[/"
-"code]. Changes in the relative velocity of this camera compared to those "
-"objects affect how Audio is perceived (changing the Audio's [code]pitch "
-"shift[/code])."
-msgstr ""
-
-#: doc/classes/Camera.xml:234
-msgid ""
-"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
-"url] by tracking positions of objects that are changed in "
-"[code]_physics_process[/code]. Changes in the relative velocity of this "
-"camera compared to those objects affect how Audio is perceived (changing the "
-"Audio's [code]pitch shift[/code])."
-msgstr ""
-
#: doc/classes/Camera2D.xml:4
msgid "Camera node for 2D scenes."
msgstr ""
@@ -11000,14 +10743,272 @@ msgid ""
"screen size."
msgstr ""
-#: doc/classes/Camera2D.xml:191 doc/classes/ClippedCamera.xml:104
+#: doc/classes/Camera2D.xml:191 doc/classes/ClippedCamera3D.xml:104
msgid "The camera updates with the [code]_physics_process[/code] callback."
msgstr ""
-#: doc/classes/Camera2D.xml:194 doc/classes/ClippedCamera.xml:107
+#: doc/classes/Camera2D.xml:194 doc/classes/ClippedCamera3D.xml:107
msgid "The camera updates with the [code]_process[/code] callback."
msgstr ""
+#: doc/classes/Camera3D.xml:4
+msgid "Camera node, displays from a point of view."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:7
+msgid ""
+"[Camera3D] is a special node that displays what is visible from its current "
+"location. Cameras register themselves in the nearest [Viewport] node (when "
+"ascending the tree). Only one camera can be active per viewport. If no "
+"viewport is available ascending the tree, the camera will register in the "
+"global viewport. In other words, a camera just provides 3D display "
+"capabilities to a [Viewport], and, without one, a scene registered in that "
+"[Viewport] (or higher viewports) can't be displayed."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:18
+msgid ""
+"If this is the current camera, remove it from being current. If "
+"[code]enable_next[/code] is [code]true[/code], request to make the next "
+"camera current, if any."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:25
+msgid "Returns the camera's RID from the [RenderingServer]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:32
+msgid ""
+"Gets the camera transform. Subclassed cameras such as [ClippedCamera3D] may "
+"provide different transforms than the [Node] transform."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:41
+msgid ""
+"Returns [code]true[/code] if the given [code]layer[/code] in the [member "
+"cull_mask] is enabled, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:48
+msgid ""
+"Returns the camera's frustum planes in world-space units as an array of "
+"[Plane]s in the following order: near, far, left, top, right, bottom. Not to "
+"be confused with [member frustum_offset]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:57
+msgid ""
+"Returns [code]true[/code] if the given position is behind the camera.\n"
+"[b]Note:[/b] A position which returns [code]false[/code] may still be "
+"outside the camera's field of view."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:65
+msgid ""
+"Makes this camera the current camera for the [Viewport] (see class "
+"description). If the camera node is outside the scene tree, it will attempt "
+"to become current once it's added."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:74
+msgid ""
+"Returns a normal vector from the screen point location directed along the "
+"camera. Orthogonal cameras are normalized. Perspective cameras account for "
+"perspective, screen width/height, etc."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:85
+msgid ""
+"Returns the 3D point in worldspace that maps to the given 2D coordinate in "
+"the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] "
+"distance into the scene away from the camera."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:94
+msgid ""
+"Returns a normal vector in worldspace, that is the result of projecting a "
+"point on the [Viewport] rectangle by the camera projection. This is useful "
+"for casting rays in the form of (origin, normal) for object intersection or "
+"picking."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:103
+msgid ""
+"Returns a 3D position in worldspace, that is the result of projecting a "
+"point on the [Viewport] rectangle by the camera projection. This is useful "
+"for casting rays in the form of (origin, normal) for object intersection or "
+"picking."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:114
+msgid ""
+"Enables or disables the given [code]layer[/code] in the [member cull_mask]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:129
+msgid ""
+"Sets the camera projection to frustum mode (see [constant "
+"PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/"
+"code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in "
+"world-space units."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:142
+msgid ""
+"Sets the camera projection to orthogonal mode (see [constant "
+"PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the "
+"[code]z_near[/code] and [code]z_far[/code] clip planes in world-space units. "
+"(As a hint, 2D games often use this projection, with values specified in "
+"pixels.)"
+msgstr ""
+
+#: doc/classes/Camera3D.xml:155
+msgid ""
+"Sets the camera projection to perspective mode (see [constant "
+"PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) "
+"angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip "
+"planes in world-space units."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:164
+msgid ""
+"Returns the 2D coordinate in the [Viewport] rectangle that maps to the given "
+"3D point in worldspace."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:170
+msgid ""
+"The culling mask that describes which 3D render layers are rendered by this "
+"camera."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:173
+msgid ""
+"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:176
+msgid ""
+"If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the "
+"[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for "
+"objects changed in particular [code]_process[/code] methods. See [enum "
+"DopplerTracking] for possible values."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:181
+msgid "The [Environment] to use for this camera."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:184
+msgid ""
+"The distance to the far culling boundary for this camera relative to its "
+"local Z axis."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:187
+msgid ""
+"The camera's field of view angle (in degrees). Only applicable in "
+"perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/"
+"code] sets the other axis' field of view angle."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:190
+msgid ""
+"The camera's frustum offset. This can be changed from the default to create "
+"\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-"
+"shearing[/url]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:193
+msgid "The horizontal (X) offset of the camera viewport."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:196
+msgid ""
+"The axis to lock during [member fov]/[member size] adjustments. Can be "
+"either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:199
+msgid ""
+"The distance to the near culling boundary for this camera relative to its "
+"local Z axis."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:202
+msgid ""
+"The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, "
+"objects' Z distance from the camera's local space scales their perceived "
+"size."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:205
+msgid ""
+"The camera's size measured as 1/2 the width or height. Only applicable in "
+"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
+"sets the other axis' size length."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:208
+msgid "The vertical (Y) offset of the camera viewport."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:213
+msgid ""
+"Perspective projection. Objects on the screen becomes smaller when they are "
+"far away."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:216
+msgid ""
+"Orthogonal projection, also known as orthographic projection. Objects remain "
+"the same size on the screen no matter how far away they are."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:219
+msgid ""
+"Frustum projection. This mode allows adjusting [member frustum_offset] to "
+"create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:222
+msgid ""
+"Preserves the horizontal aspect ratio; also known as Vert- scaling. This is "
+"usually the best option for projects running in portrait mode, as taller "
+"aspect ratios will benefit from a wider vertical FOV."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:225
+msgid ""
+"Preserves the vertical aspect ratio; also known as Hor+ scaling. This is "
+"usually the best option for projects running in landscape mode, as wider "
+"aspect ratios will automatically benefit from a wider horizontal FOV."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:228
+msgid ""
+"Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] simulation (default)."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:231
+msgid ""
+"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] by tracking positions of objects that are changed in [code]_process[/"
+"code]. Changes in the relative velocity of this camera compared to those "
+"objects affect how Audio is perceived (changing the Audio's [code]pitch "
+"shift[/code])."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:234
+msgid ""
+"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] by tracking positions of objects that are changed in "
+"[code]_physics_process[/code]. Changes in the relative velocity of this "
+"camera compared to those objects affect how Audio is perceived (changing the "
+"Audio's [code]pitch shift[/code])."
+msgstr ""
+
#: doc/classes/CameraFeed.xml:4
msgid ""
"A camera feed gives you access to a single physical camera attached to your "
@@ -11140,7 +11141,7 @@ msgstr ""
msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
msgstr ""
-#: doc/classes/CanvasItem.xml:15 doc/classes/Control.xml:17
+#: doc/classes/CanvasItem.xml:15 doc/classes/Control.xml:19
#: doc/classes/Node2D.xml:10
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
@@ -11270,7 +11271,7 @@ msgid ""
"have its X and Y coordinates swapped."
msgstr ""
-#: doc/classes/CanvasItem.xml:415 doc/classes/Spatial.xml:18
+#: doc/classes/CanvasItem.xml:415 doc/classes/Node3D.xml:18
msgid ""
"Forces the transform to update. Transform changes in physics are not instant "
"for performance reasons. Transforms are accumulated and then set. Use this "
@@ -11282,7 +11283,7 @@ msgid "Returns the [RID] of the [World2D] canvas where this item is in."
msgstr ""
#: doc/classes/CanvasItem.xml:429
-msgid "Returns the canvas item RID used by [VisualServer] for this item."
+msgid "Returns the canvas item RID used by [RenderingServer] for this item."
msgstr ""
#: doc/classes/CanvasItem.xml:436
@@ -11525,7 +11526,7 @@ msgstr ""
#: doc/classes/CanvasItemMaterial.xml:21
msgid ""
"The number of columns in the spritesheet assigned as [Texture2D] for a "
-"[Particles2D] or [CPUParticles2D].\n"
+"[GPUParticles2D] or [CPUParticles2D].\n"
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
@@ -11540,7 +11541,7 @@ msgstr ""
#: doc/classes/CanvasItemMaterial.xml:29
msgid ""
"The number of rows in the spritesheet assigned as [Texture2D] for a "
-"[Particles2D] or [CPUParticles2D].\n"
+"[GPUParticles2D] or [CPUParticles2D].\n"
"[b]Note:[/b] This property is only used and visible in the editor if [member "
"particles_animation] is [code]true[/code]."
msgstr ""
@@ -11548,7 +11549,7 @@ msgstr ""
#: doc/classes/CanvasItemMaterial.xml:33
msgid ""
"If [code]true[/code], enable spritesheet-based animation features when "
-"assigned to [Particles2D] and [CPUParticles2D] nodes. The [member "
+"assigned to [GPUParticles2D] and [CPUParticles2D] nodes. The [member "
"ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should "
"also be set to a positive value for the animation to play.\n"
"This property (and other [code]particles_anim_*[/code] properties that "
@@ -11691,20 +11692,20 @@ msgstr ""
msgid "Number of rings along the height of the capsule."
msgstr ""
-#: doc/classes/CapsuleShape.xml:4 doc/classes/CapsuleShape.xml:7
-msgid "Capsule shape for collisions."
+#: doc/classes/CapsuleShape2D.xml:4 doc/classes/CapsuleShape2D.xml:7
+msgid "Capsule shape for 2D collisions."
msgstr ""
-#: doc/classes/CapsuleShape.xml:15 doc/classes/CapsuleShape2D.xml:15
+#: doc/classes/CapsuleShape2D.xml:15 doc/classes/CapsuleShape3D.xml:15
msgid "The capsule's height."
msgstr ""
-#: doc/classes/CapsuleShape.xml:18 doc/classes/CapsuleShape2D.xml:18
+#: doc/classes/CapsuleShape2D.xml:18 doc/classes/CapsuleShape3D.xml:18
msgid "The capsule's radius."
msgstr ""
-#: doc/classes/CapsuleShape2D.xml:4 doc/classes/CapsuleShape2D.xml:7
-msgid "Capsule shape for 2D collisions."
+#: doc/classes/CapsuleShape3D.xml:4 doc/classes/CapsuleShape3D.xml:7
+msgid "Capsule shape for collisions."
msgstr ""
#: doc/classes/CenterContainer.xml:4
@@ -12129,250 +12130,181 @@ msgid ""
"or not."
msgstr ""
-#: doc/classes/ClippedCamera.xml:4
-msgid "A [Camera] that includes collision."
+#: doc/classes/ClippedCamera3D.xml:4
+msgid "A [Camera3D] that includes collision."
msgstr ""
-#: doc/classes/ClippedCamera.xml:7
+#: doc/classes/ClippedCamera3D.xml:7
msgid ""
-"This node extends [Camera] to add collisions with [Area] and/or "
-"[PhysicsBody] nodes. The camera cannot move through colliding objects."
+"This node extends [Camera3D] to add collisions with [Area3D] and/or "
+"[PhysicsBody3D] nodes. The camera cannot move through colliding objects."
msgstr ""
-#: doc/classes/ClippedCamera.xml:18
+#: doc/classes/ClippedCamera3D.xml:18
msgid ""
"Adds a collision exception so the camera does not collide with the specified "
"node."
msgstr ""
-#: doc/classes/ClippedCamera.xml:27
+#: doc/classes/ClippedCamera3D.xml:27
msgid ""
"Adds a collision exception so the camera does not collide with the specified "
"[RID]."
msgstr ""
-#: doc/classes/ClippedCamera.xml:34
+#: doc/classes/ClippedCamera3D.xml:34
msgid "Removes all collision exceptions."
msgstr ""
-#: doc/classes/ClippedCamera.xml:41
+#: doc/classes/ClippedCamera3D.xml:41
msgid "Returns the distance the camera has been offset due to a collision."
msgstr ""
-#: doc/classes/ClippedCamera.xml:50
+#: doc/classes/ClippedCamera3D.xml:50
msgid ""
"Returns [code]true[/code] if the specified bit index is on.\n"
"[b]Note:[/b] Bit indices range from 0-19."
msgstr ""
-#: doc/classes/ClippedCamera.xml:60
+#: doc/classes/ClippedCamera3D.xml:60
msgid "Removes a collision exception with the specified node."
msgstr ""
-#: doc/classes/ClippedCamera.xml:69
+#: doc/classes/ClippedCamera3D.xml:69
msgid "Removes a collision exception with the specified [RID]."
msgstr ""
-#: doc/classes/ClippedCamera.xml:80
+#: doc/classes/ClippedCamera3D.xml:80
msgid ""
"Sets the specified bit index to the [code]value[/code].\n"
"[b]Note:[/b] Bit indices range from 0-19."
msgstr ""
-#: doc/classes/ClippedCamera.xml:87
-msgid "If [code]true[/code], the camera stops on contact with [Area]s."
+#: doc/classes/ClippedCamera3D.xml:87
+msgid "If [code]true[/code], the camera stops on contact with [Area3D]s."
msgstr ""
-#: doc/classes/ClippedCamera.xml:90
-msgid "If [code]true[/code], the camera stops on contact with [PhysicsBody]s."
+#: doc/classes/ClippedCamera3D.xml:90
+msgid ""
+"If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s."
msgstr ""
-#: doc/classes/ClippedCamera.xml:93
+#: doc/classes/ClippedCamera3D.xml:93
msgid ""
"The camera's collision mask. Only objects in at least one collision layer "
"matching the mask will be detected."
msgstr ""
-#: doc/classes/ClippedCamera.xml:96
+#: doc/classes/ClippedCamera3D.xml:96
msgid ""
"The camera's collision margin. The camera can't get closer than this "
"distance to a colliding object."
msgstr ""
-#: doc/classes/ClippedCamera.xml:99
+#: doc/classes/ClippedCamera3D.xml:99
msgid "The camera's process callback. See [enum ProcessMode]."
msgstr ""
-#: doc/classes/CollisionObject.xml:4
-msgid "Base node for collision objects."
+#: doc/classes/CollisionObject2D.xml:4
+msgid "Base node for 2D collision objects."
msgstr ""
-#: doc/classes/CollisionObject.xml:7
+#: doc/classes/CollisionObject2D.xml:7
msgid ""
-"CollisionObject is the base class for physics objects. It can hold any "
-"number of collision [Shape]s. Each shape must be assigned to a [i]shape "
-"owner[/i]. The CollisionObject can have any number of shape owners. Shape "
+"CollisionObject2D is the base class for 2D physics objects. It can hold any "
+"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
"owners are not nodes and do not appear in the editor, but are accessible "
"through code using the [code]shape_owner_*[/code] methods."
msgstr ""
-#: doc/classes/CollisionObject.xml:26
+#: doc/classes/CollisionObject2D.xml:22
msgid ""
-"Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked "
-"location in world space and [code]click_normal[/code] is the normal vector "
-"extending from the clicked surface of the [Shape] at [code]shape_idx[/code]. "
-"Connect to the [code]input_event[/code] signal to easily pick up these "
-"events."
+"Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
+"[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
+"[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
+"these events."
msgstr ""
-#: doc/classes/CollisionObject.xml:35 doc/classes/CollisionObject2D.xml:31
+#: doc/classes/CollisionObject2D.xml:31 doc/classes/CollisionObject3D.xml:35
msgid ""
"Creates a new shape owner for the given object. Returns [code]owner_id[/"
"code] of the new owner for future reference."
msgstr ""
-#: doc/classes/CollisionObject.xml:42 doc/classes/CollisionObject2D.xml:38
+#: doc/classes/CollisionObject2D.xml:38 doc/classes/CollisionObject3D.xml:42
msgid "Returns the object's [RID]."
msgstr ""
-#: doc/classes/CollisionObject.xml:49 doc/classes/CollisionObject2D.xml:54
+#: doc/classes/CollisionObject2D.xml:47
+msgid ""
+"Returns the [code]one_way_collision_margin[/code] of the shape owner "
+"identified by given [code]owner_id[/code]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:54 doc/classes/CollisionObject3D.xml:49
msgid ""
"Returns an [Array] of [code]owner_id[/code] identifiers. You can use these "
"ids in other methods that take [code]owner_id[/code] as an argument."
msgstr ""
-#: doc/classes/CollisionObject.xml:58 doc/classes/CollisionObject2D.xml:63
+#: doc/classes/CollisionObject2D.xml:63 doc/classes/CollisionObject3D.xml:58
msgid "If [code]true[/code], the shape owner and its shapes are disabled."
msgstr ""
-#: doc/classes/CollisionObject.xml:67 doc/classes/CollisionObject2D.xml:81
+#: doc/classes/CollisionObject2D.xml:72
+msgid ""
+"Returns [code]true[/code] if collisions for the shape owner originating from "
+"this [CollisionObject2D] will not be reported to collided with "
+"[CollisionObject2D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:81 doc/classes/CollisionObject3D.xml:67
msgid "Removes the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject.xml:76 doc/classes/CollisionObject2D.xml:90
+#: doc/classes/CollisionObject2D.xml:90 doc/classes/CollisionObject3D.xml:76
msgid "Returns the [code]owner_id[/code] of the given shape."
msgstr ""
-#: doc/classes/CollisionObject.xml:87
-msgid "Adds a [Shape] to the shape owner."
+#: doc/classes/CollisionObject2D.xml:101
+msgid "Adds a [Shape2D] to the shape owner."
msgstr ""
-#: doc/classes/CollisionObject.xml:96 doc/classes/CollisionObject2D.xml:110
+#: doc/classes/CollisionObject2D.xml:110 doc/classes/CollisionObject3D.xml:96
msgid "Removes all shapes from the shape owner."
msgstr ""
-#: doc/classes/CollisionObject.xml:105 doc/classes/CollisionObject2D.xml:119
+#: doc/classes/CollisionObject2D.xml:119 doc/classes/CollisionObject3D.xml:105
msgid "Returns the parent object of the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject.xml:116
-msgid "Returns the [Shape] with the given id from the given shape owner."
+#: doc/classes/CollisionObject2D.xml:130
+msgid "Returns the [Shape2D] with the given id from the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject.xml:125 doc/classes/CollisionObject2D.xml:139
+#: doc/classes/CollisionObject2D.xml:139 doc/classes/CollisionObject3D.xml:125
msgid "Returns the number of shapes the given shape owner contains."
msgstr ""
-#: doc/classes/CollisionObject.xml:136
+#: doc/classes/CollisionObject2D.xml:150
msgid ""
-"Returns the child index of the [Shape] with the given id from the given "
+"Returns the child index of the [Shape2D] with the given id from the given "
"shape owner."
msgstr ""
-#: doc/classes/CollisionObject.xml:145
-msgid "Returns the shape owner's [Transform]."
+#: doc/classes/CollisionObject2D.xml:159
+msgid "Returns the shape owner's [Transform2D]."
msgstr ""
-#: doc/classes/CollisionObject.xml:156 doc/classes/CollisionObject2D.xml:170
+#: doc/classes/CollisionObject2D.xml:170 doc/classes/CollisionObject3D.xml:156
msgid "Removes a shape from the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject.xml:167 doc/classes/CollisionObject2D.xml:181
+#: doc/classes/CollisionObject2D.xml:181 doc/classes/CollisionObject3D.xml:167
msgid "If [code]true[/code], disables the given shape owner."
msgstr ""
-#: doc/classes/CollisionObject.xml:178
-msgid "Sets the [Transform] of the given shape owner."
-msgstr ""
-
-#: doc/classes/CollisionObject.xml:184
-msgid ""
-"If [code]true[/code], the [CollisionObject] will continue to receive input "
-"events as the mouse is dragged across its shapes."
-msgstr ""
-
-#: doc/classes/CollisionObject.xml:187
-msgid ""
-"If [code]true[/code], the [CollisionObject]'s shapes will respond to "
-"[RayCast]s."
-msgstr ""
-
-#: doc/classes/CollisionObject.xml:203
-msgid ""
-"Emitted when [method _input_event] receives an event. See its description "
-"for details."
-msgstr ""
-
-#: doc/classes/CollisionObject.xml:208
-msgid "Emitted when the mouse pointer enters any of this object's shapes."
-msgstr ""
-
-#: doc/classes/CollisionObject.xml:213
-msgid "Emitted when the mouse pointer exits all this object's shapes."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:4
-msgid "Base node for 2D collision objects."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:7
-msgid ""
-"CollisionObject2D is the base class for 2D physics objects. It can hold any "
-"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
-"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
-"owners are not nodes and do not appear in the editor, but are accessible "
-"through code using the [code]shape_owner_*[/code] methods."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:22
-msgid ""
-"Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
-"[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
-"[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
-"these events."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:47
-msgid ""
-"Returns the [code]one_way_collision_margin[/code] of the shape owner "
-"identified by given [code]owner_id[/code]."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:72
-msgid ""
-"Returns [code]true[/code] if collisions for the shape owner originating from "
-"this [CollisionObject2D] will not be reported to collided with "
-"[CollisionObject2D]s."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:101
-msgid "Adds a [Shape2D] to the shape owner."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:130
-msgid "Returns the [Shape2D] with the given id from the given shape owner."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:150
-msgid ""
-"Returns the child index of the [Shape2D] with the given id from the given "
-"shape owner."
-msgstr ""
-
-#: doc/classes/CollisionObject2D.xml:159
-msgid "Returns the shape owner's [Transform2D]."
-msgstr ""
-
#: doc/classes/CollisionObject2D.xml:192
msgid ""
"If [code]enable[/code] is [code]true[/code], collisions for the shape owner "
@@ -12419,36 +12351,74 @@ msgid ""
"[code]collision_layer[/code] bit to be set."
msgstr ""
-#: doc/classes/CollisionPolygon.xml:4
-msgid "Editor-only class for defining a collision polygon in 3D space."
+#: doc/classes/CollisionObject3D.xml:4
+msgid "Base node for collision objects."
msgstr ""
-#: doc/classes/CollisionPolygon.xml:7
+#: doc/classes/CollisionObject3D.xml:7
msgid ""
-"Allows editing a collision polygon's vertices on a selected plane. Can also "
-"set a depth perpendicular to that plane. This class is only available in the "
-"editor. It will not appear in the scene tree at run-time. Creates a [Shape] "
-"for gameplay. Properties modified during gameplay will have no effect."
+"CollisionObject3D is the base class for physics objects. It can hold any "
+"number of collision [Shape3D]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject3D can have any number of shape owners. Shape "
+"owners are not nodes and do not appear in the editor, but are accessible "
+"through code using the [code]shape_owner_*[/code] methods."
msgstr ""
-#: doc/classes/CollisionPolygon.xml:15
+#: doc/classes/CollisionObject3D.xml:26
msgid ""
-"Length that the resulting collision extends in either direction "
-"perpendicular to its polygon."
+"Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked "
+"location in world space and [code]click_normal[/code] is the normal vector "
+"extending from the clicked surface of the [Shape3D] at [code]shape_idx[/"
+"code]. Connect to the [code]input_event[/code] signal to easily pick up "
+"these events."
msgstr ""
-#: doc/classes/CollisionPolygon.xml:18
-msgid "If [code]true[/code], no collision will be produced."
+#: doc/classes/CollisionObject3D.xml:87
+msgid "Adds a [Shape3D] to the shape owner."
msgstr ""
-#: doc/classes/CollisionPolygon.xml:21
+#: doc/classes/CollisionObject3D.xml:116
+msgid "Returns the [Shape3D] with the given id from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:136
msgid ""
-"Array of vertices which define the polygon.\n"
-"[b]Note:[/b] The returned value is a copy of the original. Methods which "
-"mutate the size or properties of the return value will not impact the "
-"original polygon. To change properties of the polygon, assign it to a "
-"temporary variable and make changes before reassigning the [code]polygon[/"
-"code] member."
+"Returns the child index of the [Shape3D] with the given id from the given "
+"shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:145
+msgid "Returns the shape owner's [Transform]."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:178
+msgid "Sets the [Transform] of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:184
+msgid ""
+"If [code]true[/code], the [CollisionObject3D] will continue to receive input "
+"events as the mouse is dragged across its shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:187
+msgid ""
+"If [code]true[/code], the [CollisionObject3D]'s shapes will respond to "
+"[RayCast3D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:203
+msgid ""
+"Emitted when [method _input_event] receives an event. See its description "
+"for details."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:208
+msgid "Emitted when the mouse pointer enters any of this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:213
+msgid "Emitted when the mouse pointer exits all this object's shapes."
msgstr ""
#: doc/classes/CollisionPolygon2D.xml:4
@@ -12497,47 +12467,37 @@ msgstr ""
msgid "Collisions will only include the polygon edges."
msgstr ""
-#: doc/classes/CollisionShape.xml:4
-msgid "Node that represents collision shape data in 3D space."
+#: doc/classes/CollisionPolygon3D.xml:4
+msgid "Editor-only class for defining a collision polygon in 3D space."
msgstr ""
-#: doc/classes/CollisionShape.xml:7
+#: doc/classes/CollisionPolygon3D.xml:7
msgid ""
-"Editor facility for creating and editing collision shapes in 3D space. You "
-"can use this node to represent all sorts of collision shapes, for example, "
-"add this to an [Area] to give it a detection shape, or add it to a "
-"[PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-"
-"only helper to create shapes, use [method CollisionObject."
-"shape_owner_get_shape] to get the actual shape."
+"Allows editing a collision polygon's vertices on a selected plane. Can also "
+"set a depth perpendicular to that plane. This class is only available in the "
+"editor. It will not appear in the scene tree at run-time. Creates a "
+"[Shape3D] for gameplay. Properties modified during gameplay will have no "
+"effect."
msgstr ""
-#: doc/classes/CollisionShape.xml:10 doc/classes/CollisionShape2D.xml:10
-#: doc/classes/PhysicsBody.xml:10 doc/classes/PhysicsBody2D.xml:10
-#: doc/classes/RigidBody.xml:13 doc/classes/Shape.xml:10
-#: doc/classes/Shape2D.xml:10
+#: doc/classes/CollisionPolygon3D.xml:15
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"physics_introduction.html"
+"Length that the resulting collision extends in either direction "
+"perpendicular to its polygon."
msgstr ""
-#: doc/classes/CollisionShape.xml:17
-msgid ""
-"Sets the collision shape's shape to the addition of all its convexed "
-"[MeshInstance] siblings geometry."
+#: doc/classes/CollisionPolygon3D.xml:18
+msgid "If [code]true[/code], no collision will be produced."
msgstr ""
-#: doc/classes/CollisionShape.xml:26
+#: doc/classes/CollisionPolygon3D.xml:21
msgid ""
-"If this method exists within a script it will be called whenever the shape "
-"resource has been modified."
-msgstr ""
-
-#: doc/classes/CollisionShape.xml:32 doc/classes/CollisionShape2D.xml:16
-msgid "A disabled collision shape has no effect in the world."
-msgstr ""
-
-#: doc/classes/CollisionShape.xml:35 doc/classes/CollisionShape2D.xml:25
-msgid "The actual shape owned by this collision shape."
+"Array of vertices which define the polygon.\n"
+"[b]Note:[/b] The returned value is a copy of the original. Methods which "
+"mutate the size or properties of the return value will not impact the "
+"original polygon. To change properties of the polygon, assign it to a "
+"temporary variable and make changes before reassigning the [code]polygon[/"
+"code] member."
msgstr ""
#: doc/classes/CollisionShape2D.xml:4
@@ -12554,6 +12514,19 @@ msgid ""
"shape_owner_get_shape] to get the actual shape."
msgstr ""
+#: doc/classes/CollisionShape2D.xml:10 doc/classes/CollisionShape3D.xml:10
+#: doc/classes/PhysicsBody2D.xml:10 doc/classes/PhysicsBody3D.xml:10
+#: doc/classes/RigidBody3D.xml:13 doc/classes/Shape2D.xml:10
+#: doc/classes/Shape3D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html"
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:16 doc/classes/CollisionShape3D.xml:32
+msgid "A disabled collision shape has no effect in the world."
+msgstr ""
+
#: doc/classes/CollisionShape2D.xml:19
msgid ""
"Sets whether this collision shape should only detect collision on one side "
@@ -12567,6 +12540,36 @@ msgid ""
"high velocity."
msgstr ""
+#: doc/classes/CollisionShape2D.xml:25 doc/classes/CollisionShape3D.xml:35
+msgid "The actual shape owned by this collision shape."
+msgstr ""
+
+#: doc/classes/CollisionShape3D.xml:4
+msgid "Node that represents collision shape data in 3D space."
+msgstr ""
+
+#: doc/classes/CollisionShape3D.xml:7
+msgid ""
+"Editor facility for creating and editing collision shapes in 3D space. You "
+"can use this node to represent all sorts of collision shapes, for example, "
+"add this to an [Area3D] to give it a detection shape, or add it to a "
+"[PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an "
+"Editor-only helper to create shapes, use [method CollisionObject3D."
+"shape_owner_get_shape] to get the actual shape."
+msgstr ""
+
+#: doc/classes/CollisionShape3D.xml:17
+msgid ""
+"Sets the collision shape's shape to the addition of all its convexed "
+"[MeshInstance3D] siblings geometry."
+msgstr ""
+
+#: doc/classes/CollisionShape3D.xml:26
+msgid ""
+"If this method exists within a script it will be called whenever the shape "
+"resource has been modified."
+msgstr ""
+
#: doc/classes/Color.xml:4
msgid "Color in RGBA format with some support for ARGB format."
msgstr ""
@@ -12581,10 +12584,12 @@ msgid ""
"You can also create a color from standardized color names by using [method "
"@GDScript.ColorN] or directly using the color constants defined here. The "
"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
-"X11_color_names]X11 color names[/url]."
+"X11_color_names]X11 color names[/url]. \n"
+"If you want to supply values in a range of 0 to 255, you should use [method "
+"@GDScript.Color8]."
msgstr ""
-#: doc/classes/Color.xml:19
+#: doc/classes/Color.xml:20
msgid ""
"Constructs a color from an HTML hexadecimal color string in ARGB or RGB "
"format. See also [method @GDScript.ColorN].\n"
@@ -12597,7 +12602,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:35
+#: doc/classes/Color.xml:36
msgid ""
"Constructs a color from a 32-bit integer (each byte represents a component "
"of the RGBA profile).\n"
@@ -12606,7 +12611,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:51
+#: doc/classes/Color.xml:52
msgid ""
"Constructs a color from an RGB profile using values between 0 and 1. Alpha "
"will always be 1.\n"
@@ -12615,7 +12620,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:69
+#: doc/classes/Color.xml:70
msgid ""
"Constructs a color from an RGBA profile using values between 0 and 1.\n"
"[codeblock]\n"
@@ -12623,7 +12628,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:81
+#: doc/classes/Color.xml:82
msgid ""
"Returns a new color resulting from blending this color over another. If the "
"color is opaque, the result is also opaque. The second color may have a "
@@ -12635,7 +12640,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:93
+#: doc/classes/Color.xml:94
msgid ""
"Returns the most contrasting color.\n"
"[codeblock]\n"
@@ -12645,7 +12650,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:106
+#: doc/classes/Color.xml:107
msgid ""
"Returns a new color resulting from making this color darker by the specified "
"percentage (ratio from 0 to 1).\n"
@@ -12655,7 +12660,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:125
+#: doc/classes/Color.xml:126
msgid ""
"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
"[code]v[/code] are values between 0 and 1.\n"
@@ -12665,7 +12670,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:135
+#: doc/classes/Color.xml:136
msgid ""
"Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
"[codeblock]\n"
@@ -12674,14 +12679,14 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:148
+#: doc/classes/Color.xml:149
msgid ""
"Returns [code]true[/code] if this color and [code]color[/code] are "
"approximately equal, by running [method @GDScript.is_equal_approx] on each "
"component."
msgstr ""
-#: doc/classes/Color.xml:157
+#: doc/classes/Color.xml:158
msgid ""
"Returns a new color resulting from making this color lighter by the "
"specified percentage (ratio from 0 to 1).\n"
@@ -12691,7 +12696,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:172
+#: doc/classes/Color.xml:173
msgid ""
"Returns the linear interpolation with another color. The interpolation "
"factor [code]t[/code] is between 0 and 1.\n"
@@ -12703,7 +12708,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:184
+#: doc/classes/Color.xml:185
msgid ""
"Returns the color's 32-bit integer in ABGR format (each byte represents a "
"component of the ABGR profile). ABGR is the reversed version of the default "
@@ -12714,7 +12719,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:195
+#: doc/classes/Color.xml:196
msgid ""
"Returns the color's 64-bit integer in ABGR format (each word represents a "
"component of the ABGR profile). ABGR is the reversed version of the default "
@@ -12725,7 +12730,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:206
+#: doc/classes/Color.xml:207
msgid ""
"Returns the color's 32-bit integer in ARGB format (each byte represents a "
"component of the ARGB profile). ARGB is more compatible with DirectX.\n"
@@ -12735,7 +12740,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:217
+#: doc/classes/Color.xml:218
msgid ""
"Returns the color's 64-bit integer in ARGB format (each word represents a "
"component of the ARGB profile). ARGB is more compatible with DirectX.\n"
@@ -12745,7 +12750,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:230
+#: doc/classes/Color.xml:231
msgid ""
"Returns the color's HTML hexadecimal color string in ARGB format (ex: "
"[code]ff34f822[/code]).\n"
@@ -12758,7 +12763,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:243
+#: doc/classes/Color.xml:244
msgid ""
"Returns the color's 32-bit integer in RGBA format (each byte represents a "
"component of the RGBA profile). RGBA is Godot's default format.\n"
@@ -12768,7 +12773,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:254
+#: doc/classes/Color.xml:255
msgid ""
"Returns the color's 64-bit integer in RGBA format (each word represents a "
"component of the RGBA profile). RGBA is Godot's default format.\n"
@@ -12778,631 +12783,631 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Color.xml:264
+#: doc/classes/Color.xml:265
msgid "Alpha value (range 0 to 1)."
msgstr ""
-#: doc/classes/Color.xml:267
+#: doc/classes/Color.xml:268
msgid "Alpha value (range 0 to 255)."
msgstr ""
-#: doc/classes/Color.xml:270
+#: doc/classes/Color.xml:271
msgid "Blue value (range 0 to 1)."
msgstr ""
-#: doc/classes/Color.xml:273
+#: doc/classes/Color.xml:274
msgid "Blue value (range 0 to 255)."
msgstr ""
-#: doc/classes/Color.xml:276
+#: doc/classes/Color.xml:277
msgid "Green value (range 0 to 1)."
msgstr ""
-#: doc/classes/Color.xml:279
+#: doc/classes/Color.xml:280
msgid "Green value (range 0 to 255)."
msgstr ""
-#: doc/classes/Color.xml:282
+#: doc/classes/Color.xml:283
msgid "HSV hue value (range 0 to 1)."
msgstr ""
-#: doc/classes/Color.xml:285
+#: doc/classes/Color.xml:286
msgid "Red value (range 0 to 1)."
msgstr ""
-#: doc/classes/Color.xml:288
+#: doc/classes/Color.xml:289
msgid "Red value (range 0 to 255)."
msgstr ""
-#: doc/classes/Color.xml:291
+#: doc/classes/Color.xml:292
msgid "HSV saturation value (range 0 to 1)."
msgstr ""
-#: doc/classes/Color.xml:294
+#: doc/classes/Color.xml:295
msgid "HSV value (range 0 to 1)."
msgstr ""
-#: doc/classes/Color.xml:299
+#: doc/classes/Color.xml:300
msgid "Alice blue color."
msgstr ""
-#: doc/classes/Color.xml:302
+#: doc/classes/Color.xml:303
msgid "Antique white color."
msgstr ""
-#: doc/classes/Color.xml:305
+#: doc/classes/Color.xml:306
msgid "Aqua color."
msgstr ""
-#: doc/classes/Color.xml:308
+#: doc/classes/Color.xml:309
msgid "Aquamarine color."
msgstr ""
-#: doc/classes/Color.xml:311
+#: doc/classes/Color.xml:312
msgid "Azure color."
msgstr ""
-#: doc/classes/Color.xml:314
+#: doc/classes/Color.xml:315
msgid "Beige color."
msgstr ""
-#: doc/classes/Color.xml:317
+#: doc/classes/Color.xml:318
msgid "Bisque color."
msgstr ""
-#: doc/classes/Color.xml:320
+#: doc/classes/Color.xml:321
msgid "Black color."
msgstr ""
-#: doc/classes/Color.xml:323
+#: doc/classes/Color.xml:324
msgid "Blanche almond color."
msgstr ""
-#: doc/classes/Color.xml:326
+#: doc/classes/Color.xml:327
msgid "Blue color."
msgstr ""
-#: doc/classes/Color.xml:329
+#: doc/classes/Color.xml:330
msgid "Blue violet color."
msgstr ""
-#: doc/classes/Color.xml:332
+#: doc/classes/Color.xml:333
msgid "Brown color."
msgstr ""
-#: doc/classes/Color.xml:335
+#: doc/classes/Color.xml:336
msgid "Burly wood color."
msgstr ""
-#: doc/classes/Color.xml:338
+#: doc/classes/Color.xml:339
msgid "Cadet blue color."
msgstr ""
-#: doc/classes/Color.xml:341
+#: doc/classes/Color.xml:342
msgid "Chartreuse color."
msgstr ""
-#: doc/classes/Color.xml:344
+#: doc/classes/Color.xml:345
msgid "Chocolate color."
msgstr ""
-#: doc/classes/Color.xml:347
+#: doc/classes/Color.xml:348
msgid "Coral color."
msgstr ""
-#: doc/classes/Color.xml:350
+#: doc/classes/Color.xml:351
msgid "Cornflower color."
msgstr ""
-#: doc/classes/Color.xml:353
+#: doc/classes/Color.xml:354
msgid "Corn silk color."
msgstr ""
-#: doc/classes/Color.xml:356
+#: doc/classes/Color.xml:357
msgid "Crimson color."
msgstr ""
-#: doc/classes/Color.xml:359
+#: doc/classes/Color.xml:360
msgid "Cyan color."
msgstr ""
-#: doc/classes/Color.xml:362
+#: doc/classes/Color.xml:363
msgid "Dark blue color."
msgstr ""
-#: doc/classes/Color.xml:365
+#: doc/classes/Color.xml:366
msgid "Dark cyan color."
msgstr ""
-#: doc/classes/Color.xml:368
+#: doc/classes/Color.xml:369
msgid "Dark goldenrod color."
msgstr ""
-#: doc/classes/Color.xml:371
+#: doc/classes/Color.xml:372
msgid "Dark gray color."
msgstr ""
-#: doc/classes/Color.xml:374
+#: doc/classes/Color.xml:375
msgid "Dark green color."
msgstr ""
-#: doc/classes/Color.xml:377
+#: doc/classes/Color.xml:378
msgid "Dark khaki color."
msgstr ""
-#: doc/classes/Color.xml:380
+#: doc/classes/Color.xml:381
msgid "Dark magenta color."
msgstr ""
-#: doc/classes/Color.xml:383
+#: doc/classes/Color.xml:384
msgid "Dark olive green color."
msgstr ""
-#: doc/classes/Color.xml:386
+#: doc/classes/Color.xml:387
msgid "Dark orange color."
msgstr ""
-#: doc/classes/Color.xml:389
+#: doc/classes/Color.xml:390
msgid "Dark orchid color."
msgstr ""
-#: doc/classes/Color.xml:392
+#: doc/classes/Color.xml:393
msgid "Dark red color."
msgstr ""
-#: doc/classes/Color.xml:395
+#: doc/classes/Color.xml:396
msgid "Dark salmon color."
msgstr ""
-#: doc/classes/Color.xml:398
+#: doc/classes/Color.xml:399
msgid "Dark sea green color."
msgstr ""
-#: doc/classes/Color.xml:401
+#: doc/classes/Color.xml:402
msgid "Dark slate blue color."
msgstr ""
-#: doc/classes/Color.xml:404
+#: doc/classes/Color.xml:405
msgid "Dark slate gray color."
msgstr ""
-#: doc/classes/Color.xml:407
+#: doc/classes/Color.xml:408
msgid "Dark turquoise color."
msgstr ""
-#: doc/classes/Color.xml:410
+#: doc/classes/Color.xml:411
msgid "Dark violet color."
msgstr ""
-#: doc/classes/Color.xml:413
+#: doc/classes/Color.xml:414
msgid "Deep pink color."
msgstr ""
-#: doc/classes/Color.xml:416
+#: doc/classes/Color.xml:417
msgid "Deep sky blue color."
msgstr ""
-#: doc/classes/Color.xml:419
+#: doc/classes/Color.xml:420
msgid "Dim gray color."
msgstr ""
-#: doc/classes/Color.xml:422
+#: doc/classes/Color.xml:423
msgid "Dodger blue color."
msgstr ""
-#: doc/classes/Color.xml:425
+#: doc/classes/Color.xml:426
msgid "Firebrick color."
msgstr ""
-#: doc/classes/Color.xml:428
+#: doc/classes/Color.xml:429
msgid "Floral white color."
msgstr ""
-#: doc/classes/Color.xml:431
+#: doc/classes/Color.xml:432
msgid "Forest green color."
msgstr ""
-#: doc/classes/Color.xml:434
+#: doc/classes/Color.xml:435
msgid "Fuchsia color."
msgstr ""
-#: doc/classes/Color.xml:437
+#: doc/classes/Color.xml:438
msgid "Gainsboro color."
msgstr ""
-#: doc/classes/Color.xml:440
+#: doc/classes/Color.xml:441
msgid "Ghost white color."
msgstr ""
-#: doc/classes/Color.xml:443
+#: doc/classes/Color.xml:444
msgid "Gold color."
msgstr ""
-#: doc/classes/Color.xml:446
+#: doc/classes/Color.xml:447
msgid "Goldenrod color."
msgstr ""
-#: doc/classes/Color.xml:449
+#: doc/classes/Color.xml:450
msgid "Gray color."
msgstr ""
-#: doc/classes/Color.xml:452
+#: doc/classes/Color.xml:453
msgid "Green color."
msgstr ""
-#: doc/classes/Color.xml:455
+#: doc/classes/Color.xml:456
msgid "Green yellow color."
msgstr ""
-#: doc/classes/Color.xml:458
+#: doc/classes/Color.xml:459
msgid "Honeydew color."
msgstr ""
-#: doc/classes/Color.xml:461
+#: doc/classes/Color.xml:462
msgid "Hot pink color."
msgstr ""
-#: doc/classes/Color.xml:464
+#: doc/classes/Color.xml:465
msgid "Indian red color."
msgstr ""
-#: doc/classes/Color.xml:467
+#: doc/classes/Color.xml:468
msgid "Indigo color."
msgstr ""
-#: doc/classes/Color.xml:470
+#: doc/classes/Color.xml:471
msgid "Ivory color."
msgstr ""
-#: doc/classes/Color.xml:473
+#: doc/classes/Color.xml:474
msgid "Khaki color."
msgstr ""
-#: doc/classes/Color.xml:476
+#: doc/classes/Color.xml:477
msgid "Lavender color."
msgstr ""
-#: doc/classes/Color.xml:479
+#: doc/classes/Color.xml:480
msgid "Lavender blush color."
msgstr ""
-#: doc/classes/Color.xml:482
+#: doc/classes/Color.xml:483
msgid "Lawn green color."
msgstr ""
-#: doc/classes/Color.xml:485
+#: doc/classes/Color.xml:486
msgid "Lemon chiffon color."
msgstr ""
-#: doc/classes/Color.xml:488
+#: doc/classes/Color.xml:489
msgid "Light blue color."
msgstr ""
-#: doc/classes/Color.xml:491
+#: doc/classes/Color.xml:492
msgid "Light coral color."
msgstr ""
-#: doc/classes/Color.xml:494
+#: doc/classes/Color.xml:495
msgid "Light cyan color."
msgstr ""
-#: doc/classes/Color.xml:497
+#: doc/classes/Color.xml:498
msgid "Light goldenrod color."
msgstr ""
-#: doc/classes/Color.xml:500
+#: doc/classes/Color.xml:501
msgid "Light gray color."
msgstr ""
-#: doc/classes/Color.xml:503
+#: doc/classes/Color.xml:504
msgid "Light green color."
msgstr ""
-#: doc/classes/Color.xml:506
+#: doc/classes/Color.xml:507
msgid "Light pink color."
msgstr ""
-#: doc/classes/Color.xml:509
+#: doc/classes/Color.xml:510
msgid "Light salmon color."
msgstr ""
-#: doc/classes/Color.xml:512
+#: doc/classes/Color.xml:513
msgid "Light sea green color."
msgstr ""
-#: doc/classes/Color.xml:515
+#: doc/classes/Color.xml:516
msgid "Light sky blue color."
msgstr ""
-#: doc/classes/Color.xml:518
+#: doc/classes/Color.xml:519
msgid "Light slate gray color."
msgstr ""
-#: doc/classes/Color.xml:521
+#: doc/classes/Color.xml:522
msgid "Light steel blue color."
msgstr ""
-#: doc/classes/Color.xml:524
+#: doc/classes/Color.xml:525
msgid "Light yellow color."
msgstr ""
-#: doc/classes/Color.xml:527
+#: doc/classes/Color.xml:528
msgid "Lime color."
msgstr ""
-#: doc/classes/Color.xml:530
+#: doc/classes/Color.xml:531
msgid "Lime green color."
msgstr ""
-#: doc/classes/Color.xml:533
+#: doc/classes/Color.xml:534
msgid "Linen color."
msgstr ""
-#: doc/classes/Color.xml:536
+#: doc/classes/Color.xml:537
msgid "Magenta color."
msgstr ""
-#: doc/classes/Color.xml:539
+#: doc/classes/Color.xml:540
msgid "Maroon color."
msgstr ""
-#: doc/classes/Color.xml:542
+#: doc/classes/Color.xml:543
msgid "Medium aquamarine color."
msgstr ""
-#: doc/classes/Color.xml:545
+#: doc/classes/Color.xml:546
msgid "Medium blue color."
msgstr ""
-#: doc/classes/Color.xml:548
+#: doc/classes/Color.xml:549
msgid "Medium orchid color."
msgstr ""
-#: doc/classes/Color.xml:551
+#: doc/classes/Color.xml:552
msgid "Medium purple color."
msgstr ""
-#: doc/classes/Color.xml:554
+#: doc/classes/Color.xml:555
msgid "Medium sea green color."
msgstr ""
-#: doc/classes/Color.xml:557
+#: doc/classes/Color.xml:558
msgid "Medium slate blue color."
msgstr ""
-#: doc/classes/Color.xml:560
+#: doc/classes/Color.xml:561
msgid "Medium spring green color."
msgstr ""
-#: doc/classes/Color.xml:563
+#: doc/classes/Color.xml:564
msgid "Medium turquoise color."
msgstr ""
-#: doc/classes/Color.xml:566
+#: doc/classes/Color.xml:567
msgid "Medium violet red color."
msgstr ""
-#: doc/classes/Color.xml:569
+#: doc/classes/Color.xml:570
msgid "Midnight blue color."
msgstr ""
-#: doc/classes/Color.xml:572
+#: doc/classes/Color.xml:573
msgid "Mint cream color."
msgstr ""
-#: doc/classes/Color.xml:575
+#: doc/classes/Color.xml:576
msgid "Misty rose color."
msgstr ""
-#: doc/classes/Color.xml:578
+#: doc/classes/Color.xml:579
msgid "Moccasin color."
msgstr ""
-#: doc/classes/Color.xml:581
+#: doc/classes/Color.xml:582
msgid "Navajo white color."
msgstr ""
-#: doc/classes/Color.xml:584
+#: doc/classes/Color.xml:585
msgid "Navy blue color."
msgstr ""
-#: doc/classes/Color.xml:587
+#: doc/classes/Color.xml:588
msgid "Old lace color."
msgstr ""
-#: doc/classes/Color.xml:590
+#: doc/classes/Color.xml:591
msgid "Olive color."
msgstr ""
-#: doc/classes/Color.xml:593
+#: doc/classes/Color.xml:594
msgid "Olive drab color."
msgstr ""
-#: doc/classes/Color.xml:596
+#: doc/classes/Color.xml:597
msgid "Orange color."
msgstr ""
-#: doc/classes/Color.xml:599
+#: doc/classes/Color.xml:600
msgid "Orange red color."
msgstr ""
-#: doc/classes/Color.xml:602
+#: doc/classes/Color.xml:603
msgid "Orchid color."
msgstr ""
-#: doc/classes/Color.xml:605
+#: doc/classes/Color.xml:606
msgid "Pale goldenrod color."
msgstr ""
-#: doc/classes/Color.xml:608
+#: doc/classes/Color.xml:609
msgid "Pale green color."
msgstr ""
-#: doc/classes/Color.xml:611
+#: doc/classes/Color.xml:612
msgid "Pale turquoise color."
msgstr ""
-#: doc/classes/Color.xml:614
+#: doc/classes/Color.xml:615
msgid "Pale violet red color."
msgstr ""
-#: doc/classes/Color.xml:617
+#: doc/classes/Color.xml:618
msgid "Papaya whip color."
msgstr ""
-#: doc/classes/Color.xml:620
+#: doc/classes/Color.xml:621
msgid "Peach puff color."
msgstr ""
-#: doc/classes/Color.xml:623
+#: doc/classes/Color.xml:624
msgid "Peru color."
msgstr ""
-#: doc/classes/Color.xml:626
+#: doc/classes/Color.xml:627
msgid "Pink color."
msgstr ""
-#: doc/classes/Color.xml:629
+#: doc/classes/Color.xml:630
msgid "Plum color."
msgstr ""
-#: doc/classes/Color.xml:632
+#: doc/classes/Color.xml:633
msgid "Powder blue color."
msgstr ""
-#: doc/classes/Color.xml:635
+#: doc/classes/Color.xml:636
msgid "Purple color."
msgstr ""
-#: doc/classes/Color.xml:638
+#: doc/classes/Color.xml:639
msgid "Rebecca purple color."
msgstr ""
-#: doc/classes/Color.xml:641
+#: doc/classes/Color.xml:642
msgid "Red color."
msgstr ""
-#: doc/classes/Color.xml:644
+#: doc/classes/Color.xml:645
msgid "Rosy brown color."
msgstr ""
-#: doc/classes/Color.xml:647
+#: doc/classes/Color.xml:648
msgid "Royal blue color."
msgstr ""
-#: doc/classes/Color.xml:650
+#: doc/classes/Color.xml:651
msgid "Saddle brown color."
msgstr ""
-#: doc/classes/Color.xml:653
+#: doc/classes/Color.xml:654
msgid "Salmon color."
msgstr ""
-#: doc/classes/Color.xml:656
+#: doc/classes/Color.xml:657
msgid "Sandy brown color."
msgstr ""
-#: doc/classes/Color.xml:659
+#: doc/classes/Color.xml:660
msgid "Sea green color."
msgstr ""
-#: doc/classes/Color.xml:662
+#: doc/classes/Color.xml:663
msgid "Seashell color."
msgstr ""
-#: doc/classes/Color.xml:665
+#: doc/classes/Color.xml:666
msgid "Sienna color."
msgstr ""
-#: doc/classes/Color.xml:668
+#: doc/classes/Color.xml:669
msgid "Silver color."
msgstr ""
-#: doc/classes/Color.xml:671
+#: doc/classes/Color.xml:672
msgid "Sky blue color."
msgstr ""
-#: doc/classes/Color.xml:674
+#: doc/classes/Color.xml:675
msgid "Slate blue color."
msgstr ""
-#: doc/classes/Color.xml:677
+#: doc/classes/Color.xml:678
msgid "Slate gray color."
msgstr ""
-#: doc/classes/Color.xml:680
+#: doc/classes/Color.xml:681
msgid "Snow color."
msgstr ""
-#: doc/classes/Color.xml:683
+#: doc/classes/Color.xml:684
msgid "Spring green color."
msgstr ""
-#: doc/classes/Color.xml:686
+#: doc/classes/Color.xml:687
msgid "Steel blue color."
msgstr ""
-#: doc/classes/Color.xml:689
+#: doc/classes/Color.xml:690
msgid "Tan color."
msgstr ""
-#: doc/classes/Color.xml:692
+#: doc/classes/Color.xml:693
msgid "Teal color."
msgstr ""
-#: doc/classes/Color.xml:695
+#: doc/classes/Color.xml:696
msgid "Thistle color."
msgstr ""
-#: doc/classes/Color.xml:698
+#: doc/classes/Color.xml:699
msgid "Tomato color."
msgstr ""
-#: doc/classes/Color.xml:701
+#: doc/classes/Color.xml:702
msgid "Transparent color (white with no alpha)."
msgstr ""
-#: doc/classes/Color.xml:704
+#: doc/classes/Color.xml:705
msgid "Turquoise color."
msgstr ""
-#: doc/classes/Color.xml:707
+#: doc/classes/Color.xml:708
msgid "Violet color."
msgstr ""
-#: doc/classes/Color.xml:710
+#: doc/classes/Color.xml:711
msgid "Web gray color."
msgstr ""
-#: doc/classes/Color.xml:713
+#: doc/classes/Color.xml:714
msgid "Web green color."
msgstr ""
-#: doc/classes/Color.xml:716
+#: doc/classes/Color.xml:717
msgid "Web maroon color."
msgstr ""
-#: doc/classes/Color.xml:719
+#: doc/classes/Color.xml:720
msgid "Web purple color."
msgstr ""
-#: doc/classes/Color.xml:722
+#: doc/classes/Color.xml:723
msgid "Wheat color."
msgstr ""
-#: doc/classes/Color.xml:725
+#: doc/classes/Color.xml:726
msgid "White color."
msgstr ""
-#: doc/classes/Color.xml:728
+#: doc/classes/Color.xml:729
msgid "White smoke color."
msgstr ""
-#: doc/classes/Color.xml:731
+#: doc/classes/Color.xml:732
msgid "Yellow color."
msgstr ""
-#: doc/classes/Color.xml:734
+#: doc/classes/Color.xml:735
msgid "Yellow green color."
msgstr ""
@@ -13624,27 +13629,6 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ConcavePolygonShape.xml:4
-msgid "Concave polygon shape."
-msgstr ""
-
-#: doc/classes/ConcavePolygonShape.xml:7
-msgid ""
-"Concave polygon shape resource, which can be set into a [PhysicsBody] or "
-"area. This shape is created by feeding a list of triangles.\n"
-"Note: when used for collision, [ConcavePolygonShape] is intended to work "
-"with static [PhysicsBody] nodes like [StaticBody] and will not work with "
-"[KinematicBody] or [RigidBody] with a mode other than Static."
-msgstr ""
-
-#: doc/classes/ConcavePolygonShape.xml:17
-msgid "Returns the faces (an array of triangles)."
-msgstr ""
-
-#: doc/classes/ConcavePolygonShape.xml:26
-msgid "Sets the faces (an array of triangles)."
-msgstr ""
-
#: doc/classes/ConcavePolygonShape2D.xml:4
msgid "Concave polygon 2D shape resource for physics."
msgstr ""
@@ -13668,61 +13652,82 @@ msgid ""
"The array of points that make up the [ConcavePolygonShape2D]'s line segments."
msgstr ""
-#: doc/classes/ConeTwistJoint.xml:4
+#: doc/classes/ConcavePolygonShape3D.xml:4
+msgid "Concave polygon shape."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape3D.xml:7
+msgid ""
+"Concave polygon shape resource, which can be set into a [PhysicsBody3D] or "
+"area. This shape is created by feeding a list of triangles.\n"
+"Note: when used for collision, [ConcavePolygonShape3D] is intended to work "
+"with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with "
+"[KinematicBody3D] or [RigidBody3D] with a mode other than Static."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape3D.xml:17
+msgid "Returns the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape3D.xml:26
+msgid "Sets the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:4
msgid "A twist joint between two 3D bodies."
msgstr ""
-#: doc/classes/ConeTwistJoint.xml:7
+#: doc/classes/ConeTwistJoint3D.xml:7
msgid ""
"The joint can rotate the bodies across an axis defined by the local x-axes "
-"of the [Joint].\n"
-"The twist axis is initiated as the X axis of the [Joint].\n"
+"of the [Joint3D].\n"
+"The twist axis is initiated as the X axis of the [Joint3D].\n"
"Once the Bodies swing, the twist axis is calculated as the middle of the x-"
-"axes of the Joint in the local space of the two Bodies."
+"axes of the Joint3D in the local space of the two Bodies."
msgstr ""
-#: doc/classes/ConeTwistJoint.xml:35 doc/classes/ConeTwistJoint.xml:67
-#: doc/classes/PhysicsServer.xml:1400
+#: doc/classes/ConeTwistJoint3D.xml:35 doc/classes/ConeTwistJoint3D.xml:67
+#: doc/classes/PhysicsServer3D.xml:1400
msgid ""
"The speed with which the swing or twist will take place.\n"
"The higher, the faster."
msgstr ""
-#: doc/classes/ConeTwistJoint.xml:39 doc/classes/ConeTwistJoint.xml:74
-#: doc/classes/PhysicsServer.xml:1407
+#: doc/classes/ConeTwistJoint3D.xml:39 doc/classes/ConeTwistJoint3D.xml:74
+#: doc/classes/PhysicsServer3D.xml:1407
msgid ""
"Defines, how fast the swing- and twist-speed-difference on both sides gets "
"synced."
msgstr ""
-#: doc/classes/ConeTwistJoint.xml:42 doc/classes/ConeTwistJoint.xml:71
+#: doc/classes/ConeTwistJoint3D.xml:42 doc/classes/ConeTwistJoint3D.xml:71
msgid ""
"The ease with which the joint starts to twist. If it's too low, it takes "
"more force to start twisting the joint."
msgstr ""
-#: doc/classes/ConeTwistJoint.xml:45 doc/classes/ConeTwistJoint.xml:57
-#: doc/classes/PhysicsServer.xml:1390
+#: doc/classes/ConeTwistJoint3D.xml:45 doc/classes/ConeTwistJoint3D.xml:57
+#: doc/classes/PhysicsServer3D.xml:1390
msgid ""
"Swing is rotation from side to side, around the axis perpendicular to the "
"twist axis.\n"
"The swing span defines, how much rotation will not get corrected along the "
"swing axis.\n"
-"Could be defined as looseness in the [ConeTwistJoint].\n"
+"Could be defined as looseness in the [ConeTwistJoint3D].\n"
"If below 0.05, this behavior is locked."
msgstr ""
-#: doc/classes/ConeTwistJoint.xml:51 doc/classes/ConeTwistJoint.xml:63
-#: doc/classes/PhysicsServer.xml:1396
+#: doc/classes/ConeTwistJoint3D.xml:51 doc/classes/ConeTwistJoint3D.xml:63
+#: doc/classes/PhysicsServer3D.xml:1396
msgid ""
"Twist is the rotation around the twist axis, this value defined how far the "
"joint can twist.\n"
"Twist is locked if below 0.05."
msgstr ""
-#: doc/classes/ConeTwistJoint.xml:77 doc/classes/Generic6DOFJoint.xml:404
-#: doc/classes/HingeJoint.xml:109 doc/classes/Light.xml:124
-#: doc/classes/SliderJoint.xml:170
+#: doc/classes/ConeTwistJoint3D.xml:77 doc/classes/Generic6DOFJoint3D.xml:404
+#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:124
+#: doc/classes/SliderJoint3D.xml:170
msgid "Represents the size of the [enum Param] enum."
msgstr ""
@@ -13738,7 +13743,7 @@ msgid ""
"[codeblock]\n"
"[section]\n"
"some_key=42\n"
-"string_example=\"Hello World!\"\n"
+"string_example=\"Hello World3D!\"\n"
"a_vector=Vector3( 1, 0, 2 )\n"
"[/codeblock]\n"
"The stored data can be saved to or parsed from a file, though ConfigFile "
@@ -13937,9 +13942,12 @@ msgid ""
"Godot sends input events to the scene's root node first, by calling [method "
"Node._input]. [method Node._input] forwards the event down the node tree to "
"the nodes under the mouse cursor, or on keyboard focus. To do so, it calls "
-"[method MainLoop._input_event]. Call [method accept_event] so no other node "
-"receives the event. Once you accepted an input, it becomes handled so "
-"[method Node._unhandled_input] will not process it.\n"
+"[code]MainLoop._input_event[/code].\n"
+"[b]FIXME:[/b] No longer valid after DisplayServer split and Input "
+"refactoring.\n"
+"Call [method accept_event] so no other node receives the event. Once you "
+"accepted an input, it becomes handled so [method Node._unhandled_input] will "
+"not process it.\n"
"Only one [Control] node can be in keyboard focus. Only the node in focus "
"will receive keyboard events. To get the focus, call [method grab_focus]. "
"[Control] nodes lose focus when another node grabs it, or if you hide the "
@@ -13949,16 +13957,16 @@ msgid ""
"an icon on top of a button.\n"
"[Theme] resources change the Control's appearance. If you change the [Theme] "
"on a [Control] node, it affects all of its children. To override some of the "
-"theme's parameters, call one of the [code]add_*_override[/code] methods, "
-"like [method add_font_override]. You can override the theme with the "
-"inspector."
+"theme's parameters, call one of the [code]add_theme_*_override[/code] "
+"methods, like [method add_theme_font_override]. You can override the theme "
+"with the inspector."
msgstr ""
-#: doc/classes/Control.xml:16
+#: doc/classes/Control.xml:18
msgid "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
msgstr ""
-#: doc/classes/Control.xml:24
+#: doc/classes/Control.xml:26
msgid ""
"Virtual method to be implemented by the user. Returns whether [method "
"_gui_input] should not be called for children controls outside this "
@@ -13967,7 +13975,7 @@ msgid ""
"If not overridden, defaults to [code]false[/code]."
msgstr ""
-#: doc/classes/Control.xml:32
+#: doc/classes/Control.xml:34
msgid ""
"Virtual method to be implemented by the user. Returns the minimum size for "
"this control. Alternative to [member rect_min_size] for controlling minimum "
@@ -13976,7 +13984,7 @@ msgid ""
"If not overridden, defaults to [constant Vector2.ZERO]."
msgstr ""
-#: doc/classes/Control.xml:42
+#: doc/classes/Control.xml:44
msgid ""
"Virtual method to be implemented by the user. Use this method to process and "
"accept inputs on UI elements. See [method accept_event].\n"
@@ -13998,7 +14006,7 @@ msgid ""
"rect_clip_content] or [method _clips_input] enabled."
msgstr ""
-#: doc/classes/Control.xml:64
+#: doc/classes/Control.xml:66
msgid ""
"Virtual method to be implemented by the user. Returns a [Control] node that "
"should be used as a tooltip instead of the default one. Use [code]for_text[/"
@@ -14028,21 +14036,21 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:87
+#: doc/classes/Control.xml:89
msgid ""
"Marks an input event as handled. Once you accept an input event, it stops "
"propagating, even to nodes listening to [method Node._unhandled_input] or "
"[method Node._unhandled_key_input]."
msgstr ""
-#: doc/classes/Control.xml:98
+#: doc/classes/Control.xml:100
msgid ""
"Overrides the [Color] with given [code]name[/code] in the [member theme] "
"resource the control uses. If the [code]color[/code] is empty or invalid, "
"the override is cleared and the color from assigned [Theme] is used."
msgstr ""
-#: doc/classes/Control.xml:109
+#: doc/classes/Control.xml:111
msgid ""
"Overrides an integer constant with given [code]name[/code] in the [member "
"theme] resource the control uses. If the [code]constant[/code] is empty or "
@@ -14050,35 +14058,35 @@ msgid ""
"used."
msgstr ""
-#: doc/classes/Control.xml:120
+#: doc/classes/Control.xml:122
msgid ""
"Overrides the font with given [code]name[/code] in the [member theme] "
"resource the control uses. If [code]font[/code] is empty or invalid, the "
"override is cleared and the font from assigned [Theme] is used."
msgstr ""
-#: doc/classes/Control.xml:131
+#: doc/classes/Control.xml:133
msgid ""
"Overrides the icon with given [code]name[/code] in the [member theme] "
"resource the control uses. If [code]icon[/code] is empty or invalid, the "
"override is cleared and the icon from assigned [Theme] is used."
msgstr ""
-#: doc/classes/Control.xml:142
+#: doc/classes/Control.xml:144
msgid ""
"Overrides the [Shader] with given [code]name[/code] in the [member theme] "
"resource the control uses. If [code]shader[/code] is empty or invalid, the "
"override is cleared and the shader from assigned [Theme] is used."
msgstr ""
-#: doc/classes/Control.xml:153
+#: doc/classes/Control.xml:155
msgid ""
"Overrides the [StyleBox] with given [code]name[/code] in the [member theme] "
"resource the control uses. If [code]stylebox[/code] is empty or invalid, the "
"override is cleared and the [StyleBox] from assigned [Theme] is used."
msgstr ""
-#: doc/classes/Control.xml:164
+#: doc/classes/Control.xml:166
msgid ""
"Godot calls this method to test if [code]data[/code] from a control's "
"[method get_drag_data] can be dropped at [code]position[/code]. "
@@ -14093,7 +14101,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:182
+#: doc/classes/Control.xml:184
msgid ""
"Godot calls this method to pass you the [code]data[/code] from a control's "
"[method get_drag_data] result. Godot first calls [method can_drop_data] to "
@@ -14108,7 +14116,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:200
+#: doc/classes/Control.xml:202
msgid ""
"Forces drag and bypasses [method get_drag_data] and [method "
"set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. "
@@ -14118,49 +14126,32 @@ msgid ""
"implemented on controls that want to receive drop data."
msgstr ""
-#: doc/classes/Control.xml:210
+#: doc/classes/Control.xml:212
msgid ""
"Returns the anchor identified by [code]margin[/code] constant from [enum "
"Margin] enum. A getter method for [member anchor_bottom], [member "
"anchor_left], [member anchor_right] and [member anchor_top]."
msgstr ""
-#: doc/classes/Control.xml:217
+#: doc/classes/Control.xml:219
msgid ""
"Returns [member margin_left] and [member margin_top]. See also [member "
"rect_position]."
msgstr ""
-#: doc/classes/Control.xml:228
-msgid ""
-"Returns a color from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code].\n"
-"[codeblock]\n"
-"func _ready():\n"
-" modulate = get_color(\"font_color\", \"Button\") #get the color defined "
-"for button fonts\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/Control.xml:239
+#: doc/classes/Control.xml:226
msgid ""
"Returns combined minimum size from [member rect_min_size] and [method "
"get_minimum_size]."
msgstr ""
-#: doc/classes/Control.xml:250
-msgid ""
-"Returns a constant from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code]."
-msgstr ""
-
-#: doc/classes/Control.xml:259
+#: doc/classes/Control.xml:235
msgid ""
"Returns the mouse cursor shape the control displays on mouse hover. See "
"[enum CursorShape]."
msgstr ""
-#: doc/classes/Control.xml:268
+#: doc/classes/Control.xml:244
msgid ""
"Godot calls this method to get data that can be dragged and dropped onto "
"controls that expect drop data. Returns [code]null[/code] if there is no "
@@ -14178,11 +14169,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:282
+#: doc/classes/Control.xml:258
msgid "Returns [member margin_right] and [member margin_bottom]."
msgstr ""
-#: doc/classes/Control.xml:291
+#: doc/classes/Control.xml:267
msgid ""
"Returns the focus neighbour identified by [code]margin[/code] constant from "
"[enum Margin] enum. A getter method for [member focus_neighbour_bottom], "
@@ -14190,71 +14181,88 @@ msgid ""
"focus_neighbour_top]."
msgstr ""
-#: doc/classes/Control.xml:298
+#: doc/classes/Control.xml:274
msgid ""
"Returns the control that has the keyboard focus or [code]null[/code] if none."
msgstr ""
-#: doc/classes/Control.xml:309
-msgid ""
-"Returns a font from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code]."
-msgstr ""
-
-#: doc/classes/Control.xml:316
+#: doc/classes/Control.xml:281
msgid ""
"Returns the position and size of the control relative to the top-left corner "
"of the screen. See [member rect_position] and [member rect_size]."
msgstr ""
-#: doc/classes/Control.xml:327
-msgid ""
-"Returns an icon from assigned [Theme] with given [code]name[/code] and "
-"associated with [Control] of given [code]type[/code]."
-msgstr ""
-
-#: doc/classes/Control.xml:336
+#: doc/classes/Control.xml:290
msgid ""
"Returns the anchor identified by [code]margin[/code] constant from [enum "
"Margin] enum. A getter method for [member margin_bottom], [member "
"margin_left], [member margin_right] and [member margin_top]."
msgstr ""
-#: doc/classes/Control.xml:343
+#: doc/classes/Control.xml:297
msgid "Returns the minimum size for this control. See [member rect_min_size]."
msgstr ""
-#: doc/classes/Control.xml:350
+#: doc/classes/Control.xml:304
msgid "Returns the width/height occupied in the parent control."
msgstr ""
-#: doc/classes/Control.xml:357
+#: doc/classes/Control.xml:311
msgid "Returns the parent control node."
msgstr ""
-#: doc/classes/Control.xml:364
+#: doc/classes/Control.xml:318
msgid ""
"Returns the position and size of the control relative to the top-left corner "
"of the parent Control. See [member rect_position] and [member rect_size]."
msgstr ""
-#: doc/classes/Control.xml:371
+#: doc/classes/Control.xml:325
msgid "Returns the rotation (in radians)."
msgstr ""
-#: doc/classes/Control.xml:382
+#: doc/classes/Control.xml:336
+msgid ""
+"Returns a color from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code].\n"
+"[codeblock]\n"
+"func _ready():\n"
+" modulate = get_theme_color(\"font_color\", \"Button\") #get the color "
+"defined for button fonts\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:351
+msgid ""
+"Returns a constant from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:362
+msgid ""
+"Returns a font from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:373
+msgid ""
+"Returns an icon from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:384
msgid ""
"Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] and "
"associated with [Control] of given [code]type[/code]."
msgstr ""
-#: doc/classes/Control.xml:391
+#: doc/classes/Control.xml:393
msgid ""
"Returns the tooltip, which will appear when the cursor is resting over this "
"control. See [member hint_tooltip]."
msgstr ""
-#: doc/classes/Control.xml:398
+#: doc/classes/Control.xml:400
msgid ""
"Creates an [InputEventMouseButton] that attempts to click the control. If "
"the event is received, the control acquires focus.\n"
@@ -14265,100 +14273,100 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:409
+#: doc/classes/Control.xml:411
msgid ""
"Steal the focus from another control and become the focused control (see "
"[member focus_mode])."
msgstr ""
-#: doc/classes/Control.xml:420
+#: doc/classes/Control.xml:418
+msgid ""
+"Returns [code]true[/code] if this is the current focused control. See "
+"[member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:427
+msgid ""
+"Virtual method to be implemented by the user. Returns whether the given "
+"[code]point[/code] is inside this control.\n"
+"If not overridden, default behavior is checking if the point is within "
+"control's Rect.\n"
+"[b]Note:[/b] If you want to check if a point is inside the control, you can "
+"use [code]get_rect().has_point(point)[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:440
msgid ""
"Returns [code]true[/code] if [Color] with given [code]name[/code] and "
"associated with [Control] of given [code]type[/code] exists in assigned "
"[Theme]."
msgstr ""
-#: doc/classes/Control.xml:429
+#: doc/classes/Control.xml:449
msgid ""
"Returns [code]true[/code] if [Color] with given [code]name[/code] has a "
"valid override in this [Control] node."
msgstr ""
-#: doc/classes/Control.xml:440
+#: doc/classes/Control.xml:460
msgid ""
"Returns [code]true[/code] if constant with given [code]name[/code] and "
"associated with [Control] of given [code]type[/code] exists in assigned "
"[Theme]."
msgstr ""
-#: doc/classes/Control.xml:449
+#: doc/classes/Control.xml:469
msgid ""
"Returns [code]true[/code] if constant with given [code]name[/code] has a "
"valid override in this [Control] node."
msgstr ""
-#: doc/classes/Control.xml:456
-msgid ""
-"Returns [code]true[/code] if this is the current focused control. See "
-"[member focus_mode]."
-msgstr ""
-
-#: doc/classes/Control.xml:467
+#: doc/classes/Control.xml:480
msgid ""
"Returns [code]true[/code] if font with given [code]name[/code] and "
"associated with [Control] of given [code]type[/code] exists in assigned "
"[Theme]."
msgstr ""
-#: doc/classes/Control.xml:476
+#: doc/classes/Control.xml:489
msgid ""
"Returns [code]true[/code] if font with given [code]name[/code] has a valid "
"override in this [Control] node."
msgstr ""
-#: doc/classes/Control.xml:487
+#: doc/classes/Control.xml:500
msgid ""
"Returns [code]true[/code] if icon with given [code]name[/code] and "
"associated with [Control] of given [code]type[/code] exists in assigned "
"[Theme]."
msgstr ""
-#: doc/classes/Control.xml:496
+#: doc/classes/Control.xml:509
msgid ""
"Returns [code]true[/code] if icon with given [code]name[/code] has a valid "
"override in this [Control] node."
msgstr ""
-#: doc/classes/Control.xml:505
-msgid ""
-"Virtual method to be implemented by the user. Returns whether the given "
-"[code]point[/code] is inside this control.\n"
-"If not overridden, default behavior is checking if the point is within "
-"control's Rect.\n"
-"[b]Note:[/b] If you want to check if a point is inside the control, you can "
-"use [code]get_rect().has_point(point)[/code]."
-msgstr ""
-
-#: doc/classes/Control.xml:516
+#: doc/classes/Control.xml:518
msgid ""
"Returns [code]true[/code] if [Shader] with given [code]name[/code] has a "
"valid override in this [Control] node."
msgstr ""
-#: doc/classes/Control.xml:527
+#: doc/classes/Control.xml:529
msgid ""
"Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and "
"associated with [Control] of given [code]type[/code] exists in assigned "
"[Theme]."
msgstr ""
-#: doc/classes/Control.xml:536
+#: doc/classes/Control.xml:538
msgid ""
"Returns [code]true[/code] if [StyleBox] with given [code]name[/code] has a "
"valid override in this [Control] node."
msgstr ""
-#: doc/classes/Control.xml:543
+#: doc/classes/Control.xml:545
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -14366,12 +14374,12 @@ msgid ""
"automatically."
msgstr ""
-#: doc/classes/Control.xml:550
+#: doc/classes/Control.xml:552
msgid ""
"Give up the focus. No other control will be able to receive keyboard input."
msgstr ""
-#: doc/classes/Control.xml:565
+#: doc/classes/Control.xml:567
msgid ""
"Sets the anchor identified by [code]margin[/code] constant from [enum "
"Margin] enum to value [code]anchor[/code]. A setter method for [member "
@@ -14387,20 +14395,20 @@ msgid ""
"would get value 0.5."
msgstr ""
-#: doc/classes/Control.xml:582
+#: doc/classes/Control.xml:584
msgid ""
"Works the same as [method set_anchor], but instead of [code]keep_margin[/"
"code] argument and automatic update of margin, it allows to set the margin "
"offset yourself (see [method set_margin])."
msgstr ""
-#: doc/classes/Control.xml:595
+#: doc/classes/Control.xml:597
msgid ""
"Sets both anchor preset and margin preset. See [method set_anchors_preset] "
"and [method set_margins_preset]."
msgstr ""
-#: doc/classes/Control.xml:606
+#: doc/classes/Control.xml:608
msgid ""
"Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] "
"enum. This is code equivalent of using the Layout menu in 2D editor.\n"
@@ -14408,13 +14416,13 @@ msgid ""
"also be updated."
msgstr ""
-#: doc/classes/Control.xml:616
+#: doc/classes/Control.xml:618
msgid ""
"Sets [member margin_left] and [member margin_top] at the same time. "
"Equivalent of changing [member rect_position]."
msgstr ""
-#: doc/classes/Control.xml:625
+#: doc/classes/Control.xml:627
msgid ""
"Forwards the handling of this control's drag and drop to [code]target[/code] "
"control.\n"
@@ -14444,7 +14452,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:655
+#: doc/classes/Control.xml:657
msgid ""
"Shows the given control at the mouse pointer. A good time to call this "
"method is in [method get_drag_data]. The control must not be in the scene "
@@ -14462,11 +14470,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Control.xml:675
+#: doc/classes/Control.xml:677
msgid "Sets [member margin_right] and [member margin_bottom] at the same time."
msgstr ""
-#: doc/classes/Control.xml:686
+#: doc/classes/Control.xml:688
msgid ""
"Sets the anchor identified by [code]margin[/code] constant from [enum "
"Margin] enum to [Control] at [code]neighbor[/code] node path. A setter "
@@ -14474,14 +14482,14 @@ msgid ""
"[member focus_neighbour_right] and [member focus_neighbour_top]."
msgstr ""
-#: doc/classes/Control.xml:697
+#: doc/classes/Control.xml:699
msgid ""
"Sets the [member rect_global_position] to given [code]position[/code].\n"
"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
"updated instead of margins."
msgstr ""
-#: doc/classes/Control.xml:709
+#: doc/classes/Control.xml:711
msgid ""
"Sets the margin identified by [code]margin[/code] constant from [enum "
"Margin] enum to given [code]offset[/code]. A setter method for [member "
@@ -14489,7 +14497,7 @@ msgid ""
"margin_top]."
msgstr ""
-#: doc/classes/Control.xml:722
+#: doc/classes/Control.xml:724
msgid ""
"Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] "
"enum. This is code equivalent of using the Layout menu in 2D editor.\n"
@@ -14501,42 +14509,31 @@ msgid ""
"and the edges."
msgstr ""
-#: doc/classes/Control.xml:735
+#: doc/classes/Control.xml:737
msgid ""
"Sets the [member rect_position] to given [code]position[/code].\n"
"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
"updated instead of margins."
msgstr ""
-#: doc/classes/Control.xml:745
+#: doc/classes/Control.xml:747
msgid "Sets the rotation (in radians)."
msgstr ""
-#: doc/classes/Control.xml:756
+#: doc/classes/Control.xml:758
msgid ""
"Sets the size (see [member rect_size]).\n"
"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
"updated instead of margins."
msgstr ""
-#: doc/classes/Control.xml:766
-msgid ""
-"Displays a control as modal. Control must be a subwindow. Modal controls "
-"capture the input signals until closed or the area outside them is accessed. "
-"When a modal control loses focus, or the ESC key is pressed, they "
-"automatically hide. Modal controls are used extensively for popup dialogs "
-"and menus.\n"
-"If [code]exclusive[/code] is [code]true[/code], other controls will not "
-"receive input and clicking outside this control will not close it."
-msgstr ""
-
-#: doc/classes/Control.xml:776
+#: doc/classes/Control.xml:768
msgid ""
"Moves the mouse cursor to [code]to_position[/code], relative to [member "
"rect_position] of this [Control]."
msgstr ""
-#: doc/classes/Control.xml:782
+#: doc/classes/Control.xml:774
msgid ""
"Anchors the bottom edge of the node to the origin, the center, or the end of "
"its parent control. It changes how the bottom margin updates when the node "
@@ -14544,7 +14541,7 @@ msgid ""
"convenience."
msgstr ""
-#: doc/classes/Control.xml:785
+#: doc/classes/Control.xml:777
msgid ""
"Anchors the left edge of the node to the origin, the center or the end of "
"its parent control. It changes how the left margin updates when the node "
@@ -14552,7 +14549,7 @@ msgid ""
"convenience."
msgstr ""
-#: doc/classes/Control.xml:788
+#: doc/classes/Control.xml:780
msgid ""
"Anchors the right edge of the node to the origin, the center or the end of "
"its parent control. It changes how the right margin updates when the node "
@@ -14560,7 +14557,7 @@ msgid ""
"convenience."
msgstr ""
-#: doc/classes/Control.xml:791
+#: doc/classes/Control.xml:783
msgid ""
"Anchors the top edge of the node to the origin, the center or the end of its "
"parent control. It changes how the top margin updates when the node moves or "
@@ -14568,13 +14565,13 @@ msgid ""
"convenience."
msgstr ""
-#: doc/classes/Control.xml:794
+#: doc/classes/Control.xml:786
msgid ""
"The focus access mode for the control (None, Click or All). Only one Control "
"can be focused at the same time, and it will receive keyboard signals."
msgstr ""
-#: doc/classes/Control.xml:797
+#: doc/classes/Control.xml:789
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"the down arrow on the keyboard or down on a gamepad by default. You can "
@@ -14583,7 +14580,7 @@ msgid ""
"the closest [Control] to the bottom of this one."
msgstr ""
-#: doc/classes/Control.xml:800
+#: doc/classes/Control.xml:792
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"the left arrow on the keyboard or left on a gamepad by default. You can "
@@ -14592,7 +14589,7 @@ msgid ""
"the closest [Control] to the left of this one."
msgstr ""
-#: doc/classes/Control.xml:803
+#: doc/classes/Control.xml:795
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"the right arrow on the keyboard or right on a gamepad by default. You can "
@@ -14601,7 +14598,7 @@ msgid ""
"the closest [Control] to the bottom of this one."
msgstr ""
-#: doc/classes/Control.xml:806
+#: doc/classes/Control.xml:798
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"the top arrow on the keyboard or top on a gamepad by default. You can change "
@@ -14610,7 +14607,7 @@ msgid ""
"[Control] to the bottom of this one."
msgstr ""
-#: doc/classes/Control.xml:809
+#: doc/classes/Control.xml:801
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"Tab on a keyboard by default. You can change the key by editing the "
@@ -14619,7 +14616,7 @@ msgid ""
"surrounding nodes in the scene tree."
msgstr ""
-#: doc/classes/Control.xml:813
+#: doc/classes/Control.xml:805
msgid ""
"Tells Godot which node it should give keyboard focus to if the user presses "
"Shift+Tab on a keyboard by default. You can change the key by editing the "
@@ -14628,21 +14625,21 @@ msgid ""
"surrounding nodes in the scene tree."
msgstr ""
-#: doc/classes/Control.xml:817
+#: doc/classes/Control.xml:809
msgid ""
"Controls the direction on the horizontal axis in which the control should "
"grow if its horizontal minimum size is changed to be greater than its "
"current size, as the control always has to be at least the minimum size."
msgstr ""
-#: doc/classes/Control.xml:820
+#: doc/classes/Control.xml:812
msgid ""
"Controls the direction on the vertical axis in which the control should grow "
"if its vertical minimum size is changed to be greater than its current size, "
"as the control always has to be at least the minimum size."
msgstr ""
-#: doc/classes/Control.xml:823
+#: doc/classes/Control.xml:815
msgid ""
"Changes the tooltip text. The tooltip appears when the user's mouse cursor "
"stays idle over this control for a few moments, provided that the [member "
@@ -14651,7 +14648,7 @@ msgid ""
"tooltip_delay_sec[/code] option in Project Settings."
msgstr ""
-#: doc/classes/Control.xml:826
+#: doc/classes/Control.xml:818
msgid ""
"Distance between the node's bottom edge and its parent control, based on "
"[member anchor_bottom].\n"
@@ -14660,7 +14657,7 @@ msgid ""
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-#: doc/classes/Control.xml:830
+#: doc/classes/Control.xml:822
msgid ""
"Distance between the node's left edge and its parent control, based on "
"[member anchor_left].\n"
@@ -14669,7 +14666,7 @@ msgid ""
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-#: doc/classes/Control.xml:834
+#: doc/classes/Control.xml:826
msgid ""
"Distance between the node's right edge and its parent control, based on "
"[member anchor_right].\n"
@@ -14678,7 +14675,7 @@ msgid ""
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-#: doc/classes/Control.xml:838
+#: doc/classes/Control.xml:830
msgid ""
"Distance between the node's top edge and its parent control, based on "
"[member anchor_top].\n"
@@ -14687,7 +14684,7 @@ msgid ""
"[Container]. Margins update automatically when you move or resize the node."
msgstr ""
-#: doc/classes/Control.xml:842
+#: doc/classes/Control.xml:834
msgid ""
"The default cursor shape for this control. Useful for Godot plugins and "
"applications or games that use the system's mouse cursors.\n"
@@ -14695,7 +14692,7 @@ msgid ""
"system."
msgstr ""
-#: doc/classes/Control.xml:846
+#: doc/classes/Control.xml:838
msgid ""
"Controls whether the control will be able to receive mouse button input "
"events through [method _gui_input] and how these events should be handled. "
@@ -14703,20 +14700,20 @@ msgid ""
"and [signal mouse_exited] signals. See the constants to learn what each does."
msgstr ""
-#: doc/classes/Control.xml:849
+#: doc/classes/Control.xml:841
msgid ""
"Enables whether rendering of children should be clipped to this control's "
"rectangle. If [code]true[/code], parts of a child which would be visibly "
"outside of this control's rectangle will not be rendered."
msgstr ""
-#: doc/classes/Control.xml:852
+#: doc/classes/Control.xml:844
msgid ""
"The node's global position, relative to the world (usually to the top-left "
"corner of the window)."
msgstr ""
-#: doc/classes/Control.xml:855
+#: doc/classes/Control.xml:847
msgid ""
"The minimum size of the node's bounding rectangle. If you set it to a value "
"greater than (0, 0), the node's bounding rectangle will always have at least "
@@ -14724,46 +14721,46 @@ msgid ""
"sizes automatically to fit its content, be it a texture or child nodes."
msgstr ""
-#: doc/classes/Control.xml:858
+#: doc/classes/Control.xml:850
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
"[member rect_scale], it will scale around this pivot. Set this property to "
"[member rect_size] / 2 to center the pivot in the node's rectangle."
msgstr ""
-#: doc/classes/Control.xml:861
+#: doc/classes/Control.xml:853
msgid ""
"The node's position, relative to its parent. It corresponds to the "
"rectangle's top-left corner. The property is not affected by [member "
"rect_pivot_offset]."
msgstr ""
-#: doc/classes/Control.xml:864
+#: doc/classes/Control.xml:856
msgid ""
"The node's rotation around its pivot, in degrees. See [member "
"rect_pivot_offset] to change the pivot's position."
msgstr ""
-#: doc/classes/Control.xml:867
+#: doc/classes/Control.xml:859
msgid ""
"The node's scale, relative to its [member rect_size]. Change this property "
"to scale the node around its [member rect_pivot_offset]."
msgstr ""
-#: doc/classes/Control.xml:870
+#: doc/classes/Control.xml:862
msgid ""
"The size of the node's bounding rectangle, in pixels. [Container] nodes "
"update this property automatically."
msgstr ""
-#: doc/classes/Control.xml:873
+#: doc/classes/Control.xml:865
msgid ""
"Tells the parent [Container] nodes how they should resize and place the node "
"on the X axis. Use one of the [enum SizeFlags] constants to change the "
"flags. See the constants to learn what each does."
msgstr ""
-#: doc/classes/Control.xml:876
+#: doc/classes/Control.xml:868
msgid ""
"If the node and at least one of its neighbours uses the [constant "
"SIZE_EXPAND] size flag, the parent [Container] will let it take more or less "
@@ -14772,189 +14769,181 @@ msgid ""
"space."
msgstr ""
-#: doc/classes/Control.xml:879
+#: doc/classes/Control.xml:871
msgid ""
"Tells the parent [Container] nodes how they should resize and place the node "
"on the Y axis. Use one of the [enum SizeFlags] constants to change the "
"flags. See the constants to learn what each does."
msgstr ""
-#: doc/classes/Control.xml:882
+#: doc/classes/Control.xml:874
msgid ""
"Changing this property replaces the current [Theme] resource this node and "
"all its [Control] children use."
msgstr ""
-#: doc/classes/Control.xml:888
+#: doc/classes/Control.xml:880
msgid "Emitted when the node gains keyboard focus."
msgstr ""
-#: doc/classes/Control.xml:893
+#: doc/classes/Control.xml:885
msgid "Emitted when the node loses keyboard focus."
msgstr ""
-#: doc/classes/Control.xml:900
+#: doc/classes/Control.xml:892
msgid "Emitted when the node receives an [InputEvent]."
msgstr ""
-#: doc/classes/Control.xml:905
+#: doc/classes/Control.xml:897
msgid "Emitted when the node's minimum size changes."
msgstr ""
-#: doc/classes/Control.xml:910
-msgid "Emitted when a modal [Control] is closed. See [method show_modal]."
-msgstr ""
-
-#: doc/classes/Control.xml:915
+#: doc/classes/Control.xml:902
msgid ""
"Emitted when the mouse enters the control's [code]Rect[/code] area, provided "
"its [member mouse_filter] lets the event reach it."
msgstr ""
-#: doc/classes/Control.xml:920
+#: doc/classes/Control.xml:907
msgid ""
"Emitted when the mouse leaves the control's [code]Rect[/code] area, provided "
"its [member mouse_filter] lets the event reach it."
msgstr ""
-#: doc/classes/Control.xml:925
+#: doc/classes/Control.xml:912
msgid "Emitted when the control changes size."
msgstr ""
-#: doc/classes/Control.xml:930
+#: doc/classes/Control.xml:917
msgid ""
"Emitted when one of the size flags changes. See [member "
"size_flags_horizontal] and [member size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:936
+#: doc/classes/Control.xml:927
msgid "The node cannot grab focus. Use with [member focus_mode]."
msgstr ""
-#: doc/classes/Control.xml:939
+#: doc/classes/Control.xml:930
msgid ""
"The node can only grab focus on mouse clicks. Use with [member focus_mode]."
msgstr ""
-#: doc/classes/Control.xml:942
+#: doc/classes/Control.xml:933
msgid ""
"The node can grab focus on mouse click or using the arrows and the Tab keys "
"on the keyboard. Use with [member focus_mode]."
msgstr ""
-#: doc/classes/Control.xml:945
+#: doc/classes/Control.xml:936
msgid ""
"Sent when the node changes size. Use [member rect_size] to get the new size."
msgstr ""
-#: doc/classes/Control.xml:948
+#: doc/classes/Control.xml:939
msgid "Sent when the mouse pointer enters the node."
msgstr ""
-#: doc/classes/Control.xml:951
+#: doc/classes/Control.xml:942
msgid "Sent when the mouse pointer exits the node."
msgstr ""
-#: doc/classes/Control.xml:954
+#: doc/classes/Control.xml:945
msgid "Sent when the node grabs focus."
msgstr ""
-#: doc/classes/Control.xml:957
+#: doc/classes/Control.xml:948
msgid "Sent when the node loses focus."
msgstr ""
-#: doc/classes/Control.xml:960
+#: doc/classes/Control.xml:951
msgid ""
"Sent when the node's [member theme] changes, right before Godot redraws the "
-"control. Happens when you call one of the [code]add_*_override[/code] "
+"control. Happens when you call one of the [code]add_theme_*_override[/code] "
"methods."
msgstr ""
-#: doc/classes/Control.xml:963
-msgid "Sent when an open modal dialog closes. See [method show_modal]."
-msgstr ""
-
-#: doc/classes/Control.xml:966
+#: doc/classes/Control.xml:954
msgid ""
"Sent when this node is inside a [ScrollContainer] which has begun being "
"scrolled."
msgstr ""
-#: doc/classes/Control.xml:969
+#: doc/classes/Control.xml:957
msgid ""
"Sent when this node is inside a [ScrollContainer] which has stopped being "
"scrolled."
msgstr ""
-#: doc/classes/Control.xml:972
+#: doc/classes/Control.xml:960
msgid ""
"Show the system's arrow mouse cursor when the user hovers the node. Use with "
"[member mouse_default_cursor_shape]."
msgstr ""
-#: doc/classes/Control.xml:975
+#: doc/classes/Control.xml:963
msgid ""
"Show the system's I-beam mouse cursor when the user hovers the node. The I-"
"beam pointer has a shape similar to \"I\". It tells the user they can "
"highlight or insert text."
msgstr ""
-#: doc/classes/Control.xml:978
+#: doc/classes/Control.xml:966
msgid ""
"Show the system's pointing hand mouse cursor when the user hovers the node."
msgstr ""
-#: doc/classes/Control.xml:981
+#: doc/classes/Control.xml:969
msgid "Show the system's cross mouse cursor when the user hovers the node."
msgstr ""
-#: doc/classes/Control.xml:984
+#: doc/classes/Control.xml:972
msgid ""
"Show the system's wait mouse cursor, often an hourglass, when the user "
"hovers the node."
msgstr ""
-#: doc/classes/Control.xml:987
+#: doc/classes/Control.xml:975
msgid ""
"Show the system's busy mouse cursor when the user hovers the node. Often an "
"hourglass."
msgstr ""
-#: doc/classes/Control.xml:990
+#: doc/classes/Control.xml:978
msgid ""
"Show the system's drag mouse cursor, often a closed fist or a cross symbol, "
"when the user hovers the node. It tells the user they're currently dragging "
"an item, like a node in the Scene dock."
msgstr ""
-#: doc/classes/Control.xml:993
+#: doc/classes/Control.xml:981
msgid ""
"Show the system's drop mouse cursor when the user hovers the node. It can be "
"an open hand. It tells the user they can drop an item they're currently "
"grabbing, like a node in the Scene dock."
msgstr ""
-#: doc/classes/Control.xml:996
+#: doc/classes/Control.xml:984
msgid ""
"Show the system's forbidden mouse cursor when the user hovers the node. "
"Often a crossed circle."
msgstr ""
-#: doc/classes/Control.xml:999
+#: doc/classes/Control.xml:987
msgid ""
"Show the system's vertical resize mouse cursor when the user hovers the "
"node. A double-headed vertical arrow. It tells the user they can resize the "
"window or the panel vertically."
msgstr ""
-#: doc/classes/Control.xml:1002
+#: doc/classes/Control.xml:990
msgid ""
"Show the system's horizontal resize mouse cursor when the user hovers the "
"node. A double-headed horizontal arrow. It tells the user they can resize "
"the window or the panel horizontally."
msgstr ""
-#: doc/classes/Control.xml:1005
+#: doc/classes/Control.xml:993
msgid ""
"Show the system's window resize mouse cursor when the user hovers the node. "
"The cursor is a double-headed arrow that goes from the bottom left to the "
@@ -14962,7 +14951,7 @@ msgid ""
"horizontally and vertically."
msgstr ""
-#: doc/classes/Control.xml:1008
+#: doc/classes/Control.xml:996
msgid ""
"Show the system's window resize mouse cursor when the user hovers the node. "
"The cursor is a double-headed arrow that goes from the top left to the "
@@ -14970,93 +14959,93 @@ msgid ""
"they can resize the window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Control.xml:1011
+#: doc/classes/Control.xml:999
msgid ""
"Show the system's move mouse cursor when the user hovers the node. It shows "
"2 double-headed arrows at a 90 degree angle. It tells the user they can move "
"a UI element freely."
msgstr ""
-#: doc/classes/Control.xml:1014
+#: doc/classes/Control.xml:1002
msgid ""
"Show the system's vertical split mouse cursor when the user hovers the node. "
"On Windows, it's the same as [constant CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Control.xml:1017
+#: doc/classes/Control.xml:1005
msgid ""
"Show the system's horizontal split mouse cursor when the user hovers the "
"node. On Windows, it's the same as [constant CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Control.xml:1020
+#: doc/classes/Control.xml:1008
msgid ""
"Show the system's help mouse cursor when the user hovers the node, a "
"question mark."
msgstr ""
-#: doc/classes/Control.xml:1023
+#: doc/classes/Control.xml:1011
msgid ""
"Snap all 4 anchors to the top-left of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1026
+#: doc/classes/Control.xml:1014
msgid ""
"Snap all 4 anchors to the top-right of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1029
+#: doc/classes/Control.xml:1017
msgid ""
"Snap all 4 anchors to the bottom-left of the parent control's bounds. Use "
"with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1032
+#: doc/classes/Control.xml:1020
msgid ""
"Snap all 4 anchors to the bottom-right of the parent control's bounds. Use "
"with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1035
+#: doc/classes/Control.xml:1023
msgid ""
"Snap all 4 anchors to the center of the left edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1038
+#: doc/classes/Control.xml:1026
msgid ""
"Snap all 4 anchors to the center of the top edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1041
+#: doc/classes/Control.xml:1029
msgid ""
"Snap all 4 anchors to the center of the right edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1044
+#: doc/classes/Control.xml:1032
msgid ""
"Snap all 4 anchors to the center of the bottom edge of the parent control's "
"bounds. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1047
+#: doc/classes/Control.xml:1035
msgid ""
"Snap all 4 anchors to the center of the parent control's bounds. Use with "
"[method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1050
+#: doc/classes/Control.xml:1038
msgid ""
"Snap all 4 anchors to the left edge of the parent control. The left margin "
"becomes relative to the left edge and the top margin relative to the top "
"left corner of the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1053
+#: doc/classes/Control.xml:1041
msgid ""
"Snap all 4 anchors to the top edge of the parent control. The left margin "
"becomes relative to the top left corner, the top margin relative to the top "
@@ -15064,14 +15053,14 @@ msgid ""
"parent. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1056
+#: doc/classes/Control.xml:1044
msgid ""
"Snap all 4 anchors to the right edge of the parent control. The right margin "
"becomes relative to the right edge and the top margin relative to the top "
"right corner of the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1059
+#: doc/classes/Control.xml:1047
msgid ""
"Snap all 4 anchors to the bottom edge of the parent control. The left margin "
"becomes relative to the bottom left corner, the bottom margin relative to "
@@ -15079,19 +15068,19 @@ msgid ""
"the node's parent. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1062
+#: doc/classes/Control.xml:1050
msgid ""
"Snap all 4 anchors to a vertical line that cuts the parent control in half. "
"Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1065
+#: doc/classes/Control.xml:1053
msgid ""
"Snap all 4 anchors to a horizontal line that cuts the parent control in "
"half. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1068
+#: doc/classes/Control.xml:1056
msgid ""
"Snap all 4 anchors to the respective corners of the parent control. Set all "
"4 margins to 0 after you applied this preset and the [Control] will fit its "
@@ -15099,30 +15088,30 @@ msgid ""
"editor. Use with [method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1071
+#: doc/classes/Control.xml:1059
msgid "The control will be resized to its minimum size."
msgstr ""
-#: doc/classes/Control.xml:1074
+#: doc/classes/Control.xml:1062
msgid "The control's width will not change."
msgstr ""
-#: doc/classes/Control.xml:1077
+#: doc/classes/Control.xml:1065
msgid "The control's height will not change."
msgstr ""
-#: doc/classes/Control.xml:1080
+#: doc/classes/Control.xml:1068
msgid "The control's size will not change."
msgstr ""
-#: doc/classes/Control.xml:1083
+#: doc/classes/Control.xml:1071
msgid ""
"Tells the parent [Container] to expand the bounds of this node to fill all "
"the available space without pushing any other node. Use with [member "
"size_flags_horizontal] and [member size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:1086
+#: doc/classes/Control.xml:1074
msgid ""
"Tells the parent [Container] to let this node take all the available space "
"on the axis you flag. If multiple neighboring nodes are set to expand, "
@@ -15131,13 +15120,13 @@ msgid ""
"[member size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:1089
+#: doc/classes/Control.xml:1077
msgid ""
"Sets the node's size flags to both fill and expand. See the 2 constants "
"above for more information."
msgstr ""
-#: doc/classes/Control.xml:1092
+#: doc/classes/Control.xml:1080
msgid ""
"Tells the parent [Container] to center the node in itself. It centers the "
"control based on its bounding box, so it doesn't work with the fill or "
@@ -15145,7 +15134,7 @@ msgid ""
"size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:1095
+#: doc/classes/Control.xml:1083
msgid ""
"Tells the parent [Container] to align the node with its end, either the "
"bottom or the right edge. It doesn't work with the fill or expand size "
@@ -15153,7 +15142,7 @@ msgid ""
"size_flags_vertical]."
msgstr ""
-#: doc/classes/Control.xml:1098
+#: doc/classes/Control.xml:1086
msgid ""
"The control will receive mouse button input events through [method "
"_gui_input] if clicked on. And the control will receive the [signal "
@@ -15162,7 +15151,7 @@ msgid ""
"other controls. This also results in blocking signals in other controls."
msgstr ""
-#: doc/classes/Control.xml:1101
+#: doc/classes/Control.xml:1089
msgid ""
"The control will receive mouse button input events through [method "
"_gui_input] if clicked on. And the control will receive the [signal "
@@ -15174,7 +15163,7 @@ msgid ""
"not be fired."
msgstr ""
-#: doc/classes/Control.xml:1104
+#: doc/classes/Control.xml:1092
msgid ""
"The control will not receive mouse button input events through [method "
"_gui_input]. The control will also not receive the [signal mouse_entered] "
@@ -15183,25 +15172,25 @@ msgid ""
"handled automatically."
msgstr ""
-#: doc/classes/Control.xml:1107
+#: doc/classes/Control.xml:1095
msgid ""
"The control will grow to the left or top to make up if its minimum size is "
"changed to be greater than its current size on the respective axis."
msgstr ""
-#: doc/classes/Control.xml:1110
+#: doc/classes/Control.xml:1098
msgid ""
"The control will grow to the right or bottom to make up if its minimum size "
"is changed to be greater than its current size on the respective axis."
msgstr ""
-#: doc/classes/Control.xml:1113
+#: doc/classes/Control.xml:1101
msgid ""
"The control will grow in both directions equally to make up if its minimum "
"size is changed to be greater than its current size."
msgstr ""
-#: doc/classes/Control.xml:1116
+#: doc/classes/Control.xml:1104
msgid ""
"Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/"
"code], in the top left. Use it with one of the [code]anchor_*[/code] member "
@@ -15209,7 +15198,7 @@ msgid ""
"[method set_anchors_preset]."
msgstr ""
-#: doc/classes/Control.xml:1119
+#: doc/classes/Control.xml:1107
msgid ""
"Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/"
"code], in the bottom right. Use it with one of the [code]anchor_*[/code] "
@@ -15217,19 +15206,6 @@ msgid ""
"once, use [method set_anchors_preset]."
msgstr ""
-#: doc/classes/ConvexPolygonShape.xml:4
-msgid "Convex polygon shape for 3D physics."
-msgstr ""
-
-#: doc/classes/ConvexPolygonShape.xml:7
-msgid ""
-"Convex polygon shape resource, which can be added to a [PhysicsBody] or area."
-msgstr ""
-
-#: doc/classes/ConvexPolygonShape.xml:15
-msgid "The list of 3D points forming the convex polygon shape."
-msgstr ""
-
#: doc/classes/ConvexPolygonShape2D.xml:4
msgid "Convex polygon shape for 2D physics."
msgstr ""
@@ -15259,382 +15235,389 @@ msgid ""
"counterclockwise order."
msgstr ""
-#: doc/classes/CPUParticles.xml:4
-msgid "CPU-based 3D particle emitter."
+#: doc/classes/ConvexPolygonShape3D.xml:4
+msgid "Convex polygon shape for 3D physics."
msgstr ""
-#: doc/classes/CPUParticles.xml:7
+#: doc/classes/ConvexPolygonShape3D.xml:7
msgid ""
-"CPU-based 3D particle node used to create a variety of particle systems and "
+"Convex polygon shape resource, which can be added to a [PhysicsBody3D] or "
+"area."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape3D.xml:15
+msgid "The list of 3D points forming the convex polygon shape."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:4
+msgid "CPU-based 2D particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:7
+msgid ""
+"CPU-based 2D particle node used to create a variety of particle systems and "
"effects.\n"
-"See also [Particles], which provides the same functionality with hardware "
-"acceleration, but may not run on older devices."
+"See also [GPUParticles2D], which provides the same functionality with "
+"hardware acceleration, but may not run on older devices."
msgstr ""
-#: doc/classes/CPUParticles.xml:19
+#: doc/classes/CPUParticles2D.xml:11 doc/classes/GPUParticles2D.xml:11
msgid ""
-"Sets this node's properties to match a given [Particles] node with an "
+"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:20
+msgid ""
+"Sets this node's properties to match a given [GPUParticles2D] node with an "
"assigned [ParticlesMaterial]."
msgstr ""
-#: doc/classes/CPUParticles.xml:28 doc/classes/CPUParticles2D.xml:29
+#: doc/classes/CPUParticles2D.xml:29 doc/classes/CPUParticles3D.xml:28
msgid "Returns the base value of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles.xml:37 doc/classes/CPUParticles2D.xml:38
+#: doc/classes/CPUParticles2D.xml:38 doc/classes/CPUParticles3D.xml:37
msgid "Returns the [Curve] of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles.xml:46 doc/classes/CPUParticles2D.xml:47
+#: doc/classes/CPUParticles2D.xml:47 doc/classes/CPUParticles3D.xml:46
msgid ""
"Returns the randomness factor of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles.xml:55 doc/classes/CPUParticles2D.xml:56
+#: doc/classes/CPUParticles2D.xml:56 doc/classes/CPUParticles3D.xml:55
msgid ""
"Returns the enabled state of the given flag (see [enum Flags] for options)."
msgstr ""
-#: doc/classes/CPUParticles.xml:62 doc/classes/CPUParticles2D.xml:63
+#: doc/classes/CPUParticles2D.xml:63 doc/classes/CPUParticles3D.xml:62
msgid "Restarts the particle emitter."
msgstr ""
-#: doc/classes/CPUParticles.xml:73 doc/classes/CPUParticles2D.xml:74
+#: doc/classes/CPUParticles2D.xml:74 doc/classes/CPUParticles3D.xml:73
msgid "Sets the base value of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles.xml:84 doc/classes/CPUParticles2D.xml:85
+#: doc/classes/CPUParticles2D.xml:85 doc/classes/CPUParticles3D.xml:84
msgid "Sets the [Curve] of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles.xml:95 doc/classes/CPUParticles2D.xml:96
+#: doc/classes/CPUParticles2D.xml:96 doc/classes/CPUParticles3D.xml:95
msgid ""
"Sets the randomness factor of the parameter specified by [enum Parameter]."
msgstr ""
-#: doc/classes/CPUParticles.xml:106 doc/classes/CPUParticles2D.xml:107
+#: doc/classes/CPUParticles2D.xml:107 doc/classes/CPUParticles3D.xml:106
msgid "Enables or disables the given flag (see [enum Flags] for options)."
msgstr ""
-#: doc/classes/CPUParticles.xml:112 doc/classes/CPUParticles2D.xml:113
-#: doc/classes/Particles2D.xml:31
+#: doc/classes/CPUParticles2D.xml:113 doc/classes/CPUParticles3D.xml:112
+#: doc/classes/GPUParticles2D.xml:31
msgid "Number of particles emitted in one emission cycle."
msgstr ""
-#: doc/classes/CPUParticles.xml:115 doc/classes/CPUParticles2D.xml:116
+#: doc/classes/CPUParticles2D.xml:116 doc/classes/CPUParticles3D.xml:115
msgid "Initial rotation applied to each particle, in degrees."
msgstr ""
-#: doc/classes/CPUParticles.xml:118 doc/classes/CPUParticles2D.xml:119
+#: doc/classes/CPUParticles2D.xml:119 doc/classes/CPUParticles3D.xml:118
msgid "Each particle's rotation will be animated along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:121 doc/classes/CPUParticles2D.xml:122
+#: doc/classes/CPUParticles2D.xml:122 doc/classes/CPUParticles3D.xml:121
#: doc/classes/ParticlesMaterial.xml:104
msgid "Rotation randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:124 doc/classes/CPUParticles2D.xml:125
+#: doc/classes/CPUParticles2D.xml:125 doc/classes/CPUParticles3D.xml:124
msgid ""
"Initial angular velocity applied to each particle. Sets the speed of "
"rotation of the particle."
msgstr ""
-#: doc/classes/CPUParticles.xml:127 doc/classes/CPUParticles2D.xml:128
+#: doc/classes/CPUParticles2D.xml:128 doc/classes/CPUParticles3D.xml:127
msgid "Each particle's angular velocity will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:130 doc/classes/CPUParticles2D.xml:131
+#: doc/classes/CPUParticles2D.xml:131 doc/classes/CPUParticles3D.xml:130
#: doc/classes/ParticlesMaterial.xml:114
msgid "Angular velocity randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:133 doc/classes/CPUParticles2D.xml:134
+#: doc/classes/CPUParticles2D.xml:134 doc/classes/CPUParticles3D.xml:133
#: doc/classes/ParticlesMaterial.xml:117
msgid "Particle animation offset."
msgstr ""
-#: doc/classes/CPUParticles.xml:136 doc/classes/CPUParticles2D.xml:137
+#: doc/classes/CPUParticles2D.xml:137 doc/classes/CPUParticles3D.xml:136
msgid "Each particle's animation offset will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:139 doc/classes/CPUParticles2D.xml:140
+#: doc/classes/CPUParticles2D.xml:140 doc/classes/CPUParticles3D.xml:139
#: doc/classes/ParticlesMaterial.xml:123
msgid "Animation offset randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:142 doc/classes/CPUParticles2D.xml:143
+#: doc/classes/CPUParticles2D.xml:143 doc/classes/CPUParticles3D.xml:142
#: doc/classes/ParticlesMaterial.xml:126
msgid "Particle animation speed."
msgstr ""
-#: doc/classes/CPUParticles.xml:145 doc/classes/CPUParticles2D.xml:146
+#: doc/classes/CPUParticles2D.xml:146 doc/classes/CPUParticles3D.xml:145
msgid "Each particle's animation speed will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:148 doc/classes/CPUParticles2D.xml:149
+#: doc/classes/CPUParticles2D.xml:149 doc/classes/CPUParticles3D.xml:148
#: doc/classes/ParticlesMaterial.xml:132
msgid "Animation speed randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:151 doc/classes/CPUParticles.xml:154
-msgid "Unused for 3D particles."
+#: doc/classes/CPUParticles2D.xml:152
+msgid ""
+"Each particle's initial color. If [member texture] is defined, it will be "
+"multiplied by this color."
msgstr ""
-#: doc/classes/CPUParticles.xml:157 doc/classes/CPUParticles2D.xml:158
+#: doc/classes/CPUParticles2D.xml:155
+msgid "Each particle's color will vary along this [Gradient]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:158 doc/classes/CPUParticles3D.xml:157
#: doc/classes/ParticlesMaterial.xml:141
msgid "The rate at which particles lose velocity."
msgstr ""
-#: doc/classes/CPUParticles.xml:160 doc/classes/CPUParticles2D.xml:161
+#: doc/classes/CPUParticles2D.xml:161 doc/classes/CPUParticles3D.xml:160
msgid "Damping will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:163 doc/classes/CPUParticles2D.xml:164
+#: doc/classes/CPUParticles2D.xml:164 doc/classes/CPUParticles3D.xml:163
#: doc/classes/ParticlesMaterial.xml:147
msgid "Damping randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:166 doc/classes/CPUParticles2D.xml:167
+#: doc/classes/CPUParticles2D.xml:167 doc/classes/CPUParticles3D.xml:166
#: doc/classes/ParticlesMaterial.xml:150
msgid "Unit vector specifying the particles' emission direction."
msgstr ""
-#: doc/classes/CPUParticles.xml:169 doc/classes/CPUParticles2D.xml:170
-#: doc/classes/Particles.xml:54 doc/classes/Particles2D.xml:34
+#: doc/classes/CPUParticles2D.xml:170 doc/classes/CPUParticles3D.xml:169
+#: doc/classes/GPUParticles2D.xml:34 doc/classes/GPUParticles3D.xml:54
msgid "Particle draw order. Uses [enum DrawOrder] values."
msgstr ""
-#: doc/classes/CPUParticles.xml:172
-msgid ""
-"The rectangle's extents if [member emission_shape] is set to [constant "
-"EMISSION_SHAPE_BOX]."
-msgstr ""
-
-#: doc/classes/CPUParticles.xml:175 doc/classes/CPUParticles2D.xml:173
+#: doc/classes/CPUParticles2D.xml:173 doc/classes/CPUParticles3D.xml:175
msgid ""
"Sets the [Color]s to modulate particles by when using [constant "
"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
msgstr ""
-#: doc/classes/CPUParticles.xml:178 doc/classes/CPUParticles2D.xml:176
+#: doc/classes/CPUParticles2D.xml:176 doc/classes/CPUParticles3D.xml:178
msgid ""
"Sets the direction the particles will be emitted in when using [constant "
"EMISSION_SHAPE_DIRECTED_POINTS]."
msgstr ""
-#: doc/classes/CPUParticles.xml:181 doc/classes/CPUParticles2D.xml:179
+#: doc/classes/CPUParticles2D.xml:179 doc/classes/CPUParticles3D.xml:181
msgid ""
"Sets the initial positions to spawn particles when using [constant "
"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
msgstr ""
-#: doc/classes/CPUParticles.xml:184 doc/classes/CPUParticles2D.xml:185
+#: doc/classes/CPUParticles2D.xml:182
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_RECTANGLE]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:185 doc/classes/CPUParticles3D.xml:184
msgid ""
"Particles will be emitted inside this region. See [enum EmissionShape] for "
"possible values."
msgstr ""
-#: doc/classes/CPUParticles.xml:187
+#: doc/classes/CPUParticles2D.xml:188
msgid ""
-"The sphere's radius if [enum EmissionShape] is set to [constant "
+"The sphere's radius if [member emission_shape] is set to [constant "
"EMISSION_SHAPE_SPHERE]."
msgstr ""
-#: doc/classes/CPUParticles.xml:190 doc/classes/CPUParticles2D.xml:191
-#: doc/classes/Particles.xml:72 doc/classes/Particles2D.xml:37
+#: doc/classes/CPUParticles2D.xml:191 doc/classes/CPUParticles3D.xml:190
+#: doc/classes/GPUParticles2D.xml:37 doc/classes/GPUParticles3D.xml:72
msgid "If [code]true[/code], particles are being emitted."
msgstr ""
-#: doc/classes/CPUParticles.xml:193 doc/classes/CPUParticles2D.xml:194
-#: doc/classes/Particles2D.xml:40
+#: doc/classes/CPUParticles2D.xml:194 doc/classes/CPUParticles3D.xml:193
+#: doc/classes/GPUParticles2D.xml:40
msgid ""
"How rapidly particles in an emission cycle are emitted. If greater than "
"[code]0[/code], there will be a gap in emissions before the next cycle "
"begins."
msgstr ""
-#: doc/classes/CPUParticles.xml:196
+#: doc/classes/CPUParticles2D.xml:197 doc/classes/GPUParticles2D.xml:43
+#: doc/classes/GPUParticles3D.xml:78
msgid ""
"The particle system's frame rate is fixed to a value. For instance, changing "
"the value to 2 will make the particles render at 2 frames per second. Note "
-"this does not slow down the particle system itself."
+"this does not slow down the simulation of the particle system itself."
msgstr ""
-#: doc/classes/CPUParticles.xml:199 doc/classes/CPUParticles2D.xml:200
+#: doc/classes/CPUParticles2D.xml:200 doc/classes/CPUParticles3D.xml:199
#: doc/classes/ParticlesMaterial.xml:174
msgid "Align Y axis of particle with the direction of its velocity."
msgstr ""
-#: doc/classes/CPUParticles.xml:202 doc/classes/ParticlesMaterial.xml:177
-msgid "If [code]true[/code], particles will not move on the z axis."
-msgstr ""
-
-#: doc/classes/CPUParticles.xml:205 doc/classes/ParticlesMaterial.xml:180
-msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
-msgstr ""
-
-#: doc/classes/CPUParticles.xml:208 doc/classes/ParticlesMaterial.xml:183
-msgid ""
-"Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
-"particles to X/Z plane."
-msgstr ""
-
-#: doc/classes/CPUParticles.xml:211 doc/classes/CPUParticles2D.xml:203
-#: doc/classes/Particles.xml:81 doc/classes/Particles2D.xml:46
+#: doc/classes/CPUParticles2D.xml:203 doc/classes/CPUParticles3D.xml:211
+#: doc/classes/GPUParticles2D.xml:46 doc/classes/GPUParticles3D.xml:81
msgid ""
"If [code]true[/code], results in fractional delta calculation which has a "
"smoother particles display effect."
msgstr ""
-#: doc/classes/CPUParticles.xml:214 doc/classes/CPUParticles2D.xml:206
+#: doc/classes/CPUParticles2D.xml:206 doc/classes/CPUParticles3D.xml:214
#: doc/classes/ParticlesMaterial.xml:186
msgid "Gravity applied to every particle."
msgstr ""
-#: doc/classes/CPUParticles.xml:217 doc/classes/CPUParticles2D.xml:209
+#: doc/classes/CPUParticles2D.xml:209 doc/classes/CPUParticles3D.xml:217
#: doc/classes/ParticlesMaterial.xml:189
msgid "Initial hue variation applied to each particle."
msgstr ""
-#: doc/classes/CPUParticles.xml:220 doc/classes/CPUParticles2D.xml:212
+#: doc/classes/CPUParticles2D.xml:212 doc/classes/CPUParticles3D.xml:220
msgid "Each particle's hue will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:223 doc/classes/CPUParticles2D.xml:215
+#: doc/classes/CPUParticles2D.xml:215 doc/classes/CPUParticles3D.xml:223
#: doc/classes/ParticlesMaterial.xml:195
msgid "Hue variation randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:226 doc/classes/CPUParticles2D.xml:218
+#: doc/classes/CPUParticles2D.xml:218 doc/classes/CPUParticles3D.xml:226
#: doc/classes/ParticlesMaterial.xml:198
msgid ""
"Initial velocity magnitude for each particle. Direction comes from [member "
"spread] and the node's orientation."
msgstr ""
-#: doc/classes/CPUParticles.xml:229 doc/classes/CPUParticles2D.xml:221
+#: doc/classes/CPUParticles2D.xml:221 doc/classes/CPUParticles3D.xml:229
#: doc/classes/ParticlesMaterial.xml:201
msgid "Initial velocity randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:232 doc/classes/CPUParticles2D.xml:224
-#: doc/classes/Particles.xml:84 doc/classes/Particles2D.xml:49
+#: doc/classes/CPUParticles2D.xml:224 doc/classes/CPUParticles3D.xml:232
+#: doc/classes/GPUParticles2D.xml:49 doc/classes/GPUParticles3D.xml:84
msgid "Amount of time each particle will exist."
msgstr ""
-#: doc/classes/CPUParticles.xml:235 doc/classes/CPUParticles2D.xml:227
+#: doc/classes/CPUParticles2D.xml:227 doc/classes/CPUParticles3D.xml:235
#: doc/classes/ParticlesMaterial.xml:204
msgid "Particle lifetime randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:238 doc/classes/CPUParticles2D.xml:230
+#: doc/classes/CPUParticles2D.xml:230 doc/classes/CPUParticles3D.xml:238
#: doc/classes/ParticlesMaterial.xml:207
msgid ""
"Linear acceleration applied to each particle in the direction of motion."
msgstr ""
-#: doc/classes/CPUParticles.xml:241 doc/classes/CPUParticles2D.xml:233
+#: doc/classes/CPUParticles2D.xml:233 doc/classes/CPUParticles3D.xml:241
msgid "Each particle's linear acceleration will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:244 doc/classes/CPUParticles2D.xml:236
+#: doc/classes/CPUParticles2D.xml:236 doc/classes/CPUParticles3D.xml:244
#: doc/classes/ParticlesMaterial.xml:213
msgid "Linear acceleration randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:247 doc/classes/CPUParticles2D.xml:239
-#: doc/classes/Particles.xml:87 doc/classes/Particles2D.xml:52
+#: doc/classes/CPUParticles2D.xml:239 doc/classes/CPUParticles3D.xml:247
+#: doc/classes/GPUParticles2D.xml:52 doc/classes/GPUParticles3D.xml:87
msgid ""
"If [code]true[/code], particles use the parent node's coordinate space. If "
"[code]false[/code], they use global coordinates."
msgstr ""
-#: doc/classes/CPUParticles.xml:250
-msgid ""
-"The [Mesh] used for each particle. If [code]null[/code], particles will be "
-"spheres."
+#: doc/classes/CPUParticles2D.xml:242 doc/classes/GPUParticles2D.xml:55
+msgid "Normal map to be used for the [member texture] property."
msgstr ""
-#: doc/classes/CPUParticles.xml:253 doc/classes/CPUParticles2D.xml:245
-#: doc/classes/Particles2D.xml:58
+#: doc/classes/CPUParticles2D.xml:245 doc/classes/CPUParticles3D.xml:253
+#: doc/classes/GPUParticles2D.xml:58
msgid ""
"If [code]true[/code], only one emission cycle occurs. If set [code]true[/"
"code] during a cycle, emission will stop at the cycle's end."
msgstr ""
-#: doc/classes/CPUParticles.xml:256
+#: doc/classes/CPUParticles2D.xml:248
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
-"origin in the local XY plane. Specified in number of full rotations around "
-"origin per second.\n"
-"This property is only available when [member flag_disable_z] is [code]true[/"
-"code]."
+"origin. Specified in number of full rotations around origin per second."
msgstr ""
-#: doc/classes/CPUParticles.xml:260 doc/classes/CPUParticles2D.xml:251
+#: doc/classes/CPUParticles2D.xml:251 doc/classes/CPUParticles3D.xml:260
msgid "Each particle's orbital velocity will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:263 doc/classes/CPUParticles2D.xml:254
+#: doc/classes/CPUParticles2D.xml:254 doc/classes/CPUParticles3D.xml:263
#: doc/classes/ParticlesMaterial.xml:223
msgid "Orbital velocity randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:266 doc/classes/CPUParticles2D.xml:257
-#: doc/classes/Particles2D.xml:61
+#: doc/classes/CPUParticles2D.xml:257 doc/classes/CPUParticles3D.xml:266
+#: doc/classes/GPUParticles2D.xml:61
msgid "Particle system starts as if it had already run for this many seconds."
msgstr ""
-#: doc/classes/CPUParticles.xml:269 doc/classes/CPUParticles2D.xml:260
+#: doc/classes/CPUParticles2D.xml:260 doc/classes/CPUParticles3D.xml:269
#: doc/classes/ParticlesMaterial.xml:226
msgid ""
"Radial acceleration applied to each particle. Makes particle accelerate away "
"from origin."
msgstr ""
-#: doc/classes/CPUParticles.xml:272 doc/classes/CPUParticles2D.xml:263
+#: doc/classes/CPUParticles2D.xml:263 doc/classes/CPUParticles3D.xml:272
msgid "Each particle's radial acceleration will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:275 doc/classes/CPUParticles2D.xml:266
+#: doc/classes/CPUParticles2D.xml:266 doc/classes/CPUParticles3D.xml:275
#: doc/classes/ParticlesMaterial.xml:232
msgid "Radial acceleration randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:278 doc/classes/CPUParticles2D.xml:269
-#: doc/classes/Particles2D.xml:67
+#: doc/classes/CPUParticles2D.xml:269 doc/classes/CPUParticles3D.xml:278
+#: doc/classes/GPUParticles2D.xml:67
msgid "Emission lifetime randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:281 doc/classes/CPUParticles2D.xml:272
+#: doc/classes/CPUParticles2D.xml:272 doc/classes/CPUParticles3D.xml:281
#: doc/classes/ParticlesMaterial.xml:235
msgid "Initial scale applied to each particle."
msgstr ""
-#: doc/classes/CPUParticles.xml:284 doc/classes/CPUParticles2D.xml:275
+#: doc/classes/CPUParticles2D.xml:275 doc/classes/CPUParticles3D.xml:284
msgid "Each particle's scale will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:287 doc/classes/CPUParticles2D.xml:278
+#: doc/classes/CPUParticles2D.xml:278 doc/classes/CPUParticles3D.xml:287
#: doc/classes/ParticlesMaterial.xml:241
msgid "Scale randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:290 doc/classes/CPUParticles2D.xml:281
-#: doc/classes/Particles2D.xml:70
+#: doc/classes/CPUParticles2D.xml:281 doc/classes/CPUParticles3D.xml:290
+#: doc/classes/GPUParticles2D.xml:70
msgid ""
"Particle system's running speed scaling ratio. A value of [code]0[/code] can "
"be used to pause the particles."
msgstr ""
-#: doc/classes/CPUParticles.xml:293 doc/classes/ParticlesMaterial.xml:244
+#: doc/classes/CPUParticles2D.xml:284
msgid ""
"Each particle's initial direction range from [code]+spread[/code] to [code]-"
-"spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
+"spread[/code] degrees."
msgstr ""
-#: doc/classes/CPUParticles.xml:296 doc/classes/CPUParticles2D.xml:287
+#: doc/classes/CPUParticles2D.xml:287 doc/classes/CPUParticles3D.xml:296
#: doc/classes/ParticlesMaterial.xml:247
msgid ""
"Tangential acceleration applied to each particle. Tangential acceleration is "
@@ -15642,139 +15625,137 @@ msgid ""
"motion."
msgstr ""
-#: doc/classes/CPUParticles.xml:299 doc/classes/CPUParticles2D.xml:290
+#: doc/classes/CPUParticles2D.xml:290 doc/classes/CPUParticles3D.xml:299
msgid "Each particle's tangential acceleration will vary along this [Curve]."
msgstr ""
-#: doc/classes/CPUParticles.xml:302 doc/classes/CPUParticles2D.xml:293
+#: doc/classes/CPUParticles2D.xml:293 doc/classes/CPUParticles3D.xml:302
#: doc/classes/ParticlesMaterial.xml:253
msgid "Tangential acceleration randomness ratio."
msgstr ""
-#: doc/classes/CPUParticles.xml:307 doc/classes/CPUParticles2D.xml:301
-#: doc/classes/Particles.xml:110 doc/classes/Particles2D.xml:81
-msgid "Particles are drawn in the order emitted."
+#: doc/classes/CPUParticles2D.xml:296 doc/classes/GPUParticles2D.xml:73
+msgid "Particle texture. If [code]null[/code], particles will be squares."
msgstr ""
-#: doc/classes/CPUParticles.xml:310 doc/classes/CPUParticles2D.xml:304
-#: doc/classes/Particles.xml:113 doc/classes/Particles2D.xml:84
-msgid "Particles are drawn in order of remaining lifetime."
+#: doc/classes/CPUParticles2D.xml:301 doc/classes/CPUParticles3D.xml:307
+#: doc/classes/GPUParticles2D.xml:81 doc/classes/GPUParticles3D.xml:110
+msgid "Particles are drawn in the order emitted."
msgstr ""
-#: doc/classes/CPUParticles.xml:313 doc/classes/Particles.xml:116
-msgid "Particles are drawn in order of depth."
+#: doc/classes/CPUParticles2D.xml:304 doc/classes/CPUParticles3D.xml:310
+#: doc/classes/GPUParticles2D.xml:84 doc/classes/GPUParticles3D.xml:113
+msgid "Particles are drawn in order of remaining lifetime."
msgstr ""
-#: doc/classes/CPUParticles.xml:316 doc/classes/CPUParticles2D.xml:307
+#: doc/classes/CPUParticles2D.xml:307 doc/classes/CPUParticles3D.xml:316
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set initial velocity properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:319 doc/classes/CPUParticles2D.xml:310
+#: doc/classes/CPUParticles2D.xml:310 doc/classes/CPUParticles3D.xml:319
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set angular velocity properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:322 doc/classes/CPUParticles2D.xml:313
+#: doc/classes/CPUParticles2D.xml:313 doc/classes/CPUParticles3D.xml:322
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set orbital velocity properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:325 doc/classes/CPUParticles2D.xml:316
+#: doc/classes/CPUParticles2D.xml:316 doc/classes/CPUParticles3D.xml:325
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set linear acceleration properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:328 doc/classes/CPUParticles2D.xml:319
+#: doc/classes/CPUParticles2D.xml:319 doc/classes/CPUParticles3D.xml:328
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set radial acceleration properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:331 doc/classes/CPUParticles2D.xml:322
+#: doc/classes/CPUParticles2D.xml:322 doc/classes/CPUParticles3D.xml:331
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set tangential acceleration properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:334 doc/classes/CPUParticles2D.xml:325
+#: doc/classes/CPUParticles2D.xml:325 doc/classes/CPUParticles3D.xml:334
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set damping properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:337 doc/classes/CPUParticles2D.xml:328
+#: doc/classes/CPUParticles2D.xml:328 doc/classes/CPUParticles3D.xml:337
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set angle properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:340 doc/classes/CPUParticles2D.xml:331
+#: doc/classes/CPUParticles2D.xml:331 doc/classes/CPUParticles3D.xml:340
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set scale properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:343 doc/classes/CPUParticles2D.xml:334
+#: doc/classes/CPUParticles2D.xml:334 doc/classes/CPUParticles3D.xml:343
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set hue variation properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:346 doc/classes/CPUParticles2D.xml:337
+#: doc/classes/CPUParticles2D.xml:337 doc/classes/CPUParticles3D.xml:346
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set animation speed properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:349 doc/classes/CPUParticles2D.xml:340
+#: doc/classes/CPUParticles2D.xml:340 doc/classes/CPUParticles3D.xml:349
msgid ""
"Use with [method set_param], [method set_param_randomness], and [method "
"set_param_curve] to set animation offset properties."
msgstr ""
-#: doc/classes/CPUParticles.xml:352 doc/classes/CPUParticles2D.xml:343
+#: doc/classes/CPUParticles2D.xml:343 doc/classes/CPUParticles3D.xml:352
#: doc/classes/ParticlesMaterial.xml:303
msgid "Represents the size of the [enum Parameter] enum."
msgstr ""
-#: doc/classes/CPUParticles.xml:355 doc/classes/CPUParticles2D.xml:346
+#: doc/classes/CPUParticles2D.xml:346 doc/classes/CPUParticles3D.xml:355
msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
msgstr ""
-#: doc/classes/CPUParticles.xml:358
-msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
-msgstr ""
-
-#: doc/classes/CPUParticles.xml:361
-msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
+#: doc/classes/CPUParticles2D.xml:349 doc/classes/CPUParticles2D.xml:352
+msgid "Present for consistency with 3D particle nodes, not used in 2D."
msgstr ""
-#: doc/classes/CPUParticles.xml:367 doc/classes/CPUParticles2D.xml:358
+#: doc/classes/CPUParticles2D.xml:358 doc/classes/CPUParticles3D.xml:367
#: doc/classes/ParticlesMaterial.xml:318
msgid "All particles will be emitted from a single point."
msgstr ""
-#: doc/classes/CPUParticles.xml:370 doc/classes/ParticlesMaterial.xml:321
-msgid "Particles will be emitted in the volume of a sphere."
+#: doc/classes/CPUParticles2D.xml:361
+msgid ""
+"Particles will be emitted on the surface of a sphere flattened to two "
+"dimensions."
msgstr ""
-#: doc/classes/CPUParticles.xml:373 doc/classes/ParticlesMaterial.xml:324
-msgid "Particles will be emitted in the volume of a box."
+#: doc/classes/CPUParticles2D.xml:364
+msgid "Particles will be emitted in the area of a rectangle."
msgstr ""
-#: doc/classes/CPUParticles.xml:376 doc/classes/CPUParticles2D.xml:367
+#: doc/classes/CPUParticles2D.xml:367 doc/classes/CPUParticles3D.xml:376
msgid ""
"Particles will be emitted at a position chosen randomly among [member "
"emission_points]. Particle color will be modulated by [member "
"emission_colors]."
msgstr ""
-#: doc/classes/CPUParticles.xml:379 doc/classes/CPUParticles2D.xml:370
+#: doc/classes/CPUParticles2D.xml:370 doc/classes/CPUParticles3D.xml:379
msgid ""
"Particles will be emitted at a position chosen randomly among [member "
"emission_points]. Particle velocity and rotation will be set based on "
@@ -15782,96 +15763,105 @@ msgid ""
"emission_colors]."
msgstr ""
-#: doc/classes/CPUParticles.xml:382 doc/classes/CPUParticles2D.xml:373
+#: doc/classes/CPUParticles2D.xml:373 doc/classes/CPUParticles3D.xml:382
#: doc/classes/ParticlesMaterial.xml:333
msgid "Represents the size of the [enum EmissionShape] enum."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:4
-msgid "CPU-based 2D particle emitter."
+#: doc/classes/CPUParticles3D.xml:4
+msgid "CPU-based 3D particle emitter."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:7
+#: doc/classes/CPUParticles3D.xml:7
msgid ""
-"CPU-based 2D particle node used to create a variety of particle systems and "
+"CPU-based 3D particle node used to create a variety of particle systems and "
"effects.\n"
-"See also [Particles2D], which provides the same functionality with hardware "
-"acceleration, but may not run on older devices."
-msgstr ""
-
-#: doc/classes/CPUParticles2D.xml:11 doc/classes/Particles2D.xml:11
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
+"See also [GPUParticles3D], which provides the same functionality with "
+"hardware acceleration, but may not run on older devices."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:20
+#: doc/classes/CPUParticles3D.xml:19
msgid ""
-"Sets this node's properties to match a given [Particles2D] node with an "
+"Sets this node's properties to match a given [GPUParticles3D] node with an "
"assigned [ParticlesMaterial]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:152
-msgid ""
-"Each particle's initial color. If [member texture] is defined, it will be "
-"multiplied by this color."
-msgstr ""
-
-#: doc/classes/CPUParticles2D.xml:155
-msgid "Each particle's color will vary along this [Gradient]."
+#: doc/classes/CPUParticles3D.xml:151 doc/classes/CPUParticles3D.xml:154
+msgid "Unused for 3D particles."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:182
+#: doc/classes/CPUParticles3D.xml:172
msgid ""
"The rectangle's extents if [member emission_shape] is set to [constant "
-"EMISSION_SHAPE_RECTANGLE]."
+"EMISSION_SHAPE_BOX]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:188
+#: doc/classes/CPUParticles3D.xml:187
msgid ""
-"The sphere's radius if [member emission_shape] is set to [constant "
+"The sphere's radius if [enum EmissionShape] is set to [constant "
"EMISSION_SHAPE_SPHERE]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:197 doc/classes/Particles.xml:78
-#: doc/classes/Particles2D.xml:43
+#: doc/classes/CPUParticles3D.xml:196
msgid ""
"The particle system's frame rate is fixed to a value. For instance, changing "
"the value to 2 will make the particles render at 2 frames per second. Note "
-"this does not slow down the simulation of the particle system itself."
+"this does not slow down the particle system itself."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:242 doc/classes/Particles2D.xml:55
-msgid "Normal map to be used for the [member texture] property."
+#: doc/classes/CPUParticles3D.xml:202 doc/classes/ParticlesMaterial.xml:177
+msgid "If [code]true[/code], particles will not move on the z axis."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:248
+#: doc/classes/CPUParticles3D.xml:205 doc/classes/ParticlesMaterial.xml:180
+msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:208 doc/classes/ParticlesMaterial.xml:183
+msgid ""
+"Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
+"particles to X/Z plane."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:250
+msgid ""
+"The [Mesh] used for each particle. If [code]null[/code], particles will be "
+"spheres."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:256
msgid ""
"Orbital velocity applied to each particle. Makes the particles circle around "
-"origin. Specified in number of full rotations around origin per second."
+"origin in the local XY plane. Specified in number of full rotations around "
+"origin per second.\n"
+"This property is only available when [member flag_disable_z] is [code]true[/"
+"code]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:284
+#: doc/classes/CPUParticles3D.xml:293 doc/classes/ParticlesMaterial.xml:244
msgid ""
"Each particle's initial direction range from [code]+spread[/code] to [code]-"
-"spread[/code] degrees."
+"spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:296 doc/classes/Particles2D.xml:73
-msgid "Particle texture. If [code]null[/code], particles will be squares."
+#: doc/classes/CPUParticles3D.xml:313 doc/classes/GPUParticles3D.xml:116
+msgid "Particles are drawn in order of depth."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:349 doc/classes/CPUParticles2D.xml:352
-msgid "Present for consistency with 3D particle nodes, not used in 2D."
+#: doc/classes/CPUParticles3D.xml:358
+msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:361
-msgid ""
-"Particles will be emitted on the surface of a sphere flattened to two "
-"dimensions."
+#: doc/classes/CPUParticles3D.xml:361
+msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
msgstr ""
-#: doc/classes/CPUParticles2D.xml:364
-msgid "Particles will be emitted in the area of a rectangle."
+#: doc/classes/CPUParticles3D.xml:370 doc/classes/ParticlesMaterial.xml:321
+msgid "Particles will be emitted in the volume of a sphere."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:373 doc/classes/ParticlesMaterial.xml:324
+msgid "Particles will be emitted in the volume of a box."
msgstr ""
#: doc/classes/Crypto.xml:4
@@ -15960,264 +15950,265 @@ msgid ""
"Saves a key to the given [code]path[/code] (should be a \"*.key\" file)."
msgstr ""
-#: modules/csg/doc_classes/CSGBox.xml:4
+#: modules/csg/doc_classes/CSGBox3D.xml:4
msgid "A CSG Box shape."
msgstr ""
-#: modules/csg/doc_classes/CSGBox.xml:7
+#: modules/csg/doc_classes/CSGBox3D.xml:7
msgid "This node allows you to create a box for use with the CSG system."
msgstr ""
-#: modules/csg/doc_classes/CSGBox.xml:15
+#: modules/csg/doc_classes/CSGBox3D.xml:15
msgid "Depth of the box measured from the center of the box."
msgstr ""
-#: modules/csg/doc_classes/CSGBox.xml:18
+#: modules/csg/doc_classes/CSGBox3D.xml:18
msgid "Height of the box measured from the center of the box."
msgstr ""
-#: modules/csg/doc_classes/CSGBox.xml:21
+#: modules/csg/doc_classes/CSGBox3D.xml:21
msgid "The material used to render the box."
msgstr ""
-#: modules/csg/doc_classes/CSGBox.xml:24
+#: modules/csg/doc_classes/CSGBox3D.xml:24
msgid "Width of the box measured from the center of the box."
msgstr ""
-#: modules/csg/doc_classes/CSGCombiner.xml:4
+#: modules/csg/doc_classes/CSGCombiner3D.xml:4
msgid "A CSG node that allows you to combine other CSG modifiers."
msgstr ""
-#: modules/csg/doc_classes/CSGCombiner.xml:7
+#: modules/csg/doc_classes/CSGCombiner3D.xml:7
msgid ""
"For complex arrangements of shapes, it is sometimes needed to add structure "
-"to your CSG nodes. The CSGCombiner node allows you to create this structure. "
-"The node encapsulates the result of the CSG operations of its children. In "
-"this way, it is possible to do operations on one set of shapes that are "
-"children of one CSGCombiner node, and a set of separate operations on a "
-"second set of shapes that are children of a second CSGCombiner node, and "
-"then do an operation that takes the two end results as its input to create "
-"the final shape."
+"to your CSG nodes. The CSGCombiner3D node allows you to create this "
+"structure. The node encapsulates the result of the CSG operations of its "
+"children. In this way, it is possible to do operations on one set of shapes "
+"that are children of one CSGCombiner3D node, and a set of separate "
+"operations on a second set of shapes that are children of a second "
+"CSGCombiner3D node, and then do an operation that takes the two end results "
+"as its input to create the final shape."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder.xml:4
+#: modules/csg/doc_classes/CSGCylinder3D.xml:4
msgid "A CSG Cylinder shape."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder.xml:7
+#: modules/csg/doc_classes/CSGCylinder3D.xml:7
msgid ""
"This node allows you to create a cylinder (or cone) for use with the CSG "
"system."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder.xml:15
+#: modules/csg/doc_classes/CSGCylinder3D.xml:15
msgid ""
"If [code]true[/code] a cone is created, the [member radius] will only apply "
"to one side."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder.xml:18
+#: modules/csg/doc_classes/CSGCylinder3D.xml:18
msgid "The height of the cylinder."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder.xml:21
+#: modules/csg/doc_classes/CSGCylinder3D.xml:21
msgid "The material used to render the cylinder."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder.xml:24
+#: modules/csg/doc_classes/CSGCylinder3D.xml:24
msgid "The radius of the cylinder."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder.xml:27
+#: modules/csg/doc_classes/CSGCylinder3D.xml:27
msgid ""
"The number of sides of the cylinder, the higher this number the more detail "
"there will be in the cylinder."
msgstr ""
-#: modules/csg/doc_classes/CSGCylinder.xml:30
+#: modules/csg/doc_classes/CSGCylinder3D.xml:30
msgid ""
"If [code]true[/code] the normals of the cylinder are set to give a smooth "
"effect making the cylinder seem rounded. If [code]false[/code] the cylinder "
"will have a flat shaded look."
msgstr ""
-#: modules/csg/doc_classes/CSGMesh.xml:4
+#: modules/csg/doc_classes/CSGMesh3D.xml:4
msgid "A CSG Mesh shape that uses a mesh resource."
msgstr ""
-#: modules/csg/doc_classes/CSGMesh.xml:7
+#: modules/csg/doc_classes/CSGMesh3D.xml:7
msgid ""
"This CSG node allows you to use any mesh resource as a CSG shape, provided "
"it is closed, does not self-intersect, does not contain internal faces and "
"has no edges that connect to more then two faces."
msgstr ""
-#: modules/csg/doc_classes/CSGMesh.xml:15
+#: modules/csg/doc_classes/CSGMesh3D.xml:15
msgid "The [Material] used in drawing the CSG shape."
msgstr ""
-#: modules/csg/doc_classes/CSGMesh.xml:18
+#: modules/csg/doc_classes/CSGMesh3D.xml:18
msgid "The [Mesh] resource to use as a CSG shape."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:4
+#: modules/csg/doc_classes/CSGPolygon3D.xml:4
msgid "Extrudes a 2D polygon shape to create a 3D mesh."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:7
+#: modules/csg/doc_classes/CSGPolygon3D.xml:7
msgid "This node takes a 2D polygon shape and extrudes it to create a 3D mesh."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:15
+#: modules/csg/doc_classes/CSGPolygon3D.xml:15
msgid "Extrusion depth when [member mode] is [constant MODE_DEPTH]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:18
+#: modules/csg/doc_classes/CSGPolygon3D.xml:18
msgid "Material to use for the resulting mesh."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:21
+#: modules/csg/doc_classes/CSGPolygon3D.xml:21
msgid "Extrusion mode."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:24
+#: modules/csg/doc_classes/CSGPolygon3D.xml:24
msgid ""
"If [code]true[/code] the u component of our uv will continuously increase in "
"unison with the distance traveled along our path when [member mode] is "
"[constant MODE_PATH]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:27
+#: modules/csg/doc_classes/CSGPolygon3D.xml:27
msgid ""
"Interval at which a new extrusion slice is added along the path when [member "
"mode] is [constant MODE_PATH]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:30
+#: modules/csg/doc_classes/CSGPolygon3D.xml:30
msgid ""
"If [code]true[/code] the start and end of our path are joined together "
"ensuring there is no seam when [member mode] is [constant MODE_PATH]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:33
+#: modules/csg/doc_classes/CSGPolygon3D.xml:33
msgid ""
"If [code]false[/code] we extrude centered on our path, if [code]true[/code] "
-"we extrude in relation to the position of our CSGPolygon when [member mode] "
-"is [constant MODE_PATH]."
+"we extrude in relation to the position of our CSGPolygon3D when [member "
+"mode] is [constant MODE_PATH]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:36
+#: modules/csg/doc_classes/CSGPolygon3D.xml:36
msgid ""
-"The [Shape] object containing the path along which we extrude when [member "
+"The [Shape3D] object containing the path along which we extrude when [member "
"mode] is [constant MODE_PATH]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:39
+#: modules/csg/doc_classes/CSGPolygon3D.xml:39
msgid ""
"The method by which each slice is rotated along the path when [member mode] "
"is [constant MODE_PATH]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:42
+#: modules/csg/doc_classes/CSGPolygon3D.xml:42
msgid "Point array that defines the shape that we'll extrude."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:45
+#: modules/csg/doc_classes/CSGPolygon3D.xml:45
msgid "Generates smooth normals so smooth shading is applied to our mesh."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:48
+#: modules/csg/doc_classes/CSGPolygon3D.xml:48
msgid ""
"Degrees to rotate our extrusion for each slice when [member mode] is "
"[constant MODE_SPIN]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:51
+#: modules/csg/doc_classes/CSGPolygon3D.xml:51
msgid "Number of extrusion when [member mode] is [constant MODE_SPIN]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:56
-msgid "Shape is extruded to [member depth]."
+#: modules/csg/doc_classes/CSGPolygon3D.xml:56
+msgid "Shape3D is extruded to [member depth]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:59
-msgid "Shape is extruded by rotating it around an axis."
+#: modules/csg/doc_classes/CSGPolygon3D.xml:59
+msgid "Shape3D is extruded by rotating it around an axis."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:62
+#: modules/csg/doc_classes/CSGPolygon3D.xml:62
msgid ""
-"Shape is extruded along a path set by a [Shape] set in [member path_node]."
+"Shape3D is extruded along a path set by a [Shape3D] set in [member "
+"path_node]."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:65
+#: modules/csg/doc_classes/CSGPolygon3D.xml:65
msgid "Slice is not rotated."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:68
+#: modules/csg/doc_classes/CSGPolygon3D.xml:68
msgid "Slice is rotated around the up vector of the path."
msgstr ""
-#: modules/csg/doc_classes/CSGPolygon.xml:71
+#: modules/csg/doc_classes/CSGPolygon3D.xml:71
msgid "Slice is rotate to match the path exactly."
msgstr ""
-#: modules/csg/doc_classes/CSGPrimitive.xml:4
+#: modules/csg/doc_classes/CSGPrimitive3D.xml:4
msgid "Base class for CSG primitives."
msgstr ""
-#: modules/csg/doc_classes/CSGPrimitive.xml:7
+#: modules/csg/doc_classes/CSGPrimitive3D.xml:7
msgid ""
"Parent class for various CSG primitives. It contains code and functionality "
"that is common between them. It cannot be used directly. Instead use one of "
"the various classes that inherit from it."
msgstr ""
-#: modules/csg/doc_classes/CSGPrimitive.xml:15
+#: modules/csg/doc_classes/CSGPrimitive3D.xml:15
msgid "Invert the faces of the mesh."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:4
+#: modules/csg/doc_classes/CSGShape3D.xml:4
msgid "The CSG base class."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:7
+#: modules/csg/doc_classes/CSGShape3D.xml:7
msgid ""
"This is the CSG base class that provides CSG operation support to the "
"various CSG nodes in Godot."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:34
+#: modules/csg/doc_classes/CSGShape3D.xml:34
msgid ""
"Returns an [Array] with two elements, the first is the [Transform] of this "
"node and the second is the root [Mesh] of this node. Only works when this "
"node is the root shape."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:41
+#: modules/csg/doc_classes/CSGShape3D.xml:41
msgid ""
"Returns [code]true[/code] if this is a root shape and is thus the object "
"that is rendered."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:52 doc/classes/SoftBody.xml:64
+#: modules/csg/doc_classes/CSGShape3D.xml:52 doc/classes/SoftBody3D.xml:64
msgid ""
"Sets individual bits on the layer mask. Use this if you only need to change "
"one layer's value."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:63 doc/classes/SoftBody.xml:75
+#: modules/csg/doc_classes/CSGShape3D.xml:63 doc/classes/SoftBody3D.xml:75
msgid ""
"Sets individual bits on the collision mask. Use this if you only need to "
"change one layer's value."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:69
+#: modules/csg/doc_classes/CSGShape3D.xml:69
msgid ""
"Calculate tangents for the CSG shape which allows the use of normal maps. "
"This is only applied on the root shape, this setting is ignored on any child."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:72
+#: modules/csg/doc_classes/CSGShape3D.xml:72
msgid ""
"The physics layers this area is in.\n"
"Collidable objects can exist in any of 32 different layers. These layers "
@@ -16228,105 +16219,105 @@ msgid ""
"scans, or object B is in any layer scanned by object A."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:77
+#: modules/csg/doc_classes/CSGShape3D.xml:77
msgid "The physics layers this CSG shape scans for collisions."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:80
+#: modules/csg/doc_classes/CSGShape3D.xml:80
msgid ""
"The operation that is performed on this shape. This is ignored for the first "
"CSG child node as the operation is between this node and the previous child "
"of this nodes parent."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:83
+#: modules/csg/doc_classes/CSGShape3D.xml:83
msgid ""
"Snap makes the mesh snap to a given distance so that the faces of two meshes "
"can be perfectly aligned. A lower value results in greater precision but may "
"be harder to adjust."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:86
+#: modules/csg/doc_classes/CSGShape3D.xml:86
msgid ""
"Adds a collision shape to the physics engine for our CSG shape. This will "
"always act like a static body. Note that the collision shape is still active "
"even if the CSG shape itself is hidden."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:91
+#: modules/csg/doc_classes/CSGShape3D.xml:91
msgid ""
"Geometry of both primitives is merged, intersecting geometry is removed."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:94
+#: modules/csg/doc_classes/CSGShape3D.xml:94
msgid "Only intersecting geometry remains, the rest is removed."
msgstr ""
-#: modules/csg/doc_classes/CSGShape.xml:97
+#: modules/csg/doc_classes/CSGShape3D.xml:97
msgid ""
"The second shape is subtracted from the first, leaving a dent with its shape."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere.xml:4
+#: modules/csg/doc_classes/CSGSphere3D.xml:4
msgid "A CSG Sphere shape."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere.xml:7
+#: modules/csg/doc_classes/CSGSphere3D.xml:7
msgid "This node allows you to create a sphere for use with the CSG system."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere.xml:15
+#: modules/csg/doc_classes/CSGSphere3D.xml:15
msgid "The material used to render the sphere."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere.xml:18
+#: modules/csg/doc_classes/CSGSphere3D.xml:18
msgid "Number of vertical slices for the sphere."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere.xml:21
+#: modules/csg/doc_classes/CSGSphere3D.xml:21
msgid "Radius of the sphere."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere.xml:24
+#: modules/csg/doc_classes/CSGSphere3D.xml:24
msgid "Number of horizontal slices for the sphere."
msgstr ""
-#: modules/csg/doc_classes/CSGSphere.xml:27
+#: modules/csg/doc_classes/CSGSphere3D.xml:27
msgid ""
"If [code]true[/code] the normals of the sphere are set to give a smooth "
"effect making the sphere seem rounded. If [code]false[/code] the sphere will "
"have a flat shaded look."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus.xml:4
+#: modules/csg/doc_classes/CSGTorus3D.xml:4
msgid "A CSG Torus shape."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus.xml:7
+#: modules/csg/doc_classes/CSGTorus3D.xml:7
msgid "This node allows you to create a torus for use with the CSG system."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus.xml:15
+#: modules/csg/doc_classes/CSGTorus3D.xml:15
msgid "The inner radius of the torus."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus.xml:18
+#: modules/csg/doc_classes/CSGTorus3D.xml:18
msgid "The material used to render the torus."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus.xml:21
+#: modules/csg/doc_classes/CSGTorus3D.xml:21
msgid "The outer radius of the torus."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus.xml:24
+#: modules/csg/doc_classes/CSGTorus3D.xml:24
msgid "The number of edges each ring of the torus is constructed of."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus.xml:27
+#: modules/csg/doc_classes/CSGTorus3D.xml:27
msgid "The number of slices the torus is constructed of."
msgstr ""
-#: modules/csg/doc_classes/CSGTorus.xml:30
+#: modules/csg/doc_classes/CSGTorus3D.xml:30
msgid ""
"If [code]true[/code] the normals of the torus are set to give a smooth "
"effect making the torus seem rounded. If [code]false[/code] the torus will "
@@ -16666,7 +16657,7 @@ msgstr ""
#: doc/classes/Curve3D.xml:7
msgid ""
"This class describes a Bézier curve in 3D space. It is mainly used to give a "
-"shape to a [Path], but can be manually sampled for other purposes.\n"
+"shape to a [Path3D], but can be manually sampled for other purposes.\n"
"It keeps a cache of precalculated points along the curve, to speed up "
"further calculations."
msgstr ""
@@ -16750,8 +16741,8 @@ msgid ""
"Sets the tilt angle in radians for the point [code]idx[/code]. If the index "
"is out of bounds, the function sends an error to the console.\n"
"The tilt controls the rotation along the look-at axis an object traveling "
-"the path would have. In the case of a curve controlling a [PathFollow], this "
-"tilt is an offset over the natural tilt the [PathFollow] calculates."
+"the path would have. In the case of a curve controlling a [PathFollow3D], "
+"this tilt is an offset over the natural tilt the [PathFollow3D] calculates."
msgstr ""
#: doc/classes/Curve3D.xml:246
@@ -16766,8 +16757,9 @@ msgstr ""
#: doc/classes/Curve3D.xml:249
msgid ""
"If [code]true[/code], the curve will bake up vectors used for orientation. "
-"This is used when [member PathFollow.rotation_mode] is set to [constant "
-"PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."
+"This is used when [member PathFollow3D.rotation_mode] is set to [constant "
+"PathFollow3D.ROTATION_ORIENTED]. Changing it forces the cache to be "
+"recomputed."
msgstr ""
#: doc/classes/CurveTexture.xml:4
@@ -16819,15 +16811,15 @@ msgstr ""
msgid "Top radius of the cylinder."
msgstr ""
-#: doc/classes/CylinderShape.xml:4 doc/classes/CylinderShape.xml:7
+#: doc/classes/CylinderShape3D.xml:4 doc/classes/CylinderShape3D.xml:7
msgid "Cylinder shape for collisions."
msgstr ""
-#: doc/classes/CylinderShape.xml:15
+#: doc/classes/CylinderShape3D.xml:15
msgid "The cylinder's height."
msgstr ""
-#: doc/classes/CylinderShape.xml:18
+#: doc/classes/CylinderShape3D.xml:18
msgid "The cylinder's radius."
msgstr ""
@@ -17010,58 +17002,59 @@ msgstr ""
msgid "Returns the list of values in the [Dictionary]."
msgstr ""
-#: doc/classes/DirectionalLight.xml:4
+#: doc/classes/DirectionalLight3D.xml:4
msgid "Directional light from a distance, as from the Sun."
msgstr ""
-#: doc/classes/DirectionalLight.xml:7
+#: doc/classes/DirectionalLight3D.xml:7
msgid ""
-"A directional light is a type of [Light] node that models an infinite number "
-"of parallel rays covering the entire scene. It is used for lights with "
-"strong intensity that are located far away from the scene to model sunlight "
-"or moonlight. The worldspace location of the DirectionalLight transform "
-"(origin) is ignored. Only the basis is used to determine light direction."
+"A directional light is a type of [Light3D] node that models an infinite "
+"number of parallel rays covering the entire scene. It is used for lights "
+"with strong intensity that are located far away from the scene to model "
+"sunlight or moonlight. The worldspace location of the DirectionalLight3D "
+"transform (origin) is ignored. Only the basis is used to determine light "
+"direction."
msgstr ""
-#: doc/classes/DirectionalLight.xml:10 doc/classes/Light.xml:10
-#: doc/classes/OmniLight.xml:10 doc/classes/SpotLight.xml:10
+#: doc/classes/DirectionalLight3D.xml:10 doc/classes/Light3D.xml:10
+#: doc/classes/OmniLight3D.xml:10 doc/classes/SpotLight3D.xml:10
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
msgstr ""
-#: doc/classes/DirectionalLight.xml:16
+#: doc/classes/DirectionalLight3D.xml:16
msgid ""
"Amount of extra bias for shadow splits that are far away. If self-shadowing "
"occurs only on the splits far away, increasing this value can fix them."
msgstr ""
-#: doc/classes/DirectionalLight.xml:19
+#: doc/classes/DirectionalLight3D.xml:19
msgid ""
"If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
"transitions between splits."
msgstr ""
-#: doc/classes/DirectionalLight.xml:22
+#: doc/classes/DirectionalLight3D.xml:22
msgid ""
"Optimizes shadow rendering for detail versus movement. See [enum "
"ShadowDepthRange]."
msgstr ""
-#: doc/classes/DirectionalLight.xml:27
+#: doc/classes/DirectionalLight3D.xml:27
msgid "The maximum distance for shadow splits."
msgstr ""
-#: doc/classes/DirectionalLight.xml:30
+#: doc/classes/DirectionalLight3D.xml:30
msgid "The light's shadow rendering algorithm. See [enum ShadowMode]."
msgstr ""
-#: doc/classes/DirectionalLight.xml:33
+#: doc/classes/DirectionalLight3D.xml:33
msgid ""
"Can be used to fix special cases of self shadowing when objects are "
"perpendicular to the light."
msgstr ""
-#: doc/classes/DirectionalLight.xml:36
+#: doc/classes/DirectionalLight3D.xml:36
msgid ""
"The distance from camera to shadow split 1. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
@@ -17069,7 +17062,7 @@ msgid ""
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight.xml:39
+#: doc/classes/DirectionalLight3D.xml:39
msgid ""
"The distance from shadow split 1 to split 2. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
@@ -17077,34 +17070,34 @@ msgid ""
"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight.xml:42
+#: doc/classes/DirectionalLight3D.xml:42
msgid ""
"The distance from shadow split 2 to split 3. Relative to [member "
"directional_shadow_max_distance]. Only used when [member "
"directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]."
msgstr ""
-#: doc/classes/DirectionalLight.xml:48
+#: doc/classes/DirectionalLight3D.xml:48
msgid ""
"Renders the entire scene's shadow map from an orthogonal point of view. May "
"result in blockier shadows on close objects."
msgstr ""
-#: doc/classes/DirectionalLight.xml:51
+#: doc/classes/DirectionalLight3D.xml:51
msgid "Splits the view frustum in 2 areas, each with its own shadow map."
msgstr ""
-#: doc/classes/DirectionalLight.xml:54
+#: doc/classes/DirectionalLight3D.xml:54
msgid "Splits the view frustum in 4 areas, each with its own shadow map."
msgstr ""
-#: doc/classes/DirectionalLight.xml:57
+#: doc/classes/DirectionalLight3D.xml:57
msgid ""
"Keeps the shadow stable when the camera moves, at the cost of lower "
"effective shadow resolution."
msgstr ""
-#: doc/classes/DirectionalLight.xml:60
+#: doc/classes/DirectionalLight3D.xml:60
msgid ""
"Tries to achieve maximum shadow resolution. May result in saw effect on "
"shadow edges."
@@ -17531,6 +17524,142 @@ msgid ""
"finished."
msgstr ""
+#: doc/classes/EditorFeatureProfile.xml:4
+msgid ""
+"An editor feature profile which can be used to disable specific features."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:7
+msgid ""
+"An editor feature profile can be used to disable specific features of the "
+"Godot editor. When disabled, the features won't appear in the editor, which "
+"makes the editor less cluttered. This is useful in education settings to "
+"reduce confusion or when working in a team. For example, artists and level "
+"designers could use a feature profile that disables the script editor to "
+"avoid accidentally making changes to files they aren't supposed to edit.\n"
+"To manage editor feature profiles visually, use [b]Editor > Manage Feature "
+"Profiles...[/b] at the top of the editor window."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:19
+msgid "Returns the specified [code]feature[/code]'s human-readable name."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:28
+msgid ""
+"Returns [code]true[/code] if the class specified by [code]class_name[/code] "
+"is disabled. When disabled, the class won't appear in the Create New Node "
+"dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:37
+msgid ""
+"Returns [code]true[/code] if editing for the class specified by "
+"[code]class_name[/code] is disabled. When disabled, the class will still "
+"appear in the Create New Node dialog but the inspector will be read-only "
+"when selecting a node that extends the class."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:48
+msgid ""
+"Returns [code]true[/code] if [code]property[/code] is disabled in the class "
+"specified by [code]class_name[/code]. When a property is disabled, it won't "
+"appear in the inspector when selecting a node that extends the class "
+"specified by [code]class_name[/code]."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:57
+msgid ""
+"Returns [code]true[/code] if the [code]feature[/code] is disabled. When a "
+"feature is disabled, it will disappear from the editor entirely."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:66
+msgid ""
+"Loads an editor feature profile from a file. The file must follow the JSON "
+"format obtained by using the feature profile manager's [b]Export[/b] button "
+"or the [method save_to_file] method."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:75
+msgid ""
+"Saves the editor feature profile to a file in JSON format. It can then be "
+"imported using the feature profile manager's [b]Import[/b] button or the "
+"[method load_from_file] button."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:86
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables the class specified "
+"by [code]class_name[/code]. When disabled, the class won't appear in the "
+"Create New Node dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:97
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables editing for the class "
+"specified by [code]class_name[/code]. When disabled, the class will still "
+"appear in the Create New Node dialog but the inspector will be read-only "
+"when selecting a node that extends the class."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:110
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables editing for "
+"[code]property[/code] in the class specified by [code]class_name[/code]. "
+"When a property is disabled, it won't appear in the inspector when selecting "
+"a node that extends the class specified by [code]class_name[/code]."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:121
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables the editor feature "
+"specified in [code]feature[/code]. When a feature is disabled, it will "
+"disappear from the editor entirely."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:127
+msgid ""
+"The 3D editor. If this feature is disabled, the 3D editor won't display but "
+"3D nodes will still display in the Create New Node dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:130
+msgid ""
+"The Script tab, which contains the script editor and class reference "
+"browser. If this feature is disabled, the Script tab won't display."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:133
+msgid ""
+"The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
+"display."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:136
+msgid ""
+"Scene tree editing. If this feature is disabled, the Scene tree dock will "
+"still be visible but will be read-only."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:139
+msgid ""
+"The Import dock. If this feature is disabled, the Import dock won't be "
+"visible."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:142
+msgid ""
+"The Node dock. If this feature is disabled, signals and groups won't be "
+"visible and modifiable from the editor."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:145
+msgid ""
+"The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
+"be visible."
+msgstr ""
+
#: doc/classes/EditorFileDialog.xml:4
msgid "A modified version of [FileDialog] used by the editor."
msgstr ""
@@ -17589,76 +17718,77 @@ msgstr ""
#: doc/classes/EditorFileDialog.xml:64
msgid ""
-"The purpose of the [EditorFileDialog], which defines the allowed behaviors."
+"The dialog's open or save mode, which affects the selection behavior. See "
+"[enum FileMode]"
msgstr ""
-#: doc/classes/EditorFileDialog.xml:68
+#: doc/classes/EditorFileDialog.xml:67
msgid ""
"If [code]true[/code], hidden files and directories will be visible in the "
"[EditorFileDialog]."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:77
+#: doc/classes/EditorFileDialog.xml:76
msgid "Emitted when a directory is selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:84
+#: doc/classes/EditorFileDialog.xml:83
msgid "Emitted when a file is selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:91
+#: doc/classes/EditorFileDialog.xml:90
msgid "Emitted when multiple files are selected."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:97
+#: doc/classes/EditorFileDialog.xml:96
msgid ""
"The [EditorFileDialog] can select only one file. Accepting the window will "
"open the file."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:100
+#: doc/classes/EditorFileDialog.xml:99
msgid ""
"The [EditorFileDialog] can select multiple files. Accepting the window will "
"open all files."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:103
+#: doc/classes/EditorFileDialog.xml:102
msgid ""
"The [EditorFileDialog] can select only one directory. Accepting the window "
"will open the directory."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:106
+#: doc/classes/EditorFileDialog.xml:105
msgid ""
"The [EditorFileDialog] can select a file or directory. Accepting the window "
"will open it."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:109
+#: doc/classes/EditorFileDialog.xml:108
msgid ""
"The [EditorFileDialog] can select only one file. Accepting the window will "
"save the file."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:112
+#: doc/classes/EditorFileDialog.xml:111
msgid ""
"The [EditorFileDialog] can only view [code]res://[/code] directory contents."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:115
+#: doc/classes/EditorFileDialog.xml:114
msgid ""
"The [EditorFileDialog] can only view [code]user://[/code] directory contents."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:118
+#: doc/classes/EditorFileDialog.xml:117
msgid "The [EditorFileDialog] can view the entire local file system."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:121
+#: doc/classes/EditorFileDialog.xml:120
msgid "The [EditorFileDialog] displays resources as thumbnails."
msgstr ""
-#: doc/classes/EditorFileDialog.xml:124
+#: doc/classes/EditorFileDialog.xml:123
msgid "The [EditorFileDialog] displays resources as a list of filenames."
msgstr ""
@@ -18086,6 +18216,218 @@ msgid ""
"directory name."
msgstr ""
+#: doc/classes/EditorNode3DGizmo.xml:4
+msgid "Custom gizmo for editing Node3D objects."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:7
+msgid ""
+"Custom gizmo that is used for providing custom visualization and editing "
+"(handles) for Node3D objects. See [EditorNode3DGizmoPlugin] for more "
+"information."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:26
+msgid ""
+"Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
+"generated from a regular [Mesh] too. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:41
+msgid ""
+"Adds a list of handles (points) which can be used to deform the object being "
+"edited.\n"
+"There are virtual functions which will be called upon editing of these "
+"handles. Call this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:57
+msgid ""
+"Adds lines to the gizmo (as sets of 2 points), with a given material. The "
+"lines are used for visualizing the gizmo. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:84
+msgid ""
+"Adds an unscaled billboard for visualization. Call this function during "
+"[method redraw]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:103
+msgid ""
+"Commit a handle being edited (handles must have been previously added by "
+"[method add_handles]).\n"
+"If the [code]cancel[/code] parameter is [code]true[/code], an option to "
+"restore the edited value to the original is provided."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:113
+msgid ""
+"Gets the name of an edited handle (handles must have been previously added "
+"by [method add_handles]).\n"
+"Handles can be named for reference to the user when editing."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:123
+msgid ""
+"Gets actual value of a handle. This value can be anything and used for "
+"eventually undoing the motion when calling [method commit_handle]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:130
+msgid ""
+"Returns the [EditorNode3DGizmoPlugin] that owns this gizmo. It's useful to "
+"retrieve materials using [method EditorNode3DGizmoPlugin.get_material]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:137
+msgid "Returns the Node3D node associated with this gizmo."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:146
+msgid "Gets whether a handle is highlighted or not."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:153
+msgid ""
+"This function is called when the Node3D this gizmo refers to changes (the "
+"[method Node3D.update_gizmo] is called)."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:166
+msgid ""
+"This function is used when the user drags a gizmo handle (previously added "
+"with [method add_handles]) in screen coordinates.\n"
+"The [Camera3D] is also provided so screen coordinates can be converted to "
+"raycasts."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:4
+msgid "Used by the editor to define Node3D gizmo types."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:7
+msgid ""
+"EditorNode3DGizmoPlugin allows you to define a new type of Gizmo. There are "
+"two main ways to do so: extending [EditorNode3DGizmoPlugin] for the simpler "
+"gizmos, or creating a new [EditorNode3DGizmo] type. See the tutorial in the "
+"documentation for more info."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
+"spatial_gizmos.html"
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:21
+msgid ""
+"Adds a new material to the internal material list for the plugin. It can "
+"then be accessed with [method get_material]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:28
+msgid ""
+"Override this method to define whether the gizmo can be hidden or not. "
+"Returns [code]true[/code] if not overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:43
+msgid ""
+"Override this method to commit gizmo handles. Called for this plugin's "
+"active gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:52
+msgid ""
+"Override this method to return a custom [EditorNode3DGizmo] for the spatial "
+"nodes of your choice, return [code]null[/code] for the rest of nodes. See "
+"also [method has_gizmo]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:63
+msgid ""
+"Creates a handle material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorNode3DGizmo.add_handles]. "
+"Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:78
+msgid ""
+"Creates an icon material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorNode3DGizmo."
+"add_unscaled_billboard]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:95
+msgid ""
+"Creates an unshaded material with its variants (selected and/or editable) "
+"and adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorNode3DGizmo.add_mesh] and "
+"[method EditorNode3DGizmo.add_lines]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:106
+msgid ""
+"Override this method to provide gizmo's handle names. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:117
+msgid ""
+"Gets actual value of a handle from gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:128
+msgid ""
+"Gets material from the internal list of materials. If an [EditorNode3DGizmo] "
+"is provided, it will try to get the corresponding variant (selected and/or "
+"editable)."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:135
+msgid ""
+"Override this method to provide the name that will appear in the gizmo "
+"visibility menu."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:150
+msgid ""
+"Override this method to define which Node3D nodes have a gizmo from this "
+"plugin. Whenever a [Node3D] node is added to a scene this method is called, "
+"if it returns [code]true[/code] the node gets a generic [EditorNode3DGizmo] "
+"assigned and is added to this plugin's list of active gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:161
+msgid ""
+"Gets whether a handle is highlighted or not. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:168
+msgid ""
+"Override this method to define whether Node3D with this gizmo should be "
+"selecteble even when the gizmo is hidden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:177
+msgid ""
+"Callback to redraw the provided gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:192
+msgid ""
+"Update the value of a handle after it has been updated. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
#: doc/classes/EditorPlugin.xml:4
msgid "Used by the editor to extend its functionality."
msgstr ""
@@ -18144,7 +18486,7 @@ msgid ""
"Adds a custom type, which will appear in the list of nodes or resources. An "
"icon can be optionally passed.\n"
"When given node or resource is selected, the base type will be instanced (e."
-"g. \"Spatial\", \"Control\", \"Resource\"), then the script will be loaded "
+"g. \"Node3D\", \"Control\", \"Resource\"), then the script will be loaded "
"and set to this object.\n"
"You can use the virtual method [method handles] to check if your custom "
"object is being edited by checking the script or using the [code]is[/code] "
@@ -18888,218 +19230,6 @@ msgid ""
"update their visuals on theme changes or logic on configuration changes."
msgstr ""
-#: doc/classes/EditorSpatialGizmo.xml:4
-msgid "Custom gizmo for editing Spatial objects."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:7
-msgid ""
-"Custom gizmo that is used for providing custom visualization and editing "
-"(handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more "
-"information."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:26
-msgid ""
-"Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
-"generated from a regular [Mesh] too. Call this function during [method "
-"redraw]."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:41
-msgid ""
-"Adds a list of handles (points) which can be used to deform the object being "
-"edited.\n"
-"There are virtual functions which will be called upon editing of these "
-"handles. Call this function during [method redraw]."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:57
-msgid ""
-"Adds lines to the gizmo (as sets of 2 points), with a given material. The "
-"lines are used for visualizing the gizmo. Call this function during [method "
-"redraw]."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:84
-msgid ""
-"Adds an unscaled billboard for visualization. Call this function during "
-"[method redraw]."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:103
-msgid ""
-"Commit a handle being edited (handles must have been previously added by "
-"[method add_handles]).\n"
-"If the [code]cancel[/code] parameter is [code]true[/code], an option to "
-"restore the edited value to the original is provided."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:113
-msgid ""
-"Gets the name of an edited handle (handles must have been previously added "
-"by [method add_handles]).\n"
-"Handles can be named for reference to the user when editing."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:123
-msgid ""
-"Gets actual value of a handle. This value can be anything and used for "
-"eventually undoing the motion when calling [method commit_handle]."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:130
-msgid ""
-"Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to "
-"retrieve materials using [method EditorSpatialGizmoPlugin.get_material]."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:137
-msgid "Returns the Spatial node associated with this gizmo."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:146
-msgid "Gets whether a handle is highlighted or not."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:153
-msgid ""
-"This function is called when the Spatial this gizmo refers to changes (the "
-"[method Spatial.update_gizmo] is called)."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmo.xml:166
-msgid ""
-"This function is used when the user drags a gizmo handle (previously added "
-"with [method add_handles]) in screen coordinates.\n"
-"The [Camera] is also provided so screen coordinates can be converted to "
-"raycasts."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:4
-msgid "Used by the editor to define Spatial gizmo types."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:7
-msgid ""
-"EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are "
-"two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler "
-"gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the "
-"documentation for more info."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
-"spatial_gizmos.html"
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:21
-msgid ""
-"Adds a new material to the internal material list for the plugin. It can "
-"then be accessed with [method get_material]. Should not be overridden."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:28
-msgid ""
-"Override this method to define whether the gizmo can be hidden or not. "
-"Returns [code]true[/code] if not overridden."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:43
-msgid ""
-"Override this method to commit gizmo handles. Called for this plugin's "
-"active gizmos."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:52
-msgid ""
-"Override this method to return a custom [EditorSpatialGizmo] for the spatial "
-"nodes of your choice, return [code]null[/code] for the rest of nodes. See "
-"also [method has_gizmo]."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:63
-msgid ""
-"Creates a handle material with its variants (selected and/or editable) and "
-"adds them to the internal material list. They can then be accessed with "
-"[method get_material] and used in [method EditorSpatialGizmo.add_handles]. "
-"Should not be overridden."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:78
-msgid ""
-"Creates an icon material with its variants (selected and/or editable) and "
-"adds them to the internal material list. They can then be accessed with "
-"[method get_material] and used in [method EditorSpatialGizmo."
-"add_unscaled_billboard]. Should not be overridden."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:95
-msgid ""
-"Creates an unshaded material with its variants (selected and/or editable) "
-"and adds them to the internal material list. They can then be accessed with "
-"[method get_material] and used in [method EditorSpatialGizmo.add_mesh] and "
-"[method EditorSpatialGizmo.add_lines]. Should not be overridden."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:106
-msgid ""
-"Override this method to provide gizmo's handle names. Called for this "
-"plugin's active gizmos."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:117
-msgid ""
-"Gets actual value of a handle from gizmo. Called for this plugin's active "
-"gizmos."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:128
-msgid ""
-"Gets material from the internal list of materials. If an "
-"[EditorSpatialGizmo] is provided, it will try to get the corresponding "
-"variant (selected and/or editable)."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:135
-msgid ""
-"Override this method to provide the name that will appear in the gizmo "
-"visibility menu."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:150
-msgid ""
-"Override this method to define which Spatial nodes have a gizmo from this "
-"plugin. Whenever a [Spatial] node is added to a scene this method is called, "
-"if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] "
-"assigned and is added to this plugin's list of active gizmos."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:161
-msgid ""
-"Gets whether a handle is highlighted or not. Called for this plugin's active "
-"gizmos."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:168
-msgid ""
-"Override this method to define whether Spatial with this gizmo should be "
-"selecteble even when the gizmo is hidden."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:177
-msgid ""
-"Callback to redraw the provided gizmo. Called for this plugin's active "
-"gizmos."
-msgstr ""
-
-#: doc/classes/EditorSpatialGizmoPlugin.xml:192
-msgid ""
-"Update the value of a handle after it has been updated. Called for this "
-"plugin's active gizmos."
-msgstr ""
-
#: doc/classes/EditorVCSInterface.xml:4
msgid ""
"Version Control System (VCS) interface which reads and writes to the local "
@@ -19572,7 +19702,7 @@ msgstr ""
#: doc/classes/Environment.xml:111
msgid ""
"The fog's depth end distance from the camera. If this value is set to 0, it "
-"will be equal to the current camera's [member Camera.far] value."
+"will be equal to the current camera's [member Camera3D.far] value."
msgstr ""
#: doc/classes/Environment.xml:114
@@ -19614,7 +19744,7 @@ msgstr ""
msgid ""
"The intensity of the depth fog color transition when looking towards the "
"sun. The sun's direction is determined automatically using the "
-"DirectionalLight node in the scene."
+"DirectionalLight3D node in the scene."
msgstr ""
#: doc/classes/Environment.xml:132
@@ -19634,97 +19764,89 @@ msgid ""
msgstr ""
#: doc/classes/Environment.xml:141
-msgid ""
-"Smooths out the blockiness created by sampling higher levels, at the cost of "
-"performance.\n"
-"[b]Note:[/b] When using the GLES2 renderer, this is only available if the "
-"GPU supports the [code]GL_EXT_gpu_shader4[/code] extension."
-msgstr ""
-
-#: doc/classes/Environment.xml:145
msgid "The glow blending mode."
msgstr ""
-#: doc/classes/Environment.xml:148
+#: doc/classes/Environment.xml:144
msgid ""
"The bloom's intensity. If set to a value higher than [code]0[/code], this "
"will make glow visible in areas darker than the [member glow_hdr_threshold]."
msgstr ""
-#: doc/classes/Environment.xml:151
+#: doc/classes/Environment.xml:147
msgid "If [code]true[/code], the glow effect is enabled."
msgstr ""
-#: doc/classes/Environment.xml:154
+#: doc/classes/Environment.xml:150
msgid ""
"The higher threshold of the HDR glow. Areas brighter than this threshold "
"will be clamped for the purposes of the glow effect."
msgstr ""
-#: doc/classes/Environment.xml:157
+#: doc/classes/Environment.xml:153
msgid "The bleed scale of the HDR glow."
msgstr ""
-#: doc/classes/Environment.xml:160
+#: doc/classes/Environment.xml:156
msgid ""
"The lower threshold of the HDR glow. When using the GLES2 renderer (which "
"doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
"visible. A value of [code]0.9[/code] works well in this case."
msgstr ""
-#: doc/classes/Environment.xml:163
+#: doc/classes/Environment.xml:159
msgid ""
"The glow intensity. When using the GLES2 renderer, this should be increased "
"to 1.5 to compensate for the lack of HDR rendering."
msgstr ""
-#: doc/classes/Environment.xml:166
+#: doc/classes/Environment.xml:162
msgid ""
"If [code]true[/code], the 1st level of glow is enabled. This is the most "
"\"local\" level (least blurry)."
msgstr ""
-#: doc/classes/Environment.xml:169
+#: doc/classes/Environment.xml:165
msgid "If [code]true[/code], the 2th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:172
+#: doc/classes/Environment.xml:168
msgid "If [code]true[/code], the 3th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:175
+#: doc/classes/Environment.xml:171
msgid "If [code]true[/code], the 4th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:178
+#: doc/classes/Environment.xml:174
msgid "If [code]true[/code], the 5th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:181
+#: doc/classes/Environment.xml:177
msgid "If [code]true[/code], the 6th level of glow is enabled."
msgstr ""
-#: doc/classes/Environment.xml:184
+#: doc/classes/Environment.xml:180
msgid ""
"If [code]true[/code], the 7th level of glow is enabled. This is the most "
"\"global\" level (blurriest)."
msgstr ""
-#: doc/classes/Environment.xml:189
+#: doc/classes/Environment.xml:185
msgid ""
"The glow strength. When using the GLES2 renderer, this should be increased "
"to 1.3 to compensate for the lack of HDR rendering."
msgstr ""
-#: doc/classes/Environment.xml:194
+#: doc/classes/Environment.xml:190
msgid "The [Sky] resource used for this [Environment]."
msgstr ""
-#: doc/classes/Environment.xml:201
+#: doc/classes/Environment.xml:197
msgid "The depth tolerance for screen-space reflections."
msgstr ""
-#: doc/classes/Environment.xml:204
+#: doc/classes/Environment.xml:200
msgid ""
"If [code]true[/code], screen-space reflections are enabled. Screen-space "
"reflections are more accurate than reflections from [GIProbe]s or "
@@ -19732,54 +19854,48 @@ msgid ""
"others."
msgstr ""
-#: doc/classes/Environment.xml:207
+#: doc/classes/Environment.xml:203
msgid ""
"The fade-in distance for screen-space reflections. Affects the area from the "
"reflected material to the screen-space reflection)."
msgstr ""
-#: doc/classes/Environment.xml:210
+#: doc/classes/Environment.xml:206
msgid ""
"The fade-out distance for screen-space reflections. Affects the area from "
"the screen-space reflection to the \"global\" reflection."
msgstr ""
-#: doc/classes/Environment.xml:213
+#: doc/classes/Environment.xml:209
msgid ""
"The maximum number of steps for screen-space reflections. Higher values are "
"slower."
msgstr ""
-#: doc/classes/Environment.xml:216
-msgid ""
-"If [code]true[/code], screen-space reflections will take the material "
-"roughness into account."
-msgstr ""
-
-#: doc/classes/Environment.xml:219
+#: doc/classes/Environment.xml:212
msgid ""
"The screen-space ambient occlusion intensity on materials that have an AO "
"texture defined. Values higher than [code]0[/code] will make the SSAO effect "
"visible in areas darkened by AO textures."
msgstr ""
-#: doc/classes/Environment.xml:222
+#: doc/classes/Environment.xml:215
msgid ""
"The screen-space ambient occlusion bias. This should be kept high enough to "
"prevent \"smooth\" curves from being affected by ambient occlusion."
msgstr ""
-#: doc/classes/Environment.xml:225
+#: doc/classes/Environment.xml:218
msgid ""
"The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
"possible values."
msgstr ""
-#: doc/classes/Environment.xml:228
+#: doc/classes/Environment.xml:221
msgid "The screen-space ambient occlusion edge sharpness."
msgstr ""
-#: doc/classes/Environment.xml:231
+#: doc/classes/Environment.xml:224
msgid ""
"If [code]true[/code], the screen-space ambient occlusion effect is enabled. "
"This darkens objects' corners and cavities to simulate ambient light not "
@@ -19790,13 +19906,13 @@ msgid ""
"issues."
msgstr ""
-#: doc/classes/Environment.xml:234
+#: doc/classes/Environment.xml:227
msgid ""
"The primary screen-space ambient occlusion intensity. See also [member "
"ssao_radius]."
msgstr ""
-#: doc/classes/Environment.xml:237
+#: doc/classes/Environment.xml:230
msgid ""
"The screen-space ambient occlusion intensity in direct light. In real life, "
"ambient occlusion only applies to indirect light, which means its effects "
@@ -19804,46 +19920,46 @@ msgid ""
"the SSAO effect visible in direct light."
msgstr ""
-#: doc/classes/Environment.xml:240
+#: doc/classes/Environment.xml:233
msgid "The primary screen-space ambient occlusion radius."
msgstr ""
-#: doc/classes/Environment.xml:243
+#: doc/classes/Environment.xml:236
msgid "The default exposure used for tonemapping."
msgstr ""
-#: doc/classes/Environment.xml:246
+#: doc/classes/Environment.xml:239
msgid ""
"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
"support rendering on HDR displays yet.)"
msgstr ""
-#: doc/classes/Environment.xml:249
+#: doc/classes/Environment.xml:242
msgid ""
"The white reference value for tonemapping. Only effective if the [member "
"tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
msgstr ""
-#: doc/classes/Environment.xml:254
+#: doc/classes/Environment.xml:247
msgid ""
"Clears the background using the clear color defined in [member "
"ProjectSettings.rendering/environment/default_clear_color]."
msgstr ""
-#: doc/classes/Environment.xml:257
+#: doc/classes/Environment.xml:250
msgid "Clears the background using a custom clear color."
msgstr ""
-#: doc/classes/Environment.xml:260
+#: doc/classes/Environment.xml:253
msgid "Displays a user-defined sky in the background."
msgstr ""
-#: doc/classes/Environment.xml:263
+#: doc/classes/Environment.xml:256
msgid "Displays a [CanvasLayer] in the background."
msgstr ""
-#: doc/classes/Environment.xml:266
+#: doc/classes/Environment.xml:259
msgid ""
"Keeps on screen every pixel drawn in the background. This is the fastest "
"background mode, but it can only be safely used in fully-interior scenes (no "
@@ -19851,71 +19967,71 @@ msgid ""
"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
msgstr ""
-#: doc/classes/Environment.xml:269 doc/classes/VisualServer.xml:3483
+#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3476
msgid "Displays a camera feed in the background."
msgstr ""
-#: doc/classes/Environment.xml:272
+#: doc/classes/Environment.xml:265
msgid "Represents the size of the [enum BGMode] enum."
msgstr ""
-#: doc/classes/Environment.xml:289
+#: doc/classes/Environment.xml:282
msgid ""
"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
"flare, bright sources."
msgstr ""
-#: doc/classes/Environment.xml:292
+#: doc/classes/Environment.xml:285
msgid ""
"Screen glow blending mode. Increases brightness, used frequently with bloom."
msgstr ""
-#: doc/classes/Environment.xml:295
+#: doc/classes/Environment.xml:288
msgid ""
"Soft light glow blending mode. Modifies contrast, exposes shadows and "
"highlights (vivid bloom)."
msgstr ""
-#: doc/classes/Environment.xml:298
+#: doc/classes/Environment.xml:291
msgid ""
"Replace glow blending mode. Replaces all pixels' color by the glow value. "
"This can be used to simulate a full-screen blur effect by tweaking the glow "
"parameters to match the original image's brightness."
msgstr ""
-#: doc/classes/Environment.xml:303
+#: doc/classes/Environment.xml:296
msgid ""
"Linear tonemapper operator. Reads the linear data and passes it on "
"unmodified."
msgstr ""
-#: doc/classes/Environment.xml:306
+#: doc/classes/Environment.xml:299
msgid ""
"Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
"colors by this formula: [code]color = color / (1 + color)[/code]."
msgstr ""
-#: doc/classes/Environment.xml:309
+#: doc/classes/Environment.xml:302
msgid "Filmic tonemapper operator."
msgstr ""
-#: doc/classes/Environment.xml:312
+#: doc/classes/Environment.xml:305
msgid "Academy Color Encoding System tonemapper operator."
msgstr ""
-#: doc/classes/Environment.xml:315
+#: doc/classes/Environment.xml:308
msgid "No blur for the screen-space ambient occlusion effect (fastest)."
msgstr ""
-#: doc/classes/Environment.xml:318
+#: doc/classes/Environment.xml:311
msgid "1×1 blur for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:321
+#: doc/classes/Environment.xml:314
msgid "2×2 blur for the screen-space ambient occlusion effect."
msgstr ""
-#: doc/classes/Environment.xml:324
+#: doc/classes/Environment.xml:317
msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
msgstr ""
@@ -20349,22 +20465,22 @@ msgstr ""
#: doc/classes/FileDialog.xml:72
msgid ""
-"The available file type filters. For example, this shows only [code].png[/"
-"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*."
-"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]."
+"The dialog's open or save mode, which affects the selection behavior. See "
+"[enum FileMode]."
msgstr ""
#: doc/classes/FileDialog.xml:75
msgid ""
-"The dialog's open or save mode, which affects the selection behavior. See "
-"enum [code]Mode[/code] constants."
+"The available file type filters. For example, this shows only [code].png[/"
+"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*."
+"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]."
msgstr ""
#: doc/classes/FileDialog.xml:78
msgid ""
"If [code]true[/code], changing the [code]Mode[/code] property will set the "
-"window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] "
-"will change the window title to \"Open a File\")."
+"window title accordingly (e.g. setting mode to [constant "
+"FILE_MODE_OPEN_FILE] will change the window title to \"Open a File\")."
msgstr ""
#: doc/classes/FileDialog.xml:81
@@ -20731,416 +20847,416 @@ msgid ""
"another function state if yielded again."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:4
+#: doc/classes/Generic6DOFJoint3D.xml:4
msgid ""
"The generic 6-degrees-of-freedom joint can implement a variety of joint "
"types by locking certain axes' rotation or translation."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:7
+#: doc/classes/Generic6DOFJoint3D.xml:7
msgid ""
"The first 3 DOF axes are linear axes, which represent translation of Bodies, "
"and the latter 3 DOF axes represent the angular motion. Each axis can be "
"either locked, or limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:123
+#: doc/classes/Generic6DOFJoint3D.xml:123
msgid ""
"The amount of rotational damping across the X axis.\n"
"The lower, the longer an impulse from one side takes to travel to the other "
"side."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:127
+#: doc/classes/Generic6DOFJoint3D.xml:127
msgid "If [code]true[/code], rotation across the X axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:130
+#: doc/classes/Generic6DOFJoint3D.xml:130
msgid ""
"When rotating across the X axis, this error tolerance factor defines how "
"much the correction gets slowed down. The lower, the slower."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:133
+#: doc/classes/Generic6DOFJoint3D.xml:133
msgid ""
"The maximum amount of force that can occur, when rotating around the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:136
+#: doc/classes/Generic6DOFJoint3D.xml:136
msgid ""
"The minimum rotation in negative direction to break loose and rotate around "
"the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:139
+#: doc/classes/Generic6DOFJoint3D.xml:139
msgid ""
"The amount of rotational restitution across the X axis. The lower, the more "
"restitution occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:142
+#: doc/classes/Generic6DOFJoint3D.xml:142
msgid "The speed of all rotations across the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:145
+#: doc/classes/Generic6DOFJoint3D.xml:145
msgid ""
"The minimum rotation in positive direction to break loose and rotate around "
"the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:148
+#: doc/classes/Generic6DOFJoint3D.xml:148
msgid ""
"The amount of rotational damping across the Y axis. The lower, the more "
"dampening occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:151
+#: doc/classes/Generic6DOFJoint3D.xml:151
msgid "If [code]true[/code], rotation across the Y axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:154
+#: doc/classes/Generic6DOFJoint3D.xml:154
msgid ""
"When rotating across the Y axis, this error tolerance factor defines how "
"much the correction gets slowed down. The lower, the slower."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:157
+#: doc/classes/Generic6DOFJoint3D.xml:157
msgid ""
"The maximum amount of force that can occur, when rotating around the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:160
+#: doc/classes/Generic6DOFJoint3D.xml:160
msgid ""
"The minimum rotation in negative direction to break loose and rotate around "
"the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:163
+#: doc/classes/Generic6DOFJoint3D.xml:163
msgid ""
"The amount of rotational restitution across the Y axis. The lower, the more "
"restitution occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:166
+#: doc/classes/Generic6DOFJoint3D.xml:166
msgid "The speed of all rotations across the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:169
+#: doc/classes/Generic6DOFJoint3D.xml:169
msgid ""
"The minimum rotation in positive direction to break loose and rotate around "
"the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:172
+#: doc/classes/Generic6DOFJoint3D.xml:172
msgid ""
"The amount of rotational damping across the Z axis. The lower, the more "
"dampening occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:175
+#: doc/classes/Generic6DOFJoint3D.xml:175
msgid "If [code]true[/code], rotation across the Z axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:178
+#: doc/classes/Generic6DOFJoint3D.xml:178
msgid ""
"When rotating across the Z axis, this error tolerance factor defines how "
"much the correction gets slowed down. The lower, the slower."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:181
+#: doc/classes/Generic6DOFJoint3D.xml:181
msgid ""
"The maximum amount of force that can occur, when rotating around the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:184
+#: doc/classes/Generic6DOFJoint3D.xml:184
msgid ""
"The minimum rotation in negative direction to break loose and rotate around "
"the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:187
+#: doc/classes/Generic6DOFJoint3D.xml:187
msgid ""
"The amount of rotational restitution across the Z axis. The lower, the more "
"restitution occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:190
+#: doc/classes/Generic6DOFJoint3D.xml:190
msgid "The speed of all rotations across the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:193
+#: doc/classes/Generic6DOFJoint3D.xml:193
msgid ""
"The minimum rotation in positive direction to break loose and rotate around "
"the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:196
+#: doc/classes/Generic6DOFJoint3D.xml:196
msgid "If [code]true[/code], a rotating motor at the X axis is enabled."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:199
+#: doc/classes/Generic6DOFJoint3D.xml:199
msgid "Maximum acceleration for the motor at the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:202
+#: doc/classes/Generic6DOFJoint3D.xml:202
msgid "Target speed for the motor at the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:205
+#: doc/classes/Generic6DOFJoint3D.xml:205
msgid "If [code]true[/code], a rotating motor at the Y axis is enabled."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:208
+#: doc/classes/Generic6DOFJoint3D.xml:208
msgid "Maximum acceleration for the motor at the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:211
+#: doc/classes/Generic6DOFJoint3D.xml:211
msgid "Target speed for the motor at the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:214
+#: doc/classes/Generic6DOFJoint3D.xml:214
msgid "If [code]true[/code], a rotating motor at the Z axis is enabled."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:217
+#: doc/classes/Generic6DOFJoint3D.xml:217
msgid "Maximum acceleration for the motor at the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:220
+#: doc/classes/Generic6DOFJoint3D.xml:220
msgid "Target speed for the motor at the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:247
+#: doc/classes/Generic6DOFJoint3D.xml:247
msgid "The amount of damping that happens at the X motion."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:250
+#: doc/classes/Generic6DOFJoint3D.xml:250
msgid "If [code]true[/code], the linear motion across the X axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:253
+#: doc/classes/Generic6DOFJoint3D.xml:253
msgid "The minimum difference between the pivot points' X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:256
+#: doc/classes/Generic6DOFJoint3D.xml:256
msgid ""
"The amount of restitution on the X axis movement. The lower, the more "
"momentum gets lost."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:259
+#: doc/classes/Generic6DOFJoint3D.xml:259
msgid ""
"A factor applied to the movement across the X axis. The lower, the slower "
"the movement."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:262
+#: doc/classes/Generic6DOFJoint3D.xml:262
msgid "The maximum difference between the pivot points' X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:265
+#: doc/classes/Generic6DOFJoint3D.xml:265
msgid "The amount of damping that happens at the Y motion."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:268
+#: doc/classes/Generic6DOFJoint3D.xml:268
msgid "If [code]true[/code], the linear motion across the Y axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:271
+#: doc/classes/Generic6DOFJoint3D.xml:271
msgid "The minimum difference between the pivot points' Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:274
+#: doc/classes/Generic6DOFJoint3D.xml:274
msgid ""
"The amount of restitution on the Y axis movement. The lower, the more "
"momentum gets lost."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:277
+#: doc/classes/Generic6DOFJoint3D.xml:277
msgid ""
"A factor applied to the movement across the Y axis. The lower, the slower "
"the movement."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:280
+#: doc/classes/Generic6DOFJoint3D.xml:280
msgid "The maximum difference between the pivot points' Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:283
+#: doc/classes/Generic6DOFJoint3D.xml:283
msgid "The amount of damping that happens at the Z motion."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:286
+#: doc/classes/Generic6DOFJoint3D.xml:286
msgid "If [code]true[/code], the linear motion across the Z axis is limited."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:289
+#: doc/classes/Generic6DOFJoint3D.xml:289
msgid "The minimum difference between the pivot points' Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:292
+#: doc/classes/Generic6DOFJoint3D.xml:292
msgid ""
"The amount of restitution on the Z axis movement. The lower, the more "
"momentum gets lost."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:295
+#: doc/classes/Generic6DOFJoint3D.xml:295
msgid ""
"A factor applied to the movement across the Z axis. The lower, the slower "
"the movement."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:298
+#: doc/classes/Generic6DOFJoint3D.xml:298
msgid "The maximum difference between the pivot points' Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:301
+#: doc/classes/Generic6DOFJoint3D.xml:301
msgid ""
"If [code]true[/code], then there is a linear motor on the X axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:304
+#: doc/classes/Generic6DOFJoint3D.xml:304
msgid ""
"The maximum force the linear motor can apply on the X axis while trying to "
"reach the target velocity."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:307
+#: doc/classes/Generic6DOFJoint3D.xml:307
msgid "The speed that the linear motor will attempt to reach on the X axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:310
+#: doc/classes/Generic6DOFJoint3D.xml:310
msgid ""
"If [code]true[/code], then there is a linear motor on the Y axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:313
+#: doc/classes/Generic6DOFJoint3D.xml:313
msgid ""
"The maximum force the linear motor can apply on the Y axis while trying to "
"reach the target velocity."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:316
+#: doc/classes/Generic6DOFJoint3D.xml:316
msgid "The speed that the linear motor will attempt to reach on the Y axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:319
+#: doc/classes/Generic6DOFJoint3D.xml:319
msgid ""
"If [code]true[/code], then there is a linear motor on the Z axis. It will "
"attempt to reach the target velocity while staying within the force limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:322
+#: doc/classes/Generic6DOFJoint3D.xml:322
msgid ""
"The maximum force the linear motor can apply on the Z axis while trying to "
"reach the target velocity."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:325
+#: doc/classes/Generic6DOFJoint3D.xml:325
msgid "The speed that the linear motor will attempt to reach on the Z axis."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:356 doc/classes/PhysicsServer.xml:1410
+#: doc/classes/Generic6DOFJoint3D.xml:356 doc/classes/PhysicsServer3D.xml:1410
msgid "The minimum difference between the pivot points' axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:359 doc/classes/PhysicsServer.xml:1413
+#: doc/classes/Generic6DOFJoint3D.xml:359 doc/classes/PhysicsServer3D.xml:1413
msgid "The maximum difference between the pivot points' axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:362
+#: doc/classes/Generic6DOFJoint3D.xml:362
msgid ""
"A factor applied to the movement across the axes. The lower, the slower the "
"movement."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:365
+#: doc/classes/Generic6DOFJoint3D.xml:365
msgid ""
"The amount of restitution on the axes' movement. The lower, the more "
"momentum gets lost."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:368 doc/classes/PhysicsServer.xml:1422
+#: doc/classes/Generic6DOFJoint3D.xml:368 doc/classes/PhysicsServer3D.xml:1422
msgid ""
"The amount of damping that happens at the linear motion across the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:371
+#: doc/classes/Generic6DOFJoint3D.xml:371
msgid "The velocity the linear motor will try to reach."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:374
+#: doc/classes/Generic6DOFJoint3D.xml:374
msgid ""
"The maximum force the linear motor will apply while trying to reach the "
"velocity target."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:377 doc/classes/PhysicsServer.xml:1431
+#: doc/classes/Generic6DOFJoint3D.xml:377 doc/classes/PhysicsServer3D.xml:1431
msgid ""
"The minimum rotation in negative direction to break loose and rotate around "
"the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:380 doc/classes/PhysicsServer.xml:1434
+#: doc/classes/Generic6DOFJoint3D.xml:380 doc/classes/PhysicsServer3D.xml:1434
msgid ""
"The minimum rotation in positive direction to break loose and rotate around "
"the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:383
+#: doc/classes/Generic6DOFJoint3D.xml:383
msgid "The speed of all rotations across the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:386 doc/classes/PhysicsServer.xml:1440
+#: doc/classes/Generic6DOFJoint3D.xml:386 doc/classes/PhysicsServer3D.xml:1440
msgid ""
"The amount of rotational damping across the axes. The lower, the more "
"dampening occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:389 doc/classes/PhysicsServer.xml:1443
+#: doc/classes/Generic6DOFJoint3D.xml:389 doc/classes/PhysicsServer3D.xml:1443
msgid ""
"The amount of rotational restitution across the axes. The lower, the more "
"restitution occurs."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:392 doc/classes/PhysicsServer.xml:1446
+#: doc/classes/Generic6DOFJoint3D.xml:392 doc/classes/PhysicsServer3D.xml:1446
msgid ""
"The maximum amount of force that can occur, when rotating around the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:395
+#: doc/classes/Generic6DOFJoint3D.xml:395
msgid ""
"When rotating across the axes, this error tolerance factor defines how much "
"the correction gets slowed down. The lower, the slower."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:398 doc/classes/PhysicsServer.xml:1452
+#: doc/classes/Generic6DOFJoint3D.xml:398 doc/classes/PhysicsServer3D.xml:1452
msgid "Target speed for the motor at the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:401 doc/classes/PhysicsServer.xml:1455
+#: doc/classes/Generic6DOFJoint3D.xml:401 doc/classes/PhysicsServer3D.xml:1455
msgid "Maximum acceleration for the motor at the axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:407
+#: doc/classes/Generic6DOFJoint3D.xml:407
msgid "If enabled, linear motion is possible within the given limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:410
+#: doc/classes/Generic6DOFJoint3D.xml:410
msgid "If enabled, rotational motion is possible within the given limits."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:417
+#: doc/classes/Generic6DOFJoint3D.xml:417
msgid "If enabled, there is a rotational motor across these axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:420
+#: doc/classes/Generic6DOFJoint3D.xml:420
msgid "If enabled, there is a linear motor across these axes."
msgstr ""
-#: doc/classes/Generic6DOFJoint.xml:423 doc/classes/HingeJoint.xml:118
+#: doc/classes/Generic6DOFJoint3D.xml:423 doc/classes/HingeJoint3D.xml:118
msgid "Represents the size of the [enum Flag] enum."
msgstr ""
@@ -21531,116 +21647,117 @@ msgstr ""
msgid "Endpoints are rounded off and extended by [code]delta[/code] units."
msgstr ""
-#: doc/classes/GeometryInstance.xml:4
+#: doc/classes/GeometryInstance3D.xml:4
msgid "Base node for geometry-based visual instances."
msgstr ""
-#: doc/classes/GeometryInstance.xml:7
+#: doc/classes/GeometryInstance3D.xml:7
msgid ""
"Base node for geometry-based visual instances. Shares some common "
"functionality like visibility and custom materials."
msgstr ""
-#: doc/classes/GeometryInstance.xml:18
+#: doc/classes/GeometryInstance3D.xml:18
msgid ""
-"Returns the [enum GeometryInstance.Flags] that have been set for this object."
+"Returns the [enum GeometryInstance3D.Flags] that have been set for this "
+"object."
msgstr ""
-#: doc/classes/GeometryInstance.xml:27
+#: doc/classes/GeometryInstance3D.xml:27
msgid ""
"Overrides the bounding box of this node with a custom one. To remove it, set "
"an [AABB] with all fields set to zero."
msgstr ""
-#: doc/classes/GeometryInstance.xml:38
+#: doc/classes/GeometryInstance3D.xml:38
msgid ""
-"Sets the [enum GeometryInstance.Flags] specified. See [enum GeometryInstance."
-"Flags] for options."
+"Sets the [enum GeometryInstance3D.Flags] specified. See [enum "
+"GeometryInstance3D.Flags] for options."
msgstr ""
-#: doc/classes/GeometryInstance.xml:44
+#: doc/classes/GeometryInstance3D.xml:44
msgid ""
"The selected shadow casting flag. See [enum ShadowCastingSetting] for "
"possible values."
msgstr ""
-#: doc/classes/GeometryInstance.xml:47
+#: doc/classes/GeometryInstance3D.xml:47
msgid ""
-"The extra distance added to the GeometryInstance's bounding box ([AABB]) to "
-"increase its cull box."
+"The extra distance added to the GeometryInstance3D's bounding box ([AABB]) "
+"to increase its cull box."
msgstr ""
-#: doc/classes/GeometryInstance.xml:50
+#: doc/classes/GeometryInstance3D.xml:50
msgid ""
-"The GeometryInstance's max LOD distance.\n"
+"The GeometryInstance3D's max LOD distance.\n"
"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance.xml:54
+#: doc/classes/GeometryInstance3D.xml:54
msgid ""
-"The GeometryInstance's max LOD margin.\n"
+"The GeometryInstance3D's max LOD margin.\n"
"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance.xml:58
+#: doc/classes/GeometryInstance3D.xml:58
msgid ""
-"The GeometryInstance's min LOD distance.\n"
+"The GeometryInstance3D's min LOD distance.\n"
"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance.xml:62
+#: doc/classes/GeometryInstance3D.xml:62
msgid ""
-"The GeometryInstance's min LOD margin.\n"
+"The GeometryInstance3D's min LOD margin.\n"
"[b]Note:[/b] This property currently has no effect."
msgstr ""
-#: doc/classes/GeometryInstance.xml:66
+#: doc/classes/GeometryInstance3D.xml:66
msgid ""
"The material override for the whole geometry.\n"
"If a material is assigned to this property, it will be used instead of any "
"material set in any material slot of the mesh."
msgstr ""
-#: doc/classes/GeometryInstance.xml:72
+#: doc/classes/GeometryInstance3D.xml:72
msgid ""
-"If [code]true[/code], this GeometryInstance will be used when baking lights "
-"using a [GIProbe]."
+"If [code]true[/code], this GeometryInstance3D will be used when baking "
+"lights using a [GIProbe]."
msgstr ""
-#: doc/classes/GeometryInstance.xml:77
+#: doc/classes/GeometryInstance3D.xml:77
msgid "Will not cast any shadows."
msgstr ""
-#: doc/classes/GeometryInstance.xml:80
+#: doc/classes/GeometryInstance3D.xml:80
msgid ""
-"Will cast shadows from all visible faces in the GeometryInstance.\n"
+"Will cast shadows from all visible faces in the GeometryInstance3D.\n"
"Will take culling into account, so faces not being rendered will not be "
"taken into account when shadow casting."
msgstr ""
-#: doc/classes/GeometryInstance.xml:84
+#: doc/classes/GeometryInstance3D.xml:84
msgid ""
-"Will cast shadows from all visible faces in the GeometryInstance.\n"
+"Will cast shadows from all visible faces in the GeometryInstance3D.\n"
"Will not take culling into account, so all faces will be taken into account "
"when shadow casting."
msgstr ""
-#: doc/classes/GeometryInstance.xml:88
+#: doc/classes/GeometryInstance3D.xml:88
msgid ""
"Will only show the shadows casted from this object.\n"
"In other words, the actual mesh will not be visible, only the shadows casted "
"from the mesh will be."
msgstr ""
-#: doc/classes/GeometryInstance.xml:92
+#: doc/classes/GeometryInstance3D.xml:92
msgid ""
-"Will allow the GeometryInstance to be used when baking lights using a "
+"Will allow the GeometryInstance3D to be used when baking lights using a "
"[GIProbe]."
msgstr ""
-#: doc/classes/GeometryInstance.xml:97
+#: doc/classes/GeometryInstance3D.xml:97
msgid ""
-"Unused in this class, exposed for consistency with [enum VisualServer."
+"Unused in this class, exposed for consistency with [enum RenderingServer."
"InstanceFlags]."
msgstr ""
@@ -21667,9 +21784,9 @@ msgstr ""
#: doc/classes/GIProbe.xml:22
msgid ""
-"Bakes the effect from all [GeometryInstance]s marked with [member "
-"GeometryInstance.use_in_baked_light] and [Light]s marked with either "
-"[constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If "
+"Bakes the effect from all [GeometryInstance3D]s marked with [member "
+"GeometryInstance3D.use_in_baked_light] and [Light3D]s marked with either "
+"[constant Light3D.BAKE_INDIRECT] or [constant Light3D.BAKE_ALL]. If "
"[code]create_visual_debug[/code] is [code]true[/code], after baking the "
"light, this will generate a [MultiMesh] that has a cube representing each "
"solid cell with each cube colored to the cell's albedo color. This can be "
@@ -21739,6 +21856,137 @@ msgstr ""
msgid "Returns whether the scripts domain is loaded."
msgstr ""
+#: doc/classes/GPUParticles2D.xml:4
+msgid "2D particle emitter."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:7
+msgid ""
+"2D particle node used to create a variety of particle systems and effects. "
+"[GPUParticles2D] features an emitter that generates some number of particles "
+"at a given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:18
+msgid "Returns a rectangle containing the positions of all existing particles."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:25
+msgid "Restarts all the existing particles."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:64 doc/classes/GPUParticles3D.xml:96
+msgid ""
+"[Material] for processing particles. Can be a [ParticlesMaterial] or a "
+"[ShaderMaterial]."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:76
+msgid "Editor visibility helper."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:4
+msgid "3D particle emitter."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:7
+msgid ""
+"3D particle node used to create a variety of particle systems and effects. "
+"[GPUParticles3D] features an emitter that generates some number of particles "
+"at a given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
+"controlling_thousands_of_fish.html"
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:18
+msgid ""
+"Returns the axis-aligned bounding box that contains all the particles that "
+"are active in the current frame."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:27
+msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:34
+msgid "Restarts the particle emission, clearing existing particles."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:45
+msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:51
+msgid "Number of particles to emit."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:57
+msgid "[Mesh] that is drawn for the first draw pass."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:60
+msgid "[Mesh] that is drawn for the second draw pass."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:63
+msgid "[Mesh] that is drawn for the third draw pass."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:66
+msgid "[Mesh] that is drawn for the fourth draw pass."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:69
+msgid "The number of draw passes when rendering particles."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:75
+msgid ""
+"Time ratio between each emission. If [code]0[/code], particles are emitted "
+"continuously. If [code]1[/code], all particles are emitted simultaneously."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:90
+msgid ""
+"If [code]true[/code], only [code]amount[/code] particles will be emitted."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:93
+msgid ""
+"Amount of time to preprocess the particles before animation starts. Lets you "
+"start the animation some time after particles have started emitting."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:99
+msgid "Emission randomness ratio."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:102
+msgid ""
+"Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
+"particles."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:105
+msgid ""
+"The [AABB] that determines the area of the world part of which needs to be "
+"visible on screen for the particle system to be active."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:119
+msgid "Maximum number of draw passes supported."
+msgstr ""
+
#: doc/classes/Gradient.xml:4
msgid ""
"A color interpolator resource which can be used to generate colors between "
@@ -22265,7 +22513,7 @@ msgstr ""
msgid "The color modulation applied to the close button icon."
msgstr ""
-#: doc/classes/GraphNode.xml:265 doc/classes/WindowDialog.xml:41
+#: doc/classes/GraphNode.xml:265
msgid "The vertical offset of the close button."
msgstr ""
@@ -22393,13 +22641,13 @@ msgid ""
"returned if the cell is empty."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:75 doc/classes/PhysicsBody.xml:35
-#: doc/classes/PhysicsBody2D.xml:35
+#: modules/gridmap/doc_classes/GridMap.xml:75 doc/classes/PhysicsBody2D.xml:35
+#: doc/classes/PhysicsBody3D.xml:35
msgid "Returns an individual bit on the [member collision_layer]."
msgstr ""
-#: modules/gridmap/doc_classes/GridMap.xml:84 doc/classes/PhysicsBody.xml:44
-#: doc/classes/PhysicsBody2D.xml:44
+#: modules/gridmap/doc_classes/GridMap.xml:84 doc/classes/PhysicsBody2D.xml:44
+#: doc/classes/PhysicsBody3D.xml:44
msgid "Returns an individual bit on the [member collision_mask]."
msgstr ""
@@ -22596,106 +22844,107 @@ msgstr ""
msgid "The horizontal space between the [HBoxContainer]'s elements."
msgstr ""
-#: doc/classes/HeightMapShape.xml:4
+#: doc/classes/HeightMapShape3D.xml:4
msgid "Height map shape for 3D physics (Bullet only)."
msgstr ""
-#: doc/classes/HeightMapShape.xml:7
+#: doc/classes/HeightMapShape3D.xml:7
msgid ""
-"Height map shape resource, which can be added to a [PhysicsBody] or [Area]."
+"Height map shape resource, which can be added to a [PhysicsBody3D] or "
+"[Area3D]."
msgstr ""
-#: doc/classes/HeightMapShape.xml:15
+#: doc/classes/HeightMapShape3D.xml:15
msgid ""
"Height map data, pool array must be of [member map_width] * [member "
"map_depth] size."
msgstr ""
-#: doc/classes/HeightMapShape.xml:18
+#: doc/classes/HeightMapShape3D.xml:18
msgid ""
"Depth of the height map data. Changing this will resize the [member "
"map_data]."
msgstr ""
-#: doc/classes/HeightMapShape.xml:21
+#: doc/classes/HeightMapShape3D.xml:21
msgid ""
"Width of the height map data. Changing this will resize the [member "
"map_data]."
msgstr ""
-#: doc/classes/HingeJoint.xml:4
+#: doc/classes/HingeJoint3D.xml:4
msgid "A hinge between two 3D bodies."
msgstr ""
-#: doc/classes/HingeJoint.xml:7
+#: doc/classes/HingeJoint3D.xml:7
msgid ""
-"A HingeJoint normally uses the Z axis of body A as the hinge axis, another "
+"A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another "
"axis can be specified when adding it manually though."
msgstr ""
-#: doc/classes/HingeJoint.xml:18 doc/classes/SpriteBase3D.xml:24
+#: doc/classes/HingeJoint3D.xml:18 doc/classes/SpriteBase3D.xml:24
msgid "Returns the value of the specified flag."
msgstr ""
-#: doc/classes/HingeJoint.xml:27 doc/classes/ParticlesMaterial.xml:29
-#: doc/classes/PinJoint.xml:18
+#: doc/classes/HingeJoint3D.xml:27 doc/classes/ParticlesMaterial.xml:29
+#: doc/classes/PinJoint3D.xml:18
msgid "Returns the value of the specified parameter."
msgstr ""
-#: doc/classes/HingeJoint.xml:38
+#: doc/classes/HingeJoint3D.xml:38
msgid "If [code]true[/code], enables the specified flag."
msgstr ""
-#: doc/classes/HingeJoint.xml:49 doc/classes/PinJoint.xml:29
+#: doc/classes/HingeJoint3D.xml:49 doc/classes/PinJoint3D.xml:29
msgid "Sets the value of the specified parameter."
msgstr ""
-#: doc/classes/HingeJoint.xml:55 doc/classes/HingeJoint.xml:95
-#: doc/classes/PhysicsServer.xml:1301
+#: doc/classes/HingeJoint3D.xml:55 doc/classes/HingeJoint3D.xml:95
+#: doc/classes/PhysicsServer3D.xml:1301
msgid ""
"The speed with which the rotation across the axis perpendicular to the hinge "
"gets corrected."
msgstr ""
-#: doc/classes/HingeJoint.xml:58 doc/classes/HingeJoint.xml:112
+#: doc/classes/HingeJoint3D.xml:58 doc/classes/HingeJoint3D.xml:112
msgid ""
"If [code]true[/code], the hinges maximum and minimum rotation, defined by "
"[member angular_limit/lower] and [member angular_limit/upper] has effects."
msgstr ""
-#: doc/classes/HingeJoint.xml:61 doc/classes/HingeJoint.xml:92
+#: doc/classes/HingeJoint3D.xml:61 doc/classes/HingeJoint3D.xml:92
msgid ""
"The minimum rotation. Only active if [member angular_limit/enable] is "
"[code]true[/code]."
msgstr ""
-#: doc/classes/HingeJoint.xml:64 doc/classes/HingeJoint.xml:100
-#: doc/classes/PhysicsServer.xml:1306
+#: doc/classes/HingeJoint3D.xml:64 doc/classes/HingeJoint3D.xml:100
+#: doc/classes/PhysicsServer3D.xml:1306
msgid "The lower this value, the more the rotation gets slowed down."
msgstr ""
-#: doc/classes/HingeJoint.xml:69 doc/classes/HingeJoint.xml:89
+#: doc/classes/HingeJoint3D.xml:69 doc/classes/HingeJoint3D.xml:89
msgid ""
"The maximum rotation. Only active if [member angular_limit/enable] is "
"[code]true[/code]."
msgstr ""
-#: doc/classes/HingeJoint.xml:72 doc/classes/HingeJoint.xml:115
+#: doc/classes/HingeJoint3D.xml:72 doc/classes/HingeJoint3D.xml:115
msgid "When activated, a motor turns the hinge."
msgstr ""
-#: doc/classes/HingeJoint.xml:75 doc/classes/HingeJoint.xml:106
-#: doc/classes/PhysicsServer.xml:1312
+#: doc/classes/HingeJoint3D.xml:75 doc/classes/HingeJoint3D.xml:106
+#: doc/classes/PhysicsServer3D.xml:1312
msgid "Maximum acceleration for the motor."
msgstr ""
-#: doc/classes/HingeJoint.xml:78 doc/classes/HingeJoint.xml:103
-#: doc/classes/PhysicsServer.xml:1309
+#: doc/classes/HingeJoint3D.xml:78 doc/classes/HingeJoint3D.xml:103
+#: doc/classes/PhysicsServer3D.xml:1309
msgid "Target speed for the motor."
msgstr ""
-#: doc/classes/HingeJoint.xml:81 doc/classes/HingeJoint.xml:86
-#: doc/classes/PhysicsServer.xml:1292
+#: doc/classes/HingeJoint3D.xml:81 doc/classes/HingeJoint3D.xml:86
+#: doc/classes/PhysicsServer3D.xml:1292
msgid ""
"The speed with which the two bodies get pulled together when they move in "
"different directions."
@@ -24437,26 +24686,26 @@ msgid ""
"after the call."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:4
+#: doc/classes/ImmediateGeometry3D.xml:4
msgid "Draws simple geometry from code."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:7
+#: doc/classes/ImmediateGeometry3D.xml:7
msgid ""
"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:24
+#: doc/classes/ImmediateGeometry3D.xml:24
msgid ""
"Simple helper to draw an UV sphere with given latitude, longitude and radius."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:33
+#: doc/classes/ImmediateGeometry3D.xml:33
msgid ""
"Adds a vertex in local coordinate space with the currently set color/uv/etc."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:44
+#: doc/classes/ImmediateGeometry3D.xml:44
msgid ""
"Begin drawing (and optionally pass a texture override). When done call "
"[method end]. For more information on how this works, search for "
@@ -24464,464 +24713,34 @@ msgid ""
"For the type of primitive, see the [enum Mesh.PrimitiveType] enum."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:52
+#: doc/classes/ImmediateGeometry3D.xml:52
msgid "Clears everything that was drawn using begin/end."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:59
+#: doc/classes/ImmediateGeometry3D.xml:59
msgid "Ends a drawing context and displays the results."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:68
+#: doc/classes/ImmediateGeometry3D.xml:68
msgid "The current drawing color."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:77
+#: doc/classes/ImmediateGeometry3D.xml:77
msgid "The next vertex's normal."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:86
+#: doc/classes/ImmediateGeometry3D.xml:86
msgid "The next vertex's tangent (and binormal facing)."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:95
+#: doc/classes/ImmediateGeometry3D.xml:95
msgid "The next vertex's UV."
msgstr ""
-#: doc/classes/ImmediateGeometry.xml:104
+#: doc/classes/ImmediateGeometry3D.xml:104
msgid "The next vertex's second layer UV."
msgstr ""
-#: doc/classes/Input.xml:4
-msgid "A singleton that deals with inputs."
-msgstr ""
-
-#: doc/classes/Input.xml:7
-msgid ""
-"A singleton that deals with inputs. This includes key presses, mouse buttons "
-"and movement, joypads, and input actions. Actions and their events can be "
-"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
-"with the [InputMap] class."
-msgstr ""
-
-#: doc/classes/Input.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html"
-msgstr ""
-
-#: doc/classes/Input.xml:21
-msgid ""
-"This will simulate pressing the specified action.\n"
-"The strength can be used for non-boolean actions, it's ranged between 0 and "
-"1 representing the intensity of the given action.\n"
-"[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
-"is intended to be used with [method is_action_pressed] and [method "
-"is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
-"[method parse_input_event] instead."
-msgstr ""
-
-#: doc/classes/Input.xml:32
-msgid "If the specified action is already pressed, this will release it."
-msgstr ""
-
-#: doc/classes/Input.xml:43
-msgid ""
-"Adds a new mapping entry (in SDL2 format) to the mapping database. "
-"Optionally update already connected devices."
-msgstr ""
-
-#: doc/classes/Input.xml:50
-msgid ""
-"If the device has an accelerometer, this will return the acceleration. "
-"Otherwise, it returns an empty [Vector3].\n"
-"Note this method returns an empty [Vector3] when running from the editor "
-"even when your device has an accelerometer. You must export your project to "
-"a supported device to read values from the accelerometer."
-msgstr ""
-
-#: doc/classes/Input.xml:60
-msgid ""
-"Returns a value between 0 and 1 representing the intensity of the given "
-"action. In a joypad, for example, the further away the axis (analog sticks "
-"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
-"1. If the action is mapped to a control that has no axis as the keyboard, "
-"the value returned will be 0 or 1."
-msgstr ""
-
-#: doc/classes/Input.xml:67
-msgid ""
-"Returns an [Array] containing the device IDs of all currently connected "
-"joypads."
-msgstr ""
-
-#: doc/classes/Input.xml:74
-msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
-msgstr ""
-
-#: doc/classes/Input.xml:81
-msgid ""
-"If the device has an accelerometer, this will return the gravity. Otherwise, "
-"it returns an empty [Vector3]."
-msgstr ""
-
-#: doc/classes/Input.xml:88
-msgid ""
-"If the device has a gyroscope, this will return the rate of rotation in rad/"
-"s around a device's X, Y, and Z axes. Otherwise, it returns an empty "
-"[Vector3]."
-msgstr ""
-
-#: doc/classes/Input.xml:99
-msgid ""
-"Returns the current value of the joypad axis at given index (see [enum "
-"JoystickList])."
-msgstr ""
-
-#: doc/classes/Input.xml:108
-msgid "Returns the index of the provided axis name."
-msgstr ""
-
-#: doc/classes/Input.xml:117
-msgid ""
-"Receives a [enum JoystickList] axis and returns its equivalent name as a "
-"string."
-msgstr ""
-
-#: doc/classes/Input.xml:126
-msgid "Returns the index of the provided button name."
-msgstr ""
-
-#: doc/classes/Input.xml:135
-msgid ""
-"Receives a gamepad button from [enum JoystickList] and returns its "
-"equivalent name as a string."
-msgstr ""
-
-#: doc/classes/Input.xml:144
-msgid ""
-"Returns a SDL2-compatible device GUID on platforms that use gamepad "
-"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
-msgstr ""
-
-#: doc/classes/Input.xml:153
-msgid "Returns the name of the joypad at the specified device index."
-msgstr ""
-
-#: doc/classes/Input.xml:162
-msgid "Returns the duration of the current vibration effect in seconds."
-msgstr ""
-
-#: doc/classes/Input.xml:171
-msgid ""
-"Returns the strength of the joypad vibration: x is the strength of the weak "
-"motor, and y is the strength of the strong motor."
-msgstr ""
-
-#: doc/classes/Input.xml:178
-msgid ""
-"Returns the mouse speed for the last time the cursor was moved, and this "
-"until the next frame where the mouse moves. This means that even if the "
-"mouse is not moving, this function will still return the value of the last "
-"motion."
-msgstr ""
-
-#: doc/classes/Input.xml:185
-msgid ""
-"If the device has a magnetometer, this will return the magnetic field "
-"strength in micro-Tesla for all axes."
-msgstr ""
-
-#: doc/classes/Input.xml:192
-msgid ""
-"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
-"the same time, the bits are added together."
-msgstr ""
-
-#: doc/classes/Input.xml:199
-msgid "Returns the mouse mode. See the constants for more information."
-msgstr ""
-
-#: doc/classes/Input.xml:208
-msgid ""
-"Returns [code]true[/code] when the user starts pressing the action event, "
-"meaning it's [code]true[/code] only on the frame that the user pressed down "
-"the button.\n"
-"This is useful for code that needs to run only once when an action is "
-"pressed, instead of every frame while it's pressed."
-msgstr ""
-
-#: doc/classes/Input.xml:218
-msgid ""
-"Returns [code]true[/code] when the user stops pressing the action event, "
-"meaning it's [code]true[/code] only on the frame that the user released the "
-"button."
-msgstr ""
-
-#: doc/classes/Input.xml:227
-msgid ""
-"Returns [code]true[/code] if you are pressing the action event. Note that if "
-"an action has multiple buttons assigned and more than one of them is "
-"pressed, releasing one button will release the action, even if some other "
-"button assigned to this action is still pressed."
-msgstr ""
-
-#: doc/classes/Input.xml:238
-msgid ""
-"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
-"JoystickList])."
-msgstr ""
-
-#: doc/classes/Input.xml:247
-msgid ""
-"Returns [code]true[/code] if the system knows the specified device. This "
-"means that it sets all button and axis indices exactly as defined in [enum "
-"JoystickList]. Unknown joypads are not expected to match these constants, "
-"but you can still retrieve events from them."
-msgstr ""
-
-#: doc/classes/Input.xml:256
-msgid ""
-"Returns [code]true[/code] if you are pressing the key in the current "
-"keyboard layout. You can pass a [enum KeyList] constant."
-msgstr ""
-
-#: doc/classes/Input.xml:265
-msgid ""
-"Returns [code]true[/code] if you are pressing the mouse button specified "
-"with [enum ButtonList]."
-msgstr ""
-
-#: doc/classes/Input.xml:280
-msgid ""
-"Notifies the [Input] singleton that a connection has changed, to update the "
-"state for the [code]device[/code] index.\n"
-"This is used internally and should not have to be called from user scripts. "
-"See [signal joy_connection_changed] for the signal emitted when this is "
-"triggered internally."
-msgstr ""
-
-#: doc/classes/Input.xml:290
-msgid ""
-"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
-"events from code. Also generates [method Node._input] calls.\n"
-"Example:\n"
-"[codeblock]\n"
-"var a = InputEventAction.new()\n"
-"a.action = \"ui_cancel\"\n"
-"a.pressed = true\n"
-"Input.parse_input_event(a)\n"
-"[/codeblock]"
-msgstr ""
-
-#: doc/classes/Input.xml:306
-msgid ""
-"Removes all mappings from the internal database that match the given GUID."
-msgstr ""
-
-#: doc/classes/Input.xml:319
-msgid ""
-"Sets a custom mouse cursor image, which is only visible inside the game "
-"window. The hotspot can also be specified. Passing [code]null[/code] to the "
-"image parameter resets to the system cursor. See [enum CursorShape] for the "
-"list of shapes.\n"
-"[code]image[/code]'s size must be lower than 256×256.\n"
-"[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
-"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
-"using an [AnimatedTexture], only the first frame will be displayed.\n"
-"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
-"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
-"compression mode can't be used for custom cursors."
-msgstr ""
-
-#: doc/classes/Input.xml:332
-msgid ""
-"Sets the default cursor shape to be used in the viewport instead of "
-"[constant CURSOR_ARROW].\n"
-"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
-"nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
-"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
-"cursor immediately."
-msgstr ""
-
-#: doc/classes/Input.xml:343
-msgid "Sets the mouse mode. See the constants for more information."
-msgstr ""
-
-#: doc/classes/Input.xml:352
-msgid ""
-"Enables or disables the accumulation of similar input events sent by the "
-"operating system. When input accumulation is enabled, all input events "
-"generated during a frame will be merged and emitted when the frame is done "
-"rendering. Therefore, this limits the number of input method calls per "
-"second to the rendering FPS.\n"
-"Input accumulation is enabled by default. It can be disabled to get slightly "
-"more precise/reactive input at the cost of increased CPU usage. In "
-"applications where drawing freehand lines is required, input accumulation "
-"should generally be disabled while the user is drawing the line to get "
-"results that closely follow the actual input."
-msgstr ""
-
-#: doc/classes/Input.xml:368
-msgid ""
-"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
-"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
-"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
-"strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
-"duration of the effect in seconds (a duration of 0 will try to play the "
-"vibration indefinitely).\n"
-"[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
-"is recommended to restart an effect if it has to be played for more than a "
-"few seconds."
-msgstr ""
-
-#: doc/classes/Input.xml:378
-msgid "Stops the vibration of the joypad."
-msgstr ""
-
-#: doc/classes/Input.xml:387
-msgid ""
-"Vibrate Android and iOS devices.\n"
-"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS "
-"does not support duration."
-msgstr ""
-
-#: doc/classes/Input.xml:397
-msgid "Sets the mouse position to the specified vector."
-msgstr ""
-
-#: doc/classes/Input.xml:408
-msgid "Emitted when a joypad device has been connected or disconnected."
-msgstr ""
-
-#: doc/classes/Input.xml:414
-msgid "Makes the mouse cursor visible if it is hidden."
-msgstr ""
-
-#: doc/classes/Input.xml:417
-msgid "Makes the mouse cursor hidden if it is visible."
-msgstr ""
-
-#: doc/classes/Input.xml:420
-msgid ""
-"Captures the mouse. The mouse will be hidden and unable to leave the game "
-"window, but it will still register movement and mouse button presses. On "
-"Windows and Linux, the mouse will use raw input mode, which means the "
-"reported movement will be unaffected by the OS' mouse acceleration settings."
-msgstr ""
-
-#: doc/classes/Input.xml:423
-msgid "Makes the mouse cursor visible but confines it to the game window."
-msgstr ""
-
-#: doc/classes/Input.xml:426
-msgid "Arrow cursor. Standard, default pointing cursor."
-msgstr ""
-
-#: doc/classes/Input.xml:429
-msgid ""
-"I-beam cursor. Usually used to show where the text cursor will appear when "
-"the mouse is clicked."
-msgstr ""
-
-#: doc/classes/Input.xml:432
-msgid ""
-"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
-"other interactable item."
-msgstr ""
-
-#: doc/classes/Input.xml:435
-msgid ""
-"Cross cursor. Typically appears over regions in which a drawing operation "
-"can be performed or for selections."
-msgstr ""
-
-#: doc/classes/Input.xml:438
-msgid ""
-"Wait cursor. Indicates that the application is busy performing an operation. "
-"This cursor shape denotes that the application is still usable during the "
-"operation."
-msgstr ""
-
-#: doc/classes/Input.xml:441
-msgid ""
-"Busy cursor. Indicates that the application is busy performing an operation. "
-"This cursor shape denotes that the application isn't usable during the "
-"operation (e.g. something is blocking its main thread)."
-msgstr ""
-
-#: doc/classes/Input.xml:444
-msgid "Drag cursor. Usually displayed when dragging something."
-msgstr ""
-
-#: doc/classes/Input.xml:447
-msgid ""
-"Can drop cursor. Usually displayed when dragging something to indicate that "
-"it can be dropped at the current position."
-msgstr ""
-
-#: doc/classes/Input.xml:450
-msgid ""
-"Forbidden cursor. Indicates that the current action is forbidden (for "
-"example, when dragging something) or that the control at a position is "
-"disabled."
-msgstr ""
-
-#: doc/classes/Input.xml:453
-msgid ""
-"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
-"user they can resize the window or the panel vertically."
-msgstr ""
-
-#: doc/classes/Input.xml:456
-msgid ""
-"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
-"the user they can resize the window or the panel horizontally."
-msgstr ""
-
-#: doc/classes/Input.xml:459
-msgid ""
-"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
-"from the bottom left to the top right. It tells the user they can resize the "
-"window or the panel both horizontally and vertically."
-msgstr ""
-
-#: doc/classes/Input.xml:462
-msgid ""
-"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
-"from the top left to the bottom right, the opposite of [constant "
-"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
-"both horizontally and vertically."
-msgstr ""
-
-#: doc/classes/Input.xml:465
-msgid "Move cursor. Indicates that something can be moved."
-msgstr ""
-
-#: doc/classes/Input.xml:468
-msgid ""
-"Vertical split mouse cursor. On Windows, it's the same as [constant "
-"CURSOR_VSIZE]."
-msgstr ""
-
-#: doc/classes/Input.xml:471
-msgid ""
-"Horizontal split mouse cursor. On Windows, it's the same as [constant "
-"CURSOR_HSIZE]."
-msgstr ""
-
-#: doc/classes/Input.xml:474
-msgid "Help cursor. Usually a question mark."
-msgstr ""
-
-#: doc/classes/InputDefault.xml:4
-msgid "Default implementation of the [Input] class."
-msgstr ""
-
-#: doc/classes/InputDefault.xml:7
-msgid ""
-"Default implementation of the [Input] class, used internally by the editor "
-"and games for default input management."
-msgstr ""
-
#: doc/classes/InputEvent.xml:4
msgid "Generic input event."
msgstr ""
@@ -25180,7 +24999,8 @@ msgstr ""
msgid ""
"The key Unicode identifier (when relevant). Unicode identifiers for the "
"composite characters and complex scripts may not be available unless IME "
-"input mode is active. See [method OS.set_ime_active] for more information."
+"input mode is active. See [method Window.set_ime_active] for more "
+"information."
msgstr ""
#: doc/classes/InputEventMouse.xml:4
@@ -25368,6 +25188,426 @@ msgstr ""
msgid "State of the [code]Shift[/code] modifier."
msgstr ""
+#: doc/classes/InputFilter.xml:4
+msgid "A singleton that deals with inputs."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:7
+msgid ""
+"A singleton that deals with inputs. This includes key presses, mouse buttons "
+"and movement, joypads, and input actions. Actions and their events can be "
+"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
+"with the [InputMap] class."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html"
+msgstr ""
+
+#: doc/classes/InputFilter.xml:21
+msgid ""
+"This will simulate pressing the specified action.\n"
+"The strength can be used for non-boolean actions, it's ranged between 0 and "
+"1 representing the intensity of the given action.\n"
+"[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
+"is intended to be used with [method is_action_pressed] and [method "
+"is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
+"[method parse_input_event] instead."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:32
+msgid "If the specified action is already pressed, this will release it."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:43
+msgid ""
+"Adds a new mapping entry (in SDL2 format) to the mapping database. "
+"Optionally update already connected devices."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:50
+msgid ""
+"If the device has an accelerometer, this will return the acceleration. "
+"Otherwise, it returns an empty [Vector3].\n"
+"Note this method returns an empty [Vector3] when running from the editor "
+"even when your device has an accelerometer. You must export your project to "
+"a supported device to read values from the accelerometer."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:60
+msgid ""
+"Returns a value between 0 and 1 representing the intensity of the given "
+"action. In a joypad, for example, the further away the axis (analog sticks "
+"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
+"1. If the action is mapped to a control that has no axis as the keyboard, "
+"the value returned will be 0 or 1."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:67
+msgid ""
+"Returns an [Array] containing the device IDs of all currently connected "
+"joypads."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:74
+msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:81
+msgid ""
+"If the device has an accelerometer, this will return the gravity. Otherwise, "
+"it returns an empty [Vector3]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:88
+msgid ""
+"If the device has a gyroscope, this will return the rate of rotation in rad/"
+"s around a device's X, Y, and Z axes. Otherwise, it returns an empty "
+"[Vector3]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:99
+msgid ""
+"Returns the current value of the joypad axis at given index (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:108
+msgid "Returns the index of the provided axis name."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:117
+msgid ""
+"Receives a [enum JoystickList] axis and returns its equivalent name as a "
+"string."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:126
+msgid "Returns the index of the provided button name."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:135
+msgid ""
+"Receives a gamepad button from [enum JoystickList] and returns its "
+"equivalent name as a string."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:144
+msgid ""
+"Returns a SDL2-compatible device GUID on platforms that use gamepad "
+"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:153
+msgid "Returns the name of the joypad at the specified device index."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:162
+msgid "Returns the duration of the current vibration effect in seconds."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:171
+msgid ""
+"Returns the strength of the joypad vibration: x is the strength of the weak "
+"motor, and y is the strength of the strong motor."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:178
+msgid ""
+"Returns the mouse speed for the last time the cursor was moved, and this "
+"until the next frame where the mouse moves. This means that even if the "
+"mouse is not moving, this function will still return the value of the last "
+"motion."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:185
+msgid ""
+"If the device has a magnetometer, this will return the magnetic field "
+"strength in micro-Tesla for all axes."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:192
+msgid ""
+"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
+"the same time, the bits are added together."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:199
+msgid "Returns the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:208
+msgid ""
+"Returns [code]true[/code] when the user starts pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user pressed down "
+"the button.\n"
+"This is useful for code that needs to run only once when an action is "
+"pressed, instead of every frame while it's pressed."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:218
+msgid ""
+"Returns [code]true[/code] when the user stops pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user released the "
+"button."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:227
+msgid ""
+"Returns [code]true[/code] if you are pressing the action event. Note that if "
+"an action has multiple buttons assigned and more than one of them is "
+"pressed, releasing one button will release the action, even if some other "
+"button assigned to this action is still pressed."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:238
+msgid ""
+"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:247
+msgid ""
+"Returns [code]true[/code] if the system knows the specified device. This "
+"means that it sets all button and axis indices exactly as defined in [enum "
+"JoystickList]. Unknown joypads are not expected to match these constants, "
+"but you can still retrieve events from them."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:256
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:265
+msgid ""
+"Returns [code]true[/code] if you are pressing the mouse button specified "
+"with [enum ButtonList]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:280
+msgid ""
+"Notifies the [InputFilter] singleton that a connection has changed, to "
+"update the state for the [code]device[/code] index.\n"
+"This is used internally and should not have to be called from user scripts. "
+"See [signal joy_connection_changed] for the signal emitted when this is "
+"triggered internally."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:290
+msgid ""
+"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
+"events from code. Also generates [method Node._input] calls.\n"
+"Example:\n"
+"[codeblock]\n"
+"var a = InputEventAction.new()\n"
+"a.action = \"ui_cancel\"\n"
+"a.pressed = true\n"
+"InputFilter.parse_input_event(a)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/InputFilter.xml:306
+msgid ""
+"Removes all mappings from the internal database that match the given GUID."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:319
+msgid ""
+"Sets a custom mouse cursor image, which is only visible inside the game "
+"window. The hotspot can also be specified. Passing [code]null[/code] to the "
+"image parameter resets to the system cursor. See [enum CursorShape] for the "
+"list of shapes.\n"
+"[code]image[/code]'s size must be lower than 256×256.\n"
+"[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
+"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
+"using an [AnimatedTexture], only the first frame will be displayed.\n"
+"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
+"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
+"compression mode can't be used for custom cursors."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:332
+msgid ""
+"Sets the default cursor shape to be used in the viewport instead of "
+"[constant CURSOR_ARROW].\n"
+"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
+"nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
+"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
+"cursor immediately."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:343
+msgid "Sets the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:352
+msgid ""
+"Enables or disables the accumulation of similar input events sent by the "
+"operating system. When input accumulation is enabled, all input events "
+"generated during a frame will be merged and emitted when the frame is done "
+"rendering. Therefore, this limits the number of input method calls per "
+"second to the rendering FPS.\n"
+"Input accumulation is enabled by default. It can be disabled to get slightly "
+"more precise/reactive input at the cost of increased CPU usage. In "
+"applications where drawing freehand lines is required, input accumulation "
+"should generally be disabled while the user is drawing the line to get "
+"results that closely follow the actual input."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:368
+msgid ""
+"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
+"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
+"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
+"strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
+"duration of the effect in seconds (a duration of 0 will try to play the "
+"vibration indefinitely).\n"
+"[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
+"is recommended to restart an effect if it has to be played for more than a "
+"few seconds."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:378
+msgid "Stops the vibration of the joypad."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:387
+msgid ""
+"Vibrate Android and iOS devices.\n"
+"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS "
+"does not support duration."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:397
+msgid "Sets the mouse position to the specified vector."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:408
+msgid "Emitted when a joypad device has been connected or disconnected."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:414
+msgid "Makes the mouse cursor visible if it is hidden."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:417
+msgid "Makes the mouse cursor hidden if it is visible."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:420
+msgid ""
+"Captures the mouse. The mouse will be hidden and unable to leave the game "
+"window, but it will still register movement and mouse button presses. On "
+"Windows and Linux, the mouse will use raw input mode, which means the "
+"reported movement will be unaffected by the OS' mouse acceleration settings."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:423
+msgid "Makes the mouse cursor visible but confines it to the game window."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:426
+msgid "Arrow cursor. Standard, default pointing cursor."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:429
+msgid ""
+"I-beam cursor. Usually used to show where the text cursor will appear when "
+"the mouse is clicked."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:432
+msgid ""
+"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
+"other interactable item."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:435
+msgid ""
+"Cross cursor. Typically appears over regions in which a drawing operation "
+"can be performed or for selections."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:438
+msgid ""
+"Wait cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application is still usable during the "
+"operation."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:441
+msgid ""
+"Busy cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application isn't usable during the "
+"operation (e.g. something is blocking its main thread)."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:444
+msgid "Drag cursor. Usually displayed when dragging something."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:447
+msgid ""
+"Can drop cursor. Usually displayed when dragging something to indicate that "
+"it can be dropped at the current position."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:450
+msgid ""
+"Forbidden cursor. Indicates that the current action is forbidden (for "
+"example, when dragging something) or that the control at a position is "
+"disabled."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:453
+msgid ""
+"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
+"user they can resize the window or the panel vertically."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:456
+msgid ""
+"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
+"the user they can resize the window or the panel horizontally."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:459
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the bottom left to the top right. It tells the user they can resize the "
+"window or the panel both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:462
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the top left to the bottom right, the opposite of [constant "
+"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
+"both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:465
+msgid "Move cursor. Indicates that something can be moved."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:468
+msgid ""
+"Vertical split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_VSIZE]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:471
+msgid ""
+"Horizontal split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_HSIZE]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:474
+msgid "Help cursor. Usually a question mark."
+msgstr ""
+
#: doc/classes/InputMap.xml:4
msgid "Singleton that manages [InputEventAction]."
msgstr ""
@@ -25524,38 +25764,6 @@ msgid ""
"code] will return 13."
msgstr ""
-#: doc/classes/InterpolatedCamera.xml:4
-msgid "Camera which moves toward another node."
-msgstr ""
-
-#: doc/classes/InterpolatedCamera.xml:7
-msgid ""
-"InterpolatedCamera is a [Camera] which smoothly moves to match a target "
-"node's position and rotation.\n"
-"If it is not [member enabled] or does not have a valid target set, "
-"InterpolatedCamera acts like a normal Camera."
-msgstr ""
-
-#: doc/classes/InterpolatedCamera.xml:19
-msgid "Sets the node to move toward and orient with."
-msgstr ""
-
-#: doc/classes/InterpolatedCamera.xml:25
-msgid ""
-"If [code]true[/code], and a target is set, the camera will move "
-"automatically."
-msgstr ""
-
-#: doc/classes/InterpolatedCamera.xml:28
-msgid ""
-"How quickly the camera moves toward its target. Higher values will result in "
-"tighter camera motion."
-msgstr ""
-
-#: doc/classes/InterpolatedCamera.xml:31
-msgid "The target's [NodePath]."
-msgstr ""
-
#: doc/classes/IP.xml:4
msgid "Internet protocol (IP) support functions such as DNS resolution."
msgstr ""
@@ -26131,37 +26339,6 @@ msgid ""
"environment."
msgstr ""
-#: doc/classes/Joint.xml:4
-msgid "Base class for all 3D joints."
-msgstr ""
-
-#: doc/classes/Joint.xml:7
-msgid ""
-"Joints are used to bind together two physics bodies. They have a solver "
-"priority and can define if the bodies of the two attached nodes should be "
-"able to collide with each other."
-msgstr ""
-
-#: doc/classes/Joint.xml:15
-msgid ""
-"If [code]true[/code], the two bodies of the nodes are not able to collide "
-"with each other."
-msgstr ""
-
-#: doc/classes/Joint.xml:18
-msgid "The node attached to the first side (A) of the joint."
-msgstr ""
-
-#: doc/classes/Joint.xml:21
-msgid "The node attached to the second side (B) of the joint."
-msgstr ""
-
-#: doc/classes/Joint.xml:24
-msgid ""
-"The priority used to define which solver is executed first for multiple "
-"joints. The lower the value, the higher the priority."
-msgstr ""
-
#: doc/classes/Joint2D.xml:4
msgid "Base node for all joint constraints in 2D physics."
msgstr ""
@@ -26193,6 +26370,37 @@ msgid ""
"The second body attached to the joint. Must derive from [PhysicsBody2D]."
msgstr ""
+#: doc/classes/Joint3D.xml:4
+msgid "Base class for all 3D joints."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:7
+msgid ""
+"Joints are used to bind together two physics bodies. They have a solver "
+"priority and can define if the bodies of the two attached nodes should be "
+"able to collide with each other."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:15
+msgid ""
+"If [code]true[/code], the two bodies of the nodes are not able to collide "
+"with each other."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:18
+msgid "The node attached to the first side (A) of the joint."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:21
+msgid "The node attached to the second side (B) of the joint."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:24
+msgid ""
+"The priority used to define which solver is executed first for multiple "
+"joints. The lower the value, the higher the priority."
+msgstr ""
+
#: doc/classes/JSON.xml:4
msgid "Helper class for parsing JSON data."
msgstr ""
@@ -26268,11 +26476,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/KinematicBody.xml:4
-msgid "Kinematic body 3D node."
+#: doc/classes/KinematicBody2D.xml:4
+msgid "Kinematic body 2D node."
msgstr ""
-#: doc/classes/KinematicBody.xml:7
+#: doc/classes/KinematicBody2D.xml:7
msgid ""
"Kinematic bodies are special types of bodies that are meant to be user-"
"controlled. They are not affected by physics at all; to other types of "
@@ -26284,26 +26492,26 @@ msgid ""
"compute an estimate of their linear and angular velocity. This makes them "
"very useful for moving platforms or other AnimationPlayer-controlled objects "
"(like a door, a bridge that opens, etc).\n"
-"[b]Kinematic characters:[/b] KinematicBody also has an API for moving "
+"[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
"objects (the [method move_and_collide] and [method move_and_slide] methods) "
"while performing collision tests. This makes them really useful to implement "
"characters that collide against a world, but that don't require advanced "
"physics."
msgstr ""
-#: doc/classes/KinematicBody.xml:12 doc/classes/KinematicBody2D.xml:12
+#: doc/classes/KinematicBody2D.xml:12 doc/classes/KinematicBody3D.xml:12
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/physics/"
"kinematic_character_2d.html"
msgstr ""
-#: doc/classes/KinematicBody.xml:21
+#: doc/classes/KinematicBody2D.xml:13
msgid ""
-"Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
-"also [member move_lock_x], [member move_lock_y] and [member move_lock_z]."
+"https://docs.godotengine.org/en/latest/tutorials/physics/"
+"using_kinematic_body_2d.html"
msgstr ""
-#: doc/classes/KinematicBody.xml:28 doc/classes/KinematicBody2D.xml:20
+#: doc/classes/KinematicBody2D.xml:20 doc/classes/KinematicBody3D.xml:28
msgid ""
"Returns the surface normal of the floor at the last collision point. Only "
"valid after calling [method move_and_slide] or [method "
@@ -26311,7 +26519,7 @@ msgid ""
"code]."
msgstr ""
-#: doc/classes/KinematicBody.xml:35 doc/classes/KinematicBody2D.xml:27
+#: doc/classes/KinematicBody2D.xml:27 doc/classes/KinematicBody3D.xml:35
msgid ""
"Returns the linear velocity of the floor at the last collision point. Only "
"valid after calling [method move_and_slide] or [method "
@@ -26319,130 +26527,126 @@ msgid ""
"code]."
msgstr ""
-#: doc/classes/KinematicBody.xml:44
+#: doc/classes/KinematicBody2D.xml:36
msgid ""
-"Returns a [KinematicCollision], which contains information about a collision "
-"that occurred during the last [method move_and_slide] call. Since the body "
-"can collide several times in a single call to [method move_and_slide], you "
-"must specify the index of the collision in the range 0 to ([method "
-"get_slide_count] - 1)."
+"Returns a [KinematicCollision2D], which contains information about a "
+"collision that occurred during the last [method move_and_slide] call. Since "
+"the body can collide several times in a single call to [method "
+"move_and_slide], you must specify the index of the collision in the range 0 "
+"to ([method get_slide_count] - 1).\n"
+"[b]Example usage:[/b]\n"
+"[codeblock]\n"
+"for i in get_slide_count():\n"
+" var collision = get_slide_collision(i)\n"
+" print(\"Collided with: \", collision.collider.name)\n"
+"[/codeblock]"
msgstr ""
-#: doc/classes/KinematicBody.xml:51 doc/classes/KinematicBody2D.xml:49
+#: doc/classes/KinematicBody2D.xml:49 doc/classes/KinematicBody3D.xml:51
msgid ""
"Returns the number of times the body collided and changed direction during "
"the last call to [method move_and_slide]."
msgstr ""
-#: doc/classes/KinematicBody.xml:58 doc/classes/KinematicBody2D.xml:56
+#: doc/classes/KinematicBody2D.xml:56 doc/classes/KinematicBody3D.xml:58
msgid ""
"Returns [code]true[/code] if the body is on the ceiling. Only updates when "
"calling [method move_and_slide]."
msgstr ""
-#: doc/classes/KinematicBody.xml:65 doc/classes/KinematicBody2D.xml:63
+#: doc/classes/KinematicBody2D.xml:63 doc/classes/KinematicBody3D.xml:65
msgid ""
"Returns [code]true[/code] if the body is on the floor. Only updates when "
"calling [method move_and_slide]."
msgstr ""
-#: doc/classes/KinematicBody.xml:72 doc/classes/KinematicBody2D.xml:70
+#: doc/classes/KinematicBody2D.xml:70 doc/classes/KinematicBody3D.xml:72
msgid ""
"Returns [code]true[/code] if the body is on a wall. Only updates when "
"calling [method move_and_slide]."
msgstr ""
-#: doc/classes/KinematicBody.xml:87
+#: doc/classes/KinematicBody2D.xml:85
msgid ""
"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
-"it collides. Returns a [KinematicCollision], which contains information "
+"it collides. Returns a [KinematicCollision2D], which contains information "
"about the collision.\n"
"If [code]test_only[/code] is [code]true[/code], the body does not move but "
"the would-be collision information is given."
msgstr ""
-#: doc/classes/KinematicBody.xml:107
+#: doc/classes/KinematicBody2D.xml:105
msgid ""
"Moves the body along a vector. If the body collides with another, it will "
"slide along the other body rather than stop immediately. If the other body "
-"is a [KinematicBody] or [RigidBody], it will also be affected by the motion "
-"of the other body. You can use this to make moving or rotating platforms, or "
-"to make nodes push other nodes.\n"
+"is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
+"motion of the other body. You can use this to make moving or rotating "
+"platforms, or to make nodes push other nodes.\n"
"This method should be used in [method Node._physics_process] (or in a method "
"called by [method Node._physics_process]), as it uses the physics step's "
"[code]delta[/code] value automatically in calculations. Otherwise, the "
"simulation will run at an incorrect speed.\n"
-"[code]linear_velocity[/code] is the velocity vector (typically meters per "
-"second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
-"it by [code]delta[/code] — the physics engine handles applying the "
-"velocity. \n"
+"[code]linear_velocity[/code] is the velocity vector in pixels per second. "
+"Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
+"[code]delta[/code] — the physics engine handles applying the velocity. \n"
"[code]up_direction[/code] is the up direction, used to determine what is a "
"wall and what is a floor or a ceiling. If set to the default value of "
-"[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
+"[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
+"for topdown games.\n"
"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
-"slopes if you include gravity in [code]linear_velocity[/code].\n"
+"slopes when you include gravity in [code]linear_velocity[/code] and the body "
+"is standing still.\n"
"If the body collides, it will change direction a maximum of "
"[code]max_slides[/code] times before it stops.\n"
"[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
"is still considered a floor (or a ceiling), rather than a wall. The default "
"value equals 45 degrees.\n"
"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
-"push [RigidBody] nodes, but it won't also detect any collisions with them. "
-"If [code]false[/code], it will interact with [RigidBody] nodes like with "
-"[StaticBody].\n"
+"push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
+"[StaticBody2D].\n"
"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
"slide collision occurred. To get detailed information about collisions that "
"occurred, use [method get_slide_collision]."
msgstr ""
-#: doc/classes/KinematicBody.xml:136
+#: doc/classes/KinematicBody2D.xml:134
msgid ""
"Moves the body while keeping it attached to slopes. Similar to [method "
"move_and_slide].\n"
"As long as the [code]snap[/code] vector is in contact with the ground, the "
"body will remain attached to the surface. This means you must disable snap "
"in order to jump, for example. You can do this by setting [code]snap[/code] "
-"to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
-msgstr ""
-
-#: doc/classes/KinematicBody.xml:148
-msgid ""
-"Locks or unlocks the specified [code]axis[/code] depending on the value of "
-"[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and "
-"[member move_lock_z]."
+"to [code](0, 0)[/code] or by using [method move_and_slide] instead."
msgstr ""
-#: doc/classes/KinematicBody.xml:161
+#: doc/classes/KinematicBody2D.xml:148
msgid ""
"Checks for collisions without moving the body. Virtually sets the node's "
-"position, scale and rotation to that of the given [Transform], then tries to "
-"move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"position, scale and rotation to that of the given [Transform2D], then tries "
+"to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
"code] if a collision would occur."
msgstr ""
-#: doc/classes/KinematicBody.xml:167 doc/classes/KinematicBody2D.xml:154
+#: doc/classes/KinematicBody2D.xml:154 doc/classes/KinematicBody3D.xml:167
msgid ""
"If the body is at least this close to another body, this body will consider "
"them to be colliding."
msgstr ""
-#: doc/classes/KinematicBody.xml:170
-msgid "Lock the body's X axis movement."
-msgstr ""
-
-#: doc/classes/KinematicBody.xml:173
-msgid "Lock the body's Y axis movement."
-msgstr ""
-
-#: doc/classes/KinematicBody.xml:176
-msgid "Lock the body's Z axis movement."
+#: doc/classes/KinematicBody2D.xml:157
+msgid ""
+"If [code]true[/code], the body's movement will be synchronized to the "
+"physics frame. This is useful when animating movement via [AnimationPlayer], "
+"for example on moving platforms. Do [b]not[/b] use together with [method "
+"move_and_slide] or [method move_and_collide] functions."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:4
-msgid "Kinematic body 2D node."
+#: doc/classes/KinematicBody3D.xml:4
+msgid "Kinematic body 3D node."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:7
+#: doc/classes/KinematicBody3D.xml:7
msgid ""
"Kinematic bodies are special types of bodies that are meant to be user-"
"controlled. They are not affected by physics at all; to other types of "
@@ -26454,191 +26658,195 @@ msgid ""
"compute an estimate of their linear and angular velocity. This makes them "
"very useful for moving platforms or other AnimationPlayer-controlled objects "
"(like a door, a bridge that opens, etc).\n"
-"[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
+"[b]Kinematic characters:[/b] KinematicBody3D also has an API for moving "
"objects (the [method move_and_collide] and [method move_and_slide] methods) "
"while performing collision tests. This makes them really useful to implement "
"characters that collide against a world, but that don't require advanced "
"physics."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:13
+#: doc/classes/KinematicBody3D.xml:21
msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/physics/"
-"using_kinematic_body_2d.html"
+"Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
+"also [member move_lock_x], [member move_lock_y] and [member move_lock_z]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:36
+#: doc/classes/KinematicBody3D.xml:44
msgid ""
-"Returns a [KinematicCollision2D], which contains information about a "
+"Returns a [KinematicCollision3D], which contains information about a "
"collision that occurred during the last [method move_and_slide] call. Since "
"the body can collide several times in a single call to [method "
"move_and_slide], you must specify the index of the collision in the range 0 "
-"to ([method get_slide_count] - 1).\n"
-"[b]Example usage:[/b]\n"
-"[codeblock]\n"
-"for i in get_slide_count():\n"
-" var collision = get_slide_collision(i)\n"
-" print(\"Collided with: \", collision.collider.name)\n"
-"[/codeblock]"
+"to ([method get_slide_count] - 1)."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:85
+#: doc/classes/KinematicBody3D.xml:87
msgid ""
"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
-"it collides. Returns a [KinematicCollision2D], which contains information "
+"it collides. Returns a [KinematicCollision3D], which contains information "
"about the collision.\n"
"If [code]test_only[/code] is [code]true[/code], the body does not move but "
"the would-be collision information is given."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:105
+#: doc/classes/KinematicBody3D.xml:107
msgid ""
"Moves the body along a vector. If the body collides with another, it will "
"slide along the other body rather than stop immediately. If the other body "
-"is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
+"is a [KinematicBody3D] or [RigidBody3D], it will also be affected by the "
"motion of the other body. You can use this to make moving or rotating "
"platforms, or to make nodes push other nodes.\n"
"This method should be used in [method Node._physics_process] (or in a method "
"called by [method Node._physics_process]), as it uses the physics step's "
"[code]delta[/code] value automatically in calculations. Otherwise, the "
"simulation will run at an incorrect speed.\n"
-"[code]linear_velocity[/code] is the velocity vector in pixels per second. "
-"Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
-"[code]delta[/code] — the physics engine handles applying the velocity. \n"
+"[code]linear_velocity[/code] is the velocity vector (typically meters per "
+"second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
+"it by [code]delta[/code] — the physics engine handles applying the "
+"velocity. \n"
"[code]up_direction[/code] is the up direction, used to determine what is a "
"wall and what is a floor or a ceiling. If set to the default value of "
-"[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
-"for topdown games.\n"
+"[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
-"slopes when you include gravity in [code]linear_velocity[/code] and the body "
-"is standing still.\n"
+"slopes if you include gravity in [code]linear_velocity[/code].\n"
"If the body collides, it will change direction a maximum of "
"[code]max_slides[/code] times before it stops.\n"
"[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
"is still considered a floor (or a ceiling), rather than a wall. The default "
"value equals 45 degrees.\n"
"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
-"push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
-"If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
-"[StaticBody2D].\n"
+"push [RigidBody3D] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody3D] nodes like with "
+"[StaticBody3D].\n"
"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
"slide collision occurred. To get detailed information about collisions that "
"occurred, use [method get_slide_collision]."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:134
+#: doc/classes/KinematicBody3D.xml:136
msgid ""
"Moves the body while keeping it attached to slopes. Similar to [method "
"move_and_slide].\n"
"As long as the [code]snap[/code] vector is in contact with the ground, the "
"body will remain attached to the surface. This means you must disable snap "
"in order to jump, for example. You can do this by setting [code]snap[/code] "
-"to [code](0, 0)[/code] or by using [method move_and_slide] instead."
+"to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:148
+#: doc/classes/KinematicBody3D.xml:148
+msgid ""
+"Locks or unlocks the specified [code]axis[/code] depending on the value of "
+"[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and "
+"[member move_lock_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:161
msgid ""
"Checks for collisions without moving the body. Virtually sets the node's "
-"position, scale and rotation to that of the given [Transform2D], then tries "
-"to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"position, scale and rotation to that of the given [Transform], then tries to "
+"move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
"code] if a collision would occur."
msgstr ""
-#: doc/classes/KinematicBody2D.xml:157
-msgid ""
-"If [code]true[/code], the body's movement will be synchronized to the "
-"physics frame. This is useful when animating movement via [AnimationPlayer], "
-"for example on moving platforms. Do [b]not[/b] use together with [method "
-"move_and_slide] or [method move_and_collide] functions."
+#: doc/classes/KinematicBody3D.xml:170
+msgid "Lock the body's X axis movement."
msgstr ""
-#: doc/classes/KinematicCollision.xml:4
-msgid "Collision data for [KinematicBody] collisions."
+#: doc/classes/KinematicBody3D.xml:173
+msgid "Lock the body's Y axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:176
+msgid "Lock the body's Z axis movement."
msgstr ""
-#: doc/classes/KinematicCollision.xml:7
+#: doc/classes/KinematicCollision2D.xml:4
+msgid "Collision data for [KinematicBody2D] collisions."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:7
msgid ""
-"Contains collision data for [KinematicBody] collisions. When a "
-"[KinematicBody] is moved using [method KinematicBody.move_and_collide], it "
-"stops if it detects a collision with another body. If a collision is "
-"detected, a KinematicCollision object is returned.\n"
+"Contains collision data for [KinematicBody2D] collisions. When a "
+"[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
+"it stops if it detects a collision with another body. If a collision is "
+"detected, a KinematicCollision2D object is returned.\n"
"This object contains information about the collision, including the "
"colliding object, the remaining motion, and the collision position. This "
"information can be used to calculate a collision response."
msgstr ""
-#: doc/classes/KinematicCollision.xml:16
#: doc/classes/KinematicCollision2D.xml:16
+#: doc/classes/KinematicCollision3D.xml:16
msgid "The colliding body."
msgstr ""
-#: doc/classes/KinematicCollision.xml:19
#: doc/classes/KinematicCollision2D.xml:19
+#: doc/classes/KinematicCollision3D.xml:19
msgid ""
"The colliding body's unique instance ID. See [method Object.get_instance_id]."
msgstr ""
-#: doc/classes/KinematicCollision.xml:22
#: doc/classes/KinematicCollision2D.xml:22
+#: doc/classes/KinematicCollision3D.xml:22
msgid "The colliding body's metadata. See [Object]."
msgstr ""
-#: doc/classes/KinematicCollision.xml:25
#: doc/classes/KinematicCollision2D.xml:25
+#: doc/classes/KinematicCollision3D.xml:25
msgid "The colliding body's shape."
msgstr ""
-#: doc/classes/KinematicCollision.xml:28
-msgid "The colliding shape's index. See [CollisionObject]."
+#: doc/classes/KinematicCollision2D.xml:28
+msgid "The colliding shape's index. See [CollisionObject2D]."
msgstr ""
-#: doc/classes/KinematicCollision.xml:31
#: doc/classes/KinematicCollision2D.xml:31
+#: doc/classes/KinematicCollision3D.xml:31
msgid "The colliding object's velocity."
msgstr ""
-#: doc/classes/KinematicCollision.xml:34
#: doc/classes/KinematicCollision2D.xml:34
+#: doc/classes/KinematicCollision3D.xml:34
msgid "The moving object's colliding shape."
msgstr ""
-#: doc/classes/KinematicCollision.xml:37
#: doc/classes/KinematicCollision2D.xml:37
+#: doc/classes/KinematicCollision3D.xml:37
msgid "The colliding body's shape's normal at the point of collision."
msgstr ""
-#: doc/classes/KinematicCollision.xml:40
#: doc/classes/KinematicCollision2D.xml:40
+#: doc/classes/KinematicCollision3D.xml:40
msgid "The point of collision, in global coordinates."
msgstr ""
-#: doc/classes/KinematicCollision.xml:43
#: doc/classes/KinematicCollision2D.xml:43
+#: doc/classes/KinematicCollision3D.xml:43
msgid "The moving object's remaining movement vector."
msgstr ""
-#: doc/classes/KinematicCollision.xml:46
#: doc/classes/KinematicCollision2D.xml:46
+#: doc/classes/KinematicCollision3D.xml:46
msgid "The distance the moving object traveled before collision."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:4
-msgid "Collision data for [KinematicBody2D] collisions."
+#: doc/classes/KinematicCollision3D.xml:4
+msgid "Collision data for [KinematicBody3D] collisions."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:7
+#: doc/classes/KinematicCollision3D.xml:7
msgid ""
-"Contains collision data for [KinematicBody2D] collisions. When a "
-"[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
+"Contains collision data for [KinematicBody3D] collisions. When a "
+"[KinematicBody3D] is moved using [method KinematicBody3D.move_and_collide], "
"it stops if it detects a collision with another body. If a collision is "
-"detected, a KinematicCollision2D object is returned.\n"
+"detected, a KinematicCollision3D object is returned.\n"
"This object contains information about the collision, including the "
"colliding object, the remaining motion, and the collision position. This "
"information can be used to calculate a collision response."
msgstr ""
-#: doc/classes/KinematicCollision2D.xml:28
-msgid "The colliding shape's index. See [CollisionObject2D]."
+#: doc/classes/KinematicCollision3D.xml:28
+msgid "The colliding shape's index. See [CollisionObject3D]."
msgstr ""
#: doc/classes/Label.xml:4
@@ -26853,182 +27061,6 @@ msgstr ""
msgid "Sets the size of this [LargeTexture]."
msgstr ""
-#: doc/classes/Light.xml:4
-msgid "Provides a base class for different kinds of light nodes."
-msgstr ""
-
-#: doc/classes/Light.xml:7
-msgid ""
-"Light is the abstract base class for light nodes, so it shouldn't be used "
-"directly (it can't be instanced). Other types of light nodes inherit from "
-"it. Light contains the common variables and parameters used for lighting."
-msgstr ""
-
-#: doc/classes/Light.xml:19
-msgid "Returns the value of the specified [enum Light.Param] parameter."
-msgstr ""
-
-#: doc/classes/Light.xml:30
-msgid "Sets the value of the specified [enum Light.Param] parameter."
-msgstr ""
-
-#: doc/classes/Light.xml:36
-msgid ""
-"If [code]true[/code], the light only appears in the editor and will not be "
-"visible at runtime."
-msgstr ""
-
-#: doc/classes/Light.xml:39
-msgid "The light's bake mode. See [enum BakeMode]."
-msgstr ""
-
-#: doc/classes/Light.xml:42
-msgid "The light's color."
-msgstr ""
-
-#: doc/classes/Light.xml:45
-msgid "The light will affect objects in the selected layers."
-msgstr ""
-
-#: doc/classes/Light.xml:48
-msgid "The light's strength multiplier."
-msgstr ""
-
-#: doc/classes/Light.xml:51
-msgid ""
-"Secondary multiplier used with indirect light (light bounces). Used with "
-"[GIProbe]."
-msgstr ""
-
-#: doc/classes/Light.xml:54
-msgid ""
-"If [code]true[/code], the light's effect is reversed, darkening areas and "
-"casting bright shadows."
-msgstr ""
-
-#: doc/classes/Light.xml:57
-msgid ""
-"The intensity of the specular blob in objects affected by the light. At "
-"[code]0[/code] the light becomes a pure diffuse light."
-msgstr ""
-
-#: doc/classes/Light.xml:60
-msgid ""
-"Used to adjust shadow appearance. Too small a value results in self-"
-"shadowing, while too large a value causes shadows to separate from casters. "
-"Adjust as needed."
-msgstr ""
-
-#: doc/classes/Light.xml:63
-msgid "The color of shadows cast by this light."
-msgstr ""
-
-#: doc/classes/Light.xml:66
-msgid "Attempts to reduce [member shadow_bias] gap."
-msgstr ""
-
-#: doc/classes/Light.xml:69
-msgid "If [code]true[/code], the light will cast shadows."
-msgstr ""
-
-#: doc/classes/Light.xml:72
-msgid ""
-"If [code]true[/code], reverses the backface culling of the mesh. This can be "
-"useful when you have a flat mesh that has a light behind it. If you need to "
-"cast a shadow on both sides of the mesh, set the mesh to use double-sided "
-"shadows with [constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
-msgstr ""
-
-#: doc/classes/Light.xml:77
-msgid "Constant for accessing [member light_energy]."
-msgstr ""
-
-#: doc/classes/Light.xml:80
-msgid "Constant for accessing [member light_indirect_energy]."
-msgstr ""
-
-#: doc/classes/Light.xml:83
-msgid "Constant for accessing [member light_specular]."
-msgstr ""
-
-#: doc/classes/Light.xml:86
-msgid ""
-"Constant for accessing [member OmniLight.omni_range] or [member SpotLight."
-"spot_range]."
-msgstr ""
-
-#: doc/classes/Light.xml:89
-msgid ""
-"Constant for accessing [member OmniLight.omni_attenuation] or [member "
-"SpotLight.spot_attenuation]."
-msgstr ""
-
-#: doc/classes/Light.xml:92
-msgid "Constant for accessing [member SpotLight.spot_angle]."
-msgstr ""
-
-#: doc/classes/Light.xml:95
-msgid "Constant for accessing [member SpotLight.spot_angle_attenuation]."
-msgstr ""
-
-#: doc/classes/Light.xml:98
-msgid "Constant for accessing [member shadow_contact]."
-msgstr ""
-
-#: doc/classes/Light.xml:101
-msgid ""
-"Constant for accessing [member DirectionalLight."
-"directional_shadow_max_distance]."
-msgstr ""
-
-#: doc/classes/Light.xml:104
-msgid ""
-"Constant for accessing [member DirectionalLight.directional_shadow_split_1]."
-msgstr ""
-
-#: doc/classes/Light.xml:107
-msgid ""
-"Constant for accessing [member DirectionalLight.directional_shadow_split_2]."
-msgstr ""
-
-#: doc/classes/Light.xml:110
-msgid ""
-"Constant for accessing [member DirectionalLight.directional_shadow_split_3]."
-msgstr ""
-
-#: doc/classes/Light.xml:115
-msgid ""
-"Constant for accessing [member DirectionalLight."
-"directional_shadow_normal_bias]."
-msgstr ""
-
-#: doc/classes/Light.xml:118
-msgid "Constant for accessing [member shadow_bias]."
-msgstr ""
-
-#: doc/classes/Light.xml:121
-msgid ""
-"Constant for accessing [member DirectionalLight."
-"directional_shadow_bias_split_scale]."
-msgstr ""
-
-#: doc/classes/Light.xml:127
-msgid ""
-"Light is ignored when baking.\n"
-"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
-msgstr ""
-
-#: doc/classes/Light.xml:131
-msgid "Only indirect lighting will be baked (default)."
-msgstr ""
-
-#: doc/classes/Light.xml:134
-msgid ""
-"Both direct and indirect light will be baked.\n"
-"[b]Note:[/b] You should hide the light if you don't want it to appear twice "
-"(dynamic and baked)."
-msgstr ""
-
#: doc/classes/Light2D.xml:4
msgid "Casts light in a 2D environment."
msgstr ""
@@ -27175,6 +27207,186 @@ msgid ""
"[member shadow_filter]."
msgstr ""
+#: doc/classes/Light3D.xml:4
+msgid "Provides a base class for different kinds of light nodes."
+msgstr ""
+
+#: doc/classes/Light3D.xml:7
+msgid ""
+"Light3D is the abstract base class for light nodes, so it shouldn't be used "
+"directly (it can't be instanced). Other types of light nodes inherit from "
+"it. Light3D contains the common variables and parameters used for lighting."
+msgstr ""
+
+#: doc/classes/Light3D.xml:19
+msgid "Returns the value of the specified [enum Light3D.Param] parameter."
+msgstr ""
+
+#: doc/classes/Light3D.xml:30
+msgid "Sets the value of the specified [enum Light3D.Param] parameter."
+msgstr ""
+
+#: doc/classes/Light3D.xml:36
+msgid ""
+"If [code]true[/code], the light only appears in the editor and will not be "
+"visible at runtime."
+msgstr ""
+
+#: doc/classes/Light3D.xml:39
+msgid "The light's bake mode. See [enum BakeMode]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:42
+msgid "The light's color."
+msgstr ""
+
+#: doc/classes/Light3D.xml:45
+msgid "The light will affect objects in the selected layers."
+msgstr ""
+
+#: doc/classes/Light3D.xml:48
+msgid "The light's strength multiplier."
+msgstr ""
+
+#: doc/classes/Light3D.xml:51
+msgid ""
+"Secondary multiplier used with indirect light (light bounces). Used with "
+"[GIProbe]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:54
+msgid ""
+"If [code]true[/code], the light's effect is reversed, darkening areas and "
+"casting bright shadows."
+msgstr ""
+
+#: doc/classes/Light3D.xml:57
+msgid ""
+"The intensity of the specular blob in objects affected by the light. At "
+"[code]0[/code] the light becomes a pure diffuse light."
+msgstr ""
+
+#: doc/classes/Light3D.xml:60
+msgid ""
+"Used to adjust shadow appearance. Too small a value results in self-"
+"shadowing, while too large a value causes shadows to separate from casters. "
+"Adjust as needed."
+msgstr ""
+
+#: doc/classes/Light3D.xml:63
+msgid "The color of shadows cast by this light."
+msgstr ""
+
+#: doc/classes/Light3D.xml:66
+msgid "Attempts to reduce [member shadow_bias] gap."
+msgstr ""
+
+#: doc/classes/Light3D.xml:69
+msgid "If [code]true[/code], the light will cast shadows."
+msgstr ""
+
+#: doc/classes/Light3D.xml:72
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double-sided "
+"shadows with [constant GeometryInstance3D."
+"SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:77
+msgid "Constant for accessing [member light_energy]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:80
+msgid "Constant for accessing [member light_indirect_energy]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:83
+msgid "Constant for accessing [member light_specular]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:86
+msgid ""
+"Constant for accessing [member OmniLight3D.omni_range] or [member "
+"SpotLight3D.spot_range]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:89
+msgid ""
+"Constant for accessing [member OmniLight3D.omni_attenuation] or [member "
+"SpotLight3D.spot_attenuation]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:92
+msgid "Constant for accessing [member SpotLight3D.spot_angle]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:95
+msgid "Constant for accessing [member SpotLight3D.spot_angle_attenuation]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:98
+msgid "Constant for accessing [member shadow_contact]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:101
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_max_distance]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:104
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_split_1]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:107
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_split_2]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:110
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_split_3]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:115
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_normal_bias]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:118
+msgid "Constant for accessing [member shadow_bias]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:121
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_bias_split_scale]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:127
+msgid ""
+"Light is ignored when baking.\n"
+"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
+msgstr ""
+
+#: doc/classes/Light3D.xml:131
+msgid "Only indirect lighting will be baked (default)."
+msgstr ""
+
+#: doc/classes/Light3D.xml:134
+msgid ""
+"Both direct and indirect light will be baked.\n"
+"[b]Note:[/b] You should hide the light if you don't want it to appear twice "
+"(dynamic and baked)."
+msgstr ""
+
#: doc/classes/LightOccluder2D.xml:4
msgid "Occludes light cast by a Light2D, casting shadows."
msgstr ""
@@ -27722,35 +27934,35 @@ msgstr ""
msgid "The vertical space between the baseline of text and the underline."
msgstr ""
-#: doc/classes/Listener.xml:4
+#: doc/classes/Listener3D.xml:4
msgid "Overrides the location sounds are heard from."
msgstr ""
-#: doc/classes/Listener.xml:7
+#: doc/classes/Listener3D.xml:7
msgid ""
"Once added to the scene tree and enabled using [method make_current], this "
"node will override the location sounds are heard from. This can be used to "
-"listen from a location different from the [Camera].\n"
+"listen from a location different from the [Camera3D].\n"
"[b]Note:[/b] There is no 2D equivalent for this node yet."
msgstr ""
-#: doc/classes/Listener.xml:17
+#: doc/classes/Listener3D.xml:17
msgid "Disables the listener to use the current camera's listener instead."
msgstr ""
-#: doc/classes/Listener.xml:24
+#: doc/classes/Listener3D.xml:24
msgid "Returns the listener's global orthonormalized [Transform]."
msgstr ""
-#: doc/classes/Listener.xml:31
+#: doc/classes/Listener3D.xml:31
msgid ""
"Returns [code]true[/code] if the listener was made current using [method "
"make_current], [code]false[/code] otherwise.\n"
-"[b]Note:[/b] There may be more than one Listener marked as \"current\" in "
+"[b]Note:[/b] There may be more than one Listener3D marked as \"current\" in "
"the scene tree, but only the one that was made current last will be used."
msgstr ""
-#: doc/classes/Listener.xml:39
+#: doc/classes/Listener3D.xml:39
msgid "Enables the listener. This will override the current camera's listener."
msgstr ""
@@ -27770,6 +27982,8 @@ msgid ""
"command line (with e.g. [code]godot -s my_loop.gd[/code], which should then "
"be a [MainLoop] implementation.\n"
"Here is an example script implementing a simple [MainLoop]:\n"
+"[b]FIXME:[/b] No longer valid after DisplayServer split and Input "
+"refactoring.\n"
"[codeblock]\n"
"extends MainLoop\n"
"\n"
@@ -27804,24 +28018,11 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/MainLoop.xml:54
-msgid ""
-"Called when files are dragged from the OS file manager and dropped in the "
-"game window. The arguments are a list of file paths and the identifier of "
-"the screen where the drag originated."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:61
+#: doc/classes/MainLoop.xml:51
msgid "Called before the program exits."
msgstr ""
-#: doc/classes/MainLoop.xml:72
-msgid ""
-"Called when the user performs an action in the system global menu (e.g. the "
-"Mac OS menu bar)."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:81
+#: doc/classes/MainLoop.xml:60
msgid ""
"Called each idle frame with the time since the last idle frame as argument "
"(in seconds). Equivalent to [method Node._process].\n"
@@ -27830,21 +28031,11 @@ msgid ""
"frame."
msgstr ""
-#: doc/classes/MainLoop.xml:89
+#: doc/classes/MainLoop.xml:68
msgid "Called once during initialization."
msgstr ""
-#: doc/classes/MainLoop.xml:98
-msgid "Called whenever an [InputEvent] is received by the main loop."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:107
-msgid ""
-"Deprecated callback, does not do anything. Use [method _input_event] to "
-"parse text input. Will be removed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:116
+#: doc/classes/MainLoop.xml:77
msgid ""
"Called each physics frame with the time since the last physics frame as "
"argument (in seconds). Equivalent to [method Node._physics_process].\n"
@@ -27853,99 +28044,42 @@ msgid ""
"frame."
msgstr ""
-#: doc/classes/MainLoop.xml:124
+#: doc/classes/MainLoop.xml:85
msgid ""
"Should not be called manually, override [method _finalize] instead. Will be "
"removed in Godot 4.0."
msgstr ""
-#: doc/classes/MainLoop.xml:133
+#: doc/classes/MainLoop.xml:94
msgid ""
"Should not be called manually, override [method _idle] instead. Will be "
"removed in Godot 4.0."
msgstr ""
-#: doc/classes/MainLoop.xml:140
+#: doc/classes/MainLoop.xml:101
msgid ""
"Should not be called manually, override [method _initialize] instead. Will "
"be removed in Godot 4.0."
msgstr ""
-#: doc/classes/MainLoop.xml:149
-msgid ""
-"Should not be called manually, override [method _input_event] instead. Will "
-"be removed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:158
-msgid ""
-"Should not be called manually, override [method _input_text] instead. Will "
-"be removed in Godot 4.0."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:167
+#: doc/classes/MainLoop.xml:110
msgid ""
"Should not be called manually, override [method _iteration] instead. Will be "
"removed in Godot 4.0."
msgstr ""
-#: doc/classes/MainLoop.xml:178
+#: doc/classes/MainLoop.xml:121
msgid "Emitted when a user responds to a permission request."
msgstr ""
-#: doc/classes/MainLoop.xml:184 doc/classes/Node.xml:926
-msgid ""
-"Notification received from the OS when the mouse enters the game window.\n"
-"Implemented on desktop and web platforms."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:188 doc/classes/Node.xml:930
-msgid ""
-"Notification received from the OS when the mouse leaves the game window.\n"
-"Implemented on desktop and web platforms."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:192 doc/classes/Node.xml:934
-msgid ""
-"Notification received from the OS when the game window is focused.\n"
-"Implemented on all platforms."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:196 doc/classes/Node.xml:938
-msgid ""
-"Notification received from the OS when the game window is unfocused.\n"
-"Implemented on all platforms."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:200 doc/classes/Node.xml:942
-msgid ""
-"Notification received from the OS when a quit request is sent (e.g. closing "
-"the window with a \"Close\" button or Alt+F4).\n"
-"Implemented on desktop platforms."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:204 doc/classes/Node.xml:946
-msgid ""
-"Notification received from the OS when a go back request is sent (e.g. "
-"pressing the \"Back\" button on Android).\n"
-"Specific to the Android platform."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:208 doc/classes/Node.xml:950
-msgid ""
-"Notification received from the OS when an unfocus request is sent (e.g. "
-"another OS window wants to take the focus).\n"
-"No supported platforms currently send this notification."
-msgstr ""
-
-#: doc/classes/MainLoop.xml:212 doc/classes/Node.xml:954
+#: doc/classes/MainLoop.xml:127 doc/classes/Node.xml:945
msgid ""
"Notification received from the OS when the application is exceeding its "
"allocated memory.\n"
"Specific to the iOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:216 doc/classes/Node.xml:958
+#: doc/classes/MainLoop.xml:131 doc/classes/Node.xml:949
msgid ""
"Notification received when translations may have changed. Can be triggered "
"by the user changing the locale. Can be used to respond to language changes, "
@@ -27953,34 +28087,34 @@ msgid ""
"the built-in translation support, like [method Object.tr]."
msgstr ""
-#: doc/classes/MainLoop.xml:219 doc/classes/Node.xml:961
+#: doc/classes/MainLoop.xml:134 doc/classes/Node.xml:952
msgid ""
"Notification received from the OS when a request for \"About\" information "
"is sent.\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:223 doc/classes/Node.xml:965
+#: doc/classes/MainLoop.xml:138 doc/classes/Node.xml:956
msgid ""
"Notification received from Godot's crash handler when the engine is about to "
"crash.\n"
"Implemented on desktop platforms if the crash handler is enabled."
msgstr ""
-#: doc/classes/MainLoop.xml:227 doc/classes/Node.xml:969
+#: doc/classes/MainLoop.xml:142 doc/classes/Node.xml:960
msgid ""
"Notification received from the OS when an update of the Input Method Engine "
"occurs (e.g. change of IME cursor position or composition string).\n"
"Specific to the macOS platform."
msgstr ""
-#: doc/classes/MainLoop.xml:231 doc/classes/Node.xml:973
+#: doc/classes/MainLoop.xml:146 doc/classes/Node.xml:964
msgid ""
"Notification received from the OS when the app is resumed.\n"
"Specific to the Android platform."
msgstr ""
-#: doc/classes/MainLoop.xml:235 doc/classes/Node.xml:977
+#: doc/classes/MainLoop.xml:150 doc/classes/Node.xml:968
msgid ""
"Notification received from the OS when the app is paused.\n"
"Specific to the Android platform."
@@ -28084,7 +28218,7 @@ msgstr ""
#: doc/classes/Material.xml:7
msgid ""
"Material is a base [Resource] used for coloring and shading geometry. All "
-"materials inherit from it and almost all [VisualInstance] derived nodes "
+"materials inherit from it and almost all [VisualInstance3D] derived nodes "
"carry a Material. A few flags and parameters are shared between all material "
"types and are configured here."
msgstr ""
@@ -28147,7 +28281,7 @@ msgid ""
msgstr ""
#: doc/classes/MenuButton.xml:43
-msgid "Emitted when [PopupMenu] of this MenuButton is about to show."
+msgid "Emitted when the [PopupMenu] of this MenuButton is about to show."
msgstr ""
#: doc/classes/MenuButton.xml:51
@@ -28211,7 +28345,7 @@ msgid ""
msgstr ""
#: doc/classes/Mesh.xml:16
-msgid "Calculate a [ConvexPolygonShape] from the mesh."
+msgid "Calculate a [ConvexPolygonShape3D] from the mesh."
msgstr ""
#: doc/classes/Mesh.xml:25
@@ -28223,7 +28357,7 @@ msgid ""
msgstr ""
#: doc/classes/Mesh.xml:33
-msgid "Calculate a [ConcavePolygonShape] from the mesh."
+msgid "Calculate a [ConcavePolygonShape3D] from the mesh."
msgstr ""
#: doc/classes/Mesh.xml:40
@@ -28293,11 +28427,11 @@ msgstr ""
msgid "Render array as triangle strips."
msgstr ""
-#: doc/classes/Mesh.xml:126 doc/classes/VisualServer.xml:3263
+#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3254
msgid "Blend shapes are normalized."
msgstr ""
-#: doc/classes/Mesh.xml:129 doc/classes/VisualServer.xml:3266
+#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3257
msgid "Blend shapes are relative to base weight."
msgstr ""
@@ -28339,37 +28473,37 @@ msgstr ""
msgid "Mesh array uses indices."
msgstr ""
-#: doc/classes/Mesh.xml:159 doc/classes/VisualServer.xml:3219
+#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3210
msgid "Flag used to mark a compressed (half float) normal array."
msgstr ""
-#: doc/classes/Mesh.xml:162 doc/classes/VisualServer.xml:3222
+#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3213
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
-#: doc/classes/Mesh.xml:165 doc/classes/VisualServer.xml:3225
+#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3216
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
-#: doc/classes/Mesh.xml:168 doc/classes/VisualServer.xml:3228
+#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3219
msgid "Flag used to mark a compressed (half float) UV coordinates array."
msgstr ""
-#: doc/classes/Mesh.xml:171 doc/classes/VisualServer.xml:3231
+#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3222
msgid ""
"Flag used to mark a compressed (half float) UV coordinates array for the "
"second UV coordinates."
msgstr ""
-#: doc/classes/Mesh.xml:174 doc/classes/VisualServer.xml:3234
+#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3225
msgid "Flag used to mark a compressed index array."
msgstr ""
-#: doc/classes/Mesh.xml:177 doc/classes/VisualServer.xml:3237
+#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3228
msgid "Flag used to mark that the array contains 2D vertices."
msgstr ""
-#: doc/classes/Mesh.xml:180 doc/classes/VisualServer.xml:3242
+#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3233
msgid ""
"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
@@ -28604,96 +28738,110 @@ msgstr ""
msgid "Sets the bone weights of the given vertex."
msgstr ""
-#: doc/classes/MeshInstance.xml:4
-msgid "Node that instances meshes into a scenario."
+#: doc/classes/MeshInstance2D.xml:4
+msgid "Node used for displaying a [Mesh] in 2D."
msgstr ""
-#: doc/classes/MeshInstance.xml:7
+#: doc/classes/MeshInstance2D.xml:7
msgid ""
-"MeshInstance is a node that takes a [Mesh] resource and adds it to the "
-"current scenario by creating an instance of it. This is the class most often "
-"used to get 3D geometry rendered and can be used to instance a single [Mesh] "
-"in many places. This allows to reuse geometry and save on resources. When a "
-"[Mesh] has to be instanced more than thousands of times at close proximity, "
-"consider using a [MultiMesh] in a [MultiMeshInstance] instead."
+"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing "
+"[Sprite2D] via a tool in the editor toolbar. Select \"Sprite2D\" then "
+"\"Convert to Mesh2D\", select settings in popup and press \"Create Mesh2D\"."
msgstr ""
-#: doc/classes/MeshInstance.xml:16
-msgid ""
-"This helper creates a [StaticBody] child node with a [ConvexPolygonShape] "
-"collision shape calculated from the mesh geometry. It's mainly used for "
-"testing."
+#: doc/classes/MeshInstance2D.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html"
msgstr ""
-#: doc/classes/MeshInstance.xml:23
-msgid ""
-"This helper creates a [MeshInstance] child node with gizmos at every vertex "
-"calculated from the mesh geometry. It's mainly used for testing."
+#: doc/classes/MeshInstance2D.xml:16
+msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
msgstr ""
-#: doc/classes/MeshInstance.xml:30
+#: doc/classes/MeshInstance2D.xml:19 doc/classes/MultiMeshInstance2D.xml:19
msgid ""
-"This helper creates a [StaticBody] child node with a [ConcavePolygonShape] "
-"collision shape calculated from the mesh geometry. It's mainly used for "
-"testing."
+"The normal map that will be used if using the default [CanvasItemMaterial]."
msgstr ""
-#: doc/classes/MeshInstance.xml:39
-msgid "Returns the [Material] for a surface of the [Mesh] resource."
+#: doc/classes/MeshInstance2D.xml:22 doc/classes/MultiMeshInstance2D.xml:22
+msgid ""
+"The [Texture2D] that will be used if using the default [CanvasItemMaterial]. "
+"Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
msgstr ""
-#: doc/classes/MeshInstance.xml:46
-msgid "Returns the number of surface materials."
+#: doc/classes/MeshInstance2D.xml:28 doc/classes/MultiMeshInstance2D.xml:28
+msgid "Emitted when the [member texture] is changed."
msgstr ""
-#: doc/classes/MeshInstance.xml:57
-msgid "Sets the [Material] for a surface of the [Mesh] resource."
+#: doc/classes/MeshInstance3D.xml:4
+msgid "Node that instances meshes into a scenario."
msgstr ""
-#: doc/classes/MeshInstance.xml:63
-msgid "The [Mesh] resource for the instance."
+#: doc/classes/MeshInstance3D.xml:7
+msgid ""
+"MeshInstance3D is a node that takes a [Mesh] resource and adds it to the "
+"current scenario by creating an instance of it. This is the class most often "
+"used render 3D geometry and can be used to instance a single [Mesh] in many "
+"places. This allows reuse of geometry which can save on resources. When a "
+"[Mesh] has to be instanced more than thousands of times at close proximity, "
+"consider using a [MultiMesh] in a [MultiMeshInstance3D] instead."
msgstr ""
-#: doc/classes/MeshInstance.xml:66
-msgid "[NodePath] to the [Skeleton] associated with the instance."
+#: doc/classes/MeshInstance3D.xml:16
+msgid ""
+"This helper creates a [StaticBody3D] child node with a "
+"[ConvexPolygonShape3D] collision shape calculated from the mesh geometry. "
+"It's mainly used for testing."
msgstr ""
-#: doc/classes/MeshInstance.xml:69
-msgid "Sets the skin to be used by this instance."
+#: doc/classes/MeshInstance3D.xml:23
+msgid ""
+"This helper creates a [MeshInstance3D] child node with gizmos at every "
+"vertex calculated from the mesh geometry. It's mainly used for testing."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:4
-msgid "Node used for displaying a [Mesh] in 2D."
+#: doc/classes/MeshInstance3D.xml:30
+msgid ""
+"This helper creates a [StaticBody3D] child node with a "
+"[ConcavePolygonShape3D] collision shape calculated from the mesh geometry. "
+"It's mainly used for testing."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:7
+#: doc/classes/MeshInstance3D.xml:39
msgid ""
-"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing "
-"[Sprite] via a tool in the editor toolbar. Select \"Sprite\" then \"Convert "
-"to Mesh2D\", select settings in popup and press \"Create Mesh2D\"."
+"Returns the [Material] that will be used by the [Mesh] when drawing. This "
+"can return the [member GeometryInstance3D.material_override], the surface "
+"override [Material] defined in this [MeshInstance3D], or the surface "
+"[Material] defined in the [Mesh]. For example, if [member GeometryInstance3D."
+"material_override] is used, all surfaces will return the override material."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:10
-msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html"
+#: doc/classes/MeshInstance3D.xml:48
+msgid ""
+"Returns the override [Material] for the specified surface of the [Mesh] "
+"resource."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:16
-msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
+#: doc/classes/MeshInstance3D.xml:55
+msgid "Returns the number of surface materials."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:19 doc/classes/MultiMeshInstance2D.xml:19
+#: doc/classes/MeshInstance3D.xml:66
msgid ""
-"The normal map that will be used if using the default [CanvasItemMaterial]."
+"Sets the override [Material] for the specified surface of the [Mesh] "
+"resource. This material is associated with this [MeshInstance3D] rather than "
+"with the [Mesh] resource."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:22 doc/classes/MultiMeshInstance2D.xml:22
-msgid ""
-"The [Texture2D] that will be used if using the default [CanvasItemMaterial]. "
-"Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
+#: doc/classes/MeshInstance3D.xml:72
+msgid "The [Mesh] resource for the instance."
msgstr ""
-#: doc/classes/MeshInstance2D.xml:28 doc/classes/MultiMeshInstance2D.xml:28
-msgid "Emitted when the [member texture] is changed."
+#: doc/classes/MeshInstance3D.xml:75
+msgid "[NodePath] to the [Skeleton3D] associated with the instance."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:78
+msgid "Sets the skin to be used by this instance."
msgstr ""
#: doc/classes/MeshLibrary.xml:4
@@ -28753,7 +28901,7 @@ msgstr ""
#: doc/classes/MeshLibrary.xml:96
msgid ""
"Returns an item's collision shapes.\n"
-"The array consists of each [Shape] followed by its [Transform]."
+"The array consists of each [Shape3D] followed by its [Transform]."
msgstr ""
#: doc/classes/MeshLibrary.xml:104
@@ -28790,9 +28938,9 @@ msgstr ""
#: doc/classes/MeshLibrary.xml:180
msgid ""
"Sets an item's collision shapes.\n"
-"The array should consist of [Shape] objects, each followed by a [Transform] "
-"that will be applied to it. For shapes that should not have a transform, use "
-"[constant Transform.IDENTITY]."
+"The array should consist of [Shape3D] objects, each followed by a "
+"[Transform] that will be applied to it. For shapes that should not have a "
+"transform, use [constant Transform.IDENTITY]."
msgstr ""
#: doc/classes/MeshTexture.xml:4
@@ -28885,8 +29033,8 @@ msgstr ""
#: doc/classes/MultiMesh.xml:7
msgid ""
"MultiMesh provides low-level mesh instancing. Drawing thousands of "
-"[MeshInstance] nodes can be slow, since each object is submitted to the GPU "
-"then drawn individually.\n"
+"[MeshInstance3D] nodes can be slow, since each object is submitted to the "
+"GPU then drawn individually.\n"
"MultiMesh is much faster as it can draw thousands of instances with a single "
"draw call, resulting in less API overhead.\n"
"As a drawback, if the instances are too far away of each other, performance "
@@ -28896,13 +29044,13 @@ msgid ""
"provided by the user."
msgstr ""
-#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance.xml:11
+#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance3D.xml:11
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
"animating_thousands_of_fish.html"
msgstr ""
-#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance.xml:13
+#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance3D.xml:13
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/optimization/"
"using_multimesh.html"
@@ -28993,43 +29141,43 @@ msgstr ""
msgid "Use this when using 3D transforms."
msgstr ""
-#: doc/classes/MultiMeshInstance.xml:4
+#: doc/classes/MultiMeshInstance2D.xml:4
+msgid "Node that instances a [MultiMesh] in 2D."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:7
+msgid ""
+"[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
+"resource in 2D.\n"
+"Usage is the same as [MultiMeshInstance3D]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:16
+msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance3D.xml:4
msgid "Node that instances a [MultiMesh]."
msgstr ""
-#: doc/classes/MultiMeshInstance.xml:7
+#: doc/classes/MultiMeshInstance3D.xml:7
msgid ""
-"[MultiMeshInstance] is a specialized node to instance [GeometryInstance]s "
-"based on a [MultiMesh] resource.\n"
+"[MultiMeshInstance3D] is a specialized node to instance "
+"[GeometryInstance3D]s based on a [MultiMesh] resource.\n"
"This is useful to optimize the rendering of a high amount of instances of a "
"given mesh (for example trees in a forest or grass strands)."
msgstr ""
-#: doc/classes/MultiMeshInstance.xml:12
+#: doc/classes/MultiMeshInstance3D.xml:12
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/3d/"
"using_multi_mesh_instance.html"
msgstr ""
-#: doc/classes/MultiMeshInstance.xml:19
+#: doc/classes/MultiMeshInstance3D.xml:19
msgid ""
"The [MultiMesh] resource that will be used and shared among all instances of "
-"the [MultiMeshInstance]."
-msgstr ""
-
-#: doc/classes/MultiMeshInstance2D.xml:4
-msgid "Node that instances a [MultiMesh] in 2D."
-msgstr ""
-
-#: doc/classes/MultiMeshInstance2D.xml:7
-msgid ""
-"[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
-"resource in 2D.\n"
-"Usage is the same as [MultiMeshInstance]."
-msgstr ""
-
-#: doc/classes/MultiMeshInstance2D.xml:16
-msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
+"the [MultiMeshInstance3D]."
msgstr ""
#: doc/classes/MultiplayerAPI.xml:4
@@ -29292,67 +29440,30 @@ msgid ""
"API extension."
msgstr ""
-#: doc/classes/Navigation.xml:4
-msgid "Mesh-based navigation and pathfinding node."
+#: doc/classes/Navigation2D.xml:4
+msgid "2D navigation and pathfinding node."
msgstr ""
-#: doc/classes/Navigation.xml:7
+#: doc/classes/Navigation2D.xml:7
msgid ""
-"Provides navigation and pathfinding within a collection of "
-"[NavigationMesh]es. These will be automatically collected from child "
-"[NavigationRegion] nodes. In addition to basic pathfinding, this class also "
-"assists with aligning navigation agents with the meshes they are navigating "
-"on."
+"Navigation2D provides navigation and pathfinding within a 2D area, specified "
+"as a collection of [NavigationPolygon] resources. These are automatically "
+"collected from child [NavigationRegion2D] nodes."
msgstr ""
-#: doc/classes/Navigation.xml:18 doc/classes/Navigation2D.xml:18
-#: doc/classes/Navigation2DServer.xml:175
+#: doc/classes/Navigation2D.xml:18 doc/classes/Navigation3D.xml:18
+#: doc/classes/NavigationServer2D.xml:175
msgid ""
"Returns the point closest to the provided [code]to_point[/code] on the "
"navigation mesh surface."
msgstr ""
-#: doc/classes/Navigation.xml:27
-msgid ""
-"Returns the normal for the point returned by [method get_closest_point]."
-msgstr ""
-
-#: doc/classes/Navigation.xml:36 doc/classes/Navigation2D.xml:27
+#: doc/classes/Navigation2D.xml:27 doc/classes/Navigation3D.xml:36
msgid ""
"Returns the owner region RID for the point returned by [method "
"get_closest_point]."
msgstr ""
-#: doc/classes/Navigation.xml:49 doc/classes/NavigationServer.xml:212
-msgid ""
-"Returns the closest point between the navigation surface and the segment."
-msgstr ""
-
-#: doc/classes/Navigation.xml:68
-msgid ""
-"Returns the path between two given points. Points are in local coordinate "
-"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
-"agent properties associated with each [NavigationMesh] (radius, height, "
-"etc.) are considered in the path calculation, otherwise they are ignored."
-msgstr ""
-
-#: doc/classes/Navigation.xml:78
-msgid ""
-"Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
-"which is the world's \"up\" direction."
-msgstr ""
-
-#: doc/classes/Navigation2D.xml:4
-msgid "2D navigation and pathfinding node."
-msgstr ""
-
-#: doc/classes/Navigation2D.xml:7
-msgid ""
-"Navigation2D provides navigation and pathfinding within a 2D area, specified "
-"as a collection of [NavigationPolygon] resources. These are automatically "
-"collected from child [NavigationRegion2D] nodes."
-msgstr ""
-
#: doc/classes/Navigation2D.xml:46
msgid ""
"Returns the path between two given points. Points are in local coordinate "
@@ -29360,206 +29471,107 @@ msgid ""
"is smoothed by merging path segments where possible."
msgstr ""
-#: doc/classes/Navigation2DServer.xml:4
-msgid "Server interface for low-level 2D navigation access"
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:7
-msgid ""
-"Navigation2DServer is the server responsible for all 2D navigation. It "
-"creates the agents, maps, and regions for navigation to work as expected. "
-"This keeps tracks of any call and executes them during the sync phase. This "
-"means that you can request any change to the map, using any thread, without "
-"worrying."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:16 doc/classes/NavigationServer.xml:16
-msgid "Creates the agent."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:25 doc/classes/NavigationServer.xml:25
-msgid "Returns true if the map got changed the previous frame."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:40 doc/classes/NavigationServer.xml:40
-msgid "Callback called at the end of the RVO process."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:51 doc/classes/NavigationServer.xml:51
-msgid "Puts the agent in the map."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:62 doc/classes/NavigationServer.xml:62
-msgid ""
-"Sets the maximum number of other agents the agent takes into account in the "
-"navigation. The larger this number, the longer the running time of the "
-"simulation. If the number is too low, the simulation will not be safe."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:73 doc/classes/NavigationServer.xml:73
-msgid "Sets the maximum speed of the agent. Must be positive."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:84 doc/classes/NavigationServer.xml:84
-msgid ""
-"Sets the maximum distance to other agents this agent takes into account in "
-"the navigation. The larger this number, the longer the running time of the "
-"simulation. If the number is too low, the simulation will not be safe."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:95 doc/classes/NavigationServer.xml:95
-msgid "Sets the position of the agent in world space."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:106 doc/classes/NavigationServer.xml:106
-msgid "Sets the radius of the agent."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:117 doc/classes/NavigationServer.xml:117
-msgid "Sets the new target velocity."
+#: doc/classes/Navigation3D.xml:4
+msgid "Mesh-based navigation and pathfinding node."
msgstr ""
-#: doc/classes/Navigation2DServer.xml:128 doc/classes/NavigationServer.xml:128
+#: doc/classes/Navigation3D.xml:7
msgid ""
-"The minimal amount of time for which the agent's velocities that are "
-"computed by the simulation are safe with respect to other agents. The larger "
-"this number, the sooner this agent will respond to the presence of other "
-"agents, but the less freedom this agent has in choosing its velocities. Must "
-"be positive."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:139 doc/classes/NavigationServer.xml:139
-msgid "Sets the current velocity of the agent."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:148 doc/classes/NavigationServer.xml:148
-msgid "Destroy the RID"
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:155 doc/classes/NavigationServer.xml:155
-msgid "Create a new map."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:164 doc/classes/NavigationServer.xml:164
-msgid "Returns the map cell size."
+"Provides navigation and pathfinding within a collection of "
+"[NavigationMesh]es. These will be automatically collected from child "
+"[NavigationRegion3D] nodes. In addition to basic pathfinding, this class "
+"also assists with aligning navigation agents with the meshes they are "
+"navigating on."
msgstr ""
-#: doc/classes/Navigation2DServer.xml:186 doc/classes/NavigationServer.xml:197
+#: doc/classes/Navigation3D.xml:27
msgid ""
-"Returns the owner region RID for the point returned by [method "
-"map_get_closest_point]."
+"Returns the normal for the point returned by [method get_closest_point]."
msgstr ""
-#: doc/classes/Navigation2DServer.xml:195
+#: doc/classes/Navigation3D.xml:49 doc/classes/NavigationServer3D.xml:212
msgid ""
-"Returns the edge connection margin of the map. The edge connection margin is "
-"a distance used to connect two regions."
+"Returns the closest point between the navigation surface and the segment."
msgstr ""
-#: doc/classes/Navigation2DServer.xml:210
+#: doc/classes/Navigation3D.xml:68
msgid ""
-"Returns the navigation path to reach the destination from the origin, while "
-"avoiding static obstacles."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:219 doc/classes/NavigationServer.xml:254
-msgid "Returns true if the map is active."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:230 doc/classes/NavigationServer.xml:265
-msgid "Sets the map active."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:241 doc/classes/NavigationServer.xml:276
-msgid "Set the map cell size used to weld the navigation mesh polygons."
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
+"agent properties associated with each [NavigationMesh] (radius, height, "
+"etc.) are considered in the path calculation, otherwise they are ignored."
msgstr ""
-#: doc/classes/Navigation2DServer.xml:252
+#: doc/classes/Navigation3D.xml:78
msgid ""
-"Set the map edge connection margin used to weld the compatible region edges."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:259 doc/classes/NavigationServer.xml:327
-msgid "Creates a new region."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:270 doc/classes/NavigationServer.xml:338
-msgid "Sets the map for the region."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:281 doc/classes/NavigationServer.xml:349
-msgid "Sets the navigation mesh for the region."
-msgstr ""
-
-#: doc/classes/Navigation2DServer.xml:292 doc/classes/NavigationServer.xml:360
-msgid "Sets the global transformation for the region."
+"Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
+"which is the world's \"up\" direction."
msgstr ""
-#: doc/classes/NavigationAgent.xml:4
-msgid "3D Agent used in navigation for collision avoidance."
+#: doc/classes/NavigationAgent2D.xml:4
+msgid "2D Agent used in navigation for collision avoidance."
msgstr ""
-#: doc/classes/NavigationAgent.xml:7
+#: doc/classes/NavigationAgent2D.xml:7
msgid ""
-"3D Agent that is used in navigation to reach a location while avoiding "
+"2D Agent that is used in navigation to reach a location while avoiding "
"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
"collision avoidance. The agent needs navigation data to work correctly. This "
-"can be done by having the agent as a child of a [Navigation] node, or using "
-"[method set_navigation]. [NavigationAgent] is physics safe."
+"can be done by having the agent as a child of a [Navigation2D] node, or "
+"using [method set_navigation]. [NavigationAgent2D] is physics safe."
msgstr ""
-#: doc/classes/NavigationAgent.xml:16 doc/classes/NavigationAgent2D.xml:16
+#: doc/classes/NavigationAgent2D.xml:16 doc/classes/NavigationAgent3D.xml:16
msgid ""
"Returns the distance to the target location, using the agent's global "
"position. The user must set the target location with [method "
"set_target_location] in order for this to be accurate."
msgstr ""
-#: doc/classes/NavigationAgent.xml:23
+#: doc/classes/NavigationAgent2D.xml:23
msgid ""
"Returns the reachable final location in global coordinates. This can change "
-"if the navigation path is altered in any way. Because of this, it would be "
-"best to check this each frame."
+"if the navigation path is altered in any way."
msgstr ""
-#: doc/classes/NavigationAgent.xml:30 doc/classes/NavigationAgent2D.xml:30
+#: doc/classes/NavigationAgent2D.xml:30 doc/classes/NavigationAgent3D.xml:30
msgid "Returns the path from start to finish in global coordinates."
msgstr ""
-#: doc/classes/NavigationAgent.xml:37
+#: doc/classes/NavigationAgent2D.xml:37
msgid ""
"Returns which index the agent is currently on in the navigation path's "
-"[PackedVector3Array]."
+"[PackedVector2Array]."
msgstr ""
-#: doc/classes/NavigationAgent.xml:44
+#: doc/classes/NavigationAgent2D.xml:44
msgid ""
-"Returns the [Navigation] node that the agent is using for its navigation "
+"Returns the [Navigation2D] node that the agent is using for its navigation "
"system."
msgstr ""
-#: doc/classes/NavigationAgent.xml:51
+#: doc/classes/NavigationAgent2D.xml:51
msgid ""
-"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
"that there are no static objects in the way. If the agent does not have a "
-"navigation path, it will return the origin of the agent's parent."
+"navigation path, it will return the position of the agent's parent."
msgstr ""
-#: doc/classes/NavigationAgent.xml:58
-msgid "Returns the user defined [Vector3] after setting the target location."
+#: doc/classes/NavigationAgent2D.xml:58
+msgid "Returns the user defined [Vector2] after setting the target location."
msgstr ""
-#: doc/classes/NavigationAgent.xml:65 doc/classes/NavigationAgent2D.xml:65
+#: doc/classes/NavigationAgent2D.xml:65 doc/classes/NavigationAgent3D.xml:65
msgid "Returns true if the navigation path's final location has been reached."
msgstr ""
-#: doc/classes/NavigationAgent.xml:72 doc/classes/NavigationAgent2D.xml:72
+#: doc/classes/NavigationAgent2D.xml:72 doc/classes/NavigationAgent3D.xml:72
msgid ""
"Returns true if the target location is reachable. The target location is set "
"using [method set_target_location]."
msgstr ""
-#: doc/classes/NavigationAgent.xml:79 doc/classes/NavigationAgent2D.xml:79
+#: doc/classes/NavigationAgent2D.xml:79 doc/classes/NavigationAgent3D.xml:79
msgid ""
"Returns true if the target location is reached. The target location is set "
"using [method set_target_location]. It may not always be possible to reach "
@@ -29567,65 +29579,56 @@ msgid ""
"location though. See [method get_final_location]."
msgstr ""
-#: doc/classes/NavigationAgent.xml:88
+#: doc/classes/NavigationAgent2D.xml:88
msgid ""
-"Sets the [Navigation] node used by the agent. Useful when you don't want to "
-"make the agent a child of a [Navigation] node."
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
msgstr ""
-#: doc/classes/NavigationAgent.xml:97 doc/classes/NavigationAgent2D.xml:97
+#: doc/classes/NavigationAgent2D.xml:97 doc/classes/NavigationAgent3D.xml:97
msgid ""
"Sets the user desired final location. This will clear the current navigation "
"path."
msgstr ""
-#: doc/classes/NavigationAgent.xml:106 doc/classes/NavigationAgent2D.xml:106
+#: doc/classes/NavigationAgent2D.xml:106 doc/classes/NavigationAgent3D.xml:106
msgid ""
"Sends the passed in velocity to the collision avoidance algorithm. It will "
"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
"is complete, it will emit the [signal velocity_computed] signal."
msgstr ""
-#: doc/classes/NavigationAgent.xml:112
-msgid "The agent height offset to match the navigation mesh height."
-msgstr ""
-
-#: doc/classes/NavigationAgent.xml:115
-msgid ""
-"Ignores collisions on the Y axis. Must be true to move on a horizontal plane."
-msgstr ""
-
-#: doc/classes/NavigationAgent.xml:118 doc/classes/NavigationAgent2D.xml:112
+#: doc/classes/NavigationAgent2D.xml:112 doc/classes/NavigationAgent3D.xml:118
msgid "The maximum number of neighbors for the agent to consider."
msgstr ""
-#: doc/classes/NavigationAgent.xml:121 doc/classes/NavigationAgent2D.xml:115
+#: doc/classes/NavigationAgent2D.xml:115 doc/classes/NavigationAgent3D.xml:121
msgid "The maximum speed that an agent can move."
msgstr ""
-#: doc/classes/NavigationAgent.xml:124 doc/classes/NavigationAgent2D.xml:118
+#: doc/classes/NavigationAgent2D.xml:118 doc/classes/NavigationAgent3D.xml:124
msgid "The distance to search for other agents."
msgstr ""
-#: doc/classes/NavigationAgent.xml:127 doc/classes/NavigationAgent2D.xml:121
+#: doc/classes/NavigationAgent2D.xml:121 doc/classes/NavigationAgent3D.xml:127
msgid ""
"The maximum distance the agent is allowed away from the ideal path to the "
"final location. This can happen due to trying to avoid collisions. When the "
"maximum distance is exceeded, it recalculates the ideal path."
msgstr ""
-#: doc/classes/NavigationAgent.xml:130 doc/classes/NavigationAgent2D.xml:124
+#: doc/classes/NavigationAgent2D.xml:124 doc/classes/NavigationAgent3D.xml:130
msgid "The radius of the agent."
msgstr ""
-#: doc/classes/NavigationAgent.xml:133 doc/classes/NavigationAgent2D.xml:127
+#: doc/classes/NavigationAgent2D.xml:127 doc/classes/NavigationAgent3D.xml:133
msgid ""
"The distance threshold before a target is considered to be reached. This "
"will allow an agent to not have to hit a point on the path exactly, but in "
"the area."
msgstr ""
-#: doc/classes/NavigationAgent.xml:136 doc/classes/NavigationAgent2D.xml:130
+#: doc/classes/NavigationAgent2D.xml:130 doc/classes/NavigationAgent3D.xml:136
msgid ""
"The minimal amount of time for which this agent's velocities, that are "
"computed with the collision avoidance algorithim, are safe with respect to "
@@ -29633,96 +29636,82 @@ msgid ""
"other agents, but less freedom in choosing its velocities. Must be positive."
msgstr ""
-#: doc/classes/NavigationAgent.xml:142 doc/classes/NavigationAgent2D.xml:136
+#: doc/classes/NavigationAgent2D.xml:136 doc/classes/NavigationAgent3D.xml:142
msgid "Notifies when the final location is reached."
msgstr ""
-#: doc/classes/NavigationAgent.xml:147 doc/classes/NavigationAgent2D.xml:141
+#: doc/classes/NavigationAgent2D.xml:141 doc/classes/NavigationAgent3D.xml:147
msgid "Notifies when the navigation path changes."
msgstr ""
-#: doc/classes/NavigationAgent.xml:152 doc/classes/NavigationAgent2D.xml:146
+#: doc/classes/NavigationAgent2D.xml:146 doc/classes/NavigationAgent3D.xml:152
msgid ""
"Notifies when the player defined target, set with [method "
"set_target_location], is reached."
msgstr ""
-#: doc/classes/NavigationAgent.xml:159 doc/classes/NavigationAgent2D.xml:153
+#: doc/classes/NavigationAgent2D.xml:153 doc/classes/NavigationAgent3D.xml:159
msgid ""
"Notifies when the collision avoidance velocity is calculated. Emitted by "
"[method set_velocity]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:4
-msgid "2D Agent used in navigation for collision avoidance."
+#: doc/classes/NavigationAgent3D.xml:4
+msgid "3D Agent used in navigation for collision avoidance."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:7
+#: doc/classes/NavigationAgent3D.xml:7
msgid ""
-"2D Agent that is used in navigation to reach a location while avoiding "
+"3D Agent that is used in navigation to reach a location while avoiding "
"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
"collision avoidance. The agent needs navigation data to work correctly. This "
-"can be done by having the agent as a child of a [Navigation2D] node, or "
-"using [method set_navigation]. [NavigationAgent2D] is physics safe."
+"can be done by having the agent as a child of a [Navigation3D] node, or "
+"using [method set_navigation]. [NavigationAgent3D] is physics safe."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:23
+#: doc/classes/NavigationAgent3D.xml:23
msgid ""
"Returns the reachable final location in global coordinates. This can change "
-"if the navigation path is altered in any way."
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:37
+#: doc/classes/NavigationAgent3D.xml:37
msgid ""
"Returns which index the agent is currently on in the navigation path's "
-"[PackedVector2Array]."
+"[PackedVector3Array]."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:44
+#: doc/classes/NavigationAgent3D.xml:44
msgid ""
-"Returns the [Navigation2D] node that the agent is using for its navigation "
+"Returns the [Navigation3D] node that the agent is using for its navigation "
"system."
msgstr ""
-#: doc/classes/NavigationAgent2D.xml:51
+#: doc/classes/NavigationAgent3D.xml:51
msgid ""
-"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
"that there are no static objects in the way. If the agent does not have a "
-"navigation path, it will return the position of the agent's parent."
-msgstr ""
-
-#: doc/classes/NavigationAgent2D.xml:58
-msgid "Returns the user defined [Vector2] after setting the target location."
-msgstr ""
-
-#: doc/classes/NavigationAgent2D.xml:88
-msgid ""
-"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
-"to make the agent a child of a [Navigation2D] node."
+"navigation path, it will return the origin of the agent's parent."
msgstr ""
-#: doc/classes/NavigationObstacle.xml:4
-msgid "3D Obstacle used in navigation for collision avoidance."
+#: doc/classes/NavigationAgent3D.xml:58
+msgid "Returns the user defined [Vector3] after setting the target location."
msgstr ""
-#: doc/classes/NavigationObstacle.xml:7
+#: doc/classes/NavigationAgent3D.xml:88
msgid ""
-"3D Obstacle used in navigation for collision avoidance. The obstacle needs "
-"navigation data to work correctly. This can be done by having the obstacle "
-"as a child of a [Navigation] node, or using [method set_navigation]. "
-"[NavigationObstacle] is physics safe."
+"Sets the [Navigation3D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation3D] node."
msgstr ""
-#: doc/classes/NavigationObstacle.xml:16
-msgid ""
-"Returns the [Navigation] node that the obstacle is using for its navigation "
-"system."
+#: doc/classes/NavigationAgent3D.xml:112
+msgid "The agent height offset to match the navigation mesh height."
msgstr ""
-#: doc/classes/NavigationObstacle.xml:25
+#: doc/classes/NavigationAgent3D.xml:115
msgid ""
-"Sets the [Navigation] node used by the obstacle. Useful when you don't want "
-"to make the obstacle a child of a [Navigation] node."
+"Ignores collisions on the Y axis. Must be true to move on a horizontal plane."
msgstr ""
#: doc/classes/NavigationObstacle2D.xml:4
@@ -29734,7 +29723,7 @@ msgid ""
"2D Obstacle used in navigation for collision avoidance. The obstacle needs "
"navigation data to work correctly. This can be done by having the obstacle "
"as a child of a [Navigation2D] node, or using [method set_navigation]. "
-"[NavigationObstacle] is physics safe."
+"[NavigationObstacle2D] is physics safe."
msgstr ""
#: doc/classes/NavigationObstacle2D.xml:16
@@ -29749,6 +29738,30 @@ msgid ""
"want to make the obstacle a child of a [Navigation2D] node."
msgstr ""
+#: doc/classes/NavigationObstacle3D.xml:4
+msgid "3D Obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle3D.xml:7
+msgid ""
+"3D Obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation3D] node, or using [method set_navigation]. "
+"[NavigationObstacle3D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle3D.xml:16
+msgid ""
+"Returns the [Navigation3D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle3D.xml:25
+msgid ""
+"Sets the [Navigation3D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation3D] node."
+msgstr ""
+
#: doc/classes/NavigationPolygon.xml:4
msgid ""
"A node that has methods to draw outlines or use indices of vertices to "
@@ -29863,85 +29876,236 @@ msgid ""
"[method add_polygon] method."
msgstr ""
-#: doc/classes/NavigationRegion.xml:4
+#: doc/classes/NavigationRegion3D.xml:4
msgid "A region of the navigation map."
msgstr ""
-#: doc/classes/NavigationRegion.xml:7
+#: doc/classes/NavigationRegion3D.xml:7
msgid ""
-"A region of the navigation map. It tells the [Navigation] node what can be "
+"A region of the navigation map. It tells the [Navigation3D] node what can be "
"navigated and what cannot, based on the [NavigationMesh] resource. This "
-"should be a child of a [Navigation] node (even not a direct child)."
+"should be a child of a [Navigation3D] node (even not a direct child)."
msgstr ""
-#: doc/classes/NavigationRegion.xml:16
+#: doc/classes/NavigationRegion3D.xml:16
msgid ""
"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
"navigation baking is not a cheap operation. This can be done at runtime. "
"When it is completed, it automatically sets the new [NavigationMesh]."
msgstr ""
-#: doc/classes/NavigationRegion.xml:22
-msgid "Determines if the [NavigationRegion] is enabled or disabled."
+#: doc/classes/NavigationRegion3D.xml:22
+msgid "Determines if the [NavigationRegion3D] is enabled or disabled."
msgstr ""
-#: doc/classes/NavigationRegion.xml:25
+#: doc/classes/NavigationRegion3D.xml:25
msgid "The [NavigationMesh] resource to use."
msgstr ""
-#: doc/classes/NavigationRegion.xml:31
+#: doc/classes/NavigationRegion3D.xml:31
msgid "Notifies when the navigation mesh bake operation is completed."
msgstr ""
-#: doc/classes/NavigationRegion.xml:36
+#: doc/classes/NavigationRegion3D.xml:36
msgid "Notifies when the [NavigationMesh] has changed."
msgstr ""
-#: doc/classes/NavigationServer.xml:4
+#: doc/classes/NavigationServer2D.xml:4
+msgid "Server interface for low-level 2D navigation access"
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:7
+msgid ""
+"NavigationServer2D is the server responsible for all 2D navigation. It "
+"creates the agents, maps, and regions for navigation to work as expected. "
+"This keeps tracks of any call and executes them during the sync phase. This "
+"means that you can request any change to the map, using any thread, without "
+"worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:16 doc/classes/NavigationServer3D.xml:16
+msgid "Creates the agent."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:25 doc/classes/NavigationServer3D.xml:25
+msgid "Returns true if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:40 doc/classes/NavigationServer3D.xml:40
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:51 doc/classes/NavigationServer3D.xml:51
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:62 doc/classes/NavigationServer3D.xml:62
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:73 doc/classes/NavigationServer3D.xml:73
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:84 doc/classes/NavigationServer3D.xml:84
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:95 doc/classes/NavigationServer3D.xml:95
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:106
+#: doc/classes/NavigationServer3D.xml:106
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:117
+#: doc/classes/NavigationServer3D.xml:117
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:128
+#: doc/classes/NavigationServer3D.xml:128
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:139
+#: doc/classes/NavigationServer3D.xml:139
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:148
+#: doc/classes/NavigationServer3D.xml:148
+msgid "Destroy the RID"
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:155
+#: doc/classes/NavigationServer3D.xml:155
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:164
+#: doc/classes/NavigationServer3D.xml:164
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:186
+#: doc/classes/NavigationServer3D.xml:197
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:195
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:210
+msgid ""
+"Returns the navigation path to reach the destination from the origin, while "
+"avoiding static obstacles."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:219
+#: doc/classes/NavigationServer3D.xml:254
+msgid "Returns true if the map is active."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:230
+#: doc/classes/NavigationServer3D.xml:265
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:241
+#: doc/classes/NavigationServer3D.xml:276
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:252
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:259
+#: doc/classes/NavigationServer3D.xml:327
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:270
+#: doc/classes/NavigationServer3D.xml:338
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:281
+#: doc/classes/NavigationServer3D.xml:349
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:292
+#: doc/classes/NavigationServer3D.xml:360
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:4
msgid "Server interface for low-level 3D navigation access"
msgstr ""
-#: doc/classes/NavigationServer.xml:7
+#: doc/classes/NavigationServer3D.xml:7
msgid ""
-"NavigationServer is the server responsible for all 3D navigation. It creates "
-"the agents, maps, and regions for navigation to work as expected. This keeps "
-"tracks of any call and executes them during the sync phase. This means that "
-"you can request any change to the map, using any thread, without worrying."
+"NavigationServer3D is the server responsible for all 3D navigation. It "
+"creates the agents, maps, and regions for navigation to work as expected. "
+"This keeps tracks of any call and executes them during the sync phase. This "
+"means that you can request any change to the map, using any thread, without "
+"worrying."
msgstr ""
-#: doc/classes/NavigationServer.xml:175
+#: doc/classes/NavigationServer3D.xml:175
msgid ""
"Returns the point closest to the provided [code]point[/code] on the "
"navigation mesh surface."
msgstr ""
-#: doc/classes/NavigationServer.xml:186
+#: doc/classes/NavigationServer3D.xml:186
msgid ""
"Returns the normal for the point returned by [method map_get_closest_point]."
msgstr ""
-#: doc/classes/NavigationServer.xml:221
+#: doc/classes/NavigationServer3D.xml:221
msgid "Returns the edge connection margin of the map."
msgstr ""
-#: doc/classes/NavigationServer.xml:236
+#: doc/classes/NavigationServer3D.xml:236
msgid "Returns the navigation path to reach the destination from the origin."
msgstr ""
-#: doc/classes/NavigationServer.xml:245
+#: doc/classes/NavigationServer3D.xml:245
msgid "Returns the map's up direction."
msgstr ""
-#: doc/classes/NavigationServer.xml:287
+#: doc/classes/NavigationServer3D.xml:287
msgid ""
"Set the map edge connection margein used to weld the compatible region edges."
msgstr ""
-#: doc/classes/NavigationServer.xml:298
+#: doc/classes/NavigationServer3D.xml:298
msgid "Sets the map up direction."
msgstr ""
-#: doc/classes/NavigationServer.xml:307
+#: doc/classes/NavigationServer3D.xml:307
msgid ""
"Process the collision avoidance agents.\n"
"The result of this process is needed by the physics server, so this must be "
@@ -29949,11 +30113,11 @@ msgid ""
"Note: This function is not thread safe."
msgstr ""
-#: doc/classes/NavigationServer.xml:320
+#: doc/classes/NavigationServer3D.xml:320
msgid "Bakes the navigation mesh."
msgstr ""
-#: doc/classes/NavigationServer.xml:369
+#: doc/classes/NavigationServer3D.xml:369
msgid "Control activation of this server."
msgstr ""
@@ -30465,7 +30629,7 @@ msgid ""
"automatically if this method is overridden, and can be toggled with [method "
"set_process_input].\n"
"To consume the input event and stop it propagating further to other nodes, "
-"[method SceneTree.set_input_as_handled] can be called.\n"
+"[method Viewport.set_input_as_handled] can be called.\n"
"For gameplay input, [method _unhandled_input] and [method "
"_unhandled_key_input] are usually a better fit as they allow the GUI to "
"intercept the events first."
@@ -30521,7 +30685,7 @@ msgid ""
"automatically if this method is overridden, and can be toggled with [method "
"set_process_unhandled_input].\n"
"To consume the input event and stop it propagating further to other nodes, "
-"[method SceneTree.set_input_as_handled] can be called.\n"
+"[method Viewport.set_input_as_handled] can be called.\n"
"For gameplay input, this and [method _unhandled_key_input] are usually a "
"better fit than [method _input] as they allow the GUI to intercept the "
"events first."
@@ -30536,7 +30700,7 @@ msgid ""
"done automatically if this method is overridden, and can be toggled with "
"[method set_process_unhandled_key_input].\n"
"To consume the input event and stop it propagating further to other nodes, "
-"[method SceneTree.set_input_as_handled] can be called.\n"
+"[method Viewport.set_input_as_handled] can be called.\n"
"For gameplay input, this and [method _unhandled_input] are usually a better "
"fit than [method _input] as they allow the GUI to intercept the events first."
msgstr ""
@@ -30653,7 +30817,8 @@ msgstr ""
#: doc/classes/Node.xml:241
msgid ""
-"Returns the node's index, i.e. its position among the siblings of its parent."
+"Returns the node's order in the scene tree branch. For example, if called on "
+"the first child node the position is [code]0[/code]."
msgstr ""
#: doc/classes/Node.xml:248
@@ -30748,36 +30913,30 @@ msgstr ""
#: doc/classes/Node.xml:338
msgid ""
-"Returns the node's order in the scene tree branch. For example, if called on "
-"the first child node the position is [code]0[/code]."
-msgstr ""
-
-#: doc/classes/Node.xml:345
-msgid ""
"Returns the time elapsed (in seconds) since the last process callback. This "
"value may vary from frame to frame."
msgstr ""
-#: doc/classes/Node.xml:352
+#: doc/classes/Node.xml:345
msgid ""
"Returns [code]true[/code] if this is an instance load placeholder. See "
"[InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:359
+#: doc/classes/Node.xml:352
msgid "Returns the [SceneTree] that contains this node."
msgstr ""
-#: doc/classes/Node.xml:366
+#: doc/classes/Node.xml:359
msgid "Returns the node's [Viewport]."
msgstr ""
-#: doc/classes/Node.xml:375
+#: doc/classes/Node.xml:368
msgid ""
"Returns [code]true[/code] if the node that the [NodePath] points to exists."
msgstr ""
-#: doc/classes/Node.xml:384
+#: doc/classes/Node.xml:377
msgid ""
"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
@@ -30785,96 +30944,96 @@ msgid ""
"math types) are not considered resources."
msgstr ""
-#: doc/classes/Node.xml:393
+#: doc/classes/Node.xml:386
msgid ""
"Returns [code]true[/code] if the given node is a direct or indirect child of "
"the current node."
msgstr ""
-#: doc/classes/Node.xml:400
+#: doc/classes/Node.xml:393
msgid ""
"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
"dock."
msgstr ""
-#: doc/classes/Node.xml:409
+#: doc/classes/Node.xml:402
msgid ""
"Returns [code]true[/code] if the given node occurs later in the scene "
"hierarchy than the current node."
msgstr ""
-#: doc/classes/Node.xml:418
+#: doc/classes/Node.xml:411
msgid ""
"Returns [code]true[/code] if this node is in the specified group. See notes "
"in the description, and the group methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:425
+#: doc/classes/Node.xml:418
msgid ""
"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:432
+#: doc/classes/Node.xml:425
msgid ""
"Returns [code]true[/code] if the local system is the master of this node."
msgstr ""
-#: doc/classes/Node.xml:439
+#: doc/classes/Node.xml:432
msgid ""
"Returns [code]true[/code] if physics processing is enabled (see [method "
"set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:446
+#: doc/classes/Node.xml:439
msgid ""
"Returns [code]true[/code] if internal physics processing is enabled (see "
"[method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:453
+#: doc/classes/Node.xml:446
msgid ""
"Returns [code]true[/code] if processing is enabled (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:460
+#: doc/classes/Node.xml:453
msgid ""
"Returns [code]true[/code] if the node is processing input (see [method "
"set_process_input])."
msgstr ""
-#: doc/classes/Node.xml:467
+#: doc/classes/Node.xml:460
msgid ""
"Returns [code]true[/code] if internal processing is enabled (see [method "
"set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:474
+#: doc/classes/Node.xml:467
msgid ""
"Returns [code]true[/code] if the node is processing unhandled input (see "
"[method set_process_unhandled_input])."
msgstr ""
-#: doc/classes/Node.xml:481
+#: doc/classes/Node.xml:474
msgid ""
"Returns [code]true[/code] if the node is processing unhandled key input (see "
"[method set_process_unhandled_key_input])."
msgstr ""
-#: doc/classes/Node.xml:492
+#: doc/classes/Node.xml:485
msgid ""
"Moves a child node to a different position (order) among the other children. "
"Since calls, signals, etc are performed by tree order, changing the order of "
"children nodes may be useful."
msgstr ""
-#: doc/classes/Node.xml:499
+#: doc/classes/Node.xml:492
msgid ""
"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
"Works only in debug builds."
msgstr ""
-#: doc/classes/Node.xml:506
+#: doc/classes/Node.xml:499
msgid ""
"Prints the tree to stdout. Used mainly for debugging purposes. This version "
"displays the path relative to the current node, and is good for copy/pasting "
@@ -30890,7 +31049,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:522
+#: doc/classes/Node.xml:515
msgid ""
"Similar to [method print_tree], this prints the tree to stdout. This version "
"displays a more graphical representation similar to what is displayed in the "
@@ -30906,7 +31065,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Node.xml:544
+#: doc/classes/Node.xml:537
msgid ""
"Calls the given method (if present) with the arguments given in [code]args[/"
"code] on this node and recursively on all its children. If the "
@@ -30916,13 +31075,13 @@ msgid ""
"first."
msgstr ""
-#: doc/classes/Node.xml:553
+#: doc/classes/Node.xml:546
msgid ""
"Notifies the current node and all its children recursively by calling "
"[method Object.notification] on all of them."
msgstr ""
-#: doc/classes/Node.xml:560
+#: doc/classes/Node.xml:553
msgid ""
"Queues a node for deletion at the end of the current frame. When deleted, "
"all of its child nodes will be deleted as well. This method ensures it's "
@@ -30931,7 +31090,7 @@ msgid ""
"the end of the frame."
msgstr ""
-#: doc/classes/Node.xml:567
+#: doc/classes/Node.xml:560
msgid ""
"Moves this node to the bottom of parent node's children hierarchy. This is "
"often useful in GUIs ([Control] nodes), because their order of drawing "
@@ -30940,31 +31099,31 @@ msgid ""
"will be drawn on top of their siblings."
msgstr ""
-#: doc/classes/Node.xml:574
+#: doc/classes/Node.xml:567
msgid ""
"Removes a node and sets all its children as children of the parent node (if "
"it exists). All event subscriptions that pass by the removed node will be "
"unsubscribed."
msgstr ""
-#: doc/classes/Node.xml:583
+#: doc/classes/Node.xml:576
msgid ""
"Removes a child node. The node is NOT deleted and must be deleted manually."
msgstr ""
-#: doc/classes/Node.xml:592
+#: doc/classes/Node.xml:585
msgid ""
"Removes a node from a group. See notes in the description, and the group "
"methods in [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:603
+#: doc/classes/Node.xml:596
msgid ""
"Replaces a node in a scene by the given one. Subscriptions that pass through "
"this node will be lost."
msgstr ""
-#: doc/classes/Node.xml:610
+#: doc/classes/Node.xml:603
msgid ""
"Requests that [code]_ready[/code] be called again. Note that the method "
"won't be called immediately, but is scheduled for when the node is added to "
@@ -30975,7 +31134,7 @@ msgid ""
"normally)."
msgstr ""
-#: doc/classes/Node.xml:619
+#: doc/classes/Node.xml:612
msgid ""
"Sends a remote procedure call request for the given [code]method[/code] to "
"peers on the network (and locally), optionally sending all additional "
@@ -30992,7 +31151,7 @@ msgid ""
"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
msgstr ""
-#: doc/classes/Node.xml:631
+#: doc/classes/Node.xml:624
msgid ""
"Changes the RPC mode for the given [code]method[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -31003,27 +31162,27 @@ msgid ""
"[method rset] and [method rset_config] for properties."
msgstr ""
-#: doc/classes/Node.xml:642
+#: doc/classes/Node.xml:635
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:651
+#: doc/classes/Node.xml:644
msgid ""
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
"[Variant]."
msgstr ""
-#: doc/classes/Node.xml:662
+#: doc/classes/Node.xml:655
msgid ""
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
"set_target_peer]). Returns an empty [Variant]."
msgstr ""
-#: doc/classes/Node.xml:673
+#: doc/classes/Node.xml:666
msgid ""
"Remotely changes a property's value on other peers (and locally). Behaviour "
"depends on the RPC configuration for the given property, see [method "
@@ -31031,7 +31190,7 @@ msgid ""
"applies to this method as well."
msgstr ""
-#: doc/classes/Node.xml:684
+#: doc/classes/Node.xml:677
msgid ""
"Changes the RPC mode for the given [code]property[/code] to the given "
"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
@@ -31042,30 +31201,30 @@ msgid ""
"[method rpc] and [method rpc_config] for methods."
msgstr ""
-#: doc/classes/Node.xml:697
+#: doc/classes/Node.xml:690
msgid ""
"Remotely changes the property's value on a specific peer identified by "
"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:708
+#: doc/classes/Node.xml:701
msgid ""
"Remotely changes the property's value on other peers (and locally) using an "
"unreliable protocol."
msgstr ""
-#: doc/classes/Node.xml:721
+#: doc/classes/Node.xml:714
msgid ""
"Remotely changes property's value on a specific peer identified by "
"[code]peer_id[/code] using an unreliable protocol (see [method "
"NetworkedMultiplayerPeer.set_target_peer])."
msgstr ""
-#: doc/classes/Node.xml:730
+#: doc/classes/Node.xml:723
msgid "Sets the folded state of the node in the Scene dock."
msgstr ""
-#: doc/classes/Node.xml:741
+#: doc/classes/Node.xml:734
msgid ""
"Sets the node's network master to the peer with the given peer ID. The "
"network master is the peer that has authority over the node on the network. "
@@ -31075,7 +31234,7 @@ msgid ""
"peer is recursively set as the master for all children of this node."
msgstr ""
-#: doc/classes/Node.xml:750
+#: doc/classes/Node.xml:743
msgid ""
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
"is being processed, it will receive a [constant "
@@ -31086,7 +31245,7 @@ msgid ""
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:759
+#: doc/classes/Node.xml:752
msgid ""
"Enables or disables internal physics for this node. Internal physics "
"processing happens in isolation from the normal [method _physics_process] "
@@ -31096,7 +31255,7 @@ msgid ""
"built-in nodes' behaviour."
msgstr ""
-#: doc/classes/Node.xml:768
+#: doc/classes/Node.xml:761
msgid ""
"Enables or disables processing. When a node is being processed, it will "
"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
@@ -31105,14 +31264,14 @@ msgid ""
"will be ignored."
msgstr ""
-#: doc/classes/Node.xml:777
+#: doc/classes/Node.xml:770
msgid ""
"Enables or disables input processing. This is not required for GUI controls! "
"Enabled automatically if [method _input] is overridden. Any calls to this "
"before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:786
+#: doc/classes/Node.xml:779
msgid ""
"Enables or disabled internal processing for this node. Internal processing "
"happens in isolation from the normal [method _process] calls and is used by "
@@ -31121,7 +31280,7 @@ msgid ""
"useful for advanced uses to manipulate built-in nodes' behaviour."
msgstr ""
-#: doc/classes/Node.xml:795
+#: doc/classes/Node.xml:788
msgid ""
"Enables unhandled input processing. This is not required for GUI controls! "
"It enables the node to receive all input that was not previously handled "
@@ -31129,51 +31288,51 @@ msgid ""
"is overridden. Any calls to this before [method _ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:804
+#: doc/classes/Node.xml:797
msgid ""
"Enables unhandled key input processing. Enabled automatically if [method "
"_unhandled_key_input] is overridden. Any calls to this before [method "
"_ready] will be ignored."
msgstr ""
-#: doc/classes/Node.xml:813
+#: doc/classes/Node.xml:806
msgid ""
"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
msgstr ""
-#: doc/classes/Node.xml:820
+#: doc/classes/Node.xml:813
msgid ""
"Updates the warning displayed for this node in the Scene Dock.\n"
"Use [method _get_configuration_warning] to setup the warning message to "
"display."
msgstr ""
-#: doc/classes/Node.xml:827
+#: doc/classes/Node.xml:820
msgid ""
"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
"use the default [SceneTree] one."
msgstr ""
-#: doc/classes/Node.xml:830
+#: doc/classes/Node.xml:823
msgid ""
"When a scene is instanced from a file, its topmost node contains the "
"filename from which it was loaded."
msgstr ""
-#: doc/classes/Node.xml:833
+#: doc/classes/Node.xml:826
msgid ""
"The [MultiplayerAPI] instance associated with this node. Either the [member "
"custom_multiplayer], or the default SceneTree one (if inside tree)."
msgstr ""
-#: doc/classes/Node.xml:836
+#: doc/classes/Node.xml:829
msgid ""
"The name of the node. This name is unique among the siblings (other child "
"nodes from the same parent). When set to an existing name, the node will be "
"automatically renamed."
msgstr ""
-#: doc/classes/Node.xml:839
+#: doc/classes/Node.xml:832
msgid ""
"The node owner. A node can have any other node as owner (as long as it is a "
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
@@ -31182,11 +31341,11 @@ msgid ""
"subinstancing."
msgstr ""
-#: doc/classes/Node.xml:842
+#: doc/classes/Node.xml:835
msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:845
+#: doc/classes/Node.xml:838
msgid ""
"The node's priority in the execution order of the enabled processing "
"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
@@ -31195,131 +31354,169 @@ msgid ""
"executed first."
msgstr ""
-#: doc/classes/Node.xml:851
+#: doc/classes/Node.xml:844
msgid "Emitted when the node is ready."
msgstr ""
-#: doc/classes/Node.xml:856
+#: doc/classes/Node.xml:849
msgid "Emitted when the node is renamed."
msgstr ""
-#: doc/classes/Node.xml:861
+#: doc/classes/Node.xml:854
msgid "Emitted when the node enters the tree."
msgstr ""
-#: doc/classes/Node.xml:866
+#: doc/classes/Node.xml:859
msgid "Emitted after the node exits the tree and is no longer active."
msgstr ""
-#: doc/classes/Node.xml:871
+#: doc/classes/Node.xml:864
msgid ""
"Emitted when the node is still active but about to exit the tree. This is "
"the right place for de-initialization (or a \"destructor\", if you will)."
msgstr ""
-#: doc/classes/Node.xml:877
+#: doc/classes/Node.xml:870
msgid "Notification received when the node enters a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:880
+#: doc/classes/Node.xml:873
msgid "Notification received when the node is about to exit a [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:883
+#: doc/classes/Node.xml:876
msgid "Notification received when the node is moved in the parent."
msgstr ""
-#: doc/classes/Node.xml:886
+#: doc/classes/Node.xml:879
msgid "Notification received when the node is ready. See [method _ready]."
msgstr ""
-#: doc/classes/Node.xml:889
+#: doc/classes/Node.xml:882
msgid "Notification received when the node is paused."
msgstr ""
-#: doc/classes/Node.xml:892
+#: doc/classes/Node.xml:885
msgid "Notification received when the node is unpaused."
msgstr ""
-#: doc/classes/Node.xml:895
+#: doc/classes/Node.xml:888
msgid ""
"Notification received every frame when the physics process flag is set (see "
"[method set_physics_process])."
msgstr ""
-#: doc/classes/Node.xml:898
+#: doc/classes/Node.xml:891
msgid ""
"Notification received every frame when the process flag is set (see [method "
"set_process])."
msgstr ""
-#: doc/classes/Node.xml:901
+#: doc/classes/Node.xml:894
msgid ""
"Notification received when a node is set as a child of another node.\n"
"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
msgstr ""
-#: doc/classes/Node.xml:905
+#: doc/classes/Node.xml:898
msgid ""
"Notification received when a node is unparented (parent removed it from the "
"list of children)."
msgstr ""
-#: doc/classes/Node.xml:908
+#: doc/classes/Node.xml:901
msgid "Notification received when the node is instanced."
msgstr ""
-#: doc/classes/Node.xml:911
+#: doc/classes/Node.xml:904
msgid "Notification received when a drag begins."
msgstr ""
-#: doc/classes/Node.xml:914
+#: doc/classes/Node.xml:907
msgid "Notification received when a drag ends."
msgstr ""
-#: doc/classes/Node.xml:917
+#: doc/classes/Node.xml:910
msgid "Notification received when the node's [NodePath] changed."
msgstr ""
-#: doc/classes/Node.xml:920
+#: doc/classes/Node.xml:913
msgid ""
"Notification received every frame when the internal process flag is set (see "
"[method set_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:923
+#: doc/classes/Node.xml:916
msgid ""
"Notification received every frame when the internal physics process flag is "
"set (see [method set_physics_process_internal])."
msgstr ""
-#: doc/classes/Node.xml:981
+#: doc/classes/Node.xml:919
+msgid ""
+"Notification received from the OS when the mouse enters the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:923
+msgid ""
+"Notification received from the OS when the mouse leaves the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:927
+msgid ""
+"Notification received from the OS when the game window is focused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:931
+msgid ""
+"Notification received from the OS when the game window is unfocused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:935
+msgid ""
+"Notification received from the OS when a close request is sent (e.g. closing "
+"the window with a \"Close\" button or Alt+F4).\n"
+"Implemented on desktop platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:939
+msgid ""
+"Notification received from the OS when a go back request is sent (e.g. "
+"pressing the \"Back\" button on Android).\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/Node.xml:972
msgid ""
"Inherits pause mode from the node's parent. For the root node, it is "
"equivalent to [constant PAUSE_MODE_STOP]. Default."
msgstr ""
-#: doc/classes/Node.xml:984
+#: doc/classes/Node.xml:975
msgid "Stops processing when the [SceneTree] is paused."
msgstr ""
-#: doc/classes/Node.xml:987
+#: doc/classes/Node.xml:978
msgid "Continue to process regardless of the [SceneTree] pause state."
msgstr ""
-#: doc/classes/Node.xml:990
+#: doc/classes/Node.xml:981
msgid "Duplicate the node's signals."
msgstr ""
-#: doc/classes/Node.xml:993
+#: doc/classes/Node.xml:984
msgid "Duplicate the node's groups."
msgstr ""
-#: doc/classes/Node.xml:996
+#: doc/classes/Node.xml:987
msgid "Duplicate the node's scripts."
msgstr ""
-#: doc/classes/Node.xml:999
+#: doc/classes/Node.xml:990
msgid ""
"Duplicate using instancing.\n"
"An instance stays linked to the original so when the original changes, the "
@@ -31449,6 +31646,293 @@ msgid ""
"Z index will display in front of others."
msgstr ""
+#: doc/classes/Node3D.xml:4
+msgid "Most basic 3D game object, parent of all 3D-related nodes."
+msgstr ""
+
+#: doc/classes/Node3D.xml:7
+msgid ""
+"Most basic 3D game object, with a 3D [Transform] and visibility settings. "
+"All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node "
+"to move, scale, rotate and show/hide children in a 3D project.\n"
+"Affine operations (rotate, scale, translate) happen in parent's local "
+"coordinate system, unless the [Node3D] object is set as top-level. Affine "
+"operations in this coordinate system correspond to direct affine operations "
+"on the [Node3D]'s transform. The word local below refers to this coordinate "
+"system. The coordinate system that is attached to the [Node3D] object itself "
+"is referred to as object-local coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
+msgstr ""
+
+#: doc/classes/Node3D.xml:25
+msgid ""
+"Returns the parent [Node3D], or an empty [Object] if no parent exists or "
+"parent is not of type [Node3D]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:32
+msgid ""
+"Returns the current [World3D] resource this [Node3D] node is registered to."
+msgstr ""
+
+#: doc/classes/Node3D.xml:43
+msgid ""
+"Rotates the global (world) transformation around axis, a unit [Vector3], by "
+"specified angle in radians. The rotation axis is in global coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:52
+msgid ""
+"Scales the global (world) transformation by the given [Vector3] scale "
+"factors."
+msgstr ""
+
+#: doc/classes/Node3D.xml:61
+msgid ""
+"Moves the global (world) transformation by [Vector3] offset. The offset is "
+"in global coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:68
+msgid ""
+"Disables rendering of this node. Changes [member visible] to [code]false[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:75
+msgid ""
+"Returns whether node notifies about its local transformation changes. "
+"[Node3D] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Node3D.xml:82
+msgid ""
+"Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
+"local transformation scale."
+msgstr ""
+
+#: doc/classes/Node3D.xml:89
+msgid ""
+"Returns whether this node is set as Toplevel, that is whether it ignores its "
+"parent nodes transformations."
+msgstr ""
+
+#: doc/classes/Node3D.xml:96
+msgid ""
+"Returns whether the node notifies about its global and local transformation "
+"changes. [Node3D] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Node3D.xml:103
+msgid ""
+"Returns whether the node is visible, taking into consideration that its "
+"parents visibility."
+msgstr ""
+
+#: doc/classes/Node3D.xml:114
+msgid ""
+"Rotates itself so that the local -Z axis points towards the [code]target[/"
+"code] position.\n"
+"The transform will first be rotated around the given [code]up[/code] vector, "
+"and then fully aligned to the target by a further rotation around an axis "
+"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:129
+msgid ""
+"Moves the node to the specified [code]position[/code], and then rotates "
+"itself to point toward the [code]target[/code] as per [method look_at]. "
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:136
+msgid ""
+"Resets this node's transformations (like scale, skew and taper) preserving "
+"its rotation and translation by performing Gram-Schmidt orthonormalization "
+"on this node's [Transform]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:147
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians."
+msgstr ""
+
+#: doc/classes/Node3D.xml:158
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians. The rotation axis is in object-local coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:167
+msgid "Rotates the local transformation around the X axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Node3D.xml:176
+msgid "Rotates the local transformation around the Y axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Node3D.xml:185
+msgid "Rotates the local transformation around the Z axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Node3D.xml:194
+msgid ""
+"Scales the local transformation by given 3D scale factors in object-local "
+"coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:203
+msgid ""
+"Makes the node ignore its parents transformations. Node transformations are "
+"only in global space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:212
+msgid ""
+"Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
+"transformation scale. Changes to the local transformation scale are "
+"preserved."
+msgstr ""
+
+#: doc/classes/Node3D.xml:219
+msgid ""
+"Reset all transformations for this node (sets its [Transform] to the "
+"identity matrix)."
+msgstr ""
+
+#: doc/classes/Node3D.xml:228
+msgid ""
+"Sets whether the node ignores notification that its transformation (global "
+"or local) changed."
+msgstr ""
+
+#: doc/classes/Node3D.xml:237
+msgid ""
+"Sets whether the node notifies about its local transformation changes. "
+"[Node3D] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Node3D.xml:246
+msgid ""
+"Sets whether the node notifies about its global and local transformation "
+"changes. [Node3D] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Node3D.xml:253
+msgid ""
+"Enables rendering of this node. Changes [member visible] to [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:262
+msgid ""
+"Transforms [code]local_point[/code] from this node's local space to world "
+"space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:271
+msgid ""
+"Transforms [code]global_point[/code] from world space to this node's local "
+"space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:280
+msgid ""
+"Changes the node's position by the given offset [Vector3].\n"
+"Note that the translation [code]offset[/code] is affected by the node's "
+"scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
+"offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
+"to the X coordinate."
+msgstr ""
+
+#: doc/classes/Node3D.xml:290
+msgid ""
+"Changes the node's position by the given offset [Vector3] in local space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:297
+msgid "Updates the [Node3DGizmo] of this node."
+msgstr ""
+
+#: doc/classes/Node3D.xml:303
+msgid ""
+"The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as "
+"custom visualization and editing handles in Editor."
+msgstr ""
+
+#: doc/classes/Node3D.xml:306
+msgid "World3D space (global) [Transform] of this node."
+msgstr ""
+
+#: doc/classes/Node3D.xml:309
+msgid ""
+"Rotation part of the local transformation in radians, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
+"[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
+"vector. The three Euler angles, which are the three independent parameters "
+"of the Euler-angle parametrization of the rotation matrix, are stored in a "
+"[Vector3] data structure not because the rotation is a vector, but only "
+"because [Vector3] exists as a convenient data-structure to store 3 floating-"
+"point numbers. Therefore, applying affine operations on the rotation \"vector"
+"\" is not meaningful."
+msgstr ""
+
+#: doc/classes/Node3D.xml:313
+msgid ""
+"Rotation part of the local transformation in degrees, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Node3D.xml:316
+msgid "Scale part of the local transformation."
+msgstr ""
+
+#: doc/classes/Node3D.xml:319
+msgid "Local space [Transform] of this node, with respect to the parent node."
+msgstr ""
+
+#: doc/classes/Node3D.xml:322
+msgid "Local translation of this node."
+msgstr ""
+
+#: doc/classes/Node3D.xml:325
+msgid "If [code]true[/code], this node is drawn."
+msgstr ""
+
+#: doc/classes/Node3D.xml:331
+msgid "Emitted when node visibility changes."
+msgstr ""
+
+#: doc/classes/Node3D.xml:337
+msgid ""
+"Node3D nodes receives this notification when their global transform changes. "
+"This means that either the current or a parent node changed its transform.\n"
+"In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
+"need to ask for it, with [method set_notify_transform]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:341
+msgid ""
+"Node3D nodes receives this notification when they are registered to new "
+"[World3D] resource."
+msgstr ""
+
+#: doc/classes/Node3D.xml:344
+msgid ""
+"Node3D nodes receives this notification when they are unregistered from "
+"current [World3D] resource."
+msgstr ""
+
+#: doc/classes/Node3D.xml:347
+msgid "Node3D nodes receives this notification when their visibility changes."
+msgstr ""
+
#: doc/classes/NodePath.xml:4
msgid "Pre-parsed scene tree path."
msgstr ""
@@ -31458,10 +31942,10 @@ msgid ""
"A pre-parsed relative or absolute path in a scene tree, for use with [method "
"Node.get_node] and similar functions. It can reference a node, a resource "
"within a node, or a property of a node or resource. For instance, "
-"[code]\"Path2D/PathFollow2D/Sprite:texture:size\"[/code] would refer to the "
-"[code]size[/code] property of the [code]texture[/code] resource on the node "
-"named [code]\"Sprite\"[/code] which is a child of the other named nodes in "
-"the path.\n"
+"[code]\"Path2D/PathFollow2D/Sprite2D:texture:size\"[/code] would refer to "
+"the [code]size[/code] property of the [code]texture[/code] resource on the "
+"node named [code]\"Sprite2D\"[/code] which is a child of the other named "
+"nodes in the path.\n"
"You will usually just pass a string to [method Node.get_node] and it will be "
"automatically converted, but you may occasionally want to parse a path ahead "
"of time with [NodePath] or the literal syntax [code]@\"path\"[/code]. "
@@ -31487,7 +31971,7 @@ msgstr ""
#: doc/classes/NodePath.xml:33
msgid ""
-"Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite:"
+"Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite2D:"
"texture:size\"[/code]. A path is absolute if it starts with a slash. "
"Absolute paths are only valid in the global scene tree, not within "
"individual scenes. In a relative path, [code]\".\"[/code] and [code]\"..\"[/"
@@ -31497,17 +31981,17 @@ msgid ""
"Examples of valid NodePaths (assuming that those nodes exist and have the "
"referenced resources or properties):\n"
"[codeblock]\n"
-"# Points to the Sprite node\n"
-"\"Path2D/PathFollow2D/Sprite\"\n"
-"# Points to the Sprite node and its \"texture\" resource.\n"
-"# get_node() would retrieve \"Sprite\", while get_node_and_resource()\n"
-"# would retrieve both the Sprite node and the \"texture\" resource.\n"
-"\"Path2D/PathFollow2D/Sprite:texture\"\n"
-"# Points to the Sprite node and its \"position\" property.\n"
-"\"Path2D/PathFollow2D/Sprite:position\"\n"
-"# Points to the Sprite node and the \"x\" component of its \"position\" "
+"# Points to the Sprite2D node\n"
+"\"Path2D/PathFollow2D/Sprite2D\"\n"
+"# Points to the Sprite2D node and its \"texture\" resource.\n"
+"# get_node() would retrieve \"Sprite2D\", while get_node_and_resource()\n"
+"# would retrieve both the Sprite2D node and the \"texture\" resource.\n"
+"\"Path2D/PathFollow2D/Sprite2D:texture\"\n"
+"# Points to the Sprite2D node and its \"position\" property.\n"
+"\"Path2D/PathFollow2D/Sprite2D:position\"\n"
+"# Points to the Sprite2D node and the \"x\" component of its \"position\" "
"property.\n"
-"\"Path2D/PathFollow2D/Sprite:position:x\"\n"
+"\"Path2D/PathFollow2D/Sprite2D:position:x\"\n"
"# Absolute path (from \"root\")\n"
"\"/root/Level/Path2D\"\n"
"[/codeblock]"
@@ -31534,7 +32018,7 @@ msgid ""
"Returns all subnames concatenated with a colon character ([code]:[/code]) as "
"separator, i.e. the right side of the first colon in a node path.\n"
"[codeblock]\n"
-"var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
+"var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:load_path\")\n"
"print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
"[/codeblock]"
msgstr ""
@@ -31544,7 +32028,7 @@ msgid ""
"Gets the node name indicated by [code]idx[/code] (0 to [method "
"get_name_count]).\n"
"[codeblock]\n"
-"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite\")\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite2D\")\n"
"print(node_path.get_name(0)) # Path2D\n"
"print(node_path.get_name(1)) # PathFollow2D\n"
"print(node_path.get_name(2)) # Sprite\n"
@@ -31555,7 +32039,7 @@ msgstr ""
msgid ""
"Gets the number of node names which make up the path. Subnames (see [method "
"get_subname_count]) are not included.\n"
-"For example, [code]\"Path2D/PathFollow2D/Sprite\"[/code] has 3 names."
+"For example, [code]\"Path2D/PathFollow2D/Sprite2D\"[/code] has 3 names."
msgstr ""
#: doc/classes/NodePath.xml:106
@@ -31563,7 +32047,8 @@ msgid ""
"Gets the resource or property name indicated by [code]idx[/code] (0 to "
"[method get_subname_count]).\n"
"[codeblock]\n"
-"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite:texture:load_path\")\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:load_path"
+"\")\n"
"print(node_path.get_subname(0)) # texture\n"
"print(node_path.get_subname(1)) # load_path\n"
"[/codeblock]"
@@ -31574,7 +32059,7 @@ msgid ""
"Gets the number of resource or property names (\"subnames\") in the path. "
"Each subname is listed after a colon character ([code]:[/code]) in the node "
"path.\n"
-"For example, [code]\"Path2D/PathFollow2D/Sprite:texture:load_path\"[/code] "
+"For example, [code]\"Path2D/PathFollow2D/Sprite2D:texture:load_path\"[/code] "
"has 2 subnames."
msgstr ""
@@ -31918,22 +32403,27 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml:320
+msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
+msgstr ""
+
+#: doc/classes/Object.xml:329
msgid ""
"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
-"exists."
+"exists. Only signals added using [method add_user_signal] are taken into "
+"account."
msgstr ""
-#: doc/classes/Object.xml:327
+#: doc/classes/Object.xml:336
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
msgstr ""
-#: doc/classes/Object.xml:336
+#: doc/classes/Object.xml:345
msgid ""
"Returns [code]true[/code] if the object inherits from the given [code]class[/"
"code]."
msgstr ""
-#: doc/classes/Object.xml:347
+#: doc/classes/Object.xml:356
msgid ""
"[b]FIXME:[/b] The syntax changed with the addition of [Callable], this "
"should be updated.\n"
@@ -31941,13 +32431,13 @@ msgid ""
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-#: doc/classes/Object.xml:355
+#: doc/classes/Object.xml:364
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-#: doc/classes/Object.xml:366
+#: doc/classes/Object.xml:375
msgid ""
"Send a given notification to the object, which will also trigger a call to "
"the [method _notification] method of all classes that the object inherits "
@@ -31959,34 +32449,34 @@ msgid ""
"and then down to its successive inheriting classes."
msgstr ""
-#: doc/classes/Object.xml:374
+#: doc/classes/Object.xml:383
msgid ""
"Notify the editor that the property list has changed, so that editor plugins "
"can take the new values into account. Does nothing on export builds."
msgstr ""
-#: doc/classes/Object.xml:383
+#: doc/classes/Object.xml:392
msgid "Removes a given entry from the object's metadata."
msgstr ""
-#: doc/classes/Object.xml:394
+#: doc/classes/Object.xml:403
msgid ""
"Assigns a new value to the given property. If the [code]property[/code] does "
"not exist, nothing will happen."
msgstr ""
-#: doc/classes/Object.xml:403
+#: doc/classes/Object.xml:412
msgid "If set to [code]true[/code], signal emission is blocked."
msgstr ""
-#: doc/classes/Object.xml:414
+#: doc/classes/Object.xml:423
msgid ""
"Assigns a new value to the given property, after the current frame's physics "
"step. This is equivalent to calling [method set] via [method call_deferred], "
"i.e. [code]call_deferred(\"set\", property, value)[/code]."
msgstr ""
-#: doc/classes/Object.xml:425
+#: doc/classes/Object.xml:434
msgid ""
"Assigns a new value to the property identified by the [NodePath]. The node "
"path should be relative to the current object and can use the colon "
@@ -31998,19 +32488,19 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Object.xml:439
+#: doc/classes/Object.xml:448
msgid ""
"Defines whether the object can translate strings (with calls to [method "
"tr]). Enabled by default."
msgstr ""
-#: doc/classes/Object.xml:450
+#: doc/classes/Object.xml:459
msgid ""
"Adds or changes a given entry in the object's metadata. Metadata are "
"serialized, and can take any [Variant] value."
msgstr ""
-#: doc/classes/Object.xml:459
+#: doc/classes/Object.xml:468
msgid ""
"Assigns a script to the object. Each object can have a single script "
"assigned to it, which are used to extend its functionality.\n"
@@ -32019,7 +32509,7 @@ msgid ""
"_init] method will be called."
msgstr ""
-#: doc/classes/Object.xml:467
+#: doc/classes/Object.xml:476
msgid ""
"Returns a [String] representing the object. If not overridden, defaults to "
"[code]\"[ClassName:RID]\"[/code].\n"
@@ -32027,7 +32517,7 @@ msgid ""
"representation."
msgstr ""
-#: doc/classes/Object.xml:477
+#: doc/classes/Object.xml:486
msgid ""
"Translates a message using translation catalogs configured in the Project "
"Settings.\n"
@@ -32036,33 +32526,33 @@ msgid ""
"set_message_translation]."
msgstr ""
-#: doc/classes/Object.xml:485
+#: doc/classes/Object.xml:494
msgid "Emitted whenever the object's script is changed."
msgstr ""
-#: doc/classes/Object.xml:491
+#: doc/classes/Object.xml:500
msgid "Called right when the object is initialized. Not available in script."
msgstr ""
-#: doc/classes/Object.xml:494
+#: doc/classes/Object.xml:503
msgid "Called before the object is about to be deleted."
msgstr ""
-#: doc/classes/Object.xml:497
+#: doc/classes/Object.xml:506
msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-#: doc/classes/Object.xml:500
+#: doc/classes/Object.xml:509
msgid "Persisting connections are saved when the object is serialized to file."
msgstr ""
-#: doc/classes/Object.xml:503
+#: doc/classes/Object.xml:512
msgid "One-shot connections disconnect themselves after emission."
msgstr ""
-#: doc/classes/Object.xml:506
+#: doc/classes/Object.xml:515
msgid ""
"Connect a signal as reference counted. This means that a given signal can be "
"connected several times to the same target, and will only be fully "
@@ -32112,38 +32602,38 @@ msgid ""
"cull_mode]."
msgstr ""
-#: doc/classes/OmniLight.xml:4
+#: doc/classes/OmniLight3D.xml:4
msgid "Omnidirectional light, such as a light bulb or a candle."
msgstr ""
-#: doc/classes/OmniLight.xml:7
+#: doc/classes/OmniLight3D.xml:7
msgid ""
-"An Omnidirectional light is a type of [Light] that emits light in all "
+"An Omnidirectional light is a type of [Light3D] that emits light in all "
"directions. The light is attenuated by distance and this attenuation can be "
"configured by changing its energy, radius, and attenuation parameters."
msgstr ""
-#: doc/classes/OmniLight.xml:16
+#: doc/classes/OmniLight3D.xml:16
msgid ""
"The light's attenuation (drop-off) curve. A number of presets are available "
"in the [b]Inspector[/b] by right-clicking the curve."
msgstr ""
-#: doc/classes/OmniLight.xml:19
+#: doc/classes/OmniLight3D.xml:19
msgid "The light's radius."
msgstr ""
-#: doc/classes/OmniLight.xml:22
+#: doc/classes/OmniLight3D.xml:22
msgid "See [enum ShadowMode]."
msgstr ""
-#: doc/classes/OmniLight.xml:27
+#: doc/classes/OmniLight3D.xml:27
msgid ""
"Shadows are rendered to a dual-paraboloid texture. Faster than [constant "
"SHADOW_CUBE], but lower-quality."
msgstr ""
-#: doc/classes/OmniLight.xml:30
+#: doc/classes/OmniLight3D.xml:30
msgid ""
"Shadows are rendered to a cubemap. Slower than [constant "
"SHADOW_DUAL_PARABOLOID], but higher-quality."
@@ -32350,7 +32840,7 @@ msgid ""
"store extra information about an item, such as an external string ID."
msgstr ""
-#: doc/classes/OptionButton.xml:203 doc/classes/PopupMenu.xml:570
+#: doc/classes/OptionButton.xml:203 doc/classes/PopupMenu.xml:554
msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
@@ -32441,56 +32931,42 @@ msgid ""
"command line, etc."
msgstr ""
-#: doc/classes/OS.xml:20
-msgid ""
-"Displays a modal dialog box using the host OS' facilities. Execution is "
-"blocked until the dialog is closed."
-msgstr ""
-
-#: doc/classes/OS.xml:27
-msgid "Returns [code]true[/code] if the host OS allows drawing."
-msgstr ""
-
-#: doc/classes/OS.xml:34
+#: doc/classes/OS.xml:16
msgid ""
"Returns [code]true[/code] if the current host platform is using multiple "
"threads."
msgstr ""
-#: doc/classes/OS.xml:41
-msgid "Centers the window on the screen if in windowed mode."
-msgstr ""
-
-#: doc/classes/OS.xml:48
+#: doc/classes/OS.xml:23
msgid ""
"Shuts down system MIDI driver.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-#: doc/classes/OS.xml:58
+#: doc/classes/OS.xml:33
msgid ""
"Delay execution of the current thread by [code]msec[/code] milliseconds."
msgstr ""
-#: doc/classes/OS.xml:67
+#: doc/classes/OS.xml:42
msgid ""
"Delay execution of the current thread by [code]usec[/code] microseconds."
msgstr ""
-#: doc/classes/OS.xml:76
+#: doc/classes/OS.xml:51
msgid ""
"Dumps the memory allocation ringlist to a file (only works in debug).\n"
"Entry format per line: \"Address - Size - Description\"."
msgstr ""
-#: doc/classes/OS.xml:86
+#: doc/classes/OS.xml:61
msgid ""
"Dumps all used resources to file (only works in debug).\n"
"Entry format per line: \"Resource Type : Resource Location\".\n"
"At the end of the file is a statistic of all used Resource Types."
msgstr ""
-#: doc/classes/OS.xml:105
+#: doc/classes/OS.xml:80
msgid ""
"Execute the file at the given path with the arguments passed as an array of "
"strings. Platform path resolution will take place. The resolved file must "
@@ -32534,23 +33010,15 @@ msgid ""
"Windows."
msgstr ""
-#: doc/classes/OS.xml:133
+#: doc/classes/OS.xml:108
msgid "Returns the keycode of the given string (e.g. \"Escape\")."
msgstr ""
-#: doc/classes/OS.xml:140
-msgid "Returns the total number of available audio drivers."
-msgstr ""
-
-#: doc/classes/OS.xml:149
-msgid "Returns the audio driver name for the given index."
-msgstr ""
-
-#: doc/classes/OS.xml:156
+#: doc/classes/OS.xml:115
msgid "Returns the command line arguments passed to the engine."
msgstr ""
-#: doc/classes/OS.xml:163
+#: doc/classes/OS.xml:122
msgid ""
"Returns an array of MIDI device names.\n"
"The returned array will be empty if the system MIDI driver has not "
@@ -32558,20 +33026,14 @@ msgid ""
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-#: doc/classes/OS.xml:172
-msgid ""
-"Returns the currently used video driver, using one of the values from [enum "
-"VideoDriver]."
-msgstr ""
-
-#: doc/classes/OS.xml:181
+#: doc/classes/OS.xml:133
msgid ""
"Returns current date as a dictionary of keys: [code]year[/code], "
"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
"(Daylight Savings Time)."
msgstr ""
-#: doc/classes/OS.xml:190
+#: doc/classes/OS.xml:142
msgid ""
"Returns current datetime as a dictionary of keys: [code]year[/code], "
"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
@@ -32579,7 +33041,7 @@ msgid ""
"[code]second[/code]."
msgstr ""
-#: doc/classes/OS.xml:199
+#: doc/classes/OS.xml:151
msgid ""
"Gets a dictionary of time values corresponding to the given UNIX epoch time "
"(in seconds).\n"
@@ -32588,39 +33050,22 @@ msgid ""
"the epoch."
msgstr ""
-#: doc/classes/OS.xml:209
+#: doc/classes/OS.xml:161
msgid "Returns an environment variable."
msgstr ""
-#: doc/classes/OS.xml:216
+#: doc/classes/OS.xml:168
msgid "Returns the path to the current engine executable."
msgstr ""
-#: doc/classes/OS.xml:223
+#: doc/classes/OS.xml:175
msgid ""
"With this function you can get the list of dangerous permissions that have "
"been granted to the Android application.\n"
"[b]Note:[/b] This method is implemented on Android."
msgstr ""
-#: doc/classes/OS.xml:231
-msgid ""
-"Returns the IME cursor position (the currently-edited portion of the string) "
-"relative to the characters in the composition string.\n"
-"[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
-"notify it of changes to the IME cursor position.\n"
-"[b]Note:[/b] This method is implemented on macOS."
-msgstr ""
-
-#: doc/classes/OS.xml:240
-msgid ""
-"Returns the IME intermediate composition string.\n"
-"[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to "
-"notify it of changes to the IME composition string.\n"
-"[b]Note:[/b] This method is implemented on macOS."
-msgstr ""
-
-#: doc/classes/OS.xml:251
+#: doc/classes/OS.xml:185
msgid ""
"Returns the given keycode as a string (e.g. Return values: [code]\"Escape\"[/"
"code], [code]\"Shift+Escape\"[/code]).\n"
@@ -32628,28 +33073,18 @@ msgid ""
"get_keycode_with_modifiers]."
msgstr ""
-#: doc/classes/OS.xml:259
-msgid ""
-"Returns the current latin keyboard variant as a String.\n"
-"Possible return values are: [code]\"QWERTY\"[/code], [code]\"AZERTY\"[/"
-"code], [code]\"QZERTY\"[/code], [code]\"DVORAK\"[/code], [code]\"NEO\"[/"
-"code], [code]\"COLEMAK\"[/code] or [code]\"ERROR\"[/code].\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns "
-"[code]\"QWERTY\"[/code] on unsupported platforms."
-msgstr ""
-
-#: doc/classes/OS.xml:268
+#: doc/classes/OS.xml:193
msgid "Returns the host OS locale."
msgstr ""
-#: doc/classes/OS.xml:275
+#: doc/classes/OS.xml:200
msgid ""
"Returns the model name of the current device.\n"
"[b]Note:[/b] This method is implemented on Android and iOS. Returns "
"[code]\"GenericDevice\"[/code] on unsupported platforms."
msgstr ""
-#: doc/classes/OS.xml:283
+#: doc/classes/OS.xml:208
msgid ""
"Returns the name of the host OS. Possible values are: [code]\"Android\"[/"
"code], [code]\"Haiku\"[/code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], "
@@ -32657,118 +33092,77 @@ msgid ""
"[code]\"UWP\"[/code], [code]\"X11\"[/code]."
msgstr ""
-#: doc/classes/OS.xml:290
+#: doc/classes/OS.xml:215
msgid ""
"Returns the project's process ID.\n"
"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
"Windows."
msgstr ""
-#: doc/classes/OS.xml:298
+#: doc/classes/OS.xml:223
msgid "Returns the number of threads available on the host machine."
msgstr ""
-#: doc/classes/OS.xml:305
-msgid "Returns the window size including decorations like window borders."
-msgstr ""
-
-#: doc/classes/OS.xml:312
-msgid "Returns the number of displays attached to the host machine."
-msgstr ""
-
-#: doc/classes/OS.xml:321
-msgid ""
-"Returns the dots per inch density of the specified screen. If [code]screen[/"
-"code] is [/code]-1[/code] (the default value), the current screen will be "
-"used.\n"
-"On Android devices, the actual screen densities are grouped into six "
-"generalized densities:\n"
-"[codeblock]\n"
-" ldpi - 120 dpi\n"
-" mdpi - 160 dpi\n"
-" hdpi - 240 dpi\n"
-" xhdpi - 320 dpi\n"
-" xxhdpi - 480 dpi\n"
-"xxxhdpi - 640 dpi\n"
-"[/codeblock]\n"
-"[b]Note:[/b] This method is implemented on Android, Linux, macOS and "
-"Windows. Returns [code]72[/code] on unsupported platforms."
-msgstr ""
-
-#: doc/classes/OS.xml:340
-msgid ""
-"Returns the position of the specified screen by index. If [code]screen[/"
-"code] is [/code]-1[/code] (the default value), the current screen will be "
-"used."
-msgstr ""
-
-#: doc/classes/OS.xml:349
-msgid ""
-"Returns the dimensions in pixels of the specified screen. If [code]screen[/"
-"code] is [/code]-1[/code] (the default value), the current screen will be "
-"used."
-msgstr ""
-
-#: doc/classes/OS.xml:356
+#: doc/classes/OS.xml:230
msgid ""
"Returns the amount of time in milliseconds it took for the boot logo to "
"appear."
msgstr ""
-#: doc/classes/OS.xml:363
+#: doc/classes/OS.xml:237
msgid "Returns the maximum amount of static memory used (only works in debug)."
msgstr ""
-#: doc/classes/OS.xml:370
+#: doc/classes/OS.xml:244
msgid "Returns the amount of static memory being used by the program in bytes."
msgstr ""
-#: doc/classes/OS.xml:379
+#: doc/classes/OS.xml:253
msgid ""
"Returns the actual path to commonly used folders across different platforms. "
"Available locations are specified in [enum SystemDir].\n"
"[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows."
msgstr ""
-#: doc/classes/OS.xml:387
+#: doc/classes/OS.xml:261
msgid "Returns the epoch time of the operating system in milliseconds."
msgstr ""
-#: doc/classes/OS.xml:394
+#: doc/classes/OS.xml:268
msgid "Returns the epoch time of the operating system in seconds."
msgstr ""
-#: doc/classes/OS.xml:401
+#: doc/classes/OS.xml:275
msgid ""
"Returns the amount of time passed in milliseconds since the engine started."
msgstr ""
-#: doc/classes/OS.xml:408
+#: doc/classes/OS.xml:282
msgid ""
"Returns the amount of time passed in microseconds since the engine started."
msgstr ""
-#: doc/classes/OS.xml:417
+#: doc/classes/OS.xml:291
msgid "Returns current time as a dictionary of keys: hour, minute, second."
msgstr ""
-#: doc/classes/OS.xml:424
+#: doc/classes/OS.xml:298
msgid ""
"Returns the current time zone as a dictionary with the keys: bias and name."
msgstr ""
-#: doc/classes/OS.xml:431
+#: doc/classes/OS.xml:305
msgid ""
"Returns a string that is unique to the device.\n"
"[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't "
"implemented on those platforms yet."
msgstr ""
-#: doc/classes/OS.xml:439
+#: doc/classes/OS.xml:313
msgid "Returns the current UNIX epoch timestamp."
msgstr ""
-#: doc/classes/OS.xml:448
+#: doc/classes/OS.xml:322
msgid ""
"Gets an epoch time value from a dictionary of time values.\n"
"[code]datetime[/code] must be populated with the following keys: [code]year[/"
@@ -32779,7 +33173,7 @@ msgid ""
"ignored."
msgstr ""
-#: doc/classes/OS.xml:457
+#: doc/classes/OS.xml:331
msgid ""
"Returns the absolute directory path where user data is written ([code]user://"
"[/code]).\n"
@@ -32797,60 +33191,11 @@ msgid ""
"[/code]."
msgstr ""
-#: doc/classes/OS.xml:468
-msgid "Returns the number of video drivers supported on the current platform."
-msgstr ""
-
-#: doc/classes/OS.xml:477
-msgid ""
-"Returns the name of the video driver matching the given [code]driver[/code] "
-"index. This index is a value from [enum VideoDriver], and you can use "
-"[method get_current_video_driver] to get the current backend's index."
-msgstr ""
-
-#: doc/classes/OS.xml:484
-msgid ""
-"Returns the on-screen keyboard's height in pixels. Returns 0 if there is no "
-"keyboard or if it is currently hidden."
-msgstr ""
-
-#: doc/classes/OS.xml:491
-msgid ""
-"Returns unobscured area of the window where interactive controls should be "
-"rendered."
-msgstr ""
-
-#: doc/classes/OS.xml:506
-msgid ""
-"Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add "
-"item to the macOS dock icon menu.\n"
-"[b]Note:[/b] This method is implemented on macOS."
-msgstr ""
-
-#: doc/classes/OS.xml:516
-msgid ""
-"Add a separator between items. Separators also occupy an index.\n"
-"[b]Note:[/b] This method is implemented on macOS."
-msgstr ""
-
-#: doc/classes/OS.xml:526
-msgid ""
-"Clear the global menu, in effect removing all items.\n"
-"[b]Note:[/b] This method is implemented on macOS."
-msgstr ""
-
-#: doc/classes/OS.xml:538
-msgid ""
-"Removes the item at index \"idx\" from the global menu. Note that the "
-"indexes of items after the removed item are going to be shifted by one.\n"
-"[b]Note:[/b] This method is implemented on macOS."
-msgstr ""
-
-#: doc/classes/OS.xml:548
+#: doc/classes/OS.xml:344
msgid "Returns [code]true[/code] if an environment variable exists."
msgstr ""
-#: doc/classes/OS.xml:557
+#: doc/classes/OS.xml:353
msgid ""
"Returns [code]true[/code] if the feature for the given feature tag is "
"supported in the currently running instance, depending on platform, build "
@@ -32861,22 +33206,7 @@ msgid ""
"[b]Note:[/b] Tag names are case-sensitive."
msgstr ""
-#: doc/classes/OS.xml:565
-msgid ""
-"Returns [code]true[/code] if the device has a touchscreen or emulates one."
-msgstr ""
-
-#: doc/classes/OS.xml:572
-msgid ""
-"Returns [code]true[/code] if the platform has a virtual keyboard, "
-"[code]false[/code] otherwise."
-msgstr ""
-
-#: doc/classes/OS.xml:579
-msgid "Hides the virtual keyboard if it is shown, does nothing otherwise."
-msgstr ""
-
-#: doc/classes/OS.xml:586
+#: doc/classes/OS.xml:361
msgid ""
"Returns [code]true[/code] if the Godot binary used to run the project is a "
"[i]debug[/i] export template, or when running in the editor.\n"
@@ -32887,45 +33217,26 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/OS.xml:597
+#: doc/classes/OS.xml:372
msgid ""
"Returns [code]true[/code] if the input keycode corresponds to a Unicode "
"character."
msgstr ""
-#: doc/classes/OS.xml:604
-msgid ""
-"Returns [code]true[/code] if the [b]OK[/b] button should appear on the left "
-"and [b]Cancel[/b] on the right."
-msgstr ""
-
-#: doc/classes/OS.xml:611
+#: doc/classes/OS.xml:379
msgid ""
"Returns [code]true[/code] if the engine was executed with [code]-v[/code] "
"(verbose stdout)."
msgstr ""
-#: doc/classes/OS.xml:618
+#: doc/classes/OS.xml:386
msgid ""
"If [code]true[/code], the [code]user://[/code] file system is persistent, so "
"that its state is the same after a player quits and starts the game again. "
"Relevant to the HTML5 platform, where this persistence may be unavailable."
msgstr ""
-#: doc/classes/OS.xml:625
-msgid ""
-"Returns [code]true[/code] if the window should always be on top of other "
-"windows."
-msgstr ""
-
-#: doc/classes/OS.xml:632
-msgid ""
-"Returns [code]true[/code] if the window is currently focused.\n"
-"[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it "
-"will always return [code]true[/code]."
-msgstr ""
-
-#: doc/classes/OS.xml:642
+#: doc/classes/OS.xml:395
msgid ""
"Kill (terminate) the process identified by the given process ID ([code]pid[/"
"code]), e.g. the one returned by [method execute] in non-blocking mode.\n"
@@ -32935,83 +33246,37 @@ msgid ""
"Windows."
msgstr ""
-#: doc/classes/OS.xml:651
-msgid ""
-"Moves the window to the front.\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:659
-msgid ""
-"Returns [code]true[/code] if native video is playing.\n"
-"[b]Note:[/b] This method is implemented on Android and iOS."
-msgstr ""
-
-#: doc/classes/OS.xml:667
-msgid ""
-"Pauses native video playback.\n"
-"[b]Note:[/b] This method is implemented on Android and iOS."
-msgstr ""
-
-#: doc/classes/OS.xml:683
-msgid ""
-"Plays native video from the specified path, at the given volume and with "
-"audio and subtitle tracks.\n"
-"[b]Note:[/b] This method is implemented on Android and iOS, and the current "
-"Android implementation does not support the [code]volume[/code], "
-"[code]audio_track[/code] and [code]subtitle_track[/code] options."
-msgstr ""
-
-#: doc/classes/OS.xml:691
-msgid ""
-"Stops native video playback.\n"
-"[b]Note:[/b] This method is implemented on Android and iOS."
-msgstr ""
-
-#: doc/classes/OS.xml:699
-msgid ""
-"Resumes native video playback.\n"
-"[b]Note:[/b] This method is implemented on Android and iOS."
-msgstr ""
-
-#: doc/classes/OS.xml:707
+#: doc/classes/OS.xml:404
msgid ""
"Initialises the singleton for the system MIDI driver.\n"
"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
msgstr ""
-#: doc/classes/OS.xml:717
+#: doc/classes/OS.xml:414
msgid ""
"Shows all resources in the game. Optionally, the list can be written to a "
"file by specifying a file path in [code]tofile[/code]."
msgstr ""
-#: doc/classes/OS.xml:724
+#: doc/classes/OS.xml:421
msgid "Shows the list of loaded textures sorted by size in memory."
msgstr ""
-#: doc/classes/OS.xml:733
+#: doc/classes/OS.xml:430
msgid "Shows the number of resources loaded by the game of the given types."
msgstr ""
-#: doc/classes/OS.xml:742
+#: doc/classes/OS.xml:439
msgid "Shows all resources currently used by the game."
msgstr ""
-#: doc/classes/OS.xml:749
-msgid ""
-"Request the user attention to the window. It'll flash the taskbar button on "
-"Windows or bounce the dock icon on OSX.\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:759
+#: doc/classes/OS.xml:448
msgid ""
"At the moment this function is only used by [code]AudioDriverOpenSL[/code] "
"to request permission for [code]RECORD_AUDIO[/code] on Android."
msgstr ""
-#: doc/classes/OS.xml:766
+#: doc/classes/OS.xml:455
msgid ""
"With this function you can request dangerous permissions since normal "
"permissions are automatically granted at install time in Android "
@@ -33019,63 +33284,15 @@ msgid ""
"[b]Note:[/b] This method is implemented on Android."
msgstr ""
-#: doc/classes/OS.xml:776
-msgid ""
-"Sets the game's icon using an [Image] resource.\n"
-"The same image is used for window caption, taskbar/dock and window selection "
-"dialog. Image is scaled as needed.\n"
-"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:787
-msgid ""
-"Sets whether IME input mode should be enabled.\n"
-"If active IME handles key events before the application and creates an "
-"composition string and suggestion list.\n"
-"Application can retrieve the composition status by using [method "
-"get_ime_selection] and [method get_ime_text] functions.\n"
-"Completed composition string is committed when input is finished.\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:800
-msgid ""
-"Sets position of IME suggestion list popup (in window coordinates).\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:810
-msgid ""
-"Sets the game's icon using a multi-size platform-specific icon file ([code]*."
-"ico[/code] on Windows and [code]*.icns[/code] on macOS).\n"
-"Appropriate size sub-icons are used for window caption, taskbar/dock and "
-"window selection dialog.\n"
-"[b]Note:[/b] This method is implemented on macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:821
+#: doc/classes/OS.xml:465
msgid "Sets the name of the current thread."
msgstr ""
-#: doc/classes/OS.xml:830
+#: doc/classes/OS.xml:474
msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]."
msgstr ""
-#: doc/classes/OS.xml:839
-msgid ""
-"Sets whether the window should always be on top.\n"
-"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:849
-msgid ""
-"Sets the window title to the specified string.\n"
-"[b]Note:[/b] This should be used sporadically. Don't set this every frame, "
-"as that will negatively affect performance on some window managers.\n"
-"[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:860
+#: doc/classes/OS.xml:483
msgid ""
"Requests the OS to open a resource with the most appropriate program. For "
"example:\n"
@@ -33092,24 +33309,7 @@ msgid ""
"and Windows."
msgstr ""
-#: doc/classes/OS.xml:873
-msgid ""
-"Shows the virtual keyboard if the platform has one. The [code]existing_text[/"
-"code] parameter is useful for implementing your own LineEdit, as it tells "
-"the virtual keyboard what text has already been typed (the virtual keyboard "
-"uses it for auto-correct and predictions).\n"
-"[b]Note:[/b] This method is implemented on Android, iOS and UWP."
-msgstr ""
-
-#: doc/classes/OS.xml:880
-msgid "The clipboard from the host OS. Might be unavailable on some platforms."
-msgstr ""
-
-#: doc/classes/OS.xml:883
-msgid "The current screen index (starting from 0)."
-msgstr ""
-
-#: doc/classes/OS.xml:886
+#: doc/classes/OS.xml:493
msgid ""
"The exit code passed to the OS when the main loop exits. By convention, an "
"exit code of [code]0[/code] indicates success whereas a non-zero exit code "
@@ -33119,245 +33319,133 @@ msgid ""
"with an [code]exit_code[/code] argument passed."
msgstr ""
-#: doc/classes/OS.xml:890
-msgid ""
-"If [code]true[/code], the engine tries to keep the screen on while the game "
-"is running. Useful on mobile."
-msgstr ""
-
-#: doc/classes/OS.xml:893
+#: doc/classes/OS.xml:497
msgid ""
"If [code]true[/code], the engine optimizes for low processor usage by only "
"refreshing the screen if needed. Can improve battery consumption on mobile."
msgstr ""
-#: doc/classes/OS.xml:896
+#: doc/classes/OS.xml:500
msgid ""
"The amount of sleeping between frames when the low-processor usage mode is "
"enabled (in microseconds). Higher values will result in lower CPU usage."
msgstr ""
-#: doc/classes/OS.xml:899
-msgid ""
-"The maximum size of the window (without counting window manager "
-"decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
-"reset to the system default value."
-msgstr ""
-
-#: doc/classes/OS.xml:902
-msgid ""
-"The minimum size of the window (without counting window manager "
-"decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to "
-"reset to the system default value."
-msgstr ""
-
-#: doc/classes/OS.xml:905
-msgid "The current screen orientation."
-msgstr ""
-
-#: doc/classes/OS.xml:908
-msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled."
-msgstr ""
-
-#: doc/classes/OS.xml:911
-msgid ""
-"If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating "
-"system's window compositor will be used for vsync when the compositor is "
-"enabled and the game is in windowed mode.\n"
-"[b]Note:[/b] This option is experimental and meant to alleviate stutter "
-"experienced by some users. However, some users have experienced a Vsync "
-"framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n"
-"[b]Note:[/b] This property is only implemented on Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:916
-msgid ""
-"If [code]true[/code], removes the window frame.\n"
-"[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] "
-"disables per-pixel transparency."
-msgstr ""
-
-#: doc/classes/OS.xml:920
-msgid "If [code]true[/code], the window is fullscreen."
-msgstr ""
-
-#: doc/classes/OS.xml:923
-msgid "If [code]true[/code], the window is maximized."
-msgstr ""
-
-#: doc/classes/OS.xml:926
-msgid "If [code]true[/code], the window is minimized."
-msgstr ""
-
-#: doc/classes/OS.xml:929
-msgid ""
-"If [code]true[/code], the window background is transparent and window frame "
-"is removed.\n"
-"Use [code]get_tree().get_root().set_transparent_background(true)[/code] to "
-"disable main viewport background rendering.\n"
-"[b]Note:[/b] This property has no effect if [b]Project > Project Settings > "
-"Display > Window > Per-pixel transparency > Allowed[/b] setting is "
-"disabled.\n"
-"[b]Note:[/b] This property is implemented on HTML5, Linux, macOS and Windows."
-msgstr ""
-
-#: doc/classes/OS.xml:935
-msgid ""
-"The window position relative to the screen, the origin is the top left "
-"corner, +Y axis goes to the bottom and +X axis goes to the right."
-msgstr ""
-
-#: doc/classes/OS.xml:938
-msgid "If [code]true[/code], the window is resizable by the user."
-msgstr ""
-
-#: doc/classes/OS.xml:941
-msgid "The size of the window (without counting window manager decorations)."
-msgstr ""
-
-#: doc/classes/OS.xml:946
+#: doc/classes/OS.xml:505
msgid ""
"The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
"2.1 on desktop platforms and WebGL 1.0 on the web."
msgstr ""
-#: doc/classes/OS.xml:949
+#: doc/classes/OS.xml:508
msgid "The Vulkan rendering backend."
msgstr ""
-#: doc/classes/OS.xml:952
+#: doc/classes/OS.xml:511
msgid "Sunday."
msgstr ""
-#: doc/classes/OS.xml:955
+#: doc/classes/OS.xml:514
msgid "Monday."
msgstr ""
-#: doc/classes/OS.xml:958
+#: doc/classes/OS.xml:517
msgid "Tuesday."
msgstr ""
-#: doc/classes/OS.xml:961
+#: doc/classes/OS.xml:520
msgid "Wednesday."
msgstr ""
-#: doc/classes/OS.xml:964
+#: doc/classes/OS.xml:523
msgid "Thursday."
msgstr ""
-#: doc/classes/OS.xml:967
+#: doc/classes/OS.xml:526
msgid "Friday."
msgstr ""
-#: doc/classes/OS.xml:970
+#: doc/classes/OS.xml:529
msgid "Saturday."
msgstr ""
-#: doc/classes/OS.xml:973
+#: doc/classes/OS.xml:532
msgid "January."
msgstr ""
-#: doc/classes/OS.xml:976
+#: doc/classes/OS.xml:535
msgid "February."
msgstr ""
-#: doc/classes/OS.xml:979
+#: doc/classes/OS.xml:538
msgid "March."
msgstr ""
-#: doc/classes/OS.xml:982
+#: doc/classes/OS.xml:541
msgid "April."
msgstr ""
-#: doc/classes/OS.xml:985
+#: doc/classes/OS.xml:544
msgid "May."
msgstr ""
-#: doc/classes/OS.xml:988
+#: doc/classes/OS.xml:547
msgid "June."
msgstr ""
-#: doc/classes/OS.xml:991
+#: doc/classes/OS.xml:550
msgid "July."
msgstr ""
-#: doc/classes/OS.xml:994
+#: doc/classes/OS.xml:553
msgid "August."
msgstr ""
-#: doc/classes/OS.xml:997
+#: doc/classes/OS.xml:556
msgid "September."
msgstr ""
-#: doc/classes/OS.xml:1000
+#: doc/classes/OS.xml:559
msgid "October."
msgstr ""
-#: doc/classes/OS.xml:1003
+#: doc/classes/OS.xml:562
msgid "November."
msgstr ""
-#: doc/classes/OS.xml:1006
+#: doc/classes/OS.xml:565
msgid "December."
msgstr ""
-#: doc/classes/OS.xml:1009
-msgid "Landscape screen orientation."
-msgstr ""
-
-#: doc/classes/OS.xml:1012
-msgid "Portrait screen orientation."
-msgstr ""
-
-#: doc/classes/OS.xml:1015
-msgid "Reverse landscape screen orientation."
-msgstr ""
-
-#: doc/classes/OS.xml:1018
-msgid "Reverse portrait screen orientation."
-msgstr ""
-
-#: doc/classes/OS.xml:1021
-msgid "Uses landscape or reverse landscape based on the hardware sensor."
-msgstr ""
-
-#: doc/classes/OS.xml:1024
-msgid "Uses portrait or reverse portrait based on the hardware sensor."
-msgstr ""
-
-#: doc/classes/OS.xml:1027
-msgid "Uses most suitable orientation based on the hardware sensor."
-msgstr ""
-
-#: doc/classes/OS.xml:1030
+#: doc/classes/OS.xml:568
msgid "Desktop directory path."
msgstr ""
-#: doc/classes/OS.xml:1033
+#: doc/classes/OS.xml:571
msgid "DCIM (Digital Camera Images) directory path."
msgstr ""
-#: doc/classes/OS.xml:1036
+#: doc/classes/OS.xml:574
msgid "Documents directory path."
msgstr ""
-#: doc/classes/OS.xml:1039
+#: doc/classes/OS.xml:577
msgid "Downloads directory path."
msgstr ""
-#: doc/classes/OS.xml:1042
+#: doc/classes/OS.xml:580
msgid "Movies directory path."
msgstr ""
-#: doc/classes/OS.xml:1045
+#: doc/classes/OS.xml:583
msgid "Music directory path."
msgstr ""
-#: doc/classes/OS.xml:1048
+#: doc/classes/OS.xml:586
msgid "Pictures directory path."
msgstr ""
-#: doc/classes/OS.xml:1051
+#: doc/classes/OS.xml:589
msgid "Ringtones directory path."
msgstr ""
@@ -34033,7 +34121,7 @@ msgid ""
"as a parent and container for other types of [Control] nodes."
msgstr ""
-#: doc/classes/Panel.xml:17
+#: doc/classes/Panel.xml:25
msgid "The style of this [Panel]."
msgstr ""
@@ -34051,15 +34139,15 @@ msgstr ""
msgid "The style of [PanelContainer]'s background."
msgstr ""
-#: doc/classes/PanoramaSky.xml:4
-msgid "A type of [Sky] used to draw a background texture."
+#: doc/classes/PanoramaSkyMaterial.xml:4
+msgid "A [Material] used with [Sky] to draw a background texture."
msgstr ""
-#: doc/classes/PanoramaSky.xml:7
+#: doc/classes/PanoramaSkyMaterial.xml:7
msgid ""
-"A resource referenced in an [Environment] that is used to draw a background. "
-"The Panorama sky functions similar to skyboxes in other engines, except it "
-"uses an equirectangular sky map instead of a cube map.\n"
+"A resource referenced in a [Sky] that is used to draw a background. The "
+"Panorama sky material functions similar to skyboxes in other engines, except "
+"it uses an equirectangular sky map instead of a cube map.\n"
"Using an HDR panorama is strongly recommended for accurate, high-quality "
"reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR "
"([code].exr[/code]) image formats for this purpose.\n"
@@ -34068,8 +34156,8 @@ msgid ""
"equirectangular sky map."
msgstr ""
-#: doc/classes/PanoramaSky.xml:17
-msgid "[Texture2D] to be applied to the PanoramaSky."
+#: doc/classes/PanoramaSkyMaterial.xml:17
+msgid "[Texture2D] to be applied to the [PanoramaSkyMaterial]."
msgstr ""
#: doc/classes/ParallaxBackground.xml:4
@@ -34153,146 +34241,15 @@ msgid ""
"it will not scroll."
msgstr ""
-#: doc/classes/Particles.xml:4
-msgid "3D particle emitter."
-msgstr ""
-
-#: doc/classes/Particles.xml:7
-msgid ""
-"3D particle node used to create a variety of particle systems and effects. "
-"[Particles] features an emitter that generates some number of particles at a "
-"given rate.\n"
-"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
-"to configure particle appearance and behavior. Alternatively, you can add a "
-"[ShaderMaterial] which will be applied to all particles."
-msgstr ""
-
-#: doc/classes/Particles.xml:11
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
-"controlling_thousands_of_fish.html"
-msgstr ""
-
-#: doc/classes/Particles.xml:18
-msgid ""
-"Returns the axis-aligned bounding box that contains all the particles that "
-"are active in the current frame."
-msgstr ""
-
-#: doc/classes/Particles.xml:27
-msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
-msgstr ""
-
-#: doc/classes/Particles.xml:34
-msgid "Restarts the particle emission, clearing existing particles."
-msgstr ""
-
-#: doc/classes/Particles.xml:45
-msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
-msgstr ""
-
-#: doc/classes/Particles.xml:51
-msgid "Number of particles to emit."
-msgstr ""
-
-#: doc/classes/Particles.xml:57
-msgid "[Mesh] that is drawn for the first draw pass."
-msgstr ""
-
-#: doc/classes/Particles.xml:60
-msgid "[Mesh] that is drawn for the second draw pass."
-msgstr ""
-
-#: doc/classes/Particles.xml:63
-msgid "[Mesh] that is drawn for the third draw pass."
-msgstr ""
-
-#: doc/classes/Particles.xml:66
-msgid "[Mesh] that is drawn for the fourth draw pass."
-msgstr ""
-
-#: doc/classes/Particles.xml:69
-msgid "The number of draw passes when rendering particles."
-msgstr ""
-
-#: doc/classes/Particles.xml:75
-msgid ""
-"Time ratio between each emission. If [code]0[/code], particles are emitted "
-"continuously. If [code]1[/code], all particles are emitted simultaneously."
-msgstr ""
-
-#: doc/classes/Particles.xml:90
-msgid ""
-"If [code]true[/code], only [code]amount[/code] particles will be emitted."
-msgstr ""
-
-#: doc/classes/Particles.xml:93
-msgid ""
-"Amount of time to preprocess the particles before animation starts. Lets you "
-"start the animation some time after particles have started emitting."
-msgstr ""
-
-#: doc/classes/Particles.xml:96 doc/classes/Particles2D.xml:64
-msgid ""
-"[Material] for processing particles. Can be a [ParticlesMaterial] or a "
-"[ShaderMaterial]."
-msgstr ""
-
-#: doc/classes/Particles.xml:99
-msgid "Emission randomness ratio."
-msgstr ""
-
-#: doc/classes/Particles.xml:102
-msgid ""
-"Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
-"particles."
-msgstr ""
-
-#: doc/classes/Particles.xml:105
-msgid ""
-"The [AABB] that determines the area of the world part of which needs to be "
-"visible on screen for the particle system to be active."
-msgstr ""
-
-#: doc/classes/Particles.xml:119
-msgid "Maximum number of draw passes supported."
-msgstr ""
-
-#: doc/classes/Particles2D.xml:4
-msgid "2D particle emitter."
-msgstr ""
-
-#: doc/classes/Particles2D.xml:7
-msgid ""
-"2D particle node used to create a variety of particle systems and effects. "
-"[Particles2D] features an emitter that generates some number of particles at "
-"a given rate.\n"
-"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
-"to configure particle appearance and behavior. Alternatively, you can add a "
-"[ShaderMaterial] which will be applied to all particles."
-msgstr ""
-
-#: doc/classes/Particles2D.xml:18
-msgid "Returns a rectangle containing the positions of all existing particles."
-msgstr ""
-
-#: doc/classes/Particles2D.xml:25
-msgid "Restarts all the existing particles."
-msgstr ""
-
-#: doc/classes/Particles2D.xml:76
-msgid "Editor visibility helper."
-msgstr ""
-
#: doc/classes/ParticlesMaterial.xml:4
-msgid "Particle properties for [Particles] and [Particles2D] nodes."
+msgid "Particle properties for [GPUParticles3D] and [GPUParticles2D] nodes."
msgstr ""
#: doc/classes/ParticlesMaterial.xml:7
msgid ""
"ParticlesMaterial defines particle properties and behavior. It is used in "
-"the [code]process_material[/code] of [Particles] and [Particles2D] emitter "
-"nodes.\n"
+"the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] "
+"emitter nodes.\n"
"Some of this material's properties are applied to each particle when "
"emitted, while others can have a [CurveTexture] applied to vary values over "
"the lifetime of the particle.\n"
@@ -34369,9 +34326,9 @@ msgstr ""
#: doc/classes/ParticlesMaterial.xml:135
msgid ""
-"Each particle's initial color. If the [Particles2D]'s [code]texture[/code] "
-"is defined, it will be multiplied by this color. To have particle display "
-"color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D."
+"Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/"
+"code] is defined, it will be multiplied by this color. To have particle "
+"display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D."
"vertex_color_use_as_albedo] to [code]true[/code]."
msgstr ""
@@ -34579,27 +34536,6 @@ msgid ""
"be modulated by [member emission_color_texture]."
msgstr ""
-#: doc/classes/Path.xml:4
-msgid "Contains a [Curve3D] path for [PathFollow] nodes to follow."
-msgstr ""
-
-#: doc/classes/Path.xml:7
-msgid ""
-"Can have [PathFollow] child nodes moving along the [Curve3D]. See "
-"[PathFollow] for more information on the usage.\n"
-"Note that the path is considered as relative to the moved nodes (children of "
-"[PathFollow]). As such, the curve should usually start with a zero vector "
-"[code](0, 0, 0)[/code]."
-msgstr ""
-
-#: doc/classes/Path.xml:16
-msgid "A [Curve3D] describing the path."
-msgstr ""
-
-#: doc/classes/Path.xml:22
-msgid "Emitted when the [member curve] changes."
-msgstr ""
-
#: doc/classes/Path2D.xml:4
msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
msgstr ""
@@ -34617,13 +34553,34 @@ msgstr ""
msgid "A [Curve2D] describing the path."
msgstr ""
-#: doc/classes/PathFollow.xml:4
-msgid "Point sampler for a [Path]."
+#: doc/classes/Path3D.xml:4
+msgid "Contains a [Curve3D] path for [PathFollow3D] nodes to follow."
+msgstr ""
+
+#: doc/classes/Path3D.xml:7
+msgid ""
+"Can have [PathFollow3D] child nodes moving along the [Curve3D]. See "
+"[PathFollow3D] for more information on the usage.\n"
+"Note that the path is considered as relative to the moved nodes (children of "
+"[PathFollow3D]). As such, the curve should usually start with a zero vector "
+"[code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Path3D.xml:16
+msgid "A [Curve3D] describing the path."
+msgstr ""
+
+#: doc/classes/Path3D.xml:22
+msgid "Emitted when the [member curve] changes."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:4
+msgid "Point sampler for a [Path2D]."
msgstr ""
-#: doc/classes/PathFollow.xml:7
+#: doc/classes/PathFollow2D.xml:7
msgid ""
-"This node takes its parent [Path], and returns the coordinates of a point "
+"This node takes its parent [Path2D], and returns the coordinates of a point "
"within it, given a distance from the first vertex.\n"
"It is useful for making other nodes follow a path, without coding the "
"movement pattern. For that, the nodes must be children of this node. The "
@@ -34631,84 +34588,65 @@ msgid ""
"node."
msgstr ""
-#: doc/classes/PathFollow.xml:16
+#: doc/classes/PathFollow2D.xml:16
msgid ""
"If [code]true[/code], the position between two cached points is interpolated "
"cubically, and linearly otherwise.\n"
-"The points along the [Curve3D] of the [Path] are precomputed before use, for "
-"faster calculations. The point at the requested offset is then calculated "
-"interpolating between two adjacent cached points. This may present a problem "
-"if the curve makes sharp turns, as the cached points may not follow the "
-"curve closely enough.\n"
+"The points along the [Curve2D] of the [Path2D] are precomputed before use, "
+"for faster calculations. The point at the requested offset is then "
+"calculated interpolating between two adjacent cached points. This may "
+"present a problem if the curve makes sharp turns, as the cached points may "
+"not follow the curve closely enough.\n"
"There are two answers to this problem: either increase the number of cached "
"points and increase memory consumption, or make a cubic interpolation "
"between two points at the cost of (slightly) slower calculations."
msgstr ""
-#: doc/classes/PathFollow.xml:21 doc/classes/PathFollow2D.xml:21
+#: doc/classes/PathFollow2D.xml:21 doc/classes/PathFollow3D.xml:21
msgid "The node's offset along the curve."
msgstr ""
-#: doc/classes/PathFollow.xml:24 doc/classes/PathFollow2D.xml:27
+#: doc/classes/PathFollow2D.xml:24
+msgid ""
+"How far to look ahead of the curve to calculate the tangent if the node is "
+"rotating. E.g. shorter lookaheads will lead to faster rotations."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:27 doc/classes/PathFollow3D.xml:24
msgid ""
"If [code]true[/code], any offset outside the path's length will wrap around, "
"instead of stopping at the ends. Use it for cyclic paths."
msgstr ""
-#: doc/classes/PathFollow.xml:27
-msgid ""
-"The distance from the first vertex, measured in 3D units along the path. "
-"This sets this node's position to a point within the path."
+#: doc/classes/PathFollow2D.xml:30
+msgid "The distance along the path in pixels."
msgstr ""
-#: doc/classes/PathFollow.xml:30
+#: doc/classes/PathFollow2D.xml:33
msgid ""
-"Allows or forbids rotation on one or more axes, depending on the [enum "
-"RotationMode] constants being used."
+"If [code]true[/code], this node rotates to follow the path, making its "
+"descendants rotate."
msgstr ""
-#: doc/classes/PathFollow.xml:33
+#: doc/classes/PathFollow2D.xml:36
msgid ""
-"The distance from the first vertex, considering 0.0 as the first vertex and "
-"1.0 as the last. This is just another way of expressing the offset within "
-"the path, as the offset supplied is multiplied internally by the path's "
-"length."
+"The distance along the path as a number in the range 0.0 (for the first "
+"vertex) to 1.0 (for the last). This is just another way of expressing the "
+"offset within the path, as the offset supplied is multiplied internally by "
+"the path's length."
msgstr ""
-#: doc/classes/PathFollow.xml:36 doc/classes/PathFollow2D.xml:39
+#: doc/classes/PathFollow2D.xml:39 doc/classes/PathFollow3D.xml:36
msgid "The node's offset perpendicular to the curve."
msgstr ""
-#: doc/classes/PathFollow.xml:41
-msgid "Forbids the PathFollow to rotate."
-msgstr ""
-
-#: doc/classes/PathFollow.xml:44
-msgid "Allows the PathFollow to rotate in the Y axis only."
+#: doc/classes/PathFollow3D.xml:4
+msgid "Point sampler for a [Path3D]."
msgstr ""
-#: doc/classes/PathFollow.xml:47
-msgid "Allows the PathFollow to rotate in both the X, and Y axes."
-msgstr ""
-
-#: doc/classes/PathFollow.xml:50
-msgid "Allows the PathFollow to rotate in any axis."
-msgstr ""
-
-#: doc/classes/PathFollow.xml:53
+#: doc/classes/PathFollow3D.xml:7
msgid ""
-"Uses the up vector information in a [Curve3D] to enforce orientation. This "
-"rotation mode requires the [Path]'s [member Curve3D.up_vector_enabled] "
-"property to be set to [code]true[/code]."
-msgstr ""
-
-#: doc/classes/PathFollow2D.xml:4
-msgid "Point sampler for a [Path2D]."
-msgstr ""
-
-#: doc/classes/PathFollow2D.xml:7
-msgid ""
-"This node takes its parent [Path2D], and returns the coordinates of a point "
+"This node takes its parent [Path3D], and returns the coordinates of a point "
"within it, given a distance from the first vertex.\n"
"It is useful for making other nodes follow a path, without coding the "
"movement pattern. For that, the nodes must be children of this node. The "
@@ -34716,11 +34654,11 @@ msgid ""
"node."
msgstr ""
-#: doc/classes/PathFollow2D.xml:16
+#: doc/classes/PathFollow3D.xml:16
msgid ""
"If [code]true[/code], the position between two cached points is interpolated "
"cubically, and linearly otherwise.\n"
-"The points along the [Curve2D] of the [Path2D] are precomputed before use, "
+"The points along the [Curve3D] of the [Path3D] are precomputed before use, "
"for faster calculations. The point at the requested offset is then "
"calculated interpolating between two adjacent cached points. This may "
"present a problem if the curve makes sharp turns, as the cached points may "
@@ -34730,28 +34668,47 @@ msgid ""
"between two points at the cost of (slightly) slower calculations."
msgstr ""
-#: doc/classes/PathFollow2D.xml:24
+#: doc/classes/PathFollow3D.xml:27
msgid ""
-"How far to look ahead of the curve to calculate the tangent if the node is "
-"rotating. E.g. shorter lookaheads will lead to faster rotations."
+"The distance from the first vertex, measured in 3D units along the path. "
+"This sets this node's position to a point within the path."
msgstr ""
-#: doc/classes/PathFollow2D.xml:30
-msgid "The distance along the path in pixels."
+#: doc/classes/PathFollow3D.xml:30
+msgid ""
+"Allows or forbids rotation on one or more axes, depending on the [enum "
+"RotationMode] constants being used."
msgstr ""
-#: doc/classes/PathFollow2D.xml:33
+#: doc/classes/PathFollow3D.xml:33
msgid ""
-"If [code]true[/code], this node rotates to follow the path, making its "
-"descendants rotate."
+"The distance from the first vertex, considering 0.0 as the first vertex and "
+"1.0 as the last. This is just another way of expressing the offset within "
+"the path, as the offset supplied is multiplied internally by the path's "
+"length."
msgstr ""
-#: doc/classes/PathFollow2D.xml:36
+#: doc/classes/PathFollow3D.xml:41
+msgid "Forbids the PathFollow3D to rotate."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:44
+msgid "Allows the PathFollow3D to rotate in the Y axis only."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:47
+msgid "Allows the PathFollow3D to rotate in both the X, and Y axes."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:50
+msgid "Allows the PathFollow3D to rotate in any axis."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:53
msgid ""
-"The distance along the path as a number in the range 0.0 (for the first "
-"vertex) to 1.0 (for the last). This is just another way of expressing the "
-"offset within the path, as the offset supplied is multiplied internally by "
-"the path's length."
+"Uses the up vector information in a [Curve3D] to enforce orientation. This "
+"rotation mode requires the [Path3D]'s [member Curve3D.up_vector_enabled] "
+"property to be set to [code]true[/code]."
msgstr ""
#: doc/classes/PCKPacker.xml:4
@@ -34890,20 +34847,20 @@ msgstr ""
msgid "Draw calls per frame. 3D only."
msgstr ""
-#: doc/classes/Performance.xml:77 doc/classes/VisualServer.xml:3718
+#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3711
msgid ""
"The amount of video memory used, i.e. texture and vertex memory combined."
msgstr ""
-#: doc/classes/Performance.xml:80 doc/classes/VisualServer.xml:3721
+#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3714
msgid "The amount of texture memory used."
msgstr ""
-#: doc/classes/Performance.xml:83 doc/classes/VisualServer.xml:3724
+#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3717
msgid "The amount of vertex memory used."
msgstr ""
-#: doc/classes/Performance.xml:86 doc/classes/VisualServer.xml:3715
+#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3708
msgid "Unimplemented in the GLES2 rendering backend, always returns 0."
msgstr ""
@@ -34920,7 +34877,7 @@ msgid "Number of islands in the 2D physics engine."
msgstr ""
#: doc/classes/Performance.xml:98
-msgid "Number of active [RigidBody] and [VehicleBody] nodes in the game."
+msgid "Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game."
msgstr ""
#: doc/classes/Performance.xml:101
@@ -34955,47 +34912,203 @@ msgid ""
"resource."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:4
-msgid "Direct access object to a physics body in the [Physics2DServer]."
+#: doc/classes/PhysicalSkyMaterial.xml:4
+msgid "[Sky] [Material] used for a physically based sky."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:7
+msgid ""
+"The [PhysicalSkyMaterial] uses the Preetham analytic daylight model to draw "
+"a sky based on physical properties. This results in a substantially more "
+"realistic sky than the [ProceduralSkyMaterial], but it is slightly slower "
+"and less flexible.\n"
+"The [PhysicalSkyMaterial] only supports one sun. The color, energy, and "
+"direction of the sun are taken from the first [DirectionalLight3D] in the "
+"scene tree.\n"
+"As it is based on a daylight model, the sky fades to black as the sunset "
+"ends. If you want a full day/night cycle, you will have to add a night sky "
+"by converting this to a [ShaderMaterial] and adding a night sky directly "
+"into the resulting shader."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:17
+msgid ""
+"Sets the amount of dithering to use. Dithering helps reduce banding that "
+"appears from the smooth changes in color in the sky. Use the lowest value "
+"possible, higher amounts may add fuzziness to the sky."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:20
+msgid ""
+"Sets the exposure of the sky. Higher exposure values make the entire sky "
+"brighter."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:23
+msgid ""
+"Modulates the [Color] on the bottom half of the sky to represent the ground."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:26
+msgid ""
+"Controls the strength of mie scattering for the sky. Mie scattering results "
+"from light colliding with larger particles (like water). On earth, mie "
+"scattering results in a whiteish color around the sun and horizon."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:29
+msgid ""
+"Controls the [Color] of the mie scattering effect. While not physically "
+"accurate, this allows for the creation of alien looking planets."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:32
+msgid ""
+"Controls the direction of the mie scattering. A value of [code]1[/code] "
+"means that when light hits a particle it passing through straight forward. A "
+"value of [code]-1[/code] means that all light is scatter backwards."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:35
+msgid ""
+"Controls the strength of the rayleigh scattering. Rayleigh scattering "
+"results from light colliding with small particles. It is responsible for the "
+"blue color of the sky."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:38
+msgid ""
+"Controls the [Color] of the rayleigh scattering. While not physically "
+"accurate, this allows for the creation of alien looking planets. For "
+"example, setting this to a red [Color] results in a mars looking atmosphere "
+"with a corresponding blue sunset."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:41
+msgid ""
+"Sets the size of the sun disk. Default value is based on Sol's perceived "
+"size from Earth."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:7
+#: doc/classes/PhysicalSkyMaterial.xml:44
msgid ""
-"Provides direct access to a physics body in the [Physics2DServer], allowing "
+"Sets the thickness of the atmosphere. High turbidity creates a foggy looking "
+"atmosphere, while a low turbidity results in a clearer atmosphere."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:4
+msgid "Base class for all objects affected by physics in 2D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:7
+msgid ""
+"PhysicsBody2D is an abstract base class for implementing a physics body. All "
+"*Body2D types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:19 doc/classes/PhysicsBody3D.xml:19
+#: doc/classes/SoftBody3D.xml:19
+msgid "Adds a body to the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:26 doc/classes/PhysicsBody3D.xml:26
+#: doc/classes/SoftBody3D.xml:26
+msgid ""
+"Returns an array of nodes that were added as collision exceptions for this "
+"body."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:53 doc/classes/PhysicsBody3D.xml:53
+#: doc/classes/SoftBody3D.xml:53
+msgid ""
+"Removes a body from the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:64 doc/classes/PhysicsBody3D.xml:64
+msgid ""
+"Sets individual bits on the [member collision_layer] bitmask. Use this if "
+"you only need to change one layer's value."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:75 doc/classes/PhysicsBody3D.xml:75
+msgid ""
+"Sets individual bits on the [member collision_mask] bitmask. Use this if you "
+"only need to change one layer's value."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:81 doc/classes/PhysicsBody3D.xml:81
+msgid ""
+"The physics layers this area is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the [member "
+"collision_mask] property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:86 doc/classes/PhysicsBody3D.xml:86
+msgid "The physics layers this area scans for collisions."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:90
+msgid ""
+"Both [member collision_layer] and [member collision_mask]. Returns [member "
+"collision_layer] when accessed. Updates [member collision_layer] and [member "
+"collision_mask] when modified."
+msgstr ""
+
+#: doc/classes/PhysicsBody3D.xml:4
+msgid "Base class for all objects affected by physics in 3D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody3D.xml:7
+msgid ""
+"PhysicsBody3D is an abstract base class for implementing a physics body. All "
+"*Body types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:4
+msgid "Direct access object to a physics body in the [PhysicsServer2D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:7
+msgid ""
+"Provides direct access to a physics body in the [PhysicsServer2D], allowing "
"safe changes to physics properties. This object is passed via the direct "
"state callback of rigid/character bodies, and is intended for changing the "
"direct state of that body. See [method RigidBody2D._integrate_forces]."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:10
-#: doc/classes/Physics2DDirectSpaceState.xml:10
-#: doc/classes/PhysicsDirectSpaceState.xml:10 doc/classes/RayCast.xml:14
-#: doc/classes/RayCast2D.xml:14 doc/classes/World.xml:10
-#: doc/classes/World2D.xml:10
+#: doc/classes/PhysicsDirectBodyState2D.xml:10
+#: doc/classes/PhysicsDirectSpaceState2D.xml:10
+#: doc/classes/PhysicsDirectSpaceState3D.xml:10 doc/classes/RayCast2D.xml:14
+#: doc/classes/RayCast3D.xml:14 doc/classes/World2D.xml:10
+#: doc/classes/World3D.xml:10
msgid ""
"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:19 doc/classes/RigidBody2D.xml:31
+#: doc/classes/PhysicsDirectBodyState2D.xml:19 doc/classes/RigidBody2D.xml:31
msgid "Adds a constant directional force without affecting rotation."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:30
-#: doc/classes/PhysicsDirectBodyState.xml:30 doc/classes/RigidBody2D.xml:42
+#: doc/classes/PhysicsDirectBodyState2D.xml:30
+#: doc/classes/PhysicsDirectBodyState3D.xml:30 doc/classes/RigidBody2D.xml:42
msgid ""
"Adds a positioned force to the body. Both the force and the offset from the "
"body origin are in global coordinates."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:39 doc/classes/RigidBody2D.xml:51
+#: doc/classes/PhysicsDirectBodyState2D.xml:39 doc/classes/RigidBody2D.xml:51
msgid "Adds a constant rotational force."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:48 doc/classes/RigidBody2D.xml:60
+#: doc/classes/PhysicsDirectBodyState2D.xml:48 doc/classes/RigidBody2D.xml:60
msgid "Applies a directional impulse without affecting rotation."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:59
+#: doc/classes/PhysicsDirectBodyState2D.xml:59
msgid ""
"Applies a positioned impulse to the body. An impulse is time-independent! "
"Applying an impulse every frame would result in a framerate-dependent force. "
@@ -35004,180 +35117,239 @@ msgid ""
"the global coordinate system, but is centered at the object's origin."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:68 doc/classes/RigidBody2D.xml:80
+#: doc/classes/PhysicsDirectBodyState2D.xml:68 doc/classes/RigidBody2D.xml:80
msgid "Applies a rotational impulse to the body."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:77
-#: doc/classes/PhysicsDirectBodyState.xml:78
+#: doc/classes/PhysicsDirectBodyState2D.xml:77
+#: doc/classes/PhysicsDirectBodyState3D.xml:78
msgid "Returns the collider's [RID]."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:86
-#: doc/classes/PhysicsDirectBodyState.xml:87
+#: doc/classes/PhysicsDirectBodyState2D.xml:86
+#: doc/classes/PhysicsDirectBodyState3D.xml:87
msgid "Returns the collider's object id."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:95
+#: doc/classes/PhysicsDirectBodyState2D.xml:95
msgid ""
"Returns the collider object. This depends on how it was created (will return "
"a scene node if such was used to create it)."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:104
-#: doc/classes/PhysicsDirectBodyState.xml:105
+#: doc/classes/PhysicsDirectBodyState2D.xml:104
+#: doc/classes/PhysicsDirectBodyState3D.xml:105
msgid "Returns the contact position in the collider."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:113
-#: doc/classes/PhysicsDirectBodyState.xml:114
+#: doc/classes/PhysicsDirectBodyState2D.xml:113
+#: doc/classes/PhysicsDirectBodyState3D.xml:114
msgid "Returns the collider's shape index."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:122
+#: doc/classes/PhysicsDirectBodyState2D.xml:122
msgid ""
"Returns the collided shape's metadata. This metadata is different from "
-"[method Object.get_meta], and is set with [method Physics2DServer."
+"[method Object.get_meta], and is set with [method PhysicsServer2D."
"shape_set_data]."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:131
-#: doc/classes/PhysicsDirectBodyState.xml:123
+#: doc/classes/PhysicsDirectBodyState2D.xml:131
+#: doc/classes/PhysicsDirectBodyState3D.xml:123
msgid "Returns the linear velocity vector at the collider's contact point."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:138
+#: doc/classes/PhysicsDirectBodyState2D.xml:138
msgid ""
"Returns the number of contacts this body has with other bodies.\n"
"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
"monitor contacts. See [member RigidBody2D.contact_monitor]."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:148
-#: doc/classes/PhysicsDirectBodyState.xml:149
+#: doc/classes/PhysicsDirectBodyState2D.xml:148
+#: doc/classes/PhysicsDirectBodyState3D.xml:149
msgid "Returns the local normal at the contact point."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:157
-#: doc/classes/PhysicsDirectBodyState.xml:158
+#: doc/classes/PhysicsDirectBodyState2D.xml:157
+#: doc/classes/PhysicsDirectBodyState3D.xml:158
msgid "Returns the local position of the contact point."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:166
-#: doc/classes/PhysicsDirectBodyState.xml:167
+#: doc/classes/PhysicsDirectBodyState2D.xml:166
+#: doc/classes/PhysicsDirectBodyState3D.xml:167
msgid "Returns the local shape index of the collision."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:173
-#: doc/classes/PhysicsDirectBodyState.xml:174
+#: doc/classes/PhysicsDirectBodyState2D.xml:173
+#: doc/classes/PhysicsDirectBodyState3D.xml:174
msgid "Returns the current state of the space, useful for queries."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:180
-#: doc/classes/PhysicsDirectBodyState.xml:181
+#: doc/classes/PhysicsDirectBodyState2D.xml:180
+#: doc/classes/PhysicsDirectBodyState3D.xml:181
msgid "Calls the built-in force integration code."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:186
-#: doc/classes/PhysicsDirectBodyState.xml:187 doc/classes/RigidBody2D.xml:121
+#: doc/classes/PhysicsDirectBodyState2D.xml:186
+#: doc/classes/PhysicsDirectBodyState3D.xml:187 doc/classes/RigidBody2D.xml:121
msgid "The body's rotational velocity."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:189
-#: doc/classes/PhysicsDirectBodyState.xml:192
+#: doc/classes/PhysicsDirectBodyState2D.xml:189
+#: doc/classes/PhysicsDirectBodyState3D.xml:192
msgid "The inverse of the inertia of the body."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:192
-#: doc/classes/PhysicsDirectBodyState.xml:195
+#: doc/classes/PhysicsDirectBodyState2D.xml:192
+#: doc/classes/PhysicsDirectBodyState3D.xml:195
msgid "The inverse of the mass of the body."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:195
-#: doc/classes/PhysicsDirectBodyState.xml:198 doc/classes/RigidBody2D.xml:155
+#: doc/classes/PhysicsDirectBodyState2D.xml:195
+#: doc/classes/PhysicsDirectBodyState3D.xml:198 doc/classes/RigidBody2D.xml:155
msgid "The body's linear velocity."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:198
-#: doc/classes/PhysicsDirectBodyState.xml:203
+#: doc/classes/PhysicsDirectBodyState2D.xml:198
+#: doc/classes/PhysicsDirectBodyState3D.xml:203
msgid "If [code]true[/code], this body is currently sleeping (not active)."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:201
-#: doc/classes/PhysicsDirectBodyState.xml:206
+#: doc/classes/PhysicsDirectBodyState2D.xml:201
+#: doc/classes/PhysicsDirectBodyState3D.xml:206
msgid "The timestep (delta) used for the simulation."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:204
-#: doc/classes/PhysicsDirectBodyState.xml:209
+#: doc/classes/PhysicsDirectBodyState2D.xml:204
+#: doc/classes/PhysicsDirectBodyState3D.xml:209
msgid ""
"The rate at which the body stops rotating, if there are not any other forces "
"moving it."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:207
-#: doc/classes/PhysicsDirectBodyState.xml:212
+#: doc/classes/PhysicsDirectBodyState2D.xml:207
+#: doc/classes/PhysicsDirectBodyState3D.xml:212
msgid "The total gravity vector being currently applied to this body."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:210
-#: doc/classes/PhysicsDirectBodyState.xml:215
+#: doc/classes/PhysicsDirectBodyState2D.xml:210
+#: doc/classes/PhysicsDirectBodyState3D.xml:215
msgid ""
"The rate at which the body stops moving, if there are not any other forces "
"moving it."
msgstr ""
-#: doc/classes/Physics2DDirectBodyState.xml:213
-#: doc/classes/PhysicsDirectBodyState.xml:218
+#: doc/classes/PhysicsDirectBodyState2D.xml:213
+#: doc/classes/PhysicsDirectBodyState3D.xml:218
msgid "The body's transformation matrix."
msgstr ""
-#: doc/classes/Physics2DDirectBodyStateSW.xml:4
-msgid "Software implementation of [Physics2DDirectBodyState]."
+#: doc/classes/PhysicsDirectBodyState2DSW.xml:4
+msgid "Software implementation of [PhysicsDirectBodyState2D]."
msgstr ""
-#: doc/classes/Physics2DDirectBodyStateSW.xml:7
+#: doc/classes/PhysicsDirectBodyState2DSW.xml:7
msgid ""
-"Software implementation of [Physics2DDirectBodyState]. This object exposes "
+"Software implementation of [PhysicsDirectBodyState2D]. This object exposes "
"no new methods or properties and should not be used, as "
-"[Physics2DDirectBodyState] selects the best implementation available."
+"[PhysicsDirectBodyState2D] selects the best implementation available."
msgstr ""
-#: doc/classes/Physics2DDirectSpaceState.xml:4
-msgid "Direct access object to a space in the [Physics2DServer]."
+#: doc/classes/PhysicsDirectBodyState3D.xml:4
+msgid "Direct access object to a physics body in the [PhysicsServer3D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:7
+msgid ""
+"Provides direct access to a physics body in the [PhysicsServer3D], allowing "
+"safe changes to physics properties. This object is passed via the direct "
+"state callback of rigid/character bodies, and is intended for changing the "
+"direct state of that body. See [method RigidBody3D._integrate_forces]."
msgstr ""
-#: doc/classes/Physics2DDirectSpaceState.xml:7
+#: doc/classes/PhysicsDirectBodyState3D.xml:18 doc/classes/RigidBody3D.xml:31
msgid ""
-"Direct access object to a space in the [Physics2DServer]. It's used mainly "
+"Adds a constant directional force without affecting rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:39
+msgid "Adds a constant rotational force without affecting position."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:48
+msgid ""
+"Applies a single directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:60
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:69
+msgid ""
+"Apply a torque impulse (which will be affected by the body mass and shape). "
+"This will rotate the body around the vector [code]j[/code] passed as "
+"parameter."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:96
+msgid "Returns the collider object."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:130
+msgid ""
+"Returns the number of contacts this body has with other bodies.\n"
+"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
+"monitor contacts. See [member RigidBody3D.contact_monitor]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:140
+msgid "Impulse created by the contact. Only implemented for Bullet physics."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:4
+msgid "Direct access object to a space in the [PhysicsServer2D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:7
+msgid ""
+"Direct access object to a space in the [PhysicsServer2D]. It's used mainly "
"to do queries against objects and areas residing in a given space."
msgstr ""
-#: doc/classes/Physics2DDirectSpaceState.xml:19
+#: doc/classes/PhysicsDirectSpaceState2D.xml:19
msgid ""
"Checks how far the shape can travel toward a point. If the shape can not "
"move, the array will be empty.\n"
"[b]Note:[/b] Both the shape and the motion are supplied through a "
-"[Physics2DShapeQueryParameters] object. The method will return an array with "
+"[PhysicsShapeQueryParameters2D] object. The method will return an array with "
"two floats between 0 and 1, both representing a fraction of [code]motion[/"
"code]. The first is how far the shape can move without triggering a "
"collision, and the second is the point at which a collision will occur. If "
"no collision is detected, the returned array will be [code][1, 1][/code]."
msgstr ""
-#: doc/classes/Physics2DDirectSpaceState.xml:31
+#: doc/classes/PhysicsDirectSpaceState2D.xml:31
msgid ""
"Checks the intersections of a shape, given through a "
-"[Physics2DShapeQueryParameters] object, against the space. The resulting "
+"[PhysicsShapeQueryParameters2D] object, against the space. The resulting "
"array contains a list of points where the shape intersects another. Like "
"with [method intersect_shape], the number of returned results can be limited "
"to save processing time."
msgstr ""
-#: doc/classes/Physics2DDirectSpaceState.xml:40
+#: doc/classes/PhysicsDirectSpaceState2D.xml:40
msgid ""
"Checks the intersections of a shape, given through a "
-"[Physics2DShapeQueryParameters] object, against the space. If it collides "
+"[PhysicsShapeQueryParameters2D] object, against the space. If it collides "
"with more than one shape, the nearest one is selected. If the shape did not "
"intersect anything, then an empty dictionary is returned instead.\n"
"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
@@ -35188,14 +35360,14 @@ msgid ""
"the object is an [Area2D], the result is [code](0, 0)[/code].\n"
"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
"different from [method Object.get_meta], and is set with [method "
-"Physics2DServer.shape_set_data].\n"
+"PhysicsServer2D.shape_set_data].\n"
"[code]normal[/code]: The object's surface normal at the intersection point.\n"
"[code]point[/code]: The intersection point.\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
"[code]shape[/code]: The shape index of the colliding shape."
msgstr ""
-#: doc/classes/Physics2DDirectSpaceState.xml:67
+#: doc/classes/PhysicsDirectSpaceState2D.xml:67
msgid ""
"Checks whether a point is inside any shape. The shapes the point is inside "
"of are returned in an array containing dictionaries with the following "
@@ -35204,17 +35376,17 @@ msgid ""
"[code]collider_id[/code]: The colliding object's ID.\n"
"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
"different from [method Object.get_meta], and is set with [method "
-"Physics2DServer.shape_set_data].\n"
+"PhysicsServer2D.shape_set_data].\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
"[code]shape[/code]: The shape index of the colliding shape.\n"
"Additionally, the method can take an [code]exclude[/code] array of objects "
"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
"code] bitmask representing the physics layers to check in, or booleans to "
-"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
"respectively."
msgstr ""
-#: doc/classes/Physics2DDirectSpaceState.xml:112
+#: doc/classes/PhysicsDirectSpaceState2D.xml:112
msgid ""
"Intersects a ray in a given space. The returned object is a dictionary with "
"the following fields:\n"
@@ -35222,7 +35394,7 @@ msgid ""
"[code]collider_id[/code]: The colliding object's ID.\n"
"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
"different from [method Object.get_meta], and is set with [method "
-"Physics2DServer.shape_set_data].\n"
+"PhysicsServer2D.shape_set_data].\n"
"[code]normal[/code]: The object's surface normal at the intersection point.\n"
"[code]position[/code]: The intersection point.\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
@@ -35232,14 +35404,14 @@ msgid ""
"Additionally, the method can take an [code]exclude[/code] array of objects "
"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
"code] bitmask representing the physics layers to check in, or booleans to "
-"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
"respectively."
msgstr ""
-#: doc/classes/Physics2DDirectSpaceState.xml:132
+#: doc/classes/PhysicsDirectSpaceState2D.xml:132
msgid ""
"Checks the intersections of a shape, given through a "
-"[Physics2DShapeQueryParameters] object, against the space.\n"
+"[PhysicsShapeQueryParameters2D] object, against the space.\n"
"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
"property of the object. The intersected shapes are returned in an array "
"containing dictionaries with the following fields:\n"
@@ -35247,96 +35419,198 @@ msgid ""
"[code]collider_id[/code]: The colliding object's ID.\n"
"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
"different from [method Object.get_meta], and is set with [method "
-"Physics2DServer.shape_set_data].\n"
+"PhysicsServer2D.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:4
+msgid "Direct access object to a space in the [PhysicsServer3D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:7
+msgid ""
+"Direct access object to a space in the [PhysicsServer3D]. It's used mainly "
+"to do queries against objects and areas residing in a given space."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:21
+msgid ""
+"Checks whether the shape can travel to a point. The method will return an "
+"array with two floats between 0 and 1, both representing a fraction of "
+"[code]motion[/code]. The first is how far the shape can move without "
+"triggering a collision, and the second is the point at which a collision "
+"will occur. If no collision is detected, the returned array will be [code]"
+"[1, 1][/code].\n"
+"If the shape can not move, the returned array will be [code][0, 0][/code] "
+"under Bullet, and empty under GodotPhysics."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:33
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters3D] object, against the space. The resulting "
+"array contains a list of points where the shape intersects another. Like "
+"with [method intersect_shape], the number of returned results can be limited "
+"to save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:42
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters3D] object, against the space. If it collides "
+"with more than one shape, the nearest one is selected. The returned object "
+"is a dictionary containing the following fields:\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
+"the object is an [Area3D], the result is [code](0, 0, 0)[/code].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]point[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the shape did not intersect anything, then an empty dictionary is "
+"returned instead."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:68
+msgid ""
+"Intersects a ray in a given space. The returned object is a dictionary with "
+"the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]position[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the ray did not intersect anything, then an empty dictionary is returned "
+"instead.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:87
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters3D] object, against the space. The intersected "
+"shapes are returned in an array containing dictionaries with the following "
+"fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
"[code]rid[/code]: The intersecting object's [RID].\n"
"[code]shape[/code]: The shape index of the colliding shape.\n"
"The number of intersections can be limited with the [code]max_results[/code] "
"parameter, to reduce the processing time."
msgstr ""
-#: doc/classes/Physics2DServer.xml:4
+#: doc/classes/PhysicsMaterial.xml:4
+msgid "A material for physics properties."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:7
+msgid ""
+"Provides a means of modifying the collision properties of a [PhysicsBody3D]."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:17
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness)."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:20
+msgid ""
+"The body's friction. Values range from [code]0[/code] (frictionless) to "
+"[code]1[/code] (maximum friction)."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:4
msgid "Server interface for low-level 2D physics access."
msgstr ""
-#: doc/classes/Physics2DServer.xml:7
+#: doc/classes/PhysicsServer2D.xml:7
msgid ""
-"Physics2DServer is the server responsible for all 2D physics. It can create "
+"PhysicsServer2D is the server responsible for all 2D physics. It can create "
"many kinds of physics objects, but does not insert them on the node tree."
msgstr ""
-#: doc/classes/Physics2DServer.xml:24 doc/classes/PhysicsServer.xml:24
+#: doc/classes/PhysicsServer2D.xml:24 doc/classes/PhysicsServer3D.xml:24
msgid ""
"Adds a shape to the area, along with a transform matrix. Shapes are usually "
"referenced by their index, so you should track which shape has a given index."
msgstr ""
-#: doc/classes/Physics2DServer.xml:45 doc/classes/Physics2DServer.xml:418
-#: doc/classes/PhysicsServer.xml:35 doc/classes/PhysicsServer.xml:409
+#: doc/classes/PhysicsServer2D.xml:45 doc/classes/PhysicsServer2D.xml:418
+#: doc/classes/PhysicsServer3D.xml:35 doc/classes/PhysicsServer3D.xml:409
msgid ""
"Assigns the area to a descendant of [Object], so it can exist in the node "
"tree."
msgstr ""
-#: doc/classes/Physics2DServer.xml:54 doc/classes/PhysicsServer.xml:44
+#: doc/classes/PhysicsServer2D.xml:54 doc/classes/PhysicsServer3D.xml:44
msgid ""
"Removes all shapes from an area. It does not delete the shapes, so they can "
"be reassigned later."
msgstr ""
-#: doc/classes/Physics2DServer.xml:61
+#: doc/classes/PhysicsServer2D.xml:61
msgid "Creates an [Area2D]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:78 doc/classes/Physics2DServer.xml:505
-#: doc/classes/PhysicsServer.xml:60 doc/classes/PhysicsServer.xml:492
+#: doc/classes/PhysicsServer2D.xml:78 doc/classes/PhysicsServer2D.xml:505
+#: doc/classes/PhysicsServer3D.xml:60 doc/classes/PhysicsServer3D.xml:492
msgid "Gets the instance ID of the object the area is assigned to."
msgstr ""
-#: doc/classes/Physics2DServer.xml:89
+#: doc/classes/PhysicsServer2D.xml:89
msgid ""
"Returns an area parameter value. See [enum AreaParameter] for a list of "
"available parameters."
msgstr ""
-#: doc/classes/Physics2DServer.xml:100 doc/classes/PhysicsServer.xml:82
+#: doc/classes/PhysicsServer2D.xml:100 doc/classes/PhysicsServer3D.xml:82
msgid "Returns the [RID] of the nth shape of an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:109 doc/classes/PhysicsServer.xml:91
+#: doc/classes/PhysicsServer2D.xml:109 doc/classes/PhysicsServer3D.xml:91
msgid "Returns the number of shapes assigned to an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:120 doc/classes/PhysicsServer.xml:102
+#: doc/classes/PhysicsServer2D.xml:120 doc/classes/PhysicsServer3D.xml:102
msgid "Returns the transform matrix of a shape within an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:129 doc/classes/PhysicsServer.xml:111
+#: doc/classes/PhysicsServer2D.xml:129 doc/classes/PhysicsServer3D.xml:111
msgid "Returns the space assigned to the area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:138 doc/classes/PhysicsServer.xml:120
+#: doc/classes/PhysicsServer2D.xml:138 doc/classes/PhysicsServer3D.xml:120
msgid "Returns the space override mode for the area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:147 doc/classes/PhysicsServer.xml:129
+#: doc/classes/PhysicsServer2D.xml:147 doc/classes/PhysicsServer3D.xml:129
msgid "Returns the transform matrix for an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:158 doc/classes/PhysicsServer.xml:149
+#: doc/classes/PhysicsServer2D.xml:158 doc/classes/PhysicsServer3D.xml:149
msgid ""
"Removes a shape from an area. It does not delete the shape, so it can be "
"reassigned later."
msgstr ""
-#: doc/classes/Physics2DServer.xml:181 doc/classes/PhysicsServer.xml:172
+#: doc/classes/PhysicsServer2D.xml:181 doc/classes/PhysicsServer3D.xml:172
msgid "Assigns the area to one or many physics layers."
msgstr ""
-#: doc/classes/Physics2DServer.xml:192 doc/classes/PhysicsServer.xml:183
+#: doc/classes/PhysicsServer2D.xml:192 doc/classes/PhysicsServer3D.xml:183
msgid "Sets which physics layers the area will monitor."
msgstr ""
-#: doc/classes/Physics2DServer.xml:205 doc/classes/PhysicsServer.xml:196
+#: doc/classes/PhysicsServer2D.xml:205 doc/classes/PhysicsServer3D.xml:196
msgid ""
"Sets the function to call when any body/area enters or exits the area. This "
"callback will be called for any object interacting with the area, and takes "
@@ -35349,45 +35623,45 @@ msgid ""
"5: The shape index of the area where the object entered/exited."
msgstr ""
-#: doc/classes/Physics2DServer.xml:233
+#: doc/classes/PhysicsServer2D.xml:233
msgid ""
"Sets the value for an area parameter. See [enum AreaParameter] for a list of "
"available parameters."
msgstr ""
-#: doc/classes/Physics2DServer.xml:246 doc/classes/PhysicsServer.xml:248
+#: doc/classes/PhysicsServer2D.xml:246 doc/classes/PhysicsServer3D.xml:248
msgid ""
"Substitutes a given area shape by another. The old shape is selected by its "
"index, the new one by its [RID]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:259
+#: doc/classes/PhysicsServer2D.xml:259
msgid "Disables a given shape in an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:272 doc/classes/PhysicsServer.xml:273
+#: doc/classes/PhysicsServer2D.xml:272 doc/classes/PhysicsServer3D.xml:273
msgid "Sets the transform matrix for an area shape."
msgstr ""
-#: doc/classes/Physics2DServer.xml:283 doc/classes/PhysicsServer.xml:284
+#: doc/classes/PhysicsServer2D.xml:283 doc/classes/PhysicsServer3D.xml:284
msgid "Assigns a space to the area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:294
+#: doc/classes/PhysicsServer2D.xml:294
msgid ""
"Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] "
"for a list of available modes."
msgstr ""
-#: doc/classes/Physics2DServer.xml:305 doc/classes/PhysicsServer.xml:306
+#: doc/classes/PhysicsServer2D.xml:305 doc/classes/PhysicsServer3D.xml:306
msgid "Sets the transform matrix for an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:326 doc/classes/PhysicsServer.xml:327
+#: doc/classes/PhysicsServer2D.xml:326 doc/classes/PhysicsServer3D.xml:327
msgid "Adds a body to the list of bodies exempt from collisions."
msgstr ""
-#: doc/classes/Physics2DServer.xml:339
+#: doc/classes/PhysicsServer2D.xml:339
msgid ""
"Adds a positioned force to the applied force and torque. As with [method "
"body_apply_impulse], both the force and the offset from the body origin are "
@@ -35395,114 +35669,114 @@ msgid ""
"two are forces, the impulse clears itself after being applied."
msgstr ""
-#: doc/classes/Physics2DServer.xml:354 doc/classes/PhysicsServer.xml:354
+#: doc/classes/PhysicsServer2D.xml:354 doc/classes/PhysicsServer3D.xml:354
msgid ""
"Adds a shape to the body, along with a transform matrix. Shapes are usually "
"referenced by their index, so you should track which shape has a given index."
msgstr ""
-#: doc/classes/Physics2DServer.xml:387
+#: doc/classes/PhysicsServer2D.xml:387
msgid ""
"Adds a positioned impulse to the applied force and torque. Both the force "
"and the offset from the body origin are in global coordinates."
msgstr ""
-#: doc/classes/Physics2DServer.xml:427 doc/classes/PhysicsServer.xml:418
+#: doc/classes/PhysicsServer2D.xml:427 doc/classes/PhysicsServer3D.xml:418
msgid "Removes all shapes from a body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:434
+#: doc/classes/PhysicsServer2D.xml:434
msgid "Creates a physics body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:451 doc/classes/PhysicsServer.xml:438
+#: doc/classes/PhysicsServer2D.xml:451 doc/classes/PhysicsServer3D.xml:438
msgid "Returns the physics layer or layers a body belongs to."
msgstr ""
-#: doc/classes/Physics2DServer.xml:460
+#: doc/classes/PhysicsServer2D.xml:460
msgid "Returns the physics layer or layers a body can collide with."
msgstr ""
-#: doc/classes/Physics2DServer.xml:469
+#: doc/classes/PhysicsServer2D.xml:469
msgid "Returns the continuous collision detection mode."
msgstr ""
-#: doc/classes/Physics2DServer.xml:478
-msgid "Returns the [Physics2DDirectBodyState] of the body."
+#: doc/classes/PhysicsServer2D.xml:478
+msgid "Returns the [PhysicsDirectBodyState2D] of the body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:487 doc/classes/PhysicsServer.xml:474
+#: doc/classes/PhysicsServer2D.xml:487 doc/classes/PhysicsServer3D.xml:474
msgid ""
"Returns the maximum contacts that can be reported. See [method "
"body_set_max_contacts_reported]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:496 doc/classes/PhysicsServer.xml:483
+#: doc/classes/PhysicsServer2D.xml:496 doc/classes/PhysicsServer3D.xml:483
msgid "Returns the body mode."
msgstr ""
-#: doc/classes/Physics2DServer.xml:516
+#: doc/classes/PhysicsServer2D.xml:516
msgid ""
"Returns the value of a body parameter. See [enum BodyParameter] for a list "
"of available parameters."
msgstr ""
-#: doc/classes/Physics2DServer.xml:527 doc/classes/PhysicsServer.xml:514
+#: doc/classes/PhysicsServer2D.xml:527 doc/classes/PhysicsServer3D.xml:514
msgid "Returns the [RID] of the nth shape of a body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:536 doc/classes/PhysicsServer.xml:523
+#: doc/classes/PhysicsServer2D.xml:536 doc/classes/PhysicsServer3D.xml:523
msgid "Returns the number of shapes assigned to a body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:547
+#: doc/classes/PhysicsServer2D.xml:547
msgid "Returns the metadata of a shape of a body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:558 doc/classes/PhysicsServer.xml:534
+#: doc/classes/PhysicsServer2D.xml:558 doc/classes/PhysicsServer3D.xml:534
msgid "Returns the transform matrix of a body shape."
msgstr ""
-#: doc/classes/Physics2DServer.xml:567 doc/classes/PhysicsServer.xml:543
+#: doc/classes/PhysicsServer2D.xml:567 doc/classes/PhysicsServer3D.xml:543
msgid "Returns the [RID] of the space assigned to a body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:578 doc/classes/PhysicsServer.xml:554
+#: doc/classes/PhysicsServer2D.xml:578 doc/classes/PhysicsServer3D.xml:554
msgid "Returns a body state."
msgstr ""
-#: doc/classes/Physics2DServer.xml:587 doc/classes/PhysicsServer.xml:582
+#: doc/classes/PhysicsServer2D.xml:587 doc/classes/PhysicsServer3D.xml:582
msgid ""
"Returns whether a body uses a callback function to calculate its own physics "
"(see [method body_set_force_integration_callback])."
msgstr ""
-#: doc/classes/Physics2DServer.xml:598
+#: doc/classes/PhysicsServer2D.xml:598
msgid "Removes a body from the list of bodies exempt from collisions."
msgstr ""
-#: doc/classes/Physics2DServer.xml:609 doc/classes/PhysicsServer.xml:614
+#: doc/classes/PhysicsServer2D.xml:609 doc/classes/PhysicsServer3D.xml:614
msgid ""
"Removes a shape from a body. The shape is not deleted, so it can be reused "
"afterwards."
msgstr ""
-#: doc/classes/Physics2DServer.xml:620 doc/classes/PhysicsServer.xml:637
-#: doc/classes/RigidBody.xml:119
+#: doc/classes/PhysicsServer2D.xml:620 doc/classes/PhysicsServer3D.xml:637
+#: doc/classes/RigidBody3D.xml:119
msgid ""
"Sets an axis velocity. The velocity in the given vector axis will be set as "
"the given vector length. This is useful for jumping behavior."
msgstr ""
-#: doc/classes/Physics2DServer.xml:631 doc/classes/PhysicsServer.xml:648
+#: doc/classes/PhysicsServer2D.xml:631 doc/classes/PhysicsServer3D.xml:648
msgid "Sets the physics layer or layers a body belongs to."
msgstr ""
-#: doc/classes/Physics2DServer.xml:642 doc/classes/PhysicsServer.xml:659
+#: doc/classes/PhysicsServer2D.xml:642 doc/classes/PhysicsServer3D.xml:659
msgid "Sets the physics layer or layers a body can collide with."
msgstr ""
-#: doc/classes/Physics2DServer.xml:653
+#: doc/classes/PhysicsServer2D.xml:653
msgid ""
"Sets the continuous collision detection mode using one of the [enum CCDMode] "
"constants.\n"
@@ -35510,223 +35784,223 @@ msgid ""
"collide, instead of moving it and correcting its movement if it collided."
msgstr ""
-#: doc/classes/Physics2DServer.xml:669 doc/classes/PhysicsServer.xml:686
+#: doc/classes/PhysicsServer2D.xml:669 doc/classes/PhysicsServer3D.xml:686
msgid ""
"Sets the function used to calculate physics for an object, if that object "
"allows it (see [method body_set_omit_force_integration])."
msgstr ""
-#: doc/classes/Physics2DServer.xml:680 doc/classes/PhysicsServer.xml:707
+#: doc/classes/PhysicsServer2D.xml:680 doc/classes/PhysicsServer3D.xml:707
msgid ""
"Sets the maximum contacts to report. Bodies can keep a log of the contacts "
"with other bodies, this is enabled by setting the maximum amount of contacts "
"reported to a number greater than 0."
msgstr ""
-#: doc/classes/Physics2DServer.xml:691
+#: doc/classes/PhysicsServer2D.xml:691
msgid "Sets the body mode using one of the [enum BodyMode] constants."
msgstr ""
-#: doc/classes/Physics2DServer.xml:702 doc/classes/PhysicsServer.xml:729
+#: doc/classes/PhysicsServer2D.xml:702 doc/classes/PhysicsServer3D.xml:729
msgid ""
"Sets whether a body uses a callback function to calculate its own physics "
"(see [method body_set_force_integration_callback])."
msgstr ""
-#: doc/classes/Physics2DServer.xml:715
+#: doc/classes/PhysicsServer2D.xml:715
msgid ""
"Sets a body parameter. See [enum BodyParameter] for a list of available "
"parameters."
msgstr ""
-#: doc/classes/Physics2DServer.xml:728 doc/classes/PhysicsServer.xml:766
+#: doc/classes/PhysicsServer2D.xml:728 doc/classes/PhysicsServer3D.xml:766
msgid ""
"Substitutes a given body shape by another. The old shape is selected by its "
"index, the new one by its [RID]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:743
+#: doc/classes/PhysicsServer2D.xml:743
msgid ""
"Enables one way collision on body if [code]enable[/code] is [code]true[/"
"code]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:756
+#: doc/classes/PhysicsServer2D.xml:756
msgid "Disables shape in body if [code]disable[/code] is [code]true[/code]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:769
+#: doc/classes/PhysicsServer2D.xml:769
msgid ""
"Sets metadata of a shape within a body. This metadata is different from "
"[method Object.set_meta], and can be retrieved on shape queries."
msgstr ""
-#: doc/classes/Physics2DServer.xml:782 doc/classes/PhysicsServer.xml:791
+#: doc/classes/PhysicsServer2D.xml:782 doc/classes/PhysicsServer3D.xml:791
msgid "Sets the transform matrix for a body shape."
msgstr ""
-#: doc/classes/Physics2DServer.xml:793 doc/classes/PhysicsServer.xml:802
+#: doc/classes/PhysicsServer2D.xml:793 doc/classes/PhysicsServer3D.xml:802
msgid "Assigns a space to the body (see [method space_create])."
msgstr ""
-#: doc/classes/Physics2DServer.xml:806
+#: doc/classes/PhysicsServer2D.xml:806
msgid "Sets a body state using one of the [enum BodyState] constants."
msgstr ""
-#: doc/classes/Physics2DServer.xml:825
+#: doc/classes/PhysicsServer2D.xml:825
msgid ""
"Returns [code]true[/code] if a collision would result from moving in the "
"given direction from a given point in space. Margin increases the size of "
-"the shapes involved in the collision detection. [Physics2DTestMotionResult] "
+"the shapes involved in the collision detection. [PhysicsTestMotionResult2D] "
"can be passed to return additional information in."
msgstr ""
-#: doc/classes/Physics2DServer.xml:864
+#: doc/classes/PhysicsServer2D.xml:864
msgid ""
"Creates a damped spring joint between two bodies. If not specified, the "
"second body is assumed to be the joint itself."
msgstr ""
-#: doc/classes/Physics2DServer.xml:875
+#: doc/classes/PhysicsServer2D.xml:875
msgid "Returns the value of a damped spring joint parameter."
msgstr ""
-#: doc/classes/Physics2DServer.xml:888
+#: doc/classes/PhysicsServer2D.xml:888
msgid ""
"Sets a damped spring joint parameter. See [enum DampedStringParam] for a "
"list of available parameters."
msgstr ""
-#: doc/classes/Physics2DServer.xml:897
+#: doc/classes/PhysicsServer2D.xml:897
msgid ""
-"Destroys any of the objects created by Physics2DServer. If the [RID] passed "
-"is not one of the objects that can be created by Physics2DServer, an error "
+"Destroys any of the objects created by PhysicsServer2D. If the [RID] passed "
+"is not one of the objects that can be created by PhysicsServer2D, an error "
"will be sent to the console."
msgstr ""
-#: doc/classes/Physics2DServer.xml:906
+#: doc/classes/PhysicsServer2D.xml:906
msgid ""
"Returns information about the current state of the 2D physics engine. See "
"[enum ProcessInfo] for a list of available states."
msgstr ""
-#: doc/classes/Physics2DServer.xml:923
+#: doc/classes/PhysicsServer2D.xml:923
msgid ""
"Creates a groove joint between two bodies. If not specified, the bodies are "
"assumed to be the joint itself."
msgstr ""
-#: doc/classes/Physics2DServer.xml:934
+#: doc/classes/PhysicsServer2D.xml:934
msgid "Returns the value of a joint parameter."
msgstr ""
-#: doc/classes/Physics2DServer.xml:943
+#: doc/classes/PhysicsServer2D.xml:943
msgid "Returns a joint's type (see [enum JointType])."
msgstr ""
-#: doc/classes/Physics2DServer.xml:956
+#: doc/classes/PhysicsServer2D.xml:956
msgid ""
"Sets a joint parameter. See [enum JointParam] for a list of available "
"parameters."
msgstr ""
-#: doc/classes/Physics2DServer.xml:975
+#: doc/classes/PhysicsServer2D.xml:975
msgid ""
"Creates a pin joint between two bodies. If not specified, the second body is "
"assumed to be the joint itself."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1002
+#: doc/classes/PhysicsServer2D.xml:1002
msgid "Activates or deactivates the 2D physics engine."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1011 doc/classes/PhysicsServer.xml:1156
+#: doc/classes/PhysicsServer2D.xml:1011 doc/classes/PhysicsServer3D.xml:1156
msgid "Returns the shape data."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1020
+#: doc/classes/PhysicsServer2D.xml:1020
msgid "Returns a shape's type (see [enum ShapeType])."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1031 doc/classes/PhysicsServer.xml:1176
+#: doc/classes/PhysicsServer2D.xml:1031 doc/classes/PhysicsServer3D.xml:1176
msgid ""
"Sets the shape data that defines its shape and size. The data to be passed "
"depends on the kind of shape created [method shape_get_type]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1038 doc/classes/PhysicsServer.xml:1207
+#: doc/classes/PhysicsServer2D.xml:1038 doc/classes/PhysicsServer3D.xml:1207
msgid ""
"Creates a space. A space is a collection of parameters for the physics "
"engine that can be assigned to an area or a body. It can be assigned to an "
"area with [method area_set_space], or to a body with [method body_set_space]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1047
+#: doc/classes/PhysicsServer2D.xml:1047
msgid ""
-"Returns the state of a space, a [Physics2DDirectSpaceState]. This object can "
+"Returns the state of a space, a [PhysicsDirectSpaceState2D]. This object can "
"be used to make collision/intersection queries."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1058 doc/classes/PhysicsServer.xml:1227
+#: doc/classes/PhysicsServer2D.xml:1058 doc/classes/PhysicsServer3D.xml:1227
msgid "Returns the value of a space parameter."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1067 doc/classes/PhysicsServer.xml:1236
+#: doc/classes/PhysicsServer2D.xml:1067 doc/classes/PhysicsServer3D.xml:1236
msgid "Returns whether the space is active."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1078 doc/classes/PhysicsServer.xml:1247
+#: doc/classes/PhysicsServer2D.xml:1078 doc/classes/PhysicsServer3D.xml:1247
msgid ""
"Marks a space as active. It will not have an effect, unless it is assigned "
"to an area or body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1091
+#: doc/classes/PhysicsServer2D.xml:1091
msgid ""
"Sets the value for a space parameter. See [enum SpaceParameter] for a list "
"of available parameters."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1097 doc/classes/PhysicsServer.xml:1602
+#: doc/classes/PhysicsServer2D.xml:1097 doc/classes/PhysicsServer3D.xml:1602
msgid ""
"Constant to set/get the maximum distance a pair of bodies has to move before "
"their collision status has to be recalculated."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1100 doc/classes/PhysicsServer.xml:1605
+#: doc/classes/PhysicsServer2D.xml:1100 doc/classes/PhysicsServer3D.xml:1605
msgid ""
"Constant to set/get the maximum distance a shape can be from another before "
"they are considered separated."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1103 doc/classes/PhysicsServer.xml:1608
+#: doc/classes/PhysicsServer2D.xml:1103 doc/classes/PhysicsServer3D.xml:1608
msgid ""
"Constant to set/get the maximum distance a shape can penetrate another shape "
"before it is considered a collision."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1106 doc/classes/PhysicsServer.xml:1611
+#: doc/classes/PhysicsServer2D.xml:1106 doc/classes/PhysicsServer3D.xml:1611
msgid ""
"Constant to set/get the threshold linear velocity of activity. A body marked "
"as potentially inactive for both linear and angular velocity will be put to "
"sleep after the time given."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1109 doc/classes/PhysicsServer.xml:1614
+#: doc/classes/PhysicsServer2D.xml:1109 doc/classes/PhysicsServer3D.xml:1614
msgid ""
"Constant to set/get the threshold angular velocity of activity. A body "
"marked as potentially inactive for both linear and angular velocity will be "
"put to sleep after the time given."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1112 doc/classes/PhysicsServer.xml:1617
+#: doc/classes/PhysicsServer2D.xml:1112 doc/classes/PhysicsServer3D.xml:1617
msgid ""
"Constant to set/get the maximum time of activity. A body marked as "
"potentially inactive for both linear and angular velocity will be put to "
"sleep after this time."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1115 doc/classes/PhysicsServer.xml:1622
+#: doc/classes/PhysicsServer2D.xml:1115 doc/classes/PhysicsServer3D.xml:1622
msgid ""
"Constant to set/get the default solver bias for all physics constraints. A "
"solver bias is a factor controlling how much two objects \"rebound\", after "
@@ -35734,40 +36008,40 @@ msgid ""
"numerical imprecision."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1120
+#: doc/classes/PhysicsServer2D.xml:1120
msgid ""
"This is the constant for creating line shapes. A line shape is an infinite "
"line with an origin point, and a normal. Thus, it can be used for front/"
"behind checks."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1125
+#: doc/classes/PhysicsServer2D.xml:1125
msgid ""
"This is the constant for creating segment shapes. A segment shape is a line "
"from a point A to a point B. It can be checked for intersections."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1128
+#: doc/classes/PhysicsServer2D.xml:1128
msgid ""
"This is the constant for creating circle shapes. A circle shape only has a "
"radius. It can be used for intersections and inside/outside checks."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1131
+#: doc/classes/PhysicsServer2D.xml:1131
msgid ""
"This is the constant for creating rectangle shapes. A rectangle shape is "
"defined by a width and a height. It can be used for intersections and inside/"
"outside checks."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1134
+#: doc/classes/PhysicsServer2D.xml:1134
msgid ""
"This is the constant for creating capsule shapes. A capsule shape is defined "
"by a radius and a length. It can be used for intersections and inside/"
"outside checks."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1137
+#: doc/classes/PhysicsServer2D.xml:1137
msgid ""
"This is the constant for creating convex polygon shapes. A polygon is "
"defined by a list of points. It can be used for intersections and inside/"
@@ -35776,1177 +36050,924 @@ msgid ""
"supplied form is a convex polygon."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1140
+#: doc/classes/PhysicsServer2D.xml:1140
msgid ""
"This is the constant for creating concave polygon shapes. A polygon is "
"defined by a list of points. It can be used for intersections checks, but "
"not for inside/outside checks."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1143 doc/classes/PhysicsServer.xml:1497
+#: doc/classes/PhysicsServer2D.xml:1143 doc/classes/PhysicsServer3D.xml:1497
msgid ""
"This constant is used internally by the engine. Any attempt to create this "
"kind of shape results in an error."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1146 doc/classes/PhysicsServer.xml:1500
+#: doc/classes/PhysicsServer2D.xml:1146 doc/classes/PhysicsServer3D.xml:1500
msgid "Constant to set/get gravity strength in an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1149 doc/classes/PhysicsServer.xml:1503
+#: doc/classes/PhysicsServer2D.xml:1149 doc/classes/PhysicsServer3D.xml:1503
msgid "Constant to set/get gravity vector/center in an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1152 doc/classes/PhysicsServer.xml:1506
+#: doc/classes/PhysicsServer2D.xml:1152 doc/classes/PhysicsServer3D.xml:1506
msgid ""
"Constant to set/get whether the gravity vector of an area is a direction, or "
"a center point."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1155 doc/classes/PhysicsServer.xml:1509
+#: doc/classes/PhysicsServer2D.xml:1155 doc/classes/PhysicsServer3D.xml:1509
msgid ""
"Constant to set/get the falloff factor for point gravity of an area. The "
"greater this value is, the faster the strength of gravity decreases with the "
"square of distance."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1158 doc/classes/PhysicsServer.xml:1512
+#: doc/classes/PhysicsServer2D.xml:1158 doc/classes/PhysicsServer3D.xml:1512
msgid ""
"This constant was used to set/get the falloff factor for point gravity. It "
"has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1161 doc/classes/PhysicsServer.xml:1515
+#: doc/classes/PhysicsServer2D.xml:1161 doc/classes/PhysicsServer3D.xml:1515
msgid "Constant to set/get the linear dampening factor of an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1164 doc/classes/PhysicsServer.xml:1518
+#: doc/classes/PhysicsServer2D.xml:1164 doc/classes/PhysicsServer3D.xml:1518
msgid "Constant to set/get the angular dampening factor of an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1167 doc/classes/PhysicsServer.xml:1521
+#: doc/classes/PhysicsServer2D.xml:1167 doc/classes/PhysicsServer3D.xml:1521
msgid "Constant to set/get the priority (order of processing) of an area."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1170 doc/classes/PhysicsServer.xml:1524
+#: doc/classes/PhysicsServer2D.xml:1170 doc/classes/PhysicsServer3D.xml:1524
msgid ""
"This area does not affect gravity/damp. These are generally areas that exist "
"only to detect collisions, and objects entering or exiting them."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1173 doc/classes/PhysicsServer.xml:1527
+#: doc/classes/PhysicsServer2D.xml:1173 doc/classes/PhysicsServer3D.xml:1527
msgid ""
"This area adds its gravity/damp values to whatever has been calculated so "
"far. This way, many overlapping areas can combine their physics to make "
"interesting effects."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1176 doc/classes/PhysicsServer.xml:1530
+#: doc/classes/PhysicsServer2D.xml:1176 doc/classes/PhysicsServer3D.xml:1530
msgid ""
"This area adds its gravity/damp values to whatever has been calculated so "
"far. Then stops taking into account the rest of the areas, even the default "
"one."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1179 doc/classes/PhysicsServer.xml:1533
+#: doc/classes/PhysicsServer2D.xml:1179 doc/classes/PhysicsServer3D.xml:1533
msgid ""
"This area replaces any gravity/damp, even the default one, and stops taking "
"into account the rest of the areas."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1182 doc/classes/PhysicsServer.xml:1536
+#: doc/classes/PhysicsServer2D.xml:1182 doc/classes/PhysicsServer3D.xml:1536
msgid ""
"This area replaces any gravity/damp calculated so far, but keeps calculating "
"the rest of the areas, down to the default one."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1185 doc/classes/PhysicsServer.xml:1539
+#: doc/classes/PhysicsServer2D.xml:1185 doc/classes/PhysicsServer3D.xml:1539
msgid "Constant for static bodies."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1188 doc/classes/PhysicsServer.xml:1542
+#: doc/classes/PhysicsServer2D.xml:1188 doc/classes/PhysicsServer3D.xml:1542
msgid "Constant for kinematic bodies."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1191 doc/classes/PhysicsServer.xml:1545
+#: doc/classes/PhysicsServer2D.xml:1191 doc/classes/PhysicsServer3D.xml:1545
msgid "Constant for rigid bodies."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1194 doc/classes/PhysicsServer.xml:1548
+#: doc/classes/PhysicsServer2D.xml:1194 doc/classes/PhysicsServer3D.xml:1548
msgid ""
"Constant for rigid bodies in character mode. In this mode, a body can not "
"rotate, and only its linear velocity is affected by physics."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1197 doc/classes/PhysicsServer.xml:1551
+#: doc/classes/PhysicsServer2D.xml:1197 doc/classes/PhysicsServer3D.xml:1551
msgid "Constant to set/get a body's bounce factor."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1200 doc/classes/PhysicsServer.xml:1554
+#: doc/classes/PhysicsServer2D.xml:1200 doc/classes/PhysicsServer3D.xml:1554
msgid "Constant to set/get a body's friction."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1203 doc/classes/PhysicsServer.xml:1557
+#: doc/classes/PhysicsServer2D.xml:1203 doc/classes/PhysicsServer3D.xml:1557
msgid "Constant to set/get a body's mass."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1206
+#: doc/classes/PhysicsServer2D.xml:1206
msgid "Constant to set/get a body's inertia."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1209 doc/classes/PhysicsServer.xml:1560
+#: doc/classes/PhysicsServer2D.xml:1209 doc/classes/PhysicsServer3D.xml:1560
msgid "Constant to set/get a body's gravity multiplier."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1212 doc/classes/PhysicsServer.xml:1563
+#: doc/classes/PhysicsServer2D.xml:1212 doc/classes/PhysicsServer3D.xml:1563
msgid "Constant to set/get a body's linear dampening factor."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1215 doc/classes/PhysicsServer.xml:1566
+#: doc/classes/PhysicsServer2D.xml:1215 doc/classes/PhysicsServer3D.xml:1566
msgid "Constant to set/get a body's angular dampening factor."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1218 doc/classes/PhysicsServer.xml:1569
+#: doc/classes/PhysicsServer2D.xml:1218 doc/classes/PhysicsServer3D.xml:1569
msgid "Represents the size of the [enum BodyParameter] enum."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1221 doc/classes/PhysicsServer.xml:1572
+#: doc/classes/PhysicsServer2D.xml:1221 doc/classes/PhysicsServer3D.xml:1572
msgid "Constant to set/get the current transform matrix of the body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1224 doc/classes/PhysicsServer.xml:1575
+#: doc/classes/PhysicsServer2D.xml:1224 doc/classes/PhysicsServer3D.xml:1575
msgid "Constant to set/get the current linear velocity of the body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1227 doc/classes/PhysicsServer.xml:1578
+#: doc/classes/PhysicsServer2D.xml:1227 doc/classes/PhysicsServer3D.xml:1578
msgid "Constant to set/get the current angular velocity of the body."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1230 doc/classes/PhysicsServer.xml:1581
+#: doc/classes/PhysicsServer2D.xml:1230 doc/classes/PhysicsServer3D.xml:1581
msgid "Constant to sleep/wake up a body, or to get whether it is sleeping."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1233 doc/classes/PhysicsServer.xml:1584
+#: doc/classes/PhysicsServer2D.xml:1233 doc/classes/PhysicsServer3D.xml:1584
msgid "Constant to set/get whether the body can sleep."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1236
+#: doc/classes/PhysicsServer2D.xml:1236
msgid "Constant to create pin joints."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1239
+#: doc/classes/PhysicsServer2D.xml:1239
msgid "Constant to create groove joints."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1242
+#: doc/classes/PhysicsServer2D.xml:1242
msgid "Constant to create damped spring joints."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1251
+#: doc/classes/PhysicsServer2D.xml:1251
msgid ""
"Sets the resting length of the spring joint. The joint will always try to go "
"to back this length when pulled apart."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1254
+#: doc/classes/PhysicsServer2D.xml:1254
msgid ""
"Sets the stiffness of the spring joint. The joint applies a force equal to "
"the stiffness times the distance from its resting length."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1257
+#: doc/classes/PhysicsServer2D.xml:1257
msgid ""
"Sets the damping ratio of the spring joint. A value of 0 indicates an "
"undamped spring, while 1 causes the system to reach equilibrium as fast as "
"possible (critical damping)."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1260
+#: doc/classes/PhysicsServer2D.xml:1260
msgid ""
"Disables continuous collision detection. This is the fastest way to detect "
"body collisions, but can miss small, fast-moving objects."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1263
+#: doc/classes/PhysicsServer2D.xml:1263
msgid ""
"Enables continuous collision detection by raycasting. It is faster than "
"shapecasting, but less precise."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1266
+#: doc/classes/PhysicsServer2D.xml:1266
msgid ""
"Enables continuous collision detection by shapecasting. It is the slowest "
"CCD method, and the most precise."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1269 doc/classes/PhysicsServer.xml:1587
+#: doc/classes/PhysicsServer2D.xml:1269 doc/classes/PhysicsServer3D.xml:1587
msgid ""
"The value of the first parameter and area callback function receives, when "
"an object enters one of its shapes."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1272 doc/classes/PhysicsServer.xml:1590
+#: doc/classes/PhysicsServer2D.xml:1272 doc/classes/PhysicsServer3D.xml:1590
msgid ""
"The value of the first parameter and area callback function receives, when "
"an object exits one of its shapes."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1275 doc/classes/PhysicsServer.xml:1593
+#: doc/classes/PhysicsServer2D.xml:1275 doc/classes/PhysicsServer3D.xml:1593
msgid "Constant to get the number of objects that are not sleeping."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1278 doc/classes/PhysicsServer.xml:1596
+#: doc/classes/PhysicsServer2D.xml:1278 doc/classes/PhysicsServer3D.xml:1596
msgid "Constant to get the number of possible collisions."
msgstr ""
-#: doc/classes/Physics2DServer.xml:1281 doc/classes/PhysicsServer.xml:1599
+#: doc/classes/PhysicsServer2D.xml:1281 doc/classes/PhysicsServer3D.xml:1599
msgid ""
"Constant to get the number of space regions where a collision could occur."
msgstr ""
-#: doc/classes/Physics2DServerSW.xml:4
-msgid "Software implementation of [Physics2DServer]."
+#: doc/classes/PhysicsServer2DSW.xml:4
+msgid "Software implementation of [PhysicsServer2D]."
msgstr ""
-#: doc/classes/Physics2DServerSW.xml:7
+#: doc/classes/PhysicsServer2DSW.xml:7
msgid ""
"This class exposes no new methods or properties and should not be used, as "
-"[Physics2DServer] automatically selects the best implementation available."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:4
-msgid "Parameters to be sent to a 2D shape physics query."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:7
-msgid ""
-"This class contains the shape and other parameters for 2D intersection/"
-"collision queries. See also [Physics2DShapeQueryResult]."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:18
-msgid ""
-"Sets the [Shape2D] that will be used for collision/intersection queries."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:24
-msgid "If [code]true[/code], the query will take [Area2D]s into account."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:27
-msgid ""
-"If [code]true[/code], the query will take [PhysicsBody2D]s into account."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:30
-#: doc/classes/PhysicsShapeQueryParameters.xml:30
-msgid "The physics layer(s) the query will take into account (as a bitmask)."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:33
-#: doc/classes/PhysicsShapeQueryParameters.xml:33
-msgid ""
-"The list of objects or object [RID]s that will be excluded from collisions."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:36
-#: doc/classes/PhysicsShapeQueryParameters.xml:36 doc/classes/Shape.xml:16
-msgid "The collision margin for the shape."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:39
-msgid "The motion of the shape being queried for."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:42
-#: doc/classes/PhysicsShapeQueryParameters.xml:39
-msgid "The queried shape's [RID]. See also [method set_shape]."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryParameters.xml:45
-#: doc/classes/PhysicsShapeQueryParameters.xml:42
-msgid "The queried shape's transform matrix."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryResult.xml:4
-msgid "Result of a 2D shape query in [Physics2DServer]."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryResult.xml:7
-msgid ""
-"The result of a 2D shape query in [Physics2DServer]. See also "
-"[Physics2DShapeQueryParameters]."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryResult.xml:16
-#: doc/classes/PhysicsShapeQueryResult.xml:16
-msgid "Returns the number of objects that intersected with the shape."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryResult.xml:25
-#: doc/classes/PhysicsShapeQueryResult.xml:25
-msgid ""
-"Returns the [Object] that intersected with the shape at index [code]idx[/"
-"code]."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryResult.xml:34
-#: doc/classes/PhysicsShapeQueryResult.xml:34
-msgid ""
-"Returns the instance ID of the [Object] that intersected with the shape at "
-"index [code]idx[/code]."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryResult.xml:43
-#: doc/classes/PhysicsShapeQueryResult.xml:43
-msgid ""
-"Returns the child index of the object's [Shape] that intersected with the "
-"shape at index [code]idx[/code]."
-msgstr ""
-
-#: doc/classes/Physics2DShapeQueryResult.xml:52
-#: doc/classes/PhysicsShapeQueryResult.xml:52
-msgid ""
-"Returns the [RID] of the object that intersected with the shape at index "
-"[code]idx[/code]."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:4
-msgid "Base class for all objects affected by physics in 3D space."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:7
-msgid ""
-"PhysicsBody is an abstract base class for implementing a physics body. All "
-"*Body types inherit from it."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:19 doc/classes/PhysicsBody2D.xml:19
-#: doc/classes/SoftBody.xml:19
-msgid "Adds a body to the list of bodies that this body can't collide with."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:26 doc/classes/PhysicsBody2D.xml:26
-#: doc/classes/SoftBody.xml:26
-msgid ""
-"Returns an array of nodes that were added as collision exceptions for this "
-"body."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:53 doc/classes/PhysicsBody2D.xml:53
-#: doc/classes/SoftBody.xml:53
-msgid ""
-"Removes a body from the list of bodies that this body can't collide with."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:64 doc/classes/PhysicsBody2D.xml:64
-msgid ""
-"Sets individual bits on the [member collision_layer] bitmask. Use this if "
-"you only need to change one layer's value."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:75 doc/classes/PhysicsBody2D.xml:75
-msgid ""
-"Sets individual bits on the [member collision_mask] bitmask. Use this if you "
-"only need to change one layer's value."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:81 doc/classes/PhysicsBody2D.xml:81
-msgid ""
-"The physics layers this area is in.\n"
-"Collidable objects can exist in any of 32 different layers. These layers "
-"work like a tagging system, and are not visual. A collidable can use these "
-"layers to select with which objects it can collide, using the [member "
-"collision_mask] property.\n"
-"A contact is detected if object A is in any of the layers that object B "
-"scans, or object B is in any layer scanned by object A."
-msgstr ""
-
-#: doc/classes/PhysicsBody.xml:86 doc/classes/PhysicsBody2D.xml:86
-msgid "The physics layers this area scans for collisions."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:4
-msgid "Base class for all objects affected by physics in 2D space."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:7
-msgid ""
-"PhysicsBody2D is an abstract base class for implementing a physics body. All "
-"*Body2D types inherit from it."
-msgstr ""
-
-#: doc/classes/PhysicsBody2D.xml:90
-msgid ""
-"Both [member collision_layer] and [member collision_mask]. Returns [member "
-"collision_layer] when accessed. Updates [member collision_layer] and [member "
-"collision_mask] when modified."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:4
-msgid "Direct access object to a physics body in the [PhysicsServer]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:7
-msgid ""
-"Provides direct access to a physics body in the [PhysicsServer], allowing "
-"safe changes to physics properties. This object is passed via the direct "
-"state callback of rigid/character bodies, and is intended for changing the "
-"direct state of that body. See [method RigidBody._integrate_forces]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:18 doc/classes/RigidBody.xml:31
-msgid ""
-"Adds a constant directional force without affecting rotation.\n"
-"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+"[PhysicsServer2D] automatically selects the best implementation available."
msgstr ""
-#: doc/classes/PhysicsDirectBodyState.xml:39
-msgid "Adds a constant rotational force without affecting position."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:48
-msgid ""
-"Applies a single directional impulse without affecting rotation.\n"
-"This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:60
-msgid ""
-"Applies a positioned impulse to the body. An impulse is time-independent! "
-"Applying an impulse every frame would result in a framerate-dependent force. "
-"For this reason it should only be used when simulating one-time impacts. The "
-"position uses the rotation of the global coordinate system, but is centered "
-"at the object's origin."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:69
-msgid ""
-"Apply a torque impulse (which will be affected by the body mass and shape). "
-"This will rotate the body around the vector [code]j[/code] passed as "
-"parameter."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:96
-msgid "Returns the collider object."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:130
-msgid ""
-"Returns the number of contacts this body has with other bodies.\n"
-"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
-"monitor contacts. See [member RigidBody.contact_monitor]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectBodyState.xml:140
-msgid "Impulse created by the contact. Only implemented for Bullet physics."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState.xml:4
-msgid "Direct access object to a space in the [PhysicsServer]."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState.xml:7
-msgid ""
-"Direct access object to a space in the [PhysicsServer]. It's used mainly to "
-"do queries against objects and areas residing in a given space."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState.xml:21
-msgid ""
-"Checks whether the shape can travel to a point. The method will return an "
-"array with two floats between 0 and 1, both representing a fraction of "
-"[code]motion[/code]. The first is how far the shape can move without "
-"triggering a collision, and the second is the point at which a collision "
-"will occur. If no collision is detected, the returned array will be [code]"
-"[1, 1][/code].\n"
-"If the shape can not move, the returned array will be [code][0, 0][/code] "
-"under Bullet, and empty under GodotPhysics."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState.xml:33
-msgid ""
-"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters] object, against the space. The resulting array "
-"contains a list of points where the shape intersects another. Like with "
-"[method intersect_shape], the number of returned results can be limited to "
-"save processing time."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState.xml:42
-msgid ""
-"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters] object, against the space. If it collides with "
-"more than one shape, the nearest one is selected. The returned object is a "
-"dictionary containing the following fields:\n"
-"[code]collider_id[/code]: The colliding object's ID.\n"
-"[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
-"the object is an [Area], the result is [code](0, 0, 0)[/code].\n"
-"[code]normal[/code]: The object's surface normal at the intersection point.\n"
-"[code]point[/code]: The intersection point.\n"
-"[code]rid[/code]: The intersecting object's [RID].\n"
-"[code]shape[/code]: The shape index of the colliding shape.\n"
-"If the shape did not intersect anything, then an empty dictionary is "
-"returned instead."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState.xml:68
-msgid ""
-"Intersects a ray in a given space. The returned object is a dictionary with "
-"the following fields:\n"
-"[code]collider[/code]: The colliding object.\n"
-"[code]collider_id[/code]: The colliding object's ID.\n"
-"[code]normal[/code]: The object's surface normal at the intersection point.\n"
-"[code]position[/code]: The intersection point.\n"
-"[code]rid[/code]: The intersecting object's [RID].\n"
-"[code]shape[/code]: The shape index of the colliding shape.\n"
-"If the ray did not intersect anything, then an empty dictionary is returned "
-"instead.\n"
-"Additionally, the method can take an [code]exclude[/code] array of objects "
-"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
-"code] bitmask representing the physics layers to check in, or booleans to "
-"determine if the ray should collide with [PhysicsBody]s or [Area]s, "
-"respectively."
-msgstr ""
-
-#: doc/classes/PhysicsDirectSpaceState.xml:87
-msgid ""
-"Checks the intersections of a shape, given through a "
-"[PhysicsShapeQueryParameters] object, against the space. The intersected "
-"shapes are returned in an array containing dictionaries with the following "
-"fields:\n"
-"[code]collider[/code]: The colliding object.\n"
-"[code]collider_id[/code]: The colliding object's ID.\n"
-"[code]rid[/code]: The intersecting object's [RID].\n"
-"[code]shape[/code]: The shape index of the colliding shape.\n"
-"The number of intersections can be limited with the [code]max_results[/code] "
-"parameter, to reduce the processing time."
-msgstr ""
-
-#: doc/classes/PhysicsMaterial.xml:4
-msgid "A material for physics properties."
-msgstr ""
-
-#: doc/classes/PhysicsMaterial.xml:7
-msgid ""
-"Provides a means of modifying the collision properties of a [PhysicsBody]."
-msgstr ""
-
-#: doc/classes/PhysicsMaterial.xml:17
-msgid ""
-"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
-"[code]1[/code] (full bounciness)."
-msgstr ""
-
-#: doc/classes/PhysicsMaterial.xml:20
-msgid ""
-"The body's friction. Values range from [code]0[/code] (frictionless) to "
-"[code]1[/code] (maximum friction)."
-msgstr ""
-
-#: doc/classes/PhysicsServer.xml:4
+#: doc/classes/PhysicsServer3D.xml:4
msgid "Server interface for low-level physics access."
msgstr ""
-#: doc/classes/PhysicsServer.xml:7
+#: doc/classes/PhysicsServer3D.xml:7
msgid ""
-"PhysicsServer is the server responsible for all 3D physics. It can create "
+"PhysicsServer3D is the server responsible for all 3D physics. It can create "
"many kinds of physics objects, but does not insert them on the node tree."
msgstr ""
-#: doc/classes/PhysicsServer.xml:51
-msgid "Creates an [Area]."
+#: doc/classes/PhysicsServer3D.xml:51
+msgid "Creates an [Area3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:71
+#: doc/classes/PhysicsServer3D.xml:71
msgid ""
"Returns an area parameter value. A list of available parameters is on the "
"[enum AreaParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer.xml:138
+#: doc/classes/PhysicsServer3D.xml:138
msgid "If [code]true[/code], area collides with rays."
msgstr ""
-#: doc/classes/PhysicsServer.xml:224
+#: doc/classes/PhysicsServer3D.xml:224
msgid ""
"Sets the value for an area parameter. A list of available parameters is on "
"the [enum AreaParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer.xml:235
+#: doc/classes/PhysicsServer3D.xml:235
msgid "Sets object pickable with rays."
msgstr ""
-#: doc/classes/PhysicsServer.xml:295
+#: doc/classes/PhysicsServer3D.xml:295
msgid ""
"Sets the space override mode for the area. The modes are described in the "
"[enum AreaSpaceOverrideMode] constants."
msgstr ""
-#: doc/classes/PhysicsServer.xml:387
+#: doc/classes/PhysicsServer3D.xml:387
msgid ""
"Gives the body a push at a [code]position[/code] in the direction of the "
"[code]impulse[/code]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:398
+#: doc/classes/PhysicsServer3D.xml:398
msgid "Gives the body a push to rotate it."
msgstr ""
-#: doc/classes/PhysicsServer.xml:429
+#: doc/classes/PhysicsServer3D.xml:429
msgid ""
"Creates a physics body. The first parameter can be any value from [enum "
"BodyMode] constants, for the type of body created. Additionally, the body "
"can be created in sleeping state to save processing time."
msgstr ""
-#: doc/classes/PhysicsServer.xml:447
+#: doc/classes/PhysicsServer3D.xml:447
msgid ""
"Returns the physics layer or layers a body can collide with.\n"
"-"
msgstr ""
-#: doc/classes/PhysicsServer.xml:457
-msgid "Returns the [PhysicsDirectBodyState] of the body."
+#: doc/classes/PhysicsServer3D.xml:457
+msgid "Returns the [PhysicsDirectBodyState3D] of the body."
msgstr ""
-#: doc/classes/PhysicsServer.xml:503
+#: doc/classes/PhysicsServer3D.xml:503
msgid ""
"Returns the value of a body parameter. A list of available parameters is on "
"the [enum BodyParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer.xml:573
+#: doc/classes/PhysicsServer3D.xml:573
msgid ""
"If [code]true[/code], the continuous collision detection mode is enabled."
msgstr ""
-#: doc/classes/PhysicsServer.xml:591
+#: doc/classes/PhysicsServer3D.xml:591
msgid "If [code]true[/code], the body can be detected by rays."
msgstr ""
-#: doc/classes/PhysicsServer.xml:602
+#: doc/classes/PhysicsServer3D.xml:602
msgid ""
"Removes a body from the list of bodies exempt from collisions.\n"
"Continuous collision detection tries to predict where a moving body will "
"collide, instead of moving it and correcting its movement if it collided."
msgstr ""
-#: doc/classes/PhysicsServer.xml:670
+#: doc/classes/PhysicsServer3D.xml:670
msgid ""
"If [code]true[/code], the continuous collision detection mode is enabled.\n"
"Continuous collision detection tries to predict where a moving body will "
"collide, instead of moving it and correcting its movement if it collided."
msgstr ""
-#: doc/classes/PhysicsServer.xml:718
+#: doc/classes/PhysicsServer3D.xml:718
msgid "Sets the body mode, from one of the [enum BodyMode] constants."
msgstr ""
-#: doc/classes/PhysicsServer.xml:742
+#: doc/classes/PhysicsServer3D.xml:742
msgid ""
"Sets a body parameter. A list of available parameters is on the [enum "
"BodyParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer.xml:753
+#: doc/classes/PhysicsServer3D.xml:753
msgid "Sets the body pickable with rays if [code]enabled[/code] is set."
msgstr ""
-#: doc/classes/PhysicsServer.xml:815
+#: doc/classes/PhysicsServer3D.xml:815
msgid "Sets a body state (see [enum BodyState] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:826
+#: doc/classes/PhysicsServer3D.xml:826
msgid ""
"Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:839
+#: doc/classes/PhysicsServer3D.xml:839
msgid ""
"Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:848
+#: doc/classes/PhysicsServer3D.xml:848
msgid ""
-"Destroys any of the objects created by PhysicsServer. If the [RID] passed is "
-"not one of the objects that can be created by PhysicsServer, an error will "
-"be sent to the console."
+"Destroys any of the objects created by PhysicsServer3D. If the [RID] passed "
+"is not one of the objects that can be created by PhysicsServer3D, an error "
+"will be sent to the console."
msgstr ""
-#: doc/classes/PhysicsServer.xml:861
+#: doc/classes/PhysicsServer3D.xml:861
msgid ""
"Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:874
+#: doc/classes/PhysicsServer3D.xml:874
msgid ""
"Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
"constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:889
+#: doc/classes/PhysicsServer3D.xml:889
msgid ""
"Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:904
+#: doc/classes/PhysicsServer3D.xml:904
msgid ""
"Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
"constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:913
+#: doc/classes/PhysicsServer3D.xml:913
msgid "Returns an Info defined by the [enum ProcessInfo] input given."
msgstr ""
-#: doc/classes/PhysicsServer.xml:924
+#: doc/classes/PhysicsServer3D.xml:924
msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:935
+#: doc/classes/PhysicsServer3D.xml:935
msgid "Gets a hinge_joint parameter (see [enum HingeJointParam])."
msgstr ""
-#: doc/classes/PhysicsServer.xml:948
+#: doc/classes/PhysicsServer3D.xml:948
msgid "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:961
+#: doc/classes/PhysicsServer3D.xml:961
msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:976
-msgid "Creates a [ConeTwistJoint]."
+#: doc/classes/PhysicsServer3D.xml:976
+msgid "Creates a [ConeTwistJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:991
-msgid "Creates a [Generic6DOFJoint]."
+#: doc/classes/PhysicsServer3D.xml:991
+msgid "Creates a [Generic6DOFJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1006
-msgid "Creates a [HingeJoint]."
+#: doc/classes/PhysicsServer3D.xml:1006
+msgid "Creates a [HingeJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1021
-msgid "Creates a [PinJoint]."
+#: doc/classes/PhysicsServer3D.xml:1021
+msgid "Creates a [PinJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1036
-msgid "Creates a [SliderJoint]."
+#: doc/classes/PhysicsServer3D.xml:1036
+msgid "Creates a [SliderJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1045
-msgid "Gets the priority value of the Joint."
+#: doc/classes/PhysicsServer3D.xml:1045
+msgid "Gets the priority value of the Joint3D."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1054
-msgid "Returns the type of the Joint."
+#: doc/classes/PhysicsServer3D.xml:1054
+msgid "Returns the type of the Joint3D."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1065
-msgid "Sets the priority value of the Joint."
+#: doc/classes/PhysicsServer3D.xml:1065
+msgid "Sets the priority value of the Joint3D."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1074
+#: doc/classes/PhysicsServer3D.xml:1074
msgid ""
"Returns position of the joint in the local space of body a of the joint."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1083
+#: doc/classes/PhysicsServer3D.xml:1083
msgid ""
"Returns position of the joint in the local space of body b of the joint."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1094
+#: doc/classes/PhysicsServer3D.xml:1094
msgid "Gets a pin_joint parameter (see [enum PinJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1105
+#: doc/classes/PhysicsServer3D.xml:1105
msgid "Sets position of the joint in the local space of body a of the joint."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1116
+#: doc/classes/PhysicsServer3D.xml:1116
msgid "Sets position of the joint in the local space of body b of the joint."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1129
+#: doc/classes/PhysicsServer3D.xml:1129
msgid "Sets a pin_joint parameter (see [enum PinJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1138
+#: doc/classes/PhysicsServer3D.xml:1138
msgid "Activates or deactivates the 3D physics engine."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1147
+#: doc/classes/PhysicsServer3D.xml:1147
msgid ""
"Creates a shape of a type from [enum ShapeType]. Does not assign it to a "
"body or an area. To do so, you must use [method area_set_shape] or [method "
"body_set_shape]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1165
+#: doc/classes/PhysicsServer3D.xml:1165
msgid "Returns the type of shape (see [enum ShapeType] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1187 doc/classes/PhysicsServer.xml:1200
+#: doc/classes/PhysicsServer3D.xml:1187 doc/classes/PhysicsServer3D.xml:1200
msgid "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1216
+#: doc/classes/PhysicsServer3D.xml:1216
msgid ""
-"Returns the state of a space, a [PhysicsDirectSpaceState]. This object can "
+"Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object can "
"be used to make collision/intersection queries."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1260
+#: doc/classes/PhysicsServer3D.xml:1260
msgid ""
"Sets the value for a space parameter. A list of available parameters is on "
"the [enum SpaceParameter] constants."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1266
-msgid "The [Joint] is a [PinJoint]."
+#: doc/classes/PhysicsServer3D.xml:1266
+msgid "The [Joint3D] is a [PinJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1269
-msgid "The [Joint] is a [HingeJoint]."
+#: doc/classes/PhysicsServer3D.xml:1269
+msgid "The [Joint3D] is a [HingeJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1272
-msgid "The [Joint] is a [SliderJoint]."
+#: doc/classes/PhysicsServer3D.xml:1272
+msgid "The [Joint3D] is a [SliderJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1275
-msgid "The [Joint] is a [ConeTwistJoint]."
+#: doc/classes/PhysicsServer3D.xml:1275
+msgid "The [Joint3D] is a [ConeTwistJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1278
-msgid "The [Joint] is a [Generic6DOFJoint]."
+#: doc/classes/PhysicsServer3D.xml:1278
+msgid "The [Joint3D] is a [Generic6DOFJoint3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1281
+#: doc/classes/PhysicsServer3D.xml:1281
msgid ""
"The strength with which the pinned objects try to stay in positional "
"relation to each other.\n"
"The higher, the stronger."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1285
+#: doc/classes/PhysicsServer3D.xml:1285
msgid ""
"The strength with which the pinned objects try to stay in velocity relation "
"to each other.\n"
"The higher, the stronger."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1289
+#: doc/classes/PhysicsServer3D.xml:1289
msgid ""
-"If above 0, this value is the maximum value for an impulse that this Joint "
+"If above 0, this value is the maximum value for an impulse that this Joint3D "
"puts on its ends."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1295
+#: doc/classes/PhysicsServer3D.xml:1295
msgid "The maximum rotation across the Hinge."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1298
+#: doc/classes/PhysicsServer3D.xml:1298
msgid "The minimum rotation across the Hinge."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1315
+#: doc/classes/PhysicsServer3D.xml:1315
msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1318
+#: doc/classes/PhysicsServer3D.xml:1318
msgid "If [code]true[/code], a motor turns the Hinge."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1321 doc/classes/SliderJoint.xml:81
-#: doc/classes/SliderJoint.xml:104
+#: doc/classes/PhysicsServer3D.xml:1321 doc/classes/SliderJoint3D.xml:81
+#: doc/classes/SliderJoint3D.xml:104
msgid ""
"The maximum difference between the pivot points on their X axis before "
"damping happens."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1324 doc/classes/SliderJoint.xml:72
-#: doc/classes/SliderJoint.xml:107
+#: doc/classes/PhysicsServer3D.xml:1324 doc/classes/SliderJoint3D.xml:72
+#: doc/classes/SliderJoint3D.xml:107
msgid ""
"The minimum difference between the pivot points on their X axis before "
"damping happens."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1327 doc/classes/SliderJoint.xml:78
-#: doc/classes/SliderJoint.xml:110
+#: doc/classes/PhysicsServer3D.xml:1327 doc/classes/SliderJoint3D.xml:78
+#: doc/classes/SliderJoint3D.xml:110
msgid ""
"A factor applied to the movement across the slider axis once the limits get "
"surpassed. The lower, the slower the movement."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1330 doc/classes/SliderJoint.xml:113
+#: doc/classes/PhysicsServer3D.xml:1330 doc/classes/SliderJoint3D.xml:113
msgid ""
"The amount of restitution once the limits are surpassed. The lower, the more "
"velocityenergy gets lost."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1333 doc/classes/SliderJoint.xml:116
+#: doc/classes/PhysicsServer3D.xml:1333 doc/classes/SliderJoint3D.xml:116
msgid "The amount of damping once the slider limits are surpassed."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1336 doc/classes/SliderJoint.xml:90
-#: doc/classes/SliderJoint.xml:119
+#: doc/classes/PhysicsServer3D.xml:1336 doc/classes/SliderJoint3D.xml:90
+#: doc/classes/SliderJoint3D.xml:119
msgid ""
"A factor applied to the movement across the slider axis as long as the "
"slider is in the limits. The lower, the slower the movement."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1339 doc/classes/SliderJoint.xml:87
-#: doc/classes/SliderJoint.xml:122
+#: doc/classes/PhysicsServer3D.xml:1339 doc/classes/SliderJoint3D.xml:87
+#: doc/classes/SliderJoint3D.xml:122
msgid "The amount of restitution inside the slider limits."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1342 doc/classes/SliderJoint.xml:84
-#: doc/classes/SliderJoint.xml:125
+#: doc/classes/PhysicsServer3D.xml:1342 doc/classes/SliderJoint3D.xml:84
+#: doc/classes/SliderJoint3D.xml:125
msgid "The amount of damping inside the slider limits."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1345 doc/classes/SliderJoint.xml:99
-#: doc/classes/SliderJoint.xml:128
+#: doc/classes/PhysicsServer3D.xml:1345 doc/classes/SliderJoint3D.xml:99
+#: doc/classes/SliderJoint3D.xml:128
msgid "A factor applied to the movement across axes orthogonal to the slider."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1348 doc/classes/SliderJoint.xml:96
-#: doc/classes/SliderJoint.xml:131
+#: doc/classes/PhysicsServer3D.xml:1348 doc/classes/SliderJoint3D.xml:96
+#: doc/classes/SliderJoint3D.xml:131
msgid ""
"The amount of restitution when movement is across axes orthogonal to the "
"slider."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1351 doc/classes/SliderJoint.xml:93
-#: doc/classes/SliderJoint.xml:134
+#: doc/classes/PhysicsServer3D.xml:1351 doc/classes/SliderJoint3D.xml:93
+#: doc/classes/SliderJoint3D.xml:134
msgid ""
"The amount of damping when movement is across axes orthogonal to the slider."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1354 doc/classes/SliderJoint.xml:48
-#: doc/classes/SliderJoint.xml:137
+#: doc/classes/PhysicsServer3D.xml:1354 doc/classes/SliderJoint3D.xml:48
+#: doc/classes/SliderJoint3D.xml:137
msgid "The upper limit of rotation in the slider."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1357 doc/classes/SliderJoint.xml:37
-#: doc/classes/SliderJoint.xml:140
+#: doc/classes/PhysicsServer3D.xml:1357 doc/classes/SliderJoint3D.xml:37
+#: doc/classes/SliderJoint3D.xml:140
msgid "The lower limit of rotation in the slider."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1360 doc/classes/SliderJoint.xml:143
+#: doc/classes/PhysicsServer3D.xml:1360 doc/classes/SliderJoint3D.xml:143
msgid "A factor applied to the all rotation once the limit is surpassed."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1363 doc/classes/SliderJoint.xml:146
+#: doc/classes/PhysicsServer3D.xml:1363 doc/classes/SliderJoint3D.xml:146
msgid "The amount of restitution of the rotation when the limit is surpassed."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1366 doc/classes/SliderJoint.xml:149
+#: doc/classes/PhysicsServer3D.xml:1366 doc/classes/SliderJoint3D.xml:149
msgid "The amount of damping of the rotation when the limit is surpassed."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1369
+#: doc/classes/PhysicsServer3D.xml:1369
msgid "A factor that gets applied to the all rotation in the limits."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1372 doc/classes/SliderJoint.xml:54
-#: doc/classes/SliderJoint.xml:155
+#: doc/classes/PhysicsServer3D.xml:1372 doc/classes/SliderJoint3D.xml:54
+#: doc/classes/SliderJoint3D.xml:155
msgid "The amount of restitution of the rotation in the limits."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1375 doc/classes/SliderJoint.xml:51
-#: doc/classes/SliderJoint.xml:158
+#: doc/classes/PhysicsServer3D.xml:1375 doc/classes/SliderJoint3D.xml:51
+#: doc/classes/SliderJoint3D.xml:158
msgid "The amount of damping of the rotation in the limits."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1378
+#: doc/classes/PhysicsServer3D.xml:1378
msgid ""
"A factor that gets applied to the all rotation across axes orthogonal to the "
"slider."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1381 doc/classes/SliderJoint.xml:63
-#: doc/classes/SliderJoint.xml:164
+#: doc/classes/PhysicsServer3D.xml:1381 doc/classes/SliderJoint3D.xml:63
+#: doc/classes/SliderJoint3D.xml:164
msgid ""
"The amount of restitution of the rotation across axes orthogonal to the "
"slider."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1384 doc/classes/SliderJoint.xml:60
-#: doc/classes/SliderJoint.xml:167
+#: doc/classes/PhysicsServer3D.xml:1384 doc/classes/SliderJoint3D.xml:60
+#: doc/classes/SliderJoint3D.xml:167
msgid ""
"The amount of damping of the rotation across axes orthogonal to the slider."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1387
+#: doc/classes/PhysicsServer3D.xml:1387
msgid "Represents the size of the [enum SliderJointParam] enum."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1404
+#: doc/classes/PhysicsServer3D.xml:1404
msgid ""
-"The ease with which the Joint twists, if it's too low, it takes more force "
+"The ease with which the Joint3D twists, if it's too low, it takes more force "
"to twist the joint."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1416
+#: doc/classes/PhysicsServer3D.xml:1416
msgid ""
"A factor that gets applied to the movement across the axes. The lower, the "
"slower the movement."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1419
+#: doc/classes/PhysicsServer3D.xml:1419
msgid ""
"The amount of restitution on the axes movement. The lower, the more velocity-"
"energy gets lost."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1425
+#: doc/classes/PhysicsServer3D.xml:1425
msgid "The velocity that the joint's linear motor will attempt to reach."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1428
+#: doc/classes/PhysicsServer3D.xml:1428
msgid ""
"The maximum force that the linear motor can apply while trying to reach the "
"target velocity."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1437
+#: doc/classes/PhysicsServer3D.xml:1437
msgid "A factor that gets multiplied onto all rotations across the axes."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1449
+#: doc/classes/PhysicsServer3D.xml:1449
msgid ""
"When correcting the crossing of limits in rotation across the axes, this "
"error tolerance factor defines how much the correction gets slowed down. The "
"lower, the slower."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1458
+#: doc/classes/PhysicsServer3D.xml:1458
msgid ""
"If [code]set[/code] there is linear motion possible within the given limits."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1461
+#: doc/classes/PhysicsServer3D.xml:1461
msgid "If [code]set[/code] there is rotational motion possible."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1464
+#: doc/classes/PhysicsServer3D.xml:1464
msgid "If [code]set[/code] there is a rotational motor across these axes."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1467
+#: doc/classes/PhysicsServer3D.xml:1467
msgid ""
"If [code]set[/code] there is a linear motor on this axis that targets a "
"specific velocity."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1470
-msgid "The [Shape] is a [WorldMarginShape]."
+#: doc/classes/PhysicsServer3D.xml:1470
+msgid "The [Shape3D] is a [WorldMarginShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1473
+msgid "The [Shape3D] is a [RayShape3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1473
-msgid "The [Shape] is a [RayShape]."
+#: doc/classes/PhysicsServer3D.xml:1476
+msgid "The [Shape3D] is a [SphereShape3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1476
-msgid "The [Shape] is a [SphereShape]."
+#: doc/classes/PhysicsServer3D.xml:1479
+msgid "The [Shape3D] is a [BoxShape3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1479
-msgid "The [Shape] is a [BoxShape]."
+#: doc/classes/PhysicsServer3D.xml:1482
+msgid "The [Shape3D] is a [CapsuleShape3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1482
-msgid "The [Shape] is a [CapsuleShape]."
+#: doc/classes/PhysicsServer3D.xml:1485
+msgid "The [Shape3D] is a [CylinderShape3D]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1485
-msgid "The [Shape] is a [CylinderShape]."
+#: doc/classes/PhysicsServer3D.xml:1488
+msgid "The [Shape3D] is a [ConvexPolygonShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1491
+msgid "The [Shape3D] is a [ConcavePolygonShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1494
+msgid "The [Shape3D] is a [HeightMapShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:4
+msgid "Parameters to be sent to a 2D shape physics query."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:7
+msgid ""
+"This class contains the shape and other parameters for 2D intersection/"
+"collision queries. See also [PhysicsShapeQueryResult2D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:18
+msgid ""
+"Sets the [Shape2D] that will be used for collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:24
+msgid "If [code]true[/code], the query will take [Area2D]s into account."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:27
+msgid ""
+"If [code]true[/code], the query will take [PhysicsBody2D]s into account."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:30
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:30
+msgid "The physics layer(s) the query will take into account (as a bitmask)."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:33
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:33
+msgid ""
+"The list of objects or object [RID]s that will be excluded from collisions."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:36
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:36 doc/classes/Shape3D.xml:16
+msgid "The collision margin for the shape."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1488
-msgid "The [Shape] is a [ConvexPolygonShape]."
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:39
+msgid "The motion of the shape being queried for."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1491
-msgid "The [Shape] is a [ConcavePolygonShape]."
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:42
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:39
+msgid "The queried shape's [RID]. See also [method set_shape]."
msgstr ""
-#: doc/classes/PhysicsServer.xml:1494
-msgid "The [Shape] is a [HeightMapShape]."
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:45
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:42
+msgid "The queried shape's transform matrix."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters.xml:4
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:4
msgid "Parameters to be sent to a 3D shape physics query."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters.xml:7
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:7
msgid ""
"This class contains the shape and other parameters for 3D intersection/"
-"collision queries. See also [PhysicsShapeQueryResult]."
+"collision queries. See also [PhysicsShapeQueryResult3D]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters.xml:18
-msgid "Sets the [Shape] that will be used for collision/intersection queries."
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:18
+msgid ""
+"Sets the [Shape3D] that will be used for collision/intersection queries."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters.xml:24
-msgid "If [code]true[/code], the query will take [Area]s into account."
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:24
+msgid "If [code]true[/code], the query will take [Area3D]s into account."
msgstr ""
-#: doc/classes/PhysicsShapeQueryParameters.xml:27
-msgid "If [code]true[/code], the query will take [PhysicsBody]s into account."
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:27
+msgid ""
+"If [code]true[/code], the query will take [PhysicsBody3D]s into account."
msgstr ""
-#: doc/classes/PhysicsShapeQueryResult.xml:4
-msgid "Result of a 3D shape query in [PhysicsServer]."
+#: doc/classes/PhysicsShapeQueryResult2D.xml:4
+msgid "Result of a 2D shape query in [PhysicsServer2D]."
msgstr ""
-#: doc/classes/PhysicsShapeQueryResult.xml:7
+#: doc/classes/PhysicsShapeQueryResult2D.xml:7
msgid ""
-"The result of a 3D shape query in [PhysicsServer]. See also "
-"[PhysicsShapeQueryParameters]."
+"The result of a 2D shape query in [PhysicsServer2D]. See also "
+"[PhysicsShapeQueryParameters2D]."
msgstr ""
-#: doc/classes/PinJoint.xml:4
-msgid "Pin joint for 3D shapes."
+#: doc/classes/PhysicsShapeQueryResult2D.xml:16
+#: doc/classes/PhysicsShapeQueryResult3D.xml:16
+msgid "Returns the number of objects that intersected with the shape."
msgstr ""
-#: doc/classes/PinJoint.xml:7
+#: doc/classes/PhysicsShapeQueryResult2D.xml:25
+#: doc/classes/PhysicsShapeQueryResult3D.xml:25
msgid ""
-"Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together."
+"Returns the [Object] that intersected with the shape at index [code]idx[/"
+"code]."
msgstr ""
-#: doc/classes/PinJoint.xml:35 doc/classes/PinJoint.xml:46
+#: doc/classes/PhysicsShapeQueryResult2D.xml:34
+#: doc/classes/PhysicsShapeQueryResult3D.xml:34
msgid ""
-"The force with which the pinned objects stay in positional relation to each "
-"other. The higher, the stronger."
+"Returns the instance ID of the [Object] that intersected with the shape at "
+"index [code]idx[/code]."
msgstr ""
-#: doc/classes/PinJoint.xml:38 doc/classes/PinJoint.xml:49
+#: doc/classes/PhysicsShapeQueryResult2D.xml:43
msgid ""
-"The force with which the pinned objects stay in velocity relation to each "
-"other. The higher, the stronger."
+"Returns the child index of the object's [Shape2D] that intersected with the "
+"shape at index [code]idx[/code]."
msgstr ""
-#: doc/classes/PinJoint.xml:41 doc/classes/PinJoint.xml:52
+#: doc/classes/PhysicsShapeQueryResult2D.xml:52
+#: doc/classes/PhysicsShapeQueryResult3D.xml:52
msgid ""
-"If above 0, this value is the maximum value for an impulse that this Joint "
-"produces."
+"Returns the [RID] of the object that intersected with the shape at index "
+"[code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult3D.xml:4
+msgid "Result of a 3D shape query in [PhysicsServer3D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult3D.xml:7
+msgid ""
+"The result of a 3D shape query in [PhysicsServer3D]. See also "
+"[PhysicsShapeQueryParameters3D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult3D.xml:43
+msgid ""
+"Returns the child index of the object's [Shape3D] that intersected with the "
+"shape at index [code]idx[/code]."
msgstr ""
#: doc/classes/PinJoint2D.xml:4
-msgid "Pin Joint for 2D shapes."
+msgid "Pin joint for 2D shapes."
msgstr ""
#: doc/classes/PinJoint2D.xml:7
msgid ""
-"Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
+"Pin joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
msgstr ""
#: doc/classes/PinJoint2D.xml:15
@@ -36954,6 +36975,33 @@ msgid ""
"The higher this value, the more the bond to the pinned partner can flex."
msgstr ""
+#: doc/classes/PinJoint3D.xml:4
+msgid "Pin joint for 3D shapes."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:7
+msgid ""
+"Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:35 doc/classes/PinJoint3D.xml:46
+msgid ""
+"The force with which the pinned objects stay in positional relation to each "
+"other. The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:38 doc/classes/PinJoint3D.xml:49
+msgid ""
+"The force with which the pinned objects stay in velocity relation to each "
+"other. The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:41 doc/classes/PinJoint3D.xml:52
+msgid ""
+"If above 0, this value is the maximum value for an impulse that this Joint3D "
+"produces."
+msgstr ""
+
#: doc/classes/Plane.xml:4
msgid "Plane in hessian form."
msgstr ""
@@ -37256,83 +37304,13 @@ msgstr ""
msgid ""
"Popup is a base [Control] used to show dialogs and popups. It's a subwindow "
"and modal by default (see [Control]) and has helpers for custom popup "
-"behavior. All popup methods ensure correct placement within the viewport."
-msgstr ""
-
-#: doc/classes/Popup.xml:18
-msgid "Popup (show the control in modal form)."
-msgstr ""
-
-#: doc/classes/Popup.xml:27
-msgid ""
-"Popup (show the control in modal form) in the center of the screen relative "
-"to its current canvas transform, at the current size, or at a size "
-"determined by [code]size[/code]."
-msgstr ""
-
-#: doc/classes/Popup.xml:38
-msgid ""
-"Popup (show the control in modal form) in the center of the screen relative "
-"to the current canvas transform, clamping the size to [code]size[/code], "
-"then ensuring the popup is no larger than the viewport size multiplied by "
-"[code]fallback_ratio[/code]."
-msgstr ""
-
-#: doc/classes/Popup.xml:47
-msgid ""
-"Popup (show the control in modal form) in the center of the screen relative "
-"to the current canvas transform, ensuring the size is never smaller than "
-"[code]minsize[/code]."
-msgstr ""
-
-#: doc/classes/Popup.xml:56
-msgid ""
-"Popup (show the control in modal form) in the center of the screen relative "
-"to the current canvas transform, scaled at a ratio of size of the screen."
-msgstr ""
-
-#: doc/classes/Popup.xml:63
-msgid "Shrink popup to keep to the minimum size of content."
-msgstr ""
-
-#: doc/classes/Popup.xml:69
-msgid ""
-"If [code]true[/code], the popup will not be hidden when a click event occurs "
-"outside of it, or when it receives the [code]ui_cancel[/code] action event."
-msgstr ""
-
-#: doc/classes/Popup.xml:76
-msgid ""
-"Emitted when a popup is about to be shown. This is often used in [PopupMenu] "
-"to clear the list of options then create a new one according to the current "
-"context."
+"behavior."
msgstr ""
-#: doc/classes/Popup.xml:81
+#: doc/classes/Popup.xml:23
msgid "Emitted when a popup is hidden."
msgstr ""
-#: doc/classes/Popup.xml:87
-msgid "Notification sent right after the popup is shown."
-msgstr ""
-
-#: doc/classes/Popup.xml:90
-msgid "Notification sent right after the popup is hidden."
-msgstr ""
-
-#: doc/classes/PopupDialog.xml:4
-msgid "Base class for popup dialogs."
-msgstr ""
-
-#: doc/classes/PopupDialog.xml:7
-msgid ""
-"PopupDialog is a base class for popup dialogs, along with [WindowDialog]."
-msgstr ""
-
-#: doc/classes/PopupDialog.xml:17
-msgid "Sets a custom [StyleBox] for the panel of the [PopupDialog]."
-msgstr ""
-
#: doc/classes/PopupMenu.xml:4
msgid "PopupMenu displays a list of options."
msgstr ""
@@ -37540,13 +37518,7 @@ msgid ""
"code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:337
-msgid ""
-"Returns [code]true[/code] if the popup will be hidden when the window loses "
-"focus or not."
-msgstr ""
-
-#: doc/classes/PopupMenu.xml:346
+#: doc/classes/PopupMenu.xml:339
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is checkable "
"in some way, i.e. if it has a checkbox or radio button.\n"
@@ -37555,19 +37527,19 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/PopupMenu.xml:356
+#: doc/classes/PopupMenu.xml:349
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is checked."
msgstr ""
-#: doc/classes/PopupMenu.xml:365
+#: doc/classes/PopupMenu.xml:358
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. "
"When it is disabled it can't be selected, or its action invoked.\n"
"See [method set_item_disabled] for more info on how to disable an item."
msgstr ""
-#: doc/classes/PopupMenu.xml:375
+#: doc/classes/PopupMenu.xml:368
msgid ""
"Returns [code]true[/code] if the item at index [code]idx[/code] has radio "
"button-style checkability.\n"
@@ -37575,36 +37547,32 @@ msgid ""
"unchecking items in radio groups."
msgstr ""
-#: doc/classes/PopupMenu.xml:385
+#: doc/classes/PopupMenu.xml:378
msgid ""
"Returns [code]true[/code] if the item is a separator. If it is, it will be "
"displayed as a line. See [method add_separator] for more info on how to add "
"a separator."
msgstr ""
-#: doc/classes/PopupMenu.xml:394
+#: doc/classes/PopupMenu.xml:387
msgid "Returns [code]true[/code] if the specified item's shortcut is disabled."
msgstr ""
-#: doc/classes/PopupMenu.xml:403
+#: doc/classes/PopupMenu.xml:396
msgid ""
"Removes the item at index [code]idx[/code] from the menu.\n"
"[b]Note:[/b] The indices of items after the removed item will be shifted by "
"one."
msgstr ""
-#: doc/classes/PopupMenu.xml:413
-msgid "Hides the [PopupMenu] when the window loses focus."
-msgstr ""
-
-#: doc/classes/PopupMenu.xml:424
+#: doc/classes/PopupMenu.xml:408
msgid ""
"Sets the accelerator of the item at index [code]idx[/code]. Accelerators are "
"special combinations of keys that activate the item, no matter which control "
"is focused."
msgstr ""
-#: doc/classes/PopupMenu.xml:435
+#: doc/classes/PopupMenu.xml:419
msgid ""
"Sets whether the item at index [code]idx[/code] has a checkbox. If "
"[code]false[/code], sets the type of the item to plain text.\n"
@@ -37612,204 +37580,204 @@ msgid ""
"built-in checking behavior and must be checked/unchecked manually."
msgstr ""
-#: doc/classes/PopupMenu.xml:447
+#: doc/classes/PopupMenu.xml:431
msgid ""
"Sets the type of the item at the specified index [code]idx[/code] to radio "
"button. If [code]false[/code], sets the type of the item to plain text."
msgstr ""
-#: doc/classes/PopupMenu.xml:458
+#: doc/classes/PopupMenu.xml:442
msgid ""
"Mark the item at index [code]idx[/code] as a separator, which means that it "
"would be displayed as a line. If [code]false[/code], sets the type of the "
"item to plain text."
msgstr ""
-#: doc/classes/PopupMenu.xml:469
+#: doc/classes/PopupMenu.xml:453
msgid "Sets the checkstate status of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:480
+#: doc/classes/PopupMenu.xml:464
msgid ""
"Enables/disables the item at index [code]idx[/code]. When it is disabled, it "
"can't be selected and its action can't be invoked."
msgstr ""
-#: doc/classes/PopupMenu.xml:491
+#: doc/classes/PopupMenu.xml:475
msgid "Replaces the [Texture2D] icon of the specified [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:502
+#: doc/classes/PopupMenu.xml:486
msgid "Sets the [code]id[/code] of the item at index [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:513
+#: doc/classes/PopupMenu.xml:497
msgid ""
"Sets the metadata of an item, which may be of any type. You can later get it "
"with [method get_item_metadata], which provides a simple way of assigning "
"context data to items."
msgstr ""
-#: doc/classes/PopupMenu.xml:524
+#: doc/classes/PopupMenu.xml:508
msgid ""
"Sets the state of an multistate item. See [method add_multistate_item] for "
"details."
msgstr ""
-#: doc/classes/PopupMenu.xml:537
+#: doc/classes/PopupMenu.xml:521
msgid "Sets a [ShortCut] for the specified item [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:548
+#: doc/classes/PopupMenu.xml:532
msgid "Disables the [ShortCut] of the specified index [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:559
+#: doc/classes/PopupMenu.xml:543
msgid ""
"Sets the submenu of the item at index [code]idx[/code]. The submenu is the "
"name of a child [PopupMenu] node that would be shown when the item is "
"clicked."
msgstr ""
-#: doc/classes/PopupMenu.xml:581
+#: doc/classes/PopupMenu.xml:565
msgid ""
"Sets the [String] tooltip of the item at the specified index [code]idx[/"
"code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:590
+#: doc/classes/PopupMenu.xml:574
msgid ""
"Toggles the check state of the item of the specified index [code]idx[/code]."
msgstr ""
-#: doc/classes/PopupMenu.xml:599
+#: doc/classes/PopupMenu.xml:583
msgid ""
"Cycle to the next state of an multistate item. See [method "
"add_multistate_item] for details."
msgstr ""
-#: doc/classes/PopupMenu.xml:605
+#: doc/classes/PopupMenu.xml:589
msgid "If [code]true[/code], allows to navigate [PopupMenu] with letter keys."
msgstr ""
-#: doc/classes/PopupMenu.xml:609
+#: doc/classes/PopupMenu.xml:592
msgid ""
"If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button "
"is selected."
msgstr ""
-#: doc/classes/PopupMenu.xml:612
+#: doc/classes/PopupMenu.xml:595
msgid "If [code]true[/code], hides the [PopupMenu] when an item is selected."
msgstr ""
-#: doc/classes/PopupMenu.xml:615
+#: doc/classes/PopupMenu.xml:598
msgid ""
"If [code]true[/code], hides the [PopupMenu] when a state item is selected."
msgstr ""
-#: doc/classes/PopupMenu.xml:618
+#: doc/classes/PopupMenu.xml:601
msgid ""
"Sets the delay time in seconds for the submenu item to popup on mouse "
"hovering. If the popup menu is added as a child of another (acting as a "
"submenu), it will inherit the delay time of the parent menu item."
msgstr ""
-#: doc/classes/PopupMenu.xml:626
+#: doc/classes/PopupMenu.xml:609
msgid ""
"Emitted when user navigated to an item of some [code]id[/code] using "
"[code]ui_up[/code] or [code]ui_down[/code] action."
msgstr ""
-#: doc/classes/PopupMenu.xml:633
+#: doc/classes/PopupMenu.xml:616
msgid ""
"Emitted when an item of some [code]id[/code] is pressed or its accelerator "
"is activated."
msgstr ""
-#: doc/classes/PopupMenu.xml:640
+#: doc/classes/PopupMenu.xml:623
msgid ""
"Emitted when an item of some [code]index[/code] is pressed or its "
"accelerator is activated."
msgstr ""
-#: doc/classes/PopupMenu.xml:648
+#: doc/classes/PopupMenu.xml:631
msgid "[Texture2D] icon for the checked checkbox items."
msgstr ""
-#: doc/classes/PopupMenu.xml:651
+#: doc/classes/PopupMenu.xml:634
msgid "[Font] used for the menu items."
msgstr ""
-#: doc/classes/PopupMenu.xml:654
+#: doc/classes/PopupMenu.xml:637
msgid "The default text [Color] for menu items' names."
msgstr ""
-#: doc/classes/PopupMenu.xml:657
+#: doc/classes/PopupMenu.xml:640
msgid ""
"The text [Color] used for shortcuts and accelerators that show next to the "
"menu item name when defined. See [method get_item_accelerator] for more info "
"on accelerators."
msgstr ""
-#: doc/classes/PopupMenu.xml:660
+#: doc/classes/PopupMenu.xml:643
msgid "[Color] used for disabled menu items' text."
msgstr ""
-#: doc/classes/PopupMenu.xml:663
+#: doc/classes/PopupMenu.xml:646
msgid "[Color] used for the hovered text."
msgstr ""
-#: doc/classes/PopupMenu.xml:666
+#: doc/classes/PopupMenu.xml:649
msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
msgstr ""
-#: doc/classes/PopupMenu.xml:669
+#: doc/classes/PopupMenu.xml:652
msgid ""
"The horizontal space between the item's name and the shortcut text/submenu "
"arrow."
msgstr ""
-#: doc/classes/PopupMenu.xml:672
+#: doc/classes/PopupMenu.xml:655
msgid ""
"[StyleBox] for the left side of labeled separator. See [method "
"add_separator]."
msgstr ""
-#: doc/classes/PopupMenu.xml:675
+#: doc/classes/PopupMenu.xml:658
msgid ""
"[StyleBox] for the right side of labeled separator. See [method "
"add_separator]."
msgstr ""
-#: doc/classes/PopupMenu.xml:678
+#: doc/classes/PopupMenu.xml:661
msgid "Default [StyleBox] of the [PopupMenu] items."
msgstr ""
-#: doc/classes/PopupMenu.xml:681
+#: doc/classes/PopupMenu.xml:664
msgid "[StyleBox] used when the [PopupMenu] item is disabled."
msgstr ""
-#: doc/classes/PopupMenu.xml:684
+#: doc/classes/PopupMenu.xml:667
msgid "[Texture2D] icon for the checked radio button items."
msgstr ""
-#: doc/classes/PopupMenu.xml:687
+#: doc/classes/PopupMenu.xml:670
msgid "[Texture2D] icon for the unchecked radio button items."
msgstr ""
-#: doc/classes/PopupMenu.xml:690
+#: doc/classes/PopupMenu.xml:673
msgid "[StyleBox] used for the separators. See [method add_separator]."
msgstr ""
-#: doc/classes/PopupMenu.xml:693
+#: doc/classes/PopupMenu.xml:676
msgid "[Texture2D] icon for the submenu arrow."
msgstr ""
-#: doc/classes/PopupMenu.xml:696
+#: doc/classes/PopupMenu.xml:679
msgid "[Texture2D] icon for the unchecked checkbox items."
msgstr ""
-#: doc/classes/PopupMenu.xml:699
+#: doc/classes/PopupMenu.xml:682
msgid "The vertical space between each menu item."
msgstr ""
@@ -37821,7 +37789,7 @@ msgstr ""
msgid ""
"Class for displaying popups with a panel background. In some cases it might "
"be simpler to use than [Popup], since it provides a configurable background. "
-"If you are making windows, better check [WindowDialog]."
+"If you are making windows, better check [Window]."
msgstr ""
#: doc/classes/PopupPanel.xml:17
@@ -37845,7 +37813,7 @@ msgstr ""
#: doc/classes/Position3D.xml:7
msgid ""
-"Generic 3D position hint for editing. It's just like a plain [Spatial], but "
+"Generic 3D position hint for editing. It's just like a plain [Node3D], but "
"it displays as a cross in the 3D editor at all times."
msgstr ""
@@ -37913,125 +37881,83 @@ msgstr ""
msgid "Number of added edge loops along the X axis."
msgstr ""
-#: doc/classes/ProceduralSky.xml:4
+#: doc/classes/ProceduralSkyMaterial.xml:4
msgid ""
-"Type of [Sky] that is generated procedurally based on user input parameters."
+"A [Material] used with [Sky] to generate a background based on user input "
+"parameters."
msgstr ""
-#: doc/classes/ProceduralSky.xml:7
-msgid ""
-"ProceduralSky provides a way to create an effective background quickly by "
-"defining procedural parameters for the sun, the sky and the ground. The sky "
-"and ground are very similar, they are defined by a color at the horizon, "
-"another color, and finally an easing curve to interpolate between these two "
-"colors. Similarly, the sun is described by a position in the sky, a color, "
-"and an easing curve. However, the sun also defines a minimum and maximum "
-"angle, these two values define at what distance the easing curve begins and "
-"ends from the sun, and thus end up defining the size of the sun in the sky.\n"
-"The ProceduralSky is updated on the CPU after the parameters change. It is "
-"stored in a texture and then displayed as a background in the scene. This "
-"makes it relatively unsuitable for real-time updates during gameplay. "
-"However, with a small enough texture size, it can still be updated "
-"relatively frequently, as it is updated on a background thread when multi-"
-"threading is available."
+#: doc/classes/ProceduralSkyMaterial.xml:7
+msgid ""
+"ProceduralSkyMaterial provides a way to create an effective background "
+"quickly by defining procedural parameters for the sun, the sky and the "
+"ground. The sky and ground are very similar, they are defined by a color at "
+"the horizon, another color, and finally an easing curve to interpolate "
+"between these two colors. Similarly, the sun is described by a position in "
+"the sky, a color, and an easing curve. However, the sun also defines a "
+"minimum and maximum angle, these two values define at what distance the "
+"easing curve begins and ends from the sun, and thus end up defining the size "
+"of the sun in the sky.\n"
+"The [ProceduralSkyMaterial] uses a lightweight shader to draw the sky and is "
+"thus suited for real time updates. When you do not need a quick sky that is "
+"not realistic, this is a good option.\n"
+"The [ProceduralSkyMaterial] supports up to 4 suns. Each sun takes its color, "
+"energy, and direction from the corresponding [DirectionalLight3D] in the "
+"scene."
msgstr ""
-#: doc/classes/ProceduralSky.xml:16
-msgid "Color of the ground at the bottom."
+#: doc/classes/ProceduralSkyMaterial.xml:17
+msgid ""
+"Color of the ground at the bottom. Blends with [member ground_horizon_color]."
msgstr ""
-#: doc/classes/ProceduralSky.xml:19
+#: doc/classes/ProceduralSkyMaterial.xml:20
msgid ""
"How quickly the [member ground_horizon_color] fades into the [member "
"ground_bottom_color]."
msgstr ""
-#: doc/classes/ProceduralSky.xml:22
+#: doc/classes/ProceduralSkyMaterial.xml:23
msgid "Amount of energy contribution from the ground."
msgstr ""
-#: doc/classes/ProceduralSky.xml:25
-msgid "Color of the ground at the horizon."
+#: doc/classes/ProceduralSkyMaterial.xml:26
+msgid ""
+"Color of the ground at the horizon. Blends with [member ground_bottom_color]."
msgstr ""
-#: doc/classes/ProceduralSky.xml:28
+#: doc/classes/ProceduralSkyMaterial.xml:29
msgid ""
"How quickly the [member sky_horizon_color] fades into the [member "
"sky_top_color]."
msgstr ""
-#: doc/classes/ProceduralSky.xml:31
+#: doc/classes/ProceduralSkyMaterial.xml:32
msgid "Amount of energy contribution from the sky."
msgstr ""
-#: doc/classes/ProceduralSky.xml:34
-msgid "Color of the sky at the horizon."
+#: doc/classes/ProceduralSkyMaterial.xml:35
+msgid "Color of the sky at the horizon. Blends with [member sky_top_color]."
msgstr ""
-#: doc/classes/ProceduralSky.xml:37
-msgid "Color of the sky at the top."
+#: doc/classes/ProceduralSkyMaterial.xml:38
+msgid "Color of the sky at the top. Blends with [member sky_horizon_color]."
msgstr ""
-#: doc/classes/ProceduralSky.xml:40
+#: doc/classes/ProceduralSkyMaterial.xml:41
msgid "Distance from center of sun where it fades out completely."
msgstr ""
-#: doc/classes/ProceduralSky.xml:43
+#: doc/classes/ProceduralSkyMaterial.xml:44
msgid "Distance from sun where it goes from solid to starting to fade."
msgstr ""
-#: doc/classes/ProceduralSky.xml:46
-msgid "The sun's color."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:49
+#: doc/classes/ProceduralSkyMaterial.xml:47
msgid ""
"How quickly the sun fades away between [member sun_angle_min] and [member "
"sun_angle_max]."
msgstr ""
-#: doc/classes/ProceduralSky.xml:52
-msgid "Amount of energy contribution from the sun."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:55
-msgid "The sun's height using polar coordinates."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:58
-msgid "The direction of the sun using polar coordinates."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:61
-msgid ""
-"Size of [Texture2D] that the ProceduralSky will generate. The size is set "
-"using [enum TextureSize]."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:66
-msgid "Sky texture will be 256x128."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:69
-msgid "Sky texture will be 512x256."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:72
-msgid "Sky texture will be 1024x512. This is the default size."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:75
-msgid "Sky texture will be 2048x1024."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:78
-msgid "Sky texture will be 4096x2048."
-msgstr ""
-
-#: doc/classes/ProceduralSky.xml:81
-msgid "Represents the size of the [enum TextureSize] enum."
-msgstr ""
-
#: doc/classes/ProgressBar.xml:4
msgid "General-purpose progress bar."
msgstr ""
@@ -38243,7 +38169,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:205
msgid ""
"Icon set in [code].icns[/code] format used on macOS to set the game's icon. "
-"This is done automatically on start by calling [method OS.set_native_icon]."
+"This is done automatically on start by calling [method DisplayServer."
+"set_native_icon]."
msgstr ""
#: doc/classes/ProjectSettings.xml:208
@@ -38275,7 +38202,8 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:218
msgid ""
"Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
-"This is done automatically on start by calling [method OS.set_native_icon]."
+"This is done automatically on start by calling [method DisplayServer."
+"set_native_icon]."
msgstr ""
#: doc/classes/ProjectSettings.xml:221
@@ -38676,59 +38604,48 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml:430
-msgid ""
-"If [code]true[/code], allows per-pixel transparency in a desktop window. "
-"This affects performance, so leave it on [code]false[/code] unless you need "
-"it."
-msgstr ""
-
-#: doc/classes/ProjectSettings.xml:433
-msgid "Sets the window background to transparent when it starts."
-msgstr ""
-
-#: doc/classes/ProjectSettings.xml:436
msgid "Force the window to be always on top."
msgstr ""
-#: doc/classes/ProjectSettings.xml:439
+#: doc/classes/ProjectSettings.xml:433
msgid "Force the window to be borderless."
msgstr ""
-#: doc/classes/ProjectSettings.xml:442
+#: doc/classes/ProjectSettings.xml:436
msgid "Sets the window to full screen when it starts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:445
+#: doc/classes/ProjectSettings.xml:439
msgid ""
"Sets the game's main viewport height. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:448
+#: doc/classes/ProjectSettings.xml:442
msgid "Allows the window to be resizable by default."
msgstr ""
-#: doc/classes/ProjectSettings.xml:451
+#: doc/classes/ProjectSettings.xml:445
msgid ""
"If greater than zero, overrides the window height when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:454
+#: doc/classes/ProjectSettings.xml:448
msgid ""
"If greater than zero, overrides the window width when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:457
+#: doc/classes/ProjectSettings.xml:451
msgid ""
"Sets the game's main viewport width. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:460
+#: doc/classes/ProjectSettings.xml:454
msgid ""
"If [code]true[/code], enables vertical synchronization. This eliminates "
"tearing that may appear in moving scenes, at the cost of higher input "
@@ -38737,7 +38654,7 @@ msgid ""
"regardless (such as mobile platforms and HTML5)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:463
+#: doc/classes/ProjectSettings.xml:457
msgid ""
"If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
"enables vertical synchronization via the operating system's window "
@@ -38748,13 +38665,13 @@ msgid ""
"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:467
+#: doc/classes/ProjectSettings.xml:461
msgid ""
"Search path for project-specific script templates. Script templates will be "
"search both in the editor-specific path and in this project-specific path."
msgstr ""
-#: doc/classes/ProjectSettings.xml:470
+#: doc/classes/ProjectSettings.xml:464
msgid ""
"Text-based file extensions to include in the script editor's \"Find in Files"
"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
@@ -38762,49 +38679,49 @@ msgid ""
"serialized in the scene files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:473
+#: doc/classes/ProjectSettings.xml:467
msgid ""
"Default value for [member ScrollContainer.scroll_deadzone], which will be "
"used for all [ScrollContainer]s unless overridden."
msgstr ""
-#: doc/classes/ProjectSettings.xml:476
+#: doc/classes/ProjectSettings.xml:470
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:479
+#: doc/classes/ProjectSettings.xml:473
msgid ""
"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
"code] or generic [code]tres[/code]/[code]res[/code] extension)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:482
+#: doc/classes/ProjectSettings.xml:476
msgid ""
"Path to a custom [Font] resource to use as default for all GUI elements of "
"the project."
msgstr ""
-#: doc/classes/ProjectSettings.xml:485
+#: doc/classes/ProjectSettings.xml:479
msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
msgstr ""
-#: doc/classes/ProjectSettings.xml:488
+#: doc/classes/ProjectSettings.xml:482
msgid ""
"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
"(in milliseconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:491
+#: doc/classes/ProjectSettings.xml:485
msgid "Timer for detecting idle in [TextEdit] (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:494
+#: doc/classes/ProjectSettings.xml:488
msgid "Default delay for tooltips (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:497
+#: doc/classes/ProjectSettings.xml:491
msgid ""
"Default [InputEventAction] to confirm a focused button, menu or list item, "
"or validate input.\n"
@@ -38813,7 +38730,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:501
+#: doc/classes/ProjectSettings.xml:495
msgid ""
"Default [InputEventAction] to discard a modal or pending input.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38821,7 +38738,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:505
+#: doc/classes/ProjectSettings.xml:499
msgid ""
"Default [InputEventAction] to move down in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38829,7 +38746,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:509
+#: doc/classes/ProjectSettings.xml:503
msgid ""
"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -38839,7 +38756,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:513
+#: doc/classes/ProjectSettings.xml:507
msgid ""
"Default [InputEventAction] to focus the next [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_next].\n"
@@ -38848,7 +38765,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:517
+#: doc/classes/ProjectSettings.xml:511
msgid ""
"Default [InputEventAction] to focus the previous [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_previous].\n"
@@ -38857,7 +38774,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:521
+#: doc/classes/ProjectSettings.xml:515
msgid ""
"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -38867,7 +38784,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:525
+#: doc/classes/ProjectSettings.xml:519
msgid ""
"Default [InputEventAction] to move left in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38875,7 +38792,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:529
+#: doc/classes/ProjectSettings.xml:523
msgid ""
"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
@@ -38885,7 +38802,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:533
+#: doc/classes/ProjectSettings.xml:527
msgid ""
"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
@@ -38895,7 +38812,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:537
+#: doc/classes/ProjectSettings.xml:531
msgid ""
"Default [InputEventAction] to move right in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38903,7 +38820,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:541
+#: doc/classes/ProjectSettings.xml:535
msgid ""
"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
"[ItemList] or a [Tree]).\n"
@@ -38912,7 +38829,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:545
+#: doc/classes/ProjectSettings.xml:539
msgid ""
"Default [InputEventAction] to move up in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -38920,371 +38837,371 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:549
+#: doc/classes/ProjectSettings.xml:543
msgid ""
"If [code]true[/code], sends mouse input events when tapping or swiping on "
"the touchscreen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:552
+#: doc/classes/ProjectSettings.xml:546
msgid ""
"If [code]true[/code], sends touch input events when clicking or dragging the "
"mouse."
msgstr ""
-#: doc/classes/ProjectSettings.xml:555
+#: doc/classes/ProjectSettings.xml:549
msgid "Optional name for the 2D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:558
+#: doc/classes/ProjectSettings.xml:552
msgid "Optional name for the 2D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:561
+#: doc/classes/ProjectSettings.xml:555
msgid "Optional name for the 2D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:564
+#: doc/classes/ProjectSettings.xml:558
msgid "Optional name for the 2D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:567
+#: doc/classes/ProjectSettings.xml:561
msgid "Optional name for the 2D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:570
+#: doc/classes/ProjectSettings.xml:564
msgid "Optional name for the 2D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:573
+#: doc/classes/ProjectSettings.xml:567
msgid "Optional name for the 2D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:576
+#: doc/classes/ProjectSettings.xml:570
msgid "Optional name for the 2D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:579
+#: doc/classes/ProjectSettings.xml:573
msgid "Optional name for the 2D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:582
+#: doc/classes/ProjectSettings.xml:576
msgid "Optional name for the 2D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:585
+#: doc/classes/ProjectSettings.xml:579
msgid "Optional name for the 2D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:588
+#: doc/classes/ProjectSettings.xml:582
msgid "Optional name for the 2D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:591
+#: doc/classes/ProjectSettings.xml:585
msgid "Optional name for the 2D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:594
+#: doc/classes/ProjectSettings.xml:588
msgid "Optional name for the 2D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:597
+#: doc/classes/ProjectSettings.xml:591
msgid "Optional name for the 2D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:600
+#: doc/classes/ProjectSettings.xml:594
msgid "Optional name for the 2D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:603
+#: doc/classes/ProjectSettings.xml:597
msgid "Optional name for the 2D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:606
+#: doc/classes/ProjectSettings.xml:600
msgid "Optional name for the 2D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:609
+#: doc/classes/ProjectSettings.xml:603
msgid "Optional name for the 2D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:612
+#: doc/classes/ProjectSettings.xml:606
msgid "Optional name for the 2D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:615
+#: doc/classes/ProjectSettings.xml:609
msgid "Optional name for the 2D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:618
+#: doc/classes/ProjectSettings.xml:612
msgid "Optional name for the 2D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:621
+#: doc/classes/ProjectSettings.xml:615
msgid "Optional name for the 2D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:624
+#: doc/classes/ProjectSettings.xml:618
msgid "Optional name for the 2D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:627
+#: doc/classes/ProjectSettings.xml:621
msgid "Optional name for the 2D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:630
+#: doc/classes/ProjectSettings.xml:624
msgid "Optional name for the 2D render layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:633
+#: doc/classes/ProjectSettings.xml:627
msgid "Optional name for the 2D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:636
+#: doc/classes/ProjectSettings.xml:630
msgid "Optional name for the 2D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:639
+#: doc/classes/ProjectSettings.xml:633
msgid "Optional name for the 2D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:642
+#: doc/classes/ProjectSettings.xml:636
msgid "Optional name for the 2D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:645
+#: doc/classes/ProjectSettings.xml:639
msgid "Optional name for the 2D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:648
+#: doc/classes/ProjectSettings.xml:642
msgid "Optional name for the 2D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:651
+#: doc/classes/ProjectSettings.xml:645
msgid "Optional name for the 2D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:654
+#: doc/classes/ProjectSettings.xml:648
msgid "Optional name for the 2D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:657
+#: doc/classes/ProjectSettings.xml:651
msgid "Optional name for the 2D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:660
+#: doc/classes/ProjectSettings.xml:654
msgid "Optional name for the 2D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:663
+#: doc/classes/ProjectSettings.xml:657
msgid "Optional name for the 2D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:666
+#: doc/classes/ProjectSettings.xml:660
msgid "Optional name for the 2D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:669
+#: doc/classes/ProjectSettings.xml:663
msgid "Optional name for the 2D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:672
+#: doc/classes/ProjectSettings.xml:666
msgid "Optional name for the 2D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:675
+#: doc/classes/ProjectSettings.xml:669
msgid "Optional name for the 3D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:678
+#: doc/classes/ProjectSettings.xml:672
msgid "Optional name for the 3D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:681
+#: doc/classes/ProjectSettings.xml:675
msgid "Optional name for the 3D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:684
+#: doc/classes/ProjectSettings.xml:678
msgid "Optional name for the 3D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:687
+#: doc/classes/ProjectSettings.xml:681
msgid "Optional name for the 3D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:690
+#: doc/classes/ProjectSettings.xml:684
msgid "Optional name for the 3D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:693
+#: doc/classes/ProjectSettings.xml:687
msgid "Optional name for the 3D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:696
+#: doc/classes/ProjectSettings.xml:690
msgid "Optional name for the 3D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:699
+#: doc/classes/ProjectSettings.xml:693
msgid "Optional name for the 3D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:702
+#: doc/classes/ProjectSettings.xml:696
msgid "Optional name for the 3D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:705
+#: doc/classes/ProjectSettings.xml:699
msgid "Optional name for the 3D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:708
+#: doc/classes/ProjectSettings.xml:702
msgid "Optional name for the 3D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:711
+#: doc/classes/ProjectSettings.xml:705
msgid "Optional name for the 3D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:714
+#: doc/classes/ProjectSettings.xml:708
msgid "Optional name for the 3D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:717
+#: doc/classes/ProjectSettings.xml:711
msgid "Optional name for the 3D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:720
+#: doc/classes/ProjectSettings.xml:714
msgid "Optional name for the 3D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:723
+#: doc/classes/ProjectSettings.xml:717
msgid "Optional name for the 3D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:726
+#: doc/classes/ProjectSettings.xml:720
msgid "Optional name for the 3D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:729
+#: doc/classes/ProjectSettings.xml:723
msgid "Optional name for the 3D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:732
+#: doc/classes/ProjectSettings.xml:726
msgid "Optional name for the 3D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:735
+#: doc/classes/ProjectSettings.xml:729
msgid "Optional name for the 3D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:738
+#: doc/classes/ProjectSettings.xml:732
msgid "Optional name for the 3D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:741
+#: doc/classes/ProjectSettings.xml:735
msgid "Optional name for the 3D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:744
+#: doc/classes/ProjectSettings.xml:738
msgid "Optional name for the 3D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:747
+#: doc/classes/ProjectSettings.xml:741
msgid "Optional name for the 3D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:750
+#: doc/classes/ProjectSettings.xml:744
msgid "Optional name for the 3D render layer 14"
msgstr ""
-#: doc/classes/ProjectSettings.xml:753
+#: doc/classes/ProjectSettings.xml:747
msgid "Optional name for the 3D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:756
+#: doc/classes/ProjectSettings.xml:750
msgid "Optional name for the 3D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:759
+#: doc/classes/ProjectSettings.xml:753
msgid "Optional name for the 3D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:762
+#: doc/classes/ProjectSettings.xml:756
msgid "Optional name for the 3D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:765
+#: doc/classes/ProjectSettings.xml:759
msgid "Optional name for the 3D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:768
+#: doc/classes/ProjectSettings.xml:762
msgid "Optional name for the 3D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:771
+#: doc/classes/ProjectSettings.xml:765
msgid "Optional name for the 3D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:774
+#: doc/classes/ProjectSettings.xml:768
msgid "Optional name for the 3D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:777
+#: doc/classes/ProjectSettings.xml:771
msgid "Optional name for the 3D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:780
+#: doc/classes/ProjectSettings.xml:774
msgid "Optional name for the 3D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:783
+#: doc/classes/ProjectSettings.xml:777
msgid "Optional name for the 3D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:786
+#: doc/classes/ProjectSettings.xml:780
msgid "Optional name for the 3D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:789
+#: doc/classes/ProjectSettings.xml:783
msgid "Optional name for the 3D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:792
+#: doc/classes/ProjectSettings.xml:786
msgid "Optional name for the 3D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:795
+#: doc/classes/ProjectSettings.xml:789
msgid ""
"The locale to fall back to if a translation isn't available in a given "
"language. If left empty, [code]en[/code] (English) will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:798
+#: doc/classes/ProjectSettings.xml:792
msgid ""
"If non-empty, this locale will be used when running the project from the "
"editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:801
+#: doc/classes/ProjectSettings.xml:795
msgid "If [code]true[/code], logs all output to files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:804
+#: doc/classes/ProjectSettings.xml:798
msgid ""
"Path to logs within the project. Using an [code]user://[/code] path is "
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:807
+#: doc/classes/ProjectSettings.xml:801
msgid "Specifies the maximum amount of log files allowed (used for rotation)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:810
+#: doc/classes/ProjectSettings.xml:804
msgid ""
"Godot uses a message queue to defer some function calls. If you run out of "
"space on it (you will see an error), you can increase the size here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:813
+#: doc/classes/ProjectSettings.xml:807
msgid ""
"This is used by servers when used in multi-threading mode (servers and "
"visual). RIDs are preallocated to avoid stalling the server requesting them "
@@ -39292,173 +39209,173 @@ msgid ""
"thread, increase this number."
msgstr ""
-#: doc/classes/ProjectSettings.xml:828
+#: doc/classes/ProjectSettings.xml:822
msgid ""
"Maximum amount of characters allowed to send as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:831
+#: doc/classes/ProjectSettings.xml:825
msgid ""
"Maximum number of errors allowed to be sent from the debugger. Over this "
"value, content is dropped. This helps not to stall the debugger connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:834
+#: doc/classes/ProjectSettings.xml:828
msgid ""
"Maximum amount of messages in the debugger queue. Over this value, content "
"is dropped. This helps to limit the debugger memory usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:837
+#: doc/classes/ProjectSettings.xml:831
msgid ""
"Maximum number of warnings allowed to be sent from the debugger. Over this "
"value, content is dropped. This helps not to stall the debugger connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:840
+#: doc/classes/ProjectSettings.xml:834
msgid ""
"Default size of packet peer stream for deserializing Godot data. Over this "
"size, data is dropped."
msgstr ""
-#: doc/classes/ProjectSettings.xml:843
+#: doc/classes/ProjectSettings.xml:837
msgid "Timeout (in seconds) for connection attempts using TCP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:846
+#: doc/classes/ProjectSettings.xml:840
msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:849
+#: doc/classes/ProjectSettings.xml:843
msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:852
+#: doc/classes/ProjectSettings.xml:846
msgid "Maximum number of concurrent input packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:855
+#: doc/classes/ProjectSettings.xml:849
msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:858
+#: doc/classes/ProjectSettings.xml:852
msgid "Maximum number of concurrent output packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:861
+#: doc/classes/ProjectSettings.xml:855
msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:864
+#: doc/classes/ProjectSettings.xml:858
msgid "Maximum number of concurrent input packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:867
+#: doc/classes/ProjectSettings.xml:861
msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:870
+#: doc/classes/ProjectSettings.xml:864
msgid "Maximum number of concurrent output packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:873
+#: doc/classes/ProjectSettings.xml:867
msgid ""
"Amount of read ahead used by remote filesystem. Higher values decrease the "
"effects of latency at the cost of higher bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:876
+#: doc/classes/ProjectSettings.xml:870
msgid "Page size used by remote filesystem (in bytes)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:879
+#: doc/classes/ProjectSettings.xml:873
msgid ""
"CA certificates bundle to use for SSL connections. If not defined, Godot's "
"internal CA certificates are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:882
+#: doc/classes/ProjectSettings.xml:876
msgid ""
"When creating node names automatically, set the type of casing in this "
"project. This is mostly an editor setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:885
+#: doc/classes/ProjectSettings.xml:879
msgid ""
"What to use to separate node name from number. This is mostly an editor "
"setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:888
+#: doc/classes/ProjectSettings.xml:882
msgid "Size of the hash table used for the broad-phase 2D hash grid algorithm."
msgstr ""
-#: doc/classes/ProjectSettings.xml:891
+#: doc/classes/ProjectSettings.xml:885
msgid "Cell size used for the broad-phase 2D hash grid algorithm."
msgstr ""
-#: doc/classes/ProjectSettings.xml:894
+#: doc/classes/ProjectSettings.xml:888
msgid "The default angular damp in 2D."
msgstr ""
-#: doc/classes/ProjectSettings.xml:897
+#: doc/classes/ProjectSettings.xml:891
msgid ""
"The default gravity strength in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the default gravity at runtime, use the following code sample:\n"
"[codeblock]\n"
"# Set the default gravity strength to 98.\n"
-"Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
-"Physics2DServer.AREA_PARAM_GRAVITY, 98)\n"
+"PhysicsServer2D.area_set_param(get_viewport().find_world_2d().get_space(), "
+"PhysicsServer2D.AREA_PARAM_GRAVITY, 98)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:905
+#: doc/classes/ProjectSettings.xml:899
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the default gravity vector at runtime, use the following code sample:\n"
"[codeblock]\n"
"# Set the default gravity direction to `Vector2(0, 1)`.\n"
-"Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), "
-"Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
+"PhysicsServer2D.area_set_param(get_viewport().find_world_2d().get_space(), "
+"PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:913
+#: doc/classes/ProjectSettings.xml:907
msgid "The default linear damp in 2D."
msgstr ""
-#: doc/classes/ProjectSettings.xml:916
+#: doc/classes/ProjectSettings.xml:910
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm."
msgstr ""
-#: doc/classes/ProjectSettings.xml:919
+#: doc/classes/ProjectSettings.xml:913
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:923
+#: doc/classes/ProjectSettings.xml:917
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
-"inactive. See [constant Physics2DServer."
+"inactive. See [constant PhysicsServer2D."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:926
+#: doc/classes/ProjectSettings.xml:920
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
-"inactive. See [constant Physics2DServer."
+"inactive. See [constant PhysicsServer2D."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:929
+#: doc/classes/ProjectSettings.xml:923
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -39468,51 +39385,51 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:933
+#: doc/classes/ProjectSettings.xml:927
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
-"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
+"sleep. See [constant PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:936
+#: doc/classes/ProjectSettings.xml:930
msgid ""
"Sets whether the 3D physics world will be created with support for "
-"[SoftBody] physics. Only applies to the Bullet physics engine."
+"[SoftBody3D] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:939
+#: doc/classes/ProjectSettings.xml:933
msgid "The default angular damp in 3D."
msgstr ""
-#: doc/classes/ProjectSettings.xml:942
+#: doc/classes/ProjectSettings.xml:936
msgid ""
"The default gravity strength in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the default gravity at runtime, use the following code sample:\n"
"[codeblock]\n"
"# Set the default gravity strength to 9.8.\n"
-"PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
-"PhysicsServer.AREA_PARAM_GRAVITY, 9.8)\n"
+"PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:950
+#: doc/classes/ProjectSettings.xml:944
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
"the default gravity vector at runtime, use the following code sample:\n"
"[codeblock]\n"
"# Set the default gravity direction to `Vector3(0, -1, 0)`.\n"
-"PhysicsServer.area_set_param(get_viewport().find_world().get_space(), "
-"PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
+"PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:958
+#: doc/classes/ProjectSettings.xml:952
msgid "The default linear damp in 3D."
msgstr ""
-#: doc/classes/ProjectSettings.xml:961
+#: doc/classes/ProjectSettings.xml:955
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -39520,11 +39437,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:965
+#: doc/classes/ProjectSettings.xml:959
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:968
+#: doc/classes/ProjectSettings.xml:962
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -39533,7 +39450,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:972
+#: doc/classes/ProjectSettings.xml:966
msgid ""
"Fix to improve physics jitter, specially on monitors where refresh rate is "
"different than the physics FPS.\n"
@@ -39541,15 +39458,15 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:976
+#: doc/classes/ProjectSettings.xml:970
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
"Environment.background_color] in particular. To change this default color "
-"programmatically, use [method VisualServer.set_default_clear_color]."
+"programmatically, use [method RenderingServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:979
+#: doc/classes/ProjectSettings.xml:973
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -39559,14 +39476,14 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:982
+#: doc/classes/ProjectSettings.xml:976
msgid ""
"Max amount of elements renderable in a frame. If more than this are visible "
"per frame, they will be dropped. Keep in mind elements refer to mesh "
"surfaces and not meshes themselves."
msgstr ""
-#: doc/classes/ProjectSettings.xml:985
+#: doc/classes/ProjectSettings.xml:979
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -39578,48 +39495,49 @@ msgid ""
"using the Vulkan backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:989
+#: doc/classes/ProjectSettings.xml:983
msgid ""
"If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. "
"May help in some pixel art styles."
msgstr ""
-#: doc/classes/ProjectSettings.xml:992
+#: doc/classes/ProjectSettings.xml:986
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:995
+#: doc/classes/ProjectSettings.xml:989
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:998
+#: doc/classes/ProjectSettings.xml:992
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1001
+#: doc/classes/ProjectSettings.xml:995
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1004
+#: doc/classes/ProjectSettings.xml:998
msgid ""
"The video driver to use (\"GLES2\" or \"Vulkan\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
-"video-driver[/code] command line argument. In such cases, this property is "
-"not updated, so use [method OS.get_current_video_driver] to query it at run-"
-"time."
+"rendering-driver[/code] command line argument.\n"
+"[b]FIXME:[/b] No longer valid after DisplayServer split:\n"
+"In such cases, this property is not updated, so use [code]OS."
+"get_current_video_driver[/code] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1016
+#: doc/classes/ProjectSettings.xml:1012
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -39627,7 +39545,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1024
+#: doc/classes/ProjectSettings.xml:1020
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -39718,66 +39636,66 @@ msgid ""
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1064
+#: doc/classes/ProjectSettings.xml:1066
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1067
+#: doc/classes/ProjectSettings.xml:1069
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1070
+#: doc/classes/ProjectSettings.xml:1072
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1073
+#: doc/classes/ProjectSettings.xml:1075
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1076
+#: doc/classes/ProjectSettings.xml:1078
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1079
+#: doc/classes/ProjectSettings.xml:1081
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1082 doc/classes/ProjectSettings.xml:1085
-#: doc/classes/ProjectSettings.xml:1088 doc/classes/ProjectSettings.xml:1091
+#: doc/classes/ProjectSettings.xml:1084 doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1090 doc/classes/ProjectSettings.xml:1093
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1094
+#: doc/classes/ProjectSettings.xml:1096
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1097
+#: doc/classes/ProjectSettings.xml:1099
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1100
+#: doc/classes/ProjectSettings.xml:1102
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -39785,55 +39703,55 @@ msgid ""
"the smoothest option, but is also the slowest."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1103
+#: doc/classes/ProjectSettings.xml:1105
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1110
+#: doc/classes/ProjectSettings.xml:1118
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1113
+#: doc/classes/ProjectSettings.xml:1121
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
"only supported on desktop platforms, and only when using the Vulkan renderer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1116
+#: doc/classes/ProjectSettings.xml:1124
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
"doesn't support alpha channels in textures."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1119
+#: doc/classes/ProjectSettings.xml:1127
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
"compression algorithm is only supported when using the Vulkan renderer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1122
+#: doc/classes/ProjectSettings.xml:1130
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
"compression algorithm is only supported on iOS."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1125
+#: doc/classes/ProjectSettings.xml:1133
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
"supported on desktop platforms and consoles."
msgstr ""
-#: doc/classes/ProximityGroup.xml:4 doc/classes/ProximityGroup.xml:7
+#: doc/classes/ProximityGroup3D.xml:4 doc/classes/ProximityGroup3D.xml:7
msgid "General-purpose proximity detection node."
msgstr ""
@@ -40143,220 +40061,221 @@ msgstr ""
msgid "Emitted when [member value] changes."
msgstr ""
-#: doc/classes/RayCast.xml:4 doc/classes/RayCast2D.xml:4
+#: doc/classes/RayCast2D.xml:4 doc/classes/RayCast3D.xml:4
msgid "Query the closest object intersecting a ray."
msgstr ""
-#: doc/classes/RayCast.xml:7
+#: doc/classes/RayCast2D.xml:7
msgid ""
"A RayCast represents a line from its origin to its destination position, "
-"[code]cast_to[/code]. It is used to query the 3D space in order to find the "
+"[code]cast_to[/code]. It is used to query the 2D space in order to find the "
"closest object along the path of the ray.\n"
-"RayCast can ignore some objects by adding them to the exception list via "
-"[code]add_exception[/code] or by setting proper filtering with collision "
-"layers and masks.\n"
-"RayCast can be configured to report collisions with [Area]s ([member "
-"collide_with_areas]) and/or [PhysicsBody]s ([member collide_with_bodies]).\n"
+"RayCast2D can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code], by setting proper filtering with collision "
+"layers, or by filtering object types with type masks.\n"
+"RayCast2D can be configured to report collisions with [Area2D]s ([member "
+"collide_with_areas]) and/or [PhysicsBody2D]s ([member "
+"collide_with_bodies]).\n"
"Only enabled raycasts will be able to query the space and report "
"collisions.\n"
-"RayCast calculates intersection every physics frame (see [Node]), and the "
+"RayCast2D calculates intersection every physics frame (see [Node]), and the "
"result is cached so it can be used later until the next frame. If multiple "
-"queries are required between physics frames (or during the same frame), use "
+"queries are required between physics frames (or during the same frame) use "
"[method force_raycast_update] after adjusting the raycast."
msgstr ""
-#: doc/classes/RayCast.xml:23 doc/classes/RayCast2D.xml:23
+#: doc/classes/RayCast2D.xml:23 doc/classes/RayCast3D.xml:23
msgid ""
"Adds a collision exception so the ray does not report collisions with the "
"specified node."
msgstr ""
-#: doc/classes/RayCast.xml:32 doc/classes/RayCast2D.xml:32
+#: doc/classes/RayCast2D.xml:32 doc/classes/RayCast3D.xml:32
msgid ""
"Adds a collision exception so the ray does not report collisions with the "
"specified [RID]."
msgstr ""
-#: doc/classes/RayCast.xml:39 doc/classes/RayCast2D.xml:39
+#: doc/classes/RayCast2D.xml:39 doc/classes/RayCast3D.xml:39
msgid "Removes all collision exceptions for this ray."
msgstr ""
-#: doc/classes/RayCast.xml:46
+#: doc/classes/RayCast2D.xml:46
msgid ""
-"Updates the collision information for the ray.\n"
-"Use this method to update the collision information immediately instead of "
-"waiting for the next [code]_physics_process[/code] call, for example if the "
-"ray or its parent has changed state.\n"
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
"[b]Note:[/b] [code]enabled == true[/code] is not required for this to work."
msgstr ""
-#: doc/classes/RayCast.xml:55 doc/classes/RayCast2D.xml:54
+#: doc/classes/RayCast2D.xml:54 doc/classes/RayCast3D.xml:55
msgid ""
"Returns the first object that the ray intersects, or [code]null[/code] if no "
"object is intersecting the ray (i.e. [method is_colliding] returns "
"[code]false[/code])."
msgstr ""
-#: doc/classes/RayCast.xml:62 doc/classes/RayCast2D.xml:61
+#: doc/classes/RayCast2D.xml:61 doc/classes/RayCast3D.xml:62
msgid ""
"Returns the shape ID of the first object that the ray intersects, or "
"[code]0[/code] if no object is intersecting the ray (i.e. [method "
"is_colliding] returns [code]false[/code])."
msgstr ""
-#: doc/classes/RayCast.xml:71
-msgid ""
-"Returns [code]true[/code] if the bit index passed is turned on.\n"
-"[b]Note:[/b] Bit indices range from 0-19."
-msgstr ""
-
-#: doc/classes/RayCast.xml:79 doc/classes/RayCast2D.xml:77
+#: doc/classes/RayCast2D.xml:77 doc/classes/RayCast3D.xml:79
msgid ""
"Returns the normal of the intersecting object's shape at the collision point."
msgstr ""
-#: doc/classes/RayCast.xml:86
+#: doc/classes/RayCast2D.xml:84
msgid ""
"Returns the collision point at which the ray intersects the closest object.\n"
-"[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
+"[b]Note:[/b] this point is in the [b]global[/b] coordinate system."
msgstr ""
-#: doc/classes/RayCast.xml:94 doc/classes/RayCast2D.xml:92
+#: doc/classes/RayCast2D.xml:92 doc/classes/RayCast3D.xml:94
msgid ""
"Returns whether any object is intersecting with the ray's vector "
"(considering the vector length)."
msgstr ""
-#: doc/classes/RayCast.xml:103 doc/classes/RayCast2D.xml:101
+#: doc/classes/RayCast2D.xml:101 doc/classes/RayCast3D.xml:103
msgid ""
"Removes a collision exception so the ray does report collisions with the "
"specified node."
msgstr ""
-#: doc/classes/RayCast.xml:112 doc/classes/RayCast2D.xml:110
+#: doc/classes/RayCast2D.xml:110 doc/classes/RayCast3D.xml:112
msgid ""
"Removes a collision exception so the ray does report collisions with the "
"specified [RID]."
msgstr ""
-#: doc/classes/RayCast.xml:123
+#: doc/classes/RayCast2D.xml:121
msgid ""
-"Sets the bit index passed to the [code]value[/code] passed.\n"
-"[b]Note:[/b] Bit indexes range from 0-19."
+"Sets or clears individual bits on the collision mask. This makes selecting "
+"the areas scanned easier."
msgstr ""
-#: doc/classes/RayCast.xml:130 doc/classes/RayCast2D.xml:127
+#: doc/classes/RayCast2D.xml:127 doc/classes/RayCast3D.xml:130
msgid ""
"The ray's destination point, relative to the RayCast's [code]position[/code]."
msgstr ""
-#: doc/classes/RayCast.xml:133
-msgid "If [code]true[/code], collision with [Area]s will be reported."
+#: doc/classes/RayCast2D.xml:130
+msgid "If [code]true[/code], collision with [Area2D]s will be reported."
msgstr ""
-#: doc/classes/RayCast.xml:136
-msgid "If [code]true[/code], collision with [PhysicsBody]s will be reported."
+#: doc/classes/RayCast2D.xml:133
+msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
msgstr ""
-#: doc/classes/RayCast.xml:139 doc/classes/RayCast2D.xml:136
+#: doc/classes/RayCast2D.xml:136 doc/classes/RayCast3D.xml:139
msgid ""
"The ray's collision mask. Only objects in at least one collision layer "
"enabled in the mask will be detected."
msgstr ""
-#: doc/classes/RayCast.xml:142 doc/classes/RayCast2D.xml:139
+#: doc/classes/RayCast2D.xml:139 doc/classes/RayCast3D.xml:142
msgid "If [code]true[/code], collisions will be reported."
msgstr ""
-#: doc/classes/RayCast.xml:145
+#: doc/classes/RayCast2D.xml:142
msgid ""
-"If [code]true[/code], collisions will be ignored for this RayCast's "
-"immediate parent."
+"If [code]true[/code], the parent node will be excluded from collision "
+"detection."
msgstr ""
-#: doc/classes/RayCast2D.xml:7
+#: doc/classes/RayCast3D.xml:7
msgid ""
"A RayCast represents a line from its origin to its destination position, "
-"[code]cast_to[/code]. It is used to query the 2D space in order to find the "
+"[code]cast_to[/code]. It is used to query the 3D space in order to find the "
"closest object along the path of the ray.\n"
-"RayCast2D can ignore some objects by adding them to the exception list via "
-"[code]add_exception[/code], by setting proper filtering with collision "
-"layers, or by filtering object types with type masks.\n"
-"RayCast2D can be configured to report collisions with [Area2D]s ([member "
-"collide_with_areas]) and/or [PhysicsBody2D]s ([member "
+"RayCast3D can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code] or by setting proper filtering with collision "
+"layers and masks.\n"
+"RayCast3D can be configured to report collisions with [Area3D]s ([member "
+"collide_with_areas]) and/or [PhysicsBody3D]s ([member "
"collide_with_bodies]).\n"
"Only enabled raycasts will be able to query the space and report "
"collisions.\n"
-"RayCast2D calculates intersection every physics frame (see [Node]), and the "
+"RayCast3D calculates intersection every physics frame (see [Node]), and the "
"result is cached so it can be used later until the next frame. If multiple "
-"queries are required between physics frames (or during the same frame) use "
+"queries are required between physics frames (or during the same frame), use "
"[method force_raycast_update] after adjusting the raycast."
msgstr ""
-#: doc/classes/RayCast2D.xml:46
+#: doc/classes/RayCast3D.xml:46
msgid ""
-"Updates the collision information for the ray. Use this method to update the "
-"collision information immediately instead of waiting for the next "
-"[code]_physics_process[/code] call, for example if the ray or its parent has "
-"changed state.\n"
+"Updates the collision information for the ray.\n"
+"Use this method to update the collision information immediately instead of "
+"waiting for the next [code]_physics_process[/code] call, for example if the "
+"ray or its parent has changed state.\n"
"[b]Note:[/b] [code]enabled == true[/code] is not required for this to work."
msgstr ""
-#: doc/classes/RayCast2D.xml:84
+#: doc/classes/RayCast3D.xml:71
+msgid ""
+"Returns [code]true[/code] if the bit index passed is turned on.\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:86
msgid ""
"Returns the collision point at which the ray intersects the closest object.\n"
-"[b]Note:[/b] this point is in the [b]global[/b] coordinate system."
+"[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
msgstr ""
-#: doc/classes/RayCast2D.xml:121
+#: doc/classes/RayCast3D.xml:123
msgid ""
-"Sets or clears individual bits on the collision mask. This makes selecting "
-"the areas scanned easier."
+"Sets the bit index passed to the [code]value[/code] passed.\n"
+"[b]Note:[/b] Bit indexes range from 0-19."
msgstr ""
-#: doc/classes/RayCast2D.xml:130
-msgid "If [code]true[/code], collision with [Area2D]s will be reported."
+#: doc/classes/RayCast3D.xml:133
+msgid "If [code]true[/code], collision with [Area3D]s will be reported."
msgstr ""
-#: doc/classes/RayCast2D.xml:133
-msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
+#: doc/classes/RayCast3D.xml:136
+msgid "If [code]true[/code], collision with [PhysicsBody3D]s will be reported."
msgstr ""
-#: doc/classes/RayCast2D.xml:142
+#: doc/classes/RayCast3D.xml:145
msgid ""
-"If [code]true[/code], the parent node will be excluded from collision "
-"detection."
+"If [code]true[/code], collisions will be ignored for this RayCast3D's "
+"immediate parent."
msgstr ""
-#: doc/classes/RayShape.xml:4
-msgid "Ray shape for 3D collisions."
+#: doc/classes/RayShape2D.xml:4
+msgid "Ray shape for 2D collisions."
msgstr ""
-#: doc/classes/RayShape.xml:7
+#: doc/classes/RayShape2D.xml:7
msgid ""
-"Ray shape for 3D collisions, which can be set into a [PhysicsBody] or "
-"[Area]. A ray is not really a collision body; instead, it tries to separate "
-"itself from whatever is touching its far endpoint. It's often useful for "
-"characters."
+"Ray shape for 2D collisions. A ray is not really a collision body; instead, "
+"it tries to separate itself from whatever is touching its far endpoint. It's "
+"often useful for characters."
msgstr ""
-#: doc/classes/RayShape.xml:15 doc/classes/RayShape2D.xml:15
+#: doc/classes/RayShape2D.xml:15 doc/classes/RayShape3D.xml:15
msgid "The ray's length."
msgstr ""
-#: doc/classes/RayShape.xml:18 doc/classes/RayShape2D.xml:18
+#: doc/classes/RayShape2D.xml:18 doc/classes/RayShape3D.xml:18
msgid "If [code]true[/code], allow the shape to return the correct normal."
msgstr ""
-#: doc/classes/RayShape2D.xml:4
-msgid "Ray shape for 2D collisions."
+#: doc/classes/RayShape3D.xml:4
+msgid "Ray shape for 3D collisions."
msgstr ""
-#: doc/classes/RayShape2D.xml:7
+#: doc/classes/RayShape3D.xml:7
msgid ""
-"Ray shape for 2D collisions. A ray is not really a collision body; instead, "
-"it tries to separate itself from whatever is touching its far endpoint. It's "
-"often useful for characters."
+"Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or "
+"[Area3D]. A ray is not really a collision body; instead, it tries to "
+"separate itself from whatever is touching its far endpoint. It's often "
+"useful for characters."
msgstr ""
#: doc/classes/Rect2.xml:4
@@ -40590,7 +40509,7 @@ msgstr ""
#: doc/classes/ReflectionProbe.xml:20
msgid ""
"Sets the cull mask which determines what objects are drawn by this probe. "
-"Every [VisualInstance] with a layer included in this cull mask will be "
+"Every [VisualInstance3D] with a layer included in this cull mask will be "
"rendered by the probe. It is best to only include large objects which are "
"likely to take up a lot of space in the reflection in order to save on "
"rendering cost."
@@ -40854,78 +40773,2321 @@ msgid ""
"The source string used with the search pattern to find this matching result."
msgstr ""
-#: doc/classes/RemoteTransform.xml:4
+#: doc/classes/RemoteTransform2D.xml:4
msgid ""
-"RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
-"in the scene."
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node in the scene."
msgstr ""
-#: doc/classes/RemoteTransform.xml:7
+#: doc/classes/RemoteTransform2D.xml:7
msgid ""
-"RemoteTransform pushes its own [Transform] to another [Spatial] derived Node "
-"(called the remote node) in the scene.\n"
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node (called the remote node) in the scene.\n"
"It can be set to update another Node's position, rotation and/or scale. It "
"can use either global or local coordinates."
msgstr ""
-#: doc/classes/RemoteTransform.xml:17
+#: doc/classes/RemoteTransform2D.xml:17
msgid ""
-"[RemoteTransform] caches the remote node. It may not notice if the remote "
+"[RemoteTransform2D] caches the remote node. It may not notice if the remote "
"node disappears; [method force_update_cache] forces it to update the cache "
"again."
msgstr ""
-#: doc/classes/RemoteTransform.xml:23
+#: doc/classes/RemoteTransform2D.xml:23
msgid ""
-"The [NodePath] to the remote node, relative to the RemoteTransform's "
+"The [NodePath] to the remote node, relative to the RemoteTransform2D's "
"position in the scene."
msgstr ""
-#: doc/classes/RemoteTransform.xml:26 doc/classes/RemoteTransform2D.xml:26
+#: doc/classes/RemoteTransform2D.xml:26 doc/classes/RemoteTransform3D.xml:26
msgid "If [code]true[/code], the remote node's position is updated."
msgstr ""
-#: doc/classes/RemoteTransform.xml:29 doc/classes/RemoteTransform2D.xml:29
+#: doc/classes/RemoteTransform2D.xml:29 doc/classes/RemoteTransform3D.xml:29
msgid "If [code]true[/code], the remote node's rotation is updated."
msgstr ""
-#: doc/classes/RemoteTransform.xml:32 doc/classes/RemoteTransform2D.xml:32
+#: doc/classes/RemoteTransform2D.xml:32 doc/classes/RemoteTransform3D.xml:32
msgid "If [code]true[/code], the remote node's scale is updated."
msgstr ""
-#: doc/classes/RemoteTransform.xml:35 doc/classes/RemoteTransform2D.xml:35
+#: doc/classes/RemoteTransform2D.xml:35 doc/classes/RemoteTransform3D.xml:35
msgid ""
"If [code]true[/code], global coordinates are used. If [code]false[/code], "
"local coordinates are used."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:4
+#: doc/classes/RemoteTransform3D.xml:4
msgid ""
-"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
-"derived Node in the scene."
+"RemoteTransform3D pushes its own [Transform] to another [Node3D] derived "
+"Node in the scene."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:7
+#: doc/classes/RemoteTransform3D.xml:7
msgid ""
-"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
-"derived Node (called the remote node) in the scene.\n"
+"RemoteTransform3D pushes its own [Transform] to another [Node3D] derived "
+"Node (called the remote node) in the scene.\n"
"It can be set to update another Node's position, rotation and/or scale. It "
"can use either global or local coordinates."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:17
+#: doc/classes/RemoteTransform3D.xml:17
msgid ""
-"[RemoteTransform2D] caches the remote node. It may not notice if the remote "
+"[RemoteTransform3D] caches the remote node. It may not notice if the remote "
"node disappears; [method force_update_cache] forces it to update the cache "
"again."
msgstr ""
-#: doc/classes/RemoteTransform2D.xml:23
+#: doc/classes/RemoteTransform3D.xml:23
msgid ""
-"The [NodePath] to the remote node, relative to the RemoteTransform2D's "
+"The [NodePath] to the remote node, relative to the RemoteTransform3D's "
"position in the scene."
msgstr ""
+#: doc/classes/RenderingServer.xml:4
+msgid "Server for anything visible."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:7
+msgid ""
+"Server for anything visible. The visual server is the API backend for "
+"everything visible. The whole scene system mounts on it to display.\n"
+"The visual server is completely opaque, the internals are entirely "
+"implementation specific and cannot be accessed.\n"
+"The visual server can be used to bypass the scene system entirely.\n"
+"Resources are created using the [code]*_create[/code] functions.\n"
+"All objects are drawn to a viewport. You can use the [Viewport] attached to "
+"the [SceneTree] or you can create one yourself with [method "
+"viewport_create]. When using a custom scenario or canvas, the scenario or "
+"canvas needs to be attached to the viewport using [method "
+"viewport_set_scenario] or [method viewport_attach_canvas].\n"
+"In 3D, all visual objects must be associated with a scenario. The scenario "
+"is a visual representation of the world. If accessing the visual server from "
+"a running game, the scenario can be accessed from the scene tree from any "
+"[Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be "
+"created with [method scenario_create].\n"
+"Similarly in 2D, a canvas is needed to draw all canvas items.\n"
+"In 3D, all visible objects are comprised of a resource and an instance. A "
+"resource can be a mesh, a particle system, a light, or any other 3D object. "
+"In order to be visible resources must be attached to an instance using "
+"[method instance_set_base]. The instance must also be attached to the "
+"scenario using [method instance_set_scenario] in order to be visible.\n"
+"In 2D, all visible objects are some form of canvas item. In order to be "
+"visible, a canvas item needs to be the child of a canvas attached to a "
+"viewport, or it needs to be the child of another canvas item that is "
+"eventually attached to the canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:18
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
+"html"
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:33
+msgid "Sets images to be rendered in the window margin."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:48
+msgid ""
+"Sets margin size, where black bars (or images, if [method "
+"black_bars_set_images] was used) are rendered."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:55
+msgid ""
+"Creates a camera and adds it to the RenderingServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]camera_*[/code] "
+"RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:67
+msgid ""
+"Sets the cull mask associated with this camera. The cull mask describes "
+"which 3D layers are rendered by this camera. Equivalent to [member Camera3D."
+"cull_mask]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:78
+msgid ""
+"Sets the environment used by this camera. Equivalent to [member Camera3D."
+"environment]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:95
+msgid ""
+"Sets camera to use frustum projection. This mode allows adjusting the "
+"[code]offset[/code] argument to create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:110
+msgid ""
+"Sets camera to use orthogonal projection, also known as orthographic "
+"projection. Objects remain the same size on the screen no matter how far "
+"away they are."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:125
+msgid ""
+"Sets camera to use perspective projection. Objects on the screen becomes "
+"smaller when they are far away."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:136
+msgid "Sets [Transform] of camera."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:147
+msgid ""
+"If [code]true[/code], preserves the horizontal aspect ratio which is "
+"equivalent to [constant Camera3D.KEEP_WIDTH]. If [code]false[/code], "
+"preserves the vertical aspect ratio which is equivalent to [constant "
+"Camera3D.KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:154
+msgid ""
+"Creates a canvas and returns the assigned [RID]. It can be accessed with the "
+"RID that is returned. This RID will be used in all [code]canvas_*[/code] "
+"RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:164
+msgid "Clears the [CanvasItem] and removes all commands in it."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:177
+msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:188
+msgid "Sets the index for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:199
+msgid "Sets a new material to the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:210
+msgid "Sets if the [CanvasItem] uses its parent's material."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:221
+msgid ""
+"If this is enabled, the Z index of the parent will be added to the "
+"children's Z index."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:232
+msgid ""
+"Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
+"drawn first)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:243
+msgid ""
+"Attaches the canvas light to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:250
+msgid ""
+"Creates a canvas light and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:262
+msgid ""
+"Attaches a light occluder to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:269
+msgid ""
+"Creates a light occluder and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_ocluder_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:281
+msgid "Enables or disables light occluder."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:292 doc/classes/RenderingServer.xml:369
+msgid ""
+"The light mask. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:303
+msgid "Sets a light occluder's polygon."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:314
+msgid "Sets a light occluder's [Transform2D]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:325
+msgid "Sets the color for a light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:336
+msgid "Enables or disables a canvas light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:347
+msgid "Sets a canvas light's energy."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:358
+msgid "Sets a canvas light's height."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:380
+msgid ""
+"The binary mask used to determine which layers this canvas light's shadows "
+"affects. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:393
+msgid "The layer range that gets rendered with this light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:404
+msgid "The mode of the light, see [enum CanvasLightMode] constants."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:415
+msgid ""
+"Sets the texture's scale factor of the light. Equivalent to [member Light2D."
+"texture_scale]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:426
+msgid ""
+"Sets the width of the shadow buffer, size gets scaled to the next power of "
+"two for this."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:437
+msgid "Sets the color of the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:448
+msgid "Enables or disables the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:459
+msgid ""
+"Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
+"constants."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:470
+msgid "Smoothens the shadow. The lower, the smoother."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:481
+msgid ""
+"Sets texture to be used by light. Equivalent to [member Light2D.texture]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:492
+msgid ""
+"Sets the offset of the light's texture. Equivalent to [member Light2D."
+"offset]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:503
+msgid "Sets the canvas light's [Transform2D]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:516
+msgid ""
+"Sets the Z range of objects that will be affected by this light. Equivalent "
+"to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:523
+msgid ""
+"Creates a new light occluder polygon and adds it to the RenderingServer. It "
+"can be accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_occluder_polygon_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:535
+msgid ""
+"Sets an occluder polygons cull mode. See [enum "
+"CanvasOccluderPolygonCullMode] constants."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:548
+msgid "Sets the shape of the occluder polygon."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:559
+msgid "Sets the shape of the occluder polygon as lines."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:572
+msgid ""
+"A copy of the canvas item will be drawn with a local offset of the mirroring "
+"[Vector2]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:583
+msgid "Modulates all colors in the given canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:590
+msgid ""
+"Creates a directional light and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID can be used in most "
+"[code]light_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this directional light to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:599
+msgid ""
+"Creates an environment and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]environment_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:619
+msgid ""
+"Sets the values to be used with the \"Adjustment\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:650
+msgid ""
+"Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
+"background_mode]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:661
+msgid ""
+"Color displayed for clear areas of the scene (if using Custom color or Color"
+"+Sky background modes)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:672
+msgid "Sets the intensity of the background color."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:683
+msgid "Sets the maximum layer to use if using Canvas background mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:700
+msgid ""
+"Sets the variables to be used with the scene fog. See [Environment] for more "
+"details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:721
+msgid ""
+"Sets the variables to be used with the fog depth effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:738
+msgid ""
+"Sets the variables to be used with the fog height effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:777
+msgid ""
+"Sets the [Sky] to be used as the environment's background when using "
+"[i]BGMode[/i] sky. Equivalent to [member Environment.sky]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:788
+msgid ""
+"Sets a custom field of view for the background [Sky]. Equivalent to [member "
+"Environment.sky_custom_fov]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:799
+msgid ""
+"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
+"to [member Environment.sky_rotation], where the rotation vector is used to "
+"construct the [Basis]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:842
+msgid ""
+"Sets the variables to be used with the \"screen space reflections\" post-"
+"process effect. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:867
+msgid ""
+"Sets the variables to be used with the \"tonemap\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:874
+msgid "Removes buffers and clears testcubes."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:885
+msgid ""
+"Forces a frame to be drawn when the function is called. Drawing a frame "
+"updates all [Viewport]s that are set to update. Use with extreme caution."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:892
+msgid "Synchronizes threads."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:901
+msgid "Tries to free an object in the RenderingServer."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:910
+msgid "Returns a certain information, see [enum RenderInfo] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:917
+msgid "Returns the id of the test cube. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:924
+msgid "Returns the id of the test texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:931
+msgid ""
+"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
+"SSE2\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:939
+msgid ""
+"Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:947
+msgid "Returns the id of a white texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:954
+msgid ""
+"Returns [code]true[/code] if changes have been made to the RenderingServer's "
+"data. [method force_draw] is usually called if this happens."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:963
+msgid "Not yet implemented. Always returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:972
+msgid ""
+"Returns [code]true[/code] if the OS supports a certain feature. Features "
+"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and "
+"[code]pvrtc[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:985
+msgid ""
+"Sets up [ImmediateGeometry3D] internals to prepare for drawing. Equivalent "
+"to [method ImmediateGeometry3D.begin]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:994
+msgid ""
+"Clears everything that was set up between [method immediate_begin] and "
+"[method immediate_end]. Equivalent to [method ImmediateGeometry3D.clear]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1005
+msgid ""
+"Sets the color to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1012
+msgid ""
+"Creates an immediate geometry and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]immediate_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this immediate geometry to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1023
+msgid ""
+"Ends drawing the [ImmediateGeometry3D] and displays it. Equivalent to "
+"[method ImmediateGeometry3D.end]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1032
+msgid "Returns the material assigned to the [ImmediateGeometry3D]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1043
+msgid ""
+"Sets the normal to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_normal]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1054
+msgid "Sets the material to be used to draw the [ImmediateGeometry3D]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1065
+msgid ""
+"Sets the tangent to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_tangent]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1076
+msgid ""
+"Sets the UV to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_uv]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1087
+msgid ""
+"Sets the UV2 to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_uv2]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1098
+msgid ""
+"Adds the next vertex using the information provided in advance. Equivalent "
+"to [method ImmediateGeometry3D.add_vertex]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1109
+msgid ""
+"Adds the next vertex using the information provided in advance. This is a "
+"helper class that calls [method immediate_vertex] under the hood. Equivalent "
+"to [method ImmediateGeometry3D.add_vertex]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1116
+msgid ""
+"Initializes the visual server. This function is called internally by "
+"platform-dependent code during engine initialization. If called from a "
+"running game, it will not do anything."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1127
+msgid ""
+"Attaches a unique Object ID to instance. Object ID must be attached to "
+"instance for proper culling with [method instances_cull_aabb], [method "
+"instances_cull_convex], and [method instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1138
+msgid ""
+"Attaches a skeleton to an instance. Removes the previous skeleton from the "
+"instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1145
+msgid ""
+"Creates a visual instance and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]instance_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"An instance is a way of placing a 3D object in the scenario. Objects like "
+"particles, meshes, and reflection probes need to be associated with an "
+"instance to be visible in the scenario using [method instance_set_base]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1158
+msgid ""
+"Creates a visual instance, adds it to the RenderingServer, and sets both "
+"base and scenario. It can be accessed with the RID that is returned. This "
+"RID will be used in all [code]instance_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1170 doc/classes/RenderingServer.xml:1198
+#: doc/classes/RenderingServer.xml:1488
+msgid "Not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1181
+msgid ""
+"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
+"Equivalent to [member GeometryInstance3D.cast_shadow]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1211
+msgid ""
+"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
+"more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1222
+msgid ""
+"Sets a material that will override the material for all surfaces on the mesh "
+"associated with this instance. Equivalent to [member GeometryInstance3D."
+"material_override]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1233
+msgid ""
+"Sets the base of the instance. A base can be any of the 3D objects that are "
+"created in the RenderingServer that can be displayed. For example, any of "
+"the light types, mesh, multimesh, immediate geometry, particle system, "
+"reflection probe, lightmap capture, and the GI probe are all types that can "
+"be set as the base of an instance in order to be displayed in the scenario."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1246
+msgid "Sets the weight for a given blend shape associated with this instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1257
+msgid ""
+"Sets a custom AABB to use when culling objects from the view frustum. "
+"Equivalent to [method GeometryInstance3D.set_custom_aabb]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1268
+msgid "Function not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1279
+msgid ""
+"Sets a margin to increase the size of the AABB when culling objects from the "
+"view frustum. This allows you avoid culling objects that fall outside the "
+"view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1290
+msgid ""
+"Sets the render layers that this instance will be drawn to. Equivalent to "
+"[member VisualInstance3D.layers]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1301
+msgid ""
+"Sets the scenario that the instance is in. The scenario is the 3D world that "
+"the objects will be displayed in."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1314
+msgid ""
+"Sets the material of a specific surface. Equivalent to [method "
+"MeshInstance3D.set_surface_material]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1325
+msgid ""
+"Sets the world space transform of the instance. Equivalent to [member Node3D."
+"transform]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1338
+msgid "Sets the lightmap to use with this instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1349
+msgid ""
+"Sets whether an instance is drawn or not. Equivalent to [member Node3D."
+"visible]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1360
+msgid ""
+"Returns an array of object IDs intersecting with the provided AABB. Only "
+"visual 3D nodes are considered, such as [MeshInstance3D] or "
+"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World3D] you want to query. This forces an update for all resources queued "
+"to update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1372
+msgid ""
+"Returns an array of object IDs intersecting with the provided convex shape. "
+"Only visual 3D nodes are considered, such as [MeshInstance3D] or "
+"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World3D] you want to query. This forces an update for all resources queued "
+"to update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1386
+msgid ""
+"Returns an array of object IDs intersecting with the provided 3D ray. Only "
+"visual 3D nodes are considered, such as [MeshInstance3D] or "
+"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World3D] you want to query. This forces an update for all resources queued "
+"to update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1398
+msgid ""
+"If [code]true[/code], this directional light will blend between shadow map "
+"splits resulting in a smoother transition between them. Equivalent to "
+"[member DirectionalLight3D.directional_shadow_blend_splits]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1409
+msgid ""
+"Sets the shadow depth range mode for this directional light. Equivalent to "
+"[member DirectionalLight3D.directional_shadow_depth_range]. See [enum "
+"LightDirectionalShadowDepthRangeMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1420
+msgid ""
+"Sets the shadow mode for this directional light. Equivalent to [member "
+"DirectionalLight3D.directional_shadow_mode]. See [enum "
+"LightDirectionalShadowMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1431
+msgid ""
+"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
+"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
+"OmniLight3D.omni_shadow_mode]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1442
+msgid ""
+"Sets the color of the light. Equivalent to [member Light3D.light_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1453
+msgid ""
+"Sets the cull mask for this Light3D. Lights only affect objects in the "
+"selected layers. Equivalent to [member Light3D.light_cull_mask]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1464
+msgid ""
+"If [code]true[/code], light will subtract light instead of adding light. "
+"Equivalent to [member Light3D.light_negative]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1477
+msgid ""
+"Sets the specified light parameter. See [enum LightParam] for options. "
+"Equivalent to [method Light3D.set_param]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1499
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double sided "
+"shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
+"to [member Light3D.shadow_reverse_cull_face]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1510
+msgid ""
+"If [code]true[/code], light will cast shadows. Equivalent to [member Light3D."
+"shadow_enabled]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1521
+msgid ""
+"Sets the color of the shadow cast by the light. Equivalent to [member "
+"Light3D.shadow_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1532
+msgid "Sets whether GI probes capture light information from this light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1539
+msgid ""
+"Creates a lightmap capture and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]lightmap_capture_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this lightmap capture to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1550
+msgid "Returns the size of the lightmap capture area."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1559
+msgid "Returns the energy multiplier used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1568
+msgid "Returns the octree used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1577
+msgid ""
+"Returns the cell subdivision amount used by this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1586
+msgid "Returns the cell transform for this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1597
+msgid "Sets the size of the area covered by the lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1608
+msgid "Sets the energy multiplier for this lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1619
+msgid "Sets the octree to be used by this lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1630
+msgid "Sets the subdivision level of this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1641
+msgid "Sets the octree cell transform for this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1654
+msgid ""
+"Returns a mesh of a sphere with the given amount of horizontal and vertical "
+"subdivisions."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1661
+msgid ""
+"Creates an empty material and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]material_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1673
+msgid "Returns the value of a certain material's parameter."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1684
+msgid "Sets an object's next material."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1697
+msgid "Sets a material's parameter."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1708
+msgid "Sets a material's render priority."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1719
+msgid "Sets a shader material's shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1748
+msgid "Removes all surfaces from a mesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1755
+msgid ""
+"Creates a new mesh and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]mesh_*[/"
+"code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this mesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1766
+msgid "Returns a mesh's blend shape count."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1775
+msgid "Returns a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1784
+msgid "Returns a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1793
+msgid "Returns a mesh's number of surfaces."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1804
+msgid "Sets a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1815
+msgid "Sets a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1826
+msgid "Returns a mesh's surface's buffer arrays."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1837
+msgid "Returns a mesh's surface's arrays for blend shapes."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1852 doc/classes/RenderingServer.xml:1865
+msgid "Function is unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1876
+msgid "Returns a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1889
+msgid "Sets a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1904
+msgid ""
+"Updates a specific region of a vertex buffer for the specified surface. "
+"Warning: this function alters the vertex buffer directly with no safety "
+"mechanisms, you can easily corrupt your mesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1927
+msgid ""
+"Creates a new multimesh on the RenderingServer and returns an [RID] handle. "
+"This RID will be used in all [code]multimesh_*[/code] RenderingServer "
+"functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this multimesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1938
+msgid ""
+"Calculates and returns the axis-aligned bounding box that encloses all "
+"instances within the multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1955
+msgid "Returns the number of instances allocated for this multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1964
+msgid ""
+"Returns the RID of the mesh that will be used in drawing this multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1973
+msgid "Returns the number of visible instances for this multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1984
+msgid "Returns the color by which the specified instance will be modulated."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1995
+msgid "Returns the custom data associated with the specified instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2006
+msgid "Returns the [Transform] of the specified instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2017
+msgid ""
+"Returns the [Transform2D] of the specified instance. For use when the "
+"multimesh is set to use 2D transforms."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2030
+msgid ""
+"Sets the color by which this instance will be modulated. Equivalent to "
+"[method MultiMesh.set_instance_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2043
+msgid ""
+"Sets the custom data for this instance. Custom data is passed as a [Color], "
+"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
+"[method MultiMesh.set_instance_custom_data]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2056
+msgid ""
+"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
+"set_instance_transform]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2069
+msgid ""
+"Sets the [Transform2D] for this instance. For use when multimesh is used in "
+"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2090
+msgid ""
+"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
+"mesh]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2101
+msgid ""
+"Sets the number of instances visible at a given time. If -1, all instances "
+"that have been allocated are drawn. Equivalent to [member MultiMesh."
+"visible_instance_count]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2108
+msgid ""
+"Creates a new omni light and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID can be used in most "
+"[code]light_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this omni light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2117
+msgid ""
+"Creates a particle system and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]particles_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach these particles to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2128
+msgid ""
+"Calculates and returns the axis-aligned bounding box that contains all the "
+"particles. Equivalent to [method GPUParticles3D.capture_aabb]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2137
+msgid "Returns [code]true[/code] if particles are currently set to emitting."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2146
+msgid ""
+"Returns [code]true[/code] if particles are not emitting and particles are "
+"set to inactive."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2155
+msgid ""
+"Add particle system to list of particle systems that need to be updated. "
+"Update will take place on the next frame, or on the next call to [method "
+"instances_cull_aabb], [method instances_cull_convex], or [method "
+"instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2164
+msgid ""
+"Reset the particles on the next update. Equivalent to [method GPUParticles3D."
+"restart]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2175
+msgid ""
+"Sets the number of particles to be drawn and allocates the memory for them. "
+"Equivalent to [member GPUParticles3D.amount]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2186
+msgid ""
+"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
+"to [member GPUParticles3D.visibility_aabb]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2197
+msgid ""
+"Sets the draw order of the particles to one of the named enums from [enum "
+"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
+"to [member GPUParticles3D.draw_order]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2210
+msgid ""
+"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
+"GPUParticles3D.draw_pass_1], [member GPUParticles3D.draw_pass_2], [member "
+"GPUParticles3D.draw_pass_3], and [member GPUParticles3D.draw_pass_4]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2221
+msgid ""
+"Sets the number of draw passes to use. Equivalent to [member GPUParticles3D."
+"draw_passes]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2232
+msgid ""
+"Sets the [Transform] that will be used by the particles when they first emit."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2243
+msgid ""
+"If [code]true[/code], particles will emit over time. Setting to false does "
+"not reset the particles, but only stops their emission. Equivalent to "
+"[member GPUParticles3D.emitting]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2254
+msgid ""
+"Sets the explosiveness ratio. Equivalent to [member GPUParticles3D."
+"explosiveness]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2265
+msgid ""
+"Sets the frame rate that the particle system rendering will be fixed to. "
+"Equivalent to [member GPUParticles3D.fixed_fps]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2276
+msgid ""
+"If [code]true[/code], uses fractional delta which smooths the movement of "
+"the particles. Equivalent to [member GPUParticles3D.fract_delta]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2287
+msgid ""
+"Sets the lifetime of each particle in the system. Equivalent to [member "
+"GPUParticles3D.lifetime]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2298
+msgid ""
+"If [code]true[/code], particles will emit once and then stop. Equivalent to "
+"[member GPUParticles3D.one_shot]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2309
+msgid ""
+"Sets the preprocess time for the particles animation. This lets you delay "
+"starting an animation until after the particles have begun emitting. "
+"Equivalent to [member GPUParticles3D.preprocess]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2320
+msgid ""
+"Sets the material for processing the particles. Note: this is not the "
+"material used to draw the materials. Equivalent to [member GPUParticles3D."
+"process_material]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2331
+msgid ""
+"Sets the emission randomness ratio. This randomizes the emission of "
+"particles within their phase. Equivalent to [member GPUParticles3D."
+"randomness]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2342
+msgid ""
+"Sets the speed scale of the particle system. Equivalent to [member "
+"GPUParticles3D.speed_scale]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2353
+msgid ""
+"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
+"they use global coordinates. Equivalent to [member GPUParticles3D."
+"local_coords]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2360
+msgid ""
+"Creates a reflection probe and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]reflection_probe_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this reflection probe to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2373
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
+"to [member ReflectionProbe.interior_enable]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2384
+msgid ""
+"Sets the render cull mask for this reflection probe. Only instances with a "
+"matching cull mask will be rendered by this probe. Equivalent to [member "
+"ReflectionProbe.cull_mask]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2395
+msgid ""
+"If [code]true[/code], uses box projection. This can make reflections look "
+"more correct in certain situations. Equivalent to [member ReflectionProbe."
+"box_projection]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2406
+msgid ""
+"If [code]true[/code], computes shadows in the reflection probe. This makes "
+"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
+"enable_shadows]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2417
+msgid ""
+"Sets the size of the area that the reflection probe will capture. Equivalent "
+"to [member ReflectionProbe.extents]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2428
+msgid ""
+"Sets the intensity of the reflection probe. Intensity modulates the strength "
+"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2439
+msgid ""
+"Sets the ambient light color for this reflection probe when set to interior "
+"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2450
+msgid ""
+"Sets the energy multiplier for this reflection probes ambient light "
+"contribution when set to interior mode. Equivalent to [member "
+"ReflectionProbe.interior_ambient_energy]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2461
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to interior mode. Useful so that "
+"ambient light matches the color of the room. Equivalent to [member "
+"ReflectionProbe.interior_ambient_contrib]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2472
+msgid ""
+"Sets the max distance away from the probe an object can be before it is "
+"culled. Equivalent to [member ReflectionProbe.max_distance]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2483
+msgid ""
+"Sets the origin offset to be used when this reflection probe is in box "
+"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2494
+msgid ""
+"Sets how often the reflection probe updates. Can either be once or every "
+"frame. See [enum ReflectionProbeUpdateMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2507
+msgid ""
+"Schedules a callback to the corresponding named [code]method[/code] on "
+"[code]where[/code] after a frame has been drawn.\n"
+"The callback method must use only 1 argument which will be called with "
+"[code]userdata[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2515
+msgid ""
+"Creates a scenario and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]scenario_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"The scenario is the 3D world that all the visual instances exist in."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2528
+msgid ""
+"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
+"ScenarioDebugMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2539
+msgid "Sets the environment that will be used with this scenario."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2550
+msgid ""
+"Sets the fallback environment to be used by this scenario. The fallback "
+"environment is used if no environment is set. Internally, this is used by "
+"the editor to provide a default environment."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2565
+msgid ""
+"Sets a boot image. The color defines the background color. If [code]scale[/"
+"code] is [code]true[/code], the image will be scaled to fit the screen size. "
+"If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
+"with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
+"the image will be scaled with nearest-neighbor interpolation."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2574
+msgid ""
+"If [code]true[/code], the engine will generate wireframes for use with the "
+"wireframe debug mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2583
+msgid ""
+"Sets the default clear color which is used when a specific clear color has "
+"not been selected."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2590
+msgid ""
+"Creates an empty shader and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]shader_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2600
+msgid "Returns a shader's code."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2611
+msgid "Returns a default texture from a shader searched by name."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2630
+msgid "Returns the parameters of a shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2641
+msgid "Sets a shader's code."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2654
+msgid "Sets a shader's default texture. Overwrites the texture given by name."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2667
+msgid "Allocates the GPU buffers for this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2678
+msgid "Returns the [Transform] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2689
+msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2702
+msgid "Sets the [Transform] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2715
+msgid "Sets the [Transform2D] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2722
+msgid ""
+"Creates a skeleton and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]skeleton_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2732
+msgid "Returns the number of bones allocated for this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2739
+msgid ""
+"Creates an empty sky and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]sky_*[/"
+"code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2751
+msgid ""
+"Sets the material that the sky uses to render the background and reflection "
+"maps."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2758
+msgid ""
+"Creates a spot light and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID can be used in most [code]light_*[/"
+"code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this spot light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2787
+msgid "Sets a viewport's camera."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2798
+msgid "Sets a viewport's canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2811
+msgid ""
+"Copies the viewport to a region of the screen specified by [code]rect[/"
+"code]. If [method viewport_set_render_direct_to_screen] is [code]true[/"
+"code], then the viewport does not use a framebuffer and the contents of the "
+"viewport are rendered directly to screen. However, note that the root "
+"viewport is drawn last, therefore it will draw over the screen. Accordingly, "
+"you must set the root viewport to an area that does not cover the area that "
+"you have attached this viewport to.\n"
+"For example, you can set the root viewport to not render at all with the "
+"following code:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" get_viewport().set_attach_to_screen_rect(Rect2())\n"
+" $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
+"[/codeblock]\n"
+"Using this can result in significant optimization, especially on lower-end "
+"devices. However, it comes at the cost of having to manage your viewports "
+"manually. For a further optimization see, [method "
+"viewport_set_render_direct_to_screen]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2825
+msgid ""
+"Creates an empty viewport and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]viewport_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2837
+msgid ""
+"Returns a viewport's render information. For options, see the [enum "
+"ViewportRenderInfo] constants."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2846
+msgid "Returns the viewport's last rendered frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2857
+msgid "Detaches a viewport from a canvas and vice versa."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2868
+msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2883
+msgid ""
+"Sets the stacking order for a viewport's canvas.\n"
+"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
+"specifies the stacking order of the canvas among those in the same layer."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2897
+msgid "Sets the transformation of a viewport's canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2908
+msgid ""
+"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2919
+msgid ""
+"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
+"options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2930
+msgid ""
+"If [code]true[/code], rendering of a viewport's environment is disabled."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2941
+msgid "Sets the viewport's global transformation matrix."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2952
+msgid "If [code]true[/code], the viewport's canvas is not rendered."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2963
+msgid "Currently unimplemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2974
+msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2985
+msgid "Sets the viewport's parent to another viewport."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2996
+msgid ""
+"If [code]true[/code], render the contents of the viewport directly to "
+"screen. This allows a low-level optimization where you can skip drawing a "
+"viewport to the root viewport. While this optimization can result in a "
+"significant increase in speed (especially on older devices), it comes at a "
+"cost of usability. When this is enabled, you cannot read from the viewport "
+"or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
+"certain window settings, such as the various stretch modes. Another "
+"consequence to be aware of is that in 2D the rendering happens in window "
+"coordinates, so if you have a viewport that is double the size of the "
+"window, and you set this, then only the portion that fits within the window "
+"will be drawn, no automatic scaling is possible, even if your game scene is "
+"significantly larger than the window size."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3007
+msgid ""
+"Sets a viewport's scenario.\n"
+"The scenario contains information about the [enum ScenarioDebugMode], "
+"environment information, reflection atlas etc."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3021
+msgid "Sets the shadow atlas quadrant's subdivision."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3032
+msgid ""
+"Sets the size of the shadow atlas's images (used for omni and spot lights). "
+"The value will be rounded up to the nearest power of 2."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3045
+msgid "Sets the viewport's width and height."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3056
+msgid ""
+"If [code]true[/code], the viewport renders its background as transparent."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3067
+msgid ""
+"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
+"constants for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3078
+msgid ""
+"If [code]true[/code], the viewport uses augmented or virtual reality "
+"technologies. See [ARVRInterface]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3085
+msgid ""
+"Emitted at the end of the frame, after the RenderingServer has finished "
+"updating all the Viewports."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3090
+msgid ""
+"Emitted at the beginning of the frame, before the RenderingServer updates "
+"all the Viewports."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3096
+msgid "Marks an error that shows that the index array is empty."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3099
+msgid "Number of weights/bones per vertex."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3102
+msgid "The minimum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3105
+msgid "The maximum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3108
+msgid ""
+"Max number of glow levels that can be used with glow post-process effect."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3111
+msgid "Unused enum in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3114
+msgid "The minimum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3117
+msgid "The maximum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3138
+msgid "Shader is a 3D shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3141
+msgid "Shader is a 2D shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3144
+msgid "Shader is a particle shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3147
+msgid "Shader is a sky shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3150
+msgid "Represents the size of the [enum ShaderMode] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3153
+msgid "Array is a vertex array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3156
+msgid "Array is a normal array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3159
+msgid "Array is a tangent array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3162
+msgid "Array is a color array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3165
+msgid "Array is an UV coordinates array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3168
+msgid "Array is an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3171
+msgid "Array contains bone information."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3174
+msgid "Array is weight information."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3177
+msgid "Array is index array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3183
+msgid "Flag used to mark a vertex array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3186
+msgid "Flag used to mark a normal array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3189
+msgid "Flag used to mark a tangent array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3192
+msgid "Flag used to mark a color array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3195
+msgid "Flag used to mark an UV coordinates array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3198
+msgid ""
+"Flag used to mark an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3201
+msgid "Flag used to mark a bone information array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3204
+msgid "Flag used to mark a weights array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3207
+msgid "Flag used to mark an index array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3236
+msgid "Primitive to draw consists of points."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3239
+msgid "Primitive to draw consists of lines."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3242
+msgid "Primitive to draw consists of a line strip from start to end."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3245
+msgid "Primitive to draw consists of triangles."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3248
+msgid ""
+"Primitive to draw consists of a triangle strip (the last 3 vertices are "
+"always combined to make a triangle)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3251
+msgid "Represents the size of the [enum PrimitiveType] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3260
+msgid "Use [Transform2D] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3263
+msgid "Use [Transform] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3266
+msgid "Is a directional (sun) light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3269
+msgid "Is an omni light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3272
+msgid "Is a spot light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3275
+msgid "The light's energy."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3280
+msgid "The light's influence on specularity."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3283
+msgid "The light's range."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3286
+msgid "The light's attenuation."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3289
+msgid "The spotlight's angle."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3292
+msgid "The spotlight's attenuation."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3295
+msgid "Scales the shadow color."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3298
+msgid "Max distance that shadows will be rendered."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3301
+msgid "Proportion of shadow atlas occupied by the first split."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3304
+msgid "Proportion of shadow atlas occupied by the second split."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3307
+msgid ""
+"Proportion of shadow atlas occupied by the third split. The fourth split "
+"occupies the rest."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3312
+msgid ""
+"Normal bias used to offset shadow lookup by object normal. Can be used to "
+"fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3315
+msgid "Bias the shadow lookup to fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3318
+msgid ""
+"Increases bias on further splits to fix self-shadowing that only occurs far "
+"away from the camera."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3321
+msgid "Represents the size of the [enum LightParam] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3324
+msgid "Use a dual paraboloid shadow map for omni lights."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3327
+msgid ""
+"Use a cubemap shadow map for omni lights. Slower but better quality than "
+"dual paraboloid."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3330
+msgid "Use orthogonal shadow projection for directional light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3333
+msgid "Use 2 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3336
+msgid "Use 4 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3339
+msgid ""
+"Keeps shadows stable as camera moves but has lower effective resolution."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3342
+msgid ""
+"Optimize use of shadow maps, increasing the effective resolution. But may "
+"result in shadows moving or flickering slightly."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3345
+msgid "Reflection probe will update reflections once and then stop."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3348
+msgid ""
+"Reflection probe will update each frame. This mode is necessary to capture "
+"moving objects."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3351
+msgid "Draw particles in the order that they appear in the particles array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3354
+msgid "Sort particles based on their lifetime."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3357
+msgid "Sort particles based on their distance to the camera."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3360
+msgid "Do not update the viewport."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3363
+msgid "Update the viewport once then set to disabled."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3366
+msgid "Update the viewport whenever it is visible."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3371
+msgid "Always update the viewport."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3374
+msgid "The viewport is always cleared before drawing."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3377
+msgid "The viewport is never cleared before drawing."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3380
+msgid ""
+"The viewport is cleared once, then the clear mode is set to [constant "
+"VIEWPORT_CLEAR_NEVER]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3383
+msgid "Multisample antialiasing is disabled."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3386
+msgid "Multisample antialiasing is set to 2×."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3389
+msgid "Multisample antialiasing is set to 4×."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3392
+msgid "Multisample antialiasing is set to 8×."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3395
+msgid "Multisample antialiasing is set to 16×."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3398
+msgid ""
+"Multisample antialiasing is set to 2× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3401
+msgid ""
+"Multisample antialiasing is set to 4× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3404
+msgid "Number of objects drawn in a single frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3407
+msgid "Number of vertices drawn in a single frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3410
+msgid "Number of material changes during this frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3413
+msgid "Number of shader changes during this frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3416
+msgid "Number of surface changes during this frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3419
+msgid "Number of draw calls during this frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3422
+msgid "Represents the size of the [enum ViewportRenderInfo] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3425
+msgid "Debug draw is disabled. Default setting."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3428
+msgid "Debug draw sets objects to unshaded."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3433
+msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3436
+msgid "Debug draw draws objects in wireframe."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3461
+msgid "Use the clear color as background."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3464
+msgid "Use a specified color as the background."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3467
+msgid "Use a sky resource for the background."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3470
+msgid ""
+"Use a specified canvas layer as the background. This can be useful for "
+"instantiating a 2D scene in a 3D world."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3473
+msgid ""
+"Do not clear the background, use whatever was rendered last frame as the "
+"background."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3479
+msgid "Represents the size of the [enum EnvironmentBG] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3506
+msgid "Output color as they came in."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3509
+msgid "Use the Reinhard tonemapper."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3512
+msgid "Use the filmic tonemapper."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3515
+msgid "Use the ACES tonemapper."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3518
+msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3521
+msgid "Perform a 1x1 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3524
+msgid "Performs a 2x2 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3527
+msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3530
+msgid "Lowest quality of screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3533
+msgid "Medium quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3536
+msgid "Highest quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3555
+msgid "Do not use a debug mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3558
+msgid "Draw all objects as wireframe models."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3561
+msgid ""
+"Draw all objects in a way that displays how much overdraw is occurring. "
+"Overdraw occurs when a section of pixels is drawn and shaded and then "
+"another object covers it up. To optimize a scene, you should reduce overdraw."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3564
+msgid ""
+"Draw all objects without shading. Equivalent to setting all objects shaders "
+"to [code]unshaded[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3567
+msgid "The instance does not have a type."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3570
+msgid "The instance is a mesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3573
+msgid "The instance is a multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3576
+msgid "The instance is an immediate geometry."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3579
+msgid "The instance is a particle emitter."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3582
+msgid "The instance is a light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3585
+msgid "The instance is a reflection probe."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3588
+msgid "The instance is a GI probe."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3591
+msgid "The instance is a lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3594
+msgid "Represents the size of the [enum InstanceType] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3597
+msgid ""
+"A combination of the flags of geometry instances (mesh, multimesh, immediate "
+"and particles)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3600
+msgid "Allows the instance to be used in baked lighting."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3605
+msgid "When set, manually requests to draw geometry on next frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3608
+msgid "Represents the size of the [enum InstanceFlags] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3611
+msgid "Disable shadows from this instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3614
+msgid "Cast shadows from this instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3617
+msgid ""
+"Disable backface culling when rendering the shadow of the object. This is "
+"slightly slower but may result in more correct shadows."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3620
+msgid ""
+"Only render the shadows from the object. The object itself will not be drawn."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3623
+msgid "The nine patch gets stretched where needed."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3626
+msgid "The nine patch gets filled with tiles where needed."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3629
+msgid ""
+"The nine patch gets filled with tiles where needed and stretches them a bit "
+"if needed."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3658
+msgid "Adds light color additive to the canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3661
+msgid "Adds light color subtractive to the canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3664
+msgid "The light adds color depending on transparency."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3667
+msgid "The light adds color depending on mask."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3670
+msgid "Do not apply a filter to canvas light shadows."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3673
+msgid "Use PCF5 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3676
+msgid "Use PCF13 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3681
+msgid "Culling of the canvas occluder is disabled."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3684
+msgid "Culling of the canvas occluder is clockwise."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3687
+msgid "Culling of the canvas occluder is counterclockwise."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3690
+msgid "The amount of objects in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3693
+msgid "The amount of vertices in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3696
+msgid "The amount of modified materials in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3699
+msgid "The amount of shader rebinds in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3702
+msgid "The amount of surface changes in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3705
+msgid "The amount of draw calls in frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3720
+msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3723
+msgid ""
+"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
+msgstr ""
+
#: doc/classes/Resource.xml:4
msgid "Base class for all resources."
msgstr ""
@@ -41763,7 +43925,7 @@ msgid ""
"The RID type is used to access the unique integer ID of a resource. They are "
"opaque, which means they do not grant access to the associated resource by "
"themselves. They are used by and with the low-level Server classes such as "
-"[VisualServer]."
+"[RenderingServer]."
msgstr ""
#: doc/classes/RID.xml:18
@@ -41776,272 +43938,6 @@ msgstr ""
msgid "Returns the ID of the referenced resource."
msgstr ""
-#: doc/classes/RigidBody.xml:4
-msgid ""
-"Physics Body whose position is determined through physics simulation in 3D "
-"space."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:7
-msgid ""
-"This is the node that implements full 3D physics. This means that you do not "
-"control a RigidBody directly. Instead, you can apply forces to it (gravity, "
-"impulses, etc.), and the physics simulation will calculate the resulting "
-"movement, collision, bouncing, rotating, etc.\n"
-"A RigidBody has 4 behavior [member mode]s: Rigid, Static, Character, and "
-"Kinematic.\n"
-"[b]Note:[/b] Don't change a RigidBody's position every frame or very often. "
-"Sporadic changes work fine, but physics runs at a different granularity "
-"(fixed Hz) than usual rendering (process callback) and maybe even in a "
-"separate thread, so changing this from a process loop may result in strange "
-"behavior. If you need to directly affect the body's state, use [method "
-"_integrate_forces], which allows you to directly access the physics state.\n"
-"If you need to override the default physics behavior, you can write a custom "
-"force integration function. See [member custom_integrator]."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:22
-msgid ""
-"Called during physics processing, allowing you to read and safely modify the "
-"simulation state for the object. By default, it works in addition to the "
-"usual physics behavior, but the [member custom_integrator] property allows "
-"you to disable the default behavior and do fully custom force integration "
-"for a body."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:43
-msgid "Adds a constant force (i.e. acceleration)."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:52
-msgid ""
-"Adds a constant rotational force (i.e. a motor) without affecting position."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:61
-msgid ""
-"Applies a directional impulse without affecting rotation.\n"
-"This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:73
-msgid ""
-"Applies a positioned impulse to the body. An impulse is time independent! "
-"Applying an impulse every frame would result in a framerate-dependent force. "
-"For this reason it should only be used when simulating one-time impacts. The "
-"position uses the rotation of the global coordinate system, but is centered "
-"at the object's origin."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:82
-msgid ""
-"Applies a torque impulse which will be affected by the body mass and shape. "
-"This will rotate the body around the [code]impulse[/code] vector passed."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:91
-msgid ""
-"Returns [code]true[/code] if the specified linear or rotational axis is "
-"locked."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:98
-msgid ""
-"Returns a list of the bodies colliding with this one. By default, number of "
-"max contacts reported is at 0, see the [member contacts_reported] property "
-"to increase it.\n"
-"[b]Note:[/b] The result of this test is not immediate after moving objects. "
-"For performance, list of collisions is updated once per frame and before the "
-"physics step. Consider using signals instead."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:110
-msgid "Locks the specified linear or rotational axis."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:125
-msgid "Damps RigidBody's rotational forces."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:128
-msgid "RigidBody's rotational velocity."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:131
-msgid "Lock the body's rotation in the X axis."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:134
-msgid "Lock the body's rotation in the Y axis."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:137
-msgid "Lock the body's rotation in the Z axis."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:140
-msgid "Lock the body's movement in the X axis."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:143
-msgid "Lock the body's movement in the Y axis."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:146
-msgid "Lock the body's movement in the Z axis."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:149
-msgid ""
-"If [code]true[/code], the RigidBody will not calculate forces and will act "
-"as a static body while there is no movement. It will wake up when forces are "
-"applied through other collisions or when the [code]apply_impulse[/code] "
-"method is used."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:152
-msgid ""
-"If [code]true[/code], the RigidBody will emit signals when it collides with "
-"another RigidBody."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:155
-msgid ""
-"The maximum contacts to report. Bodies can keep a log of the contacts with "
-"other bodies, this is enabled by setting the maximum amount of contacts "
-"reported to a number greater than 0."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:158
-msgid ""
-"If [code]true[/code], continuous collision detection is used.\n"
-"Continuous collision detection tries to predict where a moving body will "
-"collide, instead of moving it and correcting its movement if it collided. "
-"Continuous collision detection is more precise, and misses fewer impacts by "
-"small, fast-moving objects. Not using continuous collision detection is "
-"faster to compute, but can miss small, fast-moving objects."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:162
-msgid ""
-"If [code]true[/code], internal force integration will be disabled (like "
-"gravity or air friction) for this body. Other than collision response, the "
-"body will only move as determined by the [method _integrate_forces] "
-"function, if defined."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:165
-msgid ""
-"This is multiplied by the global 3D gravity setting found in [b]Project > "
-"Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For "
-"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
-"and 0.5 will apply half gravity to this object."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:168
-msgid ""
-"The body's linear damp. Cannot be less than -1.0. If this value is different "
-"from -1.0, any linear damp derived from the world or areas will be "
-"overridden."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:171
-msgid ""
-"The body's linear velocity. Can be used sporadically, but [b]don't set this "
-"every frame[/b], because physics may run in another thread and runs at a "
-"different granularity. Use [method _integrate_forces] as your process loop "
-"for precise control of the body state."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:174 doc/classes/RigidBody2D.xml:158
-msgid "The body's mass."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:177
-msgid "The body mode. See [enum Mode] for possible values."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:180 doc/classes/RigidBody2D.xml:164
-#: doc/classes/StaticBody.xml:22 doc/classes/StaticBody2D.xml:22
-msgid ""
-"The physics material override for the body.\n"
-"If a material is assigned to this property, it will be used instead of any "
-"other physics material, such as an inherited one."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:184
-msgid ""
-"If [code]true[/code], the body is sleeping and will not calculate forces "
-"until woken up by a collision or the [code]apply_impulse[/code] method."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:187
-msgid ""
-"The body's weight based on its mass and the global 3D gravity. Global values "
-"are set in [b]Project > Project Settings > Physics > 3d[/b]."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:195
-msgid ""
-"Emitted when a body enters into contact with this one. Contact monitor and "
-"contacts reported must be enabled for this to work."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:202
-msgid ""
-"Emitted when a body shape exits contact with this one. Contact monitor and "
-"contacts reported must be enabled for this to work."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:215
-msgid ""
-"Emitted when a body enters into contact with this one. Contact monitor and "
-"contacts reported must be enabled for this to work.\n"
-"This signal not only receives the body that collided with this one, but also "
-"its [RID] ([code]body_id[/code]), the shape index from the colliding body "
-"([code]body_shape[/code]), and the shape index from this body "
-"([code]local_shape[/code]) the other body collided with."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:229
-msgid ""
-"Emitted when a body shape exits contact with this one. Contact monitor and "
-"contacts reported must be enabled for this to work.\n"
-"This signal not only receives the body that stopped colliding with this one, "
-"but also its [RID] ([code]body_id[/code]), the shape index from the "
-"colliding body ([code]body_shape[/code]), and the shape index from this body "
-"([code]local_shape[/code]) the other body stopped colliding with."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:235
-msgid ""
-"Emitted when the body changes its sleeping state. Either by sleeping or "
-"waking up."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:241
-msgid ""
-"Rigid body mode. This is the \"natural\" state of a rigid body. It is "
-"affected by forces, and can move, rotate, and be affected by user code."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:244
-msgid ""
-"Static mode. The body behaves like a [StaticBody], and can only move by user "
-"code."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:247
-msgid ""
-"Character body mode. This behaves like a rigid body, but can not rotate."
-msgstr ""
-
-#: doc/classes/RigidBody.xml:250
-msgid ""
-"Kinematic body mode. The body behaves like a [KinematicBody], and can only "
-"move by user code."
-msgstr ""
-
#: doc/classes/RigidBody2D.xml:4
msgid "A body that is controlled by the 2D physics engine."
msgstr ""
@@ -42108,7 +44004,7 @@ msgid ""
"Returns [code]true[/code] if a collision would result from moving in the "
"given vector. [code]margin[/code] increases the size of the shapes involved "
"in the collision detection, and [code]result[/code] is an object of type "
-"[Physics2DTestMotionResult], which contains additional information about the "
+"[PhysicsTestMotionResult2D], which contains additional information about the "
"collision (should there be one)."
msgstr ""
@@ -42185,10 +44081,22 @@ msgid ""
"Physics > 2d[/b]."
msgstr ""
+#: doc/classes/RigidBody2D.xml:158 doc/classes/RigidBody3D.xml:174
+msgid "The body's mass."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:161
msgid "The body's mode. See [enum Mode] for possible values."
msgstr ""
+#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:180
+#: doc/classes/StaticBody2D.xml:22 doc/classes/StaticBody3D.xml:22
+msgid ""
+"The physics material override for the body.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"other physics material, such as an inherited one."
+msgstr ""
+
#: doc/classes/RigidBody2D.xml:168
msgid ""
"If [code]true[/code], the body is sleeping and will not calculate forces "
@@ -42276,6 +44184,261 @@ msgid ""
"slowest CCD method and the most precise."
msgstr ""
+#: doc/classes/RigidBody3D.xml:4
+msgid ""
+"Physics Body whose position is determined through physics simulation in 3D "
+"space."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:7
+msgid ""
+"This is the node that implements full 3D physics. This means that you do not "
+"control a RigidBody3D directly. Instead, you can apply forces to it "
+"(gravity, impulses, etc.), and the physics simulation will calculate the "
+"resulting movement, collision, bouncing, rotating, etc.\n"
+"A RigidBody3D has 4 behavior [member mode]s: Rigid, Static, Character, and "
+"Kinematic.\n"
+"[b]Note:[/b] Don't change a RigidBody3D's position every frame or very "
+"often. Sporadic changes work fine, but physics runs at a different "
+"granularity (fixed Hz) than usual rendering (process callback) and maybe "
+"even in a separate thread, so changing this from a process loop may result "
+"in strange behavior. If you need to directly affect the body's state, use "
+"[method _integrate_forces], which allows you to directly access the physics "
+"state.\n"
+"If you need to override the default physics behavior, you can write a custom "
+"force integration function. See [member custom_integrator]."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:22
+msgid ""
+"Called during physics processing, allowing you to read and safely modify the "
+"simulation state for the object. By default, it works in addition to the "
+"usual physics behavior, but the [member custom_integrator] property allows "
+"you to disable the default behavior and do fully custom force integration "
+"for a body."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:43
+msgid "Adds a constant force (i.e. acceleration)."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:52
+msgid ""
+"Adds a constant rotational force (i.e. a motor) without affecting position."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:61
+msgid ""
+"Applies a directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:73
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:82
+msgid ""
+"Applies a torque impulse which will be affected by the body mass and shape. "
+"This will rotate the body around the [code]impulse[/code] vector passed."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:91
+msgid ""
+"Returns [code]true[/code] if the specified linear or rotational axis is "
+"locked."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:98
+msgid ""
+"Returns a list of the bodies colliding with this one. By default, number of "
+"max contacts reported is at 0, see the [member contacts_reported] property "
+"to increase it.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of collisions is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:110
+msgid "Locks the specified linear or rotational axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:125
+msgid "Damps RigidBody3D's rotational forces."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:128
+msgid "RigidBody3D's rotational velocity."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:131
+msgid "Lock the body's rotation in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:134
+msgid "Lock the body's rotation in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:137
+msgid "Lock the body's rotation in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:140
+msgid "Lock the body's movement in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:143
+msgid "Lock the body's movement in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:146
+msgid "Lock the body's movement in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:149
+msgid ""
+"If [code]true[/code], the RigidBody3D will not calculate forces and will act "
+"as a static body while there is no movement. It will wake up when forces are "
+"applied through other collisions or when the [code]apply_impulse[/code] "
+"method is used."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:152
+msgid ""
+"If [code]true[/code], the RigidBody3D will emit signals when it collides "
+"with another RigidBody3D."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:155
+msgid ""
+"The maximum contacts to report. Bodies can keep a log of the contacts with "
+"other bodies, this is enabled by setting the maximum amount of contacts "
+"reported to a number greater than 0."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:158
+msgid ""
+"If [code]true[/code], continuous collision detection is used.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided. "
+"Continuous collision detection is more precise, and misses fewer impacts by "
+"small, fast-moving objects. Not using continuous collision detection is "
+"faster to compute, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:162
+msgid ""
+"If [code]true[/code], internal force integration will be disabled (like "
+"gravity or air friction) for this body. Other than collision response, the "
+"body will only move as determined by the [method _integrate_forces] "
+"function, if defined."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:165
+msgid ""
+"This is multiplied by the global 3D gravity setting found in [b]Project > "
+"Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For "
+"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
+"and 0.5 will apply half gravity to this object."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:168
+msgid ""
+"The body's linear damp. Cannot be less than -1.0. If this value is different "
+"from -1.0, any linear damp derived from the world or areas will be "
+"overridden."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:171
+msgid ""
+"The body's linear velocity. Can be used sporadically, but [b]don't set this "
+"every frame[/b], because physics may run in another thread and runs at a "
+"different granularity. Use [method _integrate_forces] as your process loop "
+"for precise control of the body state."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:177
+msgid "The body mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:184
+msgid ""
+"If [code]true[/code], the body is sleeping and will not calculate forces "
+"until woken up by a collision or the [code]apply_impulse[/code] method."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:187
+msgid ""
+"The body's weight based on its mass and the global 3D gravity. Global values "
+"are set in [b]Project > Project Settings > Physics > 3d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:195
+msgid ""
+"Emitted when a body enters into contact with this one. Contact monitor and "
+"contacts reported must be enabled for this to work."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:202
+msgid ""
+"Emitted when a body shape exits contact with this one. Contact monitor and "
+"contacts reported must be enabled for this to work."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:215
+msgid ""
+"Emitted when a body enters into contact with this one. Contact monitor and "
+"contacts reported must be enabled for this to work.\n"
+"This signal not only receives the body that collided with this one, but also "
+"its [RID] ([code]body_id[/code]), the shape index from the colliding body "
+"([code]body_shape[/code]), and the shape index from this body "
+"([code]local_shape[/code]) the other body collided with."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:229
+msgid ""
+"Emitted when a body shape exits contact with this one. Contact monitor and "
+"contacts reported must be enabled for this to work.\n"
+"This signal not only receives the body that stopped colliding with this one, "
+"but also its [RID] ([code]body_id[/code]), the shape index from the "
+"colliding body ([code]body_shape[/code]), and the shape index from this body "
+"([code]local_shape[/code]) the other body stopped colliding with."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:235
+msgid ""
+"Emitted when the body changes its sleeping state. Either by sleeping or "
+"waking up."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:241
+msgid ""
+"Rigid body mode. This is the \"natural\" state of a rigid body. It is "
+"affected by forces, and can move, rotate, and be affected by user code."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:244
+msgid ""
+"Static mode. The body behaves like a [StaticBody3D], and can only move by "
+"user code."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:247
+msgid ""
+"Character body mode. This behaves like a rigid body, but can not rotate."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:250
+msgid ""
+"Kinematic body mode. The body behaves like a [KinematicBody3D], and can only "
+"move by user code."
+msgstr ""
+
#: doc/classes/SceneState.xml:4
msgid "A script interface to a scene file's data."
msgstr ""
@@ -42534,33 +44697,27 @@ msgstr ""
#: doc/classes/SceneTree.xml:142
msgid ""
-"Returns [code]true[/code] if the most recent [InputEvent] was marked as "
-"handled with [method set_input_as_handled]."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:149
-msgid ""
"Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in "
"server mode (listening for connections)."
msgstr ""
-#: doc/classes/SceneTree.xml:160
+#: doc/classes/SceneTree.xml:153
msgid "Sends the given notification to all members of the [code]group[/code]."
msgstr ""
-#: doc/classes/SceneTree.xml:173
+#: doc/classes/SceneTree.xml:166
msgid ""
"Sends the given notification to all members of the [code]group[/code], "
"respecting the given [enum GroupCallFlags]."
msgstr ""
-#: doc/classes/SceneTree.xml:182
+#: doc/classes/SceneTree.xml:175
msgid ""
"Queues the given object for deletion, delaying the call to [method Object."
"free] to after the current frame."
msgstr ""
-#: doc/classes/SceneTree.xml:191
+#: doc/classes/SceneTree.xml:184
msgid ""
"Quits the application. A process [code]exit_code[/code] can optionally be "
"passed as an argument. If this argument is [code]0[/code] or greater, it "
@@ -42568,7 +44725,7 @@ msgid ""
"application."
msgstr ""
-#: doc/classes/SceneTree.xml:198
+#: doc/classes/SceneTree.xml:191
msgid ""
"Reloads the currently active scene.\n"
"Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member "
@@ -42577,68 +44734,58 @@ msgid ""
"ERR_CANT_CREATE] if the scene cannot be instantiated."
msgstr ""
-#: doc/classes/SceneTree.xml:208
+#: doc/classes/SceneTree.xml:201
msgid ""
"If [code]true[/code], the application automatically accepts quitting. "
"Enabled by default.\n"
"For mobile platforms, see [method set_quit_on_go_back]."
msgstr ""
-#: doc/classes/SceneTree.xml:222
+#: doc/classes/SceneTree.xml:215
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
"the given group."
msgstr ""
-#: doc/classes/SceneTree.xml:237
+#: doc/classes/SceneTree.xml:230
msgid ""
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
"the given group, respecting the given [enum GroupCallFlags]."
msgstr ""
-#: doc/classes/SceneTree.xml:244
-msgid "Marks the most recent [InputEvent] as handled."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:253
+#: doc/classes/SceneTree.xml:239
msgid ""
"If [code]true[/code], the application quits automatically on going back (e."
"g. on Android). Enabled by default.\n"
"To handle 'Go Back' button when this option is disabled, use [constant "
-"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
+"DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]."
msgstr ""
-#: doc/classes/SceneTree.xml:269
-msgid ""
-"Configures screen stretching to the given [enum StretchMode], [enum "
-"StretchAspect], minimum size and [code]shrink[/code] ratio."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:275
+#: doc/classes/SceneTree.xml:246
msgid "The current scene."
msgstr ""
-#: doc/classes/SceneTree.xml:278
+#: doc/classes/SceneTree.xml:249
msgid ""
"If [code]true[/code], collision shapes will be visible when running the game "
"from the editor for debugging purposes."
msgstr ""
-#: doc/classes/SceneTree.xml:281
+#: doc/classes/SceneTree.xml:252
msgid ""
"If [code]true[/code], navigation polygons will be visible when running the "
"game from the editor for debugging purposes."
msgstr ""
-#: doc/classes/SceneTree.xml:284
+#: doc/classes/SceneTree.xml:255
msgid "The root of the edited scene."
msgstr ""
-#: doc/classes/SceneTree.xml:287
+#: doc/classes/SceneTree.xml:258
msgid "The default [MultiplayerAPI] instance for this [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:290
+#: doc/classes/SceneTree.xml:261
msgid ""
"If [code]true[/code] (default value), enables automatic polling of the "
"[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n"
@@ -42649,7 +44796,7 @@ msgid ""
"threads."
msgstr ""
-#: doc/classes/SceneTree.xml:294
+#: doc/classes/SceneTree.xml:265
msgid ""
"The peer object to handle the RPC system (effectively enabling networking "
"when set). Depending on the peer itself, the [SceneTree] will become a "
@@ -42660,7 +44807,7 @@ msgid ""
"disconnection, new clients) is done by connecting to [SceneTree]'s signals."
msgstr ""
-#: doc/classes/SceneTree.xml:297
+#: doc/classes/SceneTree.xml:268
msgid ""
"If [code]true[/code], the [SceneTree] is paused. Doing so will have the "
"following behavior:\n"
@@ -42669,50 +44816,42 @@ msgid ""
"_input] will not be called anymore in nodes."
msgstr ""
-#: doc/classes/SceneTree.xml:302
+#: doc/classes/SceneTree.xml:273
msgid ""
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
"incoming connections."
msgstr ""
-#: doc/classes/SceneTree.xml:305
-msgid "The [SceneTree]'s root [Viewport]."
+#: doc/classes/SceneTree.xml:276
+msgid "The [SceneTree]'s root [Window]."
msgstr ""
-#: doc/classes/SceneTree.xml:308
-msgid "If [code]true[/code], font oversampling is used."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:314
+#: doc/classes/SceneTree.xml:282
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] successfully "
"connected to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:319
+#: doc/classes/SceneTree.xml:287
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
"a connection to a server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:328
+#: doc/classes/SceneTree.xml:296
msgid ""
"Emitted when files are dragged from the OS file manager and dropped in the "
"game window. The arguments are a list of file paths and the identifier of "
"the screen where the drag originated."
msgstr ""
-#: doc/classes/SceneTree.xml:337
-msgid "Emitted whenever global menu item is clicked."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:342
+#: doc/classes/SceneTree.xml:301
msgid ""
"Emitted immediately before [method Node._process] is called on every node in "
"the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:349
+#: doc/classes/SceneTree.xml:308
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
"new peer. ID is the peer ID of the new peer. Clients get notified when other "
@@ -42720,115 +44859,65 @@ msgid ""
"also receives this signal for the server (with ID being 1)."
msgstr ""
-#: doc/classes/SceneTree.xml:356
+#: doc/classes/SceneTree.xml:315
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
"peer. Clients get notified when other clients disconnect from the same "
"server."
msgstr ""
-#: doc/classes/SceneTree.xml:363
+#: doc/classes/SceneTree.xml:322
msgid "Emitted whenever a node is added to the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:370
+#: doc/classes/SceneTree.xml:329
msgid ""
"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
"code] mode."
msgstr ""
-#: doc/classes/SceneTree.xml:377
+#: doc/classes/SceneTree.xml:336
msgid "Emitted whenever a node is removed from the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:384
+#: doc/classes/SceneTree.xml:343
msgid "Emitted whenever a node is renamed."
msgstr ""
-#: doc/classes/SceneTree.xml:389
+#: doc/classes/SceneTree.xml:348
msgid ""
"Emitted immediately before [method Node._physics_process] is called on every "
"node in the [SceneTree]."
msgstr ""
-#: doc/classes/SceneTree.xml:394
-msgid ""
-"Emitted when the screen resolution (fullscreen) or window size (windowed) "
-"changes."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:399
+#: doc/classes/SceneTree.xml:353
msgid ""
"Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
"server. Only emitted on clients."
msgstr ""
-#: doc/classes/SceneTree.xml:404
+#: doc/classes/SceneTree.xml:358
msgid ""
"Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
"renamed, etc.)."
msgstr ""
-#: doc/classes/SceneTree.xml:410
+#: doc/classes/SceneTree.xml:364
msgid "Call a group with no flags (default)."
msgstr ""
-#: doc/classes/SceneTree.xml:413
+#: doc/classes/SceneTree.xml:367
msgid "Call a group in reverse scene order."
msgstr ""
-#: doc/classes/SceneTree.xml:416
+#: doc/classes/SceneTree.xml:370
msgid "Call a group immediately (calls are normally made on idle)."
msgstr ""
-#: doc/classes/SceneTree.xml:419
+#: doc/classes/SceneTree.xml:373
msgid "Call a group only once even if the call is executed many times."
msgstr ""
-#: doc/classes/SceneTree.xml:422
-msgid "No stretching."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:425
-msgid "Render stretching in higher resolution (interpolated)."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:428
-msgid ""
-"Keep the specified display resolution. No interpolation. Content may appear "
-"pixelated."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:431
-msgid ""
-"Fill the window with the content stretched to cover excessive space. Content "
-"may appear stretched."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:434
-msgid ""
-"Retain the same aspect ratio by padding with black bars on either axis. This "
-"prevents distortion."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:437
-msgid ""
-"Expand vertically. Left/right black bars may appear if the window is too "
-"wide."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:440
-msgid ""
-"Expand horizontally. Top/bottom black bars may appear if the window is too "
-"tall."
-msgstr ""
-
-#: doc/classes/SceneTree.xml:443
-msgid ""
-"Expand in both directions, retaining the same aspect ratio. This prevents "
-"distortion while avoiding black bars."
-msgstr ""
-
#: doc/classes/SceneTreeTimer.xml:4
msgid "One-shot timer."
msgstr ""
@@ -42946,7 +45035,7 @@ msgstr ""
msgid ""
"The [ScriptCreateDialog] creates script files according to a given template "
"for a given scripting language. The standard use is to configure its fields "
-"prior to calling one of the [method Popup.popup] methods.\n"
+"prior to calling one of the [method Window.popup] methods.\n"
"[codeblock]\n"
"func _ready():\n"
" dialog.config(\"Node\", \"res://new_node.gd\") # For in-engine types\n"
@@ -42960,7 +45049,7 @@ msgstr ""
msgid "Prefills required fields to configure the ScriptCreateDialog for use."
msgstr ""
-#: doc/classes/ScriptCreateDialog.xml:46
+#: doc/classes/ScriptCreateDialog.xml:43
msgid "Emitted when the user clicks the OK button."
msgstr ""
@@ -43204,6 +45293,12 @@ msgid ""
"used for drawing."
msgstr ""
+#: doc/classes/Shader.xml:70
+msgid ""
+"Mode used for drawing skies. Only works with shaders attached to [Sky] "
+"objects."
+msgstr ""
+
#: doc/classes/ShaderMaterial.xml:4
msgid "A material that uses a custom [Shader] program."
msgstr ""
@@ -43243,16 +45338,6 @@ msgstr ""
msgid "The [Shader] program used to render this material."
msgstr ""
-#: doc/classes/Shape.xml:4
-msgid "Base class for all 3D shape resources."
-msgstr ""
-
-#: doc/classes/Shape.xml:7
-msgid ""
-"Base class for all 3D shape resources. Nodes that inherit from this can be "
-"used as shapes for a [PhysicsBody] or [Area] objects."
-msgstr ""
-
#: doc/classes/Shape2D.xml:4
msgid "Base class for all 2D shapes."
msgstr ""
@@ -43308,6 +45393,16 @@ msgstr ""
msgid "The shape's custom solver bias."
msgstr ""
+#: doc/classes/Shape3D.xml:4
+msgid "Base class for all 3D shape resources."
+msgstr ""
+
+#: doc/classes/Shape3D.xml:7
+msgid ""
+"Base class for all 3D shape resources. Nodes that inherit from this can be "
+"used as shapes for a [PhysicsBody3D] or [Area3D] objects."
+msgstr ""
+
#: doc/classes/ShortCut.xml:4
msgid "A shortcut for binding input."
msgstr ""
@@ -43387,13 +45482,47 @@ msgid ""
"signal."
msgstr ""
-#: doc/classes/Skeleton.xml:4
+#: doc/classes/Skeleton2D.xml:4
+msgid "Skeleton for 2D characters and animated objects."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:7
+msgid ""
+"Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of "
+"[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and "
+"acts as a single point of access to its bones."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:19
+msgid ""
+"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
+"object to return is identified by the parameter [code]idx[/code]. Bones are "
+"indexed by descending the node hierarchy from top to bottom, adding the "
+"children of each branch before moving to the next sibling."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:26
+msgid ""
+"Returns the number of [Bone2D] nodes in the node hierarchy parented by "
+"Skeleton2D."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:33
+msgid "Returns the [RID] of a Skeleton2D instance."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:4
msgid "Skeleton for characters and animated objects."
msgstr ""
-#: doc/classes/Skeleton.xml:7
+#: doc/classes/Skeleton3D.xml:7
msgid ""
-"Skeleton provides a hierarchical interface for managing bones, including "
+"Skeleton3D provides a hierarchical interface for managing bones, including "
"pose, rest and animation (see [Animation]). It can also use ragdoll "
"physics.\n"
"The overall transform of a bone with respect to the skeleton is determined "
@@ -43403,47 +45532,47 @@ msgid ""
"bone."
msgstr ""
-#: doc/classes/Skeleton.xml:20
+#: doc/classes/Skeleton3D.xml:20
msgid ""
"Adds a bone, with name [code]name[/code]. [method get_bone_count] will "
"become the bone index."
msgstr ""
-#: doc/classes/Skeleton.xml:31 doc/classes/Skeleton.xml:118
-#: doc/classes/Skeleton.xml:249
+#: doc/classes/Skeleton3D.xml:31 doc/classes/Skeleton3D.xml:124
+#: doc/classes/Skeleton3D.xml:255
msgid "[i]Deprecated soon.[/i]"
msgstr ""
-#: doc/classes/Skeleton.xml:38
+#: doc/classes/Skeleton3D.xml:38
msgid "Clear all the bones in this skeleton."
msgstr ""
-#: doc/classes/Skeleton.xml:47
+#: doc/classes/Skeleton3D.xml:53
msgid "Returns the bone index that matches [code]name[/code] as its name."
msgstr ""
-#: doc/classes/Skeleton.xml:54
+#: doc/classes/Skeleton3D.xml:60
msgid "Returns the amount of bones in the skeleton."
msgstr ""
-#: doc/classes/Skeleton.xml:63
+#: doc/classes/Skeleton3D.xml:69
msgid ""
"Returns the custom pose of the specified bone. Custom pose is applied on top "
"of the rest pose."
msgstr ""
-#: doc/classes/Skeleton.xml:72
+#: doc/classes/Skeleton3D.xml:78
msgid ""
"Returns the overall transform of the specified bone, with respect to the "
"skeleton. Being relative to the skeleton frame, this is not the actual "
"\"global\" transform of the bone."
msgstr ""
-#: doc/classes/Skeleton.xml:81
+#: doc/classes/Skeleton3D.xml:87
msgid "Returns the name of the bone at index [code]index[/code]."
msgstr ""
-#: doc/classes/Skeleton.xml:90
+#: doc/classes/Skeleton3D.xml:96
msgid ""
"Returns the bone index which is the parent of the bone at [code]bone_idx[/"
"code]. If -1, then bone has no parent.\n"
@@ -43451,67 +45580,39 @@ msgid ""
"[code]bone_idx[/code]."
msgstr ""
-#: doc/classes/Skeleton.xml:100
+#: doc/classes/Skeleton3D.xml:106
msgid ""
"Returns the pose transform of the specified bone. Pose is applied on top of "
"the custom pose, which is applied on top the rest pose."
msgstr ""
-#: doc/classes/Skeleton.xml:109
+#: doc/classes/Skeleton3D.xml:115
msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
msgstr ""
-#: doc/classes/Skeleton.xml:215
+#: doc/classes/Skeleton3D.xml:221
msgid ""
"Sets the bone index [code]parent_idx[/code] as the parent of the bone at "
"[code]bone_idx[/code]. If -1, then bone has no parent.\n"
"[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]."
msgstr ""
-#: doc/classes/Skeleton.xml:227
+#: doc/classes/Skeleton3D.xml:233
msgid "Returns the pose transform for bone [code]bone_idx[/code]."
msgstr ""
-#: doc/classes/Skeleton.xml:238
+#: doc/classes/Skeleton3D.xml:244
msgid "Sets the rest transform for bone [code]bone_idx[/code]."
msgstr ""
-#: doc/classes/Skeleton2D.xml:4
-msgid "Skeleton for 2D characters and animated objects."
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml:7
-msgid ""
-"Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of "
-"[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and "
-"acts as a single point of access to its bones."
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml:10
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml:19
-msgid ""
-"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
-"object to return is identified by the parameter [code]idx[/code]. Bones are "
-"indexed by descending the node hierarchy from top to bottom, adding the "
-"children of each branch before moving to the next sibling."
+#: doc/classes/Sky.xml:4
+msgid "Background that uses a [Material] to draw a sky."
msgstr ""
-#: doc/classes/Skeleton2D.xml:26
+#: doc/classes/Sky.xml:7
msgid ""
-"Returns the number of [Bone2D] nodes in the node hierarchy parented by "
-"Skeleton2D."
-msgstr ""
-
-#: doc/classes/Skeleton2D.xml:33
-msgid "Returns the [RID] of a Skeleton2D instance."
-msgstr ""
-
-#: doc/classes/Sky.xml:4 doc/classes/Sky.xml:7
-msgid "The base class for [PanoramaSky] and [ProceduralSky]."
+"The [Sky] class uses a [Material] to draw the background and update the "
+"reflection/radiance cubemaps."
msgstr ""
#: doc/classes/Sky.xml:15
@@ -43532,39 +45633,46 @@ msgid ""
"on high-end hardware."
msgstr ""
-#: doc/classes/Sky.xml:25
-msgid "Radiance texture size is 32×32 pixels."
+#: doc/classes/Sky.xml:23
+msgid ""
+"[Material] used to draw the background. Can be [PanoramaSkyMaterial], "
+"[ProceduralSkyMaterial], [PhysicalSkyMaterial], or even a [ShaderMaterial] "
+"if you want to use your own custom shader."
msgstr ""
#: doc/classes/Sky.xml:28
-msgid "Radiance texture size is 64×64 pixels."
+msgid "Radiance texture size is 32×32 pixels."
msgstr ""
#: doc/classes/Sky.xml:31
-msgid "Radiance texture size is 128×128 pixels."
+msgid "Radiance texture size is 64×64 pixels."
msgstr ""
#: doc/classes/Sky.xml:34
-msgid "Radiance texture size is 256×256 pixels."
+msgid "Radiance texture size is 128×128 pixels."
msgstr ""
#: doc/classes/Sky.xml:37
-msgid "Radiance texture size is 512×512 pixels."
+msgid "Radiance texture size is 256×256 pixels."
msgstr ""
#: doc/classes/Sky.xml:40
-msgid "Radiance texture size is 1024×1024 pixels."
+msgid "Radiance texture size is 512×512 pixels."
msgstr ""
#: doc/classes/Sky.xml:43
-msgid "Radiance texture size is 2048×2048 pixels."
+msgid "Radiance texture size is 1024×1024 pixels."
msgstr ""
#: doc/classes/Sky.xml:46
-msgid "Represents the size of the [enum RadianceSize] enum."
+msgid "Radiance texture size is 2048×2048 pixels."
msgstr ""
#: doc/classes/Sky.xml:49
+msgid "Represents the size of the [enum RadianceSize] enum."
+msgstr ""
+
+#: doc/classes/Sky.xml:52
msgid ""
"Uses high quality importance sampling to process the radiance map. In "
"general, this results in much higher quality than [constant "
@@ -43572,12 +45680,12 @@ msgid ""
"used if you plan on changing the sky at runtime."
msgstr ""
-#: doc/classes/Sky.xml:52
+#: doc/classes/Sky.xml:55
msgid ""
"Uses the fast filtering algorithm to process the radiance map. In general "
"this results in lower quality, but substantially faster run times.\n"
-"[b]Note:[/b] The fast filtering algorithm is limited to 128x128 cubemaps, so "
-"[member radiance_size] must be set to [constant RADIANCE_SIZE_128]."
+"[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so "
+"[member radiance_size] must be set to [constant RADIANCE_SIZE_256]."
msgstr ""
#: doc/classes/Slider.xml:4 doc/classes/Slider.xml:7
@@ -43606,72 +45714,72 @@ msgid ""
"values."
msgstr ""
-#: doc/classes/SliderJoint.xml:4
+#: doc/classes/SliderJoint3D.xml:4
msgid "Piston kind of slider between two bodies in 3D."
msgstr ""
-#: doc/classes/SliderJoint.xml:7
+#: doc/classes/SliderJoint3D.xml:7
msgid "Slides across the X axis of the pivot object."
msgstr ""
-#: doc/classes/SliderJoint.xml:33
+#: doc/classes/SliderJoint3D.xml:33
msgid ""
"The amount of damping of the rotation when the limit is surpassed.\n"
"A lower damping value allows a rotation initiated by body A to travel to "
"body B slower."
msgstr ""
-#: doc/classes/SliderJoint.xml:40
+#: doc/classes/SliderJoint3D.xml:40
msgid ""
"The amount of restitution of the rotation when the limit is surpassed.\n"
"Does not affect damping."
msgstr ""
-#: doc/classes/SliderJoint.xml:44
+#: doc/classes/SliderJoint3D.xml:44
msgid ""
"A factor applied to the all rotation once the limit is surpassed.\n"
"Makes all rotation slower when between 0 and 1."
msgstr ""
-#: doc/classes/SliderJoint.xml:57 doc/classes/SliderJoint.xml:152
+#: doc/classes/SliderJoint3D.xml:57 doc/classes/SliderJoint3D.xml:152
msgid "A factor applied to the all rotation in the limits."
msgstr ""
-#: doc/classes/SliderJoint.xml:66 doc/classes/SliderJoint.xml:161
+#: doc/classes/SliderJoint3D.xml:66 doc/classes/SliderJoint3D.xml:161
msgid ""
"A factor applied to the all rotation across axes orthogonal to the slider."
msgstr ""
-#: doc/classes/SliderJoint.xml:69
+#: doc/classes/SliderJoint3D.xml:69
msgid ""
"The amount of damping that happens once the limit defined by [member "
"linear_limit/lower_distance] and [member linear_limit/upper_distance] is "
"surpassed."
msgstr ""
-#: doc/classes/SliderJoint.xml:75
+#: doc/classes/SliderJoint3D.xml:75
msgid ""
"The amount of restitution once the limits are surpassed. The lower, the more "
"velocity-energy gets lost."
msgstr ""
-#: doc/classes/SoftBody.xml:4
+#: doc/classes/SoftBody3D.xml:4
msgid "A soft mesh physics body."
msgstr ""
-#: doc/classes/SoftBody.xml:7
+#: doc/classes/SoftBody3D.xml:7
msgid ""
"A deformable physics body. Used to create elastic or deformable objects such "
"as cloth, rubber, or other flexible materials."
msgstr ""
-#: doc/classes/SoftBody.xml:10
+#: doc/classes/SoftBody3D.xml:10
msgid "https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
msgstr ""
-#: doc/classes/SoftBody.xml:83
+#: doc/classes/SoftBody3D.xml:83
msgid ""
-"The physics layers this SoftBody is in.\n"
+"The physics layers this SoftBody3D is in.\n"
"Collidable objects can exist in any of 32 different layers. These layers "
"work like a tagging system, and are not visual. A collidable can use these "
"layers to select with which objects it can collide, using the collision_mask "
@@ -43680,314 +45788,27 @@ msgid ""
"scans, or object B is in any layer scanned by object A."
msgstr ""
-#: doc/classes/SoftBody.xml:88
-msgid "The physics layers this SoftBody scans for collisions."
+#: doc/classes/SoftBody3D.xml:88
+msgid "The physics layers this SoftBody3D scans for collisions."
msgstr ""
-#: doc/classes/SoftBody.xml:97
-msgid "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."
+#: doc/classes/SoftBody3D.xml:97
+msgid ""
+"[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping."
msgstr ""
-#: doc/classes/SoftBody.xml:104
-msgid "If [code]true[/code], the [SoftBody] will respond to [RayCast]s."
+#: doc/classes/SoftBody3D.xml:104
+msgid "If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s."
msgstr ""
-#: doc/classes/SoftBody.xml:107
+#: doc/classes/SoftBody3D.xml:107
msgid ""
"Increasing this value will improve the resulting simulation, but can affect "
"performance. Use with care."
msgstr ""
-#: doc/classes/SoftBody.xml:110
-msgid "The SoftBody's mass."
-msgstr ""
-
-#: doc/classes/Spatial.xml:4
-msgid "Most basic 3D game object, parent of all 3D-related nodes."
-msgstr ""
-
-#: doc/classes/Spatial.xml:7
-msgid ""
-"Most basic 3D game object, with a 3D [Transform] and visibility settings. "
-"All other 3D game objects inherit from Spatial. Use [Spatial] as a parent "
-"node to move, scale, rotate and show/hide children in a 3D project.\n"
-"Affine operations (rotate, scale, translate) happen in parent's local "
-"coordinate system, unless the [Spatial] object is set as top-level. Affine "
-"operations in this coordinate system correspond to direct affine operations "
-"on the [Spatial]'s transform. The word local below refers to this coordinate "
-"system. The coordinate system that is attached to the [Spatial] object "
-"itself is referred to as object-local coordinate system."
-msgstr ""
-
-#: doc/classes/Spatial.xml:11
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
-msgstr ""
-
-#: doc/classes/Spatial.xml:25
-msgid ""
-"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
-"parent is not of type [Spatial]."
-msgstr ""
-
-#: doc/classes/Spatial.xml:32
-msgid ""
-"Returns the current [World] resource this [Spatial] node is registered to."
-msgstr ""
-
-#: doc/classes/Spatial.xml:43
-msgid ""
-"Rotates the global (world) transformation around axis, a unit [Vector3], by "
-"specified angle in radians. The rotation axis is in global coordinate system."
-msgstr ""
-
-#: doc/classes/Spatial.xml:52
-msgid ""
-"Scales the global (world) transformation by the given [Vector3] scale "
-"factors."
-msgstr ""
-
-#: doc/classes/Spatial.xml:61
-msgid ""
-"Moves the global (world) transformation by [Vector3] offset. The offset is "
-"in global coordinate system."
-msgstr ""
-
-#: doc/classes/Spatial.xml:68
-msgid ""
-"Disables rendering of this node. Changes [member visible] to [code]false[/"
-"code]."
-msgstr ""
-
-#: doc/classes/Spatial.xml:75
-msgid ""
-"Returns whether node notifies about its local transformation changes. "
-"[Spatial] will not propagate this by default."
-msgstr ""
-
-#: doc/classes/Spatial.xml:82
-msgid ""
-"Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
-"local transformation scale."
-msgstr ""
-
-#: doc/classes/Spatial.xml:89
-msgid ""
-"Returns whether this node is set as Toplevel, that is whether it ignores its "
-"parent nodes transformations."
-msgstr ""
-
-#: doc/classes/Spatial.xml:96
-msgid ""
-"Returns whether the node notifies about its global and local transformation "
-"changes. [Spatial] will not propagate this by default."
-msgstr ""
-
-#: doc/classes/Spatial.xml:103
-msgid ""
-"Returns whether the node is visible, taking into consideration that its "
-"parents visibility."
-msgstr ""
-
-#: doc/classes/Spatial.xml:114
-msgid ""
-"Rotates itself so that the local -Z axis points towards the [code]target[/"
-"code] position.\n"
-"The transform will first be rotated around the given [code]up[/code] vector, "
-"and then fully aligned to the target by a further rotation around an axis "
-"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
-"Operations take place in global space."
-msgstr ""
-
-#: doc/classes/Spatial.xml:129
-msgid ""
-"Moves the node to the specified [code]position[/code], and then rotates "
-"itself to point toward the [code]target[/code] as per [method look_at]. "
-"Operations take place in global space."
-msgstr ""
-
-#: doc/classes/Spatial.xml:136
-msgid ""
-"Resets this node's transformations (like scale, skew and taper) preserving "
-"its rotation and translation by performing Gram-Schmidt orthonormalization "
-"on this node's [Transform]."
-msgstr ""
-
-#: doc/classes/Spatial.xml:147
-msgid ""
-"Rotates the local transformation around axis, a unit [Vector3], by specified "
-"angle in radians."
-msgstr ""
-
-#: doc/classes/Spatial.xml:158
-msgid ""
-"Rotates the local transformation around axis, a unit [Vector3], by specified "
-"angle in radians. The rotation axis is in object-local coordinate system."
-msgstr ""
-
-#: doc/classes/Spatial.xml:167
-msgid "Rotates the local transformation around the X axis by angle in radians."
-msgstr ""
-
-#: doc/classes/Spatial.xml:176
-msgid "Rotates the local transformation around the Y axis by angle in radians."
-msgstr ""
-
-#: doc/classes/Spatial.xml:185
-msgid "Rotates the local transformation around the Z axis by angle in radians."
-msgstr ""
-
-#: doc/classes/Spatial.xml:194
-msgid ""
-"Scales the local transformation by given 3D scale factors in object-local "
-"coordinate system."
-msgstr ""
-
-#: doc/classes/Spatial.xml:203
-msgid ""
-"Makes the node ignore its parents transformations. Node transformations are "
-"only in global space."
-msgstr ""
-
-#: doc/classes/Spatial.xml:212
-msgid ""
-"Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
-"transformation scale. Changes to the local transformation scale are "
-"preserved."
-msgstr ""
-
-#: doc/classes/Spatial.xml:219
-msgid ""
-"Reset all transformations for this node (sets its [Transform] to the "
-"identity matrix)."
-msgstr ""
-
-#: doc/classes/Spatial.xml:228
-msgid ""
-"Sets whether the node ignores notification that its transformation (global "
-"or local) changed."
-msgstr ""
-
-#: doc/classes/Spatial.xml:237
-msgid ""
-"Sets whether the node notifies about its local transformation changes. "
-"[Spatial] will not propagate this by default."
-msgstr ""
-
-#: doc/classes/Spatial.xml:246
-msgid ""
-"Sets whether the node notifies about its global and local transformation "
-"changes. [Spatial] will not propagate this by default."
-msgstr ""
-
-#: doc/classes/Spatial.xml:253
-msgid ""
-"Enables rendering of this node. Changes [member visible] to [code]true[/"
-"code]."
-msgstr ""
-
-#: doc/classes/Spatial.xml:262
-msgid ""
-"Transforms [code]local_point[/code] from this node's local space to world "
-"space."
-msgstr ""
-
-#: doc/classes/Spatial.xml:271
-msgid ""
-"Transforms [code]global_point[/code] from world space to this node's local "
-"space."
-msgstr ""
-
-#: doc/classes/Spatial.xml:280
-msgid ""
-"Changes the node's position by the given offset [Vector3].\n"
-"Note that the translation [code]offset[/code] is affected by the node's "
-"scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
-"offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
-"to the X coordinate."
-msgstr ""
-
-#: doc/classes/Spatial.xml:290
-msgid ""
-"Changes the node's position by the given offset [Vector3] in local space."
-msgstr ""
-
-#: doc/classes/Spatial.xml:297
-msgid "Updates the [SpatialGizmo] of this node."
-msgstr ""
-
-#: doc/classes/Spatial.xml:303
-msgid ""
-"The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] "
-"as custom visualization and editing handles in Editor."
-msgstr ""
-
-#: doc/classes/Spatial.xml:306
-msgid "World space (global) [Transform] of this node."
-msgstr ""
-
-#: doc/classes/Spatial.xml:309
-msgid ""
-"Rotation part of the local transformation in radians, specified in terms of "
-"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
-"[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
-"vector. The three Euler angles, which are the three independent parameters "
-"of the Euler-angle parametrization of the rotation matrix, are stored in a "
-"[Vector3] data structure not because the rotation is a vector, but only "
-"because [Vector3] exists as a convenient data-structure to store 3 floating-"
-"point numbers. Therefore, applying affine operations on the rotation \"vector"
-"\" is not meaningful."
-msgstr ""
-
-#: doc/classes/Spatial.xml:313
-msgid ""
-"Rotation part of the local transformation in degrees, specified in terms of "
-"YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
-msgstr ""
-
-#: doc/classes/Spatial.xml:316
-msgid "Scale part of the local transformation."
-msgstr ""
-
-#: doc/classes/Spatial.xml:319
-msgid "Local space [Transform] of this node, with respect to the parent node."
-msgstr ""
-
-#: doc/classes/Spatial.xml:322
-msgid "Local translation of this node."
-msgstr ""
-
-#: doc/classes/Spatial.xml:325
-msgid "If [code]true[/code], this node is drawn."
-msgstr ""
-
-#: doc/classes/Spatial.xml:331
-msgid "Emitted when node visibility changes."
-msgstr ""
-
-#: doc/classes/Spatial.xml:337
-msgid ""
-"Spatial nodes receives this notification when their global transform "
-"changes. This means that either the current or a parent node changed its "
-"transform.\n"
-"In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
-"need to ask for it, with [method set_notify_transform]."
-msgstr ""
-
-#: doc/classes/Spatial.xml:341
-msgid ""
-"Spatial nodes receives this notification when they are registered to new "
-"[World] resource."
-msgstr ""
-
-#: doc/classes/Spatial.xml:344
-msgid ""
-"Spatial nodes receives this notification when they are unregistered from "
-"current [World] resource."
-msgstr ""
-
-#: doc/classes/Spatial.xml:347
-msgid "Spatial nodes receives this notification when their visibility changes."
+#: doc/classes/SoftBody3D.xml:110
+msgid "The SoftBody3D's mass."
msgstr ""
#: doc/classes/SphereMesh.xml:4 doc/classes/SphereMesh.xml:7
@@ -44017,17 +45838,17 @@ msgstr ""
msgid "Number of segments along the height of the sphere."
msgstr ""
-#: doc/classes/SphereShape.xml:4
+#: doc/classes/SphereShape3D.xml:4
msgid "Sphere shape for 3D collisions."
msgstr ""
-#: doc/classes/SphereShape.xml:7
+#: doc/classes/SphereShape3D.xml:7
msgid ""
-"Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or "
-"[Area]. This shape is useful for modeling sphere-like 3D objects."
+"Sphere shape for 3D collisions, which can be set into a [PhysicsBody3D] or "
+"[Area3D]. This shape is useful for modeling sphere-like 3D objects."
msgstr ""
-#: doc/classes/SphereShape.xml:15
+#: doc/classes/SphereShape3D.xml:15
msgid "The sphere's radius. The shape's diameter is double the radius."
msgstr ""
@@ -44138,120 +45959,120 @@ msgstr ""
msgid "The split dragger is never visible and its space collapsed."
msgstr ""
-#: doc/classes/SpotLight.xml:4
+#: doc/classes/SpotLight3D.xml:4
msgid "A spotlight, such as a reflector spotlight or a lantern."
msgstr ""
-#: doc/classes/SpotLight.xml:7
+#: doc/classes/SpotLight3D.xml:7
msgid ""
-"A Spotlight is a type of [Light] node that emits lights in a specific "
+"A Spotlight is a type of [Light3D] node that emits lights in a specific "
"direction, in the shape of a cone. The light is attenuated through the "
"distance. This attenuation can be configured by changing the energy, radius "
-"and attenuation parameters of [Light]."
+"and attenuation parameters of [Light3D]."
msgstr ""
-#: doc/classes/SpotLight.xml:16
+#: doc/classes/SpotLight3D.xml:16
msgid "The spotlight's angle in degrees."
msgstr ""
-#: doc/classes/SpotLight.xml:19
+#: doc/classes/SpotLight3D.xml:19
msgid "The spotlight's angular attenuation curve."
msgstr ""
-#: doc/classes/SpotLight.xml:22
+#: doc/classes/SpotLight3D.xml:22
msgid "The spotlight's light energy attenuation curve."
msgstr ""
-#: doc/classes/SpotLight.xml:25
+#: doc/classes/SpotLight3D.xml:25
msgid "The maximal range that can be reached by the spotlight."
msgstr ""
-#: doc/classes/SpringArm.xml:4
+#: doc/classes/SpringArm3D.xml:4
msgid "A helper node, mostly used in 3rd person cameras."
msgstr ""
-#: doc/classes/SpringArm.xml:7
+#: doc/classes/SpringArm3D.xml:7
msgid ""
-"The SpringArm node is a node that casts a ray (or collision shape) along its "
-"z axis and moves all its direct children to the collision point, minus a "
+"The SpringArm3D node is a node that casts a ray (or collision shape) along "
+"its z axis and moves all its direct children to the collision point, minus a "
"margin.\n"
"The most common use case for this is to make a 3rd person camera that reacts "
"to collisions in the environment.\n"
-"The SpringArm will either cast a ray, or if a shape is given, it will cast "
+"The SpringArm3D will either cast a ray, or if a shape is given, it will cast "
"the shape in the direction of its z axis.\n"
-"If you use the SpringArm as a camera controller for your player, you might "
-"need to exclude the player's collider from the SpringArm's collision check."
+"If you use the SpringArm3D as a camera controller for your player, you might "
+"need to exclude the player's collider from the SpringArm3D's collision check."
msgstr ""
-#: doc/classes/SpringArm.xml:21
+#: doc/classes/SpringArm3D.xml:21
msgid ""
-"Adds the [PhysicsBody] object with the given [RID] to the list of "
-"[PhysicsBody] objects excluded from the collision check."
+"Adds the [PhysicsBody3D] object with the given [RID] to the list of "
+"[PhysicsBody3D] objects excluded from the collision check."
msgstr ""
-#: doc/classes/SpringArm.xml:28
+#: doc/classes/SpringArm3D.xml:28
msgid ""
-"Clears the list of [PhysicsBody] objects excluded from the collision check."
+"Clears the list of [PhysicsBody3D] objects excluded from the collision check."
msgstr ""
-#: doc/classes/SpringArm.xml:35
+#: doc/classes/SpringArm3D.xml:35
msgid ""
"Returns the proportion between the current arm length (after checking for "
"collisions) and the [member spring_length]. Ranges from 0 to 1."
msgstr ""
-#: doc/classes/SpringArm.xml:44
+#: doc/classes/SpringArm3D.xml:44
msgid ""
-"Removes the given [RID] from the list of [PhysicsBody] objects excluded from "
-"the collision check."
+"Removes the given [RID] from the list of [PhysicsBody3D] objects excluded "
+"from the collision check."
msgstr ""
-#: doc/classes/SpringArm.xml:50
+#: doc/classes/SpringArm3D.xml:50
msgid "The layers against which the collision check shall be done."
msgstr ""
-#: doc/classes/SpringArm.xml:53
+#: doc/classes/SpringArm3D.xml:53
msgid ""
-"When the collision check is made, a candidate length for the SpringArm is "
+"When the collision check is made, a candidate length for the SpringArm3D is "
"given.\n"
"The margin is then subtracted to this length and the translation is applied "
-"to the child objects of the SpringArm.\n"
-"This margin is useful for when the SpringArm has a [Camera] as a child node: "
-"without the margin, the [Camera] would be placed on the exact point of "
-"collision, while with the margin the [Camera] would be placed close to the "
-"point of collision."
+"to the child objects of the SpringArm3D.\n"
+"This margin is useful for when the SpringArm3D has a [Camera3D] as a child "
+"node: without the margin, the [Camera3D] would be placed on the exact point "
+"of collision, while with the margin the [Camera3D] would be placed close to "
+"the point of collision."
msgstr ""
-#: doc/classes/SpringArm.xml:58
+#: doc/classes/SpringArm3D.xml:58
msgid ""
-"The [Shape] to use for the SpringArm.\n"
-"When the shape is set, the SpringArm will cast the [Shape] on its z axis "
+"The [Shape3D] to use for the SpringArm3D.\n"
+"When the shape is set, the SpringArm3D will cast the [Shape3D] on its z axis "
"instead of performing a ray cast."
msgstr ""
-#: doc/classes/SpringArm.xml:62
+#: doc/classes/SpringArm3D.xml:62
msgid ""
-"The maximum extent of the SpringArm. This is used as a length for both the "
+"The maximum extent of the SpringArm3D. This is used as a length for both the "
"ray and the shape cast used internally to calculate the desired position of "
-"the SpringArm's child nodes.\n"
+"the SpringArm3D's child nodes.\n"
"To know more about how to perform a shape cast or a ray cast, please consult "
-"the [PhysicsDirectSpaceState] documentation."
+"the [PhysicsDirectSpaceState3D] documentation."
msgstr ""
-#: doc/classes/Sprite.xml:4
+#: doc/classes/Sprite2D.xml:4
msgid "General-purpose sprite node."
msgstr ""
-#: doc/classes/Sprite.xml:7
+#: doc/classes/Sprite2D.xml:7
msgid ""
"A node that displays a 2D texture. The texture displayed can be a region "
"from a larger atlas texture, or a frame from a sprite sheet animation."
msgstr ""
-#: doc/classes/Sprite.xml:16
+#: doc/classes/Sprite2D.xml:16
msgid ""
-"Returns a [Rect2] representing the Sprite's boundary in local coordinates. "
-"Can be used to detect if the Sprite was clicked. Example:\n"
+"Returns a [Rect2] representing the Sprite2D's boundary in local coordinates. "
+"Can be used to detect if the Sprite2D was clicked. Example:\n"
"[codeblock]\n"
"func _input(event):\n"
" if event is InputEventMouseButton and event.pressed and event."
@@ -44261,7 +46082,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Sprite.xml:31
+#: doc/classes/Sprite2D.xml:31
msgid ""
"Returns [code]true[/code], if the pixel at the given position is opaque and "
"[code]false[/code] in other case.\n"
@@ -44269,68 +46090,68 @@ msgid ""
"[code]null[/code] or if the given position is invalid."
msgstr ""
-#: doc/classes/Sprite.xml:38
+#: doc/classes/Sprite2D.xml:38
msgid "If [code]true[/code], texture is centered."
msgstr ""
-#: doc/classes/Sprite.xml:47 doc/classes/Sprite3D.xml:16
+#: doc/classes/Sprite2D.xml:47 doc/classes/Sprite3D.xml:16
msgid ""
"Current frame to display from sprite sheet. [member vframes] or [member "
"hframes] must be greater than 1."
msgstr ""
-#: doc/classes/Sprite.xml:50 doc/classes/Sprite3D.xml:19
+#: doc/classes/Sprite2D.xml:50 doc/classes/Sprite3D.xml:19
msgid ""
"Coordinates of the frame to display from sprite sheet. This is as an alias "
"for the [member frame] property. [member vframes] or [member hframes] must "
"be greater than 1."
msgstr ""
-#: doc/classes/Sprite.xml:53 doc/classes/Sprite3D.xml:22
+#: doc/classes/Sprite2D.xml:53 doc/classes/Sprite3D.xml:22
msgid "The number of columns in the sprite sheet."
msgstr ""
-#: doc/classes/Sprite.xml:56
-msgid "The normal map gives depth to the Sprite."
+#: doc/classes/Sprite2D.xml:56
+msgid "The normal map gives depth to the Sprite2D."
msgstr ""
-#: doc/classes/Sprite.xml:62
+#: doc/classes/Sprite2D.xml:62
msgid ""
"If [code]true[/code], texture is cut from a larger atlas texture. See "
"[member region_rect]."
msgstr ""
-#: doc/classes/Sprite.xml:65
+#: doc/classes/Sprite2D.xml:65
msgid "If [code]true[/code], the outermost pixels get blurred out."
msgstr ""
-#: doc/classes/Sprite.xml:68 doc/classes/Sprite3D.xml:28
+#: doc/classes/Sprite2D.xml:68 doc/classes/Sprite3D.xml:28
msgid ""
"The region of the atlas texture to display. [member region_enabled] must be "
"[code]true[/code]."
msgstr ""
-#: doc/classes/Sprite.xml:71
-msgid "Strength of the specular light effect of this [Sprite]."
+#: doc/classes/Sprite2D.xml:71
+msgid "Strength of the specular light effect of this [Sprite2D]."
msgstr ""
-#: doc/classes/Sprite.xml:77
+#: doc/classes/Sprite2D.xml:77
msgid "The specular map is used for more control on the shininess effect."
msgstr ""
-#: doc/classes/Sprite.xml:80 doc/classes/Sprite3D.xml:31
+#: doc/classes/Sprite2D.xml:80 doc/classes/Sprite3D.xml:31
msgid "[Texture2D] object to draw."
msgstr ""
-#: doc/classes/Sprite.xml:83 doc/classes/Sprite3D.xml:34
+#: doc/classes/Sprite2D.xml:83 doc/classes/Sprite3D.xml:34
msgid "The number of rows in the sprite sheet."
msgstr ""
-#: doc/classes/Sprite.xml:89 doc/classes/Sprite3D.xml:40
+#: doc/classes/Sprite2D.xml:89 doc/classes/Sprite3D.xml:40
msgid "Emitted when the [member frame] changes."
msgstr ""
-#: doc/classes/Sprite.xml:94
+#: doc/classes/Sprite2D.xml:94
msgid "Emitted when the [member texture] changes."
msgstr ""
@@ -44345,8 +46166,8 @@ msgid ""
"animation.\n"
"[b]Note:[/b] There are [url=https://github.com/godotengine/godot/"
"issues/20855]known performance issues[/url] when using [Sprite3D]. Consider "
-"using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still "
-"have billboarding by enabling billboard properties in the QuadMesh's "
+"using a [MeshInstance3D] with a [QuadMesh] as the mesh instead. You can "
+"still have billboarding by enabling billboard properties in the QuadMesh's "
"[StandardMaterial3D]."
msgstr ""
@@ -44400,7 +46221,7 @@ msgstr ""
#: doc/classes/SpriteBase3D.xml:79
msgid ""
-"If [code]true[/code], the [Light] in the [Environment] has effects on the "
+"If [code]true[/code], the [Light3D] in the [Environment] has effects on the "
"sprite."
msgstr ""
@@ -44431,12 +46252,12 @@ msgid "Represents the size of the [enum DrawFlags] enum."
msgstr ""
#: doc/classes/SpriteFrames.xml:4
-msgid "Sprite frame library for AnimatedSprite."
+msgid "Sprite frame library for AnimatedSprite2D."
msgstr ""
#: doc/classes/SpriteFrames.xml:7
msgid ""
-"Sprite frame library for [AnimatedSprite]. Contains frames and animation "
+"Sprite frame library for [AnimatedSprite2D]. Contains frames and animation "
"data for playback."
msgstr ""
@@ -44506,56 +46327,56 @@ msgstr ""
msgid "Compatibility property, always equals to an empty array."
msgstr ""
-#: doc/classes/StaticBody.xml:4
-msgid "Static body for 3D physics."
+#: doc/classes/StaticBody2D.xml:4
+msgid "Static body for 2D physics."
msgstr ""
-#: doc/classes/StaticBody.xml:7
+#: doc/classes/StaticBody2D.xml:7
msgid ""
-"Static body for 3D physics. A static body is a simple body that is not "
-"intended to move. In contrast to [RigidBody], they don't consume any CPU "
-"resources as long as they don't move.\n"
+"Static body for 2D physics. A StaticBody2D is a body that is not intended to "
+"move. It is ideal for implementing objects in the environment, such as walls "
+"or platforms.\n"
"Additionally, a constant linear or angular velocity can be set for the "
-"static body, so even if it doesn't move, it affects other bodies as if it "
-"was moving (this is useful for simulating conveyor belts or conveyor wheels)."
+"static body, which will affect colliding bodies as if it were moving (for "
+"example, a conveyor belt)."
msgstr ""
-#: doc/classes/StaticBody.xml:16
+#: doc/classes/StaticBody2D.xml:16
msgid ""
"The body's constant angular velocity. This does not rotate the body, but "
-"affects other bodies that touch it, as if it was in a state of rotation."
+"affects colliding bodies, as if it were rotating."
msgstr ""
-#: doc/classes/StaticBody.xml:19
+#: doc/classes/StaticBody2D.xml:19
msgid ""
"The body's constant linear velocity. This does not move the body, but "
-"affects other bodies that touch it, as if it was in a state of movement."
+"affects colliding bodies, as if it were moving."
msgstr ""
-#: doc/classes/StaticBody2D.xml:4
-msgid "Static body for 2D physics."
+#: doc/classes/StaticBody3D.xml:4
+msgid "Static body for 3D physics."
msgstr ""
-#: doc/classes/StaticBody2D.xml:7
+#: doc/classes/StaticBody3D.xml:7
msgid ""
-"Static body for 2D physics. A StaticBody2D is a body that is not intended to "
-"move. It is ideal for implementing objects in the environment, such as walls "
-"or platforms.\n"
+"Static body for 3D physics. A static body is a simple body that is not "
+"intended to move. In contrast to [RigidBody3D], they don't consume any CPU "
+"resources as long as they don't move.\n"
"Additionally, a constant linear or angular velocity can be set for the "
-"static body, which will affect colliding bodies as if it were moving (for "
-"example, a conveyor belt)."
+"static body, so even if it doesn't move, it affects other bodies as if it "
+"was moving (this is useful for simulating conveyor belts or conveyor wheels)."
msgstr ""
-#: doc/classes/StaticBody2D.xml:16
+#: doc/classes/StaticBody3D.xml:16
msgid ""
"The body's constant angular velocity. This does not rotate the body, but "
-"affects colliding bodies, as if it were rotating."
+"affects other bodies that touch it, as if it was in a state of rotation."
msgstr ""
-#: doc/classes/StaticBody2D.xml:19
+#: doc/classes/StaticBody3D.xml:19
msgid ""
"The body's constant linear velocity. This does not move the body, but "
-"affects colliding bodies, as if it were moving."
+"affects other bodies that touch it, as if it was in a state of movement."
msgstr ""
#: doc/classes/StreamPeer.xml:4
@@ -46049,6 +47870,94 @@ msgid ""
"be slightly stretched to make the nine-patch texture tile seamlessly."
msgstr ""
+#: doc/classes/SubViewport.xml:13
+msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:16
+msgid "The clear mode when the sub-viewport is used as a render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:19
+msgid "The update mode when the sub-viewport is used as a render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:22
+msgid "The width and height of the sub-viewport."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:25
+msgid ""
+"The 2D size override of the sub-viewport. If either the width or height is "
+"[code]0[/code], the override is disabled."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:28
+msgid "If [code]true[/code], the 2D size override affects stretch as well."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:33
+msgid "Do not update the render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:36
+msgid ""
+"Update the render target once, then switch to [constant UPDATE_DISABLED]."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:39
+msgid ""
+"Update the render target only when it is visible. This is the default value."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:42
+msgid "Update the render target only when the its parent is visible."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:45
+msgid "Always update the render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:48
+msgid "Always clear the render target before drawing."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:51
+msgid "Never clear the render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:54
+msgid ""
+"Clear the render target next frame, then switch to [constant "
+"CLEAR_MODE_NEVER]."
+msgstr ""
+
+#: doc/classes/SubViewportContainer.xml:4
+msgid "Control for holding [SubViewport]s."
+msgstr ""
+
+#: doc/classes/SubViewportContainer.xml:7
+msgid ""
+"A [Container] node that holds a [SubViewport], automatically setting its "
+"size."
+msgstr ""
+
+#: doc/classes/SubViewportContainer.xml:15
+msgid ""
+"If [code]true[/code], the sub-viewport will be scaled to the control's size."
+msgstr ""
+
+#: doc/classes/SubViewportContainer.xml:18
+msgid ""
+"Divides the sub-viewport's effective resolution by this value while "
+"preserving its scale. This can be used to speed up rendering.\n"
+"For example, a 1280×720 sub-viewport with [member stretch_shrink] set to "
+"[code]2[/code] will be rendered at 640×360 while occupying the same size in "
+"the container.\n"
+"[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
+"work."
+msgstr ""
+
#: doc/classes/SurfaceTool.xml:4
msgid "Helper tool to create geometry."
msgstr ""
@@ -47064,7 +48973,7 @@ msgstr ""
#: doc/classes/Texture2D.xml:7
msgid ""
"A texture works by registering an image in the video hardware, which then "
-"can be used in 3D models or 2D [Sprite] or GUI [Control].\n"
+"can be used in 3D models or 2D [Sprite2D] or GUI [Control].\n"
"Textures are often created by loading them from a file. See [method "
"@GDScript.load].\n"
"[Texture2D] is a base for other resources. It cannot be used directly."
@@ -47072,17 +48981,18 @@ msgstr ""
#: doc/classes/Texture2D.xml:36
msgid ""
-"Draws the texture using a [CanvasItem] with the [VisualServer] API at the "
+"Draws the texture using a [CanvasItem] with the [RenderingServer] API at the "
"specified [code]position[/code]."
msgstr ""
#: doc/classes/Texture2D.xml:63
-msgid "Draws the texture using a [CanvasItem] with the [VisualServer] API."
+msgid "Draws the texture using a [CanvasItem] with the [RenderingServer] API."
msgstr ""
#: doc/classes/Texture2D.xml:92
msgid ""
-"Draws a part of the texture using a [CanvasItem] with the [VisualServer] API."
+"Draws a part of the texture using a [CanvasItem] with the [RenderingServer] "
+"API."
msgstr ""
#: doc/classes/Texture2D.xml:99
@@ -47666,9 +49576,10 @@ msgstr ""
#: doc/classes/Thread.xml:39
msgid ""
"Starts a new [Thread] that runs [code]method[/code] on object "
-"[code]instance[/code] with [code]userdata[/code] passed as an argument. The "
-"[code]priority[/code] of the [Thread] can be changed by passing a value from "
-"the [enum Priority] enum.\n"
+"[code]instance[/code] with [code]userdata[/code] passed as an argument. Even "
+"if no userdata is passed, [code]method[/code] must accept one argument and "
+"it will be null. The [code]priority[/code] of the [Thread] can be changed by "
+"passing a value from the [enum Priority] enum.\n"
"Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure."
msgstr ""
@@ -51082,41 +52993,41 @@ msgstr ""
msgid "Enumerated value for the Z axis."
msgstr ""
-#: doc/classes/VehicleBody.xml:4
+#: doc/classes/VehicleBody3D.xml:4
msgid "Physics body that simulates the behavior of a car."
msgstr ""
-#: doc/classes/VehicleBody.xml:7
+#: doc/classes/VehicleBody3D.xml:7
msgid ""
"This node implements all the physics logic needed to simulate a car. It is "
"based on the raycast vehicle system commonly found in physics engines. You "
-"will need to add a [CollisionShape] for the main body of your vehicle and "
-"add [VehicleWheel] nodes for the wheels. You should also add a "
-"[MeshInstance] to this node for the 3D model of your car but this model "
+"will need to add a [CollisionShape3D] for the main body of your vehicle and "
+"add [VehicleWheel3D] nodes for the wheels. You should also add a "
+"[MeshInstance3D] to this node for the 3D model of your car but this model "
"should not include meshes for the wheels. You should control the vehicle by "
"using the [member brake], [member engine_force], and [member steering] "
"properties and not change the position or orientation of this node "
"directly.\n"
-"[b]Note:[/b] The origin point of your VehicleBody will determine the center "
-"of gravity of your vehicle so it is better to keep this low and move the "
-"[CollisionShape] and [MeshInstance] upwards."
+"[b]Note:[/b] The origin point of your VehicleBody3D will determine the "
+"center of gravity of your vehicle so it is better to keep this low and move "
+"the [CollisionShape3D] and [MeshInstance3D] upwards."
msgstr ""
-#: doc/classes/VehicleBody.xml:16
+#: doc/classes/VehicleBody3D.xml:16
msgid ""
"Slows down the vehicle by applying a braking force. The vehicle is only "
"slowed down if the wheels are in contact with a surface. The force you need "
"to apply to adequately slow down your vehicle depends on the [member "
-"RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a "
-"value in the 25 - 30 range for hard braking."
+"RigidBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try "
+"a value in the 25 - 30 range for hard braking."
msgstr ""
-#: doc/classes/VehicleBody.xml:19
+#: doc/classes/VehicleBody3D.xml:19
msgid ""
"Accelerates the vehicle by applying an engine force. The vehicle is only "
-"speed up if the wheels that have [member VehicleWheel.use_as_traction] set "
+"speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set "
"to [code]true[/code] and are in contact with a surface. The [member "
-"RigidBody.mass] of the vehicle has an effect on the acceleration of the "
+"RigidBody3D.mass] of the vehicle has an effect on the acceleration of the "
"vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 "
"range for acceleration.\n"
"[b]Note:[/b] The simulation does not take the effect of gears into account, "
@@ -51124,50 +53035,50 @@ msgid ""
"A negative value will result in the vehicle reversing."
msgstr ""
-#: doc/classes/VehicleBody.xml:25
+#: doc/classes/VehicleBody3D.xml:25
msgid ""
"The steering angle for the vehicle. Setting this to a non-zero value will "
"result in the vehicle turning when it's moving. Wheels that have [member "
-"VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be "
-"rotated."
+"VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically "
+"be rotated."
msgstr ""
-#: doc/classes/VehicleWheel.xml:4
+#: doc/classes/VehicleWheel3D.xml:4
msgid "Physics object that simulates the behavior of a wheel."
msgstr ""
-#: doc/classes/VehicleWheel.xml:7
+#: doc/classes/VehicleWheel3D.xml:7
msgid ""
-"This node needs to be used as a child node of [VehicleBody] and simulates "
+"This node needs to be used as a child node of [VehicleBody3D] and simulates "
"the behavior of one of its wheels. This node also acts as a collider to "
"detect if the wheel is touching a surface."
msgstr ""
-#: doc/classes/VehicleWheel.xml:16
+#: doc/classes/VehicleWheel3D.xml:16
msgid "Returns the rotational speed of the wheel in revolutions per minute."
msgstr ""
-#: doc/classes/VehicleWheel.xml:23
+#: doc/classes/VehicleWheel3D.xml:23
msgid ""
"Returns a value between 0.0 and 1.0 that indicates whether this wheel is "
"skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 "
"means not skidding (the wheel has full grip, e.g. dry asphalt road)."
msgstr ""
-#: doc/classes/VehicleWheel.xml:30
+#: doc/classes/VehicleWheel3D.xml:30
msgid "Returns [code]true[/code] if this wheel is in contact with a surface."
msgstr ""
-#: doc/classes/VehicleWheel.xml:36
+#: doc/classes/VehicleWheel3D.xml:36
msgid ""
"Slows down the wheel by applying a braking force. The wheel is only slowed "
"down if it is in contact with a surface. The force you need to apply to "
-"adequately slow down your vehicle depends on the [member RigidBody.mass] of "
-"the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - "
-"30 range for hard braking."
+"adequately slow down your vehicle depends on the [member RigidBody3D.mass] "
+"of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 "
+"- 30 range for hard braking."
msgstr ""
-#: doc/classes/VehicleWheel.xml:39
+#: doc/classes/VehicleWheel3D.xml:39
msgid ""
"The damping applied to the spring when the spring is being compressed. This "
"value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the "
@@ -51175,7 +53086,7 @@ msgid ""
"is around 0.3 for a normal car, 0.5 for a race car."
msgstr ""
-#: doc/classes/VehicleWheel.xml:42
+#: doc/classes/VehicleWheel3D.xml:42
msgid ""
"The damping applied to the spring when relaxing. This value should be "
"between 0.0 (no damping) and 1.0. This value should always be slightly "
@@ -51183,10 +53094,10 @@ msgid ""
"damping_compression] value of 0.3, try a relaxation value of 0.5."
msgstr ""
-#: doc/classes/VehicleWheel.xml:45
+#: doc/classes/VehicleWheel3D.xml:45
msgid ""
"Accelerates the wheel by applying an engine force. The wheel is only speed "
-"up if it is in contact with a surface. The [member RigidBody.mass] of the "
+"up if it is in contact with a surface. The [member RigidBody3D.mass] of the "
"vehicle has an effect on the acceleration of the vehicle. For a vehicle with "
"a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n"
"[b]Note:[/b] The simulation does not take the effect of gears into account, "
@@ -51194,50 +53105,50 @@ msgid ""
"A negative value will result in the wheel reversing."
msgstr ""
-#: doc/classes/VehicleWheel.xml:50
+#: doc/classes/VehicleWheel3D.xml:50
msgid ""
"The steering angle for the wheel. Setting this to a non-zero value will "
"result in the vehicle turning when it's moving."
msgstr ""
-#: doc/classes/VehicleWheel.xml:53
+#: doc/classes/VehicleWheel3D.xml:53
msgid ""
"The maximum force the spring can resist. This value should be higher than a "
-"quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring "
-"will not carry the weight of the vehicle. Good results are often obtained by "
-"a value that is about 3× to 4× this number."
+"quarter of the [member RigidBody3D.mass] of the [VehicleBody3D] or the "
+"spring will not carry the weight of the vehicle. Good results are often "
+"obtained by a value that is about 3× to 4× this number."
msgstr ""
-#: doc/classes/VehicleWheel.xml:56
+#: doc/classes/VehicleWheel3D.xml:56
msgid ""
"This value defines the stiffness of the suspension. Use a value lower than "
"50 for an off-road car, a value between 50 and 100 for a race car and try "
"something around 200 for something like a Formula 1 car."
msgstr ""
-#: doc/classes/VehicleWheel.xml:59
+#: doc/classes/VehicleWheel3D.xml:59
msgid ""
"This is the distance the suspension can travel. As Godot units are "
"equivalent to meters, keep this setting relatively low. Try a value between "
"0.1 and 0.3 depending on the type of car."
msgstr ""
-#: doc/classes/VehicleWheel.xml:62
+#: doc/classes/VehicleWheel3D.xml:62
msgid ""
"If [code]true[/code], this wheel will be turned when the car steers. This "
-"value is used in conjunction with [member VehicleBody.steering] and ignored "
-"if you are using the per-wheel [member steering] value instead."
+"value is used in conjunction with [member VehicleBody3D.steering] and "
+"ignored if you are using the per-wheel [member steering] value instead."
msgstr ""
-#: doc/classes/VehicleWheel.xml:65
+#: doc/classes/VehicleWheel3D.xml:65
msgid ""
"If [code]true[/code], this wheel transfers engine force to the ground to "
"propel the vehicle forward. This value is used in conjunction with [member "
-"VehicleBody.engine_force] and ignored if you are using the per-wheel [member "
-"engine_force] value instead."
+"VehicleBody3D.engine_force] and ignored if you are using the per-wheel "
+"[member engine_force] value instead."
msgstr ""
-#: doc/classes/VehicleWheel.xml:68
+#: doc/classes/VehicleWheel3D.xml:68
msgid ""
"This determines how much grip this wheel has. It is combined with the "
"friction setting of the surface the wheel is in contact with. 0.0 means no "
@@ -51247,11 +53158,11 @@ msgid ""
"It's best to set this to 1.0 when starting out."
msgstr ""
-#: doc/classes/VehicleWheel.xml:72
+#: doc/classes/VehicleWheel3D.xml:72
msgid "The radius of the wheel in meters."
msgstr ""
-#: doc/classes/VehicleWheel.xml:75
+#: doc/classes/VehicleWheel3D.xml:75
msgid ""
"This is the distance in meters the wheel is lowered from its origin point. "
"Don't set this to 0.0 and move the wheel into position, instead move the "
@@ -51260,7 +53171,7 @@ msgid ""
"down to the position it should be in when the car is in rest."
msgstr ""
-#: doc/classes/VehicleWheel.xml:78
+#: doc/classes/VehicleWheel3D.xml:78
msgid ""
"This value affects the roll of your vehicle. If set to 1.0 for all wheels, "
"your vehicle will be prone to rolling over, while a value of 0.0 will resist "
@@ -51438,11 +53349,11 @@ msgstr ""
#: doc/classes/Viewport.xml:7
msgid ""
"A Viewport creates a different view into the screen, or a sub-view inside "
-"another viewport. Children 2D Nodes will display on it, and children Camera "
-"3D nodes will render on it too.\n"
+"another viewport. Children 2D Nodes will display on it, and children "
+"Camera3D 3D nodes will render on it too.\n"
"Optionally, a viewport can have its own 2D or 3D world, so they don't share "
"what they draw with other viewports.\n"
-"If a viewport is a child of a [ViewportContainer], it will automatically "
+"If a viewport is a child of a [SubViewportContainer], it will automatically "
"take up its size, otherwise it must be set manually.\n"
"Viewports can also choose to be audio listeners, so they generate positional "
"audio depending on a 2D or 3D camera child of it.\n"
@@ -51475,26 +53386,18 @@ msgid "Returns the total transform of the viewport."
msgstr ""
#: doc/classes/Viewport.xml:51
-msgid "Returns the topmost modal in the stack."
-msgstr ""
-
-#: doc/classes/Viewport.xml:58
msgid "Returns the mouse position relative to the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:67
+#: doc/classes/Viewport.xml:60
msgid "Returns information about the viewport from the rendering pipeline."
msgstr ""
-#: doc/classes/Viewport.xml:76
+#: doc/classes/Viewport.xml:69
msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
msgstr ""
-#: doc/classes/Viewport.xml:83
-msgid "Returns the size override set with [method set_size_override]."
-msgstr ""
-
-#: doc/classes/Viewport.xml:90
+#: doc/classes/Viewport.xml:76
msgid ""
"Returns the viewport's texture.\n"
"[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
@@ -51506,49 +53409,31 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Viewport.xml:102
-msgid "Returns the viewport's RID from the [VisualServer]."
+#: doc/classes/Viewport.xml:88
+msgid "Returns the viewport's RID from the [RenderingServer]."
msgstr ""
-#: doc/classes/Viewport.xml:109
+#: doc/classes/Viewport.xml:95
msgid "Returns the visible rectangle in global screen coordinates."
msgstr ""
-#: doc/classes/Viewport.xml:116
+#: doc/classes/Viewport.xml:102
msgid ""
"Returns the drag data from the GUI, that was previously returned by [method "
"Control.get_drag_data]."
msgstr ""
-#: doc/classes/Viewport.xml:123
-msgid "Returns [code]true[/code] if there are visible modals on-screen."
-msgstr ""
-
-#: doc/classes/Viewport.xml:130
+#: doc/classes/Viewport.xml:109
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
msgstr ""
-#: doc/classes/Viewport.xml:151
-msgid ""
-"Returns [code]true[/code] if the size override is enabled. See [method "
-"set_size_override]."
-msgstr ""
-
-#: doc/classes/Viewport.xml:160
-msgid ""
-"Attaches this [Viewport] to the root [Viewport] with the specified "
-"rectangle. This bypasses the need for another node to display this "
-"[Viewport] but makes you responsible for updating the position of this "
-"[Viewport] manually."
-msgstr ""
-
-#: doc/classes/Viewport.xml:167
+#: doc/classes/Viewport.xml:146
msgid "Stops the input from propagating further down the [SceneTree]."
msgstr ""
-#: doc/classes/Viewport.xml:178
+#: doc/classes/Viewport.xml:157
msgid ""
"Sets the number of subdivisions to use in the specified quadrant. A higher "
"number of subdivisions allows you to have more shadows in the scene at once, "
@@ -51557,114 +53442,85 @@ msgid ""
"possible."
msgstr ""
-#: doc/classes/Viewport.xml:191
-msgid ""
-"Sets the size override of the viewport. If the [code]enable[/code] parameter "
-"is [code]true[/code] the override is used, otherwise it uses the default "
-"size. If the size parameter is [code](-1, -1)[/code], it won't update the "
-"size."
-msgstr ""
-
-#: doc/classes/Viewport.xml:206
+#: doc/classes/Viewport.xml:174
msgid "Forces update of the 2D and 3D worlds."
msgstr ""
-#: doc/classes/Viewport.xml:215
+#: doc/classes/Viewport.xml:183
msgid "Warps the mouse to a position relative to the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:221
-msgid "If [code]true[/code], the viewport will be used in AR/VR process."
-msgstr ""
-
-#: doc/classes/Viewport.xml:224
+#: doc/classes/Viewport.xml:189
msgid "If [code]true[/code], the viewport will process 2D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:227
+#: doc/classes/Viewport.xml:192
msgid "If [code]true[/code], the viewport will process 3D audio streams."
msgstr ""
-#: doc/classes/Viewport.xml:234
+#: doc/classes/Viewport.xml:199
msgid ""
"The canvas transform of the viewport, useful for changing the on-screen "
"positions of all child [CanvasItem]s. This is relative to the global canvas "
"transform of the viewport."
msgstr ""
-#: doc/classes/Viewport.xml:237
+#: doc/classes/Viewport.xml:202
msgid "The overlay mode for test rendered geometry in debug purposes."
msgstr ""
-#: doc/classes/Viewport.xml:240
+#: doc/classes/Viewport.xml:205
msgid ""
"The global canvas transform of the viewport. The canvas transform is "
"relative to this."
msgstr ""
-#: doc/classes/Viewport.xml:243
+#: doc/classes/Viewport.xml:208
msgid "If [code]true[/code], the viewport will not receive input event."
msgstr ""
-#: doc/classes/Viewport.xml:246
+#: doc/classes/Viewport.xml:213
msgid ""
"If [code]true[/code], the GUI controls on the viewport will lay pixel "
"perfectly."
msgstr ""
-#: doc/classes/Viewport.xml:251
+#: doc/classes/Viewport.xml:218
msgid ""
"The multisample anti-aliasing mode. A higher number results in smoother "
"edges at the cost of significantly worse performance. A value of 4 is best "
"unless targeting very high-end systems."
msgstr ""
-#: doc/classes/Viewport.xml:254
+#: doc/classes/Viewport.xml:221
msgid ""
-"If [code]true[/code], the viewport will use [World] defined in [code]world[/"
-"code] property."
+"If [code]true[/code], the viewport will use [World3D] defined in "
+"[code]world[/code] property."
msgstr ""
-#: doc/classes/Viewport.xml:257
+#: doc/classes/Viewport.xml:224
msgid ""
"If [code]true[/code], the objects rendered by viewport become subjects of "
"mouse picking process."
msgstr ""
-#: doc/classes/Viewport.xml:260
-msgid ""
-"If [code]true[/code], renders the Viewport directly to the screen instead of "
-"to the root viewport. Only available in GLES2. This is a low-level "
-"optimization and should not be used in most cases. If used, reading from the "
-"Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more "
-"information see [method VisualServer.viewport_set_render_direct_to_screen]."
-msgstr ""
-
-#: doc/classes/Viewport.xml:263
-msgid "The clear mode when viewport used as a render target."
-msgstr ""
-
-#: doc/classes/Viewport.xml:266
-msgid "The update mode when viewport used as a render target."
-msgstr ""
-
-#: doc/classes/Viewport.xml:269
+#: doc/classes/Viewport.xml:227
msgid "The subdivision amount of the first quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:272
+#: doc/classes/Viewport.xml:230
msgid "The subdivision amount of the second quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:275
+#: doc/classes/Viewport.xml:233
msgid "The subdivision amount of the third quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:278
+#: doc/classes/Viewport.xml:236
msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
msgstr ""
-#: doc/classes/Viewport.xml:281
+#: doc/classes/Viewport.xml:239
msgid ""
"The shadow atlas' resolution (used for omni and spot lights). The value will "
"be rounded up to the nearest power of 2.\n"
@@ -51673,203 +53529,138 @@ msgid ""
"manually."
msgstr ""
-#: doc/classes/Viewport.xml:285
-msgid "The width and height of viewport."
-msgstr ""
-
-#: doc/classes/Viewport.xml:288
-msgid "If [code]true[/code], the size override affects stretch as well."
-msgstr ""
-
-#: doc/classes/Viewport.xml:291
+#: doc/classes/Viewport.xml:243
msgid ""
"If [code]true[/code], the viewport should render its background as "
"transparent."
msgstr ""
-#: doc/classes/Viewport.xml:294
-msgid "The custom [World] which can be used as 3D environment source."
+#: doc/classes/Viewport.xml:246
+msgid "The custom [World3D] which can be used as 3D environment source."
msgstr ""
-#: doc/classes/Viewport.xml:297
+#: doc/classes/Viewport.xml:249
msgid "The custom [World2D] which can be used as 2D environment source."
msgstr ""
-#: doc/classes/Viewport.xml:305
+#: doc/classes/Viewport.xml:257
msgid "Emitted when a Control node grabs keyboard focus."
msgstr ""
-#: doc/classes/Viewport.xml:310
+#: doc/classes/Viewport.xml:262
msgid ""
-"Emitted when the size of the viewport is changed, whether by [method "
-"set_size_override], resize of window, or some other means."
-msgstr ""
-
-#: doc/classes/Viewport.xml:316
-msgid "Do not update the render target."
+"Emitted when the size of the viewport is changed, whether by resizing of "
+"window, or some other means."
msgstr ""
-#: doc/classes/Viewport.xml:319
-msgid ""
-"Update the render target once, then switch to [constant UPDATE_DISABLED]."
-msgstr ""
-
-#: doc/classes/Viewport.xml:322
-msgid ""
-"Update the render target only when it is visible. This is the default value."
-msgstr ""
-
-#: doc/classes/Viewport.xml:325
-msgid "Always update the render target."
-msgstr ""
-
-#: doc/classes/Viewport.xml:328
+#: doc/classes/Viewport.xml:268
msgid "This quadrant will not be used."
msgstr ""
-#: doc/classes/Viewport.xml:331
+#: doc/classes/Viewport.xml:271
msgid "This quadrant will only be used by one shadow map."
msgstr ""
-#: doc/classes/Viewport.xml:334
+#: doc/classes/Viewport.xml:274
msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:337
+#: doc/classes/Viewport.xml:277
msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:340
+#: doc/classes/Viewport.xml:280
msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
msgstr ""
-#: doc/classes/Viewport.xml:343
+#: doc/classes/Viewport.xml:283
msgid ""
"This quadrant will be split 256 ways and used by up to 256 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:346
+#: doc/classes/Viewport.xml:286
msgid ""
"This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
"Unless the [member shadow_atlas_size] is very high, the shadows in this "
"quadrant will be very low resolution."
msgstr ""
-#: doc/classes/Viewport.xml:349
+#: doc/classes/Viewport.xml:289
msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
msgstr ""
-#: doc/classes/Viewport.xml:352
+#: doc/classes/Viewport.xml:292
msgid "Amount of objects in frame."
msgstr ""
-#: doc/classes/Viewport.xml:355
+#: doc/classes/Viewport.xml:295
msgid "Amount of vertices in frame."
msgstr ""
-#: doc/classes/Viewport.xml:358
+#: doc/classes/Viewport.xml:298
msgid "Amount of material changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:361
+#: doc/classes/Viewport.xml:301
msgid "Amount of shader changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:364
+#: doc/classes/Viewport.xml:304
msgid "Amount of surface changes in frame."
msgstr ""
-#: doc/classes/Viewport.xml:367
+#: doc/classes/Viewport.xml:307
msgid "Amount of draw calls in frame."
msgstr ""
-#: doc/classes/Viewport.xml:370
+#: doc/classes/Viewport.xml:310
msgid "Represents the size of the [enum RenderInfo] enum."
msgstr ""
-#: doc/classes/Viewport.xml:373
+#: doc/classes/Viewport.xml:313
msgid "Objects are displayed normally."
msgstr ""
-#: doc/classes/Viewport.xml:376
+#: doc/classes/Viewport.xml:316
msgid "Objects are displayed without light information."
msgstr ""
-#: doc/classes/Viewport.xml:379
+#: doc/classes/Viewport.xml:319
msgid ""
"Objected are displayed semi-transparent with additive blending so you can "
"see where they intersect."
msgstr ""
-#: doc/classes/Viewport.xml:382
+#: doc/classes/Viewport.xml:322
msgid "Objects are displayed in wireframe style."
msgstr ""
-#: doc/classes/Viewport.xml:399
+#: doc/classes/Viewport.xml:339
msgid "Multisample anti-aliasing mode disabled. This is the default value."
msgstr ""
-#: doc/classes/Viewport.xml:402
+#: doc/classes/Viewport.xml:342
msgid "Use 2x Multisample Antialiasing."
msgstr ""
-#: doc/classes/Viewport.xml:405
+#: doc/classes/Viewport.xml:345
msgid "Use 4x Multisample Antialiasing."
msgstr ""
-#: doc/classes/Viewport.xml:408
+#: doc/classes/Viewport.xml:348
msgid ""
"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:411
+#: doc/classes/Viewport.xml:351
msgid ""
"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
"hardware."
msgstr ""
-#: doc/classes/Viewport.xml:414
-msgid "Always clear the render target before drawing."
-msgstr ""
-
-#: doc/classes/Viewport.xml:417
-msgid "Never clear the render target."
-msgstr ""
-
-#: doc/classes/Viewport.xml:420
-msgid ""
-"Clear the render target next frame, then switch to [constant "
-"CLEAR_MODE_NEVER]."
-msgstr ""
-
-#: doc/classes/ViewportContainer.xml:4
-msgid "Control for holding [Viewport]s."
-msgstr ""
-
-#: doc/classes/ViewportContainer.xml:7
-msgid ""
-"A [Container] node that holds a [Viewport], automatically setting its size."
-msgstr ""
-
-#: doc/classes/ViewportContainer.xml:15
-msgid ""
-"If [code]true[/code], the viewport will be scaled to the control's size."
-msgstr ""
-
-#: doc/classes/ViewportContainer.xml:18
-msgid ""
-"Divides the viewport's effective resolution by this value while preserving "
-"its scale. This can be used to speed up rendering.\n"
-"For example, a 1280×720 viewport with [member stretch_shrink] set to "
-"[code]2[/code] will be rendered at 640×360 while occupying the same size in "
-"the container.\n"
-"[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
-"work."
-msgstr ""
-
#: doc/classes/ViewportTexture.xml:4
msgid "Texture which displays the content of a [Viewport]."
msgstr ""
@@ -51888,69 +53679,47 @@ msgid ""
"root, not to the node which uses the texture."
msgstr ""
-#: doc/classes/VisibilityEnabler.xml:4 doc/classes/VisibilityEnabler2D.xml:4
+#: doc/classes/VisibilityEnabler2D.xml:4 doc/classes/VisibilityEnabler3D.xml:4
msgid "Enables certain nodes only when visible."
msgstr ""
-#: doc/classes/VisibilityEnabler.xml:7
+#: doc/classes/VisibilityEnabler2D.xml:7
msgid ""
-"The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes "
-"when they are not visible. It will only affect other nodes within the same "
-"scene as the VisibilityEnabler itself.\n"
-"Note that VisibilityEnabler will not affect nodes added after scene "
+"The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
+"other nodes when they are not visible. It will only affect nodes with the "
+"same root node as the VisibilityEnabler2D, and the root node itself.\n"
+"Note that VisibilityEnabler2D will not affect nodes added after scene "
"initialization."
msgstr ""
-#: doc/classes/VisibilityEnabler.xml:19 doc/classes/VisibilityEnabler2D.xml:19
+#: doc/classes/VisibilityEnabler2D.xml:19
+#: doc/classes/VisibilityEnabler3D.xml:19
msgid ""
"Returns whether the enabler identified by given [enum Enabler] constant is "
"active."
msgstr ""
-#: doc/classes/VisibilityEnabler.xml:30 doc/classes/VisibilityEnabler2D.xml:30
+#: doc/classes/VisibilityEnabler2D.xml:30
+#: doc/classes/VisibilityEnabler3D.xml:30
msgid ""
"Sets active state of the enabler identified by given [enum Enabler] constant."
msgstr ""
-#: doc/classes/VisibilityEnabler.xml:36
-msgid "If [code]true[/code], [RigidBody] nodes will be paused."
-msgstr ""
-
-#: doc/classes/VisibilityEnabler.xml:39 doc/classes/VisibilityEnabler2D.xml:42
-msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
-msgstr ""
-
-#: doc/classes/VisibilityEnabler.xml:44 doc/classes/VisibilityEnabler2D.xml:56
-msgid "This enabler will pause [AnimationPlayer] nodes."
-msgstr ""
-
-#: doc/classes/VisibilityEnabler.xml:47
-msgid "This enabler will freeze [RigidBody] nodes."
-msgstr ""
-
-#: doc/classes/VisibilityEnabler.xml:50 doc/classes/VisibilityEnabler2D.xml:74
-msgid "Represents the size of the [enum Enabler] enum."
-msgstr ""
-
-#: doc/classes/VisibilityEnabler2D.xml:7
-msgid ""
-"The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
-"other nodes when they are not visible. It will only affect nodes with the "
-"same root node as the VisibilityEnabler2D, and the root node itself.\n"
-"Note that VisibilityEnabler2D will not affect nodes added after scene "
-"initialization."
-msgstr ""
-
#: doc/classes/VisibilityEnabler2D.xml:36
msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml:39
-msgid "If [code]true[/code], [AnimatedSprite] nodes will be paused."
+msgid "If [code]true[/code], [AnimatedSprite2D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:42
+#: doc/classes/VisibilityEnabler3D.xml:39
+msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml:45
-msgid "If [code]true[/code], [Particles2D] nodes will be paused."
+msgid "If [code]true[/code], [GPUParticles2D] nodes will be paused."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml:48
@@ -51964,12 +53733,17 @@ msgid ""
"If [code]true[/code], the parent's [method Node._process] will be stopped."
msgstr ""
+#: doc/classes/VisibilityEnabler2D.xml:56
+#: doc/classes/VisibilityEnabler3D.xml:44
+msgid "This enabler will pause [AnimationPlayer] nodes."
+msgstr ""
+
#: doc/classes/VisibilityEnabler2D.xml:59
msgid "This enabler will freeze [RigidBody2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml:62
-msgid "This enabler will stop [Particles2D] nodes."
+msgid "This enabler will stop [GPUParticles2D] nodes."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml:65
@@ -51981,47 +53755,34 @@ msgid "This enabler will stop the parent's _physics_process function."
msgstr ""
#: doc/classes/VisibilityEnabler2D.xml:71
-msgid "This enabler will stop [AnimatedSprite] nodes animations."
+msgid "This enabler will stop [AnimatedSprite2D] nodes animations."
msgstr ""
-#: doc/classes/VisibilityNotifier.xml:4 doc/classes/VisibilityNotifier2D.xml:4
-msgid "Detects when the node is visible on screen."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier.xml:7
-msgid ""
-"The VisibilityNotifier detects when it is visible on the screen. It also "
-"notifies when its bounding rectangle enters or exits the screen or a "
-"[Camera]'s view."
+#: doc/classes/VisibilityEnabler2D.xml:74
+#: doc/classes/VisibilityEnabler3D.xml:50
+msgid "Represents the size of the [enum Enabler] enum."
msgstr ""
-#: doc/classes/VisibilityNotifier.xml:16
+#: doc/classes/VisibilityEnabler3D.xml:7
msgid ""
-"If [code]true[/code], the bounding box is on the screen.\n"
-"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
-"once added to the scene tree, so this method will return [code]false[/code] "
-"right after it is instantiated, even if it will be on screen in the draw "
-"pass."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier.xml:23
-msgid "The VisibilityNotifier's bounding box."
-msgstr ""
-
-#: doc/classes/VisibilityNotifier.xml:31
-msgid "Emitted when the VisibilityNotifier enters a [Camera]'s view."
+"The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] "
+"nodes when they are not visible. It will only affect other nodes within the "
+"same scene as the VisibilityEnabler3D itself.\n"
+"Note that VisibilityEnabler3D will not affect nodes added after scene "
+"initialization."
msgstr ""
-#: doc/classes/VisibilityNotifier.xml:38
-msgid "Emitted when the VisibilityNotifier exits a [Camera]'s view."
+#: doc/classes/VisibilityEnabler3D.xml:36
+msgid "If [code]true[/code], [RigidBody3D] nodes will be paused."
msgstr ""
-#: doc/classes/VisibilityNotifier.xml:43
-msgid "Emitted when the VisibilityNotifier enters the screen."
+#: doc/classes/VisibilityEnabler3D.xml:47
+msgid "This enabler will freeze [RigidBody3D] nodes."
msgstr ""
-#: doc/classes/VisibilityNotifier.xml:48
-msgid "Emitted when the VisibilityNotifier exits the screen."
+#: doc/classes/VisibilityNotifier2D.xml:4
+#: doc/classes/VisibilityNotifier3D.xml:4
+msgid "Detects when the node is visible on screen."
msgstr ""
#: doc/classes/VisibilityNotifier2D.xml:7
@@ -52060,70 +53821,106 @@ msgstr ""
msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view."
msgstr ""
-#: doc/classes/VisualInstance.xml:4
+#: doc/classes/VisibilityNotifier3D.xml:7
+msgid ""
+"The VisibilityNotifier3D detects when it is visible on the screen. It also "
+"notifies when its bounding rectangle enters or exits the screen or a "
+"[Camera3D]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:16
+msgid ""
+"If [code]true[/code], the bounding box is on the screen.\n"
+"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
+"once added to the scene tree, so this method will return [code]false[/code] "
+"right after it is instantiated, even if it will be on screen in the draw "
+"pass."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:23
+msgid "The VisibilityNotifier3D's bounding box."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:31
+msgid "Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:38
+msgid "Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:43
+msgid "Emitted when the VisibilityNotifier3D enters the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:48
+msgid "Emitted when the VisibilityNotifier3D exits the screen."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:4
msgid "Parent of all visual 3D nodes."
msgstr ""
-#: doc/classes/VisualInstance.xml:7
+#: doc/classes/VisualInstance3D.xml:7
msgid ""
-"The [VisualInstance] is used to connect a resource to a visual "
-"representation. All visual 3D nodes inherit from the [VisualInstance]. In "
-"general, you should not access the [VisualInstance] properties directly as "
+"The [VisualInstance3D] is used to connect a resource to a visual "
+"representation. All visual 3D nodes inherit from the [VisualInstance3D]. In "
+"general, you should not access the [VisualInstance3D] properties directly as "
"they are accessed and managed by the nodes that inherit from "
-"[VisualInstance]. [VisualInstance] is the node representation of the "
-"[VisualServer] instance."
+"[VisualInstance3D]. [VisualInstance3D] is the node representation of the "
+"[RenderingServer] instance."
msgstr ""
-#: doc/classes/VisualInstance.xml:16
+#: doc/classes/VisualInstance3D.xml:16
msgid ""
"Returns the [AABB] (also known as the bounding box) for this "
-"[VisualInstance]."
+"[VisualInstance3D]."
msgstr ""
-#: doc/classes/VisualInstance.xml:23
+#: doc/classes/VisualInstance3D.xml:23
msgid ""
-"Returns the RID of the resource associated with this [VisualInstance]. For "
-"example, if the Node is a [MeshInstance], this will return the RID of the "
+"Returns the RID of the resource associated with this [VisualInstance3D]. For "
+"example, if the Node is a [MeshInstance3D], this will return the RID of the "
"associated [Mesh]."
msgstr ""
-#: doc/classes/VisualInstance.xml:30
+#: doc/classes/VisualInstance3D.xml:30
msgid ""
"Returns the RID of this instance. This RID is the same as the RID returned "
-"by [method VisualServer.instance_create]. This RID is needed if you want to "
-"call [VisualServer] functions directly on this [VisualInstance]."
+"by [method RenderingServer.instance_create]. This RID is needed if you want "
+"to call [RenderingServer] functions directly on this [VisualInstance3D]."
msgstr ""
-#: doc/classes/VisualInstance.xml:39
+#: doc/classes/VisualInstance3D.xml:39
msgid ""
"Returns [code]true[/code] when the specified layer is enabled in [member "
"layers] and [code]false[/code] otherwise."
msgstr ""
-#: doc/classes/VisualInstance.xml:46
+#: doc/classes/VisualInstance3D.xml:46
msgid ""
"Returns the transformed [AABB] (also known as the bounding box) for this "
-"[VisualInstance].\n"
+"[VisualInstance3D].\n"
"Transformed in this case means the [AABB] plus the position, rotation, and "
-"scale of the [Spatial]'s [Transform]."
+"scale of the [Node3D]'s [Transform]."
msgstr ""
-#: doc/classes/VisualInstance.xml:56
+#: doc/classes/VisualInstance3D.xml:56
msgid ""
-"Sets the resource that is instantiated by this [VisualInstance], which "
-"changes how the engine handles the [VisualInstance] under the hood. "
-"Equivalent to [method VisualServer.instance_set_base]."
+"Sets the resource that is instantiated by this [VisualInstance3D], which "
+"changes how the engine handles the [VisualInstance3D] under the hood. "
+"Equivalent to [method RenderingServer.instance_set_base]."
msgstr ""
-#: doc/classes/VisualInstance.xml:67
+#: doc/classes/VisualInstance3D.xml:67
msgid "Enables a particular layer in [member layers]."
msgstr ""
-#: doc/classes/VisualInstance.xml:73
+#: doc/classes/VisualInstance3D.xml:73
msgid ""
-"The render layer(s) this [VisualInstance] is drawn on.\n"
-"This object will only be visible for [Camera]s whose cull mask includes the "
-"render object this [VisualInstance] is set to."
+"The render layer(s) this [VisualInstance3D] is drawn on.\n"
+"This object will only be visible for [Camera3D]s whose cull mask includes "
+"the render object this [VisualInstance3D] is set to."
msgstr ""
#: modules/visual_script/doc_classes/VisualScript.xml:4
@@ -53278,2239 +55075,6 @@ msgid ""
"- Sequence: [code]exit[/code]"
msgstr ""
-#: doc/classes/VisualServer.xml:4
-msgid "Server for anything visible."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:7
-msgid ""
-"Server for anything visible. The visual server is the API backend for "
-"everything visible. The whole scene system mounts on it to display.\n"
-"The visual server is completely opaque, the internals are entirely "
-"implementation specific and cannot be accessed.\n"
-"The visual server can be used to bypass the scene system entirely.\n"
-"Resources are created using the [code]*_create[/code] functions.\n"
-"All objects are drawn to a viewport. You can use the [Viewport] attached to "
-"the [SceneTree] or you can create one yourself with [method "
-"viewport_create]. When using a custom scenario or canvas, the scenario or "
-"canvas needs to be attached to the viewport using [method "
-"viewport_set_scenario] or [method viewport_attach_canvas].\n"
-"In 3D, all visual objects must be associated with a scenario. The scenario "
-"is a visual representation of the world. If accessing the visual server from "
-"a running game, the scenario can be accessed from the scene tree from any "
-"[Spatial] node with [method Spatial.get_world]. Otherwise, a scenario can be "
-"created with [method scenario_create].\n"
-"Similarly in 2D, a canvas is needed to draw all canvas items.\n"
-"In 3D, all visible objects are comprised of a resource and an instance. A "
-"resource can be a mesh, a particle system, a light, or any other 3D object. "
-"In order to be visible resources must be attached to an instance using "
-"[method instance_set_base]. The instance must also be attached to the "
-"scenario using [method instance_set_scenario] in order to be visible.\n"
-"In 2D, all visible objects are some form of canvas item. In order to be "
-"visible, a canvas item needs to be the child of a canvas attached to a "
-"viewport, or it needs to be the child of another canvas item that is "
-"eventually attached to the canvas."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:18
-msgid ""
-"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
-"html"
-msgstr ""
-
-#: doc/classes/VisualServer.xml:33
-msgid "Sets images to be rendered in the window margin."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:48
-msgid ""
-"Sets margin size, where black bars (or images, if [method "
-"black_bars_set_images] was used) are rendered."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:55
-msgid ""
-"Creates a camera and adds it to the VisualServer. It can be accessed with "
-"the RID that is returned. This RID will be used in all [code]camera_*[/code] "
-"VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:67
-msgid ""
-"Sets the cull mask associated with this camera. The cull mask describes "
-"which 3D layers are rendered by this camera. Equivalent to [member Camera."
-"cull_mask]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:78
-msgid ""
-"Sets the environment used by this camera. Equivalent to [member Camera."
-"environment]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:95
-msgid ""
-"Sets camera to use frustum projection. This mode allows adjusting the "
-"[code]offset[/code] argument to create \"tilted frustum\" effects."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:110
-msgid ""
-"Sets camera to use orthogonal projection, also known as orthographic "
-"projection. Objects remain the same size on the screen no matter how far "
-"away they are."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:125
-msgid ""
-"Sets camera to use perspective projection. Objects on the screen becomes "
-"smaller when they are far away."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:136
-msgid "Sets [Transform] of camera."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:147
-msgid ""
-"If [code]true[/code], preserves the horizontal aspect ratio which is "
-"equivalent to [constant Camera.KEEP_WIDTH]. If [code]false[/code], preserves "
-"the vertical aspect ratio which is equivalent to [constant Camera."
-"KEEP_HEIGHT]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:154
-msgid ""
-"Creates a canvas and returns the assigned [RID]. It can be accessed with the "
-"RID that is returned. This RID will be used in all [code]canvas_*[/code] "
-"VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:164
-msgid "Clears the [CanvasItem] and removes all commands in it."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:177
-msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:188
-msgid "Sets the index for the [CanvasItem]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:199
-msgid "Sets a new material to the [CanvasItem]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:210
-msgid "Sets if the [CanvasItem] uses its parent's material."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:221
-msgid ""
-"If this is enabled, the Z index of the parent will be added to the "
-"children's Z index."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:232
-msgid ""
-"Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
-"drawn first)."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:243
-msgid ""
-"Attaches the canvas light to the canvas. Removes it from its previous canvas."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:250
-msgid ""
-"Creates a canvas light and adds it to the VisualServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all "
-"[code]canvas_light_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:262
-msgid ""
-"Attaches a light occluder to the canvas. Removes it from its previous canvas."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:269
-msgid ""
-"Creates a light occluder and adds it to the VisualServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all "
-"[code]canvas_light_ocluder_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:281
-msgid "Enables or disables light occluder."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:292 doc/classes/VisualServer.xml:369
-msgid ""
-"The light mask. See [LightOccluder2D] for more information on light masks."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:303
-msgid "Sets a light occluder's polygon."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:314
-msgid "Sets a light occluder's [Transform2D]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:325
-msgid "Sets the color for a light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:336
-msgid "Enables or disables a canvas light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:347
-msgid "Sets a canvas light's energy."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:358
-msgid "Sets a canvas light's height."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:380
-msgid ""
-"The binary mask used to determine which layers this canvas light's shadows "
-"affects. See [LightOccluder2D] for more information on light masks."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:393
-msgid "The layer range that gets rendered with this light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:404
-msgid "The mode of the light, see [enum CanvasLightMode] constants."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:415
-msgid ""
-"Sets the texture's scale factor of the light. Equivalent to [member Light2D."
-"texture_scale]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:426
-msgid ""
-"Sets the width of the shadow buffer, size gets scaled to the next power of "
-"two for this."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:437
-msgid "Sets the color of the canvas light's shadow."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:448
-msgid "Enables or disables the canvas light's shadow."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:459
-msgid ""
-"Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
-"constants."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:470
-msgid "Smoothens the shadow. The lower, the smoother."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:481
-msgid ""
-"Sets texture to be used by light. Equivalent to [member Light2D.texture]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:492
-msgid ""
-"Sets the offset of the light's texture. Equivalent to [member Light2D."
-"offset]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:503
-msgid "Sets the canvas light's [Transform2D]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:516
-msgid ""
-"Sets the Z range of objects that will be affected by this light. Equivalent "
-"to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:523
-msgid ""
-"Creates a new light occluder polygon and adds it to the VisualServer. It can "
-"be accessed with the RID that is returned. This RID will be used in all "
-"[code]canvas_occluder_polygon_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:535
-msgid ""
-"Sets an occluder polygons cull mode. See [enum "
-"CanvasOccluderPolygonCullMode] constants."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:548
-msgid "Sets the shape of the occluder polygon."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:559
-msgid "Sets the shape of the occluder polygon as lines."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:572
-msgid ""
-"A copy of the canvas item will be drawn with a local offset of the mirroring "
-"[Vector2]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:583
-msgid "Modulates all colors in the given canvas."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:590
-msgid ""
-"Creates a directional light and adds it to the VisualServer. It can be "
-"accessed with the RID that is returned. This RID can be used in most "
-"[code]light_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach this directional light to an instance using "
-"[method instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:599
-msgid ""
-"Creates an environment and adds it to the VisualServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all "
-"[code]environment_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:619
-msgid ""
-"Sets the values to be used with the \"Adjustment\" post-process effect. See "
-"[Environment] for more details."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:650
-msgid ""
-"Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
-"background_mode]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:661
-msgid ""
-"Color displayed for clear areas of the scene (if using Custom color or Color"
-"+Sky background modes)."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:672
-msgid "Sets the intensity of the background color."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:683
-msgid "Sets the maximum layer to use if using Canvas background mode."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:700
-msgid ""
-"Sets the variables to be used with the scene fog. See [Environment] for more "
-"details."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:721
-msgid ""
-"Sets the variables to be used with the fog depth effect. See [Environment] "
-"for more details."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:738
-msgid ""
-"Sets the variables to be used with the fog height effect. See [Environment] "
-"for more details."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:779
-msgid ""
-"Sets the [Sky] to be used as the environment's background when using "
-"[i]BGMode[/i] sky. Equivalent to [member Environment.sky]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:790
-msgid ""
-"Sets a custom field of view for the background [Sky]. Equivalent to [member "
-"Environment.sky_custom_fov]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:801
-msgid ""
-"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
-"to [member Environment.sky_rotation], where the rotation vector is used to "
-"construct the [Basis]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:846
-msgid ""
-"Sets the variables to be used with the \"screen space reflections\" post-"
-"process effect. See [Environment] for more details."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:871
-msgid ""
-"Sets the variables to be used with the \"tonemap\" post-process effect. See "
-"[Environment] for more details."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:878
-msgid "Removes buffers and clears testcubes."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:889
-msgid ""
-"Forces a frame to be drawn when the function is called. Drawing a frame "
-"updates all [Viewport]s that are set to update. Use with extreme caution."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:896
-msgid "Synchronizes threads."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:905
-msgid "Tries to free an object in the VisualServer."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:914
-msgid "Returns a certain information, see [enum RenderInfo] for options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:921
-msgid "Returns the id of the test cube. Creates one if none exists."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:928
-msgid "Returns the id of the test texture. Creates one if none exists."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:935
-msgid ""
-"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
-"SSE2\").\n"
-"[b]Note:[/b] When running a headless or server binary, this function returns "
-"an empty string."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:943
-msgid ""
-"Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
-"[b]Note:[/b] When running a headless or server binary, this function returns "
-"an empty string."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:951
-msgid "Returns the id of a white texture. Creates one if none exists."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:958
-msgid ""
-"Returns [code]true[/code] if changes have been made to the VisualServer's "
-"data. [method force_draw] is usually called if this happens."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:967
-msgid "Not yet implemented. Always returns [code]false[/code]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:976
-msgid ""
-"Returns [code]true[/code] if the OS supports a certain feature. Features "
-"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and "
-"[code]pvrtc[/code]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:989
-msgid ""
-"Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to "
-"[method ImmediateGeometry.begin]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:998
-msgid ""
-"Clears everything that was set up between [method immediate_begin] and "
-"[method immediate_end]. Equivalent to [method ImmediateGeometry.clear]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1009
-msgid ""
-"Sets the color to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry.set_color]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1016
-msgid ""
-"Creates an immediate geometry and adds it to the VisualServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]immediate_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach this immediate geometry to an instance using "
-"[method instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1027
-msgid ""
-"Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method "
-"ImmediateGeometry.end]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1036
-msgid "Returns the material assigned to the [ImmediateGeometry]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1047
-msgid ""
-"Sets the normal to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry.set_normal]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1058
-msgid "Sets the material to be used to draw the [ImmediateGeometry]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1069
-msgid ""
-"Sets the tangent to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry.set_tangent]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1080
-msgid ""
-"Sets the UV to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry.set_uv]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1091
-msgid ""
-"Sets the UV2 to be used with next vertex. Equivalent to [method "
-"ImmediateGeometry.set_uv2]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1102
-msgid ""
-"Adds the next vertex using the information provided in advance. Equivalent "
-"to [method ImmediateGeometry.add_vertex]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1113
-msgid ""
-"Adds the next vertex using the information provided in advance. This is a "
-"helper class that calls [method immediate_vertex] under the hood. Equivalent "
-"to [method ImmediateGeometry.add_vertex]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1120
-msgid ""
-"Initializes the visual server. This function is called internally by "
-"platform-dependent code during engine initialization. If called from a "
-"running game, it will not do anything."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1131
-msgid ""
-"Attaches a unique Object ID to instance. Object ID must be attached to "
-"instance for proper culling with [method instances_cull_aabb], [method "
-"instances_cull_convex], and [method instances_cull_ray]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1142
-msgid ""
-"Attaches a skeleton to an instance. Removes the previous skeleton from the "
-"instance."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1149
-msgid ""
-"Creates a visual instance and adds it to the VisualServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]instance_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"An instance is a way of placing a 3D object in the scenario. Objects like "
-"particles, meshes, and reflection probes need to be associated with an "
-"instance to be visible in the scenario using [method instance_set_base]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1162
-msgid ""
-"Creates a visual instance, adds it to the VisualServer, and sets both base "
-"and scenario. It can be accessed with the RID that is returned. This RID "
-"will be used in all [code]instance_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1174 doc/classes/VisualServer.xml:1202
-#: doc/classes/VisualServer.xml:1492
-msgid "Not implemented in Godot 3.x."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1185
-msgid ""
-"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
-"Equivalent to [member GeometryInstance.cast_shadow]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1215
-msgid ""
-"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
-"more details."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1226
-msgid ""
-"Sets a material that will override the material for all surfaces on the mesh "
-"associated with this instance. Equivalent to [member GeometryInstance."
-"material_override]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1237
-msgid ""
-"Sets the base of the instance. A base can be any of the 3D objects that are "
-"created in the VisualServer that can be displayed. For example, any of the "
-"light types, mesh, multimesh, immediate geometry, particle system, "
-"reflection probe, lightmap capture, and the GI probe are all types that can "
-"be set as the base of an instance in order to be displayed in the scenario."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1250
-msgid "Sets the weight for a given blend shape associated with this instance."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1261
-msgid ""
-"Sets a custom AABB to use when culling objects from the view frustum. "
-"Equivalent to [method GeometryInstance.set_custom_aabb]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1272
-msgid "Function not implemented in Godot 3.x."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1283
-msgid ""
-"Sets a margin to increase the size of the AABB when culling objects from the "
-"view frustum. This allows you avoid culling objects that fall outside the "
-"view frustum. Equivalent to [member GeometryInstance.extra_cull_margin]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1294
-msgid ""
-"Sets the render layers that this instance will be drawn to. Equivalent to "
-"[member VisualInstance.layers]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1305
-msgid ""
-"Sets the scenario that the instance is in. The scenario is the 3D world that "
-"the objects will be displayed in."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1318
-msgid ""
-"Sets the material of a specific surface. Equivalent to [method MeshInstance."
-"set_surface_material]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1329
-msgid ""
-"Sets the world space transform of the instance. Equivalent to [member "
-"Spatial.transform]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1342
-msgid "Sets the lightmap to use with this instance."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1353
-msgid ""
-"Sets whether an instance is drawn or not. Equivalent to [member Spatial."
-"visible]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1364
-msgid ""
-"Returns an array of object IDs intersecting with the provided AABB. Only "
-"visual 3D nodes are considered, such as [MeshInstance] or "
-"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
-"actual nodes. A scenario RID must be provided, which is available in the "
-"[World] you want to query. This forces an update for all resources queued to "
-"update.\n"
-"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
-"game use cases, prefer physics collision."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1376
-msgid ""
-"Returns an array of object IDs intersecting with the provided convex shape. "
-"Only visual 3D nodes are considered, such as [MeshInstance] or "
-"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
-"actual nodes. A scenario RID must be provided, which is available in the "
-"[World] you want to query. This forces an update for all resources queued to "
-"update.\n"
-"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
-"game use cases, prefer physics collision."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1390
-msgid ""
-"Returns an array of object IDs intersecting with the provided 3D ray. Only "
-"visual 3D nodes are considered, such as [MeshInstance] or "
-"[DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the "
-"actual nodes. A scenario RID must be provided, which is available in the "
-"[World] you want to query. This forces an update for all resources queued to "
-"update.\n"
-"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
-"game use cases, prefer physics collision."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1402
-msgid ""
-"If [code]true[/code], this directional light will blend between shadow map "
-"splits resulting in a smoother transition between them. Equivalent to "
-"[member DirectionalLight.directional_shadow_blend_splits]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1413
-msgid ""
-"Sets the shadow depth range mode for this directional light. Equivalent to "
-"[member DirectionalLight.directional_shadow_depth_range]. See [enum "
-"LightDirectionalShadowDepthRangeMode] for options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1424
-msgid ""
-"Sets the shadow mode for this directional light. Equivalent to [member "
-"DirectionalLight.directional_shadow_mode]. See [enum "
-"LightDirectionalShadowMode] for options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1435
-msgid ""
-"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
-"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
-"OmniLight.omni_shadow_mode]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1446
-msgid "Sets the color of the light. Equivalent to [member Light.light_color]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1457
-msgid ""
-"Sets the cull mask for this Light. Lights only affect objects in the "
-"selected layers. Equivalent to [member Light.light_cull_mask]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1468
-msgid ""
-"If [code]true[/code], light will subtract light instead of adding light. "
-"Equivalent to [member Light.light_negative]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1481
-msgid ""
-"Sets the specified light parameter. See [enum LightParam] for options. "
-"Equivalent to [method Light.set_param]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1503
-msgid ""
-"If [code]true[/code], reverses the backface culling of the mesh. This can be "
-"useful when you have a flat mesh that has a light behind it. If you need to "
-"cast a shadow on both sides of the mesh, set the mesh to use double sided "
-"shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
-"to [member Light.shadow_reverse_cull_face]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1514
-msgid ""
-"If [code]true[/code], light will cast shadows. Equivalent to [member Light."
-"shadow_enabled]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1525
-msgid ""
-"Sets the color of the shadow cast by the light. Equivalent to [member Light."
-"shadow_color]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1536
-msgid "Sets whether GI probes capture light information from this light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1543
-msgid ""
-"Creates a lightmap capture and adds it to the VisualServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]lightmap_capture_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach this lightmap capture to an instance using "
-"[method instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1554
-msgid "Returns the size of the lightmap capture area."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1563
-msgid "Returns the energy multiplier used by the lightmap capture."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1572
-msgid "Returns the octree used by the lightmap capture."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1581
-msgid ""
-"Returns the cell subdivision amount used by this lightmap capture's octree."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1590
-msgid "Returns the cell transform for this lightmap capture's octree."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1601
-msgid "Sets the size of the area covered by the lightmap capture."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1612
-msgid "Sets the energy multiplier for this lightmap capture."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1623
-msgid "Sets the octree to be used by this lightmap capture."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1634
-msgid "Sets the subdivision level of this lightmap capture's octree."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1645
-msgid "Sets the octree cell transform for this lightmap capture's octree."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1658
-msgid ""
-"Returns a mesh of a sphere with the given amount of horizontal and vertical "
-"subdivisions."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1665
-msgid ""
-"Creates an empty material and adds it to the VisualServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]material_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1677
-msgid "Returns the value of a certain material's parameter."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1688
-msgid "Sets an object's next material."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1701
-msgid "Sets a material's parameter."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1712
-msgid "Sets a material's render priority."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1723
-msgid "Sets a shader material's shader."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1752
-msgid "Removes all surfaces from a mesh."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1759
-msgid ""
-"Creates a new mesh and adds it to the VisualServer. It can be accessed with "
-"the RID that is returned. This RID will be used in all [code]mesh_*[/code] "
-"VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach this mesh to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1770
-msgid "Returns a mesh's blend shape count."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1779
-msgid "Returns a mesh's blend shape mode."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1788
-msgid "Returns a mesh's custom aabb."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1797
-msgid "Returns a mesh's number of surfaces."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1808
-msgid "Sets a mesh's blend shape mode."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1819
-msgid "Sets a mesh's custom aabb."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1830
-msgid "Returns a mesh's surface's buffer arrays."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1841
-msgid "Returns a mesh's surface's arrays for blend shapes."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1856 doc/classes/VisualServer.xml:1869
-msgid "Function is unused in Godot 3.x."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1880
-msgid "Returns a mesh's surface's material."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1893
-msgid "Sets a mesh's surface's material."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1908
-msgid ""
-"Updates a specific region of a vertex buffer for the specified surface. "
-"Warning: this function alters the vertex buffer directly with no safety "
-"mechanisms, you can easily corrupt your mesh."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1931
-msgid ""
-"Creates a new multimesh on the VisualServer and returns an [RID] handle. "
-"This RID will be used in all [code]multimesh_*[/code] VisualServer "
-"functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach this multimesh to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1942
-msgid ""
-"Calculates and returns the axis-aligned bounding box that encloses all "
-"instances within the multimesh."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1959
-msgid "Returns the number of instances allocated for this multimesh."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1968
-msgid ""
-"Returns the RID of the mesh that will be used in drawing this multimesh."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1977
-msgid "Returns the number of visible instances for this multimesh."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1988
-msgid "Returns the color by which the specified instance will be modulated."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:1999
-msgid "Returns the custom data associated with the specified instance."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2010
-msgid "Returns the [Transform] of the specified instance."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2021
-msgid ""
-"Returns the [Transform2D] of the specified instance. For use when the "
-"multimesh is set to use 2D transforms."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2034
-msgid ""
-"Sets the color by which this instance will be modulated. Equivalent to "
-"[method MultiMesh.set_instance_color]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2047
-msgid ""
-"Sets the custom data for this instance. Custom data is passed as a [Color], "
-"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
-"[method MultiMesh.set_instance_custom_data]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2060
-msgid ""
-"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
-"set_instance_transform]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2073
-msgid ""
-"Sets the [Transform2D] for this instance. For use when multimesh is used in "
-"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2094
-msgid ""
-"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
-"mesh]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2105
-msgid ""
-"Sets the number of instances visible at a given time. If -1, all instances "
-"that have been allocated are drawn. Equivalent to [member MultiMesh."
-"visible_instance_count]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2112
-msgid ""
-"Creates a new omni light and adds it to the VisualServer. It can be accessed "
-"with the RID that is returned. This RID can be used in most [code]light_*[/"
-"code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach this omni light to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2121
-msgid ""
-"Creates a particle system and adds it to the VisualServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]particles_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach these particles to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2132
-msgid ""
-"Calculates and returns the axis-aligned bounding box that contains all the "
-"particles. Equivalent to [method Particles.capture_aabb]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2141
-msgid "Returns [code]true[/code] if particles are currently set to emitting."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2150
-msgid ""
-"Returns [code]true[/code] if particles are not emitting and particles are "
-"set to inactive."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2159
-msgid ""
-"Add particle system to list of particle systems that need to be updated. "
-"Update will take place on the next frame, or on the next call to [method "
-"instances_cull_aabb], [method instances_cull_convex], or [method "
-"instances_cull_ray]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2168
-msgid ""
-"Reset the particles on the next update. Equivalent to [method Particles."
-"restart]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2179
-msgid ""
-"Sets the number of particles to be drawn and allocates the memory for them. "
-"Equivalent to [member Particles.amount]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2190
-msgid ""
-"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
-"to [member Particles.visibility_aabb]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2201
-msgid ""
-"Sets the draw order of the particles to one of the named enums from [enum "
-"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
-"to [member Particles.draw_order]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2214
-msgid ""
-"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
-"Particles.draw_pass_1], [member Particles.draw_pass_2], [member Particles."
-"draw_pass_3], and [member Particles.draw_pass_4]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2225
-msgid ""
-"Sets the number of draw passes to use. Equivalent to [member Particles."
-"draw_passes]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2236
-msgid ""
-"Sets the [Transform] that will be used by the particles when they first emit."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2247
-msgid ""
-"If [code]true[/code], particles will emit over time. Setting to false does "
-"not reset the particles, but only stops their emission. Equivalent to "
-"[member Particles.emitting]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2258
-msgid ""
-"Sets the explosiveness ratio. Equivalent to [member Particles.explosiveness]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2269
-msgid ""
-"Sets the frame rate that the particle system rendering will be fixed to. "
-"Equivalent to [member Particles.fixed_fps]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2280
-msgid ""
-"If [code]true[/code], uses fractional delta which smooths the movement of "
-"the particles. Equivalent to [member Particles.fract_delta]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2291
-msgid ""
-"Sets the lifetime of each particle in the system. Equivalent to [member "
-"Particles.lifetime]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2302
-msgid ""
-"If [code]true[/code], particles will emit once and then stop. Equivalent to "
-"[member Particles.one_shot]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2313
-msgid ""
-"Sets the preprocess time for the particles animation. This lets you delay "
-"starting an animation until after the particles have begun emitting. "
-"Equivalent to [member Particles.preprocess]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2324
-msgid ""
-"Sets the material for processing the particles. Note: this is not the "
-"material used to draw the materials. Equivalent to [member Particles."
-"process_material]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2335
-msgid ""
-"Sets the emission randomness ratio. This randomizes the emission of "
-"particles within their phase. Equivalent to [member Particles.randomness]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2346
-msgid ""
-"Sets the speed scale of the particle system. Equivalent to [member Particles."
-"speed_scale]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2357
-msgid ""
-"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
-"they use global coordinates. Equivalent to [member Particles.local_coords]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2364
-msgid ""
-"Creates a reflection probe and adds it to the VisualServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]reflection_probe_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach this reflection probe to an instance using "
-"[method instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2377
-msgid ""
-"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
-"to [member ReflectionProbe.interior_enable]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2388
-msgid ""
-"Sets the render cull mask for this reflection probe. Only instances with a "
-"matching cull mask will be rendered by this probe. Equivalent to [member "
-"ReflectionProbe.cull_mask]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2399
-msgid ""
-"If [code]true[/code], uses box projection. This can make reflections look "
-"more correct in certain situations. Equivalent to [member ReflectionProbe."
-"box_projection]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2410
-msgid ""
-"If [code]true[/code], computes shadows in the reflection probe. This makes "
-"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
-"enable_shadows]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2421
-msgid ""
-"Sets the size of the area that the reflection probe will capture. Equivalent "
-"to [member ReflectionProbe.extents]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2432
-msgid ""
-"Sets the intensity of the reflection probe. Intensity modulates the strength "
-"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2443
-msgid ""
-"Sets the ambient light color for this reflection probe when set to interior "
-"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2454
-msgid ""
-"Sets the energy multiplier for this reflection probes ambient light "
-"contribution when set to interior mode. Equivalent to [member "
-"ReflectionProbe.interior_ambient_energy]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2465
-msgid ""
-"Sets the contribution value for how much the reflection affects the ambient "
-"light for this reflection probe when set to interior mode. Useful so that "
-"ambient light matches the color of the room. Equivalent to [member "
-"ReflectionProbe.interior_ambient_contrib]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2476
-msgid ""
-"Sets the max distance away from the probe an object can be before it is "
-"culled. Equivalent to [member ReflectionProbe.max_distance]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2487
-msgid ""
-"Sets the origin offset to be used when this reflection probe is in box "
-"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2498
-msgid ""
-"Sets how often the reflection probe updates. Can either be once or every "
-"frame. See [enum ReflectionProbeUpdateMode] for options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2511
-msgid ""
-"Schedules a callback to the corresponding named [code]method[/code] on "
-"[code]where[/code] after a frame has been drawn.\n"
-"The callback method must use only 1 argument which will be called with "
-"[code]userdata[/code]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2519
-msgid ""
-"Creates a scenario and adds it to the VisualServer. It can be accessed with "
-"the RID that is returned. This RID will be used in all [code]scenario_*[/"
-"code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"The scenario is the 3D world that all the visual instances exist in."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2532
-msgid ""
-"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
-"ScenarioDebugMode] for options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2543
-msgid "Sets the environment that will be used with this scenario."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2554
-msgid ""
-"Sets the fallback environment to be used by this scenario. The fallback "
-"environment is used if no environment is set. Internally, this is used by "
-"the editor to provide a default environment."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2569
-msgid ""
-"Sets a boot image. The color defines the background color. If [code]scale[/"
-"code] is [code]true[/code], the image will be scaled to fit the screen size. "
-"If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
-"with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
-"the image will be scaled with nearest-neighbor interpolation."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2578
-msgid ""
-"If [code]true[/code], the engine will generate wireframes for use with the "
-"wireframe debug mode."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2587
-msgid ""
-"Sets the default clear color which is used when a specific clear color has "
-"not been selected."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2594
-msgid ""
-"Creates an empty shader and adds it to the VisualServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all [code]shader_*[/"
-"code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2604
-msgid "Returns a shader's code."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2615
-msgid "Returns a default texture from a shader searched by name."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2634
-msgid "Returns the parameters of a shader."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2645
-msgid "Sets a shader's code."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2658
-msgid "Sets a shader's default texture. Overwrites the texture given by name."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2671
-msgid "Allocates the GPU buffers for this skeleton."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2682
-msgid "Returns the [Transform] set for a specific bone of this skeleton."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2693
-msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2706
-msgid "Sets the [Transform] for a specific bone of this skeleton."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2719
-msgid "Sets the [Transform2D] for a specific bone of this skeleton."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2726
-msgid ""
-"Creates a skeleton and adds it to the VisualServer. It can be accessed with "
-"the RID that is returned. This RID will be used in all [code]skeleton_*[/"
-"code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2736
-msgid "Returns the number of bones allocated for this skeleton."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2743
-msgid ""
-"Creates an empty sky and adds it to the VisualServer. It can be accessed "
-"with the RID that is returned. This RID will be used in all [code]sky_*[/"
-"code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2761
-msgid ""
-"Creates a spot light and adds it to the VisualServer. It can be accessed "
-"with the RID that is returned. This RID can be used in most [code]light_*[/"
-"code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method.\n"
-"To place in a scene, attach this spot light to an instance using [method "
-"instance_set_base] using the returned RID."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2790
-msgid "Sets a viewport's camera."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2801
-msgid "Sets a viewport's canvas."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2814
-msgid ""
-"Copies viewport to a region of the screen specified by [code]rect[/code]. If "
-"[member Viewport.render_direct_to_screen] is [code]true[/code], then "
-"viewport does not use a framebuffer and the contents of the viewport are "
-"rendered directly to screen. However, note that the root viewport is drawn "
-"last, therefore it will draw over the screen. Accordingly, you must set the "
-"root viewport to an area that does not cover the area that you have attached "
-"this viewport to.\n"
-"For example, you can set the root viewport to not render at all with the "
-"following code:\n"
-"[codeblock]\n"
-"func _ready():\n"
-" get_viewport().set_attach_to_screen_rect(Rect2())\n"
-" $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
-"[/codeblock]\n"
-"Using this can result in significant optimization, especially on lower-end "
-"devices. However, it comes at the cost of having to manage your viewports "
-"manually. For a further optimization see, [method "
-"viewport_set_render_direct_to_screen]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2828
-msgid ""
-"Creates an empty viewport and adds it to the VisualServer. It can be "
-"accessed with the RID that is returned. This RID will be used in all "
-"[code]viewport_*[/code] VisualServer functions.\n"
-"Once finished with your RID, you will want to free the RID using the "
-"VisualServer's [method free_rid] static method."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2838
-msgid "Detaches the viewport from the screen."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2849
-msgid ""
-"Returns a viewport's render information. For options, see the [enum "
-"ViewportRenderInfo] constants."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2858
-msgid "Returns the viewport's last rendered frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2869
-msgid "Detaches a viewport from a canvas and vice versa."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2880
-msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2895
-msgid ""
-"Sets the stacking order for a viewport's canvas.\n"
-"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
-"specifies the stacking order of the canvas among those in the same layer."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2909
-msgid "Sets the transformation of a viewport's canvas."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2920
-msgid ""
-"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2931
-msgid ""
-"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
-"options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2942
-msgid ""
-"If [code]true[/code], rendering of a viewport's environment is disabled."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2953
-msgid "Sets the viewport's global transformation matrix."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2964
-msgid "If [code]true[/code], the viewport's canvas is not rendered."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2975
-msgid "Currently unimplemented in Godot 3.x."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2986
-msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:2997
-msgid "Sets the viewport's parent to another viewport."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3008
-msgid ""
-"If [code]true[/code], render the contents of the viewport directly to "
-"screen. This allows a low-level optimization where you can skip drawing a "
-"viewport to the root viewport. While this optimization can result in a "
-"significant increase in speed (especially on older devices), it comes at a "
-"cost of usability. When this is enabled, you cannot read from the viewport "
-"or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
-"certain window settings, such as the various stretch modes. Another "
-"consequence to be aware of is that in 2D the rendering happens in window "
-"coordinates, so if you have a viewport that is double the size of the "
-"window, and you set this, then only the portion that fits within the window "
-"will be drawn, no automatic scaling is possible, even if your game scene is "
-"significantly larger than the window size."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3019
-msgid ""
-"Sets a viewport's scenario.\n"
-"The scenario contains information about the [enum ScenarioDebugMode], "
-"environment information, reflection atlas etc."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3033
-msgid "Sets the shadow atlas quadrant's subdivision."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3044
-msgid ""
-"Sets the size of the shadow atlas's images (used for omni and spot lights). "
-"The value will be rounded up to the nearest power of 2."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3057
-msgid "Sets the viewport's width and height."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3068
-msgid ""
-"If [code]true[/code], the viewport renders its background as transparent."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3079
-msgid ""
-"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
-"constants for options."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3090
-msgid ""
-"If [code]true[/code], the viewport uses augmented or virtual reality "
-"technologies. See [ARVRInterface]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3097
-msgid ""
-"Emitted at the end of the frame, after the VisualServer has finished "
-"updating all the Viewports."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3102
-msgid ""
-"Emitted at the beginning of the frame, before the VisualServer updates all "
-"the Viewports."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3108
-msgid "Marks an error that shows that the index array is empty."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3111
-msgid "Number of weights/bones per vertex."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3114
-msgid "The minimum Z-layer for canvas items."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3117
-msgid "The maximum Z-layer for canvas items."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3120
-msgid ""
-"Max number of glow levels that can be used with glow post-process effect."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3123
-msgid "Unused enum in Godot 3.x."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3126
-msgid "The minimum renderpriority of all materials."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3129
-msgid "The maximum renderpriority of all materials."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3150
-msgid "Shader is a 3D shader."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3153
-msgid "Shader is a 2D shader."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3156
-msgid "Shader is a particle shader."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3159
-msgid "Represents the size of the [enum ShaderMode] enum."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3162
-msgid "Array is a vertex array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3165
-msgid "Array is a normal array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3168
-msgid "Array is a tangent array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3171
-msgid "Array is a color array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3174
-msgid "Array is an UV coordinates array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3177
-msgid "Array is an UV coordinates array for the second UV coordinates."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3180
-msgid "Array contains bone information."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3183
-msgid "Array is weight information."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3186
-msgid "Array is index array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3192
-msgid "Flag used to mark a vertex array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3195
-msgid "Flag used to mark a normal array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3198
-msgid "Flag used to mark a tangent array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3201
-msgid "Flag used to mark a color array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3204
-msgid "Flag used to mark an UV coordinates array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3207
-msgid ""
-"Flag used to mark an UV coordinates array for the second UV coordinates."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3210
-msgid "Flag used to mark a bone information array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3213
-msgid "Flag used to mark a weights array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3216
-msgid "Flag used to mark an index array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3245
-msgid "Primitive to draw consists of points."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3248
-msgid "Primitive to draw consists of lines."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3251
-msgid "Primitive to draw consists of a line strip from start to end."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3254
-msgid "Primitive to draw consists of triangles."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3257
-msgid ""
-"Primitive to draw consists of a triangle strip (the last 3 vertices are "
-"always combined to make a triangle)."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3260
-msgid "Represents the size of the [enum PrimitiveType] enum."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3269
-msgid "Use [Transform2D] to store MultiMesh transform."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3272
-msgid "Use [Transform] to store MultiMesh transform."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3275
-msgid "Is a directional (sun) light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3278
-msgid "Is an omni light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3281
-msgid "Is a spot light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3284
-msgid "The light's energy."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3289
-msgid "The light's influence on specularity."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3292
-msgid "The light's range."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3295
-msgid "The light's attenuation."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3298
-msgid "The spotlight's angle."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3301
-msgid "The spotlight's attenuation."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3304
-msgid "Scales the shadow color."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3307
-msgid "Max distance that shadows will be rendered."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3310
-msgid "Proportion of shadow atlas occupied by the first split."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3313
-msgid "Proportion of shadow atlas occupied by the second split."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3316
-msgid ""
-"Proportion of shadow atlas occupied by the third split. The fourth split "
-"occupies the rest."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3321
-msgid ""
-"Normal bias used to offset shadow lookup by object normal. Can be used to "
-"fix self-shadowing artifacts."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3324
-msgid "Bias the shadow lookup to fix self-shadowing artifacts."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3327
-msgid ""
-"Increases bias on further splits to fix self-shadowing that only occurs far "
-"away from the camera."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3330
-msgid "Represents the size of the [enum LightParam] enum."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3333
-msgid "Use a dual paraboloid shadow map for omni lights."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3336
-msgid ""
-"Use a cubemap shadow map for omni lights. Slower but better quality than "
-"dual paraboloid."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3339
-msgid "Use orthogonal shadow projection for directional light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3342
-msgid "Use 2 splits for shadow projection when using directional light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3345
-msgid "Use 4 splits for shadow projection when using directional light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3348
-msgid ""
-"Keeps shadows stable as camera moves but has lower effective resolution."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3351
-msgid ""
-"Optimize use of shadow maps, increasing the effective resolution. But may "
-"result in shadows moving or flickering slightly."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3354
-msgid "Reflection probe will update reflections once and then stop."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3357
-msgid ""
-"Reflection probe will update each frame. This mode is necessary to capture "
-"moving objects."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3360
-msgid "Draw particles in the order that they appear in the particles array."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3363
-msgid "Sort particles based on their lifetime."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3366
-msgid "Sort particles based on their distance to the camera."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3369
-msgid "Do not update the viewport."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3372
-msgid "Update the viewport once then set to disabled."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3375
-msgid "Update the viewport whenever it is visible."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3378
-msgid "Always update the viewport."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3381
-msgid "The viewport is always cleared before drawing."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3384
-msgid "The viewport is never cleared before drawing."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3387
-msgid ""
-"The viewport is cleared once, then the clear mode is set to [constant "
-"VIEWPORT_CLEAR_NEVER]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3390
-msgid "Multisample antialiasing is disabled."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3393
-msgid "Multisample antialiasing is set to 2×."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3396
-msgid "Multisample antialiasing is set to 4×."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3399
-msgid "Multisample antialiasing is set to 8×."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3402
-msgid "Multisample antialiasing is set to 16×."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3405
-msgid ""
-"Multisample antialiasing is set to 2× on external texture. Special mode for "
-"GLES2 Android VR (Oculus Quest and Go)."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3408
-msgid ""
-"Multisample antialiasing is set to 4× on external texture. Special mode for "
-"GLES2 Android VR (Oculus Quest and Go)."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3411
-msgid "Number of objects drawn in a single frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3414
-msgid "Number of vertices drawn in a single frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3417
-msgid "Number of material changes during this frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3420
-msgid "Number of shader changes during this frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3423
-msgid "Number of surface changes during this frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3426
-msgid "Number of draw calls during this frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3429
-msgid "Represents the size of the [enum ViewportRenderInfo] enum."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3432
-msgid "Debug draw is disabled. Default setting."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3435
-msgid "Debug draw sets objects to unshaded."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3440
-msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3443
-msgid "Debug draw draws objects in wireframe."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3468
-msgid "Use the clear color as background."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3471
-msgid "Use a specified color as the background."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3474
-msgid "Use a sky resource for the background."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3477
-msgid ""
-"Use a specified canvas layer as the background. This can be useful for "
-"instantiating a 2D scene in a 3D world."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3480
-msgid ""
-"Do not clear the background, use whatever was rendered last frame as the "
-"background."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3486
-msgid "Represents the size of the [enum EnvironmentBG] enum."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3513
-msgid "Output color as they came in."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3516
-msgid "Use the Reinhard tonemapper."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3519
-msgid "Use the filmic tonemapper."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3522
-msgid "Use the ACES tonemapper."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3525
-msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3528
-msgid "Perform a 1x1 blur on the SSAO output."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3531
-msgid "Performs a 2x2 blur on the SSAO output."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3534
-msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3537
-msgid "Lowest quality of screen space ambient occlusion."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3540
-msgid "Medium quality screen space ambient occlusion."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3543
-msgid "Highest quality screen space ambient occlusion."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3562
-msgid "Do not use a debug mode."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3565
-msgid "Draw all objects as wireframe models."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3568
-msgid ""
-"Draw all objects in a way that displays how much overdraw is occurring. "
-"Overdraw occurs when a section of pixels is drawn and shaded and then "
-"another object covers it up. To optimize a scene, you should reduce overdraw."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3571
-msgid ""
-"Draw all objects without shading. Equivalent to setting all objects shaders "
-"to [code]unshaded[/code]."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3574
-msgid "The instance does not have a type."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3577
-msgid "The instance is a mesh."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3580
-msgid "The instance is a multimesh."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3583
-msgid "The instance is an immediate geometry."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3586
-msgid "The instance is a particle emitter."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3589
-msgid "The instance is a light."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3592
-msgid "The instance is a reflection probe."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3595
-msgid "The instance is a GI probe."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3598
-msgid "The instance is a lightmap capture."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3601
-msgid "Represents the size of the [enum InstanceType] enum."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3604
-msgid ""
-"A combination of the flags of geometry instances (mesh, multimesh, immediate "
-"and particles)."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3607
-msgid "Allows the instance to be used in baked lighting."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3612
-msgid "When set, manually requests to draw geometry on next frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3615
-msgid "Represents the size of the [enum InstanceFlags] enum."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3618
-msgid "Disable shadows from this instance."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3621
-msgid "Cast shadows from this instance."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3624
-msgid ""
-"Disable backface culling when rendering the shadow of the object. This is "
-"slightly slower but may result in more correct shadows."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3627
-msgid ""
-"Only render the shadows from the object. The object itself will not be drawn."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3630
-msgid "The nine patch gets stretched where needed."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3633
-msgid "The nine patch gets filled with tiles where needed."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3636
-msgid ""
-"The nine patch gets filled with tiles where needed and stretches them a bit "
-"if needed."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3665
-msgid "Adds light color additive to the canvas."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3668
-msgid "Adds light color subtractive to the canvas."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3671
-msgid "The light adds color depending on transparency."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3674
-msgid "The light adds color depending on mask."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3677
-msgid "Do not apply a filter to canvas light shadows."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3680
-msgid "Use PCF5 filtering to filter canvas light shadows."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3683
-msgid "Use PCF13 filtering to filter canvas light shadows."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3688
-msgid "Culling of the canvas occluder is disabled."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3691
-msgid "Culling of the canvas occluder is clockwise."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3694
-msgid "Culling of the canvas occluder is counterclockwise."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3697
-msgid "The amount of objects in the frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3700
-msgid "The amount of vertices in the frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3703
-msgid "The amount of modified materials in the frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3706
-msgid "The amount of shader rebinds in the frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3709
-msgid "The amount of surface changes in the frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3712
-msgid "The amount of draw calls in frame."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3727
-msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
-msgstr ""
-
-#: doc/classes/VisualServer.xml:3730
-msgid ""
-"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
-msgstr ""
-
#: doc/classes/VisualShader.xml:4
msgid "A custom shader program with a visual editor."
msgstr ""
@@ -57601,128 +57165,68 @@ msgid ""
"multiplayer peer."
msgstr ""
-#: doc/classes/WindowDialog.xml:4
-msgid "Base class for window dialogs."
+#: doc/classes/World2D.xml:4
+msgid "Class that has everything pertaining to a 2D world."
msgstr ""
-#: doc/classes/WindowDialog.xml:7
+#: doc/classes/World2D.xml:7
msgid ""
-"Windowdialog is the base class for all window-based dialogs. It's a by-"
-"default toplevel [Control] that draws a window decoration and allows motion "
-"and resizing."
-msgstr ""
-
-#: doc/classes/WindowDialog.xml:16
-msgid "Returns the close [TextureButton]."
-msgstr ""
-
-#: doc/classes/WindowDialog.xml:22
-msgid "If [code]true[/code], the user can resize the window."
-msgstr ""
-
-#: doc/classes/WindowDialog.xml:25
-msgid "The text displayed in the window's title bar."
-msgstr ""
-
-#: doc/classes/WindowDialog.xml:32
-msgid "The icon for the close button."
-msgstr ""
-
-#: doc/classes/WindowDialog.xml:35
-msgid "The horizontal offset of the close button."
+"Class that has everything pertaining to a 2D world. A physics space, a "
+"visual scenario and a sound space. 2D nodes register their resources into "
+"the current 2D world."
msgstr ""
-#: doc/classes/WindowDialog.xml:38
+#: doc/classes/World2D.xml:16
msgid ""
-"The icon used for the close button when it's hovered with the mouse cursor."
+"The [RID] of this world's canvas resource. Used by the [RenderingServer] for "
+"2D drawing."
msgstr ""
-#: doc/classes/WindowDialog.xml:44
+#: doc/classes/World2D.xml:19
msgid ""
-"The style for both the content background of the [WindowDialog] and the "
-"title bar."
+"The state of this world's physics space. This allows arbitrary querying for "
+"collision."
msgstr ""
-#: doc/classes/WindowDialog.xml:47
+#: doc/classes/World2D.xml:22
msgid ""
-"The thickness of the border that can be dragged when scaling the window (if "
-"[member resizable] is enabled)."
-msgstr ""
-
-#: doc/classes/WindowDialog.xml:50
-msgid "The color of the title text."
-msgstr ""
-
-#: doc/classes/WindowDialog.xml:53
-msgid "The font used to draw the title."
-msgstr ""
-
-#: doc/classes/WindowDialog.xml:56
-msgid "The vertical offset of the title text."
+"The [RID] of this world's physics space resource. Used by the "
+"[PhysicsServer2D] for 2D physics, treating it as both a space and an area."
msgstr ""
-#: doc/classes/World.xml:4
+#: doc/classes/World3D.xml:4
msgid "Class that has everything pertaining to a world."
msgstr ""
-#: doc/classes/World.xml:7
+#: doc/classes/World3D.xml:7
msgid ""
"Class that has everything pertaining to a world. A physics space, a visual "
-"scenario and a sound space. Spatial nodes register their resources into the "
+"scenario and a sound space. Node3D nodes register their resources into the "
"current world."
msgstr ""
-#: doc/classes/World.xml:18
+#: doc/classes/World3D.xml:18
msgid ""
-"The World's physics direct space state, used for making various queries. "
+"The World3D's physics direct space state, used for making various queries. "
"Might be used only during [code]_physics_process[/code]."
msgstr ""
-#: doc/classes/World.xml:21
-msgid "The World's [Environment]."
+#: doc/classes/World3D.xml:21
+msgid "The World3D's [Environment]."
msgstr ""
-#: doc/classes/World.xml:24
+#: doc/classes/World3D.xml:24
msgid ""
-"The World's fallback_environment will be used if the World's [Environment] "
-"fails or is missing."
-msgstr ""
-
-#: doc/classes/World.xml:27
-msgid "The World's visual scenario."
+"The World3D's fallback_environment will be used if the World3D's "
+"[Environment] fails or is missing."
msgstr ""
-#: doc/classes/World.xml:30
-msgid "The World's physics space."
+#: doc/classes/World3D.xml:27
+msgid "The World3D's visual scenario."
msgstr ""
-#: doc/classes/World2D.xml:4
-msgid "Class that has everything pertaining to a 2D world."
-msgstr ""
-
-#: doc/classes/World2D.xml:7
-msgid ""
-"Class that has everything pertaining to a 2D world. A physics space, a "
-"visual scenario and a sound space. 2D nodes register their resources into "
-"the current 2D world."
-msgstr ""
-
-#: doc/classes/World2D.xml:16
-msgid ""
-"The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D "
-"drawing."
-msgstr ""
-
-#: doc/classes/World2D.xml:19
-msgid ""
-"The state of this world's physics space. This allows arbitrary querying for "
-"collision."
-msgstr ""
-
-#: doc/classes/World2D.xml:22
-msgid ""
-"The [RID] of this world's physics space resource. Used by the "
-"[Physics2DServer] for 2D physics, treating it as both a space and an area."
+#: doc/classes/World3D.xml:30
+msgid "The World3D's physics space."
msgstr ""
#: doc/classes/WorldEnvironment.xml:4
@@ -57736,7 +57240,7 @@ msgid ""
"The [WorldEnvironment] node is used to configure the default [Environment] "
"for the scene.\n"
"The parameters defined in the [WorldEnvironment] can be overridden by an "
-"[Environment] node set on the current [Camera]. Additionally, only one "
+"[Environment] node set on the current [Camera3D]. Additionally, only one "
"[WorldEnvironment] may be instanced in a given scene at a time.\n"
"The [WorldEnvironment] allows the user to specify default lighting "
"parameters (e.g. ambient lighting), various post-processing effects (e.g. "
@@ -57751,20 +57255,20 @@ msgid ""
"default properties."
msgstr ""
-#: doc/classes/WorldMarginShape.xml:4
+#: doc/classes/WorldMarginShape3D.xml:4
msgid "Infinite plane shape for 3D collisions."
msgstr ""
-#: doc/classes/WorldMarginShape.xml:7
+#: doc/classes/WorldMarginShape3D.xml:7
msgid ""
"An infinite plane shape for 3D collisions. Note that the [Plane]'s normal "
"matters; anything \"below\" the plane will collide with it. If the "
-"[WorldMarginShape] is used in a [PhysicsBody], it will cause colliding "
+"[WorldMarginShape3D] is used in a [PhysicsBody3D], it will cause colliding "
"objects placed \"below\" it to teleport \"above\" the plane."
msgstr ""
-#: doc/classes/WorldMarginShape.xml:15
-msgid "The [Plane] used by the [WorldMarginShape] for collision."
+#: doc/classes/WorldMarginShape3D.xml:15
+msgid "The [Plane] used by the [WorldMarginShape3D] for collision."
msgstr ""
#: doc/classes/X509Certificate.xml:4
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
new file mode 100644
index 0000000000..6926376c05
--- /dev/null
+++ b/doc/translations/fr.po
@@ -0,0 +1,57458 @@
+# French translation of the Godot Engine class reference.
+# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Rémi Verschelde <remi@godotengine.org>, 2020.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine class reference\n"
+"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"POT-Creation-Date: \n"
+"PO-Revision-Date: \n"
+"Last-Translator: Rémi Verschelde <remi@godotengine.org>\n"
+"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
+"godot-classes/fr/>\n"
+"Language: fr\n"
+"X-Generator: Poedit 2.3\n"
+
+#: doc/tools/makerst.py
+msgid "Description"
+msgstr "Description"
+
+#: doc/tools/makerst.py
+msgid "Tutorials"
+msgstr "Tutoriels"
+
+#: doc/tools/makerst.py
+msgid "Properties"
+msgstr "Propriétés"
+
+#: doc/tools/makerst.py
+msgid "Methods"
+msgstr "Méthodes"
+
+#: doc/tools/makerst.py
+msgid "Theme Properties"
+msgstr "Propriétés de thème"
+
+#: doc/tools/makerst.py
+msgid "Signals"
+msgstr "Signaux"
+
+#: doc/tools/makerst.py
+msgid "Enumerations"
+msgstr "Énumérations"
+
+#: doc/tools/makerst.py
+msgid "Constants"
+msgstr "Constantes"
+
+#: doc/tools/makerst.py
+msgid "Property Descriptions"
+msgstr "Description des propriétés"
+
+#: doc/tools/makerst.py
+msgid "Method Descriptions"
+msgstr "Description des méthodes"
+
+#: modules/gdscript/doc_classes/@GDScript.xml:4
+msgid "Built-in GDScript functions."
+msgstr "Fonctions intégrées à GDScript."
+
+#: modules/gdscript/doc_classes/@GDScript.xml:7
+msgid ""
+"List of core built-in GDScript functions. Math functions and other "
+"utilities. Everything else is provided by objects. (Keywords: builtin, built "
+"in, global functions.)"
+msgstr ""
+"Liste de fonctions de base intégrées à GDScript. Fonctions mathématiques et "
+"autres fonctions utilitaires. Toutes les autres fonctionalités sont fournies "
+"directement par les objets. (Mots-clés : builtin, built-in, intégré, "
+"intégrées, fonctions de base, fonctions globales.)"
+
+#: modules/gdscript/doc_classes/@GDScript.xml:24
+msgid ""
+"Returns a color constructed from integer red, green, blue, and alpha "
+"channels. Each channel should have 8 bits of information ranging from 0 to "
+"255.\n"
+"[code]r8[/code] red channel\n"
+"[code]g8[/code] green channel\n"
+"[code]b8[/code] blue channel\n"
+"[code]a8[/code] alpha channel\n"
+"[codeblock]\n"
+"red = Color8(255, 0, 0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:42
+msgid ""
+"Returns a color according to the standardized [code]name[/code] with "
+"[code]alpha[/code] ranging from 0 to 1.\n"
+"[codeblock]\n"
+"red = ColorN(\"red\", 1)\n"
+"[/codeblock]\n"
+"Supported color names are the same as the constants defined in [Color]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:55
+msgid ""
+"Returns the absolute value of parameter [code]s[/code] (i.e. unsigned value, "
+"works for integer and float).\n"
+"[codeblock]\n"
+"# a is 1\n"
+"a = abs(-1)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:68
+msgid ""
+"Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
+"cosine [code]s[/code].\n"
+"[codeblock]\n"
+"# c is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
+"c = acos(0.866025)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:81
+msgid ""
+"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
+"sine [code]s[/code].\n"
+"[codeblock]\n"
+"# s is 0.523599 or 30 degrees if converted with rad2deg(s)\n"
+"s = asin(0.5)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:96
+msgid ""
+"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
+"[code]condition[/code] is [code]false[/code], an error is generated and the "
+"program is halted until you resume it. Only executes in debug builds, or "
+"when running the game from the editor. Use it for debugging purposes, to "
+"make sure a statement is [code]true[/code] during development.\n"
+"The optional [code]message[/code] argument, if given, is shown in addition "
+"to the generic \"Assertion failed\" message. You can use this to provide "
+"additional details about why the assertion failed.\n"
+"[codeblock]\n"
+"# Imagine we always want speed to be between 0 and 20\n"
+"speed = -10\n"
+"assert(speed < 20) # True, the program will continue\n"
+"assert(speed >= 0) # False, the program will stop\n"
+"assert(speed >= 0 && speed < 20) # You can also combine the two conditional "
+"statements in one check\n"
+"assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # Show "
+"a message with clarifying details\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:114
+msgid ""
+"Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
+"angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
+"angle[/code].\n"
+"The method cannot know in which quadrant the angle should fall. See [method "
+"atan2] if you always want an exact angle.\n"
+"[codeblock]\n"
+"a = atan(0.5) # a is 0.463648\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:129
+msgid ""
+"Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
+"of tangent [code]y/x[/code]. To compute the value, the method takes into "
+"account the sign of both arguments in order to determine the quadrant.\n"
+"[codeblock]\n"
+"a = atan2(0, -1) # a is 3.141593\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:143
+msgid ""
+"Decodes a byte array back to a value. When [code]allow_objects[/code] is "
+"[code]true[/code] decoding objects is allowed.\n"
+"[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do "
+"not use this option if the serialized object comes from untrusted sources to "
+"avoid potential security threats (remote code execution)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:155
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:145
+msgid ""
+"Converts a 2D point expressed in the cartesian coordinate system (X and Y "
+"axis) to the polar coordinate system (a distance from the origin and an "
+"angle)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:164
+msgid ""
+"Rounds [code]s[/code] upward, returning the smallest integral value that is "
+"not less than [code]s[/code].\n"
+"[codeblock]\n"
+"i = ceil(1.45) # i is 2\n"
+"i = ceil(1.001) # i is 2\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:177
+msgid ""
+"Returns a character as a String of the given Unicode code point (which is "
+"compatible with ASCII code).\n"
+"[codeblock]\n"
+"a = char(65) # a is \"A\"\n"
+"a = char(65 + 32) # a is \"a\"\n"
+"a = char(8364) # a is \"€\"\n"
+"[/codeblock]\n"
+"This is the inverse of [method ord]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:196
+msgid ""
+"Clamps [code]value[/code] and returns a value not less than [code]min[/code] "
+"and not more than [code]max[/code].\n"
+"[codeblock]\n"
+"speed = 1000\n"
+"# a is 20\n"
+"a = clamp(speed, 1, 20)\n"
+"\n"
+"speed = -10\n"
+"# a is 1\n"
+"a = clamp(speed, 1, 20)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:216
+msgid ""
+"Converts from a type to another in the best way possible. The [code]type[/"
+"code] parameter uses the [enum Variant.Type] values.\n"
+"[codeblock]\n"
+"a = Vector2(1, 0)\n"
+"# Prints 1\n"
+"print(a.length())\n"
+"a = convert(a, TYPE_STRING)\n"
+"# Prints 6 as \"(1, 0)\" is 6 characters\n"
+"print(a.length())\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:233
+msgid ""
+"Returns the cosine of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"# Prints 1 then -1\n"
+"print(cos(PI * 2))\n"
+"print(cos(PI))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:247
+msgid ""
+"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"# Prints 1.543081\n"
+"print(cosh(1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:260
+msgid "Converts from decibels to linear energy (audio)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:273
+msgid ""
+"Returns the result of [code]value[/code] decreased by [code]step[/code] * "
+"[code]amount[/code].\n"
+"[codeblock]\n"
+"# a = 59\n"
+"a = dectime(60, 10, 0.1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:286
+msgid ""
+"Returns degrees converted to radians.\n"
+"[codeblock]\n"
+"# r is 3.141593\n"
+"r = deg2rad(180)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:299
+msgid ""
+"Converts a previously converted instance to a dictionary, back into an "
+"instance. Useful for deserializing."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:310
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:90
+msgid ""
+"Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is "
+"ease-in, 1+ is ease out. Negative values are in-out/out in."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:319
+msgid ""
+"The natural exponential function. It raises the mathematical constant [b]e[/"
+"b] to the power of [code]s[/code] and returns it.\n"
+"[b]e[/b] has an approximate value of 2.71828.\n"
+"For exponents to other bases use the method [method pow].\n"
+"[codeblock]\n"
+"a = exp(2) # Approximately 7.39\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:333
+msgid ""
+"Rounds [code]s[/code] to the closest smaller integer and returns it.\n"
+"[codeblock]\n"
+"# a is 2.0\n"
+"a = floor(2.99)\n"
+"# a is -3.0\n"
+"a = floor(-2.99)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method returns a float. If you need an integer, you can "
+"use [code]int(s)[/code] directly."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:351
+msgid ""
+"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
+"of [code]a[/code].\n"
+"[codeblock]\n"
+"# Remainder is 1.5\n"
+"var remainder = fmod(7, 5.5)\n"
+"[/codeblock]\n"
+"For the integer remainder operation, use the % operator."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:367
+msgid ""
+"Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
+"positive and negative.\n"
+"[codeblock]\n"
+"var i = -6\n"
+"while i < 5:\n"
+" prints(i, fposmod(i, 3))\n"
+" i += 1\n"
+"[/codeblock]\n"
+"Produces:\n"
+"[codeblock]\n"
+"-6 0\n"
+"-5 1\n"
+"-4 2\n"
+"-3 0\n"
+"-2 1\n"
+"-1 2\n"
+"0 0\n"
+"1 1\n"
+"2 2\n"
+"3 0\n"
+"4 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:398
+msgid ""
+"Returns a reference to the specified function [code]funcname[/code] in the "
+"[code]instance[/code] node. As functions aren't first-class objects in "
+"GDscript, use [code]funcref[/code] to store a [FuncRef] in a variable and "
+"call it later.\n"
+"[codeblock]\n"
+"func foo():\n"
+" return(\"bar\")\n"
+"\n"
+"a = funcref(self, \"foo\")\n"
+"print(a.call_func()) # Prints bar\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:412
+msgid ""
+"Returns an array of dictionaries representing the current call stack.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" foo()\n"
+"\n"
+"func foo():\n"
+" bar()\n"
+"\n"
+"func bar():\n"
+" print(get_stack())\n"
+"[/codeblock]\n"
+"would print\n"
+"[codeblock]\n"
+"[{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, "
+"source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:435
+msgid ""
+"Returns the integer hash of the variable passed.\n"
+"[codeblock]\n"
+"print(hash(\"a\")) # Prints 177670\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:447
+msgid ""
+"Returns the passed instance converted to a dictionary (useful for "
+"serializing).\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var d = inst2dict(self)\n"
+" print(d.keys())\n"
+" print(d.values())\n"
+"[/codeblock]\n"
+"Prints out:\n"
+"[codeblock]\n"
+"[@subpath, @path, foo]\n"
+"[, res://test.gd, bar]\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:468
+msgid ""
+"Returns the Object that corresponds to [code]instance_id[/code]. All Objects "
+"have a unique instance ID.\n"
+"[codeblock]\n"
+"var foo = \"bar\"\n"
+"func _ready():\n"
+" var id = get_instance_id()\n"
+" var inst = instance_from_id(id)\n"
+" print(inst.foo) # Prints bar\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:488
+msgid ""
+"Returns a normalized value considering the given range. This is the opposite "
+"of [method lerp].\n"
+"[codeblock]\n"
+"var middle = lerp(20, 30, 0.75)\n"
+"# `middle` is now 27.5.\n"
+"# Now, we pretend to have forgotten the original ratio and want to get it "
+"back.\n"
+"var ratio = inverse_lerp(20, 30, 27.5)\n"
+"# `ratio` is now 0.75.\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:506
+msgid ""
+"Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are "
+"approximately equal to each other."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:515
+msgid ""
+"Returns whether [code]s[/code] is an infinity value (either positive "
+"infinity or negative infinity)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:524
+msgid ""
+"Returns whether [code]instance[/code] is a valid object (e.g. has not been "
+"deleted from memory)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:533
+msgid "Returns whether [code]s[/code] is a NaN (Not-A-Number) value."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:542
+msgid "Returns [code]true[/code] if [code]s[/code] is zero or almost zero."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:551
+msgid ""
+"Returns length of Variant [code]var[/code]. Length is the character count of "
+"String, element count of Array, size of Dictionary, etc.\n"
+"[b]Note:[/b] Generates a fatal error if Variant can not provide a length.\n"
+"[codeblock]\n"
+"a = [1, 2, 3, 4]\n"
+"len(a) # Returns 4\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:569
+msgid ""
+"Linearly interpolates between two values by a normalized value. This is the "
+"opposite of [method inverse_lerp].\n"
+"If the [code]from[/code] and [code]to[/code] arguments are of type [int] or "
+"[float], the return value is a [float].\n"
+"If both are of the same vector type ([Vector2], [Vector3] or [Color]), the "
+"return value will be of the same type ([code]lerp[/code] then calls the "
+"vector type's [code]linear_interpolate[/code] method).\n"
+"[codeblock]\n"
+"lerp(0, 4, 0.75) # Returns 3.0\n"
+"lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:588
+msgid ""
+"Linearly interpolates between two angles (in radians) by a normalized "
+"value.\n"
+"Similar to [method lerp], but interpolates correctly when the angles wrap "
+"around [constant @GDScript.TAU].\n"
+"[codeblock]\n"
+"extends Sprite\n"
+"var elapsed = 0.0\n"
+"func _process(delta):\n"
+" var min_angle = deg2rad(0.0)\n"
+" var max_angle = deg2rad(90.0)\n"
+" rotation = lerp_angle(min_angle, max_angle, elapsed)\n"
+" elapsed += delta\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:607
+msgid ""
+"Converts from linear energy to decibels (audio). This can be used to "
+"implement volume sliders that behave as expected (since volume isn't "
+"linear). Example:\n"
+"[codeblock]\n"
+"# \"Slider\" refers to a node that inherits Range such as HSlider or "
+"VSlider.\n"
+"# Its range must be configured to go from 0 to 1.\n"
+"# Change the bus name if you'd like to change the volume of a specific bus "
+"only.\n"
+"AudioServer.set_bus_volume_db(AudioServer.get_bus_index(\"Master\"), "
+"linear2db($Slider.value))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:622
+msgid ""
+"Loads a resource from the filesystem located at [code]path[/code].\n"
+"[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource "
+"in the FileSystem dock and choosing [b]Copy Path[/b].\n"
+"[codeblock]\n"
+"# Load a scene called main located in the root of the project directory.\n"
+"var main = load(\"res://main.tscn\")\n"
+"[/codeblock]\n"
+"[b]Important:[/b] The path must be absolute, a local path will just return "
+"[code]null[/code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:637
+msgid ""
+"Natural logarithm. The amount of time needed to reach a certain level of "
+"continuous growth.\n"
+"[b]Note:[/b] This is not the same as the \"log\" function on most "
+"calculators, which uses a base 10 logarithm.\n"
+"[codeblock]\n"
+"log(10) # Returns 2.302585\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:652
+msgid ""
+"Returns the maximum of two values.\n"
+"[codeblock]\n"
+"max(1, 2) # Returns 2\n"
+"max(-3.99, -4) # Returns -3.99\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:667
+msgid ""
+"Returns the minimum of two values.\n"
+"[codeblock]\n"
+"min(1, 2) # Returns 1\n"
+"min(-3.99, -4) # Returns -4\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:684
+msgid ""
+"Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] "
+"value.\n"
+"Use a negative [code]delta[/code] value to move away.\n"
+"[codeblock]\n"
+"move_toward(10, 5, 4) # Returns 6\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:697
+msgid ""
+"Returns the nearest larger power of 2 for integer [code]value[/code].\n"
+"[codeblock]\n"
+"nearest_po2(3) # Returns 4\n"
+"nearest_po2(4) # Returns 4\n"
+"nearest_po2(5) # Returns 8\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:711
+msgid ""
+"Returns an integer representing the Unicode code point of the given Unicode "
+"character [code]char[/code].\n"
+"[codeblock]\n"
+"a = ord(\"A\") # a is 65\n"
+"a = ord(\"a\") # a is 97\n"
+"a = ord(\"€\") # a is 8364\n"
+"[/codeblock]\n"
+"This is the inverse of [method char]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:726
+msgid ""
+"Parse JSON text to a Variant (use [method typeof] to check if it is what you "
+"expect).\n"
+"Be aware that the JSON specification does not define integer or float types, "
+"but only a number type. Therefore, parsing a JSON text will convert all "
+"numerical values to [float] types.\n"
+"Note that JSON objects do not preserve key order like Godot dictionaries, "
+"thus you should not rely on keys being in a certain order if a dictionary is "
+"constructed from JSON. In contrast, JSON arrays retain the order of their "
+"elements:\n"
+"[codeblock]\n"
+"p = parse_json('[\"a\", \"b\", \"c\"]')\n"
+"if typeof(p) == TYPE_ARRAY:\n"
+" print(p[0]) # Prints a\n"
+"else:\n"
+" print(\"unexpected results\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:746
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:142
+msgid ""
+"Converts a 2D point expressed in the polar coordinate system (a distance "
+"from the origin [code]r[/code] and an angle [code]th[/code]) to the "
+"cartesian coordinate system (X and Y axis)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:757
+msgid ""
+"Returns the integer modulus of [code]a/b[/code] that wraps equally in "
+"positive and negative.\n"
+"[codeblock]\n"
+"var i = -6\n"
+"while i < 5:\n"
+" prints(i, posmod(i, 3))\n"
+" i += 1\n"
+"[/codeblock]\n"
+"Produces:\n"
+"[codeblock]\n"
+"-6 0\n"
+"-5 1\n"
+"-4 2\n"
+"-3 0\n"
+"-2 1\n"
+"-1 2\n"
+"0 0\n"
+"1 1\n"
+"2 2\n"
+"3 0\n"
+"4 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:788
+msgid ""
+"Returns the result of [code]x[/code] raised to the power of [code]y[/code].\n"
+"[codeblock]\n"
+"pow(2, 5) # Returns 32\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:800
+msgid ""
+"Returns a resource from the filesystem that is loaded during script "
+"parsing.\n"
+"[b]Note:[/b] Resource paths can be obtained by right clicking on a resource "
+"in the Assets Panel and choosing \"Copy Path\".\n"
+"[codeblock]\n"
+"# Load a scene called main located in the root of the project directory.\n"
+"var main = preload(\"res://main.tscn\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:812
+msgid ""
+"Converts one or more arguments to strings in the best way possible and "
+"prints them to the console.\n"
+"[codeblock]\n"
+"a = [1, 2, 3]\n"
+"print(\"a\", \"b\", a) # Prints ab[1, 2, 3]\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:823
+msgid "Like [method print], but prints only when used in debug mode."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:830
+msgid ""
+"Prints a stack track at code location, only works when running with debugger "
+"turned on.\n"
+"Output in the console would look something like this:\n"
+"[codeblock]\n"
+"Frame 0 - res://test.gd:16 in function '_process'\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:841
+msgid ""
+"Prints one or more arguments to strings in the best way possible to standard "
+"error line.\n"
+"[codeblock]\n"
+"printerr(\"prints to stderr\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:851
+msgid ""
+"Prints one or more arguments to strings in the best way possible to console. "
+"No newline is added at the end.\n"
+"[codeblock]\n"
+"printraw(\"A\")\n"
+"printraw(\"B\")\n"
+"# Prints AB\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Due to limitations with Godot's built-in console, this only "
+"prints to the terminal. If you need to print in the editor, use another "
+"method, such as [method print]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:864
+msgid ""
+"Prints one or more arguments to the console with a space between each "
+"argument.\n"
+"[codeblock]\n"
+"prints(\"A\", \"B\", \"C\") # Prints A B C\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:874
+msgid ""
+"Prints one or more arguments to the console with a tab between each "
+"argument.\n"
+"[codeblock]\n"
+"printt(\"A\", \"B\", \"C\") # Prints A B C\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:886
+msgid ""
+"Pushes an error message to Godot's built-in debugger and to the OS "
+"terminal.\n"
+"[codeblock]\n"
+"push_error(\"test error\") # Prints \"test error\" to debugger and terminal "
+"as error call\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:898
+msgid ""
+"Pushes a warning message to Godot's built-in debugger and to the OS "
+"terminal.\n"
+"[codeblock]\n"
+"push_warning(\"test warning\") # Prints \"test warning\" to debugger and "
+"terminal as warning call\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:910
+msgid ""
+"Converts from radians to degrees.\n"
+"[codeblock]\n"
+"rad2deg(0.523599) # Returns 30\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:924
+msgid ""
+"Random range, any floating point value between [code]from[/code] and "
+"[code]to[/code].\n"
+"[codeblock]\n"
+"prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:936
+msgid ""
+"Random from seed: pass a [code]seed[/code], and an array with both number "
+"and new seed is returned. \"Seed\" here refers to the internal state of the "
+"pseudo random number generator. The internal state of the current "
+"implementation is 64 bits."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:943
+msgid ""
+"Returns a random floating point value on the interval [code][0, 1][/code].\n"
+"[codeblock]\n"
+"randf() # Returns e.g. 0.375671\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:953
+msgid ""
+"Returns a random unsigned 32 bit integer. Use remainder to obtain a random "
+"value in the interval [code][0, N - 1][/code] (where N is smaller than "
+"2^32).\n"
+"[codeblock]\n"
+"randi() # Returns random integer between 0 and 2^32 - 1\n"
+"randi() % 20 # Returns random integer between 0 and 19\n"
+"randi() % 100 # Returns random integer between 0 and 99\n"
+"randi() % 100 + 1 # Returns random integer between 1 and 100\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:966
+msgid ""
+"Randomizes the seed (or the internal state) of the random number generator. "
+"Current implementation reseeds using a number based on time.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" randomize()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:977
+msgid ""
+"Returns an array with the given range. Range can be 1 argument N (0 to N-1), "
+"two arguments (initial, final-1) or three arguments (initial, final-1, "
+"increment).\n"
+"[codeblock]\n"
+"for i in range(4):\n"
+" print(i)\n"
+"for i in range(2, 5):\n"
+" print(i)\n"
+"for i in range(0, 6, 2):\n"
+" print(i)\n"
+"[/codeblock]\n"
+"Output:\n"
+"[codeblock]\n"
+"0\n"
+"1\n"
+"2\n"
+"3\n"
+"\n"
+"2\n"
+"3\n"
+"4\n"
+"\n"
+"0\n"
+"2\n"
+"4\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1017
+msgid ""
+"Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]"
+"[ostart, ostop][/code].\n"
+"[codeblock]\n"
+"range_lerp(75, 0, 100, -1, 1) # Returns 0.5\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1029
+msgid ""
+"Returns the integral value that is nearest to [code]s[/code], with halfway "
+"cases rounded away from zero.\n"
+"[codeblock]\n"
+"round(2.6) # Returns 3\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1041
+msgid ""
+"Sets seed for the random number generator.\n"
+"[codeblock]\n"
+"my_seed = \"Godot Rocks\"\n"
+"seed(my_seed.hash())\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1054
+msgid ""
+"Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is "
+"0.\n"
+"[codeblock]\n"
+"sign(-6) # Returns -1\n"
+"sign(0) # Returns 0\n"
+"sign(6) # Returns 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1068
+msgid ""
+"Returns the sine of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"sin(0.523599) # Returns 0.5\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1080
+msgid ""
+"Returns the hyperbolic sine of [code]s[/code].\n"
+"[codeblock]\n"
+"a = log(2.0) # Returns 0.693147\n"
+"sinh(a) # Returns 0.75\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1097
+msgid ""
+"Returns a number smoothly interpolated between the [code]from[/code] and "
+"[code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], "
+"but interpolates faster at the beginning and slower at the end.\n"
+"[codeblock]\n"
+"smoothstep(0, 2, 0.5) # Returns 0.15\n"
+"smoothstep(0, 2, 1.0) # Returns 0.5\n"
+"smoothstep(0, 2, 2.0) # Returns 1.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1111
+msgid ""
+"Returns the square root of [code]s[/code].\n"
+"[codeblock]\n"
+"sqrt(9) # Returns 3\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1123
+msgid ""
+"Returns the position of the first non-zero digit, after the decimal point. "
+"Note that the maximum return value is 10, which is a design decision in the "
+"implementation.\n"
+"[codeblock]\n"
+"# n is 0\n"
+"n = step_decimals(5)\n"
+"# n is 4\n"
+"n = step_decimals(1.0005)\n"
+"# n is 9\n"
+"n = step_decimals(0.000000005)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1142
+msgid ""
+"Snaps float value [code]s[/code] to a given [code]step[/code]. This can also "
+"be used to round a floating point number to an arbitrary number of "
+"decimals.\n"
+"[codeblock]\n"
+"stepify(100, 32) # Returns 96\n"
+"stepify(3.14159, 0.01) # Returns 3.14\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1153
+msgid ""
+"Converts one or more arguments to string in the best way possible.\n"
+"[codeblock]\n"
+"var a = [10, 20, 30]\n"
+"var b = str(a);\n"
+"len(a) # Returns 3\n"
+"len(b) # Returns 12\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1168
+msgid ""
+"Converts a formatted string that was returned by [method var2str] to the "
+"original value.\n"
+"[codeblock]\n"
+"a = '{ \"a\": 1, \"b\": 2 }'\n"
+"b = str2var(a)\n"
+"print(b[\"a\"]) # Prints 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1182
+msgid ""
+"Returns the tangent of angle [code]s[/code] in radians.\n"
+"[codeblock]\n"
+"tan(deg2rad(45)) # Returns 1\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1194
+msgid ""
+"Returns the hyperbolic tangent of [code]s[/code].\n"
+"[codeblock]\n"
+"a = log(2.0) # Returns 0.693147\n"
+"tanh(a) # Returns 0.6\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1207
+msgid ""
+"Converts a Variant [code]var[/code] to JSON text and return the result. "
+"Useful for serializing data to store or send over the network.\n"
+"[codeblock]\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"b = to_json(a)\n"
+"print(b) # {\"a\":1, \"b\":2}\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1221
+msgid ""
+"Returns whether the given class exists in [ClassDB].\n"
+"[codeblock]\n"
+"type_exists(\"Sprite2D\") # Returns true\n"
+"type_exists(\"Variant\") # Returns false\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1234
+msgid ""
+"Returns the internal type of the given Variant object, using the [enum "
+"Variant.Type] values.\n"
+"[codeblock]\n"
+"p = parse_json('[\"a\", \"b\", \"c\"]')\n"
+"if typeof(p) == TYPE_ARRAY:\n"
+" print(p[0]) # Prints a\n"
+"else:\n"
+" print(\"unexpected results\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1250
+msgid ""
+"Checks that [code]json[/code] is valid JSON data. Returns an empty string if "
+"valid, or an error message otherwise.\n"
+"[codeblock]\n"
+"j = to_json([1, 2, 3])\n"
+"v = validate_json(j)\n"
+"if not v:\n"
+" print(\"valid\")\n"
+"else:\n"
+" prints(\"invalid\", v)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1269
+msgid ""
+"Encodes a variable value to a byte array. When [code]full_objects[/code] is "
+"[code]true[/code] encoding objects is allowed (and can potentially include "
+"code)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1278
+msgid ""
+"Converts a Variant [code]var[/code] to a formatted string that can later be "
+"parsed using [method str2var].\n"
+"[codeblock]\n"
+"a = { \"a\": 1, \"b\": 2 }\n"
+"print(var2str(a))\n"
+"[/codeblock]\n"
+"prints\n"
+"[codeblock]\n"
+"{\n"
+"\"a\": 1,\n"
+"\"b\": 2\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1298
+msgid ""
+"Returns a weak reference to an object.\n"
+"A weak reference to an object is not enough to keep the object alive: when "
+"the only remaining references to a referent are weak references, garbage "
+"collection is free to destroy the referent and reuse its memory for "
+"something else. However, until the object is actually destroyed the weak "
+"reference may return the object even if there are no strong references to it."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1312
+msgid ""
+"Wraps float [code]value[/code] between [code]min[/code] and [code]max[/"
+"code].\n"
+"Usable for creating loop-alike behavior or infinite surfaces.\n"
+"[codeblock]\n"
+"# a is 0.5\n"
+"a = wrapf(10.5, 0.0, 10.0)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# a is 9.5\n"
+"a = wrapf(-0.5, 0.0, 10.0)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Infinite loop between 0.0 and 0.99\n"
+"f = wrapf(f + 0.1, 0.0, 1.0)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Infinite rotation (in radians)\n"
+"angle = wrapf(angle + 0.1, 0.0, TAU)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] If you just want to wrap between 0.0 and [code]n[/code] (where "
+"[code]n[/code] is a positive floating-point value), it is better for "
+"performance to use the [method fmod] method like [code]fmod(number, n)[/"
+"code].\n"
+"[code]wrapf[/code] is more flexible than using the [method fmod] approach by "
+"giving the user a simple control over the minimum value. It also fully "
+"supports negative numbers, e.g.\n"
+"[codeblock]\n"
+"# Infinite rotation (in radians)\n"
+"angle = wrapf(angle + 0.1, -PI, PI)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1348
+msgid ""
+"Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/"
+"code].\n"
+"Usable for creating loop-alike behavior or infinite surfaces.\n"
+"[codeblock]\n"
+"# a is 0\n"
+"a = wrapi(10, 0, 10)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# a is 9\n"
+"a = wrapi(-1, 0, 10)\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# Infinite loop between 0 and 9\n"
+"frame = wrapi(frame + 1, 0, 10)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] If you just want to wrap between 0 and [code]n[/code] (where "
+"[code]n[/code] is a positive integer value), it is better for performance to "
+"use the modulo operator like [code]number % n[/code].\n"
+"[code]wrapi[/code] is more flexible than using the modulo approach by giving "
+"the user a simple control over the minimum value. It also fully supports "
+"negative numbers, e.g.\n"
+"[codeblock]\n"
+"# result is -2\n"
+"var result = wrapi(-6, -5, -1)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1378
+msgid ""
+"Stops the function execution and returns the current suspended state to the "
+"calling function.\n"
+"From the caller, call [method GDScriptFunctionState.resume] on the state to "
+"resume execution. This invalidates the state. Within the resumed function, "
+"[code]yield()[/code] returns whatever was passed to the [code]resume()[/"
+"code] function call.\n"
+"If passed an object and a signal, the execution is resumed when the object "
+"emits the given signal. In this case, [code]yield()[/code] returns the "
+"argument passed to [code]emit_signal()[/code] if the signal takes only one "
+"argument, or an array containing all the arguments passed to "
+"[code]emit_signal()[/code] if the signal takes multiple arguments.\n"
+"You can also use [code]yield[/code] to wait for a function to finish:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" yield(countdown(), \"completed\") # waiting for the countdown() function "
+"to complete\n"
+" print('Ready')\n"
+"\n"
+"func countdown():\n"
+" yield(get_tree(), \"idle_frame\") # returns a GDScriptFunctionState "
+"object to _ready()\n"
+" print(3)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(2)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(1)\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+"\n"
+"# prints:\n"
+"# 3\n"
+"# 2\n"
+"# 1\n"
+"# Ready\n"
+"[/codeblock]\n"
+"When yielding on a function, the [code]completed[/code] signal will be "
+"emitted automatically when the function returns. It can, therefore, be used "
+"as the [code]signal[/code] parameter of the [code]yield[/code] method to "
+"resume.\n"
+"In order to yield on a function, the resulting function should also return a "
+"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "
+"\"idle_frame\")[/code] from the above example."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1409
+msgid ""
+"Constant that represents how many times the diameter of a circle fits around "
+"its perimeter."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1412
+msgid "The circle constant, the circumference of the unit circle."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1415
+msgid "A positive infinity. (For negative infinity, use -INF)."
+msgstr ""
+
+#: modules/gdscript/doc_classes/@GDScript.xml:1418
+msgid ""
+"Macro constant that expands to an expression of type float that represents a "
+"NaN.\n"
+"The NaN values are used to identify undefined or non-representable values "
+"for floating-point elements, such as the square root of negative numbers or "
+"the result of 0/0."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:4
+msgid "Global scope constants and variables."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:7
+msgid ""
+"Global scope constants and variables. This is all that resides in the "
+"globals, constants regarding error codes, keycodes, property hints, etc.\n"
+"Singletons are also documented here, since they can be accessed from "
+"anywhere."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:16
+msgid "The [ARVRServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:19
+msgid "The [AudioServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:22
+msgid "The [CameraServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:25
+msgid "The [ClassDB] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:28
+msgid "The [Engine] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:31
+msgid "The [Geometry] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:34
+msgid ""
+"The [GodotSharp] singleton. Only available when using Godot's Mono build."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:37
+msgid "The [IP] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:40
+msgid "The [InputFilter] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:43
+msgid "The [InputMap] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:46
+msgid "The [JSON] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:49
+msgid ""
+"The [JavaClassWrapper] singleton.\n"
+"[b]Note:[/b] Only implemented on Android."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:53
+msgid ""
+"The [JavaScript] singleton.\n"
+"[b]Note:[/b] Only implemented on HTML5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:57
+msgid "The [Marshalls] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:60
+msgid "The [NavigationMeshGenerator] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:63 doc/classes/@GlobalScope.xml:66
+msgid "The [NavigationServer2D] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:69
+msgid "The [OS] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:72
+msgid "The [Performance] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:75
+msgid "The [PhysicsServer2D] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:78
+msgid "The [PhysicsServer3D] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:81
+msgid "The [ProjectSettings] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:84
+msgid "The [RenderingServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:87
+msgid "The [ResourceLoader] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:90
+msgid "The [ResourceSaver] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:93
+msgid "The [TranslationServer] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:96
+msgid "The [VisualScriptEditor] singleton."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:101
+msgid "Left margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:104
+msgid "Top margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:107
+msgid "Right margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:110
+msgid ""
+"Bottom margin, usually used for [Control] or [StyleBox]-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:113
+msgid "Top-left corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:116
+msgid "Top-right corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:119
+msgid "Bottom-right corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:122
+msgid "Bottom-left corner."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:125
+msgid ""
+"General vertical alignment, usually used for [Separator], [ScrollBar], "
+"[Slider], etc."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:128
+msgid ""
+"General horizontal alignment, usually used for [Separator], [ScrollBar], "
+"[Slider], etc."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:131
+msgid "Horizontal left alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:134
+msgid "Horizontal center alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:137
+msgid "Horizontal right alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:140
+msgid "Vertical top alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:143
+msgid "Vertical center alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:146
+msgid "Vertical bottom alignment, usually for text-derived classes."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:149
+msgid "Keycodes with this bit applied are non-printable."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:152
+msgid "Escape key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:155
+msgid "Tab key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:158
+msgid "Shift+Tab key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:161
+msgid "Backspace key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:164
+msgid "Return key (on the main keyboard)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:167
+msgid "Enter key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:170
+msgid "Insert key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:173
+msgid "Delete key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:176
+msgid "Pause key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:179
+msgid "Print Screen key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:182
+msgid "System Request key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:185
+msgid "Clear key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:188
+msgid "Home key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:191
+msgid "End key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:194
+msgid "Left arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:197
+msgid "Up arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:200
+msgid "Right arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:203
+msgid "Down arrow key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:206
+msgid "Page Up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:209
+msgid "Page Down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:212
+msgid "Shift key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:215
+msgid "Control key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:218
+msgid "Meta key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:221
+msgid "Alt key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:224
+msgid "Caps Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:227
+msgid "Num Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:230
+msgid "Scroll Lock key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:233
+msgid "F1 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:236
+msgid "F2 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:239
+msgid "F3 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:242
+msgid "F4 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:245
+msgid "F5 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:248
+msgid "F6 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:251
+msgid "F7 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:254
+msgid "F8 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:257
+msgid "F9 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:260
+msgid "F10 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:263
+msgid "F11 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:266
+msgid "F12 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:269
+msgid "F13 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:272
+msgid "F14 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:275
+msgid "F15 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:278
+msgid "F16 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:281
+msgid "Multiply (*) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:284
+msgid "Divide (/) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:287
+msgid "Subtract (-) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:290
+msgid "Period (.) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:293
+msgid "Add (+) key on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:296
+msgid "Number 0 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:299
+msgid "Number 1 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:302
+msgid "Number 2 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:305
+msgid "Number 3 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:308
+msgid "Number 4 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:311
+msgid "Number 5 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:314
+msgid "Number 6 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:317
+msgid "Number 7 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:320
+msgid "Number 8 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:323
+msgid "Number 9 on the numeric keypad."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:326
+msgid "Left Super key (Windows key)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:329
+msgid "Right Super key (Windows key)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:332
+msgid "Context menu key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:335
+msgid "Left Hyper key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:338
+msgid "Right Hyper key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:341
+msgid "Help key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:344
+msgid "Left Direction key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:347
+msgid "Right Direction key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:350
+msgid "Back key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:353
+msgid "Forward key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:356
+msgid "Stop key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:359
+msgid "Refresh key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:362
+msgid "Volume down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:365
+msgid "Mute volume key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:368
+msgid "Volume up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:371
+msgid "Bass Boost key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:374
+msgid "Bass up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:377
+msgid "Bass down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:380
+msgid "Treble up key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:383
+msgid "Treble down key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:386
+msgid "Media play key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:389
+msgid "Media stop key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:392
+msgid "Previous song key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:395
+msgid "Next song key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:398
+msgid "Media record key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:401
+msgid "Home page key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:404
+msgid "Favorites key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:407
+msgid "Search key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:410
+msgid "Standby key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:413
+msgid "Open URL / Launch Browser key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:416
+msgid "Launch Mail key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:419
+msgid "Launch Media key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:422
+msgid "Launch Shortcut 0 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:425
+msgid "Launch Shortcut 1 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:428
+msgid "Launch Shortcut 2 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:431
+msgid "Launch Shortcut 3 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:434
+msgid "Launch Shortcut 4 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:437
+msgid "Launch Shortcut 5 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:440
+msgid "Launch Shortcut 6 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:443
+msgid "Launch Shortcut 7 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:446
+msgid "Launch Shortcut 8 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:449
+msgid "Launch Shortcut 9 key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:452
+msgid "Launch Shortcut A key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:455
+msgid "Launch Shortcut B key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:458
+msgid "Launch Shortcut C key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:461
+msgid "Launch Shortcut D key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:464
+msgid "Launch Shortcut E key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:467
+msgid "Launch Shortcut F key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:470
+msgid "Unknown key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:473
+msgid "Space key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:476
+msgid "! key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:479
+msgid "\" key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:482
+msgid "# key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:485
+msgid "$ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:488
+msgid "% key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:491
+msgid "& key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:494
+msgid "' key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:497
+msgid "( key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:500
+msgid ") key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:503
+msgid "* key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:506
+msgid "+ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:509
+msgid ", key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:512
+msgid "- key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:515
+msgid ". key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:518
+msgid "/ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:521
+msgid "Number 0."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:524
+msgid "Number 1."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:527
+msgid "Number 2."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:530
+msgid "Number 3."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:533
+msgid "Number 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:536
+msgid "Number 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:539
+msgid "Number 6."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:542
+msgid "Number 7."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:545
+msgid "Number 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:548
+msgid "Number 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:551
+msgid ": key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:554
+msgid "; key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:557
+msgid "< key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:560
+msgid "= key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:563
+msgid "> key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:566
+msgid "? key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:569
+msgid "@ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:572
+msgid "A key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:575
+msgid "B key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:578
+msgid "C key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:581
+msgid "D key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:584
+msgid "E key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:587
+msgid "F key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:590
+msgid "G key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:593
+msgid "H key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:596
+msgid "I key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:599
+msgid "J key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:602
+msgid "K key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:605
+msgid "L key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:608
+msgid "M key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:611
+msgid "N key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:614
+msgid "O key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:617
+msgid "P key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:620
+msgid "Q key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:623
+msgid "R key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:626
+msgid "S key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:629
+msgid "T key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:632
+msgid "U key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:635
+msgid "V key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:638
+msgid "W key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:641
+msgid "X key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:644
+msgid "Y key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:647
+msgid "Z key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:650
+msgid "[ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:653
+msgid "\\ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:656
+msgid "] key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:659
+msgid "^ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:662
+msgid "_ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:665
+msgid "` key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:668
+msgid "{ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:671
+msgid "| key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:674
+msgid "} key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:677
+msgid "~ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:680
+msgid "Non-breakable space key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:683
+msgid "¡ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:686
+msgid "¢ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:689
+msgid "£ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:692
+msgid "¤ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:695
+msgid "¥ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:698
+msgid "¦ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:701
+msgid "§ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:704
+msgid "¨ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:707
+msgid "© key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:710
+msgid "ª key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:713
+msgid "« key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:716
+msgid "¬ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:719
+msgid "Soft hyphen key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:722
+msgid "® key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:725
+msgid "¯ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:728
+msgid "° key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:731
+msgid "± key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:734
+msgid "² key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:737
+msgid "³ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:740
+msgid "´ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:743
+msgid "µ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:746
+msgid "¶ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:749
+msgid "· key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:752
+msgid "¸ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:755
+msgid "¹ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:758
+msgid "º key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:761
+msgid "» key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:764
+msgid "¼ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:767
+msgid "½ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:770
+msgid "¾ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:773
+msgid "¿ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:776
+msgid "À key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:779
+msgid "Á key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:782
+msgid "Â key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:785
+msgid "Ã key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:788
+msgid "Ä key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:791
+msgid "Å key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:794
+msgid "Æ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:797
+msgid "Ç key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:800
+msgid "È key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:803
+msgid "É key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:806
+msgid "Ê key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:809
+msgid "Ë key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:812
+msgid "Ì key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:815
+msgid "Í key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:818
+msgid "Î key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:821
+msgid "Ï key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:824
+msgid "Ð key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:827
+msgid "Ñ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:830
+msgid "Ò key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:833
+msgid "Ó key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:836
+msgid "Ô key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:839
+msgid "Õ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:842
+msgid "Ö key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:845
+msgid "× key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:848
+msgid "Ø key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:851
+msgid "Ù key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:854
+msgid "Ú key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:857
+msgid "Û key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:860
+msgid "Ü key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:863
+msgid "Ý key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:866
+msgid "Þ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:869
+msgid "ß key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:872
+msgid "÷ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:875
+msgid "ÿ key."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:878
+msgid "Key Code mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:881
+msgid "Modifier key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:884
+msgid "Shift key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:887
+msgid "Alt key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:890
+msgid "Meta key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:893
+msgid "Ctrl key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:896
+msgid ""
+"Command key mask. On macOS, this is equivalent to [constant KEY_MASK_META]. "
+"On other platforms, this is equivalent to [constant KEY_MASK_CTRL]. This "
+"mask should be preferred to [constant KEY_MASK_META] or [constant "
+"KEY_MASK_CTRL] for system shortcuts as it handles all platforms correctly."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:899
+msgid "Keypad key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:902
+msgid "Group Switch key mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:905
+msgid "Left mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:908
+msgid "Right mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:911
+msgid "Middle mouse button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:914
+msgid "Extra mouse button 1 (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:917
+msgid "Extra mouse button 2 (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:920
+msgid "Mouse wheel up."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:923
+msgid "Mouse wheel down."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:926
+msgid "Mouse wheel left button (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:929
+msgid "Mouse wheel right button (only present on some mice)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:932
+msgid "Left mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:935
+msgid "Right mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:938
+msgid "Middle mouse button mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:941
+msgid "Extra mouse button 1 mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:944
+msgid "Extra mouse button 2 mask."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:947
+msgid "Gamepad button 0."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:950
+msgid "Gamepad button 1."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:953
+msgid "Gamepad button 2."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:956
+msgid "Gamepad button 3."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:959
+msgid "Gamepad button 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:962
+msgid "Gamepad button 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:965
+msgid "Gamepad button 6."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:968
+msgid "Gamepad button 7."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:971
+msgid "Gamepad button 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:974
+msgid "Gamepad button 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:977
+msgid "Gamepad button 10."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:980
+msgid "Gamepad button 11."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:983
+msgid "Gamepad button 12."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:986
+msgid "Gamepad button 13."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:989
+msgid "Gamepad button 14."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:992
+msgid "Gamepad button 15."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:995
+msgid "Represents the maximum number of joystick buttons supported."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:998
+msgid "DualShock circle button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1001
+msgid "DualShock X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1004
+msgid "DualShock square button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1007
+msgid "DualShock triangle button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1010
+msgid "Xbox controller B button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1013
+msgid "Xbox controller A button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1016
+msgid "Xbox controller X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1019
+msgid "Xbox controller Y button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1022
+msgid "Nintendo controller A button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1025
+msgid "Nintendo controller B button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1028
+msgid "Nintendo controller X button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1031
+msgid "Nintendo controller Y button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1034
+msgid "Grip (side) buttons on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1037
+msgid "Push down on the touchpad or main joystick on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1040
+msgid "Trigger on a VR controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1043
+msgid ""
+"A button on the right Oculus Touch controller, X button on the left "
+"controller (also when used in OpenVR)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1046
+msgid ""
+"B button on the right Oculus Touch controller, Y button on the left "
+"controller (also when used in OpenVR)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1049
+msgid "Menu button on either Oculus Touch controller."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1052
+msgid "Menu button in OpenVR (Except when Oculus Touch controllers are used)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1055
+msgid "Gamepad button Select."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1058
+msgid "Gamepad button Start."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1061
+msgid "Gamepad DPad up."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1064
+msgid "Gamepad DPad down."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1067
+msgid "Gamepad DPad left."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1070
+msgid "Gamepad DPad right."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1073
+msgid "Gamepad left Shoulder button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1076
+msgid "Gamepad left trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1079
+msgid "Gamepad left stick click."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1082
+msgid "Gamepad right Shoulder button."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1085
+msgid "Gamepad right trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1088
+msgid "Gamepad right stick click."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1091 doc/classes/@GlobalScope.xml:1124
+msgid "Gamepad left stick horizontal axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1094 doc/classes/@GlobalScope.xml:1127
+msgid "Gamepad left stick vertical axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1097 doc/classes/@GlobalScope.xml:1130
+msgid "Gamepad right stick horizontal axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1100 doc/classes/@GlobalScope.xml:1133
+msgid "Gamepad right stick vertical axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1103
+msgid "Generic gamepad axis 4."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1106
+msgid "Generic gamepad axis 5."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1109
+msgid "Gamepad left trigger analog axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1112
+msgid "Gamepad right trigger analog axis."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1115
+msgid "Generic gamepad axis 8."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1118
+msgid "Generic gamepad axis 9."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1121
+msgid "Represents the maximum number of joystick axes supported."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1136
+msgid "Gamepad left analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1139
+msgid "Gamepad right analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1142
+msgid "VR Controller analog trigger."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1145
+msgid "VR Controller analog grip (side buttons)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1148
+msgid ""
+"OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR "
+"controllers)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1151
+msgid ""
+"OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR "
+"controllers)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1154
+msgid "MIDI note OFF message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1157
+msgid "MIDI note ON message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1160
+msgid "MIDI aftertouch message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1163
+msgid "MIDI control change message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1166
+msgid "MIDI program change message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1169
+msgid "MIDI channel pressure message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1172
+msgid "MIDI pitch bend message."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1175
+msgid ""
+"Methods that return [enum Error] return [constant OK] when no error "
+"occurred. Note that many functions don't return an error code but will print "
+"error messages to standard output.\n"
+"Since [constant OK] has value 0, and all other failure codes are positive "
+"integers, it can also be used in boolean checks, e.g.:\n"
+"[codeblock]\n"
+"var err = method_that_returns_error()\n"
+"if err != OK:\n"
+" print(\"Failure!)\n"
+"# Or, equivalent:\n"
+"if err:\n"
+" print(\"Still failing!)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1187
+msgid "Generic error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1190
+msgid "Unavailable error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1193
+msgid "Unconfigured error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1196
+msgid "Unauthorized error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1199
+msgid "Parameter range error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1202
+msgid "Out of memory (OOM) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1205
+msgid "File: Not found error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1208
+msgid "File: Bad drive error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1211
+msgid "File: Bad path error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1214
+msgid "File: No permission error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1217
+msgid "File: Already in use error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1220
+msgid "File: Can't open error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1223
+msgid "File: Can't write error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1226
+msgid "File: Can't read error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1229
+msgid "File: Unrecognized error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1232
+msgid "File: Corrupt error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1235
+msgid "File: Missing dependencies error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1238
+msgid "File: End of file (EOF) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1241
+msgid "Can't open error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1244
+msgid "Can't create error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1247
+msgid "Query failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1250
+msgid "Already in use error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1253
+msgid "Locked error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1256
+msgid "Timeout error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1259
+msgid "Can't connect error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1262
+msgid "Can't resolve error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1265
+msgid "Connection error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1268
+msgid "Can't acquire resource error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1271
+msgid "Can't fork process error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1274
+msgid "Invalid data error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1277
+msgid "Invalid parameter error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1280
+msgid "Already exists error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1283
+msgid "Does not exist error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1286
+msgid "Database: Read error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1289
+msgid "Database: Write error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1292
+msgid "Compilation failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1295
+msgid "Method not found error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1298
+msgid "Linking failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1301
+msgid "Script failed error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1304
+msgid "Cycling link (import cycle) error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1307
+msgid "Invalid declaration error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1310
+msgid "Duplicate symbol error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1313
+msgid "Parse error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1316
+msgid "Busy error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1319
+msgid "Skip error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1322
+msgid "Help error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1325
+msgid "Bug error."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1328
+msgid ""
+"Printer on fire error. (This is an easter egg, no engine methods return this "
+"error code.)"
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1331
+msgid "No hint for the edited property."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1334
+msgid ""
+"Hints that an integer or float property should be within a range specified "
+"via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/"
+"code]. The hint string can optionally include [code]\"or_greater\"[/code] "
+"and/or [code]\"or_lesser\"[/code] to allow manual input going respectively "
+"above the max or below the min values. Example: [code]\"-360,360,1,"
+"or_greater,or_lesser\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1337
+msgid ""
+"Hints that an integer or float property should be within an exponential "
+"range specified via the hint string [code]\"min,max\"[/code] or [code]\"min,"
+"max,step\"[/code]. The hint string can optionally include [code]\"or_greater"
+"\"[/code] and/or [code]\"or_lesser\"[/code] to allow manual input going "
+"respectively above the max or below the min values. Example: "
+"[code]\"0.01,100,0.01,or_greater\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1340
+msgid ""
+"Hints that an integer, float or string property is an enumerated value to "
+"pick in a list specified via a hint string such as [code]\"Hello,Something,"
+"Else\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1343
+msgid ""
+"Hints that a float property should be edited via an exponential easing "
+"function. The hint string can include [code]\"attenuation\"[/code] to flip "
+"the curve horizontally and/or [code]\"inout\"[/code] to also include in/out "
+"easing."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1346 doc/classes/@GlobalScope.xml:1349
+msgid "Deprecated hint, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1352
+msgid ""
+"Hints that an integer property is a bitmask with named bit flags. For "
+"example, to allow toggling bits 0, 1, 2 and 4, the hint could be something "
+"like [code]\"Bit0,Bit1,Bit2,,Bit4\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1355
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 2D "
+"render layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1358
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 2D "
+"physics layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1361
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 3D "
+"render layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1364
+msgid ""
+"Hints that an integer property is a bitmask using the optionally named 3D "
+"physics layers."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1367
+msgid ""
+"Hints that a string property is a path to a file. Editing it will show a "
+"file dialog for picking the path. The hint string can be a set of filters "
+"with wildcards like [code]\"*.png,*.jpg\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1370
+msgid ""
+"Hints that a string property is a path to a directory. Editing it will show "
+"a file dialog for picking the path."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1373
+msgid ""
+"Hints that a string property is an absolute path to a file outside the "
+"project folder. Editing it will show a file dialog for picking the path. The "
+"hint string can be a set of filters with wildcards like [code]\"*.png,*.jpg"
+"\"[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1376
+msgid ""
+"Hints that a string property is an absolute path to a directory outside the "
+"project folder. Editing it will show a file dialog for picking the path."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1379
+msgid ""
+"Hints that a property is an instance of a [Resource]-derived type, "
+"optionally specified via the hint string (e.g. [code]\"Texture2D\"[/code]). "
+"Editing it will show a popup menu of valid resource types to instantiate."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1382
+msgid ""
+"Hints that a string property is text with line breaks. Editing it will show "
+"a text input field where line breaks can be typed."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1385
+msgid ""
+"Hints that a string property should have a placeholder text visible on its "
+"input field, whenever the property is empty. The hint string is the "
+"placeholder text to use."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1388
+msgid ""
+"Hints that a color property should be edited without changing its alpha "
+"component, i.e. only R, G and B channels are edited."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1391
+msgid "Hints that an image is compressed using lossy compression."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1394
+msgid "Hints that an image is compressed using lossless compression."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1397
+msgid "The property is serialized and saved in the scene file (default)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1400
+msgid "The property is shown in the editor inspector (default)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1403 doc/classes/@GlobalScope.xml:1406
+msgid "Deprecated usage flag, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1409
+msgid "The property can be checked in the editor inspector."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1412
+msgid "The property is checked in the editor inspector."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1415
+msgid "The property is a translatable string."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1418
+msgid "Used to group properties together in the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1421
+msgid "Used to categorize properties together in the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1424
+msgid "The property does not save its state in [PackedScene]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1427
+msgid "Editing the property prompts the user for restarting the editor."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1430
+msgid ""
+"The property is a script variable which should be serialized and saved in "
+"the scene file."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1433
+msgid "Default usage (storage, editor and network)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1436
+msgid ""
+"Default usage for translatable strings (storage, editor, network and "
+"internationalized)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1439
+msgid ""
+"Default usage but without showing the property in the editor (storage, "
+"network)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1442
+msgid "Flag for a normal method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1445
+msgid "Flag for an editor method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1448 doc/classes/@GlobalScope.xml:1454
+#: doc/classes/@GlobalScope.xml:1460
+msgid "Deprecated method flag, unused."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1451
+msgid "Flag for a constant method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1457
+msgid "Flag for a virtual method."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1463
+msgid "Default method flags."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1466
+msgid "Variable is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1469
+msgid "Variable is of type [bool]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1472
+msgid "Variable is of type [int]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1475
+msgid "Variable is of type [float] (real)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1478
+msgid "Variable is of type [String]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1481
+msgid "Variable is of type [Vector2]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1484
+msgid "Variable is of type [Vector2i]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1487
+msgid "Variable is of type [Rect2]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1490
+msgid "Variable is of type [Rect2i]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1493
+msgid "Variable is of type [Vector3]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1496
+msgid "Variable is of type [Vector3i]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1499
+msgid "Variable is of type [Transform2D]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1502
+msgid "Variable is of type [Plane]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1505
+msgid "Variable is of type [Quat]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1508
+msgid "Variable is of type [AABB]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1511
+msgid "Variable is of type [Basis]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1514
+msgid "Variable is of type [Transform]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1517
+msgid "Variable is of type [Color]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1520
+msgid "Variable is of type [StringName]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1523
+msgid "Variable is of type [NodePath]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1526
+msgid "Variable is of type [RID]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1529
+msgid "Variable is of type [Object]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1532
+msgid "Variable is of type [Callable]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1535
+msgid "Variable is of type [Signal]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1538
+msgid "Variable is of type [Dictionary]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1541
+msgid "Variable is of type [Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1544
+msgid "Variable is of type [PackedByteArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1547
+msgid "Variable is of type [PackedInt32Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1550
+msgid "Variable is of type [PackedInt64Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1553
+msgid "Variable is of type [PackedFloat32Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1556
+msgid "Variable is of type [PackedFloat64Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1559
+msgid "Variable is of type [PackedStringArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1562
+msgid "Variable is of type [PackedVector2Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1565
+msgid "Variable is of type [PackedVector3Array]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1568
+msgid "Variable is of type [PackedColorArray]."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1571
+msgid "Represents the size of the [enum Variant.Type] enum."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1574
+msgid "Equality operator ([code]==[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1577
+msgid "Inequality operator ([code]!=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1580
+msgid "Less than operator ([code]<[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1583
+msgid "Less than or equal operator ([code]<=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1586
+msgid "Greater than operator ([code]>[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1589
+msgid "Greater than or equal operator ([code]>=[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1592
+msgid "Addition operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1595
+msgid "Subtraction operator ([code]-[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1598
+msgid "Multiplication operator ([code]*[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1601
+msgid "Division operator ([code]/[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1604
+msgid "Unary negation operator ([code]-[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1607
+msgid "Unary plus operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1610
+msgid "Remainder/modulo operator ([code]%[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1613
+msgid "String concatenation operator ([code]+[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1616
+msgid "Left shift operator ([code]<<[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1619
+msgid "Right shift operator ([code]>>[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1622
+msgid "Bitwise AND operator ([code]&[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1625
+msgid "Bitwise OR operator ([code]|[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1628
+msgid "Bitwise XOR operator ([code]^[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1631
+msgid "Bitwise NOT operator ([code]~[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1634
+msgid "Logical AND operator ([code]and[/code] or [code]&&[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1637
+msgid "Logical OR operator ([code]or[/code] or [code]||[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1640
+msgid "Logical XOR operator (not implemented in GDScript)."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1643
+msgid "Logical NOT operator ([code]not[/code] or [code]![/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1646
+msgid "Logical IN operator ([code]in[/code])."
+msgstr ""
+
+#: doc/classes/@GlobalScope.xml:1649
+msgid "Represents the size of the [enum Variant.Operator] enum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/@VisualScript.xml:4
+msgid "Built-in visual script functions."
+msgstr ""
+
+#: modules/visual_script/doc_classes/@VisualScript.xml:7
+msgid ""
+"A list of built-in visual script functions, see [VisualScriptBuiltinFunc] "
+"and [VisualScript]."
+msgstr ""
+
+#: doc/classes/AABB.xml:4
+msgid "Axis-Aligned Bounding Box."
+msgstr ""
+
+#: doc/classes/AABB.xml:7
+msgid ""
+"AABB consists of a position, a size, and several utility functions. It is "
+"typically used for fast overlap tests."
+msgstr ""
+
+#: doc/classes/AABB.xml:10 doc/classes/Plane.xml:10 doc/classes/Rect2.xml:11
+#: doc/classes/Rect2i.xml:11 doc/classes/Transform.xml:10
+#: doc/classes/Vector2.xml:11 doc/classes/Vector2i.xml:11
+#: doc/classes/Vector3.xml:11 doc/classes/Vector3i.xml:11
+msgid "https://docs.godotengine.org/en/latest/tutorials/math/index.html"
+msgstr ""
+
+#: doc/classes/AABB.xml:21
+msgid "Optional constructor, accepts position and size."
+msgstr ""
+
+#: doc/classes/AABB.xml:30
+msgid ""
+"Returns [code]true[/code] if this [AABB] completely encloses another one."
+msgstr ""
+
+#: doc/classes/AABB.xml:39
+msgid "Returns this [AABB] expanded to include a given point."
+msgstr ""
+
+#: doc/classes/AABB.xml:46
+msgid "Returns the volume of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:55
+msgid "Gets the position of the 8 endpoints of the [AABB] in space."
+msgstr ""
+
+#: doc/classes/AABB.xml:62
+msgid "Returns the normalized longest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:69
+msgid ""
+"Returns the index of the longest axis of the [AABB] (according to "
+"[Vector3]'s [code]AXIS_*[/code] constants)."
+msgstr ""
+
+#: doc/classes/AABB.xml:76
+msgid "Returns the scalar length of the longest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:83
+msgid "Returns the normalized shortest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:90
+msgid ""
+"Returns the index of the shortest axis of the [AABB] (according to "
+"[Vector3]::AXIS* enum)."
+msgstr ""
+
+#: doc/classes/AABB.xml:97
+msgid "Returns the scalar length of the shortest axis of the [AABB]."
+msgstr ""
+
+#: doc/classes/AABB.xml:106
+msgid ""
+"Returns the support point in a given direction. This is useful for collision "
+"detection algorithms."
+msgstr ""
+
+#: doc/classes/AABB.xml:115
+msgid ""
+"Returns a copy of the [AABB] grown a given amount of units towards all the "
+"sides."
+msgstr ""
+
+#: doc/classes/AABB.xml:122
+msgid "Returns [code]true[/code] if the [AABB] is flat or empty."
+msgstr ""
+
+#: doc/classes/AABB.xml:129
+msgid "Returns [code]true[/code] if the [AABB] is empty."
+msgstr ""
+
+#: doc/classes/AABB.xml:138
+msgid "Returns [code]true[/code] if the [AABB] contains a point."
+msgstr ""
+
+#: doc/classes/AABB.xml:147
+msgid ""
+"Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is "
+"returned on failure."
+msgstr ""
+
+#: doc/classes/AABB.xml:156
+msgid "Returns [code]true[/code] if the [AABB] overlaps with another."
+msgstr ""
+
+#: doc/classes/AABB.xml:165
+msgid "Returns [code]true[/code] if the [AABB] is on both sides of a plane."
+msgstr ""
+
+#: doc/classes/AABB.xml:176
+msgid ""
+"Returns [code]true[/code] if the [AABB] intersects the line segment between "
+"[code]from[/code] and [code]to[/code]."
+msgstr ""
+
+#: doc/classes/AABB.xml:185
+msgid ""
+"Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are "
+"approximately equal, by calling [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/AABB.xml:194
+msgid ""
+"Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]."
+msgstr ""
+
+#: doc/classes/AABB.xml:200
+msgid ""
+"Ending corner. This is calculated as [code]position + size[/code]. Changing "
+"this property changes [member size] accordingly."
+msgstr ""
+
+#: doc/classes/AABB.xml:203
+msgid "Beginning corner."
+msgstr ""
+
+#: doc/classes/AABB.xml:206 doc/classes/Rect2.xml:180
+msgid "Size from position to end."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:4
+msgid "Base dialog for user notification."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:7
+msgid ""
+"This dialog is useful for small notifications to the user about an event. It "
+"can only be accepted or closed, with the same result."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:22
+msgid ""
+"Adds a button with label [code]text[/code] and a custom [code]action[/code] "
+"to the dialog and returns the created button. [code]action[/code] will be "
+"passed to the [signal custom_action] signal when pressed.\n"
+"If [code]true[/code], [code]right[/code] will place the button to the right "
+"of any sibling buttons."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:32
+msgid ""
+"Adds a button with label [code]name[/code] and a cancel action to the dialog "
+"and returns the created button."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:39
+msgid "Returns the label used for built-in text."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:46
+msgid "Returns the OK [Button] instance."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:55
+msgid ""
+"Registers a [LineEdit] in the dialog. When the enter key is pressed, the "
+"dialog will be accepted."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:61
+msgid "Sets autowrapping for the text in the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:64
+msgid ""
+"If [code]true[/code], the dialog is hidden when the OK button is pressed. "
+"You can set it to [code]false[/code] if you want to do e.g. input validation "
+"when receiving the [signal confirmed] signal, and handle hiding the dialog "
+"in your own logic.\n"
+"[b]Note:[/b] Some nodes derived from this class can have a different default "
+"value, and potentially their own built-in logic overriding this setting. For "
+"example [FileDialog] defaults to [code]false[/code], and has its own input "
+"validation code that is called when you press OK, which eventually hides the "
+"dialog if the input is valid. As such, this property can't be used in "
+"[FileDialog] to disable hiding the dialog when pressing OK."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:68
+msgid "The text displayed by the dialog."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:82
+msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed."
+msgstr ""
+
+#: doc/classes/AcceptDialog.xml:89
+msgid "Emitted when a custom button is pressed. See [method add_button]."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:4
+msgid "Sprite node that can use multiple textures for animation."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:7 doc/classes/AnimatedSprite3D.xml:7
+msgid ""
+"Animations are created using a [SpriteFrames] resource, which can be "
+"configured in the editor via the SpriteFrames panel."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:16 doc/classes/AnimatedSprite3D.xml:16
+msgid "Returns [code]true[/code] if an animation is currently being played."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:27
+msgid ""
+"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
+"provided, the current animation is played. If [code]backwards[/code] is "
+"[code]true[/code], the animation will be played in reverse."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:34 doc/classes/AnimatedSprite3D.xml:32
+msgid "Stops the current animation (does not reset the frame counter)."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:40 doc/classes/AnimatedSprite3D.xml:38
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:43 doc/classes/SpriteBase3D.xml:55
+msgid "If [code]true[/code], texture will be centered."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:46 doc/classes/Sprite2D.xml:41
+#: doc/classes/SpriteBase3D.xml:61 doc/classes/TextureRect.xml:18
+msgid "If [code]true[/code], texture is flipped horizontally."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:49 doc/classes/Sprite2D.xml:44
+#: doc/classes/SpriteBase3D.xml:64 doc/classes/TextureRect.xml:21
+msgid "If [code]true[/code], texture is flipped vertically."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:52 doc/classes/AnimatedSprite3D.xml:41
+msgid "The displayed animation frame's index."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:55 doc/classes/AnimatedSprite3D.xml:44
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:58 doc/classes/Sprite2D.xml:59
+#: doc/classes/SpriteBase3D.xml:70
+msgid "The texture's drawing offset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:61 doc/classes/AnimatedSprite3D.xml:47
+msgid "If [code]true[/code], the [member animation] is currently playing."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:64
+msgid "Strength of the specular light effect of this [AnimatedSprite2D]."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:67 doc/classes/Sprite2D.xml:74
+msgid "The color of the specular light effect."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:70
+msgid "The animation speed is multiplied by this value."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:76
+msgid ""
+"Emitted when the animation is finished (when it plays the last frame). If "
+"the animation is looping, this signal is emitted every time the last frame "
+"is drawn."
+msgstr ""
+
+#: doc/classes/AnimatedSprite2D.xml:81 doc/classes/AnimatedSprite3D.xml:53
+msgid "Emitted when [member frame] changed."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml:4
+msgid ""
+"2D sprite node in 3D world, that can use multiple 2D textures for animation."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml:25
+msgid ""
+"Plays the animation named [code]anim[/code]. If no [code]anim[/code] is "
+"provided, the current animation is played."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:4
+msgid "Proxy texture for simple frame-based animations."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:7
+msgid ""
+"[AnimatedTexture] is a resource format for frame-based animations, where "
+"multiple textures can be chained automatically with a predefined delay for "
+"each frame. Unlike [AnimationPlayer] or [AnimatedSprite2D], it isn't a "
+"[Node], but has the advantage of being usable anywhere a [Texture2D] "
+"resource can be used, e.g. in a [TileSet].\n"
+"The playback of the animation is controlled by the [member fps] property as "
+"well as each frame's optional delay (see [method set_frame_delay]). The "
+"animation loops, i.e. it will restart at frame 0 automatically after playing "
+"the last frame.\n"
+"[AnimatedTexture] currently requires all frame textures to have the same "
+"size, otherwise the bigger ones will be cropped to match the smallest one. "
+"Also, it doesn't support [AtlasTexture]. Each frame needs to be separate "
+"image."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:20
+msgid "Returns the given frame's delay value."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:29
+msgid "Returns the given frame's [Texture2D]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:40
+msgid ""
+"Sets an additional delay (in seconds) between this frame and the next one, "
+"that will be added to the time interval defined by [member fps]. By default, "
+"frames have no delay defined. If a delay value is defined, the final time "
+"interval between this frame and the next will be [code]1.0 / fps + delay[/"
+"code].\n"
+"For example, for an animation with 3 frames, 2 FPS and a frame delay on the "
+"second frame of 1.2, the resulting playback will be:\n"
+"[codeblock]\n"
+"Frame 0: 0.5 s (1 / fps)\n"
+"Frame 1: 1.7 s (1 / fps + 1.2)\n"
+"Frame 2: 0.5 s (1 / fps)\n"
+"Total duration: 2.7 s\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:58
+msgid ""
+"Assigns a [Texture2D] to the given frame. Frame IDs start at 0, so the first "
+"frame has ID 0, and the last frame of the animation has ID [member frames] - "
+"1.\n"
+"You can define any number of textures up to [constant MAX_FRAMES], but keep "
+"in mind that only frames from 0 to [member frames] - 1 will be part of the "
+"animation."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:65
+msgid ""
+"Animation speed in frames per second. This value defines the default time "
+"interval between two frames of the animation, and thus the overall duration "
+"of the animation loop based on the [member frames] property. A value of 0 "
+"means no predefined number of frames per second, the animation will play "
+"according to each frame's frame delay (see [method set_frame_delay]).\n"
+"For example, an animation with 8 frames, no frame delay and a [code]fps[/"
+"code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:69
+msgid ""
+"Number of frames to use in the animation. While you can create the frames "
+"independently with [method set_frame_texture], you need to set this value "
+"for the animation to take new frames into account. The maximum number of "
+"frames is [constant MAX_FRAMES]."
+msgstr ""
+
+#: doc/classes/AnimatedTexture.xml:74
+msgid ""
+"The maximum number of frames supported by [AnimatedTexture]. If you need "
+"more frames in your animation, use [AnimationPlayer] or [AnimatedSprite2D]."
+msgstr ""
+
+#: doc/classes/Animation.xml:4
+msgid "Contains data used to animate everything in the engine."
+msgstr ""
+
+#: doc/classes/Animation.xml:7
+msgid ""
+"An Animation resource contains data used to animate everything in the "
+"engine. Animations are divided into tracks, and each track must be linked to "
+"a node. The state of that node can be changed through time, by adding timed "
+"keys (events) to the track.\n"
+"[codeblock]\n"
+"# This creates an animation that makes the node \"Enemy\" move to the right "
+"by\n"
+"# 100 pixels in 1 second.\n"
+"var animation = Animation.new()\n"
+"var track_index = animation.add_track(Animation.TYPE_VALUE)\n"
+"animation.track_set_path(track_index, \"Enemy:position.x\")\n"
+"animation.track_insert_key(track_index, 0.0, 0)\n"
+"animation.track_insert_key(track_index, 0.5, 100)\n"
+"[/codeblock]\n"
+"Animations are just data containers, and must be added to nodes such as an "
+"[AnimationPlayer] to be played back. Animation tracks have different types, "
+"each with its own set of dedicated methods. Check [enum TrackType] to see "
+"available types."
+msgstr ""
+
+#: doc/classes/Animation.xml:20 doc/classes/AnimationPlayer.xml:13
+msgid "https://docs.godotengine.org/en/latest/tutorials/animation/index.html"
+msgstr ""
+
+#: doc/classes/Animation.xml:31
+msgid "Adds a track to the Animation."
+msgstr ""
+
+#: doc/classes/Animation.xml:42
+msgid ""
+"Returns the animation name at the key identified by [code]key_idx[/code]. "
+"The [code]track_idx[/code] must be the index of an Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:55
+msgid ""
+"Inserts a key with value [code]animation[/code] at the given [code]time[/"
+"code] (in seconds). The [code]track_idx[/code] must be the index of an "
+"Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:68
+msgid ""
+"Sets the key identified by [code]key_idx[/code] to value [code]animation[/"
+"code]. The [code]track_idx[/code] must be the index of an Animation Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:79
+msgid ""
+"Returns the end offset of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"End offset is the number of seconds cut off at the ending of the audio "
+"stream."
+msgstr ""
+
+#: doc/classes/Animation.xml:91
+msgid ""
+"Returns the start offset of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"Start offset is the number of seconds cut off at the beginning of the audio "
+"stream."
+msgstr ""
+
+#: doc/classes/Animation.xml:103
+msgid ""
+"Returns the audio stream of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of an Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:120
+msgid ""
+"Inserts an Audio Track key at the given [code]time[/code] in seconds. The "
+"[code]track_idx[/code] must be the index of an Audio Track.\n"
+"[code]stream[/code] is the [AudioStream] resource to play. "
+"[code]start_offset[/code] is the number of seconds cut off at the beginning "
+"of the audio stream, while [code]end_offset[/code] is at the ending."
+msgstr ""
+
+#: doc/classes/Animation.xml:134
+msgid ""
+"Sets the end offset of the key identified by [code]key_idx[/code] to value "
+"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:147
+msgid ""
+"Sets the start offset of the key identified by [code]key_idx[/code] to value "
+"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:160
+msgid ""
+"Sets the stream of the key identified by [code]key_idx[/code] to value "
+"[code]offset[/code]. The [code]track_idx[/code] must be the index of an "
+"Audio Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:171
+msgid ""
+"Returns the in handle of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:182
+msgid ""
+"Returns the out handle of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:193
+msgid ""
+"Returns the value of the key identified by [code]key_idx[/code]. The "
+"[code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:210
+msgid ""
+"Inserts a Bezier Track key at the given [code]time[/code] in seconds. The "
+"[code]track_idx[/code] must be the index of a Bezier Track.\n"
+"[code]in_handle[/code] is the left-side weight of the added Bezier curve "
+"point, [code]out_handle[/code] is the right-side one, while [code]value[/"
+"code] is the actual value at this point."
+msgstr ""
+
+#: doc/classes/Animation.xml:222
+msgid ""
+"Returns the interpolated value at the given [code]time[/code] (in seconds). "
+"The [code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:235
+msgid ""
+"Sets the in handle of the key identified by [code]key_idx[/code] to value "
+"[code]in_handle[/code]. The [code]track_idx[/code] must be the index of a "
+"Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:248
+msgid ""
+"Sets the out handle of the key identified by [code]key_idx[/code] to value "
+"[code]out_handle[/code]. The [code]track_idx[/code] must be the index of a "
+"Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:261
+msgid ""
+"Sets the value of the key identified by [code]key_idx[/code] to the given "
+"value. The [code]track_idx[/code] must be the index of a Bezier Track."
+msgstr ""
+
+#: doc/classes/Animation.xml:268
+msgid "Clear the animation (clear all tracks and reset all)."
+msgstr ""
+
+#: doc/classes/Animation.xml:279
+msgid ""
+"Adds a new track that is a copy of the given track from [code]to_animation[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:288
+msgid ""
+"Returns the index of the specified track. If the track is not found, return "
+"-1."
+msgstr ""
+
+#: doc/classes/Animation.xml:295
+msgid "Returns the amount of tracks in the animation."
+msgstr ""
+
+#: doc/classes/Animation.xml:308
+msgid ""
+"Returns all the key indices of a method track, given a position and delta "
+"time."
+msgstr ""
+
+#: doc/classes/Animation.xml:319
+msgid "Returns the method name of a method track."
+msgstr ""
+
+#: doc/classes/Animation.xml:330
+msgid ""
+"Returns the arguments values to be called on a method track for a given key "
+"in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:339
+msgid "Removes a track by specifying the track index."
+msgstr ""
+
+#: doc/classes/Animation.xml:352
+msgid ""
+"Finds the key index by time in a given track. Optionally, only find it if "
+"the exact time is given."
+msgstr ""
+
+#: doc/classes/Animation.xml:361
+msgid ""
+"Returns [code]true[/code] if the track at [code]idx[/code] wraps the "
+"interpolation loop. New tracks wrap the interpolation loop by default."
+msgstr ""
+
+#: doc/classes/Animation.xml:370
+msgid "Returns the interpolation type of a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:379
+msgid "Returns the amount of keys in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:390
+msgid "Returns the time at which the key is located."
+msgstr ""
+
+#: doc/classes/Animation.xml:401
+msgid ""
+"Returns the transition curve (easing) for a specific key (see the built-in "
+"math function [method @GDScript.ease])."
+msgstr ""
+
+#: doc/classes/Animation.xml:412
+msgid "Returns the value of a given key in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:421
+msgid ""
+"Gets the path of a track. For more information on the path format, see "
+"[method track_set_path]."
+msgstr ""
+
+#: doc/classes/Animation.xml:430
+msgid "Gets the type of a track."
+msgstr ""
+
+#: doc/classes/Animation.xml:445
+msgid "Insert a generic key in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:454
+msgid ""
+"Returns [code]true[/code] if the track at index [code]idx[/code] is enabled."
+msgstr ""
+
+#: doc/classes/Animation.xml:463
+msgid ""
+"Returns [code]true[/code] if the given track is imported. Else, return "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:472
+msgid "Moves a track down."
+msgstr ""
+
+#: doc/classes/Animation.xml:483
+msgid ""
+"Changes the index position of track [code]idx[/code] to the one defined in "
+"[code]to_idx[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:492
+msgid "Moves a track up."
+msgstr ""
+
+#: doc/classes/Animation.xml:503
+msgid "Removes a key by index in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:514
+msgid "Removes a key by position (seconds) in a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:525
+msgid "Enables/disables the given track. Tracks are enabled by default."
+msgstr ""
+
+#: doc/classes/Animation.xml:536
+msgid "Sets the given track as imported or not."
+msgstr ""
+
+#: doc/classes/Animation.xml:547
+msgid ""
+"If [code]true[/code], the track at [code]idx[/code] wraps the interpolation "
+"loop."
+msgstr ""
+
+#: doc/classes/Animation.xml:558
+msgid "Sets the interpolation type of a given track."
+msgstr ""
+
+#: doc/classes/Animation.xml:571
+msgid "Sets the time of an existing key."
+msgstr ""
+
+#: doc/classes/Animation.xml:584
+msgid ""
+"Sets the transition curve (easing) for a specific key (see the built-in math "
+"function [method @GDScript.ease])."
+msgstr ""
+
+#: doc/classes/Animation.xml:597
+msgid "Sets the value of an existing key."
+msgstr ""
+
+#: doc/classes/Animation.xml:608
+msgid ""
+"Sets the path of a track. Paths must be valid scene-tree paths to a node, "
+"and must be specified starting from the parent node of the node that will "
+"reproduce the animation. Tracks that control properties or bones must append "
+"their name after the path, separated by [code]\":\"[/code].\n"
+"For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/"
+"mesh:transform/local\"[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:620
+msgid ""
+"Swaps the track [code]idx[/code]'s index position with the track "
+"[code]with_idx[/code]."
+msgstr ""
+
+#: doc/classes/Animation.xml:637
+msgid "Insert a transform key for a transform track."
+msgstr ""
+
+#: doc/classes/Animation.xml:648
+msgid ""
+"Returns the interpolated value of a transform track at a given time (in "
+"seconds). An array consisting of 3 elements: position ([Vector3]), rotation "
+"([Quat]) and scale ([Vector3])."
+msgstr ""
+
+#: doc/classes/Animation.xml:661
+msgid ""
+"Returns all the key indices of a value track, given a position and delta "
+"time."
+msgstr ""
+
+#: doc/classes/Animation.xml:670
+msgid "Returns the update mode of a value track."
+msgstr ""
+
+#: doc/classes/Animation.xml:681
+msgid "Sets the update mode (see [enum UpdateMode]) of a value track."
+msgstr ""
+
+#: doc/classes/Animation.xml:687
+msgid ""
+"The total length of the animation (in seconds).\n"
+"[b]Note:[/b] Length is not delimited by the last key, as this one may be "
+"before or after the end to ensure correct interpolation and looping."
+msgstr ""
+
+#: doc/classes/Animation.xml:691
+msgid ""
+"A flag indicating that the animation must loop. This is uses for correct "
+"interpolation of animation cycles, and for hinting the player that it must "
+"restart the animation."
+msgstr ""
+
+#: doc/classes/Animation.xml:694
+msgid "The animation step value."
+msgstr ""
+
+#: doc/classes/Animation.xml:700
+msgid ""
+"Emitted when there's a change in the list of tracks, e.g. tracks are added, "
+"moved or have changed paths."
+msgstr ""
+
+#: doc/classes/Animation.xml:706
+msgid ""
+"Value tracks set values in node properties, but only those which can be "
+"Interpolated."
+msgstr ""
+
+#: doc/classes/Animation.xml:709
+msgid ""
+"Transform tracks are used to change node local transforms or skeleton pose "
+"bones. Transitions are interpolated."
+msgstr ""
+
+#: doc/classes/Animation.xml:712
+msgid "Method tracks call functions with given arguments per key."
+msgstr ""
+
+#: doc/classes/Animation.xml:715
+msgid ""
+"Bezier tracks are used to interpolate a value using custom curves. They can "
+"also be used to animate sub-properties of vectors and colors (e.g. alpha "
+"value of a [Color])."
+msgstr ""
+
+#: doc/classes/Animation.xml:718
+msgid ""
+"Audio tracks are used to play an audio stream with either type of "
+"[AudioStreamPlayer]. The stream can be trimmed and previewed in the "
+"animation."
+msgstr ""
+
+#: doc/classes/Animation.xml:721
+msgid "Animation tracks play animations in other [AnimationPlayer] nodes."
+msgstr ""
+
+#: doc/classes/Animation.xml:724
+msgid "No interpolation (nearest value)."
+msgstr ""
+
+#: doc/classes/Animation.xml:727
+msgid "Linear interpolation."
+msgstr ""
+
+#: doc/classes/Animation.xml:730
+msgid "Cubic interpolation."
+msgstr ""
+
+#: doc/classes/Animation.xml:733
+msgid "Update between keyframes."
+msgstr ""
+
+#: doc/classes/Animation.xml:736
+msgid "Update at the keyframes and hold the value."
+msgstr ""
+
+#: doc/classes/Animation.xml:739
+msgid "Update at the keyframes."
+msgstr ""
+
+#: doc/classes/Animation.xml:742
+msgid ""
+"Same as linear interpolation, but also interpolates from the current value "
+"(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:4
+msgid "Base resource for [AnimationTree] nodes."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:7
+msgid ""
+"Base resource for [AnimationTree] nodes. In general, it's not used directly, "
+"but you can create custom ones with custom blending formulas.\n"
+"Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], "
+"otherwise [AnimationRootNode] should be used instead."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:11 doc/classes/AnimationNodeAdd2.xml:10
+#: doc/classes/AnimationNodeAdd3.xml:14
+#: doc/classes/AnimationNodeAnimation.xml:10
+#: doc/classes/AnimationNodeBlend2.xml:10
+#: doc/classes/AnimationNodeBlend3.xml:14
+#: doc/classes/AnimationNodeBlendSpace1D.xml:13
+#: doc/classes/AnimationNodeBlendSpace2D.xml:12
+#: doc/classes/AnimationNodeBlendTree.xml:10
+#: doc/classes/AnimationNodeOneShot.xml:10
+#: doc/classes/AnimationNodeOutput.xml:9
+#: doc/classes/AnimationNodeStateMachine.xml:15
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:15
+#: doc/classes/AnimationNodeStateMachineTransition.xml:8
+#: doc/classes/AnimationNodeTimeScale.xml:10
+#: doc/classes/AnimationNodeTimeSeek.xml:10
+#: doc/classes/AnimationNodeTransition.xml:10 doc/classes/AnimationTree.xml:9
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree."
+"html"
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:20
+msgid ""
+"Adds an input to the node. This is only useful for nodes created for use in "
+"an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:37
+msgid ""
+"Blend an animation by [code]blend[/code] amount (name must be valid in the "
+"linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be "
+"passed, as well as whether [code]seek[/code] happened."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:56
+msgid ""
+"Blend an input. This is only useful for nodes created for an "
+"[AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative "
+"delta, unless [code]seek[/code] is [code]true[/code], in which case it is "
+"absolute. A filter mode may be optionally passed (see [enum FilterAction] "
+"for options)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:77
+msgid ""
+"Blend another animation node (in case this node contains children animation "
+"nodes). This function is only useful if you inherit from [AnimationRootNode] "
+"instead, else editors will not display your node for addition."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:84
+msgid "Gets the text caption for this node (used by some editors)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:93
+msgid ""
+"Gets a child node by index (used by editors inheriting from "
+"[AnimationRootNode])."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:100
+msgid ""
+"Gets all children nodes in order as a [code]name: node[/code] dictionary. "
+"Only useful when inheriting [AnimationRootNode]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:107
+msgid ""
+"Amount of inputs in this node, only useful for nodes that go into "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:116
+msgid "Gets the name of an input by index."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:125
+msgid ""
+"Gets the value of a parameter. Parameters are custom local memory used for "
+"your nodes, given a resource can be reused in multiple trees."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:134
+msgid ""
+"Gets the default value of a parameter. Parameters are custom local memory "
+"used for your nodes, given a resource can be reused in multiple trees."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:141
+msgid ""
+"Gets the property information for parameter. Parameters are custom local "
+"memory used for your nodes, given a resource can be reused in multiple "
+"trees. Format is similar to [method Object.get_property_list]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:148
+msgid ""
+"Returns [code]true[/code] whether you want the blend tree editor to display "
+"filter editing on this node."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:157
+msgid "Returns [code]true[/code] whether a given path is filtered."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:168
+msgid ""
+"User-defined callback called when a custom node is processed. The "
+"[code]time[/code] parameter is a relative delta, unless [code]seek[/code] is "
+"[code]true[/code], in which case it is absolute.\n"
+"Here, call the [method blend_input], [method blend_node] or [method "
+"blend_animation] functions. You can also use [method get_parameter] and "
+"[method set_parameter] to modify local memory.\n"
+"This function should return the time left for the current animation to "
+"finish (if unsure, pass the value from the main blend being called)."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:179
+msgid "Removes an input, call this only when inactive."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:190
+msgid "Adds or removes a path for the filter."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:201
+msgid ""
+"Sets a custom parameter. These are used as local storage, because resources "
+"can be reused across the tree or scenes."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:207
+msgid "If [code]true[/code], filtering is enabled."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:213
+msgid "Called when the node was removed from the graph."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:218
+msgid ""
+"Emitted by nodes that inherit from this class and that have an internal tree "
+"when one of their nodes changes. The nodes that emit this signal are "
+"[AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], "
+"[AnimationNodeStateMachine], and [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:224
+msgid "Do not use filtering."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:227
+msgid "Paths matching the filter will be allowed to pass."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:230
+msgid "Paths matching the filter will be discarded."
+msgstr ""
+
+#: doc/classes/AnimationNode.xml:233
+msgid "Paths matching the filter will be blended (by the blend value)."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml:4
+msgid "Blends two animations additively inside of an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"additively based on an amount value in the [code][0.0, 1.0][/code] range."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd2.xml:16 doc/classes/AnimationNodeAdd3.xml:20
+#: doc/classes/AnimationNodeBlend2.xml:16
+#: doc/classes/AnimationNodeBlend3.xml:20
+msgid ""
+"If [code]true[/code], sets the [code]optimization[/code] to [code]false[/"
+"code] when calling [method AnimationNode.blend_input], forcing the blended "
+"animations to update every frame."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml:4
+msgid ""
+"Blends two of three animations additively inside of an "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAdd3.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"together additively out of three based on a value in the [code][-1.0, 1.0][/"
+"code] range.\n"
+"This node has three inputs:\n"
+"- The base animation to add to\n"
+"- A -add animation to blend with when the blend amount is in the [code]"
+"[-1.0, 0.0][/code] range.\n"
+"- A +add animation to blend with when the blend amount is in the [code][0.0, "
+"1.0][/code] range"
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml:4
+msgid "Input animation to use in an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Only features one output "
+"set using the [member animation] property. Use it as an input for "
+"[AnimationNode] that blend animations together."
+msgstr ""
+
+#: doc/classes/AnimationNodeAnimation.xml:16
+msgid ""
+"Animation to use as an output. It is one of the animations provided by "
+"[member AnimationTree.anim_player]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend2.xml:4
+msgid "Blends two animations linearly inside of an [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend2.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"linearly based on an amount value in the [code][0.0, 1.0][/code] range."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend3.xml:4
+msgid ""
+"Blends two of three animations linearly inside of an "
+"[AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlend3.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. Blends two animations "
+"together linearly out of three based on a value in the [code][-1.0, 1.0][/"
+"code] range.\n"
+"This node has three inputs:\n"
+"- The base animation\n"
+"- A -blend animation to blend with when the blend amount is in the [code]"
+"[-1.0, 0.0][/code] range.\n"
+"- A +blend animation to blend with when the blend amount is in the [code]"
+"[0.0, 1.0][/code] range"
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:4
+msgid ""
+"Blends linearly between two of any number of [AnimationNode] of any type "
+"placed on a virtual axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree].\n"
+"This is a virtual axis on which you can add any type of [AnimationNode] "
+"using [method add_blend_point].\n"
+"Outputs the linear blend of the two [AnimationNode]s closest to the node's "
+"current value.\n"
+"You can set the extents of the axis using the [member min_space] and [member "
+"max_space]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:26
+msgid ""
+"Adds a new point that represents a [code]node[/code] on the virtual axis at "
+"a given position set by [code]pos[/code]. You can insert it at a specific "
+"index using the [code]at_index[/code] argument. If you use the default value "
+"for [code]at_index[/code], the point is inserted at the end of the blend "
+"points array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:33
+msgid "Returns the number of points on the blend axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:42
+msgid ""
+"Returns the [AnimationNode] referenced by the point at index [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:51
+#: doc/classes/AnimationNodeBlendSpace2D.xml:65
+msgid "Returns the position of the point at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:60
+msgid "Removes the point at index [code]point[/code] from the blend axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:71
+#: doc/classes/AnimationNodeBlendSpace2D.xml:112
+msgid ""
+"Changes the [AnimationNode] referenced by the point at index [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:82
+#: doc/classes/AnimationNodeBlendSpace2D.xml:123
+msgid ""
+"Updates the position of the point at index [code]point[/code] on the blend "
+"axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:88
+msgid ""
+"The blend space's axis's upper limit for the points' position. See [method "
+"add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:91
+msgid ""
+"The blend space's axis's lower limit for the points' position. See [method "
+"add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:94
+msgid "Position increment to snap to when moving a point on the axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace1D.xml:97
+msgid "Label of the virtual axis of the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:4
+msgid ""
+"Blends linearly between three [AnimationNode] of any type placed in a 2D "
+"space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree].\n"
+"This node allows you to blend linearly between three animations using a "
+"[Vector2] weight.\n"
+"You can add vertices to the blend space with [method add_blend_point] and "
+"automatically triangulate it by setting [member auto_triangles] to "
+"[code]true[/code]. Otherwise, use [method add_triangle] and [method "
+"remove_triangle] to create up the blend space by hand."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:25
+msgid ""
+"Adds a new point that represents a [code]node[/code] at the position set by "
+"[code]pos[/code]. You can insert it at a specific index using the "
+"[code]at_index[/code] argument. If you use the default value for "
+"[code]at_index[/code], the point is inserted at the end of the blend points "
+"array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:40
+msgid ""
+"Creates a new triangle using three points [code]x[/code], [code]y[/code], "
+"and [code]z[/code]. Triangles can overlap. You can insert the triangle at a "
+"specific index using the [code]at_index[/code] argument. If you use the "
+"default value for [code]at_index[/code], the point is inserted at the end of "
+"the blend points array."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:47
+msgid "Returns the number of points in the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:56
+msgid ""
+"Returns the [AnimationRootNode] referenced by the point at index "
+"[code]point[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:72
+msgid "Returns the number of triangles in the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:83
+msgid ""
+"Returns the position of the point at index [code]point[/code] in the "
+"triangle of index [code]triangle[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:92
+msgid "Removes the point at index [code]point[/code] from the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:101
+msgid ""
+"Removes the triangle at index [code]triangle[/code] from the blend space."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:129
+msgid ""
+"If [code]true[/code], the blend space is triangulated automatically. The "
+"mesh updates every time you add or remove points with [method "
+"add_blend_point] and [method remove_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:132
+msgid ""
+"Controls the interpolation between animations. See [enum BlendMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:135
+msgid ""
+"The blend space's X and Y axes' upper limit for the points' position. See "
+"[method add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:138
+msgid ""
+"The blend space's X and Y axes' lower limit for the points' position. See "
+"[method add_blend_point]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:141
+msgid "Position increment to snap to when moving a point."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:144
+msgid "Name of the blend space's X axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:147
+msgid "Name of the blend space's Y axis."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:153
+msgid ""
+"Emitted every time the blend space's triangles are created, removed, or when "
+"one of their vertices changes position."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:159
+msgid "The interpolation between animations is linear."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:162
+msgid ""
+"The blend space plays the animation of the node the blending position is "
+"closest to. Useful for frame-by-frame 2D animations."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendSpace2D.xml:165
+msgid ""
+"Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at "
+"the last animation's playback position."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:4
+msgid "[AnimationTree] node resource that contains many blend type nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:7
+msgid ""
+"This node may contain a sub-tree of any other blend type nodes, such as mix, "
+"blend2, blend3, one shot, etc. This is one of the most commonly used roots."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:23
+msgid ""
+"Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/"
+"code] is used to identify the created sub-node later."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:36
+msgid ""
+"Connects the output of an [AnimationNode] as input for another "
+"[AnimationNode], at the input port specified by [code]input_index[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:47
+msgid "Disconnects the node connected to the specified input."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:56
+msgid "Returns the sub-node with the specified [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:65
+msgid ""
+"Returns the position of the sub-node with the specified [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:74
+msgid ""
+"Returns [code]true[/code] if a sub-node with specified [code]name[/code] "
+"exists."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:83
+msgid "Removes a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:94
+msgid "Changes the name of a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:105
+msgid "Modifies the position of a sub-node."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:111
+msgid "The global offset of all sub-nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:116
+msgid "The connection was successful."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:119
+msgid "The input node is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:122
+msgid "The specified input port is out of range."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:125
+msgid "The output node is [code]null[/code]."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:128
+msgid "Input and output nodes are the same."
+msgstr ""
+
+#: doc/classes/AnimationNodeBlendTree.xml:131
+msgid "The specified connection already exists."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:4
+msgid "Plays an animation once in [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:7
+msgid ""
+"A resource to add to an [AnimationNodeBlendTree]. This node will execute a "
+"sub-animation and return once it finishes. Blend times for fading in and out "
+"can be customized, as well as filters."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:30
+msgid ""
+"If [code]true[/code], the sub-animation will restart automatically after "
+"finishing."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:33
+msgid "The delay after which the automatic restart is triggered, in seconds."
+msgstr ""
+
+#: doc/classes/AnimationNodeOneShot.xml:36
+msgid ""
+"If [member autorestart] is [code]true[/code], a random additional delay (in "
+"seconds) between 0 and this value will be added to [member "
+"autorestart_delay]."
+msgstr ""
+
+#: doc/classes/AnimationNodeOutput.xml:4
+msgid "Generic output node to be added to [AnimationNodeBlendTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:4
+msgid "State machine for control of animations."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:7
+msgid ""
+"Contains multiple nodes representing animation states, connected in a graph. "
+"Node transitions can be configured to happen automatically or via code, "
+"using a shortest-path algorithm. Retrieve the "
+"[AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to "
+"control it programmatically.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
+"state_machine.travel(\"some_state\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:28
+msgid ""
+"Adds a new node to the graph. The [code]position[/code] is used for display "
+"in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:41
+msgid "Adds a transition between the given nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:48
+#: doc/classes/AnimationNodeStateMachine.xml:89
+msgid "Returns the graph's end node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:55
+msgid "Returns the draw offset of the graph. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:64
+msgid "Returns the animation node with the given name."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:73
+msgid "Returns the given animation node's name."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:82
+msgid "Returns the given node's coordinates. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:98
+msgid "Returns the given transition."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:105
+msgid "Returns the number of connections in the graph."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:114
+msgid "Returns the given transition's start node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:123
+msgid "Returns the given transition's end node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:132
+msgid "Returns [code]true[/code] if the graph contains the given node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:143
+msgid ""
+"Returns [code]true[/code] if there is a transition between the given nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:152
+msgid "Deletes the given node from the graph."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:163
+msgid "Deletes the transition between the two specified nodes."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:172
+msgid "Deletes the given transition by index."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:183
+msgid "Renames the given node."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:202
+msgid "Sets the given node as the graph end point."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:211
+msgid "Sets the draw offset of the graph. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:222
+msgid "Sets the node's coordinates. Used for display in the editor."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachine.xml:231
+msgid "Sets the given node as the graph start point."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:4
+msgid "Playback control for [AnimationNodeStateMachine]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:7
+msgid ""
+"Allows control of [AnimationTree] state machines created with "
+"[AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree."
+"get(\"parameters/playback\")[/code].\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var state_machine = $AnimationTree.get(\"parameters/playback\")\n"
+"state_machine.travel(\"some_state\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:22
+msgid "Returns the currently playing animation state."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:29
+msgid ""
+"Returns the current travel path as computed internally by the A* algorithm."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:36
+msgid "Returns [code]true[/code] if an animation is playing."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:45
+msgid "Starts playing the given animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:52
+msgid "Stops the currently playing animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachinePlayback.xml:61
+msgid ""
+"Transitions from the current state to another one, following the shortest "
+"path."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:14
+msgid ""
+"Turn on auto advance when this condition is set. The provided name will "
+"become a boolean parameter on the [AnimationTree] that can be controlled "
+"from code (see [url=https://docs.godotengine.org/en/latest/tutorials/"
+"animation/animation_tree.html#controlling-from-code][/url]). For example, if "
+"[member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and "
+"[member advance_condition] is set to [code]\"idle\"[/code]:\n"
+"[codeblock]\n"
+"$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and "
+"(linear_velocity.x == 0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:20
+msgid ""
+"Turn on the transition automatically when this state is reached. This works "
+"best with [constant SWITCH_MODE_AT_END]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:23
+msgid ""
+"Don't use this transition during [method AnimationNodeStateMachinePlayback."
+"travel] or [member auto_advance]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:26
+msgid ""
+"Lower priority transitions are preferred when travelling through the tree "
+"via [method AnimationNodeStateMachinePlayback.travel] or [member "
+"auto_advance]."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:29
+msgid "The transition type."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:32
+msgid "The time to cross-fade between this state and the next."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:38
+msgid "Emitted when [member advance_condition] is changed."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:44
+msgid ""
+"Switch to the next state immediately. The current state will end and blend "
+"into the beginning of the new one."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:47
+msgid ""
+"Switch to the next state immediately, but will seek the new state to the "
+"playback position of the old state."
+msgstr ""
+
+#: doc/classes/AnimationNodeStateMachineTransition.xml:50
+msgid ""
+"Wait for the current state playback to end, then switch to the beginning of "
+"the next state animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeScale.xml:4
+msgid "A time-scaling animation node to be used with [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeScale.xml:7
+msgid ""
+"Allows scaling the speed of the animation (or reversing it) in any children "
+"nodes. Setting it to 0 will pause the animation."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeSeek.xml:4
+msgid "A time-seeking animation node to be used with [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTimeSeek.xml:7
+msgid ""
+"This node can be used to cause a seek command to happen to any sub-children "
+"of the graph. After setting the time, this value returns to -1."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml:4
+msgid "A generic animation transition node for [AnimationTree]."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml:7
+msgid ""
+"Simple state machine for cases which don't require a more advanced "
+"[AnimationNodeStateMachine]. Animations can be connected to the inputs and "
+"transition times can be specified."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml:52
+msgid "The number of available input ports for this node."
+msgstr ""
+
+#: doc/classes/AnimationNodeTransition.xml:55
+msgid ""
+"Cross-fading time (in seconds) between each animation connected to the "
+"inputs."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:4
+msgid "Container and player of [Animation] resources."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:7
+msgid ""
+"An animation player is used for general-purpose playback of [Animation] "
+"resources. It contains a dictionary of animations (referenced by name) and "
+"custom blend times between their transitions. Additionally, animations can "
+"be played and blended in different channels.\n"
+"[AnimationPlayer] is more suited than [Tween] for animations where you know "
+"the final values in advance. For example, fading a screen in and out is more "
+"easily done with an [AnimationPlayer] node thanks to the animation tools "
+"provided by the editor. That particular example can also be implemented with "
+"a [Tween] node, but it requires doing everything by code.\n"
+"Updating the target properties of animations occurs at process time."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:12
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
+"animations.html"
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:24
+msgid ""
+"Adds [code]animation[/code] to the player accessible with the key "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:33
+msgid ""
+"Shifts position in the animation timeline and immediately updates the "
+"animation. [code]delta[/code] is the time in seconds to shift. Events "
+"between the current frame and [code]delta[/code] are handled."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:42
+msgid "Returns the name of the next animation in the queue."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:53
+msgid ""
+"Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] "
+"animation completes."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:60
+msgid ""
+"[AnimationPlayer] caches animated nodes. It may not notice if a node "
+"disappears; [method clear_caches] forces it to update the cache again."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:67
+msgid "Clears all queued, unplayed animations."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:76
+msgid ""
+"Returns the name of [code]animation[/code] or an empty string if not found."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:85
+msgid ""
+"Returns the [Animation] with key [code]name[/code] or [code]null[/code] if "
+"not found."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:92
+msgid "Returns the list of stored animation names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:103
+msgid ""
+"Gets the blend time (in seconds) between two animations, referenced by their "
+"names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:110
+msgid ""
+"Gets the actual playing speed of current animation or 0 if not playing. This "
+"speed is the [member playback_speed] property multiplied by "
+"[code]custom_speed[/code] argument specified when calling the [method play] "
+"method."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:117
+msgid ""
+"Returns a list of the animation names that are currently queued to play."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:126
+msgid ""
+"Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
+"with key [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:133
+msgid "Returns [code]true[/code] if playing an animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:148
+msgid ""
+"Plays the animation with key [code]name[/code]. Custom blend times and speed "
+"can be set. If [code]custom_speed[/code] is negative and [code]from_end[/"
+"code] is [code]true[/code], the animation will play backwards (which is "
+"equivalent to calling [method play_backwards]).\n"
+"The [AnimationPlayer] keeps track of its current or last played animation "
+"with [member assigned_animation]. If this method is called with that same "
+"animation [code]name[/code], or with no [code]name[/code] parameter, the "
+"assigned animation will resume playing if it was paused, or restart if it "
+"was stopped (see [method stop] for both pause and stop). If the animation "
+"was already playing, it will keep playing.\n"
+"[b]Note:[/b] The animation will be updated the next time the "
+"[AnimationPlayer] is processed. If other variables are updated at the same "
+"time this is called, they may be updated too early. To perform the update "
+"immediately, call [code]advance(0)[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:161
+msgid ""
+"Plays the animation with key [code]name[/code] in reverse.\n"
+"This method is a shorthand for [method play] with [code]custom_speed = -1.0[/"
+"code] and [code]from_end = true[/code], so see its description for more "
+"information."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:171
+msgid ""
+"Queues an animation for playback once the current one is done.\n"
+"[b]Note:[/b] If a looped animation is currently playing, the queued "
+"animation will never play unless the looped animation is stopped somehow."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:181
+msgid "Removes the animation with key [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:192
+msgid ""
+"Renames an existing animation with key [code]name[/code] to [code]newname[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:203
+msgid ""
+"Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
+"If [code]update[/code] is [code]true[/code], the animation updates too, "
+"otherwise it updates at process time. Events between the current frame and "
+"[code]seconds[/code] are skipped."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:216
+msgid ""
+"Specifies a blend time (in seconds) between two animations, referenced by "
+"their names."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:225
+msgid ""
+"Stops or pauses the currently playing animation. If [code]reset[/code] is "
+"[code]true[/code], the animation position is reset to [code]0[/code] and the "
+"playback speed is reset to [code]1.0[/code].\n"
+"If [code]reset[/code] is [code]false[/code], the [member "
+"current_animation_position] will be kept and calling [method play] or "
+"[method play_backwards] without arguments or with the same animation name as "
+"[member assigned_animation] will resume the animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:232
+msgid ""
+"If playing, the current animation; otherwise, the animation last played. "
+"When set, would change the animation, but would not play it unless currently "
+"playing. See also [member current_animation]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:235
+msgid "The name of the animation to play when the scene loads."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:238
+msgid ""
+"The name of the current animation, \"\" if not playing anything. When being "
+"set, does not restart the animation. See also [method play]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:241
+msgid "The length (in seconds) of the currently being played animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:244
+msgid "The position (in seconds) of the currently playing animation."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:247
+msgid "The call mode to use for Call Method tracks."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:250
+msgid ""
+"If [code]true[/code], updates animations in response to process-related "
+"notifications."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:253
+msgid ""
+"The default time in which to blend animations. Ranges from 0 to 4096 with "
+"0.01 precision."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:256
+msgid "The process notification in which to update animations."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:259
+msgid ""
+"The speed scaling ratio. For instance, if this value is 1, then the "
+"animation plays at normal speed. If it's 0.5, then it plays at half speed. "
+"If it's 2, then it plays at double speed."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:262
+msgid "The node from which node path references will travel."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:272
+msgid ""
+"If the currently being played animation changes, this signal will notify of "
+"such change."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:279
+msgid "Notifies when an animation finished playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:286
+msgid "Notifies when an animation starts playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:291
+msgid ""
+"Notifies when the caches have been cleared, either automatically, or "
+"manually via [method clear_caches]."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:297
+msgid ""
+"Process animation during the physics process. This is especially useful when "
+"animating physics bodies."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:300
+msgid "Process animation during the idle process."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:303
+msgid ""
+"Do not process animation. Use [method advance] to process the animation "
+"manually."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:306
+msgid ""
+"Batch method calls during the animation process, then do the calls after "
+"events are processed. This avoids bugs involving deleting nodes or modifying "
+"the AnimationPlayer while playing."
+msgstr ""
+
+#: doc/classes/AnimationPlayer.xml:309
+msgid "Make method calls immediately when reached in the animation."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:4
+msgid ""
+"A node to be used for advanced animation transitions in an [AnimationPlayer]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:10
+msgid "https://github.com/godotengine/tps-demo"
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:19
+msgid "Manually advance the animations by the specified time (in seconds)."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:41
+msgid "If [code]true[/code], the [AnimationTree] will be processing."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:44
+msgid "The path to the [AnimationPlayer] used for animating."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:47
+msgid ""
+"The process mode of this [AnimationTree]. See [enum AnimationProcessMode] "
+"for available modes."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:52
+msgid "The root animation node of this [AnimationTree]. See [AnimationNode]."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:57
+msgid ""
+"The animations will progress during the physics frame (i.e. [method Node."
+"_physics_process])."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:60
+msgid ""
+"The animations will progress during the idle frame (i.e. [method Node."
+"_process])."
+msgstr ""
+
+#: doc/classes/AnimationTree.xml:63
+msgid "The animations will only progress manually (see [method advance])."
+msgstr ""
+
+#: doc/classes/Area2D.xml:4
+msgid "2D area for detection and 2D physics influence."
+msgstr ""
+
+#: doc/classes/Area2D.xml:7
+msgid ""
+"2D area that detects [CollisionObject2D] nodes overlapping, entering, or "
+"exiting. Can also alter or override local physics parameters (gravity, "
+"damping)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html"
+msgstr ""
+
+#: doc/classes/Area2D.xml:19
+msgid ""
+"Returns an individual bit on the layer mask. Describes whether other areas "
+"will collide with this one on the given layer."
+msgstr ""
+
+#: doc/classes/Area2D.xml:28
+msgid ""
+"Returns an individual bit on the collision mask. Describes whether this area "
+"will collide with others on the given layer."
+msgstr ""
+
+#: doc/classes/Area2D.xml:35
+msgid ""
+"Returns a list of intersecting [Area2D]s. For performance reasons "
+"(collisions are all processed at the same time) this list is modified once "
+"during the physics step, not immediately after objects are moved. Consider "
+"using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml:42
+msgid ""
+"Returns a list of intersecting [PhysicsBody2D]s. For performance reasons "
+"(collisions are all processed at the same time) this list is modified once "
+"during the physics step, not immediately after objects are moved. Consider "
+"using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml:51
+msgid ""
+"If [code]true[/code], the given area overlaps the Area2D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area2D.xml:61
+msgid ""
+"If [code]true[/code], the given physics body overlaps the Area2D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:74
+msgid ""
+"Set/clear individual bits on the layer mask. This makes getting an area in/"
+"out of only one layer easier."
+msgstr ""
+
+#: doc/classes/Area2D.xml:85
+msgid ""
+"Set/clear individual bits on the collision mask. This makes selecting the "
+"areas scanned easier."
+msgstr ""
+
+#: doc/classes/Area2D.xml:91 doc/classes/Area3D.xml:90
+msgid ""
+"The rate at which objects stop spinning in this area. Represents the angular "
+"velocity lost per second. Values range from [code]0[/code] (no damping) to "
+"[code]1[/code] (full damping)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:94 doc/classes/Area3D.xml:93
+msgid "The name of the area's audio bus."
+msgstr ""
+
+#: doc/classes/Area2D.xml:97 doc/classes/Area3D.xml:96
+msgid ""
+"If [code]true[/code], the area's audio bus overrides the default audio bus."
+msgstr ""
+
+#: doc/classes/Area2D.xml:100 doc/classes/Area3D.xml:99
+msgid ""
+"The area's physics layer(s). Collidable objects can exist in any of 32 "
+"different layers. A contact is detected if object A is in any of the layers "
+"that object B scans, or object B is in any layers that object A scans. See "
+"also [member collision_mask]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:103 doc/classes/Area3D.xml:102
+msgid "The physics layers this area scans to determine collision detection."
+msgstr ""
+
+#: doc/classes/Area2D.xml:106 doc/classes/Area3D.xml:105
+msgid ""
+"The area's gravity intensity (ranges from -1024 to 1024). This value "
+"multiplies the gravity vector. This is useful to alter the force of gravity "
+"without altering its direction."
+msgstr ""
+
+#: doc/classes/Area2D.xml:109 doc/classes/Area3D.xml:108
+msgid ""
+"The falloff factor for point gravity. The greater the value, the faster "
+"gravity decreases with distance."
+msgstr ""
+
+#: doc/classes/Area2D.xml:112 doc/classes/Area3D.xml:111
+msgid ""
+"If [code]true[/code], gravity is calculated from a point (set via [member "
+"gravity_vec]). See also [member space_override]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:115 doc/classes/Area3D.xml:114
+msgid ""
+"The area's gravity vector (not normalized). If gravity is a point (see "
+"[member gravity_point]), this will be the point of attraction."
+msgstr ""
+
+#: doc/classes/Area2D.xml:118 doc/classes/Area3D.xml:117
+msgid ""
+"The rate at which objects stop moving in this area. Represents the linear "
+"velocity lost per second. Values range from [code]0[/code] (no damping) to "
+"[code]1[/code] (full damping)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:121 doc/classes/Area3D.xml:120
+msgid "If [code]true[/code], other monitoring areas can detect this area."
+msgstr ""
+
+#: doc/classes/Area2D.xml:124 doc/classes/Area3D.xml:123
+msgid ""
+"If [code]true[/code], the area detects bodies or areas entering and exiting "
+"it."
+msgstr ""
+
+#: doc/classes/Area2D.xml:127 doc/classes/Area3D.xml:126
+msgid "The area's priority. Higher priority areas are processed first."
+msgstr ""
+
+#: doc/classes/Area2D.xml:130 doc/classes/Area3D.xml:141
+msgid ""
+"Override mode for gravity and damping calculations within this area. See "
+"[enum SpaceOverride] for possible values."
+msgstr ""
+
+#: doc/classes/Area2D.xml:138 doc/classes/Area3D.xml:149
+msgid "Emitted when another area enters."
+msgstr ""
+
+#: doc/classes/Area2D.xml:145 doc/classes/Area3D.xml:156
+msgid "Emitted when another area exits."
+msgstr ""
+
+#: doc/classes/Area2D.xml:158
+msgid ""
+"Emitted when another area enters, reporting which shapes overlapped. "
+"[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
+"parent object of the owner of the [code]shape[/code]."
+msgstr ""
+
+#: doc/classes/Area2D.xml:171
+msgid ""
+"Emitted when another area exits, reporting which shapes were overlapping."
+msgstr ""
+
+#: doc/classes/Area2D.xml:178
+msgid ""
+"Emitted when a physics body enters.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:186
+msgid ""
+"Emitted when a physics body exits.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:200
+msgid ""
+"Emitted when a physics body enters, reporting which shapes overlapped.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:214
+msgid ""
+"Emitted when a physics body exits, reporting which shapes were overlapping.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody2D] or a "
+"[TileMap] instance (while TileMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:221 doc/classes/Area3D.xml:232
+msgid "This area does not affect gravity/damping."
+msgstr ""
+
+#: doc/classes/Area2D.xml:224 doc/classes/Area3D.xml:235
+msgid ""
+"This area adds its gravity/damping values to whatever has been calculated so "
+"far (in [member priority] order)."
+msgstr ""
+
+#: doc/classes/Area2D.xml:227 doc/classes/Area3D.xml:238
+msgid ""
+"This area adds its gravity/damping values to whatever has been calculated so "
+"far (in [member priority] order), ignoring any lower priority areas."
+msgstr ""
+
+#: doc/classes/Area2D.xml:230 doc/classes/Area3D.xml:241
+msgid ""
+"This area replaces any gravity/damping, even the defaults, ignoring any "
+"lower priority areas."
+msgstr ""
+
+#: doc/classes/Area2D.xml:233 doc/classes/Area3D.xml:244
+msgid ""
+"This area replaces any gravity/damping calculated so far (in [member "
+"priority] order), but keeps calculating the rest of the areas."
+msgstr ""
+
+#: doc/classes/Area3D.xml:4
+msgid "General-purpose area node for detection and 3D physics influence."
+msgstr ""
+
+#: doc/classes/Area3D.xml:7
+msgid ""
+"3D area that detects [CollisionObject3D] nodes overlapping, entering, or "
+"exiting. Can also alter or override local physics parameters (gravity, "
+"damping)."
+msgstr ""
+
+#: doc/classes/Area3D.xml:18
+msgid "Returns an individual bit on the layer mask."
+msgstr ""
+
+#: doc/classes/Area3D.xml:27 modules/csg/doc_classes/CSGShape3D.xml:18
+#: modules/csg/doc_classes/CSGShape3D.xml:27 doc/classes/RayCast2D.xml:70
+#: doc/classes/SoftBody3D.xml:35 doc/classes/SoftBody3D.xml:44
+msgid "Returns an individual bit on the collision mask."
+msgstr ""
+
+#: doc/classes/Area3D.xml:34
+msgid ""
+"Returns a list of intersecting [Area3D]s. For performance reasons "
+"(collisions are all processed at the same time) this list is modified once "
+"during the physics step, not immediately after objects are moved. Consider "
+"using signals instead."
+msgstr ""
+
+#: doc/classes/Area3D.xml:41
+msgid ""
+"Returns a list of intersecting [PhysicsBody3D]s. For performance reasons "
+"(collisions are all processed at the same time) this list is modified once "
+"during the physics step, not immediately after objects are moved. Consider "
+"using signals instead."
+msgstr ""
+
+#: doc/classes/Area3D.xml:50
+msgid ""
+"If [code]true[/code], the given area overlaps the Area3D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/Area3D.xml:60
+msgid ""
+"If [code]true[/code], the given physics body overlaps the Area3D.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of overlaps is updated once per frame and before the "
+"physics step. Consider using signals instead.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area3D.xml:73
+msgid ""
+"Set/clear individual bits on the layer mask. This simplifies editing this "
+"[Area3D]'s layers."
+msgstr ""
+
+#: doc/classes/Area3D.xml:84
+msgid ""
+"Set/clear individual bits on the collision mask. This simplifies editing "
+"which [Area3D] layers this [Area3D] scans."
+msgstr ""
+
+#: doc/classes/Area3D.xml:129
+msgid ""
+"The degree to which this area applies reverb to its associated audio. Ranges "
+"from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
+msgstr ""
+
+#: doc/classes/Area3D.xml:132
+msgid "If [code]true[/code], the area applies reverb to its associated audio."
+msgstr ""
+
+#: doc/classes/Area3D.xml:135
+msgid "The reverb bus name to use for this area's associated audio."
+msgstr ""
+
+#: doc/classes/Area3D.xml:138
+msgid ""
+"The degree to which this area's reverb is a uniform effect. Ranges from "
+"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
+msgstr ""
+
+#: doc/classes/Area3D.xml:169
+msgid ""
+"Emitted when another area enters, reporting which areas overlapped. "
+"[code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the "
+"parent object of the owner of the [code]shape[/code]."
+msgstr ""
+
+#: doc/classes/Area3D.xml:182
+msgid ""
+"Emitted when another area exits, reporting which areas were overlapping."
+msgstr ""
+
+#: doc/classes/Area3D.xml:189
+msgid ""
+"Emitted when a physics body enters.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area3D.xml:197
+msgid ""
+"Emitted when a physics body exits.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area3D.xml:211
+msgid ""
+"Emitted when a physics body enters, reporting which shapes overlapped.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Area3D.xml:225
+msgid ""
+"Emitted when a physics body exits, reporting which shapes were overlapping.\n"
+"The [code]body[/code] argument can either be a [PhysicsBody3D] or a "
+"[GridMap] instance (while GridMaps are not physics body themselves, they "
+"register their tiles with collision shapes as a virtual physics body)."
+msgstr ""
+
+#: doc/classes/Array.xml:4
+msgid "Generic array datatype."
+msgstr ""
+
+#: doc/classes/Array.xml:7
+msgid ""
+"Generic array which can contain several elements of any type, accessible by "
+"a numerical index starting at 0. Negative indices can be used to count from "
+"the back, like in Python (-1 is the last element, -2 the second to last, "
+"etc.).\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var array = [\"One\", 2, 3, \"Four\"]\n"
+"print(array[0]) # One.\n"
+"print(array[2]) # 3.\n"
+"print(array[-1]) # Four.\n"
+"array[2] = \"Three\"\n"
+"print(array[-2]) # Three.\n"
+"[/codeblock]\n"
+"Arrays can be concatenated using the [code]+[/code] operator:\n"
+"[codeblock]\n"
+"var array1 = [\"One\", 2]\n"
+"var array2 = [3, \"Four\"]\n"
+"print(array1 + array2) # [\"One\", 2, 3, \"Four\"]\n"
+"[/codeblock]\n"
+"Arrays are always passed by reference."
+msgstr ""
+
+#: doc/classes/Array.xml:34
+msgid "Constructs an array from a [PackedColorArray]."
+msgstr ""
+
+#: doc/classes/Array.xml:43
+msgid "Constructs an array from a [PackedVector3Array]."
+msgstr ""
+
+#: doc/classes/Array.xml:52
+msgid "Constructs an array from a [PackedVector2Array]."
+msgstr ""
+
+#: doc/classes/Array.xml:61
+msgid "Constructs an array from a [PackedStringArray]."
+msgstr ""
+
+#: doc/classes/Array.xml:70
+msgid "Constructs an array from a [PackedFloat64Array]."
+msgstr ""
+
+#: doc/classes/Array.xml:79
+msgid "Constructs an array from a [PackedFloat32Array]."
+msgstr ""
+
+#: doc/classes/Array.xml:88
+msgid "Constructs an array from a [PackedInt64Array]."
+msgstr ""
+
+#: doc/classes/Array.xml:97
+msgid "Constructs an array from a [PackedInt32Array]."
+msgstr ""
+
+#: doc/classes/Array.xml:106
+msgid "Constructs an array from a [PackedByteArray]."
+msgstr ""
+
+#: doc/classes/Array.xml:115 doc/classes/PackedByteArray.xml:28
+#: doc/classes/PackedColorArray.xml:28 doc/classes/PackedFloat32Array.xml:29
+#: doc/classes/PackedFloat64Array.xml:29 doc/classes/PackedInt32Array.xml:29
+#: doc/classes/PackedInt64Array.xml:29 doc/classes/PackedStringArray.xml:28
+#: doc/classes/PackedVector2Array.xml:28 doc/classes/PackedVector3Array.xml:28
+msgid ""
+"Appends an element at the end of the array (alias of [method push_back])."
+msgstr ""
+
+#: doc/classes/Array.xml:122
+msgid ""
+"Returns the last element of the array, or [code]null[/code] if the array is "
+"empty."
+msgstr ""
+
+#: doc/classes/Array.xml:133
+msgid ""
+"Finds the index of an existing value (or the insertion index that maintains "
+"sorting order, if the value is not yet present in the array) using binary "
+"search. Optionally, a [code]before[/code] specifier can be passed. If "
+"[code]false[/code], the returned index comes after all existing entries of "
+"the value in the array.\n"
+"[b]Note:[/b] Calling [method bsearch] on an unsorted array results in "
+"unexpected behavior."
+msgstr ""
+
+#: doc/classes/Array.xml:149
+msgid ""
+"Finds the index of an existing value (or the insertion index that maintains "
+"sorting order, if the value is not yet present in the array) using binary "
+"search and a custom comparison method. Optionally, a [code]before[/code] "
+"specifier can be passed. If [code]false[/code], the returned index comes "
+"after all existing entries of the value in the array. The custom method "
+"receives two arguments (an element from the array and the value searched "
+"for) and must return [code]true[/code] if the first argument is less than "
+"the second, and return [code]false[/code] otherwise.\n"
+"[b]Note:[/b] Calling [method bsearch] on an unsorted array results in "
+"unexpected behavior."
+msgstr ""
+
+#: doc/classes/Array.xml:157
+msgid ""
+"Clears the array. This is equivalent to using [method resize] with a size of "
+"[code]0[/code]."
+msgstr ""
+
+#: doc/classes/Array.xml:166
+msgid "Returns the number of times an element is in the array."
+msgstr ""
+
+#: doc/classes/Array.xml:175
+msgid ""
+"Returns a copy of the array.\n"
+"If [code]deep[/code] is [code]true[/code], a deep copy is performed: all "
+"nested arrays and dictionaries are duplicated and will not be shared with "
+"the original array. If [code]false[/code], a shallow copy is made and "
+"references to the original nested arrays and dictionaries are kept, so that "
+"modifying a sub-array or dictionary in the copy will also impact those "
+"referenced in the source array."
+msgstr ""
+
+#: doc/classes/Array.xml:183 doc/classes/PackedByteArray.xml:64
+#: doc/classes/PackedColorArray.xml:44 doc/classes/PackedFloat32Array.xml:45
+#: doc/classes/PackedFloat64Array.xml:45 doc/classes/PackedInt32Array.xml:45
+#: doc/classes/PackedInt64Array.xml:45 doc/classes/PackedStringArray.xml:44
+#: doc/classes/PackedVector2Array.xml:44 doc/classes/PackedVector3Array.xml:44
+msgid "Returns [code]true[/code] if the array is empty."
+msgstr ""
+
+#: doc/classes/Array.xml:192
+msgid "Removes the first occurrence of a value from the array."
+msgstr ""
+
+#: doc/classes/Array.xml:203
+msgid ""
+"Searches the array for a value and returns its index or -1 if not found. "
+"Optionally, the initial search index can be passed."
+msgstr ""
+
+#: doc/classes/Array.xml:212
+msgid ""
+"Searches the array in reverse order for a value and returns its index or -1 "
+"if not found."
+msgstr ""
+
+#: doc/classes/Array.xml:219
+msgid ""
+"Returns the first element of the array, or [code]null[/code] if the array is "
+"empty."
+msgstr ""
+
+#: doc/classes/Array.xml:228
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[codeblock]\n"
+"[\"inside\", 7].has(\"inside\") == true\n"
+"[\"inside\", 7].has(\"outside\") == false\n"
+"[\"inside\", 7].has(7) == true\n"
+"[\"inside\", 7].has(\"7\") == false\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml:241
+msgid "Returns a hashed integer value representing the array contents."
+msgstr ""
+
+#: doc/classes/Array.xml:252
+msgid ""
+"Inserts a new element at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]pos == size()[/code])."
+msgstr ""
+
+#: doc/classes/Array.xml:259 doc/classes/PackedByteArray.xml:107
+#: doc/classes/PackedColorArray.xml:62 doc/classes/PackedFloat32Array.xml:63
+#: doc/classes/PackedFloat64Array.xml:63 doc/classes/PackedInt32Array.xml:63
+#: doc/classes/PackedInt64Array.xml:63 doc/classes/PackedStringArray.xml:62
+#: doc/classes/PackedVector2Array.xml:62 doc/classes/PackedVector3Array.xml:62
+msgid "Reverses the order of the elements in the array."
+msgstr ""
+
+#: doc/classes/Array.xml:266
+msgid ""
+"Returns the maximum value contained in the array if all elements are of "
+"comparable types. If the elements can't be compared, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Array.xml:273
+msgid ""
+"Returns the minimum value contained in the array if all elements are of "
+"comparable types. If the elements can't be compared, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Array.xml:280
+msgid ""
+"Removes and returns the last element of the array. Returns [code]null[/code] "
+"if the array is empty."
+msgstr ""
+
+#: doc/classes/Array.xml:287
+msgid ""
+"Removes and returns the first element of the array. Returns [code]null[/"
+"code] if the array is empty."
+msgstr ""
+
+#: doc/classes/Array.xml:296 doc/classes/PackedByteArray.xml:116
+#: doc/classes/PackedFloat32Array.xml:72 doc/classes/PackedFloat64Array.xml:72
+msgid "Appends an element at the end of the array."
+msgstr ""
+
+#: doc/classes/Array.xml:305
+msgid "Adds an element at the beginning of the array."
+msgstr ""
+
+#: doc/classes/Array.xml:314 doc/classes/PackedByteArray.xml:125
+#: doc/classes/PackedColorArray.xml:80 doc/classes/PackedFloat32Array.xml:81
+#: doc/classes/PackedFloat64Array.xml:81 doc/classes/PackedInt32Array.xml:81
+#: doc/classes/PackedInt64Array.xml:81 doc/classes/PackedStringArray.xml:80
+#: doc/classes/PackedVector2Array.xml:80 doc/classes/PackedVector3Array.xml:80
+msgid "Removes an element from the array by index."
+msgstr ""
+
+#: doc/classes/Array.xml:323
+msgid ""
+"Resizes the array to contain a different number of elements. If the array "
+"size is smaller, elements are cleared, if bigger, new elements are "
+"[code]null[/code]."
+msgstr ""
+
+#: doc/classes/Array.xml:334
+msgid ""
+"Searches the array in reverse order. Optionally, a start search index can be "
+"passed. If negative, the start index is considered relative to the end of "
+"the array."
+msgstr ""
+
+#: doc/classes/Array.xml:341
+msgid ""
+"Shuffles the array such that the items will have a random order. This method "
+"uses the global random number generator common to methods such as [method "
+"@GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new "
+"seed will be used each time if you want non-reproducible shuffling."
+msgstr ""
+
+#: doc/classes/Array.xml:348
+msgid "Returns the number of elements in the array."
+msgstr ""
+
+#: doc/classes/Array.xml:363
+msgid ""
+"Duplicates the subset described in the function and returns it in an array, "
+"deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower "
+"and upper index are inclusive, with the [code]step[/code] describing the "
+"change between indices while slicing."
+msgstr ""
+
+#: doc/classes/Array.xml:370
+msgid ""
+"Sorts the array.\n"
+"[b]Note:[/b] Strings are sorted in alphabetical order (as opposed to natural "
+"order). This may lead to unexpected behavior when sorting an array of "
+"strings ending with a sequence of numbers. Consider the following example:\n"
+"[codeblock]\n"
+"var strings = [\"string1\", \"string2\", \"string10\", \"string11\"]\n"
+"strings.sort()\n"
+"print(strings) # Prints [string1, string10, string11, string2]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Array.xml:387
+msgid ""
+"Sorts the array using a custom method. The arguments are an object that "
+"holds the method and the name of such method. The custom method receives two "
+"arguments (a pair of elements from the array) and must return either "
+"[code]true[/code] or [code]false[/code].\n"
+"[b]Note:[/b] you cannot randomize the return value as the heapsort algorithm "
+"expects a deterministic result. Doing so will result in unexpected "
+"behavior.\n"
+"[codeblock]\n"
+"class MyCustomSorter:\n"
+" static func sort_ascending(a, b):\n"
+" if a[0] < b[0]:\n"
+" return true\n"
+" return false\n"
+"\n"
+"var my_items = [[5, \"Potato\"], [9, \"Rice\"], [4, \"Tomato\"]]\n"
+"my_items.sort_custom(MyCustomSorter, \"sort_ascending\")\n"
+"print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:4
+msgid ""
+"[Mesh] type that provides utility for constructing a surface from arrays."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:7
+msgid ""
+"The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes "
+"as arrays.\n"
+"The most basic example is the creation of a single triangle:\n"
+"[codeblock]\n"
+"var vertices = PackedVector3Array()\n"
+"vertices.push_back(Vector3(0, 1, 0))\n"
+"vertices.push_back(Vector3(1, 0, 0))\n"
+"vertices.push_back(Vector3(0, 0, 1))\n"
+"# Initialize the ArrayMesh.\n"
+"var arr_mesh = ArrayMesh.new()\n"
+"var arrays = []\n"
+"arrays.resize(ArrayMesh.ARRAY_MAX)\n"
+"arrays[ArrayMesh.ARRAY_VERTEX] = vertices\n"
+"# Create the Mesh.\n"
+"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)\n"
+"var m = MeshInstance3D.new()\n"
+"m.mesh = arr_mesh\n"
+"[/codeblock]\n"
+"The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:27
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/"
+"arraymesh.html"
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:36
+msgid ""
+"Adds name for a blend shape that will be added with [method "
+"add_surface_from_arrays]. Must be called before surface is added."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:55
+msgid ""
+"Creates a new surface.\n"
+"Surfaces are created to be rendered using a [code]primitive[/code], which "
+"may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, "
+"when using indices, it is recommended to only use points, lines or "
+"triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/"
+"code] for this new surface.\n"
+"The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] "
+"for the values used in this array. For example, [code]arrays[0][/code] is "
+"the array of vertices. That first vertex sub-array is always required; the "
+"others are optional. Adding an index array puts this function into \"index "
+"mode\" where the vertex and other arrays become the sources of data and the "
+"index array defines the vertex order. All sub-arrays must have the same "
+"length as the vertex array or be empty, except for [constant ARRAY_INDEX] if "
+"it is used.\n"
+"Adding an index array puts this function into \"index mode\" where the "
+"vertex and other arrays become the sources of data, and the index array "
+"defines the order of the vertices.\n"
+"Godot uses clockwise winding order for front faces of triangle primitive "
+"modes."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:66
+msgid "Removes all blend shapes from this [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:73
+msgid "Removes all surfaces from this [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:80
+msgid "Returns the number of blend shapes that the [ArrayMesh] holds."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:89
+msgid "Returns the name of the blend shape at this index."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:100
+msgid ""
+"Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for "
+"lightmapping."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:107
+msgid "Will regenerate normal maps for the [ArrayMesh]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:116
+msgid ""
+"Returns the index of the first surface with this name held within this "
+"[ArrayMesh]. If none are found, -1 is returned."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:125
+msgid ""
+"Returns the length in indices of the index array in the requested surface "
+"(see [method add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:134
+msgid ""
+"Returns the length in vertices of the vertex array in the requested surface "
+"(see [method add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:143
+msgid ""
+"Returns the format mask of the requested surface (see [method "
+"add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:152
+msgid "Gets the name assigned to this surface."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:161
+msgid ""
+"Returns the primitive type of the requested surface (see [method "
+"add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:172
+msgid "Sets a name for a given surface."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:185
+msgid ""
+"Updates a specified region of mesh arrays on the GPU.\n"
+"[b]Warning:[/b] Only use if you know what you are doing. You can easily "
+"cause crashes by calling this function with improper arguments."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:192
+msgid "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:195
+msgid ""
+"Overrides the [AABB] with one defined by user for use with frustum culling. "
+"Especially useful to avoid unexpected culling when using a shader to offset "
+"vertices."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:200
+msgid "Default value used for index_array_len when no indices are present."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:203
+msgid "Amount of weights/bone indices per vertex (always 4)."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:206
+msgid ""
+"[PackedVector3Array], [PackedVector2Array], or [Array] of vertex positions."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:209
+msgid "[PackedVector3Array] of vertex normals."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:212
+msgid ""
+"[PackedFloat32Array] of vertex tangents. Each element in groups of 4 floats, "
+"first 3 floats determine the tangent, and the last the binormal direction as "
+"-1 or 1."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:215
+msgid "[PackedColorArray] of vertex colors."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:218
+msgid "[PackedVector2Array] for UV coordinates."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:221
+msgid "[PackedVector2Array] for second UV coordinates."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:224
+msgid ""
+"[PackedFloat32Array] or [PackedInt32Array] of bone indices. Each element in "
+"groups of 4 floats."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:227
+msgid ""
+"[PackedFloat32Array] of bone weights. Each element in groups of 4 floats."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:230
+msgid ""
+"[PackedInt32Array] of integers used as indices referencing vertices, colors, "
+"normals, tangents, and textures. All of those arrays must have the same "
+"number of elements as the vertex array. No index can be beyond the vertex "
+"array size. When this index array is present, it puts the function into "
+"\"index mode,\" where the index selects the *i*'th vertex, normal, tangent, "
+"color, UV, etc. This means if you want to have different normals or colors "
+"along an edge, you have to duplicate the vertices.\n"
+"For triangles, the index array is interpreted as triples, referring to the "
+"vertices of each triangle. For lines, the index array is in pairs indicating "
+"the start and end of each line."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:234 doc/classes/Mesh.xml:210
+#: doc/classes/RenderingServer.xml:3180
+msgid "Represents the size of the [enum ArrayType] enum."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:237
+msgid "Array format will include vertices (mandatory)."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:240
+msgid "Array format will include normals."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:243
+msgid "Array format will include tangents."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:246
+msgid "Array format will include a color array."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:249
+msgid "Array format will include UVs."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:252
+msgid "Array format will include another set of UVs."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:255
+msgid "Array format will include bone indices."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:258
+msgid "Array format will include bone weights."
+msgstr ""
+
+#: doc/classes/ArrayMesh.xml:261
+msgid "Index array will be used."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:4
+msgid "An anchor point in AR space."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:7
+msgid ""
+"The [ARVRAnchor] point is a spatial node that maps a real world location "
+"identified by the AR platform to a position within the game world. For "
+"example, as long as plane detection in ARKit is on, ARKit will identify and "
+"update the position of planes (tables, floors, etc) and create anchors for "
+"them.\n"
+"This node is mapped to one of the anchors through its unique ID. When you "
+"receive a signal that a new anchor is available, you should add this node to "
+"your scene for that anchor. You can predefine nodes and set the ID; the "
+"nodes will simply remain on 0,0,0 until a plane is recognized.\n"
+"Keep in mind that, as long as plane detection is enabled, the size, placing "
+"and orientation of an anchor will be updated as the detection logic learns "
+"more about the real world out there especially if only part of the surface "
+"is in view."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:18
+msgid "Returns the name given to this anchor."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:25
+msgid ""
+"Returns [code]true[/code] if the anchor is being tracked and [code]false[/"
+"code] if no anchor with this ID is currently known."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:32
+msgid ""
+"If provided by the [ARVRInterface], this returns a mesh object for the "
+"anchor. For an anchor, this can be a shape related to the object being "
+"tracked or it can be a mesh that provides topology related to the anchor and "
+"can be used to create shadows/reflections on surfaces or for generating "
+"collision shapes."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:39
+msgid ""
+"Returns a plane aligned with our anchor; handy for intersection testing."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:46
+msgid ""
+"Returns the estimated size of the plane that was detected. Say when the "
+"anchor relates to a table in the real world, this is the estimated size of "
+"the surface of that table."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:52
+msgid ""
+"The anchor's ID. You can set this before the anchor itself exists. The first "
+"anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], "
+"etc. When anchors get removed, the engine can then assign the corresponding "
+"ID to new anchors. The most common situation where anchors \"disappear\" is "
+"when the AR server identifies that two anchors represent different parts of "
+"the same plane and merges them."
+msgstr ""
+
+#: doc/classes/ARVRAnchor.xml:60
+msgid ""
+"Emitted when the mesh associated with the anchor changes or when one becomes "
+"available. This is especially important for topology that is constantly "
+"being [code]mesh_updated[/code]."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:4
+msgid ""
+"A camera node with a few overrules for AR/VR applied, such as location "
+"tracking."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:7
+msgid ""
+"This is a helper spatial node for our camera; note that, if stereoscopic "
+"rendering is applicable (VR-HMD), most of the camera properties are ignored, "
+"as the HMD information overrides them. The only properties that can be "
+"trusted are the near and far planes.\n"
+"The position and orientation of this node is automatically updated by the "
+"ARVR Server to represent the location of the HMD if such tracking is "
+"available and can thus be used by game logic. Note that, in contrast to the "
+"ARVR Controller, the render thread has access to the most up-to-date "
+"tracking data of the HMD and the location of the ARVRCamera can lag a few "
+"milliseconds behind what is used for rendering as a result."
+msgstr ""
+
+#: doc/classes/ARVRCamera.xml:11 doc/classes/ARVRController.xml:12
+#: doc/classes/ARVRInterface.xml:11 doc/classes/ARVROrigin.xml:13
+#: doc/classes/ARVRPositionalTracker.xml:12 doc/classes/ARVRServer.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/vr/index.html"
+msgstr ""
+
+#: doc/classes/ARVRController.xml:4
+msgid "A spatial node representing a spatially-tracked controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:7
+msgid ""
+"This is a helper spatial node that is linked to the tracking of controllers. "
+"It also offers several handy passthroughs to the state of buttons and such "
+"on the controllers.\n"
+"Controllers are linked by their ID. You can create controller nodes before "
+"the controllers are available. If your game always uses two controllers (one "
+"for each hand), you can predefine the controllers with ID 1 and 2; they will "
+"become active as soon as the controllers are identified. If you expect "
+"additional controllers to be used, you should react to the signals and add "
+"ARVRController nodes to your scene.\n"
+"The position of the controller node is automatically updated by the "
+"[ARVRServer]. This makes this node ideal to add child nodes to visualize the "
+"controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:19
+msgid ""
+"If active, returns the name of the associated controller if provided by the "
+"AR/VR SDK used."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:26
+msgid ""
+"Returns the hand holding this controller, if known. See [enum "
+"ARVRPositionalTracker.TrackerHand]."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:33
+msgid ""
+"Returns [code]true[/code] if the bound controller is active. ARVR systems "
+"attempt to track active controllers."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:42
+msgid ""
+"Returns the value of the given axis for things like triggers, touchpads, "
+"etc. that are embedded into the controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:49
+msgid ""
+"Returns the ID of the joystick object bound to this. Every controller "
+"tracked by the [ARVRServer] that has buttons and axis will also be "
+"registered as a joystick within Godot. This means that all the normal "
+"joystick tracking and input mapping will work for buttons and axis found on "
+"the AR/VR controllers. This ID is purely offered as information so you can "
+"link up the controller with its joystick entry."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:56
+msgid ""
+"If provided by the [ARVRInterface], this returns a mesh associated with the "
+"controller. This can be used to visualize the controller."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:65
+msgid ""
+"Returns [code]true[/code] if the button at index [code]button[/code] is "
+"pressed. See [enum JoystickList], in particular the [code]JOY_VR_*[/code] "
+"constants."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:71
+msgid ""
+"The controller's ID.\n"
+"A controller ID of 0 is unbound and will always result in an inactive node. "
+"Controller ID 1 is reserved for the first controller that identifies itself "
+"as the left-hand controller and ID 2 is reserved for the first controller "
+"that identifies itself as the right-hand controller.\n"
+"For any other controller that the [ARVRServer] detects, we continue with "
+"controller ID 3.\n"
+"When a controller is turned off, its slot is freed. This ensures controllers "
+"will keep the same ID even when controllers with lower IDs are turned off."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:77
+msgid ""
+"The degree to which the controller vibrates. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]. If changed, updates "
+"[member ARVRPositionalTracker.rumble] accordingly.\n"
+"This is a useful property to animate if you want the controller to vibrate "
+"for a limited duration."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:86
+msgid "Emitted when a button on this controller is pressed."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:93
+msgid "Emitted when a button on this controller is released."
+msgstr ""
+
+#: doc/classes/ARVRController.xml:100
+msgid ""
+"Emitted when the mesh associated with the controller changes or when one "
+"becomes available. Generally speaking this will be a static mesh after "
+"becoming available."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:4
+msgid "Base class for an AR/VR interface implementation."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:7
+msgid ""
+"This class needs to be implemented to make an AR or VR platform available to "
+"Godot and these should be implemented as C++ modules or GDNative modules "
+"(note that for GDNative the subclass ARVRScriptInterface should be used). "
+"Part of the interface is exposed to GDScript so you can detect, enable and "
+"configure an AR or VR platform.\n"
+"Interfaces should be written in such a way that simply enabling them will "
+"give us a working setup. You can query the available interfaces through "
+"[ARVRServer]."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:18
+msgid ""
+"If this is an AR interface that requires displaying a camera feed as the "
+"background, this method returns the feed ID in the [CameraServer] for this "
+"interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:25
+msgid ""
+"Returns a combination of [enum Capabilities] flags providing information "
+"about the capabilities of this interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:32
+msgid "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:39
+msgid ""
+"Returns the resolution at which we should render our intermediate results "
+"before things like lens distortion are applied by the VR platform."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:46
+msgid ""
+"If supported, returns the status of our tracking. This will allow you to "
+"provide feedback to the user whether there are issues with positional "
+"tracking."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:53
+msgid ""
+"Call this to initialize this interface. The first interface that is "
+"initialized is identified as the primary interface and it will be used for "
+"rendering output.\n"
+"After initializing the interface you want to use you then need to enable the "
+"AR/VR mode of a viewport and rendering should commence.\n"
+"[b]Note:[/b] You must enable the AR/VR mode on the main viewport for any "
+"device that uses the main output of Godot, such as for mobile VR.\n"
+"If you do this for a platform that handles its own output (such as OpenVR) "
+"Godot will show just one eye without distortion on screen. Alternatively, "
+"you can add a separate viewport node to your scene and enable AR/VR on that "
+"viewport. It will be used to output to the HMD, leaving you free to do "
+"anything you like in the main window, such as using a separate camera as a "
+"spectator camera or rendering something completely different.\n"
+"While currently not used, you can activate additional interfaces. You may "
+"wish to do this if you want to track controllers from other platforms. "
+"However, at this point in time only one interface can render to an HMD."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:64
+msgid ""
+"Returns [code]true[/code] if the current output of this interface is in "
+"stereo."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:71
+msgid "Turns the interface off."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:77
+msgid "On an AR interface, [code]true[/code] if anchor detection is enabled."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:80
+msgid "[code]true[/code] if this interface been initialized."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:83
+msgid "[code]true[/code] if this is the primary interface."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:88
+msgid "No ARVR capabilities."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:91
+msgid ""
+"This interface can work with normal rendering output (non-HMD based AR)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:94
+msgid "This interface supports stereoscopic rendering."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:97
+msgid "This interface supports AR (video background and real world tracking)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:100
+msgid ""
+"This interface outputs to an external device. If the main viewport is used, "
+"the on screen output is an unmodified buffer of either the left or right eye "
+"(stretched if the viewport size is not changed to the same aspect ratio of "
+"[method get_render_targetsize]). Using a separate viewport node frees up the "
+"main viewport for other purposes."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:103
+msgid ""
+"Mono output, this is mostly used internally when retrieving positioning "
+"information for our camera node or when stereo scopic rendering is not "
+"supported."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:106
+msgid ""
+"Left eye output, this is mostly used internally when rendering the image for "
+"the left eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:109
+msgid ""
+"Right eye output, this is mostly used internally when rendering the image "
+"for the right eye and obtaining positioning and projection information."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:112
+msgid "Tracking is behaving as expected."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:115
+msgid ""
+"Tracking is hindered by excessive motion (the player is moving faster than "
+"tracking can keep up)."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:118
+msgid ""
+"Tracking is hindered by insufficient features, it's too dark (for camera-"
+"based tracking), player is blocked, etc."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:121
+msgid ""
+"We don't know the status of the tracking or this interface does not provide "
+"feedback."
+msgstr ""
+
+#: doc/classes/ARVRInterface.xml:124
+msgid ""
+"Tracking is not functional (camera not plugged in or obscured, lighthouses "
+"turned off, etc.)."
+msgstr ""
+
+#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:4
+msgid "GDNative wrapper for an ARVR interface."
+msgstr ""
+
+#: modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml:7
+msgid ""
+"This is a wrapper class for GDNative implementations of the ARVR interface. "
+"To use a GDNative ARVR interface, simply instantiate this object and set "
+"your GDNative library containing the ARVR interface implementation."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:4
+msgid "The origin point in AR/VR."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:7
+msgid ""
+"This is a special node within the AR/VR system that maps the physical "
+"location of the center of our tracking space to the virtual location within "
+"our game world.\n"
+"There should be only one of these nodes in your scene and you must have one. "
+"All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct "
+"children of this node for spatial tracking to work correctly.\n"
+"It is the position of this node that you update when your character needs to "
+"move through your game world while we're not moving in the real world. "
+"Movement in the real world is always in relation to this origin point.\n"
+"For example, if your character is driving a car, the ARVROrigin node should "
+"be a child node of this car. Or, if you're implementing a teleport system to "
+"move your character, you should change the position of this node."
+msgstr ""
+
+#: doc/classes/ARVROrigin.xml:19
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter.\n"
+"[b]Note:[/b] This method is a passthrough to the [ARVRServer] itself."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:4
+msgid "A tracked object."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:7
+msgid ""
+"An instance of this object represents a device that is tracked, such as a "
+"controller or anchor point. HMDs aren't represented here as they are handled "
+"internally.\n"
+"As controllers are turned on and the AR/VR interface detects them, instances "
+"of this object are automatically added to this list of active tracking "
+"objects accessible through the [ARVRServer].\n"
+"The [ARVRController] and [ARVRAnchor] both consume objects of this type and "
+"should be used in your project. The positional trackers are just under-the-"
+"hood objects that make this all work. These are mostly exposed so that "
+"GDNative-based interfaces can interact with them."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:19
+msgid ""
+"Returns the hand holding this tracker, if known. See [enum TrackerHand] "
+"constants."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:26
+msgid ""
+"If this is a controller that is being tracked, the controller will also be "
+"represented by a joystick entry with this ID."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:33
+msgid ""
+"Returns the mesh related to a controller or anchor point if one is available."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:40
+msgid "Returns the controller or anchor point's name if available."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:47
+msgid "Returns the controller's orientation matrix."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:54
+msgid "Returns the world-space controller position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:61
+msgid ""
+"Returns the internal tracker ID. This uniquely identifies the tracker per "
+"tracker type and matches the ID you need to specify for nodes such as the "
+"[ARVRController] and [ARVRAnchor] nodes."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:68
+msgid "Returns [code]true[/code] if this device tracks orientation."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:75
+msgid "Returns [code]true[/code] if this device tracks position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:84
+msgid "Returns the transform combining this device's orientation and position."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:91
+msgid "Returns the tracker's type."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:97
+msgid ""
+"The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to "
+"[code]1.0[/code] with precision [code].01[/code]."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:102
+msgid "The hand this tracker is held in is unknown or not applicable."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:105
+msgid "This tracker is the left hand controller."
+msgstr ""
+
+#: doc/classes/ARVRPositionalTracker.xml:108
+msgid "This tracker is the right hand controller."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:4
+msgid "Server for AR and VR features."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:7
+msgid ""
+"The AR/VR server is the heart of our Advanced and Virtual Reality solution "
+"and handles all the processing."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:21
+msgid ""
+"This is an important function to understand correctly. AR and VR platforms "
+"all handle positioning slightly differently.\n"
+"For platforms that do not offer spatial tracking, our origin point (0,0,0) "
+"is the location of our HMD, but you have little control over the direction "
+"the player is facing in the real world.\n"
+"For platforms that do offer spatial tracking, our origin point depends very "
+"much on the system. For OpenVR, our origin point is usually the center of "
+"the tracking space, on the ground. For other platforms, it's often the "
+"location of the tracking camera.\n"
+"This method allows you to center your tracker on the location of the HMD. It "
+"will take the current location of the HMD and use that to adjust all your "
+"tracking data; in essence, realigning the real world to your player's "
+"current position in the game world.\n"
+"For this method to produce usable results, tracking information must be "
+"available. This often takes a few frames after starting your game.\n"
+"You should call this method after a few seconds have passed. For instance, "
+"when the user requests a realignment of the display holding a designated "
+"button on a controller for a short period of time, or when implementing a "
+"teleport mechanism."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:35
+msgid ""
+"Finds an interface by its name. For instance, if your project uses "
+"capabilities of an AR/VR platform, you can find the interface for that "
+"platform by name and initialize it."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:42
+msgid "Returns the primary interface's transformation."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:51
+msgid ""
+"Returns the interface registered at a given index in our list of interfaces."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:58
+msgid ""
+"Returns the number of interfaces currently registered with the AR/VR server. "
+"If your project supports multiple AR/VR platforms, you can look through the "
+"available interface, and either present the user with a selection or simply "
+"try to initialize each interface and use the first one that returns "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:65
+msgid ""
+"Returns a list of available interfaces the ID and name of each interface."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:72
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of "
+"the AR/VR eyes to [RenderingServer]. The value comes from an internal call "
+"to [method OS.get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:79
+msgid ""
+"Returns the duration (in μs) of the last frame. This is computed as the "
+"difference between [method get_last_commit_usec] and [method "
+"get_last_process_usec] when committing."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:86
+msgid ""
+"Returns the absolute timestamp (in μs) of the last [ARVRServer] process "
+"callback. The value comes from an internal call to [method OS."
+"get_ticks_usec]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:93
+msgid ""
+"Returns the reference frame transform. Mostly used internally and exposed "
+"for GDNative build interfaces."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:102
+msgid "Returns the positional tracker at the given ID."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:109
+msgid "Returns the number of trackers currently registered."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:115
+msgid "The primary [ARVRInterface] currently bound to the [ARVRServer]."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:118
+msgid ""
+"Allows you to adjust the scale to your game's units. Most AR/VR platforms "
+"assume a scale of 1 game world unit = 1 real world meter."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:126
+msgid "Emitted when a new interface has been added."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:133
+msgid "Emitted when an interface is removed."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:144
+msgid ""
+"Emitted when a new tracker has been added. If you don't use a fixed number "
+"of controllers or if you're using [ARVRAnchor]s for an AR solution, it is "
+"important to react to this signal to add the appropriate [ARVRController] or "
+"[ARVRAnchor] nodes related to this new tracker."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:155
+msgid ""
+"Emitted when a tracker is removed. You should remove any [ARVRController] or "
+"[ARVRAnchor] points if applicable. This is not mandatory, the nodes simply "
+"become inactive and will be made active again when a new tracker becomes "
+"available (i.e. a new controller is switched on that takes the place of the "
+"previous one)."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:161
+msgid "The tracker tracks the location of a controller."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:164
+msgid "The tracker tracks the location of a base station."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:167
+msgid "The tracker tracks the location and size of an AR anchor."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:170
+msgid "Used internally to filter trackers of any known type."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:173
+msgid "Used internally if we haven't set the tracker type yet."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:176
+msgid "Used internally to select all trackers."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:179
+msgid ""
+"Fully reset the orientation of the HMD. Regardless of what direction the "
+"user is looking to in the real world. The user will look dead ahead in the "
+"virtual world."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:182
+msgid ""
+"Resets the orientation but keeps the tilt of the device. So if we're looking "
+"down, we keep looking down but heading will be reset."
+msgstr ""
+
+#: doc/classes/ARVRServer.xml:185
+msgid ""
+"Does not reset the orientation of the HMD, only the position of the player "
+"gets centered."
+msgstr ""
+
+#: doc/classes/AStar.xml:4
+msgid ""
+"An implementation of A* to find shortest paths among connected points in "
+"space."
+msgstr ""
+
+#: doc/classes/AStar.xml:7
+msgid ""
+"A* (A star) is a computer algorithm that is widely used in pathfinding and "
+"graph traversal, the process of plotting short paths among vertices "
+"(points), passing through a given set of edges (segments). It enjoys "
+"widespread use due to its performance and accuracy. Godot's A* "
+"implementation uses points in three-dimensional space and Euclidean "
+"distances by default.\n"
+"You must add points manually with [method add_point] and create segments "
+"manually with [method connect_points]. Then you can test if there is a path "
+"between two points with the [method are_points_connected] function, get a "
+"path containing indices by [method get_id_path], or one containing actual "
+"coordinates with [method get_point_path].\n"
+"It is also possible to use non-Euclidean distances. To do so, create a class "
+"that extends [code]AStar[/code] and override methods [method _compute_cost] "
+"and [method _estimate_cost]. Both take two indices and return a length, as "
+"is shown in the following example.\n"
+"[codeblock]\n"
+"class MyAStar:\n"
+" extends AStar\n"
+"\n"
+" func _compute_cost(u, v):\n"
+" return abs(u - v)\n"
+"\n"
+" func _estimate_cost(u, v):\n"
+" return min(0, abs(u - v) - 1)\n"
+"[/codeblock]\n"
+"[method _estimate_cost] should return a lower bound of the distance, i.e. "
+"[code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a "
+"hint to the algorithm because the custom [code]_compute_cost[/code] might be "
+"computation-heavy. If this is not the case, make [method _estimate_cost] "
+"return the same value as [method _compute_cost] to provide the algorithm "
+"with the most accurate information."
+msgstr ""
+
+#: doc/classes/AStar.xml:33
+msgid ""
+"Called when computing the cost between two connected points.\n"
+"Note that this function is hidden in the default [code]AStar[/code] class."
+msgstr ""
+
+#: doc/classes/AStar.xml:45
+msgid ""
+"Called when estimating the cost between a point and the path's ending "
+"point.\n"
+"Note that this function is hidden in the default [code]AStar[/code] class."
+msgstr ""
+
+#: doc/classes/AStar.xml:59
+msgid ""
+"Adds a new point at the given position with the given identifier. The "
+"algorithm prefers points with lower [code]weight_scale[/code] to form a "
+"path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/"
+"code] must be 1 or larger.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with "
+"weight_scale 4 and id 1\n"
+"[/codeblock]\n"
+"If there already exists a point for the given [code]id[/code], its position "
+"and weight scale are updated to the given values."
+msgstr ""
+
+#: doc/classes/AStar.xml:77
+msgid ""
+"Returns whether the two given points are directly connected by a segment. If "
+"[code]bidirectional[/code] is [code]false[/code], returns whether movement "
+"from [code]id[/code] to [code]to_id[/code] is possible through this segment."
+msgstr ""
+
+#: doc/classes/AStar.xml:84 doc/classes/AStar2D.xml:69
+msgid "Clears all the points and segments."
+msgstr ""
+
+#: doc/classes/AStar.xml:97
+msgid ""
+"Creates a segment between the given points. If [code]bidirectional[/code] is "
+"[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
+"is allowed, not the reverse direction.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(1, 1, 0))\n"
+"astar.add_point(2, Vector3(0, 5, 0))\n"
+"astar.connect_points(1, 2, false)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar.xml:116
+msgid ""
+"Deletes the segment between the given points. If [code]bidirectional[/code] "
+"is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/"
+"code] is prevented, and a unidirectional segment possibly remains."
+msgstr ""
+
+#: doc/classes/AStar.xml:123 doc/classes/AStar2D.xml:106
+msgid "Returns the next available point ID with no point associated to it."
+msgstr ""
+
+#: doc/classes/AStar.xml:134 doc/classes/AStar2D.xml:117
+msgid ""
+"Returns the ID of the closest point to [code]to_position[/code], optionally "
+"taking disabled points into account. Returns -1 if there are no points in "
+"the points pool."
+msgstr ""
+
+#: doc/classes/AStar.xml:143
+msgid ""
+"Returns the closest position to [code]to_position[/code] that resides inside "
+"a segment between two connected points.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 5, 0))\n"
+"astar.connect_points(1, 2)\n"
+"var res = astar.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns "
+"(0, 3, 0)\n"
+"[/codeblock]\n"
+"The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
+"5[/code]. It's the closest position in the segment to the given point."
+msgstr ""
+
+#: doc/classes/AStar.xml:162
+msgid ""
+"Returns an array with the IDs of the points that form the path found by "
+"AStar between the given points. The array is ordered from the starting point "
+"to the ending point of the path.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1\n"
+"astar.add_point(3, Vector3(1, 1, 0))\n"
+"astar.add_point(4, Vector3(2, 0, 0))\n"
+"\n"
+"astar.connect_points(1, 2, false)\n"
+"astar.connect_points(2, 3, false)\n"
+"astar.connect_points(4, 3, false)\n"
+"astar.connect_points(1, 4, false)\n"
+"\n"
+"var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
+"[/codeblock]\n"
+"If you change the 2nd point's weight to 3, then the result will be [code][1, "
+"4, 3][/code] instead, because now even though the distance is longer, it's "
+"\"easier\" to get through point 4 than through point 2."
+msgstr ""
+
+#: doc/classes/AStar.xml:184 doc/classes/AStar2D.xml:167
+msgid ""
+"Returns the capacity of the structure backing the points, useful in "
+"conjunction with [code]reserve_space[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml:193
+msgid ""
+"Returns an array with the IDs of the points that form the connection with "
+"the given point.\n"
+"[codeblock]\n"
+"var astar = AStar.new()\n"
+"astar.add_point(1, Vector3(0, 0, 0))\n"
+"astar.add_point(2, Vector3(0, 1, 0))\n"
+"astar.add_point(3, Vector3(1, 1, 0))\n"
+"astar.add_point(4, Vector3(2, 0, 0))\n"
+"\n"
+"astar.connect_points(1, 2, true)\n"
+"astar.connect_points(1, 3, true)\n"
+"\n"
+"var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar.xml:212 doc/classes/AStar2D.xml:195
+msgid "Returns the number of points currently in the points pool."
+msgstr ""
+
+#: doc/classes/AStar.xml:223
+msgid ""
+"Returns an array with the points that are in the path found by AStar between "
+"the given points. The array is ordered from the starting point to the ending "
+"point of the path."
+msgstr ""
+
+#: doc/classes/AStar.xml:232 doc/classes/AStar2D.xml:215
+msgid ""
+"Returns the position of the point associated with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml:241 doc/classes/AStar2D.xml:224
+msgid ""
+"Returns the weight scale of the point associated with the given [code]id[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AStar.xml:248 doc/classes/AStar2D.xml:231
+msgid "Returns an array of all points."
+msgstr ""
+
+#: doc/classes/AStar.xml:257 doc/classes/AStar2D.xml:240
+msgid ""
+"Returns whether a point associated with the given [code]id[/code] exists."
+msgstr ""
+
+#: doc/classes/AStar.xml:266 doc/classes/AStar2D.xml:249
+msgid ""
+"Returns whether a point is disabled or not for pathfinding. By default, all "
+"points are enabled."
+msgstr ""
+
+#: doc/classes/AStar.xml:275 doc/classes/AStar2D.xml:258
+msgid ""
+"Removes the point associated with the given [code]id[/code] from the points "
+"pool."
+msgstr ""
+
+#: doc/classes/AStar.xml:284 doc/classes/AStar2D.xml:267
+msgid ""
+"Reserves space internally for [code]num_nodes[/code] points, useful if "
+"you're adding a known large number of points at once, for a grid for "
+"instance. New capacity must be greater or equals to old capacity."
+msgstr ""
+
+#: doc/classes/AStar.xml:295 doc/classes/AStar2D.xml:278
+msgid ""
+"Disables or enables the specified point for pathfinding. Useful for making a "
+"temporary obstacle."
+msgstr ""
+
+#: doc/classes/AStar.xml:306 doc/classes/AStar2D.xml:289
+msgid ""
+"Sets the [code]position[/code] for the point with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/AStar.xml:317 doc/classes/AStar2D.xml:300
+msgid ""
+"Sets the [code]weight_scale[/code] for the point with the given [code]id[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:4
+msgid "AStar class representation that uses 2D vectors as edges."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:7
+msgid ""
+"This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D "
+"vectors."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:20
+msgid ""
+"Called when computing the cost between two connected points.\n"
+"Note that this function is hidden in the default [code]AStar2D[/code] class."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:32
+msgid ""
+"Called when estimating the cost between a point and the path's ending "
+"point.\n"
+"Note that this function is hidden in the default [code]AStar2D[/code] class."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:46
+msgid ""
+"Adds a new point at the given position with the given identifier. The "
+"algorithm prefers points with lower [code]weight_scale[/code] to form a "
+"path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/"
+"code] must be 1 or larger.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with "
+"weight_scale 4 and id 1\n"
+"[/codeblock]\n"
+"If there already exists a point for the given [code]id[/code], its position "
+"and weight scale are updated to the given values."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:62
+msgid "Returns whether there is a connection/segment between the given points."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:82
+msgid ""
+"Creates a segment between the given points. If [code]bidirectional[/code] is "
+"[code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] "
+"is allowed, not the reverse direction.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(1, 1))\n"
+"astar.add_point(2, Vector2(0, 5))\n"
+"astar.connect_points(1, 2, false)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar2D.xml:99
+msgid "Deletes the segment between the given points."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:126
+msgid ""
+"Returns the closest position to [code]to_position[/code] that resides inside "
+"a segment between two connected points.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 5))\n"
+"astar.connect_points(1, 2)\n"
+"var res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, "
+"3)\n"
+"[/codeblock]\n"
+"The result is in the segment that goes from [code]y = 0[/code] to [code]y = "
+"5[/code]. It's the closest position in the segment to the given point."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:145
+msgid ""
+"Returns an array with the IDs of the points that form the path found by "
+"AStar2D between the given points. The array is ordered from the starting "
+"point to the ending point of the path.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\n"
+"astar.add_point(3, Vector2(1, 1))\n"
+"astar.add_point(4, Vector2(2, 0))\n"
+"\n"
+"astar.connect_points(1, 2, false)\n"
+"astar.connect_points(2, 3, false)\n"
+"astar.connect_points(4, 3, false)\n"
+"astar.connect_points(1, 4, false)\n"
+"\n"
+"var res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n"
+"[/codeblock]\n"
+"If you change the 2nd point's weight to 3, then the result will be [code][1, "
+"4, 3][/code] instead, because now even though the distance is longer, it's "
+"\"easier\" to get through point 4 than through point 2."
+msgstr ""
+
+#: doc/classes/AStar2D.xml:176
+msgid ""
+"Returns an array with the IDs of the points that form the connection with "
+"the given point.\n"
+"[codeblock]\n"
+"var astar = AStar2D.new()\n"
+"astar.add_point(1, Vector2(0, 0))\n"
+"astar.add_point(2, Vector2(0, 1))\n"
+"astar.add_point(3, Vector2(1, 1))\n"
+"astar.add_point(4, Vector2(2, 0))\n"
+"\n"
+"astar.connect_points(1, 2, true)\n"
+"astar.connect_points(1, 3, true)\n"
+"\n"
+"var neighbors = astar.get_point_connections(1) # Returns [2, 3]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/AStar2D.xml:206
+msgid ""
+"Returns an array with the points that are in the path found by AStar2D "
+"between the given points. The array is ordered from the starting point to "
+"the ending point of the path."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:4
+msgid ""
+"Packs multiple small textures in a single, bigger one. Helps to optimize "
+"video memory costs and render calls."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:7
+msgid ""
+"[Texture2D] resource aimed at managing big textures files that pack multiple "
+"smaller textures. Consists of a [Texture2D], a margin that defines the "
+"border width, and a region that defines the actual area of the AtlasTexture."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:15
+msgid "The texture that contains the atlas. Can be any [Texture2D] subtype."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:18
+msgid ""
+"If [code]true[/code], clips the area outside of the region to avoid bleeding "
+"of the surrounding texture pixels."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:21
+msgid ""
+"The margin around the region. The [Rect2]'s [member Rect2.size] parameter "
+"(\"w\" and \"h\" in the editor) resizes the texture so it fits within the "
+"margin."
+msgstr ""
+
+#: doc/classes/AtlasTexture.xml:24
+msgid "The AtlasTexture's used region."
+msgstr ""
+
+#: doc/classes/AudioBusLayout.xml:4
+msgid "Stores information about the audio buses."
+msgstr ""
+
+#: doc/classes/AudioBusLayout.xml:7
+msgid ""
+"Stores position, muting, solo, bypass, effects, effect position, volume, and "
+"the connections between buses. See [AudioServer] for usage."
+msgstr ""
+
+#: doc/classes/AudioEffect.xml:4
+msgid "Audio effect for audio."
+msgstr ""
+
+#: doc/classes/AudioEffect.xml:7
+msgid ""
+"Base resource for audio bus. Applies an audio effect on the bus that the "
+"resource is applied on."
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml:4
+msgid ""
+"Adds an amplifying audio effect to an audio bus.\n"
+"Increases or decreases the volume of the selected audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml:8
+msgid "Increases or decreases the volume being routed through the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectAmplify.xml:16
+msgid ""
+"Amount of amplification in decibels. Positive values make the sound louder, "
+"negative values make it quieter. Value can range from -80 to 24."
+msgstr ""
+
+#: doc/classes/AudioEffectBandLimitFilter.xml:4
+msgid "Adds a band limit filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectBandLimitFilter.xml:7
+msgid ""
+"Limits the frequencies in a range around the [member AudioEffectFilter."
+"cutoff_hz] and allows frequencies outside of this range to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectBandPassFilter.xml:4
+msgid "Adds a band pass filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectBandPassFilter.xml:7
+msgid ""
+"Attenuates the frequencies inside of a range around the [member "
+"AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this band."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:4
+msgid "Adds a chorus audio effect."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:7
+msgid ""
+"Adds a chorus audio effect. The effect applies a filter with voices to "
+"duplicate the audio source and manipulate it through the filter."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:123
+msgid "The effect's raw signal."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:126 doc/classes/AudioEffectChorus.xml:144
+#: doc/classes/AudioEffectChorus.xml:162 doc/classes/AudioEffectChorus.xml:180
+msgid "The voice's cutoff frequency."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:129 doc/classes/AudioEffectChorus.xml:147
+#: doc/classes/AudioEffectChorus.xml:165 doc/classes/AudioEffectChorus.xml:183
+msgid "The voice's signal delay."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:132 doc/classes/AudioEffectChorus.xml:150
+#: doc/classes/AudioEffectChorus.xml:168 doc/classes/AudioEffectChorus.xml:186
+msgid "The voice filter's depth."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:135 doc/classes/AudioEffectChorus.xml:153
+#: doc/classes/AudioEffectChorus.xml:171 doc/classes/AudioEffectChorus.xml:189
+msgid "The voice's volume."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:138 doc/classes/AudioEffectChorus.xml:156
+#: doc/classes/AudioEffectChorus.xml:174 doc/classes/AudioEffectChorus.xml:192
+msgid "The voice's pan level."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:141 doc/classes/AudioEffectChorus.xml:159
+#: doc/classes/AudioEffectChorus.xml:177 doc/classes/AudioEffectChorus.xml:195
+msgid "The voice's filter rate."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:198
+msgid "The amount of voices in the effect."
+msgstr ""
+
+#: doc/classes/AudioEffectChorus.xml:201
+msgid "The effect's processed signal."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:4
+msgid ""
+"Adds a compressor audio effect to an audio bus.\n"
+"Reduces sounds that exceed a certain threshold level, smooths out the "
+"dynamics and increases the overall volume."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:8
+msgid ""
+"Dynamic range compressor reduces the level of the sound when the amplitude "
+"goes over a certain threshold in Decibels. One of the main uses of a "
+"compressor is to increase the dynamic range by clipping as little as "
+"possible (when sound goes over 0dB).\n"
+"Compressor has many uses in the mix:\n"
+"- In the Master bus to compress the whole output (although an "
+"[AudioEffectLimiter] is probably better).\n"
+"- In voice channels to ensure they sound as balanced as possible.\n"
+"- Sidechained. This can reduce the sound level sidechained with another "
+"audio bus for threshold detection. This technique is common in video game "
+"mixing to the level of music and SFX while voices are being heard.\n"
+"- Accentuates transients by using a wider attack, making effects sound more "
+"punchy."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:21
+msgid ""
+"Compressor's reaction time when the signal exceeds the threshold, in "
+"microseconds. Value can range from 20 to 2000."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:24
+msgid "Gain applied to the output signal."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:27
+msgid ""
+"Balance between original signal and effect signal. Value can range from 0 "
+"(totally dry) to 1 (totally wet)."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:30
+msgid ""
+"Amount of compression applied to the audio once it passes the threshold "
+"level. The higher the ratio, the more the loud parts of the audio will be "
+"compressed. Value can range from 1 to 48."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:33
+msgid ""
+"Compressor's delay time to stop reducing the signal after the signal level "
+"falls below the threshold, in milliseconds. Value can range from 20 to 2000."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:36
+msgid "Reduce the sound level using another audio bus for threshold detection."
+msgstr ""
+
+#: doc/classes/AudioEffectCompressor.xml:39
+msgid ""
+"The level above which compression is applied to the audio. Value can range "
+"from -60 to 0."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:4
+msgid ""
+"Adds a delay audio effect to an audio bus. Plays input signal back after a "
+"period of time.\n"
+"Two tap delay and feedback options."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:8
+msgid ""
+"Plays input signal back after a period of time. The delayed signal may be "
+"played back multiple times to create the sound of a repeating, decaying "
+"echo. Delay effects range from a subtle echo effect to a pronounced blending "
+"of previous sounds with new sounds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:16
+msgid ""
+"Output percent of original sound. At 0, only delayed sounds are output. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:19
+msgid "If [code]true[/code], feedback is enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:22
+msgid "Feedback delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:25 doc/classes/AudioEffectDelay.xml:37
+msgid "Sound level for [code]tap1[/code]."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:28
+msgid ""
+"Low-pass filter for feedback, in Hz. Frequencies below this value are "
+"filtered out of the source signal."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:31
+msgid "If [code]true[/code], [code]tap1[/code] will be enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:34
+msgid "[code]tap1[/code] delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:40
+msgid ""
+"Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to "
+"1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:43
+msgid "If [code]true[/code], [code]tap2[/code] will be enabled."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:46
+msgid "[b]Tap2[/b] delay time in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:49
+msgid "Sound level for [code]tap2[/code]."
+msgstr ""
+
+#: doc/classes/AudioEffectDelay.xml:52
+msgid ""
+"Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to "
+"1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:4
+msgid ""
+"Adds a distortion audio effect to an Audio bus.\n"
+"Modify the sound to make it dirty."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:8
+msgid ""
+"Modify the sound and make it dirty. Different types are available: clip, "
+"tan, lo-fi (bit crushing), overdrive, or waveshape.\n"
+"By distorting the waveform the frequency content change, which will often "
+"make the sound \"crunchy\" or \"abrasive\". For games, it can simulate sound "
+"coming from some saturated device or speaker very efficiently."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:17
+msgid "Distortion power. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:20
+msgid ""
+"High-pass filter, in Hz. Frequencies higher than this value will not be "
+"affected by the distortion. Value can range from 1 to 20000."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:23
+msgid "Distortion type."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:26
+msgid ""
+"Increases or decreases the volume after the effect. Value can range from -80 "
+"to 24."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:29
+msgid ""
+"Increases or decreases the volume before the effect. Value can range from "
+"-60 to 60."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:34
+msgid ""
+"Digital distortion effect which cuts off peaks at the top and bottom of the "
+"waveform."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:39
+msgid ""
+"Low-resolution digital distortion effect. You can use it to emulate the "
+"sound of early digital audio devices."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:42
+msgid ""
+"Emulates the warm distortion produced by a field effect transistor, which is "
+"commonly used in solid-state musical instrument amplifiers."
+msgstr ""
+
+#: doc/classes/AudioEffectDistortion.xml:45
+msgid ""
+"Waveshaper distortions are used mainly by electronic musicians to achieve an "
+"extra-abrasive sound."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:4
+msgid ""
+"Base class for audio equalizers. Gives you control over frequencies.\n"
+"Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] "
+"or [AudioEffectEQ21] don't fit your needs."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:8
+msgid ""
+"AudioEffectEQ gives you control over frequencies. Use it to compensate for "
+"existing deficiencies in audio. AudioEffectEQs are useful on the Master bus "
+"to completely master a mix and give it more character. They are also useful "
+"when a game is run on a mobile device, to adjust the mix to that kind of "
+"speakers (it can be added but disabled when headphones are plugged)."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:17
+msgid "Returns the number of bands of the equalizer."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:26
+msgid "Returns the band's gain at the specified index, in dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ.xml:37
+msgid "Sets band's gain at the specified index, in dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ10.xml:4
+msgid ""
+"Adds a 10-band equalizer audio effect to an Audio bus. Gives you control "
+"over frequencies from 31 Hz to 16000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ10.xml:8
+msgid ""
+"Frequency bands:\n"
+"Band 1: 31 Hz\n"
+"Band 2: 62 Hz\n"
+"Band 3: 125 Hz\n"
+"Band 4: 250 Hz\n"
+"Band 5: 500 Hz\n"
+"Band 6: 1000 Hz\n"
+"Band 7: 2000 Hz\n"
+"Band 8: 4000 Hz\n"
+"Band 9: 8000 Hz\n"
+"Band 10: 16000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ21.xml:4
+msgid ""
+"Adds a 21-band equalizer audio effect to an Audio bus. Gives you control "
+"over frequencies from 22 Hz to 22000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ21.xml:8
+msgid ""
+"Frequency bands:\n"
+"Band 1: 22 Hz\n"
+"Band 2: 32 Hz\n"
+"Band 3: 44 Hz\n"
+"Band 4: 63 Hz\n"
+"Band 5: 90 Hz\n"
+"Band 6: 125 Hz\n"
+"Band 7: 175 Hz\n"
+"Band 8: 250 Hz\n"
+"Band 9: 350 Hz\n"
+"Band 10: 500 Hz\n"
+"Band 11: 700 Hz\n"
+"Band 12: 1000 Hz\n"
+"Band 13: 1400 Hz\n"
+"Band 14: 2000 Hz\n"
+"Band 15: 2800 Hz\n"
+"Band 16: 4000 Hz\n"
+"Band 17: 5600 Hz\n"
+"Band 18: 8000 Hz\n"
+"Band 19: 11000 Hz\n"
+"Band 20: 16000 Hz\n"
+"Band 21: 22000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ6.xml:4
+msgid ""
+"Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over "
+"frequencies from 32 Hz to 10000 Hz.\n"
+"Each frequency can be modulated between -60/+24 dB."
+msgstr ""
+
+#: doc/classes/AudioEffectEQ6.xml:8
+msgid ""
+"Frequency bands:\n"
+"Band 1: 32 Hz\n"
+"Band 2: 100 Hz\n"
+"Band 3: 320 Hz\n"
+"Band 4: 1000 Hz\n"
+"Band 5: 3200 Hz\n"
+"Band 6: 10000 Hz\n"
+"See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:4
+msgid "Adds a filter to the audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:7
+msgid "Allows frequencies other than the [member cutoff_hz] to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:15
+msgid "Threshold frequency for the filter, in Hz."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:20
+msgid "Gain amount of the frequencies after the filter."
+msgstr ""
+
+#: doc/classes/AudioEffectFilter.xml:23
+msgid "Amount of boost in the overtones near the cutoff frequency."
+msgstr ""
+
+#: doc/classes/AudioEffectHighPassFilter.xml:4
+msgid "Adds a high-pass filter to the Audio Bus."
+msgstr ""
+
+#: doc/classes/AudioEffectHighPassFilter.xml:7
+msgid ""
+"Cuts frequencies lower than the [member AudioEffectFilter.cutoff_hz] and "
+"allows higher frequencies to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:4
+msgid "Adds a soft-clip limiter audio effect to an Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:7
+msgid ""
+"A limiter is similar to a compressor, but it's less flexible and designed to "
+"disallow sound going over a given dB threshold. Adding one in the Master bus "
+"is always recommended to reduce the effects of clipping.\n"
+"Soft clipping starts to reduce the peaks a little below the threshold level "
+"and progressively increases its effect as the input level increases such "
+"that the threshold is never exceeded."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:16
+msgid ""
+"The waveform's maximum allowed value, in decibels. Value can range from -20 "
+"to -0.1."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:19
+msgid ""
+"Applies a gain to the limited waves, in decibels. Value can range from 0 to "
+"6."
+msgstr ""
+
+#: doc/classes/AudioEffectLimiter.xml:24
+msgid ""
+"Threshold from which the limiter begins to be active, in decibels. Value can "
+"range from -30 to 0."
+msgstr ""
+
+#: doc/classes/AudioEffectLowPassFilter.xml:4
+msgid "Adds a low-pass filter to the Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectLowPassFilter.xml:7
+msgid ""
+"Cuts frequencies higher than the [member AudioEffectFilter.cutoff_hz] and "
+"allows lower frequencies to pass."
+msgstr ""
+
+#: doc/classes/AudioEffectNotchFilter.xml:4
+msgid "Adds a notch filter to the Audio bus."
+msgstr ""
+
+#: doc/classes/AudioEffectNotchFilter.xml:7
+msgid ""
+"Attenuates frequencies in a narrow band around the [member AudioEffectFilter."
+"cutoff_hz] and cuts frequencies outside of this range."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml:4
+msgid "Adds a panner audio effect to an Audio bus. Pans sound left or right."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml:7
+msgid ""
+"Determines how much of an audio signal is sent to the left and right buses."
+msgstr ""
+
+#: doc/classes/AudioEffectPanner.xml:15
+msgid "Pan position. Value can range from -1 (fully left) to 1 (fully right)."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:4
+msgid ""
+"Adds a phaser audio effect to an Audio bus.\n"
+"Combines the original signal with a copy that is slightly out of phase with "
+"the original."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:8
+msgid ""
+"Combines phase-shifted signals with the original signal. The movement of the "
+"phase-shifted signals is controlled using a low-frequency oscillator."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:16
+msgid ""
+"Governs how high the filter frequencies sweep. Low value will primarily "
+"affect bass frequencies. High value can sweep high into the treble. Value "
+"can range from 0.1 to 4."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:19
+msgid "Output percent of modified sound. Value can range from 0.1 to 0.9."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:22
+msgid ""
+"Determines the maximum frequency affected by the LFO modulations, in Hz. "
+"Value can range from 10 to 10000."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:25
+msgid ""
+"Determines the minimum frequency affected by the LFO modulations, in Hz. "
+"Value can range from 10 to 10000."
+msgstr ""
+
+#: doc/classes/AudioEffectPhaser.xml:28
+msgid ""
+"Adjusts the rate in Hz at which the effect sweeps up and down across the "
+"frequency range."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:4
+msgid ""
+"Adds a pitch-shifting audio effect to an Audio bus.\n"
+"Raises or lowers the pitch of original sound."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:8
+msgid ""
+"Allows modulation of pitch independently of tempo. All frequencies can be "
+"increased/decreased with minimal effect on transients."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:20
+msgid "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."
+msgstr ""
+
+#: doc/classes/AudioEffectPitchShift.xml:35
+#: doc/classes/AudioEffectSpectrumAnalyzer.xml:31
+msgid "Represents the size of the [enum FFT_Size] enum."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:4
+msgid "Audio effect used for recording sound from a microphone."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:9
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/audio/"
+"recording_with_microphone.html"
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:16
+msgid "Returns the recorded sample."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:23
+msgid "Returns whether the recording is active or not."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:32
+msgid ""
+"If [code]true[/code], the sound will be recorded. Note that restarting the "
+"recording will remove the previously recorded sample."
+msgstr ""
+
+#: doc/classes/AudioEffectRecord.xml:38
+msgid ""
+"Specifies the format in which the sample will be recorded. See [enum "
+"AudioStreamSample.Format] for available formats."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:4
+msgid ""
+"Adds a reverberation audio effect to an Audio bus.\n"
+"Simulates the sound of acoustic environments such as rooms, concert halls, "
+"caverns, or an open spaces."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:8
+msgid ""
+"Simulates rooms of different sizes. Its parameters can be adjusted to "
+"simulate the sound of a specific room."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:16
+msgid ""
+"Defines how reflective the imaginary room's walls are. Value can range from "
+"0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:19
+msgid ""
+"Output percent of original sound. At 0, only modified sound is outputted. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:22
+msgid ""
+"High-pass filter passes signals with a frequency higher than a certain "
+"cutoff frequency and attenuates signals with frequencies lower than the "
+"cutoff frequency. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:25
+msgid "Output percent of predelay. Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:28
+msgid ""
+"Time between the original signal and the early reflections of the reverb "
+"signal, in milliseconds."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:31
+msgid ""
+"Dimensions of simulated room. Bigger means more echoes. Value can range from "
+"0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:34
+msgid ""
+"Widens or narrows the stereo image of the reverb tail. 1 means fully widens. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectReverb.xml:37
+msgid ""
+"Output percent of modified sound. At 0, only original sound is outputted. "
+"Value can range from 0 to 1."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:25
+msgid "Use the average value as magnitude."
+msgstr ""
+
+#: doc/classes/AudioEffectSpectrumAnalyzerInstance.xml:28
+msgid "Use the maximum value as magnitude."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:4
+msgid "Server interface for low-level audio access."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:7
+msgid ""
+"[AudioServer] is a low-level server interface for audio access. It is in "
+"charge of creating sample data (playable audio) as well as its playback via "
+"a voice interface."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html"
+msgstr ""
+
+#: doc/classes/AudioServer.xml:19
+msgid "Adds a bus at [code]at_position[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:32
+msgid ""
+"Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at "
+"[code]at_position[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:39
+msgid ""
+"Name of the current device for audio input (see [method "
+"capture_get_device_list])."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:46
+msgid "Returns the names of all audio input devices detected on the system."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:55
+msgid "Sets which audio input device is used for audio capture."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:62
+msgid "Generates an [AudioBusLayout] using the available buses and effects."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:71
+msgid ""
+"Returns the amount of channels of the bus at index [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:82
+msgid ""
+"Returns the [AudioEffect] at position [code]effect_idx[/code] in bus "
+"[code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:91
+msgid "Returns the number of effects on the bus at [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:104
+msgid ""
+"Returns the [AudioEffectInstance] assigned to the given bus and effect "
+"indices (and optionally channel)."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:113
+msgid "Returns the index of the bus with the name [code]bus_name[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:122
+msgid "Returns the name of the bus with the index [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:133
+msgid ""
+"Returns the peak volume of the left speaker at bus index [code]bus_idx[/"
+"code] and channel index [code]channel[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:144
+msgid ""
+"Returns the peak volume of the right speaker at bus index [code]bus_idx[/"
+"code] and channel index [code]channel[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:153
+msgid ""
+"Returns the name of the bus that the bus at index [code]bus_idx[/code] sends "
+"to."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:162
+msgid "Returns the volume of the bus at index [code]bus_idx[/code] in dB."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:169
+msgid "Returns the names of all audio devices detected on the system."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:176
+msgid "Returns the sample rate at the output of the [AudioServer]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:183
+msgid "Returns the audio driver's output latency."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:190
+msgid "Returns the speaker configuration."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:197
+msgid "Returns the relative time since the last mix occurred."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:204
+msgid "Returns the relative time until the next mix occurs."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:213 doc/classes/AudioServer.xml:292
+msgid ""
+"If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing "
+"effects."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:224 doc/classes/AudioServer.xml:305
+msgid ""
+"If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus "
+"at index [code]bus_idx[/code] is enabled."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:233 doc/classes/AudioServer.xml:325
+msgid "If [code]true[/code], the bus at index [code]bus_idx[/code] is muted."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:242 doc/classes/AudioServer.xml:358
+msgid ""
+"If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:249
+msgid ""
+"Locks the audio driver's main loop.\n"
+"[b]Note:[/b] Remember to unlock it afterwards."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:261
+msgid ""
+"Moves the bus from index [code]index[/code] to index [code]to_index[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:270
+msgid "Removes the bus at index [code]index[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:281
+msgid ""
+"Removes the effect at index [code]effect_idx[/code] from the bus at index "
+"[code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:314
+msgid "Overwrites the currently used [AudioBusLayout]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:336
+msgid ""
+"Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:347
+msgid ""
+"Connects the output of the bus at [code]bus_idx[/code] to the bus named "
+"[code]send[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:369
+msgid ""
+"Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/"
+"code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:382
+msgid "Swaps the position of two effects in bus [code]bus_idx[/code]."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:389
+msgid ""
+"Unlocks the audio driver's main loop. (After locking it, you should always "
+"unlock it.)"
+msgstr ""
+
+#: doc/classes/AudioServer.xml:395
+msgid "Number of available audio buses."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:398
+msgid ""
+"Name of the current device for audio output (see [method get_device_list])."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:401
+msgid ""
+"Scales the rate at which audio is played (i.e. setting it to [code]0.5[/"
+"code] will make the audio be played twice as fast)."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:407
+msgid "Emitted when the [AudioBusLayout] changes."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:413
+msgid "Two or fewer speakers were detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:416
+msgid "A 3.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:419
+msgid "A 5.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioServer.xml:422
+msgid "A 7.1 channel surround setup was detected."
+msgstr ""
+
+#: doc/classes/AudioStream.xml:4
+msgid "Base class for audio streams."
+msgstr ""
+
+#: doc/classes/AudioStream.xml:7
+msgid ""
+"Base class for audio streams. Audio streams are used for sound effects and "
+"music playback, and support WAV (via [AudioStreamSample]) and OGG (via "
+"[AudioStreamOGGVorbis]) file formats."
+msgstr ""
+
+#: doc/classes/AudioStream.xml:10 doc/classes/AudioStreamPlayer.xml:10
+#: doc/classes/AudioStreamPlayer2D.xml:10
+#: doc/classes/AudioStreamPlayer3D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html"
+msgstr ""
+
+#: doc/classes/AudioStream.xml:17
+msgid "Returns the length of the audio stream in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamGenerator.xml:8
+#: doc/classes/AudioStreamGeneratorPlayback.xml:8
+msgid ""
+"https://github.com/godotengine/godot-demo-projects/tree/master/audio/"
+"generator"
+msgstr ""
+
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:4
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:7
+msgid "OGG Vorbis audio stream driver."
+msgstr ""
+
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:15
+msgid "Contains the audio data in bytes."
+msgstr ""
+
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:18
+msgid ""
+"If [code]true[/code], the stream will automatically loop when it reaches the "
+"end."
+msgstr ""
+
+#: modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml:21
+msgid "Time in seconds at which the stream starts after being looped."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayback.xml:4
+msgid "Meta class for playing back audio."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayback.xml:7
+msgid ""
+"Can play, loop, pause a scroll through audio. See [AudioStream] and "
+"[AudioStreamOGGVorbis] for usage."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:4
+msgid "Plays back audio non-positionally."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:7
+msgid "Plays an audio stream non-positionally."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:17
+msgid "Returns the position in the [AudioStream] in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:24
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:33
+msgid "Plays the audio from the given [code]from_position[/code], in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:42 doc/classes/AudioStreamPlayer2D.xml:42
+#: doc/classes/AudioStreamPlayer3D.xml:42
+msgid "Sets the position from which audio will be played, in seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:49 doc/classes/AudioStreamPlayer2D.xml:49
+#: doc/classes/AudioStreamPlayer3D.xml:49
+msgid "Stops the audio."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:55 doc/classes/AudioStreamPlayer2D.xml:61
+#: doc/classes/AudioStreamPlayer3D.xml:67
+msgid "If [code]true[/code], audio plays when added to scene tree."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:58 doc/classes/AudioStreamPlayer2D.xml:64
+#: doc/classes/AudioStreamPlayer3D.xml:70
+msgid "Bus on which this audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:61
+msgid ""
+"If the audio configuration has more than two speakers, this sets the target "
+"channels. See [enum MixTarget] constants."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:64 doc/classes/AudioStreamPlayer2D.xml:70
+#: doc/classes/AudioStreamPlayer3D.xml:94
+msgid "Changes the pitch and the tempo of the audio."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:67 doc/classes/AudioStreamPlayer2D.xml:73
+#: doc/classes/AudioStreamPlayer3D.xml:97
+msgid "If [code]true[/code], audio is playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:70 doc/classes/AudioStreamPlayer2D.xml:76
+#: doc/classes/AudioStreamPlayer3D.xml:100
+msgid "The [AudioStream] object to be played."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:73 doc/classes/AudioStreamPlayer2D.xml:79
+#: doc/classes/AudioStreamPlayer3D.xml:103
+msgid ""
+"If [code]true[/code], the playback is paused. You can resume it by setting "
+"[code]stream_paused[/code] to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:76
+msgid "Volume of sound, in dB."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:82 doc/classes/AudioStreamPlayer2D.xml:88
+#: doc/classes/AudioStreamPlayer3D.xml:115
+msgid "Emitted when the audio stops playing."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:88
+msgid "The audio will be played only on the first channel."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:91
+msgid "The audio will be played on all surround channels."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer.xml:94
+msgid ""
+"The audio will be played on the second channel, which is usually the center."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:4
+msgid "Plays audio in 2D."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:7
+msgid "Plays audio that dampens with distance from screen center."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:17
+#: doc/classes/AudioStreamPlayer3D.xml:17
+msgid "Returns the position in the [AudioStream]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:24
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer2D]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:33
+#: doc/classes/AudioStreamPlayer3D.xml:33
+msgid ""
+"Plays the audio from the given position [code]from_position[/code], in "
+"seconds."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:55
+#: doc/classes/AudioStreamPlayer3D.xml:55
+msgid "Areas in which this sound plays."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:58
+msgid "Dampens audio over distance with this as an exponent."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:67
+msgid "Maximum distance from which audio is still hearable."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer2D.xml:82
+msgid "Base volume without dampening."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:4
+msgid "Plays 3D sound in 3D space."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:7
+msgid ""
+"Plays a sound effect with directed sound effects, dampens with distance if "
+"needed, generates effect of hearable position in space."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:24
+msgid ""
+"Returns the [AudioStreamPlayback] object associated with this "
+"[AudioStreamPlayer3D]."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:58
+msgid "Dampens audio above this frequency, in Hz."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:61
+msgid "Amount how much the filter affects the loudness, in dB."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:64
+msgid ""
+"Decides if audio should get quieter with distance linearly, quadratically, "
+"logarithmically, or not be affected by distance, effectively disabling "
+"attenuation."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:73
+msgid "Decides in which step the Doppler effect should be calculated."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:76
+msgid "The angle in which the audio reaches cameras undampened."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:79
+msgid ""
+"If [code]true[/code], the audio should be dampened according to the "
+"direction of the sound."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:82
+msgid ""
+"Dampens audio if camera is outside of [member emission_angle_degrees] and "
+"[member emission_angle_enabled] is set by this factor, in dB."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:85
+msgid "Sets the absolute maximum of the soundlevel, in dB."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:88
+msgid ""
+"Sets the distance from which the [member out_of_range_mode] takes effect. "
+"Has no effect if set to 0."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:91
+msgid ""
+"Decides if audio should pause when source is outside of [member "
+"max_distance] range."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:106
+msgid "Base sound level unaffected by dampening, in dB."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:109
+msgid "Factor for the attenuation effect."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:121
+msgid "Linear dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:124
+msgid "Squared dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:127
+msgid "Logarithmic dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:130
+msgid "No dampening of loudness according to distance."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:133
+msgid "Mix this audio in, even when it's out of range."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:136
+msgid "Pause this audio when it gets out of range."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:139
+msgid "Disables doppler tracking."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:142
+msgid "Executes doppler tracking in idle step."
+msgstr ""
+
+#: doc/classes/AudioStreamPlayer3D.xml:145
+msgid "Executes doppler tracking in physics step."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml:4
+msgid "Plays audio with random pitch shifting."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml:7
+msgid "Randomly varies pitch on each start."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml:15
+msgid "The current [AudioStream]."
+msgstr ""
+
+#: doc/classes/AudioStreamRandomPitch.xml:18
+msgid "The intensity of random pitch variation."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:4
+msgid "Stores audio data loaded from WAV files."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:7
+msgid ""
+"AudioStreamSample stores sound samples loaded from WAV files. To play the "
+"stored sound, use an [AudioStreamPlayer] (for non-positional audio) or "
+"[AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The "
+"sound can be looped.\n"
+"This class can also be used to store dynamically-generated PCM audio data."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:19
+msgid ""
+"Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with "
+"IMA ADPCM format can't be saved.\n"
+"[b]Note:[/b] A [code].wav[/code] extension is automatically appended to "
+"[code]path[/code] if it is missing."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:26
+msgid ""
+"Contains the audio data in bytes.\n"
+"[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned "
+"PCM8 to signed PCM8, subtract 128 from each byte."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:30
+msgid "Audio format. See [enum Format] constants for values."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:33
+msgid "Loop start in bytes."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:36
+msgid "Loop end in bytes."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:39
+msgid "Loop mode. See [enum LoopMode] constants for values."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:42
+msgid "The sample rate for mixing this audio."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:45
+msgid "If [code]true[/code], audio is stereo."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:50
+msgid "8-bit audio codec."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:53
+msgid "16-bit audio codec."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:56
+msgid "Audio is compressed using IMA ADPCM."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:59
+msgid "Audio does not loop."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:62
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end] "
+"playing forward only."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:65
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end] "
+"playing back and forth."
+msgstr ""
+
+#: doc/classes/AudioStreamSample.xml:68
+msgid ""
+"Audio loops the data between [member loop_begin] and [member loop_end] "
+"playing backward only."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:4
+msgid ""
+"Copies a region of the screen (or the whole screen) to a buffer so it can be "
+"accessed in your shader scripts through the "
+"[code]texture(SCREEN_TEXTURE, ...)[/code] function."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:7
+msgid ""
+"Node for back-buffering the currently-displayed screen. The region defined "
+"in the BackBufferCopy node is bufferized with the content of the screen it "
+"covers, or the entire screen according to the copy mode set. Use the "
+"[code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to "
+"access the buffer."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:15
+msgid "Buffer mode. See [enum CopyMode] constants."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:18
+msgid ""
+"The area covered by the BackBufferCopy. Only used if [member copy_mode] is "
+"[constant COPY_MODE_RECT]."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:23
+msgid ""
+"Disables the buffering mode. This means the BackBufferCopy node will "
+"directly use the portion of screen it covers."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:26
+msgid "BackBufferCopy buffers a rectangular region."
+msgstr ""
+
+#: doc/classes/BackBufferCopy.xml:29
+msgid "BackBufferCopy buffers the entire screen."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:4
+msgid "Base class for different kinds of buttons."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:7
+msgid ""
+"BaseButton is the abstract base class for buttons, so it shouldn't be used "
+"directly (it doesn't display anything). Other types of buttons inherit from "
+"it."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:16
+msgid "Called when the button is pressed."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:25
+msgid ""
+"Called when the button is toggled (only if [member toggle_mode] is active)."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:32
+msgid ""
+"Returns the visual state used to draw the button. This is useful mainly when "
+"implementing your own draw code by either overriding _draw() or connecting "
+"to \"draw\" signal. The visual state of the button is defined by the [enum "
+"DrawMode] enum."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:39
+msgid ""
+"Returns [code]true[/code] if the mouse has entered the button and has not "
+"left it yet."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:45
+msgid ""
+"Determines when the button is considered clicked, one of the [enum "
+"ActionMode] constants."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:48
+msgid ""
+"Binary mask to choose which mouse buttons this button will respond to.\n"
+"To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | "
+"BUTTON_MASK_RIGHT[/code]."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:52
+msgid ""
+"If [code]true[/code], the button is in disabled state and can't be clicked "
+"or toggled."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:55
+msgid ""
+"Focus access mode to use when switching between enabled/disabled (see "
+"[member Control.focus_mode] and [member disabled])."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:59
+msgid "[ButtonGroup] associated to the button."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:62
+msgid ""
+"If [code]true[/code], the button stays pressed when moving the cursor "
+"outside the button while pressing it."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:65
+msgid ""
+"If [code]true[/code], the button's state is pressed. Means the button is "
+"pressed down or toggled (if [member toggle_mode] is active)."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:68
+msgid "[ShortCut] associated to the button."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:71
+msgid ""
+"If [code]true[/code], the button will add information about its shortcut in "
+"the tooltip."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:74
+msgid ""
+"If [code]true[/code], the button is in toggle mode. Makes the button flip "
+"state between pressed and unpressed each time its area is clicked."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:80
+msgid "Emitted when the button starts being held down."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:85
+msgid "Emitted when the button stops being held down."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:90
+msgid ""
+"Emitted when the button is toggled or pressed. This is on [signal "
+"button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] "
+"and on [signal button_up] otherwise."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:97
+msgid ""
+"Emitted when the button was just toggled between pressed and normal states "
+"(only if [member toggle_mode] is active). The new state is contained in the "
+"[code]button_pressed[/code] argument."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:103
+msgid ""
+"The normal state (i.e. not pressed, not hovered, not toggled and enabled) of "
+"buttons."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:106
+msgid "The state of buttons are pressed."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:109
+msgid "The state of buttons are hovered."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:112
+msgid "The state of buttons are disabled."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:115
+msgid "The state of buttons are both hovered and pressed."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:118
+msgid "Require just a press to consider the button clicked."
+msgstr ""
+
+#: doc/classes/BaseButton.xml:121
+msgid ""
+"Require a press and a subsequent release before considering the button "
+"clicked."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:4
+msgid "Default 3D rendering material."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:7
+msgid ""
+"This provides a default material with a wide variety of rendering features "
+"and properties without the need to write shader code. See the tutorial below "
+"for details."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html"
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:19
+msgid "Returns [code]true[/code], if the specified [enum Feature] is enabled."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:28
+msgid ""
+"Returns [code]true[/code], if the specified flag is enabled. See [enum "
+"Flags] enumerator for options."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:37
+msgid ""
+"Returns the [Texture] associated with the specified [enum TextureParam]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:48
+msgid ""
+"If [code]true[/code], enables the specified [enum Feature]. Many features "
+"that are available in [BaseMaterial3D]s need to be enabled before use. This "
+"way the cost for using the feature is only incurred when specified. Features "
+"can also be enabled by setting the corresponding member to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:59
+msgid ""
+"If [code]true[/code], enables the specified flag. Flags are optional "
+"behavior that can be turned on and off. Only one flag can be enabled at a "
+"time with this function, the flag enumerators cannot be bit-masked together "
+"to enable or disable multiple flags at once. Flags can also be enabled by "
+"setting the corresponding member to [code]true[/code]. See [enum Flags] "
+"enumerator for options."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:70
+msgid ""
+"Sets the texture for the slot specified by [code]param[/code]. See [enum "
+"TextureParam] for available slots."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:76
+msgid "The material's base color."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:79
+msgid ""
+"Forces a conversion of the [member albedo_texture] from sRGB space to linear "
+"space."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:82
+msgid ""
+"Texture to multiply by [member albedo_color]. Used for basic texturing of "
+"objects."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:85
+msgid "Threshold at which the alpha scissor will discard values."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:88
+msgid "The strength of the anisotropy effect."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:91
+msgid ""
+"If [code]true[/code], anisotropy is enabled. Changes the shape of the "
+"specular blob and aligns it to tangent space. Mesh tangents are needed for "
+"this to work. If the mesh does not contain tangents the anisotropy effect "
+"will appear broken."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:94
+msgid "Texture that offsets the tangent map for anisotropy calculations."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:97
+msgid ""
+"If [code]true[/code], ambient occlusion is enabled. Ambient occlusion "
+"darkens areas based on the [member ao_texture]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:100
+msgid ""
+"Amount that ambient occlusion affects lighting from lights. If [code]0[/"
+"code], ambient occlusion only affects ambient light. If [code]1[/code], "
+"ambient occlusion affects lights just as much as it affects ambient light. "
+"This can be used to impact the strength of the ambient occlusion effect, but "
+"typically looks unrealistic."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:103
+msgid ""
+"If [code]true[/code], use [code]UV2[/code] coordinates to look up from the "
+"[member ao_texture]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:106
+msgid ""
+"Texture that defines the amount of ambient occlusion for a given point on "
+"the object."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:109 doc/classes/BaseMaterial3D.xml:275
+#: doc/classes/BaseMaterial3D.xml:296
+msgid ""
+"Specifies the channel of the [member ao_texture] in which the ambient "
+"occlusion information is stored. This is useful when you store the "
+"information for multiple effects in a single texture. For example if you "
+"stored metallic in the red channel, roughness in the blue, and ambient "
+"occlusion in the green you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:112
+msgid ""
+"If [code]true[/code], the shader will keep the scale set for the mesh. "
+"Otherwise the scale is lost when billboarding. Only applies when [member "
+"billboard_mode] is [constant BILLBOARD_ENABLED]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:115
+msgid "Controls how the object faces the camera. See [enum BillboardMode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:118
+msgid ""
+"The material's blend mode.\n"
+"[b]Note:[/b] Values other than [code]Mix[/code] force the object into the "
+"transparent pipeline. See [enum BlendMode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:122
+msgid ""
+"Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks "
+"the same as disabling the clearcoat effect."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:125
+msgid ""
+"If [code]true[/code], clearcoat rendering is enabled. Adds a secondary "
+"transparent pass to the lighting calculation resulting in an added specular "
+"blob. This makes materials appear as if they have a clear layer on them that "
+"can be either glossy or rough."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:128
+msgid ""
+"Sets the roughness of the clearcoat pass. A higher value results in a "
+"smoother clearcoat while a lower value results in a rougher clearcoat."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:131
+msgid ""
+"Texture that defines the strength of the clearcoat effect and the glossiness "
+"of the clearcoat. Strength is specified in the red channel while glossiness "
+"is specified in the green channel."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:134
+msgid ""
+"Which side of the object is not drawn when backfaces are rendered. See [enum "
+"CullMode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:137
+msgid ""
+"Determines when depth rendering takes place. See [enum DepthDrawMode]. See "
+"also [member transparency]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:140
+msgid "Texture that specifies the color of the detail overlay."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:143
+msgid ""
+"Specifies how the [member detail_albedo] should blend with the current "
+"[code]ALBEDO[/code]. See [enum BlendMode] for options."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:146
+msgid ""
+"If [code]true[/code], enables the detail overlay. Detail is a second texture "
+"that gets mixed over the surface of the object based on [member "
+"detail_mask]. This can be used to add variation to objects, or to blend "
+"between two different albedo/normal textures."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:149
+msgid ""
+"Texture used to specify how the detail textures get blended with the base "
+"textures."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:152
+msgid "Texture that specifies the per-pixel normal of the detail overlay."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:155
+msgid ""
+"Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail "
+"layer. See [enum DetailUV] for options."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:158
+msgid ""
+"The algorithm used for diffuse light scattering. See [enum DiffuseMode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:161
+msgid "If [code]true[/code], the object receives no ambient light."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:164
+msgid ""
+"If [code]true[/code], the object receives no shadow that would otherwise be "
+"cast onto it."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:167
+msgid "Distance at which the object fades fully and is no longer visible."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:170
+msgid ""
+"Distance at which the object starts to fade. If the object is less than this "
+"distance away it will appear normal."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:173
+msgid ""
+"Specifies which type of fade to use. Can be any of the [enum "
+"DistanceFadeMode]s."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:176
+msgid "The emitted light's color. See [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:179
+msgid ""
+"If [code]true[/code], the body emits light. Emitting light makes the object "
+"appear brighter. The object can also cast light on other objects if a "
+"[GIProbe] is used and this object is used in baked lighting."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:182
+msgid "The emitted light's strength. See [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:185
+msgid "Use [code]UV2[/code] to read from the [member emission_texture]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:188
+msgid ""
+"Sets how [member emission] interacts with [member emission_texture]. Can "
+"either add or multiply. See [enum EmissionOperator] for options."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:191
+msgid "Texture that specifies how much surface emits light at a given point."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:194
+msgid ""
+"If [code]true[/code], the object is rendered at the same size regardless of "
+"distance."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:197
+msgid ""
+"If [code]true[/code], enables the vertex grow setting. See [member "
+"grow_amount]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:200
+msgid "Grows object vertices in the direction of their normals."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:221
+msgid ""
+"A high value makes the material appear more like a metal. Non-metals use "
+"their albedo as the diffuse color and add diffuse to the specular "
+"reflection. With non-metals, the reflection appears on top of the albedo "
+"color. Metals use their albedo as a multiplier to the specular reflection "
+"and set the diffuse color to black resulting in a tinted reflection. "
+"Materials work better when fully metal or fully non-metal, values between "
+"[code]0[/code] and [code]1[/code] should only be used for blending between "
+"metal and non-metal sections. To alter the amount of reflection use [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:224
+msgid ""
+"Sets the size of the specular lobe. The specular lobe is the bright spot "
+"that is reflected from light sources.\n"
+"[b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it "
+"should be left at [code]0.5[/code] in most cases. See also [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:228
+msgid ""
+"Texture used to specify metallic for an object. This is multiplied by "
+"[member metallic]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:231
+msgid ""
+"Specifies the channel of the [member metallic_texture] in which the metallic "
+"information is stored. This is useful when you store the information for "
+"multiple effects in a single texture. For example if you stored metallic in "
+"the red channel, roughness in the blue, and ambient occlusion in the green "
+"you could reduce the number of textures you use."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:234
+msgid ""
+"If [code]true[/code], depth testing is disabled and the object will be drawn "
+"in render order."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:237
+msgid "If [code]true[/code], normal mapping is enabled."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:240
+msgid "The strength of the normal map's effect."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:243
+msgid ""
+"Texture used to specify the normal at a given pixel. The "
+"[code]normal_texture[/code] only uses the red and green channels. The normal "
+"read from [code]normal_texture[/code] is oriented around the surface normal "
+"provided by the [Mesh]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:248
+msgid ""
+"The number of horizontal frames in the particle sprite sheet. Only enabled "
+"when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:251
+msgid ""
+"If [code]true[/code], particle animations are looped. Only enabled when "
+"using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:254
+msgid ""
+"The number of vertical frames in the particle sprite sheet. Only enabled "
+"when using [constant BILLBOARD_PARTICLES]. See [member billboard_mode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:257
+msgid "The point size in pixels. See [member use_point_size]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:260
+msgid ""
+"Distance over which the fade effect takes place. The larger the distance the "
+"longer it takes for an object to fade."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:263
+msgid ""
+"If [code]true[/code], the proximity fade effect is enabled. The proximity "
+"fade effect fades out each pixel based on its distance to another object."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:266
+msgid ""
+"If [code]true[/code], the refraction effect is enabled. Distorts "
+"transparency based on light from behind the object."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:269
+msgid "The strength of the refraction effect."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:272
+msgid ""
+"Texture that controls the strength of the refraction per-pixel. Multiplied "
+"by [member refraction_scale]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:278
+msgid "Sets the strength of the rim lighting effect."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:281
+msgid ""
+"If [code]true[/code], rim effect is enabled. Rim lighting increases the "
+"brightness at glancing angles on an object."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:284
+msgid ""
+"Texture used to set the strength of the rim lighting effect per-pixel. "
+"Multiplied by [member rim]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:287
+msgid ""
+"The amount of to blend light and albedo color when rendering rim effect. If "
+"[code]0[/code] the light color is used, while [code]1[/code] means albedo "
+"color is used. An intermediate value generally works best."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:290
+msgid ""
+"Surface reflection. A value of [code]0[/code] represents a perfect mirror "
+"while a value of [code]1[/code] completely blurs the reflection. See also "
+"[member metallic]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:293
+msgid ""
+"Texture used to control the roughness per-pixel. Multiplied by [member "
+"roughness]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:301
+msgid ""
+"If [code]true[/code], enables the \"shadow to opacity\" render mode where "
+"lighting modifies the alpha so shadowed areas are opaque and non-shadowed "
+"areas are transparent. Useful for overlaying shadows onto a camera feed in "
+"AR."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:304
+msgid "The method for rendering the specular blob. See [enum SpecularMode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:307
+msgid ""
+"If [code]true[/code], subsurface scattering is enabled. Emulates light that "
+"penetrates an object's surface, is scattered, and then emerges."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:312
+msgid "The strength of the subsurface scattering effect."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:315
+msgid ""
+"Texture used to control the subsurface scattering strength. Stored in the "
+"red texture channel. Multiplied by [member subsurf_scatter_strength]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:318
+msgid "Filter flags for the texture. See [enum TextureFilter] for options."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:321
+msgid "Repeat flags for the texture. See [enum TextureFilter] for options."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:324
+msgid ""
+"The color used by the transmission effect. Represents the light passing "
+"through an object."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:327
+msgid "If [code]true[/code], the transmission effect is enabled."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:330
+msgid ""
+"Texture used to control the transmission effect per-pixel. Added to [member "
+"transmission]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:333
+msgid ""
+"If [code]true[/code], transparency is enabled on the body. See also [member "
+"blend_mode]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:336
+msgid ""
+"If [code]true[/code], render point size can be changed.\n"
+"[b]Note:[/b] this is only effective for objects whose geometry is point-"
+"based rather than triangle-based. See also [member point_size]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:340
+msgid ""
+"How much to offset the [code]UV[/code] coordinates. This amount will be "
+"added to [code]UV[/code] in the vertex function. This can be used to offset "
+"a texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:343
+msgid ""
+"How much to scale the [code]UV[/code] coordinates. This is multiplied by "
+"[code]UV[/code] in the vertex function."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:346
+msgid ""
+"If [code]true[/code], instead of using [code]UV[/code] textures will use a "
+"triplanar texture lookup to determine how to apply textures. Triplanar uses "
+"the orientation of the object's surface to blend between texture "
+"coordinates. It reads from the source texture 3 times, once for each axis "
+"and then blends between the results based on how closely the pixel aligns "
+"with each axis. This is often used for natural features to get a realistic "
+"blend of materials. Because triplanar texturing requires many more texture "
+"reads per-pixel it is much slower than normal UV texturing. Additionally, "
+"because it is blending the texture between the three axes, it is unsuitable "
+"when you are trying to achieve crisp texturing."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:349 doc/classes/BaseMaterial3D.xml:364
+msgid ""
+"A lower number blends the texture more softly while a higher number blends "
+"the texture more sharply."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:352
+msgid ""
+"If [code]true[/code], triplanar mapping for [code]UV[/code] is calculated in "
+"world space rather than object local space. See also [member uv1_triplanar]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:355
+msgid ""
+"How much to offset the [code]UV2[/code] coordinates. This amount will be "
+"added to [code]UV2[/code] in the vertex function. This can be used to offset "
+"a texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:358
+msgid ""
+"How much to scale the [code]UV2[/code] coordinates. This is multiplied by "
+"[code]UV2[/code] in the vertex function."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:361
+msgid ""
+"If [code]true[/code], instead of using [code]UV2[/code] textures will use a "
+"triplanar texture lookup to determine how to apply textures. Triplanar uses "
+"the orientation of the object's surface to blend between texture "
+"coordinates. It reads from the source texture 3 times, once for each axis "
+"and then blends between the results based on how closely the pixel aligns "
+"with each axis. This is often used for natural features to get a realistic "
+"blend of materials. Because triplanar texturing requires many more texture "
+"reads per-pixel it is much slower than normal UV texturing. Additionally, "
+"because it is blending the texture between the three axes, it is unsuitable "
+"when you are trying to achieve crisp texturing."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:367
+msgid ""
+"If [code]true[/code], triplanar mapping for [code]UV2[/code] is calculated "
+"in world space rather than object local space. See also [member "
+"uv2_triplanar]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:370
+msgid ""
+"If [code]true[/code], the model's vertex colors are processed as sRGB mode."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:373
+msgid "If [code]true[/code], the vertex color is used as albedo color."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:378
+msgid "Texture specifying per-pixel color."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:381
+msgid "Texture specifying per-pixel metallic value."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:384
+msgid "Texture specifying per-pixel roughness value."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:387
+msgid "Texture specifying per-pixel emission color."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:390
+msgid "Texture specifying per-pixel normal vector."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:393
+msgid "Texture specifying per-pixel rim value."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:396
+msgid "Texture specifying per-pixel clearcoat value."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:399
+msgid ""
+"Texture specifying per-pixel flowmap direction for use with [member "
+"anisotropy]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:402
+msgid "Texture specifying per-pixel ambient occlusion value."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:405
+msgid "Texture specifying per-pixel height."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:408
+msgid "Texture specifying per-pixel subsurface scattering."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:411
+msgid "Texture specifying per-pixel transmission color."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:414
+msgid "Texture specifying per-pixel refraction strength."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:417
+msgid "Texture specifying per-pixel detail mask blending value."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:420
+msgid "Texture specifying per-pixel detail color."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:423
+msgid "Texture specifying per-pixel detail normal."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:428
+msgid "Represents the size of the [enum TextureParam] enum."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:431
+msgid ""
+"The texture filter reads from the nearest pixel only. The simplest and "
+"fastest method of filtering, but the texture will look pixelized."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:434 doc/classes/CanvasItem.xml:665
+msgid ""
+"The texture filter blends between the nearest four pixels. Use this for most "
+"cases where you want to avoid a pixelated style."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:445 doc/classes/CanvasItem.xml:676
+msgid "Represents the size of the [enum TextureFilter] enum."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:448
+msgid "Use [code]UV[/code] with the detail texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:451
+msgid "Use [code]UV2[/code] with the detail texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:454
+msgid "The material will not use transparency."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:457
+msgid "The material will use the texture's alpha values for transparency."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:464
+msgid "Represents the size of the [enum Transparency] enum."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:467
+msgid "The object will not receive shadows."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:470
+msgid ""
+"The object will be shaded per pixel. Useful for realistic shading effect."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:473
+msgid ""
+"The object will be shaded per vertex. Useful when you want cheaper shaders "
+"and do not care about visual quality."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:476
+msgid "Represents the size of the [enum ShadingMode] enum."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:479
+msgid "Constant for setting [member emission_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:482
+msgid "Constant for setting [member normal_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:485
+msgid "Constant for setting [member rim_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:488
+msgid "Constant for setting [member clearcoat_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:491
+msgid "Constant for setting [member anisotropy_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:494
+msgid "Constant for setting [member ao_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:499
+msgid "Constant for setting [member subsurf_scatter_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:502
+msgid "Constant for setting [member transmission_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:505
+msgid "Constant for setting [member refraction_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:508
+msgid "Constant for setting [member detail_enabled]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:511 doc/classes/EditorFeatureProfile.xml:148
+msgid "Represents the size of the [enum Feature] enum."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:514
+msgid ""
+"Default blend mode. The color of the object is blended over the background "
+"based on the object's alpha value."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:517
+msgid "The color of the object is added to the background."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:520
+msgid "The color of the object is subtracted from the background."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:523
+msgid "The color of the object is multiplied by the background."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:526
+msgid "Default depth draw mode. Depth is drawn only for opaque objects."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:529
+msgid "Depth draw is calculated for both opaque and transparent objects."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:532
+msgid "No depth draw."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:535
+msgid "Default cull mode. The back of the object is culled when not visible."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:538
+msgid "The front of the object is culled when not visible."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:541
+msgid "No culling is performed."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:544
+msgid ""
+"Disables the depth test, so this object is drawn on top of all others. "
+"However, objects drawn after it in the draw order may cover it."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:547
+msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:550
+msgid ""
+"Vertex color is in sRGB space and needs to be converted to linear. Only "
+"applies in the Vulkan renderer."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:553
+msgid ""
+"Uses point size to alter the size of primitive points. Also changes the "
+"albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/"
+"code]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:556
+msgid ""
+"Object is scaled by depth so that it always appears the same size on screen."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:559
+msgid ""
+"Shader will keep the scale set for the mesh. Otherwise the scale is lost "
+"when billboarding. Only applies when [member billboard_mode] is [constant "
+"BILLBOARD_ENABLED]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:562 doc/classes/BaseMaterial3D.xml:568
+msgid ""
+"Use triplanar texture lookup for all texture lookups that would normally use "
+"[code]UV[/code]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:565 doc/classes/BaseMaterial3D.xml:571
+msgid ""
+"Use triplanar texture lookup for all texture lookups that would normally use "
+"[code]UV2[/code]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:574
+msgid ""
+"Use [code]UV2[/code] coordinates to look up from the [member ao_texture]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:577
+msgid ""
+"Use [code]UV2[/code] coordinates to look up from the [member "
+"emission_texture]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:580
+msgid "Forces the shader to convert albedo from sRGB space to linear space."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:583
+msgid "Disables receiving shadows from other objects."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:586
+msgid "Disables receiving ambient light."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:589
+msgid "Enables the shadow to opacity feature."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:594
+msgid ""
+"Invert values read from a depth texture to convert them to height values "
+"(heightmap)."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:599 doc/classes/CPUParticles2D.xml:355
+#: doc/classes/CPUParticles3D.xml:364 doc/classes/GeometryInstance3D.xml:100
+#: doc/classes/ParticlesMaterial.xml:315
+msgid "Represents the size of the [enum Flags] enum."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:602
+msgid "Default diffuse scattering algorithm."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:605
+msgid "Diffuse scattering ignores roughness."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:608
+msgid "Extends Lambert to cover more than 90 degrees when roughness increases."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:611
+msgid "Attempts to use roughness to emulate microsurfacing."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:614
+msgid "Uses a hard cut for lighting, with smoothing affected by roughness."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:617
+msgid "Default specular blob."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:620 doc/classes/BaseMaterial3D.xml:623
+msgid "Older specular algorithm, included for compatibility."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:626
+msgid "Toon blob which changes size based on roughness."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:629
+msgid "No specular blob."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:632
+msgid "Billboard mode is disabled."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:635
+msgid "The object's Z axis will always face the camera."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:638
+msgid "The object's X axis will always face the camera."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:641
+msgid ""
+"Used for particle systems when assigned to [GPUParticles3D] and "
+"[CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties.\n"
+"The [member ParticlesMaterial.anim_speed] or [member CPUParticles3D."
+"anim_speed] should also be set to a positive value for the animation to play."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:645
+msgid "Used to read from the red channel of a texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:648
+msgid "Used to read from the green channel of a texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:651
+msgid "Used to read from the blue channel of a texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:654
+msgid "Used to read from the alpha channel of a texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:657
+msgid "Currently unused."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:660
+msgid "Adds the emission color to the color from the emission texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:663
+msgid "Multiplies the emission color by the color from the emission texture."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:666
+msgid "Do not use distance fade."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:669
+msgid ""
+"Smoothly fades the object out based on each pixel's distance from the camera "
+"using the alpha channel."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:672
+msgid ""
+"Smoothly fades the object out based on each pixel's distance from the camera "
+"using a dither approach. Dithering discards pixels based on a set pattern to "
+"smoothly fade without enabling transparency. On certain hardware this can be "
+"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+msgstr ""
+
+#: doc/classes/BaseMaterial3D.xml:675
+msgid ""
+"Smoothly fades the object out based on the object's distance from the camera "
+"using a dither approach. Dithering discards pixels based on a set pattern to "
+"smoothly fade without enabling transparency. On certain hardware this can be "
+"faster than [constant DISTANCE_FADE_PIXEL_ALPHA]."
+msgstr ""
+
+#: doc/classes/Basis.xml:4
+msgid "3×3 matrix datatype."
+msgstr ""
+
+#: doc/classes/Basis.xml:7
+msgid ""
+"3×3 matrix used for 3D rotation and scale. Contains 3 vector fields X, Y and "
+"Z as its columns, which can be interpreted as the local basis vectors of a "
+"transformation. Can also be accessed as array of 3D vectors. These vectors "
+"are orthogonal to each other, but are not necessarily normalized (due to "
+"scaling). Almost always used as an orthogonal basis for a [Transform].\n"
+"For such use, it is composed of a scaling and a rotation matrix, in that "
+"order (M = R.S)."
+msgstr ""
+
+#: doc/classes/Basis.xml:11 doc/classes/Transform.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html"
+msgstr ""
+
+#: doc/classes/Basis.xml:20
+msgid "Create a rotation matrix from the given quaternion."
+msgstr ""
+
+#: doc/classes/Basis.xml:29
+msgid ""
+"Create a rotation matrix (in the YXZ convention: first Z, then X, and Y "
+"last) from the specified Euler angles, given in the vector format as (X "
+"angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Basis.xml:40
+msgid ""
+"Create a rotation matrix which rotates around the given axis by the "
+"specified angle, in radians. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Basis.xml:53
+msgid "Create a matrix from 3 axis vectors."
+msgstr ""
+
+#: doc/classes/Basis.xml:60
+msgid "Returns the determinant of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:67
+msgid ""
+"Returns the basis's rotation in the form of Euler angles (in the YXZ "
+"convention: first Z, then X, and Y last). The returned vector contains the "
+"rotation angles in the format (X angle, Y angle, Z angle). See [method "
+"get_rotation_quat] if you need a quaternion instead."
+msgstr ""
+
+#: doc/classes/Basis.xml:74
+msgid ""
+"This function considers a discretization of rotations into 24 points on unit "
+"sphere, lying along the vectors (x,y,z) with each component being either -1, "
+"0, or 1, and returns the index of the point best representing the "
+"orientation of the object. It is mainly used by the grid map editor. For "
+"further details, refer to the Godot source code."
+msgstr ""
+
+#: doc/classes/Basis.xml:81
+msgid ""
+"Returns the basis's rotation in the form of a quaternion. See [method "
+"get_euler] if you need Euler angles, but keep in mind quaternions should "
+"generally be preferred to Euler angles."
+msgstr ""
+
+#: doc/classes/Basis.xml:88
+msgid ""
+"Assuming that the matrix is the combination of a rotation and scaling, "
+"return the absolute value of scaling factors along each axis."
+msgstr ""
+
+#: doc/classes/Basis.xml:95 doc/classes/Transform2D.xml:49
+msgid "Returns the inverse of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:106
+msgid ""
+"Returns [code]true[/code] if this basis and [code]b[/code] are approximately "
+"equal, by calling [code]is_equal_approx[/code] on each component."
+msgstr ""
+
+#: doc/classes/Basis.xml:113
+msgid ""
+"Returns the orthonormalized version of the matrix (useful to call from time "
+"to time to avoid rounding error for orthogonal matrices). This performs a "
+"Gram-Schmidt orthonormalization on the basis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:124
+msgid ""
+"Introduce an additional rotation around the given axis by phi (radians). The "
+"axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Basis.xml:133
+msgid ""
+"Introduce an additional scaling specified by the given 3D scaling factor."
+msgstr ""
+
+#: doc/classes/Basis.xml:144
+msgid ""
+"Assuming that the matrix is a proper rotation matrix, slerp performs a "
+"spherical-linear interpolation with another rotation matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:153
+msgid "Transposed dot product with the X axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:162
+msgid "Transposed dot product with the Y axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:171
+msgid "Transposed dot product with the Z axis of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:178
+msgid "Returns the transposed version of the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:187
+msgid "Returns a vector transformed (multiplied) by the matrix."
+msgstr ""
+
+#: doc/classes/Basis.xml:196
+msgid ""
+"Returns a vector transformed (multiplied) by the transposed matrix.\n"
+"[b]Note:[/b] This results in a multiplication by the inverse of the matrix "
+"only if it represents a rotation-reflection."
+msgstr ""
+
+#: doc/classes/Basis.xml:203
+msgid "The basis matrix's X vector."
+msgstr ""
+
+#: doc/classes/Basis.xml:206
+msgid "The basis matrix's Y vector."
+msgstr ""
+
+#: doc/classes/Basis.xml:209
+msgid "The basis matrix's Z vector."
+msgstr ""
+
+#: doc/classes/Basis.xml:214
+msgid ""
+"The identity basis. This is identical to calling [code]Basis()[/code] "
+"without any parameters. This constant can be used to make your code clearer."
+msgstr ""
+
+#: doc/classes/Basis.xml:217
+msgid ""
+"The basis that will flip something along the X axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/Basis.xml:220
+msgid ""
+"The basis that will flip something along the Y axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/Basis.xml:223
+msgid ""
+"The basis that will flip something along the Z axis when used in a "
+"transformation."
+msgstr ""
+
+#: doc/classes/BitMap.xml:4
+msgid "Boolean matrix."
+msgstr ""
+
+#: doc/classes/BitMap.xml:7
+msgid ""
+"A two-dimensional array of boolean values, can be used to efficiently store "
+"a binary matrix (every matrix element takes only one bit) and query the "
+"values using natural cartesian coordinates."
+msgstr ""
+
+#: doc/classes/BitMap.xml:18
+msgid ""
+"Creates a bitmap with the specified size, filled with [code]false[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml:29
+msgid ""
+"Creates a bitmap that matches the given image dimensions, every element of "
+"the bitmap is set to [code]false[/code] if the alpha value of the image at "
+"that position is equal to [code]threshold[/code] or less, and [code]true[/"
+"code] in other case."
+msgstr ""
+
+#: doc/classes/BitMap.xml:38
+msgid "Returns bitmap's value at the specified position."
+msgstr ""
+
+#: doc/classes/BitMap.xml:45
+msgid "Returns bitmap's dimensions."
+msgstr ""
+
+#: doc/classes/BitMap.xml:52
+msgid ""
+"Returns the amount of bitmap elements that are set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/BitMap.xml:83
+msgid ""
+"Sets the bitmap's element at the specified position, to the specified value."
+msgstr ""
+
+#: doc/classes/BitMap.xml:94
+msgid "Sets a rectangular portion of the bitmap to the specified value."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:4
+msgid ""
+"Renders text using fonts under the [url=https://www.angelcode.com/products/"
+"bmfont/]BMFont[/url] format.\n"
+"Handles files with the [code].fnt[/code] extension."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:8
+msgid ""
+"Renders text using [code]*.fnt[/code] fonts containing texture atlases. "
+"Supports distance fields. For using vector font files like TTF directly, see "
+"[DynamicFont]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:27
+msgid ""
+"Adds a character to the font, where [code]character[/code] is the Unicode "
+"value, [code]texture[/code] is the texture index, [code]rect[/code] is the "
+"region in the texture (in pixels!), [code]align[/code] is the (optional) "
+"alignment for the character and [code]advance[/code] is the (optional) "
+"advance."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:40
+msgid ""
+"Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are "
+"special cases where a typeface advance is determined by the next character."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:49
+msgid "Adds a texture to the [BitmapFont]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:56
+msgid "Clears all the font data and settings."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:65
+msgid ""
+"Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:76
+msgid ""
+"Returns the size of a character, optionally taking kerning into account if "
+"the next character is provided."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:87
+msgid "Returns a kerning pair as a difference."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:96
+msgid "Returns the font atlas texture at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:103
+msgid "Returns the number of textures in the BitmapFont atlas."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:109
+msgid "Ascent (number of pixels above the baseline)."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:112
+msgid "If [code]true[/code], distance field hint is enabled."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:115
+msgid "The fallback font."
+msgstr ""
+
+#: doc/classes/BitmapFont.xml:118
+msgid "Total font height (ascent plus descent) in pixels."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:4
+msgid "Joint used with [Skeleton2D] to control and animate other nodes."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:7
+msgid ""
+"Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, "
+"and animate other [Node2D] nodes.\n"
+"You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate "
+"2D meshes created with the Polygon 2D UV editor.\n"
+"Each bone has a [member rest] transform that you can reset to with [method "
+"apply_rest]. These rest poses are relative to the bone's parent.\n"
+"If in the editor, you can set the rest pose of an entire skeleton using a "
+"menu option, from the code, you need to iterate over the bones to set their "
+"individual rest poses."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:19
+msgid "Stores the node's current transforms in [member rest]."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:26
+msgid ""
+"Returns the node's index as part of the entire skeleton. See [Skeleton2D]."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:33
+msgid ""
+"Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have "
+"a parent, or its rest pose relative to its parent."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:39
+msgid ""
+"Length of the bone's representation drawn in the editor's viewport in pixels."
+msgstr ""
+
+#: doc/classes/Bone2D.xml:42
+msgid ""
+"Rest transform of the bone. You can reset the node's transforms to this "
+"value using [method apply_rest]."
+msgstr ""
+
+#: doc/classes/BoneAttachment3D.xml:4
+msgid "A node that will attach to a bone."
+msgstr ""
+
+#: doc/classes/BoneAttachment3D.xml:7
+msgid ""
+"This node must be the child of a [Skeleton3D] node. You can then select a "
+"bone for this node to attach to. The BoneAttachment3D node will copy the "
+"transform of the selected bone."
+msgstr ""
+
+#: doc/classes/BoneAttachment3D.xml:15
+msgid "The name of the attached bone."
+msgstr ""
+
+#: doc/classes/bool.xml:4
+msgid "Boolean built-in type."
+msgstr ""
+
+#: doc/classes/bool.xml:7
+msgid ""
+"Boolean is a built-in type. It can represent any data type that is either a "
+"true or false value. You can think of it as an switch with on or off (1 or "
+"0) setting. It's often used as part of programming logic in condition "
+"statements like [code]if[/code] statements.\n"
+"[b]Note:[/b] In a code below [code]if can_shoot[/code] is equivalent of "
+"[code]if can_shoot == true[/code]. It is good practice to follow the natural "
+"spoken language structure when possible. Use [code]if can_shoot[/code] "
+"rather than [code]if can_shoot == true[/code] and use [code]if not "
+"can_shoot[/code] rather than [code]if can_shoot == false[/code].\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"\n"
+"func shoot():\n"
+" if can_shoot:\n"
+" # Perform shooting actions here.\n"
+"[/codeblock]\n"
+"The following code will only create a bullet if both conditions are met: "
+"action \"shoot\" is pressed and if [code]can_shoot[/code] is [code]true[/"
+"code].\n"
+"[b]Note:[/b] [code]Input.is_action_pressed(\"shoot\")[/code] is also a "
+"boolean that is [code]true[/code] when \"shoot\" is pressed and [code]false[/"
+"code] when \"shoot\" isn't pressed.\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"\n"
+"func shoot():\n"
+" if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
+" create_bullet()\n"
+"[/codeblock]\n"
+"The following code will set [code]can_shoot[/code] to [code]false[/code] and "
+"start a timer. This will prevent player from shooting until the timer runs "
+"out. Next [code]can_shoot[/code] will be set to [code]true[/code] again "
+"allowing player to shoot once again.\n"
+"[codeblock]\n"
+"var can_shoot = true\n"
+"onready var cool_down = $CoolDownTimer\n"
+"\n"
+"func shoot():\n"
+" if can_shoot and Input.is_action_pressed(\"shoot\"):\n"
+" create_bullet()\n"
+" can_shoot = false\n"
+" cool_down.start()\n"
+"\n"
+"func _on_CoolDownTimer_timeout():\n"
+" can_shoot = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/bool.xml:49
+msgid ""
+"Cast an [int] value to a boolean value, this method will return [code]true[/"
+"code] if called with an integer value different to 0 and [code]false[/code] "
+"in other case."
+msgstr ""
+
+#: doc/classes/bool.xml:58
+msgid ""
+"Cast a [float] value to a boolean value, this method will return [code]true[/"
+"code] if called with a floating-point value different to 0 and [code]false[/"
+"code] in other case."
+msgstr ""
+
+#: doc/classes/bool.xml:67
+msgid ""
+"Cast a [String] value to a boolean value, this method will return "
+"[code]true[/code] if called with a non-empty string and [code]false[/code] "
+"in other case. Examples: [code]bool(\"False\")[/code] returns [code]true[/"
+"code], [code]bool(\"\")[/code] returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:4
+msgid "Base class for box containers."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:7
+msgid ""
+"Arranges child [Control] nodes vertically or horizontally, and rearranges "
+"them automatically when their minimum size changes."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:18
+msgid ""
+"Adds a [Control] node to the box as a spacer. If [code]begin[/code] is "
+"[code]true[/code], it will insert the [Control] node in front of all other "
+"children."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:24
+msgid ""
+"The alignment of the container's children (must be one of [constant "
+"ALIGN_BEGIN], [constant ALIGN_CENTER], or [constant ALIGN_END])."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:29
+msgid "Aligns children with the beginning of the container."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:32
+msgid "Aligns children with the center of the container."
+msgstr ""
+
+#: doc/classes/BoxContainer.xml:35
+msgid "Aligns children with the end of the container."
+msgstr ""
+
+#: doc/classes/BoxShape3D.xml:4
+msgid "Box shape resource."
+msgstr ""
+
+#: doc/classes/BoxShape3D.xml:7
+msgid "3D box shape that can be a child of a [PhysicsBody3D] or [Area3D]."
+msgstr ""
+
+#: doc/classes/BoxShape3D.xml:15
+msgid ""
+"The box's half extents. The width, height and depth of this shape is twice "
+"the half extents."
+msgstr ""
+
+#: doc/classes/Button.xml:4
+msgid "Standard themed Button."
+msgstr ""
+
+#: doc/classes/Button.xml:7
+msgid ""
+"Button is the standard themed button. It can contain text and an icon, and "
+"will display them according to the current [Theme]."
+msgstr ""
+
+#: doc/classes/Button.xml:15
+msgid ""
+"Text alignment policy for the button's text, use one of the [enum TextAlign] "
+"constants."
+msgstr ""
+
+#: doc/classes/Button.xml:18
+msgid ""
+"When this property is enabled, text that is too large to fit the button is "
+"clipped, when disabled the Button will always be wide enough to hold the "
+"text."
+msgstr ""
+
+#: doc/classes/Button.xml:21
+msgid ""
+"When enabled, the button's icon will expand/shrink to fit the button's size "
+"while keeping its aspect."
+msgstr ""
+
+#: doc/classes/Button.xml:24
+msgid "Flat buttons don't display decoration."
+msgstr ""
+
+#: doc/classes/Button.xml:27
+msgid ""
+"Button's icon, if text is present the icon will be placed before the text."
+msgstr ""
+
+#: doc/classes/Button.xml:30 doc/classes/LinkButton.xml:18
+msgid "The button's text that will be displayed inside the button's area."
+msgstr ""
+
+#: doc/classes/Button.xml:35
+msgid "Align the text to the left."
+msgstr ""
+
+#: doc/classes/Button.xml:38
+msgid "Align the text to the center."
+msgstr ""
+
+#: doc/classes/Button.xml:41
+msgid "Align the text to the right."
+msgstr ""
+
+#: doc/classes/Button.xml:46
+msgid "[StyleBox] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:49
+msgid ""
+"[StyleBox] used when the [Button] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/Button.xml:52
+msgid "[Font] of the [Button]'s text."
+msgstr ""
+
+#: doc/classes/Button.xml:55
+msgid "Default text [Color] of the [Button]."
+msgstr ""
+
+#: doc/classes/Button.xml:58
+msgid "Text [Color] used when the [Button] is disabled."
+msgstr ""
+
+#: doc/classes/Button.xml:61
+msgid "Text [Color] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:64
+msgid "Text [Color] used when the [Button] is being pressed."
+msgstr ""
+
+#: doc/classes/Button.xml:67
+msgid "[StyleBox] used when the [Button] is being hovered."
+msgstr ""
+
+#: doc/classes/Button.xml:70
+msgid "The horizontal space between [Button]'s icon and text."
+msgstr ""
+
+#: doc/classes/Button.xml:73
+msgid "Default [StyleBox] for the [Button]."
+msgstr ""
+
+#: doc/classes/Button.xml:76
+msgid "[StyleBox] used when the [Button] is being pressed."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:4
+msgid "Group of Buttons."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:7
+msgid ""
+"Group of [Button]. All direct and indirect children buttons become radios. "
+"Only one allows being pressed.\n"
+"[member BaseButton.toggle_mode] should be [code]true[/code]."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:17
+msgid ""
+"Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see "
+"[member BaseButton.group])."
+msgstr ""
+
+#: doc/classes/ButtonGroup.xml:24
+msgid "Returns the current pressed button."
+msgstr ""
+
+#: doc/classes/Callable.xml:4
+msgid "An object representing a method in a certain object that can be called."
+msgstr ""
+
+#: doc/classes/Callable.xml:7
+msgid ""
+"[Callable] is a first class object which can be held in variables and passed "
+"to functions. It represents a given method in an [Object], and is typically "
+"used for signal callbacks.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var callable = Callable(self, \"print_args\")\n"
+"func print_args(arg1, arg2, arg3 = \"\"):\n"
+" prints(arg1, arg2, arg3)\n"
+"func test():\n"
+" callable.call(\"hello\", \"world\") # Prints \"hello world\".\n"
+" callable.call(Vector2.UP, 42, callable) # Prints \"(0, -1) 42 Node(Node."
+"gd)::print_args\".\n"
+" callable.call(\"invalid\") # Invalid call, should have at least 2 "
+"arguments.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Callable.xml:30
+msgid ""
+"Creates a new [Callable] for the method called [code]method_name[/code] in "
+"the specified [code]object[/code]."
+msgstr ""
+
+#: doc/classes/Callable.xml:37
+msgid ""
+"Calls the method represented by this [Callable]. Arguments can be passed and "
+"should match the method's signature."
+msgstr ""
+
+#: doc/classes/Callable.xml:44
+msgid ""
+"Calls the method represented by this [Callable] in deferred mode, i.e. "
+"during the idle frame. Arguments can be passed and should match the method's "
+"signature."
+msgstr ""
+
+#: doc/classes/Callable.xml:51
+msgid "Returns the name of the method represented by this [Callable]."
+msgstr ""
+
+#: doc/classes/Callable.xml:58
+msgid "Returns the object on which this [Callable] is called."
+msgstr ""
+
+#: doc/classes/Callable.xml:65
+msgid ""
+"Returns the ID of this [Callable]'s object (see [method Object."
+"get_instance_id])."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:4
+msgid "Camera node for 2D scenes."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:7
+msgid ""
+"Camera node for 2D scenes. It forces the screen (current layer) to scroll "
+"following this node. This makes it easier (and faster) to program scrollable "
+"scenes than manually changing the position of [CanvasItem]-based nodes.\n"
+"This node is intended to be a simple helper to get things going quickly and "
+"it may happen that more functionality is desired to change how the camera "
+"works. To make your own custom camera node, simply inherit from [Node2D] and "
+"change the transform of the canvas by calling get_viewport()."
+"set_canvas_transform(m) in [Viewport]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:17
+msgid "Aligns the camera to the tracked node."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:24
+msgid ""
+"Removes any [Camera2D] from the ancestor [Viewport]'s internal currently-"
+"assigned camera."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:31
+msgid "Forces the camera to update scroll immediately."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:38
+msgid "Returns the camera position."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:45
+msgid ""
+"Returns the location of the [Camera2D]'s screen-center, relative to the "
+"origin."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:54
+msgid ""
+"Returns the specified margin. See also [member drag_margin_bottom], [member "
+"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:63
+msgid ""
+"Returns the specified camera limit. See also [member limit_bottom], [member "
+"limit_top], [member limit_left], and [member limit_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:70
+msgid ""
+"Make this the current 2D camera for the scene (viewport and layer), in case "
+"there are many cameras in the scene."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:77
+msgid ""
+"Sets the camera's position immediately to its current smoothing "
+"destination.\n"
+"This has no effect if smoothing is disabled."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:89
+msgid ""
+"Sets the specified margin. See also [member drag_margin_bottom], [member "
+"drag_margin_top], [member drag_margin_left], and [member drag_margin_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:100
+msgid ""
+"Sets the specified camera limit. See also [member limit_bottom], [member "
+"limit_top], [member limit_left], and [member limit_right]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:106
+msgid "The Camera2D's anchor point. See [enum AnchorMode] constants."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:109
+msgid ""
+"If [code]true[/code], the camera is the active camera for the current scene. "
+"Only one camera can be current, so setting a different camera [code]current[/"
+"code] will disable this one."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:112
+msgid ""
+"The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] "
+"or not a [Viewport], uses the default viewport instead."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:115
+msgid ""
+"Bottom margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:118
+msgid ""
+"If [code]true[/code], the camera only moves when reaching the horizontal "
+"drag margins. If [code]false[/code], the camera moves horizontally "
+"regardless of margins."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:121
+msgid ""
+"Left margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:124
+msgid ""
+"Right margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:127
+msgid ""
+"Top margin needed to drag the camera. A value of [code]1[/code] makes the "
+"camera move only when reaching the edge of the screen."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:130
+msgid ""
+"If [code]true[/code], the camera only moves when reaching the vertical drag "
+"margins. If [code]false[/code], the camera moves vertically regardless of "
+"margins."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:133
+msgid ""
+"If [code]true[/code], draws the camera's drag margin rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:136
+msgid ""
+"If [code]true[/code], draws the camera's limits rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:139
+msgid ""
+"If [code]true[/code], draws the camera's screen rectangle in the editor."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:142
+msgid ""
+"Bottom scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:145
+msgid ""
+"Left scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:148
+msgid ""
+"Right scroll limit in pixels. The camera stops moving when reaching this "
+"value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:151
+msgid ""
+"If [code]true[/code], the camera smoothly stops when reaches its limits."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:154
+msgid ""
+"Top scroll limit in pixels. The camera stops moving when reaching this value."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:157
+msgid ""
+"The camera's offset, useful for looking around or camera shake animations."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:160
+msgid ""
+"The horizontal offset of the camera, relative to the drag margins.\n"
+"[b]Note:[/b] Offset H is used only to force offset relative to margins. It's "
+"not updated in any way if drag margins are enabled and can be used to set "
+"initial offset."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:164
+msgid ""
+"The vertical offset of the camera, relative to the drag margins.\n"
+"[b]Note:[/b] Used the same as [member offset_h]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:168
+msgid "The camera's process callback. See [enum Camera2DProcessMode]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:171
+msgid "If [code]true[/code], the camera rotates with the target."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:174
+msgid ""
+"If [code]true[/code], the camera smoothly moves towards the target at "
+"[member smoothing_speed]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:177
+msgid ""
+"Speed in pixels per second of the camera's smoothing effect when [member "
+"smoothing_enabled] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:180
+msgid ""
+"The camera's zoom relative to the viewport. Values larger than "
+"[code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an "
+"example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and "
+"[code]Vector2(4, 4)[/code] for a 4× zoom-out."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:185
+msgid ""
+"The camera's position is fixed so that the top-left corner is always at the "
+"origin."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:188
+msgid ""
+"The camera's position takes into account vertical/horizontal offsets and the "
+"screen size."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:191 doc/classes/ClippedCamera3D.xml:104
+msgid "The camera updates with the [code]_physics_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Camera2D.xml:194 doc/classes/ClippedCamera3D.xml:107
+msgid "The camera updates with the [code]_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:4
+msgid "Camera node, displays from a point of view."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:7
+msgid ""
+"[Camera3D] is a special node that displays what is visible from its current "
+"location. Cameras register themselves in the nearest [Viewport] node (when "
+"ascending the tree). Only one camera can be active per viewport. If no "
+"viewport is available ascending the tree, the camera will register in the "
+"global viewport. In other words, a camera just provides 3D display "
+"capabilities to a [Viewport], and, without one, a scene registered in that "
+"[Viewport] (or higher viewports) can't be displayed."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:18
+msgid ""
+"If this is the current camera, remove it from being current. If "
+"[code]enable_next[/code] is [code]true[/code], request to make the next "
+"camera current, if any."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:25
+msgid "Returns the camera's RID from the [RenderingServer]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:32
+msgid ""
+"Gets the camera transform. Subclassed cameras such as [ClippedCamera3D] may "
+"provide different transforms than the [Node] transform."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:41
+msgid ""
+"Returns [code]true[/code] if the given [code]layer[/code] in the [member "
+"cull_mask] is enabled, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:48
+msgid ""
+"Returns the camera's frustum planes in world-space units as an array of "
+"[Plane]s in the following order: near, far, left, top, right, bottom. Not to "
+"be confused with [member frustum_offset]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:57
+msgid ""
+"Returns [code]true[/code] if the given position is behind the camera.\n"
+"[b]Note:[/b] A position which returns [code]false[/code] may still be "
+"outside the camera's field of view."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:65
+msgid ""
+"Makes this camera the current camera for the [Viewport] (see class "
+"description). If the camera node is outside the scene tree, it will attempt "
+"to become current once it's added."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:74
+msgid ""
+"Returns a normal vector from the screen point location directed along the "
+"camera. Orthogonal cameras are normalized. Perspective cameras account for "
+"perspective, screen width/height, etc."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:85
+msgid ""
+"Returns the 3D point in worldspace that maps to the given 2D coordinate in "
+"the [Viewport] rectangle on a plane that is the given [code]z_depth[/code] "
+"distance into the scene away from the camera."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:94
+msgid ""
+"Returns a normal vector in worldspace, that is the result of projecting a "
+"point on the [Viewport] rectangle by the camera projection. This is useful "
+"for casting rays in the form of (origin, normal) for object intersection or "
+"picking."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:103
+msgid ""
+"Returns a 3D position in worldspace, that is the result of projecting a "
+"point on the [Viewport] rectangle by the camera projection. This is useful "
+"for casting rays in the form of (origin, normal) for object intersection or "
+"picking."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:114
+msgid ""
+"Enables or disables the given [code]layer[/code] in the [member cull_mask]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:129
+msgid ""
+"Sets the camera projection to frustum mode (see [constant "
+"PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/"
+"code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in "
+"world-space units."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:142
+msgid ""
+"Sets the camera projection to orthogonal mode (see [constant "
+"PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the "
+"[code]z_near[/code] and [code]z_far[/code] clip planes in world-space units. "
+"(As a hint, 2D games often use this projection, with values specified in "
+"pixels.)"
+msgstr ""
+
+#: doc/classes/Camera3D.xml:155
+msgid ""
+"Sets the camera projection to perspective mode (see [constant "
+"PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) "
+"angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip "
+"planes in world-space units."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:164
+msgid ""
+"Returns the 2D coordinate in the [Viewport] rectangle that maps to the given "
+"3D point in worldspace."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:170
+msgid ""
+"The culling mask that describes which 3D render layers are rendered by this "
+"camera."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:173
+msgid ""
+"If [code]true[/code], the ancestor [Viewport] is currently using this camera."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:176
+msgid ""
+"If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the "
+"[url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for "
+"objects changed in particular [code]_process[/code] methods. See [enum "
+"DopplerTracking] for possible values."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:181
+msgid "The [Environment] to use for this camera."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:184
+msgid ""
+"The distance to the far culling boundary for this camera relative to its "
+"local Z axis."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:187
+msgid ""
+"The camera's field of view angle (in degrees). Only applicable in "
+"perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/"
+"code] sets the other axis' field of view angle."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:190
+msgid ""
+"The camera's frustum offset. This can be changed from the default to create "
+"\"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-"
+"shearing[/url]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:193
+msgid "The horizontal (X) offset of the camera viewport."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:196
+msgid ""
+"The axis to lock during [member fov]/[member size] adjustments. Can be "
+"either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:199
+msgid ""
+"The distance to the near culling boundary for this camera relative to its "
+"local Z axis."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:202
+msgid ""
+"The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, "
+"objects' Z distance from the camera's local space scales their perceived "
+"size."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:205
+msgid ""
+"The camera's size measured as 1/2 the width or height. Only applicable in "
+"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
+"sets the other axis' size length."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:208
+msgid "The vertical (Y) offset of the camera viewport."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:213
+msgid ""
+"Perspective projection. Objects on the screen becomes smaller when they are "
+"far away."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:216
+msgid ""
+"Orthogonal projection, also known as orthographic projection. Objects remain "
+"the same size on the screen no matter how far away they are."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:219
+msgid ""
+"Frustum projection. This mode allows adjusting [member frustum_offset] to "
+"create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:222
+msgid ""
+"Preserves the horizontal aspect ratio; also known as Vert- scaling. This is "
+"usually the best option for projects running in portrait mode, as taller "
+"aspect ratios will benefit from a wider vertical FOV."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:225
+msgid ""
+"Preserves the vertical aspect ratio; also known as Hor+ scaling. This is "
+"usually the best option for projects running in landscape mode, as wider "
+"aspect ratios will automatically benefit from a wider horizontal FOV."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:228
+msgid ""
+"Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] simulation (default)."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:231
+msgid ""
+"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] by tracking positions of objects that are changed in [code]_process[/"
+"code]. Changes in the relative velocity of this camera compared to those "
+"objects affect how Audio is perceived (changing the Audio's [code]pitch "
+"shift[/code])."
+msgstr ""
+
+#: doc/classes/Camera3D.xml:234
+msgid ""
+"Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/"
+"url] by tracking positions of objects that are changed in "
+"[code]_physics_process[/code]. Changes in the relative velocity of this "
+"camera compared to those objects affect how Audio is perceived (changing the "
+"Audio's [code]pitch shift[/code])."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:4
+msgid ""
+"A camera feed gives you access to a single physical camera attached to your "
+"device."
+msgstr ""
+
+#: doc/classes/CameraFeed.xml:7
+msgid ""
+"A camera feed gives you access to a single physical camera attached to your "
+"device. When enabled, Godot will start capturing frames from the camera "
+"which can then be used.\n"
+"[b]Note:[/b] Many cameras will return YCbCr images which are split into two "
+"textures and need to be combined in a shader. Godot does this automatically "
+"for you if you set the environment to show the camera image in the "
+"background."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:4
+msgid "Server keeping track of different cameras accessible in Godot."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:7
+msgid ""
+"The [CameraServer] keeps track of different cameras accessible in Godot. "
+"These are external cameras such as webcams or the cameras on your phone.\n"
+"It is notably used to provide AR modules with a video feed from the camera."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:19
+msgid "Adds a camera feed to the camera server."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:26
+msgid "Returns an array of [CameraFeed]s."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:35
+msgid "Returns the [CameraFeed] with this id."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:42
+msgid "Returns the number of [CameraFeed]s registered."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:51
+msgid "Removes a [CameraFeed]."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:60
+msgid "Emitted when a [CameraFeed] is added (e.g. webcam is plugged in)."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:67
+msgid "Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged)."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:73
+msgid "The RGBA camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:76
+msgid "The YCbCr camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:79
+msgid "The Y component camera image."
+msgstr ""
+
+#: doc/classes/CameraServer.xml:82
+msgid "The CbCr component camera image."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:4
+msgid "Texture provided by a [CameraFeed]."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:7
+msgid ""
+"This texture gives access to the camera texture provided by a [CameraFeed].\n"
+"[b]Note:[/b] Many cameras supply YCbCr images which need to be converted in "
+"a shader."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:16
+msgid "The ID of the [CameraFeed] for which we want to display the image."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:19
+msgid ""
+"Convenience property that gives access to the active property of the "
+"[CameraFeed]."
+msgstr ""
+
+#: doc/classes/CameraTexture.xml:22
+msgid ""
+"Which image within the [CameraFeed] we want access to, important if the "
+"camera image is split in a Y and CbCr component."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:4
+msgid "Base class of anything 2D."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:7
+msgid ""
+"Base class of anything 2D. Canvas items are laid out in a tree; children "
+"inherit and extend their parent's transform. [CanvasItem] is extended by "
+"[Control] for anything GUI-related, and by [Node2D] for anything related to "
+"the 2D engine.\n"
+"Any [CanvasItem] can draw. For this, [method update] must be called, then "
+"[constant NOTIFICATION_DRAW] will be received on idle time to request "
+"redraw. Because of this, canvas items don't need to be redrawn on every "
+"frame, improving the performance significantly. Several functions for "
+"drawing on the [CanvasItem] are provided (see [code]draw_*[/code] "
+"functions). However, they can only be used inside the [method Object."
+"_notification], signal or [method _draw] virtual functions.\n"
+"Canvas items are drawn in tree order. By default, children are on top of "
+"their parents so a root [CanvasItem] will be drawn behind everything. This "
+"behavior can be changed on a per-item basis.\n"
+"A [CanvasItem] can also be hidden, which will also hide its children. It "
+"provides many ways to change parameters such as modulation (for itself and "
+"its children) and self modulation (only for itself), as well as its blend "
+"mode.\n"
+"Ultimately, a transform notification can be requested, which will notify the "
+"node that its global position changed in case the parent tree changed."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:14 doc/classes/CanvasLayer.xml:10
+#: doc/classes/InputEvent.xml:11 doc/classes/Viewport.xml:15
+msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html"
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:15 doc/classes/Control.xml:19
+#: doc/classes/Node2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html"
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:22
+msgid ""
+"Overridable function called by the engine (if defined) to draw the canvas "
+"item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:43
+msgid ""
+"Draws an arc between the given angles. The larger the value of "
+"[code]point_count[/code], the smoother the curve."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:60
+msgid ""
+"Draws a string character using a custom font. Returns the advance, depending "
+"on the character width and kerning with an optional next character."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:73
+msgid "Draws a colored circle."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:98
+msgid "Draws a colored polygon of any amount of points, convex or concave."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:113
+msgid "Draws a line from a 2D point to another, with a given color and width."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:138
+msgid ""
+"Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for "
+"related documentation."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:151
+msgid "Draws multiple, parallel lines with a uniform [code]color[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:164
+msgid ""
+"Draws multiple, parallel lines with a uniform [code]width[/code] and segment-"
+"by-segment coloring. Colors assigned to line segments match by index between "
+"[code]points[/code] and [code]colors[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:185
+msgid ""
+"Draws a [MultiMesh] in 2D with the provided texture. See "
+"[MultiMeshInstance2D] for related documentation."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:210
+msgid "Draws a polygon of any amount of points, convex or concave."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:223
+msgid ""
+"Draws interconnected line segments with a uniform [code]color[/code] and "
+"[code]width[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:236
+msgid ""
+"Draws interconnected line segments with a uniform [code]width[/code] and "
+"segment-by-segment coloring. Colors assigned to line segments match by index "
+"between [code]points[/code] and [code]colors[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:263
+msgid ""
+"Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points "
+"for a triangle, and 4 points for a quad."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:278
+msgid ""
+"Draws a rectangle. If [code]filled[/code] is [code]true[/code], the "
+"rectangle will be filled with the [code]color[/code] specified. If "
+"[code]filled[/code] is [code]false[/code], the rectangle will be drawn as a "
+"stroke with the [code]color[/code] and [code]width[/code] specified.\n"
+"[b]Note:[/b] [code]width[/code] is only effective if [code]filled[/code] is "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:292
+msgid ""
+"Sets a custom transform for drawing via components. Anything drawn "
+"afterwards will be transformed by this."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:301
+msgid ""
+"Sets a custom transform for drawing via matrix. Anything drawn afterwards "
+"will be transformed by this."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:318
+msgid "Draws a string using a custom font."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:329
+msgid "Draws a styled rectangle."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:352
+msgid "Draws a texture at a given position."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:379
+msgid ""
+"Draws a textured rectangle at a given position, optionally modulated by a "
+"color. If [code]transpose[/code] is [code]true[/code], the texture will have "
+"its X and Y coordinates swapped."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:408
+msgid ""
+"Draws a textured rectangle region at a given position, optionally modulated "
+"by a color. If [code]transpose[/code] is [code]true[/code], the texture will "
+"have its X and Y coordinates swapped."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:415 doc/classes/Node3D.xml:18
+msgid ""
+"Forces the transform to update. Transform changes in physics are not instant "
+"for performance reasons. Transforms are accumulated and then set. Use this "
+"if you need an up-to-date transform when doing physics operations."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:422
+msgid "Returns the [RID] of the [World2D] canvas where this item is in."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:429
+msgid "Returns the canvas item RID used by [RenderingServer] for this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:436
+msgid "Returns the transform matrix of this item's canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:443
+msgid "Returns the global position of the mouse."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:450
+msgid "Returns the global transform matrix of this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:457
+msgid ""
+"Returns the global transform matrix of this item in relation to the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:464
+msgid "Returns the mouse position relative to this item's position."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:471
+msgid "Returns the transform matrix of this item."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:478
+msgid "Returns the viewport's boundaries as a [Rect2]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:485
+msgid "Returns this item's transform in relation to the viewport."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:492
+msgid "Returns the [World2D] where this item is in."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:499
+msgid "Hide the [CanvasItem] if it's currently visible."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:506
+msgid ""
+"Returns [code]true[/code] if local transform notifications are communicated "
+"to children."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:513
+msgid ""
+"Returns [code]true[/code] if the node is set as top-level. See [method "
+"set_as_toplevel]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:520
+msgid ""
+"Returns [code]true[/code] if global transform notifications are communicated "
+"to children."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:527
+msgid ""
+"Returns [code]true[/code] if the node is present in the [SceneTree], its "
+"[member visible] property is [code]true[/code] and its inherited visibility "
+"is also [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:536
+msgid "Assigns [code]screen_point[/code] as this node's new local transform."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:545
+msgid ""
+"Transformations issued by [code]event[/code]'s inputs are applied in local "
+"space instead of global space."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:554
+msgid ""
+"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
+"transform from parent canvas items."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:563
+msgid ""
+"If [code]enable[/code] is [code]true[/code], children will be updated with "
+"local transform data."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:572
+msgid ""
+"If [code]enable[/code] is [code]true[/code], children will be updated with "
+"global transform data."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:579
+msgid ""
+"Show the [CanvasItem] if it's currently hidden. For controls that inherit "
+"[Popup], the correct way to make them visible is to call one of the multiple "
+"[code]popup*()[/code] functions instead."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:586
+msgid ""
+"Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be "
+"called on idle time to request redraw."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:592
+msgid ""
+"The rendering layers in which this [CanvasItem] responds to [Light2D] nodes."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:595
+msgid "The material applied to textures on this [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:598
+msgid "The color applied to textures on this [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:601
+msgid ""
+"The color applied to textures on this [CanvasItem]. This is not inherited by "
+"children [CanvasItem]s."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:604
+msgid "If [code]true[/code], the object draws behind its parent."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:607
+msgid "If [code]true[/code], the object draws on top of its parent."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:614
+msgid ""
+"If [code]true[/code], the parent [CanvasItem]'s [member material] property "
+"is used as this one's material."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:617
+msgid ""
+"If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit "
+"[Popup], the correct way to make them visible is to call one of the multiple "
+"[code]popup*()[/code] functions instead."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:623
+msgid ""
+"Emitted when the [CanvasItem] must redraw. This can only be connected "
+"realtime, as deferred will not allow drawing."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:628
+msgid "Emitted when becoming hidden."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:633
+msgid "Emitted when the item rect has changed."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:638
+msgid "Emitted when the visibility (hidden/visible) changes."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:644
+msgid ""
+"The [CanvasItem]'s transform has changed. This notification is only received "
+"if enabled by [method set_notify_transform] or [method "
+"set_notify_local_transform]."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:647
+msgid "The [CanvasItem] is requested to draw."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:650
+msgid "The [CanvasItem]'s visibility has changed."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:653
+msgid "The [CanvasItem] has entered the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:656
+msgid "The [CanvasItem] has exited the canvas."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:659 doc/classes/CanvasItem.xml:679
+msgid "The [CanvasItem] will inherit the filter from its parent."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:662
+msgid ""
+"The texture filter reads from the nearest pixel only. The simplest and "
+"fastest method of filtering. Useful for pixel art."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:682
+msgid "Texture will not repeat."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:685
+msgid "Texture will repeat normally."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:688
+msgid ""
+"Texture will repeat in a 2x2 tiled mode, where elements at even positions "
+"are mirrored."
+msgstr ""
+
+#: doc/classes/CanvasItem.xml:691
+msgid "Represents the size of the [enum TextureRepeat] enum."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:4
+msgid "A material for [CanvasItem]s."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:7
+msgid ""
+"[CanvasItemMaterial]s provide a means of modifying the textures associated "
+"with a CanvasItem. They specialize in describing blend and lighting "
+"behaviors for textures. Use a [ShaderMaterial] to more fully customize a "
+"material's interactions with a [CanvasItem]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:15
+msgid ""
+"The manner in which a material's rendering is applied to underlying textures."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:18
+msgid "The manner in which material reacts to lighting."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:21
+msgid ""
+"The number of columns in the spritesheet assigned as [Texture2D] for a "
+"[GPUParticles2D] or [CPUParticles2D].\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:25
+msgid ""
+"If [code]true[/code], the particles animation will loop.\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:29
+msgid ""
+"The number of rows in the spritesheet assigned as [Texture2D] for a "
+"[GPUParticles2D] or [CPUParticles2D].\n"
+"[b]Note:[/b] This property is only used and visible in the editor if [member "
+"particles_animation] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:33
+msgid ""
+"If [code]true[/code], enable spritesheet-based animation features when "
+"assigned to [GPUParticles2D] and [CPUParticles2D] nodes. The [member "
+"ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should "
+"also be set to a positive value for the animation to play.\n"
+"This property (and other [code]particles_anim_*[/code] properties that "
+"depend on it) has no effect on other types of nodes."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:39
+msgid ""
+"Mix blending mode. Colors are assumed to be independent of the alpha "
+"(opacity) value."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:42
+msgid "Additive blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:45
+msgid "Subtractive blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:48
+msgid "Multiplicative blending mode."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:51
+msgid ""
+"Mix blending mode. Colors are assumed to be premultiplied by the alpha "
+"(opacity) value."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:54
+msgid ""
+"Render the material using both light and non-light sensitive material "
+"properties."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:57
+msgid "Render the material as if there were no light."
+msgstr ""
+
+#: doc/classes/CanvasItemMaterial.xml:60
+msgid "Render the material as if there were only light."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:4
+msgid "Canvas drawing layer."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:7
+msgid ""
+"Canvas drawing layer. [CanvasItem] nodes that are direct or indirect "
+"children of a [CanvasLayer] will be drawn in that layer. The layer is a "
+"numeric index that defines the draw order. The default 2D scene renders with "
+"index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with "
+"index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or "
+"above), or backgrounds (in layer -1 or below)."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:11
+msgid "https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html"
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:18
+msgid "Returns the RID of the canvas used by this layer."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:24
+msgid ""
+"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
+"code], uses the default viewport instead."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:27
+msgid ""
+"Sets the layer to follow the viewport in order to simulate a pseudo 3D "
+"effect."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:30
+msgid ""
+"Scales the layer when using [member follow_viewport_enable]. Layers moving "
+"into the foreground should have increasing scales, while layers moving into "
+"the background should have decreasing scales."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:33
+msgid "Layer index for draw order. Lower values are drawn first."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:36
+msgid "The layer's base offset."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:39
+msgid "The layer's rotation in radians."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:42
+msgid "The layer's rotation in degrees."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:45
+msgid "The layer's scale."
+msgstr ""
+
+#: doc/classes/CanvasLayer.xml:48
+msgid "The layer's transform."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml:4
+msgid "Tint the entire canvas."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml:7
+msgid ""
+"[CanvasModulate] tints the canvas elements using its assigned [member color]."
+msgstr ""
+
+#: doc/classes/CanvasModulate.xml:15
+msgid "The tint color to apply."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:4 doc/classes/CapsuleMesh.xml:7
+msgid "Class representing a capsule-shaped [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:15
+msgid "Height of the capsule mesh from the center point."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:18
+msgid "Number of radial segments on the capsule mesh."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:21
+msgid "Radius of the capsule mesh."
+msgstr ""
+
+#: doc/classes/CapsuleMesh.xml:24
+msgid "Number of rings along the height of the capsule."
+msgstr ""
+
+#: doc/classes/CapsuleShape2D.xml:4 doc/classes/CapsuleShape2D.xml:7
+msgid "Capsule shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/CapsuleShape2D.xml:15 doc/classes/CapsuleShape3D.xml:15
+msgid "The capsule's height."
+msgstr ""
+
+#: doc/classes/CapsuleShape2D.xml:18 doc/classes/CapsuleShape3D.xml:18
+msgid "The capsule's radius."
+msgstr ""
+
+#: doc/classes/CapsuleShape3D.xml:4 doc/classes/CapsuleShape3D.xml:7
+msgid "Capsule shape for collisions."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml:4
+msgid "Keeps children controls centered."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml:7
+msgid ""
+"CenterContainer keeps children controls centered. This container keeps all "
+"children to their minimum size, in the center."
+msgstr ""
+
+#: doc/classes/CenterContainer.xml:15
+msgid ""
+"If [code]true[/code], centers children relative to the [CenterContainer]'s "
+"top left corner."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:4
+msgid ""
+"Controls how an individual character will be displayed in a [RichTextEffect]."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:7
+msgid ""
+"By setting various properties on this object, you can control how individual "
+"characters will be displayed in a [RichTextEffect]."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:10 doc/classes/RichTextEffect.xml:16
+#: doc/classes/RichTextLabel.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel."
+"html"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:11 doc/classes/RichTextEffect.xml:17
+msgid ""
+"https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:17 doc/classes/CharFXTransform.xml:45
+msgid ""
+"The index of the current character (starting from 0). Setting this property "
+"won't affect drawing."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:20
+msgid ""
+"The Unicode codepoint the character will use. This only affects non-"
+"whitespace characters. [method @GDScript.ord] can be useful here. For "
+"example, the following will replace all characters with asterisks:\n"
+"[codeblock]\n"
+"# `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.\n"
+"# See the RichTextEffect documentation for details.\n"
+"char_fx.character = ord(\"*\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:28
+msgid "The color the character will be drawn with."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:31
+msgid ""
+"The time elapsed since the [RichTextLabel] was added to the scene tree (in "
+"seconds). Time stops when the project is paused, unless the "
+"[RichTextLabel]'s [member Node.pause_mode] is set to [constant Node."
+"PAUSE_MODE_PROCESS].\n"
+"[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:35
+msgid ""
+"Contains the arguments passed in the opening BBCode tag. By default, "
+"arguments are strings; if their contents match a type such as [bool], [int] "
+"or [float], they will be converted automatically. Color codes in the form "
+"[code]#rrggbb[/code] or [code]#rgb[/code] will be converted to an opaque "
+"[Color]. String arguments may not contain spaces, even if they're quoted. If "
+"present, quotes will also be present in the final string.\n"
+"For example, the opening BBCode tag [code][example foo=hello bar=true baz=42 "
+"color=#ffffff][/code] will map to the following [Dictionary]:\n"
+"[codeblock]\n"
+"{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, "
+"1)}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:42
+msgid "The position offset the character will be drawn with (in pixels)."
+msgstr ""
+
+#: doc/classes/CharFXTransform.xml:48
+msgid ""
+"If [code]true[/code], the character will be drawn. If [code]false[/code], "
+"the character will be hidden. Characters around hidden characters will "
+"reflow to take the space of hidden characters. If this is not desired, set "
+"their [member color] to [code]Color(1, 1, 1, 0)[/code] instead."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:4
+msgid "Binary choice user interface widget. See also [CheckButton]."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:7
+msgid ""
+"A checkbox allows the user to make a binary choice (choosing only one of two "
+"possible options). It's similar to [CheckButton] in functionality, but it "
+"has a different appearance. To follow established UX patterns, it's "
+"recommended to use CheckBox when toggling it has [b]no[/b] immediate effect "
+"on something. For instance, it should be used when toggling it will only do "
+"something once a confirmation button is pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:21
+msgid "The vertical offset used when rendering the check icons (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:24
+msgid "The check icon to display when the [CheckBox] is checked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:27
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:30
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is focused."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:33
+msgid "The [Font] to use for the [CheckBox] text."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:36
+msgid "The [CheckBox] text's font color."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:39
+msgid "The [CheckBox] text's font color when it's disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:42
+msgid "The [CheckBox] text's font color when it's hovered."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:45
+msgid "The [CheckBox] text's font color when it's hovered and pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:48
+msgid "The [CheckBox] text's font color when it's pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:51
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:54
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
+"pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:57
+msgid "The separation between the check icon and the text (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:60 doc/classes/CheckButton.xml:57
+msgid "The [StyleBox] to display as a background."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:63
+msgid ""
+"The [StyleBox] to display as a background when the [CheckBox] is pressed."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:66
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is checked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:69
+msgid ""
+"If the [CheckBox] is configured as a radio button, the icon to display when "
+"the [CheckBox] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:72
+msgid "The check icon to display when the [CheckBox] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:4
+msgid "Checkable button. See also [CheckBox]."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:7
+msgid ""
+"CheckButton is a toggle button displayed as a check field. It's similar to "
+"[CheckBox] in functionality, but it has a different appearance. To follow "
+"established UX patterns, it's recommended to use CheckButton when toggling "
+"it has an [b]immediate[/b] effect on something. For instance, it should be "
+"used if toggling it enables/disables a setting without requiring the user to "
+"press a confirmation button."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:21
+msgid "The vertical offset used when rendering the toggle icons (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:24
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:27
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is focused."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:30
+msgid "The [Font] to use for the [CheckButton] text."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:33
+msgid "The [CheckButton] text's font color."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:36
+msgid "The [CheckButton] text's font color when it's disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:39
+msgid "The [CheckButton] text's font color when it's hovered."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:42
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:45
+msgid "The [CheckButton] text's font color when it's pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:48
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:51
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is hovered "
+"and pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:54
+msgid "The separation between the toggle icon and the text (in pixels)."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:60
+msgid "The icon to display when the [CheckButton] is unchecked."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:63
+msgid "The icon to display when the [CheckButton] is unchecked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:66
+msgid "The icon to display when the [CheckButton] is checked."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:69
+msgid "The icon to display when the [CheckButton] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:72
+msgid ""
+"The [StyleBox] to display as a background when the [CheckButton] is pressed."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml:4
+msgid "Circular shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml:7
+msgid ""
+"Circular shape for 2D collisions. This shape is useful for modeling balls or "
+"small characters and its collision detection with everything else is very "
+"fast."
+msgstr ""
+
+#: doc/classes/CircleShape2D.xml:15
+msgid "The circle's radius."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:4
+msgid "Class information repository."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:7
+msgid "Provides access to metadata stored for every available class."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:18
+msgid ""
+"Returns [code]true[/code] if you can instance objects from the specified "
+"[code]class[/code], [code]false[/code] in other case."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:27
+msgid "Returns whether the specified [code]class[/code] is available or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:36
+msgid ""
+"Returns a category associated with the class for use in documentation and "
+"the Asset Library. Debug mode required."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:47
+msgid ""
+"Returns the value of the integer constant [code]name[/code] of [code]class[/"
+"code] or its ancestry. Always returns 0 when the constant could not be found."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:58
+msgid ""
+"Returns an array with the names all the integer constants of [code]class[/"
+"code] or its ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:69
+msgid ""
+"Returns an array with all the methods of [code]class[/code] or its ancestry "
+"if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
+"array is a [Dictionary] with the following keys: [code]args[/code], "
+"[code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/"
+"code], [code]return: (class_name, hint, hint_string, name, type, usage)[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:80
+msgid ""
+"Returns the value of [code]property[/code] of [code]class[/code] or its "
+"ancestry."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:91
+msgid ""
+"Returns an array with all the properties of [code]class[/code] or its "
+"ancestry if [code]no_inheritance[/code] is [code]false[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:102
+msgid ""
+"Returns the [code]signal[/code] data of [code]class[/code] or its ancestry. "
+"The returned value is a [Dictionary] with the following keys: [code]args[/"
+"code], [code]default_args[/code], [code]flags[/code], [code]id[/code], "
+"[code]name[/code], [code]return: (class_name, hint, hint_string, name, type, "
+"usage)[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:113
+msgid ""
+"Returns an array with all the signals of [code]class[/code] or its ancestry "
+"if [code]no_inheritance[/code] is [code]false[/code]. Every element of the "
+"array is a [Dictionary] as described in [method class_get_signal]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:124
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has an integer constant "
+"called [code]name[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:137
+msgid ""
+"Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/"
+"code] is [code]false[/code]) has a method called [code]method[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:148
+msgid ""
+"Returns whether [code]class[/code] or its ancestry has a signal called "
+"[code]signal[/code] or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:161
+msgid ""
+"Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:168
+msgid "Returns the names of all the classes available."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:177
+msgid ""
+"Returns the names of all the classes that directly or indirectly inherit "
+"from [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:186
+msgid "Returns the parent class of [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:195
+msgid "Creates an instance of [code]class[/code]."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:204
+msgid "Returns whether this [code]class[/code] is enabled or not."
+msgstr ""
+
+#: doc/classes/ClassDB.xml:215
+msgid ""
+"Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] "
+"or not."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:4
+msgid "A [Camera3D] that includes collision."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:7
+msgid ""
+"This node extends [Camera3D] to add collisions with [Area3D] and/or "
+"[PhysicsBody3D] nodes. The camera cannot move through colliding objects."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:18
+msgid ""
+"Adds a collision exception so the camera does not collide with the specified "
+"node."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:27
+msgid ""
+"Adds a collision exception so the camera does not collide with the specified "
+"[RID]."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:34
+msgid "Removes all collision exceptions."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:41
+msgid "Returns the distance the camera has been offset due to a collision."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:50
+msgid ""
+"Returns [code]true[/code] if the specified bit index is on.\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:60
+msgid "Removes a collision exception with the specified node."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:69
+msgid "Removes a collision exception with the specified [RID]."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:80
+msgid ""
+"Sets the specified bit index to the [code]value[/code].\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:87
+msgid "If [code]true[/code], the camera stops on contact with [Area3D]s."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:90
+msgid ""
+"If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:93
+msgid ""
+"The camera's collision mask. Only objects in at least one collision layer "
+"matching the mask will be detected."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:96
+msgid ""
+"The camera's collision margin. The camera can't get closer than this "
+"distance to a colliding object."
+msgstr ""
+
+#: doc/classes/ClippedCamera3D.xml:99
+msgid "The camera's process callback. See [enum ProcessMode]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:4
+msgid "Base node for 2D collision objects."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:7
+msgid ""
+"CollisionObject2D is the base class for 2D physics objects. It can hold any "
+"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
+"owners are not nodes and do not appear in the editor, but are accessible "
+"through code using the [code]shape_owner_*[/code] methods."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:22
+msgid ""
+"Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be "
+"[code]true[/code]. [code]shape_idx[/code] is the child index of the clicked "
+"[Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up "
+"these events."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:31 doc/classes/CollisionObject3D.xml:35
+msgid ""
+"Creates a new shape owner for the given object. Returns [code]owner_id[/"
+"code] of the new owner for future reference."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:38 doc/classes/CollisionObject3D.xml:42
+msgid "Returns the object's [RID]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:47
+msgid ""
+"Returns the [code]one_way_collision_margin[/code] of the shape owner "
+"identified by given [code]owner_id[/code]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:54 doc/classes/CollisionObject3D.xml:49
+msgid ""
+"Returns an [Array] of [code]owner_id[/code] identifiers. You can use these "
+"ids in other methods that take [code]owner_id[/code] as an argument."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:63 doc/classes/CollisionObject3D.xml:58
+msgid "If [code]true[/code], the shape owner and its shapes are disabled."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:72
+msgid ""
+"Returns [code]true[/code] if collisions for the shape owner originating from "
+"this [CollisionObject2D] will not be reported to collided with "
+"[CollisionObject2D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:81 doc/classes/CollisionObject3D.xml:67
+msgid "Removes the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:90 doc/classes/CollisionObject3D.xml:76
+msgid "Returns the [code]owner_id[/code] of the given shape."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:101
+msgid "Adds a [Shape2D] to the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:110 doc/classes/CollisionObject3D.xml:96
+msgid "Removes all shapes from the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:119 doc/classes/CollisionObject3D.xml:105
+msgid "Returns the parent object of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:130
+msgid "Returns the [Shape2D] with the given id from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:139 doc/classes/CollisionObject3D.xml:125
+msgid "Returns the number of shapes the given shape owner contains."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:150
+msgid ""
+"Returns the child index of the [Shape2D] with the given id from the given "
+"shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:159
+msgid "Returns the shape owner's [Transform2D]."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:170 doc/classes/CollisionObject3D.xml:156
+msgid "Removes a shape from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:181 doc/classes/CollisionObject3D.xml:167
+msgid "If [code]true[/code], disables the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:192
+msgid ""
+"If [code]enable[/code] is [code]true[/code], collisions for the shape owner "
+"originating from this [CollisionObject2D] will not be reported to collided "
+"with [CollisionObject2D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:203
+msgid ""
+"Sets the [code]one_way_collision_margin[/code] of the shape owner identified "
+"by given [code]owner_id[/code] to [code]margin[/code] pixels."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:214
+msgid "Sets the [Transform2D] of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:220
+msgid ""
+"If [code]true[/code], this object is pickable. A pickable object can detect "
+"the mouse pointer entering/leaving, and if the mouse is inside it, report "
+"input events. Requires at least one [code]collision_layer[/code] bit to be "
+"set."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:232
+msgid ""
+"Emitted when an input event occurs. Requires [member input_pickable] to be "
+"[code]true[/code] and at least one [code]collision_layer[/code] bit to be "
+"set. See [method _input_event] for details."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:237
+msgid ""
+"Emitted when the mouse pointer enters any of this object's shapes. Requires "
+"[member input_pickable] to be [code]true[/code] and at least one "
+"[code]collision_layer[/code] bit to be set."
+msgstr ""
+
+#: doc/classes/CollisionObject2D.xml:242
+msgid ""
+"Emitted when the mouse pointer exits all this object's shapes. Requires "
+"[member input_pickable] to be [code]true[/code] and at least one "
+"[code]collision_layer[/code] bit to be set."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:4
+msgid "Base node for collision objects."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:7
+msgid ""
+"CollisionObject3D is the base class for physics objects. It can hold any "
+"number of collision [Shape3D]s. Each shape must be assigned to a [i]shape "
+"owner[/i]. The CollisionObject3D can have any number of shape owners. Shape "
+"owners are not nodes and do not appear in the editor, but are accessible "
+"through code using the [code]shape_owner_*[/code] methods."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:26
+msgid ""
+"Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked "
+"location in world space and [code]click_normal[/code] is the normal vector "
+"extending from the clicked surface of the [Shape3D] at [code]shape_idx[/"
+"code]. Connect to the [code]input_event[/code] signal to easily pick up "
+"these events."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:87
+msgid "Adds a [Shape3D] to the shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:116
+msgid "Returns the [Shape3D] with the given id from the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:136
+msgid ""
+"Returns the child index of the [Shape3D] with the given id from the given "
+"shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:145
+msgid "Returns the shape owner's [Transform]."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:178
+msgid "Sets the [Transform] of the given shape owner."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:184
+msgid ""
+"If [code]true[/code], the [CollisionObject3D] will continue to receive input "
+"events as the mouse is dragged across its shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:187
+msgid ""
+"If [code]true[/code], the [CollisionObject3D]'s shapes will respond to "
+"[RayCast3D]s."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:203
+msgid ""
+"Emitted when [method _input_event] receives an event. See its description "
+"for details."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:208
+msgid "Emitted when the mouse pointer enters any of this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionObject3D.xml:213
+msgid "Emitted when the mouse pointer exits all this object's shapes."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:4
+msgid "Defines a 2D collision polygon."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:7
+msgid ""
+"Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons "
+"can be drawn in the editor or specified by a list of vertices."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:15
+msgid "Collision build mode. Use one of the [enum BuildMode] constants."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:18
+msgid "If [code]true[/code], no collisions will be detected."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:21
+msgid ""
+"If [code]true[/code], only edges that face up, relative to "
+"[CollisionPolygon2D]'s rotation, will collide with other objects."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:24
+msgid ""
+"The margin used for one-way collision (in pixels). Higher values will make "
+"the shape thicker, and work better for colliders that enter the polygon at a "
+"high velocity."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:27
+msgid ""
+"The polygon's list of vertices. The final point will be connected to the "
+"first. The returned value is a clone of the [PackedVector2Array], not a "
+"reference."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:32
+msgid "Collisions will include the polygon and its contained area."
+msgstr ""
+
+#: doc/classes/CollisionPolygon2D.xml:35
+msgid "Collisions will only include the polygon edges."
+msgstr ""
+
+#: doc/classes/CollisionPolygon3D.xml:4
+msgid "Editor-only class for defining a collision polygon in 3D space."
+msgstr ""
+
+#: doc/classes/CollisionPolygon3D.xml:7
+msgid ""
+"Allows editing a collision polygon's vertices on a selected plane. Can also "
+"set a depth perpendicular to that plane. This class is only available in the "
+"editor. It will not appear in the scene tree at run-time. Creates a "
+"[Shape3D] for gameplay. Properties modified during gameplay will have no "
+"effect."
+msgstr ""
+
+#: doc/classes/CollisionPolygon3D.xml:15
+msgid ""
+"Length that the resulting collision extends in either direction "
+"perpendicular to its polygon."
+msgstr ""
+
+#: doc/classes/CollisionPolygon3D.xml:18
+msgid "If [code]true[/code], no collision will be produced."
+msgstr ""
+
+#: doc/classes/CollisionPolygon3D.xml:21
+msgid ""
+"Array of vertices which define the polygon.\n"
+"[b]Note:[/b] The returned value is a copy of the original. Methods which "
+"mutate the size or properties of the return value will not impact the "
+"original polygon. To change properties of the polygon, assign it to a "
+"temporary variable and make changes before reassigning the [code]polygon[/"
+"code] member."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:4
+msgid "Node that represents collision shape data in 2D space."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:7
+msgid ""
+"Editor facility for creating and editing collision shapes in 2D space. You "
+"can use this node to represent all sorts of collision shapes, for example, "
+"add this to an [Area2D] to give it a detection shape, or add it to a "
+"[PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an "
+"Editor-only helper to create shapes, use [method CollisionObject2D."
+"shape_owner_get_shape] to get the actual shape."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:10 doc/classes/CollisionShape3D.xml:10
+#: doc/classes/PhysicsBody2D.xml:10 doc/classes/PhysicsBody3D.xml:10
+#: doc/classes/RigidBody3D.xml:13 doc/classes/Shape2D.xml:10
+#: doc/classes/Shape3D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/physics/"
+"physics_introduction.html"
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:16 doc/classes/CollisionShape3D.xml:32
+msgid "A disabled collision shape has no effect in the world."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:19
+msgid ""
+"Sets whether this collision shape should only detect collision on one side "
+"(top or bottom)."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:22
+msgid ""
+"The margin used for one-way collision (in pixels). Higher values will make "
+"the shape thicker, and work better for colliders that enter the shape at a "
+"high velocity."
+msgstr ""
+
+#: doc/classes/CollisionShape2D.xml:25 doc/classes/CollisionShape3D.xml:35
+msgid "The actual shape owned by this collision shape."
+msgstr ""
+
+#: doc/classes/CollisionShape3D.xml:4
+msgid "Node that represents collision shape data in 3D space."
+msgstr ""
+
+#: doc/classes/CollisionShape3D.xml:7
+msgid ""
+"Editor facility for creating and editing collision shapes in 3D space. You "
+"can use this node to represent all sorts of collision shapes, for example, "
+"add this to an [Area3D] to give it a detection shape, or add it to a "
+"[PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an "
+"Editor-only helper to create shapes, use [method CollisionObject3D."
+"shape_owner_get_shape] to get the actual shape."
+msgstr ""
+
+#: doc/classes/CollisionShape3D.xml:17
+msgid ""
+"Sets the collision shape's shape to the addition of all its convexed "
+"[MeshInstance3D] siblings geometry."
+msgstr ""
+
+#: doc/classes/CollisionShape3D.xml:26
+msgid ""
+"If this method exists within a script it will be called whenever the shape "
+"resource has been modified."
+msgstr ""
+
+#: doc/classes/Color.xml:4
+msgid "Color in RGBA format with some support for ARGB format."
+msgstr ""
+
+#: doc/classes/Color.xml:7
+msgid ""
+"A color is represented by red, green, and blue [code](r, g, b)[/code] "
+"components. Additionally, [code]a[/code] represents the alpha component, "
+"often used for transparency. Values are in floating-point and usually range "
+"from 0 to 1. Some properties (such as [member CanvasItem.modulate]) may "
+"accept values greater than 1.\n"
+"You can also create a color from standardized color names by using [method "
+"@GDScript.ColorN] or directly using the color constants defined here. The "
+"standardized color set is based on the [url=https://en.wikipedia.org/wiki/"
+"X11_color_names]X11 color names[/url]. \n"
+"If you want to supply values in a range of 0 to 255, you should use [method "
+"@GDScript.Color8]."
+msgstr ""
+
+#: doc/classes/Color.xml:20
+msgid ""
+"Constructs a color from an HTML hexadecimal color string in ARGB or RGB "
+"format. See also [method @GDScript.ColorN].\n"
+"[codeblock]\n"
+"# Each of the following creates the same color RGBA(178, 217, 10, 255).\n"
+"var c1 = Color(\"#ffb2d90a\") # ARGB format with \"#\".\n"
+"var c2 = Color(\"ffb2d90a\") # ARGB format.\n"
+"var c3 = Color(\"#b2d90a\") # RGB format with \"#\".\n"
+"var c4 = Color(\"b2d90a\") # RGB format.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:36
+msgid ""
+"Constructs a color from a 32-bit integer (each byte represents a component "
+"of the RGBA profile).\n"
+"[codeblock]\n"
+"var c = Color(274) # Equivalent to RGBA(0, 0, 1, 18)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:52
+msgid ""
+"Constructs a color from an RGB profile using values between 0 and 1. Alpha "
+"will always be 1.\n"
+"[codeblock]\n"
+"var c = Color(0.2, 1.0, 0.7) # Equivalent to RGBA(51, 255, 178, 255)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:70
+msgid ""
+"Constructs a color from an RGBA profile using values between 0 and 1.\n"
+"[codeblock]\n"
+"var c = Color(0.2, 1.0, 0.7, 0.8) # Equivalent to RGBA(51, 255, 178, 204)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:82
+msgid ""
+"Returns a new color resulting from blending this color over another. If the "
+"color is opaque, the result is also opaque. The second color may have a "
+"range of alpha values.\n"
+"[codeblock]\n"
+"var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%\n"
+"var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%\n"
+"var blended_color = bg.blend(fg) # Brown with alpha of 75%\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:94
+msgid ""
+"Returns the most contrasting color.\n"
+"[codeblock]\n"
+"var c = Color(0.3, 0.4, 0.9)\n"
+"var contrasted_color = c.contrasted() # Equivalent to RGBA(204, 229, 102, "
+"255)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:107
+msgid ""
+"Returns a new color resulting from making this color darker by the specified "
+"percentage (ratio from 0 to 1).\n"
+"[codeblock]\n"
+"var green = Color(0.0, 1.0, 0.0)\n"
+"var darkgreen = green.darkened(0.2) # 20% darker than regular green\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:126
+msgid ""
+"Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and "
+"[code]v[/code] are values between 0 and 1.\n"
+"[codeblock]\n"
+"var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # Equivalent to HSV(210, 50, "
+"79, 0.8) or Color8(100, 151, 201, 0.8)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:136
+msgid ""
+"Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n"
+"[codeblock]\n"
+"var c = Color(0.3, 0.4, 0.9)\n"
+"var inverted_color = c.inverted() # A color of an RGBA(178, 153, 26, 255)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:149
+msgid ""
+"Returns [code]true[/code] if this color and [code]color[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Color.xml:158
+msgid ""
+"Returns a new color resulting from making this color lighter by the "
+"specified percentage (ratio from 0 to 1).\n"
+"[codeblock]\n"
+"var green = Color(0.0, 1.0, 0.0)\n"
+"var lightgreen = green.lightened(0.2) # 20% lighter than regular green\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:173
+msgid ""
+"Returns the linear interpolation with another color. The interpolation "
+"factor [code]t[/code] is between 0 and 1.\n"
+"[codeblock]\n"
+"var c1 = Color(1.0, 0.0, 0.0)\n"
+"var c2 = Color(0.0, 1.0, 0.0)\n"
+"var li_c = c1.linear_interpolate(c2, 0.5) # A color of an RGBA(128, 128, 0, "
+"255)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:185
+msgid ""
+"Returns the color's 32-bit integer in ABGR format (each byte represents a "
+"component of the ABGR profile). ABGR is the reversed version of the default "
+"format.\n"
+"[codeblock]\n"
+"var c = Color(1, 0.5, 0.2)\n"
+"print(c.to_abgr32()) # Prints 4281565439\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:196
+msgid ""
+"Returns the color's 64-bit integer in ABGR format (each word represents a "
+"component of the ABGR profile). ABGR is the reversed version of the default "
+"format.\n"
+"[codeblock]\n"
+"var c = Color(1, 0.5, 0.2)\n"
+"print(c.to_abgr64()) # Prints -225178692812801\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:207
+msgid ""
+"Returns the color's 32-bit integer in ARGB format (each byte represents a "
+"component of the ARGB profile). ARGB is more compatible with DirectX.\n"
+"[codeblock]\n"
+"var c = Color(1, 0.5, 0.2)\n"
+"print(c.to_argb32()) # Prints 4294934323\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:218
+msgid ""
+"Returns the color's 64-bit integer in ARGB format (each word represents a "
+"component of the ARGB profile). ARGB is more compatible with DirectX.\n"
+"[codeblock]\n"
+"var c = Color(1, 0.5, 0.2)\n"
+"print(c.to_argb64()) # Prints -2147470541\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:231
+msgid ""
+"Returns the color's HTML hexadecimal color string in ARGB format (ex: "
+"[code]ff34f822[/code]).\n"
+"Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from "
+"the hexadecimal string.\n"
+"[codeblock]\n"
+"var c = Color(1, 1, 1, 0.5)\n"
+"var s1 = c.to_html() # Returns \"7fffffff\"\n"
+"var s2 = c.to_html(false) # Returns \"ffffff\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:244
+msgid ""
+"Returns the color's 32-bit integer in RGBA format (each byte represents a "
+"component of the RGBA profile). RGBA is Godot's default format.\n"
+"[codeblock]\n"
+"var c = Color(1, 0.5, 0.2)\n"
+"print(c.to_rgba32()) # Prints 4286526463\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:255
+msgid ""
+"Returns the color's 64-bit integer in RGBA format (each word represents a "
+"component of the RGBA profile). RGBA is Godot's default format.\n"
+"[codeblock]\n"
+"var c = Color(1, 0.5, 0.2)\n"
+"print(c.to_rgba64()) # Prints -140736629309441\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Color.xml:265
+msgid "Alpha value (range 0 to 1)."
+msgstr ""
+
+#: doc/classes/Color.xml:268
+msgid "Alpha value (range 0 to 255)."
+msgstr ""
+
+#: doc/classes/Color.xml:271
+msgid "Blue value (range 0 to 1)."
+msgstr ""
+
+#: doc/classes/Color.xml:274
+msgid "Blue value (range 0 to 255)."
+msgstr ""
+
+#: doc/classes/Color.xml:277
+msgid "Green value (range 0 to 1)."
+msgstr ""
+
+#: doc/classes/Color.xml:280
+msgid "Green value (range 0 to 255)."
+msgstr ""
+
+#: doc/classes/Color.xml:283
+msgid "HSV hue value (range 0 to 1)."
+msgstr ""
+
+#: doc/classes/Color.xml:286
+msgid "Red value (range 0 to 1)."
+msgstr ""
+
+#: doc/classes/Color.xml:289
+msgid "Red value (range 0 to 255)."
+msgstr ""
+
+#: doc/classes/Color.xml:292
+msgid "HSV saturation value (range 0 to 1)."
+msgstr ""
+
+#: doc/classes/Color.xml:295
+msgid "HSV value (range 0 to 1)."
+msgstr ""
+
+#: doc/classes/Color.xml:300
+msgid "Alice blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:303
+msgid "Antique white color."
+msgstr ""
+
+#: doc/classes/Color.xml:306
+msgid "Aqua color."
+msgstr ""
+
+#: doc/classes/Color.xml:309
+msgid "Aquamarine color."
+msgstr ""
+
+#: doc/classes/Color.xml:312
+msgid "Azure color."
+msgstr ""
+
+#: doc/classes/Color.xml:315
+msgid "Beige color."
+msgstr ""
+
+#: doc/classes/Color.xml:318
+msgid "Bisque color."
+msgstr ""
+
+#: doc/classes/Color.xml:321
+msgid "Black color."
+msgstr ""
+
+#: doc/classes/Color.xml:324
+msgid "Blanche almond color."
+msgstr ""
+
+#: doc/classes/Color.xml:327
+msgid "Blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:330
+msgid "Blue violet color."
+msgstr ""
+
+#: doc/classes/Color.xml:333
+msgid "Brown color."
+msgstr ""
+
+#: doc/classes/Color.xml:336
+msgid "Burly wood color."
+msgstr ""
+
+#: doc/classes/Color.xml:339
+msgid "Cadet blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:342
+msgid "Chartreuse color."
+msgstr ""
+
+#: doc/classes/Color.xml:345
+msgid "Chocolate color."
+msgstr ""
+
+#: doc/classes/Color.xml:348
+msgid "Coral color."
+msgstr ""
+
+#: doc/classes/Color.xml:351
+msgid "Cornflower color."
+msgstr ""
+
+#: doc/classes/Color.xml:354
+msgid "Corn silk color."
+msgstr ""
+
+#: doc/classes/Color.xml:357
+msgid "Crimson color."
+msgstr ""
+
+#: doc/classes/Color.xml:360
+msgid "Cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml:363
+msgid "Dark blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:366
+msgid "Dark cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml:369
+msgid "Dark goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml:372
+msgid "Dark gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:375
+msgid "Dark green color."
+msgstr ""
+
+#: doc/classes/Color.xml:378
+msgid "Dark khaki color."
+msgstr ""
+
+#: doc/classes/Color.xml:381
+msgid "Dark magenta color."
+msgstr ""
+
+#: doc/classes/Color.xml:384
+msgid "Dark olive green color."
+msgstr ""
+
+#: doc/classes/Color.xml:387
+msgid "Dark orange color."
+msgstr ""
+
+#: doc/classes/Color.xml:390
+msgid "Dark orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml:393
+msgid "Dark red color."
+msgstr ""
+
+#: doc/classes/Color.xml:396
+msgid "Dark salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml:399
+msgid "Dark sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml:402
+msgid "Dark slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:405
+msgid "Dark slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:408
+msgid "Dark turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml:411
+msgid "Dark violet color."
+msgstr ""
+
+#: doc/classes/Color.xml:414
+msgid "Deep pink color."
+msgstr ""
+
+#: doc/classes/Color.xml:417
+msgid "Deep sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:420
+msgid "Dim gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:423
+msgid "Dodger blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:426
+msgid "Firebrick color."
+msgstr ""
+
+#: doc/classes/Color.xml:429
+msgid "Floral white color."
+msgstr ""
+
+#: doc/classes/Color.xml:432
+msgid "Forest green color."
+msgstr ""
+
+#: doc/classes/Color.xml:435
+msgid "Fuchsia color."
+msgstr ""
+
+#: doc/classes/Color.xml:438
+msgid "Gainsboro color."
+msgstr ""
+
+#: doc/classes/Color.xml:441
+msgid "Ghost white color."
+msgstr ""
+
+#: doc/classes/Color.xml:444
+msgid "Gold color."
+msgstr ""
+
+#: doc/classes/Color.xml:447
+msgid "Goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml:450
+msgid "Gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:453
+msgid "Green color."
+msgstr ""
+
+#: doc/classes/Color.xml:456
+msgid "Green yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml:459
+msgid "Honeydew color."
+msgstr ""
+
+#: doc/classes/Color.xml:462
+msgid "Hot pink color."
+msgstr ""
+
+#: doc/classes/Color.xml:465
+msgid "Indian red color."
+msgstr ""
+
+#: doc/classes/Color.xml:468
+msgid "Indigo color."
+msgstr ""
+
+#: doc/classes/Color.xml:471
+msgid "Ivory color."
+msgstr ""
+
+#: doc/classes/Color.xml:474
+msgid "Khaki color."
+msgstr ""
+
+#: doc/classes/Color.xml:477
+msgid "Lavender color."
+msgstr ""
+
+#: doc/classes/Color.xml:480
+msgid "Lavender blush color."
+msgstr ""
+
+#: doc/classes/Color.xml:483
+msgid "Lawn green color."
+msgstr ""
+
+#: doc/classes/Color.xml:486
+msgid "Lemon chiffon color."
+msgstr ""
+
+#: doc/classes/Color.xml:489
+msgid "Light blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:492
+msgid "Light coral color."
+msgstr ""
+
+#: doc/classes/Color.xml:495
+msgid "Light cyan color."
+msgstr ""
+
+#: doc/classes/Color.xml:498
+msgid "Light goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml:501
+msgid "Light gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:504
+msgid "Light green color."
+msgstr ""
+
+#: doc/classes/Color.xml:507
+msgid "Light pink color."
+msgstr ""
+
+#: doc/classes/Color.xml:510
+msgid "Light salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml:513
+msgid "Light sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml:516
+msgid "Light sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:519
+msgid "Light slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:522
+msgid "Light steel blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:525
+msgid "Light yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml:528
+msgid "Lime color."
+msgstr ""
+
+#: doc/classes/Color.xml:531
+msgid "Lime green color."
+msgstr ""
+
+#: doc/classes/Color.xml:534
+msgid "Linen color."
+msgstr ""
+
+#: doc/classes/Color.xml:537
+msgid "Magenta color."
+msgstr ""
+
+#: doc/classes/Color.xml:540
+msgid "Maroon color."
+msgstr ""
+
+#: doc/classes/Color.xml:543
+msgid "Medium aquamarine color."
+msgstr ""
+
+#: doc/classes/Color.xml:546
+msgid "Medium blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:549
+msgid "Medium orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml:552
+msgid "Medium purple color."
+msgstr ""
+
+#: doc/classes/Color.xml:555
+msgid "Medium sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml:558
+msgid "Medium slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:561
+msgid "Medium spring green color."
+msgstr ""
+
+#: doc/classes/Color.xml:564
+msgid "Medium turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml:567
+msgid "Medium violet red color."
+msgstr ""
+
+#: doc/classes/Color.xml:570
+msgid "Midnight blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:573
+msgid "Mint cream color."
+msgstr ""
+
+#: doc/classes/Color.xml:576
+msgid "Misty rose color."
+msgstr ""
+
+#: doc/classes/Color.xml:579
+msgid "Moccasin color."
+msgstr ""
+
+#: doc/classes/Color.xml:582
+msgid "Navajo white color."
+msgstr ""
+
+#: doc/classes/Color.xml:585
+msgid "Navy blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:588
+msgid "Old lace color."
+msgstr ""
+
+#: doc/classes/Color.xml:591
+msgid "Olive color."
+msgstr ""
+
+#: doc/classes/Color.xml:594
+msgid "Olive drab color."
+msgstr ""
+
+#: doc/classes/Color.xml:597
+msgid "Orange color."
+msgstr ""
+
+#: doc/classes/Color.xml:600
+msgid "Orange red color."
+msgstr ""
+
+#: doc/classes/Color.xml:603
+msgid "Orchid color."
+msgstr ""
+
+#: doc/classes/Color.xml:606
+msgid "Pale goldenrod color."
+msgstr ""
+
+#: doc/classes/Color.xml:609
+msgid "Pale green color."
+msgstr ""
+
+#: doc/classes/Color.xml:612
+msgid "Pale turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml:615
+msgid "Pale violet red color."
+msgstr ""
+
+#: doc/classes/Color.xml:618
+msgid "Papaya whip color."
+msgstr ""
+
+#: doc/classes/Color.xml:621
+msgid "Peach puff color."
+msgstr ""
+
+#: doc/classes/Color.xml:624
+msgid "Peru color."
+msgstr ""
+
+#: doc/classes/Color.xml:627
+msgid "Pink color."
+msgstr ""
+
+#: doc/classes/Color.xml:630
+msgid "Plum color."
+msgstr ""
+
+#: doc/classes/Color.xml:633
+msgid "Powder blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:636
+msgid "Purple color."
+msgstr ""
+
+#: doc/classes/Color.xml:639
+msgid "Rebecca purple color."
+msgstr ""
+
+#: doc/classes/Color.xml:642
+msgid "Red color."
+msgstr ""
+
+#: doc/classes/Color.xml:645
+msgid "Rosy brown color."
+msgstr ""
+
+#: doc/classes/Color.xml:648
+msgid "Royal blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:651
+msgid "Saddle brown color."
+msgstr ""
+
+#: doc/classes/Color.xml:654
+msgid "Salmon color."
+msgstr ""
+
+#: doc/classes/Color.xml:657
+msgid "Sandy brown color."
+msgstr ""
+
+#: doc/classes/Color.xml:660
+msgid "Sea green color."
+msgstr ""
+
+#: doc/classes/Color.xml:663
+msgid "Seashell color."
+msgstr ""
+
+#: doc/classes/Color.xml:666
+msgid "Sienna color."
+msgstr ""
+
+#: doc/classes/Color.xml:669
+msgid "Silver color."
+msgstr ""
+
+#: doc/classes/Color.xml:672
+msgid "Sky blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:675
+msgid "Slate blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:678
+msgid "Slate gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:681
+msgid "Snow color."
+msgstr ""
+
+#: doc/classes/Color.xml:684
+msgid "Spring green color."
+msgstr ""
+
+#: doc/classes/Color.xml:687
+msgid "Steel blue color."
+msgstr ""
+
+#: doc/classes/Color.xml:690
+msgid "Tan color."
+msgstr ""
+
+#: doc/classes/Color.xml:693
+msgid "Teal color."
+msgstr ""
+
+#: doc/classes/Color.xml:696
+msgid "Thistle color."
+msgstr ""
+
+#: doc/classes/Color.xml:699
+msgid "Tomato color."
+msgstr ""
+
+#: doc/classes/Color.xml:702
+msgid "Transparent color (white with no alpha)."
+msgstr ""
+
+#: doc/classes/Color.xml:705
+msgid "Turquoise color."
+msgstr ""
+
+#: doc/classes/Color.xml:708
+msgid "Violet color."
+msgstr ""
+
+#: doc/classes/Color.xml:711
+msgid "Web gray color."
+msgstr ""
+
+#: doc/classes/Color.xml:714
+msgid "Web green color."
+msgstr ""
+
+#: doc/classes/Color.xml:717
+msgid "Web maroon color."
+msgstr ""
+
+#: doc/classes/Color.xml:720
+msgid "Web purple color."
+msgstr ""
+
+#: doc/classes/Color.xml:723
+msgid "Wheat color."
+msgstr ""
+
+#: doc/classes/Color.xml:726
+msgid "White color."
+msgstr ""
+
+#: doc/classes/Color.xml:729
+msgid "White smoke color."
+msgstr ""
+
+#: doc/classes/Color.xml:732
+msgid "Yellow color."
+msgstr ""
+
+#: doc/classes/Color.xml:735
+msgid "Yellow green color."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:4
+msgid "Color picker control."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:7
+msgid ""
+"Displays a color picker widget. Useful for selecting a color from an RGB/"
+"RGBA colorspace."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:18
+msgid ""
+"Adds the given color to a list of color presets. The presets are displayed "
+"in the color picker and the user will be able to select them.\n"
+"[b]Note:[/b] the presets list is only for [i]this[/i] color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:28
+msgid ""
+"Removes the given color from the list of color presets of this color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:35
+msgid "Returns the list of colors in the presets of the color picker."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:41 doc/classes/ColorPickerButton.xml:29
+msgid "The currently selected color."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:44
+msgid ""
+"If [code]true[/code], the color will apply only after the user releases the "
+"mouse button, otherwise it will apply immediately even in mouse motion event "
+"(which can cause performance issues)."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:47
+msgid "If [code]true[/code], shows an alpha channel slider (transparency)."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:50
+msgid ""
+"If [code]true[/code], allows editing the color with Hue/Saturation/Value "
+"sliders.\n"
+"[b]Note:[/b] Cannot be enabled if raw mode is on."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:54
+msgid "If [code]true[/code], the \"add preset\" button is enabled."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:57
+msgid "If [code]true[/code], saved color presets are visible."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:60
+msgid ""
+"If [code]true[/code], allows the color R, G, B component values to go beyond "
+"1.0, which can be used for certain special operations that require it (like "
+"tinting without darkening or rendering sprites in HDR).\n"
+"[b]Note:[/b] Cannot be enabled if HSV mode is on."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:69
+msgid "Emitted when the color is changed."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:76
+msgid "Emitted when a preset is added."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:83
+msgid "Emitted when a preset is removed."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:91
+msgid "The icon for the \"Add Preset\" button."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:94
+msgid "Custom texture for the hue selection slider on the right."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:99
+msgid "The width of the hue selection slider."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:104
+msgid "The margin around the [ColorPicker]."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:107
+msgid ""
+"The indicator used to signalize that the color value is outside the 0-1 "
+"range."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:112
+msgid "The icon for the screen color picker button."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:115
+msgid "The height of the saturation-value selection box."
+msgstr ""
+
+#: doc/classes/ColorPicker.xml:118
+msgid "The width of the saturation-value selection box."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:4
+msgid "Button that pops out a [ColorPicker]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:7
+msgid ""
+"Encapsulates a [ColorPicker] making it accessible by pressing a button. "
+"Pressing the button will toggle the [ColorPicker] visibility."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:16
+msgid "Returns the [ColorPicker] that this node toggles."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:23
+msgid ""
+"Returns the control's [PopupPanel] which allows you to connect to popup "
+"signals. This allows you to handle events when the ColorPicker is shown or "
+"hidden."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:32
+msgid ""
+"If [code]true[/code], the alpha channel in the displayed [ColorPicker] will "
+"be visible."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:41
+msgid "Emitted when the color changes."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:46
+msgid ""
+"Emitted when the [ColorPicker] is created (the button is pressed for the "
+"first time)."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:51
+msgid "Emitted when the [ColorPicker] is closed."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:59
+msgid "The background of the color preview rect on the button."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:62
+msgid "[StyleBox] used when the [ColorPickerButton] is disabled."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:65
+msgid ""
+"[StyleBox] used when the [ColorPickerButton] is focused. It is displayed "
+"over the current [StyleBox], so using [StyleBoxEmpty] will just disable the "
+"focus visual effect."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:68
+msgid "[Font] of the [ColorPickerButton]'s text."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:71
+msgid "Default text [Color] of the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:74
+msgid "Text [Color] used when the [ColorPickerButton] is disabled."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:77
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:80
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:83
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:86
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:89
+msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:92
+msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ColorRect.xml:4
+msgid "Colored rectangle."
+msgstr ""
+
+#: doc/classes/ColorRect.xml:7
+msgid "Displays a colored rectangle."
+msgstr ""
+
+#: doc/classes/ColorRect.xml:15
+msgid ""
+"The fill color.\n"
+"[codeblock]\n"
+"$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml:4
+msgid "Concave polygon 2D shape resource for physics."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml:7
+msgid ""
+"Concave polygon 2D shape resource for physics. It is made out of segments "
+"and is optimal for complex polygonal concave collisions. However, it is not "
+"advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex "
+"decomposition mode (solids) or several convex objects are advised for that "
+"instead. Otherwise, a concave polygon 2D shape is better for static "
+"collisions.\n"
+"The main difference between a [ConvexPolygonShape2D] and a "
+"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
+"uses a more complex method of collision detection, and a convex one forces "
+"itself to be convex in order to speed up collision detection."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape2D.xml:16
+msgid ""
+"The array of points that make up the [ConcavePolygonShape2D]'s line segments."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape3D.xml:4
+msgid "Concave polygon shape."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape3D.xml:7
+msgid ""
+"Concave polygon shape resource, which can be set into a [PhysicsBody3D] or "
+"area. This shape is created by feeding a list of triangles.\n"
+"Note: when used for collision, [ConcavePolygonShape3D] is intended to work "
+"with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with "
+"[KinematicBody3D] or [RigidBody3D] with a mode other than Static."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape3D.xml:17
+msgid "Returns the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConcavePolygonShape3D.xml:26
+msgid "Sets the faces (an array of triangles)."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:4
+msgid "A twist joint between two 3D bodies."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:7
+msgid ""
+"The joint can rotate the bodies across an axis defined by the local x-axes "
+"of the [Joint3D].\n"
+"The twist axis is initiated as the X axis of the [Joint3D].\n"
+"Once the Bodies swing, the twist axis is calculated as the middle of the x-"
+"axes of the Joint3D in the local space of the two Bodies."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:35 doc/classes/ConeTwistJoint3D.xml:67
+#: doc/classes/PhysicsServer3D.xml:1400
+msgid ""
+"The speed with which the swing or twist will take place.\n"
+"The higher, the faster."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:39 doc/classes/ConeTwistJoint3D.xml:74
+#: doc/classes/PhysicsServer3D.xml:1407
+msgid ""
+"Defines, how fast the swing- and twist-speed-difference on both sides gets "
+"synced."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:42 doc/classes/ConeTwistJoint3D.xml:71
+msgid ""
+"The ease with which the joint starts to twist. If it's too low, it takes "
+"more force to start twisting the joint."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:45 doc/classes/ConeTwistJoint3D.xml:57
+#: doc/classes/PhysicsServer3D.xml:1390
+msgid ""
+"Swing is rotation from side to side, around the axis perpendicular to the "
+"twist axis.\n"
+"The swing span defines, how much rotation will not get corrected along the "
+"swing axis.\n"
+"Could be defined as looseness in the [ConeTwistJoint3D].\n"
+"If below 0.05, this behavior is locked."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:51 doc/classes/ConeTwistJoint3D.xml:63
+#: doc/classes/PhysicsServer3D.xml:1396
+msgid ""
+"Twist is the rotation around the twist axis, this value defined how far the "
+"joint can twist.\n"
+"Twist is locked if below 0.05."
+msgstr ""
+
+#: doc/classes/ConeTwistJoint3D.xml:77 doc/classes/Generic6DOFJoint3D.xml:404
+#: doc/classes/HingeJoint3D.xml:109 doc/classes/Light3D.xml:124
+#: doc/classes/SliderJoint3D.xml:170
+msgid "Represents the size of the [enum Param] enum."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:4
+msgid "Helper class to handle INI-style files."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:7
+msgid ""
+"This helper class can be used to store [Variant] values on the filesystem "
+"using INI-style formatting. The stored values are identified by a section "
+"and a key:\n"
+"[codeblock]\n"
+"[section]\n"
+"some_key=42\n"
+"string_example=\"Hello World3D!\"\n"
+"a_vector=Vector3( 1, 0, 2 )\n"
+"[/codeblock]\n"
+"The stored data can be saved to or parsed from a file, though ConfigFile "
+"objects can also be used directly without accessing the filesystem.\n"
+"The following example shows how to parse an INI-style file from the system, "
+"read its contents and store new values in it:\n"
+"[codeblock]\n"
+"var config = ConfigFile.new()\n"
+"var err = config.load(\"user://settings.cfg\")\n"
+"if err == OK: # If not, something went wrong with the file loading\n"
+" # Look for the display/width pair, and default to 1024 if missing\n"
+" var screen_width = config.get_value(\"display\", \"width\", 1024)\n"
+" # Store a variable if and only if it hasn't been defined yet\n"
+" if not config.has_section_key(\"audio\", \"mute\"):\n"
+" config.set_value(\"audio\", \"mute\", false)\n"
+" # Save the changes by overwriting the previous file\n"
+" config.save(\"user://settings.cfg\")\n"
+"[/codeblock]\n"
+"Keep in mind that section and property names can't contain spaces. Anything "
+"after a space will be ignored on save and on load.\n"
+"ConfigFiles can also contain manually written comment lines starting with a "
+"semicolon ([code];[/code]). Those lines will be ignored when parsing the "
+"file. Note that comments will be lost when saving the ConfigFile. This can "
+"still be useful for dedicated server configuration files, which are "
+"typically never overwritten without explicit user action."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:40
+msgid ""
+"Deletes the specified section along with all the key-value pairs inside. "
+"Raises an error if the section does not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:51
+msgid ""
+"Deletes the specified key in a section. Raises an error if either the "
+"section or the key do not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:60
+msgid ""
+"Returns an array of all defined key identifiers in the specified section. "
+"Raises an error and returns an empty array if the section does not exist."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:67
+msgid "Returns an array of all defined section identifiers."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:80
+msgid ""
+"Returns the current value for the specified section and key. If either the "
+"section or the key do not exist, the method returns the fallback "
+"[code]default[/code] value. If [code]default[/code] is not specified or set "
+"to [code]null[/code], an error is also raised."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:89
+msgid "Returns [code]true[/code] if the specified section exists."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:100
+msgid "Returns [code]true[/code] if the specified section-key pair exists."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:109
+msgid ""
+"Loads the config file specified as a parameter. The file's contents are "
+"parsed and loaded in the [ConfigFile] object which the method was called "
+"on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:121
+msgid ""
+"Loads the encrypted config file specified as a parameter, using the provided "
+"[code]key[/code] to decrypt it. The file's contents are parsed and loaded in "
+"the [ConfigFile] object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:133
+msgid ""
+"Loads the encrypted config file specified as a parameter, using the provided "
+"[code]password[/code] to decrypt it. The file's contents are parsed and "
+"loaded in the [ConfigFile] object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:143
+msgid ""
+"Parses the the passed string as the contents of a config file. The string is "
+"parsed and loaded in the ConfigFile object which the method was called on.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:153
+msgid ""
+"Saves the contents of the [ConfigFile] object to the file specified as a "
+"parameter. The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:165
+msgid ""
+"Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
+"specified as a parameter, using the provided [code]key[/code] to encrypt it. "
+"The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:177
+msgid ""
+"Saves the contents of the [ConfigFile] object to the AES-256 encrypted file "
+"specified as a parameter, using the provided [code]password[/code] to "
+"encrypt it. The output file uses an INI-style structure.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/ConfigFile.xml:191
+msgid ""
+"Assigns a value to the specified key of the specified section. If either the "
+"section or the key do not exist, they are created. Passing a [code]null[/"
+"code] value deletes the specified key if it exists, and deletes the section "
+"if it ends up empty once the key has been removed."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml:4
+msgid "Dialog for confirmation of actions."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml:7
+msgid ""
+"Dialog for confirmation of actions. This dialog inherits from "
+"[AcceptDialog], but has by default an OK and Cancel button (in host OS "
+"order).\n"
+"To get cancel action, you can use:\n"
+"[codeblock]\n"
+"get_cancel().connect(\"pressed\", self, \"cancelled\")\n"
+"[/codeblock]."
+msgstr ""
+
+#: doc/classes/ConfirmationDialog.xml:20
+msgid "Returns the cancel button."
+msgstr ""
+
+#: doc/classes/Container.xml:4
+msgid "Base node for containers."
+msgstr ""
+
+#: doc/classes/Container.xml:7
+msgid ""
+"Base node for containers. A [Container] contains other controls and "
+"automatically arranges them in a certain way.\n"
+"A Control can inherit this to create custom container classes."
+msgstr ""
+
+#: doc/classes/Container.xml:21
+msgid ""
+"Fit a child control in a given rect. This is mainly a helper for creating "
+"custom container classes."
+msgstr ""
+
+#: doc/classes/Container.xml:28
+msgid ""
+"Queue resort of the contained children. This is called automatically anyway, "
+"but can be called upon request."
+msgstr ""
+
+#: doc/classes/Container.xml:38
+msgid "Emitted when sorting the children is needed."
+msgstr ""
+
+#: doc/classes/Container.xml:44
+msgid ""
+"Notification for when sorting the children, it must be obeyed immediately."
+msgstr ""
+
+#: doc/classes/Control.xml:4
+msgid ""
+"All user interface nodes inherit from Control. A control's anchors and "
+"margins adapt its position and size relative to its parent."
+msgstr ""
+
+#: doc/classes/Control.xml:7
+msgid ""
+"Base class for all UI-related nodes. [Control] features a bounding rectangle "
+"that defines its extents, an anchor position relative to its parent control "
+"or the current viewport, and margins that represent an offset to the anchor. "
+"The margins update automatically when the node, any of its parents, or the "
+"screen size change.\n"
+"For more information on Godot's UI system, anchors, margins, and containers, "
+"see the related tutorials in the manual. To build flexible UIs, you'll need "
+"a mix of UI elements that inherit from [Control] and [Container] nodes.\n"
+"[b]User Interface nodes and input[/b]\n"
+"Godot sends input events to the scene's root node first, by calling [method "
+"Node._input]. [method Node._input] forwards the event down the node tree to "
+"the nodes under the mouse cursor, or on keyboard focus. To do so, it calls "
+"[code]MainLoop._input_event[/code].\n"
+"[b]FIXME:[/b] No longer valid after DisplayServer split and Input "
+"refactoring.\n"
+"Call [method accept_event] so no other node receives the event. Once you "
+"accepted an input, it becomes handled so [method Node._unhandled_input] will "
+"not process it.\n"
+"Only one [Control] node can be in keyboard focus. Only the node in focus "
+"will receive keyboard events. To get the focus, call [method grab_focus]. "
+"[Control] nodes lose focus when another node grabs it, or if you hide the "
+"node in focus.\n"
+"Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a "
+"[Control] node to ignore mouse or touch events. You'll need it if you place "
+"an icon on top of a button.\n"
+"[Theme] resources change the Control's appearance. If you change the [Theme] "
+"on a [Control] node, it affects all of its children. To override some of the "
+"theme's parameters, call one of the [code]add_theme_*_override[/code] "
+"methods, like [method add_theme_font_override]. You can override the theme "
+"with the inspector."
+msgstr ""
+
+#: doc/classes/Control.xml:18
+msgid "https://docs.godotengine.org/en/latest/tutorials/gui/index.html"
+msgstr ""
+
+#: doc/classes/Control.xml:26
+msgid ""
+"Virtual method to be implemented by the user. Returns whether [method "
+"_gui_input] should not be called for children controls outside this "
+"control's rectangle. Input will be clipped to the Rect of this [Control]. "
+"Similar to [member rect_clip_content], but doesn't affect visibility.\n"
+"If not overridden, defaults to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:34
+msgid ""
+"Virtual method to be implemented by the user. Returns the minimum size for "
+"this control. Alternative to [member rect_min_size] for controlling minimum "
+"size via code. The actual minimum size will be the max value of these two "
+"(in each axis separately).\n"
+"If not overridden, defaults to [constant Vector2.ZERO]."
+msgstr ""
+
+#: doc/classes/Control.xml:44
+msgid ""
+"Virtual method to be implemented by the user. Use this method to process and "
+"accept inputs on UI elements. See [method accept_event].\n"
+"Example: clicking a control.\n"
+"[codeblock]\n"
+"func _gui_input(event):\n"
+" if event is InputEventMouseButton:\n"
+" if event.button_index == BUTTON_LEFT and event.pressed:\n"
+" print(\"I've been clicked D:\")\n"
+"[/codeblock]\n"
+"The event won't trigger if:\n"
+"* clicking outside the control (see [method has_point]);\n"
+"* control has [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
+"* control is obstructed by another [Control] on top of it, which doesn't "
+"have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE];\n"
+"* control's parent has [member mouse_filter] set to [constant "
+"MOUSE_FILTER_STOP] or has accepted the event;\n"
+"* it happens outside parent's rectangle and the parent has either [member "
+"rect_clip_content] or [method _clips_input] enabled."
+msgstr ""
+
+#: doc/classes/Control.xml:66
+msgid ""
+"Virtual method to be implemented by the user. Returns a [Control] node that "
+"should be used as a tooltip instead of the default one. Use [code]for_text[/"
+"code] parameter to determine what text the tooltip should contain (likely "
+"the contents of [member hint_tooltip]).\n"
+"The returned node must be of type [Control] or Control-derieved. It can have "
+"child nodes of any type. It is freed when the tooltip disappears, so make "
+"sure you always provide a new instance, not e.g. a node from scene. When "
+"[code]null[/code] or non-Control node is returned, the default tooltip will "
+"be used instead.\n"
+"[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure "
+"it's fully visible, you might want to set its [member rect_min_size] to some "
+"non-zero value.\n"
+"Example of usage with custom-constructed node:\n"
+"[codeblock]\n"
+"func _make_custom_tooltip(for_text):\n"
+" var label = Label.new()\n"
+" label.text = for_text\n"
+" return label\n"
+"[/codeblock]\n"
+"Example of usage with custom scene instance:\n"
+"[codeblock]\n"
+"func _make_custom_tooltip(for_text):\n"
+" var tooltip = preload(\"SomeTooltipScene.tscn\").instance()\n"
+" tooltip.get_node(\"Label\").text = for_text\n"
+" return tooltip\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:89
+msgid ""
+"Marks an input event as handled. Once you accept an input event, it stops "
+"propagating, even to nodes listening to [method Node._unhandled_input] or "
+"[method Node._unhandled_key_input]."
+msgstr ""
+
+#: doc/classes/Control.xml:100
+msgid ""
+"Overrides the [Color] with given [code]name[/code] in the [member theme] "
+"resource the control uses. If the [code]color[/code] is empty or invalid, "
+"the override is cleared and the color from assigned [Theme] is used."
+msgstr ""
+
+#: doc/classes/Control.xml:111
+msgid ""
+"Overrides an integer constant with given [code]name[/code] in the [member "
+"theme] resource the control uses. If the [code]constant[/code] is empty or "
+"invalid, the override is cleared and the constant from assigned [Theme] is "
+"used."
+msgstr ""
+
+#: doc/classes/Control.xml:122
+msgid ""
+"Overrides the font with given [code]name[/code] in the [member theme] "
+"resource the control uses. If [code]font[/code] is empty or invalid, the "
+"override is cleared and the font from assigned [Theme] is used."
+msgstr ""
+
+#: doc/classes/Control.xml:133
+msgid ""
+"Overrides the icon with given [code]name[/code] in the [member theme] "
+"resource the control uses. If [code]icon[/code] is empty or invalid, the "
+"override is cleared and the icon from assigned [Theme] is used."
+msgstr ""
+
+#: doc/classes/Control.xml:144
+msgid ""
+"Overrides the [Shader] with given [code]name[/code] in the [member theme] "
+"resource the control uses. If [code]shader[/code] is empty or invalid, the "
+"override is cleared and the shader from assigned [Theme] is used."
+msgstr ""
+
+#: doc/classes/Control.xml:155
+msgid ""
+"Overrides the [StyleBox] with given [code]name[/code] in the [member theme] "
+"resource the control uses. If [code]stylebox[/code] is empty or invalid, the "
+"override is cleared and the [StyleBox] from assigned [Theme] is used."
+msgstr ""
+
+#: doc/classes/Control.xml:166
+msgid ""
+"Godot calls this method to test if [code]data[/code] from a control's "
+"[method get_drag_data] can be dropped at [code]position[/code]. "
+"[code]position[/code] is local to this control.\n"
+"This method should only be used to test the data. Process the data in "
+"[method drop_data].\n"
+"[codeblock]\n"
+"func can_drop_data(position, data):\n"
+" # Check position if it is relevant to you\n"
+" # Otherwise, just check data\n"
+" return typeof(data) == TYPE_DICTIONARY and data.has(\"expected\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:184
+msgid ""
+"Godot calls this method to pass you the [code]data[/code] from a control's "
+"[method get_drag_data] result. Godot first calls [method can_drop_data] to "
+"test if [code]data[/code] is allowed to drop at [code]position[/code] where "
+"[code]position[/code] is local to this control.\n"
+"[codeblock]\n"
+"func can_drop_data(position, data):\n"
+" return typeof(data) == TYPE_DICTIONARY and data.has(\"color\")\n"
+"\n"
+"func drop_data(position, data):\n"
+" color = data[\"color\"]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:202
+msgid ""
+"Forces drag and bypasses [method get_drag_data] and [method "
+"set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. "
+"Drag will start even if the mouse is neither over nor pressed on this "
+"control.\n"
+"The methods [method can_drop_data] and [method drop_data] must be "
+"implemented on controls that want to receive drop data."
+msgstr ""
+
+#: doc/classes/Control.xml:212
+msgid ""
+"Returns the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum. A getter method for [member anchor_bottom], [member "
+"anchor_left], [member anchor_right] and [member anchor_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:219
+msgid ""
+"Returns [member margin_left] and [member margin_top]. See also [member "
+"rect_position]."
+msgstr ""
+
+#: doc/classes/Control.xml:226
+msgid ""
+"Returns combined minimum size from [member rect_min_size] and [method "
+"get_minimum_size]."
+msgstr ""
+
+#: doc/classes/Control.xml:235
+msgid ""
+"Returns the mouse cursor shape the control displays on mouse hover. See "
+"[enum CursorShape]."
+msgstr ""
+
+#: doc/classes/Control.xml:244
+msgid ""
+"Godot calls this method to get data that can be dragged and dropped onto "
+"controls that expect drop data. Returns [code]null[/code] if there is no "
+"data to drag. Controls that want to receive drop data should implement "
+"[method can_drop_data] and [method drop_data]. [code]position[/code] is "
+"local to this control. Drag may be forced with [method force_drag].\n"
+"A preview that will follow the mouse that should represent the data can be "
+"set with [method set_drag_preview]. A good time to set the preview is in "
+"this method.\n"
+"[codeblock]\n"
+"func get_drag_data(position):\n"
+" var mydata = make_data()\n"
+" set_drag_preview(make_preview(mydata))\n"
+" return mydata\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:258
+msgid "Returns [member margin_right] and [member margin_bottom]."
+msgstr ""
+
+#: doc/classes/Control.xml:267
+msgid ""
+"Returns the focus neighbour identified by [code]margin[/code] constant from "
+"[enum Margin] enum. A getter method for [member focus_neighbour_bottom], "
+"[member focus_neighbour_left], [member focus_neighbour_right] and [member "
+"focus_neighbour_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:274
+msgid ""
+"Returns the control that has the keyboard focus or [code]null[/code] if none."
+msgstr ""
+
+#: doc/classes/Control.xml:281
+msgid ""
+"Returns the position and size of the control relative to the top-left corner "
+"of the screen. See [member rect_position] and [member rect_size]."
+msgstr ""
+
+#: doc/classes/Control.xml:290
+msgid ""
+"Returns the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum. A getter method for [member margin_bottom], [member "
+"margin_left], [member margin_right] and [member margin_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:297
+msgid "Returns the minimum size for this control. See [member rect_min_size]."
+msgstr ""
+
+#: doc/classes/Control.xml:304
+msgid "Returns the width/height occupied in the parent control."
+msgstr ""
+
+#: doc/classes/Control.xml:311
+msgid "Returns the parent control node."
+msgstr ""
+
+#: doc/classes/Control.xml:318
+msgid ""
+"Returns the position and size of the control relative to the top-left corner "
+"of the parent Control. See [member rect_position] and [member rect_size]."
+msgstr ""
+
+#: doc/classes/Control.xml:325
+msgid "Returns the rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Control.xml:336
+msgid ""
+"Returns a color from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code].\n"
+"[codeblock]\n"
+"func _ready():\n"
+" modulate = get_theme_color(\"font_color\", \"Button\") #get the color "
+"defined for button fonts\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:351
+msgid ""
+"Returns a constant from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:362
+msgid ""
+"Returns a font from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:373
+msgid ""
+"Returns an icon from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:384
+msgid ""
+"Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:393
+msgid ""
+"Returns the tooltip, which will appear when the cursor is resting over this "
+"control. See [member hint_tooltip]."
+msgstr ""
+
+#: doc/classes/Control.xml:400
+msgid ""
+"Creates an [InputEventMouseButton] that attempts to click the control. If "
+"the event is received, the control acquires focus.\n"
+"[codeblock]\n"
+"func _process(delta):\n"
+" grab_click_focus() #when clicking another Control node, this node will "
+"be clicked instead\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:411
+msgid ""
+"Steal the focus from another control and become the focused control (see "
+"[member focus_mode])."
+msgstr ""
+
+#: doc/classes/Control.xml:418
+msgid ""
+"Returns [code]true[/code] if this is the current focused control. See "
+"[member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:427
+msgid ""
+"Virtual method to be implemented by the user. Returns whether the given "
+"[code]point[/code] is inside this control.\n"
+"If not overridden, default behavior is checking if the point is within "
+"control's Rect.\n"
+"[b]Note:[/b] If you want to check if a point is inside the control, you can "
+"use [code]get_rect().has_point(point)[/code]."
+msgstr ""
+
+#: doc/classes/Control.xml:440
+msgid ""
+"Returns [code]true[/code] if [Color] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code] exists in assigned "
+"[Theme]."
+msgstr ""
+
+#: doc/classes/Control.xml:449
+msgid ""
+"Returns [code]true[/code] if [Color] with given [code]name[/code] has a "
+"valid override in this [Control] node."
+msgstr ""
+
+#: doc/classes/Control.xml:460
+msgid ""
+"Returns [code]true[/code] if constant with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code] exists in assigned "
+"[Theme]."
+msgstr ""
+
+#: doc/classes/Control.xml:469
+msgid ""
+"Returns [code]true[/code] if constant with given [code]name[/code] has a "
+"valid override in this [Control] node."
+msgstr ""
+
+#: doc/classes/Control.xml:480
+msgid ""
+"Returns [code]true[/code] if font with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code] exists in assigned "
+"[Theme]."
+msgstr ""
+
+#: doc/classes/Control.xml:489
+msgid ""
+"Returns [code]true[/code] if font with given [code]name[/code] has a valid "
+"override in this [Control] node."
+msgstr ""
+
+#: doc/classes/Control.xml:500
+msgid ""
+"Returns [code]true[/code] if icon with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code] exists in assigned "
+"[Theme]."
+msgstr ""
+
+#: doc/classes/Control.xml:509
+msgid ""
+"Returns [code]true[/code] if icon with given [code]name[/code] has a valid "
+"override in this [Control] node."
+msgstr ""
+
+#: doc/classes/Control.xml:518
+msgid ""
+"Returns [code]true[/code] if [Shader] with given [code]name[/code] has a "
+"valid override in this [Control] node."
+msgstr ""
+
+#: doc/classes/Control.xml:529
+msgid ""
+"Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and "
+"associated with [Control] of given [code]type[/code] exists in assigned "
+"[Theme]."
+msgstr ""
+
+#: doc/classes/Control.xml:538
+msgid ""
+"Returns [code]true[/code] if [StyleBox] with given [code]name[/code] has a "
+"valid override in this [Control] node."
+msgstr ""
+
+#: doc/classes/Control.xml:545
+msgid ""
+"Invalidates the size cache in this node and in parent nodes up to toplevel. "
+"Intended to be used with [method get_minimum_size] when the return value is "
+"changed. Setting [member rect_min_size] directly calls this method "
+"automatically."
+msgstr ""
+
+#: doc/classes/Control.xml:552
+msgid ""
+"Give up the focus. No other control will be able to receive keyboard input."
+msgstr ""
+
+#: doc/classes/Control.xml:567
+msgid ""
+"Sets the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum to value [code]anchor[/code]. A setter method for [member "
+"anchor_bottom], [member anchor_left], [member anchor_right] and [member "
+"anchor_top].\n"
+"If [code]keep_margin[/code] is [code]true[/code], margins aren't updated "
+"after this operation.\n"
+"If [code]push_opposite_anchor[/code] is [code]true[/code] and the opposite "
+"anchor overlaps this anchor, the opposite one will have its value "
+"overridden. For example, when setting left anchor to 1 and the right anchor "
+"has value of 0.5, the right anchor will also get value of 1. If "
+"[code]push_opposite_anchor[/code] was [code]false[/code], the left anchor "
+"would get value 0.5."
+msgstr ""
+
+#: doc/classes/Control.xml:584
+msgid ""
+"Works the same as [method set_anchor], but instead of [code]keep_margin[/"
+"code] argument and automatic update of margin, it allows to set the margin "
+"offset yourself (see [method set_margin])."
+msgstr ""
+
+#: doc/classes/Control.xml:597
+msgid ""
+"Sets both anchor preset and margin preset. See [method set_anchors_preset] "
+"and [method set_margins_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:608
+msgid ""
+"Sets the anchors to a [code]preset[/code] from [enum Control.LayoutPreset] "
+"enum. This is code equivalent of using the Layout menu in 2D editor.\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's position will "
+"also be updated."
+msgstr ""
+
+#: doc/classes/Control.xml:618
+msgid ""
+"Sets [member margin_left] and [member margin_top] at the same time. "
+"Equivalent of changing [member rect_position]."
+msgstr ""
+
+#: doc/classes/Control.xml:627
+msgid ""
+"Forwards the handling of this control's drag and drop to [code]target[/code] "
+"control.\n"
+"Forwarding can be implemented in the target control similar to the methods "
+"[method get_drag_data], [method can_drop_data], and [method drop_data] but "
+"with two differences:\n"
+"1. The function name must be suffixed with [b]_fw[/b]\n"
+"2. The function must take an extra argument that is the control doing the "
+"forwarding\n"
+"[codeblock]\n"
+"# ThisControl.gd\n"
+"extends Control\n"
+"func _ready():\n"
+" set_drag_forwarding(target_control)\n"
+"\n"
+"# TargetControl.gd\n"
+"extends Control\n"
+"func can_drop_data_fw(position, data, from_control):\n"
+" return true\n"
+"\n"
+"func drop_data_fw(position, data, from_control):\n"
+" my_handle_data(data)\n"
+"\n"
+"func get_drag_data_fw(position, from_control):\n"
+" set_drag_preview(my_preview)\n"
+" return my_data()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:657
+msgid ""
+"Shows the given control at the mouse pointer. A good time to call this "
+"method is in [method get_drag_data]. The control must not be in the scene "
+"tree.\n"
+"[codeblock]\n"
+"export (Color, RGBA) var color = Color(1, 0, 0, 1)\n"
+"\n"
+"func get_drag_data(position):\n"
+" # Use a control that is not in the tree\n"
+" var cpb = ColorPickerButton.new()\n"
+" cpb.color = color\n"
+" cpb.rect_size = Vector2(50, 50)\n"
+" set_drag_preview(cpb)\n"
+" return color\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Control.xml:677
+msgid "Sets [member margin_right] and [member margin_bottom] at the same time."
+msgstr ""
+
+#: doc/classes/Control.xml:688
+msgid ""
+"Sets the anchor identified by [code]margin[/code] constant from [enum "
+"Margin] enum to [Control] at [code]neighbor[/code] node path. A setter "
+"method for [member focus_neighbour_bottom], [member focus_neighbour_left], "
+"[member focus_neighbour_right] and [member focus_neighbour_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:699
+msgid ""
+"Sets the [member rect_global_position] to given [code]position[/code].\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml:711
+msgid ""
+"Sets the margin identified by [code]margin[/code] constant from [enum "
+"Margin] enum to given [code]offset[/code]. A setter method for [member "
+"margin_bottom], [member margin_left], [member margin_right] and [member "
+"margin_top]."
+msgstr ""
+
+#: doc/classes/Control.xml:724
+msgid ""
+"Sets the margins to a [code]preset[/code] from [enum Control.LayoutPreset] "
+"enum. This is code equivalent of using the Layout menu in 2D editor.\n"
+"Use parameter [code]resize_mode[/code] with constants from [enum Control."
+"LayoutPresetMode] to better determine the resulting size of the [Control]. "
+"Constant size will be ignored if used with presets that change size, e.g. "
+"[code]PRESET_LEFT_WIDE[/code].\n"
+"Use parameter [code]margin[/code] to determine the gap between the [Control] "
+"and the edges."
+msgstr ""
+
+#: doc/classes/Control.xml:737
+msgid ""
+"Sets the [member rect_position] to given [code]position[/code].\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml:747
+msgid "Sets the rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Control.xml:758
+msgid ""
+"Sets the size (see [member rect_size]).\n"
+"If [code]keep_margins[/code] is [code]true[/code], control's anchors will be "
+"updated instead of margins."
+msgstr ""
+
+#: doc/classes/Control.xml:768
+msgid ""
+"Moves the mouse cursor to [code]to_position[/code], relative to [member "
+"rect_position] of this [Control]."
+msgstr ""
+
+#: doc/classes/Control.xml:774
+msgid ""
+"Anchors the bottom edge of the node to the origin, the center, or the end of "
+"its parent control. It changes how the bottom margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml:777
+msgid ""
+"Anchors the left edge of the node to the origin, the center or the end of "
+"its parent control. It changes how the left margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml:780
+msgid ""
+"Anchors the right edge of the node to the origin, the center or the end of "
+"its parent control. It changes how the right margin updates when the node "
+"moves or changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml:783
+msgid ""
+"Anchors the top edge of the node to the origin, the center or the end of its "
+"parent control. It changes how the top margin updates when the node moves or "
+"changes size. You can use one of the [enum Anchor] constants for "
+"convenience."
+msgstr ""
+
+#: doc/classes/Control.xml:786
+msgid ""
+"The focus access mode for the control (None, Click or All). Only one Control "
+"can be focused at the same time, and it will receive keyboard signals."
+msgstr ""
+
+#: doc/classes/Control.xml:789
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the down arrow on the keyboard or down on a gamepad by default. You can "
+"change the key by editing the [code]ui_down[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml:792
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the left arrow on the keyboard or left on a gamepad by default. You can "
+"change the key by editing the [code]ui_left[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the left of this one."
+msgstr ""
+
+#: doc/classes/Control.xml:795
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the right arrow on the keyboard or right on a gamepad by default. You can "
+"change the key by editing the [code]ui_right[/code] input action. The node "
+"must be a [Control]. If this property is not set, Godot will give focus to "
+"the closest [Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml:798
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"the top arrow on the keyboard or top on a gamepad by default. You can change "
+"the key by editing the [code]ui_top[/code] input action. The node must be a "
+"[Control]. If this property is not set, Godot will give focus to the closest "
+"[Control] to the bottom of this one."
+msgstr ""
+
+#: doc/classes/Control.xml:801
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"Tab on a keyboard by default. You can change the key by editing the "
+"[code]ui_focus_next[/code] input action.\n"
+"If this property is not set, Godot will select a \"best guess\" based on "
+"surrounding nodes in the scene tree."
+msgstr ""
+
+#: doc/classes/Control.xml:805
+msgid ""
+"Tells Godot which node it should give keyboard focus to if the user presses "
+"Shift+Tab on a keyboard by default. You can change the key by editing the "
+"[code]ui_focus_prev[/code] input action.\n"
+"If this property is not set, Godot will select a \"best guess\" based on "
+"surrounding nodes in the scene tree."
+msgstr ""
+
+#: doc/classes/Control.xml:809
+msgid ""
+"Controls the direction on the horizontal axis in which the control should "
+"grow if its horizontal minimum size is changed to be greater than its "
+"current size, as the control always has to be at least the minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml:812
+msgid ""
+"Controls the direction on the vertical axis in which the control should grow "
+"if its vertical minimum size is changed to be greater than its current size, "
+"as the control always has to be at least the minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml:815
+msgid ""
+"Changes the tooltip text. The tooltip appears when the user's mouse cursor "
+"stays idle over this control for a few moments, provided that the [member "
+"mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. You can change "
+"the time required for the tooltip to appear with [code]gui/timers/"
+"tooltip_delay_sec[/code] option in Project Settings."
+msgstr ""
+
+#: doc/classes/Control.xml:818
+msgid ""
+"Distance between the node's bottom edge and its parent control, based on "
+"[member anchor_bottom].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml:822
+msgid ""
+"Distance between the node's left edge and its parent control, based on "
+"[member anchor_left].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml:826
+msgid ""
+"Distance between the node's right edge and its parent control, based on "
+"[member anchor_right].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml:830
+msgid ""
+"Distance between the node's top edge and its parent control, based on "
+"[member anchor_top].\n"
+"Margins are often controlled by one or multiple parent [Container] nodes, so "
+"you should not modify them manually if your node is a direct child of a "
+"[Container]. Margins update automatically when you move or resize the node."
+msgstr ""
+
+#: doc/classes/Control.xml:834
+msgid ""
+"The default cursor shape for this control. Useful for Godot plugins and "
+"applications or games that use the system's mouse cursors.\n"
+"[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the "
+"system."
+msgstr ""
+
+#: doc/classes/Control.xml:838
+msgid ""
+"Controls whether the control will be able to receive mouse button input "
+"events through [method _gui_input] and how these events should be handled. "
+"Also controls whether the control can receive the [signal mouse_entered], "
+"and [signal mouse_exited] signals. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml:841
+msgid ""
+"Enables whether rendering of children should be clipped to this control's "
+"rectangle. If [code]true[/code], parts of a child which would be visibly "
+"outside of this control's rectangle will not be rendered."
+msgstr ""
+
+#: doc/classes/Control.xml:844
+msgid ""
+"The node's global position, relative to the world (usually to the top-left "
+"corner of the window)."
+msgstr ""
+
+#: doc/classes/Control.xml:847
+msgid ""
+"The minimum size of the node's bounding rectangle. If you set it to a value "
+"greater than (0, 0), the node's bounding rectangle will always have at least "
+"this size, even if its content is smaller. If it's set to (0, 0), the node "
+"sizes automatically to fit its content, be it a texture or child nodes."
+msgstr ""
+
+#: doc/classes/Control.xml:850
+msgid ""
+"By default, the node's pivot is its top-left corner. When you change its "
+"[member rect_scale], it will scale around this pivot. Set this property to "
+"[member rect_size] / 2 to center the pivot in the node's rectangle."
+msgstr ""
+
+#: doc/classes/Control.xml:853
+msgid ""
+"The node's position, relative to its parent. It corresponds to the "
+"rectangle's top-left corner. The property is not affected by [member "
+"rect_pivot_offset]."
+msgstr ""
+
+#: doc/classes/Control.xml:856
+msgid ""
+"The node's rotation around its pivot, in degrees. See [member "
+"rect_pivot_offset] to change the pivot's position."
+msgstr ""
+
+#: doc/classes/Control.xml:859
+msgid ""
+"The node's scale, relative to its [member rect_size]. Change this property "
+"to scale the node around its [member rect_pivot_offset]."
+msgstr ""
+
+#: doc/classes/Control.xml:862
+msgid ""
+"The size of the node's bounding rectangle, in pixels. [Container] nodes "
+"update this property automatically."
+msgstr ""
+
+#: doc/classes/Control.xml:865
+msgid ""
+"Tells the parent [Container] nodes how they should resize and place the node "
+"on the X axis. Use one of the [enum SizeFlags] constants to change the "
+"flags. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml:868
+msgid ""
+"If the node and at least one of its neighbours uses the [constant "
+"SIZE_EXPAND] size flag, the parent [Container] will let it take more or less "
+"space depending on this property. If this node has a stretch ratio of 2 and "
+"its neighbour a ratio of 1, this node will take two thirds of the available "
+"space."
+msgstr ""
+
+#: doc/classes/Control.xml:871
+msgid ""
+"Tells the parent [Container] nodes how they should resize and place the node "
+"on the Y axis. Use one of the [enum SizeFlags] constants to change the "
+"flags. See the constants to learn what each does."
+msgstr ""
+
+#: doc/classes/Control.xml:874
+msgid ""
+"Changing this property replaces the current [Theme] resource this node and "
+"all its [Control] children use."
+msgstr ""
+
+#: doc/classes/Control.xml:880
+msgid "Emitted when the node gains keyboard focus."
+msgstr ""
+
+#: doc/classes/Control.xml:885
+msgid "Emitted when the node loses keyboard focus."
+msgstr ""
+
+#: doc/classes/Control.xml:892
+msgid "Emitted when the node receives an [InputEvent]."
+msgstr ""
+
+#: doc/classes/Control.xml:897
+msgid "Emitted when the node's minimum size changes."
+msgstr ""
+
+#: doc/classes/Control.xml:902
+msgid ""
+"Emitted when the mouse enters the control's [code]Rect[/code] area, provided "
+"its [member mouse_filter] lets the event reach it."
+msgstr ""
+
+#: doc/classes/Control.xml:907
+msgid ""
+"Emitted when the mouse leaves the control's [code]Rect[/code] area, provided "
+"its [member mouse_filter] lets the event reach it."
+msgstr ""
+
+#: doc/classes/Control.xml:912
+msgid "Emitted when the control changes size."
+msgstr ""
+
+#: doc/classes/Control.xml:917
+msgid ""
+"Emitted when one of the size flags changes. See [member "
+"size_flags_horizontal] and [member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:927
+msgid "The node cannot grab focus. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:930
+msgid ""
+"The node can only grab focus on mouse clicks. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:933
+msgid ""
+"The node can grab focus on mouse click or using the arrows and the Tab keys "
+"on the keyboard. Use with [member focus_mode]."
+msgstr ""
+
+#: doc/classes/Control.xml:936
+msgid ""
+"Sent when the node changes size. Use [member rect_size] to get the new size."
+msgstr ""
+
+#: doc/classes/Control.xml:939
+msgid "Sent when the mouse pointer enters the node."
+msgstr ""
+
+#: doc/classes/Control.xml:942
+msgid "Sent when the mouse pointer exits the node."
+msgstr ""
+
+#: doc/classes/Control.xml:945
+msgid "Sent when the node grabs focus."
+msgstr ""
+
+#: doc/classes/Control.xml:948
+msgid "Sent when the node loses focus."
+msgstr ""
+
+#: doc/classes/Control.xml:951
+msgid ""
+"Sent when the node's [member theme] changes, right before Godot redraws the "
+"control. Happens when you call one of the [code]add_theme_*_override[/code] "
+"methods."
+msgstr ""
+
+#: doc/classes/Control.xml:954
+msgid ""
+"Sent when this node is inside a [ScrollContainer] which has begun being "
+"scrolled."
+msgstr ""
+
+#: doc/classes/Control.xml:957
+msgid ""
+"Sent when this node is inside a [ScrollContainer] which has stopped being "
+"scrolled."
+msgstr ""
+
+#: doc/classes/Control.xml:960
+msgid ""
+"Show the system's arrow mouse cursor when the user hovers the node. Use with "
+"[member mouse_default_cursor_shape]."
+msgstr ""
+
+#: doc/classes/Control.xml:963
+msgid ""
+"Show the system's I-beam mouse cursor when the user hovers the node. The I-"
+"beam pointer has a shape similar to \"I\". It tells the user they can "
+"highlight or insert text."
+msgstr ""
+
+#: doc/classes/Control.xml:966
+msgid ""
+"Show the system's pointing hand mouse cursor when the user hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml:969
+msgid "Show the system's cross mouse cursor when the user hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml:972
+msgid ""
+"Show the system's wait mouse cursor, often an hourglass, when the user "
+"hovers the node."
+msgstr ""
+
+#: doc/classes/Control.xml:975
+msgid ""
+"Show the system's busy mouse cursor when the user hovers the node. Often an "
+"hourglass."
+msgstr ""
+
+#: doc/classes/Control.xml:978
+msgid ""
+"Show the system's drag mouse cursor, often a closed fist or a cross symbol, "
+"when the user hovers the node. It tells the user they're currently dragging "
+"an item, like a node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Control.xml:981
+msgid ""
+"Show the system's drop mouse cursor when the user hovers the node. It can be "
+"an open hand. It tells the user they can drop an item they're currently "
+"grabbing, like a node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Control.xml:984
+msgid ""
+"Show the system's forbidden mouse cursor when the user hovers the node. "
+"Often a crossed circle."
+msgstr ""
+
+#: doc/classes/Control.xml:987
+msgid ""
+"Show the system's vertical resize mouse cursor when the user hovers the "
+"node. A double-headed vertical arrow. It tells the user they can resize the "
+"window or the panel vertically."
+msgstr ""
+
+#: doc/classes/Control.xml:990
+msgid ""
+"Show the system's horizontal resize mouse cursor when the user hovers the "
+"node. A double-headed horizontal arrow. It tells the user they can resize "
+"the window or the panel horizontally."
+msgstr ""
+
+#: doc/classes/Control.xml:993
+msgid ""
+"Show the system's window resize mouse cursor when the user hovers the node. "
+"The cursor is a double-headed arrow that goes from the bottom left to the "
+"top right. It tells the user they can resize the window or the panel both "
+"horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Control.xml:996
+msgid ""
+"Show the system's window resize mouse cursor when the user hovers the node. "
+"The cursor is a double-headed arrow that goes from the top left to the "
+"bottom right, the opposite of [constant CURSOR_BDIAGSIZE]. It tells the user "
+"they can resize the window or the panel both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/Control.xml:999
+msgid ""
+"Show the system's move mouse cursor when the user hovers the node. It shows "
+"2 double-headed arrows at a 90 degree angle. It tells the user they can move "
+"a UI element freely."
+msgstr ""
+
+#: doc/classes/Control.xml:1002
+msgid ""
+"Show the system's vertical split mouse cursor when the user hovers the node. "
+"On Windows, it's the same as [constant CURSOR_VSIZE]."
+msgstr ""
+
+#: doc/classes/Control.xml:1005
+msgid ""
+"Show the system's horizontal split mouse cursor when the user hovers the "
+"node. On Windows, it's the same as [constant CURSOR_HSIZE]."
+msgstr ""
+
+#: doc/classes/Control.xml:1008
+msgid ""
+"Show the system's help mouse cursor when the user hovers the node, a "
+"question mark."
+msgstr ""
+
+#: doc/classes/Control.xml:1011
+msgid ""
+"Snap all 4 anchors to the top-left of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1014
+msgid ""
+"Snap all 4 anchors to the top-right of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1017
+msgid ""
+"Snap all 4 anchors to the bottom-left of the parent control's bounds. Use "
+"with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1020
+msgid ""
+"Snap all 4 anchors to the bottom-right of the parent control's bounds. Use "
+"with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1023
+msgid ""
+"Snap all 4 anchors to the center of the left edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1026
+msgid ""
+"Snap all 4 anchors to the center of the top edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1029
+msgid ""
+"Snap all 4 anchors to the center of the right edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1032
+msgid ""
+"Snap all 4 anchors to the center of the bottom edge of the parent control's "
+"bounds. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1035
+msgid ""
+"Snap all 4 anchors to the center of the parent control's bounds. Use with "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1038
+msgid ""
+"Snap all 4 anchors to the left edge of the parent control. The left margin "
+"becomes relative to the left edge and the top margin relative to the top "
+"left corner of the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1041
+msgid ""
+"Snap all 4 anchors to the top edge of the parent control. The left margin "
+"becomes relative to the top left corner, the top margin relative to the top "
+"edge, and the right margin relative to the top right corner of the node's "
+"parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1044
+msgid ""
+"Snap all 4 anchors to the right edge of the parent control. The right margin "
+"becomes relative to the right edge and the top margin relative to the top "
+"right corner of the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1047
+msgid ""
+"Snap all 4 anchors to the bottom edge of the parent control. The left margin "
+"becomes relative to the bottom left corner, the bottom margin relative to "
+"the bottom edge, and the right margin relative to the bottom right corner of "
+"the node's parent. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1050
+msgid ""
+"Snap all 4 anchors to a vertical line that cuts the parent control in half. "
+"Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1053
+msgid ""
+"Snap all 4 anchors to a horizontal line that cuts the parent control in "
+"half. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1056
+msgid ""
+"Snap all 4 anchors to the respective corners of the parent control. Set all "
+"4 margins to 0 after you applied this preset and the [Control] will fit its "
+"parent control. This is equivalent to the \"Full Rect\" layout option in the "
+"editor. Use with [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1059
+msgid "The control will be resized to its minimum size."
+msgstr ""
+
+#: doc/classes/Control.xml:1062
+msgid "The control's width will not change."
+msgstr ""
+
+#: doc/classes/Control.xml:1065
+msgid "The control's height will not change."
+msgstr ""
+
+#: doc/classes/Control.xml:1068
+msgid "The control's size will not change."
+msgstr ""
+
+#: doc/classes/Control.xml:1071
+msgid ""
+"Tells the parent [Container] to expand the bounds of this node to fill all "
+"the available space without pushing any other node. Use with [member "
+"size_flags_horizontal] and [member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:1074
+msgid ""
+"Tells the parent [Container] to let this node take all the available space "
+"on the axis you flag. If multiple neighboring nodes are set to expand, "
+"they'll share the space based on their stretch ratio. See [member "
+"size_flags_stretch_ratio]. Use with [member size_flags_horizontal] and "
+"[member size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:1077
+msgid ""
+"Sets the node's size flags to both fill and expand. See the 2 constants "
+"above for more information."
+msgstr ""
+
+#: doc/classes/Control.xml:1080
+msgid ""
+"Tells the parent [Container] to center the node in itself. It centers the "
+"control based on its bounding box, so it doesn't work with the fill or "
+"expand size flags. Use with [member size_flags_horizontal] and [member "
+"size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:1083
+msgid ""
+"Tells the parent [Container] to align the node with its end, either the "
+"bottom or the right edge. It doesn't work with the fill or expand size "
+"flags. Use with [member size_flags_horizontal] and [member "
+"size_flags_vertical]."
+msgstr ""
+
+#: doc/classes/Control.xml:1086
+msgid ""
+"The control will receive mouse button input events through [method "
+"_gui_input] if clicked on. And the control will receive the [signal "
+"mouse_entered] and [signal mouse_exited] signals. These events are "
+"automatically marked as handled, and they will not propagate further to "
+"other controls. This also results in blocking signals in other controls."
+msgstr ""
+
+#: doc/classes/Control.xml:1089
+msgid ""
+"The control will receive mouse button input events through [method "
+"_gui_input] if clicked on. And the control will receive the [signal "
+"mouse_entered] and [signal mouse_exited] signals. If this control does not "
+"handle the event, the parent control (if any) will be considered, and so on "
+"until there is no more parent control to potentially handle it. This also "
+"allows signals to fire in other controls. Even if no control handled it at "
+"all, the event will still be handled automatically, so unhandled input will "
+"not be fired."
+msgstr ""
+
+#: doc/classes/Control.xml:1092
+msgid ""
+"The control will not receive mouse button input events through [method "
+"_gui_input]. The control will also not receive the [signal mouse_entered] "
+"nor [signal mouse_exited] signals. This will not block other controls from "
+"receiving these events or firing the signals. Ignored events will not be "
+"handled automatically."
+msgstr ""
+
+#: doc/classes/Control.xml:1095
+msgid ""
+"The control will grow to the left or top to make up if its minimum size is "
+"changed to be greater than its current size on the respective axis."
+msgstr ""
+
+#: doc/classes/Control.xml:1098
+msgid ""
+"The control will grow to the right or bottom to make up if its minimum size "
+"is changed to be greater than its current size on the respective axis."
+msgstr ""
+
+#: doc/classes/Control.xml:1101
+msgid ""
+"The control will grow in both directions equally to make up if its minimum "
+"size is changed to be greater than its current size."
+msgstr ""
+
+#: doc/classes/Control.xml:1104
+msgid ""
+"Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/"
+"code], in the top left. Use it with one of the [code]anchor_*[/code] member "
+"variables, like [member anchor_left]. To change all 4 anchors at once, use "
+"[method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/Control.xml:1107
+msgid ""
+"Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/"
+"code], in the bottom right. Use it with one of the [code]anchor_*[/code] "
+"member variables, like [member anchor_left]. To change all 4 anchors at "
+"once, use [method set_anchors_preset]."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml:4
+msgid "Convex polygon shape for 2D physics."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml:7
+msgid ""
+"Convex polygon shape for 2D physics. A convex polygon, whatever its shape, "
+"is internally decomposed into as many convex polygons as needed to ensure "
+"all collision checks against it are always done on convex polygons (which "
+"are faster to check).\n"
+"The main difference between a [ConvexPolygonShape2D] and a "
+"[ConcavePolygonShape2D] is that a concave polygon assumes it is concave and "
+"uses a more complex method of collision detection, and a convex one forces "
+"itself to be convex in order to speed up collision detection."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml:19
+msgid ""
+"Based on the set of points provided, this creates and assigns the [member "
+"points] property using the convex hull algorithm. Removing all unneeded "
+"points. See [method Geometry.convex_hull_2d] for details."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape2D.xml:25
+msgid ""
+"The polygon's list of vertices. Can be in either clockwise or "
+"counterclockwise order."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape3D.xml:4
+msgid "Convex polygon shape for 3D physics."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape3D.xml:7
+msgid ""
+"Convex polygon shape resource, which can be added to a [PhysicsBody3D] or "
+"area."
+msgstr ""
+
+#: doc/classes/ConvexPolygonShape3D.xml:15
+msgid "The list of 3D points forming the convex polygon shape."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:4
+msgid "CPU-based 2D particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:7
+msgid ""
+"CPU-based 2D particle node used to create a variety of particle systems and "
+"effects.\n"
+"See also [GPUParticles2D], which provides the same functionality with "
+"hardware acceleration, but may not run on older devices."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:11 doc/classes/GPUParticles2D.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html"
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:20
+msgid ""
+"Sets this node's properties to match a given [GPUParticles2D] node with an "
+"assigned [ParticlesMaterial]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:29 doc/classes/CPUParticles3D.xml:28
+msgid "Returns the base value of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:38 doc/classes/CPUParticles3D.xml:37
+msgid "Returns the [Curve] of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:47 doc/classes/CPUParticles3D.xml:46
+msgid ""
+"Returns the randomness factor of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:56 doc/classes/CPUParticles3D.xml:55
+msgid ""
+"Returns the enabled state of the given flag (see [enum Flags] for options)."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:63 doc/classes/CPUParticles3D.xml:62
+msgid "Restarts the particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:74 doc/classes/CPUParticles3D.xml:73
+msgid "Sets the base value of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:85 doc/classes/CPUParticles3D.xml:84
+msgid "Sets the [Curve] of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:96 doc/classes/CPUParticles3D.xml:95
+msgid ""
+"Sets the randomness factor of the parameter specified by [enum Parameter]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:107 doc/classes/CPUParticles3D.xml:106
+msgid "Enables or disables the given flag (see [enum Flags] for options)."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:113 doc/classes/CPUParticles3D.xml:112
+#: doc/classes/GPUParticles2D.xml:31
+msgid "Number of particles emitted in one emission cycle."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:116 doc/classes/CPUParticles3D.xml:115
+msgid "Initial rotation applied to each particle, in degrees."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:119 doc/classes/CPUParticles3D.xml:118
+msgid "Each particle's rotation will be animated along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:122 doc/classes/CPUParticles3D.xml:121
+#: doc/classes/ParticlesMaterial.xml:104
+msgid "Rotation randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:125 doc/classes/CPUParticles3D.xml:124
+msgid ""
+"Initial angular velocity applied to each particle. Sets the speed of "
+"rotation of the particle."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:128 doc/classes/CPUParticles3D.xml:127
+msgid "Each particle's angular velocity will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:131 doc/classes/CPUParticles3D.xml:130
+#: doc/classes/ParticlesMaterial.xml:114
+msgid "Angular velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:134 doc/classes/CPUParticles3D.xml:133
+#: doc/classes/ParticlesMaterial.xml:117
+msgid "Particle animation offset."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:137 doc/classes/CPUParticles3D.xml:136
+msgid "Each particle's animation offset will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:140 doc/classes/CPUParticles3D.xml:139
+#: doc/classes/ParticlesMaterial.xml:123
+msgid "Animation offset randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:143 doc/classes/CPUParticles3D.xml:142
+#: doc/classes/ParticlesMaterial.xml:126
+msgid "Particle animation speed."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:146 doc/classes/CPUParticles3D.xml:145
+msgid "Each particle's animation speed will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:149 doc/classes/CPUParticles3D.xml:148
+#: doc/classes/ParticlesMaterial.xml:132
+msgid "Animation speed randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:152
+msgid ""
+"Each particle's initial color. If [member texture] is defined, it will be "
+"multiplied by this color."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:155
+msgid "Each particle's color will vary along this [Gradient]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:158 doc/classes/CPUParticles3D.xml:157
+#: doc/classes/ParticlesMaterial.xml:141
+msgid "The rate at which particles lose velocity."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:161 doc/classes/CPUParticles3D.xml:160
+msgid "Damping will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:164 doc/classes/CPUParticles3D.xml:163
+#: doc/classes/ParticlesMaterial.xml:147
+msgid "Damping randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:167 doc/classes/CPUParticles3D.xml:166
+#: doc/classes/ParticlesMaterial.xml:150
+msgid "Unit vector specifying the particles' emission direction."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:170 doc/classes/CPUParticles3D.xml:169
+#: doc/classes/GPUParticles2D.xml:34 doc/classes/GPUParticles3D.xml:54
+msgid "Particle draw order. Uses [enum DrawOrder] values."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:173 doc/classes/CPUParticles3D.xml:175
+msgid ""
+"Sets the [Color]s to modulate particles by when using [constant "
+"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:176 doc/classes/CPUParticles3D.xml:178
+msgid ""
+"Sets the direction the particles will be emitted in when using [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:179 doc/classes/CPUParticles3D.xml:181
+msgid ""
+"Sets the initial positions to spawn particles when using [constant "
+"EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:182
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_RECTANGLE]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:185 doc/classes/CPUParticles3D.xml:184
+msgid ""
+"Particles will be emitted inside this region. See [enum EmissionShape] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:188
+msgid ""
+"The sphere's radius if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:191 doc/classes/CPUParticles3D.xml:190
+#: doc/classes/GPUParticles2D.xml:37 doc/classes/GPUParticles3D.xml:72
+msgid "If [code]true[/code], particles are being emitted."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:194 doc/classes/CPUParticles3D.xml:193
+#: doc/classes/GPUParticles2D.xml:40
+msgid ""
+"How rapidly particles in an emission cycle are emitted. If greater than "
+"[code]0[/code], there will be a gap in emissions before the next cycle "
+"begins."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:197 doc/classes/GPUParticles2D.xml:43
+#: doc/classes/GPUParticles3D.xml:78
+msgid ""
+"The particle system's frame rate is fixed to a value. For instance, changing "
+"the value to 2 will make the particles render at 2 frames per second. Note "
+"this does not slow down the simulation of the particle system itself."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:200 doc/classes/CPUParticles3D.xml:199
+#: doc/classes/ParticlesMaterial.xml:174
+msgid "Align Y axis of particle with the direction of its velocity."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:203 doc/classes/CPUParticles3D.xml:211
+#: doc/classes/GPUParticles2D.xml:46 doc/classes/GPUParticles3D.xml:81
+msgid ""
+"If [code]true[/code], results in fractional delta calculation which has a "
+"smoother particles display effect."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:206 doc/classes/CPUParticles3D.xml:214
+#: doc/classes/ParticlesMaterial.xml:186
+msgid "Gravity applied to every particle."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:209 doc/classes/CPUParticles3D.xml:217
+#: doc/classes/ParticlesMaterial.xml:189
+msgid "Initial hue variation applied to each particle."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:212 doc/classes/CPUParticles3D.xml:220
+msgid "Each particle's hue will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:215 doc/classes/CPUParticles3D.xml:223
+#: doc/classes/ParticlesMaterial.xml:195
+msgid "Hue variation randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:218 doc/classes/CPUParticles3D.xml:226
+#: doc/classes/ParticlesMaterial.xml:198
+msgid ""
+"Initial velocity magnitude for each particle. Direction comes from [member "
+"spread] and the node's orientation."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:221 doc/classes/CPUParticles3D.xml:229
+#: doc/classes/ParticlesMaterial.xml:201
+msgid "Initial velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:224 doc/classes/CPUParticles3D.xml:232
+#: doc/classes/GPUParticles2D.xml:49 doc/classes/GPUParticles3D.xml:84
+msgid "Amount of time each particle will exist."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:227 doc/classes/CPUParticles3D.xml:235
+#: doc/classes/ParticlesMaterial.xml:204
+msgid "Particle lifetime randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:230 doc/classes/CPUParticles3D.xml:238
+#: doc/classes/ParticlesMaterial.xml:207
+msgid ""
+"Linear acceleration applied to each particle in the direction of motion."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:233 doc/classes/CPUParticles3D.xml:241
+msgid "Each particle's linear acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:236 doc/classes/CPUParticles3D.xml:244
+#: doc/classes/ParticlesMaterial.xml:213
+msgid "Linear acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:239 doc/classes/CPUParticles3D.xml:247
+#: doc/classes/GPUParticles2D.xml:52 doc/classes/GPUParticles3D.xml:87
+msgid ""
+"If [code]true[/code], particles use the parent node's coordinate space. If "
+"[code]false[/code], they use global coordinates."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:242 doc/classes/GPUParticles2D.xml:55
+msgid "Normal map to be used for the [member texture] property."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:245 doc/classes/CPUParticles3D.xml:253
+#: doc/classes/GPUParticles2D.xml:58
+msgid ""
+"If [code]true[/code], only one emission cycle occurs. If set [code]true[/"
+"code] during a cycle, emission will stop at the cycle's end."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:248
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin. Specified in number of full rotations around origin per second."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:251 doc/classes/CPUParticles3D.xml:260
+msgid "Each particle's orbital velocity will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:254 doc/classes/CPUParticles3D.xml:263
+#: doc/classes/ParticlesMaterial.xml:223
+msgid "Orbital velocity randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:257 doc/classes/CPUParticles3D.xml:266
+#: doc/classes/GPUParticles2D.xml:61
+msgid "Particle system starts as if it had already run for this many seconds."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:260 doc/classes/CPUParticles3D.xml:269
+#: doc/classes/ParticlesMaterial.xml:226
+msgid ""
+"Radial acceleration applied to each particle. Makes particle accelerate away "
+"from origin."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:263 doc/classes/CPUParticles3D.xml:272
+msgid "Each particle's radial acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:266 doc/classes/CPUParticles3D.xml:275
+#: doc/classes/ParticlesMaterial.xml:232
+msgid "Radial acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:269 doc/classes/CPUParticles3D.xml:278
+#: doc/classes/GPUParticles2D.xml:67
+msgid "Emission lifetime randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:272 doc/classes/CPUParticles3D.xml:281
+#: doc/classes/ParticlesMaterial.xml:235
+msgid "Initial scale applied to each particle."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:275 doc/classes/CPUParticles3D.xml:284
+msgid "Each particle's scale will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:278 doc/classes/CPUParticles3D.xml:287
+#: doc/classes/ParticlesMaterial.xml:241
+msgid "Scale randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:281 doc/classes/CPUParticles3D.xml:290
+#: doc/classes/GPUParticles2D.xml:70
+msgid ""
+"Particle system's running speed scaling ratio. A value of [code]0[/code] can "
+"be used to pause the particles."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:284
+msgid ""
+"Each particle's initial direction range from [code]+spread[/code] to [code]-"
+"spread[/code] degrees."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:287 doc/classes/CPUParticles3D.xml:296
+#: doc/classes/ParticlesMaterial.xml:247
+msgid ""
+"Tangential acceleration applied to each particle. Tangential acceleration is "
+"perpendicular to the particle's velocity giving the particles a swirling "
+"motion."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:290 doc/classes/CPUParticles3D.xml:299
+msgid "Each particle's tangential acceleration will vary along this [Curve]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:293 doc/classes/CPUParticles3D.xml:302
+#: doc/classes/ParticlesMaterial.xml:253
+msgid "Tangential acceleration randomness ratio."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:296 doc/classes/GPUParticles2D.xml:73
+msgid "Particle texture. If [code]null[/code], particles will be squares."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:301 doc/classes/CPUParticles3D.xml:307
+#: doc/classes/GPUParticles2D.xml:81 doc/classes/GPUParticles3D.xml:110
+msgid "Particles are drawn in the order emitted."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:304 doc/classes/CPUParticles3D.xml:310
+#: doc/classes/GPUParticles2D.xml:84 doc/classes/GPUParticles3D.xml:113
+msgid "Particles are drawn in order of remaining lifetime."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:307 doc/classes/CPUParticles3D.xml:316
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set initial velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:310 doc/classes/CPUParticles3D.xml:319
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set angular velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:313 doc/classes/CPUParticles3D.xml:322
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set orbital velocity properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:316 doc/classes/CPUParticles3D.xml:325
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set linear acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:319 doc/classes/CPUParticles3D.xml:328
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set radial acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:322 doc/classes/CPUParticles3D.xml:331
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set tangential acceleration properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:325 doc/classes/CPUParticles3D.xml:334
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set damping properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:328 doc/classes/CPUParticles3D.xml:337
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set angle properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:331 doc/classes/CPUParticles3D.xml:340
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set scale properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:334 doc/classes/CPUParticles3D.xml:343
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set hue variation properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:337 doc/classes/CPUParticles3D.xml:346
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set animation speed properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:340 doc/classes/CPUParticles3D.xml:349
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_curve] to set animation offset properties."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:343 doc/classes/CPUParticles3D.xml:352
+#: doc/classes/ParticlesMaterial.xml:303
+msgid "Represents the size of the [enum Parameter] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:346 doc/classes/CPUParticles3D.xml:355
+msgid "Use with [method set_particle_flag] to set [member flag_align_y]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:349 doc/classes/CPUParticles2D.xml:352
+msgid "Present for consistency with 3D particle nodes, not used in 2D."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:358 doc/classes/CPUParticles3D.xml:367
+#: doc/classes/ParticlesMaterial.xml:318
+msgid "All particles will be emitted from a single point."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:361
+msgid ""
+"Particles will be emitted on the surface of a sphere flattened to two "
+"dimensions."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:364
+msgid "Particles will be emitted in the area of a rectangle."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:367 doc/classes/CPUParticles3D.xml:376
+msgid ""
+"Particles will be emitted at a position chosen randomly among [member "
+"emission_points]. Particle color will be modulated by [member "
+"emission_colors]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:370 doc/classes/CPUParticles3D.xml:379
+msgid ""
+"Particles will be emitted at a position chosen randomly among [member "
+"emission_points]. Particle velocity and rotation will be set based on "
+"[member emission_normals]. Particle color will be modulated by [member "
+"emission_colors]."
+msgstr ""
+
+#: doc/classes/CPUParticles2D.xml:373 doc/classes/CPUParticles3D.xml:382
+#: doc/classes/ParticlesMaterial.xml:333
+msgid "Represents the size of the [enum EmissionShape] enum."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:4
+msgid "CPU-based 3D particle emitter."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:7
+msgid ""
+"CPU-based 3D particle node used to create a variety of particle systems and "
+"effects.\n"
+"See also [GPUParticles3D], which provides the same functionality with "
+"hardware acceleration, but may not run on older devices."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:19
+msgid ""
+"Sets this node's properties to match a given [GPUParticles3D] node with an "
+"assigned [ParticlesMaterial]."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:151 doc/classes/CPUParticles3D.xml:154
+msgid "Unused for 3D particles."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:172
+msgid ""
+"The rectangle's extents if [member emission_shape] is set to [constant "
+"EMISSION_SHAPE_BOX]."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:187
+msgid ""
+"The sphere's radius if [enum EmissionShape] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:196
+msgid ""
+"The particle system's frame rate is fixed to a value. For instance, changing "
+"the value to 2 will make the particles render at 2 frames per second. Note "
+"this does not slow down the particle system itself."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:202 doc/classes/ParticlesMaterial.xml:177
+msgid "If [code]true[/code], particles will not move on the z axis."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:205 doc/classes/ParticlesMaterial.xml:180
+msgid "If [code]true[/code], particles rotate around Y axis by [member angle]."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:208 doc/classes/ParticlesMaterial.xml:183
+msgid ""
+"Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts "
+"particles to X/Z plane."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:250
+msgid ""
+"The [Mesh] used for each particle. If [code]null[/code], particles will be "
+"spheres."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:256
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin in the local XY plane. Specified in number of full rotations around "
+"origin per second.\n"
+"This property is only available when [member flag_disable_z] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:293 doc/classes/ParticlesMaterial.xml:244
+msgid ""
+"Each particle's initial direction range from [code]+spread[/code] to [code]-"
+"spread[/code] degrees. Applied to X/Z plane and Y/Z planes."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:313 doc/classes/GPUParticles3D.xml:116
+msgid "Particles are drawn in order of depth."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:358
+msgid "Use with [method set_particle_flag] to set [member flag_rotate_y]."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:361
+msgid "Use with [method set_particle_flag] to set [member flag_disable_z]."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:370 doc/classes/ParticlesMaterial.xml:321
+msgid "Particles will be emitted in the volume of a sphere."
+msgstr ""
+
+#: doc/classes/CPUParticles3D.xml:373 doc/classes/ParticlesMaterial.xml:324
+msgid "Particles will be emitted in the volume of a box."
+msgstr ""
+
+#: doc/classes/Crypto.xml:4
+msgid "Access to advanced cryptographic functionalities."
+msgstr ""
+
+#: doc/classes/Crypto.xml:7
+msgid ""
+"The Crypto class allows you to access some more advanced cryptographic "
+"functionalities in Godot.\n"
+"For now, this includes generating cryptographically secure random bytes, and "
+"RSA keys and self-signed X509 certificates generation. More functionalities "
+"are planned for future releases.\n"
+"[codeblock]\n"
+"extends Node\n"
+"\n"
+"var crypto = Crypto.new()\n"
+"var key = CryptoKey.new()\n"
+"var cert = X509Certificate.new()\n"
+"\n"
+"func _ready():\n"
+" # Generate new RSA key.\n"
+" key = crypto.generate_rsa(4096)\n"
+" # Generate new self-signed certificate with the given key.\n"
+" cert = crypto.generate_self_signed_certificate(key, \"CN=mydomain.com,"
+"O=My Game Company,C=IT\")\n"
+" # Save key and certificate in the user folder.\n"
+" key.save(\"user://generated.key\")\n"
+" cert.save(\"user://generated.crt\")\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/Crypto.xml:36
+msgid ""
+"Generates a [PackedByteArray] of cryptographically secure random bytes with "
+"given [code]size[/code]."
+msgstr ""
+
+#: doc/classes/Crypto.xml:45
+msgid ""
+"Generates an RSA [CryptoKey] that can be used for creating self-signed "
+"certificates and passed to [method StreamPeerSSL.accept_stream]."
+msgstr ""
+
+#: doc/classes/Crypto.xml:60
+msgid ""
+"Generates a self-signed [X509Certificate] from the given [CryptoKey] and "
+"[code]issuer_name[/code]. The certificate validity will be defined by "
+"[code]not_before[/code] and [code]not_after[/code] (first valid date and "
+"last valid date). The [code]issuer_name[/code] must contain at least \"CN="
+"\" (common name, i.e. the domain name), \"O=\" (organization, i.e. your "
+"company name), \"C=\" (country, i.e. 2 lettered ISO-3166 code of the country "
+"the organization is based in).\n"
+"A small example to generate an RSA key and a X509 self-signed certificate.\n"
+"[codeblock]\n"
+"var crypto = Crypto.new()\n"
+"# Generate 4096 bits RSA key.\n"
+"var key = crypto.generate_rsa(4096)\n"
+"# Generate self-signed certificate using the given key.\n"
+"var cert = crypto.generate_self_signed_certificate(key, \"CN=example.com,O=A "
+"Game Company,C=IT\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:4
+msgid "A cryptographic key (RSA)."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:7
+msgid ""
+"The CryptoKey class represents a cryptographic key. Keys can be loaded and "
+"saved like any other [Resource].\n"
+"They can be used to generate a self-signed [X509Certificate] via [method "
+"Crypto.generate_self_signed_certificate] and as private key in [method "
+"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:20
+msgid "Loads a key from [code]path[/code] (\"*.key\" file)."
+msgstr ""
+
+#: doc/classes/CryptoKey.xml:29
+msgid ""
+"Saves a key to the given [code]path[/code] (should be a \"*.key\" file)."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox3D.xml:4
+msgid "A CSG Box shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox3D.xml:7
+msgid "This node allows you to create a box for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox3D.xml:15
+msgid "Depth of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox3D.xml:18
+msgid "Height of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox3D.xml:21
+msgid "The material used to render the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGBox3D.xml:24
+msgid "Width of the box measured from the center of the box."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCombiner3D.xml:4
+msgid "A CSG node that allows you to combine other CSG modifiers."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCombiner3D.xml:7
+msgid ""
+"For complex arrangements of shapes, it is sometimes needed to add structure "
+"to your CSG nodes. The CSGCombiner3D node allows you to create this "
+"structure. The node encapsulates the result of the CSG operations of its "
+"children. In this way, it is possible to do operations on one set of shapes "
+"that are children of one CSGCombiner3D node, and a set of separate "
+"operations on a second set of shapes that are children of a second "
+"CSGCombiner3D node, and then do an operation that takes the two end results "
+"as its input to create the final shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder3D.xml:4
+msgid "A CSG Cylinder shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder3D.xml:7
+msgid ""
+"This node allows you to create a cylinder (or cone) for use with the CSG "
+"system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder3D.xml:15
+msgid ""
+"If [code]true[/code] a cone is created, the [member radius] will only apply "
+"to one side."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder3D.xml:18
+msgid "The height of the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder3D.xml:21
+msgid "The material used to render the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder3D.xml:24
+msgid "The radius of the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder3D.xml:27
+msgid ""
+"The number of sides of the cylinder, the higher this number the more detail "
+"there will be in the cylinder."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGCylinder3D.xml:30
+msgid ""
+"If [code]true[/code] the normals of the cylinder are set to give a smooth "
+"effect making the cylinder seem rounded. If [code]false[/code] the cylinder "
+"will have a flat shaded look."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh3D.xml:4
+msgid "A CSG Mesh shape that uses a mesh resource."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh3D.xml:7
+msgid ""
+"This CSG node allows you to use any mesh resource as a CSG shape, provided "
+"it is closed, does not self-intersect, does not contain internal faces and "
+"has no edges that connect to more then two faces."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh3D.xml:15
+msgid "The [Material] used in drawing the CSG shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGMesh3D.xml:18
+msgid "The [Mesh] resource to use as a CSG shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:4
+msgid "Extrudes a 2D polygon shape to create a 3D mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:7
+msgid "This node takes a 2D polygon shape and extrudes it to create a 3D mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:15
+msgid "Extrusion depth when [member mode] is [constant MODE_DEPTH]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:18
+msgid "Material to use for the resulting mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:21
+msgid "Extrusion mode."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:24
+msgid ""
+"If [code]true[/code] the u component of our uv will continuously increase in "
+"unison with the distance traveled along our path when [member mode] is "
+"[constant MODE_PATH]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:27
+msgid ""
+"Interval at which a new extrusion slice is added along the path when [member "
+"mode] is [constant MODE_PATH]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:30
+msgid ""
+"If [code]true[/code] the start and end of our path are joined together "
+"ensuring there is no seam when [member mode] is [constant MODE_PATH]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:33
+msgid ""
+"If [code]false[/code] we extrude centered on our path, if [code]true[/code] "
+"we extrude in relation to the position of our CSGPolygon3D when [member "
+"mode] is [constant MODE_PATH]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:36
+msgid ""
+"The [Shape3D] object containing the path along which we extrude when [member "
+"mode] is [constant MODE_PATH]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:39
+msgid ""
+"The method by which each slice is rotated along the path when [member mode] "
+"is [constant MODE_PATH]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:42
+msgid "Point array that defines the shape that we'll extrude."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:45
+msgid "Generates smooth normals so smooth shading is applied to our mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:48
+msgid ""
+"Degrees to rotate our extrusion for each slice when [member mode] is "
+"[constant MODE_SPIN]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:51
+msgid "Number of extrusion when [member mode] is [constant MODE_SPIN]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:56
+msgid "Shape3D is extruded to [member depth]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:59
+msgid "Shape3D is extruded by rotating it around an axis."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:62
+msgid ""
+"Shape3D is extruded along a path set by a [Shape3D] set in [member "
+"path_node]."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:65
+msgid "Slice is not rotated."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:68
+msgid "Slice is rotated around the up vector of the path."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPolygon3D.xml:71
+msgid "Slice is rotate to match the path exactly."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive3D.xml:4
+msgid "Base class for CSG primitives."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive3D.xml:7
+msgid ""
+"Parent class for various CSG primitives. It contains code and functionality "
+"that is common between them. It cannot be used directly. Instead use one of "
+"the various classes that inherit from it."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGPrimitive3D.xml:15
+msgid "Invert the faces of the mesh."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:4
+msgid "The CSG base class."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:7
+msgid ""
+"This is the CSG base class that provides CSG operation support to the "
+"various CSG nodes in Godot."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:34
+msgid ""
+"Returns an [Array] with two elements, the first is the [Transform] of this "
+"node and the second is the root [Mesh] of this node. Only works when this "
+"node is the root shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:41
+msgid ""
+"Returns [code]true[/code] if this is a root shape and is thus the object "
+"that is rendered."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:52 doc/classes/SoftBody3D.xml:64
+msgid ""
+"Sets individual bits on the layer mask. Use this if you only need to change "
+"one layer's value."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:63 doc/classes/SoftBody3D.xml:75
+msgid ""
+"Sets individual bits on the collision mask. Use this if you only need to "
+"change one layer's value."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:69
+msgid ""
+"Calculate tangents for the CSG shape which allows the use of normal maps. "
+"This is only applied on the root shape, this setting is ignored on any child."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:72
+msgid ""
+"The physics layers this area is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the collision_mask "
+"property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:77
+msgid "The physics layers this CSG shape scans for collisions."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:80
+msgid ""
+"The operation that is performed on this shape. This is ignored for the first "
+"CSG child node as the operation is between this node and the previous child "
+"of this nodes parent."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:83
+msgid ""
+"Snap makes the mesh snap to a given distance so that the faces of two meshes "
+"can be perfectly aligned. A lower value results in greater precision but may "
+"be harder to adjust."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:86
+msgid ""
+"Adds a collision shape to the physics engine for our CSG shape. This will "
+"always act like a static body. Note that the collision shape is still active "
+"even if the CSG shape itself is hidden."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:91
+msgid ""
+"Geometry of both primitives is merged, intersecting geometry is removed."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:94
+msgid "Only intersecting geometry remains, the rest is removed."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGShape3D.xml:97
+msgid ""
+"The second shape is subtracted from the first, leaving a dent with its shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere3D.xml:4
+msgid "A CSG Sphere shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere3D.xml:7
+msgid "This node allows you to create a sphere for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere3D.xml:15
+msgid "The material used to render the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere3D.xml:18
+msgid "Number of vertical slices for the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere3D.xml:21
+msgid "Radius of the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere3D.xml:24
+msgid "Number of horizontal slices for the sphere."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGSphere3D.xml:27
+msgid ""
+"If [code]true[/code] the normals of the sphere are set to give a smooth "
+"effect making the sphere seem rounded. If [code]false[/code] the sphere will "
+"have a flat shaded look."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus3D.xml:4
+msgid "A CSG Torus shape."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus3D.xml:7
+msgid "This node allows you to create a torus for use with the CSG system."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus3D.xml:15
+msgid "The inner radius of the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus3D.xml:18
+msgid "The material used to render the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus3D.xml:21
+msgid "The outer radius of the torus."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus3D.xml:24
+msgid "The number of edges each ring of the torus is constructed of."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus3D.xml:27
+msgid "The number of slices the torus is constructed of."
+msgstr ""
+
+#: modules/csg/doc_classes/CSGTorus3D.xml:30
+msgid ""
+"If [code]true[/code] the normals of the torus are set to give a smooth "
+"effect making the torus seem rounded. If [code]false[/code] the torus will "
+"have a flat shaded look."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:4
+msgid "Generate an axis-aligned cuboid [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:7
+msgid ""
+"Generate an axis-aligned cuboid [PrimitiveMesh].\n"
+"The cube's UV layout is arranged in a 3×2 layout that allows texturing each "
+"face individually. To apply the same texture on all faces, change the "
+"material's UV property to [code]Vector3(3, 2, 1)[/code]."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:16
+msgid "Size of the cuboid mesh."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:19
+msgid "Number of extra edge loops inserted along the Z axis."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:22
+msgid "Number of extra edge loops inserted along the Y axis."
+msgstr ""
+
+#: doc/classes/CubeMesh.xml:25
+msgid "Number of extra edge loops inserted along the X axis."
+msgstr ""
+
+#: doc/classes/Curve.xml:4
+msgid "A mathematic curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:7
+msgid ""
+"A curve that can be saved and re-used for other objects. By default, it "
+"ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions "
+"points relative to the [code]0.5[/code] Y position."
+msgstr ""
+
+#: doc/classes/Curve.xml:26
+msgid ""
+"Adds a point to the curve. For each side, if the [code]*_mode[/code] is "
+"[constant TANGENT_LINEAR], the [code]*_tangent[/code] angle (in degrees) "
+"uses the slope of the curve halfway to the adjacent point. Allows custom "
+"assignments to the [code]*_tangent[/code] angle if [code]*_mode[/code] is "
+"set to [constant TANGENT_FREE]."
+msgstr ""
+
+#: doc/classes/Curve.xml:33
+msgid "Recomputes the baked cache of points for the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:40
+msgid ""
+"Removes points that are closer than [code]CMP_EPSILON[/code] (0.00001) units "
+"to their neighbor on the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:47 doc/classes/Curve2D.xml:33
+#: doc/classes/Curve3D.xml:33
+msgid "Removes all points from the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:54 doc/classes/Curve2D.xml:74
+#: doc/classes/Curve3D.xml:89
+msgid "Returns the number of points describing the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:63
+msgid ""
+"Returns the left [enum TangentMode] for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:72
+msgid ""
+"Returns the left tangent angle (in degrees) for the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:81
+msgid "Returns the curve coordinates for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:90
+msgid ""
+"Returns the right [enum TangentMode] for the point at [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:99
+msgid ""
+"Returns the right tangent angle (in degrees) for the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:108
+msgid ""
+"Returns the Y value for the point that would exist at the X position "
+"[code]offset[/code] along the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:117
+msgid ""
+"Returns the Y value for the point that would exist at the X position "
+"[code]offset[/code] along the curve using the baked cache. Bakes the curve's "
+"points if not already baked."
+msgstr ""
+
+#: doc/classes/Curve.xml:126
+msgid "Removes the point at [code]index[/code] from the curve."
+msgstr ""
+
+#: doc/classes/Curve.xml:137
+msgid ""
+"Sets the left [enum TangentMode] for the point at [code]index[/code] to "
+"[code]mode[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:148
+msgid ""
+"Sets the left tangent angle for the point at [code]index[/code] to "
+"[code]tangent[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:159
+msgid "Sets the offset from [code]0.5[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:170
+msgid ""
+"Sets the right [enum TangentMode] for the point at [code]index[/code] to "
+"[code]mode[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:181
+msgid ""
+"Sets the right tangent angle for the point at [code]index[/code] to "
+"[code]tangent[/code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:192
+msgid ""
+"Assigns the vertical position [code]y[/code] to the point at [code]index[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Curve.xml:198
+msgid "The number of points to include in the baked (i.e. cached) curve data."
+msgstr ""
+
+#: doc/classes/Curve.xml:201
+msgid "The maximum value the curve can reach."
+msgstr ""
+
+#: doc/classes/Curve.xml:204
+msgid "The minimum value the curve can reach."
+msgstr ""
+
+#: doc/classes/Curve.xml:210
+msgid "Emitted when [member max_value] or [member min_value] is changed."
+msgstr ""
+
+#: doc/classes/Curve.xml:216
+msgid "The tangent on this side of the point is user-defined."
+msgstr ""
+
+#: doc/classes/Curve.xml:219
+msgid ""
+"The curve calculates the tangent on this side of the point as the slope "
+"halfway towards the adjacent point."
+msgstr ""
+
+#: doc/classes/Curve.xml:222
+msgid "The total number of available tangent modes."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:4
+msgid "Describes a Bézier curve in 2D space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:7
+msgid ""
+"This class describes a Bézier curve in 2D space. It is mainly used to give a "
+"shape to a [Path2D], but can be manually sampled for other purposes.\n"
+"It keeps a cache of precalculated points along the curve, to speed up "
+"further calculations."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:25 doc/classes/Curve3D.xml:25
+msgid ""
+"Adds a point to a curve at [code]position[/code], with control points "
+"[code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:40 doc/classes/Curve3D.xml:40
+msgid ""
+"Returns the total length of the curve, based on the cached points. Given "
+"enough density (see [member bake_interval]), it should be approximate enough."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:47
+msgid "Returns the cache of points as a [PackedVector2Array]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:56
+msgid ""
+"Returns the closest offset to [code]to_point[/code]. This offset is meant to "
+"be used in [method interpolate_baked].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:66 doc/classes/Curve3D.xml:81
+msgid ""
+"Returns the closest point (in curve's local space) to [code]to_point[/"
+"code].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:83
+msgid ""
+"Returns the position of the control point leading to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console, and returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:92
+msgid ""
+"Returns the position of the control point leading out of the vertex "
+"[code]idx[/code]. If the index is out of bounds, the function sends an error "
+"to the console, and returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:101
+msgid ""
+"Returns the position of the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console, and returns [code](0, 0)"
+"[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:112
+msgid ""
+"Returns the position between the vertex [code]idx[/code] and the vertex "
+"[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
+"first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
+"or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
+"<=1[/code]) give strange, but predictable results.\n"
+"If [code]idx[/code] is out of bounds it is truncated to the first or last "
+"vertex, and [code]t[/code] is ignored. If the curve has no points, the "
+"function sends an error to the console, and returns [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:124 doc/classes/Curve3D.xml:148
+msgid ""
+"Returns a point within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a pixel distance along the curve.\n"
+"To do that, it finds the two cached points where the [code]offset[/code] "
+"lies between, then interpolates the values. This interpolation is cubic if "
+"[code]cubic[/code] is set to [code]true[/code], or linear if set to "
+"[code]false[/code].\n"
+"Cubic interpolation tends to follow the curves better, but linear is faster "
+"(and often, precise enough)."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:135 doc/classes/Curve3D.xml:172
+msgid ""
+"Returns the position at the vertex [code]fofs[/code]. It calls [method "
+"interpolate] using the integer part of [code]fofs[/code] as [code]idx[/"
+"code], and its fractional part as [code]t[/code]."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:144 doc/classes/Curve3D.xml:181
+msgid ""
+"Deletes the point [code]idx[/code] from the curve. Sends an error to the "
+"console if [code]idx[/code] is out of bounds."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:155 doc/classes/Curve3D.xml:192
+msgid ""
+"Sets the position of the control point leading to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:166 doc/classes/Curve3D.xml:203
+msgid ""
+"Sets the position of the control point leading out of the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:177 doc/classes/Curve3D.xml:214
+msgid ""
+"Sets the position for the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:188 doc/classes/Curve3D.xml:237
+msgid ""
+"Returns a list of points along the curve, with a curvature controlled point "
+"density. That is, the curvier parts will have more points than the "
+"straighter parts.\n"
+"This approximation makes straight segments between each point, then "
+"subdivides those segments until the resulting shape is similar enough.\n"
+"[code]max_stages[/code] controls how many subdivisions a curve segment may "
+"face before it is considered approximate enough. Each subdivision splits the "
+"segment in half, so the default 5 stages may mean up to 32 subdivisions per "
+"curve segment. Increase with care!\n"
+"[code]tolerance_degrees[/code] controls how many degrees the midpoint of a "
+"segment may deviate from the real curve, before the segment has to be "
+"subdivided."
+msgstr ""
+
+#: doc/classes/Curve2D.xml:197
+msgid ""
+"The distance in pixels between two adjacent cached points. Changing it "
+"forces the cache to be recomputed the next time the [method "
+"get_baked_points] or [method get_baked_length] function is called. The "
+"smaller the distance, the more points in the cache and the more memory it "
+"will consume, so use with care."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:4
+msgid "Describes a Bézier curve in 3D space."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:7
+msgid ""
+"This class describes a Bézier curve in 3D space. It is mainly used to give a "
+"shape to a [Path3D], but can be manually sampled for other purposes.\n"
+"It keeps a cache of precalculated points along the curve, to speed up "
+"further calculations."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:47
+msgid "Returns the cache of points as a [PackedVector3Array]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:54
+msgid "Returns the cache of tilts as a [PackedFloat32Array]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:61
+msgid ""
+"Returns the cache of up vectors as a [PackedVector3Array].\n"
+"If [member up_vector_enabled] is [code]false[/code], the cache will be empty."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:71
+msgid ""
+"Returns the closest offset to [code]to_point[/code]. This offset is meant to "
+"be used in [method interpolate_baked] or [method "
+"interpolate_baked_up_vector].\n"
+"[code]to_point[/code] must be in this curve's local space."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:98
+msgid ""
+"Returns the position of the control point leading to the vertex [code]idx[/"
+"code]. If the index is out of bounds, the function sends an error to the "
+"console, and returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:107
+msgid ""
+"Returns the position of the control point leading out of the vertex "
+"[code]idx[/code]. If the index is out of bounds, the function sends an error "
+"to the console, and returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:116
+msgid ""
+"Returns the position of the vertex [code]idx[/code]. If the index is out of "
+"bounds, the function sends an error to the console, and returns [code](0, 0, "
+"0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:125
+msgid ""
+"Returns the tilt angle in radians for the point [code]idx[/code]. If the "
+"index is out of bounds, the function sends an error to the console, and "
+"returns [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:136
+msgid ""
+"Returns the position between the vertex [code]idx[/code] and the vertex "
+"[code]idx + 1[/code], where [code]t[/code] controls if the point is the "
+"first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), "
+"or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t "
+"<=1[/code]) give strange, but predictable results.\n"
+"If [code]idx[/code] is out of bounds it is truncated to the first or last "
+"vertex, and [code]t[/code] is ignored. If the curve has no points, the "
+"function sends an error to the console, and returns [code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:161
+msgid ""
+"Returns an up vector within the curve at position [code]offset[/code], where "
+"[code]offset[/code] is measured as a distance in 3D units along the curve.\n"
+"To do that, it finds the two cached up vectors where the [code]offset[/code] "
+"lies between, then interpolates the values. If [code]apply_tilt[/code] is "
+"[code]true[/code], an interpolated tilt is applied to the interpolated up "
+"vector.\n"
+"If the curve has no up vectors, the function sends an error to the console, "
+"and returns [code](0, 1, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:225
+msgid ""
+"Sets the tilt angle in radians for the point [code]idx[/code]. If the index "
+"is out of bounds, the function sends an error to the console.\n"
+"The tilt controls the rotation along the look-at axis an object traveling "
+"the path would have. In the case of a curve controlling a [PathFollow3D], "
+"this tilt is an offset over the natural tilt the [PathFollow3D] calculates."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:246
+msgid ""
+"The distance in meters between two adjacent cached points. Changing it "
+"forces the cache to be recomputed the next time the [method "
+"get_baked_points] or [method get_baked_length] function is called. The "
+"smaller the distance, the more points in the cache and the more memory it "
+"will consume, so use with care."
+msgstr ""
+
+#: doc/classes/Curve3D.xml:249
+msgid ""
+"If [code]true[/code], the curve will bake up vectors used for orientation. "
+"This is used when [member PathFollow3D.rotation_mode] is set to [constant "
+"PathFollow3D.ROTATION_ORIENTED]. Changing it forces the cache to be "
+"recomputed."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml:4
+msgid "A texture that shows a curve."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml:7
+msgid ""
+"Renders a given [Curve] provided to it. Simplifies the task of drawing "
+"curves and/or saving them as image files."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml:15
+msgid "The [code]curve[/code] rendered onto the texture."
+msgstr ""
+
+#: doc/classes/CurveTexture.xml:18
+msgid "The width of the texture."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:4
+msgid "Class representing a cylindrical [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:7
+msgid ""
+"Class representing a cylindrical [PrimitiveMesh]. This class can be used to "
+"create cones by setting either the [member top_radius] or [member "
+"bottom_radius] properties to 0.0."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:15
+msgid "Bottom radius of the cylinder."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:18
+msgid "Full height of the cylinder."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:21
+msgid "Number of radial segments on the cylinder."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:24
+msgid "Number of edge rings along the height of the cylinder."
+msgstr ""
+
+#: doc/classes/CylinderMesh.xml:27
+msgid "Top radius of the cylinder."
+msgstr ""
+
+#: doc/classes/CylinderShape3D.xml:4 doc/classes/CylinderShape3D.xml:7
+msgid "Cylinder shape for collisions."
+msgstr ""
+
+#: doc/classes/CylinderShape3D.xml:15
+msgid "The cylinder's height."
+msgstr ""
+
+#: doc/classes/CylinderShape3D.xml:18
+msgid "The cylinder's radius."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:4
+msgid "Damped spring constraint for 2D physics."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:7
+msgid ""
+"Damped spring constraint for 2D physics. This resembles a spring joint that "
+"always wants to go back to a given length."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:15
+msgid ""
+"The spring joint's damping ratio. A value between [code]0[/code] and "
+"[code]1[/code]. When the two bodies move into different directions the "
+"system tries to align them to the spring axis again. A high [code]damping[/"
+"code] value forces the attached bodies to align faster."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:18
+msgid ""
+"The spring joint's maximum length. The two attached bodies cannot stretch it "
+"past this value."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:21
+msgid ""
+"When the bodies attached to the spring joint move they stretch or squash it. "
+"The joint always tries to resize towards this length."
+msgstr ""
+
+#: doc/classes/DampedSpringJoint2D.xml:24
+msgid ""
+"The higher the value, the less the bodies attached to the joint will deform "
+"it. The joint applies an opposing force to the bodies, the product of the "
+"stiffness multiplied by the size difference from its resting length."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:4
+msgid "Dictionary type."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:7
+msgid ""
+"Dictionary type. Associative container which contains values referenced by "
+"unique keys. Dictionary are composed of pairs of keys (which must be unique) "
+"and values. You can define a dictionary by placing a comma separated list of "
+"[code]key: value[/code] pairs in curly braces [code]{}[/code].\n"
+"Erasing elements while iterating over them [b]is not supported[/b].\n"
+"Creating a dictionary:\n"
+"[codeblock]\n"
+"var my_dir = {} # Creates an empty dictionary.\n"
+"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"var my_dir = {\n"
+" key1: value1,\n"
+" key2: value2,\n"
+" key3: value3,\n"
+"}\n"
+"[/codeblock]\n"
+"You can access values of a dictionary by referencing appropriate key in "
+"above example [code]points_dir[\"White\"][/code] would return value of 50.\n"
+"[codeblock]\n"
+"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
+"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"\n"
+"func _ready():\n"
+" var points = points_dir[my_color]\n"
+"[/codeblock]\n"
+"In the above code [code]points[/code] will be assigned the value that is "
+"paired with the appropriate color selected in [code]my_color[/code].\n"
+"Dictionaries can contain more complex data:\n"
+"[codeblock]\n"
+"my_dir = {\"First Array\": [1, 2, 3, 4]} # Assigns an Array to a String "
+"key.\n"
+"[/codeblock]\n"
+"To add a key to an existing dictionary, access it like an existing key and "
+"assign to it:\n"
+"[codeblock]\n"
+"var points_dir = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
+"var points_dir[\"Blue\"] = 150 # Add \"Blue\" as a key and assign 150 as its "
+"value.\n"
+"[/codeblock]\n"
+"Finally, dictionaries can contain different types of keys and values in the "
+"same dictionary:\n"
+"[codeblock]\n"
+"var my_dir = {\"String Key\": 5, 4: [1, 2, 3], 7: \"Hello\"} # This is a "
+"valid dictionary.\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly:\n"
+"[codeblock]\n"
+"array1 = [1, 2, 3]\n"
+"array2 = [1, 2, 3]\n"
+"\n"
+"func compare_arrays():\n"
+" print(array1 == array2) # Will print true.\n"
+"\n"
+"dir1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"dir2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"\n"
+"func compare_dictionaries():\n"
+" print(dir1 == dir2) # Will NOT print true.\n"
+"[/codeblock]\n"
+"You need to first calculate the dictionary's hash with [method hash] before "
+"you can compare them:\n"
+"[codeblock]\n"
+"dir1 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"dir2 = {\"a\": 1, \"b\": 2, \"c\": 3}\n"
+"\n"
+"func compare_dictionaries():\n"
+" print(dir1.hash() == dir2.hash()) # Will print true.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Dictionary.xml:65
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
+"gdscript_basics.html#dictionary"
+msgstr ""
+
+#: doc/classes/Dictionary.xml:72
+msgid "Clear the dictionary, removing all key/value pairs."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:81
+msgid "Creates a copy of the dictionary, and returns it."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:88
+msgid "Returns [code]true[/code] if the dictionary is empty."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:97
+msgid ""
+"Erase a dictionary key/value pair by key. Returns [code]true[/code] if the "
+"given key was present in the dictionary, [code]false[/code] otherwise. Does "
+"not erase elements while iterating over the dictionary."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:108
+msgid ""
+"Returns the current value for the specified key in the [Dictionary]. If the "
+"key does not exist, the method returns the value of the optional default "
+"argument, or [code]null[/code] if it is omitted."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:117
+msgid "Returns [code]true[/code] if the dictionary has a given key."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:126
+msgid ""
+"Returns [code]true[/code] if the dictionary has all of the keys in the given "
+"array."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:133
+msgid ""
+"Returns a hashed integer value representing the dictionary contents. This "
+"can be used to compare dictionaries by value:\n"
+"[codeblock]\n"
+"var dict1 = {0: 10}\n"
+"var dict2 = {0: 10}\n"
+"# The line below prints `true`, whereas it would have printed `false` if "
+"both variables were compared directly.\n"
+"print(dict1.hash() == dict2.hash())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Dictionary.xml:146
+msgid "Returns the list of keys in the [Dictionary]."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:153
+msgid "Returns the size of the dictionary (in pairs)."
+msgstr ""
+
+#: doc/classes/Dictionary.xml:160
+msgid "Returns the list of values in the [Dictionary]."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:4
+msgid "Directional light from a distance, as from the Sun."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:7
+msgid ""
+"A directional light is a type of [Light3D] node that models an infinite "
+"number of parallel rays covering the entire scene. It is used for lights "
+"with strong intensity that are located far away from the scene to model "
+"sunlight or moonlight. The worldspace location of the DirectionalLight3D "
+"transform (origin) is ignored. Only the basis is used to determine light "
+"direction."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:10 doc/classes/Light3D.xml:10
+#: doc/classes/OmniLight3D.xml:10 doc/classes/SpotLight3D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html"
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:16
+msgid ""
+"Amount of extra bias for shadow splits that are far away. If self-shadowing "
+"occurs only on the splits far away, increasing this value can fix them."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:19
+msgid ""
+"If [code]true[/code], shadow detail is sacrificed in exchange for smoother "
+"transitions between splits."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:22
+msgid ""
+"Optimizes shadow rendering for detail versus movement. See [enum "
+"ShadowDepthRange]."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:27
+msgid "The maximum distance for shadow splits."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:30
+msgid "The light's shadow rendering algorithm. See [enum ShadowMode]."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:33
+msgid ""
+"Can be used to fix special cases of self shadowing when objects are "
+"perpendicular to the light."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:36
+msgid ""
+"The distance from camera to shadow split 1. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or "
+"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:39
+msgid ""
+"The distance from shadow split 1 to split 2. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or "
+"[code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:42
+msgid ""
+"The distance from shadow split 2 to split 3. Relative to [member "
+"directional_shadow_max_distance]. Only used when [member "
+"directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:48
+msgid ""
+"Renders the entire scene's shadow map from an orthogonal point of view. May "
+"result in blockier shadows on close objects."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:51
+msgid "Splits the view frustum in 2 areas, each with its own shadow map."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:54
+msgid "Splits the view frustum in 4 areas, each with its own shadow map."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:57
+msgid ""
+"Keeps the shadow stable when the camera moves, at the cost of lower "
+"effective shadow resolution."
+msgstr ""
+
+#: doc/classes/DirectionalLight3D.xml:60
+msgid ""
+"Tries to achieve maximum shadow resolution. May result in saw effect on "
+"shadow edges."
+msgstr ""
+
+#: doc/classes/Directory.xml:4
+msgid "Type used to handle the filesystem."
+msgstr ""
+
+#: doc/classes/Directory.xml:7
+msgid ""
+"Directory type. It is used to manage directories and their content (not "
+"restricted to the project folder).\n"
+"When creating a new [Directory], its default opened directory will be "
+"[code]res://[/code]. This may change in the future, so it is advised to "
+"always use [method open] to initialize your [Directory] where you want to "
+"operate, with explicit error checking.\n"
+"Here is an example on how to iterate through the files of a directory:\n"
+"[codeblock]\n"
+"func dir_contents(path):\n"
+" var dir = Directory.new()\n"
+" if dir.open(path) == OK:\n"
+" dir.list_dir_begin()\n"
+" var file_name = dir.get_next()\n"
+" while file_name != \"\":\n"
+" if dir.current_is_dir():\n"
+" print(\"Found directory: \" + file_name)\n"
+" else:\n"
+" print(\"Found file: \" + file_name)\n"
+" file_name = dir.get_next()\n"
+" else:\n"
+" print(\"An error occurred when trying to access the path.\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Directory.xml:27 doc/classes/File.xml:25
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
+"filesystem.html"
+msgstr ""
+
+#: doc/classes/Directory.xml:36
+msgid ""
+"Changes the currently opened directory to the one passed as an argument. The "
+"argument can be relative to the current directory (e.g. [code]newdir[/code] "
+"or [code]../newdir[/code]), or an absolute path (e.g. [code]/tmp/newdir[/"
+"code] or [code]res://somedir/newdir[/code]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:48
+msgid ""
+"Copies the [code]from[/code] file to the [code]to[/code] destination. Both "
+"arguments should be paths to files, either relative or absolute. If the "
+"destination file exists and is not access-protected, it will be "
+"overwritten.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:56
+msgid ""
+"Returns whether the current item processed with the last [method get_next] "
+"call is a directory ([code].[/code] and [code]..[/code] are considered "
+"directories)."
+msgstr ""
+
+#: doc/classes/Directory.xml:65
+msgid ""
+"Returns whether the target directory exists. The argument can be relative to "
+"the current directory, or an absolute path."
+msgstr ""
+
+#: doc/classes/Directory.xml:74
+msgid ""
+"Returns whether the target file exists. The argument can be relative to the "
+"current directory, or an absolute path."
+msgstr ""
+
+#: doc/classes/Directory.xml:81
+msgid ""
+"Returns the absolute path to the currently opened directory (e.g. "
+"[code]res://folder[/code] or [code]C:\\tmp\\folder[/code])."
+msgstr ""
+
+#: doc/classes/Directory.xml:88
+msgid ""
+"Returns the currently opened directory's drive index. See [method get_drive] "
+"to convert returned index to the name of the drive."
+msgstr ""
+
+#: doc/classes/Directory.xml:97
+msgid ""
+"On Windows, returns the name of the drive (partition) passed as an argument "
+"(e.g. [code]C:[/code]). On other platforms, or if the requested drive does "
+"not existed, the method returns an empty String."
+msgstr ""
+
+#: doc/classes/Directory.xml:104
+msgid ""
+"On Windows, returns the number of drives (partitions) mounted on the current "
+"filesystem. On other platforms, the method returns 0."
+msgstr ""
+
+#: doc/classes/Directory.xml:111
+msgid ""
+"Returns the next element (file or directory) in the current directory "
+"(including [code].[/code] and [code]..[/code], unless "
+"[code]skip_navigational[/code] was given to [method list_dir_begin]).\n"
+"The name of the file or directory is returned (and not its full path). Once "
+"the stream has been fully processed, the method returns an empty String and "
+"closes the stream automatically (i.e. [method list_dir_end] would not be "
+"mandatory in such a case)."
+msgstr ""
+
+#: doc/classes/Directory.xml:119
+msgid ""
+"On UNIX desktop systems, returns the available space on the current "
+"directory's disk. On other platforms, this information is not available and "
+"the method returns 0 or -1."
+msgstr ""
+
+#: doc/classes/Directory.xml:130
+msgid ""
+"Initializes the stream used to list all files and directories using the "
+"[method get_next] function, closing the current opened stream if needed. "
+"Once the stream has been processed, it should typically be closed with "
+"[method list_dir_end].\n"
+"If [code]skip_navigational[/code] is [code]true[/code], [code].[/code] and "
+"[code]..[/code] are filtered out.\n"
+"If [code]skip_hidden[/code] is [code]true[/code], hidden files are filtered "
+"out."
+msgstr ""
+
+#: doc/classes/Directory.xml:139
+msgid ""
+"Closes the current stream opened with [method list_dir_begin] (whether it "
+"has been fully processed with [method get_next] or not does not matter)."
+msgstr ""
+
+#: doc/classes/Directory.xml:148
+msgid ""
+"Creates a directory. The argument can be relative to the current directory, "
+"or an absolute path. The target directory should be placed in an already "
+"existing directory (to create the full path recursively, see [method "
+"make_dir_recursive]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:158
+msgid ""
+"Creates a target directory and all necessary intermediate directories in its "
+"path, by calling [method make_dir] recursively. The argument can be relative "
+"to the current directory, or an absolute path.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:168
+msgid ""
+"Opens an existing directory of the filesystem. The [code]path[/code] "
+"argument can be within the project tree ([code]res://folder[/code]), the "
+"user directory ([code]user://folder[/code]) or an absolute path of the user "
+"filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\\tmp\\folder[/code]).\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:178
+msgid ""
+"Deletes the target file or an empty directory. The argument can be relative "
+"to the current directory, or an absolute path. If the target directory is "
+"not empty, the operation will fail.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/Directory.xml:190
+msgid ""
+"Renames (move) the [code]from[/code] file to the [code]to[/code] "
+"destination. Both arguments should be paths to files, either relative or "
+"absolute. If the destination file exists and is not access-protected, it "
+"will be overwritten.\n"
+"Returns one of the [enum Error] code constants ([code]OK[/code] on success)."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml:4
+msgid "Helper class to implement a DTLS server."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml:7
+msgid ""
+"This class is used to store the state of a DTLS server. Upon [method setup] "
+"it converts connected [PacketPeerUDP] to [PacketPeerDTLS] accepting them via "
+"[method take_connection] as DTLS clients. Under the hood, this class is used "
+"to store the DTLS state and cookies of the server. The reason of why the "
+"state and cookies are needed is outside of the scope of this documentation.\n"
+"Below a small example of how to use it:\n"
+"[codeblock]\n"
+"# server.gd\n"
+"extends Node\n"
+"\n"
+"var dtls := DTLSServer.new()\n"
+"var server := UDPServer.new()\n"
+"var peers = []\n"
+"\n"
+"func _ready():\n"
+" server.listen(4242)\n"
+" var key = load(\"key.key\") # Your private key.\n"
+" var cert = load(\"cert.crt\") # Your X509 certificate.\n"
+" dtls.setup(key, cert)\n"
+"\n"
+"func _process(delta):\n"
+" while server.is_connection_available():\n"
+" var peer : PacketPeerUDP = server.take_connection()\n"
+" var dtls_peer : PacketPeerDTLS = dtls.take_connection(peer)\n"
+" if dtls_peer.get_status() != PacketPeerDTLS.STATUS_HANDSHAKING:\n"
+" continue # It is normal that 50% of the connections fails due to "
+"cookie exchange.\n"
+" print(\"Peer connected!\")\n"
+" peers.append(dtls_peer)\n"
+" for p in peers:\n"
+" p.poll() # Must poll to update the state.\n"
+" if p.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
+" while p.get_available_packet_count() > 0:\n"
+" print(\"Received message from client: %s\" % p.get_packet()."
+"get_string_from_utf8())\n"
+" p.put_packet(\"Hello DTLS client\".to_utf8())\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# client.gd\n"
+"extends Node\n"
+"\n"
+"var dtls := PacketPeerDTLS.new()\n"
+"var udp := PacketPeerUDP.new()\n"
+"var connected = false\n"
+"\n"
+"func _ready():\n"
+" udp.connect_to_host(\"127.0.0.1\", 4242)\n"
+" dtls.connect_to_peer(udp, false) # Use true in production for "
+"certificate validation!\n"
+"\n"
+"func _process(delta):\n"
+" dtls.poll()\n"
+" if dtls.get_status() == PacketPeerDTLS.STATUS_CONNECTED:\n"
+" if !connected:\n"
+" # Try to contact server\n"
+" dtls.put_packet(\"The answer is... 42!\".to_utf8())\n"
+" while dtls.get_available_packet_count() > 0:\n"
+" print(\"Connected: %s\" % dtls.get_packet()."
+"get_string_from_utf8())\n"
+" connected = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/DTLSServer.xml:74
+msgid ""
+"Setup the DTLS server to use the given [code]private_key[/code] and provide "
+"the given [code]certificate[/code] to clients. You can pass the optional "
+"[code]chain[/code] parameter to provide additional CA chain information "
+"along with the certificate."
+msgstr ""
+
+#: doc/classes/DTLSServer.xml:83
+msgid ""
+"Try to initiate the DTLS handshake with the given [code]udp_peer[/code] "
+"which must be already connected (see [method PacketPeerUDP."
+"connect_to_host]).\n"
+"[b]Note[/b]: You must check that the state of the return PacketPeerUDP is "
+"[constant PacketPeerDTLS.STATUS_HANDSHAKING], as it is normal that 50% of "
+"the new connections will be invalid due to cookie exchange."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:4
+msgid "DynamicFont renders vector font files at runtime."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:7
+msgid ""
+"DynamicFont renders vector font files (such as TTF or OTF) dynamically at "
+"runtime instead of using a prerendered texture atlas like [BitmapFont]. This "
+"trades the faster loading time of [BitmapFont]s for the ability to change "
+"font parameters like size and spacing during runtime. [DynamicFontData] is "
+"used for referencing the font file paths. DynamicFont also supports defining "
+"one or more fallbacks fonts, which will be used when displaying a character "
+"not supported by the main font.\n"
+"DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library "
+"for rasterization.\n"
+"[codeblock]\n"
+"var dynamic_font = DynamicFont.new()\n"
+"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
+"dynamic_font.size = 64\n"
+"$\"Label\".set(\"custom_fonts/font\", dynamic_font)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:25
+msgid "Adds a fallback font."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:34
+msgid "Returns the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:41
+msgid "Returns the number of fallback fonts."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:50
+msgid ""
+"Returns the spacing for the given [code]type[/code] (see [enum SpacingType])."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:59
+msgid "Removes the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:70
+msgid "Sets the fallback font at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:81
+msgid ""
+"Sets the spacing for [code]type[/code] (see [enum SpacingType]) to "
+"[code]value[/code] in pixels (not relative to the font size)."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:87
+msgid "Extra spacing at the bottom in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:90
+msgid "Extra character spacing in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:93
+msgid "Extra space spacing in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:96
+msgid "Extra spacing at the top in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:99
+msgid "The font data."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:102
+msgid ""
+"The font outline's color.\n"
+"[b]Note:[/b] It's recommended to leave this at the default value so that you "
+"can adjust it in individual controls. For example, if the outline is made "
+"black here, it won't be possible to change its color using a Label's font "
+"outline modulate theme item."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:106
+msgid "The font outline's thickness in pixels (not relative to the font size)."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:109
+msgid "The font size in pixels."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:114
+msgid "Spacing at the top."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:117
+msgid "Spacing at the bottom."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:120
+msgid "Character spacing."
+msgstr ""
+
+#: doc/classes/DynamicFont.xml:123
+msgid "Space spacing."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:4
+msgid "Used with [DynamicFont] to describe the location of a font file."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:7
+msgid ""
+"Used with [DynamicFont] to describe the location of a vector font file for "
+"dynamic rendering at runtime."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:15
+msgid "If [code]true[/code], the font is rendered with anti-aliasing."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:18
+msgid "The path to the vector font file."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:21
+msgid "The font hinting mode used by FreeType. See [enum Hinting] for options."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:26
+msgid "Disables font hinting (smoother but less crisp)."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:29
+msgid "Use the light font hinting mode."
+msgstr ""
+
+#: doc/classes/DynamicFontData.xml:32
+msgid "Use the default font hinting mode (crisper but less smooth)."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:4
+msgid "A script that is executed when exporting projects."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:23
+msgid ""
+"Virtual method to be overridden by the user. It is called when the export "
+"starts and provides all information about the export."
+msgstr ""
+
+#: doc/classes/EditorExportPlugin.xml:30
+msgid ""
+"Virtual method to be overridden by the user. Called when the export is "
+"finished."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:4
+msgid ""
+"An editor feature profile which can be used to disable specific features."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:7
+msgid ""
+"An editor feature profile can be used to disable specific features of the "
+"Godot editor. When disabled, the features won't appear in the editor, which "
+"makes the editor less cluttered. This is useful in education settings to "
+"reduce confusion or when working in a team. For example, artists and level "
+"designers could use a feature profile that disables the script editor to "
+"avoid accidentally making changes to files they aren't supposed to edit.\n"
+"To manage editor feature profiles visually, use [b]Editor > Manage Feature "
+"Profiles...[/b] at the top of the editor window."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:19
+msgid "Returns the specified [code]feature[/code]'s human-readable name."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:28
+msgid ""
+"Returns [code]true[/code] if the class specified by [code]class_name[/code] "
+"is disabled. When disabled, the class won't appear in the Create New Node "
+"dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:37
+msgid ""
+"Returns [code]true[/code] if editing for the class specified by "
+"[code]class_name[/code] is disabled. When disabled, the class will still "
+"appear in the Create New Node dialog but the inspector will be read-only "
+"when selecting a node that extends the class."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:48
+msgid ""
+"Returns [code]true[/code] if [code]property[/code] is disabled in the class "
+"specified by [code]class_name[/code]. When a property is disabled, it won't "
+"appear in the inspector when selecting a node that extends the class "
+"specified by [code]class_name[/code]."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:57
+msgid ""
+"Returns [code]true[/code] if the [code]feature[/code] is disabled. When a "
+"feature is disabled, it will disappear from the editor entirely."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:66
+msgid ""
+"Loads an editor feature profile from a file. The file must follow the JSON "
+"format obtained by using the feature profile manager's [b]Export[/b] button "
+"or the [method save_to_file] method."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:75
+msgid ""
+"Saves the editor feature profile to a file in JSON format. It can then be "
+"imported using the feature profile manager's [b]Import[/b] button or the "
+"[method load_from_file] button."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:86
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables the class specified "
+"by [code]class_name[/code]. When disabled, the class won't appear in the "
+"Create New Node dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:97
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables editing for the class "
+"specified by [code]class_name[/code]. When disabled, the class will still "
+"appear in the Create New Node dialog but the inspector will be read-only "
+"when selecting a node that extends the class."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:110
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables editing for "
+"[code]property[/code] in the class specified by [code]class_name[/code]. "
+"When a property is disabled, it won't appear in the inspector when selecting "
+"a node that extends the class specified by [code]class_name[/code]."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:121
+msgid ""
+"If [code]disable[/code] is [code]true[/code], disables the editor feature "
+"specified in [code]feature[/code]. When a feature is disabled, it will "
+"disappear from the editor entirely."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:127
+msgid ""
+"The 3D editor. If this feature is disabled, the 3D editor won't display but "
+"3D nodes will still display in the Create New Node dialog."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:130
+msgid ""
+"The Script tab, which contains the script editor and class reference "
+"browser. If this feature is disabled, the Script tab won't display."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:133
+msgid ""
+"The AssetLib tab. If this feature is disabled, the AssetLib tab won't "
+"display."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:136
+msgid ""
+"Scene tree editing. If this feature is disabled, the Scene tree dock will "
+"still be visible but will be read-only."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:139
+msgid ""
+"The Import dock. If this feature is disabled, the Import dock won't be "
+"visible."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:142
+msgid ""
+"The Node dock. If this feature is disabled, signals and groups won't be "
+"visible and modifiable from the editor."
+msgstr ""
+
+#: doc/classes/EditorFeatureProfile.xml:145
+msgid ""
+"The FileSystem dock. If this feature is disabled, the FileSystem dock won't "
+"be visible."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:4
+msgid "A modified version of [FileDialog] used by the editor."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:17
+msgid ""
+"Adds a comma-delimited file extension filter option to the "
+"[EditorFileDialog] with an optional semi-colon-delimited label.\n"
+"For example, [code]\"*.tscn, *.scn; Scenes\"[/code] results in filter text "
+"\"Scenes (*.tscn, *.scn)\"."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:25
+msgid "Removes all filters except for \"All Files (*)\"."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:32
+msgid "Returns the [code]VBoxContainer[/code] used to display the file system."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:39
+msgid ""
+"Notify the [EditorFileDialog] that its view of the data is no longer "
+"accurate. Updates the view contents on next view update."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:45
+msgid ""
+"The location from which the user may select a file, including [code]res://[/"
+"code], [code]user://[/code], and the local file system."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:48
+msgid "The currently occupied directory."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:51
+msgid "The currently selected file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:54
+msgid "The file system path in the address bar."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:58
+msgid ""
+"If [code]true[/code], the [EditorFileDialog] will not warn the user before "
+"overwriting files."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:61
+msgid ""
+"The view format in which the [EditorFileDialog] displays resources to the "
+"user."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:64
+msgid ""
+"The dialog's open or save mode, which affects the selection behavior. See "
+"[enum FileMode]"
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:67
+msgid ""
+"If [code]true[/code], hidden files and directories will be visible in the "
+"[EditorFileDialog]."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:76
+msgid "Emitted when a directory is selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:83
+msgid "Emitted when a file is selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:90
+msgid "Emitted when multiple files are selected."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:96
+msgid ""
+"The [EditorFileDialog] can select only one file. Accepting the window will "
+"open the file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:99
+msgid ""
+"The [EditorFileDialog] can select multiple files. Accepting the window will "
+"open all files."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:102
+msgid ""
+"The [EditorFileDialog] can select only one directory. Accepting the window "
+"will open the directory."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:105
+msgid ""
+"The [EditorFileDialog] can select a file or directory. Accepting the window "
+"will open it."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:108
+msgid ""
+"The [EditorFileDialog] can select only one file. Accepting the window will "
+"save the file."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:111
+msgid ""
+"The [EditorFileDialog] can only view [code]res://[/code] directory contents."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:114
+msgid ""
+"The [EditorFileDialog] can only view [code]user://[/code] directory contents."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:117
+msgid "The [EditorFileDialog] can view the entire local file system."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:120
+msgid "The [EditorFileDialog] displays resources as thumbnails."
+msgstr ""
+
+#: doc/classes/EditorFileDialog.xml:123
+msgid "The [EditorFileDialog] displays resources as a list of filenames."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:4
+msgid "Resource filesystem, as the editor sees it."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:7
+msgid ""
+"This object holds information of all resources in the filesystem, their "
+"types, etc."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:18
+msgid "Gets the type of the file, given the full path."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:25
+msgid "Gets the root directory object."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:34
+msgid "Returns a view into the filesystem at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:41
+msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:48
+msgid "Returns [code]true[/code] of the filesystem is being scanned."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:55
+msgid "Scan the filesystem for changes."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:62
+msgid "Check if the source of any imported resource changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:71
+msgid ""
+"Update a file information. Call this if an external program (not Godot) "
+"modified the file."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:78
+msgid "Scans the script files and updates the list of custom class names."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:85
+msgid "Emitted if the filesystem changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:92
+msgid "Remitted if a resource is reimported."
+msgstr ""
+
+#: doc/classes/EditorFileSystem.xml:105
+msgid "Emitted if the source of any imported file changed."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:4
+msgid "A directory for the resource filesystem."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:7
+msgid "A more generalized, low-level variation of the directory concept."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:18
+msgid ""
+"Returns the index of the directory with name [code]name[/code] or [code]-1[/"
+"code] if not found."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:27
+msgid ""
+"Returns the index of the file with name [code]name[/code] or [code]-1[/code] "
+"if not found."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:36
+msgid "Returns the name of the file at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:43
+msgid "Returns the number of files in this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:52
+msgid ""
+"Returns [code]true[/code] if the file at index [code]idx[/code] imported "
+"properly."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:61
+msgid "Returns the path to the file at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:86
+msgid "Returns the file extension of the file at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:93
+msgid "Returns the name of this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:100
+msgid ""
+"Returns the parent directory for this directory or [code]null[/code] if "
+"called on a directory at [code]res://[/code] or [code]user://[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:107
+msgid "Returns the path to this directory."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:116
+msgid "Returns the subdirectory at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/EditorFileSystemDirectory.xml:123
+msgid "Returns the number of subdirectories in this directory."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:4
+msgid ""
+"Registers a custom resource importer in the editor. Use the class to parse "
+"any file and import it as a new resource type."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:7
+msgid ""
+"EditorImportPlugins provide a way to extend the editor's resource import "
+"functionality. Use them to import resources from custom files or to provide "
+"alternatives to the editor's existing importers. Register your "
+"[EditorPlugin] with [method EditorPlugin.add_import_plugin].\n"
+"EditorImportPlugins work by associating with specific file extensions and a "
+"resource type. See [method get_recognized_extensions] and [method "
+"get_resource_type]. They may optionally specify some import presets that "
+"affect the import process. EditorImportPlugins are responsible for creating "
+"the resources and saving them in the [code].import[/code] directory.\n"
+"Below is an example EditorImportPlugin that imports a [Mesh] from a file "
+"with the extension \".special\" or \".spec\":\n"
+"[codeblock]\n"
+"tool\n"
+"extends EditorImportPlugin\n"
+"\n"
+"func get_importer_name():\n"
+" return \"my.special.plugin\"\n"
+"\n"
+"func get_visible_name():\n"
+" return \"Special Mesh Importer\"\n"
+"\n"
+"func get_recognized_extensions():\n"
+" return [\"special\", \"spec\"]\n"
+"\n"
+"func get_save_extension():\n"
+" return \"mesh\"\n"
+"\n"
+"func get_resource_type():\n"
+" return \"Mesh\"\n"
+"\n"
+"func get_preset_count():\n"
+" return 1\n"
+"\n"
+"func get_preset_name(i):\n"
+" return \"Default\"\n"
+"\n"
+"func get_import_options(i):\n"
+" return [{\"name\": \"my_option\", \"default_value\": false}]\n"
+"\n"
+"func import(source_file, save_path, options, platform_variants, gen_files):\n"
+" var file = File.new()\n"
+" if file.open(source_file, File.READ) != OK:\n"
+" return FAILED\n"
+"\n"
+" var mesh = Mesh.new()\n"
+" # Fill the Mesh with data read in \"file\", left as an exercise to the "
+"reader\n"
+"\n"
+" var filename = save_path + \".\" + get_save_extension()\n"
+" ResourceSaver.save(filename, mesh)\n"
+" return OK\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:52
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
+"import_plugins.html"
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:61
+msgid ""
+"Gets the options and default values for the preset at this index. Returns an "
+"Array of Dictionaries with the following keys: [code]name[/code], "
+"[code]default_value[/code], [code]property_hint[/code] (optional), "
+"[code]hint_string[/code] (optional), [code]usage[/code] (optional)."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:68
+msgid ""
+"Gets the order of this importer to be run when importing resources. Higher "
+"values will be called later. Use this to ensure the importer runs after the "
+"dependencies are already imported."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:75
+msgid "Gets the unique name of the importer."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:92
+msgid ""
+"Gets the number of initial presets defined by the plugin. Use [method "
+"get_import_options] to get the default options for the preset and [method "
+"get_preset_name] to get the name of the preset."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:101
+msgid "Gets the name of the options preset at this index."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:108
+msgid ""
+"Gets the priority of this plugin for the recognized extension. Higher "
+"priority plugins will be preferred. The default priority is [code]1.0[/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:115
+msgid ""
+"Gets the list of file extensions to associate with this loader (case-"
+"insensitive). e.g. [code][\"obj\"][/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:122
+msgid ""
+"Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh"
+"\"[/code] or [code]\"Animation\"[/code]."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:129
+msgid ""
+"Gets the extension used to save this resource in the [code].import[/code] "
+"directory."
+msgstr ""
+
+#: doc/classes/EditorImportPlugin.xml:136
+msgid "Gets the name to display in the import window."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:4
+msgid "A tab used to edit properties of the selected node."
+msgstr ""
+
+#: doc/classes/EditorInspector.xml:7
+msgid ""
+"The editor inspector is by default located on the right-hand side of the "
+"editor. It's used to edit the properties of the selected node. For example, "
+"you can select a node such as the Sprite2D then edit its transform through "
+"the inspector tool. The editor inspector is an essential tool in the game "
+"development workflow."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:4
+msgid "Plugin for adding custom property editors on inspector."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:7
+msgid ""
+"This plugins allows adding custom property editors to [EditorInspector].\n"
+"Plugins are registered via [method EditorPlugin.add_inspector_plugin].\n"
+"When an object is edited, the [method can_handle] function is called and "
+"must return [code]true[/code] if the object type is supported.\n"
+"If supported, the function [method parse_begin] will be called, allowing to "
+"place custom controls at the beginning of the class.\n"
+"Subsequently, the [method parse_category] and [method parse_property] are "
+"called for every category and property. They offer the ability to add custom "
+"controls to the inspector too.\n"
+"Finally [method parse_end] will be called.\n"
+"On each of these calls, the \"add\" functions can be called."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:24
+msgid "Adds a custom control, not necessarily a property editor."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:35
+msgid "Adds a property editor, this must inherit [EditorProperty]."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:48
+msgid ""
+"Adds an editor that allows modifying multiple properties, this must inherit "
+"[EditorProperty]."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:57
+msgid "Returns [code]true[/code] if this object can be handled by this plugin."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:66
+msgid "Called to allow adding controls at the beginning of the list."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:77
+msgid "Called to allow adding controls at the beginning of the category."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:84
+msgid "Called to allow adding controls at the end of the list."
+msgstr ""
+
+#: doc/classes/EditorInspectorPlugin.xml:103
+msgid ""
+"Called to allow adding property specific editors to the inspector. Usually "
+"these inherit [EditorProperty]. Returning [code]true[/code] removes the "
+"built-in editor for this property, otherwise allows to insert a custom "
+"editor before the built-in one."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:4
+msgid "Godot editor's interface."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:7
+msgid ""
+"EditorInterface gives you control over Godot editor's window. It allows "
+"customizing the window, saving and (re-)loading scenes, rendering mesh "
+"previews, inspecting and editing resources and objects, and provides access "
+"to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], "
+"[ScriptEditor], the editor viewport, and information about scenes."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:18
+msgid "Edits the given [Resource]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:25
+msgid ""
+"Returns the main container of Godot editor's window. You can use it, for "
+"example, to retrieve the size of the container and place your controls "
+"accordingly."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:38
+msgid "Returns the edited (current) scene's root [Node]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:45
+msgid "Returns the [EditorSettings]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:52
+msgid "Returns the editor [Viewport]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:71
+msgid "Returns an [Array] with the file paths of the currently opened scenes."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:78
+msgid "Returns the [EditorFileSystem]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:85
+msgid "Returns the [EditorResourcePreview]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:92
+msgid "Returns the [ScriptEditor]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:105
+msgid "Returns the [EditorSelection]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:116
+msgid ""
+"Shows the given property on the given [code]object[/code] in the Editor's "
+"Inspector dock."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:125
+msgid ""
+"Returns the enabled status of a plugin. The plugin name is the same as its "
+"directory name."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:136
+msgid ""
+"Returns mesh previews rendered at the given size as an [Array] of "
+"[Texture2D]s."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:145
+msgid "Opens the scene at the given path."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:154
+msgid "Reloads the scene at the given path."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:161
+msgid ""
+"Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/"
+"code] (see [@GlobalScope] constants)."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:172
+msgid "Saves the scene as a file at [code]path[/code]."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:181
+msgid ""
+"Selects the file, with the path provided by [code]file[/code], in the "
+"FileSystem dock."
+msgstr ""
+
+#: doc/classes/EditorInterface.xml:208
+msgid ""
+"Sets the enabled status of a plugin. The plugin name is the same as its "
+"directory name."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:4
+msgid "Custom gizmo for editing Node3D objects."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:7
+msgid ""
+"Custom gizmo that is used for providing custom visualization and editing "
+"(handles) for Node3D objects. See [EditorNode3DGizmoPlugin] for more "
+"information."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:26
+msgid ""
+"Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be "
+"generated from a regular [Mesh] too. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:41
+msgid ""
+"Adds a list of handles (points) which can be used to deform the object being "
+"edited.\n"
+"There are virtual functions which will be called upon editing of these "
+"handles. Call this function during [method redraw]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:57
+msgid ""
+"Adds lines to the gizmo (as sets of 2 points), with a given material. The "
+"lines are used for visualizing the gizmo. Call this function during [method "
+"redraw]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:84
+msgid ""
+"Adds an unscaled billboard for visualization. Call this function during "
+"[method redraw]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:103
+msgid ""
+"Commit a handle being edited (handles must have been previously added by "
+"[method add_handles]).\n"
+"If the [code]cancel[/code] parameter is [code]true[/code], an option to "
+"restore the edited value to the original is provided."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:113
+msgid ""
+"Gets the name of an edited handle (handles must have been previously added "
+"by [method add_handles]).\n"
+"Handles can be named for reference to the user when editing."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:123
+msgid ""
+"Gets actual value of a handle. This value can be anything and used for "
+"eventually undoing the motion when calling [method commit_handle]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:130
+msgid ""
+"Returns the [EditorNode3DGizmoPlugin] that owns this gizmo. It's useful to "
+"retrieve materials using [method EditorNode3DGizmoPlugin.get_material]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:137
+msgid "Returns the Node3D node associated with this gizmo."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:146
+msgid "Gets whether a handle is highlighted or not."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:153
+msgid ""
+"This function is called when the Node3D this gizmo refers to changes (the "
+"[method Node3D.update_gizmo] is called)."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmo.xml:166
+msgid ""
+"This function is used when the user drags a gizmo handle (previously added "
+"with [method add_handles]) in screen coordinates.\n"
+"The [Camera3D] is also provided so screen coordinates can be converted to "
+"raycasts."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:4
+msgid "Used by the editor to define Node3D gizmo types."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:7
+msgid ""
+"EditorNode3DGizmoPlugin allows you to define a new type of Gizmo. There are "
+"two main ways to do so: extending [EditorNode3DGizmoPlugin] for the simpler "
+"gizmos, or creating a new [EditorNode3DGizmo] type. See the tutorial in the "
+"documentation for more info."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
+"spatial_gizmos.html"
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:21
+msgid ""
+"Adds a new material to the internal material list for the plugin. It can "
+"then be accessed with [method get_material]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:28
+msgid ""
+"Override this method to define whether the gizmo can be hidden or not. "
+"Returns [code]true[/code] if not overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:43
+msgid ""
+"Override this method to commit gizmo handles. Called for this plugin's "
+"active gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:52
+msgid ""
+"Override this method to return a custom [EditorNode3DGizmo] for the spatial "
+"nodes of your choice, return [code]null[/code] for the rest of nodes. See "
+"also [method has_gizmo]."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:63
+msgid ""
+"Creates a handle material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorNode3DGizmo.add_handles]. "
+"Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:78
+msgid ""
+"Creates an icon material with its variants (selected and/or editable) and "
+"adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorNode3DGizmo."
+"add_unscaled_billboard]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:95
+msgid ""
+"Creates an unshaded material with its variants (selected and/or editable) "
+"and adds them to the internal material list. They can then be accessed with "
+"[method get_material] and used in [method EditorNode3DGizmo.add_mesh] and "
+"[method EditorNode3DGizmo.add_lines]. Should not be overridden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:106
+msgid ""
+"Override this method to provide gizmo's handle names. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:117
+msgid ""
+"Gets actual value of a handle from gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:128
+msgid ""
+"Gets material from the internal list of materials. If an [EditorNode3DGizmo] "
+"is provided, it will try to get the corresponding variant (selected and/or "
+"editable)."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:135
+msgid ""
+"Override this method to provide the name that will appear in the gizmo "
+"visibility menu."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:150
+msgid ""
+"Override this method to define which Node3D nodes have a gizmo from this "
+"plugin. Whenever a [Node3D] node is added to a scene this method is called, "
+"if it returns [code]true[/code] the node gets a generic [EditorNode3DGizmo] "
+"assigned and is added to this plugin's list of active gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:161
+msgid ""
+"Gets whether a handle is highlighted or not. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:168
+msgid ""
+"Override this method to define whether Node3D with this gizmo should be "
+"selecteble even when the gizmo is hidden."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:177
+msgid ""
+"Callback to redraw the provided gizmo. Called for this plugin's active "
+"gizmos."
+msgstr ""
+
+#: doc/classes/EditorNode3DGizmoPlugin.xml:192
+msgid ""
+"Update the value of a handle after it has been updated. Called for this "
+"plugin's active gizmos."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:4
+msgid "Used by the editor to extend its functionality."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:7
+msgid ""
+"Plugins are used by the editor to extend functionality. The most common "
+"types of plugins are those which edit a given node or resource type, import "
+"plugins and export plugins. See also [EditorScript] to add functions to the "
+"editor."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:21
+msgid ""
+"Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:32
+msgid ""
+"Adds a control to the bottom panel (together with Output, Debug, Animation, "
+"etc). Returns a reference to the button added. It's up to you to hide/show "
+"the button when needed. When your plugin is deactivated, make sure to remove "
+"your custom control with [method remove_control_from_bottom_panel] and free "
+"it with [method Node.queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:43
+msgid ""
+"Adds a custom control to a container (see [enum CustomControlContainer]). "
+"There are many locations where custom controls can be added in the editor "
+"UI.\n"
+"Please remember that you have to manage the visibility of your custom "
+"controls yourself (and likely hide it after adding it).\n"
+"When your plugin is deactivated, make sure to remove your custom control "
+"with [method remove_control_from_container] and free it with [method Node."
+"queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:56
+msgid ""
+"Adds the control to a specific dock slot (see [enum DockSlot] for options).\n"
+"If the dock is repositioned and as long as the plugin is active, the editor "
+"will save the dock position on further sessions.\n"
+"When your plugin is deactivated, make sure to remove your custom control "
+"with [method remove_control_from_docks] and free it with [method Node."
+"queue_free]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:73
+msgid ""
+"Adds a custom type, which will appear in the list of nodes or resources. An "
+"icon can be optionally passed.\n"
+"When given node or resource is selected, the base type will be instanced (e."
+"g. \"Node3D\", \"Control\", \"Resource\"), then the script will be loaded "
+"and set to this object.\n"
+"You can use the virtual method [method handles] to check if your custom "
+"object is being edited by checking the script or using the [code]is[/code] "
+"keyword.\n"
+"During run-time, this will be a simple object with a script so this function "
+"does not need to be called then."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:131
+msgid ""
+"Adds a custom menu item to [b]Project > Tools[/b] as [code]name[/code] that "
+"calls [code]callback[/code] on an instance of [code]handler[/code] with a "
+"parameter [code]ud[/code] when user activates it."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:142
+msgid ""
+"Adds a custom submenu under [b]Project > Tools >[/b] [code]name[/code]. "
+"[code]submenu[/code] should be an object of class [PopupMenu]. This submenu "
+"should be cleaned up using [code]remove_tool_menu_item(name)[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:149
+msgid ""
+"This method is called when the editor is about to save the project, switch "
+"to another tab, etc. It asks the plugin to apply any pending state changes "
+"to ensure consistency.\n"
+"This is used, for example, in shader editors to let the plugin know that it "
+"must apply the shader code being written by the user to the object."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:163
+msgid ""
+"Clear all the state and reset the object being edited to zero. This ensures "
+"your plugin does not keep editing a currently existing node, or a node from "
+"the wrong scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:170
+msgid ""
+"Called by the engine when the user disables the [EditorPlugin] in the Plugin "
+"tab of the project settings window."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:179
+msgid ""
+"This function is used for plugins that edit specific object types (nodes or "
+"resources). It requests the editor to edit the given object."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:186
+msgid ""
+"Called by the engine when the user enables the [EditorPlugin] in the Plugin "
+"tab of the project settings window."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:211
+msgid ""
+"Called when there is a root node in the current edited scene, [method "
+"handles] is implemented and an [InputEvent] happens in the 2D viewport. "
+"Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
+"consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
+"other Editor classes. Example:\n"
+"[codeblock]\n"
+"# Prevents the InputEvent to reach other Editor classes\n"
+"func forward_canvas_gui_input(event):\n"
+" var forward = true\n"
+" return forward\n"
+"[/codeblock]\n"
+"Must [code]return false[/code] in order to forward the [InputEvent] to other "
+"Editor classes. Example:\n"
+"[codeblock]\n"
+"# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
+"func forward_canvas_gui_input(event):\n"
+" var forward = false\n"
+" if event is InputEventMouseMotion:\n"
+" forward = true\n"
+" return forward\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:237
+msgid ""
+"Called when there is a root node in the current edited scene, [method "
+"handles] is implemented and an [InputEvent] happens in the 3D viewport. "
+"Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] "
+"consumes the [code]event[/code], otherwise forwards [code]event[/code] to "
+"other Editor classes. Example:\n"
+"[codeblock]\n"
+"# Prevents the InputEvent to reach other Editor classes\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" var forward = true\n"
+" return forward\n"
+"[/codeblock]\n"
+"Must [code]return false[/code] in order to forward the [InputEvent] to other "
+"Editor classes. Example:\n"
+"[codeblock]\n"
+"# Consumes InputEventMouseMotion and forwards other InputEvent types\n"
+"func forward_spatial_gui_input(camera, event):\n"
+" var forward = false\n"
+" if event is InputEventMouseMotion:\n"
+" forward = true\n"
+" return forward\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:259
+msgid ""
+"This is for editors that edit script-based objects. You can return a list of "
+"breakpoints in the format ([code]script:line[/code]), for example: "
+"[code]res://path_to_script.gd:25[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:266
+msgid ""
+"Returns the [EditorInterface] object that gives you control over Godot "
+"editor's window and its functionalities."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:273
+msgid ""
+"Override this method in your plugin to return a [Texture2D] in order to give "
+"it an icon.\n"
+"For main screen plugins, this appears at the top of the screen, to the right "
+"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons.\n"
+"Ideally, the plugin icon should be white with a transparent background and "
+"16x16 pixels in size.\n"
+"[codeblock]\n"
+"func get_plugin_icon():\n"
+" # You can use a custom icon:\n"
+" return preload(\"res://addons/my_plugin/my_plugin_icon.svg\")\n"
+" # Or use a built-in icon:\n"
+" return get_editor_interface().get_base_control().get_icon(\"Node\", "
+"\"EditorIcons\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:289
+msgid ""
+"Override this method in your plugin to provide the name of the plugin when "
+"displayed in the Godot editor.\n"
+"For main screen plugins, this appears at the top of the screen, to the right "
+"of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:297
+msgid ""
+"Gets the Editor's dialogue used for making scripts.\n"
+"[b]Note:[/b] Users can configure it before use."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:305
+msgid ""
+"Gets the state of your plugin editor. This is used when saving the scene (so "
+"state is kept when opening it again) and for switching tabs (so state can be "
+"restored when the tab returns)."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:312
+msgid ""
+"Gets the undo/redo object. Most actions in the editor can be undoable, so "
+"use this object to make sure this happens when it's worth it."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:321
+msgid ""
+"Gets the GUI layout of the plugin. This is used to save the project's editor "
+"layout when [method queue_save_layout] is called or the editor layout was "
+"changed(For example changing the position of a dock)."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:330
+msgid ""
+"Implement this function if your plugin edits a specific type of object "
+"(Resource or Node). If you return [code]true[/code], then you will get the "
+"functions [method edit] and [method make_visible] called when the editor "
+"requests them. If you have declared the methods [method "
+"forward_canvas_gui_input] and [method forward_spatial_gui_input] these will "
+"be called too."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:337
+msgid ""
+"Returns [code]true[/code] if this is a main screen editor plugin (it goes in "
+"the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and "
+"[b]AssetLib[/b])."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:360
+msgid ""
+"This function will be called when the editor is requested to become visible. "
+"It is used for plugins that edit a specific object type.\n"
+"Remember that you have to manage the visibility of all your editor controls "
+"manually."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:368
+msgid "Queue save the project's editor layout."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:377
+msgid "Removes an Autoload [code]name[/code] from the list."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:386
+msgid ""
+"Removes the control from the bottom panel. You have to manually [method Node."
+"queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:397
+msgid ""
+"Removes the control from the specified container. You have to manually "
+"[method Node.queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:406
+msgid ""
+"Removes the control from the dock. You have to manually [method Node."
+"queue_free] the control."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:415
+msgid "Removes a custom type added by [method add_custom_type]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:464
+msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:471
+msgid ""
+"This method is called after the editor saves the project or when it's "
+"closed. It asks the plugin to save edited external scenes/resources."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:484
+msgid ""
+"Use this method if you always want to receive inputs from 3D view screen "
+"inside [method forward_spatial_gui_input]. It might be especially usable if "
+"your plugin will want to use raycast in the scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:493
+msgid "Restore the state saved by [method get_state]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:502
+msgid "Restore the plugin GUI layout saved by [method get_window_layout]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:509
+msgid "Updates the overlays of the editor (2D/3D) viewport."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:518
+msgid ""
+"Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/"
+"b], [b]AssetLib[/b]). Also works with custom screens defined by plugins."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:531
+msgid ""
+"Emitted when the scene is changed in the editor. The argument will return "
+"the root node of the scene that has just become active. If this scene is new "
+"and empty, the argument will be [code]null[/code]."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:538
+msgid ""
+"Emitted when user closes a scene. The argument is file path to a closed "
+"scene."
+msgstr ""
+
+#: doc/classes/EditorPlugin.xml:584
+msgid "Represents the size of the [enum DockSlot] enum."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:4
+msgid "Custom control to edit properties for adding into the inspector."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:7
+msgid ""
+"This control allows property editing for one or multiple properties into "
+"[EditorInspector]. It is added via [EditorInspectorPlugin]."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:18
+msgid ""
+"If any of the controls added can gain keyboard focus, add it here. This "
+"ensures that focus will be restored if the inspector is refreshed."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:33
+msgid ""
+"If one or several properties have changed, this must be called. [code]field[/"
+"code] is used in case your editor can modify fields separately (as an "
+"example, Vector3.x). The [code]changing[/code] argument avoids the editor "
+"requesting this property to be refreshed (leave as [code]false[/code] if "
+"unsure)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:40
+msgid "Gets the edited object."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:47
+msgid ""
+"Gets the edited property. If your editor is for a single property (added via "
+"[method EditorInspectorPlugin.parse_property]), then this will return the "
+"property."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:54
+msgid "Override if you want to allow a custom tooltip over your property."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:63
+msgid ""
+"Adds controls with this function if you want them on the bottom (below the "
+"label)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:70
+msgid "When this virtual function is called, you must update your editor."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:76
+msgid "Used by the inspector, set when property is checkable."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:79
+msgid "Used by the inspector, when the property is checked."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:82
+msgid "Used by the inspector, when the property must draw with error color."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:85
+msgid "Used by the inspector, when the property can add keys for animation."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:88
+msgid "Sets this property to change the label (if you want to show one)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:91
+msgid "Used by the inspector, when the property is read-only."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:101
+msgid ""
+"Emit it if you want multiple properties modified at the same time. Do not "
+"use if added via [method EditorInspectorPlugin.parse_property]."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:110
+msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:119
+msgid ""
+"Do not emit this manually, use the [method emit_changed] method instead."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:128
+msgid "Emitted when a property was checked. Used internally."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:135
+msgid ""
+"Emit it if you want to add this value as an animation key (check for keying "
+"being enabled first)."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:144
+msgid "Emit it if you want to key a property with a single value."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:153
+msgid ""
+"If you want a sub-resource to be edited, emit this signal with the resource."
+msgstr ""
+
+#: doc/classes/EditorProperty.xml:162
+msgid "Emitted when selected. Used internally."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:4
+msgid "Helper to generate previews of resources or files."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:7
+msgid "This object is used to generate previews for resources of files."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:18
+msgid "Create an own, custom preview generator."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:27
+msgid ""
+"Check if the resource changed, if so, it will be invalidated and the "
+"corresponding signal emitted."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:42
+msgid ""
+"Queue a resource being edited for preview (using an instance). Once the "
+"preview is ready, your receiver.receiver_func will be called either "
+"containing the preview texture or an empty texture (if no preview was "
+"possible). Callback must have the format: (path,texture,userdata). Userdata "
+"can be anything."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:57
+msgid ""
+"Queue a resource file for preview (using a path). Once the preview is ready, "
+"your receiver.receiver_func will be called either containing the preview "
+"texture or an empty texture (if no preview was possible). Callback must have "
+"the format: (path,texture,userdata). Userdata can be anything."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:66
+msgid "Removes a custom preview generator."
+msgstr ""
+
+#: doc/classes/EditorResourcePreview.xml:75
+msgid ""
+"Emitted if a preview was invalidated (changed). [code]path[/code] "
+"corresponds to the path of the preview."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:4
+msgid "Custom generator of previews."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:7
+msgid ""
+"Custom code to generate previews. Please check [code]file_dialog/"
+"thumbnail_size[/code] in [EditorSettings] to find out the right size to do "
+"previews at."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:16
+msgid ""
+"If this function returns [code]true[/code], the generator will call [method "
+"generate] or [method generate_from_path] for small previews as well.\n"
+"By default, it returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:28
+msgid ""
+"Generate a preview from a given resource with the specified size. This must "
+"always be implemented.\n"
+"Returning an empty texture is an OK way to fail and let another generator "
+"take care.\n"
+"Care must be taken because this function is always called from a thread (not "
+"the main thread)."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:41
+msgid ""
+"Generate a preview directly from a path with the specified size. "
+"Implementing this is optional, as default code will load and call [method "
+"generate].\n"
+"Returning an empty texture is an OK way to fail and let another generator "
+"take care.\n"
+"Care must be taken because this function is always called from a thread (not "
+"the main thread)."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:50
+msgid ""
+"If this function returns [code]true[/code], the generator will automatically "
+"generate the small previews from the normal preview texture generated by the "
+"methods [method generate] or [method generate_from_path].\n"
+"By default, it returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorResourcePreviewGenerator.xml:60
+msgid ""
+"Returns [code]true[/code] if your generator supports the resource of type "
+"[code]type[/code]."
+msgstr ""
+
+#: doc/classes/EditorSceneImporter.xml:4
+msgid "Imports scenes from third-parties' 3D files."
+msgstr ""
+
+#: doc/classes/EditorSceneImporterAssimp.xml:4
+msgid "FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]."
+msgstr ""
+
+#: doc/classes/EditorSceneImporterAssimp.xml:7
+msgid ""
+"This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/"
+"url]. It currently has many known limitations and works best with static "
+"meshes. Most animated meshes won't import correctly.\n"
+"If exporting a FBX scene from Autodesk Maya, use these FBX export settings:\n"
+"[codeblock]\n"
+"- Smoothing Groups\n"
+"- Smooth Mesh\n"
+"- Triangluate (for meshes with blend shapes)\n"
+"- Bake Animation\n"
+"- Resample All\n"
+"- Deformed Models\n"
+"- Skins\n"
+"- Blend Shapes\n"
+"- Curve Filters\n"
+"- Constant Key Reducer\n"
+"- Auto Tangents Only\n"
+"- *Do not check* Constraints (as it will break the file)\n"
+"- Can check Embed Media (embeds textures into the exported FBX file)\n"
+" - Note that when importing embedded media, the texture and mesh will be a "
+"single immutable file.\n"
+" - You will have to re-export then re-import the FBX if the texture has "
+"changed.\n"
+"- Units: Centimeters\n"
+"- Up Axis: Y\n"
+"- Binary format in FBX 2017\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:4
+msgid "Post-processes scenes after import."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:7
+msgid ""
+"Imported scenes can be automatically modified right after import by setting "
+"their [b]Custom Script[/b] Import property to a [code]tool[/code] script "
+"that inherits from this class.\n"
+"The [method post_import] callback receives the imported scene's root node "
+"and returns the modified version of the scene. Usage example:\n"
+"[codeblock]\n"
+"tool # Needed so it runs in editor\n"
+"extends EditorScenePostImport\n"
+"\n"
+"# This sample changes all node names\n"
+"\n"
+"# Called right after the scene is imported and gets the root node\n"
+"func post_import(scene):\n"
+" # Change all node names to \"modified_[oldnodename]\"\n"
+" iterate(scene)\n"
+" return scene # Remember to return the imported scene\n"
+"\n"
+"func iterate(node):\n"
+" if node != null:\n"
+" node.name = \"modified_\" + node.name\n"
+" for child in node.get_children():\n"
+" iterate(child)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:29
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/workflow/assets/"
+"importing_scenes.html#custom-script"
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:36
+msgid ""
+"Returns the source file path which got imported (e.g. [code]res://scene.dae[/"
+"code])."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:43
+msgid "Returns the resource folder the imported scene file is located in."
+msgstr ""
+
+#: doc/classes/EditorScenePostImport.xml:52
+msgid ""
+"Called after the scene was imported. This method must return the modified "
+"version of the scene."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:4
+msgid "Base script that can be used to add extension functions to the editor."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:7
+msgid ""
+"Scripts extending this class and implementing its [method _run] method can "
+"be executed from the Script Editor's [b]File > Run[/b] menu option (or by "
+"pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is "
+"useful for adding custom in-editor functionality to Godot. For more complex "
+"additions, consider using [EditorPlugin]s instead.\n"
+"[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.\n"
+"[b]Example script:[/b]\n"
+"[codeblock]\n"
+"tool\n"
+"extends EditorScript\n"
+"\n"
+"func _run():\n"
+" print(\"Hello from the Godot Editor!\")\n"
+"[/codeblock]\n"
+"[b]Note:[/b] The script is run in the Editor context, which means the output "
+"is visible in the console window started with the Editor (stdout) instead of "
+"the usual Godot [b]Output[/b] dock."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:26
+msgid "This method is executed by the Editor when [b]File > Run[/b] is used."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:35
+msgid ""
+"Adds [code]node[/code] as a child of the root node in the editor context.\n"
+"[b]Warning:[/b] The implementation of this method is currently disabled."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:43
+msgid "Returns the [EditorInterface] singleton instance."
+msgstr ""
+
+#: doc/classes/EditorScript.xml:50
+msgid "Returns the Editor's currently active scene."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:4
+msgid "Manages the SceneTree selection in the editor."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:7
+msgid "This object manages the SceneTree selection in the editor."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:18
+msgid "Adds a node to the selection."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:25
+msgid "Clear the selection."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:32
+msgid "Gets the list of selected nodes."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:39
+msgid ""
+"Gets the list of selected nodes, optimized for transform operations (i.e. "
+"moving them, rotating, etc). This list avoids situations where a node is "
+"selected and also child/grandchild."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:48
+msgid "Removes a node from the selection."
+msgstr ""
+
+#: doc/classes/EditorSelection.xml:55
+msgid "Emitted when the selection changes."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:4
+msgid "Object that holds the project-independent editor settings."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:7
+msgid ""
+"Object that holds the project-independent editor settings. These settings "
+"are generally visible in the [b]Editor > Editor Settings[/b] menu.\n"
+"Accessing the settings is done by using the regular [Object] API, such as:\n"
+"[codeblock]\n"
+"settings.set(prop,value)\n"
+"settings.get(prop)\n"
+"list_of_settings = settings.get_property_list()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:24
+msgid ""
+"Adds a custom property info to a property. The dictionary must contain:\n"
+"- [code]name[/code]: [String] (the name of the property)\n"
+"- [code]type[/code]: [int] (see [enum Variant.Type])\n"
+"- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
+"[code]hint_string[/code]: [String]\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"editor_settings.set(\"category/property_name\", 0)\n"
+"\n"
+"var property_info = {\n"
+" \"name\": \"category/property_name\",\n"
+" \"type\": TYPE_INT,\n"
+" \"hint\": PROPERTY_HINT_ENUM,\n"
+" \"hint_string\": \"one,two,three\"\n"
+"}\n"
+"\n"
+"editor_settings.add_property_info(property_info)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:49
+msgid "Erase a given setting (pass full property path)."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:56
+msgid "Gets the list of favorite files and directories for this project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:75
+msgid ""
+"Gets the specific project settings path. Projects all have a unique sub-"
+"directory inside the settings path where project specific settings are saved."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:82
+msgid ""
+"Gets the list of recently visited folders in the file dialog for this "
+"project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:97
+msgid ""
+"Gets the global settings path for the engine. Inside this path, you can find "
+"some standard paths such as:\n"
+"[code]settings/tmp[/code] - Used for temporary storage of files\n"
+"[code]settings/templates[/code] - Where export templates are located"
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:132
+msgid "Sets the list of favorite files and directories for this project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:165
+msgid ""
+"Sets the list of recently visited folders in the file dialog for this "
+"project."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:182
+msgid "Emitted when editor settings change."
+msgstr ""
+
+#: doc/classes/EditorSettings.xml:188
+msgid ""
+"Emitted when editor settings change. It used by various editor plugins to "
+"update their visuals on theme changes or logic on configuration changes."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:4
+msgid ""
+"Version Control System (VCS) interface which reads and writes to the local "
+"VCS in use."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:7
+msgid ""
+"Used by the editor to display VCS extracted information in the editor. The "
+"implementation of this API is included in VCS addons, which are essentially "
+"GDNative plugins that need to be put into the project folder. These VCS "
+"addons are scripts which are attached (on demand) to the object instance of "
+"[code]EditorVCSInterface[/code]. All the functions listed below, instead of "
+"performing the task themselves, they call the internally defined functions "
+"in the VCS addons to provide a plug-n-play experience."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:18
+msgid ""
+"Creates a version commit if the addon is initialized, else returns without "
+"doing anything. Uses the files which have been staged previously, with the "
+"commit message set to a value as provided as in the argument."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:27
+msgid ""
+"Returns an [Array] of [Dictionary] objects containing the diff output from "
+"the VCS in use, if a VCS addon is initialized, else returns an empty [Array] "
+"object. The diff contents also consist of some contextual lines which "
+"provide context to the observed line change in the file.\n"
+"Each [Dictionary] object has the line diff contents under the keys:\n"
+"- [code]\"content\"[/code] to store a [String] containing the line contents\n"
+"- [code]\"status\"[/code] to store a [String] which contains [code]\"+\"[/"
+"code] in case the content is a line addition but it stores a [code]\"-\"[/"
+"code] in case of deletion and an empty string in the case the line content "
+"is neither an addition nor a deletion.\n"
+"- [code]\"new_line_number\"[/code] to store an integer containing the new "
+"line number of the line content.\n"
+"- [code]\"line_count\"[/code] to store an integer containing the number of "
+"lines in the line content.\n"
+"- [code]\"old_line_number\"[/code] to store an integer containing the old "
+"line number of the line content.\n"
+"- [code]\"offset\"[/code] to store the offset of the line change since the "
+"first contextual line content."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:41
+msgid ""
+"Returns a [Dictionary] containing the path of the detected file change "
+"mapped to an integer signifying what kind of a change the corresponding file "
+"has experienced.\n"
+"The following integer values are being used to signify that the detected "
+"file is:\n"
+"- [code]0[/code]: New to the VCS working directory\n"
+"- [code]1[/code]: Modified\n"
+"- [code]2[/code]: Renamed\n"
+"- [code]3[/code]: Deleted\n"
+"- [code]4[/code]: Typechanged"
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:54
+msgid "Returns the project name of the VCS working directory."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:61
+msgid ""
+"Returns the name of the VCS if the VCS has been initialized, else return an "
+"empty string."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:70
+msgid ""
+"Initializes the VCS addon if not already. Uses the argument value as the "
+"path to the working directory of the project. Creates the initial commit if "
+"required. Returns [code]true[/code] if no failure occurs, else returns "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:77
+msgid ""
+"Returns [code]true[/code] if the addon is ready to respond to function "
+"calls, else returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:84
+msgid ""
+"Returns [code]true[/code] if the VCS addon has been initialized, else "
+"returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:91
+msgid ""
+"Shuts down the VCS addon to allow cleanup code to run on call. Returns "
+"[code]true[/code] is no failure occurs, else returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:100
+msgid ""
+"Stages the file which should be committed when [method EditorVCSInterface."
+"commit] is called. Argument should contain the absolute path."
+msgstr ""
+
+#: doc/classes/EditorVCSInterface.xml:109
+msgid ""
+"Unstages the file which was staged previously to be committed, so that it is "
+"no longer committed when [method EditorVCSInterface.commit] is called. "
+"Argument should contain the absolute path."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml:4
+msgid "Holds a reference to an [Object]'s instance ID."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml:7
+msgid ""
+"Utility class which holds a reference to the internal identifier of an "
+"[Object] instance, as given by [method Object.get_instance_id]. This ID can "
+"then be used to retrieve the object instance with [method @GDScript."
+"instance_from_id].\n"
+"This class is used internally by the editor inspector and script debugger, "
+"but can also be used in plugins to pass and display objects as their IDs."
+msgstr ""
+
+#: doc/classes/EncodedObjectAsID.xml:16
+msgid ""
+"The [Object] identifier stored in this [EncodedObjectAsID] instance. The "
+"object instance can be retrieved with [method @GDScript.instance_from_id]."
+msgstr ""
+
+#: doc/classes/Engine.xml:4
+msgid "Access to basic engine properties."
+msgstr ""
+
+#: doc/classes/Engine.xml:7
+msgid ""
+"The [Engine] class allows you to query and modify the project's run-time "
+"parameters, such as frames per second, time scale, and others."
+msgstr ""
+
+#: doc/classes/Engine.xml:16
+msgid ""
+"Returns engine author information in a Dictionary.\n"
+"[code]lead_developers[/code] - Array of Strings, lead developer names\n"
+"[code]founders[/code] - Array of Strings, founder names\n"
+"[code]project_managers[/code] - Array of Strings, project manager names\n"
+"[code]developers[/code] - Array of Strings, developer names"
+msgstr ""
+
+#: doc/classes/Engine.xml:27
+msgid ""
+"Returns an Array of copyright information Dictionaries.\n"
+"[code]name[/code] - String, component name\n"
+"[code]parts[/code] - Array of Dictionaries {[code]files[/code], "
+"[code]copyright[/code], [code]license[/code]} describing subsections of the "
+"component"
+msgstr ""
+
+#: doc/classes/Engine.xml:36
+msgid ""
+"Returns a Dictionary of Arrays of donor names.\n"
+"{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], "
+"[code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/"
+"code], [code]bronze_donors[/code]}"
+msgstr ""
+
+#: doc/classes/Engine.xml:44
+msgid ""
+"Returns the total number of frames drawn. If the render loop is disabled "
+"with [code]--disable-render-loop[/code] via command line, this returns "
+"[code]0[/code]. See also [method get_idle_frames]."
+msgstr ""
+
+#: doc/classes/Engine.xml:51
+msgid "Returns the frames per second of the running game."
+msgstr ""
+
+#: doc/classes/Engine.xml:58
+msgid ""
+"Returns the total number of frames passed since engine initialization which "
+"is advanced on each [b]idle frame[/b], regardless of whether the render loop "
+"is enabled. See also [method get_frames_drawn]."
+msgstr ""
+
+#: doc/classes/Engine.xml:65
+msgid ""
+"Returns Dictionary of licenses used by Godot and included third party "
+"components."
+msgstr ""
+
+#: doc/classes/Engine.xml:72
+msgid "Returns Godot license text."
+msgstr ""
+
+#: doc/classes/Engine.xml:79
+msgid "Returns the main loop object (see [MainLoop] and [SceneTree])."
+msgstr ""
+
+#: doc/classes/Engine.xml:86
+msgid ""
+"Returns the total number of frames passed since engine initialization which "
+"is advanced on each [b]physics frame[/b]."
+msgstr ""
+
+#: doc/classes/Engine.xml:93
+msgid ""
+"Returns the fraction through the current physics tick we are at the time of "
+"rendering the frame. This can be used to implement fixed timestep "
+"interpolation."
+msgstr ""
+
+#: doc/classes/Engine.xml:102
+msgid ""
+"Returns a global singleton with given [code]name[/code]. Often used for "
+"plugins, e.g. GodotPayments."
+msgstr ""
+
+#: doc/classes/Engine.xml:109
+msgid ""
+"Returns the current engine version information in a Dictionary.\n"
+"[code]major[/code] - Holds the major version number as an int\n"
+"[code]minor[/code] - Holds the minor version number as an int\n"
+"[code]patch[/code] - Holds the patch version number as an int\n"
+"[code]hex[/code] - Holds the full version number encoded as a "
+"hexadecimal int with one byte (2 places) per number (see example below)\n"
+"[code]status[/code] - Holds the status (e.g. \"beta\", \"rc1\", "
+"\"rc2\", ... \"stable\") as a String\n"
+"[code]build[/code] - Holds the build name (e.g. \"custom_build\") as a "
+"String\n"
+"[code]hash[/code] - Holds the full Git commit hash as a String\n"
+"[code]year[/code] - Holds the year the version was released in as an "
+"int\n"
+"[code]string[/code] - [code]major[/code] + [code]minor[/code] + "
+"[code]patch[/code] + [code]status[/code] + [code]build[/code] in a single "
+"String\n"
+"The [code]hex[/code] value is encoded as follows, from left to right: one "
+"byte for the major, one byte for the minor, one byte for the patch version. "
+"For example, \"3.1.12\" would be [code]0x03010C[/code]. [b]Note:[/b] It's "
+"still an int internally, and printing it will give you its decimal "
+"representation, which is not particularly meaningful. Use hexadecimal "
+"literals for easy version comparisons from code:\n"
+"[codeblock]\n"
+"if Engine.get_version_info().hex >= 0x030200:\n"
+" # Do things specific to version 3.2 or later\n"
+"else:\n"
+" # Do things specific to versions before 3.2\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Engine.xml:134
+msgid ""
+"Returns [code]true[/code] if a singleton with given [code]name[/code] exists "
+"in global scope."
+msgstr ""
+
+#: doc/classes/Engine.xml:141
+msgid ""
+"Returns [code]true[/code] if the game is inside the fixed process and "
+"physics phase of the game loop."
+msgstr ""
+
+#: doc/classes/Engine.xml:147
+msgid ""
+"If [code]true[/code], it is running inside the editor. Useful for tool "
+"scripts."
+msgstr ""
+
+#: doc/classes/Engine.xml:150
+msgid ""
+"The number of fixed iterations per second. This controls how often physics "
+"simulation and [method Node._physics_process] methods are run. This value "
+"should generally always be set to [code]60[/code] or above, as Godot doesn't "
+"interpolate the physics step. As a result, values lower than [code]60[/code] "
+"will look stuttery. This value can be increased to make input more reactive "
+"or work around tunneling issues, but keep in mind doing so will increase CPU "
+"usage."
+msgstr ""
+
+#: doc/classes/Engine.xml:153
+msgid ""
+"Controls how much physics ticks are synchronized with real time. For 0 or "
+"less, the ticks are synchronized. Such values are recommended for network "
+"games, where clock synchronization matters. Higher values cause higher "
+"deviation of in-game clock and real clock, but allows to smooth out "
+"framerate jitters. The default value of 0.5 should be fine for most; values "
+"above 2 could cause the game to react to dropped frames with a noticeable "
+"delay and are not recommended."
+msgstr ""
+
+#: doc/classes/Engine.xml:156
+msgid ""
+"The desired frames per second. If the hardware cannot keep up, this setting "
+"may not be respected. A value of 0 means no limit."
+msgstr ""
+
+#: doc/classes/Engine.xml:159
+msgid ""
+"Controls how fast or slow the in-game clock ticks versus the real life one. "
+"It defaults to 1.0. A value of 2.0 means the game moves twice as fast as "
+"real life, whilst a value of 0.5 means the game moves at half the regular "
+"speed."
+msgstr ""
+
+#: doc/classes/Environment.xml:4
+msgid ""
+"Resource for environment nodes (like [WorldEnvironment]) that define "
+"multiple rendering options."
+msgstr ""
+
+#: doc/classes/Environment.xml:7
+msgid ""
+"Resource for environment nodes (like [WorldEnvironment]) that define "
+"multiple environment operations (such as background [Sky] or [Color], "
+"ambient light, fog, depth-of-field...). These parameters affect the final "
+"render of the scene. The order of these operations is:\n"
+"- Depth of Field Blur\n"
+"- Glow\n"
+"- Tonemap (Auto Exposure)\n"
+"- Adjustments"
+msgstr ""
+
+#: doc/classes/Environment.xml:14 doc/classes/WorldEnvironment.xml:12
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/"
+"environment_and_post_processing.html"
+msgstr ""
+
+#: doc/classes/Environment.xml:15
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html"
+msgstr ""
+
+#: doc/classes/Environment.xml:24
+msgid ""
+"Returns [code]true[/code] if the glow level [code]idx[/code] is specified, "
+"[code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/Environment.xml:35
+msgid ""
+"Enables or disables the glow level at index [code]idx[/code]. Each level "
+"relies on the previous level. This means that enabling higher glow levels "
+"will slow down the glow effect rendering, even if previous levels aren't "
+"enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:41
+msgid ""
+"The global brightness value of the rendered scene. Effective only if "
+"[code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:44
+msgid ""
+"Applies the provided [Texture2D] resource to affect the global color aspect "
+"of the rendered scene. Effective only if [code]adjustment_enabled[/code] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:47
+msgid ""
+"The global contrast value of the rendered scene (default value is 1). "
+"Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:50
+msgid ""
+"If [code]true[/code], enables the [code]adjustment_*[/code] properties "
+"provided by this resource. If [code]false[/code], modifications to the "
+"[code]adjustment_*[/code] properties will have no effect on the rendered "
+"scene."
+msgstr ""
+
+#: doc/classes/Environment.xml:53
+msgid ""
+"The global color saturation value of the rendered scene (default value is "
+"1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:56
+msgid "The ambient light's [Color]."
+msgstr ""
+
+#: doc/classes/Environment.xml:59
+msgid ""
+"The ambient light's energy. The higher the value, the stronger the light."
+msgstr ""
+
+#: doc/classes/Environment.xml:64
+msgid ""
+"Defines the amount of light that the sky brings on the scene. A value of 0 "
+"means that the sky's light emission has no effect on the scene illumination, "
+"thus all ambient illumination is provided by the ambient light. On the "
+"contrary, a value of 1 means that all the light that affects the scene is "
+"provided by the sky, thus the ambient light parameter has no effect on the "
+"scene."
+msgstr ""
+
+#: doc/classes/Environment.xml:69
+msgid ""
+"If [code]true[/code], enables the tonemapping auto exposure mode of the "
+"scene renderer. If [code]true[/code], the renderer will automatically "
+"determine the exposure setting to adapt to the scene's illumination and the "
+"observed light."
+msgstr ""
+
+#: doc/classes/Environment.xml:72
+msgid "The maximum luminance value for the auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml:75
+msgid "The minimum luminance value for the auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml:78
+msgid ""
+"The scale of the auto exposure effect. Affects the intensity of auto "
+"exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml:81
+msgid ""
+"The speed of the auto exposure effect. Affects the time needed for the "
+"camera to perform auto exposure."
+msgstr ""
+
+#: doc/classes/Environment.xml:84
+msgid "The ID of the camera feed to show in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:87
+msgid ""
+"The maximum layer ID to display. Only effective when using the [constant "
+"BG_CANVAS] background mode."
+msgstr ""
+
+#: doc/classes/Environment.xml:90
+msgid ""
+"The [Color] displayed for clear areas of the scene. Only effective when "
+"using the [constant BG_COLOR] background mode."
+msgstr ""
+
+#: doc/classes/Environment.xml:93
+msgid "The power of the light emitted by the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:96
+msgid "The background mode. See [enum BGMode] for possible values."
+msgstr ""
+
+#: doc/classes/Environment.xml:99
+msgid "The fog's [Color]."
+msgstr ""
+
+#: doc/classes/Environment.xml:102
+msgid "The fog's depth starting distance from the camera."
+msgstr ""
+
+#: doc/classes/Environment.xml:105
+msgid ""
+"The fog depth's intensity curve. A number of presets are available in the "
+"[b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/Environment.xml:108
+msgid ""
+"If [code]true[/code], the depth fog effect is enabled. When enabled, fog "
+"will appear in the distance (relative to the camera)."
+msgstr ""
+
+#: doc/classes/Environment.xml:111
+msgid ""
+"The fog's depth end distance from the camera. If this value is set to 0, it "
+"will be equal to the current camera's [member Camera3D.far] value."
+msgstr ""
+
+#: doc/classes/Environment.xml:114
+msgid ""
+"If [code]true[/code], fog effects are enabled. [member fog_height_enabled] "
+"and/or [member fog_depth_enabled] must be set to [code]true[/code] to "
+"actually display fog."
+msgstr ""
+
+#: doc/classes/Environment.xml:117
+msgid ""
+"The height fog's intensity. A number of presets are available in the "
+"[b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/Environment.xml:120
+msgid ""
+"If [code]true[/code], the height fog effect is enabled. When enabled, fog "
+"will appear in a defined height range, regardless of the distance from the "
+"camera. This can be used to simulate \"deep water\" effects with a lower "
+"performance cost compared to a dedicated shader."
+msgstr ""
+
+#: doc/classes/Environment.xml:123
+msgid ""
+"The Y coordinate where the height fog will be the most intense. If this "
+"value is greater than [member fog_height_min], fog will be displayed from "
+"bottom to top. Otherwise, it will be displayed from top to bottom."
+msgstr ""
+
+#: doc/classes/Environment.xml:126
+msgid ""
+"The Y coordinate where the height fog will be the least intense. If this "
+"value is greater than [member fog_height_max], fog will be displayed from "
+"top to bottom. Otherwise, it will be displayed from bottom to top."
+msgstr ""
+
+#: doc/classes/Environment.xml:129
+msgid ""
+"The intensity of the depth fog color transition when looking towards the "
+"sun. The sun's direction is determined automatically using the "
+"DirectionalLight3D node in the scene."
+msgstr ""
+
+#: doc/classes/Environment.xml:132
+msgid "The depth fog's [Color] when looking towards the sun."
+msgstr ""
+
+#: doc/classes/Environment.xml:135
+msgid ""
+"The intensity of the fog light transmittance effect. Amount of light that "
+"the fog transmits."
+msgstr ""
+
+#: doc/classes/Environment.xml:138
+msgid ""
+"Enables fog's light transmission effect. If [code]true[/code], light will be "
+"more visible in the fog to simulate light scattering as in real life."
+msgstr ""
+
+#: doc/classes/Environment.xml:141
+msgid "The glow blending mode."
+msgstr ""
+
+#: doc/classes/Environment.xml:144
+msgid ""
+"The bloom's intensity. If set to a value higher than [code]0[/code], this "
+"will make glow visible in areas darker than the [member glow_hdr_threshold]."
+msgstr ""
+
+#: doc/classes/Environment.xml:147
+msgid "If [code]true[/code], the glow effect is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:150
+msgid ""
+"The higher threshold of the HDR glow. Areas brighter than this threshold "
+"will be clamped for the purposes of the glow effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:153
+msgid "The bleed scale of the HDR glow."
+msgstr ""
+
+#: doc/classes/Environment.xml:156
+msgid ""
+"The lower threshold of the HDR glow. When using the GLES2 renderer (which "
+"doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
+"visible. A value of [code]0.9[/code] works well in this case."
+msgstr ""
+
+#: doc/classes/Environment.xml:159
+msgid ""
+"The glow intensity. When using the GLES2 renderer, this should be increased "
+"to 1.5 to compensate for the lack of HDR rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml:162
+msgid ""
+"If [code]true[/code], the 1st level of glow is enabled. This is the most "
+"\"local\" level (least blurry)."
+msgstr ""
+
+#: doc/classes/Environment.xml:165
+msgid "If [code]true[/code], the 2th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:168
+msgid "If [code]true[/code], the 3th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:171
+msgid "If [code]true[/code], the 4th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:174
+msgid "If [code]true[/code], the 5th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:177
+msgid "If [code]true[/code], the 6th level of glow is enabled."
+msgstr ""
+
+#: doc/classes/Environment.xml:180
+msgid ""
+"If [code]true[/code], the 7th level of glow is enabled. This is the most "
+"\"global\" level (blurriest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:185
+msgid ""
+"The glow strength. When using the GLES2 renderer, this should be increased "
+"to 1.3 to compensate for the lack of HDR rendering."
+msgstr ""
+
+#: doc/classes/Environment.xml:190
+msgid "The [Sky] resource used for this [Environment]."
+msgstr ""
+
+#: doc/classes/Environment.xml:197
+msgid "The depth tolerance for screen-space reflections."
+msgstr ""
+
+#: doc/classes/Environment.xml:200
+msgid ""
+"If [code]true[/code], screen-space reflections are enabled. Screen-space "
+"reflections are more accurate than reflections from [GIProbe]s or "
+"[ReflectionProbe]s, but are slower and can't reflect surfaces occluded by "
+"others."
+msgstr ""
+
+#: doc/classes/Environment.xml:203
+msgid ""
+"The fade-in distance for screen-space reflections. Affects the area from the "
+"reflected material to the screen-space reflection)."
+msgstr ""
+
+#: doc/classes/Environment.xml:206
+msgid ""
+"The fade-out distance for screen-space reflections. Affects the area from "
+"the screen-space reflection to the \"global\" reflection."
+msgstr ""
+
+#: doc/classes/Environment.xml:209
+msgid ""
+"The maximum number of steps for screen-space reflections. Higher values are "
+"slower."
+msgstr ""
+
+#: doc/classes/Environment.xml:212
+msgid ""
+"The screen-space ambient occlusion intensity on materials that have an AO "
+"texture defined. Values higher than [code]0[/code] will make the SSAO effect "
+"visible in areas darkened by AO textures."
+msgstr ""
+
+#: doc/classes/Environment.xml:215
+msgid ""
+"The screen-space ambient occlusion bias. This should be kept high enough to "
+"prevent \"smooth\" curves from being affected by ambient occlusion."
+msgstr ""
+
+#: doc/classes/Environment.xml:218
+msgid ""
+"The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/Environment.xml:221
+msgid "The screen-space ambient occlusion edge sharpness."
+msgstr ""
+
+#: doc/classes/Environment.xml:224
+msgid ""
+"If [code]true[/code], the screen-space ambient occlusion effect is enabled. "
+"This darkens objects' corners and cavities to simulate ambient light not "
+"reaching the entire object as in real life. This works well for small, "
+"dynamic objects, but baked lighting or ambient occlusion textures will do a "
+"better job at displaying ambient occlusion on large static objects. This is "
+"a costly effect and should be disabled first when running into performance "
+"issues."
+msgstr ""
+
+#: doc/classes/Environment.xml:227
+msgid ""
+"The primary screen-space ambient occlusion intensity. See also [member "
+"ssao_radius]."
+msgstr ""
+
+#: doc/classes/Environment.xml:230
+msgid ""
+"The screen-space ambient occlusion intensity in direct light. In real life, "
+"ambient occlusion only applies to indirect light, which means its effects "
+"can't be seen in direct light. Values higher than [code]0[/code] will make "
+"the SSAO effect visible in direct light."
+msgstr ""
+
+#: doc/classes/Environment.xml:233
+msgid "The primary screen-space ambient occlusion radius."
+msgstr ""
+
+#: doc/classes/Environment.xml:236
+msgid "The default exposure used for tonemapping."
+msgstr ""
+
+#: doc/classes/Environment.xml:239
+msgid ""
+"The tonemapping mode to use. Tonemapping is the process that \"converts\" "
+"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
+"support rendering on HDR displays yet.)"
+msgstr ""
+
+#: doc/classes/Environment.xml:242
+msgid ""
+"The white reference value for tonemapping. Only effective if the [member "
+"tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
+msgstr ""
+
+#: doc/classes/Environment.xml:247
+msgid ""
+"Clears the background using the clear color defined in [member "
+"ProjectSettings.rendering/environment/default_clear_color]."
+msgstr ""
+
+#: doc/classes/Environment.xml:250
+msgid "Clears the background using a custom clear color."
+msgstr ""
+
+#: doc/classes/Environment.xml:253
+msgid "Displays a user-defined sky in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:256
+msgid "Displays a [CanvasLayer] in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:259
+msgid ""
+"Keeps on screen every pixel drawn in the background. This is the fastest "
+"background mode, but it can only be safely used in fully-interior scenes (no "
+"visible sky or sky reflections). If enabled in a scene where the background "
+"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+msgstr ""
+
+#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3476
+msgid "Displays a camera feed in the background."
+msgstr ""
+
+#: doc/classes/Environment.xml:265
+msgid "Represents the size of the [enum BGMode] enum."
+msgstr ""
+
+#: doc/classes/Environment.xml:282
+msgid ""
+"Additive glow blending mode. Mostly used for particles, glows (bloom), lens "
+"flare, bright sources."
+msgstr ""
+
+#: doc/classes/Environment.xml:285
+msgid ""
+"Screen glow blending mode. Increases brightness, used frequently with bloom."
+msgstr ""
+
+#: doc/classes/Environment.xml:288
+msgid ""
+"Soft light glow blending mode. Modifies contrast, exposes shadows and "
+"highlights (vivid bloom)."
+msgstr ""
+
+#: doc/classes/Environment.xml:291
+msgid ""
+"Replace glow blending mode. Replaces all pixels' color by the glow value. "
+"This can be used to simulate a full-screen blur effect by tweaking the glow "
+"parameters to match the original image's brightness."
+msgstr ""
+
+#: doc/classes/Environment.xml:296
+msgid ""
+"Linear tonemapper operator. Reads the linear data and passes it on "
+"unmodified."
+msgstr ""
+
+#: doc/classes/Environment.xml:299
+msgid ""
+"Reinhardt tonemapper operator. Performs a variation on rendered pixels' "
+"colors by this formula: [code]color = color / (1 + color)[/code]."
+msgstr ""
+
+#: doc/classes/Environment.xml:302
+msgid "Filmic tonemapper operator."
+msgstr ""
+
+#: doc/classes/Environment.xml:305
+msgid "Academy Color Encoding System tonemapper operator."
+msgstr ""
+
+#: doc/classes/Environment.xml:308
+msgid "No blur for the screen-space ambient occlusion effect (fastest)."
+msgstr ""
+
+#: doc/classes/Environment.xml:311
+msgid "1×1 blur for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:314
+msgid "2×2 blur for the screen-space ambient occlusion effect."
+msgstr ""
+
+#: doc/classes/Environment.xml:317
+msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)."
+msgstr ""
+
+#: doc/classes/Expression.xml:4
+msgid "A class that stores an expression you can execute."
+msgstr ""
+
+#: doc/classes/Expression.xml:7
+msgid ""
+"An expression can be made of any arithmetic operation, built-in math "
+"function call, method call of a passed instance, or built-in type "
+"construction call.\n"
+"An example expression text using the built-in math functions could be "
+"[code]sqrt(pow(3,2) + pow(4,2))[/code].\n"
+"In the following example we use a [LineEdit] node to write our expression "
+"and show the result.\n"
+"[codeblock]\n"
+"onready var expression = Expression.new()\n"
+"\n"
+"func _ready():\n"
+" $LineEdit.connect(\"text_entered\", self, \"_on_text_entered\")\n"
+"\n"
+"func _on_text_entered(command):\n"
+" var error = expression.parse(command, [])\n"
+" if error != OK:\n"
+" print(expression.get_error_text())\n"
+" return\n"
+" var result = expression.execute([], null, true)\n"
+" if not expression.has_execute_failed():\n"
+" $LineEdit.text = str(result)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Expression.xml:39
+msgid ""
+"Executes the expression that was previously parsed by [method parse] and "
+"returns the result. Before you use the returned object, you should check if "
+"the method failed by calling [method has_execute_failed].\n"
+"If you defined input variables in [method parse], you can specify their "
+"values in the inputs array, in the same order."
+msgstr ""
+
+#: doc/classes/Expression.xml:47
+msgid "Returns the error text if [method parse] has failed."
+msgstr ""
+
+#: doc/classes/Expression.xml:54
+msgid "Returns [code]true[/code] if [method execute] has failed."
+msgstr ""
+
+#: doc/classes/Expression.xml:65
+msgid ""
+"Parses the expression and returns an [enum Error] code.\n"
+"You can optionally specify names of variables that may appear in the "
+"expression with [code]input_names[/code], so that you can bind them when it "
+"gets executed."
+msgstr ""
+
+#: doc/classes/File.xml:4
+msgid "Type to handle file reading and writing operations."
+msgstr ""
+
+#: doc/classes/File.xml:7
+msgid ""
+"File type. This is used to permanently store data into the user device's "
+"file system and to read from it. This can be used to store game save data or "
+"player configuration files, for example.\n"
+"Here's a sample on how to write and read from a file:\n"
+"[codeblock]\n"
+"func save(content):\n"
+" var file = File.new()\n"
+" file.open(\"user://save_game.dat\", File.WRITE)\n"
+" file.store_string(content)\n"
+" file.close()\n"
+"\n"
+"func load():\n"
+" var file = File.new()\n"
+" file.open(\"user://save_game.dat\", File.READ)\n"
+" var content = file.get_as_text()\n"
+" file.close()\n"
+" return content\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/File.xml:32
+msgid "Closes the currently opened file."
+msgstr ""
+
+#: doc/classes/File.xml:39
+msgid ""
+"Returns [code]true[/code] if the file cursor has read past the end of the "
+"file.\n"
+"[b]Note:[/b] This function will still return [code]false[/code] while at the "
+"end of the file and only activates when reading past it. This can be "
+"confusing but it conforms to how low-level file access works in all "
+"operating systems. There is always [method get_len] and [method "
+"get_position] to implement a custom logic."
+msgstr ""
+
+#: doc/classes/File.xml:49
+msgid ""
+"Returns [code]true[/code] if the file exists in the given path.\n"
+"[b]Note:[/b] Many resources types are imported (e.g. textures or sound "
+"files), and that their source asset will not be included in the exported "
+"game, as only the imported version is used (in the [code]res://.import[/"
+"code] folder). To check for the existence of such resources while taking "
+"into account the remapping to their imported location, use [method "
+"ResourceLoader.exists]. Typically, using [code]File.file_exists[/code] on an "
+"imported resource would work while you are developing in the editor (the "
+"source asset is present in [code]res://[/code], but fail when exported)."
+msgstr ""
+
+#: doc/classes/File.xml:57
+msgid "Returns the next 16 bits from the file as an integer."
+msgstr ""
+
+#: doc/classes/File.xml:64
+msgid "Returns the next 32 bits from the file as an integer."
+msgstr ""
+
+#: doc/classes/File.xml:71
+msgid "Returns the next 64 bits from the file as an integer."
+msgstr ""
+
+#: doc/classes/File.xml:78
+msgid "Returns the next 8 bits from the file as an integer."
+msgstr ""
+
+#: doc/classes/File.xml:85
+msgid ""
+"Returns the whole file as a [String].\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml:95
+msgid "Returns next [code]len[/code] bytes of the file as a [PackedByteArray]."
+msgstr ""
+
+#: doc/classes/File.xml:104
+msgid ""
+"Returns the next value of the file in CSV (Comma-Separated Values) format. "
+"You can pass a different delimiter [code]delim[/code] to use other than the "
+"default [code]\",\"[/code] (comma). This delimiter must be one-character "
+"long.\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml:112
+msgid "Returns the next 64 bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml:119
+msgid ""
+"Returns the last error that happened when trying to perform operations. "
+"Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]."
+msgstr ""
+
+#: doc/classes/File.xml:126
+msgid "Returns the next 32 bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml:133
+msgid "Returns the size of the file in bytes."
+msgstr ""
+
+#: doc/classes/File.xml:140
+msgid ""
+"Returns the next line of the file as a [String].\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml:150
+msgid ""
+"Returns an MD5 String representing the file at the given path or an empty "
+"[String] on failure."
+msgstr ""
+
+#: doc/classes/File.xml:159
+msgid ""
+"Returns the last time the [code]file[/code] was modified in unix timestamp "
+"format or returns a [String] \"ERROR IN [code]file[/code]\". This unix "
+"timestamp can be converted to datetime by using [method OS."
+"get_datetime_from_unix_time]."
+msgstr ""
+
+#: doc/classes/File.xml:166
+msgid ""
+"Returns a [String] saved in Pascal format from the file.\n"
+"Text is interpreted as being UTF-8 encoded."
+msgstr ""
+
+#: doc/classes/File.xml:174
+msgid "Returns the path as a [String] for the current open file."
+msgstr ""
+
+#: doc/classes/File.xml:181
+msgid "Returns the absolute path as a [String] for the current open file."
+msgstr ""
+
+#: doc/classes/File.xml:188
+msgid "Returns the file cursor's position."
+msgstr ""
+
+#: doc/classes/File.xml:195
+msgid "Returns the next bits from the file as a floating-point number."
+msgstr ""
+
+#: doc/classes/File.xml:204
+msgid ""
+"Returns a SHA-256 [String] representing the file at the given path or an "
+"empty [String] on failure."
+msgstr ""
+
+#: doc/classes/File.xml:213
+msgid ""
+"Returns the next [Variant] value from the file. If [code]allow_objects[/"
+"code] is [code]true[/code], decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/File.xml:221
+msgid "Returns [code]true[/code] if the file is currently opened."
+msgstr ""
+
+#: doc/classes/File.xml:232
+msgid "Opens the file for writing or reading, depending on the flags."
+msgstr ""
+
+#: doc/classes/File.xml:245
+msgid "Opens a compressed file for reading or writing."
+msgstr ""
+
+#: doc/classes/File.xml:258
+msgid ""
+"Opens an encrypted file in write or read mode. You need to pass a binary key "
+"to encrypt/decrypt it."
+msgstr ""
+
+#: doc/classes/File.xml:271
+msgid ""
+"Opens an encrypted file in write or read mode. You need to pass a password "
+"to encrypt/decrypt it."
+msgstr ""
+
+#: doc/classes/File.xml:280
+msgid ""
+"Changes the file reading/writing cursor to the specified position (in bytes "
+"from the beginning of the file)."
+msgstr ""
+
+#: doc/classes/File.xml:289
+msgid ""
+"Changes the file reading/writing cursor to the specified position (in bytes "
+"from the end of the file).\n"
+"[b]Note:[/b] This is an offset, so you should use negative numbers or the "
+"cursor will be at the end of the file."
+msgstr ""
+
+#: doc/classes/File.xml:299
+msgid "Stores an integer as 16 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml:308
+msgid "Stores an integer as 32 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml:317
+msgid "Stores an integer as 64 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml:326
+msgid "Stores an integer as 8 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml:335
+msgid "Stores the given array of bytes in the file."
+msgstr ""
+
+#: doc/classes/File.xml:346
+msgid ""
+"Store the given [PackedStringArray] in the file as a line formatted in the "
+"CSV (Comma-Separated Values) format. You can pass a different delimiter "
+"[code]delim[/code] to use other than the default [code]\",\"[/code] (comma). "
+"This delimiter must be one-character long.\n"
+"Text will be encoded as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml:356
+msgid "Stores a floating-point number as 64 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml:365
+msgid "Stores a floating-point number as 32 bits in the file."
+msgstr ""
+
+#: doc/classes/File.xml:374
+msgid ""
+"Stores the given [String] as a line in the file.\n"
+"Text will be encoded as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml:384
+msgid ""
+"Stores the given [String] as a line in the file in Pascal format (i.e. also "
+"store the length of the string).\n"
+"Text will be encoded as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml:394
+msgid "Stores a floating-point number in the file."
+msgstr ""
+
+#: doc/classes/File.xml:403
+msgid ""
+"Stores the given [String] in the file.\n"
+"Text will be encoded as UTF-8."
+msgstr ""
+
+#: doc/classes/File.xml:415
+msgid ""
+"Stores any Variant value in the file. If [code]full_objects[/code] is "
+"[code]true[/code], encoding objects is allowed (and can potentially include "
+"code)."
+msgstr ""
+
+#: doc/classes/File.xml:421
+msgid ""
+"If [code]true[/code], the file's endianness is swapped. Use this if you're "
+"dealing with files written on big-endian machines.\n"
+"[b]Note:[/b] This is about the file format, not CPU type. This is always "
+"reset to [code]false[/code] whenever you open the file."
+msgstr ""
+
+#: doc/classes/File.xml:427
+msgid "Opens the file for read operations."
+msgstr ""
+
+#: doc/classes/File.xml:430
+msgid ""
+"Opens the file for write operations. Create it if the file does not exist "
+"and truncate if it exists."
+msgstr ""
+
+#: doc/classes/File.xml:433
+msgid ""
+"Opens the file for read and write operations. Does not truncate the file."
+msgstr ""
+
+#: doc/classes/File.xml:436
+msgid ""
+"Opens the file for read and write operations. Create it if the file does not "
+"exist and truncate if it exists."
+msgstr ""
+
+#: doc/classes/File.xml:439
+msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method."
+msgstr ""
+
+#: doc/classes/File.xml:442
+msgid ""
+"Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] "
+"compression method."
+msgstr ""
+
+#: doc/classes/File.xml:445
+msgid ""
+"Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression "
+"method."
+msgstr ""
+
+#: doc/classes/File.xml:448
+msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:4
+msgid "Dialog for selecting files or directories in the filesystem."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:7
+msgid ""
+"FileDialog is a preset dialog used to choose files and directories in the "
+"filesystem. It supports filter masks."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:18
+msgid ""
+"Adds [code]filter[/code] as a custom filter; [code]filter[/code] should be "
+"of the form [code]\"filename.extension ; Description\"[/code]. For example, "
+"[code]\"*.png ; PNG Images\"[/code]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:25
+msgid "Clear all the added filters in the dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:32
+msgid "Clear currently selected items in the dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:39
+msgid "Returns the LineEdit for the selected file."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:46
+msgid ""
+"Returns the vertical box container of the dialog, custom controls can be "
+"added to it."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:53
+msgid "Invalidate and update the current dialog content list."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:59
+msgid "The file system access scope. See enum [code]Access[/code] constants."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:62
+msgid "The current working directory of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:65
+msgid "The currently selected file of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:68
+msgid "The currently selected file path of the file dialog."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:72
+msgid ""
+"The dialog's open or save mode, which affects the selection behavior. See "
+"[enum FileMode]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:75
+msgid ""
+"The available file type filters. For example, this shows only [code].png[/"
+"code] and [code].gd[/code] files: [code]set_filters(PackedStringArray([\"*."
+"png ; PNG Images\",\"*.gd ; GDScript Files\"]))[/code]."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:78
+msgid ""
+"If [code]true[/code], changing the [code]Mode[/code] property will set the "
+"window title accordingly (e.g. setting mode to [constant "
+"FILE_MODE_OPEN_FILE] will change the window title to \"Open a File\")."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:81
+msgid "If [code]true[/code], the dialog will show hidden files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:90
+msgid "Emitted when the user selects a directory."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:97
+msgid ""
+"Emitted when the user selects a file by double-clicking it or pressing the "
+"[b]OK[/b] button."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:104
+msgid "Emitted when the user selects multiple files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:110
+msgid "The dialog allows selecting one, and only one file."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:113
+msgid "The dialog allows selecting multiple files."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:116
+msgid ""
+"The dialog only allows selecting a directory, disallowing the selection of "
+"any file."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:119
+msgid "The dialog allows selecting one file or directory."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:122
+msgid "The dialog will warn when a file exists."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:125
+msgid ""
+"The dialog only allows accessing files under the [Resource] path "
+"([code]res://[/code])."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:128
+msgid ""
+"The dialog only allows accessing files under user data path ([code]user://[/"
+"code])."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:131
+msgid "The dialog allows accessing files on the whole file system."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:136
+msgid ""
+"The color tint for disabled files (when the [FileDialog] is used in open "
+"folder mode)."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:139
+msgid "Custom icon for folders."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:142
+msgid "The color modulation applied to the folder icon."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:145
+msgid "Custom icon for the parent folder arrow."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:148
+msgid "Custom icon for the reload button."
+msgstr ""
+
+#: doc/classes/FileDialog.xml:151
+msgid "Custom icon for the toggle hidden button."
+msgstr ""
+
+#: doc/classes/float.xml:4 doc/classes/float.xml:7
+msgid "Float built-in type."
+msgstr ""
+
+#: doc/classes/float.xml:18
+msgid ""
+"Cast a [bool] value to a floating-point value, [code]float(true)[/code] will "
+"be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0."
+msgstr ""
+
+#: doc/classes/float.xml:27
+msgid ""
+"Cast an [int] value to a floating-point value, [code]float(1)[/code] will be "
+"equal to 1.0."
+msgstr ""
+
+#: doc/classes/float.xml:36
+msgid ""
+"Cast a [String] value to a floating-point value. This method accepts float "
+"value strings like [code]\"1.23\"[/code] and exponential notation strings "
+"for its parameter so calling [code]float(\"1e3\")[/code] will return 1000.0 "
+"and calling [code]float(\"1e-3\")[/code] will return 0.001. Calling this "
+"method with an invalid float string will return 0. This method stops parsing "
+"at the first invalid character and will return the parsed result so far, so "
+"calling [code]float(\"1a3\")[/code] will return 1 while calling "
+"[code]float(\"1e3a2\")[/code] will return 1000.0."
+msgstr ""
+
+#: doc/classes/Font.xml:4
+msgid "Internationalized font and text drawing support."
+msgstr ""
+
+#: doc/classes/Font.xml:7
+msgid ""
+"Font contains a Unicode-compatible character set, as well as the ability to "
+"draw it with variable width, ascent, descent and kerning. For creating fonts "
+"from TTF files (or other font formats), see the editor support for fonts."
+msgstr ""
+
+#: doc/classes/Font.xml:28
+msgid ""
+"Draw [code]string[/code] into a canvas item using the font at a given "
+"position, with [code]modulate[/code] color, and optionally clipping the "
+"width. [code]position[/code] specifies the baseline, not the top. To draw "
+"from the top, [i]ascent[/i] must be added to the Y axis."
+msgstr ""
+
+#: doc/classes/Font.xml:47
+msgid ""
+"Draw character [code]char[/code] into a canvas item using the font at a "
+"given position, with [code]modulate[/code] color, and optionally kerning if "
+"[code]next[/code] is passed. clipping the width. [code]position[/code] "
+"specifies the baseline, not the top. To draw from the top, [i]ascent[/i] "
+"must be added to the Y axis. The width used by the character is returned, "
+"making this function useful for drawing strings character by character."
+msgstr ""
+
+#: doc/classes/Font.xml:54
+msgid "Returns the font ascent (number of pixels above the baseline)."
+msgstr ""
+
+#: doc/classes/Font.xml:61
+msgid "Returns the font descent (number of pixels below the baseline)."
+msgstr ""
+
+#: doc/classes/Font.xml:68
+msgid "Returns the total font height (ascent plus descent) in pixels."
+msgstr ""
+
+#: doc/classes/Font.xml:77
+msgid "Returns the size of a string, taking kerning and advance into account."
+msgstr ""
+
+#: doc/classes/Font.xml:88
+msgid ""
+"Returns the size that the string would have with word wrapping enabled with "
+"a fixed [code]width[/code]."
+msgstr ""
+
+#: doc/classes/Font.xml:95
+msgid "Returns [code]true[/code] if the font has an outline."
+msgstr ""
+
+#: doc/classes/Font.xml:108
+msgid ""
+"After editing a font (changing size, ascent, char rects, etc.). Call this "
+"function to propagate changes to controls that might use it."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:4
+msgid "Reference to a function in an object."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:7
+msgid ""
+"In GDScript, functions are not [i]first-class objects[/i]. This means it is "
+"impossible to store them directly as variables, return them from another "
+"function, or pass them as arguments.\n"
+"However, by creating a [FuncRef] using the [method @GDScript.funcref] "
+"function, a reference to a function in a given object can be created, passed "
+"around and called."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:17
+msgid ""
+"Calls the referenced function previously set by [method set_function] or "
+"[method @GDScript.funcref]."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:26
+msgid ""
+"Calls the referenced function previously set by [method set_function] or "
+"[method @GDScript.funcref]. Contrarily to [method call_func], this method "
+"does not support a variable number of arguments but expects all parameters "
+"to be passed via a single [Array]."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:33
+msgid "Returns whether the object still exists and has the function assigned."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:42
+msgid ""
+"The name of the referenced function to call on the object, without "
+"parentheses or any parameters."
+msgstr ""
+
+#: doc/classes/FuncRef.xml:51
+msgid ""
+"The object containing the referenced function. This object must be of a type "
+"actually inheriting from [Object], not a built-in type such as [int], "
+"[Vector2] or [Dictionary]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:4
+msgid ""
+"An external library containing functions or script classes to use in Godot."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:7
+msgid ""
+"A GDNative library can implement [NativeScript]s, global functions to call "
+"with the [GDNative] class, or low-level engine extensions through interfaces "
+"such as [ARVRInterfaceGDNative]. The library must be compiled for each "
+"platform and architecture that the project will run on."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-"
+"example.html"
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-"
+"cpp-example.html"
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:18
+msgid ""
+"Returns paths to all dependency libraries for the current platform and "
+"architecture."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:25
+msgid ""
+"Returns the path to the dynamic library file for the current platform and "
+"architecture."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:31
+msgid ""
+"This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] "
+"files."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:34
+msgid ""
+"If [code]true[/code], Godot loads only one copy of the library and each "
+"script that references the library will share static data like static or "
+"global variables.\n"
+"If [code]false[/code], Godot loads a separate copy of the library into "
+"memory for each script that references it."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:38
+msgid ""
+"If [code]true[/code], the editor will temporarily unload the library "
+"whenever the user switches away from the editor window, allowing the user to "
+"recompile the library without restarting Godot.\n"
+"[b]Note:[/b] If the library defines tool scripts that run inside the editor, "
+"[code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor "
+"will attempt to unload the tool scripts while they're in use and crash."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:42
+msgid ""
+"If [code]true[/code], Godot loads the library at startup rather than the "
+"first time a script uses the library, calling [code]{prefix}"
+"gdnative_singleton[/code] after initializing the library (where [code]"
+"{prefix}[/code] is the value of [member symbol_prefix]). The library remains "
+"loaded as long as Godot is running.\n"
+"[b]Note:[/b] A singleton library cannot be [member reloadable]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/GDNativeLibrary.xml:46
+msgid ""
+"The prefix this library's entry point functions begin with. For example, a "
+"GDNativeLibrary would declare its [code]gdnative_init[/code] function as "
+"[code]godot_gdnative_init[/code] by default.\n"
+"On platforms that require statically linking libraries (currently only iOS), "
+"each library must have a different [code]symbol_prefix[/code]."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:4
+msgid "A script implemented in the GDScript programming language."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:7
+msgid ""
+"A script implemented in the GDScript programming language. The script "
+"extends the functionality of all objects that instance it.\n"
+"[method new] creates a new instance of the script. [method Object."
+"set_script] extends an existing object, if that object's class matches one "
+"of the script's base classes."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
+"index.html"
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:18
+msgid "Returns byte code for the script source code."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScript.xml:25
+msgid ""
+"Returns a new instance of the script.\n"
+"For example:\n"
+"[codeblock]\n"
+"var MyClass = load(\"myclass.gd\")\n"
+"var instance = MyClass.new()\n"
+"assert(instance.get_script() == MyClass)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:4
+msgid "State of a function call after yielding."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:7
+msgid ""
+"Calling [method @GDScript.yield] within a function will cause that function "
+"to yield and return its current state as an object of this type. The yielded "
+"function call can then be resumed later by calling [method resume] on this "
+"state object."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:18
+msgid ""
+"Check whether the function call may be resumed. This is not the case if the "
+"function state was already resumed.\n"
+"If [code]extended_check[/code] is enabled, it also checks if the associated "
+"script and object still exist. The extended check is done in debug mode as "
+"part of [method GDScriptFunctionState.resume], but you can use this if you "
+"know you may be trying to resume without knowing for sure the object and/or "
+"script have survived up to that point."
+msgstr ""
+
+#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:28
+msgid ""
+"Resume execution of the yielded function call.\n"
+"If handed an argument, return the argument from the [method @GDScript.yield] "
+"call in the yielded function call. You can pass e.g. an [Array] to hand "
+"multiple arguments.\n"
+"This function returns what the resumed function call returns, possibly "
+"another function state if yielded again."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:4
+msgid ""
+"The generic 6-degrees-of-freedom joint can implement a variety of joint "
+"types by locking certain axes' rotation or translation."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:7
+msgid ""
+"The first 3 DOF axes are linear axes, which represent translation of Bodies, "
+"and the latter 3 DOF axes represent the angular motion. Each axis can be "
+"either locked, or limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:123
+msgid ""
+"The amount of rotational damping across the X axis.\n"
+"The lower, the longer an impulse from one side takes to travel to the other "
+"side."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:127
+msgid "If [code]true[/code], rotation across the X axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:130
+msgid ""
+"When rotating across the X axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:133
+msgid ""
+"The maximum amount of force that can occur, when rotating around the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:136
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:139
+msgid ""
+"The amount of rotational restitution across the X axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:142
+msgid "The speed of all rotations across the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:145
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:148
+msgid ""
+"The amount of rotational damping across the Y axis. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:151
+msgid "If [code]true[/code], rotation across the Y axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:154
+msgid ""
+"When rotating across the Y axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:157
+msgid ""
+"The maximum amount of force that can occur, when rotating around the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:160
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:163
+msgid ""
+"The amount of rotational restitution across the Y axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:166
+msgid "The speed of all rotations across the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:169
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:172
+msgid ""
+"The amount of rotational damping across the Z axis. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:175
+msgid "If [code]true[/code], rotation across the Z axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:178
+msgid ""
+"When rotating across the Z axis, this error tolerance factor defines how "
+"much the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:181
+msgid ""
+"The maximum amount of force that can occur, when rotating around the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:184
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:187
+msgid ""
+"The amount of rotational restitution across the Z axis. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:190
+msgid "The speed of all rotations across the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:193
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:196
+msgid "If [code]true[/code], a rotating motor at the X axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:199
+msgid "Maximum acceleration for the motor at the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:202
+msgid "Target speed for the motor at the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:205
+msgid "If [code]true[/code], a rotating motor at the Y axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:208
+msgid "Maximum acceleration for the motor at the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:211
+msgid "Target speed for the motor at the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:214
+msgid "If [code]true[/code], a rotating motor at the Z axis is enabled."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:217
+msgid "Maximum acceleration for the motor at the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:220
+msgid "Target speed for the motor at the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:247
+msgid "The amount of damping that happens at the X motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:250
+msgid "If [code]true[/code], the linear motion across the X axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:253
+msgid "The minimum difference between the pivot points' X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:256
+msgid ""
+"The amount of restitution on the X axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:259
+msgid ""
+"A factor applied to the movement across the X axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:262
+msgid "The maximum difference between the pivot points' X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:265
+msgid "The amount of damping that happens at the Y motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:268
+msgid "If [code]true[/code], the linear motion across the Y axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:271
+msgid "The minimum difference between the pivot points' Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:274
+msgid ""
+"The amount of restitution on the Y axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:277
+msgid ""
+"A factor applied to the movement across the Y axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:280
+msgid "The maximum difference between the pivot points' Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:283
+msgid "The amount of damping that happens at the Z motion."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:286
+msgid "If [code]true[/code], the linear motion across the Z axis is limited."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:289
+msgid "The minimum difference between the pivot points' Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:292
+msgid ""
+"The amount of restitution on the Z axis movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:295
+msgid ""
+"A factor applied to the movement across the Z axis. The lower, the slower "
+"the movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:298
+msgid "The maximum difference between the pivot points' Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:301
+msgid ""
+"If [code]true[/code], then there is a linear motor on the X axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:304
+msgid ""
+"The maximum force the linear motor can apply on the X axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:307
+msgid "The speed that the linear motor will attempt to reach on the X axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:310
+msgid ""
+"If [code]true[/code], then there is a linear motor on the Y axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:313
+msgid ""
+"The maximum force the linear motor can apply on the Y axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:316
+msgid "The speed that the linear motor will attempt to reach on the Y axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:319
+msgid ""
+"If [code]true[/code], then there is a linear motor on the Z axis. It will "
+"attempt to reach the target velocity while staying within the force limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:322
+msgid ""
+"The maximum force the linear motor can apply on the Z axis while trying to "
+"reach the target velocity."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:325
+msgid "The speed that the linear motor will attempt to reach on the Z axis."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:356 doc/classes/PhysicsServer3D.xml:1410
+msgid "The minimum difference between the pivot points' axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:359 doc/classes/PhysicsServer3D.xml:1413
+msgid "The maximum difference between the pivot points' axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:362
+msgid ""
+"A factor applied to the movement across the axes. The lower, the slower the "
+"movement."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:365
+msgid ""
+"The amount of restitution on the axes' movement. The lower, the more "
+"momentum gets lost."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:368 doc/classes/PhysicsServer3D.xml:1422
+msgid ""
+"The amount of damping that happens at the linear motion across the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:371
+msgid "The velocity the linear motor will try to reach."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:374
+msgid ""
+"The maximum force the linear motor will apply while trying to reach the "
+"velocity target."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:377 doc/classes/PhysicsServer3D.xml:1431
+msgid ""
+"The minimum rotation in negative direction to break loose and rotate around "
+"the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:380 doc/classes/PhysicsServer3D.xml:1434
+msgid ""
+"The minimum rotation in positive direction to break loose and rotate around "
+"the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:383
+msgid "The speed of all rotations across the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:386 doc/classes/PhysicsServer3D.xml:1440
+msgid ""
+"The amount of rotational damping across the axes. The lower, the more "
+"dampening occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:389 doc/classes/PhysicsServer3D.xml:1443
+msgid ""
+"The amount of rotational restitution across the axes. The lower, the more "
+"restitution occurs."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:392 doc/classes/PhysicsServer3D.xml:1446
+msgid ""
+"The maximum amount of force that can occur, when rotating around the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:395
+msgid ""
+"When rotating across the axes, this error tolerance factor defines how much "
+"the correction gets slowed down. The lower, the slower."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:398 doc/classes/PhysicsServer3D.xml:1452
+msgid "Target speed for the motor at the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:401 doc/classes/PhysicsServer3D.xml:1455
+msgid "Maximum acceleration for the motor at the axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:407
+msgid "If enabled, linear motion is possible within the given limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:410
+msgid "If enabled, rotational motion is possible within the given limits."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:417
+msgid "If enabled, there is a rotational motor across these axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:420
+msgid "If enabled, there is a linear motor across these axes."
+msgstr ""
+
+#: doc/classes/Generic6DOFJoint3D.xml:423 doc/classes/HingeJoint3D.xml:118
+msgid "Represents the size of the [enum Flag] enum."
+msgstr ""
+
+#: doc/classes/Geometry.xml:4
+msgid "Helper node to calculate generic geometry operations."
+msgstr ""
+
+#: doc/classes/Geometry.xml:7
+msgid ""
+"Geometry provides users with a set of helper functions to create geometric "
+"shapes, compute intersections between shapes, and process various other "
+"geometric operations."
+msgstr ""
+
+#: doc/classes/Geometry.xml:18
+msgid ""
+"Returns an array with 6 [Plane]s that describe the sides of a box centered "
+"at the origin. The box size is defined by [code]extents[/code], which "
+"represents one (positive) corner of the box (i.e. half its actual size)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:35
+msgid ""
+"Returns an array of [Plane]s closely bounding a faceted capsule centered at "
+"the origin with radius [code]radius[/code] and height [code]height[/code]. "
+"The parameter [code]sides[/code] defines how many planes will be generated "
+"for the side part of the capsule, whereas [code]lats[/code] gives the number "
+"of latitudinal steps at the bottom and top of the capsule. The parameter "
+"[code]axis[/code] describes the axis along which the capsule is oriented (0 "
+"for X, 1 for Y, 2 for Z)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:50
+msgid ""
+"Returns an array of [Plane]s closely bounding a faceted cylinder centered at "
+"the origin with radius [code]radius[/code] and height [code]height[/code]. "
+"The parameter [code]sides[/code] defines how many planes will be generated "
+"for the round part of the cylinder. The parameter [code]axis[/code] "
+"describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 "
+"for Z)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:61
+msgid ""
+"Clips the polygon defined by the points in [code]points[/code] against the "
+"[code]plane[/code] and returns the points of the clipped polygon."
+msgstr ""
+
+#: doc/classes/Geometry.xml:72
+msgid ""
+"Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an "
+"array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] "
+"between polygons. Returns an empty array if [code]polygon_b[/code] "
+"completely overlaps [code]polygon_a[/code].\n"
+"If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an "
+"outer polygon (boundary) and inner polygon (hole) which could be "
+"distinguished by calling [method is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:84
+msgid ""
+"Clips [code]polyline[/code] against [code]polygon[/code] and returns an "
+"array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] "
+"between the polyline and the polygon. This operation can be thought of as "
+"cutting a line with a closed shape."
+msgstr ""
+
+#: doc/classes/Geometry.xml:93
+msgid ""
+"Given an array of [Vector2]s, returns the convex hull as a list of points in "
+"counterclockwise order. The last point is the same as the first one."
+msgstr ""
+
+#: doc/classes/Geometry.xml:104
+msgid ""
+"Mutually excludes common area defined by intersection of [code]polygon_a[/"
+"code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and "
+"returns an array of excluded polygons. This performs [constant "
+"OPERATION_XOR] between polygons. In other words, returns all but common area "
+"between polygons.\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:118
+msgid ""
+"Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) "
+"that is closest to [code]point[/code]. The returned point will always be "
+"inside the specified segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:131
+msgid ""
+"Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) "
+"that is closest to [code]point[/code]. The returned point will always be "
+"inside the specified segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:144
+msgid ""
+"Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/"
+"code]) that is closest to [code]point[/code]. The returned point can be "
+"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
+"somewhere on the line extending from the segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:157
+msgid ""
+"Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/"
+"code]) that is closest to [code]point[/code]. The returned point can be "
+"inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. "
+"somewhere on the line extending from the segment."
+msgstr ""
+
+#: doc/classes/Geometry.xml:172
+msgid ""
+"Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
+"code], [code]q2[/code]), finds those two points on the two segments that are "
+"closest to each other. Returns a [PackedVector3Array] that contains this "
+"point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point "
+"on ([code]q1[/code], [code]q2[/code])."
+msgstr ""
+
+#: doc/classes/Geometry.xml:187
+msgid ""
+"Given the two 2D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/"
+"code], [code]q2[/code]), finds those two points on the two segments that are "
+"closest to each other. Returns a [PackedVector2Array] that contains this "
+"point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point "
+"on ([code]q1[/code], [code]q2[/code])."
+msgstr ""
+
+#: doc/classes/Geometry.xml:196
+msgid "Used internally by the engine."
+msgstr ""
+
+#: doc/classes/Geometry.xml:207
+msgid ""
+"Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an "
+"array of intersected polygons. This performs [constant "
+"OPERATION_INTERSECTION] between polygons. In other words, returns common "
+"area shared by polygons. Returns an empty array if no intersection occurs.\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:219
+msgid ""
+"Intersects [code]polyline[/code] with [code]polygon[/code] and returns an "
+"array of intersected polylines. This performs [constant "
+"OPERATION_INTERSECTION] between the polyline and the polygon. This operation "
+"can be thought of as chopping a line with a closed shape."
+msgstr ""
+
+#: doc/classes/Geometry.xml:232
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside the circle or if "
+"it's located exactly [i]on[/i] the circle's boundary, otherwise returns "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:243
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/"
+"code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise "
+"returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:252
+msgid ""
+"Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in "
+"clockwise order, otherwise returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:267
+msgid ""
+"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
+"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
+"point of intersection as [Vector2]. If no intersection takes place, returns "
+"an empty [Variant].\n"
+"[b]Note:[/b] The lines are specified using direction vectors, not end points."
+msgstr ""
+
+#: doc/classes/Geometry.xml:277
+msgid ""
+"Given an array of [Vector2]s representing tiles, builds an atlas. The "
+"returned dictionary has two keys: [code]points[/code] is a vector of "
+"[Vector2] that specifies the positions of each tile, [code]size[/code] "
+"contains the overall size of the whole atlas as [Vector2]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:288
+msgid ""
+"Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and "
+"returns an array of merged polygons. This performs [constant "
+"OPERATION_UNION] between polygons.\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:302
+msgid ""
+"Inflates or deflates [code]polygon[/code] by [code]delta[/code] units "
+"(pixels). If [code]delta[/code] is positive, makes the polygon grow outward. "
+"If [code]delta[/code] is negative, shrinks the polygon inward. Returns an "
+"array of polygons because inflating/deflating may result in multiple "
+"discrete polygons. Returns an empty array if [code]delta[/code] is negative "
+"and the absolute value of it approximately exceeds the minimum bounding "
+"rectangle dimensions of the polygon.\n"
+"Each polygon's vertices will be rounded as determined by [code]join_type[/"
+"code], see [enum PolyJoinType].\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:319
+msgid ""
+"Inflates or deflates [code]polyline[/code] by [code]delta[/code] units "
+"(pixels), producing polygons. If [code]delta[/code] is positive, makes the "
+"polyline grow outward. Returns an array of polygons because inflating/"
+"deflating may result in multiple discrete polygons. If [code]delta[/code] is "
+"negative, returns an empty array.\n"
+"Each polygon's vertices will be rounded as determined by [code]join_type[/"
+"code], see [enum PolyJoinType].\n"
+"Each polygon's endpoints will be rounded as determined by [code]end_type[/"
+"code], see [enum PolyEndType].\n"
+"The operation may result in an outer polygon (boundary) and inner polygon "
+"(hole) produced which could be distinguished by calling [method "
+"is_polygon_clockwise]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:337
+msgid ""
+"Returns if [code]point[/code] is inside the triangle specified by [code]a[/"
+"code], [code]b[/code] and [code]c[/code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:354
+msgid ""
+"Tests if the 3D ray starting at [code]from[/code] with the direction of "
+"[code]dir[/code] intersects the triangle specified by [code]a[/code], "
+"[code]b[/code] and [code]c[/code]. If yes, returns the point of intersection "
+"as [Vector3]. If no intersection takes place, an empty [Variant] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:369
+msgid ""
+"Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), "
+"returns the position on the segment (as a number between 0 and 1) at which "
+"the segment hits the circle that is located at position "
+"[code]circle_position[/code] and has radius [code]circle_radius[/code]. If "
+"the segment does not intersect the circle, -1 is returned (this is also the "
+"case if the line extending the segment would intersect the circle, but the "
+"segment does not)."
+msgstr ""
+
+#: doc/classes/Geometry.xml:382
+msgid ""
+"Given a convex hull defined though the [Plane]s in the array [code]planes[/"
+"code], tests if the segment ([code]from[/code], [code]to[/code]) intersects "
+"with that hull. If an intersection is found, returns a [PackedVector3Array] "
+"containing the point the intersection and the hull's normal. If no "
+"intersecion is found, an the returned array is empty."
+msgstr ""
+
+#: doc/classes/Geometry.xml:397
+msgid ""
+"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"cylinder with height [code]height[/code] that is centered at the origin and "
+"has radius [code]radius[/code]. If no, returns an empty "
+"[PackedVector3Array]. If an intersection takes place, the returned array "
+"contains the point of intersection and the cylinder's normal at the point of "
+"intersection."
+msgstr ""
+
+#: doc/classes/Geometry.xml:412
+msgid ""
+"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
+"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
+"of intersection as [Vector2]. If no intersection takes place, returns an "
+"empty [Variant]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:427
+msgid ""
+"Checks if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"sphere that is located at [code]sphere_position[/code] and has radius "
+"[code]sphere_radius[/code]. If no, returns an empty [PackedVector3Array]. If "
+"yes, returns a [PackedVector3Array] containing the point of intersection and "
+"the sphere's normal at the point of intersection."
+msgstr ""
+
+#: doc/classes/Geometry.xml:444
+msgid ""
+"Tests if the segment ([code]from[/code], [code]to[/code]) intersects the "
+"triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the "
+"point of intersection as [Vector3]. If no intersection takes place, an empty "
+"[Variant] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:453
+msgid ""
+"Triangulates the area specified by discrete set of [code]points[/code] such "
+"that no point is inside the circumcircle of any resulting triangle. Returns "
+"a [PackedInt32Array] where each triangle consists of three consecutive point "
+"indices into [code]points[/code] (i.e. the returned array will have [code]n "
+"* 3[/code] elements, with [code]n[/code] being the number of found "
+"triangles). If the triangulation did not succeed, an empty "
+"[PackedInt32Array] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:462
+msgid ""
+"Triangulates the polygon specified by the points in [code]polygon[/code]. "
+"Returns a [PackedInt32Array] where each triangle consists of three "
+"consecutive point indices into [code]polygon[/code] (i.e. the returned array "
+"will have [code]n * 3[/code] elements, with [code]n[/code] being the number "
+"of found triangles). If the triangulation did not succeed, an empty "
+"[PackedInt32Array] is returned."
+msgstr ""
+
+#: doc/classes/Geometry.xml:468
+msgid ""
+"Create regions where either subject or clip polygons (or both) are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml:471
+msgid ""
+"Create regions where subject polygons are filled except where clip polygons "
+"are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml:474
+msgid "Create regions where both subject and clip polygons are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml:477
+msgid ""
+"Create regions where either subject or clip polygons are filled but not "
+"where both are filled."
+msgstr ""
+
+#: doc/classes/Geometry.xml:480
+msgid ""
+"Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Geometry.xml:483
+msgid ""
+"While flattened paths can never perfectly trace an arc, they are "
+"approximated by a series of arc chords."
+msgstr ""
+
+#: doc/classes/Geometry.xml:486
+msgid ""
+"There's a necessary limit to mitered joins since offsetting edges that join "
+"at very acute angles will produce excessively long and narrow \"spikes\". "
+"For any given edge join, when miter offsetting would exceed that maximum "
+"distance, \"square\" joining is applied."
+msgstr ""
+
+#: doc/classes/Geometry.xml:489
+msgid ""
+"Endpoints are joined using the [enum PolyJoinType] value and the path filled "
+"as a polygon."
+msgstr ""
+
+#: doc/classes/Geometry.xml:492
+msgid ""
+"Endpoints are joined using the [enum PolyJoinType] value and the path filled "
+"as a polyline."
+msgstr ""
+
+#: doc/classes/Geometry.xml:495
+msgid "Endpoints are squared off with no extension."
+msgstr ""
+
+#: doc/classes/Geometry.xml:498
+msgid "Endpoints are squared off and extended by [code]delta[/code] units."
+msgstr ""
+
+#: doc/classes/Geometry.xml:501
+msgid "Endpoints are rounded off and extended by [code]delta[/code] units."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:4
+msgid "Base node for geometry-based visual instances."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:7
+msgid ""
+"Base node for geometry-based visual instances. Shares some common "
+"functionality like visibility and custom materials."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:18
+msgid ""
+"Returns the [enum GeometryInstance3D.Flags] that have been set for this "
+"object."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:27
+msgid ""
+"Overrides the bounding box of this node with a custom one. To remove it, set "
+"an [AABB] with all fields set to zero."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:38
+msgid ""
+"Sets the [enum GeometryInstance3D.Flags] specified. See [enum "
+"GeometryInstance3D.Flags] for options."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:44
+msgid ""
+"The selected shadow casting flag. See [enum ShadowCastingSetting] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:47
+msgid ""
+"The extra distance added to the GeometryInstance3D's bounding box ([AABB]) "
+"to increase its cull box."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:50
+msgid ""
+"The GeometryInstance3D's max LOD distance.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:54
+msgid ""
+"The GeometryInstance3D's max LOD margin.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:58
+msgid ""
+"The GeometryInstance3D's min LOD distance.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:62
+msgid ""
+"The GeometryInstance3D's min LOD margin.\n"
+"[b]Note:[/b] This property currently has no effect."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:66
+msgid ""
+"The material override for the whole geometry.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"material set in any material slot of the mesh."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:72
+msgid ""
+"If [code]true[/code], this GeometryInstance3D will be used when baking "
+"lights using a [GIProbe]."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:77
+msgid "Will not cast any shadows."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:80
+msgid ""
+"Will cast shadows from all visible faces in the GeometryInstance3D.\n"
+"Will take culling into account, so faces not being rendered will not be "
+"taken into account when shadow casting."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:84
+msgid ""
+"Will cast shadows from all visible faces in the GeometryInstance3D.\n"
+"Will not take culling into account, so all faces will be taken into account "
+"when shadow casting."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:88
+msgid ""
+"Will only show the shadows casted from this object.\n"
+"In other words, the actual mesh will not be visible, only the shadows casted "
+"from the mesh will be."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:92
+msgid ""
+"Will allow the GeometryInstance3D to be used when baking lights using a "
+"[GIProbe]."
+msgstr ""
+
+#: doc/classes/GeometryInstance3D.xml:97
+msgid ""
+"Unused in this class, exposed for consistency with [enum RenderingServer."
+"InstanceFlags]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:4
+msgid "Real-time global illumination (GI) probe."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:7
+msgid ""
+"[GIProbe]s are used to provide high-quality real-time indirect light to "
+"scenes. They precompute the effect of objects that emit light and the effect "
+"of static geometry to simulate the behavior of complex light in real-time. "
+"[GIProbe]s need to be baked before using, however, once baked, dynamic "
+"objects will receive light from them. Further, lights can be fully dynamic "
+"or baked.\n"
+"Having [GIProbe]s in a scene can be expensive, the quality of the probe can "
+"be turned down in exchange for better performance in the [ProjectSettings] "
+"using [member ProjectSettings.rendering/quality/gi_probes/quality]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:11
+msgid "https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html"
+msgstr ""
+
+#: doc/classes/GIProbe.xml:22
+msgid ""
+"Bakes the effect from all [GeometryInstance3D]s marked with [member "
+"GeometryInstance3D.use_in_baked_light] and [Light3D]s marked with either "
+"[constant Light3D.BAKE_INDIRECT] or [constant Light3D.BAKE_ALL]. If "
+"[code]create_visual_debug[/code] is [code]true[/code], after baking the "
+"light, this will generate a [MultiMesh] that has a cube representing each "
+"solid cell with each cube colored to the cell's albedo color. This can be "
+"used to visualize the [GIProbe]'s data and debug any issues that may be "
+"occurring."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:29
+msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:35
+msgid "The [GIProbeData] resource that holds the data for this [GIProbe]."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:38
+msgid ""
+"The size of the area covered by the [GIProbe]. If you make the extents "
+"larger without increasing the subdivisions with [member subdiv], the size of "
+"each cell will increase and result in lower detailed lighting."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:41
+msgid ""
+"Number of times to subdivide the grid that the [GIProbe] operates on. A "
+"higher number results in finer detail and thus higher visual quality, while "
+"lower numbers result in better performance."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:46
+msgid ""
+"Use 64 subdivisions. This is the lowest quality setting, but the fastest. "
+"Use it if you can, but especially use it on lower-end hardware."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:49
+msgid "Use 128 subdivisions. This is the default quality setting."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:52
+msgid "Use 256 subdivisions."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:55
+msgid ""
+"Use 512 subdivisions. This is the highest quality setting, but the slowest. "
+"On lower-end hardware this could cause the GPU to stall."
+msgstr ""
+
+#: doc/classes/GIProbe.xml:58
+msgid "Represents the size of the [enum Subdiv] enum."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:14
+msgid "Attaches the current thread to the mono runtime."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:21
+msgid "Detaches the current thread from the mono runtime."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:42
+msgid "Returns whether the domain is being finalized."
+msgstr ""
+
+#: modules/mono/doc_classes/GodotSharp.xml:61
+msgid "Returns whether the scripts domain is loaded."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:4
+msgid "2D particle emitter."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:7
+msgid ""
+"2D particle node used to create a variety of particle systems and effects. "
+"[GPUParticles2D] features an emitter that generates some number of particles "
+"at a given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:18
+msgid "Returns a rectangle containing the positions of all existing particles."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:25
+msgid "Restarts all the existing particles."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:64 doc/classes/GPUParticles3D.xml:96
+msgid ""
+"[Material] for processing particles. Can be a [ParticlesMaterial] or a "
+"[ShaderMaterial]."
+msgstr ""
+
+#: doc/classes/GPUParticles2D.xml:76
+msgid "Editor visibility helper."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:4
+msgid "3D particle emitter."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:7
+msgid ""
+"3D particle node used to create a variety of particle systems and effects. "
+"[GPUParticles3D] features an emitter that generates some number of particles "
+"at a given rate.\n"
+"Use the [code]process_material[/code] property to add a [ParticlesMaterial] "
+"to configure particle appearance and behavior. Alternatively, you can add a "
+"[ShaderMaterial] which will be applied to all particles."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
+"controlling_thousands_of_fish.html"
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:18
+msgid ""
+"Returns the axis-aligned bounding box that contains all the particles that "
+"are active in the current frame."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:27
+msgid "Returns the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:34
+msgid "Restarts the particle emission, clearing existing particles."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:45
+msgid "Sets the [Mesh] that is drawn at index [code]pass[/code]."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:51
+msgid "Number of particles to emit."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:57
+msgid "[Mesh] that is drawn for the first draw pass."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:60
+msgid "[Mesh] that is drawn for the second draw pass."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:63
+msgid "[Mesh] that is drawn for the third draw pass."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:66
+msgid "[Mesh] that is drawn for the fourth draw pass."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:69
+msgid "The number of draw passes when rendering particles."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:75
+msgid ""
+"Time ratio between each emission. If [code]0[/code], particles are emitted "
+"continuously. If [code]1[/code], all particles are emitted simultaneously."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:90
+msgid ""
+"If [code]true[/code], only [code]amount[/code] particles will be emitted."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:93
+msgid ""
+"Amount of time to preprocess the particles before animation starts. Lets you "
+"start the animation some time after particles have started emitting."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:99
+msgid "Emission randomness ratio."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:102
+msgid ""
+"Speed scaling ratio. A value of [code]0[/code] can be used to pause the "
+"particles."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:105
+msgid ""
+"The [AABB] that determines the area of the world part of which needs to be "
+"visible on screen for the particle system to be active."
+msgstr ""
+
+#: doc/classes/GPUParticles3D.xml:119
+msgid "Maximum number of draw passes supported."
+msgstr ""
+
+#: doc/classes/Gradient.xml:4
+msgid ""
+"A color interpolator resource which can be used to generate colors between "
+"user-defined color points."
+msgstr ""
+
+#: doc/classes/Gradient.xml:7
+msgid ""
+"Given a set of colors, this resource will interpolate them in order. This "
+"means that if you have color 1, color 2 and color 3, the ramp will "
+"interpolate from color 1 to color 2 and from color 2 to color 3. The ramp "
+"will initially have 2 colors (black and white), one (black) at ramp lower "
+"offset 0 and the other (white) at the ramp higher offset 1."
+msgstr ""
+
+#: doc/classes/Gradient.xml:20
+msgid ""
+"Adds the specified color to the end of the ramp, with the specified offset."
+msgstr ""
+
+#: doc/classes/Gradient.xml:29
+msgid "Returns the color of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:38
+msgid "Returns the offset of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:45
+msgid "Returns the number of colors in the ramp."
+msgstr ""
+
+#: doc/classes/Gradient.xml:54
+msgid "Returns the interpolated color specified by [code]offset[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:63
+msgid "Removes the color at the index [code]offset[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:74
+msgid "Sets the color of the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:85
+msgid "Sets the offset for the ramp color at index [code]point[/code]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:91
+msgid "Gradient's colors returned as a [PackedColorArray]."
+msgstr ""
+
+#: doc/classes/Gradient.xml:94
+msgid "Gradient's offsets returned as a [PackedFloat32Array]."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml:4
+msgid "Gradient-filled texture."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml:7
+msgid ""
+"GradientTexture uses a [Gradient] to fill the texture data. The gradient "
+"will be filled from left to right using colors obtained from the gradient. "
+"This means the texture does not necessarily represent an exact copy of the "
+"gradient, but instead an interpolation of samples obtained from the gradient "
+"at fixed steps (see [member width])."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml:15
+msgid "The [Gradient] that will be used to fill the texture."
+msgstr ""
+
+#: doc/classes/GradientTexture.xml:18
+msgid "The number of color samples that will be obtained from the [Gradient]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:4
+msgid ""
+"GraphEdit is an area capable of showing various GraphNodes. It manages "
+"connection events between them."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:7
+msgid ""
+"GraphEdit manages the showing of GraphNodes it contains, as well as "
+"connections and disconnections between them. Signals are sent for each of "
+"these two events. Disconnection between GraphNode slots is disabled by "
+"default.\n"
+"It is greatly advised to enable low-processor usage mode (see [member OS."
+"low_processor_usage_mode]) when using GraphEdits."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:21
+msgid ""
+"Makes possible the connection between two different slot types. The type is "
+"defined with the [method GraphNode.set_slot] method."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:30
+msgid ""
+"Makes possible to disconnect nodes when dragging from the slot at the left "
+"if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:39
+msgid ""
+"Makes possible to disconnect nodes when dragging from the slot at the right "
+"if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:46
+msgid "Removes all connections between nodes."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:61
+msgid ""
+"Create a connection between the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
+"[code]to[/code] GraphNode. If the connection already exists, no connection "
+"is created."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:76
+msgid ""
+"Removes the connection between the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode and the [code]to_port[/code] slot of the "
+"[code]to[/code] GraphNode. If the connection does not exist, no connection "
+"is removed."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:83
+msgid ""
+"Returns an Array containing the list of connections. A connection consists "
+"in a structure of the form [code]{ from_port: 0, from: \"GraphNode name 0\", "
+"to_port: 1, to: \"GraphNode name 1\" }[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:90
+msgid ""
+"Gets the [HBoxContainer] that contains the zooming and grid snap controls in "
+"the top left of the graph.\n"
+"Warning: The intended usage of this function is to allow you to reposition "
+"or add your own custom controls to the container. This is an internal "
+"control and as such should not be freed. If you wish to hide this or any of "
+"it's children use their [member CanvasItem.visible] property instead."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:106
+msgid ""
+"Returns [code]true[/code] if the [code]from_port[/code] slot of the "
+"[code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of "
+"the [code]to[/code] GraphNode."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:117
+msgid "Returns whether it's possible to connect slots of the specified types."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:128
+msgid ""
+"Makes it not possible to connect between two different slot types. The type "
+"is defined with the [method GraphNode.set_slot] method."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:137
+msgid ""
+"Removes the possibility to disconnect nodes when dragging from the slot at "
+"the left if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:146
+msgid ""
+"Removes the possibility to disconnect nodes when dragging from the slot at "
+"the right if it has the specified type."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:163
+msgid ""
+"Sets the coloration of the connection between [code]from[/code]'s "
+"[code]from_port[/code] and [code]to[/code]'s [code]to_port[/code] with the "
+"color provided in the [code]activity[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:172
+msgid "Sets the specified [code]node[/code] as the one selected."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:180
+msgid ""
+"If [code]true[/code], enables disconnection of existing connections in the "
+"GraphEdit by dragging the right end."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:183
+msgid "The scroll offset."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:186
+msgid "The snapping distance in pixels."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:189
+msgid "If [code]true[/code], enables snapping."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:192
+msgid "The current zoom value."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:198
+msgid "Emitted at the beginning of a GraphNode movement."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:203
+msgid "Emitted at the end of a GraphNode movement."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:214
+msgid ""
+"Emitted when user dragging connection from input port into empty space of "
+"the graph."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:227
+msgid ""
+"Emitted to the GraphEdit when the connection between the [code]from_slot[/"
+"code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] "
+"slot of the [code]to[/code] GraphNode is attempted to be created."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:238
+msgid ""
+"Emitted when user dragging connection from output port into empty space of "
+"the graph."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:243
+msgid "Emitted when the user presses [code]Ctrl + C[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:248
+msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:261
+msgid ""
+"Emitted to the GraphEdit when the connection between [code]from_slot[/code] "
+"slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of "
+"[code]to[/code] GraphNode is attempted to be removed."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:266
+msgid ""
+"Emitted when a GraphNode is attempted to be duplicated in the GraphEdit."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:273
+msgid "Emitted when a GraphNode is selected."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:278
+msgid "Emitted when the user presses [code]Ctrl + V[/code]."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:285
+msgid ""
+"Emitted when a popup is requested. Happens on right-clicking in the "
+"GraphEdit. [code]position[/code] is the position of the mouse pointer when "
+"the signal is sent."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:292
+msgid ""
+"Emitted when the scroll offset is changed by the user. It will not be "
+"emitted when changed in code."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:306
+msgid "The background drawn under the grid."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:309
+msgid "Color of major grid lines."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:312
+msgid "Color of minor grid lines."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:315
+msgid "The icon for the zoom out button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:318
+msgid "The icon for the zoom in button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:321
+msgid ""
+"The horizontal range within which a port can be grabbed (on both sides)."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:324
+msgid "The vertical range within which a port can be grabbed (on both sides)."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:327
+msgid "The icon for the zoom reset button."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:330
+msgid "The fill color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:333
+msgid "The outline color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/GraphEdit.xml:336
+msgid "The icon for the snap toggle button."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:4
+msgid ""
+"A GraphNode is a container with potentially several input and output slots "
+"allowing connections between GraphNodes. Slots can have different, "
+"incompatible types."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:7
+msgid ""
+"A GraphNode is a container. Each GraphNode can have several input and output "
+"slots, sometimes referred to as ports, allowing connections between "
+"GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node "
+"to it.\n"
+"After adding at least one child to GraphNode new sections will be "
+"automatically created in the Inspector called 'Slot'. When 'Slot' is "
+"expanded you will see list with index number for each slot. You can click on "
+"each of them to expand further.\n"
+"In the Inspector you can enable (show) or disable (hide) slots. By default "
+"all slots are disabled so you may not see any slots on your GraphNode "
+"initially. You can assign a type to each slot. Only slots of the same type "
+"will be able to connect to each other. You can also assign colors to slots. "
+"A tuple of input and output slots is defined for each GUI element included "
+"in the GraphNode. Input connections are on the left and output connections "
+"are on the right side of GraphNode. Only enabled slots are counted as "
+"connections."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:18
+msgid "Disables all input and output slots of the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:27
+msgid "Disables input and output slot whose index is [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:36
+msgid "Returns the color of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:43
+msgid ""
+"Returns the number of enabled input slots (connections) to the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:52
+msgid "Returns the position of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:61
+msgid "Returns the type of the input connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:70
+msgid "Returns the color of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:77
+msgid ""
+"Returns the number of enabled output slots (connections) of the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:86
+msgid "Returns the position of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:95
+msgid "Returns the type of the output connection [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:104
+msgid "Returns the color set to [code]idx[/code] left (input) slot."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:113
+msgid "Returns the color set to [code]idx[/code] right (output) slot."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:122
+msgid "Returns the (integer) type of left (input) [code]idx[/code] slot."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:131
+msgid "Returns the (integer) type of right (output) [code]idx[/code] slot."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:140
+msgid ""
+"Returns [code]true[/code] if left (input) slot [code]idx[/code] is enabled, "
+"[code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:149
+msgid ""
+"Returns [code]true[/code] if right (output) slot [code]idx[/code] is "
+"enabled, [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:174
+msgid ""
+"Sets properties of the slot with ID [code]idx[/code].\n"
+"If [code]enable_left[/code]/[code]right[/code], a port will appear and the "
+"slot will be able to be connected from this side.\n"
+"[code]type_left[/code]/[code]right[/code] is an arbitrary type of the port. "
+"Only ports with the same type values can be connected.\n"
+"[code]color_left[/code]/[code]right[/code] is the tint of the port's icon on "
+"this side.\n"
+"[code]custom_left[/code]/[code]right[/code] is a custom texture for this "
+"side's port.\n"
+"[b]Note:[/b] This method only sets properties of the slot. To create the "
+"slot, add a [Control]-derived child to the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:185
+msgid "If [code]true[/code], the GraphNode is a comment node."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:189
+msgid ""
+"The offset of the GraphNode, relative to the scroll offset of the "
+"[GraphEdit].\n"
+"[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a "
+"[Container]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:193
+msgid "Sets the overlay shown above the GraphNode. See [enum Overlay]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:196
+msgid ""
+"If [code]true[/code], the user can resize the GraphNode.\n"
+"[b]Note:[/b] Dragging the handle will only emit the [signal resize_request] "
+"signal, the GraphNode needs to be resized manually."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:200
+msgid "If [code]true[/code], the GraphNode is selected."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:203
+msgid ""
+"If [code]true[/code], the close button will be visible.\n"
+"[b]Note:[/b] Pressing it will only emit the [signal close_request] signal, "
+"the GraphNode needs to be removed manually."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:207
+msgid "The text displayed in the GraphNode's title bar."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:213
+msgid ""
+"Emitted when the GraphNode is requested to be closed. Happens on clicking "
+"the close button (see [member show_close])."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:222
+msgid "Emitted when the GraphNode is dragged."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:227
+msgid "Emitted when the GraphNode is moved."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:232
+msgid ""
+"Emitted when the GraphNode is requested to be displayed over other ones. "
+"Happens on focusing (clicking into) the GraphNode."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:239
+msgid ""
+"Emitted when the GraphNode is requested to be resized. Happens on dragging "
+"the resizer handle (see [member resizable])."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:245
+msgid "No overlay is shown."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:248
+msgid "Show overlay set in the [code]breakpoint[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:251
+msgid "Show overlay set in the [code]position[/code] theme property."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:256
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_BREAKPOINT]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:259
+msgid ""
+"The icon for the close button, visible when [member show_close] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:262
+msgid "The color modulation applied to the close button icon."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:265
+msgid "The vertical offset of the close button."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:268
+msgid "The [StyleBox] used when [member comment] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:271
+msgid ""
+"The [StyleBox] used when [member comment] is enabled and the [GraphNode] is "
+"focused."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:278
+msgid "The default background for [GraphNode]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:281
+msgid "The icon used for representing ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:284
+msgid "Horizontal offset for the ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:287
+msgid ""
+"The background used when [member overlay] is set to [constant "
+"OVERLAY_POSITION]."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:290
+msgid "The icon used for resizer, visible when [member resizable] is enabled."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:293
+msgid "The color modulation applied to the resizer icon."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:296
+msgid "The background used when the [GraphNode] is selected."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:299
+msgid "The vertical distance between ports."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:302
+msgid "Color of the title text."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:305
+msgid "Font used for the title text."
+msgstr ""
+
+#: doc/classes/GraphNode.xml:308
+msgid "Vertical offset of the title text."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:4
+msgid "Grid container used to arrange elements in a grid like layout."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:7
+msgid ""
+"Grid container will arrange its children in a grid like structure, the grid "
+"columns are specified using the [member columns] property and the number of "
+"rows will be equal to the number of children in the container divided by the "
+"number of columns. For example, if the container has 5 children, and 2 "
+"columns, there will be 3 rows in the container.\n"
+"Notice that grid layout will preserve the columns and rows for every size of "
+"the container, and that empty columns will be expanded automatically."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:16
+msgid ""
+"The number of columns in the [GridContainer]. If modified, [GridContainer] "
+"reorders its children to accommodate the new layout."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:23
+msgid "The horizontal separation of children nodes."
+msgstr ""
+
+#: doc/classes/GridContainer.xml:26
+msgid "The vertical separation of children nodes."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:4
+msgid "Node for 3D tile-based maps."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:7
+msgid ""
+"GridMap lets you place meshes on a grid interactively. It works both from "
+"the editor and from scripts, which can help you create in-game level "
+"editors.\n"
+"GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a "
+"mesh with materials plus optional collision and navigation shapes.\n"
+"A GridMap contains a collection of cells. Each grid cell refers to a tile in "
+"the [MeshLibrary]. All cells in the map have the same dimensions.\n"
+"Internally, a GridMap is split into a sparse collection of octants for "
+"efficient rendering and physics processing. Every octant has the same "
+"dimensions and can contain several cells."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:13
+msgid "https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html"
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:20
+msgid "Clear all cells."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:53
+msgid ""
+"The [MeshLibrary] item index located at the grid-based X, Y and Z "
+"coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be "
+"returned."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:66
+msgid ""
+"The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is "
+"returned if the cell is empty."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:75 doc/classes/PhysicsBody2D.xml:35
+#: doc/classes/PhysicsBody3D.xml:35
+msgid "Returns an individual bit on the [member collision_layer]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:84 doc/classes/PhysicsBody2D.xml:44
+#: doc/classes/PhysicsBody3D.xml:44
+msgid "Returns an individual bit on the [member collision_mask]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:91
+msgid ""
+"Returns an array of [Transform] and [Mesh] references corresponding to the "
+"non-empty cells in the grid. The transforms are specified in world space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:98
+msgid ""
+"Returns an array of [Vector3] with the non-empty cell coordinates in the "
+"grid map."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:121
+msgid ""
+"Returns the position of a grid cell in the GridMap's local coordinate space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:146
+msgid ""
+"Sets the mesh index for the cell referenced by its grid-based X, Y and Z "
+"coordinates.\n"
+"A negative item index such as [constant INVALID_CELL_ITEM] will clear the "
+"cell.\n"
+"Optionally, the item's orientation can be passed. For valid orientation "
+"values, see [method Basis.get_orthogonal_index]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:173
+msgid "Sets an individual bit on the [member collision_layer]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:184
+msgid "Sets an individual bit on the [member collision_mask]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:193
+msgid ""
+"Returns the coordinates of the grid cell containing the given point.\n"
+"[code]pos[/code] should be in the GridMap's local coordinate space."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:200
+msgid "If [code]true[/code], grid items are centered on the X axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:203
+msgid "If [code]true[/code], grid items are centered on the Y axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:206
+msgid "If [code]true[/code], grid items are centered on the Z axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:209
+msgid ""
+"The size of each octant measured in number of cells. This applies to all "
+"three axis."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:212
+msgid ""
+"The scale of the cell items.\n"
+"This does not affect the size of the grid cells themselves, only the items "
+"in them. This can be used to make cell items overlap their neighbors."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:216
+msgid ""
+"The dimensions of the grid's cells.\n"
+"This does not affect the size of the meshes. See [member cell_scale]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:220
+msgid ""
+"The physics layers this GridMap is in.\n"
+"GridMaps act as static bodies, meaning they aren't affected by gravity or "
+"other forces. They only affect other physics bodies that collide with them."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:224
+msgid "The physics layers this GridMap detects collisions in."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:227
+msgid "The assigned [MeshLibrary]."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:235
+msgid "Emitted when [member cell_size] changes."
+msgstr ""
+
+#: modules/gridmap/doc_classes/GridMap.xml:241
+msgid ""
+"Invalid cell item that can be used in [method set_cell_item] to clear cells "
+"(or represent an empty cell in [method get_cell_item])."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml:4
+msgid "Groove constraint for 2D physics."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml:7
+msgid ""
+"Groove constraint for 2D physics. This is useful for making a body \"slide\" "
+"through a segment placed in another."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml:15
+msgid ""
+"The body B's initial anchor position defined by the joint's origin and a "
+"local offset [member initial_offset] along the joint's Y axis (along the "
+"groove)."
+msgstr ""
+
+#: doc/classes/GrooveJoint2D.xml:18
+msgid ""
+"The groove's length. The groove is from the joint's origin towards [member "
+"length] along the joint's local Y axis."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:4
+msgid "Context to compute cryptographic hashes over multiple iterations."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:7
+msgid ""
+"The HashingContext class provides an interface for computing cryptographic "
+"hashes over multiple iterations. This is useful for example when computing "
+"hashes of big files (so you don't have to load them all in memory), network "
+"streams, and data streams in general (so you don't have to hold buffers).\n"
+"The [enum HashType] enum shows the supported hashing algorithms.\n"
+"[codeblock]\n"
+"const CHUNK_SIZE = 1024\n"
+"\n"
+"func hash_file(path):\n"
+" var ctx = HashingContext.new()\n"
+" var file = File.new()\n"
+" # Start a SHA-256 context.\n"
+" ctx.start(HashingContext.HASH_SHA256)\n"
+" # Check that file exists.\n"
+" if not file.file_exists(path):\n"
+" return\n"
+" # Open the file to hash.\n"
+" file.open(path, File.READ)\n"
+" # Update the context after reading each chunk.\n"
+" while not file.eof_reached():\n"
+" ctx.update(file.get_buffer(CHUNK_SIZE))\n"
+" # Get the computed hash.\n"
+" var res = ctx.finish()\n"
+" # Print the result as hex string and array.\n"
+" printt(res.hex_encode(), Array(res))\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:39
+msgid "Closes the current context, and return the computed hash."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:48
+msgid ""
+"Starts a new hash computation of the given [code]type[/code] (e.g. [constant "
+"HASH_SHA256] to start computation of a SHA-256)."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:57
+msgid "Updates the computation with the given [code]chunk[/code] of data."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:63
+msgid "Hashing algorithm: MD5."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:66
+msgid "Hashing algorithm: SHA-1."
+msgstr ""
+
+#: doc/classes/HashingContext.xml:69
+msgid "Hashing algorithm: SHA-256."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml:4
+msgid "Horizontal box container."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml:7
+msgid "Horizontal box container. See [BoxContainer]."
+msgstr ""
+
+#: doc/classes/HBoxContainer.xml:17
+msgid "The horizontal space between the [HBoxContainer]'s elements."
+msgstr ""
+
+#: doc/classes/HeightMapShape3D.xml:4
+msgid "Height map shape for 3D physics (Bullet only)."
+msgstr ""
+
+#: doc/classes/HeightMapShape3D.xml:7
+msgid ""
+"Height map shape resource, which can be added to a [PhysicsBody3D] or "
+"[Area3D]."
+msgstr ""
+
+#: doc/classes/HeightMapShape3D.xml:15
+msgid ""
+"Height map data, pool array must be of [member map_width] * [member "
+"map_depth] size."
+msgstr ""
+
+#: doc/classes/HeightMapShape3D.xml:18
+msgid ""
+"Depth of the height map data. Changing this will resize the [member "
+"map_data]."
+msgstr ""
+
+#: doc/classes/HeightMapShape3D.xml:21
+msgid ""
+"Width of the height map data. Changing this will resize the [member "
+"map_data]."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:4
+msgid "A hinge between two 3D bodies."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:7
+msgid ""
+"A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another "
+"axis can be specified when adding it manually though."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:18 doc/classes/SpriteBase3D.xml:24
+msgid "Returns the value of the specified flag."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:27 doc/classes/ParticlesMaterial.xml:29
+#: doc/classes/PinJoint3D.xml:18
+msgid "Returns the value of the specified parameter."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:38
+msgid "If [code]true[/code], enables the specified flag."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:49 doc/classes/PinJoint3D.xml:29
+msgid "Sets the value of the specified parameter."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:55 doc/classes/HingeJoint3D.xml:95
+#: doc/classes/PhysicsServer3D.xml:1301
+msgid ""
+"The speed with which the rotation across the axis perpendicular to the hinge "
+"gets corrected."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:58 doc/classes/HingeJoint3D.xml:112
+msgid ""
+"If [code]true[/code], the hinges maximum and minimum rotation, defined by "
+"[member angular_limit/lower] and [member angular_limit/upper] has effects."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:61 doc/classes/HingeJoint3D.xml:92
+msgid ""
+"The minimum rotation. Only active if [member angular_limit/enable] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:64 doc/classes/HingeJoint3D.xml:100
+#: doc/classes/PhysicsServer3D.xml:1306
+msgid "The lower this value, the more the rotation gets slowed down."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:69 doc/classes/HingeJoint3D.xml:89
+msgid ""
+"The maximum rotation. Only active if [member angular_limit/enable] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:72 doc/classes/HingeJoint3D.xml:115
+msgid "When activated, a motor turns the hinge."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:75 doc/classes/HingeJoint3D.xml:106
+#: doc/classes/PhysicsServer3D.xml:1312
+msgid "Maximum acceleration for the motor."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:78 doc/classes/HingeJoint3D.xml:103
+#: doc/classes/PhysicsServer3D.xml:1309
+msgid "Target speed for the motor."
+msgstr ""
+
+#: doc/classes/HingeJoint3D.xml:81 doc/classes/HingeJoint3D.xml:86
+#: doc/classes/PhysicsServer3D.xml:1292
+msgid ""
+"The speed with which the two bodies get pulled together when they move in "
+"different directions."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:4
+msgid "Horizontal scroll bar."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:7
+msgid ""
+"Horizontal version of [ScrollBar], which goes from left (min) to right (max)."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:17
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] left. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:20 doc/classes/VScrollBar.xml:24
+msgid "Displayed when the mouse cursor hovers over the decrement button."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:23 doc/classes/VScrollBar.xml:27
+msgid ""
+"Used as texture for the grabber, the draggable element representing current "
+"scroll."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:26 doc/classes/VScrollBar.xml:30
+msgid "Used when the mouse hovers over the grabber."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:29 doc/classes/VScrollBar.xml:33
+msgid "Used when the grabber is being dragged."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:32
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] right. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:35 doc/classes/VScrollBar.xml:39
+msgid "Displayed when the mouse cursor hovers over the increment button."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:38 doc/classes/VScrollBar.xml:42
+msgid "Used as background of this [ScrollBar]."
+msgstr ""
+
+#: doc/classes/HScrollBar.xml:41 doc/classes/VScrollBar.xml:45
+msgid "Used as background when the [ScrollBar] has the GUI focus."
+msgstr ""
+
+#: doc/classes/HSeparator.xml:4
+msgid "Horizontal separator."
+msgstr ""
+
+#: doc/classes/HSeparator.xml:7
+msgid ""
+"Horizontal separator. See [Separator]. Even though it looks horizontal, it "
+"is used to separate objects vertically."
+msgstr ""
+
+#: doc/classes/HSeparator.xml:17
+msgid ""
+"The height of the area covered by the separator. Effectively works like a "
+"minimum height."
+msgstr ""
+
+#: doc/classes/HSeparator.xml:20
+msgid "The style for the separator line. Works best with [StyleBoxLine]."
+msgstr ""
+
+#: doc/classes/HSlider.xml:4
+msgid "Horizontal slider."
+msgstr ""
+
+#: doc/classes/HSlider.xml:7
+msgid ""
+"Horizontal slider. See [Slider]. This one goes from left (min) to right "
+"(max)."
+msgstr ""
+
+#: doc/classes/HSlider.xml:17 doc/classes/VSlider.xml:21
+msgid "The texture for the grabber (the draggable element)."
+msgstr ""
+
+#: doc/classes/HSlider.xml:20
+msgid "The background of the area to the left of the grabber."
+msgstr ""
+
+#: doc/classes/HSlider.xml:23 doc/classes/VSlider.xml:27
+msgid "The texture for the grabber when it's disabled."
+msgstr ""
+
+#: doc/classes/HSlider.xml:26 doc/classes/VSlider.xml:30
+msgid "The texture for the grabber when it's focused."
+msgstr ""
+
+#: doc/classes/HSlider.xml:29
+msgid ""
+"The background for the whole slider. Determines the height of the "
+"[code]grabber_area[/code]."
+msgstr ""
+
+#: doc/classes/HSlider.xml:32 doc/classes/VSlider.xml:36
+msgid ""
+"The texture for the ticks, visible when [member Slider.tick_count] is "
+"greater than 0."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:4
+msgid "Horizontal split container."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:7
+msgid ""
+"Horizontal split container. See [SplitContainer]. This goes from left to "
+"right."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:17 doc/classes/VSplitContainer.xml:17
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the grabber will hide automatically "
+"when it isn't under the cursor. If 0 ([code]false[/code]), it's always "
+"visible."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:22 doc/classes/VSplitContainer.xml:22
+msgid "The icon used for the grabber drawn in the middle area."
+msgstr ""
+
+#: doc/classes/HSplitContainer.xml:25 doc/classes/VSplitContainer.xml:25
+msgid "The space between sides of the container."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:4
+msgid "Hyper-text transfer protocol client."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:7
+msgid ""
+"Hyper-text transfer protocol client (sometimes called \"User Agent\"). Used "
+"to make HTTP requests to download web content, upload files and other data "
+"or to communicate with various services, among other use cases. See "
+"[HTTPRequest] for an higher-level alternative.\n"
+"[b]Note:[/b] This client only needs to connect to a host once (see [method "
+"connect_to_host]) to send multiple requests. Because of this, methods that "
+"take URLs usually take just the part after the host instead of the full URL, "
+"as the client is already connected to a host. See [method request] for a "
+"full example and to get started.\n"
+"A [HTTPClient] should be reused between multiple requests or to connect to "
+"different hosts instead of creating one client per request. Supports SSL and "
+"SSL server certificate verification. HTTP status codes in the 2xx range "
+"indicate success, 3xx redirection (i.e. \"try again, but over here\"), 4xx "
+"something was wrong with the request, and 5xx something went wrong on the "
+"server's side.\n"
+"For more information on HTTP, see https://developer.mozilla.org/en-US/docs/"
+"Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools."
+"ietf.org/html/rfc2616)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:13
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/networking/"
+"http_client_class.html"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:14 doc/classes/HTTPRequest.xml:62
+#: doc/classes/StreamPeerSSL.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates."
+"html"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:21
+msgid "Closes the current connection, allowing reuse of this [HTTPClient]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:36
+msgid ""
+"Connects to a host. This needs to be done before any requests are sent.\n"
+"The host should not have http:// prepended but will strip the protocol "
+"identifier if provided.\n"
+"If no [code]port[/code] is specified (or [code]-1[/code] is used), it is "
+"automatically set to 80 for HTTP and 443 for HTTPS (if [code]use_ssl[/code] "
+"is enabled).\n"
+"[code]verify_host[/code] will check the SSL identity of the host if set to "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:46
+msgid ""
+"Returns the response's body length.\n"
+"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
+"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
+"the body length will also be [code]-1[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:54
+msgid "Returns the response's HTTP status code."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:61
+msgid "Returns the response headers."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:68
+msgid ""
+"Returns all response headers as a Dictionary of structure [code]{ \"key\": "
+"\"value1; value2\" }[/code] where the case-sensitivity of the keys and "
+"values is kept like the server delivers it. A value is a simple String, this "
+"string can have more than one value where \"; \" is used as separator.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"{\n"
+" \"content-length\": 12,\n"
+" \"Content-Type\": \"application/json; charset=UTF-8\",\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:82
+msgid ""
+"Returns a [enum Status] constant. Need to call [method poll] in order to get "
+"status updates."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:89
+msgid "If [code]true[/code], this [HTTPClient] has a response available."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:96
+msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:103
+msgid ""
+"This needs to be called in order to have any request processed. Check "
+"results with [method get_status]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:112
+msgid ""
+"Generates a GET/POST application/x-www-form-urlencoded style query string "
+"from a provided dictionary, e.g.:\n"
+"[codeblock]\n"
+"var fields = {\"username\": \"user\", \"password\": \"pass\"}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"# Returns \"username=user&password=pass\"\n"
+"[/codeblock]\n"
+"Furthermore, if a key has a [code]null[/code] value, only the key itself is "
+"added, without equal sign and value. If the value is an array, for each "
+"value in it a pair with the same key is added.\n"
+"[codeblock]\n"
+"var fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, "
+"44]}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"# Returns \"single=123&not_valued&multiple=22&multiple=33&multiple=44\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:130
+msgid "Reads one chunk from the response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:145
+msgid ""
+"Sends a request to the connected host. The URL parameter is just the part "
+"after the host, so for [code]http://somehost.com/index.php[/code], it is "
+"[code]index.php[/code].\n"
+"Headers are HTTP request headers. For available HTTP methods, see [enum "
+"Method].\n"
+"To create a POST request with query strings to push to the server, do:\n"
+"[codeblock]\n"
+"var fields = {\"username\" : \"user\", \"password\" : \"pass\"}\n"
+"var query_string = http_client.query_string_from_dict(fields)\n"
+"var headers = [\"Content-Type: application/x-www-form-urlencoded\", "
+"\"Content-Length: \" + str(query_string.length())]\n"
+"var result = http_client.request(http_client.METHOD_POST, \"index.php\", "
+"headers, query_string)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:168
+msgid ""
+"Sends a raw request to the connected host. The URL parameter is just the "
+"part after the host, so for [code]http://somehost.com/index.php[/code], it "
+"is [code]index.php[/code].\n"
+"Headers are HTTP request headers. For available HTTP methods, see [enum "
+"Method].\n"
+"Sends the body data raw, as a byte array and does not encode it in any way."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:176
+msgid ""
+"If [code]true[/code], execution will block until all data is read from the "
+"response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:179
+msgid "The connection to use for this client."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:182
+msgid ""
+"The size of the buffer used and maximum bytes to read per iteration. See "
+"[method read_response_body_chunk]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:187
+msgid ""
+"HTTP GET method. The GET method requests a representation of the specified "
+"resource. Requests using GET should only retrieve data."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:190
+msgid ""
+"HTTP HEAD method. The HEAD method asks for a response identical to that of a "
+"GET request, but without the response body. This is useful to request "
+"metadata like HTTP headers or to check if a resource exists."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:193
+msgid ""
+"HTTP POST method. The POST method is used to submit an entity to the "
+"specified resource, often causing a change in state or side effects on the "
+"server. This is often used for forms and submitting data or uploading files."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:196
+msgid ""
+"HTTP PUT method. The PUT method asks to replace all current representations "
+"of the target resource with the request payload. (You can think of POST as "
+"\"create or update\" and PUT as \"update\", although many services tend to "
+"not make a clear distinction or change their meaning)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:199
+msgid ""
+"HTTP DELETE method. The DELETE method requests to delete the specified "
+"resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:202
+msgid ""
+"HTTP OPTIONS method. The OPTIONS method asks for a description of the "
+"communication options for the target resource. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:205
+msgid ""
+"HTTP TRACE method. The TRACE method performs a message loop-back test along "
+"the path to the target resource. Returns the entire HTTP request received in "
+"the response body. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:208
+msgid ""
+"HTTP CONNECT method. The CONNECT method establishes a tunnel to the server "
+"identified by the target resource. Rarely used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:211
+msgid ""
+"HTTP PATCH method. The PATCH method is used to apply partial modifications "
+"to a resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:214
+msgid "Represents the size of the [enum Method] enum."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:217
+msgid "Status: Disconnected from the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:220
+msgid "Status: Currently resolving the hostname for the given URL into an IP."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:223
+msgid "Status: DNS failure: Can't resolve the hostname for the given URL."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:226
+msgid "Status: Currently connecting to server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:229
+msgid "Status: Can't connect to the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:232
+msgid "Status: Connection established."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:235
+msgid "Status: Currently sending request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:238
+msgid "Status: HTTP body received."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:241
+msgid "Status: Error in HTTP connection."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:244
+msgid "Status: Error in SSL handshake."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:247
+msgid ""
+"HTTP status code [code]100 Continue[/code]. Interim response that indicates "
+"everything so far is OK and that the client should continue with the request "
+"(or ignore this status if already finished)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:250
+msgid ""
+"HTTP status code [code]101 Switching Protocol[/code]. Sent in response to an "
+"[code]Upgrade[/code] request header by the client. Indicates the protocol "
+"the server is switching to."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:253
+msgid ""
+"HTTP status code [code]102 Processing[/code] (WebDAV). Indicates that the "
+"server has received and is processing the request, but no response is "
+"available yet."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:256
+msgid ""
+"HTTP status code [code]200 OK[/code]. The request has succeeded. Default "
+"response for successful requests. Meaning varies depending on the request. "
+"GET: The resource has been fetched and is transmitted in the message body. "
+"HEAD: The entity headers are in the message body. POST: The resource "
+"describing the result of the action is transmitted in the message body. "
+"TRACE: The message body contains the request message as received by the "
+"server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:259
+msgid ""
+"HTTP status code [code]201 Created[/code]. The request has succeeded and a "
+"new resource has been created as a result of it. This is typically the "
+"response sent after a PUT request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:262
+msgid ""
+"HTTP status code [code]202 Accepted[/code]. The request has been received "
+"but not yet acted upon. It is non-committal, meaning that there is no way in "
+"HTTP to later send an asynchronous response indicating the outcome of "
+"processing the request. It is intended for cases where another process or "
+"server handles the request, or for batch processing."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:265
+msgid ""
+"HTTP status code [code]203 Non-Authoritative Information[/code]. This "
+"response code means returned meta-information set is not exact set as "
+"available from the origin server, but collected from a local or a third "
+"party copy. Except this condition, 200 OK response should be preferred "
+"instead of this response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:268
+msgid ""
+"HTTP status code [code]204 No Content[/code]. There is no content to send "
+"for this request, but the headers may be useful. The user-agent may update "
+"its cached headers for this resource with the new ones."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:271
+msgid ""
+"HTTP status code [code]205 Reset Content[/code]. The server has fulfilled "
+"the request and desires that the client resets the \"document view\" that "
+"caused the request to be sent to its original state as received from the "
+"origin server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:274
+msgid ""
+"HTTP status code [code]206 Partial Content[/code]. This response code is "
+"used because of a range header sent by the client to separate download into "
+"multiple streams."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:277
+msgid ""
+"HTTP status code [code]207 Multi-Status[/code] (WebDAV). A Multi-Status "
+"response conveys information about multiple resources in situations where "
+"multiple status codes might be appropriate."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:280
+msgid ""
+"HTTP status code [code]208 Already Reported[/code] (WebDAV). Used inside a "
+"DAV: propstat response element to avoid enumerating the internal members of "
+"multiple bindings to the same collection repeatedly."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:283
+msgid ""
+"HTTP status code [code]226 IM Used[/code] (WebDAV). The server has fulfilled "
+"a GET request for the resource, and the response is a representation of the "
+"result of one or more instance-manipulations applied to the current instance."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:286
+msgid ""
+"HTTP status code [code]300 Multiple Choice[/code]. The request has more than "
+"one possible responses and there is no standardized way to choose one of the "
+"responses. User-agent or user should choose one of them."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:289
+msgid ""
+"HTTP status code [code]301 Moved Permanently[/code]. Redirection. This "
+"response code means the URI of requested resource has been changed. The new "
+"URI is usually included in the response."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:292
+msgid ""
+"HTTP status code [code]302 Found[/code]. Temporary redirection. This "
+"response code means the URI of requested resource has been changed "
+"temporarily. New changes in the URI might be made in the future. Therefore, "
+"this same URI should be used by the client in future requests."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:295
+msgid ""
+"HTTP status code [code]303 See Other[/code]. The server is redirecting the "
+"user agent to a different resource, as indicated by a URI in the Location "
+"header field, which is intended to provide an indirect response to the "
+"original request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:298
+msgid ""
+"HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD "
+"request has been received and would have resulted in a 200 OK response if it "
+"were not for the fact that the condition evaluated to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:301
+msgid ""
+"HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:304
+msgid ""
+"HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/"
+"i]"
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:307
+msgid ""
+"HTTP status code [code]307 Temporary Redirect[/code]. The target resource "
+"resides temporarily under a different URI and the user agent MUST NOT change "
+"the request method if it performs an automatic redirection to that URI."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:310
+msgid ""
+"HTTP status code [code]308 Permanent Redirect[/code]. The target resource "
+"has been assigned a new permanent URI and any future references to this "
+"resource ought to use one of the enclosed URIs."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:313
+msgid ""
+"HTTP status code [code]400 Bad Request[/code]. The request was invalid. The "
+"server cannot or will not process the request due to something that is "
+"perceived to be a client error (e.g., malformed request syntax, invalid "
+"request message framing, invalid request contents, or deceptive request "
+"routing)."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:316
+msgid ""
+"HTTP status code [code]401 Unauthorized[/code]. Credentials required. The "
+"request has not been applied because it lacks valid authentication "
+"credentials for the target resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:319
+msgid ""
+"HTTP status code [code]402 Payment Required[/code]. This response code is "
+"reserved for future use. Initial aim for creating this code was using it for "
+"digital payment systems, however this is not currently used."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:322
+msgid ""
+"HTTP status code [code]403 Forbidden[/code]. The client does not have access "
+"rights to the content, i.e. they are unauthorized, so server is rejecting to "
+"give proper response. Unlike [code]401[/code], the client's identity is "
+"known to the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:325
+msgid ""
+"HTTP status code [code]404 Not Found[/code]. The server can not find "
+"requested resource. Either the URL is not recognized or the endpoint is "
+"valid but the resource itself does not exist. May also be sent instead of "
+"403 to hide existence of a resource if the client is not authorized."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:328
+msgid ""
+"HTTP status code [code]405 Method Not Allowed[/code]. The request's HTTP "
+"method is known by the server but has been disabled and cannot be used. For "
+"example, an API may forbid DELETE-ing a resource. The two mandatory methods, "
+"GET and HEAD, must never be disabled and should not return this error code."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:331
+msgid ""
+"HTTP status code [code]406 Not Acceptable[/code]. The target resource does "
+"not have a current representation that would be acceptable to the user "
+"agent, according to the proactive negotiation header fields received in the "
+"request. Used when negotiation content."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:334
+msgid ""
+"HTTP status code [code]407 Proxy Authentication Required[/code]. Similar to "
+"401 Unauthorized, but it indicates that the client needs to authenticate "
+"itself in order to use a proxy."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:337
+msgid ""
+"HTTP status code [code]408 Request Timeout[/code]. The server did not "
+"receive a complete request message within the time that it was prepared to "
+"wait."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:340
+msgid ""
+"HTTP status code [code]409 Conflict[/code]. The request could not be "
+"completed due to a conflict with the current state of the target resource. "
+"This code is used in situations where the user might be able to resolve the "
+"conflict and resubmit the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:343
+msgid ""
+"HTTP status code [code]410 Gone[/code]. The target resource is no longer "
+"available at the origin server and this condition is likely permanent."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:346
+msgid ""
+"HTTP status code [code]411 Length Required[/code]. The server refuses to "
+"accept the request without a defined Content-Length header."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:349
+msgid ""
+"HTTP status code [code]412 Precondition Failed[/code]. One or more "
+"conditions given in the request header fields evaluated to [code]false[/"
+"code] when tested on the server."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:352
+msgid ""
+"HTTP status code [code]413 Entity Too Large[/code]. The server is refusing "
+"to process a request because the request payload is larger than the server "
+"is willing or able to process."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:355
+msgid ""
+"HTTP status code [code]414 Request-URI Too Long[/code]. The server is "
+"refusing to service the request because the request-target is longer than "
+"the server is willing to interpret."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:358
+msgid ""
+"HTTP status code [code]415 Unsupported Media Type[/code]. The origin server "
+"is refusing to service the request because the payload is in a format not "
+"supported by this method on the target resource."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:361
+msgid ""
+"HTTP status code [code]416 Requested Range Not Satisfiable[/code]. None of "
+"the ranges in the request's Range header field overlap the current extent of "
+"the selected resource or the set of ranges requested has been rejected due "
+"to invalid ranges or an excessive request of small or overlapping ranges."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:364
+msgid ""
+"HTTP status code [code]417 Expectation Failed[/code]. The expectation given "
+"in the request's Expect header field could not be met by at least one of the "
+"inbound servers."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:367
+msgid ""
+"HTTP status code [code]418 I'm A Teapot[/code]. Any attempt to brew coffee "
+"with a teapot should result in the error code \"418 I'm a teapot\". The "
+"resulting entity body MAY be short and stout."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:370
+msgid ""
+"HTTP status code [code]421 Misdirected Request[/code]. The request was "
+"directed at a server that is not able to produce a response. This can be "
+"sent by a server that is not configured to produce responses for the "
+"combination of scheme and authority that are included in the request URI."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:373
+msgid ""
+"HTTP status code [code]422 Unprocessable Entity[/code] (WebDAV). The server "
+"understands the content type of the request entity (hence a 415 Unsupported "
+"Media Type status code is inappropriate), and the syntax of the request "
+"entity is correct (thus a 400 Bad Request status code is inappropriate) but "
+"was unable to process the contained instructions."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:376
+msgid ""
+"HTTP status code [code]423 Locked[/code] (WebDAV). The source or destination "
+"resource of a method is locked."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:379
+msgid ""
+"HTTP status code [code]424 Failed Dependency[/code] (WebDAV). The method "
+"could not be performed on the resource because the requested action depended "
+"on another action and that action failed."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:382
+msgid ""
+"HTTP status code [code]426 Upgrade Required[/code]. The server refuses to "
+"perform the request using the current protocol but might be willing to do so "
+"after the client upgrades to a different protocol."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:385
+msgid ""
+"HTTP status code [code]428 Precondition Required[/code]. The origin server "
+"requires the request to be conditional."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:388
+msgid ""
+"HTTP status code [code]429 Too Many Requests[/code]. The user has sent too "
+"many requests in a given amount of time (see \"rate limiting\"). Back off "
+"and increase time between requests or try again later."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:391
+msgid ""
+"HTTP status code [code]431 Request Header Fields Too Large[/code]. The "
+"server is unwilling to process the request because its header fields are too "
+"large. The request MAY be resubmitted after reducing the size of the request "
+"header fields."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:394
+msgid ""
+"HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. "
+"The server is denying access to the resource as a consequence of a legal "
+"demand."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:397
+msgid ""
+"HTTP status code [code]500 Internal Server Error[/code]. The server "
+"encountered an unexpected condition that prevented it from fulfilling the "
+"request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:400
+msgid ""
+"HTTP status code [code]501 Not Implemented[/code]. The server does not "
+"support the functionality required to fulfill the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:403
+msgid ""
+"HTTP status code [code]502 Bad Gateway[/code]. The server, while acting as a "
+"gateway or proxy, received an invalid response from an inbound server it "
+"accessed while attempting to fulfill the request. Usually returned by load "
+"balancers or proxies."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:406
+msgid ""
+"HTTP status code [code]503 Service Unavailable[/code]. The server is "
+"currently unable to handle the request due to a temporary overload or "
+"scheduled maintenance, which will likely be alleviated after some delay. Try "
+"again later."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:409
+msgid ""
+"HTTP status code [code]504 Gateway Timeout[/code]. The server, while acting "
+"as a gateway or proxy, did not receive a timely response from an upstream "
+"server it needed to access in order to complete the request. Usually "
+"returned by load balancers or proxies."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:412
+msgid ""
+"HTTP status code [code]505 HTTP Version Not Supported[/code]. The server "
+"does not support, or refuses to support, the major version of HTTP that was "
+"used in the request message."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:415
+msgid ""
+"HTTP status code [code]506 Variant Also Negotiates[/code]. The server has an "
+"internal configuration error: the chosen variant resource is configured to "
+"engage in transparent content negotiation itself, and is therefore not a "
+"proper end point in the negotiation process."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:418
+msgid ""
+"HTTP status code [code]507 Insufficient Storage[/code]. The method could not "
+"be performed on the resource because the server is unable to store the "
+"representation needed to successfully complete the request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:421
+msgid ""
+"HTTP status code [code]508 Loop Detected[/code]. The server terminated an "
+"operation because it encountered an infinite loop while processing a request "
+"with \"Depth: infinity\". This status indicates that the entire operation "
+"failed."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:424
+msgid ""
+"HTTP status code [code]510 Not Extended[/code]. The policy for accessing the "
+"resource has not been met in the request. The server should send back all "
+"the information necessary for the client to issue an extended request."
+msgstr ""
+
+#: doc/classes/HTTPClient.xml:427
+msgid ""
+"HTTP status code [code]511 Network Authentication Required[/code]. The "
+"client needs to authenticate to gain network access."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:4
+msgid "A node with the ability to send HTTP(S) requests."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:7
+msgid ""
+"A node with the ability to send HTTP requests. Uses [HTTPClient] "
+"internally.\n"
+"Can be used to make HTTP requests, i.e. download or upload files or web "
+"content via HTTP.\n"
+"[b]Example of contacting a REST API and printing one of its returned fields:"
+"[/b]\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Create an HTTP request node and connect its completion signal.\n"
+" var http_request = HTTPRequest.new()\n"
+" add_child(http_request)\n"
+" http_request.connect(\"request_completed\", self, "
+"\"_http_request_completed\")\n"
+"\n"
+" # Perform the HTTP request. The URL below returns some JSON as of "
+"writing.\n"
+" var error = http_request.request(\"https://httpbin.org/get\")\n"
+" if error != OK:\n"
+" push_error(\"An error occurred in the HTTP request.\")\n"
+"\n"
+"\n"
+"# Called when the HTTP request is completed.\n"
+"func _http_request_completed(result, response_code, headers, body):\n"
+" var response = parse_json(body.get_string_from_utf8())\n"
+"\n"
+" # Will print the user agent string used by the HTTPRequest node (as "
+"recognized by httpbin.org).\n"
+" print(response.headers[\"User-Agent\"])\n"
+"[/codeblock]\n"
+"[b]Example of loading and displaying an image using HTTPRequest:[/b]\n"
+"[codeblock]\n"
+"func _ready():\n"
+" # Create an HTTP request node and connect its completion signal.\n"
+" var http_request = HTTPRequest.new()\n"
+" add_child(http_request)\n"
+" http_request.connect(\"request_completed\", self, "
+"\"_http_request_completed\")\n"
+"\n"
+" # Perform the HTTP request. The URL below returns a PNG image as of "
+"writing.\n"
+" var error = http_request.request(\"https://via.placeholder.com/512\")\n"
+" if error != OK:\n"
+" push_error(\"An error occurred in the HTTP request.\")\n"
+"\n"
+"\n"
+"# Called when the HTTP request is completed.\n"
+"func _http_request_completed(result, response_code, headers, body):\n"
+" var image = Image.new()\n"
+" var error = image.load_png_from_buffer(body)\n"
+" if error != OK:\n"
+" push_error(\"Couldn't load the image.\")\n"
+"\n"
+" var texture = ImageTexture.new()\n"
+" texture.create_from_image(image)\n"
+"\n"
+" # Display the image in a TextureRect node.\n"
+" var texture_rect = TextureRect.new()\n"
+" add_child(texture_rect)\n"
+" texture_rect.texture = texture\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:61
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/networking/"
+"http_request_class.html"
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:69
+msgid "Cancels the current request."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:76
+msgid ""
+"Returns the response body length.\n"
+"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
+"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
+"the body length will also be [code]-1[/code]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:84
+msgid "Returns the amount of bytes this HTTPRequest downloaded."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:91
+msgid ""
+"Returns the current status of the underlying [HTTPClient]. See [enum "
+"HTTPClient.Status]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:108
+msgid ""
+"Creates request on the underlying [HTTPClient]. If there is no configuration "
+"errors, it tries to connect using [method HTTPClient.connect_to_host] and "
+"passes parameters onto [method HTTPClient.request].\n"
+"Returns [constant OK] if request is successfully created. (Does not imply "
+"that the server has responded), [constant ERR_UNCONFIGURED] if not in the "
+"tree, [constant ERR_BUSY] if still processing previous request, [constant "
+"ERR_INVALID_PARAMETER] if given string is not a valid URL format, or "
+"[constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot "
+"connect to host."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:115
+msgid "Maximum allowed size for response bodies."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:118
+msgid ""
+"The size of the buffer used and maximum bytes to read per iteration. See "
+"[member HTTPClient.read_chunk_size].\n"
+"Set this to a higher value (e.g. 65536 for 64 KiB) when downloading large "
+"files to achieve better speeds at the cost of memory."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:122
+msgid "The file to download into. Will output any received file into it."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:125
+msgid "Maximum number of allowed redirects."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:130
+msgid "If [code]true[/code], multithreading is used to improve performance."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:144
+msgid "Emitted when a request is completed."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:150
+msgid "Request successful."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:155
+msgid "Request failed while connecting."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:158
+msgid "Request failed while resolving."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:161
+msgid "Request failed due to connection (read/write) error."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:164
+msgid "Request failed on SSL handshake."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:167
+msgid "Request does not have a response (yet)."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:170
+msgid "Request exceeded its maximum size limit, see [member body_size_limit]."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:173
+msgid "Request failed (currently unused)."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:176
+msgid "HTTPRequest couldn't open the download file."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:179
+msgid "HTTPRequest couldn't write to the download file."
+msgstr ""
+
+#: doc/classes/HTTPRequest.xml:182
+msgid "Request reached its maximum redirect limit, see [member max_redirects]."
+msgstr ""
+
+#: doc/classes/Image.xml:4
+msgid "Image datatype."
+msgstr ""
+
+#: doc/classes/Image.xml:7
+msgid ""
+"Native image datatype. Contains image data, which can be converted to a "
+"[Texture2D], and several functions to interact with it. The maximum width "
+"and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]."
+msgstr ""
+
+#: doc/classes/Image.xml:22
+msgid ""
+"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
+"at coordinates [code]dest[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:37
+msgid ""
+"Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image "
+"using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha "
+"channels are required for both [code]src[/code] and [code]mask[/code]. "
+"[code]dst[/code] pixels and [code]src[/code] pixels will blend if the "
+"corresponding mask pixel's alpha value is not 0. [code]src[/code] image and "
+"[code]mask[/code] image [b]must[/b] have the same size (width and height) "
+"but they can have different formats."
+msgstr ""
+
+#: doc/classes/Image.xml:50
+msgid ""
+"Copies [code]src_rect[/code] from [code]src[/code] image to this image at "
+"coordinates [code]dst[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:65
+msgid ""
+"Blits [code]src_rect[/code] area from [code]src[/code] image to this image "
+"at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is "
+"copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's "
+"alpha value is not 0. [code]src[/code] image and [code]mask[/code] image "
+"[b]must[/b] have the same size (width and height) but they can have "
+"different formats."
+msgstr ""
+
+#: doc/classes/Image.xml:74
+msgid ""
+"Converts a bumpmap to a normalmap. A bumpmap provides a height offset per-"
+"pixel, while a normalmap provides a normal direction per pixel."
+msgstr ""
+
+#: doc/classes/Image.xml:81
+msgid "Removes the image's mipmaps."
+msgstr ""
+
+#: doc/classes/Image.xml:94
+msgid ""
+"Compresses the image to use less memory. Can not directly access pixel data "
+"while the image is compressed. Returns error if the chosen compression mode "
+"is not available. See [enum CompressMode] and [enum CompressSource] "
+"constants."
+msgstr ""
+
+#: doc/classes/Image.xml:115
+msgid "Converts the image's format. See [enum Format] constants."
+msgstr ""
+
+#: doc/classes/Image.xml:124
+msgid "Copies [code]src[/code] image to this image."
+msgstr ""
+
+#: doc/classes/Image.xml:139
+msgid ""
+"Creates an empty image of given size and format. See [enum Format] "
+"constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate "
+"mipmaps for this image. See the [method generate_mipmaps]."
+msgstr ""
+
+#: doc/classes/Image.xml:156
+msgid ""
+"Creates a new image of given size and format. See [enum Format] constants. "
+"Fills the image with the given raw data. If [code]use_mipmaps[/code] is "
+"[code]true[/code] then generate mipmaps for this image. See the [method "
+"generate_mipmaps]."
+msgstr ""
+
+#: doc/classes/Image.xml:167
+msgid ""
+"Crops the image to the given [code]width[/code] and [code]height[/code]. If "
+"the specified size is larger than the current size, the extra area is filled "
+"with black pixels."
+msgstr ""
+
+#: doc/classes/Image.xml:174
+msgid ""
+"Decompresses the image if it is compressed. Returns an error if decompress "
+"function is not available."
+msgstr ""
+
+#: doc/classes/Image.xml:181
+msgid ""
+"Returns [constant ALPHA_BLEND] if the image has data for alpha values. "
+"Returns [constant ALPHA_BIT] if all the alpha values are stored in a single "
+"bit. Returns [constant ALPHA_NONE] if no data for alpha values is found."
+msgstr ""
+
+#: doc/classes/Image.xml:196
+msgid ""
+"Stretches the image and enlarges it by a factor of 2. No interpolation is "
+"done."
+msgstr ""
+
+#: doc/classes/Image.xml:205
+msgid "Fills the image with a given [Color]."
+msgstr ""
+
+#: doc/classes/Image.xml:212
+msgid "Blends low-alpha pixels with nearby pixels."
+msgstr ""
+
+#: doc/classes/Image.xml:219
+msgid "Flips the image horizontally."
+msgstr ""
+
+#: doc/classes/Image.xml:226
+msgid "Flips the image vertically."
+msgstr ""
+
+#: doc/classes/Image.xml:235
+msgid ""
+"Generates mipmaps for the image. Mipmaps are pre-calculated and lower "
+"resolution copies of the image. Mipmaps are automatically used if the image "
+"needs to be scaled down when rendered. This improves image quality and the "
+"performance of the rendering. Returns an error if the image is compressed, "
+"in a custom format or if the image's width/height is 0."
+msgstr ""
+
+#: doc/classes/Image.xml:242
+msgid "Returns the image's raw data."
+msgstr ""
+
+#: doc/classes/Image.xml:249
+msgid "Returns the image's format. See [enum Format] constants."
+msgstr ""
+
+#: doc/classes/Image.xml:256
+msgid "Returns the image's height."
+msgstr ""
+
+#: doc/classes/Image.xml:265
+msgid ""
+"Returns the offset where the image's mipmap with index [code]mipmap[/code] "
+"is stored in the [code]data[/code] dictionary."
+msgstr ""
+
+#: doc/classes/Image.xml:276
+msgid ""
+"Returns the color of the pixel at [code](x, y)[/code]. This is the same as "
+"[method get_pixelv], but with two integer arguments instead of a [Vector2] "
+"argument."
+msgstr ""
+
+#: doc/classes/Image.xml:285
+msgid ""
+"Returns the color of the pixel at [code]src[/code]. This is the same as "
+"[method get_pixel], but with a [Vector2] argument instead of two integer "
+"arguments."
+msgstr ""
+
+#: doc/classes/Image.xml:294
+msgid ""
+"Returns a new image that is a copy of the image's area specified with "
+"[code]rect[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:301
+msgid "Returns the image's size (width and height)."
+msgstr ""
+
+#: doc/classes/Image.xml:308
+msgid ""
+"Returns a [Rect2] enclosing the visible portion of the image, considering "
+"each pixel with a non-zero alpha channel as visible."
+msgstr ""
+
+#: doc/classes/Image.xml:315
+msgid "Returns the image's width."
+msgstr ""
+
+#: doc/classes/Image.xml:322
+msgid "Returns [code]true[/code] if the image has generated mipmaps."
+msgstr ""
+
+#: doc/classes/Image.xml:329
+msgid "Returns [code]true[/code] if the image is compressed."
+msgstr ""
+
+#: doc/classes/Image.xml:336
+msgid "Returns [code]true[/code] if the image has no data."
+msgstr ""
+
+#: doc/classes/Image.xml:343
+msgid ""
+"Returns [code]true[/code] if all the image's pixels have an alpha value of "
+"0. Returns [code]false[/code] if any pixel has an alpha value higher than 0."
+msgstr ""
+
+#: doc/classes/Image.xml:352
+msgid "Loads an image from file [code]path[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:361
+msgid "Loads an image from the binary contents of a JPEG file."
+msgstr ""
+
+#: doc/classes/Image.xml:370
+msgid "Loads an image from the binary contents of a PNG file."
+msgstr ""
+
+#: doc/classes/Image.xml:379
+msgid "Loads an image from the binary contents of a WebP file."
+msgstr ""
+
+#: doc/classes/Image.xml:386
+msgid ""
+"Converts the image's data to represent coordinates on a 3D plane. This is "
+"used when the image represents a normalmap. A normalmap can add lots of "
+"detail to a 3D surface without increasing the polygon count."
+msgstr ""
+
+#: doc/classes/Image.xml:393
+msgid ""
+"Multiplies color values with alpha values. Resulting color values for a "
+"pixel are [code](color * alpha)/256[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:406
+msgid ""
+"Resizes the image to the given [code]width[/code] and [code]height[/code]. "
+"New pixels are calculated using [code]interpolation[/code]. See "
+"[code]interpolation[/code] constants."
+msgstr ""
+
+#: doc/classes/Image.xml:415
+msgid ""
+"Resizes the image to the nearest power of 2 for the width and height. If "
+"[code]square[/code] is [code]true[/code] then set width and height to be the "
+"same."
+msgstr ""
+
+#: doc/classes/Image.xml:422
+msgid ""
+"Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image."
+msgstr ""
+
+#: doc/classes/Image.xml:433
+msgid ""
+"Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/"
+"code] is [code]true[/code] and the image has only one channel, it will be "
+"saved explicitly as monochrome rather than one red channel. This function "
+"will return [constant ERR_UNAVAILABLE] if Godot was compiled without the "
+"TinyEXR module."
+msgstr ""
+
+#: doc/classes/Image.xml:442
+msgid "Saves the image as a PNG file to [code]path[/code]."
+msgstr ""
+
+#: doc/classes/Image.xml:455
+msgid ""
+"Sets the [Color] of the pixel at [code](x, y)[/code]. Example:\n"
+"[codeblock]\n"
+"var img = Image.new()\n"
+"img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
+"img.set_pixel(x, y, color)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Image.xml:471
+msgid ""
+"Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the "
+"[code]dst[/code] values must be integers. Example:\n"
+"[codeblock]\n"
+"var img = Image.new()\n"
+"img.create(img_width, img_height, false, Image.FORMAT_RGBA8)\n"
+"img.set_pixelv(Vector2(x, y), color)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Image.xml:483
+msgid "Shrinks the image by a factor of 2."
+msgstr ""
+
+#: doc/classes/Image.xml:490
+msgid "Converts the raw data from the sRGB colorspace to a linear scale."
+msgstr ""
+
+#: doc/classes/Image.xml:496
+msgid ""
+"Holds all of the image's color data in a given format. See [enum Format] "
+"constants."
+msgstr ""
+
+#: doc/classes/Image.xml:501
+msgid "The maximal width allowed for [Image] resources."
+msgstr ""
+
+#: doc/classes/Image.xml:504
+msgid "The maximal height allowed for [Image] resources."
+msgstr ""
+
+#: doc/classes/Image.xml:507
+msgid "Texture format with a single 8-bit depth representing luminance."
+msgstr ""
+
+#: doc/classes/Image.xml:510
+msgid ""
+"OpenGL texture format with two values, luminance and alpha each stored with "
+"8 bits."
+msgstr ""
+
+#: doc/classes/Image.xml:513
+msgid ""
+"OpenGL texture format [code]RED[/code] with a single component and a "
+"bitdepth of 8."
+msgstr ""
+
+#: doc/classes/Image.xml:516
+msgid ""
+"OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
+"8 for each."
+msgstr ""
+
+#: doc/classes/Image.xml:519
+msgid ""
+"OpenGL texture format [code]RGB[/code] with three components, each with a "
+"bitdepth of 8.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:523
+msgid ""
+"OpenGL texture format [code]RGBA[/code] with four components, each with a "
+"bitdepth of 8.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:527
+msgid ""
+"OpenGL texture format [code]RGBA[/code] with four components, each with a "
+"bitdepth of 4."
+msgstr ""
+
+#: doc/classes/Image.xml:532
+msgid ""
+"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
+"bit floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:535
+msgid ""
+"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
+"each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml:538
+msgid ""
+"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
+"components, each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml:541
+msgid ""
+"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
+"components, each a 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/Image.xml:544
+msgid ""
+"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
+"bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:547
+msgid ""
+"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
+"each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:550
+msgid ""
+"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
+"components, each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:553
+msgid ""
+"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
+"components, each a 16-bit \"half-precision\" floating-point value."
+msgstr ""
+
+#: doc/classes/Image.xml:556
+msgid ""
+"A special OpenGL texture format where the three color components have 9 bits "
+"of precision and all three share a single 5-bit exponent."
+msgstr ""
+
+#: doc/classes/Image.xml:559
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format that uses Block Compression 1, and is the smallest variation "
+"of S3TC, only providing 1 bit of alpha and color data being premultiplied "
+"with alpha.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:563
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format that uses Block Compression 2, and color data is interpreted "
+"as not having been premultiplied by alpha. Well suited for images with sharp "
+"alpha transitions between translucent and opaque areas.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:567
+msgid ""
+"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
+"texture format also known as Block Compression 3 or BC3 that contains 64 "
+"bits of alpha channel data followed by 64 bits of DXT1-encoded color data. "
+"Color data is not premultiplied by alpha, same as DXT3. DXT5 generally "
+"produces superior results for transparent gradients compared to DXT3.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:571
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
+"normalizing the red channel data using the same compression algorithm that "
+"DXT5 uses for the alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml:574
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
+"normalizing the red and green channel data using the same compression "
+"algorithm that DXT5 uses for the alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml:577
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
+"RGBA components.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:581
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
+"RGB components."
+msgstr ""
+
+#: doc/classes/Image.xml:584
+msgid ""
+"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
+"BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
+"RGB components."
+msgstr ""
+
+#: doc/classes/Image.xml:587
+msgid ""
+"Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
+"depth with no alpha. More information can be found [url=https://en.wikipedia."
+"org/wiki/PVRTC]here[/url].\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:591
+msgid ""
+"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
+"alpha component."
+msgstr ""
+
+#: doc/classes/Image.xml:594
+msgid ""
+"Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
+"bit color depth and no alpha."
+msgstr ""
+
+#: doc/classes/Image.xml:597
+msgid ""
+"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
+"alpha component."
+msgstr ""
+
+#: doc/classes/Image.xml:600
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
+"url], also referred to as \"ETC1\", and is part of the OpenGL ES graphics "
+"standard. This format cannot store an alpha channel."
+msgstr ""
+
+#: doc/classes/Image.xml:603
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of "
+"unsigned data."
+msgstr ""
+
+#: doc/classes/Image.xml:606
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one "
+"channel of signed data."
+msgstr ""
+
+#: doc/classes/Image.xml:609
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels "
+"of unsigned data."
+msgstr ""
+
+#: doc/classes/Image.xml:612
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two "
+"channels of signed data."
+msgstr ""
+
+#: doc/classes/Image.xml:615
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGB8[/code] variant), which is a follow-up of ETC1 and "
+"compresses RGB888 data.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:619
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGBA8[/code]variant), which compresses RGBA8888 data "
+"with full alpha support.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:623
+msgid ""
+"[url=https://en.wikipedia.org/wiki/"
+"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
+"format 2[/url] ([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] variant), which "
+"compresses RGBA data to make alpha either fully transparent or fully "
+"opaque.\n"
+"[b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space "
+"conversion is performed."
+msgstr ""
+
+#: doc/classes/Image.xml:631
+msgid "Represents the size of the [enum Format] enum."
+msgstr ""
+
+#: doc/classes/Image.xml:634
+msgid ""
+"Performs nearest-neighbor interpolation. If the image is resized, it will be "
+"pixelated."
+msgstr ""
+
+#: doc/classes/Image.xml:637
+msgid ""
+"Performs bilinear interpolation. If the image is resized, it will be blurry. "
+"This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
+"lower quality."
+msgstr ""
+
+#: doc/classes/Image.xml:640
+msgid ""
+"Performs cubic interpolation. If the image is resized, it will be blurry. "
+"This mode often gives better results compared to [constant "
+"INTERPOLATE_BILINEAR], at the cost of being slower."
+msgstr ""
+
+#: doc/classes/Image.xml:643
+msgid ""
+"Performs bilinear separately on the two most-suited mipmap levels, then "
+"linearly interpolates between them.\n"
+"It's slower than [constant INTERPOLATE_BILINEAR], but produces higher-"
+"quality results with much less aliasing artifacts.\n"
+"If the image does not have mipmaps, they will be generated and used "
+"internally, but no mipmaps will be generated on the resulting image.\n"
+"[b]Note:[/b] If you intend to scale multiple copies of the original image, "
+"it's better to call [method generate_mipmaps]] on it in advance, to avoid "
+"wasting processing power in generating them again and again.\n"
+"On the other hand, if the image already has mipmaps, they will be used, and "
+"a new set will be generated for the resulting image."
+msgstr ""
+
+#: doc/classes/Image.xml:650
+msgid ""
+"Performs Lanczos interpolation. This is the slowest image resizing mode, but "
+"it typically gives the best results, especially when downscalng images."
+msgstr ""
+
+#: doc/classes/Image.xml:653
+msgid "Image does not have alpha."
+msgstr ""
+
+#: doc/classes/Image.xml:656
+msgid "Image stores alpha in a single bit."
+msgstr ""
+
+#: doc/classes/Image.xml:659
+msgid "Image uses alpha."
+msgstr ""
+
+#: doc/classes/Image.xml:662
+msgid "Use S3TC compression."
+msgstr ""
+
+#: doc/classes/Image.xml:665
+msgid "Use PVRTC2 compression."
+msgstr ""
+
+#: doc/classes/Image.xml:668
+msgid "Use PVRTC4 compression."
+msgstr ""
+
+#: doc/classes/Image.xml:671
+msgid "Use ETC compression."
+msgstr ""
+
+#: doc/classes/Image.xml:674
+msgid "Use ETC2 compression."
+msgstr ""
+
+#: doc/classes/Image.xml:689
+msgid ""
+"Source texture (before compression) is a regular texture. Default for all "
+"textures."
+msgstr ""
+
+#: doc/classes/Image.xml:692
+msgid "Source texture (before compression) is in sRGB space."
+msgstr ""
+
+#: doc/classes/Image.xml:695
+msgid ""
+"Source texture (before compression) is a normal texture (e.g. it can be "
+"compressed into two channels)."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:4
+msgid "A [Texture2D] based on an [Image]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:7
+msgid ""
+"A [Texture2D] based on an [Image]. Can be created from an [Image] with "
+"[method create_from_image]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:18
+msgid "Create a new [ImageTexture] from an [Image]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:25
+msgid "Returns the format of the [ImageTexture], one of [enum Image.Format]."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:34
+msgid "Resizes the [ImageTexture] to the specified dimensions."
+msgstr ""
+
+#: doc/classes/ImageTexture.xml:45
+msgid ""
+"Replaces the texture's data with a new [code]image[/code]. If "
+"[code]immediate[/code] is [code]true[/code], it will take effect immediately "
+"after the call."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:4
+msgid "Draws simple geometry from code."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:7
+msgid ""
+"Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:24
+msgid ""
+"Simple helper to draw an UV sphere with given latitude, longitude and radius."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:33
+msgid ""
+"Adds a vertex in local coordinate space with the currently set color/uv/etc."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:44
+msgid ""
+"Begin drawing (and optionally pass a texture override). When done call "
+"[method end]. For more information on how this works, search for "
+"[code]glBegin()[/code] and [code]glEnd()[/code] references.\n"
+"For the type of primitive, see the [enum Mesh.PrimitiveType] enum."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:52
+msgid "Clears everything that was drawn using begin/end."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:59
+msgid "Ends a drawing context and displays the results."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:68
+msgid "The current drawing color."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:77
+msgid "The next vertex's normal."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:86
+msgid "The next vertex's tangent (and binormal facing)."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:95
+msgid "The next vertex's UV."
+msgstr ""
+
+#: doc/classes/ImmediateGeometry3D.xml:104
+msgid "The next vertex's second layer UV."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:4
+msgid "Generic input event."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:7
+msgid "Base class of all sort of input event. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:10 doc/classes/InputEventJoypadButton.xml:10
+#: doc/classes/InputEventJoypadMotion.xml:10 doc/classes/InputEventKey.xml:10
+#: doc/classes/InputEventMouse.xml:10 doc/classes/InputEventScreenDrag.xml:10
+#: doc/classes/InputEventScreenTouch.xml:11
+#: doc/classes/InputEventWithModifiers.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html"
+msgstr ""
+
+#: doc/classes/InputEvent.xml:20
+msgid ""
+"Returns [code]true[/code] if the given input event and this input event can "
+"be added together (only for events of type [InputEventMouseMotion]).\n"
+"The given input event's position, global position and speed will be copied. "
+"The resulting [code]relative[/code] is a sum of both events. Both events' "
+"modifiers have to be identical."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:28
+msgid "Returns a [String] representation of the event."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:37
+msgid ""
+"Returns a value between 0.0 and 1.0 depending on the given actions' state. "
+"Useful for getting the value of events of type [InputEventJoypadMotion]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:46
+msgid ""
+"Returns [code]true[/code] if this input event matches a pre-defined action "
+"of any type."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:57
+msgid ""
+"Returns [code]true[/code] if the given action is being pressed (and is not "
+"an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
+"[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] "
+"or [InputEventScreenDrag]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:66
+msgid ""
+"Returns [code]true[/code] if the given action is released (i.e. not "
+"pressed). Not relevant for events of type [InputEventMouseMotion] or "
+"[InputEventScreenDrag]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:73
+msgid ""
+"Returns [code]true[/code] if this input event's type is one that can be "
+"assigned to an input action."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:80
+msgid ""
+"Returns [code]true[/code] if this input event is an echo event (only for "
+"events of type [InputEventKey])."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:87
+msgid ""
+"Returns [code]true[/code] if this input event is pressed. Not relevant for "
+"events of type [InputEventMouseMotion] or [InputEventScreenDrag]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:96
+msgid ""
+"Returns [code]true[/code] if the given input event is checking for the same "
+"key ([InputEventKey]), button ([InputEventJoypadButton]) or action "
+"([InputEventAction])."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:107
+msgid ""
+"Returns a copy of the given input event which has been offset by "
+"[code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for "
+"events of type [InputEventMouseButton], [InputEventMouseMotion], "
+"[InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] "
+"and [InputEventPanGesture]."
+msgstr ""
+
+#: doc/classes/InputEvent.xml:113
+msgid ""
+"The event's device ID.\n"
+"[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated "
+"mouse input from a touchscreen. This can be used to distinguish emulated "
+"mouse input from physical mouse input."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:4
+msgid "Input event type for actions."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:7
+msgid ""
+"Contains a generic action which can be targeted from several types of "
+"inputs. Actions can be created from the [b]Input Map[/b] tab in the "
+"[b]Project > Project Settings[/b] menu. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
+"html#actions"
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:16
+msgid "The action's name. Actions are accessed via this [String]."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:19
+msgid ""
+"If [code]true[/code], the action's state is pressed. If [code]false[/code], "
+"the action's state is released."
+msgstr ""
+
+#: doc/classes/InputEventAction.xml:22
+msgid ""
+"The action's strength between 0 and 1. This value is considered as equal to "
+"0 if pressed is [code]false[/code]. The event strength allows faking analog "
+"joypad motion events, by precising how strongly is the joypad axis bent or "
+"pressed."
+msgstr ""
+
+#: doc/classes/InputEventGesture.xml:4
+msgid "Base class for touch control gestures."
+msgstr ""
+
+#: doc/classes/InputEventGesture.xml:14
+msgid ""
+"The local gesture position relative to the [Viewport]. If used in [method "
+"Control._gui_input], the position is relative to the current [Control] that "
+"received this gesture."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:4
+msgid "Input event for gamepad buttons."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:7
+msgid ""
+"Input event type for gamepad buttons. For gamepad analog sticks and "
+"joysticks, see [InputEventJoypadMotion]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:16
+msgid "Button identifier. One of the [enum JoystickList] button constants."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:19
+msgid ""
+"If [code]true[/code], the button's state is pressed. If [code]false[/code], "
+"the button's state is released."
+msgstr ""
+
+#: doc/classes/InputEventJoypadButton.xml:22
+msgid ""
+"Represents the pressure the user puts on the button with his finger, if the "
+"controller supports it. Ranges from [code]0[/code] to [code]1[/code]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml:4
+msgid ""
+"Input event type for gamepad joysticks and other motions. For buttons, see "
+"[code]InputEventJoypadButton[/code]."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml:7
+msgid ""
+"Stores information about joystick motions. One [InputEventJoypadMotion] "
+"represents one axis at a time."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml:16
+msgid "Axis identifier. Use one of the [enum JoystickList] axis constants."
+msgstr ""
+
+#: doc/classes/InputEventJoypadMotion.xml:19
+msgid ""
+"Current position of the joystick on the given axis. The value ranges from "
+"[code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the "
+"axis is in its resting position."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:4
+msgid "Input event type for keyboard events."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:7
+msgid ""
+"Stores key presses on the keyboard. Supports key presses, key releases and "
+"[member echo] events."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:17
+msgid ""
+"Returns the keycode combined with modifier keys such as [code]Shift[/code] "
+"or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
+"To get a human-readable representation of the [InputEventKey] with "
+"modifiers, use [code]OS.get_keycode_string(event."
+"get_keycode_with_modifiers())[/code] where [code]event[/code] is the "
+"[InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:25
+msgid ""
+"Returns the physical keycode combined with modifier keys such as "
+"[code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].\n"
+"To get a human-readable representation of the [InputEventKey] with "
+"modifiers, use [code]OS.get_keycode_string(event."
+"get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is "
+"the [InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:32
+msgid ""
+"If [code]true[/code], the key was already pressed before this event. It "
+"means the user is holding the key down."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:35
+msgid ""
+"The key keycode, which corresponds to one of the [enum KeyList] constants. "
+"Represent key in the current keyboard layout.\n"
+"To get a human-readable representation of the [InputEventKey], use [code]OS."
+"get_keycode_string(event.keycode)[/code] where [code]event[/code] is the "
+"[InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:39
+msgid ""
+"Key physical keycode, which corresponds to one of the [enum KeyList] "
+"constants. Represent the physical location of a key on the 101/102-key US "
+"QWERTY keyboard.\n"
+"To get a human-readable representation of the [InputEventKey], use [code]OS."
+"get_keycode_string(event.keycode)[/code] where [code]event[/code] is the "
+"[InputEventKey]."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:43
+msgid ""
+"If [code]true[/code], the key's state is pressed. If [code]false[/code], the "
+"key's state is released."
+msgstr ""
+
+#: doc/classes/InputEventKey.xml:46
+msgid ""
+"The key Unicode identifier (when relevant). Unicode identifiers for the "
+"composite characters and complex scripts may not be available unless IME "
+"input mode is active. See [method Window.set_ime_active] for more "
+"information."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:4
+msgid "Base input event type for mouse events."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:7
+msgid "Stores general mouse events information."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:16
+msgid ""
+"The mouse button mask identifier, one of or a bitwise combination of the "
+"[enum ButtonList] button masks."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:19
+msgid ""
+"The global mouse position relative to the current [Viewport] when used in "
+"[method Control._gui_input], otherwise is at 0,0."
+msgstr ""
+
+#: doc/classes/InputEventMouse.xml:22
+msgid ""
+"The local mouse position relative to the [Viewport]. If used in [method "
+"Control._gui_input], the position is relative to the current [Control] which "
+"is under the mouse."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:4
+msgid "Input event type for mouse button events."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:7
+msgid "Contains mouse click information. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:10
+#: doc/classes/InputEventMouseMotion.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/inputs/"
+"mouse_and_input_coordinates.html"
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:16
+msgid ""
+"The mouse button identifier, one of the [enum ButtonList] button or button "
+"wheel constants."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:19
+msgid "If [code]true[/code], the mouse button's state is a double-click."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:22
+msgid ""
+"The amount (or delta) of the event. When used for high-precision scroll "
+"events, this indicates the scroll amount (vertical or horizontal). This is "
+"only supported on some platforms; the reported sensitivity varies depending "
+"on the platform. May be [code]0[/code] if not supported."
+msgstr ""
+
+#: doc/classes/InputEventMouseButton.xml:25
+msgid ""
+"If [code]true[/code], the mouse button's state is pressed. If [code]false[/"
+"code], the mouse button's state is released."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:4
+msgid "Input event type for mouse motion events."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:7
+msgid ""
+"Contains mouse and pen motion information. Supports relative, absolute "
+"positions and speed. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:16
+msgid ""
+"Represents the pressure the user puts on the pen. Ranges from [code]0.0[/"
+"code] to [code]1.0[/code]."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:19
+msgid ""
+"The mouse position relative to the previous position (position at the last "
+"frame). \n"
+"[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse "
+"moves, the last event won't have a relative position of [code]Vector2(0, 0)[/"
+"code] when the user stops moving the mouse."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:23
+msgid "The mouse speed in pixels per second."
+msgstr ""
+
+#: doc/classes/InputEventMouseMotion.xml:26
+msgid ""
+"Represents the angles of tilt of the pen. Positive X-coordinate value "
+"indicates a tilt to the right. Positive Y-coordinate value indicates a tilt "
+"toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both "
+"axes."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:4
+msgid ""
+"Input event type for screen drag events. Only available on mobile devices."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:7
+msgid "Contains screen drag information. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:16
+msgid "The drag event index in the case of a multi-drag event."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:19
+msgid "The drag position."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:22
+msgid "The drag position relative to its start position."
+msgstr ""
+
+#: doc/classes/InputEventScreenDrag.xml:25
+msgid "The drag speed."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:4
+msgid ""
+"Input event type for screen touch events.\n"
+"(only available on mobile devices)"
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:8
+msgid ""
+"Stores multi-touch press/release information. Supports touch press, touch "
+"release and [member index] for multi-touch count and order."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:17
+msgid ""
+"The touch index in the case of a multi-touch event. One index = one finger."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:20
+msgid "The touch position."
+msgstr ""
+
+#: doc/classes/InputEventScreenTouch.xml:23
+msgid ""
+"If [code]true[/code], the touch's state is pressed. If [code]false[/code], "
+"the touch's state is released."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:4
+msgid "Base class for keys events with modifiers."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:7
+msgid ""
+"Contains keys events information with modifiers support like [code]Shift[/"
+"code] or [code]Alt[/code]. See [method Node._input]."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:16
+msgid "State of the [code]Alt[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:19
+msgid "State of the [code]Command[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:22
+msgid "State of the [code]Ctrl[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:25
+msgid "State of the [code]Meta[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputEventWithModifiers.xml:28
+msgid "State of the [code]Shift[/code] modifier."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:4
+msgid "A singleton that deals with inputs."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:7
+msgid ""
+"A singleton that deals with inputs. This includes key presses, mouse buttons "
+"and movement, joypads, and input actions. Actions and their events can be "
+"set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or "
+"with the [InputMap] class."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/inputs/index.html"
+msgstr ""
+
+#: doc/classes/InputFilter.xml:21
+msgid ""
+"This will simulate pressing the specified action.\n"
+"The strength can be used for non-boolean actions, it's ranged between 0 and "
+"1 representing the intensity of the given action.\n"
+"[b]Note:[/b] This method will not cause any [method Node._input] calls. It "
+"is intended to be used with [method is_action_pressed] and [method "
+"is_action_just_pressed]. If you want to simulate [code]_input[/code], use "
+"[method parse_input_event] instead."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:32
+msgid "If the specified action is already pressed, this will release it."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:43
+msgid ""
+"Adds a new mapping entry (in SDL2 format) to the mapping database. "
+"Optionally update already connected devices."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:50
+msgid ""
+"If the device has an accelerometer, this will return the acceleration. "
+"Otherwise, it returns an empty [Vector3].\n"
+"Note this method returns an empty [Vector3] when running from the editor "
+"even when your device has an accelerometer. You must export your project to "
+"a supported device to read values from the accelerometer."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:60
+msgid ""
+"Returns a value between 0 and 1 representing the intensity of the given "
+"action. In a joypad, for example, the further away the axis (analog sticks "
+"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
+"1. If the action is mapped to a control that has no axis as the keyboard, "
+"the value returned will be 0 or 1."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:67
+msgid ""
+"Returns an [Array] containing the device IDs of all currently connected "
+"joypads."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:74
+msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:81
+msgid ""
+"If the device has an accelerometer, this will return the gravity. Otherwise, "
+"it returns an empty [Vector3]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:88
+msgid ""
+"If the device has a gyroscope, this will return the rate of rotation in rad/"
+"s around a device's X, Y, and Z axes. Otherwise, it returns an empty "
+"[Vector3]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:99
+msgid ""
+"Returns the current value of the joypad axis at given index (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:108
+msgid "Returns the index of the provided axis name."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:117
+msgid ""
+"Receives a [enum JoystickList] axis and returns its equivalent name as a "
+"string."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:126
+msgid "Returns the index of the provided button name."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:135
+msgid ""
+"Receives a gamepad button from [enum JoystickList] and returns its "
+"equivalent name as a string."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:144
+msgid ""
+"Returns a SDL2-compatible device GUID on platforms that use gamepad "
+"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:153
+msgid "Returns the name of the joypad at the specified device index."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:162
+msgid "Returns the duration of the current vibration effect in seconds."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:171
+msgid ""
+"Returns the strength of the joypad vibration: x is the strength of the weak "
+"motor, and y is the strength of the strong motor."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:178
+msgid ""
+"Returns the mouse speed for the last time the cursor was moved, and this "
+"until the next frame where the mouse moves. This means that even if the "
+"mouse is not moving, this function will still return the value of the last "
+"motion."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:185
+msgid ""
+"If the device has a magnetometer, this will return the magnetic field "
+"strength in micro-Tesla for all axes."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:192
+msgid ""
+"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
+"the same time, the bits are added together."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:199
+msgid "Returns the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:208
+msgid ""
+"Returns [code]true[/code] when the user starts pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user pressed down "
+"the button.\n"
+"This is useful for code that needs to run only once when an action is "
+"pressed, instead of every frame while it's pressed."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:218
+msgid ""
+"Returns [code]true[/code] when the user stops pressing the action event, "
+"meaning it's [code]true[/code] only on the frame that the user released the "
+"button."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:227
+msgid ""
+"Returns [code]true[/code] if you are pressing the action event. Note that if "
+"an action has multiple buttons assigned and more than one of them is "
+"pressed, releasing one button will release the action, even if some other "
+"button assigned to this action is still pressed."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:238
+msgid ""
+"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
+"JoystickList])."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:247
+msgid ""
+"Returns [code]true[/code] if the system knows the specified device. This "
+"means that it sets all button and axis indices exactly as defined in [enum "
+"JoystickList]. Unknown joypads are not expected to match these constants, "
+"but you can still retrieve events from them."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:256
+msgid ""
+"Returns [code]true[/code] if you are pressing the key in the current "
+"keyboard layout. You can pass a [enum KeyList] constant."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:265
+msgid ""
+"Returns [code]true[/code] if you are pressing the mouse button specified "
+"with [enum ButtonList]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:280
+msgid ""
+"Notifies the [InputFilter] singleton that a connection has changed, to "
+"update the state for the [code]device[/code] index.\n"
+"This is used internally and should not have to be called from user scripts. "
+"See [signal joy_connection_changed] for the signal emitted when this is "
+"triggered internally."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:290
+msgid ""
+"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
+"events from code. Also generates [method Node._input] calls.\n"
+"Example:\n"
+"[codeblock]\n"
+"var a = InputEventAction.new()\n"
+"a.action = \"ui_cancel\"\n"
+"a.pressed = true\n"
+"InputFilter.parse_input_event(a)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/InputFilter.xml:306
+msgid ""
+"Removes all mappings from the internal database that match the given GUID."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:319
+msgid ""
+"Sets a custom mouse cursor image, which is only visible inside the game "
+"window. The hotspot can also be specified. Passing [code]null[/code] to the "
+"image parameter resets to the system cursor. See [enum CursorShape] for the "
+"list of shapes.\n"
+"[code]image[/code]'s size must be lower than 256×256.\n"
+"[code]hotspot[/code] must be within [code]image[/code]'s size.\n"
+"[b]Note:[/b] [AnimatedTexture]s aren't supported as custom mouse cursors. If "
+"using an [AnimatedTexture], only the first frame will be displayed.\n"
+"[b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or "
+"[b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] "
+"compression mode can't be used for custom cursors."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:332
+msgid ""
+"Sets the default cursor shape to be used in the viewport instead of "
+"[constant CURSOR_ARROW].\n"
+"[b]Note:[/b] If you want to change the default cursor shape for [Control]'s "
+"nodes, use [member Control.mouse_default_cursor_shape] instead.\n"
+"[b]Note:[/b] This method generates an [InputEventMouseMotion] to update "
+"cursor immediately."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:343
+msgid "Sets the mouse mode. See the constants for more information."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:352
+msgid ""
+"Enables or disables the accumulation of similar input events sent by the "
+"operating system. When input accumulation is enabled, all input events "
+"generated during a frame will be merged and emitted when the frame is done "
+"rendering. Therefore, this limits the number of input method calls per "
+"second to the rendering FPS.\n"
+"Input accumulation is enabled by default. It can be disabled to get slightly "
+"more precise/reactive input at the cost of increased CPU usage. In "
+"applications where drawing freehand lines is required, input accumulation "
+"should generally be disabled while the user is drawing the line to get "
+"results that closely follow the actual input."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:368
+msgid ""
+"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
+"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
+"weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the "
+"strength of the strong motor (between 0 and 1). [code]duration[/code] is the "
+"duration of the effect in seconds (a duration of 0 will try to play the "
+"vibration indefinitely).\n"
+"[b]Note:[/b] Not every hardware is compatible with long effect durations; it "
+"is recommended to restart an effect if it has to be played for more than a "
+"few seconds."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:378
+msgid "Stops the vibration of the joypad."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:387
+msgid ""
+"Vibrate Android and iOS devices.\n"
+"[b]Note:[/b] It needs VIBRATE permission for Android at export settings. iOS "
+"does not support duration."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:397
+msgid "Sets the mouse position to the specified vector."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:408
+msgid "Emitted when a joypad device has been connected or disconnected."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:414
+msgid "Makes the mouse cursor visible if it is hidden."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:417
+msgid "Makes the mouse cursor hidden if it is visible."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:420
+msgid ""
+"Captures the mouse. The mouse will be hidden and unable to leave the game "
+"window, but it will still register movement and mouse button presses. On "
+"Windows and Linux, the mouse will use raw input mode, which means the "
+"reported movement will be unaffected by the OS' mouse acceleration settings."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:423
+msgid "Makes the mouse cursor visible but confines it to the game window."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:426
+msgid "Arrow cursor. Standard, default pointing cursor."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:429
+msgid ""
+"I-beam cursor. Usually used to show where the text cursor will appear when "
+"the mouse is clicked."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:432
+msgid ""
+"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
+"other interactable item."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:435
+msgid ""
+"Cross cursor. Typically appears over regions in which a drawing operation "
+"can be performed or for selections."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:438
+msgid ""
+"Wait cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application is still usable during the "
+"operation."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:441
+msgid ""
+"Busy cursor. Indicates that the application is busy performing an operation. "
+"This cursor shape denotes that the application isn't usable during the "
+"operation (e.g. something is blocking its main thread)."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:444
+msgid "Drag cursor. Usually displayed when dragging something."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:447
+msgid ""
+"Can drop cursor. Usually displayed when dragging something to indicate that "
+"it can be dropped at the current position."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:450
+msgid ""
+"Forbidden cursor. Indicates that the current action is forbidden (for "
+"example, when dragging something) or that the control at a position is "
+"disabled."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:453
+msgid ""
+"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
+"user they can resize the window or the panel vertically."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:456
+msgid ""
+"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
+"the user they can resize the window or the panel horizontally."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:459
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the bottom left to the top right. It tells the user they can resize the "
+"window or the panel both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:462
+msgid ""
+"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
+"from the top left to the bottom right, the opposite of [constant "
+"CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel "
+"both horizontally and vertically."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:465
+msgid "Move cursor. Indicates that something can be moved."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:468
+msgid ""
+"Vertical split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_VSIZE]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:471
+msgid ""
+"Horizontal split mouse cursor. On Windows, it's the same as [constant "
+"CURSOR_HSIZE]."
+msgstr ""
+
+#: doc/classes/InputFilter.xml:474
+msgid "Help cursor. Usually a question mark."
+msgstr ""
+
+#: doc/classes/InputMap.xml:4
+msgid "Singleton that manages [InputEventAction]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:7
+msgid ""
+"Manages all [InputEventAction] which can be created/modified from the "
+"project settings menu [b]Project > Project Settings > Input Map[/b] or in "
+"code with [method add_action] and [method action_add_event]. See [method "
+"Node._input]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent."
+"html#inputmap"
+msgstr ""
+
+#: doc/classes/InputMap.xml:21
+msgid ""
+"Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:32
+msgid "Removes an [InputEvent] from an action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:41
+msgid "Removes all events from an action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:52
+msgid ""
+"Returns [code]true[/code] if the action has the given [InputEvent] "
+"associated with it."
+msgstr ""
+
+#: doc/classes/InputMap.xml:63
+msgid "Sets a deadzone value for the action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:74
+msgid ""
+"Adds an empty action to the [InputMap] with a configurable [code]deadzone[/"
+"code].\n"
+"An [InputEvent] can then be added to this action with [method "
+"action_add_event]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:84
+msgid "Removes an action from the [InputMap]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:95
+msgid ""
+"Returns [code]true[/code] if the given event is part of an existing action. "
+"This method ignores keyboard modifiers if the given [InputEvent] is not "
+"pressed (for proper release detection). See [method action_has_event] if you "
+"don't want this behavior."
+msgstr ""
+
+#: doc/classes/InputMap.xml:104
+msgid "Returns an array of [InputEvent]s associated with a given action."
+msgstr ""
+
+#: doc/classes/InputMap.xml:111
+msgid "Returns an array of all actions in the [InputMap]."
+msgstr ""
+
+#: doc/classes/InputMap.xml:120
+msgid ""
+"Returns [code]true[/code] if the [InputMap] has a registered action with the "
+"given name."
+msgstr ""
+
+#: doc/classes/InputMap.xml:127
+msgid ""
+"Clears all [InputEventAction] in the [InputMap] and load it anew from "
+"[ProjectSettings]."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:4
+msgid "Placeholder for the root [Node] of a [PackedScene]."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:7
+msgid ""
+"Turning on the option [b]Load As Placeholder[/b] for an instanced scene in "
+"the editor causes it to be replaced by an [InstancePlaceholder] when running "
+"the game. This makes it possible to delay actually loading the scene until "
+"calling [method create_instance]. This is useful to avoid loading large "
+"scenes all at once by loading parts of it selectively.\n"
+"The [InstancePlaceholder] does not have a transform. This causes any child "
+"nodes to be positioned relatively to the [Viewport] from point (0,0), rather "
+"than their parent as displayed in the editor. Replacing the placeholder with "
+"a scene with a transform will transform children relatively to their parent "
+"again."
+msgstr ""
+
+#: doc/classes/InstancePlaceholder.xml:27
+msgid ""
+"Gets the path to the [PackedScene] resource file that is loaded by default "
+"when calling [method create_instance]."
+msgstr ""
+
+#: doc/classes/int.xml:4
+msgid "Integer built-in type."
+msgstr ""
+
+#: doc/classes/int.xml:7
+msgid ""
+"Signed 64-bit integer type.\n"
+"It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. "
+"[code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those "
+"bounds will wrap around.\n"
+"[int] is a [Variant] type, and will thus be used when assigning an integer "
+"value to a [Variant]. It can also be enforced with the [code]: int[/code] "
+"type hint.\n"
+"[codeblock]\n"
+"var my_variant = 0 # int, value 0.\n"
+"my_variant += 4.2 # float, value 4.2.\n"
+"var my_int: int = 1 # int, value 1.\n"
+"my_int = 4.2 # int, value 4, the right value is implicitly cast to int.\n"
+"my_int = int(\"6.7\") # int, value 6, the String is explicitly cast with "
+"int.\n"
+"\n"
+"var max_int = 9223372036854775807\n"
+"print(max_int) # 9223372036854775807, OK.\n"
+"max_int += 1\n"
+"print(max_int) # -9223372036854775808, we overflowed and wrapped around.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/int.xml:32
+msgid ""
+"Cast a [bool] value to an integer value, [code]int(true)[/code] will be "
+"equals to 1 and [code]int(false)[/code] will be equals to 0."
+msgstr ""
+
+#: doc/classes/int.xml:41
+msgid ""
+"Cast a float value to an integer value, this method simply removes the "
+"number fractions, so for example [code]int(2.7)[/code] will be equals to 2, "
+"[code]int(.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be "
+"equals to -2."
+msgstr ""
+
+#: doc/classes/int.xml:50
+msgid ""
+"Cast a [String] value to an integer value, this method is an integer parser "
+"from a string, so calling this method with an invalid integer string will "
+"return 0, a valid string will be something like [code]'1.7'[/code]. This "
+"method will ignore all non-number characters, so calling [code]int('1e3')[/"
+"code] will return 13."
+msgstr ""
+
+#: doc/classes/IP.xml:4
+msgid "Internet protocol (IP) support functions such as DNS resolution."
+msgstr ""
+
+#: doc/classes/IP.xml:7
+msgid ""
+"IP contains support functions for the Internet Protocol (IP). TCP/IP support "
+"is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides "
+"DNS hostname resolution support, both blocking and threaded."
+msgstr ""
+
+#: doc/classes/IP.xml:18
+msgid ""
+"Removes all of a [code]hostname[/code]'s cached references. If no "
+"[code]hostname[/code] is given, all cached IP addresses are removed."
+msgstr ""
+
+#: doc/classes/IP.xml:27
+msgid ""
+"Removes a given item [code]id[/code] from the queue. This should be used to "
+"free a queue after it has completed to enable more queries to happen."
+msgstr ""
+
+#: doc/classes/IP.xml:34
+msgid "Returns all of the user's current IPv4 and IPv6 addresses as an array."
+msgstr ""
+
+#: doc/classes/IP.xml:41
+msgid ""
+"Returns all network adapters as an array.\n"
+"Each adapter is a dictionary of the form:\n"
+"[codeblock]\n"
+"{\n"
+" \"index\": \"1\", # Interface index.\n"
+" \"name\": \"eth0\", # Interface name.\n"
+" \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n"
+" \"addresses\": [\"192.168.1.101\"], # An array of IP addresses "
+"associated to this interface.\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/IP.xml:59
+msgid ""
+"Returns a queued hostname's IP address, given its queue [code]id[/code]. "
+"Returns an empty string on error or if resolution hasn't happened yet (see "
+"[method get_resolve_item_status])."
+msgstr ""
+
+#: doc/classes/IP.xml:68
+msgid ""
+"Returns a queued hostname's status as a [enum ResolverStatus] constant, "
+"given its queue [code]id[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml:79
+msgid ""
+"Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type "
+"method). The address type returned depends on the [enum Type] constant given "
+"as [code]ip_type[/code]."
+msgstr ""
+
+#: doc/classes/IP.xml:90
+msgid ""
+"Creates a queue item to resolve a hostname to an IPv4 or IPv6 address "
+"depending on the [enum Type] constant given as [code]ip_type[/code]. Returns "
+"the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error."
+msgstr ""
+
+#: doc/classes/IP.xml:96
+msgid "DNS hostname resolver status: No status."
+msgstr ""
+
+#: doc/classes/IP.xml:99
+msgid "DNS hostname resolver status: Waiting."
+msgstr ""
+
+#: doc/classes/IP.xml:102
+msgid "DNS hostname resolver status: Done."
+msgstr ""
+
+#: doc/classes/IP.xml:105
+msgid "DNS hostname resolver status: Error."
+msgstr ""
+
+#: doc/classes/IP.xml:108
+msgid ""
+"Maximum number of concurrent DNS resolver queries allowed, [constant "
+"RESOLVER_INVALID_ID] is returned if exceeded."
+msgstr ""
+
+#: doc/classes/IP.xml:111
+msgid ""
+"Invalid ID constant. Returned if [constant RESOLVER_MAX_QUERIES] is exceeded."
+msgstr ""
+
+#: doc/classes/IP.xml:114
+msgid "Address type: None."
+msgstr ""
+
+#: doc/classes/IP.xml:117
+msgid "Address type: Internet protocol version 4 (IPv4)."
+msgstr ""
+
+#: doc/classes/IP.xml:120
+msgid "Address type: Internet protocol version 6 (IPv6)."
+msgstr ""
+
+#: doc/classes/IP.xml:123
+msgid "Address type: Any."
+msgstr ""
+
+#: doc/classes/IP_Unix.xml:4
+msgid "UNIX IP support. See [IP]."
+msgstr ""
+
+#: doc/classes/IP_Unix.xml:7
+msgid "UNIX-specific implementation of IP support functions. See [IP]."
+msgstr ""
+
+#: doc/classes/ItemList.xml:4
+msgid ""
+"Control that provides a list of selectable items (and/or icons) in a single "
+"column, or optionally in multiple columns."
+msgstr ""
+
+#: doc/classes/ItemList.xml:7
+msgid ""
+"This control provides a selectable list of items that may be in a single (or "
+"multiple columns) with option of text, icons, or both text and icon. "
+"Tooltips are supported and may be different for every item in the list.\n"
+"Selectable items in the list may be selected or deselected and multiple "
+"selection may be enabled. Selection with right mouse button may also be "
+"enabled to allow use of popup context menus. Items may also be \"activated\" "
+"by double-clicking them or by pressing Enter.\n"
+"Item text only supports single-line strings, newline characters (e.g. "
+"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
+"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
+"fully fit its content by default. You need to set [member "
+"fixed_column_width] greater than zero to wrap the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:22
+msgid "Adds an item to the item list with no text, only an icon."
+msgstr ""
+
+#: doc/classes/ItemList.xml:35
+msgid ""
+"Adds an item to the item list with specified text. Specify an [code]icon[/"
+"code], or use [code]null[/code] as the [code]icon[/code] for a list item "
+"with no icon.\n"
+"If selectable is [code]true[/code], the list item will be selectable."
+msgstr ""
+
+#: doc/classes/ItemList.xml:43
+msgid "Removes all items from the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml:50
+msgid ""
+"Ensure current selection is visible, adjusting the scroll position as "
+"necessary."
+msgstr ""
+
+#: doc/classes/ItemList.xml:61
+msgid ""
+"Returns the item index at the given [code]position[/code].\n"
+"When there is no item at that point, -1 will be returned if [code]exact[/"
+"code] is [code]true[/code], and the closest item index will be returned "
+"otherwise."
+msgstr ""
+
+#: doc/classes/ItemList.xml:69
+msgid "Returns the number of items currently in the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml:78
+msgid ""
+"Returns the custom background color of the item specified by [code]idx[/"
+"code] index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:87
+msgid ""
+"Returns the custom foreground color of the item specified by [code]idx[/"
+"code] index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:96
+msgid "Returns the icon associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:105
+msgid "Returns a [Color] modulating item's icon at the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:114
+msgid ""
+"Returns the region of item's icon used. The whole icon will be used if the "
+"region has no area."
+msgstr ""
+
+#: doc/classes/ItemList.xml:123
+msgid "Returns the metadata value of the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:132
+msgid "Returns the text associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:141
+msgid "Returns the tooltip hint associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:148
+msgid "Returns an array with the indexes of the selected items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:155
+msgid "Returns the [Object] ID associated with the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml:162
+msgid "Returns [code]true[/code] if one or more items are selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:171
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is disabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml:180
+msgid ""
+"Returns [code]true[/code] if the item icon will be drawn transposed, i.e. "
+"the X and Y axes are swapped."
+msgstr ""
+
+#: doc/classes/ItemList.xml:189
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is selectable."
+msgstr ""
+
+#: doc/classes/ItemList.xml:198
+msgid ""
+"Returns [code]true[/code] if the tooltip is enabled for specified item index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:207
+msgid ""
+"Returns [code]true[/code] if the item at the specified index is currently "
+"selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:218
+msgid "Moves item from index [code]from_idx[/code] to [code]to_idx[/code]."
+msgstr ""
+
+#: doc/classes/ItemList.xml:227
+msgid "Removes the item specified by [code]idx[/code] index from the list."
+msgstr ""
+
+#: doc/classes/ItemList.xml:238
+msgid ""
+"Select the item at the specified index.\n"
+"[b]Note:[/b] This method does not trigger the item selection signal."
+msgstr ""
+
+#: doc/classes/ItemList.xml:250
+msgid ""
+"Sets the background color of the item specified by [code]idx[/code] index to "
+"the specified [Color].\n"
+"[codeblock]\n"
+"var some_string = \"Some text\"\n"
+"some_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # This will set the "
+"background color of the first item of the control to red.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ItemList.xml:265
+msgid ""
+"Sets the foreground color of the item specified by [code]idx[/code] index to "
+"the specified [Color].\n"
+"[codeblock]\n"
+"var some_string = \"Some text\"\n"
+"some_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) # This will set the "
+"foreground color of the first item of the control to red.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ItemList.xml:280
+msgid ""
+"Disables (or enables) the item at the specified index.\n"
+"Disabled items cannot be selected and do not trigger activation signals "
+"(when double-clicking or pressing Enter)."
+msgstr ""
+
+#: doc/classes/ItemList.xml:292
+msgid ""
+"Sets (or replaces) the icon's [Texture2D] associated with the specified "
+"index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:303
+msgid ""
+"Sets a modulating [Color] of the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:314
+msgid ""
+"Sets the region of item's icon used. The whole icon will be used if the "
+"region has no area."
+msgstr ""
+
+#: doc/classes/ItemList.xml:325
+msgid "Sets whether the item icon will be drawn transposed."
+msgstr ""
+
+#: doc/classes/ItemList.xml:336
+msgid ""
+"Sets a value (of any type) to be stored with the item associated with the "
+"specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:347
+msgid ""
+"Allows or disallows selection of the item associated with the specified "
+"index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:358
+msgid "Sets text of the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:369
+msgid "Sets the tooltip hint for the item associated with the specified index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:380
+msgid "Sets whether the tooltip hint is enabled for specified item index."
+msgstr ""
+
+#: doc/classes/ItemList.xml:387
+msgid "Sorts items in the list by their text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:396
+msgid "Ensures the item associated with the specified index is not selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:403
+msgid "Ensures there are no items selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:409
+msgid ""
+"If [code]true[/code], the currently selected item can be selected again."
+msgstr ""
+
+#: doc/classes/ItemList.xml:412
+msgid "If [code]true[/code], right mouse button click can select items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:415
+msgid ""
+"If [code]true[/code], the control will automatically resize the height to "
+"fit its content."
+msgstr ""
+
+#: doc/classes/ItemList.xml:418
+msgid ""
+"The width all columns will be adjusted to.\n"
+"A value of zero disables the adjustment, each item will have a width equal "
+"to the width of its content and the columns will have an uneven width."
+msgstr ""
+
+#: doc/classes/ItemList.xml:422
+msgid ""
+"The size all icons will be adjusted to.\n"
+"If either X or Y component is not greater than zero, icon size won't be "
+"affected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:427
+msgid ""
+"The icon position, whether above or to the left of the text. See the [enum "
+"IconMode] constants."
+msgstr ""
+
+#: doc/classes/ItemList.xml:430
+msgid ""
+"The scale of icon applied after [member fixed_icon_size] and transposing "
+"takes effect."
+msgstr ""
+
+#: doc/classes/ItemList.xml:433
+msgid ""
+"Maximum columns the list will have.\n"
+"If greater than zero, the content will be split among the specified "
+"columns.\n"
+"A value of zero means unlimited columns, i.e. all items will be put in the "
+"same row."
+msgstr ""
+
+#: doc/classes/ItemList.xml:438
+msgid ""
+"Maximum lines of text allowed in each item. Space will be reserved even when "
+"there is not enough lines of text to display.\n"
+"[b]Note:[/b] This property takes effect only when [member icon_mode] is "
+"[constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] "
+"should be greater than zero."
+msgstr ""
+
+#: doc/classes/ItemList.xml:443
+msgid ""
+"Whether all columns will have the same width.\n"
+"If [code]true[/code], the width is equal to the largest column width of all "
+"columns."
+msgstr ""
+
+#: doc/classes/ItemList.xml:447
+msgid ""
+"Allows single or multiple item selection. See the [enum SelectMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/ItemList.xml:455
+msgid ""
+"Triggered when specified list item is activated via double-clicking or by "
+"pressing Enter."
+msgstr ""
+
+#: doc/classes/ItemList.xml:464
+msgid ""
+"Triggered when specified list item has been selected via right mouse "
+"clicking.\n"
+"The click position is also provided to allow appropriate popup of context "
+"menus at the correct location.\n"
+"[member allow_rmb_select] must be enabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml:473
+msgid ""
+"Triggered when specified item has been selected.\n"
+"[member allow_reselect] must be enabled to reselect an item."
+msgstr ""
+
+#: doc/classes/ItemList.xml:483
+msgid ""
+"Triggered when a multiple selection is altered on a list allowing multiple "
+"selection."
+msgstr ""
+
+#: doc/classes/ItemList.xml:488
+msgid ""
+"Triggered when a left mouse click is issued within the rect of the list but "
+"on empty space."
+msgstr ""
+
+#: doc/classes/ItemList.xml:495
+msgid ""
+"Triggered when a right mouse click is issued within the rect of the list but "
+"on empty space.\n"
+"[member allow_rmb_select] must be enabled."
+msgstr ""
+
+#: doc/classes/ItemList.xml:502
+msgid "Icon is drawn above the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:505
+msgid "Icon is drawn to the left of the text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:508
+msgid "Only allow selecting a single item."
+msgstr ""
+
+#: doc/classes/ItemList.xml:511
+msgid "Allows selecting multiple items by holding Ctrl or Shift."
+msgstr ""
+
+#: doc/classes/ItemList.xml:516
+msgid ""
+"Default [StyleBox] for the [ItemList], i.e. used when the control is not "
+"being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:519
+msgid "[StyleBox] used when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:522
+msgid "[StyleBox] used for the cursor, when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:525
+msgid ""
+"[StyleBox] used for the cursor, when the [ItemList] is not being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:528 doc/classes/Tree.xml:439
+msgid "[Font] of the item's text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:531 doc/classes/Tree.xml:442
+msgid "Default text [Color] of the item."
+msgstr ""
+
+#: doc/classes/ItemList.xml:534 doc/classes/Tree.xml:445
+msgid "Text [Color] used when the item is selected."
+msgstr ""
+
+#: doc/classes/ItemList.xml:537
+msgid ""
+"[Color] of the guideline. The guideline is a line drawn between each row of "
+"items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:540
+msgid "The horizontal spacing between items."
+msgstr ""
+
+#: doc/classes/ItemList.xml:543
+msgid "The spacing between item's icon and text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:546
+msgid "The vertical spacing between each line of text."
+msgstr ""
+
+#: doc/classes/ItemList.xml:549
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is not being "
+"focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:552
+msgid ""
+"[StyleBox] for the selected items, used when the [ItemList] is being focused."
+msgstr ""
+
+#: doc/classes/ItemList.xml:555
+msgid "The vertical spacing between items."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:4
+msgid ""
+"Singleton that connects the engine with the browser's JavaScript context in "
+"HTML5 export."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:7
+msgid ""
+"The JavaScript singleton is implemented only in the HTML5 export. It's used "
+"to access the browser's JavaScript context. This allows interaction with "
+"embedding pages or calling third-party JavaScript APIs."
+msgstr ""
+
+#: doc/classes/JavaScript.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/workflow/export/"
+"exporting_for_web.html#calling-javascript-from-script"
+msgstr ""
+
+#: doc/classes/JavaScript.xml:21
+msgid ""
+"Execute the string [code]code[/code] as JavaScript code within the browser "
+"window. This is a call to the actual global JavaScript function [code]eval()"
+"[/code].\n"
+"If [code]use_global_execution_context[/code] is [code]true[/code], the code "
+"will be evaluated in the global execution context. Otherwise, it is "
+"evaluated in the execution context of a function within the engine's runtime "
+"environment."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:4
+msgid "Base node for all joint constraints in 2D physics."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:7
+msgid ""
+"Base node for all joint constraints in 2D physics. Joints take 2 bodies and "
+"apply a custom constraint."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:15
+msgid ""
+"When [member node_a] and [member node_b] move in different directions the "
+"[code]bias[/code] controls how fast the joint pulls them back to their "
+"original position. The lower the [code]bias[/code] the more the two bodies "
+"can pull on the joint."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:18
+msgid "If [code]true[/code], [member node_a] and [member node_b] can collide."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:21
+msgid "The first body attached to the joint. Must derive from [PhysicsBody2D]."
+msgstr ""
+
+#: doc/classes/Joint2D.xml:24
+msgid ""
+"The second body attached to the joint. Must derive from [PhysicsBody2D]."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:4
+msgid "Base class for all 3D joints."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:7
+msgid ""
+"Joints are used to bind together two physics bodies. They have a solver "
+"priority and can define if the bodies of the two attached nodes should be "
+"able to collide with each other."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:15
+msgid ""
+"If [code]true[/code], the two bodies of the nodes are not able to collide "
+"with each other."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:18
+msgid "The node attached to the first side (A) of the joint."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:21
+msgid "The node attached to the second side (B) of the joint."
+msgstr ""
+
+#: doc/classes/Joint3D.xml:24
+msgid ""
+"The priority used to define which solver is executed first for multiple "
+"joints. The lower the value, the higher the priority."
+msgstr ""
+
+#: doc/classes/JSON.xml:4
+msgid "Helper class for parsing JSON data."
+msgstr ""
+
+#: doc/classes/JSON.xml:7
+msgid ""
+"Helper class for parsing JSON data. For usage example and other important "
+"hints, see [JSONParseResult]."
+msgstr ""
+
+#: doc/classes/JSON.xml:18
+msgid ""
+"Parses a JSON encoded string and returns a [JSONParseResult] containing the "
+"result."
+msgstr ""
+
+#: doc/classes/JSON.xml:31
+msgid ""
+"Converts a [Variant] var to JSON text and returns the result. Useful for "
+"serializing data to store or send over the network."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:4
+msgid "Data class wrapper for decoded JSON."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:7
+msgid ""
+"Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON "
+"or error information if the JSON source wasn't successfully parsed. You can "
+"check if the JSON source was successfully parsed with [code]if json_result."
+"error == OK[/code]."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:15
+msgid ""
+"The error type if the JSON source was not successfully parsed. See the [enum "
+"Error] constants."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:18
+msgid ""
+"The line number where the error occurred if JSON source was not successfully "
+"parsed."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:21
+msgid ""
+"The error message if JSON source was not successfully parsed. See the [enum "
+"Error] constants."
+msgstr ""
+
+#: doc/classes/JSONParseResult.xml:24
+msgid ""
+"A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the "
+"[code]is[/code] keyword to check if it is what you expect. For example, if "
+"the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] "
+"will be returned. If the JSON source starts with braces ([code][][/code]), "
+"an [Array] will be returned.\n"
+"[b]Note:[/b] The JSON specification does not define integer or float types, "
+"but only a number type. Therefore, parsing a JSON text will convert all "
+"numerical values to float types.\n"
+"[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, "
+"thus, you should not rely on keys being in a certain order if a dictionary "
+"is constructed from JSON. In contrast, JSON arrays retain the order of their "
+"elements:\n"
+"[codeblock]\n"
+"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n"
+"if typeof(p.result) == TYPE_ARRAY:\n"
+" print(p.result[0]) # Prints \"hello\"\n"
+"else:\n"
+" print(\"unexpected results\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:4
+msgid "Kinematic body 2D node."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:7
+msgid ""
+"Kinematic bodies are special types of bodies that are meant to be user-"
+"controlled. They are not affected by physics at all; to other types of "
+"bodies, such as a character or a rigid body, these are the same as a static "
+"body. However, they have two main uses:\n"
+"[b]Simulated motion:[/b] When these bodies are moved manually, either from "
+"code or from an [AnimationPlayer] (with [member AnimationPlayer."
+"playback_process_mode] set to \"physics\"), the physics will automatically "
+"compute an estimate of their linear and angular velocity. This makes them "
+"very useful for moving platforms or other AnimationPlayer-controlled objects "
+"(like a door, a bridge that opens, etc).\n"
+"[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving "
+"objects (the [method move_and_collide] and [method move_and_slide] methods) "
+"while performing collision tests. This makes them really useful to implement "
+"characters that collide against a world, but that don't require advanced "
+"physics."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:12 doc/classes/KinematicBody3D.xml:12
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/physics/"
+"kinematic_character_2d.html"
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:13
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/physics/"
+"using_kinematic_body_2d.html"
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:20 doc/classes/KinematicBody3D.xml:28
+msgid ""
+"Returns the surface normal of the floor at the last collision point. Only "
+"valid after calling [method move_and_slide] or [method "
+"move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:27 doc/classes/KinematicBody3D.xml:35
+msgid ""
+"Returns the linear velocity of the floor at the last collision point. Only "
+"valid after calling [method move_and_slide] or [method "
+"move_and_slide_with_snap] and when [method is_on_floor] returns [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:36
+msgid ""
+"Returns a [KinematicCollision2D], which contains information about a "
+"collision that occurred during the last [method move_and_slide] call. Since "
+"the body can collide several times in a single call to [method "
+"move_and_slide], you must specify the index of the collision in the range 0 "
+"to ([method get_slide_count] - 1).\n"
+"[b]Example usage:[/b]\n"
+"[codeblock]\n"
+"for i in get_slide_count():\n"
+" var collision = get_slide_collision(i)\n"
+" print(\"Collided with: \", collision.collider.name)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:49 doc/classes/KinematicBody3D.xml:51
+msgid ""
+"Returns the number of times the body collided and changed direction during "
+"the last call to [method move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:56 doc/classes/KinematicBody3D.xml:58
+msgid ""
+"Returns [code]true[/code] if the body is on the ceiling. Only updates when "
+"calling [method move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:63 doc/classes/KinematicBody3D.xml:65
+msgid ""
+"Returns [code]true[/code] if the body is on the floor. Only updates when "
+"calling [method move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:70 doc/classes/KinematicBody3D.xml:72
+msgid ""
+"Returns [code]true[/code] if the body is on a wall. Only updates when "
+"calling [method move_and_slide]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:85
+msgid ""
+"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
+"it collides. Returns a [KinematicCollision2D], which contains information "
+"about the collision.\n"
+"If [code]test_only[/code] is [code]true[/code], the body does not move but "
+"the would-be collision information is given."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:105
+msgid ""
+"Moves the body along a vector. If the body collides with another, it will "
+"slide along the other body rather than stop immediately. If the other body "
+"is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the "
+"motion of the other body. You can use this to make moving or rotating "
+"platforms, or to make nodes push other nodes.\n"
+"This method should be used in [method Node._physics_process] (or in a method "
+"called by [method Node._physics_process]), as it uses the physics step's "
+"[code]delta[/code] value automatically in calculations. Otherwise, the "
+"simulation will run at an incorrect speed.\n"
+"[code]linear_velocity[/code] is the velocity vector in pixels per second. "
+"Unlike in [method move_and_collide], you should [i]not[/i] multiply it by "
+"[code]delta[/code] — the physics engine handles applying the velocity. \n"
+"[code]up_direction[/code] is the up direction, used to determine what is a "
+"wall and what is a floor or a ceiling. If set to the default value of "
+"[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful "
+"for topdown games.\n"
+"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
+"slopes when you include gravity in [code]linear_velocity[/code] and the body "
+"is standing still.\n"
+"If the body collides, it will change direction a maximum of "
+"[code]max_slides[/code] times before it stops.\n"
+"[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
+"is still considered a floor (or a ceiling), rather than a wall. The default "
+"value equals 45 degrees.\n"
+"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
+"push [RigidBody2D] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody2D] nodes like with "
+"[StaticBody2D].\n"
+"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
+"slide collision occurred. To get detailed information about collisions that "
+"occurred, use [method get_slide_collision]."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:134
+msgid ""
+"Moves the body while keeping it attached to slopes. Similar to [method "
+"move_and_slide].\n"
+"As long as the [code]snap[/code] vector is in contact with the ground, the "
+"body will remain attached to the surface. This means you must disable snap "
+"in order to jump, for example. You can do this by setting [code]snap[/code] "
+"to [code](0, 0)[/code] or by using [method move_and_slide] instead."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:148
+msgid ""
+"Checks for collisions without moving the body. Virtually sets the node's "
+"position, scale and rotation to that of the given [Transform2D], then tries "
+"to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"code] if a collision would occur."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:154 doc/classes/KinematicBody3D.xml:167
+msgid ""
+"If the body is at least this close to another body, this body will consider "
+"them to be colliding."
+msgstr ""
+
+#: doc/classes/KinematicBody2D.xml:157
+msgid ""
+"If [code]true[/code], the body's movement will be synchronized to the "
+"physics frame. This is useful when animating movement via [AnimationPlayer], "
+"for example on moving platforms. Do [b]not[/b] use together with [method "
+"move_and_slide] or [method move_and_collide] functions."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:4
+msgid "Kinematic body 3D node."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:7
+msgid ""
+"Kinematic bodies are special types of bodies that are meant to be user-"
+"controlled. They are not affected by physics at all; to other types of "
+"bodies, such as a character or a rigid body, these are the same as a static "
+"body. However, they have two main uses:\n"
+"[b]Simulated motion:[/b] When these bodies are moved manually, either from "
+"code or from an [AnimationPlayer] (with [member AnimationPlayer."
+"playback_process_mode] set to \"physics\"), the physics will automatically "
+"compute an estimate of their linear and angular velocity. This makes them "
+"very useful for moving platforms or other AnimationPlayer-controlled objects "
+"(like a door, a bridge that opens, etc).\n"
+"[b]Kinematic characters:[/b] KinematicBody3D also has an API for moving "
+"objects (the [method move_and_collide] and [method move_and_slide] methods) "
+"while performing collision tests. This makes them really useful to implement "
+"characters that collide against a world, but that don't require advanced "
+"physics."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:21
+msgid ""
+"Returns [code]true[/code] if the specified [code]axis[/code] is locked. See "
+"also [member move_lock_x], [member move_lock_y] and [member move_lock_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:44
+msgid ""
+"Returns a [KinematicCollision3D], which contains information about a "
+"collision that occurred during the last [method move_and_slide] call. Since "
+"the body can collide several times in a single call to [method "
+"move_and_slide], you must specify the index of the collision in the range 0 "
+"to ([method get_slide_count] - 1)."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:87
+msgid ""
+"Moves the body along the vector [code]rel_vec[/code]. The body will stop if "
+"it collides. Returns a [KinematicCollision3D], which contains information "
+"about the collision.\n"
+"If [code]test_only[/code] is [code]true[/code], the body does not move but "
+"the would-be collision information is given."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:107
+msgid ""
+"Moves the body along a vector. If the body collides with another, it will "
+"slide along the other body rather than stop immediately. If the other body "
+"is a [KinematicBody3D] or [RigidBody3D], it will also be affected by the "
+"motion of the other body. You can use this to make moving or rotating "
+"platforms, or to make nodes push other nodes.\n"
+"This method should be used in [method Node._physics_process] (or in a method "
+"called by [method Node._physics_process]), as it uses the physics step's "
+"[code]delta[/code] value automatically in calculations. Otherwise, the "
+"simulation will run at an incorrect speed.\n"
+"[code]linear_velocity[/code] is the velocity vector (typically meters per "
+"second). Unlike in [method move_and_collide], you should [i]not[/i] multiply "
+"it by [code]delta[/code] — the physics engine handles applying the "
+"velocity. \n"
+"[code]up_direction[/code] is the up direction, used to determine what is a "
+"wall and what is a floor or a ceiling. If set to the default value of "
+"[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n"
+"If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on "
+"slopes if you include gravity in [code]linear_velocity[/code].\n"
+"If the body collides, it will change direction a maximum of "
+"[code]max_slides[/code] times before it stops.\n"
+"[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope "
+"is still considered a floor (or a ceiling), rather than a wall. The default "
+"value equals 45 degrees.\n"
+"If [code]infinite_inertia[/code] is [code]true[/code], body will be able to "
+"push [RigidBody3D] nodes, but it won't also detect any collisions with them. "
+"If [code]false[/code], it will interact with [RigidBody3D] nodes like with "
+"[StaticBody3D].\n"
+"Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a "
+"slide collision occurred. To get detailed information about collisions that "
+"occurred, use [method get_slide_collision]."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:136
+msgid ""
+"Moves the body while keeping it attached to slopes. Similar to [method "
+"move_and_slide].\n"
+"As long as the [code]snap[/code] vector is in contact with the ground, the "
+"body will remain attached to the surface. This means you must disable snap "
+"in order to jump, for example. You can do this by setting [code]snap[/code] "
+"to [code](0, 0, 0)[/code] or by using [method move_and_slide] instead."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:148
+msgid ""
+"Locks or unlocks the specified [code]axis[/code] depending on the value of "
+"[code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and "
+"[member move_lock_z]."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:161
+msgid ""
+"Checks for collisions without moving the body. Virtually sets the node's "
+"position, scale and rotation to that of the given [Transform], then tries to "
+"move the body along the vector [code]rel_vec[/code]. Returns [code]true[/"
+"code] if a collision would occur."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:170
+msgid "Lock the body's X axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:173
+msgid "Lock the body's Y axis movement."
+msgstr ""
+
+#: doc/classes/KinematicBody3D.xml:176
+msgid "Lock the body's Z axis movement."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:4
+msgid "Collision data for [KinematicBody2D] collisions."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:7
+msgid ""
+"Contains collision data for [KinematicBody2D] collisions. When a "
+"[KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], "
+"it stops if it detects a collision with another body. If a collision is "
+"detected, a KinematicCollision2D object is returned.\n"
+"This object contains information about the collision, including the "
+"colliding object, the remaining motion, and the collision position. This "
+"information can be used to calculate a collision response."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:16
+#: doc/classes/KinematicCollision3D.xml:16
+msgid "The colliding body."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:19
+#: doc/classes/KinematicCollision3D.xml:19
+msgid ""
+"The colliding body's unique instance ID. See [method Object.get_instance_id]."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:22
+#: doc/classes/KinematicCollision3D.xml:22
+msgid "The colliding body's metadata. See [Object]."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:25
+#: doc/classes/KinematicCollision3D.xml:25
+msgid "The colliding body's shape."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:28
+msgid "The colliding shape's index. See [CollisionObject2D]."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:31
+#: doc/classes/KinematicCollision3D.xml:31
+msgid "The colliding object's velocity."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:34
+#: doc/classes/KinematicCollision3D.xml:34
+msgid "The moving object's colliding shape."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:37
+#: doc/classes/KinematicCollision3D.xml:37
+msgid "The colliding body's shape's normal at the point of collision."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:40
+#: doc/classes/KinematicCollision3D.xml:40
+msgid "The point of collision, in global coordinates."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:43
+#: doc/classes/KinematicCollision3D.xml:43
+msgid "The moving object's remaining movement vector."
+msgstr ""
+
+#: doc/classes/KinematicCollision2D.xml:46
+#: doc/classes/KinematicCollision3D.xml:46
+msgid "The distance the moving object traveled before collision."
+msgstr ""
+
+#: doc/classes/KinematicCollision3D.xml:4
+msgid "Collision data for [KinematicBody3D] collisions."
+msgstr ""
+
+#: doc/classes/KinematicCollision3D.xml:7
+msgid ""
+"Contains collision data for [KinematicBody3D] collisions. When a "
+"[KinematicBody3D] is moved using [method KinematicBody3D.move_and_collide], "
+"it stops if it detects a collision with another body. If a collision is "
+"detected, a KinematicCollision3D object is returned.\n"
+"This object contains information about the collision, including the "
+"colliding object, the remaining motion, and the collision position. This "
+"information can be used to calculate a collision response."
+msgstr ""
+
+#: doc/classes/KinematicCollision3D.xml:28
+msgid "The colliding shape's index. See [CollisionObject3D]."
+msgstr ""
+
+#: doc/classes/Label.xml:4
+msgid ""
+"Displays plain text in a line or wrapped inside a rectangle. For formatted "
+"text, use [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/Label.xml:7
+msgid ""
+"Label displays plain text on the screen. It gives you control over the "
+"horizontal and vertical alignment, and can wrap the text inside the node's "
+"bounding rectangle. It doesn't support bold, italics or other formatting. "
+"For that, use [RichTextLabel] instead.\n"
+"[b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control."
+"mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it "
+"doesn't react to mouse input events). This implies that a label won't "
+"display any configured [member Control.hint_tooltip], unless you change its "
+"mouse filter."
+msgstr ""
+
+#: doc/classes/Label.xml:17
+msgid "Returns the amount of lines of text the Label has."
+msgstr ""
+
+#: doc/classes/Label.xml:24
+msgid "Returns the font size in pixels."
+msgstr ""
+
+#: doc/classes/Label.xml:31
+msgid ""
+"Returns the total number of printable characters in the text (excluding "
+"spaces and newlines)."
+msgstr ""
+
+#: doc/classes/Label.xml:38
+msgid ""
+"Returns the number of lines shown. Useful if the [Label]'s height cannot "
+"currently display all lines."
+msgstr ""
+
+#: doc/classes/Label.xml:44
+msgid ""
+"Controls the text's horizontal align. Supports left, center, right, and "
+"fill, or justify. Set it to one of the [enum Align] constants."
+msgstr ""
+
+#: doc/classes/Label.xml:47
+msgid ""
+"If [code]true[/code], wraps the text inside the node's bounding rectangle. "
+"If you resize the node, it will change its height automatically to show all "
+"the text."
+msgstr ""
+
+#: doc/classes/Label.xml:50
+msgid ""
+"If [code]true[/code], the Label only shows the text that fits inside its "
+"bounding rectangle. It also lets you scale the node down freely."
+msgstr ""
+
+#: doc/classes/Label.xml:53
+msgid ""
+"The node ignores the first [code]lines_skipped[/code] lines before it starts "
+"to display text."
+msgstr ""
+
+#: doc/classes/Label.xml:56
+msgid "Limits the lines of text the node shows on screen."
+msgstr ""
+
+#: doc/classes/Label.xml:60
+msgid ""
+"Limits the count of visible characters. If you set [code]percent_visible[/"
+"code] to 50, only up to half of the text's characters will display on "
+"screen. Useful to animate the text in a dialog box."
+msgstr ""
+
+#: doc/classes/Label.xml:64
+msgid "The text to display on screen."
+msgstr ""
+
+#: doc/classes/Label.xml:67
+msgid "If [code]true[/code], all the text displays as UPPERCASE."
+msgstr ""
+
+#: doc/classes/Label.xml:70
+msgid ""
+"Controls the text's vertical align. Supports top, center, bottom, and fill. "
+"Set it to one of the [enum VAlign] constants."
+msgstr ""
+
+#: doc/classes/Label.xml:73
+msgid "Restricts the number of characters to display. Set to -1 to disable."
+msgstr ""
+
+#: doc/classes/Label.xml:78
+msgid "Align rows to the left (default)."
+msgstr ""
+
+#: doc/classes/Label.xml:81
+msgid "Align rows centered."
+msgstr ""
+
+#: doc/classes/Label.xml:84
+msgid "Align rows to the right."
+msgstr ""
+
+#: doc/classes/Label.xml:87
+msgid "Expand row whitespaces to fit the width."
+msgstr ""
+
+#: doc/classes/Label.xml:90
+msgid "Align the whole text to the top."
+msgstr ""
+
+#: doc/classes/Label.xml:93
+msgid "Align the whole text to the center."
+msgstr ""
+
+#: doc/classes/Label.xml:96
+msgid "Align the whole text to the bottom."
+msgstr ""
+
+#: doc/classes/Label.xml:99
+msgid "Align the whole text by spreading the rows."
+msgstr ""
+
+#: doc/classes/Label.xml:104
+msgid "[Font] used for the [Label]'s text."
+msgstr ""
+
+#: doc/classes/Label.xml:107
+msgid "Default text [Color] of the [Label]."
+msgstr ""
+
+#: doc/classes/Label.xml:110
+msgid "[Color] of the text's shadow effect."
+msgstr ""
+
+#: doc/classes/Label.xml:113
+msgid "The tint of [Font]'s outline. See [member DynamicFont.outline_color]."
+msgstr ""
+
+#: doc/classes/Label.xml:116
+msgid "Vertical space between lines in multiline [Label]."
+msgstr ""
+
+#: doc/classes/Label.xml:119
+msgid "Background [StyleBox] for the [Label]."
+msgstr ""
+
+#: doc/classes/Label.xml:122
+msgid ""
+"Boolean value. If set to 1 ([code]true[/code]), the shadow will be displayed "
+"around the whole text as an outline."
+msgstr ""
+
+#: doc/classes/Label.xml:125
+msgid "The horizontal offset of the text's shadow."
+msgstr ""
+
+#: doc/classes/Label.xml:128
+msgid "The vertical offset of the text's shadow."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:4
+msgid "A [Texture2D] capable of storing many smaller textures with offsets."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:7
+msgid ""
+"A [Texture2D] capable of storing many smaller textures with offsets.\n"
+"You can dynamically add pieces ([Texture2D]s) to this [LargeTexture] using "
+"different offsets."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:21
+msgid ""
+"Adds [code]texture[/code] to this [LargeTexture], starting on offset "
+"[code]ofs[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:28
+msgid "Clears the [LargeTexture]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:35
+msgid "Returns the number of pieces currently in this [LargeTexture]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:44
+msgid "Returns the offset of the piece with the index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:53
+msgid "Returns the [Texture2D] of the piece with the index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:64
+msgid ""
+"Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/"
+"code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:75
+msgid ""
+"Sets the [Texture2D] of the piece with index [code]idx[/code] to "
+"[code]texture[/code]."
+msgstr ""
+
+#: doc/classes/LargeTexture.xml:84
+msgid "Sets the size of this [LargeTexture]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:4
+msgid "Casts light in a 2D environment."
+msgstr ""
+
+#: doc/classes/Light2D.xml:7
+msgid ""
+"Casts light in a 2D environment. Light is defined by a (usually grayscale) "
+"texture, a color, an energy value, a mode (see constants), and various other "
+"parameters (range and shadows-related).\n"
+"[b]Note:[/b] Light2D can also be used as a mask."
+msgstr ""
+
+#: doc/classes/Light2D.xml:11 doc/classes/LightOccluder2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows."
+"html"
+msgstr ""
+
+#: doc/classes/Light2D.xml:17
+msgid "The Light2D's [Color]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:20
+msgid "If [code]true[/code], Light2D will only appear when editing the scene."
+msgstr ""
+
+#: doc/classes/Light2D.xml:23
+msgid "If [code]true[/code], Light2D will emit light."
+msgstr ""
+
+#: doc/classes/Light2D.xml:26
+msgid ""
+"The Light2D's energy value. The larger the value, the stronger the light."
+msgstr ""
+
+#: doc/classes/Light2D.xml:29
+msgid "The Light2D's mode. See [enum Mode] constants for values."
+msgstr ""
+
+#: doc/classes/Light2D.xml:32
+msgid "The offset of the Light2D's [code]texture[/code]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:35
+msgid "The height of the Light2D. Used with 2D normal mapping."
+msgstr ""
+
+#: doc/classes/Light2D.xml:38
+msgid ""
+"The layer mask. Only objects with a matching mask will be affected by the "
+"Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:41
+msgid "Maximum layer value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:44
+msgid "Minimum layer value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:47
+msgid ""
+"Maximum [code]z[/code] value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:50
+msgid ""
+"Minimum [code]z[/code] value of objects that are affected by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:53
+msgid "Shadow buffer size."
+msgstr ""
+
+#: doc/classes/Light2D.xml:56
+msgid "[Color] of shadows cast by the Light2D."
+msgstr ""
+
+#: doc/classes/Light2D.xml:59
+msgid "If [code]true[/code], the Light2D will cast shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml:62
+msgid "Shadow filter type. See [enum ShadowFilter] for possible values."
+msgstr ""
+
+#: doc/classes/Light2D.xml:65
+msgid "Smoothing value for shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml:68
+msgid ""
+"The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders "
+"with a matching light mask will cast shadows."
+msgstr ""
+
+#: doc/classes/Light2D.xml:71
+msgid "[Texture2D] used for the Light2D's appearance."
+msgstr ""
+
+#: doc/classes/Light2D.xml:74
+msgid "The [code]texture[/code]'s scale factor."
+msgstr ""
+
+#: doc/classes/Light2D.xml:79
+msgid ""
+"Adds the value of pixels corresponding to the Light2D to the values of "
+"pixels under it. This is the common behavior of a light."
+msgstr ""
+
+#: doc/classes/Light2D.xml:82
+msgid ""
+"Subtracts the value of pixels corresponding to the Light2D to the values of "
+"pixels under it, resulting in inversed light effect."
+msgstr ""
+
+#: doc/classes/Light2D.xml:85
+msgid ""
+"Mix the value of pixels corresponding to the Light2D to the values of pixels "
+"under it by linear interpolation."
+msgstr ""
+
+#: doc/classes/Light2D.xml:88
+msgid ""
+"The light texture of the Light2D is used as a mask, hiding or revealing "
+"parts of the screen underneath depending on the value of each pixel of the "
+"light (mask) texture."
+msgstr ""
+
+#: doc/classes/Light2D.xml:91
+msgid "No filter applies to the shadow map. See [member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:94
+msgid ""
+"Percentage closer filtering (5 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light2D.xml:97
+msgid ""
+"Percentage closer filtering (13 samples) applies to the shadow map. See "
+"[member shadow_filter]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:4
+msgid "Provides a base class for different kinds of light nodes."
+msgstr ""
+
+#: doc/classes/Light3D.xml:7
+msgid ""
+"Light3D is the abstract base class for light nodes, so it shouldn't be used "
+"directly (it can't be instanced). Other types of light nodes inherit from "
+"it. Light3D contains the common variables and parameters used for lighting."
+msgstr ""
+
+#: doc/classes/Light3D.xml:19
+msgid "Returns the value of the specified [enum Light3D.Param] parameter."
+msgstr ""
+
+#: doc/classes/Light3D.xml:30
+msgid "Sets the value of the specified [enum Light3D.Param] parameter."
+msgstr ""
+
+#: doc/classes/Light3D.xml:36
+msgid ""
+"If [code]true[/code], the light only appears in the editor and will not be "
+"visible at runtime."
+msgstr ""
+
+#: doc/classes/Light3D.xml:39
+msgid "The light's bake mode. See [enum BakeMode]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:42
+msgid "The light's color."
+msgstr ""
+
+#: doc/classes/Light3D.xml:45
+msgid "The light will affect objects in the selected layers."
+msgstr ""
+
+#: doc/classes/Light3D.xml:48
+msgid "The light's strength multiplier."
+msgstr ""
+
+#: doc/classes/Light3D.xml:51
+msgid ""
+"Secondary multiplier used with indirect light (light bounces). Used with "
+"[GIProbe]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:54
+msgid ""
+"If [code]true[/code], the light's effect is reversed, darkening areas and "
+"casting bright shadows."
+msgstr ""
+
+#: doc/classes/Light3D.xml:57
+msgid ""
+"The intensity of the specular blob in objects affected by the light. At "
+"[code]0[/code] the light becomes a pure diffuse light."
+msgstr ""
+
+#: doc/classes/Light3D.xml:60
+msgid ""
+"Used to adjust shadow appearance. Too small a value results in self-"
+"shadowing, while too large a value causes shadows to separate from casters. "
+"Adjust as needed."
+msgstr ""
+
+#: doc/classes/Light3D.xml:63
+msgid "The color of shadows cast by this light."
+msgstr ""
+
+#: doc/classes/Light3D.xml:66
+msgid "Attempts to reduce [member shadow_bias] gap."
+msgstr ""
+
+#: doc/classes/Light3D.xml:69
+msgid "If [code]true[/code], the light will cast shadows."
+msgstr ""
+
+#: doc/classes/Light3D.xml:72
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double-sided "
+"shadows with [constant GeometryInstance3D."
+"SHADOW_CASTING_SETTING_DOUBLE_SIDED]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:77
+msgid "Constant for accessing [member light_energy]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:80
+msgid "Constant for accessing [member light_indirect_energy]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:83
+msgid "Constant for accessing [member light_specular]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:86
+msgid ""
+"Constant for accessing [member OmniLight3D.omni_range] or [member "
+"SpotLight3D.spot_range]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:89
+msgid ""
+"Constant for accessing [member OmniLight3D.omni_attenuation] or [member "
+"SpotLight3D.spot_attenuation]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:92
+msgid "Constant for accessing [member SpotLight3D.spot_angle]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:95
+msgid "Constant for accessing [member SpotLight3D.spot_angle_attenuation]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:98
+msgid "Constant for accessing [member shadow_contact]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:101
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_max_distance]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:104
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_split_1]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:107
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_split_2]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:110
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_split_3]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:115
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_normal_bias]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:118
+msgid "Constant for accessing [member shadow_bias]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:121
+msgid ""
+"Constant for accessing [member DirectionalLight3D."
+"directional_shadow_bias_split_scale]."
+msgstr ""
+
+#: doc/classes/Light3D.xml:127
+msgid ""
+"Light is ignored when baking.\n"
+"[b]Note:[/b] Hiding a light does [i]not[/i] affect baking."
+msgstr ""
+
+#: doc/classes/Light3D.xml:131
+msgid "Only indirect lighting will be baked (default)."
+msgstr ""
+
+#: doc/classes/Light3D.xml:134
+msgid ""
+"Both direct and indirect light will be baked.\n"
+"[b]Note:[/b] You should hide the light if you don't want it to appear twice "
+"(dynamic and baked)."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml:4
+msgid "Occludes light cast by a Light2D, casting shadows."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml:7
+msgid ""
+"Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must "
+"be provided with an [OccluderPolygon2D] in order for the shadow to be "
+"computed."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml:16
+msgid ""
+"The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only "
+"from Light2D(s) that have the same light mask(s)."
+msgstr ""
+
+#: doc/classes/LightOccluder2D.xml:19
+msgid "The [OccluderPolygon2D] used to compute the shadow."
+msgstr ""
+
+#: doc/classes/Line2D.xml:4
+msgid "A 2D line."
+msgstr ""
+
+#: doc/classes/Line2D.xml:7
+msgid "A line through several points in 2D space."
+msgstr ""
+
+#: doc/classes/Line2D.xml:20
+msgid ""
+"Adds a point at the [code]position[/code]. Appends the point at the end of "
+"the line.\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position < 0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Line2D.xml:28
+msgid "Removes all points from the line."
+msgstr ""
+
+#: doc/classes/Line2D.xml:35
+msgid "Returns the Line2D's amount of points."
+msgstr ""
+
+#: doc/classes/Line2D.xml:44
+msgid "Returns point [code]i[/code]'s position."
+msgstr ""
+
+#: doc/classes/Line2D.xml:53
+msgid "Removes the point at index [code]i[/code] from the line."
+msgstr ""
+
+#: doc/classes/Line2D.xml:64
+msgid ""
+"Overwrites the position in point [code]i[/code] with the supplied "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/Line2D.xml:70
+msgid "If [code]true[/code], the line's border will be anti-aliased."
+msgstr ""
+
+#: doc/classes/Line2D.xml:73
+msgid ""
+"Controls the style of the line's first point. Use [enum LineCapMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml:76
+msgid "The line's color. Will not be used if a gradient is set."
+msgstr ""
+
+#: doc/classes/Line2D.xml:79
+msgid ""
+"Controls the style of the line's last point. Use [enum LineCapMode] "
+"constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml:82
+msgid ""
+"The gradient is drawn through the whole line from start to finish. The "
+"default color will not be used if a gradient is set."
+msgstr ""
+
+#: doc/classes/Line2D.xml:85
+msgid "The style for the points between the start and the end."
+msgstr ""
+
+#: doc/classes/Line2D.xml:88
+msgid ""
+"The points that form the lines. The line is drawn between every point set in "
+"this array."
+msgstr ""
+
+#: doc/classes/Line2D.xml:91
+msgid ""
+"The smoothness of the rounded joints and caps. This is only used if a cap or "
+"joint is set as round."
+msgstr ""
+
+#: doc/classes/Line2D.xml:94
+msgid ""
+"The direction difference in radians between vector points. This value is "
+"only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]."
+msgstr ""
+
+#: doc/classes/Line2D.xml:97
+msgid ""
+"The texture used for the line's texture. Uses [code]texture_mode[/code] for "
+"drawing style."
+msgstr ""
+
+#: doc/classes/Line2D.xml:100
+msgid ""
+"The style to render the [code]texture[/code] on the line. Use [enum "
+"LineTextureMode] constants."
+msgstr ""
+
+#: doc/classes/Line2D.xml:103
+msgid "The line's width."
+msgstr ""
+
+#: doc/classes/Line2D.xml:106
+msgid ""
+"The line's width varies with the curve. The original width is simply "
+"multiply by the value of the Curve."
+msgstr ""
+
+#: doc/classes/Line2D.xml:111
+msgid ""
+"The line's joints will be pointy. If [code]sharp_limit[/code] is greater "
+"than the rotation of a joint, it becomes a bevel joint instead."
+msgstr ""
+
+#: doc/classes/Line2D.xml:114
+msgid "The line's joints will be bevelled/chamfered."
+msgstr ""
+
+#: doc/classes/Line2D.xml:117
+msgid "The line's joints will be rounded."
+msgstr ""
+
+#: doc/classes/Line2D.xml:120
+msgid "Don't draw a line cap."
+msgstr ""
+
+#: doc/classes/Line2D.xml:123
+msgid "Draws the line cap as a box."
+msgstr ""
+
+#: doc/classes/Line2D.xml:126
+msgid "Draws the line cap as a circle."
+msgstr ""
+
+#: doc/classes/Line2D.xml:129
+msgid ""
+"Takes the left pixels of the texture and renders it over the whole line."
+msgstr ""
+
+#: doc/classes/Line2D.xml:132
+msgid ""
+"Tiles the texture over the line. The texture must be imported with "
+"[b]Repeat[/b] enabled for it to work properly."
+msgstr ""
+
+#: doc/classes/Line2D.xml:135
+msgid ""
+"Stretches the texture across the line. Import the texture with [b]Repeat[/b] "
+"disabled for best results."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:4
+msgid "Control that provides single-line string editing."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:7
+msgid ""
+"LineEdit provides a single-line string editor, used for text fields.\n"
+"It features many built-in shortcuts which will always be available "
+"([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):\n"
+"- Ctrl + C: Copy\n"
+"- Ctrl + X: Cut\n"
+"- Ctrl + V or Ctrl + Y: Paste/\"yank\"\n"
+"- Ctrl + Z: Undo\n"
+"- Ctrl + Shift + Z: Redo\n"
+"- Ctrl + U: Delete text from the cursor position to the beginning of the "
+"line\n"
+"- Ctrl + K: Delete text from the cursor position to the end of the line\n"
+"- Ctrl + A: Select all text\n"
+"- Up/Down arrow: Move the cursor to the beginning/end of the line\n"
+"On macOS, some extra keyboard shortcuts are available:\n"
+"- Ctrl + F: Like the right arrow key, move the cursor one character right\n"
+"- Ctrl + B: Like the left arrow key, move the cursor one character left\n"
+"- Ctrl + P: Like the up arrow key, move the cursor to the previous line\n"
+"- Ctrl + N: Like the down arrow key, move the cursor to the next line\n"
+"- Ctrl + D: Like the Delete key, delete the character on the right side of "
+"cursor\n"
+"- Ctrl + H: Like the Backspace key, delete the character on the left side of "
+"the cursor\n"
+"- Ctrl + A: Like the Home key, move the cursor to the beginning of the line\n"
+"- Ctrl + E: Like the End key, move the cursor to the end of the line\n"
+"- Command + Left arrow: Like the Home key, move the cursor to the beginning "
+"of the line\n"
+"- Command + Right arrow: Like the End key, move the cursor to the end of the "
+"line"
+msgstr ""
+
+#: doc/classes/LineEdit.xml:39
+msgid ""
+"Adds [code]text[/code] after the cursor. If the resulting value is longer "
+"than [member max_length], nothing happens."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:46
+msgid "Erases the [LineEdit] text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:53
+msgid "Clears the current selection."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:60
+msgid ""
+"Returns the [PopupMenu] of this [LineEdit]. By default, this menu is "
+"displayed when right-clicking on the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:69
+msgid "Executes a given action as defined in the [enum MenuItems] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:80
+msgid ""
+"Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/"
+"code]. By default, [code]from[/code] is at the beginning and [code]to[/code] "
+"at the end.\n"
+"[codeblock]\n"
+"text = \"Welcome\"\n"
+"select() # Will select \"Welcome\".\n"
+"select(4) # Will select \"ome\".\n"
+"select(2, 5) # Will select \"lco\".\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/LineEdit.xml:93
+msgid "Selects the whole [String]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:99
+msgid "Text alignment as defined in the [enum Align] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:102 doc/classes/TextEdit.xml:395
+msgid "If [code]true[/code], the caret (visual cursor) blinks."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:105 doc/classes/TextEdit.xml:398
+msgid "Duration (in seconds) of a caret's blinking cycle."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:108
+msgid ""
+"The cursor's position inside the [LineEdit]. When set, the text may scroll "
+"to accommodate it."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:111
+msgid ""
+"If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/"
+"code] is not empty, which can be used to clear the text quickly."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:114
+msgid "If [code]true[/code], the context menu will appear when right-clicked."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:117
+msgid ""
+"If [code]false[/code], existing text cannot be modified and new text cannot "
+"be added."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:120
+msgid ""
+"If [code]true[/code], the [LineEdit] width will increase to stay longer than "
+"the [member text]. It will [b]not[/b] compress if the [member text] is "
+"shortened."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:124
+msgid ""
+"Maximum amount of characters that can be entered inside the [LineEdit]. If "
+"[code]0[/code], there is no limit."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:128
+msgid ""
+"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
+"code]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:131
+msgid ""
+"Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s "
+"default value (see [member text])."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:134
+msgid ""
+"Sets the icon that will appear in the right end of the [LineEdit] if there's "
+"no [member text], or always, if [member clear_button_enabled] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:137
+msgid ""
+"If [code]true[/code], every character is replaced with the secret character "
+"(see [member secret_character])."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:140
+msgid ""
+"The character to use to mask secret input (defaults to \"*\"). Only a single "
+"character can be used as the secret character."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:143
+msgid ""
+"If [code]false[/code], it's impossible to select the text using mouse nor "
+"keyboard."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:146
+msgid "If [code]false[/code], using shortcuts will be disabled."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:149
+msgid ""
+"String value of the [LineEdit].\n"
+"[b]Note:[/b] Changing text using this property won't emit the [signal "
+"text_changed] signal."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:156
+msgid ""
+"Emitted when trying to append text that would overflow the [member "
+"max_length]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:163 doc/classes/TextEdit.xml:513
+msgid "Emitted when the text changes."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:170
+msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:176
+msgid "Aligns the text on the left-hand side of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:179
+msgid "Centers the text in the middle of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:182
+msgid "Aligns the text on the right-hand side of the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:185
+msgid "Stretches whitespaces to fit the [LineEdit]'s width."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:188 doc/classes/TextEdit.xml:534
+msgid "Cuts (copies and clears) the selected text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:191 doc/classes/TextEdit.xml:537
+msgid "Copies the selected text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:194
+msgid ""
+"Pastes the clipboard text over the selected text (or at the cursor's "
+"position).\n"
+"Non-printable escape characters are automatically stripped from the OS "
+"clipboard via [method String.strip_escapes]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:198
+msgid "Erases the whole [LineEdit] text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:201
+msgid "Selects the whole [LineEdit] text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:204 doc/classes/TextEdit.xml:549
+msgid "Undoes the previous action."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:207
+msgid "Reverse the last undo action."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:210 doc/classes/TextEdit.xml:555
+msgid "Represents the size of the [enum MenuItems] enum."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:215
+msgid "Texture for the clear button. See [member clear_button_enabled]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:218
+msgid "Color used as default tint for the clear button."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:221
+msgid "Color used for the clear button when it's pressed."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:224
+msgid "Color of the [LineEdit]'s visual cursor (caret)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:227
+msgid "Background used when [LineEdit] has GUI focus."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:230
+msgid "Font used for the text."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:233
+msgid "Default font color."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:236
+msgid "Font color for selected text (inside the selection rectangle)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:239
+msgid "Font color when editing is disabled."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:242
+msgid ""
+"Minimum horizontal space for the text (not counting the clear button and "
+"content margins). This value is measured in count of space characters (i.e. "
+"this amount of space characters can be displayed without scrolling)."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:245
+msgid "Default background for the [LineEdit]."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:248
+msgid ""
+"Background used when [LineEdit] is in read-only mode ([member editable] is "
+"set to [code]false[/code])."
+msgstr ""
+
+#: doc/classes/LineEdit.xml:251
+msgid "Color of the selection rectangle."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml:4
+msgid "Line shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml:7
+msgid ""
+"Line shape for 2D collisions. It works like a 2D plane and will not allow "
+"any physics body to go to the negative side. Not recommended for rigid "
+"bodies, and usually not recommended for static bodies either because it "
+"forces checks against it on every frame."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml:15
+msgid "The line's distance from the origin."
+msgstr ""
+
+#: doc/classes/LineShape2D.xml:18
+msgid "The line's normal."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:4
+msgid "Simple button used to represent a link to some resource."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:7
+msgid ""
+"This kind of button is primarily used when the interaction with the button "
+"causes a context change (like linking to a web page)."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:21
+msgid ""
+"Determines when to show the underline. See [enum UnderlineMode] for options."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:26
+msgid "The LinkButton will always show an underline at the bottom of its text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:29
+msgid ""
+"The LinkButton will show an underline at the bottom of its text when the "
+"mouse cursor is over it."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:32
+msgid "The LinkButton will never show an underline at the bottom of its text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:37
+msgid ""
+"[StyleBox] used when the [LinkButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:40
+msgid "[Font] of the [LinkButton]'s text."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:43
+msgid "Default text [Color] of the [LinkButton]."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:46
+msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:49
+msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:52
+msgid "The vertical space between the baseline of text and the underline."
+msgstr ""
+
+#: doc/classes/Listener3D.xml:4
+msgid "Overrides the location sounds are heard from."
+msgstr ""
+
+#: doc/classes/Listener3D.xml:7
+msgid ""
+"Once added to the scene tree and enabled using [method make_current], this "
+"node will override the location sounds are heard from. This can be used to "
+"listen from a location different from the [Camera3D].\n"
+"[b]Note:[/b] There is no 2D equivalent for this node yet."
+msgstr ""
+
+#: doc/classes/Listener3D.xml:17
+msgid "Disables the listener to use the current camera's listener instead."
+msgstr ""
+
+#: doc/classes/Listener3D.xml:24
+msgid "Returns the listener's global orthonormalized [Transform]."
+msgstr ""
+
+#: doc/classes/Listener3D.xml:31
+msgid ""
+"Returns [code]true[/code] if the listener was made current using [method "
+"make_current], [code]false[/code] otherwise.\n"
+"[b]Note:[/b] There may be more than one Listener3D marked as \"current\" in "
+"the scene tree, but only the one that was made current last will be used."
+msgstr ""
+
+#: doc/classes/Listener3D.xml:39
+msgid "Enables the listener. This will override the current camera's listener."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:4
+msgid "Abstract base class for the game's main loop."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:7
+msgid ""
+"[MainLoop] is the abstract base class for a Godot project's game loop. It is "
+"inherited by [SceneTree], which is the default game loop implementation used "
+"in Godot projects, though it is also possible to write and use one's own "
+"[MainLoop] subclass instead of the scene tree.\n"
+"Upon the application start, a [MainLoop] implementation must be provided to "
+"the OS; otherwise, the application will exit. This happens automatically "
+"(and a [SceneTree] is created) unless a main [Script] is provided from the "
+"command line (with e.g. [code]godot -s my_loop.gd[/code], which should then "
+"be a [MainLoop] implementation.\n"
+"Here is an example script implementing a simple [MainLoop]:\n"
+"[b]FIXME:[/b] No longer valid after DisplayServer split and Input "
+"refactoring.\n"
+"[codeblock]\n"
+"extends MainLoop\n"
+"\n"
+"var time_elapsed = 0\n"
+"var keys_typed = []\n"
+"var quit = false\n"
+"\n"
+"func _initialize():\n"
+" print(\"Initialized:\")\n"
+" print(\" Starting time: %s\" % str(time_elapsed))\n"
+"\n"
+"func _idle(delta):\n"
+" time_elapsed += delta\n"
+" # Return true to end the main loop.\n"
+" return quit\n"
+"\n"
+"func _input_event(event):\n"
+" # Record keys.\n"
+" if event is InputEventKey and event.pressed and !event.echo:\n"
+" keys_typed.append(OS.get_keycode_string(event.keycode))\n"
+" # Quit on Escape press.\n"
+" if event.keycode == KEY_ESCAPE:\n"
+" quit = true\n"
+" # Quit on any mouse click.\n"
+" if event is InputEventMouseButton:\n"
+" quit = true\n"
+"\n"
+"func _finalize():\n"
+" print(\"Finalized:\")\n"
+" print(\" End time: %s\" % str(time_elapsed))\n"
+" print(\" Keys typed: %s\" % var2str(keys_typed))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/MainLoop.xml:51
+msgid "Called before the program exits."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:60
+msgid ""
+"Called each idle frame with the time since the last idle frame as argument "
+"(in seconds). Equivalent to [method Node._process].\n"
+"If implemented, the method must return a boolean value. [code]true[/code] "
+"ends the main loop, while [code]false[/code] lets it proceed to the next "
+"frame."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:68
+msgid "Called once during initialization."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:77
+msgid ""
+"Called each physics frame with the time since the last physics frame as "
+"argument (in seconds). Equivalent to [method Node._physics_process].\n"
+"If implemented, the method must return a boolean value. [code]true[/code] "
+"ends the main loop, while [code]false[/code] lets it proceed to the next "
+"frame."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:85
+msgid ""
+"Should not be called manually, override [method _finalize] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:94
+msgid ""
+"Should not be called manually, override [method _idle] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:101
+msgid ""
+"Should not be called manually, override [method _initialize] instead. Will "
+"be removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:110
+msgid ""
+"Should not be called manually, override [method _iteration] instead. Will be "
+"removed in Godot 4.0."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:121
+msgid "Emitted when a user responds to a permission request."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:127 doc/classes/Node.xml:945
+msgid ""
+"Notification received from the OS when the application is exceeding its "
+"allocated memory.\n"
+"Specific to the iOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:131 doc/classes/Node.xml:949
+msgid ""
+"Notification received when translations may have changed. Can be triggered "
+"by the user changing the locale. Can be used to respond to language changes, "
+"for example to change the UI strings on the fly. Useful when working with "
+"the built-in translation support, like [method Object.tr]."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:134 doc/classes/Node.xml:952
+msgid ""
+"Notification received from the OS when a request for \"About\" information "
+"is sent.\n"
+"Specific to the macOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:138 doc/classes/Node.xml:956
+msgid ""
+"Notification received from Godot's crash handler when the engine is about to "
+"crash.\n"
+"Implemented on desktop platforms if the crash handler is enabled."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:142 doc/classes/Node.xml:960
+msgid ""
+"Notification received from the OS when an update of the Input Method Engine "
+"occurs (e.g. change of IME cursor position or composition string).\n"
+"Specific to the macOS platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:146 doc/classes/Node.xml:964
+msgid ""
+"Notification received from the OS when the app is resumed.\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MainLoop.xml:150 doc/classes/Node.xml:968
+msgid ""
+"Notification received from the OS when the app is paused.\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:4
+msgid "Simple margin container."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:7
+msgid ""
+"Adds a top, left, bottom, and right margin to all [Control] nodes that are "
+"direct children of the container. To control the [MarginContainer]'s margin, "
+"use the [code]margin_*[/code] theme properties listed below.\n"
+"[b]Note:[/b] Be careful, [Control] margin values are different than the "
+"constant margin values. If you want to change the custom margin values of "
+"the [MarginContainer] by code, you should use the following examples:\n"
+"[codeblock]\n"
+"var margin_value = 100\n"
+"set(\"custom_constants/margin_top\", margin_value)\n"
+"set(\"custom_constants/margin_left\", margin_value)\n"
+"set(\"custom_constants/margin_bottom\", margin_value)\n"
+"set(\"custom_constants/margin_right\", margin_value)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:25
+msgid ""
+"All direct children of [MarginContainer] will have a bottom margin of "
+"[code]margin_bottom[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:28
+msgid ""
+"All direct children of [MarginContainer] will have a left margin of "
+"[code]margin_left[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:31
+msgid ""
+"All direct children of [MarginContainer] will have a right margin of "
+"[code]margin_right[/code] pixels."
+msgstr ""
+
+#: doc/classes/MarginContainer.xml:34
+msgid ""
+"All direct children of [MarginContainer] will have a top margin of "
+"[code]margin_top[/code] pixels."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:4
+msgid "Data transformation (marshalling) and encoding helpers."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:7
+msgid "Provides data transformation and encoding utility functions."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:18
+msgid ""
+"Returns a decoded [PackedByteArray] corresponding to the Base64-encoded "
+"string [code]base64_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:27
+msgid ""
+"Returns a decoded string corresponding to the Base64-encoded string "
+"[code]base64_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:38
+msgid ""
+"Returns a decoded [Variant] corresponding to the Base64-encoded string "
+"[code]base64_str[/code]. If [code]allow_objects[/code] is [code]true[/code], "
+"decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:48
+msgid "Returns a Base64-encoded string of a given [PackedByteArray]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:57
+msgid ""
+"Returns a Base64-encoded string of the UTF-8 string [code]utf8_str[/code]."
+msgstr ""
+
+#: doc/classes/Marshalls.xml:68
+msgid ""
+"Returns a Base64-encoded string of the [Variant] [code]variant[/code]. If "
+"[code]full_objects[/code] is [code]true[/code], encoding objects is allowed "
+"(and can potentially include code)."
+msgstr ""
+
+#: doc/classes/Material.xml:4
+msgid "Abstract base [Resource] for coloring and shading geometry."
+msgstr ""
+
+#: doc/classes/Material.xml:7
+msgid ""
+"Material is a base [Resource] used for coloring and shading geometry. All "
+"materials inherit from it and almost all [VisualInstance3D] derived nodes "
+"carry a Material. A few flags and parameters are shared between all material "
+"types and are configured here."
+msgstr ""
+
+#: doc/classes/Material.xml:15
+msgid ""
+"Sets the [Material] to be used for the next pass. This renders the object "
+"again using a different material.\n"
+"[b]Note:[/b] only applies to [StandardMaterial3D]s and [ShaderMaterial]s "
+"with type \"Spatial\"."
+msgstr ""
+
+#: doc/classes/Material.xml:19
+msgid ""
+"Sets the render priority for transparent objects in 3D scenes. Higher "
+"priority objects will be sorted in front of lower priority objects.\n"
+"[b]Note:[/b] this only applies to sorting of transparent objects. This will "
+"not impact how transparent objects are sorted relative to opaque objects. "
+"This is because opaque objects are sorted based on depth, while transparent "
+"objects are sorted from back to front (subject to priority)."
+msgstr ""
+
+#: doc/classes/Material.xml:25
+msgid "Maximum value for the [member render_priority] parameter."
+msgstr ""
+
+#: doc/classes/Material.xml:28
+msgid "Minimum value for the [member render_priority] parameter."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:4
+msgid "Special button that brings up a [PopupMenu] when clicked."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:7
+msgid ""
+"Special button that brings up a [PopupMenu] when clicked.\n"
+"New items can be created inside this [PopupMenu] using [code]get_popup()."
+"add_item(\"My Item Name\")[/code]. You can also create them directly from "
+"the editor. To do so, select the [MenuButton] node, then in the toolbar at "
+"the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the "
+"popup. You will be able to give each items new properties."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:17 doc/classes/OptionButton.xml:106
+msgid "Returns the [PopupMenu] contained in this button."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:26
+msgid ""
+"If [code]true[/code], shortcuts are disabled and cannot be used to trigger "
+"the button."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:36
+msgid ""
+"If [code]true[/code], when the cursor hovers above another [MenuButton] "
+"within the same parent which also has [code]switch_on_hover[/code] enabled, "
+"it will close the current [MenuButton] and open the other one."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:43
+msgid "Emitted when the [PopupMenu] of this MenuButton is about to show."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:51
+msgid "[StyleBox] used when the [MenuButton] is disabled."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:54
+msgid ""
+"[StyleBox] used when the [MenuButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:57
+msgid "[Font] of the [MenuButton]'s text."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:60
+msgid "Default text [Color] of the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:63
+msgid "Text [Color] used when the [MenuButton] is disabled."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:66
+msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:69
+msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:72
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:75
+msgid "The horizontal space between [MenuButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:78
+msgid "Default [StyleBox] for the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:81
+msgid "[StyleBox] used when the [MenuButton] is being pressed."
+msgstr ""
+
+#: doc/classes/Mesh.xml:4
+msgid "A [Resource] that contains vertex array-based geometry."
+msgstr ""
+
+#: doc/classes/Mesh.xml:7
+msgid ""
+"Mesh is a type of [Resource] that contains vertex array-based geometry, "
+"divided in [i]surfaces[/i]. Each surface contains a completely separate "
+"array and a material used to draw it. Design wise, a mesh with multiple "
+"surfaces is preferred to a single surface, because objects created in 3D "
+"editing software commonly contain multiple materials."
+msgstr ""
+
+#: doc/classes/Mesh.xml:16
+msgid "Calculate a [ConvexPolygonShape3D] from the mesh."
+msgstr ""
+
+#: doc/classes/Mesh.xml:25
+msgid ""
+"Calculate an outline mesh at a defined offset (margin) from the original "
+"mesh.\n"
+"[b]Note:[/b] This method typically returns the vertices in reverse order (e."
+"g. clockwise to counterclockwise)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:33
+msgid "Calculate a [ConcavePolygonShape3D] from the mesh."
+msgstr ""
+
+#: doc/classes/Mesh.xml:40
+msgid "Generate a [TriangleMesh] from the mesh."
+msgstr ""
+
+#: doc/classes/Mesh.xml:47
+msgid ""
+"Returns the smallest [AABB] enclosing this mesh. Not affected by "
+"[code]custom_aabb[/code].\n"
+"[b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/Mesh.xml:55
+msgid ""
+"Returns all the vertices that make up the faces of the mesh. Each three "
+"vertices represent one triangle."
+msgstr ""
+
+#: doc/classes/Mesh.xml:62
+msgid "Returns the amount of surfaces that the [Mesh] holds."
+msgstr ""
+
+#: doc/classes/Mesh.xml:71
+msgid ""
+"Returns the arrays for the vertices, normals, uvs, etc. that make up the "
+"requested surface (see [method ArrayMesh.add_surface_from_arrays])."
+msgstr ""
+
+#: doc/classes/Mesh.xml:80
+msgid "Returns the blend shape arrays for the requested surface."
+msgstr ""
+
+#: doc/classes/Mesh.xml:89
+msgid ""
+"Returns a [Material] in a given surface. Surface is rendered using this "
+"material."
+msgstr ""
+
+#: doc/classes/Mesh.xml:100
+msgid ""
+"Sets a [Material] for a given surface. Surface will be rendered using this "
+"material."
+msgstr ""
+
+#: doc/classes/Mesh.xml:106
+msgid "Sets a hint to be used for lightmap resolution."
+msgstr ""
+
+#: doc/classes/Mesh.xml:111
+msgid "Render array as points (one vertex equals one point)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:114
+msgid "Render array as lines (every two vertices a line is created)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:117
+msgid "Render array as line strip."
+msgstr ""
+
+#: doc/classes/Mesh.xml:120
+msgid "Render array as triangles (every three vertices a triangle is created)."
+msgstr ""
+
+#: doc/classes/Mesh.xml:123
+msgid "Render array as triangle strips."
+msgstr ""
+
+#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3254
+msgid "Blend shapes are normalized."
+msgstr ""
+
+#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3257
+msgid "Blend shapes are relative to base weight."
+msgstr ""
+
+#: doc/classes/Mesh.xml:132
+msgid ""
+"Mesh array contains vertices. All meshes require a vertex array so this "
+"should always be present."
+msgstr ""
+
+#: doc/classes/Mesh.xml:135
+msgid "Mesh array contains normals."
+msgstr ""
+
+#: doc/classes/Mesh.xml:138
+msgid "Mesh array contains tangents."
+msgstr ""
+
+#: doc/classes/Mesh.xml:141
+msgid "Mesh array contains colors."
+msgstr ""
+
+#: doc/classes/Mesh.xml:144
+msgid "Mesh array contains UVs."
+msgstr ""
+
+#: doc/classes/Mesh.xml:147
+msgid "Mesh array contains second UV."
+msgstr ""
+
+#: doc/classes/Mesh.xml:150
+msgid "Mesh array contains bones."
+msgstr ""
+
+#: doc/classes/Mesh.xml:153
+msgid "Mesh array contains bone weights."
+msgstr ""
+
+#: doc/classes/Mesh.xml:156
+msgid "Mesh array uses indices."
+msgstr ""
+
+#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3210
+msgid "Flag used to mark a compressed (half float) normal array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3213
+msgid "Flag used to mark a compressed (half float) tangent array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3216
+msgid "Flag used to mark a compressed (half float) color array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3219
+msgid "Flag used to mark a compressed (half float) UV coordinates array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3222
+msgid ""
+"Flag used to mark a compressed (half float) UV coordinates array for the "
+"second UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3225
+msgid "Flag used to mark a compressed index array."
+msgstr ""
+
+#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3228
+msgid "Flag used to mark that the array contains 2D vertices."
+msgstr ""
+
+#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3233
+msgid ""
+"Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant "
+"ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant "
+"ARRAY_COMPRESS_TEX_UV] and [constant ARRAY_COMPRESS_TEX_UV2] quickly."
+msgstr ""
+
+#: doc/classes/Mesh.xml:183
+msgid "Array of vertices."
+msgstr ""
+
+#: doc/classes/Mesh.xml:186
+msgid "Array of normals."
+msgstr ""
+
+#: doc/classes/Mesh.xml:189
+msgid "Array of tangents as an array of floats, 4 floats per tangent."
+msgstr ""
+
+#: doc/classes/Mesh.xml:192
+msgid "Array of colors."
+msgstr ""
+
+#: doc/classes/Mesh.xml:195
+msgid "Array of UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml:198
+msgid "Array of second set of UV coordinates."
+msgstr ""
+
+#: doc/classes/Mesh.xml:201
+msgid "Array of bone data."
+msgstr ""
+
+#: doc/classes/Mesh.xml:204
+msgid "Array of weights."
+msgstr ""
+
+#: doc/classes/Mesh.xml:207
+msgid "Array of indices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:4
+msgid "Helper tool to access and edit [Mesh] data."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:7
+msgid ""
+"MeshDataTool provides access to individual vertices in a [Mesh]. It allows "
+"users to read and edit vertex data of meshes. It also creates an array of "
+"faces and edges.\n"
+"To use MeshDataTool, load a mesh with [method create_from_surface]. When you "
+"are finished editing the data commit the data to a mesh with [method "
+"commit_to_surface].\n"
+"Below is an example of how MeshDataTool may be used.\n"
+"[codeblock]\n"
+"var mdt = MeshDataTool.new()\n"
+"mdt.create_from_surface(mesh, 0)\n"
+"for i in range(mdt.get_vertex_count()):\n"
+" var vertex = mdt.get_vertex(i)\n"
+" ...\n"
+" mdt.set_vertex(i, vertex)\n"
+"mesh.surface_remove(0)\n"
+"mdt.commit_to_surface(mesh)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:28
+msgid "Clears all data currently in MeshDataTool."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:37
+msgid "Adds a new surface to specified [Mesh] with edited data."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:48
+msgid ""
+"Uses specified surface of given [Mesh] to populate data for MeshDataTool.\n"
+"Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:56
+msgid "Returns the number of edges in this [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:65
+msgid "Returns array of faces that touch given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:74
+msgid "Returns meta information assigned to given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:85
+msgid ""
+"Returns index of specified vertex connected to given edge.\n"
+"Vertex argument can only be 0 or 1 because edges are comprised of two "
+"vertices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:93
+msgid "Returns the number of faces in this [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:104
+msgid ""
+"Returns specified edge associated with given face.\n"
+"Edge argument must 2 or less because a face only has three edges."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:114
+msgid "Returns the metadata associated with the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:123
+msgid "Calculates and returns the face normal of the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:134
+msgid ""
+"Returns the specified vertex of the given face.\n"
+"Vertex argument must be 2 or less because faces contain three vertices."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:142
+msgid ""
+"Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format "
+"flags combined together. For example, a mesh containing both vertices and "
+"normals would return a format of [code]3[/code] because [constant ArrayMesh."
+"ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh."
+"ARRAY_FORMAT_NORMAL] is [code]2[/code].\n"
+"See [enum ArrayMesh.ArrayFormat] for a list of format flags."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:150
+msgid "Returns the material assigned to the [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:159
+msgid "Returns the vertex at given index."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:168
+msgid "Returns the bones of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:177
+msgid "Returns the color of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:184
+msgid "Returns the total number of vertices in [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:193
+msgid "Returns an array of edges that share the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:202
+msgid "Returns an array of faces that share the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:211
+msgid "Returns the metadata associated with the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:220
+msgid "Returns the normal of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:229
+msgid "Returns the tangent of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:238
+msgid "Returns the UV of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:247
+msgid "Returns the UV2 of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:256
+msgid "Returns bone weights of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:267
+msgid "Sets the metadata of the given edge."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:278
+msgid "Sets the metadata of the given face."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:287
+msgid "Sets the material to be used by newly-constructed [Mesh]."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:298
+msgid "Sets the position of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:309
+msgid "Sets the bones of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:320
+msgid "Sets the color of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:331
+msgid "Sets the metadata associated with the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:342
+msgid "Sets the normal of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:353
+msgid "Sets the tangent of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:364
+msgid "Sets the UV of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:375
+msgid "Sets the UV2 of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshDataTool.xml:386
+msgid "Sets the bone weights of the given vertex."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:4
+msgid "Node used for displaying a [Mesh] in 2D."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:7
+msgid ""
+"Node used for displaying a [Mesh] in 2D. Can be constructed from an existing "
+"[Sprite2D] via a tool in the editor toolbar. Select \"Sprite2D\" then "
+"\"Convert to Mesh2D\", select settings in popup and press \"Create Mesh2D\"."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html"
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:16
+msgid "The [Mesh] that will be drawn by the [MeshInstance2D]."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:19 doc/classes/MultiMeshInstance2D.xml:19
+msgid ""
+"The normal map that will be used if using the default [CanvasItemMaterial]."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:22 doc/classes/MultiMeshInstance2D.xml:22
+msgid ""
+"The [Texture2D] that will be used if using the default [CanvasItemMaterial]. "
+"Can be accessed as [code]TEXTURE[/code] in CanvasItem shader."
+msgstr ""
+
+#: doc/classes/MeshInstance2D.xml:28 doc/classes/MultiMeshInstance2D.xml:28
+msgid "Emitted when the [member texture] is changed."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:4
+msgid "Node that instances meshes into a scenario."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:7
+msgid ""
+"MeshInstance3D is a node that takes a [Mesh] resource and adds it to the "
+"current scenario by creating an instance of it. This is the class most often "
+"used render 3D geometry and can be used to instance a single [Mesh] in many "
+"places. This allows reuse of geometry which can save on resources. When a "
+"[Mesh] has to be instanced more than thousands of times at close proximity, "
+"consider using a [MultiMesh] in a [MultiMeshInstance3D] instead."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:16
+msgid ""
+"This helper creates a [StaticBody3D] child node with a "
+"[ConvexPolygonShape3D] collision shape calculated from the mesh geometry. "
+"It's mainly used for testing."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:23
+msgid ""
+"This helper creates a [MeshInstance3D] child node with gizmos at every "
+"vertex calculated from the mesh geometry. It's mainly used for testing."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:30
+msgid ""
+"This helper creates a [StaticBody3D] child node with a "
+"[ConcavePolygonShape3D] collision shape calculated from the mesh geometry. "
+"It's mainly used for testing."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:39
+msgid ""
+"Returns the [Material] that will be used by the [Mesh] when drawing. This "
+"can return the [member GeometryInstance3D.material_override], the surface "
+"override [Material] defined in this [MeshInstance3D], or the surface "
+"[Material] defined in the [Mesh]. For example, if [member GeometryInstance3D."
+"material_override] is used, all surfaces will return the override material."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:48
+msgid ""
+"Returns the override [Material] for the specified surface of the [Mesh] "
+"resource."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:55
+msgid "Returns the number of surface materials."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:66
+msgid ""
+"Sets the override [Material] for the specified surface of the [Mesh] "
+"resource. This material is associated with this [MeshInstance3D] rather than "
+"with the [Mesh] resource."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:72
+msgid "The [Mesh] resource for the instance."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:75
+msgid "[NodePath] to the [Skeleton3D] associated with the instance."
+msgstr ""
+
+#: doc/classes/MeshInstance3D.xml:78
+msgid "Sets the skin to be used by this instance."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:4
+msgid "Library of meshes."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:7
+msgid ""
+"A library of meshes. Contains a list of [Mesh] resources, each with a name "
+"and ID. Each item can also include collision and navigation shapes. This "
+"resource is used in [GridMap]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:16
+msgid "Clears the library."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:25
+msgid ""
+"Creates a new item in the library with the given ID.\n"
+"You can get an unused ID from [method get_last_unused_item_id]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:35
+msgid "Returns the first item with the given name."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:42
+msgid "Returns the list of item IDs in use."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:51
+msgid "Returns the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:60
+msgid "Returns the item's name."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:69
+msgid "Returns the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:78
+msgid "Returns the transform applied to the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:87
+msgid ""
+"When running in the editor, returns a generated item preview (a 3D rendering "
+"in isometric perspective). When used in a running project, returns the "
+"manually-defined item preview which can be set using [method "
+"set_item_preview]. Returns an empty [Texture2D] if no preview was manually "
+"set in a running project."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:96
+msgid ""
+"Returns an item's collision shapes.\n"
+"The array consists of each [Shape3D] followed by its [Transform]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:104
+msgid "Gets an unused ID for a new item."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:113
+msgid "Removes the item."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:124
+msgid "Sets the item's mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:135
+msgid ""
+"Sets the item's name.\n"
+"This name is shown in the editor. It can also be used to look up the item "
+"later using [method find_item_by_name]."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:147
+msgid "Sets the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:158
+msgid "Sets the transform to apply to the item's navigation mesh."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:169
+msgid "Sets a texture to use as the item's preview icon in the editor."
+msgstr ""
+
+#: doc/classes/MeshLibrary.xml:180
+msgid ""
+"Sets an item's collision shapes.\n"
+"The array should consist of [Shape3D] objects, each followed by a "
+"[Transform] that will be applied to it. For shapes that should not have a "
+"transform, use [constant Transform.IDENTITY]."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:4
+msgid "Simple texture that uses a mesh to draw itself."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:7
+msgid ""
+"Simple texture that uses a mesh to draw itself. It's limited because flags "
+"can't be changed and region drawing is not supported."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:15
+msgid "Sets the base texture that the Mesh will use to draw."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:18
+msgid "Sets the size of the image, needed for reference."
+msgstr ""
+
+#: doc/classes/MeshTexture.xml:21
+msgid "Sets the mesh used to draw. It must be a mesh using 2D vertices."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:4
+msgid "Generic mobile VR implementation."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:7
+msgid ""
+"This is a generic mobile VR implementation where you need to provide details "
+"about the phone and HMD used. It does not rely on any existing framework. "
+"This is the most basic interface we have. For the best effect, you need a "
+"mobile phone with a gyroscope and accelerometer.\n"
+"Note that even though there is no positional tracking, the camera will "
+"assume the headset is at a height of 1.85 meters. You can change this by "
+"setting [member eye_height].\n"
+"You can initialise this interface as follows:\n"
+"[codeblock]\n"
+"var interface = ARVRServer.find_interface(\"Native mobile\")\n"
+"if interface and interface.initialize():\n"
+" get_viewport().arvr = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:22
+msgid ""
+"The distance between the display and the lenses inside of the device in "
+"centimeters."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:25
+msgid "The width of the display in centimeters."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:28
+msgid ""
+"The height at which the camera is placed in relation to the ground (i.e. "
+"[ARVROrigin] node)."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:31
+msgid ""
+"The interocular distance, also known as the interpupillary distance. The "
+"distance between the pupils of the left and right eye."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:34
+msgid ""
+"The k1 lens factor is one of the two constants that define the strength of "
+"the lens used and directly influences the lens distortion effect."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:37
+msgid "The k2 lens factor, see k1."
+msgstr ""
+
+#: modules/mobile_vr/doc_classes/MobileVRInterface.xml:40
+msgid ""
+"The oversample setting. Because of the lens distortion we have to render our "
+"buffers at a higher resolution then the screen can natively handle. A value "
+"between 1.5 and 2.0 often provides good results but at the cost of "
+"performance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:4
+msgid "Provides high-performance mesh instancing."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:7
+msgid ""
+"MultiMesh provides low-level mesh instancing. Drawing thousands of "
+"[MeshInstance3D] nodes can be slow, since each object is submitted to the "
+"GPU then drawn individually.\n"
+"MultiMesh is much faster as it can draw thousands of instances with a single "
+"draw call, resulting in less API overhead.\n"
+"As a drawback, if the instances are too far away of each other, performance "
+"may be reduced as every single instance will always rendered (they are "
+"spatially indexed as one, for the whole object).\n"
+"Since instances may have any behavior, the AABB used for visibility must be "
+"provided by the user."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:13 doc/classes/MultiMeshInstance3D.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/"
+"animating_thousands_of_fish.html"
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:14 doc/classes/MultiMeshInstance3D.xml:13
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/optimization/"
+"using_multimesh.html"
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:21
+msgid "Returns the visibility axis-aligned bounding box."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:30
+msgid "Gets a specific instance's color."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:39
+msgid "Returns the custom data that has been set for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:48
+msgid "Returns the [Transform] of a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:57
+msgid "Returns the [Transform2D] of a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:68
+msgid ""
+"Sets the color of a specific instance.\n"
+"For the color to take effect, ensure that [member use_colors] is [code]true[/"
+"code] on the [MultiMesh] and [member BaseMaterial3D."
+"vertex_color_use_as_albedo] is [code]true[/code] on the material."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:80
+msgid ""
+"Sets custom data for a specific instance. Although [Color] is used, it is "
+"just a container for 4 floating point numbers.\n"
+"For the custom data to be used, ensure that [member use_custom_data] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:92
+msgid "Sets the [Transform] for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:103
+msgid "Sets the [Transform2D] for a specific instance."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:115
+msgid ""
+"Number of instances that will get drawn. This clears and (re)sizes the "
+"buffers. By default, all instances are drawn but you can limit this with "
+"[member visible_instance_count]."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:118
+msgid "Mesh to be drawn."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:125
+msgid "Format of transform used to transform mesh, either 2D or 3D."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:128
+msgid ""
+"If [code]true[/code], the [MultiMesh] will use color data (see [member "
+"color_array])."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:131
+msgid ""
+"If [code]true[/code], the [MultiMesh] will use custom data (see [member "
+"custom_data_array])."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:134
+msgid ""
+"Limits the number of instances drawn, -1 draws all instances. Changing this "
+"does not change the sizes of the buffers."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:139
+msgid "Use this when using 2D transforms."
+msgstr ""
+
+#: doc/classes/MultiMesh.xml:142
+msgid "Use this when using 3D transforms."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:4
+msgid "Node that instances a [MultiMesh] in 2D."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:7
+msgid ""
+"[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] "
+"resource in 2D.\n"
+"Usage is the same as [MultiMeshInstance3D]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance2D.xml:16
+msgid "The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance3D.xml:4
+msgid "Node that instances a [MultiMesh]."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance3D.xml:7
+msgid ""
+"[MultiMeshInstance3D] is a specialized node to instance "
+"[GeometryInstance3D]s based on a [MultiMesh] resource.\n"
+"This is useful to optimize the rendering of a high amount of instances of a "
+"given mesh (for example trees in a forest or grass strands)."
+msgstr ""
+
+#: doc/classes/MultiMeshInstance3D.xml:12
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/"
+"using_multi_mesh_instance.html"
+msgstr ""
+
+#: doc/classes/MultiMeshInstance3D.xml:19
+msgid ""
+"The [MultiMesh] resource that will be used and shared among all instances of "
+"the [MultiMeshInstance3D]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:4
+msgid "High-level multiplayer API."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:7
+msgid ""
+"This class implements most of the logic behind the high-level multiplayer "
+"API.\n"
+"By default, [SceneTree] has a reference to this class that is used to "
+"provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.\n"
+"It is possible to override the MultiplayerAPI instance used by specific "
+"Nodes by setting the [member Node.custom_multiplayer] property, effectively "
+"allowing to run both client and server in the same scene."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:18
+msgid ""
+"Clears the current MultiplayerAPI network state (you shouldn't call this "
+"unless you know what you are doing)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:25
+msgid ""
+"Returns the peer IDs of all connected peers of this MultiplayerAPI's [member "
+"network_peer]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:32
+msgid ""
+"Returns the unique peer ID of this MultiplayerAPI's [member network_peer]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:39
+msgid ""
+"Returns the sender's peer ID for the RPC currently being executed.\n"
+"[b]Note:[/b] If not inside an RPC this method will return 0."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:47 doc/classes/SceneTree.xml:135
+msgid "Returns [code]true[/code] if there is a [member network_peer] set."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:54
+msgid ""
+"Returns [code]true[/code] if this MultiplayerAPI's [member network_peer] is "
+"in server mode (listening for connections)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:61
+msgid ""
+"Method used for polling the MultiplayerAPI. You only need to worry about "
+"this if you are using [member Node.custom_multiplayer] override or you set "
+"[member SceneTree.multiplayer_poll] to [code]false[/code]. By default, "
+"[SceneTree] will poll its MultiplayerAPI for you.\n"
+"[b]Note:[/b] This method results in RPCs and RSETs being called, so they "
+"will be executed in the same context of this function (e.g. [code]_process[/"
+"code], [code]physics[/code], [Thread])."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:75
+msgid ""
+"Sends the given raw [code]bytes[/code] to a specific peer identified by "
+"[code]id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer]). "
+"Default ID is [code]0[/code], i.e. broadcast to all peers."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:84
+msgid ""
+"Sets the base root node to use for RPCs. Instead of an absolute path, a "
+"relative path will be used to find the node upon which the RPC should be "
+"executed.\n"
+"This effectively allows to have different branches of the scene tree to be "
+"managed by different MultiplayerAPI, allowing for example to run both client "
+"and server in the same scene."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:91
+msgid ""
+"If [code]true[/code], the MultiplayerAPI will allow encoding and decoding of "
+"object during RPCs/RSETs.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:95
+msgid ""
+"The peer object to handle the RPC system (effectively enabling networking "
+"when set). Depending on the peer itself, the MultiplayerAPI will become a "
+"network server (check with [method is_network_server]) and will set root "
+"node's network mode to master, or it will become a regular peer with root "
+"node set to puppet. All child nodes are set to inherit the network mode by "
+"default. Handling of networking-related events (connection, disconnection, "
+"new clients) is done by connecting to MultiplayerAPI's signals."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:98
+msgid ""
+"If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new "
+"incoming connections."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:104
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] successfully "
+"connected to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:109
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] fails to establish "
+"a connection to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:116
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] connects with a new "
+"peer. ID is the peer ID of the new peer. Clients get notified when other "
+"clients connect to the same server. Upon connecting to a server, a client "
+"also receives this signal for the server (with ID being 1)."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:123
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] disconnects from a "
+"peer. Clients get notified when other clients disconnect from the same "
+"server."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:132
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] receive a "
+"[code]packet[/code] with custom data (see [method send_bytes]). ID is the "
+"peer ID of the peer that sent the packet."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:137
+msgid ""
+"Emitted when this MultiplayerAPI's [member network_peer] disconnects from "
+"server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:143
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to disable a "
+"method or property for all RPC calls, making it unavailable. Default for all "
+"methods."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:146
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on the remote end, not "
+"locally. Analogous to the [code]remote[/code] keyword. Calls and property "
+"changes are accepted from all remote peers, no matter if they are node's "
+"master or puppets."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:149
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on the network master "
+"for this node. Analogous to the [code]master[/code] keyword. Only accepts "
+"calls or property changes from the node's network puppets, see [method Node."
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:152
+msgid ""
+"Used with [method Node.rpc_config] or [method Node.rset_config] to set a "
+"method to be called or a property to be changed only on puppets for this "
+"node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or "
+"property changes from the node's network master, see [method Node."
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:155
+msgid ""
+"Behave like [constant RPC_MODE_REMOTE] but also make the call or property "
+"change locally. Analogous to the [code]remotesync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:158
+msgid ""
+"Behave like [constant RPC_MODE_MASTER] but also make the call or property "
+"change locally. Analogous to the [code]mastersync[/code] keyword."
+msgstr ""
+
+#: doc/classes/MultiplayerAPI.xml:161
+msgid ""
+"Behave like [constant RPC_MODE_PUPPET] but also make the call or property "
+"change locally. Analogous to the [code]puppetsync[/code] keyword."
+msgstr ""
+
+#: doc/classes/Mutex.xml:4
+msgid "A synchronization mutex (mutual exclusion)."
+msgstr ""
+
+#: doc/classes/Mutex.xml:7
+msgid ""
+"A synchronization mutex (mutual exclusion). This is used to synchronize "
+"multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees "
+"that only one thread can ever acquire the lock at a time. A mutex can be "
+"used to protect a critical section; however, be careful to avoid deadlocks."
+msgstr ""
+
+#: doc/classes/Mutex.xml:10 doc/classes/Semaphore.xml:10
+#: doc/classes/Thread.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/threads/"
+"using_multiple_threads.html"
+msgstr ""
+
+#: doc/classes/Mutex.xml:17
+msgid "Locks this [Mutex], blocks until it is unlocked by the current owner."
+msgstr ""
+
+#: doc/classes/Mutex.xml:24
+msgid ""
+"Tries locking this [Mutex], but does not block. Returns [constant OK] on "
+"success, [constant ERR_BUSY] otherwise."
+msgstr ""
+
+#: doc/classes/Mutex.xml:31
+msgid "Unlocks this [Mutex], leaving it to other threads."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:14
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_class_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:23
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_method_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:32
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_property_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:41
+msgid ""
+"Returns the documentation string that was previously set with "
+"[code]godot_nativescript_set_signal_documentation[/code]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/NativeScript.xml:48
+msgid ""
+"Constructs a new object of the base type with a script of this type already "
+"attached.\n"
+"[i]Note[/i]: Any arguments passed to this function will be ignored and not "
+"passed to the native constructor function. This will change with in a future "
+"API extension."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:4
+msgid "2D navigation and pathfinding node."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:7
+msgid ""
+"Navigation2D provides navigation and pathfinding within a 2D area, specified "
+"as a collection of [NavigationPolygon] resources. These are automatically "
+"collected from child [NavigationRegion2D] nodes."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:18 doc/classes/Navigation3D.xml:18
+#: doc/classes/NavigationServer2D.xml:175
+msgid ""
+"Returns the point closest to the provided [code]to_point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:27 doc/classes/Navigation3D.xml:36
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation2D.xml:46
+msgid ""
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
+"is smoothed by merging path segments where possible."
+msgstr ""
+
+#: doc/classes/Navigation3D.xml:4
+msgid "Mesh-based navigation and pathfinding node."
+msgstr ""
+
+#: doc/classes/Navigation3D.xml:7
+msgid ""
+"Provides navigation and pathfinding within a collection of "
+"[NavigationMesh]es. These will be automatically collected from child "
+"[NavigationRegion3D] nodes. In addition to basic pathfinding, this class "
+"also assists with aligning navigation agents with the meshes they are "
+"navigating on."
+msgstr ""
+
+#: doc/classes/Navigation3D.xml:27
+msgid ""
+"Returns the normal for the point returned by [method get_closest_point]."
+msgstr ""
+
+#: doc/classes/Navigation3D.xml:49 doc/classes/NavigationServer3D.xml:212
+msgid ""
+"Returns the closest point between the navigation surface and the segment."
+msgstr ""
+
+#: doc/classes/Navigation3D.xml:68
+msgid ""
+"Returns the path between two given points. Points are in local coordinate "
+"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
+"agent properties associated with each [NavigationMesh] (radius, height, "
+"etc.) are considered in the path calculation, otherwise they are ignored."
+msgstr ""
+
+#: doc/classes/Navigation3D.xml:78
+msgid ""
+"Defines which direction is up. By default, this is [code](0, 1, 0)[/code], "
+"which is the world's \"up\" direction."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:4
+msgid "2D Agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:7
+msgid ""
+"2D Agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"collision avoidance. The agent needs navigation data to work correctly. This "
+"can be done by having the agent as a child of a [Navigation2D] node, or "
+"using [method set_navigation]. [NavigationAgent2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:16 doc/classes/NavigationAgent3D.xml:16
+msgid ""
+"Returns the distance to the target location, using the agent's global "
+"position. The user must set the target location with [method "
+"set_target_location] in order for this to be accurate."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:23
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:30 doc/classes/NavigationAgent3D.xml:30
+msgid "Returns the path from start to finish in global coordinates."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:37
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PackedVector2Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:44
+msgid ""
+"Returns the [Navigation2D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:51
+msgid ""
+"Returns a [Vector2] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the position of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:58
+msgid "Returns the user defined [Vector2] after setting the target location."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:65 doc/classes/NavigationAgent3D.xml:65
+msgid "Returns true if the navigation path's final location has been reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:72 doc/classes/NavigationAgent3D.xml:72
+msgid ""
+"Returns true if the target location is reachable. The target location is set "
+"using [method set_target_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:79 doc/classes/NavigationAgent3D.xml:79
+msgid ""
+"Returns true if the target location is reached. The target location is set "
+"using [method set_target_location]. It may not always be possible to reach "
+"the target location. It should always be possible to reach the final "
+"location though. See [method get_final_location]."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:88
+msgid ""
+"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:97 doc/classes/NavigationAgent3D.xml:97
+msgid ""
+"Sets the user desired final location. This will clear the current navigation "
+"path."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:106 doc/classes/NavigationAgent3D.xml:106
+msgid ""
+"Sends the passed in velocity to the collision avoidance algorithm. It will "
+"adjust the velocity to avoid collisions. Once the adjustment to the velocity "
+"is complete, it will emit the [signal velocity_computed] signal."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:112 doc/classes/NavigationAgent3D.xml:118
+msgid "The maximum number of neighbors for the agent to consider."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:115 doc/classes/NavigationAgent3D.xml:121
+msgid "The maximum speed that an agent can move."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:118 doc/classes/NavigationAgent3D.xml:124
+msgid "The distance to search for other agents."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:121 doc/classes/NavigationAgent3D.xml:127
+msgid ""
+"The maximum distance the agent is allowed away from the ideal path to the "
+"final location. This can happen due to trying to avoid collisions. When the "
+"maximum distance is exceeded, it recalculates the ideal path."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:124 doc/classes/NavigationAgent3D.xml:130
+msgid "The radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:127 doc/classes/NavigationAgent3D.xml:133
+msgid ""
+"The distance threshold before a target is considered to be reached. This "
+"will allow an agent to not have to hit a point on the path exactly, but in "
+"the area."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:130 doc/classes/NavigationAgent3D.xml:136
+msgid ""
+"The minimal amount of time for which this agent's velocities, that are "
+"computed with the collision avoidance algorithim, are safe with respect to "
+"other agents. The larger the number, the sooner the agent will respond to "
+"other agents, but less freedom in choosing its velocities. Must be positive."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:136 doc/classes/NavigationAgent3D.xml:142
+msgid "Notifies when the final location is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:141 doc/classes/NavigationAgent3D.xml:147
+msgid "Notifies when the navigation path changes."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:146 doc/classes/NavigationAgent3D.xml:152
+msgid ""
+"Notifies when the player defined target, set with [method "
+"set_target_location], is reached."
+msgstr ""
+
+#: doc/classes/NavigationAgent2D.xml:153 doc/classes/NavigationAgent3D.xml:159
+msgid ""
+"Notifies when the collision avoidance velocity is calculated. Emitted by "
+"[method set_velocity]."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:4
+msgid "3D Agent used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:7
+msgid ""
+"3D Agent that is used in navigation to reach a location while avoiding "
+"static and dynamic obstacles. The dynamic obstacles are avoided using RVO "
+"collision avoidance. The agent needs navigation data to work correctly. This "
+"can be done by having the agent as a child of a [Navigation3D] node, or "
+"using [method set_navigation]. [NavigationAgent3D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:23
+msgid ""
+"Returns the reachable final location in global coordinates. This can change "
+"if the navigation path is altered in any way. Because of this, it would be "
+"best to check this each frame."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:37
+msgid ""
+"Returns which index the agent is currently on in the navigation path's "
+"[PackedVector3Array]."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:44
+msgid ""
+"Returns the [Navigation3D] node that the agent is using for its navigation "
+"system."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:51
+msgid ""
+"Returns a [Vector3] in global coordinates, that can be moved to, making sure "
+"that there are no static objects in the way. If the agent does not have a "
+"navigation path, it will return the origin of the agent's parent."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:58
+msgid "Returns the user defined [Vector3] after setting the target location."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:88
+msgid ""
+"Sets the [Navigation3D] node used by the agent. Useful when you don't want "
+"to make the agent a child of a [Navigation3D] node."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:112
+msgid "The agent height offset to match the navigation mesh height."
+msgstr ""
+
+#: doc/classes/NavigationAgent3D.xml:115
+msgid ""
+"Ignores collisions on the Y axis. Must be true to move on a horizontal plane."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml:4
+msgid "2D Obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml:7
+msgid ""
+"2D Obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation2D] node, or using [method set_navigation]. "
+"[NavigationObstacle2D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml:16
+msgid ""
+"Returns the [Navigation2D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle2D.xml:25
+msgid ""
+"Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation2D] node."
+msgstr ""
+
+#: doc/classes/NavigationObstacle3D.xml:4
+msgid "3D Obstacle used in navigation for collision avoidance."
+msgstr ""
+
+#: doc/classes/NavigationObstacle3D.xml:7
+msgid ""
+"3D Obstacle used in navigation for collision avoidance. The obstacle needs "
+"navigation data to work correctly. This can be done by having the obstacle "
+"as a child of a [Navigation3D] node, or using [method set_navigation]. "
+"[NavigationObstacle3D] is physics safe."
+msgstr ""
+
+#: doc/classes/NavigationObstacle3D.xml:16
+msgid ""
+"Returns the [Navigation3D] node that the obstacle is using for its "
+"navigation system."
+msgstr ""
+
+#: doc/classes/NavigationObstacle3D.xml:25
+msgid ""
+"Sets the [Navigation3D] node used by the obstacle. Useful when you don't "
+"want to make the obstacle a child of a [Navigation3D] node."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:4
+msgid ""
+"A node that has methods to draw outlines or use indices of vertices to "
+"create navigation polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:7
+msgid ""
+"There are two ways to create polygons. Either by using the [method "
+"add_outline] method, or using the [method add_polygon] method.\n"
+"Using [method add_outline]:\n"
+"[codeblock]\n"
+"var polygon = NavigationPolygon.new()\n"
+"var outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, "
+"50), Vector2(50, 0)])\n"
+"polygon.add_outline(outline)\n"
+"polygon.make_polygons_from_outlines()\n"
+"$NavigationRegion2D.navpoly = polygon\n"
+"[/codeblock]\n"
+"Using [method add_polygon] and indices of the vertices array.\n"
+"[codeblock]\n"
+"var polygon = NavigationPolygon.new()\n"
+"var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), "
+"Vector2(50, 50), Vector2(50, 0)])\n"
+"polygon.set_vertices(vertices)\n"
+"var indices = PackedInt32Array(0, 3, 1)\n"
+"polygon.add_polygon(indices)\n"
+"$NavigationRegion2D.navpoly = polygon\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:35
+msgid ""
+"Appends a [PackedVector2Array] that contains the vertices of an outline to "
+"the internal array that contains all the outlines. You have to call [method "
+"make_polygons_from_outlines] in order for this array to be converted to "
+"polygons that the engine will use."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:46
+msgid ""
+"Adds a [PackedVector2Array] that contains the vertices of an outline to the "
+"internal array that contains all the outlines at a fixed position. You have "
+"to call [method make_polygons_from_outlines] in order for this array to be "
+"converted to polygons that the engine will use."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:55
+msgid ""
+"Adds a polygon using the indices of the vertices you get when calling "
+"[method get_vertices]."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:62
+msgid ""
+"Clears the array of the outlines, but it doesn't clear the vertices and the "
+"polygons that were created by them."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:69
+msgid ""
+"Clears the array of polygons, but it doesn't clear the array of outlines and "
+"vertices."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:78
+msgid ""
+"Returns a [PackedVector2Array] containing the vertices of an outline that "
+"was created in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:85
+msgid ""
+"Returns the number of outlines that were created in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:94
+msgid ""
+"Returns a [PackedInt32Array] containing the indices of the vertices of a "
+"created polygon."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:101
+msgid "Returns the count of all polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:108
+msgid ""
+"Returns a [PackedVector2Array] containing all the vertices being used to "
+"create the polygons."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:115
+msgid "Creates polygons from the outlines added in the editor or by script."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:124
+msgid ""
+"Removes an outline created in the editor or by script. You have to call "
+"[method make_polygons_from_outlines] for the polygons to update."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:135
+msgid ""
+"Changes an outline created in the editor or by script. You have to call "
+"[method make_polygons_from_outlines] for the polygons to update."
+msgstr ""
+
+#: doc/classes/NavigationPolygon.xml:144
+msgid ""
+"Sets the vertices that can be then indexed to create polygons with the "
+"[method add_polygon] method."
+msgstr ""
+
+#: doc/classes/NavigationRegion3D.xml:4
+msgid "A region of the navigation map."
+msgstr ""
+
+#: doc/classes/NavigationRegion3D.xml:7
+msgid ""
+"A region of the navigation map. It tells the [Navigation3D] node what can be "
+"navigated and what cannot, based on the [NavigationMesh] resource. This "
+"should be a child of a [Navigation3D] node (even not a direct child)."
+msgstr ""
+
+#: doc/classes/NavigationRegion3D.xml:16
+msgid ""
+"Bakes the [NavigationMesh]. The baking is done in a separate thread because "
+"navigation baking is not a cheap operation. This can be done at runtime. "
+"When it is completed, it automatically sets the new [NavigationMesh]."
+msgstr ""
+
+#: doc/classes/NavigationRegion3D.xml:22
+msgid "Determines if the [NavigationRegion3D] is enabled or disabled."
+msgstr ""
+
+#: doc/classes/NavigationRegion3D.xml:25
+msgid "The [NavigationMesh] resource to use."
+msgstr ""
+
+#: doc/classes/NavigationRegion3D.xml:31
+msgid "Notifies when the navigation mesh bake operation is completed."
+msgstr ""
+
+#: doc/classes/NavigationRegion3D.xml:36
+msgid "Notifies when the [NavigationMesh] has changed."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:4
+msgid "Server interface for low-level 2D navigation access"
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:7
+msgid ""
+"NavigationServer2D is the server responsible for all 2D navigation. It "
+"creates the agents, maps, and regions for navigation to work as expected. "
+"This keeps tracks of any call and executes them during the sync phase. This "
+"means that you can request any change to the map, using any thread, without "
+"worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:16 doc/classes/NavigationServer3D.xml:16
+msgid "Creates the agent."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:25 doc/classes/NavigationServer3D.xml:25
+msgid "Returns true if the map got changed the previous frame."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:40 doc/classes/NavigationServer3D.xml:40
+msgid "Callback called at the end of the RVO process."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:51 doc/classes/NavigationServer3D.xml:51
+msgid "Puts the agent in the map."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:62 doc/classes/NavigationServer3D.xml:62
+msgid ""
+"Sets the maximum number of other agents the agent takes into account in the "
+"navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:73 doc/classes/NavigationServer3D.xml:73
+msgid "Sets the maximum speed of the agent. Must be positive."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:84 doc/classes/NavigationServer3D.xml:84
+msgid ""
+"Sets the maximum distance to other agents this agent takes into account in "
+"the navigation. The larger this number, the longer the running time of the "
+"simulation. If the number is too low, the simulation will not be safe."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:95 doc/classes/NavigationServer3D.xml:95
+msgid "Sets the position of the agent in world space."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:106
+#: doc/classes/NavigationServer3D.xml:106
+msgid "Sets the radius of the agent."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:117
+#: doc/classes/NavigationServer3D.xml:117
+msgid "Sets the new target velocity."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:128
+#: doc/classes/NavigationServer3D.xml:128
+msgid ""
+"The minimal amount of time for which the agent's velocities that are "
+"computed by the simulation are safe with respect to other agents. The larger "
+"this number, the sooner this agent will respond to the presence of other "
+"agents, but the less freedom this agent has in choosing its velocities. Must "
+"be positive."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:139
+#: doc/classes/NavigationServer3D.xml:139
+msgid "Sets the current velocity of the agent."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:148
+#: doc/classes/NavigationServer3D.xml:148
+msgid "Destroy the RID"
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:155
+#: doc/classes/NavigationServer3D.xml:155
+msgid "Create a new map."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:164
+#: doc/classes/NavigationServer3D.xml:164
+msgid "Returns the map cell size."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:186
+#: doc/classes/NavigationServer3D.xml:197
+msgid ""
+"Returns the owner region RID for the point returned by [method "
+"map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:195
+msgid ""
+"Returns the edge connection margin of the map. The edge connection margin is "
+"a distance used to connect two regions."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:210
+msgid ""
+"Returns the navigation path to reach the destination from the origin, while "
+"avoiding static obstacles."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:219
+#: doc/classes/NavigationServer3D.xml:254
+msgid "Returns true if the map is active."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:230
+#: doc/classes/NavigationServer3D.xml:265
+msgid "Sets the map active."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:241
+#: doc/classes/NavigationServer3D.xml:276
+msgid "Set the map cell size used to weld the navigation mesh polygons."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:252
+msgid ""
+"Set the map edge connection margin used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:259
+#: doc/classes/NavigationServer3D.xml:327
+msgid "Creates a new region."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:270
+#: doc/classes/NavigationServer3D.xml:338
+msgid "Sets the map for the region."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:281
+#: doc/classes/NavigationServer3D.xml:349
+msgid "Sets the navigation mesh for the region."
+msgstr ""
+
+#: doc/classes/NavigationServer2D.xml:292
+#: doc/classes/NavigationServer3D.xml:360
+msgid "Sets the global transformation for the region."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:4
+msgid "Server interface for low-level 3D navigation access"
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:7
+msgid ""
+"NavigationServer3D is the server responsible for all 3D navigation. It "
+"creates the agents, maps, and regions for navigation to work as expected. "
+"This keeps tracks of any call and executes them during the sync phase. This "
+"means that you can request any change to the map, using any thread, without "
+"worrying."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:175
+msgid ""
+"Returns the point closest to the provided [code]point[/code] on the "
+"navigation mesh surface."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:186
+msgid ""
+"Returns the normal for the point returned by [method map_get_closest_point]."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:221
+msgid "Returns the edge connection margin of the map."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:236
+msgid "Returns the navigation path to reach the destination from the origin."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:245
+msgid "Returns the map's up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:287
+msgid ""
+"Set the map edge connection margein used to weld the compatible region edges."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:298
+msgid "Sets the map up direction."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:307
+msgid ""
+"Process the collision avoidance agents.\n"
+"The result of this process is needed by the physics server, so this must be "
+"called in the main thread.\n"
+"Note: This function is not thread safe."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:320
+msgid "Bakes the navigation mesh."
+msgstr ""
+
+#: doc/classes/NavigationServer3D.xml:369
+msgid "Control activation of this server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:4
+msgid ""
+"PacketPeer implementation using the [url=http://enet.bespin.org/index."
+"html]ENet[/url] library."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:7
+msgid ""
+"A PacketPeer implementation that should be passed to [member SceneTree."
+"network_peer] after being initialized as either a client or server. Events "
+"can then be handled by connecting to [SceneTree] signals."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:10
+#: doc/classes/NetworkedMultiplayerPeer.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/networking/"
+"high_level_multiplayer.html"
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:11
+msgid "http://enet.bespin.org/usergroup0.html"
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:20
+msgid ""
+"Closes the connection. Ignored if no connection is currently established. If "
+"this is a server it tries to notify all clients before forcibly "
+"disconnecting them. If this is a client it simply closes the connection to "
+"the server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:37
+msgid ""
+"Create client that connects to a server at [code]address[/code] using "
+"specified [code]port[/code]. The given address needs to be either a fully "
+"qualified domain name (e.g. [code]\"www.example.com\"[/code]) or an IP "
+"address in IPv4 or IPv6 format (e.g. [code]\"192.168.1.1\"[/code]). The "
+"[code]port[/code] is the port the server is listening on. The "
+"[code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be "
+"used to limit the incoming and outgoing bandwidth to the given number of "
+"bytes per second. The default of 0 means unlimited bandwidth. Note that ENet "
+"will strategically drop packets on specific sides of a connection between "
+"peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth "
+"parameters also determine the window size of a connection which limits the "
+"amount of reliable packets that may be in transit at any given time. Returns "
+"[constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this "
+"NetworkedMultiplayerENet instance already has an open connection (in which "
+"case you need to call [method close_connection] first) or [constant "
+"ERR_CANT_CREATE] if the client could not be created. If [code]client_port[/"
+"code] is specified, the client will also listen to the given port; this is "
+"useful for some NAT traversal techniques."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:52
+msgid ""
+"Create server that listens to connections via [code]port[/code]. The port "
+"needs to be an available, unused port between 0 and 65535. Note that ports "
+"below 1024 are privileged and may require elevated permissions depending on "
+"the platform. To change the interface the server listens on, use [method "
+"set_bind_ip]. The default IP is the wildcard [code]\"*\"[/code], which "
+"listens on all available interfaces. [code]max_clients[/code] is the maximum "
+"number of clients that are allowed at once, any number up to 4095 may be "
+"used, although the achievable number of simultaneous clients may be far "
+"lower and depends on the application. For additional details on the "
+"bandwidth parameters, see [method create_client]. Returns [constant OK] if a "
+"server was created, [constant ERR_ALREADY_IN_USE] if this "
+"NetworkedMultiplayerENet instance already has an open connection (in which "
+"case you need to call [method close_connection] first) or [constant "
+"ERR_CANT_CREATE] if the server could not be created."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:63
+msgid ""
+"Disconnect the given peer. If \"now\" is set to [code]true[/code], the "
+"connection will be closed immediately without flushing queued messages."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:70
+msgid ""
+"Returns the channel of the last packet fetched via [method PacketPeer."
+"get_packet]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:77
+msgid ""
+"Returns the channel of the next packet that will be retrieved via [method "
+"PacketPeer.get_packet]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:86
+#: modules/websocket/doc_classes/WebSocketServer.xml:33
+msgid "Returns the IP address of the given peer."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:95
+#: modules/websocket/doc_classes/WebSocketServer.xml:42
+msgid "Returns the remote port of the given peer."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:104
+msgid ""
+"The IP used when creating a server. This is set to the wildcard [code]\"*\"[/"
+"code] by default, which binds to all available interfaces. The given IP "
+"needs to be in IPv4 or IPv6 address format, for example: "
+"[code]\"192.168.1.1\"[/code]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:113
+msgid ""
+"Configure the [X509Certificate] to use when [member use_dtls] is [code]true[/"
+"code]. For servers, you must also setup the [CryptoKey] via [method "
+"set_dtls_key]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:122
+msgid ""
+"Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/"
+"code]. Remember to also call [method set_dtls_certificate] to setup your "
+"[X509Certificate]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:128
+msgid ""
+"Enforce ordered packets when using [constant NetworkedMultiplayerPeer."
+"TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant "
+"NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the "
+"only way to use ordering with the RPC system."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:131
+msgid ""
+"The number of channels to be used by ENet. Channels are used to separate "
+"different kinds of data. In reliable or ordered mode, for example, the "
+"packet delivery order is ensured on a per channel basis."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:134
+msgid ""
+"The compression method used for network packets. These have different "
+"tradeoffs of compression speed versus bandwidth, you may need to test which "
+"one works best for your use case if you use compression at all."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:137
+msgid ""
+"Enable or disable certificate verification when [member use_dtls] "
+"[code]true[/code]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:141
+msgid ""
+"Enable or disable the server feature that notifies clients of other peers' "
+"connection/disconnection, and relays messages between them. When this option "
+"is [code]false[/code], clients won't be automatically notified of other "
+"peers and won't be able to send them packets through the server."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:144
+msgid ""
+"Set the default channel to be used to transfer data. By default, this value "
+"is [code]-1[/code] which means that ENet will only use 2 channels, one for "
+"reliable and one for unreliable packets. Channel [code]0[/code] is reserved, "
+"and cannot be used. Setting this member to any value between [code]0[/code] "
+"and [member channel_count] (excluded) will force ENet to use that channel "
+"for sending data."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:148
+msgid ""
+"When enabled, the client or server created by this peer, will use "
+"[PacketPeerDTLS] instead of raw UDP sockets for communicating with the "
+"remote peer. This will make the communication encrypted with DTLS at the "
+"cost of higher resource usage and potentially larger packet size.\n"
+"Note: When creating a DTLS server, make sure you setup the key/certificate "
+"pair via [method set_dtls_key] and [method set_dtls_certificate]. For DTLS "
+"clients, have a look at the [member dtls_verify] option, and configure the "
+"certificate accordingly via [method set_dtls_certificate]."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:154
+msgid ""
+"No compression. This uses the most bandwidth, but has the upside of "
+"requiring the fewest CPU resources."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:157
+msgid "ENet's built-in range encoding."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:160
+msgid ""
+"[url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU "
+"resources compared to [constant COMPRESS_ZLIB], at the expense of using more "
+"bandwidth."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:163
+msgid ""
+"[url=https://www.zlib.net/]Zlib[/url] compression. This option uses less "
+"bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using "
+"more CPU resources."
+msgstr ""
+
+#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:166
+msgid "[url=https://facebook.github.io/zstd/]Zstandard[/url] compression."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:4
+msgid "A high-level network interface to simplify multiplayer interactions."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:7
+msgid ""
+"Manages the connection to network peers. Assigns unique IDs to each client "
+"connected to the server."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:17
+msgid ""
+"Returns the current state of the connection. See [enum ConnectionStatus]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:24
+msgid ""
+"Returns the ID of the [NetworkedMultiplayerPeer] who sent the most recent "
+"packet."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:31
+msgid "Returns the ID of this [NetworkedMultiplayerPeer]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:38
+msgid "Waits up to 1 second to receive a new network event."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:47
+msgid ""
+"Sets the peer to which packets will be sent.\n"
+"The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send "
+"to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer "
+"acting as server, a valid peer ID to send to that specific peer, a negative "
+"peer ID to send to all peers except that one. By default, the target peer is "
+"[constant TARGET_PEER_BROADCAST]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:54
+msgid ""
+"If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new "
+"connections."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:57
+msgid ""
+"The manner in which to send packets to the [code]target_peer[/code]. See "
+"[enum TransferMode]."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:63
+msgid "Emitted when a connection attempt fails."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:68
+msgid "Emitted when a connection attempt succeeds."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:75
+msgid "Emitted by the server when a client connects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:82
+msgid "Emitted by the server when a client disconnects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:87
+msgid "Emitted by clients when the server disconnects."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:93
+msgid ""
+"Packets are not acknowledged, no resend attempts are made for lost packets. "
+"Packets may arrive in any order. Potentially faster than [constant "
+"TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always "
+"consider whether the order matters."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:96
+msgid ""
+"Packets are not acknowledged, no resend attempts are made for lost packets. "
+"Packets are received in the order they were sent in. Potentially faster than "
+"[constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that "
+"would be outdated if received late due to resend attempt(s) anyway, for "
+"example movement and positional data."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:99
+msgid ""
+"Packets must be received and resend attempts should be made until the "
+"packets are acknowledged. Packets must be received in the order they were "
+"sent in. Most reliable transfer mode, but potentially the slowest due to the "
+"overhead. Use for critical data that must be transmitted and arrive in "
+"order, for example an ability being triggered or a chat message. Consider "
+"carefully if the information really is critical, and use sparingly."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:102
+msgid "The ongoing connection disconnected."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:105
+msgid "A connection attempt is ongoing."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:108
+msgid "The connection attempt succeeded."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:111
+msgid "Packets are sent to the server and then redistributed to other peers."
+msgstr ""
+
+#: doc/classes/NetworkedMultiplayerPeer.xml:114
+msgid "Packets are sent to the server alone."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:4
+msgid ""
+"Scalable texture-based frame that tiles the texture's centers and sides, but "
+"keeps the corners' original size. Perfect for panels and dialog boxes."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:7
+msgid ""
+"Also known as 9-slice panels, NinePatchRect produces clean panels of any "
+"size, based on a small texture. To do so, it splits the texture in a 3×3 "
+"grid. When you scale the node, it tiles the texture's sides horizontally or "
+"vertically, the center on both axes but it doesn't scale or tile the corners."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:18
+msgid ""
+"Returns the size of the margin identified by the given [enum Margin] "
+"constant."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:29
+msgid ""
+"Sets the size of the margin identified by the given [enum Margin] constant "
+"to [code]value[/code] in pixels."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:35 doc/classes/NinePatchRect.xml:38
+#: doc/classes/NinePatchRect.xml:72 doc/classes/NinePatchRect.xml:75
+#: doc/classes/NinePatchRect.xml:78
+msgid "Doesn't do anything at the time of writing."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:41
+msgid ""
+"If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's "
+"borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:45
+msgid ""
+"The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's "
+"bottom corners and side will have a height of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:48
+msgid "The height of the 9-slice's left column."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:51
+msgid "The height of the 9-slice's right column."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:54
+msgid "The height of the 9-slice's top row."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:57
+msgid ""
+"Rectangular region of the texture to sample from. If you're working with an "
+"atlas, use this property to define the area the 9-slice should use. All "
+"other properties are relative to this one. If the rect is empty, "
+"NinePatchRect will use the whole texture."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:60
+msgid "The node's texture resource."
+msgstr ""
+
+#: doc/classes/NinePatchRect.xml:66
+msgid "Emitted when the node's texture changes."
+msgstr ""
+
+#: doc/classes/Node.xml:4
+msgid "Base class for all [i]scene[/i] objects."
+msgstr ""
+
+#: doc/classes/Node.xml:7
+msgid ""
+"Nodes are Godot's building blocks. They can be assigned as the child of "
+"another node, resulting in a tree arrangement. A given node can contain any "
+"number of nodes as children with the requirement that all siblings (direct "
+"children of a node) should have unique names.\n"
+"A tree of nodes is called a [i]scene[/i]. Scenes can be saved to the disk "
+"and then instanced into other scenes. This allows for very high flexibility "
+"in the architecture and data model of Godot projects.\n"
+"[b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a "
+"node is added to the scene tree, it receives the [constant "
+"NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback "
+"is triggered. Child nodes are always added [i]after[/i] their parent node, i."
+"e. the [method _enter_tree] callback of a parent node will be triggered "
+"before its child's.\n"
+"Once all nodes have been added in the scene tree, they receive the [constant "
+"NOTIFICATION_READY] notification and their respective [method _ready] "
+"callbacks are triggered. For groups of nodes, the [method _ready] callback "
+"is called in reverse order, starting with the children and moving up to the "
+"parent nodes.\n"
+"This means that when adding a node to the scene tree, the following order "
+"will be used for the callbacks: [method _enter_tree] of the parent, [method "
+"_enter_tree] of the children, [method _ready] of the children and finally "
+"[method _ready] of the parent (recursively for the entire scene tree).\n"
+"[b]Processing:[/b] Nodes can override the \"process\" state, so that they "
+"receive a callback on each frame requesting them to process (do something). "
+"Normal processing (callback [method _process], toggled with [method "
+"set_process]) happens as fast as possible and is dependent on the frame "
+"rate, so the processing time [i]delta[/i] is passed as an argument. Physics "
+"processing (callback [method _physics_process], toggled with [method "
+"set_physics_process]) happens a fixed number of times per second (60 by "
+"default) and is useful for code related to the physics engine.\n"
+"Nodes can also process input events. When present, the [method _input] "
+"function will be called for each input that the program receives. In many "
+"cases, this can be overkill (unless used for simple projects), and the "
+"[method _unhandled_input] function might be preferred; it is called when the "
+"input event was not handled by anyone else (typically, GUI [Control] nodes), "
+"ensuring that the node only receives the events that were meant for it.\n"
+"To keep track of the scene hierarchy (especially when instancing scenes into "
+"other scenes), an \"owner\" can be set for the node with the [member owner] "
+"property. This keeps track of who instanced what. This is mostly useful when "
+"writing editors and tools, though.\n"
+"Finally, when a node is freed with [method Object.free] or [method "
+"queue_free], it will also free all its children.\n"
+"[b]Groups:[/b] Nodes can be added to as many groups as you want to be easy "
+"to manage, you could create groups like \"enemies\" or \"collectables\" for "
+"example, depending on your game. See [method add_to_group], [method "
+"is_in_group] and [method remove_from_group]. You can then retrieve all nodes "
+"in these groups, iterate them and even call methods on groups via the "
+"methods on [SceneTree].\n"
+"[b]Networking with nodes:[/b] After connecting to a server (or making one, "
+"see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC "
+"(remote procedure call) system to communicate over the network. By calling "
+"[method rpc] with a method name, it will be called locally and in all "
+"connected peers (peers = clients and the server that accepts connections). "
+"To identify which node receives the RPC call, Godot will use its [NodePath] "
+"(make sure node names are the same on all peers). Also, take a look at the "
+"high-level networking tutorial and corresponding demos."
+msgstr ""
+
+#: doc/classes/Node.xml:20
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
+"scenes_and_nodes.html"
+msgstr ""
+
+#: doc/classes/Node.xml:27
+msgid ""
+"Called when the node enters the [SceneTree] (e.g. upon instancing, scene "
+"changing, or after calling [method add_child] in a script). If the node has "
+"children, its [method _enter_tree] callback will be called first, and then "
+"that of the children.\n"
+"Corresponds to the [constant NOTIFICATION_ENTER_TREE] notification in "
+"[method Object._notification]."
+msgstr ""
+
+#: doc/classes/Node.xml:35
+msgid ""
+"Called when the node is about to leave the [SceneTree] (e.g. upon freeing, "
+"scene changing, or after calling [method remove_child] in a script). If the "
+"node has children, its [method _exit_tree] callback will be called last, "
+"after all its children have left the tree.\n"
+"Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method "
+"Object._notification] and signal [signal tree_exiting]. To get notified when "
+"the node has already left the active tree, connect to the [signal "
+"tree_exited]."
+msgstr ""
+
+#: doc/classes/Node.xml:43
+msgid ""
+"The string returned from this method is displayed as a warning in the Scene "
+"Dock if the script that overrides it is a [code]tool[/code] script.\n"
+"Returning an empty string produces no warning.\n"
+"Call [method update_configuration_warning] when the warning needs to be "
+"updated for this node."
+msgstr ""
+
+#: doc/classes/Node.xml:54
+msgid ""
+"Called when there is an input event. The input event propagates up through "
+"the node tree until a node consumes it.\n"
+"It is only called if input processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_process_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method Viewport.set_input_as_handled] can be called.\n"
+"For gameplay input, [method _unhandled_input] and [method "
+"_unhandled_key_input] are usually a better fit as they allow the GUI to "
+"intercept the events first."
+msgstr ""
+
+#: doc/classes/Node.xml:66
+msgid ""
+"Called during the physics processing step of the main loop. Physics "
+"processing means that the frame rate is synced to the physics, i.e. the "
+"[code]delta[/code] variable should be constant.\n"
+"It is only called if physics processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_physics_process].\n"
+"Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in "
+"[method Object._notification]."
+msgstr ""
+
+#: doc/classes/Node.xml:77
+msgid ""
+"Called during the processing step of the main loop. Processing happens at "
+"every frame and as fast as possible, so the [code]delta[/code] time since "
+"the previous frame is not constant.\n"
+"It is only called if processing is enabled, which is done automatically if "
+"this method is overridden, and can be toggled with [method set_process].\n"
+"Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method "
+"Object._notification]."
+msgstr ""
+
+#: doc/classes/Node.xml:86
+msgid ""
+"Called when the node is \"ready\", i.e. when both the node and its children "
+"have entered the scene tree. If the node has children, their [method _ready] "
+"callbacks get triggered first, and the parent node will receive the ready "
+"notification afterwards.\n"
+"Corresponds to the [constant NOTIFICATION_READY] notification in [method "
+"Object._notification]. See also the [code]onready[/code] keyword for "
+"variables.\n"
+"Usually used for initialization. For even earlier initialization, [method "
+"Object._init] may be used. See also [method _enter_tree].\n"
+"[b]Note:[/b] [method _ready] may be called only once for each node. After "
+"removing a node from the scene tree and adding again, [code]_ready[/code] "
+"will not be called for the second time. This can be bypassed with requesting "
+"another call with [method request_ready], which may be called anywhere "
+"before adding the node again."
+msgstr ""
+
+#: doc/classes/Node.xml:98
+msgid ""
+"Called when an [InputEvent] hasn't been consumed by [method _input] or any "
+"GUI. The input event propagates up through the node tree until a node "
+"consumes it.\n"
+"It is only called if unhandled input processing is enabled, which is done "
+"automatically if this method is overridden, and can be toggled with [method "
+"set_process_unhandled_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method Viewport.set_input_as_handled] can be called.\n"
+"For gameplay input, this and [method _unhandled_key_input] are usually a "
+"better fit than [method _input] as they allow the GUI to intercept the "
+"events first."
+msgstr ""
+
+#: doc/classes/Node.xml:110
+msgid ""
+"Called when an [InputEventKey] hasn't been consumed by [method _input] or "
+"any GUI. The input event propagates up through the node tree until a node "
+"consumes it.\n"
+"It is only called if unhandled key input processing is enabled, which is "
+"done automatically if this method is overridden, and can be toggled with "
+"[method set_process_unhandled_key_input].\n"
+"To consume the input event and stop it propagating further to other nodes, "
+"[method Viewport.set_input_as_handled] can be called.\n"
+"For gameplay input, this and [method _unhandled_input] are usually a better "
+"fit than [method _input] as they allow the GUI to intercept the events first."
+msgstr ""
+
+#: doc/classes/Node.xml:124
+msgid ""
+"Adds a child node. Nodes can have any number of children, but every child "
+"must have a unique name. Child nodes are automatically deleted when the "
+"parent node is deleted, so an entire scene can be removed by deleting its "
+"topmost node.\n"
+"If [code]legible_unique_name[/code] is [code]true[/code], the child node "
+"will have an human-readable name based on the name of the node being "
+"instanced instead of its type.\n"
+"[b]Note:[/b] If the child node already has a parent, the function will fail. "
+"Use [method remove_child] first to remove the node from its current parent. "
+"For example:\n"
+"[codeblock]\n"
+"if child_node.get_parent():\n"
+" child_node.get_parent().remove_child(child_node)\n"
+"add_child(child_node)\n"
+"[/codeblock]\n"
+"If you need the child node to be added below a specific node in the list of "
+"children, use [method add_child_below_node] instead of this method.\n"
+"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
+"must set [member owner] in addition to calling [method add_child]. This is "
+"typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/"
+"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://"
+"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor "
+"plugins[/url]. If [method add_child] is called without setting [member "
+"owner], the newly added [Node] will not be visible in the scene tree, though "
+"it will be visible in the 2D/3D view."
+msgstr ""
+
+#: doc/classes/Node.xml:146
+msgid ""
+"Adds a child node below the [code]preceding_node[/code].\n"
+"If [code]legible_unique_name[/code] is [code]true[/code], the child node "
+"will have an human-readable name based on the name of the node being "
+"instanced instead of its type.\n"
+"Use [method add_child] instead of this method if you don't need the child "
+"node to be added below a specific node in the list of children."
+msgstr ""
+
+#: doc/classes/Node.xml:159
+msgid ""
+"Adds the node to a group. Groups are helpers to name and organize a subset "
+"of nodes, for example \"enemies\" or \"collectables\". A node can be in any "
+"number of groups. Nodes can be assigned a group at any time, but will not be "
+"added until they are inside the scene tree (see [method is_inside_tree]). "
+"See notes in the description, and the group methods in [SceneTree].\n"
+"The [code]persistent[/code] option is used when packing node to "
+"[PackedScene] and saving to file. Non-persistent groups aren't stored."
+msgstr ""
+
+#: doc/classes/Node.xml:167
+msgid ""
+"Returns [code]true[/code] if the node can process while the scene tree is "
+"paused (see [member pause_mode]). Always returns [code]true[/code] if the "
+"scene tree is not paused, and [code]false[/code] if the node is not in the "
+"tree."
+msgstr ""
+
+#: doc/classes/Node.xml:176
+msgid ""
+"Duplicates the node, returning a new node.\n"
+"You can fine-tune the behavior using the [code]flags[/code] (see [enum "
+"DuplicateFlags]).\n"
+"[b]Note:[/b] It will not work properly if the node contains a script with "
+"constructor arguments (i.e. needs to supply arguments to [method Object."
+"_init] method). In that case, the node will be duplicated without a script."
+msgstr ""
+
+#: doc/classes/Node.xml:191
+msgid ""
+"Finds a descendant of this node whose name matches [code]mask[/code] as in "
+"[method String.match] (i.e. case-sensitive, but [code]\"*\"[/code] matches "
+"zero or more characters and [code]\"?\"[/code] matches any single character "
+"except [code]\".\"[/code]).\n"
+"[b]Note:[/b] It does not match against the full path, just against "
+"individual node names.\n"
+"If [code]owned[/code] is [code]true[/code], this method only finds nodes "
+"whose owner is this node. This is especially important for scenes "
+"instantiated through a script, because those scenes don't have an owner."
+msgstr ""
+
+#: doc/classes/Node.xml:202
+msgid ""
+"Finds the first parent of the current node whose name matches [code]mask[/"
+"code] as in [method String.match] (i.e. case-sensitive, but [code]\"*\"[/"
+"code] matches zero or more characters and [code]\"?\"[/code] matches any "
+"single character except [code]\".\"[/code]).\n"
+"[b]Note:[/b] It does not match against the full path, just against "
+"individual node names."
+msgstr ""
+
+#: doc/classes/Node.xml:212
+msgid ""
+"Returns a child node by its index (see [method get_child_count]). This "
+"method is often used for iterating all children of a node.\n"
+"To access a child node via its name, use [method get_node]."
+msgstr ""
+
+#: doc/classes/Node.xml:220
+msgid "Returns the number of child nodes."
+msgstr ""
+
+#: doc/classes/Node.xml:227
+msgid "Returns an array of references to node's children."
+msgstr ""
+
+#: doc/classes/Node.xml:234
+msgid "Returns an array listing the groups that the node is a member of."
+msgstr ""
+
+#: doc/classes/Node.xml:241
+msgid ""
+"Returns the node's order in the scene tree branch. For example, if called on "
+"the first child node the position is [code]0[/code]."
+msgstr ""
+
+#: doc/classes/Node.xml:248
+msgid ""
+"Returns the peer ID of the network master for this node. See [method "
+"set_network_master]."
+msgstr ""
+
+#: doc/classes/Node.xml:257
+msgid ""
+"Fetches a node. The [NodePath] can be either a relative path (from the "
+"current node) or an absolute path (in the scene tree) to a node. If the path "
+"does not exist, a [code]null instance[/code] is returned and an error is "
+"logged. Attempts to access methods on the return value will result in an "
+"\"Attempt to call <method> on a null instance.\" error.\n"
+"[b]Note:[/b] Fetching absolute paths only works when the node is inside the "
+"scene tree (see [method is_inside_tree]).\n"
+"[b]Example:[/b] Assume your current node is Character and the following "
+"tree:\n"
+"[codeblock]\n"
+"/root\n"
+"/root/Character\n"
+"/root/Character/Sword\n"
+"/root/Character/Backpack/Dagger\n"
+"/root/MyGame\n"
+"/root/Swamp/Alligator\n"
+"/root/Swamp/Mosquito\n"
+"/root/Swamp/Goblin\n"
+"[/codeblock]\n"
+"Possible paths are:\n"
+"[codeblock]\n"
+"get_node(\"Sword\")\n"
+"get_node(\"Backpack/Dagger\")\n"
+"get_node(\"../Swamp/Alligator\")\n"
+"get_node(\"/root/MyGame\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:285
+msgid ""
+"Fetches a node and one of its resources as specified by the [NodePath]'s "
+"subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested "
+"resources are specified in the [NodePath], the last one will be fetched.\n"
+"The return value is an array of size 3: the first index points to the [Node] "
+"(or [code]null[/code] if not found), the second index points to the "
+"[Resource] (or [code]null[/code] if not found), and the third index is the "
+"remaining [NodePath], if any.\n"
+"For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid "
+"node and that its [code]shape[/code] property has been assigned a "
+"[RectangleShape2D] resource, one could have this kind of output:\n"
+"[codeblock]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D\")) # "
+"[[CollisionShape2D:1161], Null, ]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D:shape\")) # "
+"[[CollisionShape2D:1161], [RectangleShape2D:1156], ]\n"
+"print(get_node_and_resource(\"Area2D/CollisionShape2D:shape:extents\")) # "
+"[[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:301
+msgid ""
+"Similar to [method get_node], but does not log an error if [code]path[/code] "
+"does not point to a valid [Node]."
+msgstr ""
+
+#: doc/classes/Node.xml:308
+msgid ""
+"Returns the parent node of the current node, or an empty [Node] if the node "
+"lacks a parent."
+msgstr ""
+
+#: doc/classes/Node.xml:315
+msgid ""
+"Returns the absolute path of the current node. This only works if the "
+"current node is inside the scene tree (see [method is_inside_tree])."
+msgstr ""
+
+#: doc/classes/Node.xml:324
+msgid ""
+"Returns the relative [NodePath] from this node to the specified [code]node[/"
+"code]. Both nodes must be in the same scene or the function will fail."
+msgstr ""
+
+#: doc/classes/Node.xml:331
+msgid ""
+"Returns the time elapsed since the last physics-bound frame (see [method "
+"_physics_process]). This is always a constant value in physics processing "
+"unless the frames per second is changed via [member Engine."
+"iterations_per_second]."
+msgstr ""
+
+#: doc/classes/Node.xml:338
+msgid ""
+"Returns the time elapsed (in seconds) since the last process callback. This "
+"value may vary from frame to frame."
+msgstr ""
+
+#: doc/classes/Node.xml:345
+msgid ""
+"Returns [code]true[/code] if this is an instance load placeholder. See "
+"[InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/Node.xml:352
+msgid "Returns the [SceneTree] that contains this node."
+msgstr ""
+
+#: doc/classes/Node.xml:359
+msgid "Returns the node's [Viewport]."
+msgstr ""
+
+#: doc/classes/Node.xml:368
+msgid ""
+"Returns [code]true[/code] if the node that the [NodePath] points to exists."
+msgstr ""
+
+#: doc/classes/Node.xml:377
+msgid ""
+"Returns [code]true[/code] if the [NodePath] points to a valid node and its "
+"subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:"
+"shape[/code]. Properties with a non-[Resource] type (e.g. nodes or primitive "
+"math types) are not considered resources."
+msgstr ""
+
+#: doc/classes/Node.xml:386
+msgid ""
+"Returns [code]true[/code] if the given node is a direct or indirect child of "
+"the current node."
+msgstr ""
+
+#: doc/classes/Node.xml:393
+msgid ""
+"Returns [code]true[/code] if the node is folded (collapsed) in the Scene "
+"dock."
+msgstr ""
+
+#: doc/classes/Node.xml:402
+msgid ""
+"Returns [code]true[/code] if the given node occurs later in the scene "
+"hierarchy than the current node."
+msgstr ""
+
+#: doc/classes/Node.xml:411
+msgid ""
+"Returns [code]true[/code] if this node is in the specified group. See notes "
+"in the description, and the group methods in [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:418
+msgid ""
+"Returns [code]true[/code] if this node is currently inside a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:425
+msgid ""
+"Returns [code]true[/code] if the local system is the master of this node."
+msgstr ""
+
+#: doc/classes/Node.xml:432
+msgid ""
+"Returns [code]true[/code] if physics processing is enabled (see [method "
+"set_physics_process])."
+msgstr ""
+
+#: doc/classes/Node.xml:439
+msgid ""
+"Returns [code]true[/code] if internal physics processing is enabled (see "
+"[method set_physics_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml:446
+msgid ""
+"Returns [code]true[/code] if processing is enabled (see [method "
+"set_process])."
+msgstr ""
+
+#: doc/classes/Node.xml:453
+msgid ""
+"Returns [code]true[/code] if the node is processing input (see [method "
+"set_process_input])."
+msgstr ""
+
+#: doc/classes/Node.xml:460
+msgid ""
+"Returns [code]true[/code] if internal processing is enabled (see [method "
+"set_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml:467
+msgid ""
+"Returns [code]true[/code] if the node is processing unhandled input (see "
+"[method set_process_unhandled_input])."
+msgstr ""
+
+#: doc/classes/Node.xml:474
+msgid ""
+"Returns [code]true[/code] if the node is processing unhandled key input (see "
+"[method set_process_unhandled_key_input])."
+msgstr ""
+
+#: doc/classes/Node.xml:485
+msgid ""
+"Moves a child node to a different position (order) among the other children. "
+"Since calls, signals, etc are performed by tree order, changing the order of "
+"children nodes may be useful."
+msgstr ""
+
+#: doc/classes/Node.xml:492
+msgid ""
+"Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. "
+"Works only in debug builds."
+msgstr ""
+
+#: doc/classes/Node.xml:499
+msgid ""
+"Prints the tree to stdout. Used mainly for debugging purposes. This version "
+"displays the path relative to the current node, and is good for copy/pasting "
+"into the [method get_node] function.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+"TheGame\n"
+"TheGame/Menu\n"
+"TheGame/Menu/Label\n"
+"TheGame/Menu/Camera2D\n"
+"TheGame/SplashScreen\n"
+"TheGame/SplashScreen/Camera2D\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:515
+msgid ""
+"Similar to [method print_tree], this prints the tree to stdout. This version "
+"displays a more graphical representation similar to what is displayed in the "
+"scene inspector. It is useful for inspecting larger trees.\n"
+"[b]Example output:[/b]\n"
+"[codeblock]\n"
+" ┖╴TheGame\n"
+" ┠╴Menu\n"
+" ┃ ┠╴Label\n"
+" ┃ ┖╴Camera2D\n"
+" ┖-SplashScreen\n"
+" ┖╴Camera2D\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Node.xml:537
+msgid ""
+"Calls the given method (if present) with the arguments given in [code]args[/"
+"code] on this node and recursively on all its children. If the "
+"[code]parent_first[/code] argument is [code]true[/code], the method will be "
+"called on the current node first, then on all its children. If "
+"[code]parent_first[/code] is [code]false[/code], the children will be called "
+"first."
+msgstr ""
+
+#: doc/classes/Node.xml:546
+msgid ""
+"Notifies the current node and all its children recursively by calling "
+"[method Object.notification] on all of them."
+msgstr ""
+
+#: doc/classes/Node.xml:553
+msgid ""
+"Queues a node for deletion at the end of the current frame. When deleted, "
+"all of its child nodes will be deleted as well. This method ensures it's "
+"safe to delete the node, contrary to [method Object.free]. Use [method "
+"Object.is_queued_for_deletion] to check whether a node will be deleted at "
+"the end of the frame."
+msgstr ""
+
+#: doc/classes/Node.xml:560
+msgid ""
+"Moves this node to the bottom of parent node's children hierarchy. This is "
+"often useful in GUIs ([Control] nodes), because their order of drawing "
+"depends on their order in the tree, i.e. the further they are on the node "
+"list, the higher they are drawn. After using [code]raise[/code], a Control "
+"will be drawn on top of their siblings."
+msgstr ""
+
+#: doc/classes/Node.xml:567
+msgid ""
+"Removes a node and sets all its children as children of the parent node (if "
+"it exists). All event subscriptions that pass by the removed node will be "
+"unsubscribed."
+msgstr ""
+
+#: doc/classes/Node.xml:576
+msgid ""
+"Removes a child node. The node is NOT deleted and must be deleted manually."
+msgstr ""
+
+#: doc/classes/Node.xml:585
+msgid ""
+"Removes a node from a group. See notes in the description, and the group "
+"methods in [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:596
+msgid ""
+"Replaces a node in a scene by the given one. Subscriptions that pass through "
+"this node will be lost."
+msgstr ""
+
+#: doc/classes/Node.xml:603
+msgid ""
+"Requests that [code]_ready[/code] be called again. Note that the method "
+"won't be called immediately, but is scheduled for when the node is added to "
+"the scene tree again (see [method _ready]). [code]_ready[/code] is called "
+"only for the node which requested it, which means that you need to request "
+"ready for each child if you want them to call [code]_ready[/code] too (in "
+"which case, [code]_ready[/code] will be called in the same order as it would "
+"normally)."
+msgstr ""
+
+#: doc/classes/Node.xml:612
+msgid ""
+"Sends a remote procedure call request for the given [code]method[/code] to "
+"peers on the network (and locally), optionally sending all additional "
+"arguments as arguments to the method called by the RPC. The call request "
+"will only be received by nodes with the same [NodePath], including the exact "
+"same node name. Behaviour depends on the RPC configuration for the given "
+"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
+"See also [method rset] and [method rset_config] for properties. Returns an "
+"empty [Variant].\n"
+"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
+"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
+"to keep track of the connection state, either by the [SceneTree] signals "
+"like [code]server_disconnected[/code] or by checking [code]SceneTree."
+"network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]."
+msgstr ""
+
+#: doc/classes/Node.xml:624
+msgid ""
+"Changes the RPC mode for the given [code]method[/code] to the given "
+"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
+"annotating methods and properties with the corresponding keywords "
+"([code]remote[/code], [code]master[/code], [code]puppet[/code], "
+"[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
+"By default, methods are not exposed to networking (and RPCs). See also "
+"[method rset] and [method rset_config] for properties."
+msgstr ""
+
+#: doc/classes/Node.xml:635
+msgid ""
+"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
+"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
+"[Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml:644
+msgid ""
+"Sends a [method rpc] using an unreliable protocol. Returns an empty "
+"[Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml:655
+msgid ""
+"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
+"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
+"set_target_peer]). Returns an empty [Variant]."
+msgstr ""
+
+#: doc/classes/Node.xml:666
+msgid ""
+"Remotely changes a property's value on other peers (and locally). Behaviour "
+"depends on the RPC configuration for the given property, see [method "
+"rset_config]. See also [method rpc] for RPCs for methods, most information "
+"applies to this method as well."
+msgstr ""
+
+#: doc/classes/Node.xml:677
+msgid ""
+"Changes the RPC mode for the given [code]property[/code] to the given "
+"[code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is "
+"annotating methods and properties with the corresponding keywords "
+"([code]remote[/code], [code]master[/code], [code]puppet[/code], "
+"[code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). "
+"By default, properties are not exposed to networking (and RPCs). See also "
+"[method rpc] and [method rpc_config] for methods."
+msgstr ""
+
+#: doc/classes/Node.xml:690
+msgid ""
+"Remotely changes the property's value on a specific peer identified by "
+"[code]peer_id[/code] (see [method NetworkedMultiplayerPeer.set_target_peer])."
+msgstr ""
+
+#: doc/classes/Node.xml:701
+msgid ""
+"Remotely changes the property's value on other peers (and locally) using an "
+"unreliable protocol."
+msgstr ""
+
+#: doc/classes/Node.xml:714
+msgid ""
+"Remotely changes property's value on a specific peer identified by "
+"[code]peer_id[/code] using an unreliable protocol (see [method "
+"NetworkedMultiplayerPeer.set_target_peer])."
+msgstr ""
+
+#: doc/classes/Node.xml:723
+msgid "Sets the folded state of the node in the Scene dock."
+msgstr ""
+
+#: doc/classes/Node.xml:734
+msgid ""
+"Sets the node's network master to the peer with the given peer ID. The "
+"network master is the peer that has authority over the node on the network. "
+"Useful in conjunction with the [code]master[/code] and [code]puppet[/code] "
+"keywords. Inherited from the parent node by default, which ultimately "
+"defaults to peer ID 1 (the server). If [code]recursive[/code], the given "
+"peer is recursively set as the master for all children of this node."
+msgstr ""
+
+#: doc/classes/Node.xml:743
+msgid ""
+"Enables or disables physics (i.e. fixed framerate) processing. When a node "
+"is being processed, it will receive a [constant "
+"NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine."
+"iterations_per_second] to change) interval (and the [method "
+"_physics_process] callback will be called if exists). Enabled automatically "
+"if [method _physics_process] is overridden. Any calls to this before [method "
+"_ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:752
+msgid ""
+"Enables or disables internal physics for this node. Internal physics "
+"processing happens in isolation from the normal [method _physics_process] "
+"calls and is used by some nodes internally to guarantee proper functioning "
+"even if the node is paused or physics processing is disabled for scripting "
+"([method set_physics_process]). Only useful for advanced uses to manipulate "
+"built-in nodes' behaviour."
+msgstr ""
+
+#: doc/classes/Node.xml:761
+msgid ""
+"Enables or disables processing. When a node is being processed, it will "
+"receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the "
+"[method _process] callback will be called if exists). Enabled automatically "
+"if [method _process] is overridden. Any calls to this before [method _ready] "
+"will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:770
+msgid ""
+"Enables or disables input processing. This is not required for GUI controls! "
+"Enabled automatically if [method _input] is overridden. Any calls to this "
+"before [method _ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:779
+msgid ""
+"Enables or disabled internal processing for this node. Internal processing "
+"happens in isolation from the normal [method _process] calls and is used by "
+"some nodes internally to guarantee proper functioning even if the node is "
+"paused or processing is disabled for scripting ([method set_process]). Only "
+"useful for advanced uses to manipulate built-in nodes' behaviour."
+msgstr ""
+
+#: doc/classes/Node.xml:788
+msgid ""
+"Enables unhandled input processing. This is not required for GUI controls! "
+"It enables the node to receive all input that was not previously handled "
+"(usually by a [Control]). Enabled automatically if [method _unhandled_input] "
+"is overridden. Any calls to this before [method _ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:797
+msgid ""
+"Enables unhandled key input processing. Enabled automatically if [method "
+"_unhandled_key_input] is overridden. Any calls to this before [method "
+"_ready] will be ignored."
+msgstr ""
+
+#: doc/classes/Node.xml:806
+msgid ""
+"Sets whether this is an instance load placeholder. See [InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/Node.xml:813
+msgid ""
+"Updates the warning displayed for this node in the Scene Dock.\n"
+"Use [method _get_configuration_warning] to setup the warning message to "
+"display."
+msgstr ""
+
+#: doc/classes/Node.xml:820
+msgid ""
+"The override to the default [MultiplayerAPI]. Set to [code]null[/code] to "
+"use the default [SceneTree] one."
+msgstr ""
+
+#: doc/classes/Node.xml:823
+msgid ""
+"When a scene is instanced from a file, its topmost node contains the "
+"filename from which it was loaded."
+msgstr ""
+
+#: doc/classes/Node.xml:826
+msgid ""
+"The [MultiplayerAPI] instance associated with this node. Either the [member "
+"custom_multiplayer], or the default SceneTree one (if inside tree)."
+msgstr ""
+
+#: doc/classes/Node.xml:829
+msgid ""
+"The name of the node. This name is unique among the siblings (other child "
+"nodes from the same parent). When set to an existing name, the node will be "
+"automatically renamed."
+msgstr ""
+
+#: doc/classes/Node.xml:832
+msgid ""
+"The node owner. A node can have any other node as owner (as long as it is a "
+"valid parent, grandparent, etc. ascending in the tree). When saving a node "
+"(using [PackedScene]), all the nodes it owns will be saved with it. This "
+"allows for the creation of complex [SceneTree]s, with instancing and "
+"subinstancing."
+msgstr ""
+
+#: doc/classes/Node.xml:835
+msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
+msgstr ""
+
+#: doc/classes/Node.xml:838
+msgid ""
+"The node's priority in the execution order of the enabled processing "
+"callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant "
+"NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose "
+"process priority value is [i]lower[/i] will have their processing callbacks "
+"executed first."
+msgstr ""
+
+#: doc/classes/Node.xml:844
+msgid "Emitted when the node is ready."
+msgstr ""
+
+#: doc/classes/Node.xml:849
+msgid "Emitted when the node is renamed."
+msgstr ""
+
+#: doc/classes/Node.xml:854
+msgid "Emitted when the node enters the tree."
+msgstr ""
+
+#: doc/classes/Node.xml:859
+msgid "Emitted after the node exits the tree and is no longer active."
+msgstr ""
+
+#: doc/classes/Node.xml:864
+msgid ""
+"Emitted when the node is still active but about to exit the tree. This is "
+"the right place for de-initialization (or a \"destructor\", if you will)."
+msgstr ""
+
+#: doc/classes/Node.xml:870
+msgid "Notification received when the node enters a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:873
+msgid "Notification received when the node is about to exit a [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:876
+msgid "Notification received when the node is moved in the parent."
+msgstr ""
+
+#: doc/classes/Node.xml:879
+msgid "Notification received when the node is ready. See [method _ready]."
+msgstr ""
+
+#: doc/classes/Node.xml:882
+msgid "Notification received when the node is paused."
+msgstr ""
+
+#: doc/classes/Node.xml:885
+msgid "Notification received when the node is unpaused."
+msgstr ""
+
+#: doc/classes/Node.xml:888
+msgid ""
+"Notification received every frame when the physics process flag is set (see "
+"[method set_physics_process])."
+msgstr ""
+
+#: doc/classes/Node.xml:891
+msgid ""
+"Notification received every frame when the process flag is set (see [method "
+"set_process])."
+msgstr ""
+
+#: doc/classes/Node.xml:894
+msgid ""
+"Notification received when a node is set as a child of another node.\n"
+"[b]Note:[/b] This doesn't mean that a node entered the [SceneTree]."
+msgstr ""
+
+#: doc/classes/Node.xml:898
+msgid ""
+"Notification received when a node is unparented (parent removed it from the "
+"list of children)."
+msgstr ""
+
+#: doc/classes/Node.xml:901
+msgid "Notification received when the node is instanced."
+msgstr ""
+
+#: doc/classes/Node.xml:904
+msgid "Notification received when a drag begins."
+msgstr ""
+
+#: doc/classes/Node.xml:907
+msgid "Notification received when a drag ends."
+msgstr ""
+
+#: doc/classes/Node.xml:910
+msgid "Notification received when the node's [NodePath] changed."
+msgstr ""
+
+#: doc/classes/Node.xml:913
+msgid ""
+"Notification received every frame when the internal process flag is set (see "
+"[method set_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml:916
+msgid ""
+"Notification received every frame when the internal physics process flag is "
+"set (see [method set_physics_process_internal])."
+msgstr ""
+
+#: doc/classes/Node.xml:919
+msgid ""
+"Notification received from the OS when the mouse enters the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:923
+msgid ""
+"Notification received from the OS when the mouse leaves the game window.\n"
+"Implemented on desktop and web platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:927
+msgid ""
+"Notification received from the OS when the game window is focused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:931
+msgid ""
+"Notification received from the OS when the game window is unfocused.\n"
+"Implemented on all platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:935
+msgid ""
+"Notification received from the OS when a close request is sent (e.g. closing "
+"the window with a \"Close\" button or Alt+F4).\n"
+"Implemented on desktop platforms."
+msgstr ""
+
+#: doc/classes/Node.xml:939
+msgid ""
+"Notification received from the OS when a go back request is sent (e.g. "
+"pressing the \"Back\" button on Android).\n"
+"Specific to the Android platform."
+msgstr ""
+
+#: doc/classes/Node.xml:972
+msgid ""
+"Inherits pause mode from the node's parent. For the root node, it is "
+"equivalent to [constant PAUSE_MODE_STOP]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml:975
+msgid "Stops processing when the [SceneTree] is paused."
+msgstr ""
+
+#: doc/classes/Node.xml:978
+msgid "Continue to process regardless of the [SceneTree] pause state."
+msgstr ""
+
+#: doc/classes/Node.xml:981
+msgid "Duplicate the node's signals."
+msgstr ""
+
+#: doc/classes/Node.xml:984
+msgid "Duplicate the node's groups."
+msgstr ""
+
+#: doc/classes/Node.xml:987
+msgid "Duplicate the node's scripts."
+msgstr ""
+
+#: doc/classes/Node.xml:990
+msgid ""
+"Duplicate using instancing.\n"
+"An instance stays linked to the original so when the original changes, the "
+"instance changes too."
+msgstr ""
+
+#: doc/classes/Node2D.xml:4
+msgid ""
+"A 2D game object, inherited by all 2D-related nodes. Has a position, "
+"rotation, scale, and Z index."
+msgstr ""
+
+#: doc/classes/Node2D.xml:7
+msgid ""
+"A 2D game object, with a transform (position, rotation, and scale). All 2D "
+"nodes, including physics objects and sprites, inherit from Node2D. Use "
+"Node2D as a parent node to move, scale and rotate children in a 2D project. "
+"Also gives control of the node's render order."
+msgstr ""
+
+#: doc/classes/Node2D.xml:19
+msgid "Multiplies the current scale by the [code]ratio[/code] vector."
+msgstr ""
+
+#: doc/classes/Node2D.xml:28
+msgid ""
+"Returns the angle between the node and the [code]point[/code] in radians."
+msgstr ""
+
+#: doc/classes/Node2D.xml:37
+msgid "Returns the [Transform2D] relative to this node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:46
+msgid "Adds the [code]offset[/code] vector to the node's global position."
+msgstr ""
+
+#: doc/classes/Node2D.xml:55
+msgid ""
+"Rotates the node so it points towards the [code]point[/code], which is "
+"expected to use global coordinates."
+msgstr ""
+
+#: doc/classes/Node2D.xml:66
+msgid ""
+"Applies a local translation on the node's X axis based on the [method Node."
+"_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
+"code], normalizes the movement."
+msgstr ""
+
+#: doc/classes/Node2D.xml:77
+msgid ""
+"Applies a local translation on the node's Y axis based on the [method Node."
+"_process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/"
+"code], normalizes the movement."
+msgstr ""
+
+#: doc/classes/Node2D.xml:86
+msgid ""
+"Applies a rotation to the node, in radians, starting from its current "
+"rotation."
+msgstr ""
+
+#: doc/classes/Node2D.xml:95
+msgid "Converts a local point's coordinates to global coordinates."
+msgstr ""
+
+#: doc/classes/Node2D.xml:104
+msgid "Converts a global point's coordinates to local coordinates."
+msgstr ""
+
+#: doc/classes/Node2D.xml:113
+msgid ""
+"Translates the node by the given [code]offset[/code] in local coordinates."
+msgstr ""
+
+#: doc/classes/Node2D.xml:119
+msgid "Global position."
+msgstr ""
+
+#: doc/classes/Node2D.xml:122
+msgid "Global rotation in radians."
+msgstr ""
+
+#: doc/classes/Node2D.xml:125
+msgid "Global rotation in degrees."
+msgstr ""
+
+#: doc/classes/Node2D.xml:128
+msgid "Global scale."
+msgstr ""
+
+#: doc/classes/Node2D.xml:131
+msgid "Global [Transform2D]."
+msgstr ""
+
+#: doc/classes/Node2D.xml:134
+msgid "Position, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:137
+msgid "Rotation in radians, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:140
+msgid "Rotation in degrees, relative to the node's parent."
+msgstr ""
+
+#: doc/classes/Node2D.xml:143
+msgid "The node's scale. Unscaled value: [code](1, 1)[/code]."
+msgstr ""
+
+#: doc/classes/Node2D.xml:146
+msgid "Local [Transform2D]."
+msgstr ""
+
+#: doc/classes/Node2D.xml:149
+msgid ""
+"If [code]true[/code], the node's Z index is relative to its parent's Z "
+"index. If this node's Z index is 2 and its parent's effective Z index is 3, "
+"then this node's effective Z index will be 2 + 3 = 5."
+msgstr ""
+
+#: doc/classes/Node2D.xml:152
+msgid ""
+"Z index. Controls the order in which the nodes render. A node with a higher "
+"Z index will display in front of others."
+msgstr ""
+
+#: doc/classes/Node3D.xml:4
+msgid "Most basic 3D game object, parent of all 3D-related nodes."
+msgstr ""
+
+#: doc/classes/Node3D.xml:7
+msgid ""
+"Most basic 3D game object, with a 3D [Transform] and visibility settings. "
+"All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node "
+"to move, scale, rotate and show/hide children in a 3D project.\n"
+"Affine operations (rotate, scale, translate) happen in parent's local "
+"coordinate system, unless the [Node3D] object is set as top-level. Affine "
+"operations in this coordinate system correspond to direct affine operations "
+"on the [Node3D]'s transform. The word local below refers to this coordinate "
+"system. The coordinate system that is attached to the [Node3D] object itself "
+"is referred to as object-local coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html"
+msgstr ""
+
+#: doc/classes/Node3D.xml:25
+msgid ""
+"Returns the parent [Node3D], or an empty [Object] if no parent exists or "
+"parent is not of type [Node3D]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:32
+msgid ""
+"Returns the current [World3D] resource this [Node3D] node is registered to."
+msgstr ""
+
+#: doc/classes/Node3D.xml:43
+msgid ""
+"Rotates the global (world) transformation around axis, a unit [Vector3], by "
+"specified angle in radians. The rotation axis is in global coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:52
+msgid ""
+"Scales the global (world) transformation by the given [Vector3] scale "
+"factors."
+msgstr ""
+
+#: doc/classes/Node3D.xml:61
+msgid ""
+"Moves the global (world) transformation by [Vector3] offset. The offset is "
+"in global coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:68
+msgid ""
+"Disables rendering of this node. Changes [member visible] to [code]false[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:75
+msgid ""
+"Returns whether node notifies about its local transformation changes. "
+"[Node3D] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Node3D.xml:82
+msgid ""
+"Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its "
+"local transformation scale."
+msgstr ""
+
+#: doc/classes/Node3D.xml:89
+msgid ""
+"Returns whether this node is set as Toplevel, that is whether it ignores its "
+"parent nodes transformations."
+msgstr ""
+
+#: doc/classes/Node3D.xml:96
+msgid ""
+"Returns whether the node notifies about its global and local transformation "
+"changes. [Node3D] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Node3D.xml:103
+msgid ""
+"Returns whether the node is visible, taking into consideration that its "
+"parents visibility."
+msgstr ""
+
+#: doc/classes/Node3D.xml:114
+msgid ""
+"Rotates itself so that the local -Z axis points towards the [code]target[/"
+"code] position.\n"
+"The transform will first be rotated around the given [code]up[/code] vector, "
+"and then fully aligned to the target by a further rotation around an axis "
+"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:129
+msgid ""
+"Moves the node to the specified [code]position[/code], and then rotates "
+"itself to point toward the [code]target[/code] as per [method look_at]. "
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:136
+msgid ""
+"Resets this node's transformations (like scale, skew and taper) preserving "
+"its rotation and translation by performing Gram-Schmidt orthonormalization "
+"on this node's [Transform]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:147
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians."
+msgstr ""
+
+#: doc/classes/Node3D.xml:158
+msgid ""
+"Rotates the local transformation around axis, a unit [Vector3], by specified "
+"angle in radians. The rotation axis is in object-local coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:167
+msgid "Rotates the local transformation around the X axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Node3D.xml:176
+msgid "Rotates the local transformation around the Y axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Node3D.xml:185
+msgid "Rotates the local transformation around the Z axis by angle in radians."
+msgstr ""
+
+#: doc/classes/Node3D.xml:194
+msgid ""
+"Scales the local transformation by given 3D scale factors in object-local "
+"coordinate system."
+msgstr ""
+
+#: doc/classes/Node3D.xml:203
+msgid ""
+"Makes the node ignore its parents transformations. Node transformations are "
+"only in global space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:212
+msgid ""
+"Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local "
+"transformation scale. Changes to the local transformation scale are "
+"preserved."
+msgstr ""
+
+#: doc/classes/Node3D.xml:219
+msgid ""
+"Reset all transformations for this node (sets its [Transform] to the "
+"identity matrix)."
+msgstr ""
+
+#: doc/classes/Node3D.xml:228
+msgid ""
+"Sets whether the node ignores notification that its transformation (global "
+"or local) changed."
+msgstr ""
+
+#: doc/classes/Node3D.xml:237
+msgid ""
+"Sets whether the node notifies about its local transformation changes. "
+"[Node3D] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Node3D.xml:246
+msgid ""
+"Sets whether the node notifies about its global and local transformation "
+"changes. [Node3D] will not propagate this by default."
+msgstr ""
+
+#: doc/classes/Node3D.xml:253
+msgid ""
+"Enables rendering of this node. Changes [member visible] to [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:262
+msgid ""
+"Transforms [code]local_point[/code] from this node's local space to world "
+"space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:271
+msgid ""
+"Transforms [code]global_point[/code] from world space to this node's local "
+"space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:280
+msgid ""
+"Changes the node's position by the given offset [Vector3].\n"
+"Note that the translation [code]offset[/code] is affected by the node's "
+"scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an "
+"offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) "
+"to the X coordinate."
+msgstr ""
+
+#: doc/classes/Node3D.xml:290
+msgid ""
+"Changes the node's position by the given offset [Vector3] in local space."
+msgstr ""
+
+#: doc/classes/Node3D.xml:297
+msgid "Updates the [Node3DGizmo] of this node."
+msgstr ""
+
+#: doc/classes/Node3D.xml:303
+msgid ""
+"The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as "
+"custom visualization and editing handles in Editor."
+msgstr ""
+
+#: doc/classes/Node3D.xml:306
+msgid "World3D space (global) [Transform] of this node."
+msgstr ""
+
+#: doc/classes/Node3D.xml:309
+msgid ""
+"Rotation part of the local transformation in radians, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n"
+"[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a "
+"vector. The three Euler angles, which are the three independent parameters "
+"of the Euler-angle parametrization of the rotation matrix, are stored in a "
+"[Vector3] data structure not because the rotation is a vector, but only "
+"because [Vector3] exists as a convenient data-structure to store 3 floating-"
+"point numbers. Therefore, applying affine operations on the rotation \"vector"
+"\" is not meaningful."
+msgstr ""
+
+#: doc/classes/Node3D.xml:313
+msgid ""
+"Rotation part of the local transformation in degrees, specified in terms of "
+"YXZ-Euler angles in the format (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Node3D.xml:316
+msgid "Scale part of the local transformation."
+msgstr ""
+
+#: doc/classes/Node3D.xml:319
+msgid "Local space [Transform] of this node, with respect to the parent node."
+msgstr ""
+
+#: doc/classes/Node3D.xml:322
+msgid "Local translation of this node."
+msgstr ""
+
+#: doc/classes/Node3D.xml:325
+msgid "If [code]true[/code], this node is drawn."
+msgstr ""
+
+#: doc/classes/Node3D.xml:331
+msgid "Emitted when node visibility changes."
+msgstr ""
+
+#: doc/classes/Node3D.xml:337
+msgid ""
+"Node3D nodes receives this notification when their global transform changes. "
+"This means that either the current or a parent node changed its transform.\n"
+"In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first "
+"need to ask for it, with [method set_notify_transform]."
+msgstr ""
+
+#: doc/classes/Node3D.xml:341
+msgid ""
+"Node3D nodes receives this notification when they are registered to new "
+"[World3D] resource."
+msgstr ""
+
+#: doc/classes/Node3D.xml:344
+msgid ""
+"Node3D nodes receives this notification when they are unregistered from "
+"current [World3D] resource."
+msgstr ""
+
+#: doc/classes/Node3D.xml:347
+msgid "Node3D nodes receives this notification when their visibility changes."
+msgstr ""
+
+#: doc/classes/NodePath.xml:4
+msgid "Pre-parsed scene tree path."
+msgstr ""
+
+#: doc/classes/NodePath.xml:7
+msgid ""
+"A pre-parsed relative or absolute path in a scene tree, for use with [method "
+"Node.get_node] and similar functions. It can reference a node, a resource "
+"within a node, or a property of a node or resource. For instance, "
+"[code]\"Path2D/PathFollow2D/Sprite2D:texture:size\"[/code] would refer to "
+"the [code]size[/code] property of the [code]texture[/code] resource on the "
+"node named [code]\"Sprite2D\"[/code] which is a child of the other named "
+"nodes in the path.\n"
+"You will usually just pass a string to [method Node.get_node] and it will be "
+"automatically converted, but you may occasionally want to parse a path ahead "
+"of time with [NodePath] or the literal syntax [code]@\"path\"[/code]. "
+"Exporting a [NodePath] variable will give you a node selection widget in the "
+"properties panel of the editor, which can often be useful.\n"
+"A [NodePath] is composed of a list of slash-separated node names (like a "
+"filesystem path) and an optional colon-separated list of \"subnames\" which "
+"can be resources or properties.\n"
+"Some examples of NodePaths include the following:\n"
+"[codeblock]\n"
+"# No leading slash means it is relative to the current node.\n"
+"@\"A\" # Immediate child A\n"
+"@\"A/B\" # A's child B\n"
+"@\".\" # The current node.\n"
+"@\"..\" # The parent node.\n"
+"@\"../C\" # A sibling node C.\n"
+"# A leading slash means it is absolute from the SceneTree.\n"
+"@\"/root\" # Equivalent to get_tree().get_root().\n"
+"@\"/root/Main\" # If your main scene's root node were named \"Main\".\n"
+"@\"/root/MyAutoload\" # If you have an autoloaded node or scene.\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:33
+msgid ""
+"Creates a NodePath from a string, e.g. [code]\"Path2D/PathFollow2D/Sprite2D:"
+"texture:size\"[/code]. A path is absolute if it starts with a slash. "
+"Absolute paths are only valid in the global scene tree, not within "
+"individual scenes. In a relative path, [code]\".\"[/code] and [code]\"..\"[/"
+"code] indicate the current node and its parent.\n"
+"The \"subnames\" optionally included after the path to the target node can "
+"point to resources or properties, and can also be nested.\n"
+"Examples of valid NodePaths (assuming that those nodes exist and have the "
+"referenced resources or properties):\n"
+"[codeblock]\n"
+"# Points to the Sprite2D node\n"
+"\"Path2D/PathFollow2D/Sprite2D\"\n"
+"# Points to the Sprite2D node and its \"texture\" resource.\n"
+"# get_node() would retrieve \"Sprite2D\", while get_node_and_resource()\n"
+"# would retrieve both the Sprite2D node and the \"texture\" resource.\n"
+"\"Path2D/PathFollow2D/Sprite2D:texture\"\n"
+"# Points to the Sprite2D node and its \"position\" property.\n"
+"\"Path2D/PathFollow2D/Sprite2D:position\"\n"
+"# Points to the Sprite2D node and the \"x\" component of its \"position\" "
+"property.\n"
+"\"Path2D/PathFollow2D/Sprite2D:position:x\"\n"
+"# Absolute path (from \"root\")\n"
+"\"/root/Level/Path2D\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:56
+msgid ""
+"Returns a node path with a colon character ([code]:[/code]) prepended, "
+"transforming it to a pure property path with no node name (defaults to "
+"resolving from the current node).\n"
+"[codeblock]\n"
+"# This will be parsed as a node path to the \"x\" property in the \"position"
+"\" node\n"
+"var node_path = NodePath(\"position:x\")\n"
+"# This will be parsed as a node path to the \"x\" component of the \"position"
+"\" property in the current node\n"
+"var property_path = node_path.get_as_property_path()\n"
+"print(property_path) # :position:x\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:70
+msgid ""
+"Returns all subnames concatenated with a colon character ([code]:[/code]) as "
+"separator, i.e. the right side of the first colon in a node path.\n"
+"[codeblock]\n"
+"var nodepath = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:load_path\")\n"
+"print(nodepath.get_concatenated_subnames()) # texture:load_path\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:83
+msgid ""
+"Gets the node name indicated by [code]idx[/code] (0 to [method "
+"get_name_count]).\n"
+"[codeblock]\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite2D\")\n"
+"print(node_path.get_name(0)) # Path2D\n"
+"print(node_path.get_name(1)) # PathFollow2D\n"
+"print(node_path.get_name(2)) # Sprite\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:96
+msgid ""
+"Gets the number of node names which make up the path. Subnames (see [method "
+"get_subname_count]) are not included.\n"
+"For example, [code]\"Path2D/PathFollow2D/Sprite2D\"[/code] has 3 names."
+msgstr ""
+
+#: doc/classes/NodePath.xml:106
+msgid ""
+"Gets the resource or property name indicated by [code]idx[/code] (0 to "
+"[method get_subname_count]).\n"
+"[codeblock]\n"
+"var node_path = NodePath(\"Path2D/PathFollow2D/Sprite2D:texture:load_path"
+"\")\n"
+"print(node_path.get_subname(0)) # texture\n"
+"print(node_path.get_subname(1)) # load_path\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/NodePath.xml:118
+msgid ""
+"Gets the number of resource or property names (\"subnames\") in the path. "
+"Each subname is listed after a colon character ([code]:[/code]) in the node "
+"path.\n"
+"For example, [code]\"Path2D/PathFollow2D/Sprite2D:texture:load_path\"[/code] "
+"has 2 subnames."
+msgstr ""
+
+#: doc/classes/NodePath.xml:126
+msgid ""
+"Returns [code]true[/code] if the node path is absolute (as opposed to "
+"relative), which means that it starts with a slash character ([code]/[/"
+"code]). Absolute node paths can be used to access the root node ([code]\"/"
+"root\"[/code]) or autoloads (e.g. [code]\"/global\"[/code] if a \"global\" "
+"autoload was registered)."
+msgstr ""
+
+#: doc/classes/NodePath.xml:133
+msgid "Returns [code]true[/code] if the node path is empty."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:4
+msgid "[OpenSimplexNoise] filled texture."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:7
+msgid ""
+"Uses an [OpenSimplexNoise] to fill the texture data. You can specify the "
+"texture size but keep in mind that larger textures will take longer to "
+"generate and seamless noise only works with square sized textures.\n"
+"NoiseTexture can also generate normalmap textures.\n"
+"The class uses [Thread]s to generate the texture data internally, so [method "
+"Texture2D.get_data] may return [code]null[/code] if the generation process "
+"has not completed yet. In that case, you need to wait for the texture to be "
+"generated before accessing the data:\n"
+"[codeblock]\n"
+"var texture = preload(\"res://noise.tres\")\n"
+"yield(texture, \"changed\")\n"
+"var image = texture.get_data()\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:22
+msgid ""
+"If [code]true[/code], the resulting texture contains a normal map created "
+"from the original noise interpreted as a bump map."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:25
+msgid ""
+"Strength of the bump maps used in this texture. A higher value will make the "
+"bump maps appear larger while a lower value will make them appear softer."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:28
+msgid "Height of the generated texture."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:31
+msgid "The [OpenSimplexNoise] instance used to generate the noise."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:34
+msgid ""
+"Whether the texture can be tiled without visible seams or not. Seamless "
+"textures take longer to generate."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/NoiseTexture.xml:37
+msgid "Width of the generated texture."
+msgstr ""
+
+#: doc/classes/Object.xml:4
+msgid "Base class for all non built-in types."
+msgstr ""
+
+#: doc/classes/Object.xml:7
+msgid ""
+"Every class which is not a built-in type inherits from this class.\n"
+"You can construct Objects from scripting languages, using [code]Object.new()"
+"[/code] in GDScript, [code]new Object[/code] in C#, or the \"Construct Object"
+"\" node in VisualScript.\n"
+"Objects do not manage memory. If a class inherits from Object, you will have "
+"to delete instances of it manually. To do so, call the [method free] method "
+"from your script or delete the instance from C++.\n"
+"Some classes that extend Object add memory management. This is the case of "
+"[Reference], which counts references and deletes itself automatically when "
+"no longer referenced. [Node], another fundamental type, deletes all its "
+"children when freed from memory.\n"
+"Objects export properties, which are mainly useful for storage and editing, "
+"but not really so much in programming. Properties are exported in [method "
+"_get_property_list] and handled in [method _get] and [method _set]. However, "
+"scripting languages and C++ have simpler means to export them.\n"
+"Property membership can be tested directly in GDScript using [code]in[/"
+"code]:\n"
+"[codeblock]\n"
+"var n = Node2D.new()\n"
+"print(\"position\" in n) # Prints \"True\".\n"
+"print(\"other_property\" in n) # Prints \"False\".\n"
+"[/codeblock]\n"
+"Objects also receive notifications. Notifications are a simple way to notify "
+"the object about different events, so they can all be handled together. See "
+"[method _notification]."
+msgstr ""
+
+#: doc/classes/Object.xml:29
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method get].\n"
+"Returns the given property. Returns [code]null[/code] if the [code]property[/"
+"code] does not exist."
+msgstr ""
+
+#: doc/classes/Object.xml:37
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method get_property_list].\n"
+"Returns the object's property list as an [Array] of dictionaries.\n"
+"Each property's [Dictionary] must contain at least [code]name: String[/code] "
+"and [code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it "
+"can also include [code]hint: int[/code] (see [enum PropertyHint]), "
+"[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
+"PropertyUsageFlags])."
+msgstr ""
+
+#: doc/classes/Object.xml:46
+msgid "Called when the object is initialized."
+msgstr ""
+
+#: doc/classes/Object.xml:55
+msgid ""
+"Called whenever the object receives a notification, which is identified in "
+"[code]what[/code] by a constant. The base [Object] has two constants "
+"[constant NOTIFICATION_POSTINITIALIZE] and [constant "
+"NOTIFICATION_PREDELETE], but subclasses such as [Node] define a lot more "
+"notifications which are also received by this method."
+msgstr ""
+
+#: doc/classes/Object.xml:66
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method set].\n"
+"Sets a property. Returns [code]true[/code] if the [code]property[/code] "
+"exists."
+msgstr ""
+
+#: doc/classes/Object.xml:74
+msgid ""
+"Virtual method which can be overridden to customize the return value of "
+"[method to_string], and thus the object's representation where it is "
+"converted to a string, e.g. with [code]print(obj)[/code].\n"
+"Returns a [String] representing the object. If not overridden, defaults to "
+"[code]\"[ClassName:RID]\"[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:86
+msgid ""
+"Adds a user-defined [code]signal[/code]. Arguments are optional, but can be "
+"added as an [Array] of dictionaries, each containing [code]name: String[/"
+"code] and [code]type: int[/code] (see [enum Variant.Type]) entries."
+msgstr ""
+
+#: doc/classes/Object.xml:95
+msgid ""
+"Calls the [code]method[/code] on the object and returns the result. This "
+"method supports a variable number of arguments, so parameters are passed as "
+"a comma separated list. Example:\n"
+"[codeblock]\n"
+"call(\"set\", \"position\", Vector2(42.0, 0.0))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:107
+msgid ""
+"Calls the [code]method[/code] on the object during idle time. This method "
+"supports a variable number of arguments, so parameters are passed as a comma "
+"separated list. Example:\n"
+"[codeblock]\n"
+"call_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:121
+msgid ""
+"Calls the [code]method[/code] on the object and returns the result. "
+"Contrarily to [method call], this method does not support a variable number "
+"of arguments but expects all parameters to be via a single [Array].\n"
+"[codeblock]\n"
+"callv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:131
+msgid ""
+"Returns [code]true[/code] if the object can translate strings. See [method "
+"set_message_translation] and [method tr]."
+msgstr ""
+
+#: doc/classes/Object.xml:146
+msgid ""
+"[b]FIXME:[/b] The syntax changed with the addition of [Callable], this "
+"should be updated.\n"
+"Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/"
+"code] object. Pass optional [code]binds[/code] to the call as an [Array] of "
+"parameters. These parameters will be passed to the method after any "
+"parameter used in the call to [method emit_signal]. Use [code]flags[/code] "
+"to set deferred or one-shot connections. See [enum ConnectFlags] constants.\n"
+"A [code]signal[/code] can only be connected once to a [code]method[/code]. "
+"It will throw an error if already connected, unless the signal was connected "
+"with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method "
+"is_connected] to check for existing connections.\n"
+"If the [code]target[/code] is destroyed in the game's lifecycle, the "
+"connection will be lost.\n"
+"Examples:\n"
+"[codeblock]\n"
+"connect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\n"
+"connect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit "
+"signal\n"
+"connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-"
+"defined signal\n"
+"[/codeblock]\n"
+"An example of the relationship between [code]binds[/code] passed to [method "
+"connect] and parameters used when calling [method emit_signal]:\n"
+"[codeblock]\n"
+"connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # "
+"weapon_type and damage are passed last\n"
+"emit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed "
+"first\n"
+"func _on_Player_hit(hit_by, level, weapon_type, damage):\n"
+" print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, "
+"level, weapon_type, damage])\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:173
+msgid ""
+"[b]FIXME:[/b] The syntax changed with the addition of [Callable], this "
+"should be updated.\n"
+"Disconnects a [code]signal[/code] from a [code]method[/code] on the given "
+"[code]target[/code].\n"
+"If you try to disconnect a connection that does not exist, the method will "
+"throw an error. Use [method is_connected] to ensure that the connection "
+"exists."
+msgstr ""
+
+#: doc/classes/Object.xml:184
+msgid ""
+"Emits the given [code]signal[/code]. The signal must exist, so it should be "
+"a built-in signal of this class or one of its parent classes, or a user-"
+"defined signal. This method supports a variable number of arguments, so "
+"parameters are passed as a comma separated list. Example:\n"
+"[codeblock]\n"
+"emit_signal(\"hit\", weapon_type, damage)\n"
+"emit_signal(\"game_over\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:195
+msgid ""
+"Deletes the object from memory. Any pre-existing reference to the freed "
+"object will now return [code]null[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:204
+msgid ""
+"Returns the [Variant] value of the given [code]property[/code]. If the "
+"[code]property[/code] doesn't exist, this will return [code]null[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:211
+msgid "Returns the object's class as a [String]."
+msgstr ""
+
+#: doc/classes/Object.xml:218
+msgid ""
+"Returns an [Array] of dictionaries with information about signals that are "
+"connected to the object.\n"
+"Each [Dictionary] contains three String entries:\n"
+"- [code]source[/code] is a reference to the signal emitter.\n"
+"- [code]signal_name[/code] is the name of the connected signal.\n"
+"- [code]method_name[/code] is the name of the method to which the signal is "
+"connected."
+msgstr ""
+
+#: doc/classes/Object.xml:231
+msgid ""
+"Gets the object's property indexed by the given [NodePath]. The node path "
+"should be relative to the current object and can use the colon character "
+"([code]:[/code]) to access nested properties. Examples: [code]\"position:x"
+"\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:238
+msgid ""
+"Returns the object's unique instance ID.\n"
+"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
+"object instance with [method @GDScript.instance_from_id]."
+msgstr ""
+
+#: doc/classes/Object.xml:248
+msgid "Returns the object's metadata entry for the given [code]name[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:255
+msgid "Returns the object's metadata as a [PackedStringArray]."
+msgstr ""
+
+#: doc/classes/Object.xml:262
+msgid "Returns the object's methods and their signatures as an [Array]."
+msgstr ""
+
+#: doc/classes/Object.xml:269
+msgid ""
+"Returns the object's property list as an [Array] of dictionaries.\n"
+"Each property's [Dictionary] contain at least [code]name: String[/code] and "
+"[code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it can "
+"also include [code]hint: int[/code] (see [enum PropertyHint]), "
+"[code]hint_string: String[/code], and [code]usage: int[/code] (see [enum "
+"PropertyUsageFlags])."
+msgstr ""
+
+#: doc/classes/Object.xml:277
+msgid ""
+"Returns the object's [Script] instance, or [code]null[/code] if none is "
+"assigned."
+msgstr ""
+
+#: doc/classes/Object.xml:286
+msgid "Returns an [Array] of connections for the given [code]signal[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:293
+msgid "Returns the list of signals as an [Array] of dictionaries."
+msgstr ""
+
+#: doc/classes/Object.xml:302
+msgid ""
+"Returns [code]true[/code] if a metadata entry is found with the given "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:311
+msgid ""
+"Returns [code]true[/code] if the object contains the given [code]method[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Object.xml:320
+msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
+msgstr ""
+
+#: doc/classes/Object.xml:329
+msgid ""
+"Returns [code]true[/code] if the given user-defined [code]signal[/code] "
+"exists. Only signals added using [method add_user_signal] are taken into "
+"account."
+msgstr ""
+
+#: doc/classes/Object.xml:336
+msgid "Returns [code]true[/code] if signal emission blocking is enabled."
+msgstr ""
+
+#: doc/classes/Object.xml:345
+msgid ""
+"Returns [code]true[/code] if the object inherits from the given [code]class[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Object.xml:356
+msgid ""
+"[b]FIXME:[/b] The syntax changed with the addition of [Callable], this "
+"should be updated.\n"
+"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
+"code], [code]target[/code], and [code]method[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:364
+msgid ""
+"Returns [code]true[/code] if the [method Node.queue_free] method was called "
+"for the object."
+msgstr ""
+
+#: doc/classes/Object.xml:375
+msgid ""
+"Send a given notification to the object, which will also trigger a call to "
+"the [method _notification] method of all classes that the object inherits "
+"from.\n"
+"If [code]reversed[/code] is [code]true[/code], [method _notification] is "
+"called first on the object's own class, and then up to its successive parent "
+"classes. If [code]reversed[/code] is [code]false[/code], [method "
+"_notification] is called first on the highest ancestor ([Object] itself), "
+"and then down to its successive inheriting classes."
+msgstr ""
+
+#: doc/classes/Object.xml:383
+msgid ""
+"Notify the editor that the property list has changed, so that editor plugins "
+"can take the new values into account. Does nothing on export builds."
+msgstr ""
+
+#: doc/classes/Object.xml:392
+msgid "Removes a given entry from the object's metadata."
+msgstr ""
+
+#: doc/classes/Object.xml:403
+msgid ""
+"Assigns a new value to the given property. If the [code]property[/code] does "
+"not exist, nothing will happen."
+msgstr ""
+
+#: doc/classes/Object.xml:412
+msgid "If set to [code]true[/code], signal emission is blocked."
+msgstr ""
+
+#: doc/classes/Object.xml:423
+msgid ""
+"Assigns a new value to the given property, after the current frame's physics "
+"step. This is equivalent to calling [method set] via [method call_deferred], "
+"i.e. [code]call_deferred(\"set\", property, value)[/code]."
+msgstr ""
+
+#: doc/classes/Object.xml:434
+msgid ""
+"Assigns a new value to the property identified by the [NodePath]. The node "
+"path should be relative to the current object and can use the colon "
+"character ([code]:[/code]) to access nested properties. Example:\n"
+"[codeblock]\n"
+"set_indexed(\"position\", Vector2(42, 0))\n"
+"set_indexed(\"position:y\", -10)\n"
+"print(position) # (42, -10)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Object.xml:448
+msgid ""
+"Defines whether the object can translate strings (with calls to [method "
+"tr]). Enabled by default."
+msgstr ""
+
+#: doc/classes/Object.xml:459
+msgid ""
+"Adds or changes a given entry in the object's metadata. Metadata are "
+"serialized, and can take any [Variant] value."
+msgstr ""
+
+#: doc/classes/Object.xml:468
+msgid ""
+"Assigns a script to the object. Each object can have a single script "
+"assigned to it, which are used to extend its functionality.\n"
+"If the object already had a script, the previous script instance will be "
+"freed and its variables and state will be lost. The new script's [method "
+"_init] method will be called."
+msgstr ""
+
+#: doc/classes/Object.xml:476
+msgid ""
+"Returns a [String] representing the object. If not overridden, defaults to "
+"[code]\"[ClassName:RID]\"[/code].\n"
+"Override the method [method _to_string] to customize the [String] "
+"representation."
+msgstr ""
+
+#: doc/classes/Object.xml:486
+msgid ""
+"Translates a message using translation catalogs configured in the Project "
+"Settings.\n"
+"Only works if message translation is enabled (which it is by default), "
+"otherwise it returns the [code]message[/code] unchanged. See [method "
+"set_message_translation]."
+msgstr ""
+
+#: doc/classes/Object.xml:494
+msgid "Emitted whenever the object's script is changed."
+msgstr ""
+
+#: doc/classes/Object.xml:500
+msgid "Called right when the object is initialized. Not available in script."
+msgstr ""
+
+#: doc/classes/Object.xml:503
+msgid "Called before the object is about to be deleted."
+msgstr ""
+
+#: doc/classes/Object.xml:506
+msgid ""
+"Connects a signal in deferred mode. This way, signal emissions are stored in "
+"a queue, then set on idle time."
+msgstr ""
+
+#: doc/classes/Object.xml:509
+msgid "Persisting connections are saved when the object is serialized to file."
+msgstr ""
+
+#: doc/classes/Object.xml:512
+msgid "One-shot connections disconnect themselves after emission."
+msgstr ""
+
+#: doc/classes/Object.xml:515
+msgid ""
+"Connect a signal as reference counted. This means that a given signal can be "
+"connected several times to the same target, and will only be fully "
+"disconnected once no references are left."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:4
+msgid "Defines a 2D polygon for LightOccluder2D."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:7
+msgid ""
+"Editor facility that helps you draw a 2D polygon used as resource for "
+"[LightOccluder2D]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:15
+msgid ""
+"If [code]true[/code], closes the polygon. A closed OccluderPolygon2D "
+"occludes the light coming from any direction. An opened OccluderPolygon2D "
+"occludes the light only at its outline's direction."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:18
+msgid "The culling mode to use."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:21
+msgid ""
+"A [Vector2] array with the index for polygon's vertices positions.\n"
+"[b]Note:[/b] The returned value is a copy of the underlying array, rather "
+"than a reference."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:27
+msgid "Culling is disabled. See [member cull_mode]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:30
+msgid ""
+"Culling is performed in the clockwise direction. See [member cull_mode]."
+msgstr ""
+
+#: doc/classes/OccluderPolygon2D.xml:33
+msgid ""
+"Culling is performed in the counterclockwise direction. See [member "
+"cull_mode]."
+msgstr ""
+
+#: doc/classes/OmniLight3D.xml:4
+msgid "Omnidirectional light, such as a light bulb or a candle."
+msgstr ""
+
+#: doc/classes/OmniLight3D.xml:7
+msgid ""
+"An Omnidirectional light is a type of [Light3D] that emits light in all "
+"directions. The light is attenuated by distance and this attenuation can be "
+"configured by changing its energy, radius, and attenuation parameters."
+msgstr ""
+
+#: doc/classes/OmniLight3D.xml:16
+msgid ""
+"The light's attenuation (drop-off) curve. A number of presets are available "
+"in the [b]Inspector[/b] by right-clicking the curve."
+msgstr ""
+
+#: doc/classes/OmniLight3D.xml:19
+msgid "The light's radius."
+msgstr ""
+
+#: doc/classes/OmniLight3D.xml:22
+msgid "See [enum ShadowMode]."
+msgstr ""
+
+#: doc/classes/OmniLight3D.xml:27
+msgid ""
+"Shadows are rendered to a dual-paraboloid texture. Faster than [constant "
+"SHADOW_CUBE], but lower-quality."
+msgstr ""
+
+#: doc/classes/OmniLight3D.xml:30
+msgid ""
+"Shadows are rendered to a cubemap. Slower than [constant "
+"SHADOW_DUAL_PARABOLOID], but higher-quality."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:4
+msgid "Noise generator based on Open Simplex."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:7
+msgid ""
+"This resource allows you to configure and sample a fractal noise space. Here "
+"is a brief usage example that configures an OpenSimplexNoise and gets "
+"samples at various positions and dimensions:\n"
+"[codeblock]\n"
+"var noise = OpenSimplexNoise.new()\n"
+"\n"
+"# Configure\n"
+"noise.seed = randi()\n"
+"noise.octaves = 4\n"
+"noise.period = 20.0\n"
+"noise.persistence = 0.8\n"
+"\n"
+"# Sample\n"
+"print(\"Values:\")\n"
+"print(noise.get_noise_2d(1.0, 1.0))\n"
+"print(noise.get_noise_3d(0.5, 3.0, 15.0))\n"
+"print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:35
+msgid ""
+"Generate a noise image with the requested [code]width[/code] and "
+"[code]height[/code], based on the current noise parameters."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:44
+msgid ""
+"Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.\n"
+"[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/"
+"code] with fixed y-coordinate value 0.0."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:56
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:65
+msgid "Returns the 2D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:78
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:87
+msgid "Returns the 3D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:102
+msgid "Returns the 4D noise value [code][-1,1][/code] at the given position."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:111
+msgid ""
+"Generate a tileable noise image, based on the current noise parameters. "
+"Generated seamless images are always square ([code]size[/code] × [code]size[/"
+"code])."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:117
+msgid "Difference in period between [member octaves]."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:120
+msgid ""
+"Number of OpenSimplex noise layers that are sampled to get the fractal "
+"noise. Higher values result in more detailed noise but take more time to "
+"generate.\n"
+"[b]Note:[/b] The maximum allowed value is 9."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:124
+msgid ""
+"Period of the base octave. A lower period results in a higher-frequency "
+"noise (more value changes across the same distance)."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:127
+msgid ""
+"Contribution factor of the different octaves. A [code]persistence[/code] "
+"value of 1 means all the octaves have the same contribution, a value of 0.5 "
+"means each octave contributes half as much as the previous one."
+msgstr ""
+
+#: modules/opensimplex/doc_classes/OpenSimplexNoise.xml:130
+msgid ""
+"Seed used to generate random values, different seeds will generate different "
+"noise maps."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:4
+msgid "Button control that provides selectable options when pressed."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:7
+msgid ""
+"OptionButton is a type button that provides a selectable list of items when "
+"pressed. The item selected becomes the \"current\" item and is displayed as "
+"the button text."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:22
+msgid ""
+"Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and "
+"(optionally) [code]id[/code]. If no [code]id[/code] is passed, the item "
+"index will be used as the item's ID. New items are appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:33
+msgid ""
+"Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. "
+"If no [code]id[/code] is passed, the item index will be used as the item's "
+"ID. New items are appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:40
+msgid ""
+"Adds a separator to the list of items. Separators help to group items. "
+"Separator also takes up an index and is appended at the end."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:47
+msgid "Clears all the items in the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:54
+msgid "Returns the amount of items in the OptionButton, including separators."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:63 doc/classes/PopupMenu.xml:267
+msgid "Returns the icon of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:72
+msgid "Returns the ID of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:81
+msgid "Returns the index of the item with the given [code]id[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:90
+msgid ""
+"Retrieves the metadata of an item. Metadata may be any type and can be used "
+"to store extra information about an item, such as an external string ID."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:99 doc/classes/PopupMenu.xml:321
+msgid "Returns the text of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:113
+msgid ""
+"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:120
+msgid ""
+"Gets the metadata of the selected item. Metadata for items can be set using "
+"[method set_item_metadata]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:129
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:138
+msgid "Removes the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:147
+msgid ""
+"Selects an item by index and makes it the current item. This will work even "
+"if the item is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:158
+msgid ""
+"Sets whether the item at index [code]idx[/code] is disabled.\n"
+"Disabled items are drawn differently in the dropdown and are not selectable "
+"by the user. If the current selected item is set as disabled, it will remain "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:170
+msgid "Sets the icon of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:181
+msgid "Sets the ID of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:192
+msgid ""
+"Sets the metadata of an item. Metadata may be of any type and can be used to "
+"store extra information about an item, such as an external string ID."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:203 doc/classes/PopupMenu.xml:554
+msgid "Sets the text of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:211
+msgid ""
+"The index of the currently selected item, or [code]-1[/code] if no item is "
+"selected."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:220
+msgid ""
+"Emitted the when user navigates to an item using the [code]ui_up[/code] or "
+"[code]ui_down[/code] actions. The index of the item selected is passed as "
+"argument."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:227
+msgid ""
+"Emitted when the current item has been changed by the user. The index of the "
+"item selected is passed as argument."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:235
+msgid "The arrow icon to be drawn on the right end of the button."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:238
+msgid ""
+"The horizontal space between the arrow icon and the right edge of the button."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:241
+msgid "[StyleBox] used when the [OptionButton] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:244
+msgid ""
+"[StyleBox] used when the [OptionButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:247
+msgid "[Font] of the [OptionButton]'s text."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:250
+msgid "Default text [Color] of the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:253
+msgid "Text [Color] used when the [OptionButton] is disabled."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:256
+msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:259
+msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:262
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:265
+msgid "The horizontal space between [OptionButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:268
+msgid "Default [StyleBox] for the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:271
+msgid "[StyleBox] used when the [OptionButton] is being pressed."
+msgstr ""
+
+#: doc/classes/OS.xml:4
+msgid "Operating System functions."
+msgstr ""
+
+#: doc/classes/OS.xml:7
+msgid ""
+"Operating System functions. OS wraps the most common functionality to "
+"communicate with the host operating system, such as the clipboard, video "
+"driver, date and time, timers, environment variables, execution of binaries, "
+"command line, etc."
+msgstr ""
+
+#: doc/classes/OS.xml:16
+msgid ""
+"Returns [code]true[/code] if the current host platform is using multiple "
+"threads."
+msgstr ""
+
+#: doc/classes/OS.xml:23
+msgid ""
+"Shuts down system MIDI driver.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:33
+msgid ""
+"Delay execution of the current thread by [code]msec[/code] milliseconds."
+msgstr ""
+
+#: doc/classes/OS.xml:42
+msgid ""
+"Delay execution of the current thread by [code]usec[/code] microseconds."
+msgstr ""
+
+#: doc/classes/OS.xml:51
+msgid ""
+"Dumps the memory allocation ringlist to a file (only works in debug).\n"
+"Entry format per line: \"Address - Size - Description\"."
+msgstr ""
+
+#: doc/classes/OS.xml:61
+msgid ""
+"Dumps all used resources to file (only works in debug).\n"
+"Entry format per line: \"Resource Type : Resource Location\".\n"
+"At the end of the file is a statistic of all used Resource Types."
+msgstr ""
+
+#: doc/classes/OS.xml:80
+msgid ""
+"Execute the file at the given path with the arguments passed as an array of "
+"strings. Platform path resolution will take place. The resolved file must "
+"exist and be executable.\n"
+"The arguments are used in the given order and separated by a space, so "
+"[code]OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)[/"
+"code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's "
+"shell.\n"
+"This method has slightly different behavior based on whether the "
+"[code]blocking[/code] mode is enabled.\n"
+"If [code]blocking[/code] is [code]true[/code], the Godot thread will pause "
+"its execution while waiting for the process to terminate. The shell output "
+"of the process will be written to the [code]output[/code] array as a single "
+"string. When the process terminates, the Godot thread will resume "
+"execution.\n"
+"If [code]blocking[/code] is [code]false[/code], the Godot thread will "
+"continue while the new process runs. It is not possible to retrieve the "
+"shell output in non-blocking mode, so [code]output[/code] will be empty.\n"
+"The return value also depends on the blocking mode. When blocking, the "
+"method will return an exit code of the process. When non-blocking, the "
+"method returns a process ID, which you can use to monitor the process (and "
+"potentially terminate it with [method kill]). If the process forking (non-"
+"blocking) or opening (blocking) fails, the method will return [code]-1[/"
+"code] or another exit code.\n"
+"Example of blocking mode and retrieving the shell output:\n"
+"[codeblock]\n"
+"var output = []\n"
+"var exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n"
+"[/codeblock]\n"
+"Example of non-blocking mode, running another instance of the project and "
+"storing its process ID:\n"
+"[codeblock]\n"
+"var pid = OS.execute(OS.get_executable_path(), [], false)\n"
+"[/codeblock]\n"
+"If you wish to access a shell built-in or perform a composite command, a "
+"platform-specific shell can be invoked. For example:\n"
+"[codeblock]\n"
+"OS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n"
+"[/codeblock]\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:108
+msgid "Returns the keycode of the given string (e.g. \"Escape\")."
+msgstr ""
+
+#: doc/classes/OS.xml:115
+msgid "Returns the command line arguments passed to the engine."
+msgstr ""
+
+#: doc/classes/OS.xml:122
+msgid ""
+"Returns an array of MIDI device names.\n"
+"The returned array will be empty if the system MIDI driver has not "
+"previously been initialised with [method open_midi_inputs].\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:133
+msgid ""
+"Returns current date as a dictionary of keys: [code]year[/code], "
+"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
+"(Daylight Savings Time)."
+msgstr ""
+
+#: doc/classes/OS.xml:142
+msgid ""
+"Returns current datetime as a dictionary of keys: [code]year[/code], "
+"[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] "
+"(Daylight Savings Time), [code]hour[/code], [code]minute[/code], "
+"[code]second[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:151
+msgid ""
+"Gets a dictionary of time values corresponding to the given UNIX epoch time "
+"(in seconds).\n"
+"The returned Dictionary's values will be the same as [method get_datetime], "
+"with the exception of Daylight Savings Time as it cannot be determined from "
+"the epoch."
+msgstr ""
+
+#: doc/classes/OS.xml:161
+msgid "Returns an environment variable."
+msgstr ""
+
+#: doc/classes/OS.xml:168
+msgid "Returns the path to the current engine executable."
+msgstr ""
+
+#: doc/classes/OS.xml:175
+msgid ""
+"With this function you can get the list of dangerous permissions that have "
+"been granted to the Android application.\n"
+"[b]Note:[/b] This method is implemented on Android."
+msgstr ""
+
+#: doc/classes/OS.xml:185
+msgid ""
+"Returns the given keycode as a string (e.g. Return values: [code]\"Escape\"[/"
+"code], [code]\"Shift+Escape\"[/code]).\n"
+"See also [member InputEventKey.keycode] and [method InputEventKey."
+"get_keycode_with_modifiers]."
+msgstr ""
+
+#: doc/classes/OS.xml:193
+msgid "Returns the host OS locale."
+msgstr ""
+
+#: doc/classes/OS.xml:200
+msgid ""
+"Returns the model name of the current device.\n"
+"[b]Note:[/b] This method is implemented on Android and iOS. Returns "
+"[code]\"GenericDevice\"[/code] on unsupported platforms."
+msgstr ""
+
+#: doc/classes/OS.xml:208
+msgid ""
+"Returns the name of the host OS. Possible values are: [code]\"Android\"[/"
+"code], [code]\"Haiku\"[/code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], "
+"[code]\"OSX\"[/code], [code]\"Server\"[/code], [code]\"Windows\"[/code], "
+"[code]\"UWP\"[/code], [code]\"X11\"[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:215
+msgid ""
+"Returns the project's process ID.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:223
+msgid "Returns the number of threads available on the host machine."
+msgstr ""
+
+#: doc/classes/OS.xml:230
+msgid ""
+"Returns the amount of time in milliseconds it took for the boot logo to "
+"appear."
+msgstr ""
+
+#: doc/classes/OS.xml:237
+msgid "Returns the maximum amount of static memory used (only works in debug)."
+msgstr ""
+
+#: doc/classes/OS.xml:244
+msgid "Returns the amount of static memory being used by the program in bytes."
+msgstr ""
+
+#: doc/classes/OS.xml:253
+msgid ""
+"Returns the actual path to commonly used folders across different platforms. "
+"Available locations are specified in [enum SystemDir].\n"
+"[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:261
+msgid "Returns the epoch time of the operating system in milliseconds."
+msgstr ""
+
+#: doc/classes/OS.xml:268
+msgid "Returns the epoch time of the operating system in seconds."
+msgstr ""
+
+#: doc/classes/OS.xml:275
+msgid ""
+"Returns the amount of time passed in milliseconds since the engine started."
+msgstr ""
+
+#: doc/classes/OS.xml:282
+msgid ""
+"Returns the amount of time passed in microseconds since the engine started."
+msgstr ""
+
+#: doc/classes/OS.xml:291
+msgid "Returns current time as a dictionary of keys: hour, minute, second."
+msgstr ""
+
+#: doc/classes/OS.xml:298
+msgid ""
+"Returns the current time zone as a dictionary with the keys: bias and name."
+msgstr ""
+
+#: doc/classes/OS.xml:305
+msgid ""
+"Returns a string that is unique to the device.\n"
+"[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't "
+"implemented on those platforms yet."
+msgstr ""
+
+#: doc/classes/OS.xml:313
+msgid "Returns the current UNIX epoch timestamp."
+msgstr ""
+
+#: doc/classes/OS.xml:322
+msgid ""
+"Gets an epoch time value from a dictionary of time values.\n"
+"[code]datetime[/code] must be populated with the following keys: [code]year[/"
+"code], [code]month[/code], [code]day[/code], [code]hour[/code], "
+"[code]minute[/code], [code]second[/code].\n"
+"You can pass the output from [method get_datetime_from_unix_time] directly "
+"into this function. Daylight Savings Time ([code]dst[/code]), if present, is "
+"ignored."
+msgstr ""
+
+#: doc/classes/OS.xml:331
+msgid ""
+"Returns the absolute directory path where user data is written ([code]user://"
+"[/code]).\n"
+"On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/"
+"code], or [code]~/.local/share/[custom_name][/code] if "
+"[code]use_custom_user_dir[/code] is set.\n"
+"On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/"
+"[project_name][/code], or [code]~/Library/Application Support/[custom_name][/"
+"code] if [code]use_custom_user_dir[/code] is set.\n"
+"On Windows, this is [code]%APPDATA%\\Godot\\app_userdata\\[project_name][/"
+"code], or [code]%APPDATA%\\[custom_name][/code] if "
+"[code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to "
+"[code]%USERPROFILE%\\AppData\\Roaming[/code].\n"
+"If the project name is empty, [code]user://[/code] falls back to [code]res://"
+"[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:344
+msgid "Returns [code]true[/code] if an environment variable exists."
+msgstr ""
+
+#: doc/classes/OS.xml:353
+msgid ""
+"Returns [code]true[/code] if the feature for the given feature tag is "
+"supported in the currently running instance, depending on platform, build "
+"etc. Can be used to check whether you're currently running a debug build, on "
+"a certain platform or arch, etc. Refer to the [url=https://docs.godotengine."
+"org/en/latest/getting_started/workflow/export/feature_tags.html]Feature "
+"Tags[/url] documentation for more details.\n"
+"[b]Note:[/b] Tag names are case-sensitive."
+msgstr ""
+
+#: doc/classes/OS.xml:361
+msgid ""
+"Returns [code]true[/code] if the Godot binary used to run the project is a "
+"[i]debug[/i] export template, or when running in the editor.\n"
+"Returns [code]false[/code] if the Godot binary used to run the project is a "
+"[i]release[/i] export template.\n"
+"To check whether the Godot binary used to run the project is an export "
+"template (debug or release), use [code]OS.has_feature(\"standalone\")[/code] "
+"instead."
+msgstr ""
+
+#: doc/classes/OS.xml:372
+msgid ""
+"Returns [code]true[/code] if the input keycode corresponds to a Unicode "
+"character."
+msgstr ""
+
+#: doc/classes/OS.xml:379
+msgid ""
+"Returns [code]true[/code] if the engine was executed with [code]-v[/code] "
+"(verbose stdout)."
+msgstr ""
+
+#: doc/classes/OS.xml:386
+msgid ""
+"If [code]true[/code], the [code]user://[/code] file system is persistent, so "
+"that its state is the same after a player quits and starts the game again. "
+"Relevant to the HTML5 platform, where this persistence may be unavailable."
+msgstr ""
+
+#: doc/classes/OS.xml:395
+msgid ""
+"Kill (terminate) the process identified by the given process ID ([code]pid[/"
+"code]), e.g. the one returned by [method execute] in non-blocking mode.\n"
+"[b]Note:[/b] This method can also be used to kill processes that were not "
+"spawned by the game.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and "
+"Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:404
+msgid ""
+"Initialises the singleton for the system MIDI driver.\n"
+"[b]Note:[/b] This method is implemented on Linux, macOS and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:414
+msgid ""
+"Shows all resources in the game. Optionally, the list can be written to a "
+"file by specifying a file path in [code]tofile[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:421
+msgid "Shows the list of loaded textures sorted by size in memory."
+msgstr ""
+
+#: doc/classes/OS.xml:430
+msgid "Shows the number of resources loaded by the game of the given types."
+msgstr ""
+
+#: doc/classes/OS.xml:439
+msgid "Shows all resources currently used by the game."
+msgstr ""
+
+#: doc/classes/OS.xml:448
+msgid ""
+"At the moment this function is only used by [code]AudioDriverOpenSL[/code] "
+"to request permission for [code]RECORD_AUDIO[/code] on Android."
+msgstr ""
+
+#: doc/classes/OS.xml:455
+msgid ""
+"With this function you can request dangerous permissions since normal "
+"permissions are automatically granted at install time in Android "
+"application.\n"
+"[b]Note:[/b] This method is implemented on Android."
+msgstr ""
+
+#: doc/classes/OS.xml:465
+msgid "Sets the name of the current thread."
+msgstr ""
+
+#: doc/classes/OS.xml:474
+msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/OS.xml:483
+msgid ""
+"Requests the OS to open a resource with the most appropriate program. For "
+"example:\n"
+"- [code]OS.shell_open(\"C:\\\\Users\\name\\Downloads\")[/code] on Windows "
+"opens the file explorer at the user's Downloads folder.\n"
+"- [code]OS.shell_open(\"https://godotengine.org\")[/code] opens the default "
+"web browser on the official Godot website.\n"
+"- [code]OS.shell_open(\"mailto:example@example.com\")[/code] opens the "
+"default email client with the \"To\" field set to [code]example@example.com[/"
+"code]. See [url=https://blog.escapecreative.com/customizing-mailto-"
+"links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields "
+"that can be added.\n"
+"[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS "
+"and Windows."
+msgstr ""
+
+#: doc/classes/OS.xml:493
+msgid ""
+"The exit code passed to the OS when the main loop exits. By convention, an "
+"exit code of [code]0[/code] indicates success whereas a non-zero exit code "
+"indicates an error. For portability reasons, the exit code should be set "
+"between 0 and 125 (inclusive).\n"
+"[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] "
+"with an [code]exit_code[/code] argument passed."
+msgstr ""
+
+#: doc/classes/OS.xml:497
+msgid ""
+"If [code]true[/code], the engine optimizes for low processor usage by only "
+"refreshing the screen if needed. Can improve battery consumption on mobile."
+msgstr ""
+
+#: doc/classes/OS.xml:500
+msgid ""
+"The amount of sleeping between frames when the low-processor usage mode is "
+"enabled (in microseconds). Higher values will result in lower CPU usage."
+msgstr ""
+
+#: doc/classes/OS.xml:505
+msgid ""
+"The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL "
+"2.1 on desktop platforms and WebGL 1.0 on the web."
+msgstr ""
+
+#: doc/classes/OS.xml:508
+msgid "The Vulkan rendering backend."
+msgstr ""
+
+#: doc/classes/OS.xml:511
+msgid "Sunday."
+msgstr ""
+
+#: doc/classes/OS.xml:514
+msgid "Monday."
+msgstr ""
+
+#: doc/classes/OS.xml:517
+msgid "Tuesday."
+msgstr ""
+
+#: doc/classes/OS.xml:520
+msgid "Wednesday."
+msgstr ""
+
+#: doc/classes/OS.xml:523
+msgid "Thursday."
+msgstr ""
+
+#: doc/classes/OS.xml:526
+msgid "Friday."
+msgstr ""
+
+#: doc/classes/OS.xml:529
+msgid "Saturday."
+msgstr ""
+
+#: doc/classes/OS.xml:532
+msgid "January."
+msgstr ""
+
+#: doc/classes/OS.xml:535
+msgid "February."
+msgstr ""
+
+#: doc/classes/OS.xml:538
+msgid "March."
+msgstr ""
+
+#: doc/classes/OS.xml:541
+msgid "April."
+msgstr ""
+
+#: doc/classes/OS.xml:544
+msgid "May."
+msgstr ""
+
+#: doc/classes/OS.xml:547
+msgid "June."
+msgstr ""
+
+#: doc/classes/OS.xml:550
+msgid "July."
+msgstr ""
+
+#: doc/classes/OS.xml:553
+msgid "August."
+msgstr ""
+
+#: doc/classes/OS.xml:556
+msgid "September."
+msgstr ""
+
+#: doc/classes/OS.xml:559
+msgid "October."
+msgstr ""
+
+#: doc/classes/OS.xml:562
+msgid "November."
+msgstr ""
+
+#: doc/classes/OS.xml:565
+msgid "December."
+msgstr ""
+
+#: doc/classes/OS.xml:568
+msgid "Desktop directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:571
+msgid "DCIM (Digital Camera Images) directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:574
+msgid "Documents directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:577
+msgid "Downloads directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:580
+msgid "Movies directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:583
+msgid "Music directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:586
+msgid "Pictures directory path."
+msgstr ""
+
+#: doc/classes/OS.xml:589
+msgid "Ringtones directory path."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:4
+msgid "A packed [Array] of bytes."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold bytes. Packs data tightly, so it "
+"saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:19
+msgid ""
+"Constructs a new [PackedByteArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:37
+msgid "Appends a [PackedByteArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:46
+msgid ""
+"Returns a new [PackedByteArray] with the data compressed. Set the "
+"compression mode using one of [enum File.CompressionMode]'s constants."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:57
+msgid ""
+"Returns a new [PackedByteArray] with the data decompressed. Set "
+"[code]buffer_size[/code] to the size of the uncompressed data. Set the "
+"compression mode using one of [enum File.CompressionMode]'s constants."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:71
+msgid ""
+"Returns a copy of the array's contents as [String]. Fast alternative to "
+"[method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 "
+"function this function maps every byte to a character in the array. "
+"Multibyte sequences will not be interpreted correctly. For parsing user "
+"input always use [method get_string_from_utf8]."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:78
+msgid ""
+"Returns a copy of the array's contents as [String]. Slower than [method "
+"get_string_from_ascii] but supports UTF-8 encoded data. Use this function if "
+"you are unsure about the source of the data. For user input this function "
+"should always be preferred."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:85
+msgid ""
+"Returns a hexadecimal representation of this array as a [String].\n"
+"[codeblock]\n"
+"var array = PackedByteArray([11, 46, 255])\n"
+"print(array.hex_encode()) # Prints: 0b2eff\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:100 doc/classes/PackedColorArray.xml:55
+#: doc/classes/PackedFloat32Array.xml:56 doc/classes/PackedFloat64Array.xml:56
+#: doc/classes/PackedStringArray.xml:55 doc/classes/PackedVector2Array.xml:55
+#: doc/classes/PackedVector3Array.xml:55
+msgid ""
+"Inserts a new element at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]idx == size()[/code])."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:134 doc/classes/PackedColorArray.xml:89
+#: doc/classes/PackedFloat32Array.xml:90 doc/classes/PackedFloat64Array.xml:90
+#: doc/classes/PackedInt32Array.xml:90 doc/classes/PackedInt64Array.xml:90
+#: doc/classes/PackedStringArray.xml:89 doc/classes/PackedVector2Array.xml:89
+#: doc/classes/PackedVector3Array.xml:89
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:145
+msgid "Changes the byte at the given index."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:152 doc/classes/PackedColorArray.xml:107
+#: doc/classes/PackedFloat32Array.xml:108
+#: doc/classes/PackedFloat64Array.xml:108 doc/classes/PackedStringArray.xml:107
+#: doc/classes/PackedVector2Array.xml:107
+#: doc/classes/PackedVector3Array.xml:107
+msgid "Returns the size of the array."
+msgstr ""
+
+#: doc/classes/PackedByteArray.xml:163
+msgid ""
+"Returns the slice of the [PackedByteArray] between indices (inclusive) as a "
+"new [PackedByteArray]. Any negative index is considered to be from the end "
+"of the array."
+msgstr ""
+
+#: doc/classes/PackedColorArray.xml:4
+msgid "A packed [Array] of [Color]s."
+msgstr ""
+
+#: doc/classes/PackedColorArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold [Color]. Packs data tightly, so it "
+"saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PackedColorArray.xml:19
+msgid ""
+"Constructs a new [PackedColorArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedColorArray.xml:37
+msgid "Appends a [PackedColorArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedColorArray.xml:71 doc/classes/PackedInt32Array.xml:72
+#: doc/classes/PackedInt64Array.xml:72
+msgid "Appends a value to the array."
+msgstr ""
+
+#: doc/classes/PackedColorArray.xml:100
+msgid "Changes the [Color] at the given index."
+msgstr ""
+
+#: doc/classes/PackedDataContainerRef.xml:4
+msgid "Reference version of [PackedDataContainer]."
+msgstr ""
+
+#: doc/classes/PackedFloat32Array.xml:4
+msgid "A packed [Array] of 32-bit floating-point values."
+msgstr ""
+
+#: doc/classes/PackedFloat32Array.xml:7
+msgid ""
+"An [Array] specifically designed to hold 32-bit floating-point values. Packs "
+"data tightly, so it saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"If you need to pack 64-bit floats tightly, see [PackedFloat64Array]."
+msgstr ""
+
+#: doc/classes/PackedFloat32Array.xml:20
+msgid ""
+"Constructs a new [PackedFloat32Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedFloat32Array.xml:38
+msgid "Appends a [PackedFloat32Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedFloat32Array.xml:101
+#: doc/classes/PackedFloat64Array.xml:101
+msgid "Changes the float at the given index."
+msgstr ""
+
+#: doc/classes/PackedFloat64Array.xml:4
+msgid "A packed [Array] of 64-bit floating-point values."
+msgstr ""
+
+#: doc/classes/PackedFloat64Array.xml:7
+msgid ""
+"An [Array] specifically designed to hold 64-bit floating-point values. Packs "
+"data tightly, so it saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"If you only need to pack 32-bit floats tightly, see [PackedFloat32Array] for "
+"a more memory-friendly alternative."
+msgstr ""
+
+#: doc/classes/PackedFloat64Array.xml:20
+msgid ""
+"Constructs a new [PackedFloat64Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedFloat64Array.xml:38
+msgid "Appends a [PackedFloat64Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedInt32Array.xml:4
+msgid "A packed [Array] of 32-bit integers."
+msgstr ""
+
+#: doc/classes/PackedInt32Array.xml:7
+msgid ""
+"An [Array] specifically designed to hold 32-bit integer values. Packs data "
+"tightly, so it saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"[b]Note:[/b] This type stores signed 32-bit integers, which means it can "
+"take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. [code]"
+"[-2147483648, 2147483647][/code]. Exceeding those bounds will wrap around. "
+"In comparison, [int] uses signed 64-bit integers which can hold much larger "
+"values. If you need to pack 64-bit integers tightly, see [PackedInt64Array]."
+msgstr ""
+
+#: doc/classes/PackedInt32Array.xml:20
+msgid ""
+"Constructs a new [PackedInt32Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedInt32Array.xml:38
+msgid "Appends a [PackedInt32Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedInt32Array.xml:56 doc/classes/PackedInt64Array.xml:56
+msgid ""
+"Inserts a new integer at a given position in the array. The position must be "
+"valid, or at the end of the array ([code]idx == size()[/code])."
+msgstr ""
+
+#: doc/classes/PackedInt32Array.xml:101 doc/classes/PackedInt64Array.xml:101
+msgid "Changes the integer at the given index."
+msgstr ""
+
+#: doc/classes/PackedInt32Array.xml:108 doc/classes/PackedInt64Array.xml:108
+msgid "Returns the array size."
+msgstr ""
+
+#: doc/classes/PackedInt64Array.xml:4
+msgid "A packed [Array] of 64-bit integers."
+msgstr ""
+
+#: doc/classes/PackedInt64Array.xml:7
+msgid ""
+"An [Array] specifically designed to hold 64-bit integer values. Packs data "
+"tightly, so it saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference.\n"
+"[b]Note:[/b] This type stores signed 64-bit integers, which means it can "
+"take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. [code]"
+"[-9223372036854775808, 9223372036854775807][/code]. Exceeding those bounds "
+"will wrap around. If you only need to pack 32-bit integers tightly, see "
+"[PackedInt32Array] for a more memory-friendly alternative."
+msgstr ""
+
+#: doc/classes/PackedInt64Array.xml:20
+msgid ""
+"Constructs a new [PackedInt64Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedInt64Array.xml:38
+msgid "Appends a [PackedInt64Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:4
+msgid "An abstraction of a serialized scene."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:7
+msgid ""
+"A simplified interface to a scene file. Provides access to operations and "
+"checks that can be performed on the scene resource itself.\n"
+"Can be used to save a node to a file. When saving, the node as well as all "
+"the node it owns get saved (see [code]owner[/code] property on [Node]).\n"
+"[b]Note:[/b] The node doesn't need to own itself.\n"
+"[b]Example of saving a node with different owners:[/b] The following example "
+"creates 3 objects: [code]Node2D[/code] ([code]node[/code]), "
+"[code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/"
+"code] ([code]collision[/code]). [code]collision[/code] is a child of "
+"[code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/"
+"code] is owned by [code]node[/code] and [code]pack[/code] will therefore "
+"only save those two nodes, but not [code]collision[/code].\n"
+"[codeblock]\n"
+"# Create the objects\n"
+"var node = Node2D.new()\n"
+"var rigid = RigidBody2D.new()\n"
+"var collision = CollisionShape2D.new()\n"
+"\n"
+"# Create the object hierarchy\n"
+"rigid.add_child(collision)\n"
+"node.add_child(rigid)\n"
+"\n"
+"# Change owner of rigid, but not of collision\n"
+"rigid.owner = node\n"
+"\n"
+"var scene = PackedScene.new()\n"
+"# Only node and rigid are now packed\n"
+"var result = scene.pack(node)\n"
+"if result == OK:\n"
+" ResourceSaver.save(\"res://path/name.scn\", scene) # Or \"user://...\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/PackedScene.xml:38
+msgid "Returns [code]true[/code] if the scene file has nodes."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:45
+msgid ""
+"Returns the [code]SceneState[/code] representing the scene file contents."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:54
+msgid ""
+"Instantiates the scene's node hierarchy. Triggers child scene "
+"instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] "
+"notification on the root node."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:63
+msgid ""
+"Pack will ignore any sub-nodes not owned by given node. See [member Node."
+"owner]."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:69
+msgid ""
+"A dictionary representation of the scene contents.\n"
+"Available keys include \"rnames\" and \"variants\" for resources, "
+"\"node_count\", \"nodes\", \"node_paths\" for nodes, \"editable_instances\" "
+"for base scene children overrides, \"conn_count\" and \"conns\" for signal "
+"connections, and \"version\" for the format style of the PackedScene."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:75
+msgid "If passed to [method instance], blocks edits to the scene state."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:78
+msgid ""
+"If passed to [method instance], provides local scene resources to the local "
+"scene.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/PackedScene.xml:82
+msgid ""
+"If passed to [method instance], provides local scene resources to the local "
+"scene. Only the main scene should receive the main edit state.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/PackedStringArray.xml:4
+msgid "A packed [Array] of [String]s."
+msgstr ""
+
+#: doc/classes/PackedStringArray.xml:7
+msgid ""
+"An [Array] specifically designed to hold [String]s. Packs data tightly, so "
+"it saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PackedStringArray.xml:19
+msgid ""
+"Constructs a new [PackedStringArray]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedStringArray.xml:37
+msgid "Appends a [PackedStringArray] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedStringArray.xml:71
+msgid "Appends a string element at end of the array."
+msgstr ""
+
+#: doc/classes/PackedStringArray.xml:100
+msgid "Changes the [String] at the given index."
+msgstr ""
+
+#: doc/classes/PackedVector2Array.xml:4
+msgid "A packed [Array] of [Vector2]s."
+msgstr ""
+
+#: doc/classes/PackedVector2Array.xml:7
+msgid ""
+"An [Array] specifically designed to hold [Vector2]. Packs data tightly, so "
+"it saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PackedVector2Array.xml:19
+msgid ""
+"Constructs a new [PackedVector2Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedVector2Array.xml:37
+msgid "Appends a [PackedVector2Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedVector2Array.xml:71
+msgid "Inserts a [Vector2] at the end."
+msgstr ""
+
+#: doc/classes/PackedVector2Array.xml:100
+msgid "Changes the [Vector2] at the given index."
+msgstr ""
+
+#: doc/classes/PackedVector3Array.xml:4
+msgid "A packed [Array] of [Vector3]s."
+msgstr ""
+
+#: doc/classes/PackedVector3Array.xml:7
+msgid ""
+"An [Array] specifically designed to hold [Vector3]. Packs data tightly, so "
+"it saves memory for large array sizes.\n"
+"[b]Note:[/b] This type is passed by value and not by reference."
+msgstr ""
+
+#: doc/classes/PackedVector3Array.xml:19
+msgid ""
+"Constructs a new [PackedVector3Array]. Optionally, you can pass in a generic "
+"[Array] that will be converted."
+msgstr ""
+
+#: doc/classes/PackedVector3Array.xml:37
+msgid "Appends a [PackedVector3Array] at the end of this array."
+msgstr ""
+
+#: doc/classes/PackedVector3Array.xml:71
+msgid "Inserts a [Vector3] at the end."
+msgstr ""
+
+#: doc/classes/PackedVector3Array.xml:100
+msgid "Changes the [Vector3] at the given index."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:4
+msgid "Abstraction and base class for packet-based protocols."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:7
+msgid ""
+"PacketPeer is an abstraction and base class for packet-based protocols (such "
+"as UDP). It provides an API for sending and receiving packets both as raw "
+"data or variables. This makes it easy to transfer data over a protocol, "
+"without having to encode data as low-level bytes or having to worry about "
+"network ordering."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:16
+msgid "Returns the number of packets currently available in the ring-buffer."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:23
+msgid "Gets a raw packet."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:30
+msgid ""
+"Returns the error state of the last packet received (via [method get_packet] "
+"and [method get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:39
+msgid ""
+"Gets a Variant. If [code]allow_objects[/code] is [code]true[/code], decoding "
+"objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:49
+msgid "Sends a raw packet."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:60
+msgid ""
+"Sends a [Variant] as a packet. If [code]full_objects[/code] is [code]true[/"
+"code], encoding objects is allowed (and can potentially include code)."
+msgstr ""
+
+#: doc/classes/PacketPeer.xml:66
+msgid ""
+"Maximum buffer size allowed when encoding [Variant]s. Raise this value to "
+"support heavier memory allocations.\n"
+"The [method put_var] method allocates memory on the stack, and the buffer "
+"used will grow automatically to the closest power of two to match the size "
+"of the [Variant]. If the [Variant] is bigger than "
+"[code]encode_buffer_max_size[/code], the method will error out with "
+"[constant ERR_OUT_OF_MEMORY]."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:4
+msgid "DTLS packet peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:7
+msgid ""
+"This class represents a DTLS peer connection. It can be used to connect to a "
+"DTLS server, and is returned by [method DTLSServer.take_connection]."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:24
+msgid ""
+"Connects a [code]peer[/code] beginning the DTLS handshake using the "
+"underlying [PacketPeerUDP] which must be connected (see [method "
+"PacketPeerUDP.connect_to_host]). If [code]validate_certs[/code] is "
+"[code]true[/code], [PacketPeerDTLS] will validate that the certificate "
+"presented by the remote peer and match it with the [code]for_hostname[/code] "
+"argument. You can specify a custom [X509Certificate] to use for validation "
+"via the [code]valid_certificate[/code] argument."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:31
+msgid "Disconnects this peer, terminating the DTLS session."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:38 doc/classes/StreamPeerSSL.xml:55
+msgid "Returns the status of the connection. See [enum Status] for values."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:45
+msgid ""
+"Poll the connection to check for incoming packets. Call this frequently to "
+"update the status and keep the connection working."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:51
+msgid "A status representing a [PacketPeerDTLS] that is disconnected."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:54
+msgid ""
+"A status representing a [PacketPeerDTLS] that is currently performing the "
+"handshake with a remote peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:57
+msgid ""
+"A status representing a [PacketPeerDTLS] that is connected to a remote peer."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:60
+msgid "A status representing a [PacketPeerDTLS] in a generic error state."
+msgstr ""
+
+#: doc/classes/PacketPeerDTLS.xml:63
+msgid ""
+"An error status that shows a mismatch in the DTLS certificate domain "
+"presented by the host and the domain requested for validation."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml:4
+msgid "Wrapper to use a PacketPeer over a StreamPeer."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml:7
+msgid ""
+"PacketStreamPeer provides a wrapper for working using packets over a stream. "
+"This allows for using packet based code with StreamPeers. PacketPeerStream "
+"implements a custom protocol over the StreamPeer, so the user should not "
+"read or write to the wrapped StreamPeer directly."
+msgstr ""
+
+#: doc/classes/PacketPeerStream.xml:19
+msgid "The wrapped [StreamPeer] object."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:4
+msgid "UDP packet peer."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:7
+msgid ""
+"UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:16
+msgid "Closes the UDP socket the [PacketPeerUDP] is currently listening on."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:27
+msgid ""
+"Calling this method connects this UDP peer to the given [code]host[/code]/"
+"[code]port[/code] pair. UDP is in reality connectionless, so this option "
+"only means that incoming packets from different addresses are automatically "
+"discarded, and that outgoing packets are always sent to the connected "
+"address (future calls to [method set_dest_address] are not allowed). This "
+"method does not send any data to the remote peer, to do that, use [method "
+"PacketPeer.put_var] or [method PacketPeer.put_packet] as usual. See also "
+"[UDPServer].\n"
+"Note: Connecting to the remote peer does not help to protect from malicious "
+"attacks like IP spoofing, etc. Think about using an encryption technique "
+"like SSL or DTLS if you feel like your application is transferring sensitive "
+"information."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:35
+msgid ""
+"Returns the IP of the remote peer that sent the last packet(that was "
+"received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:42
+msgid ""
+"Returns the port of the remote peer that sent the last packet(that was "
+"received with [method PacketPeer.get_packet] or [method PacketPeer.get_var])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:49
+msgid ""
+"Returns [code]true[/code] if the UDP socket is open and has been connected "
+"to a remote address. See [method connect_to_host]."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:56
+msgid "Returns whether this [PacketPeerUDP] is listening."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:67
+msgid ""
+"Joins the multicast group specified by [code]multicast_address[/code] using "
+"the interface identified by [code]interface_name[/code].\n"
+"You can join the same multicast group with multiple interfaces. Use [method "
+"IP.get_local_interfaces] to know which are available.\n"
+"Note: Some Android devices might require the "
+"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission for multicast to work."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:80
+msgid ""
+"Removes the interface identified by [code]interface_name[/code] from the "
+"multicast group specified by [code]multicast_address[/code]."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:93
+msgid ""
+"Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to "
+"[code]bind_address[/code] with a buffer size [code]recv_buf_size[/code].\n"
+"If [code]bind_address[/code] is set to [code]\"*\"[/code] (default), the "
+"peer will listen on all available addresses (both IPv4 and IPv6).\n"
+"If [code]bind_address[/code] is set to [code]\"0.0.0.0\"[/code] (for IPv4) "
+"or [code]\"::\"[/code] (for IPv6), the peer will listen on all available "
+"addresses matching that IP type.\n"
+"If [code]bind_address[/code] is set to any valid address (e.g. "
+"[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the peer will "
+"only listen on the interface with that addresses (or fail if no interface "
+"with the given address exists)."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:105
+msgid ""
+"Enable or disable sending of broadcast packets (e.g. "
+"[code]set_dest_address(\"255.255.255.255\", 4343)[/code]. This option is "
+"disabled by default.\n"
+"Note: Some Android devices might require the "
+"[code]CHANGE_WIFI_MULTICAST_STATE[/code] permission and this option to be "
+"enabled to receive broadcast packets too."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:117
+msgid ""
+"Sets the destination address and port for sending packets and variables. A "
+"hostname will be resolved using DNS if needed.\n"
+"Note: [method set_broadcast_enabled] must be enabled before sending packets "
+"to a broadcast address (e.g. [code]255.255.255.255[/code])."
+msgstr ""
+
+#: doc/classes/PacketPeerUDP.xml:125
+msgid ""
+"Waits for a packet to arrive on the listening port. See [method listen]."
+msgstr ""
+
+#: doc/classes/Panel.xml:4
+msgid "Provides an opaque background for [Control] children."
+msgstr ""
+
+#: doc/classes/Panel.xml:7
+msgid ""
+"Panel is a [Control] that displays an opaque background. It's commonly used "
+"as a parent and container for other types of [Control] nodes."
+msgstr ""
+
+#: doc/classes/Panel.xml:25
+msgid "The style of this [Panel]."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml:4
+msgid "Panel container type."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml:7
+msgid ""
+"Panel container type. This container fits controls inside of the delimited "
+"area of a stylebox. It's useful for giving controls an outline."
+msgstr ""
+
+#: doc/classes/PanelContainer.xml:20
+msgid "The style of [PanelContainer]'s background."
+msgstr ""
+
+#: doc/classes/PanoramaSkyMaterial.xml:4
+msgid "A [Material] used with [Sky] to draw a background texture."
+msgstr ""
+
+#: doc/classes/PanoramaSkyMaterial.xml:7
+msgid ""
+"A resource referenced in a [Sky] that is used to draw a background. The "
+"Panorama sky material functions similar to skyboxes in other engines, except "
+"it uses an equirectangular sky map instead of a cube map.\n"
+"Using an HDR panorama is strongly recommended for accurate, high-quality "
+"reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR "
+"([code].exr[/code]) image formats for this purpose.\n"
+"You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/"
+"cubemap_to_panorama.html]this tool[/url] to convert a cube map to an "
+"equirectangular sky map."
+msgstr ""
+
+#: doc/classes/PanoramaSkyMaterial.xml:17
+msgid "[Texture2D] to be applied to the [PanoramaSkyMaterial]."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:4
+msgid "A node used to create a parallax scrolling background."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:7
+msgid ""
+"A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create "
+"a parallax effect. Each [ParallaxLayer] can move at a different speed using "
+"[member ParallaxLayer.motion_offset]. This creates an illusion of depth in a "
+"2D game. If not used with a [Camera2D], you must manually calculate the "
+"[member scroll_offset]."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:16
+msgid "The base position offset for all [ParallaxLayer] children."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:19
+msgid "The base motion scale for all [ParallaxLayer] children."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:22
+msgid ""
+"If [code]true[/code], elements in [ParallaxLayer] child aren't affected by "
+"the zoom level of the camera."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:25
+msgid ""
+"Top-left limits for scrolling to begin. If the camera is outside of this "
+"limit, the background will stop scrolling. Must be lower than [member "
+"scroll_limit_end] to work."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:28
+msgid ""
+"Bottom-right limits for scrolling to end. If the camera is outside of this "
+"limit, the background will stop scrolling. Must be higher than [member "
+"scroll_limit_begin] to work."
+msgstr ""
+
+#: doc/classes/ParallaxBackground.xml:31
+msgid ""
+"The ParallaxBackground's scroll value. Calculated automatically when using a "
+"[Camera2D], but can be used to manually manage scrolling when no camera is "
+"present."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:4
+msgid "A parallax scrolling layer to be used with [ParallaxBackground]."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:7
+msgid ""
+"A ParallaxLayer must be the child of a [ParallaxBackground] node. Each "
+"ParallaxLayer can be set to move at different speeds relative to the camera "
+"movement or the [member ParallaxBackground.scroll_offset] value.\n"
+"This node's children will be affected by its scroll offset.\n"
+"[b]Note:[/b] Any changes to this node's position and scale made after it "
+"enters the scene will be ignored."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:17
+msgid ""
+"The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite "
+"scrolling background. If an axis is set to [code]0[/code], the [Texture2D] "
+"will not be mirrored."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:20
+msgid ""
+"The ParallaxLayer's offset relative to the parent ParallaxBackground's "
+"[member ParallaxBackground.scroll_offset]."
+msgstr ""
+
+#: doc/classes/ParallaxLayer.xml:23
+msgid ""
+"Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], "
+"it will not scroll."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:4
+msgid "Particle properties for [GPUParticles3D] and [GPUParticles2D] nodes."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:7
+msgid ""
+"ParticlesMaterial defines particle properties and behavior. It is used in "
+"the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] "
+"emitter nodes.\n"
+"Some of this material's properties are applied to each particle when "
+"emitted, while others can have a [CurveTexture] applied to vary values over "
+"the lifetime of the particle.\n"
+"When a randomness ratio is applied to a property it is used to scale that "
+"property by a random amount. The random ratio is used to interpolate between "
+"[code]1.0[/code] and a random number less than one, the result is multiplied "
+"by the property to obtain the randomized property. For example a random "
+"ratio of [code]0.4[/code] would scale the original property between "
+"[code]0.4-1.0[/code] of its original value."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:20
+msgid "Returns [code]true[/code] if the specified flag is enabled."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:38
+msgid "Returns the randomness ratio associated with the specified parameter."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:47
+msgid "Returns the [Texture2D] used by the specified parameter."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:58
+msgid ""
+"If [code]true[/code], enables the specified flag. See [enum Flags] for "
+"options."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:69
+msgid "Sets the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:80
+msgid "Sets the randomness ratio for the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:91
+msgid "Sets the [Texture2D] for the specified [enum Parameter]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:97
+msgid ""
+"Initial rotation applied to each particle, in degrees.\n"
+"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
+"[code]true[/code] or the [BaseMaterial3D] being used to draw the particle is "
+"using [constant BaseMaterial3D.BILLBOARD_PARTICLES]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:101
+msgid "Each particle's rotation will be animated along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:107
+msgid ""
+"Initial angular velocity applied to each particle. Sets the speed of "
+"rotation of the particle.\n"
+"Only applied when [member flag_disable_z] or [member flag_rotate_y] are "
+"[code]true[/code] or the [BaseMaterial3D] being used to draw the particle is "
+"using [constant BaseMaterial3D.BILLBOARD_PARTICLES]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:111
+msgid "Each particle's angular velocity will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:120
+msgid "Each particle's animation offset will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:129
+msgid "Each particle's animation speed will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:135
+msgid ""
+"Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/"
+"code] is defined, it will be multiplied by this color. To have particle "
+"display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D."
+"vertex_color_use_as_albedo] to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:138
+msgid "Each particle's color will vary along this [GradientTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:144
+msgid "Damping will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:153
+msgid ""
+"The box's extents if [code]emission_shape[/code] is set to [constant "
+"EMISSION_SHAPE_BOX]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:156
+msgid ""
+"Particle color will be modulated by color determined by sampling this "
+"texture at the same point as the [member emission_point_texture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:159
+msgid ""
+"Particle velocity and rotation will be set by sampling this texture at the "
+"same point as the [member emission_point_texture]. Used only in [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or "
+"node by selecting \"Create Emission Points from Mesh/Node\" under the "
+"\"Particles\" tool in the toolbar."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:162
+msgid ""
+"The number of emission points if [code]emission_shape[/code] is set to "
+"[constant EMISSION_SHAPE_POINTS] or [constant "
+"EMISSION_SHAPE_DIRECTED_POINTS]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:165
+msgid ""
+"Particles will be emitted at positions determined by sampling this texture "
+"at a random position. Used with [constant EMISSION_SHAPE_POINTS] and "
+"[constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from "
+"mesh or node by selecting \"Create Emission Points from Mesh/Node\" under "
+"the \"Particles\" tool in the toolbar."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:168
+msgid ""
+"Particles will be emitted inside this region. Use [enum EmissionShape] "
+"constants for values."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:171
+msgid ""
+"The sphere's radius if [code]emission_shape[/code] is set to [constant "
+"EMISSION_SHAPE_SPHERE]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:192
+msgid "Each particle's hue will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:210
+msgid ""
+"Each particle's linear acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:216
+msgid ""
+"Orbital velocity applied to each particle. Makes the particles circle around "
+"origin. Specified in number of full rotations around origin per second.\n"
+"Only available when [member flag_disable_z] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:220
+msgid "Each particle's orbital velocity will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:229
+msgid ""
+"Each particle's radial acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:238
+msgid "Each particle's scale will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:250
+msgid ""
+"Each particle's tangential acceleration will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:256
+msgid "Trail particles' color will vary along this [GradientTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:259
+msgid ""
+"Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] "
+"particles. The remaining particles will be used as trail(s)."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:262
+msgid "Trail particles' size will vary along this [CurveTexture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:267
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set initial velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:270
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set angular velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:273
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set orbital velocity properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:276
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set linear acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:279
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set radial acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:282
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set tangential acceleration properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:285
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set damping properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:288
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set angle properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:291
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set scale properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:294
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set hue variation properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:297
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set animation speed properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:300
+msgid ""
+"Use with [method set_param], [method set_param_randomness], and [method "
+"set_param_texture] to set animation offset properties."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:306
+msgid "Use with [method set_flag] to set [member flag_align_y]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:309
+msgid "Use with [method set_flag] to set [member flag_rotate_y]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:312
+msgid "Use with [method set_flag] to set [member flag_disable_z]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:327
+msgid ""
+"Particles will be emitted at a position determined by sampling a random "
+"point on the [member emission_point_texture]. Particle color will be "
+"modulated by [member emission_color_texture]."
+msgstr ""
+
+#: doc/classes/ParticlesMaterial.xml:330
+msgid ""
+"Particles will be emitted at a position determined by sampling a random "
+"point on the [member emission_point_texture]. Particle velocity and rotation "
+"will be set based on [member emission_normal_texture]. Particle color will "
+"be modulated by [member emission_color_texture]."
+msgstr ""
+
+#: doc/classes/Path2D.xml:4
+msgid "Contains a [Curve2D] path for [PathFollow2D] nodes to follow."
+msgstr ""
+
+#: doc/classes/Path2D.xml:7
+msgid ""
+"Can have [PathFollow2D] child nodes moving along the [Curve2D]. See "
+"[PathFollow2D] for more information on usage.\n"
+"[b]Note:[/b] The path is considered as relative to the moved nodes (children "
+"of [PathFollow2D]). As such, the curve should usually start with a zero "
+"vector ([code](0, 0)[/code])."
+msgstr ""
+
+#: doc/classes/Path2D.xml:16
+msgid "A [Curve2D] describing the path."
+msgstr ""
+
+#: doc/classes/Path3D.xml:4
+msgid "Contains a [Curve3D] path for [PathFollow3D] nodes to follow."
+msgstr ""
+
+#: doc/classes/Path3D.xml:7
+msgid ""
+"Can have [PathFollow3D] child nodes moving along the [Curve3D]. See "
+"[PathFollow3D] for more information on the usage.\n"
+"Note that the path is considered as relative to the moved nodes (children of "
+"[PathFollow3D]). As such, the curve should usually start with a zero vector "
+"[code](0, 0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Path3D.xml:16
+msgid "A [Curve3D] describing the path."
+msgstr ""
+
+#: doc/classes/Path3D.xml:22
+msgid "Emitted when the [member curve] changes."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:4
+msgid "Point sampler for a [Path2D]."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:7
+msgid ""
+"This node takes its parent [Path2D], and returns the coordinates of a point "
+"within it, given a distance from the first vertex.\n"
+"It is useful for making other nodes follow a path, without coding the "
+"movement pattern. For that, the nodes must be children of this node. The "
+"descendant nodes will then move accordingly when setting an offset in this "
+"node."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:16
+msgid ""
+"If [code]true[/code], the position between two cached points is interpolated "
+"cubically, and linearly otherwise.\n"
+"The points along the [Curve2D] of the [Path2D] are precomputed before use, "
+"for faster calculations. The point at the requested offset is then "
+"calculated interpolating between two adjacent cached points. This may "
+"present a problem if the curve makes sharp turns, as the cached points may "
+"not follow the curve closely enough.\n"
+"There are two answers to this problem: either increase the number of cached "
+"points and increase memory consumption, or make a cubic interpolation "
+"between two points at the cost of (slightly) slower calculations."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:21 doc/classes/PathFollow3D.xml:21
+msgid "The node's offset along the curve."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:24
+msgid ""
+"How far to look ahead of the curve to calculate the tangent if the node is "
+"rotating. E.g. shorter lookaheads will lead to faster rotations."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:27 doc/classes/PathFollow3D.xml:24
+msgid ""
+"If [code]true[/code], any offset outside the path's length will wrap around, "
+"instead of stopping at the ends. Use it for cyclic paths."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:30
+msgid "The distance along the path in pixels."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:33
+msgid ""
+"If [code]true[/code], this node rotates to follow the path, making its "
+"descendants rotate."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:36
+msgid ""
+"The distance along the path as a number in the range 0.0 (for the first "
+"vertex) to 1.0 (for the last). This is just another way of expressing the "
+"offset within the path, as the offset supplied is multiplied internally by "
+"the path's length."
+msgstr ""
+
+#: doc/classes/PathFollow2D.xml:39 doc/classes/PathFollow3D.xml:36
+msgid "The node's offset perpendicular to the curve."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:4
+msgid "Point sampler for a [Path3D]."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:7
+msgid ""
+"This node takes its parent [Path3D], and returns the coordinates of a point "
+"within it, given a distance from the first vertex.\n"
+"It is useful for making other nodes follow a path, without coding the "
+"movement pattern. For that, the nodes must be children of this node. The "
+"descendant nodes will then move accordingly when setting an offset in this "
+"node."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:16
+msgid ""
+"If [code]true[/code], the position between two cached points is interpolated "
+"cubically, and linearly otherwise.\n"
+"The points along the [Curve3D] of the [Path3D] are precomputed before use, "
+"for faster calculations. The point at the requested offset is then "
+"calculated interpolating between two adjacent cached points. This may "
+"present a problem if the curve makes sharp turns, as the cached points may "
+"not follow the curve closely enough.\n"
+"There are two answers to this problem: either increase the number of cached "
+"points and increase memory consumption, or make a cubic interpolation "
+"between two points at the cost of (slightly) slower calculations."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:27
+msgid ""
+"The distance from the first vertex, measured in 3D units along the path. "
+"This sets this node's position to a point within the path."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:30
+msgid ""
+"Allows or forbids rotation on one or more axes, depending on the [enum "
+"RotationMode] constants being used."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:33
+msgid ""
+"The distance from the first vertex, considering 0.0 as the first vertex and "
+"1.0 as the last. This is just another way of expressing the offset within "
+"the path, as the offset supplied is multiplied internally by the path's "
+"length."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:41
+msgid "Forbids the PathFollow3D to rotate."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:44
+msgid "Allows the PathFollow3D to rotate in the Y axis only."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:47
+msgid "Allows the PathFollow3D to rotate in both the X, and Y axes."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:50
+msgid "Allows the PathFollow3D to rotate in any axis."
+msgstr ""
+
+#: doc/classes/PathFollow3D.xml:53
+msgid ""
+"Uses the up vector information in a [Curve3D] to enforce orientation. This "
+"rotation mode requires the [Path3D]'s [member Curve3D.up_vector_enabled] "
+"property to be set to [code]true[/code]."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:4
+msgid "Creates packages that can be loaded into a running project."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:7
+msgid ""
+"The [PCKPacker] is used to create packages that can be loaded into a running "
+"project using [method ProjectSettings.load_resource_pack].\n"
+"[codeblock]\n"
+"var packer = PCKPacker.new()\n"
+"packer.pck_start(\"test.pck\")\n"
+"packer.add_file(\"res://text.txt\", \"text.txt\")\n"
+"packer.flush()\n"
+"[/codeblock]\n"
+"The above [PCKPacker] creates package [code]test.pck[/code], then adds a "
+"file named [code]text.txt[/code] at the root of the package."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:27
+msgid ""
+"Adds the [code]source_path[/code] file to the current PCK package at the "
+"[code]pck_path[/code] internal path (should start with [code]res://[/code])."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:36
+msgid ""
+"Writes the files specified using all [method add_file] calls since the last "
+"flush. If [code]verbose[/code] is [code]true[/code], a list of files added "
+"will be printed to the console for easier debugging."
+msgstr ""
+
+#: doc/classes/PCKPacker.xml:47
+msgid ""
+"Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/"
+"code] file extension isn't added automatically, so it should be part of "
+"[code]pck_name[/code] (even though it's not required)."
+msgstr ""
+
+#: doc/classes/Performance.xml:4
+msgid "Exposes performance-related data."
+msgstr ""
+
+#: doc/classes/Performance.xml:7
+msgid ""
+"This class provides access to a number of different monitors related to "
+"performance, such as memory usage, draw calls, and FPS. These are the same "
+"as the values displayed in the [b]Monitor[/b] tab in the editor's "
+"[b]Debugger[/b] panel. By using the [method get_monitor] method of this "
+"class, you can access this data from your code.\n"
+"[b]Note:[/b] A few of these monitors are only available in debug mode and "
+"will always return 0 when used in a release build.\n"
+"[b]Note:[/b] Many of these monitors are not updated in real-time, so there "
+"may be a short delay between changes."
+msgstr ""
+
+#: doc/classes/Performance.xml:20
+msgid ""
+"Returns the value of one of the available monitors. You should provide one "
+"of the [enum Monitor] constants as the argument, like this:\n"
+"[codeblock]\n"
+"print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the "
+"console\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Performance.xml:29
+msgid "Number of frames per second."
+msgstr ""
+
+#: doc/classes/Performance.xml:32
+msgid "Time it took to complete one frame, in seconds."
+msgstr ""
+
+#: doc/classes/Performance.xml:35
+msgid "Time it took to complete one physics frame, in seconds."
+msgstr ""
+
+#: doc/classes/Performance.xml:38
+msgid ""
+"Static memory currently used, in bytes. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml:41
+msgid "Available static memory. Not available in release builds."
+msgstr ""
+
+#: doc/classes/Performance.xml:44
+msgid ""
+"Largest amount of memory the message queue buffer has used, in bytes. The "
+"message queue is used for deferred functions calls and notifications."
+msgstr ""
+
+#: doc/classes/Performance.xml:47
+msgid "Number of objects currently instanced (including nodes)."
+msgstr ""
+
+#: doc/classes/Performance.xml:50
+msgid "Number of resources currently used."
+msgstr ""
+
+#: doc/classes/Performance.xml:53
+msgid ""
+"Number of nodes currently instanced in the scene tree. This also includes "
+"the root node."
+msgstr ""
+
+#: doc/classes/Performance.xml:56
+msgid ""
+"Number of orphan nodes, i.e. nodes which are not parented to a node of the "
+"scene tree."
+msgstr ""
+
+#: doc/classes/Performance.xml:59
+msgid "3D objects drawn per frame."
+msgstr ""
+
+#: doc/classes/Performance.xml:62
+msgid "Vertices drawn per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:65
+msgid "Material changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:68
+msgid "Shader changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:71
+msgid "Render surface changes per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:74
+msgid "Draw calls per frame. 3D only."
+msgstr ""
+
+#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3711
+msgid ""
+"The amount of video memory used, i.e. texture and vertex memory combined."
+msgstr ""
+
+#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3714
+msgid "The amount of texture memory used."
+msgstr ""
+
+#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3717
+msgid "The amount of vertex memory used."
+msgstr ""
+
+#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3708
+msgid "Unimplemented in the GLES2 rendering backend, always returns 0."
+msgstr ""
+
+#: doc/classes/Performance.xml:89
+msgid "Number of active [RigidBody2D] nodes in the game."
+msgstr ""
+
+#: doc/classes/Performance.xml:92
+msgid "Number of collision pairs in the 2D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml:95
+msgid "Number of islands in the 2D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml:98
+msgid "Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game."
+msgstr ""
+
+#: doc/classes/Performance.xml:101
+msgid "Number of collision pairs in the 3D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml:104
+msgid "Number of islands in the 3D physics engine."
+msgstr ""
+
+#: doc/classes/Performance.xml:107
+msgid "Output latency of the [AudioServer]."
+msgstr ""
+
+#: doc/classes/Performance.xml:110
+msgid "Represents the size of the [enum Monitor] enum."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml:4
+msgid "Optimized translation."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml:7
+msgid ""
+"Optimized translation. Uses real-time compressed translations, which results "
+"in very small dictionaries."
+msgstr ""
+
+#: doc/classes/PHashTranslation.xml:18
+msgid ""
+"Generates and sets an optimized translation from the given [Translation] "
+"resource."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:4
+msgid "[Sky] [Material] used for a physically based sky."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:7
+msgid ""
+"The [PhysicalSkyMaterial] uses the Preetham analytic daylight model to draw "
+"a sky based on physical properties. This results in a substantially more "
+"realistic sky than the [ProceduralSkyMaterial], but it is slightly slower "
+"and less flexible.\n"
+"The [PhysicalSkyMaterial] only supports one sun. The color, energy, and "
+"direction of the sun are taken from the first [DirectionalLight3D] in the "
+"scene tree.\n"
+"As it is based on a daylight model, the sky fades to black as the sunset "
+"ends. If you want a full day/night cycle, you will have to add a night sky "
+"by converting this to a [ShaderMaterial] and adding a night sky directly "
+"into the resulting shader."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:17
+msgid ""
+"Sets the amount of dithering to use. Dithering helps reduce banding that "
+"appears from the smooth changes in color in the sky. Use the lowest value "
+"possible, higher amounts may add fuzziness to the sky."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:20
+msgid ""
+"Sets the exposure of the sky. Higher exposure values make the entire sky "
+"brighter."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:23
+msgid ""
+"Modulates the [Color] on the bottom half of the sky to represent the ground."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:26
+msgid ""
+"Controls the strength of mie scattering for the sky. Mie scattering results "
+"from light colliding with larger particles (like water). On earth, mie "
+"scattering results in a whiteish color around the sun and horizon."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:29
+msgid ""
+"Controls the [Color] of the mie scattering effect. While not physically "
+"accurate, this allows for the creation of alien looking planets."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:32
+msgid ""
+"Controls the direction of the mie scattering. A value of [code]1[/code] "
+"means that when light hits a particle it passing through straight forward. A "
+"value of [code]-1[/code] means that all light is scatter backwards."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:35
+msgid ""
+"Controls the strength of the rayleigh scattering. Rayleigh scattering "
+"results from light colliding with small particles. It is responsible for the "
+"blue color of the sky."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:38
+msgid ""
+"Controls the [Color] of the rayleigh scattering. While not physically "
+"accurate, this allows for the creation of alien looking planets. For "
+"example, setting this to a red [Color] results in a mars looking atmosphere "
+"with a corresponding blue sunset."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:41
+msgid ""
+"Sets the size of the sun disk. Default value is based on Sol's perceived "
+"size from Earth."
+msgstr ""
+
+#: doc/classes/PhysicalSkyMaterial.xml:44
+msgid ""
+"Sets the thickness of the atmosphere. High turbidity creates a foggy looking "
+"atmosphere, while a low turbidity results in a clearer atmosphere."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:4
+msgid "Base class for all objects affected by physics in 2D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:7
+msgid ""
+"PhysicsBody2D is an abstract base class for implementing a physics body. All "
+"*Body2D types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:19 doc/classes/PhysicsBody3D.xml:19
+#: doc/classes/SoftBody3D.xml:19
+msgid "Adds a body to the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:26 doc/classes/PhysicsBody3D.xml:26
+#: doc/classes/SoftBody3D.xml:26
+msgid ""
+"Returns an array of nodes that were added as collision exceptions for this "
+"body."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:53 doc/classes/PhysicsBody3D.xml:53
+#: doc/classes/SoftBody3D.xml:53
+msgid ""
+"Removes a body from the list of bodies that this body can't collide with."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:64 doc/classes/PhysicsBody3D.xml:64
+msgid ""
+"Sets individual bits on the [member collision_layer] bitmask. Use this if "
+"you only need to change one layer's value."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:75 doc/classes/PhysicsBody3D.xml:75
+msgid ""
+"Sets individual bits on the [member collision_mask] bitmask. Use this if you "
+"only need to change one layer's value."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:81 doc/classes/PhysicsBody3D.xml:81
+msgid ""
+"The physics layers this area is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the [member "
+"collision_mask] property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:86 doc/classes/PhysicsBody3D.xml:86
+msgid "The physics layers this area scans for collisions."
+msgstr ""
+
+#: doc/classes/PhysicsBody2D.xml:90
+msgid ""
+"Both [member collision_layer] and [member collision_mask]. Returns [member "
+"collision_layer] when accessed. Updates [member collision_layer] and [member "
+"collision_mask] when modified."
+msgstr ""
+
+#: doc/classes/PhysicsBody3D.xml:4
+msgid "Base class for all objects affected by physics in 3D space."
+msgstr ""
+
+#: doc/classes/PhysicsBody3D.xml:7
+msgid ""
+"PhysicsBody3D is an abstract base class for implementing a physics body. All "
+"*Body types inherit from it."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:4
+msgid "Direct access object to a physics body in the [PhysicsServer2D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:7
+msgid ""
+"Provides direct access to a physics body in the [PhysicsServer2D], allowing "
+"safe changes to physics properties. This object is passed via the direct "
+"state callback of rigid/character bodies, and is intended for changing the "
+"direct state of that body. See [method RigidBody2D._integrate_forces]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:10
+#: doc/classes/PhysicsDirectSpaceState2D.xml:10
+#: doc/classes/PhysicsDirectSpaceState3D.xml:10 doc/classes/RayCast2D.xml:14
+#: doc/classes/RayCast3D.xml:14 doc/classes/World2D.xml:10
+#: doc/classes/World3D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html"
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:19 doc/classes/RigidBody2D.xml:31
+msgid "Adds a constant directional force without affecting rotation."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:30
+#: doc/classes/PhysicsDirectBodyState3D.xml:30 doc/classes/RigidBody2D.xml:42
+msgid ""
+"Adds a positioned force to the body. Both the force and the offset from the "
+"body origin are in global coordinates."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:39 doc/classes/RigidBody2D.xml:51
+msgid "Adds a constant rotational force."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:48 doc/classes/RigidBody2D.xml:60
+msgid "Applies a directional impulse without affecting rotation."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:59
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason, it should only be used when simulating one-time impacts "
+"(use the \"_force\" functions otherwise). The offset uses the rotation of "
+"the global coordinate system, but is centered at the object's origin."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:68 doc/classes/RigidBody2D.xml:80
+msgid "Applies a rotational impulse to the body."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:77
+#: doc/classes/PhysicsDirectBodyState3D.xml:78
+msgid "Returns the collider's [RID]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:86
+#: doc/classes/PhysicsDirectBodyState3D.xml:87
+msgid "Returns the collider's object id."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:95
+msgid ""
+"Returns the collider object. This depends on how it was created (will return "
+"a scene node if such was used to create it)."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:104
+#: doc/classes/PhysicsDirectBodyState3D.xml:105
+msgid "Returns the contact position in the collider."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:113
+#: doc/classes/PhysicsDirectBodyState3D.xml:114
+msgid "Returns the collider's shape index."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:122
+msgid ""
+"Returns the collided shape's metadata. This metadata is different from "
+"[method Object.get_meta], and is set with [method PhysicsServer2D."
+"shape_set_data]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:131
+#: doc/classes/PhysicsDirectBodyState3D.xml:123
+msgid "Returns the linear velocity vector at the collider's contact point."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:138
+msgid ""
+"Returns the number of contacts this body has with other bodies.\n"
+"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
+"monitor contacts. See [member RigidBody2D.contact_monitor]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:148
+#: doc/classes/PhysicsDirectBodyState3D.xml:149
+msgid "Returns the local normal at the contact point."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:157
+#: doc/classes/PhysicsDirectBodyState3D.xml:158
+msgid "Returns the local position of the contact point."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:166
+#: doc/classes/PhysicsDirectBodyState3D.xml:167
+msgid "Returns the local shape index of the collision."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:173
+#: doc/classes/PhysicsDirectBodyState3D.xml:174
+msgid "Returns the current state of the space, useful for queries."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:180
+#: doc/classes/PhysicsDirectBodyState3D.xml:181
+msgid "Calls the built-in force integration code."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:186
+#: doc/classes/PhysicsDirectBodyState3D.xml:187 doc/classes/RigidBody2D.xml:121
+msgid "The body's rotational velocity."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:189
+#: doc/classes/PhysicsDirectBodyState3D.xml:192
+msgid "The inverse of the inertia of the body."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:192
+#: doc/classes/PhysicsDirectBodyState3D.xml:195
+msgid "The inverse of the mass of the body."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:195
+#: doc/classes/PhysicsDirectBodyState3D.xml:198 doc/classes/RigidBody2D.xml:155
+msgid "The body's linear velocity."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:198
+#: doc/classes/PhysicsDirectBodyState3D.xml:203
+msgid "If [code]true[/code], this body is currently sleeping (not active)."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:201
+#: doc/classes/PhysicsDirectBodyState3D.xml:206
+msgid "The timestep (delta) used for the simulation."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:204
+#: doc/classes/PhysicsDirectBodyState3D.xml:209
+msgid ""
+"The rate at which the body stops rotating, if there are not any other forces "
+"moving it."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:207
+#: doc/classes/PhysicsDirectBodyState3D.xml:212
+msgid "The total gravity vector being currently applied to this body."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:210
+#: doc/classes/PhysicsDirectBodyState3D.xml:215
+msgid ""
+"The rate at which the body stops moving, if there are not any other forces "
+"moving it."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2D.xml:213
+#: doc/classes/PhysicsDirectBodyState3D.xml:218
+msgid "The body's transformation matrix."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2DSW.xml:4
+msgid "Software implementation of [PhysicsDirectBodyState2D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState2DSW.xml:7
+msgid ""
+"Software implementation of [PhysicsDirectBodyState2D]. This object exposes "
+"no new methods or properties and should not be used, as "
+"[PhysicsDirectBodyState2D] selects the best implementation available."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:4
+msgid "Direct access object to a physics body in the [PhysicsServer3D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:7
+msgid ""
+"Provides direct access to a physics body in the [PhysicsServer3D], allowing "
+"safe changes to physics properties. This object is passed via the direct "
+"state callback of rigid/character bodies, and is intended for changing the "
+"direct state of that body. See [method RigidBody3D._integrate_forces]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:18 doc/classes/RigidBody3D.xml:31
+msgid ""
+"Adds a constant directional force without affecting rotation.\n"
+"This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:39
+msgid "Adds a constant rotational force without affecting position."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:48
+msgid ""
+"Applies a single directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0, 0, 0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:60
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:69
+msgid ""
+"Apply a torque impulse (which will be affected by the body mass and shape). "
+"This will rotate the body around the vector [code]j[/code] passed as "
+"parameter."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:96
+msgid "Returns the collider object."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:130
+msgid ""
+"Returns the number of contacts this body has with other bodies.\n"
+"[b]Note:[/b] By default, this returns 0 unless bodies are configured to "
+"monitor contacts. See [member RigidBody3D.contact_monitor]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectBodyState3D.xml:140
+msgid "Impulse created by the contact. Only implemented for Bullet physics."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:4
+msgid "Direct access object to a space in the [PhysicsServer2D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:7
+msgid ""
+"Direct access object to a space in the [PhysicsServer2D]. It's used mainly "
+"to do queries against objects and areas residing in a given space."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:19
+msgid ""
+"Checks how far the shape can travel toward a point. If the shape can not "
+"move, the array will be empty.\n"
+"[b]Note:[/b] Both the shape and the motion are supplied through a "
+"[PhysicsShapeQueryParameters2D] object. The method will return an array with "
+"two floats between 0 and 1, both representing a fraction of [code]motion[/"
+"code]. The first is how far the shape can move without triggering a "
+"collision, and the second is the point at which a collision will occur. If "
+"no collision is detected, the returned array will be [code][1, 1][/code]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:31
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters2D] object, against the space. The resulting "
+"array contains a list of points where the shape intersects another. Like "
+"with [method intersect_shape], the number of returned results can be limited "
+"to save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:40
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters2D] object, against the space. If it collides "
+"with more than one shape, the nearest one is selected. If the shape did not "
+"intersect anything, then an empty dictionary is returned instead.\n"
+"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
+"property of the object. The returned object is a dictionary containing the "
+"following fields:\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If "
+"the object is an [Area2D], the result is [code](0, 0)[/code].\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"PhysicsServer2D.shape_set_data].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]point[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:67
+msgid ""
+"Checks whether a point is inside any shape. The shapes the point is inside "
+"of are returned in an array containing dictionaries with the following "
+"fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"PhysicsServer2D.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:112
+msgid ""
+"Intersects a ray in a given space. The returned object is a dictionary with "
+"the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"PhysicsServer2D.shape_set_data].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]position[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the ray did not intersect anything, then an empty dictionary is returned "
+"instead.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody2D]s or [Area2D]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState2D.xml:132
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters2D] object, against the space.\n"
+"[b]Note:[/b] This method does not take into account the [code]motion[/code] "
+"property of the object. The intersected shapes are returned in an array "
+"containing dictionaries with the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]metadata[/code]: The intersecting shape's metadata. This metadata is "
+"different from [method Object.get_meta], and is set with [method "
+"PhysicsServer2D.shape_set_data].\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:4
+msgid "Direct access object to a space in the [PhysicsServer3D]."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:7
+msgid ""
+"Direct access object to a space in the [PhysicsServer3D]. It's used mainly "
+"to do queries against objects and areas residing in a given space."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:21
+msgid ""
+"Checks whether the shape can travel to a point. The method will return an "
+"array with two floats between 0 and 1, both representing a fraction of "
+"[code]motion[/code]. The first is how far the shape can move without "
+"triggering a collision, and the second is the point at which a collision "
+"will occur. If no collision is detected, the returned array will be [code]"
+"[1, 1][/code].\n"
+"If the shape can not move, the returned array will be [code][0, 0][/code] "
+"under Bullet, and empty under GodotPhysics."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:33
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters3D] object, against the space. The resulting "
+"array contains a list of points where the shape intersects another. Like "
+"with [method intersect_shape], the number of returned results can be limited "
+"to save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:42
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters3D] object, against the space. If it collides "
+"with more than one shape, the nearest one is selected. The returned object "
+"is a dictionary containing the following fields:\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]linear_velocity[/code]: The colliding object's velocity [Vector3]. If "
+"the object is an [Area3D], the result is [code](0, 0, 0)[/code].\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]point[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the shape did not intersect anything, then an empty dictionary is "
+"returned instead."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:68
+msgid ""
+"Intersects a ray in a given space. The returned object is a dictionary with "
+"the following fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]normal[/code]: The object's surface normal at the intersection point.\n"
+"[code]position[/code]: The intersection point.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"If the ray did not intersect anything, then an empty dictionary is returned "
+"instead.\n"
+"Additionally, the method can take an [code]exclude[/code] array of objects "
+"or [RID]s that are to be excluded from collisions, a [code]collision_mask[/"
+"code] bitmask representing the physics layers to check in, or booleans to "
+"determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, "
+"respectively."
+msgstr ""
+
+#: doc/classes/PhysicsDirectSpaceState3D.xml:87
+msgid ""
+"Checks the intersections of a shape, given through a "
+"[PhysicsShapeQueryParameters3D] object, against the space. The intersected "
+"shapes are returned in an array containing dictionaries with the following "
+"fields:\n"
+"[code]collider[/code]: The colliding object.\n"
+"[code]collider_id[/code]: The colliding object's ID.\n"
+"[code]rid[/code]: The intersecting object's [RID].\n"
+"[code]shape[/code]: The shape index of the colliding shape.\n"
+"The number of intersections can be limited with the [code]max_results[/code] "
+"parameter, to reduce the processing time."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:4
+msgid "A material for physics properties."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:7
+msgid ""
+"Provides a means of modifying the collision properties of a [PhysicsBody3D]."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:17
+msgid ""
+"The body's bounciness. Values range from [code]0[/code] (no bounce) to "
+"[code]1[/code] (full bounciness)."
+msgstr ""
+
+#: doc/classes/PhysicsMaterial.xml:20
+msgid ""
+"The body's friction. Values range from [code]0[/code] (frictionless) to "
+"[code]1[/code] (maximum friction)."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:4
+msgid "Server interface for low-level 2D physics access."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:7
+msgid ""
+"PhysicsServer2D is the server responsible for all 2D physics. It can create "
+"many kinds of physics objects, but does not insert them on the node tree."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:24 doc/classes/PhysicsServer3D.xml:24
+msgid ""
+"Adds a shape to the area, along with a transform matrix. Shapes are usually "
+"referenced by their index, so you should track which shape has a given index."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:45 doc/classes/PhysicsServer2D.xml:418
+#: doc/classes/PhysicsServer3D.xml:35 doc/classes/PhysicsServer3D.xml:409
+msgid ""
+"Assigns the area to a descendant of [Object], so it can exist in the node "
+"tree."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:54 doc/classes/PhysicsServer3D.xml:44
+msgid ""
+"Removes all shapes from an area. It does not delete the shapes, so they can "
+"be reassigned later."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:61
+msgid "Creates an [Area2D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:78 doc/classes/PhysicsServer2D.xml:505
+#: doc/classes/PhysicsServer3D.xml:60 doc/classes/PhysicsServer3D.xml:492
+msgid "Gets the instance ID of the object the area is assigned to."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:89
+msgid ""
+"Returns an area parameter value. See [enum AreaParameter] for a list of "
+"available parameters."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:100 doc/classes/PhysicsServer3D.xml:82
+msgid "Returns the [RID] of the nth shape of an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:109 doc/classes/PhysicsServer3D.xml:91
+msgid "Returns the number of shapes assigned to an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:120 doc/classes/PhysicsServer3D.xml:102
+msgid "Returns the transform matrix of a shape within an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:129 doc/classes/PhysicsServer3D.xml:111
+msgid "Returns the space assigned to the area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:138 doc/classes/PhysicsServer3D.xml:120
+msgid "Returns the space override mode for the area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:147 doc/classes/PhysicsServer3D.xml:129
+msgid "Returns the transform matrix for an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:158 doc/classes/PhysicsServer3D.xml:149
+msgid ""
+"Removes a shape from an area. It does not delete the shape, so it can be "
+"reassigned later."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:181 doc/classes/PhysicsServer3D.xml:172
+msgid "Assigns the area to one or many physics layers."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:192 doc/classes/PhysicsServer3D.xml:183
+msgid "Sets which physics layers the area will monitor."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:205 doc/classes/PhysicsServer3D.xml:196
+msgid ""
+"Sets the function to call when any body/area enters or exits the area. This "
+"callback will be called for any object interacting with the area, and takes "
+"five parameters:\n"
+"1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on "
+"whether the object entered or exited the area.\n"
+"2: [RID] of the object that entered/exited the area.\n"
+"3: Instance ID of the object that entered/exited the area.\n"
+"4: The shape index of the object that entered/exited the area.\n"
+"5: The shape index of the area where the object entered/exited."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:233
+msgid ""
+"Sets the value for an area parameter. See [enum AreaParameter] for a list of "
+"available parameters."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:246 doc/classes/PhysicsServer3D.xml:248
+msgid ""
+"Substitutes a given area shape by another. The old shape is selected by its "
+"index, the new one by its [RID]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:259
+msgid "Disables a given shape in an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:272 doc/classes/PhysicsServer3D.xml:273
+msgid "Sets the transform matrix for an area shape."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:283 doc/classes/PhysicsServer3D.xml:284
+msgid "Assigns a space to the area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:294
+msgid ""
+"Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] "
+"for a list of available modes."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:305 doc/classes/PhysicsServer3D.xml:306
+msgid "Sets the transform matrix for an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:326 doc/classes/PhysicsServer3D.xml:327
+msgid "Adds a body to the list of bodies exempt from collisions."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:339
+msgid ""
+"Adds a positioned force to the applied force and torque. As with [method "
+"body_apply_impulse], both the force and the offset from the body origin are "
+"in global coordinates. A force differs from an impulse in that, while the "
+"two are forces, the impulse clears itself after being applied."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:354 doc/classes/PhysicsServer3D.xml:354
+msgid ""
+"Adds a shape to the body, along with a transform matrix. Shapes are usually "
+"referenced by their index, so you should track which shape has a given index."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:387
+msgid ""
+"Adds a positioned impulse to the applied force and torque. Both the force "
+"and the offset from the body origin are in global coordinates."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:427 doc/classes/PhysicsServer3D.xml:418
+msgid "Removes all shapes from a body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:434
+msgid "Creates a physics body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:451 doc/classes/PhysicsServer3D.xml:438
+msgid "Returns the physics layer or layers a body belongs to."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:460
+msgid "Returns the physics layer or layers a body can collide with."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:469
+msgid "Returns the continuous collision detection mode."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:478
+msgid "Returns the [PhysicsDirectBodyState2D] of the body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:487 doc/classes/PhysicsServer3D.xml:474
+msgid ""
+"Returns the maximum contacts that can be reported. See [method "
+"body_set_max_contacts_reported]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:496 doc/classes/PhysicsServer3D.xml:483
+msgid "Returns the body mode."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:516
+msgid ""
+"Returns the value of a body parameter. See [enum BodyParameter] for a list "
+"of available parameters."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:527 doc/classes/PhysicsServer3D.xml:514
+msgid "Returns the [RID] of the nth shape of a body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:536 doc/classes/PhysicsServer3D.xml:523
+msgid "Returns the number of shapes assigned to a body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:547
+msgid "Returns the metadata of a shape of a body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:558 doc/classes/PhysicsServer3D.xml:534
+msgid "Returns the transform matrix of a body shape."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:567 doc/classes/PhysicsServer3D.xml:543
+msgid "Returns the [RID] of the space assigned to a body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:578 doc/classes/PhysicsServer3D.xml:554
+msgid "Returns a body state."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:587 doc/classes/PhysicsServer3D.xml:582
+msgid ""
+"Returns whether a body uses a callback function to calculate its own physics "
+"(see [method body_set_force_integration_callback])."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:598
+msgid "Removes a body from the list of bodies exempt from collisions."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:609 doc/classes/PhysicsServer3D.xml:614
+msgid ""
+"Removes a shape from a body. The shape is not deleted, so it can be reused "
+"afterwards."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:620 doc/classes/PhysicsServer3D.xml:637
+#: doc/classes/RigidBody3D.xml:119
+msgid ""
+"Sets an axis velocity. The velocity in the given vector axis will be set as "
+"the given vector length. This is useful for jumping behavior."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:631 doc/classes/PhysicsServer3D.xml:648
+msgid "Sets the physics layer or layers a body belongs to."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:642 doc/classes/PhysicsServer3D.xml:659
+msgid "Sets the physics layer or layers a body can collide with."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:653
+msgid ""
+"Sets the continuous collision detection mode using one of the [enum CCDMode] "
+"constants.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:669 doc/classes/PhysicsServer3D.xml:686
+msgid ""
+"Sets the function used to calculate physics for an object, if that object "
+"allows it (see [method body_set_omit_force_integration])."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:680 doc/classes/PhysicsServer3D.xml:707
+msgid ""
+"Sets the maximum contacts to report. Bodies can keep a log of the contacts "
+"with other bodies, this is enabled by setting the maximum amount of contacts "
+"reported to a number greater than 0."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:691
+msgid "Sets the body mode using one of the [enum BodyMode] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:702 doc/classes/PhysicsServer3D.xml:729
+msgid ""
+"Sets whether a body uses a callback function to calculate its own physics "
+"(see [method body_set_force_integration_callback])."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:715
+msgid ""
+"Sets a body parameter. See [enum BodyParameter] for a list of available "
+"parameters."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:728 doc/classes/PhysicsServer3D.xml:766
+msgid ""
+"Substitutes a given body shape by another. The old shape is selected by its "
+"index, the new one by its [RID]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:743
+msgid ""
+"Enables one way collision on body if [code]enable[/code] is [code]true[/"
+"code]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:756
+msgid "Disables shape in body if [code]disable[/code] is [code]true[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:769
+msgid ""
+"Sets metadata of a shape within a body. This metadata is different from "
+"[method Object.set_meta], and can be retrieved on shape queries."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:782 doc/classes/PhysicsServer3D.xml:791
+msgid "Sets the transform matrix for a body shape."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:793 doc/classes/PhysicsServer3D.xml:802
+msgid "Assigns a space to the body (see [method space_create])."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:806
+msgid "Sets a body state using one of the [enum BodyState] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:825
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given direction from a given point in space. Margin increases the size of "
+"the shapes involved in the collision detection. [PhysicsTestMotionResult2D] "
+"can be passed to return additional information in."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:864
+msgid ""
+"Creates a damped spring joint between two bodies. If not specified, the "
+"second body is assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:875
+msgid "Returns the value of a damped spring joint parameter."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:888
+msgid ""
+"Sets a damped spring joint parameter. See [enum DampedStringParam] for a "
+"list of available parameters."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:897
+msgid ""
+"Destroys any of the objects created by PhysicsServer2D. If the [RID] passed "
+"is not one of the objects that can be created by PhysicsServer2D, an error "
+"will be sent to the console."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:906
+msgid ""
+"Returns information about the current state of the 2D physics engine. See "
+"[enum ProcessInfo] for a list of available states."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:923
+msgid ""
+"Creates a groove joint between two bodies. If not specified, the bodies are "
+"assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:934
+msgid "Returns the value of a joint parameter."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:943
+msgid "Returns a joint's type (see [enum JointType])."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:956
+msgid ""
+"Sets a joint parameter. See [enum JointParam] for a list of available "
+"parameters."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:975
+msgid ""
+"Creates a pin joint between two bodies. If not specified, the second body is "
+"assumed to be the joint itself."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1002
+msgid "Activates or deactivates the 2D physics engine."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1011 doc/classes/PhysicsServer3D.xml:1156
+msgid "Returns the shape data."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1020
+msgid "Returns a shape's type (see [enum ShapeType])."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1031 doc/classes/PhysicsServer3D.xml:1176
+msgid ""
+"Sets the shape data that defines its shape and size. The data to be passed "
+"depends on the kind of shape created [method shape_get_type]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1038 doc/classes/PhysicsServer3D.xml:1207
+msgid ""
+"Creates a space. A space is a collection of parameters for the physics "
+"engine that can be assigned to an area or a body. It can be assigned to an "
+"area with [method area_set_space], or to a body with [method body_set_space]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1047
+msgid ""
+"Returns the state of a space, a [PhysicsDirectSpaceState2D]. This object can "
+"be used to make collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1058 doc/classes/PhysicsServer3D.xml:1227
+msgid "Returns the value of a space parameter."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1067 doc/classes/PhysicsServer3D.xml:1236
+msgid "Returns whether the space is active."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1078 doc/classes/PhysicsServer3D.xml:1247
+msgid ""
+"Marks a space as active. It will not have an effect, unless it is assigned "
+"to an area or body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1091
+msgid ""
+"Sets the value for a space parameter. See [enum SpaceParameter] for a list "
+"of available parameters."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1097 doc/classes/PhysicsServer3D.xml:1602
+msgid ""
+"Constant to set/get the maximum distance a pair of bodies has to move before "
+"their collision status has to be recalculated."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1100 doc/classes/PhysicsServer3D.xml:1605
+msgid ""
+"Constant to set/get the maximum distance a shape can be from another before "
+"they are considered separated."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1103 doc/classes/PhysicsServer3D.xml:1608
+msgid ""
+"Constant to set/get the maximum distance a shape can penetrate another shape "
+"before it is considered a collision."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1106 doc/classes/PhysicsServer3D.xml:1611
+msgid ""
+"Constant to set/get the threshold linear velocity of activity. A body marked "
+"as potentially inactive for both linear and angular velocity will be put to "
+"sleep after the time given."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1109 doc/classes/PhysicsServer3D.xml:1614
+msgid ""
+"Constant to set/get the threshold angular velocity of activity. A body "
+"marked as potentially inactive for both linear and angular velocity will be "
+"put to sleep after the time given."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1112 doc/classes/PhysicsServer3D.xml:1617
+msgid ""
+"Constant to set/get the maximum time of activity. A body marked as "
+"potentially inactive for both linear and angular velocity will be put to "
+"sleep after this time."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1115 doc/classes/PhysicsServer3D.xml:1622
+msgid ""
+"Constant to set/get the default solver bias for all physics constraints. A "
+"solver bias is a factor controlling how much two objects \"rebound\", after "
+"violating a constraint, to avoid leaving them in that state because of "
+"numerical imprecision."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1120
+msgid ""
+"This is the constant for creating line shapes. A line shape is an infinite "
+"line with an origin point, and a normal. Thus, it can be used for front/"
+"behind checks."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1125
+msgid ""
+"This is the constant for creating segment shapes. A segment shape is a line "
+"from a point A to a point B. It can be checked for intersections."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1128
+msgid ""
+"This is the constant for creating circle shapes. A circle shape only has a "
+"radius. It can be used for intersections and inside/outside checks."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1131
+msgid ""
+"This is the constant for creating rectangle shapes. A rectangle shape is "
+"defined by a width and a height. It can be used for intersections and inside/"
+"outside checks."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1134
+msgid ""
+"This is the constant for creating capsule shapes. A capsule shape is defined "
+"by a radius and a length. It can be used for intersections and inside/"
+"outside checks."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1137
+msgid ""
+"This is the constant for creating convex polygon shapes. A polygon is "
+"defined by a list of points. It can be used for intersections and inside/"
+"outside checks. Unlike the [member CollisionPolygon2D.polygon] property, "
+"polygons modified with [method shape_set_data] do not verify that the points "
+"supplied form is a convex polygon."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1140
+msgid ""
+"This is the constant for creating concave polygon shapes. A polygon is "
+"defined by a list of points. It can be used for intersections checks, but "
+"not for inside/outside checks."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1143 doc/classes/PhysicsServer3D.xml:1497
+msgid ""
+"This constant is used internally by the engine. Any attempt to create this "
+"kind of shape results in an error."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1146 doc/classes/PhysicsServer3D.xml:1500
+msgid "Constant to set/get gravity strength in an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1149 doc/classes/PhysicsServer3D.xml:1503
+msgid "Constant to set/get gravity vector/center in an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1152 doc/classes/PhysicsServer3D.xml:1506
+msgid ""
+"Constant to set/get whether the gravity vector of an area is a direction, or "
+"a center point."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1155 doc/classes/PhysicsServer3D.xml:1509
+msgid ""
+"Constant to set/get the falloff factor for point gravity of an area. The "
+"greater this value is, the faster the strength of gravity decreases with the "
+"square of distance."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1158 doc/classes/PhysicsServer3D.xml:1512
+msgid ""
+"This constant was used to set/get the falloff factor for point gravity. It "
+"has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1161 doc/classes/PhysicsServer3D.xml:1515
+msgid "Constant to set/get the linear dampening factor of an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1164 doc/classes/PhysicsServer3D.xml:1518
+msgid "Constant to set/get the angular dampening factor of an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1167 doc/classes/PhysicsServer3D.xml:1521
+msgid "Constant to set/get the priority (order of processing) of an area."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1170 doc/classes/PhysicsServer3D.xml:1524
+msgid ""
+"This area does not affect gravity/damp. These are generally areas that exist "
+"only to detect collisions, and objects entering or exiting them."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1173 doc/classes/PhysicsServer3D.xml:1527
+msgid ""
+"This area adds its gravity/damp values to whatever has been calculated so "
+"far. This way, many overlapping areas can combine their physics to make "
+"interesting effects."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1176 doc/classes/PhysicsServer3D.xml:1530
+msgid ""
+"This area adds its gravity/damp values to whatever has been calculated so "
+"far. Then stops taking into account the rest of the areas, even the default "
+"one."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1179 doc/classes/PhysicsServer3D.xml:1533
+msgid ""
+"This area replaces any gravity/damp, even the default one, and stops taking "
+"into account the rest of the areas."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1182 doc/classes/PhysicsServer3D.xml:1536
+msgid ""
+"This area replaces any gravity/damp calculated so far, but keeps calculating "
+"the rest of the areas, down to the default one."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1185 doc/classes/PhysicsServer3D.xml:1539
+msgid "Constant for static bodies."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1188 doc/classes/PhysicsServer3D.xml:1542
+msgid "Constant for kinematic bodies."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1191 doc/classes/PhysicsServer3D.xml:1545
+msgid "Constant for rigid bodies."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1194 doc/classes/PhysicsServer3D.xml:1548
+msgid ""
+"Constant for rigid bodies in character mode. In this mode, a body can not "
+"rotate, and only its linear velocity is affected by physics."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1197 doc/classes/PhysicsServer3D.xml:1551
+msgid "Constant to set/get a body's bounce factor."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1200 doc/classes/PhysicsServer3D.xml:1554
+msgid "Constant to set/get a body's friction."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1203 doc/classes/PhysicsServer3D.xml:1557
+msgid "Constant to set/get a body's mass."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1206
+msgid "Constant to set/get a body's inertia."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1209 doc/classes/PhysicsServer3D.xml:1560
+msgid "Constant to set/get a body's gravity multiplier."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1212 doc/classes/PhysicsServer3D.xml:1563
+msgid "Constant to set/get a body's linear dampening factor."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1215 doc/classes/PhysicsServer3D.xml:1566
+msgid "Constant to set/get a body's angular dampening factor."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1218 doc/classes/PhysicsServer3D.xml:1569
+msgid "Represents the size of the [enum BodyParameter] enum."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1221 doc/classes/PhysicsServer3D.xml:1572
+msgid "Constant to set/get the current transform matrix of the body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1224 doc/classes/PhysicsServer3D.xml:1575
+msgid "Constant to set/get the current linear velocity of the body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1227 doc/classes/PhysicsServer3D.xml:1578
+msgid "Constant to set/get the current angular velocity of the body."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1230 doc/classes/PhysicsServer3D.xml:1581
+msgid "Constant to sleep/wake up a body, or to get whether it is sleeping."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1233 doc/classes/PhysicsServer3D.xml:1584
+msgid "Constant to set/get whether the body can sleep."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1236
+msgid "Constant to create pin joints."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1239
+msgid "Constant to create groove joints."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1242
+msgid "Constant to create damped spring joints."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1251
+msgid ""
+"Sets the resting length of the spring joint. The joint will always try to go "
+"to back this length when pulled apart."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1254
+msgid ""
+"Sets the stiffness of the spring joint. The joint applies a force equal to "
+"the stiffness times the distance from its resting length."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1257
+msgid ""
+"Sets the damping ratio of the spring joint. A value of 0 indicates an "
+"undamped spring, while 1 causes the system to reach equilibrium as fast as "
+"possible (critical damping)."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1260
+msgid ""
+"Disables continuous collision detection. This is the fastest way to detect "
+"body collisions, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1263
+msgid ""
+"Enables continuous collision detection by raycasting. It is faster than "
+"shapecasting, but less precise."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1266
+msgid ""
+"Enables continuous collision detection by shapecasting. It is the slowest "
+"CCD method, and the most precise."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1269 doc/classes/PhysicsServer3D.xml:1587
+msgid ""
+"The value of the first parameter and area callback function receives, when "
+"an object enters one of its shapes."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1272 doc/classes/PhysicsServer3D.xml:1590
+msgid ""
+"The value of the first parameter and area callback function receives, when "
+"an object exits one of its shapes."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1275 doc/classes/PhysicsServer3D.xml:1593
+msgid "Constant to get the number of objects that are not sleeping."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1278 doc/classes/PhysicsServer3D.xml:1596
+msgid "Constant to get the number of possible collisions."
+msgstr ""
+
+#: doc/classes/PhysicsServer2D.xml:1281 doc/classes/PhysicsServer3D.xml:1599
+msgid ""
+"Constant to get the number of space regions where a collision could occur."
+msgstr ""
+
+#: doc/classes/PhysicsServer2DSW.xml:4
+msgid "Software implementation of [PhysicsServer2D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer2DSW.xml:7
+msgid ""
+"This class exposes no new methods or properties and should not be used, as "
+"[PhysicsServer2D] automatically selects the best implementation available."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:4
+msgid "Server interface for low-level physics access."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:7
+msgid ""
+"PhysicsServer3D is the server responsible for all 3D physics. It can create "
+"many kinds of physics objects, but does not insert them on the node tree."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:51
+msgid "Creates an [Area3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:71
+msgid ""
+"Returns an area parameter value. A list of available parameters is on the "
+"[enum AreaParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:138
+msgid "If [code]true[/code], area collides with rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:224
+msgid ""
+"Sets the value for an area parameter. A list of available parameters is on "
+"the [enum AreaParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:235
+msgid "Sets object pickable with rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:295
+msgid ""
+"Sets the space override mode for the area. The modes are described in the "
+"[enum AreaSpaceOverrideMode] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:387
+msgid ""
+"Gives the body a push at a [code]position[/code] in the direction of the "
+"[code]impulse[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:398
+msgid "Gives the body a push to rotate it."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:429
+msgid ""
+"Creates a physics body. The first parameter can be any value from [enum "
+"BodyMode] constants, for the type of body created. Additionally, the body "
+"can be created in sleeping state to save processing time."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:447
+msgid ""
+"Returns the physics layer or layers a body can collide with.\n"
+"-"
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:457
+msgid "Returns the [PhysicsDirectBodyState3D] of the body."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:503
+msgid ""
+"Returns the value of a body parameter. A list of available parameters is on "
+"the [enum BodyParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:573
+msgid ""
+"If [code]true[/code], the continuous collision detection mode is enabled."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:591
+msgid "If [code]true[/code], the body can be detected by rays."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:602
+msgid ""
+"Removes a body from the list of bodies exempt from collisions.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:670
+msgid ""
+"If [code]true[/code], the continuous collision detection mode is enabled.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:718
+msgid "Sets the body mode, from one of the [enum BodyMode] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:742
+msgid ""
+"Sets a body parameter. A list of available parameters is on the [enum "
+"BodyParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:753
+msgid "Sets the body pickable with rays if [code]enabled[/code] is set."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:815
+msgid "Sets a body state (see [enum BodyState] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:826
+msgid ""
+"Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:839
+msgid ""
+"Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:848
+msgid ""
+"Destroys any of the objects created by PhysicsServer3D. If the [RID] passed "
+"is not one of the objects that can be created by PhysicsServer3D, an error "
+"will be sent to the console."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:861
+msgid ""
+"Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:874
+msgid ""
+"Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
+"constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:889
+msgid ""
+"Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:904
+msgid ""
+"Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] "
+"constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:913
+msgid "Returns an Info defined by the [enum ProcessInfo] input given."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:924
+msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:935
+msgid "Gets a hinge_joint parameter (see [enum HingeJointParam])."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:948
+msgid "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:961
+msgid "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:976
+msgid "Creates a [ConeTwistJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:991
+msgid "Creates a [Generic6DOFJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1006
+msgid "Creates a [HingeJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1021
+msgid "Creates a [PinJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1036
+msgid "Creates a [SliderJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1045
+msgid "Gets the priority value of the Joint3D."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1054
+msgid "Returns the type of the Joint3D."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1065
+msgid "Sets the priority value of the Joint3D."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1074
+msgid ""
+"Returns position of the joint in the local space of body a of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1083
+msgid ""
+"Returns position of the joint in the local space of body b of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1094
+msgid "Gets a pin_joint parameter (see [enum PinJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1105
+msgid "Sets position of the joint in the local space of body a of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1116
+msgid "Sets position of the joint in the local space of body b of the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1129
+msgid "Sets a pin_joint parameter (see [enum PinJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1138
+msgid "Activates or deactivates the 3D physics engine."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1147
+msgid ""
+"Creates a shape of a type from [enum ShapeType]. Does not assign it to a "
+"body or an area. To do so, you must use [method area_set_shape] or [method "
+"body_set_shape]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1165
+msgid "Returns the type of shape (see [enum ShapeType] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1187 doc/classes/PhysicsServer3D.xml:1200
+msgid "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1216
+msgid ""
+"Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object can "
+"be used to make collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1260
+msgid ""
+"Sets the value for a space parameter. A list of available parameters is on "
+"the [enum SpaceParameter] constants."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1266
+msgid "The [Joint3D] is a [PinJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1269
+msgid "The [Joint3D] is a [HingeJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1272
+msgid "The [Joint3D] is a [SliderJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1275
+msgid "The [Joint3D] is a [ConeTwistJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1278
+msgid "The [Joint3D] is a [Generic6DOFJoint3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1281
+msgid ""
+"The strength with which the pinned objects try to stay in positional "
+"relation to each other.\n"
+"The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1285
+msgid ""
+"The strength with which the pinned objects try to stay in velocity relation "
+"to each other.\n"
+"The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1289
+msgid ""
+"If above 0, this value is the maximum value for an impulse that this Joint3D "
+"puts on its ends."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1295
+msgid "The maximum rotation across the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1298
+msgid "The minimum rotation across the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1315
+msgid "If [code]true[/code], the Hinge has a maximum and a minimum rotation."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1318
+msgid "If [code]true[/code], a motor turns the Hinge."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1321 doc/classes/SliderJoint3D.xml:81
+#: doc/classes/SliderJoint3D.xml:104
+msgid ""
+"The maximum difference between the pivot points on their X axis before "
+"damping happens."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1324 doc/classes/SliderJoint3D.xml:72
+#: doc/classes/SliderJoint3D.xml:107
+msgid ""
+"The minimum difference between the pivot points on their X axis before "
+"damping happens."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1327 doc/classes/SliderJoint3D.xml:78
+#: doc/classes/SliderJoint3D.xml:110
+msgid ""
+"A factor applied to the movement across the slider axis once the limits get "
+"surpassed. The lower, the slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1330 doc/classes/SliderJoint3D.xml:113
+msgid ""
+"The amount of restitution once the limits are surpassed. The lower, the more "
+"velocityenergy gets lost."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1333 doc/classes/SliderJoint3D.xml:116
+msgid "The amount of damping once the slider limits are surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1336 doc/classes/SliderJoint3D.xml:90
+#: doc/classes/SliderJoint3D.xml:119
+msgid ""
+"A factor applied to the movement across the slider axis as long as the "
+"slider is in the limits. The lower, the slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1339 doc/classes/SliderJoint3D.xml:87
+#: doc/classes/SliderJoint3D.xml:122
+msgid "The amount of restitution inside the slider limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1342 doc/classes/SliderJoint3D.xml:84
+#: doc/classes/SliderJoint3D.xml:125
+msgid "The amount of damping inside the slider limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1345 doc/classes/SliderJoint3D.xml:99
+#: doc/classes/SliderJoint3D.xml:128
+msgid "A factor applied to the movement across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1348 doc/classes/SliderJoint3D.xml:96
+#: doc/classes/SliderJoint3D.xml:131
+msgid ""
+"The amount of restitution when movement is across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1351 doc/classes/SliderJoint3D.xml:93
+#: doc/classes/SliderJoint3D.xml:134
+msgid ""
+"The amount of damping when movement is across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1354 doc/classes/SliderJoint3D.xml:48
+#: doc/classes/SliderJoint3D.xml:137
+msgid "The upper limit of rotation in the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1357 doc/classes/SliderJoint3D.xml:37
+#: doc/classes/SliderJoint3D.xml:140
+msgid "The lower limit of rotation in the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1360 doc/classes/SliderJoint3D.xml:143
+msgid "A factor applied to the all rotation once the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1363 doc/classes/SliderJoint3D.xml:146
+msgid "The amount of restitution of the rotation when the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1366 doc/classes/SliderJoint3D.xml:149
+msgid "The amount of damping of the rotation when the limit is surpassed."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1369
+msgid "A factor that gets applied to the all rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1372 doc/classes/SliderJoint3D.xml:54
+#: doc/classes/SliderJoint3D.xml:155
+msgid "The amount of restitution of the rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1375 doc/classes/SliderJoint3D.xml:51
+#: doc/classes/SliderJoint3D.xml:158
+msgid "The amount of damping of the rotation in the limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1378
+msgid ""
+"A factor that gets applied to the all rotation across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1381 doc/classes/SliderJoint3D.xml:63
+#: doc/classes/SliderJoint3D.xml:164
+msgid ""
+"The amount of restitution of the rotation across axes orthogonal to the "
+"slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1384 doc/classes/SliderJoint3D.xml:60
+#: doc/classes/SliderJoint3D.xml:167
+msgid ""
+"The amount of damping of the rotation across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1387
+msgid "Represents the size of the [enum SliderJointParam] enum."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1404
+msgid ""
+"The ease with which the Joint3D twists, if it's too low, it takes more force "
+"to twist the joint."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1416
+msgid ""
+"A factor that gets applied to the movement across the axes. The lower, the "
+"slower the movement."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1419
+msgid ""
+"The amount of restitution on the axes movement. The lower, the more velocity-"
+"energy gets lost."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1425
+msgid "The velocity that the joint's linear motor will attempt to reach."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1428
+msgid ""
+"The maximum force that the linear motor can apply while trying to reach the "
+"target velocity."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1437
+msgid "A factor that gets multiplied onto all rotations across the axes."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1449
+msgid ""
+"When correcting the crossing of limits in rotation across the axes, this "
+"error tolerance factor defines how much the correction gets slowed down. The "
+"lower, the slower."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1458
+msgid ""
+"If [code]set[/code] there is linear motion possible within the given limits."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1461
+msgid "If [code]set[/code] there is rotational motion possible."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1464
+msgid "If [code]set[/code] there is a rotational motor across these axes."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1467
+msgid ""
+"If [code]set[/code] there is a linear motor on this axis that targets a "
+"specific velocity."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1470
+msgid "The [Shape3D] is a [WorldMarginShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1473
+msgid "The [Shape3D] is a [RayShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1476
+msgid "The [Shape3D] is a [SphereShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1479
+msgid "The [Shape3D] is a [BoxShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1482
+msgid "The [Shape3D] is a [CapsuleShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1485
+msgid "The [Shape3D] is a [CylinderShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1488
+msgid "The [Shape3D] is a [ConvexPolygonShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1491
+msgid "The [Shape3D] is a [ConcavePolygonShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsServer3D.xml:1494
+msgid "The [Shape3D] is a [HeightMapShape3D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:4
+msgid "Parameters to be sent to a 2D shape physics query."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:7
+msgid ""
+"This class contains the shape and other parameters for 2D intersection/"
+"collision queries. See also [PhysicsShapeQueryResult2D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:18
+msgid ""
+"Sets the [Shape2D] that will be used for collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:24
+msgid "If [code]true[/code], the query will take [Area2D]s into account."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:27
+msgid ""
+"If [code]true[/code], the query will take [PhysicsBody2D]s into account."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:30
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:30
+msgid "The physics layer(s) the query will take into account (as a bitmask)."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:33
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:33
+msgid ""
+"The list of objects or object [RID]s that will be excluded from collisions."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:36
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:36 doc/classes/Shape3D.xml:16
+msgid "The collision margin for the shape."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:39
+msgid "The motion of the shape being queried for."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:42
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:39
+msgid "The queried shape's [RID]. See also [method set_shape]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters2D.xml:45
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:42
+msgid "The queried shape's transform matrix."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:4
+msgid "Parameters to be sent to a 3D shape physics query."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:7
+msgid ""
+"This class contains the shape and other parameters for 3D intersection/"
+"collision queries. See also [PhysicsShapeQueryResult3D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:18
+msgid ""
+"Sets the [Shape3D] that will be used for collision/intersection queries."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:24
+msgid "If [code]true[/code], the query will take [Area3D]s into account."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryParameters3D.xml:27
+msgid ""
+"If [code]true[/code], the query will take [PhysicsBody3D]s into account."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult2D.xml:4
+msgid "Result of a 2D shape query in [PhysicsServer2D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult2D.xml:7
+msgid ""
+"The result of a 2D shape query in [PhysicsServer2D]. See also "
+"[PhysicsShapeQueryParameters2D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult2D.xml:16
+#: doc/classes/PhysicsShapeQueryResult3D.xml:16
+msgid "Returns the number of objects that intersected with the shape."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult2D.xml:25
+#: doc/classes/PhysicsShapeQueryResult3D.xml:25
+msgid ""
+"Returns the [Object] that intersected with the shape at index [code]idx[/"
+"code]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult2D.xml:34
+#: doc/classes/PhysicsShapeQueryResult3D.xml:34
+msgid ""
+"Returns the instance ID of the [Object] that intersected with the shape at "
+"index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult2D.xml:43
+msgid ""
+"Returns the child index of the object's [Shape2D] that intersected with the "
+"shape at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult2D.xml:52
+#: doc/classes/PhysicsShapeQueryResult3D.xml:52
+msgid ""
+"Returns the [RID] of the object that intersected with the shape at index "
+"[code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult3D.xml:4
+msgid "Result of a 3D shape query in [PhysicsServer3D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult3D.xml:7
+msgid ""
+"The result of a 3D shape query in [PhysicsServer3D]. See also "
+"[PhysicsShapeQueryParameters3D]."
+msgstr ""
+
+#: doc/classes/PhysicsShapeQueryResult3D.xml:43
+msgid ""
+"Returns the child index of the object's [Shape3D] that intersected with the "
+"shape at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml:4
+msgid "Pin joint for 2D shapes."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml:7
+msgid ""
+"Pin joint for 2D rigid bodies. It pins two bodies (rigid or static) together."
+msgstr ""
+
+#: doc/classes/PinJoint2D.xml:15
+msgid ""
+"The higher this value, the more the bond to the pinned partner can flex."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:4
+msgid "Pin joint for 3D shapes."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:7
+msgid ""
+"Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:35 doc/classes/PinJoint3D.xml:46
+msgid ""
+"The force with which the pinned objects stay in positional relation to each "
+"other. The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:38 doc/classes/PinJoint3D.xml:49
+msgid ""
+"The force with which the pinned objects stay in velocity relation to each "
+"other. The higher, the stronger."
+msgstr ""
+
+#: doc/classes/PinJoint3D.xml:41 doc/classes/PinJoint3D.xml:52
+msgid ""
+"If above 0, this value is the maximum value for an impulse that this Joint3D "
+"produces."
+msgstr ""
+
+#: doc/classes/Plane.xml:4
+msgid "Plane in hessian form."
+msgstr ""
+
+#: doc/classes/Plane.xml:7
+msgid ""
+"Plane represents a normalized plane equation. Basically, \"normal\" is the "
+"normal of the plane (a,b,c normalized), and \"d\" is the distance from the "
+"origin to the plane (in the direction of \"normal\"). \"Over\" or \"Above\" "
+"the plane is considered the side of the plane towards where the normal is "
+"pointing."
+msgstr ""
+
+#: doc/classes/Plane.xml:25
+msgid ""
+"Creates a plane from the four parameters. The three components of the "
+"resulting plane's [member normal] are [code]a[/code], [code]b[/code] and "
+"[code]c[/code], and the plane has a distance of [code]d[/code] from the "
+"origin."
+msgstr ""
+
+#: doc/classes/Plane.xml:38
+msgid "Creates a plane from the three points, given in clockwise order."
+msgstr ""
+
+#: doc/classes/Plane.xml:49
+msgid "Creates a plane from the normal and the plane's distance to the origin."
+msgstr ""
+
+#: doc/classes/Plane.xml:56
+msgid "Returns the center of the plane."
+msgstr ""
+
+#: doc/classes/Plane.xml:65
+msgid ""
+"Returns the shortest distance from the plane to the position [code]point[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Plane.xml:72
+msgid "Returns a point on the plane."
+msgstr ""
+
+#: doc/classes/Plane.xml:83
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is inside the plane (by a "
+"very minimum [code]epsilon[/code] threshold)."
+msgstr ""
+
+#: doc/classes/Plane.xml:94
+msgid ""
+"Returns the intersection point of the three planes [code]b[/code], [code]c[/"
+"code] and this plane. If no intersection is found, [code]null[/code] is "
+"returned."
+msgstr ""
+
+#: doc/classes/Plane.xml:105
+msgid ""
+"Returns the intersection point of a ray consisting of the position "
+"[code]from[/code] and the direction normal [code]dir[/code] with this plane. "
+"If no intersection is found, [code]null[/code] is returned."
+msgstr ""
+
+#: doc/classes/Plane.xml:116
+msgid ""
+"Returns the intersection point of a segment from position [code]begin[/code] "
+"to position [code]end[/code] with this plane. If no intersection is found, "
+"[code]null[/code] is returned."
+msgstr ""
+
+#: doc/classes/Plane.xml:125
+msgid ""
+"Returns [code]true[/code] if this plane and [code]plane[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Plane.xml:134
+msgid ""
+"Returns [code]true[/code] if [code]point[/code] is located above the plane."
+msgstr ""
+
+#: doc/classes/Plane.xml:141
+msgid "Returns a copy of the plane, normalized."
+msgstr ""
+
+#: doc/classes/Plane.xml:150
+msgid ""
+"Returns the orthogonal projection of point [code]p[/code] into a point in "
+"the plane."
+msgstr ""
+
+#: doc/classes/Plane.xml:156
+msgid ""
+"Distance from the origin to the plane, in the direction of [member normal]."
+msgstr ""
+
+#: doc/classes/Plane.xml:159
+msgid ""
+"The normal of the plane. \"Over\" or \"Above\" the plane is considered the "
+"side of the plane towards where the normal is pointing."
+msgstr ""
+
+#: doc/classes/Plane.xml:162
+msgid "The [member normal]'s X component."
+msgstr ""
+
+#: doc/classes/Plane.xml:165
+msgid "The [member normal]'s Y component."
+msgstr ""
+
+#: doc/classes/Plane.xml:168
+msgid "The [member normal]'s Z component."
+msgstr ""
+
+#: doc/classes/Plane.xml:173
+msgid "A plane that extends in the Y and Z axes."
+msgstr ""
+
+#: doc/classes/Plane.xml:176
+msgid "A plane that extends in the X and Z axes."
+msgstr ""
+
+#: doc/classes/Plane.xml:179
+msgid "A plane that extends in the X and Y axes."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:4
+msgid "Class representing a planar [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:7
+msgid ""
+"Class representing a planar [PrimitiveMesh]. This flat mesh does not have a "
+"thickness. By default, this mesh is aligned on the X and Z axes; this "
+"default rotation isn't suited for use with billboarded materials. For "
+"billboarded materials, use [QuadMesh] instead."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:15
+msgid "Size of the generated plane."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:18
+msgid "Number of subdivision along the Z axis."
+msgstr ""
+
+#: doc/classes/PlaneMesh.xml:21
+msgid "Number of subdivision along the X axis."
+msgstr ""
+
+#: modules/gdnative/doc_classes/PluginScript.xml:14
+msgid "Returns a new instance of the script."
+msgstr ""
+
+#: doc/classes/PointMesh.xml:4
+msgid "Mesh with a single Point primitive."
+msgstr ""
+
+#: doc/classes/PointMesh.xml:7
+msgid ""
+"The PointMesh is made from a single point. Instead of relying on triangles, "
+"points are rendered as a single rectangle on the screen with a constant "
+"size. They are intended to be used with Particle systems, but can be used as "
+"a cheap way to render constant size billboarded sprites (for example in a "
+"point cloud).\n"
+"PointMeshes, must be used with a material that has a point size. Point size "
+"can be accessed in a shader with [code]POINT_SIZE[/code], or in a "
+"[BaseMaterial3D] by setting [member BaseMaterial3D.use_point_size] and the "
+"variable [member BaseMaterial3D.point_size].\n"
+"When using PointMeshes, properties that normally alter vertices will be "
+"ignored, including billboard mode, grow, and cull face."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:4
+msgid "A 2D polygon."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:7
+msgid ""
+"A Polygon2D is defined by a set of points. Each point is connected to the "
+"next, with the final point being connected to the first, resulting in a "
+"closed polygon. Polygon2Ds can be filled with color (solid or gradient) or "
+"filled with a given texture."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:20
+msgid ""
+"Adds a bone with the specified [code]path[/code] and [code]weights[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:27
+msgid "Removes all bones from this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:36
+msgid "Removes the specified bone from this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:43
+msgid "Returns the number of bones in this [Polygon2D]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:52
+msgid "Returns the path to the node associated with the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:61
+msgid "Returns the height values of the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:72
+msgid "Sets the path to the node associated with the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:83
+msgid "Sets the weight values for the specified bone."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:89
+msgid "If [code]true[/code], polygon edges will be anti-aliased."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:94
+msgid ""
+"The polygon's fill color. If [code]texture[/code] is defined, it will be "
+"multiplied by this color. It will also be the default color for vertices not "
+"set in [code]vertex_colors[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:99
+msgid ""
+"Added padding applied to the bounding box when using [code]invert[/code]. "
+"Setting this value too small may result in a \"Bad Polygon\" error."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:102
+msgid ""
+"If [code]true[/code], polygon will be inverted, containing the area outside "
+"the defined points and extending to the [code]invert_border[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:107
+msgid "The offset applied to each vertex."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:110
+msgid ""
+"The polygon's list of vertices. The final point will be connected to the "
+"first.\n"
+"[b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a "
+"reference."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:124
+msgid ""
+"The polygon's fill texture. Use [code]uv[/code] to set texture coordinates."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:127
+msgid ""
+"Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] "
+"the texture's origin (its top-left corner) will be placed at the polygon's "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:130
+msgid "The texture's rotation in radians."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:133
+msgid "The texture's rotation in degrees."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:136
+msgid ""
+"Amount to multiply the [code]uv[/code] coordinates when using a "
+"[code]texture[/code]. Larger values make the texture smaller, and vice versa."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:139
+msgid ""
+"Texture coordinates for each vertex of the polygon. There should be one "
+"[code]uv[/code] per polygon vertex. If there are fewer, undefined vertices "
+"will use [code](0, 0)[/code]."
+msgstr ""
+
+#: doc/classes/Polygon2D.xml:142
+msgid ""
+"Color for each vertex. Colors are interpolated between vertices, resulting "
+"in smooth gradients. There should be one per polygon vertex. If there are "
+"fewer, undefined vertices will use [code]color[/code]."
+msgstr ""
+
+#: doc/classes/Popup.xml:4
+msgid "Base container control for popups and dialogs."
+msgstr ""
+
+#: doc/classes/Popup.xml:7
+msgid ""
+"Popup is a base [Control] used to show dialogs and popups. It's a subwindow "
+"and modal by default (see [Control]) and has helpers for custom popup "
+"behavior."
+msgstr ""
+
+#: doc/classes/Popup.xml:23
+msgid "Emitted when a popup is hidden."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:4
+msgid "PopupMenu displays a list of options."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:7
+msgid ""
+"[PopupMenu] is a [Control] that displays a list of options. They are popular "
+"in toolbars or context menus."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:22
+msgid ""
+"Adds a new checkable item with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:37
+msgid ""
+"Adds a new checkable item and assigns the specified [ShortCut] to it. Sets "
+"the label of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:54
+msgid ""
+"Adds a new checkable item with text [code]label[/code] and icon "
+"[code]texture[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:71
+msgid ""
+"Adds a new checkable item and assigns the specified [ShortCut] and icon "
+"[code]texture[/code] to it. Sets the label of the checkbox to the "
+"[ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:88
+msgid ""
+"Adds a new item with text [code]label[/code] and icon [code]texture[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:104
+msgid "Same as [method add_icon_check_item], but uses a radio check button."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:119
+msgid ""
+"Same as [method add_icon_check_shortcut], but uses a radio check button."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:134
+msgid ""
+"Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/"
+"code] to it. Sets the label of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:148
+msgid ""
+"Adds a new item with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:166
+msgid ""
+"Adds a new multistate item with text [code]label[/code].\n"
+"Contrarily to normal binary items, multistate items can have more than two "
+"states, as defined by [code]max_states[/code]. Each press or activate of the "
+"item will increase the state by one. The default value is defined by "
+"[code]default_state[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:181
+msgid ""
+"Adds a new radio check button with text [code]label[/code].\n"
+"An [code]id[/code] can optionally be provided, as well as an accelerator "
+"([code]accel[/code]). If no [code]id[/code] is provided, one will be created "
+"from the index. If no [code]accel[/code] is provided then the default "
+"[code]0[/code] will be assigned to it. See [method get_item_accelerator] for "
+"more info on accelerators.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:196
+msgid ""
+"Adds a new radio check button and assigns a [ShortCut] to it. Sets the label "
+"of the checkbox to the [ShortCut]'s name.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually. See "
+"[method set_item_checked] for more info on how to control it."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:207
+msgid "Adds a separator between items. Separators also occupy an index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:220
+msgid ""
+"Adds a [ShortCut].\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:234
+msgid ""
+"Adds an item that will act as a submenu of the parent [PopupMenu] node when "
+"clicked. The [code]submenu[/code] argument is the name of the child "
+"[PopupMenu] node that will be shown when the item is clicked.\n"
+"An [code]id[/code] can optionally be provided. If no [code]id[/code] is "
+"provided, one will be created from the index."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:242
+msgid "Removes all items from the [PopupMenu]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:251
+msgid ""
+"Returns the accelerator of the item at index [code]idx[/code]. Accelerators "
+"are special combinations of keys that activate the item, no matter which "
+"control is focused."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:258
+msgid "Returns the number of items in the [PopupMenu]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:276
+msgid ""
+"Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be "
+"manually assigned, while index can not."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:285
+msgid ""
+"Returns the index of the item containing the specified [code]id[/code]. "
+"Index is automatically assigned to each item by the engine. Index can not be "
+"set manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:294
+msgid ""
+"Returns the metadata of the specified item, which might be of any type. You "
+"can set it with [method set_item_metadata], which provides a simple way of "
+"assigning context data to items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:303
+msgid ""
+"Returns the [ShortCut] associated with the specified [code]idx[/code] item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:312
+msgid ""
+"Returns the submenu name of the item at index [code]idx[/code]. See [method "
+"add_submenu_item] for more info on how to add a submenu."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:330
+msgid ""
+"Returns the tooltip associated with the specified index index [code]idx[/"
+"code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:339
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is checkable "
+"in some way, i.e. if it has a checkbox or radio button.\n"
+"[b]Note:[/b] Checkable items just display a checkmark or radio button, but "
+"don't have any built-in checking behavior and must be checked/unchecked "
+"manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:349
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is checked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:358
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. "
+"When it is disabled it can't be selected, or its action invoked.\n"
+"See [method set_item_disabled] for more info on how to disable an item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:368
+msgid ""
+"Returns [code]true[/code] if the item at index [code]idx[/code] has radio "
+"button-style checkability.\n"
+"[b]Note:[/b] This is purely cosmetic; you must add the logic for checking/"
+"unchecking items in radio groups."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:378
+msgid ""
+"Returns [code]true[/code] if the item is a separator. If it is, it will be "
+"displayed as a line. See [method add_separator] for more info on how to add "
+"a separator."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:387
+msgid "Returns [code]true[/code] if the specified item's shortcut is disabled."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:396
+msgid ""
+"Removes the item at index [code]idx[/code] from the menu.\n"
+"[b]Note:[/b] The indices of items after the removed item will be shifted by "
+"one."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:408
+msgid ""
+"Sets the accelerator of the item at index [code]idx[/code]. Accelerators are "
+"special combinations of keys that activate the item, no matter which control "
+"is focused."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:419
+msgid ""
+"Sets whether the item at index [code]idx[/code] has a checkbox. If "
+"[code]false[/code], sets the type of the item to plain text.\n"
+"[b]Note:[/b] Checkable items just display a checkmark, but don't have any "
+"built-in checking behavior and must be checked/unchecked manually."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:431
+msgid ""
+"Sets the type of the item at the specified index [code]idx[/code] to radio "
+"button. If [code]false[/code], sets the type of the item to plain text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:442
+msgid ""
+"Mark the item at index [code]idx[/code] as a separator, which means that it "
+"would be displayed as a line. If [code]false[/code], sets the type of the "
+"item to plain text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:453
+msgid "Sets the checkstate status of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:464
+msgid ""
+"Enables/disables the item at index [code]idx[/code]. When it is disabled, it "
+"can't be selected and its action can't be invoked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:475
+msgid "Replaces the [Texture2D] icon of the specified [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:486
+msgid "Sets the [code]id[/code] of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:497
+msgid ""
+"Sets the metadata of an item, which may be of any type. You can later get it "
+"with [method get_item_metadata], which provides a simple way of assigning "
+"context data to items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:508
+msgid ""
+"Sets the state of an multistate item. See [method add_multistate_item] for "
+"details."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:521
+msgid "Sets a [ShortCut] for the specified item [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:532
+msgid "Disables the [ShortCut] of the specified index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:543
+msgid ""
+"Sets the submenu of the item at index [code]idx[/code]. The submenu is the "
+"name of a child [PopupMenu] node that would be shown when the item is "
+"clicked."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:565
+msgid ""
+"Sets the [String] tooltip of the item at the specified index [code]idx[/"
+"code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:574
+msgid ""
+"Toggles the check state of the item of the specified index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:583
+msgid ""
+"Cycle to the next state of an multistate item. See [method "
+"add_multistate_item] for details."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:589
+msgid "If [code]true[/code], allows to navigate [PopupMenu] with letter keys."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:592
+msgid ""
+"If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button "
+"is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:595
+msgid "If [code]true[/code], hides the [PopupMenu] when an item is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:598
+msgid ""
+"If [code]true[/code], hides the [PopupMenu] when a state item is selected."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:601
+msgid ""
+"Sets the delay time in seconds for the submenu item to popup on mouse "
+"hovering. If the popup menu is added as a child of another (acting as a "
+"submenu), it will inherit the delay time of the parent menu item."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:609
+msgid ""
+"Emitted when user navigated to an item of some [code]id[/code] using "
+"[code]ui_up[/code] or [code]ui_down[/code] action."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:616
+msgid ""
+"Emitted when an item of some [code]id[/code] is pressed or its accelerator "
+"is activated."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:623
+msgid ""
+"Emitted when an item of some [code]index[/code] is pressed or its "
+"accelerator is activated."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:631
+msgid "[Texture2D] icon for the checked checkbox items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:634
+msgid "[Font] used for the menu items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:637
+msgid "The default text [Color] for menu items' names."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:640
+msgid ""
+"The text [Color] used for shortcuts and accelerators that show next to the "
+"menu item name when defined. See [method get_item_accelerator] for more info "
+"on accelerators."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:643
+msgid "[Color] used for disabled menu items' text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:646
+msgid "[Color] used for the hovered text."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:649
+msgid "[StyleBox] displayed when the [PopupMenu] item is hovered."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:652
+msgid ""
+"The horizontal space between the item's name and the shortcut text/submenu "
+"arrow."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:655
+msgid ""
+"[StyleBox] for the left side of labeled separator. See [method "
+"add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:658
+msgid ""
+"[StyleBox] for the right side of labeled separator. See [method "
+"add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:661
+msgid "Default [StyleBox] of the [PopupMenu] items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:664
+msgid "[StyleBox] used when the [PopupMenu] item is disabled."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:667
+msgid "[Texture2D] icon for the checked radio button items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:670
+msgid "[Texture2D] icon for the unchecked radio button items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:673
+msgid "[StyleBox] used for the separators. See [method add_separator]."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:676
+msgid "[Texture2D] icon for the submenu arrow."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:679
+msgid "[Texture2D] icon for the unchecked checkbox items."
+msgstr ""
+
+#: doc/classes/PopupMenu.xml:682
+msgid "The vertical space between each menu item."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml:4
+msgid "Class for displaying popups with a panel background."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml:7
+msgid ""
+"Class for displaying popups with a panel background. In some cases it might "
+"be simpler to use than [Popup], since it provides a configurable background. "
+"If you are making windows, better check [Window]."
+msgstr ""
+
+#: doc/classes/PopupPanel.xml:17
+msgid "The background panel style of this [PopupPanel]."
+msgstr ""
+
+#: doc/classes/Position2D.xml:4
+msgid "Generic 2D position hint for editing."
+msgstr ""
+
+#: doc/classes/Position2D.xml:7
+msgid ""
+"Generic 2D position hint for editing. It's just like a plain [Node2D], but "
+"it displays as a cross in the 2D editor at all times. You can set cross' "
+"visual size by using the gizmo in the 2D editor while the node is selected."
+msgstr ""
+
+#: doc/classes/Position3D.xml:4
+msgid "Generic 3D position hint for editing."
+msgstr ""
+
+#: doc/classes/Position3D.xml:7
+msgid ""
+"Generic 3D position hint for editing. It's just like a plain [Node3D], but "
+"it displays as a cross in the 3D editor at all times."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:4
+msgid ""
+"Base class for all primitive meshes. Handles applying a [Material] to a "
+"primitive mesh."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:7
+msgid ""
+"Base class for all primitive meshes. Handles applying a [Material] to a "
+"primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], "
+"[PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:16
+msgid ""
+"Returns mesh arrays used to constitute surface of [Mesh]. Mesh arrays can be "
+"used with [ArrayMesh] to create new surfaces."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:22
+msgid ""
+"Overrides the [AABB] with one defined by user for use with frustum culling. "
+"Especially useful to avoid unnexpected culling when using a shader to "
+"offset vertices."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:25
+msgid ""
+"If set, the order of the vertices in each triangle are reversed resulting in "
+"the backside of the mesh being drawn.\n"
+"This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in "
+"[member BaseMaterial3D.cull_mode]."
+msgstr ""
+
+#: doc/classes/PrimitiveMesh.xml:29
+msgid "The current [Material] of the primitive mesh."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:4 doc/classes/PrismMesh.xml:7
+msgid "Class representing a prism-shaped [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:15
+msgid ""
+"Displacement of the upper edge along the X axis. 0.0 positions edge straight "
+"above the bottom-left edge."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:18
+msgid "Size of the prism."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:21
+msgid "Number of added edge loops along the Z axis."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:24
+msgid "Number of added edge loops along the Y axis."
+msgstr ""
+
+#: doc/classes/PrismMesh.xml:27
+msgid "Number of added edge loops along the X axis."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:4
+msgid ""
+"A [Material] used with [Sky] to generate a background based on user input "
+"parameters."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:7
+msgid ""
+"ProceduralSkyMaterial provides a way to create an effective background "
+"quickly by defining procedural parameters for the sun, the sky and the "
+"ground. The sky and ground are very similar, they are defined by a color at "
+"the horizon, another color, and finally an easing curve to interpolate "
+"between these two colors. Similarly, the sun is described by a position in "
+"the sky, a color, and an easing curve. However, the sun also defines a "
+"minimum and maximum angle, these two values define at what distance the "
+"easing curve begins and ends from the sun, and thus end up defining the size "
+"of the sun in the sky.\n"
+"The [ProceduralSkyMaterial] uses a lightweight shader to draw the sky and is "
+"thus suited for real time updates. When you do not need a quick sky that is "
+"not realistic, this is a good option.\n"
+"The [ProceduralSkyMaterial] supports up to 4 suns. Each sun takes its color, "
+"energy, and direction from the corresponding [DirectionalLight3D] in the "
+"scene."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:17
+msgid ""
+"Color of the ground at the bottom. Blends with [member ground_horizon_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:20
+msgid ""
+"How quickly the [member ground_horizon_color] fades into the [member "
+"ground_bottom_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:23
+msgid "Amount of energy contribution from the ground."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:26
+msgid ""
+"Color of the ground at the horizon. Blends with [member ground_bottom_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:29
+msgid ""
+"How quickly the [member sky_horizon_color] fades into the [member "
+"sky_top_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:32
+msgid "Amount of energy contribution from the sky."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:35
+msgid "Color of the sky at the horizon. Blends with [member sky_top_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:38
+msgid "Color of the sky at the top. Blends with [member sky_horizon_color]."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:41
+msgid "Distance from center of sun where it fades out completely."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:44
+msgid "Distance from sun where it goes from solid to starting to fade."
+msgstr ""
+
+#: doc/classes/ProceduralSkyMaterial.xml:47
+msgid ""
+"How quickly the sun fades away between [member sun_angle_min] and [member "
+"sun_angle_max]."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:4
+msgid "General-purpose progress bar."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:7
+msgid "General-purpose progress bar. Shows fill percentage from right to left."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:15
+msgid "If [code]true[/code], the fill percentage is displayed on the bar."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:24
+msgid "The style of the background."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:27
+msgid "The style of the progress (i.e. the part that fills the bar)."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:30
+msgid ""
+"Font used to draw the fill percentage if [member percent_visible] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:33
+msgid "The color of the text."
+msgstr ""
+
+#: doc/classes/ProgressBar.xml:36
+msgid "The color of the text's shadow."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:4
+msgid "Contains global variables accessible from everywhere."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:7
+msgid ""
+"Contains global variables accessible from everywhere. Use [method "
+"get_setting], [method set_setting] or [method has_setting] to access them. "
+"Variables stored in [code]project.godot[/code] are also loaded into "
+"ProjectSettings, making this object very useful for reading custom game "
+"configuration options.\n"
+"When naming a Project Settings property, use the full path to the setting "
+"including the category. For example, [code]\"application/config/name\"[/"
+"code] for the project name. Category and property names can be viewed in the "
+"Project Settings dialog.\n"
+"[b]Overriding:[/b] Any project setting can be overridden by creating a file "
+"named [code]override.cfg[/code] in the project's root directory. This can "
+"also be used in exported projects by placing this file in the same directory "
+"as the project binary."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:20
+msgid ""
+"Adds a custom property info to a property. The dictionary must contain:\n"
+"- [code]name[/code]: [String] (the property's name)\n"
+"- [code]type[/code]: [int] (see [enum Variant.Type])\n"
+"- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and "
+"[code]hint_string[/code]: [String]\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"ProjectSettings.set(\"category/property_name\", 0)\n"
+"\n"
+"var property_info = {\n"
+" \"name\": \"category/property_name\",\n"
+" \"type\": TYPE_INT,\n"
+" \"hint\": PROPERTY_HINT_ENUM,\n"
+" \"hint_string\": \"one,two,three\"\n"
+"}\n"
+"\n"
+"ProjectSettings.add_property_info(property_info)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:45
+msgid "Clears the whole configuration (not recommended, may break things)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:54
+msgid ""
+"Returns the order of a configuration value (influences when saved to the "
+"config file)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:63
+msgid ""
+"Returns the value of a setting.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"print(ProjectSettings.get_setting(\"application/config/name\"))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:76
+msgid ""
+"Converts a localized path ([code]res://[/code]) to a full native OS path."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:85
+msgid "Returns [code]true[/code] if a configuration value is present."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:96
+msgid ""
+"Loads the contents of the .pck or .zip file specified by [code]pack[/code] "
+"into the resource filesystem ([code]res://[/code]). Returns [code]true[/"
+"code] on success.\n"
+"[b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file "
+"already in the resource filesystem, any attempts to load that file will use "
+"the file from [code]pack[/code] unless [code]replace_files[/code] is set to "
+"[code]false[/code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:106
+msgid "Convert a path to a localized path ([code]res://[/code] path)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:115
+msgid ""
+"Returns [code]true[/code] if the specified property exists and its initial "
+"value differs from the current value."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:124
+msgid ""
+"Returns the specified property's initial value. Returns [code]null[/code] if "
+"the property does not exist."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:131
+msgid "Saves the configuration to the [code]project.godot[/code] file."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:140
+msgid "Saves the configuration to a custom file."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:151
+msgid ""
+"Sets the specified property's initial value. This is the value the property "
+"reverts to."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:162
+msgid ""
+"Sets the order of a configuration value (influences when saved to the config "
+"file)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:173
+msgid ""
+"Sets the value of a setting.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"ProjectSettings.set_setting(\"application/config/name\", \"Example\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:183
+msgid "Background color for the boot splash."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:186
+msgid ""
+"If [code]true[/code], scale the boot splash image to the full window length "
+"when engine starts. If [code]false[/code], the engine will leave it at the "
+"default pixel size."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:189
+msgid "Path to an image used as the boot splash."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:192
+msgid ""
+"If [code]true[/code], applies linear filtering when scaling the image "
+"(recommended for high resolution artwork). If [code]false[/code], uses "
+"nearest-neighbor interpolation (recommended for pixel art)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:195
+msgid ""
+"This user directory is used for storing persistent data ([code]user://[/"
+"code] filesystem). If left empty, [code]user://[/code] resolves to a project-"
+"specific folder in Godot's own configuration folder (see [method OS."
+"get_user_data_dir]). If a custom directory name is defined, this name will "
+"be used instead and appended to the system-specific user data directory "
+"(same parent folder as the Godot configuration folder documented in [method "
+"OS.get_user_data_dir]).\n"
+"The [member application/config/use_custom_user_dir] setting must be enabled "
+"for this to take effect."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:199
+msgid ""
+"The project's description, displayed as a tooltip in the Project Manager "
+"when hovering the project."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:202
+msgid ""
+"Icon used for the project, set when project loads. Exporters will also use "
+"this icon when possible."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:205
+msgid ""
+"Icon set in [code].icns[/code] format used on macOS to set the game's icon. "
+"This is done automatically on start by calling [method DisplayServer."
+"set_native_icon]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:208
+msgid ""
+"The project's name. It is used both by the Project Manager and by exporters. "
+"The project name can be translated by translating its value in localization "
+"files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:211
+msgid ""
+"Specifies a file to override project settings. For example: [code]user://"
+"custom_settings.cfg[/code].\n"
+"[b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/"
+"code] will still be read to override the project settings (see this class' "
+"description at the top)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:215
+msgid ""
+"If [code]true[/code], the project will save user data to its own user "
+"directory (see [member application/config/custom_user_dir_name]). This "
+"setting is only effective on desktop platforms. A name must be set in the "
+"[member application/config/custom_user_dir_name] setting for this to take "
+"effect. If [code]false[/code], the project will save user data to [code](OS "
+"user data directory)/Godot/app_userdata/(project name)[/code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:218
+msgid ""
+"Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
+"This is done automatically on start by calling [method DisplayServer."
+"set_native_icon]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:221
+msgid ""
+"If [code]true[/code], disables printing to standard error in an exported "
+"build."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:224
+msgid ""
+"If [code]true[/code], disables printing to standard output in an exported "
+"build."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:227
+msgid ""
+"Forces a delay between frames in the main loop (in milliseconds). This may "
+"be useful if you plan to disable vertical synchronization."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:230
+msgid ""
+"If [code]true[/code], enables low-processor usage mode. This setting only "
+"works on desktop platforms. The screen is not redrawn if nothing changes "
+"visually. This is meant for writing applications and editors, but is pretty "
+"useless (and can hurt performance) in most games."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:233
+msgid ""
+"Amount of sleeping between frames when the low-processor usage mode is "
+"enabled (in microseconds). Higher values will result in lower CPU usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:236
+msgid "Path to the main scene file that will be loaded when the project runs."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:239 doc/classes/ProjectSettings.xml:242
+msgid ""
+"Audio buses will disable automatically when sound goes below a given dB "
+"threshold for a given time. This saves CPU as effects assigned to that bus "
+"will no longer do any processing."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:245
+msgid ""
+"Default [AudioBusLayout] resource file to use in the project, unless "
+"overridden by the scene."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:248
+msgid ""
+"Specifies the audio driver to use. This setting is platform-dependent as "
+"each platform supports different audio drivers. If left empty, the default "
+"audio driver will be used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:251
+msgid ""
+"If [code]true[/code], microphone input will be allowed. This requires "
+"appropriate permissions to be set when exporting to Android or iOS."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:254
+msgid ""
+"Mixing rate used for audio. In general, it's better to not touch this and "
+"leave it to the host operating system."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:257
+msgid ""
+"Output latency in milliseconds for audio. Lower values will result in lower "
+"audio latency at the cost of increased CPU usage. Low values may result in "
+"audible cracking on slower hardware."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:260
+msgid ""
+"Setting to hardcode audio delay when playing video. Best to leave this "
+"untouched unless you know what you are doing."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:263
+msgid ""
+"Default compression level for gzip. Affects compressed scenes and resources."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:266
+msgid ""
+"Default compression level for Zlib. Affects compressed scenes and resources."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:269
+msgid ""
+"Default compression level for Zstandard. Affects compressed scenes and "
+"resources."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:272
+msgid "Enables long-distance matching in Zstandard."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:275
+msgid ""
+"Largest size limit (in power of 2) allowed when compressing using long-"
+"distance matching with Zstandard."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:278
+msgid ""
+"If [code]true[/code], displays getters and setters in autocompletion results "
+"in the script editor. This setting is meant to be used when porting old "
+"projects (Godot 2), as using member variables is the preferred style from "
+"Godot 3 onwards."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:281
+msgid ""
+"If [code]true[/code], enables warnings when a constant is used as a function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:284
+msgid ""
+"If [code]true[/code], enables warnings when deprecated keywords are used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:287
+msgid ""
+"If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
+"gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
+"GDScript warnings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:290
+msgid ""
+"If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
+"not generate warnings."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:293
+msgid ""
+"If [code]true[/code], enables warnings when a function is declared with the "
+"same name as a constant."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:296
+msgid ""
+"If [code]true[/code], enables warnings when a function is declared with the "
+"same name as a variable. This will turn into an error in a future version "
+"when first-class functions become supported in GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:299
+msgid ""
+"If [code]true[/code], enables warnings when a function assigned to a "
+"variable may yield and return a function state instead of a value."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:302
+msgid ""
+"If [code]true[/code], enables warnings when using a function as if it was a "
+"property."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:305
+msgid ""
+"If [code]true[/code], enables warnings when a ternary operator may emit "
+"values with incompatible types."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:308
+msgid ""
+"If [code]true[/code], enables warnings when dividing an integer by another "
+"integer (the decimal part will be discarded)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:311
+msgid ""
+"If [code]true[/code], enables warnings when passing a floating-point value "
+"to a function that expects an integer (it will be converted and lose "
+"precision)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:314
+msgid ""
+"If [code]true[/code], enables warnings when using a property as if it was a "
+"function."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:317
+msgid ""
+"If [code]true[/code], enables warnings when calling a function without using "
+"its return value (by assigning it to a variable or using it as a function "
+"argument). Such return values are sometimes used to denote possible errors "
+"using the [enum Error] enum."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:320
+msgid ""
+"If [code]true[/code], enables warnings when defining a local or subclass "
+"member variable that would shadow a variable at an upper level (such as a "
+"member variable)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:323
+msgid ""
+"If [code]true[/code], enables warnings when calling an expression that has "
+"no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
+"statement."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:326
+msgid ""
+"If [code]true[/code], enables warnings when calling a ternary expression "
+"that has no effect on the surrounding code, such as writing [code]42 if "
+"active else 0[/code] as a statement."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:329
+msgid ""
+"If [code]true[/code], all warnings will be reported as if they were errors."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:332
+msgid ""
+"If [code]true[/code], enables warnings when using a variable that wasn't "
+"previously assigned."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:335
+msgid ""
+"If [code]true[/code], enables warnings when assigning a variable using an "
+"assignment operator like [code]+=[/code] if the variable wasn't previously "
+"assigned."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:338
+msgid ""
+"If [code]true[/code], enables warnings when unreachable code is detected "
+"(such as after a [code]return[/code] statement that will always be executed)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:341
+msgid ""
+"If [code]true[/code], enables warnings when using an expression whose type "
+"may not be compatible with the function parameter expected."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:344
+msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:347
+msgid ""
+"If [code]true[/code], enables warnings when calling a method whose presence "
+"is not guaranteed at compile-time in the class."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:350
+msgid ""
+"If [code]true[/code], enables warnings when accessing a property whose "
+"presence is not guaranteed at compile-time in the class."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:353
+msgid ""
+"If [code]true[/code], enables warnings when a function parameter is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:356
+msgid ""
+"If [code]true[/code], enables warnings when a member variable is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:359
+msgid "If [code]true[/code], enables warnings when a signal is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:362
+msgid "If [code]true[/code], enables warnings when a local variable is unused."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:365
+msgid ""
+"If [code]true[/code], enables warnings when a variable is declared with the "
+"same name as a function. This will turn into an error in a future version "
+"when first-class functions become supported in GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:368
+msgid ""
+"If [code]true[/code], enables warnings when assigning the result of a "
+"function that returns [code]void[/code] to a variable."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:371
+msgid "Message to be displayed before the backtrace when the engine crashes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:374
+msgid ""
+"Maximum number of frames per second allowed. The actual number of frames per "
+"second may still be below this value if the game is lagging.\n"
+"If [member display/window/vsync/use_vsync] is enabled, it takes precedence "
+"and the forced FPS number cannot exceed the monitor's refresh rate.\n"
+"This setting is therefore mostly relevant for lowering the maximum FPS below "
+"VSync, e.g. to perform non real-time rendering of static frames, or test the "
+"project under lag conditions."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:379
+msgid "Maximum call stack allowed for debugging GDScript."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:382
+msgid "Maximum amount of functions per frame allowed when profiling."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:385
+msgid "Print frames per second to standard output every second."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:388
+msgid ""
+"Print more information to standard output when running. It displays "
+"information such as memory leaks, which scenes and resources are being "
+"loaded, etc."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:391
+msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:394
+msgid ""
+"Color of the contact points between collision shapes, visible when \"Visible "
+"Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:397
+msgid ""
+"Maximum number of contact points between collision shapes to display when "
+"\"Visible Collision Shapes\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:400
+msgid ""
+"Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
+"enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:403
+msgid ""
+"Color of the disabled navigation geometry, visible when \"Visible Navigation"
+"\" is enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:406
+msgid ""
+"Color of the navigation geometry, visible when \"Visible Navigation\" is "
+"enabled in the Debug menu."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:409
+msgid "Custom image for the mouse cursor (limited to 256×256)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:412
+msgid "Hotspot for the custom mouse cursor image."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:415
+msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:418
+msgid ""
+"If [code]true[/code], allows HiDPI display on Windows and macOS. This "
+"setting has no effect on desktop Linux, as DPI-awareness fallbacks are not "
+"supported there."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:421
+msgid ""
+"If [code]true[/code], keeps the screen on (even in case of inactivity), so "
+"the screensaver does not take over. Works on desktop and mobile platforms."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:424
+msgid "Default orientation on mobile devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:427
+msgid ""
+"If [code]true[/code], the home indicator is hidden automatically. This only "
+"affects iOS devices without a physical home button."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:430
+msgid "Force the window to be always on top."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:433
+msgid "Force the window to be borderless."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:436
+msgid "Sets the window to full screen when it starts."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:439
+msgid ""
+"Sets the game's main viewport height. On desktop platforms, this is the "
+"default window size. Stretch mode settings also use this as a reference when "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:442
+msgid "Allows the window to be resizable by default."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:445
+msgid ""
+"If greater than zero, overrides the window height when running the game. "
+"Useful for testing stretch modes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:448
+msgid ""
+"If greater than zero, overrides the window width when running the game. "
+"Useful for testing stretch modes."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:451
+msgid ""
+"Sets the game's main viewport width. On desktop platforms, this is the "
+"default window size. Stretch mode settings also use this as a reference when "
+"enabled."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:454
+msgid ""
+"If [code]true[/code], enables vertical synchronization. This eliminates "
+"tearing that may appear in moving scenes, at the cost of higher input "
+"latency and stuttering at lower framerates. If [code]false[/code], vertical "
+"synchronization will be disabled, however, many platforms will enforce it "
+"regardless (such as mobile platforms and HTML5)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:457
+msgid ""
+"If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
+"enables vertical synchronization via the operating system's window "
+"compositor when in windowed mode and the compositor is enabled. This will "
+"prevent stutter in certain situations. (Windows only.)\n"
+"[b]Note:[/b] This option is experimental and meant to alleviate stutter "
+"experienced by some users. However, some users have experienced a Vsync "
+"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:461
+msgid ""
+"Search path for project-specific script templates. Script templates will be "
+"search both in the editor-specific path and in this project-specific path."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:464
+msgid ""
+"Text-based file extensions to include in the script editor's \"Find in Files"
+"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
+"your scene files, especially if you use built-in scripts which are "
+"serialized in the scene files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:467
+msgid ""
+"Default value for [member ScrollContainer.scroll_deadzone], which will be "
+"used for all [ScrollContainer]s unless overridden."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:470
+msgid ""
+"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
+"UWP to follow interface conventions."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:473
+msgid ""
+"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
+"code] or generic [code]tres[/code]/[code]res[/code] extension)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:476
+msgid ""
+"Path to a custom [Font] resource to use as default for all GUI elements of "
+"the project."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:479
+msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:482
+msgid ""
+"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
+"(in milliseconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:485
+msgid "Timer for detecting idle in [TextEdit] (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:488
+msgid "Default delay for tooltips (in seconds)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:491
+msgid ""
+"Default [InputEventAction] to confirm a focused button, menu or list item, "
+"or validate input.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:495
+msgid ""
+"Default [InputEventAction] to discard a modal or pending input.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:499
+msgid ""
+"Default [InputEventAction] to move down in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:503
+msgid ""
+"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
+"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
+"KEY_END] on typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:507
+msgid ""
+"Default [InputEventAction] to focus the next [Control] in the scene. The "
+"focus behavior can be configured via [member Control.focus_next].\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:511
+msgid ""
+"Default [InputEventAction] to focus the previous [Control] in the scene. The "
+"focus behavior can be configured via [member Control.focus_previous].\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:515
+msgid ""
+"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
+"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
+"KEY_HOME] on typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:519
+msgid ""
+"Default [InputEventAction] to move left in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:523
+msgid ""
+"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
+"typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:527
+msgid ""
+"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
+"typical desktop UI systems.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:531
+msgid ""
+"Default [InputEventAction] to move right in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:535
+msgid ""
+"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
+"[ItemList] or a [Tree]).\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:539
+msgid ""
+"Default [InputEventAction] to move up in the UI.\n"
+"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
+"necessary for the internal logic of several [Control]s. The events assigned "
+"to the action can however be modified."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:543
+msgid ""
+"If [code]true[/code], sends mouse input events when tapping or swiping on "
+"the touchscreen."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:546
+msgid ""
+"If [code]true[/code], sends touch input events when clicking or dragging the "
+"mouse."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:549
+msgid "Optional name for the 2D physics layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:552
+msgid "Optional name for the 2D physics layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:555
+msgid "Optional name for the 2D physics layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:558
+msgid "Optional name for the 2D physics layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:561
+msgid "Optional name for the 2D physics layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:564
+msgid "Optional name for the 2D physics layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:567
+msgid "Optional name for the 2D physics layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:570
+msgid "Optional name for the 2D physics layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:573
+msgid "Optional name for the 2D physics layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:576
+msgid "Optional name for the 2D physics layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:579
+msgid "Optional name for the 2D physics layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:582
+msgid "Optional name for the 2D physics layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:585
+msgid "Optional name for the 2D physics layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:588
+msgid "Optional name for the 2D physics layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:591
+msgid "Optional name for the 2D physics layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:594
+msgid "Optional name for the 2D physics layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:597
+msgid "Optional name for the 2D physics layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:600
+msgid "Optional name for the 2D physics layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:603
+msgid "Optional name for the 2D physics layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:606
+msgid "Optional name for the 2D physics layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:609
+msgid "Optional name for the 2D render layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:612
+msgid "Optional name for the 2D render layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:615
+msgid "Optional name for the 2D render layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:618
+msgid "Optional name for the 2D render layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:621
+msgid "Optional name for the 2D render layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:624
+msgid "Optional name for the 2D render layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:627
+msgid "Optional name for the 2D render layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:630
+msgid "Optional name for the 2D render layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:633
+msgid "Optional name for the 2D render layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:636
+msgid "Optional name for the 2D render layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:639
+msgid "Optional name for the 2D render layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:642
+msgid "Optional name for the 2D render layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:645
+msgid "Optional name for the 2D render layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:648
+msgid "Optional name for the 2D render layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:651
+msgid "Optional name for the 2D render layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:654
+msgid "Optional name for the 2D render layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:657
+msgid "Optional name for the 2D render layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:660
+msgid "Optional name for the 2D render layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:663
+msgid "Optional name for the 2D render layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:666
+msgid "Optional name for the 2D render layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:669
+msgid "Optional name for the 3D physics layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:672
+msgid "Optional name for the 3D physics layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:675
+msgid "Optional name for the 3D physics layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:678
+msgid "Optional name for the 3D physics layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:681
+msgid "Optional name for the 3D physics layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:684
+msgid "Optional name for the 3D physics layer 14."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:687
+msgid "Optional name for the 3D physics layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:690
+msgid "Optional name for the 3D physics layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:693
+msgid "Optional name for the 3D physics layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:696
+msgid "Optional name for the 3D physics layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:699
+msgid "Optional name for the 3D physics layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:702
+msgid "Optional name for the 3D physics layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:705
+msgid "Optional name for the 3D physics layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:708
+msgid "Optional name for the 3D physics layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:711
+msgid "Optional name for the 3D physics layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:714
+msgid "Optional name for the 3D physics layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:717
+msgid "Optional name for the 3D physics layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:720
+msgid "Optional name for the 3D physics layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:723
+msgid "Optional name for the 3D physics layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:726
+msgid "Optional name for the 3D physics layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:729
+msgid "Optional name for the 3D render layer 1."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:732
+msgid "Optional name for the 3D render layer 10."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:735
+msgid "Optional name for the 3D render layer 11."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:738
+msgid "Optional name for the 3D render layer 12."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:741
+msgid "Optional name for the 3D render layer 13."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:744
+msgid "Optional name for the 3D render layer 14"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:747
+msgid "Optional name for the 3D render layer 15."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:750
+msgid "Optional name for the 3D render layer 16."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:753
+msgid "Optional name for the 3D render layer 17."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:756
+msgid "Optional name for the 3D render layer 18."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:759
+msgid "Optional name for the 3D render layer 19."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:762
+msgid "Optional name for the 3D render layer 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:765
+msgid "Optional name for the 3D render layer 20."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:768
+msgid "Optional name for the 3D render layer 3."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:771
+msgid "Optional name for the 3D render layer 4."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:774
+msgid "Optional name for the 3D render layer 5."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:777
+msgid "Optional name for the 3D render layer 6."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:780
+msgid "Optional name for the 3D render layer 7."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:783
+msgid "Optional name for the 3D render layer 8."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:786
+msgid "Optional name for the 3D render layer 9."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:789
+msgid ""
+"The locale to fall back to if a translation isn't available in a given "
+"language. If left empty, [code]en[/code] (English) will be used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:792
+msgid ""
+"If non-empty, this locale will be used when running the project from the "
+"editor."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:795
+msgid "If [code]true[/code], logs all output to files."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:798
+msgid ""
+"Path to logs within the project. Using an [code]user://[/code] path is "
+"recommended."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:801
+msgid "Specifies the maximum amount of log files allowed (used for rotation)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:804
+msgid ""
+"Godot uses a message queue to defer some function calls. If you run out of "
+"space on it (you will see an error), you can increase the size here."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:807
+msgid ""
+"This is used by servers when used in multi-threading mode (servers and "
+"visual). RIDs are preallocated to avoid stalling the server requesting them "
+"on threads. If servers get stalled too often when loading resources in a "
+"thread, increase this number."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:822
+msgid ""
+"Maximum amount of characters allowed to send as output from the debugger. "
+"Over this value, content is dropped. This helps not to stall the debugger "
+"connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:825
+msgid ""
+"Maximum number of errors allowed to be sent from the debugger. Over this "
+"value, content is dropped. This helps not to stall the debugger connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:828
+msgid ""
+"Maximum amount of messages in the debugger queue. Over this value, content "
+"is dropped. This helps to limit the debugger memory usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:831
+msgid ""
+"Maximum number of warnings allowed to be sent from the debugger. Over this "
+"value, content is dropped. This helps not to stall the debugger connection."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:834
+msgid ""
+"Default size of packet peer stream for deserializing Godot data. Over this "
+"size, data is dropped."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:837
+msgid "Timeout (in seconds) for connection attempts using TCP."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:840
+msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:843
+msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:846
+msgid "Maximum number of concurrent input packets for [WebSocketClient]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:849
+msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:852
+msgid "Maximum number of concurrent output packets for [WebSocketClient]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:855
+msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:858
+msgid "Maximum number of concurrent input packets for [WebSocketServer]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:861
+msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:864
+msgid "Maximum number of concurrent output packets for [WebSocketServer]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:867
+msgid ""
+"Amount of read ahead used by remote filesystem. Higher values decrease the "
+"effects of latency at the cost of higher bandwidth usage."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:870
+msgid "Page size used by remote filesystem (in bytes)."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:873
+msgid ""
+"CA certificates bundle to use for SSL connections. If not defined, Godot's "
+"internal CA certificates are used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:876
+msgid ""
+"When creating node names automatically, set the type of casing in this "
+"project. This is mostly an editor setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:879
+msgid ""
+"What to use to separate node name from number. This is mostly an editor "
+"setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:882
+msgid "Size of the hash table used for the broad-phase 2D hash grid algorithm."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:885
+msgid "Cell size used for the broad-phase 2D hash grid algorithm."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:888
+msgid "The default angular damp in 2D."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:891
+msgid ""
+"The default gravity strength in 2D.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity strength to 98.\n"
+"PhysicsServer2D.area_set_param(get_viewport().find_world_2d().get_space(), "
+"PhysicsServer2D.AREA_PARAM_GRAVITY, 98)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:899
+msgid ""
+"The default gravity direction in 2D.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity vector at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity direction to `Vector2(0, 1)`.\n"
+"PhysicsServer2D.area_set_param(get_viewport().find_world_2d().get_space(), "
+"PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:907
+msgid "The default linear damp in 2D."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:910
+msgid ""
+"Threshold defining the surface size that constitutes a large object with "
+"regard to cells in the broad-phase 2D hash grid algorithm."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:913
+msgid ""
+"Sets which physics engine to use for 2D physics.\n"
+"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
+"alternative 2D physics server implemented."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:917
+msgid ""
+"Threshold angular velocity under which a 2D physics body will be considered "
+"inactive. See [constant PhysicsServer2D."
+"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:920
+msgid ""
+"Threshold linear velocity under which a 2D physics body will be considered "
+"inactive. See [constant PhysicsServer2D."
+"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:923
+msgid ""
+"Sets whether physics is run on the main thread or a separate one. Running "
+"the server on a thread increases performance, but restricts API access to "
+"only physics process.\n"
+"[b]Warning:[/b] As of Godot 3.2, there are mixed reports about the use of a "
+"Multi-Threaded thread model for physics. Be sure to assess whether it does "
+"give you extra performance and no regressions when using it."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:927
+msgid ""
+"Time (in seconds) of inactivity before which a 2D physics body will put to "
+"sleep. See [constant PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:930
+msgid ""
+"Sets whether the 3D physics world will be created with support for "
+"[SoftBody3D] physics. Only applies to the Bullet physics engine."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:933
+msgid "The default angular damp in 3D."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:936
+msgid ""
+"The default gravity strength in 3D.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity strength to 9.8.\n"
+"PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:944
+msgid ""
+"The default gravity direction in 3D.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the default gravity vector at runtime, use the following code sample:\n"
+"[codeblock]\n"
+"# Set the default gravity direction to `Vector3(0, -1, 0)`.\n"
+"PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), "
+"PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0))\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:952
+msgid "The default linear damp in 3D."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:955
+msgid ""
+"Sets which physics engine to use for 3D physics.\n"
+"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
+"physics engine. The \"GodotPhysics\" engine is still supported as an "
+"alternative."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:959
+msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:962
+msgid ""
+"The number of fixed iterations per second. This controls how often physics "
+"simulation and [method Node._physics_process] methods are run.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the physics FPS at runtime, set [member Engine.iterations_per_second] "
+"instead."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:966
+msgid ""
+"Fix to improve physics jitter, specially on monitors where refresh rate is "
+"different than the physics FPS.\n"
+"[b]Note:[/b] This property is only read when the project starts. To change "
+"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:970
+msgid ""
+"Default background clear color. Overridable per [Viewport] using its "
+"[Environment]. See [member Environment.background_mode] and [member "
+"Environment.background_color] in particular. To change this default color "
+"programmatically, use [method RenderingServer.set_default_clear_color]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:973
+msgid ""
+"[Environment] that will be used as a fallback environment in case a scene "
+"does not specify its own environment. The default environment is loaded in "
+"at scene load time regardless of whether you have set an environment or not. "
+"If you do not rely on the fallback environment, it is best to delete "
+"[code]default_env.tres[/code], or to specify a different default environment "
+"here."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:976
+msgid ""
+"Max amount of elements renderable in a frame. If more than this are visible "
+"per frame, they will be dropped. Keep in mind elements refer to mesh "
+"surfaces and not meshes themselves."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:979
+msgid ""
+"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
+"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
+"[url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/"
+"url] for details.\n"
+"If [code]true[/code], this option enables a \"safe\" code path for such "
+"NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 "
+"rendering backend, and only desktop platforms. It is not necessary when "
+"using the Vulkan backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:983
+msgid ""
+"If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. "
+"May help in some pixel art styles."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:986
+msgid ""
+"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
+"architecture already does this."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:989
+msgid ""
+"If [code]true[/code], performs a previous depth pass before rendering "
+"materials. This increases performance in scenes with high overdraw, when "
+"complex materials and lighting are used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:992
+msgid ""
+"The directional shadow's size in pixels. Higher values will result in "
+"sharper shadows, at the cost of performance. The value will be rounded up to "
+"the nearest power of 2."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:995
+msgid ""
+"Lower-end override for [member rendering/quality/directional_shadow/size] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:998
+msgid ""
+"The video driver to use (\"GLES2\" or \"Vulkan\").\n"
+"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
+"rendering-driver[/code] command line argument.\n"
+"[b]FIXME:[/b] No longer valid after DisplayServer split:\n"
+"In such cases, this property is not updated, so use [code]OS."
+"get_current_video_driver[/code] to query it at run-time."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1012
+msgid ""
+"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
+"around the edges of polygons. A higher MSAA value results in smoother edges "
+"but can be significantly slower on some hardware.\n"
+"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1020
+msgid ""
+"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
+"mipmaps (also called \"bilinear filtering\"), which will result in visible "
+"seams appearing between mipmap stages. This may increase performance in "
+"mobile as less memory bandwidth is used. If [code]false[/code], linear "
+"mipmap filtering (also called \"trilinear filtering\") is used."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1031
+msgid ""
+"Strategy used for framebuffer allocation. The simpler it is, the less "
+"resources it uses (but the less features it supports). If set to \"2D "
+"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
+"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
+"code] will not be available in shaders and post-processing effects will not "
+"be available in the [Environment]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1034
+msgid ""
+"Lower-end override for [member rendering/quality/intended_usage/"
+"framebuffer_allocation] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1037
+msgid ""
+"Number of cubemaps to store in the reflection atlas. The number of "
+"[ReflectionProbe]s in a scene will be limited by this amount. A higher "
+"number requires more VRAM."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1040
+msgid ""
+"Size of cubemap faces for [ReflectionProbe]s. A higher number requires more "
+"VRAM and may make reflection probe updating slower."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1043
+msgid ""
+"Lower-end override for [member rendering/quality/reflection_atlas/"
+"reflection_size] on mobile devices, due to performance concerns or driver "
+"support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1046
+msgid ""
+"Use a higher quality variant of the fast filtering algorithm. Significantly "
+"slower than using default quality, but results in smoother reflections. "
+"Should only be used when the scene is especially detailed."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1049
+msgid ""
+"Sets the number of samples to take when using importance sampling for [Sky]s "
+"and [ReflectionProbe]s. A higher value will result in smoother, higher "
+"quality reflections, but increases time to calculate radiance maps. In "
+"general, fewer samples are needed for simpler, low dynamic range "
+"environments while more samples are needed for HDR environments and "
+"environments with a high level of detail."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1052
+msgid ""
+"Lower-end override for [member rendering/quality/reflections/ggx_samples] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1055
+msgid ""
+"Limits the number of layers to use in radiance maps when using importance "
+"sampling. A lower number will be slightly faster and take up less VRAM."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1058
+msgid ""
+"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
+"probes and panorama backgrounds (sky). This reduces jitter noise and "
+"upscaling artifacts on reflections, but is significantly slower to compute "
+"and uses [member rendering/quality/reflections/roughness_layers] times more "
+"memory."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1061
+msgid ""
+"Lower-end override for [member rendering/quality/reflections/"
+"texture_array_reflections] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1066
+msgid ""
+"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
+"blurred reflections instead of the GGX model."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1069
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1072
+msgid ""
+"If [code]true[/code], uses faster but lower-quality Lambert material "
+"lighting model instead of Burley."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1075
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_lambert_over_burley] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1078
+msgid ""
+"If [code]true[/code], forces vertex shading for all rendering. This can "
+"increase performance a lot, but also reduces quality immensely. Can be used "
+"to optimize performance on low-end mobile devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1081
+msgid ""
+"Lower-end override for [member rendering/quality/shading/"
+"force_vertex_shading] on mobile devices, due to performance concerns or "
+"driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1084 doc/classes/ProjectSettings.xml:1087
+#: doc/classes/ProjectSettings.xml:1090 doc/classes/ProjectSettings.xml:1093
+msgid ""
+"Subdivision quadrant size for shadow mapping. See shadow mapping "
+"documentation."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1096
+msgid ""
+"Size for shadow atlas (used for OmniLights and SpotLights). See "
+"documentation."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1099
+msgid ""
+"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1102
+msgid ""
+"Shadow filter mode. Higher-quality settings result in smoother shadows that "
+"flicker less when moving. \"Disabled\" is the fastest option, but also has "
+"the lowest quality. \"PCF5\" is smoother but is also slower. \"PCF13\" is "
+"the smoothest option, but is also the slowest."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1105
+msgid ""
+"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
+"mobile devices, due to performance concerns or driver support."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1118
+msgid ""
+"Thread model for rendering. Rendering on a thread can vastly improve "
+"performance, but synchronizing to the main thread can cause a bit more "
+"jitter."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1121
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the BPTC algorithm. This texture compression algorithm is "
+"only supported on desktop platforms, and only when using the Vulkan renderer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1124
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the Ericsson Texture Compression algorithm. This algorithm "
+"doesn't support alpha channels in textures."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1127
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the Ericsson Texture Compression 2 algorithm. This texture "
+"compression algorithm is only supported when using the Vulkan renderer."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1130
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the PowerVR Texture Compression algorithm. This texture "
+"compression algorithm is only supported on iOS."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1133
+msgid ""
+"If [code]true[/code], the texture importer will import VRAM-compressed "
+"textures using the S3 Texture Compression algorithm. This algorithm is only "
+"supported on desktop platforms and consoles."
+msgstr ""
+
+#: doc/classes/ProximityGroup3D.xml:4 doc/classes/ProximityGroup3D.xml:7
+msgid "General-purpose proximity detection node."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml:4
+msgid "Class representing a square mesh."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml:7
+msgid ""
+"Class representing a square [PrimitiveMesh]. This flat mesh does not have a "
+"thickness. By default, this mesh is aligned on the X and Y axes; this "
+"default rotation is more suited for use with billboarded materials. Unlike "
+"[PlaneMesh], this mesh doesn't provide subdivision options."
+msgstr ""
+
+#: doc/classes/QuadMesh.xml:15
+msgid "Size on the X and Y axes."
+msgstr ""
+
+#: doc/classes/Quat.xml:4
+msgid "Quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:7
+msgid ""
+"A unit quaternion used for representing 3D rotations.\n"
+"It is similar to [Basis], which implements matrix representation of "
+"rotations, and can be parametrized using both an axis-angle pair or Euler "
+"angles. But due to its compactness and the way it is stored in memory, "
+"certain operations (obtaining axis-angle and performing SLERP, in "
+"particular) are more efficient and robust against floating-point errors.\n"
+"Quaternions need to be (re)normalized."
+msgstr ""
+
+#: doc/classes/Quat.xml:12
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms."
+"html#interpolating-with-quaternions"
+msgstr ""
+
+#: doc/classes/Quat.xml:21
+msgid "Returns the rotation matrix corresponding to the given quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:30
+msgid ""
+"Returns a quaternion that will perform a rotation specified by Euler angles "
+"(in the YXZ convention: first Z, then X, and Y last), given in the vector "
+"format as (X angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml:41
+msgid ""
+"Returns a quaternion that will rotate around the given axis by the specified "
+"angle. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Quat.xml:56
+msgid "Returns a quaternion defined by these values."
+msgstr ""
+
+#: doc/classes/Quat.xml:71
+msgid ""
+"Performs a cubic spherical-linear interpolation with another quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:80
+msgid "Returns the dot product of two quaternions."
+msgstr ""
+
+#: doc/classes/Quat.xml:87
+msgid ""
+"Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) "
+"corresponding to the rotation represented by the unit quaternion. Returned "
+"vector contains the rotation angles in the format (X angle, Y angle, Z "
+"angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml:94
+msgid "Returns the inverse of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:103
+msgid ""
+"Returns [code]true[/code] if this quaterion and [code]quat[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Quat.xml:110
+msgid "Returns whether the quaternion is normalized or not."
+msgstr ""
+
+#: doc/classes/Quat.xml:117
+msgid "Returns the length of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:124
+msgid "Returns the length of the quaternion, squared."
+msgstr ""
+
+#: doc/classes/Quat.xml:131
+msgid "Returns a copy of the quaternion, normalized to unit length."
+msgstr ""
+
+#: doc/classes/Quat.xml:142
+msgid ""
+"Sets the quaternion to a rotation which rotates around axis by the specified "
+"angle, in radians. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Quat.xml:151
+msgid ""
+"Sets the quaternion to a rotation specified by Euler angles (in the YXZ "
+"convention: first Z, then X, and Y last), given in the vector format as (X "
+"angle, Y angle, Z angle)."
+msgstr ""
+
+#: doc/classes/Quat.xml:162
+msgid "Performs a spherical-linear interpolation with another quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:173
+msgid ""
+"Performs a spherical-linear interpolation with another quaterion without "
+"checking if the rotation path is not bigger than 90°."
+msgstr ""
+
+#: doc/classes/Quat.xml:182
+msgid "Transforms the vector [code]v[/code] by this quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:188
+msgid "W component of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:191
+msgid "X component of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:194
+msgid "Y component of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:197
+msgid "Z component of the quaternion."
+msgstr ""
+
+#: doc/classes/Quat.xml:202
+msgid ""
+"The identity rotation. Equivalent to an identity matrix. If a vector is "
+"transformed by an identity quaternion, it will not change."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:4
+msgid "A class for generating pseudo-random numbers."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:7
+msgid ""
+"RandomNumberGenerator is a class for generating pseudo-random numbers. It "
+"currently uses [url=http://www.pcg-random.org/]PCG32[/url].\n"
+"[b]Note:[/b] The underlying algorithm is an implementation detail. As a "
+"result, it should not be depended upon for reproducible random streams "
+"across Godot versions.\n"
+"To generate a random float number (within a given range) based on a time-"
+"dependant seed:\n"
+"[codeblock]\n"
+"var rng = RandomNumberGenerator.new()\n"
+"func _ready():\n"
+" rng.randomize()\n"
+" var my_random_number = rng.randf_range(-10.0, 10.0)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:24
+msgid ""
+"Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/"
+"code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:35
+msgid ""
+"Generates a pseudo-random float between [code]from[/code] and [code]to[/"
+"code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:46
+msgid ""
+"Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-"
+"distributed[/url] pseudo-random number, using Box-Muller transform with the "
+"specified [code]mean[/code] and a standard [code]deviation[/code]. This is "
+"also called Gaussian distribution."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:53
+msgid ""
+"Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and "
+"[code]4294967295[/code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:64
+msgid ""
+"Generates a pseudo-random 32-bit signed integer between [code]from[/code] "
+"and [code]to[/code] (inclusive)."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:71
+msgid "Setups a time-based seed to generator."
+msgstr ""
+
+#: doc/classes/RandomNumberGenerator.xml:77
+msgid ""
+"The seed used by the random number generator. A given seed will give a "
+"reproducible sequence of pseudo-random numbers.\n"
+"[b]Note:[/b] The RNG does not have an avalanche effect, and can output "
+"similar random streams given similar seeds. Consider using a hash function "
+"to improve your seed quality if they're sourced externally."
+msgstr ""
+
+#: doc/classes/Range.xml:4
+msgid "Abstract base class for range-based controls."
+msgstr ""
+
+#: doc/classes/Range.xml:7
+msgid ""
+"Range is a base class for [Control] nodes that change a floating-point "
+"[i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/"
+"i] and [i]page[/i], for example a [ScrollBar]."
+msgstr ""
+
+#: doc/classes/Range.xml:18
+msgid ""
+"Binds two ranges together along with any ranges previously grouped with "
+"either of them. When any of range's member variables change, it will share "
+"the new value with all other ranges in its group."
+msgstr ""
+
+#: doc/classes/Range.xml:25
+msgid "Stops range from sharing its member variables with any other."
+msgstr ""
+
+#: doc/classes/Range.xml:31
+msgid ""
+"If [code]true[/code], [member value] may be greater than [member max_value]."
+msgstr ""
+
+#: doc/classes/Range.xml:34
+msgid ""
+"If [code]true[/code], [member value] may be less than [member min_value]."
+msgstr ""
+
+#: doc/classes/Range.xml:37
+msgid ""
+"If [code]true[/code], and [code]min_value[/code] is greater than 0, "
+"[code]value[/code] will be represented exponentially rather than linearly."
+msgstr ""
+
+#: doc/classes/Range.xml:40
+msgid ""
+"Maximum value. Range is clamped if [code]value[/code] is greater than "
+"[code]max_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml:43
+msgid ""
+"Minimum value. Range is clamped if [code]value[/code] is less than "
+"[code]min_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml:46
+msgid ""
+"Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size "
+"multiplied by [code]page[/code] over the difference between [code]min_value[/"
+"code] and [code]max_value[/code]."
+msgstr ""
+
+#: doc/classes/Range.xml:49
+msgid "The value mapped between 0 and 1."
+msgstr ""
+
+#: doc/classes/Range.xml:52
+msgid ""
+"If [code]true[/code], [code]value[/code] will always be rounded to the "
+"nearest integer."
+msgstr ""
+
+#: doc/classes/Range.xml:55
+msgid ""
+"If greater than 0, [code]value[/code] will always be rounded to a multiple "
+"of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], "
+"[code]value[/code] will first be rounded to a multiple of [code]step[/code] "
+"then rounded to the nearest integer."
+msgstr ""
+
+#: doc/classes/Range.xml:58
+msgid "Range's current value."
+msgstr ""
+
+#: doc/classes/Range.xml:64
+msgid ""
+"Emitted when [member min_value], [member max_value], [member page], or "
+"[member step] change."
+msgstr ""
+
+#: doc/classes/Range.xml:71
+msgid "Emitted when [member value] changes."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:4 doc/classes/RayCast3D.xml:4
+msgid "Query the closest object intersecting a ray."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:7
+msgid ""
+"A RayCast represents a line from its origin to its destination position, "
+"[code]cast_to[/code]. It is used to query the 2D space in order to find the "
+"closest object along the path of the ray.\n"
+"RayCast2D can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code], by setting proper filtering with collision "
+"layers, or by filtering object types with type masks.\n"
+"RayCast2D can be configured to report collisions with [Area2D]s ([member "
+"collide_with_areas]) and/or [PhysicsBody2D]s ([member "
+"collide_with_bodies]).\n"
+"Only enabled raycasts will be able to query the space and report "
+"collisions.\n"
+"RayCast2D calculates intersection every physics frame (see [Node]), and the "
+"result is cached so it can be used later until the next frame. If multiple "
+"queries are required between physics frames (or during the same frame) use "
+"[method force_raycast_update] after adjusting the raycast."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:23 doc/classes/RayCast3D.xml:23
+msgid ""
+"Adds a collision exception so the ray does not report collisions with the "
+"specified node."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:32 doc/classes/RayCast3D.xml:32
+msgid ""
+"Adds a collision exception so the ray does not report collisions with the "
+"specified [RID]."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:39 doc/classes/RayCast3D.xml:39
+msgid "Removes all collision exceptions for this ray."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:46
+msgid ""
+"Updates the collision information for the ray. Use this method to update the "
+"collision information immediately instead of waiting for the next "
+"[code]_physics_process[/code] call, for example if the ray or its parent has "
+"changed state.\n"
+"[b]Note:[/b] [code]enabled == true[/code] is not required for this to work."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:54 doc/classes/RayCast3D.xml:55
+msgid ""
+"Returns the first object that the ray intersects, or [code]null[/code] if no "
+"object is intersecting the ray (i.e. [method is_colliding] returns "
+"[code]false[/code])."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:61 doc/classes/RayCast3D.xml:62
+msgid ""
+"Returns the shape ID of the first object that the ray intersects, or "
+"[code]0[/code] if no object is intersecting the ray (i.e. [method "
+"is_colliding] returns [code]false[/code])."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:77 doc/classes/RayCast3D.xml:79
+msgid ""
+"Returns the normal of the intersecting object's shape at the collision point."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:84
+msgid ""
+"Returns the collision point at which the ray intersects the closest object.\n"
+"[b]Note:[/b] this point is in the [b]global[/b] coordinate system."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:92 doc/classes/RayCast3D.xml:94
+msgid ""
+"Returns whether any object is intersecting with the ray's vector "
+"(considering the vector length)."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:101 doc/classes/RayCast3D.xml:103
+msgid ""
+"Removes a collision exception so the ray does report collisions with the "
+"specified node."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:110 doc/classes/RayCast3D.xml:112
+msgid ""
+"Removes a collision exception so the ray does report collisions with the "
+"specified [RID]."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:121
+msgid ""
+"Sets or clears individual bits on the collision mask. This makes selecting "
+"the areas scanned easier."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:127 doc/classes/RayCast3D.xml:130
+msgid ""
+"The ray's destination point, relative to the RayCast's [code]position[/code]."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:130
+msgid "If [code]true[/code], collision with [Area2D]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:133
+msgid "If [code]true[/code], collision with [PhysicsBody2D]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:136 doc/classes/RayCast3D.xml:139
+msgid ""
+"The ray's collision mask. Only objects in at least one collision layer "
+"enabled in the mask will be detected."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:139 doc/classes/RayCast3D.xml:142
+msgid "If [code]true[/code], collisions will be reported."
+msgstr ""
+
+#: doc/classes/RayCast2D.xml:142
+msgid ""
+"If [code]true[/code], the parent node will be excluded from collision "
+"detection."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:7
+msgid ""
+"A RayCast represents a line from its origin to its destination position, "
+"[code]cast_to[/code]. It is used to query the 3D space in order to find the "
+"closest object along the path of the ray.\n"
+"RayCast3D can ignore some objects by adding them to the exception list via "
+"[code]add_exception[/code] or by setting proper filtering with collision "
+"layers and masks.\n"
+"RayCast3D can be configured to report collisions with [Area3D]s ([member "
+"collide_with_areas]) and/or [PhysicsBody3D]s ([member "
+"collide_with_bodies]).\n"
+"Only enabled raycasts will be able to query the space and report "
+"collisions.\n"
+"RayCast3D calculates intersection every physics frame (see [Node]), and the "
+"result is cached so it can be used later until the next frame. If multiple "
+"queries are required between physics frames (or during the same frame), use "
+"[method force_raycast_update] after adjusting the raycast."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:46
+msgid ""
+"Updates the collision information for the ray.\n"
+"Use this method to update the collision information immediately instead of "
+"waiting for the next [code]_physics_process[/code] call, for example if the "
+"ray or its parent has changed state.\n"
+"[b]Note:[/b] [code]enabled == true[/code] is not required for this to work."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:71
+msgid ""
+"Returns [code]true[/code] if the bit index passed is turned on.\n"
+"[b]Note:[/b] Bit indices range from 0-19."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:86
+msgid ""
+"Returns the collision point at which the ray intersects the closest object.\n"
+"[b]Note:[/b] This point is in the [b]global[/b] coordinate system."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:123
+msgid ""
+"Sets the bit index passed to the [code]value[/code] passed.\n"
+"[b]Note:[/b] Bit indexes range from 0-19."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:133
+msgid "If [code]true[/code], collision with [Area3D]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:136
+msgid "If [code]true[/code], collision with [PhysicsBody3D]s will be reported."
+msgstr ""
+
+#: doc/classes/RayCast3D.xml:145
+msgid ""
+"If [code]true[/code], collisions will be ignored for this RayCast3D's "
+"immediate parent."
+msgstr ""
+
+#: doc/classes/RayShape2D.xml:4
+msgid "Ray shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/RayShape2D.xml:7
+msgid ""
+"Ray shape for 2D collisions. A ray is not really a collision body; instead, "
+"it tries to separate itself from whatever is touching its far endpoint. It's "
+"often useful for characters."
+msgstr ""
+
+#: doc/classes/RayShape2D.xml:15 doc/classes/RayShape3D.xml:15
+msgid "The ray's length."
+msgstr ""
+
+#: doc/classes/RayShape2D.xml:18 doc/classes/RayShape3D.xml:18
+msgid "If [code]true[/code], allow the shape to return the correct normal."
+msgstr ""
+
+#: doc/classes/RayShape3D.xml:4
+msgid "Ray shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/RayShape3D.xml:7
+msgid ""
+"Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or "
+"[Area3D]. A ray is not really a collision body; instead, it tries to "
+"separate itself from whatever is touching its far endpoint. It's often "
+"useful for characters."
+msgstr ""
+
+#: doc/classes/Rect2.xml:4
+msgid "2D axis-aligned bounding box using floating point coordinates."
+msgstr ""
+
+#: doc/classes/Rect2.xml:7
+msgid ""
+"[Rect2] consists of a position, a size, and several utility functions. It is "
+"typically used for fast overlap tests.\n"
+"It uses floating point coordinates."
+msgstr ""
+
+#: doc/classes/Rect2.xml:22
+msgid "Constructs a [Rect2] by position and size."
+msgstr ""
+
+#: doc/classes/Rect2.xml:37
+msgid "Constructs a [Rect2] by x, y, width, and height."
+msgstr ""
+
+#: doc/classes/Rect2.xml:46
+msgid "Constructs a [Rect2] from a [Rect2i]."
+msgstr ""
+
+#: doc/classes/Rect2.xml:53
+msgid ""
+"Returns a [Rect2] with equivalent position and area, modified so that the "
+"top-left corner is the origin and [code]width[/code] and [code]height[/code] "
+"are positive."
+msgstr ""
+
+#: doc/classes/Rect2.xml:62
+msgid "Returns the intersection of this [Rect2] and b."
+msgstr ""
+
+#: doc/classes/Rect2.xml:71
+msgid ""
+"Returns [code]true[/code] if this [Rect2] completely encloses another one."
+msgstr ""
+
+#: doc/classes/Rect2.xml:80
+msgid "Returns this [Rect2] expanded to include a given point."
+msgstr ""
+
+#: doc/classes/Rect2.xml:87
+msgid "Returns the area of the [Rect2]."
+msgstr ""
+
+#: doc/classes/Rect2.xml:96
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards all the "
+"sides."
+msgstr ""
+
+#: doc/classes/Rect2.xml:111
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards each "
+"direction individually."
+msgstr ""
+
+#: doc/classes/Rect2.xml:122
+msgid ""
+"Returns a copy of the [Rect2] grown a given amount of units towards the "
+"[enum Margin] direction."
+msgstr ""
+
+#: doc/classes/Rect2.xml:129
+msgid "Returns [code]true[/code] if the [Rect2] is flat or empty."
+msgstr ""
+
+#: doc/classes/Rect2.xml:138
+msgid "Returns [code]true[/code] if the [Rect2] contains a point."
+msgstr ""
+
+#: doc/classes/Rect2.xml:149
+msgid ""
+"Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. "
+"they have at least one point in common).\n"
+"If [code]include_borders[/code] is [code]true[/code], they will also be "
+"considered overlapping if their borders touch, even without intersection."
+msgstr ""
+
+#: doc/classes/Rect2.xml:159
+msgid ""
+"Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are "
+"approximately equal, by calling [code]is_equal_approx[/code] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Rect2.xml:168
+msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Rect2.xml:174
+msgid "Ending corner."
+msgstr ""
+
+#: doc/classes/Rect2.xml:177
+msgid "Position (starting corner)."
+msgstr ""
+
+#: doc/classes/Rect2i.xml:4
+msgid "2D axis-aligned bounding box using integer coordinates."
+msgstr ""
+
+#: doc/classes/Rect2i.xml:7
+msgid ""
+"[Rect2i] consists of a position, a size, and several utility functions. It "
+"is typically used for fast overlap tests.\n"
+"It uses integer coordinates."
+msgstr ""
+
+#: doc/classes/Rect2i.xml:22
+msgid "Constructs a [Rect2i] by position and size."
+msgstr ""
+
+#: doc/classes/Rect2i.xml:37
+msgid "Constructs a [Rect2i] by x, y, width, and height."
+msgstr ""
+
+#: doc/classes/Rect2i.xml:46
+msgid ""
+"Constructs a new [Rect2i] from [Rect2]. The floating point coordinates will "
+"be truncated."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml:4
+msgid "Rectangle shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml:7
+msgid ""
+"Rectangle shape for 2D collisions. This shape is useful for modeling box-"
+"like 2D objects."
+msgstr ""
+
+#: doc/classes/RectangleShape2D.xml:15
+msgid ""
+"The rectangle's half extents. The width and height of this shape is twice "
+"the half extents."
+msgstr ""
+
+#: doc/classes/Reference.xml:4
+msgid "Base class for reference-counted objects."
+msgstr ""
+
+#: doc/classes/Reference.xml:7
+msgid ""
+"Base class for any object that keeps a reference count. [Resource] and many "
+"other helper objects inherit this class.\n"
+"References keep an internal reference counter so that they are automatically "
+"released when no longer in use, and only then. References therefore do not "
+"need to be freed manually with [method Object.free].\n"
+"In the vast majority of use cases, instantiating and using [Reference]-"
+"derived types is all you need to do. The methods provided in this class are "
+"only for advanced users, and can cause issues if misused."
+msgstr ""
+
+#: doc/classes/Reference.xml:18
+msgid ""
+"Initializes the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns whether the initialization was successful."
+msgstr ""
+
+#: doc/classes/Reference.xml:26
+msgid ""
+"Increments the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns [code]true[/code] if the increment was successful, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/Reference.xml:34
+msgid ""
+"Decrements the internal reference counter. Use this only if you really know "
+"what you are doing.\n"
+"Returns [code]true[/code] if the decrement was successful, [code]false[/"
+"code] otherwise."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:4
+msgid "Reference frame for GUI."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:7
+msgid ""
+"A rectangle box that displays only a [member border_color] border color "
+"around its rectangle. [ReferenceRect] has no fill [Color]."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:15
+msgid "Sets the border [Color] of the [ReferenceRect]."
+msgstr ""
+
+#: doc/classes/ReferenceRect.xml:18
+msgid ""
+"If set to [code]true[/code], the [ReferenceRect] will only be visible while "
+"in editor. Otherwise, [ReferenceRect] will be visible in game."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:4
+msgid "Captures its surroundings to create reflections."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:7
+msgid ""
+"Captures its surroundings as a cubemap, and stores versions of it with "
+"increasing levels of blur to simulate different material roughnesses.\n"
+"The [ReflectionProbe] is used to create high-quality reflections at the cost "
+"of performance. It can be combined with [GIProbe]s and Screen Space "
+"Reflections to achieve high quality reflections. [ReflectionProbe]s render "
+"all objects within their [member cull_mask], so updating them can be quite "
+"expensive. It is best to update them once with the important static objects "
+"and then leave them."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html"
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:17
+msgid ""
+"If [code]true[/code], enables box projection. This makes reflections look "
+"more correct in rectangle-shaped rooms by offsetting the reflection center "
+"depending on the camera's location."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:20
+msgid ""
+"Sets the cull mask which determines what objects are drawn by this probe. "
+"Every [VisualInstance3D] with a layer included in this cull mask will be "
+"rendered by the probe. It is best to only include large objects which are "
+"likely to take up a lot of space in the reflection in order to save on "
+"rendering cost."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:23
+msgid ""
+"If [code]true[/code], computes shadows in the reflection probe. This makes "
+"the reflection probe slower to render; you may want to disable this if using "
+"the [constant UPDATE_ALWAYS] [member update_mode]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:26
+msgid ""
+"The size of the reflection probe. The larger the extents the more space "
+"covered by the probe which will lower the perceived resolution. It is best "
+"to keep the extents only as large as you need them."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:29
+msgid ""
+"Defines the reflection intensity. Intensity modulates the strength of the "
+"reflection."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:32
+msgid ""
+"Sets the ambient light color to be used when this probe is set to [member "
+"interior_enable]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:35
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to [member interior_enable]. Useful "
+"so that ambient light matches the color of the room."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:38
+msgid ""
+"Sets the energy multiplier for this reflection probe's ambient light "
+"contribution when set to [member interior_enable]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:41
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Ambient "
+"lighting is then controlled by the [code]interior_ambient_*[/code] "
+"properties."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:44
+msgid ""
+"Sets the max distance away from the probe an object can be before it is "
+"culled."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:47
+msgid ""
+"Sets the origin offset to be used when this reflection probe is in box "
+"project mode."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:50
+msgid ""
+"Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or "
+"[constant UPDATE_ALWAYS]."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:55
+msgid ""
+"Update the probe once on the next frame. The corresponding radiance map will "
+"be generated over the following six frames. This is slower to update than "
+"[constant UPDATE_ALWAYS] but can result in higher quality reflections."
+msgstr ""
+
+#: doc/classes/ReflectionProbe.xml:58
+msgid ""
+"Update the probe every frame. This is needed when you want to capture "
+"dynamic objects. However, it results in an increased render time. Use "
+"[constant UPDATE_ONCE] whenever possible."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:4
+msgid "Class for searching text for patterns using regular expressions."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:7
+msgid ""
+"A regular expression (or regex) is a compact language that can be used to "
+"recognise strings that follow a specific pattern, such as URLs, email "
+"addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/"
+"code] would find any string that is [code]ab[/code] followed by any number "
+"from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can "
+"easily find various tutorials and detailed explanations on the Internet.\n"
+"To begin, the RegEx object needs to be compiled with the search pattern "
+"using [method compile] before it can be used.\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"\\\\w-(\\\\d+)\")\n"
+"[/codeblock]\n"
+"The search pattern must be escaped first for GDScript before it is escaped "
+"for the expression. For example, [code]compile(\"\\\\d+\")[/code] would be "
+"read by RegEx as [code]\\d+[/code]. Similarly, [code]compile(\"\\\"(?:\\\\\\"
+"\\.|[^\\\"])*\\\"\")[/code] would be read as [code]\"(?:\\\\.|[^\"])*\"[/"
+"code].\n"
+"Using [method search] you can find the pattern within the given text. If a "
+"pattern is found, [RegExMatch] is returned and you can retrieve details of "
+"the results using functions such as [method RegExMatch.get_string] and "
+"[method RegExMatch.get_start].\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"\\\\w-(\\\\d+)\")\n"
+"var result = regex.search(\"abc n-0123\")\n"
+"if result:\n"
+" print(result.get_string()) # Would print n-0123\n"
+"[/codeblock]\n"
+"The results of capturing groups [code]()[/code] can be retrieved by passing "
+"the group number to the various functions in [RegExMatch]. Group 0 is the "
+"default and will always refer to the entire pattern. In the above example, "
+"calling [code]result.get_string(1)[/code] would give you [code]0123[/code].\n"
+"This version of RegEx also supports named capturing groups, and the names "
+"can be used to retrieve the results. If two or more groups have the same "
+"name, the name would only refer to the first one with a match.\n"
+"[codeblock]\n"
+"var regex = RegEx.new()\n"
+"regex.compile(\"d(?<digit>[0-9]+)|x(?<digit>[0-9a-f]+)\")\n"
+"var result = regex.search(\"the number is x2f\")\n"
+"if result:\n"
+" print(result.get_string(\"digit\")) # Would print 2f\n"
+"[/codeblock]\n"
+"If you need to process multiple results, [method search_all] generates a "
+"list of all non-overlapping results. This can be combined with a [code]for[/"
+"code] loop for convenience.\n"
+"[codeblock]\n"
+"for result in regex.search_all(\"d01, d03, d0c, x3f and x42\"):\n"
+" print(result.get_string(\"digit\"))\n"
+"# Would print 01 03 3f 42\n"
+"# Note that d0c would not match\n"
+"[/codeblock]\n"
+"[b]Note:[/b] Godot's regex implementation is based on the [url=https://www."
+"pcre.org/]PCRE2[/url] library. You can view the full pattern reference "
+"[url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].\n"
+"[b]Tip:[/b] You can use [url=https://regexr.com/]Regexr[/url] to test "
+"regular expressions online."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:48
+msgid ""
+"This method resets the state of the object, as if it was freshly created. "
+"Namely, it unassigns the regular expression of this object."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:57
+msgid ""
+"Compiles and assign the search pattern to use. Returns [constant OK] if the "
+"compilation is successful. If an error is encountered, details are printed "
+"to standard output and an error is returned."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:64
+msgid "Returns the number of capturing groups in compiled pattern."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:71
+msgid ""
+"Returns an array of names of named capturing groups in the compiled pattern. "
+"They are ordered by appearance."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:78
+msgid "Returns the original search pattern that was compiled."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:85
+msgid "Returns whether this object has a valid search pattern assigned."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:98
+msgid ""
+"Searches the text for the compiled pattern. Returns a [RegExMatch] container "
+"of the first matching result if found, otherwise [code]null[/code]. The "
+"region to search within can be specified without modifying where the start "
+"and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:111
+msgid ""
+"Searches the text for the compiled pattern. Returns an array of [RegExMatch] "
+"containers for each non-overlapping result. If no results were found, an "
+"empty array is returned instead. The region to search within can be "
+"specified without modifying where the start and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegEx.xml:128
+msgid ""
+"Searches the text for the compiled pattern and replaces it with the "
+"specified string. Escapes and backreferences such as [code]$1[/code] and "
+"[code]$name[/code] are expanded and resolved. By default, only the first "
+"instance is replaced, but it can be changed for all instances (global "
+"replacement). The region to search within can be specified without modifying "
+"where the start and end anchor would be."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:4
+msgid "Contains the results of a [RegEx] search."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:7
+msgid ""
+"Contains the results of a single [RegEx] match returned by [method RegEx."
+"search] and [method RegEx.search_all]. It can be used to find the position "
+"and range of the match and its capturing groups, and it can extract its "
+"substring for you."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:18
+msgid ""
+"Returns the end position of the match within the source string. The end "
+"position of capturing groups can be retrieved by providing its group number "
+"as an integer or its string name (if it's a named group). The default value "
+"of 0 refers to the whole pattern.\n"
+"Returns -1 if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:26
+msgid "Returns the number of capturing groups."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:35
+msgid ""
+"Returns the starting position of the match within the source string. The "
+"starting position of capturing groups can be retrieved by providing its "
+"group number as an integer or its string name (if it's a named group). The "
+"default value of 0 refers to the whole pattern.\n"
+"Returns -1 if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:45
+msgid ""
+"Returns the substring of the match from the source string. Capturing groups "
+"can be retrieved by providing its group number as an integer or its string "
+"name (if it's a named group). The default value of 0 refers to the whole "
+"pattern.\n"
+"Returns an empty string if the group did not match or doesn't exist."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:52
+msgid ""
+"A dictionary of named groups and its corresponding group number. Only groups "
+"with that were matched are included. If multiple groups have the same name, "
+"that name would refer to the first matching one."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:55
+msgid "An [Array] of the match and its capturing groups."
+msgstr ""
+
+#: modules/regex/doc_classes/RegExMatch.xml:58
+msgid ""
+"The source string used with the search pattern to find this matching result."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:4
+msgid ""
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:7
+msgid ""
+"RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] "
+"derived Node (called the remote node) in the scene.\n"
+"It can be set to update another Node's position, rotation and/or scale. It "
+"can use either global or local coordinates."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:17
+msgid ""
+"[RemoteTransform2D] caches the remote node. It may not notice if the remote "
+"node disappears; [method force_update_cache] forces it to update the cache "
+"again."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:23
+msgid ""
+"The [NodePath] to the remote node, relative to the RemoteTransform2D's "
+"position in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:26 doc/classes/RemoteTransform3D.xml:26
+msgid "If [code]true[/code], the remote node's position is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:29 doc/classes/RemoteTransform3D.xml:29
+msgid "If [code]true[/code], the remote node's rotation is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:32 doc/classes/RemoteTransform3D.xml:32
+msgid "If [code]true[/code], the remote node's scale is updated."
+msgstr ""
+
+#: doc/classes/RemoteTransform2D.xml:35 doc/classes/RemoteTransform3D.xml:35
+msgid ""
+"If [code]true[/code], global coordinates are used. If [code]false[/code], "
+"local coordinates are used."
+msgstr ""
+
+#: doc/classes/RemoteTransform3D.xml:4
+msgid ""
+"RemoteTransform3D pushes its own [Transform] to another [Node3D] derived "
+"Node in the scene."
+msgstr ""
+
+#: doc/classes/RemoteTransform3D.xml:7
+msgid ""
+"RemoteTransform3D pushes its own [Transform] to another [Node3D] derived "
+"Node (called the remote node) in the scene.\n"
+"It can be set to update another Node's position, rotation and/or scale. It "
+"can use either global or local coordinates."
+msgstr ""
+
+#: doc/classes/RemoteTransform3D.xml:17
+msgid ""
+"[RemoteTransform3D] caches the remote node. It may not notice if the remote "
+"node disappears; [method force_update_cache] forces it to update the cache "
+"again."
+msgstr ""
+
+#: doc/classes/RemoteTransform3D.xml:23
+msgid ""
+"The [NodePath] to the remote node, relative to the RemoteTransform3D's "
+"position in the scene."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:4
+msgid "Server for anything visible."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:7
+msgid ""
+"Server for anything visible. The visual server is the API backend for "
+"everything visible. The whole scene system mounts on it to display.\n"
+"The visual server is completely opaque, the internals are entirely "
+"implementation specific and cannot be accessed.\n"
+"The visual server can be used to bypass the scene system entirely.\n"
+"Resources are created using the [code]*_create[/code] functions.\n"
+"All objects are drawn to a viewport. You can use the [Viewport] attached to "
+"the [SceneTree] or you can create one yourself with [method "
+"viewport_create]. When using a custom scenario or canvas, the scenario or "
+"canvas needs to be attached to the viewport using [method "
+"viewport_set_scenario] or [method viewport_attach_canvas].\n"
+"In 3D, all visual objects must be associated with a scenario. The scenario "
+"is a visual representation of the world. If accessing the visual server from "
+"a running game, the scenario can be accessed from the scene tree from any "
+"[Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be "
+"created with [method scenario_create].\n"
+"Similarly in 2D, a canvas is needed to draw all canvas items.\n"
+"In 3D, all visible objects are comprised of a resource and an instance. A "
+"resource can be a mesh, a particle system, a light, or any other 3D object. "
+"In order to be visible resources must be attached to an instance using "
+"[method instance_set_base]. The instance must also be attached to the "
+"scenario using [method instance_set_scenario] in order to be visible.\n"
+"In 2D, all visible objects are some form of canvas item. In order to be "
+"visible, a canvas item needs to be the child of a canvas attached to a "
+"viewport, or it needs to be the child of another canvas item that is "
+"eventually attached to the canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:18
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers."
+"html"
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:33
+msgid "Sets images to be rendered in the window margin."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:48
+msgid ""
+"Sets margin size, where black bars (or images, if [method "
+"black_bars_set_images] was used) are rendered."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:55
+msgid ""
+"Creates a camera and adds it to the RenderingServer. It can be accessed with "
+"the RID that is returned. This RID will be used in all [code]camera_*[/code] "
+"RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:67
+msgid ""
+"Sets the cull mask associated with this camera. The cull mask describes "
+"which 3D layers are rendered by this camera. Equivalent to [member Camera3D."
+"cull_mask]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:78
+msgid ""
+"Sets the environment used by this camera. Equivalent to [member Camera3D."
+"environment]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:95
+msgid ""
+"Sets camera to use frustum projection. This mode allows adjusting the "
+"[code]offset[/code] argument to create \"tilted frustum\" effects."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:110
+msgid ""
+"Sets camera to use orthogonal projection, also known as orthographic "
+"projection. Objects remain the same size on the screen no matter how far "
+"away they are."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:125
+msgid ""
+"Sets camera to use perspective projection. Objects on the screen becomes "
+"smaller when they are far away."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:136
+msgid "Sets [Transform] of camera."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:147
+msgid ""
+"If [code]true[/code], preserves the horizontal aspect ratio which is "
+"equivalent to [constant Camera3D.KEEP_WIDTH]. If [code]false[/code], "
+"preserves the vertical aspect ratio which is equivalent to [constant "
+"Camera3D.KEEP_HEIGHT]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:154
+msgid ""
+"Creates a canvas and returns the assigned [RID]. It can be accessed with the "
+"RID that is returned. This RID will be used in all [code]canvas_*[/code] "
+"RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:164
+msgid "Clears the [CanvasItem] and removes all commands in it."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:177
+msgid "Sets the [CanvasItem] to copy a rect to the backbuffer."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:188
+msgid "Sets the index for the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:199
+msgid "Sets a new material to the [CanvasItem]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:210
+msgid "Sets if the [CanvasItem] uses its parent's material."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:221
+msgid ""
+"If this is enabled, the Z index of the parent will be added to the "
+"children's Z index."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:232
+msgid ""
+"Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are "
+"drawn first)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:243
+msgid ""
+"Attaches the canvas light to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:250
+msgid ""
+"Creates a canvas light and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:262
+msgid ""
+"Attaches a light occluder to the canvas. Removes it from its previous canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:269
+msgid ""
+"Creates a light occluder and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_light_ocluder_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:281
+msgid "Enables or disables light occluder."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:292 doc/classes/RenderingServer.xml:369
+msgid ""
+"The light mask. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:303
+msgid "Sets a light occluder's polygon."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:314
+msgid "Sets a light occluder's [Transform2D]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:325
+msgid "Sets the color for a light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:336
+msgid "Enables or disables a canvas light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:347
+msgid "Sets a canvas light's energy."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:358
+msgid "Sets a canvas light's height."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:380
+msgid ""
+"The binary mask used to determine which layers this canvas light's shadows "
+"affects. See [LightOccluder2D] for more information on light masks."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:393
+msgid "The layer range that gets rendered with this light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:404
+msgid "The mode of the light, see [enum CanvasLightMode] constants."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:415
+msgid ""
+"Sets the texture's scale factor of the light. Equivalent to [member Light2D."
+"texture_scale]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:426
+msgid ""
+"Sets the width of the shadow buffer, size gets scaled to the next power of "
+"two for this."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:437
+msgid "Sets the color of the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:448
+msgid "Enables or disables the canvas light's shadow."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:459
+msgid ""
+"Sets the canvas light's shadow's filter, see [enum CanvasLightShadowFilter] "
+"constants."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:470
+msgid "Smoothens the shadow. The lower, the smoother."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:481
+msgid ""
+"Sets texture to be used by light. Equivalent to [member Light2D.texture]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:492
+msgid ""
+"Sets the offset of the light's texture. Equivalent to [member Light2D."
+"offset]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:503
+msgid "Sets the canvas light's [Transform2D]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:516
+msgid ""
+"Sets the Z range of objects that will be affected by this light. Equivalent "
+"to [member Light2D.range_z_min] and [member Light2D.range_z_max]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:523
+msgid ""
+"Creates a new light occluder polygon and adds it to the RenderingServer. It "
+"can be accessed with the RID that is returned. This RID will be used in all "
+"[code]canvas_occluder_polygon_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:535
+msgid ""
+"Sets an occluder polygons cull mode. See [enum "
+"CanvasOccluderPolygonCullMode] constants."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:548
+msgid "Sets the shape of the occluder polygon."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:559
+msgid "Sets the shape of the occluder polygon as lines."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:572
+msgid ""
+"A copy of the canvas item will be drawn with a local offset of the mirroring "
+"[Vector2]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:583
+msgid "Modulates all colors in the given canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:590
+msgid ""
+"Creates a directional light and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID can be used in most "
+"[code]light_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this directional light to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:599
+msgid ""
+"Creates an environment and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]environment_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:619
+msgid ""
+"Sets the values to be used with the \"Adjustment\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:650
+msgid ""
+"Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment."
+"background_mode]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:661
+msgid ""
+"Color displayed for clear areas of the scene (if using Custom color or Color"
+"+Sky background modes)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:672
+msgid "Sets the intensity of the background color."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:683
+msgid "Sets the maximum layer to use if using Canvas background mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:700
+msgid ""
+"Sets the variables to be used with the scene fog. See [Environment] for more "
+"details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:721
+msgid ""
+"Sets the variables to be used with the fog depth effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:738
+msgid ""
+"Sets the variables to be used with the fog height effect. See [Environment] "
+"for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:777
+msgid ""
+"Sets the [Sky] to be used as the environment's background when using "
+"[i]BGMode[/i] sky. Equivalent to [member Environment.sky]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:788
+msgid ""
+"Sets a custom field of view for the background [Sky]. Equivalent to [member "
+"Environment.sky_custom_fov]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:799
+msgid ""
+"Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent "
+"to [member Environment.sky_rotation], where the rotation vector is used to "
+"construct the [Basis]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:842
+msgid ""
+"Sets the variables to be used with the \"screen space reflections\" post-"
+"process effect. See [Environment] for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:867
+msgid ""
+"Sets the variables to be used with the \"tonemap\" post-process effect. See "
+"[Environment] for more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:874
+msgid "Removes buffers and clears testcubes."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:885
+msgid ""
+"Forces a frame to be drawn when the function is called. Drawing a frame "
+"updates all [Viewport]s that are set to update. Use with extreme caution."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:892
+msgid "Synchronizes threads."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:901
+msgid "Tries to free an object in the RenderingServer."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:910
+msgid "Returns a certain information, see [enum RenderInfo] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:917
+msgid "Returns the id of the test cube. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:924
+msgid "Returns the id of the test texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:931
+msgid ""
+"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
+"SSE2\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:939
+msgid ""
+"Returns the vendor of the video adapter (e.g. \"NVIDIA Corporation\").\n"
+"[b]Note:[/b] When running a headless or server binary, this function returns "
+"an empty string."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:947
+msgid "Returns the id of a white texture. Creates one if none exists."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:954
+msgid ""
+"Returns [code]true[/code] if changes have been made to the RenderingServer's "
+"data. [method force_draw] is usually called if this happens."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:963
+msgid "Not yet implemented. Always returns [code]false[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:972
+msgid ""
+"Returns [code]true[/code] if the OS supports a certain feature. Features "
+"might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and "
+"[code]pvrtc[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:985
+msgid ""
+"Sets up [ImmediateGeometry3D] internals to prepare for drawing. Equivalent "
+"to [method ImmediateGeometry3D.begin]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:994
+msgid ""
+"Clears everything that was set up between [method immediate_begin] and "
+"[method immediate_end]. Equivalent to [method ImmediateGeometry3D.clear]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1005
+msgid ""
+"Sets the color to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1012
+msgid ""
+"Creates an immediate geometry and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]immediate_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this immediate geometry to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1023
+msgid ""
+"Ends drawing the [ImmediateGeometry3D] and displays it. Equivalent to "
+"[method ImmediateGeometry3D.end]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1032
+msgid "Returns the material assigned to the [ImmediateGeometry3D]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1043
+msgid ""
+"Sets the normal to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_normal]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1054
+msgid "Sets the material to be used to draw the [ImmediateGeometry3D]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1065
+msgid ""
+"Sets the tangent to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_tangent]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1076
+msgid ""
+"Sets the UV to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_uv]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1087
+msgid ""
+"Sets the UV2 to be used with next vertex. Equivalent to [method "
+"ImmediateGeometry3D.set_uv2]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1098
+msgid ""
+"Adds the next vertex using the information provided in advance. Equivalent "
+"to [method ImmediateGeometry3D.add_vertex]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1109
+msgid ""
+"Adds the next vertex using the information provided in advance. This is a "
+"helper class that calls [method immediate_vertex] under the hood. Equivalent "
+"to [method ImmediateGeometry3D.add_vertex]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1116
+msgid ""
+"Initializes the visual server. This function is called internally by "
+"platform-dependent code during engine initialization. If called from a "
+"running game, it will not do anything."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1127
+msgid ""
+"Attaches a unique Object ID to instance. Object ID must be attached to "
+"instance for proper culling with [method instances_cull_aabb], [method "
+"instances_cull_convex], and [method instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1138
+msgid ""
+"Attaches a skeleton to an instance. Removes the previous skeleton from the "
+"instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1145
+msgid ""
+"Creates a visual instance and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]instance_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"An instance is a way of placing a 3D object in the scenario. Objects like "
+"particles, meshes, and reflection probes need to be associated with an "
+"instance to be visible in the scenario using [method instance_set_base]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1158
+msgid ""
+"Creates a visual instance, adds it to the RenderingServer, and sets both "
+"base and scenario. It can be accessed with the RID that is returned. This "
+"RID will be used in all [code]instance_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1170 doc/classes/RenderingServer.xml:1198
+#: doc/classes/RenderingServer.xml:1488
+msgid "Not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1181
+msgid ""
+"Sets the shadow casting setting to one of [enum ShadowCastingSetting]. "
+"Equivalent to [member GeometryInstance3D.cast_shadow]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1211
+msgid ""
+"Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for "
+"more details."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1222
+msgid ""
+"Sets a material that will override the material for all surfaces on the mesh "
+"associated with this instance. Equivalent to [member GeometryInstance3D."
+"material_override]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1233
+msgid ""
+"Sets the base of the instance. A base can be any of the 3D objects that are "
+"created in the RenderingServer that can be displayed. For example, any of "
+"the light types, mesh, multimesh, immediate geometry, particle system, "
+"reflection probe, lightmap capture, and the GI probe are all types that can "
+"be set as the base of an instance in order to be displayed in the scenario."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1246
+msgid "Sets the weight for a given blend shape associated with this instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1257
+msgid ""
+"Sets a custom AABB to use when culling objects from the view frustum. "
+"Equivalent to [method GeometryInstance3D.set_custom_aabb]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1268
+msgid "Function not implemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1279
+msgid ""
+"Sets a margin to increase the size of the AABB when culling objects from the "
+"view frustum. This allows you avoid culling objects that fall outside the "
+"view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1290
+msgid ""
+"Sets the render layers that this instance will be drawn to. Equivalent to "
+"[member VisualInstance3D.layers]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1301
+msgid ""
+"Sets the scenario that the instance is in. The scenario is the 3D world that "
+"the objects will be displayed in."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1314
+msgid ""
+"Sets the material of a specific surface. Equivalent to [method "
+"MeshInstance3D.set_surface_material]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1325
+msgid ""
+"Sets the world space transform of the instance. Equivalent to [member Node3D."
+"transform]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1338
+msgid "Sets the lightmap to use with this instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1349
+msgid ""
+"Sets whether an instance is drawn or not. Equivalent to [member Node3D."
+"visible]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1360
+msgid ""
+"Returns an array of object IDs intersecting with the provided AABB. Only "
+"visual 3D nodes are considered, such as [MeshInstance3D] or "
+"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World3D] you want to query. This forces an update for all resources queued "
+"to update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1372
+msgid ""
+"Returns an array of object IDs intersecting with the provided convex shape. "
+"Only visual 3D nodes are considered, such as [MeshInstance3D] or "
+"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World3D] you want to query. This forces an update for all resources queued "
+"to update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1386
+msgid ""
+"Returns an array of object IDs intersecting with the provided 3D ray. Only "
+"visual 3D nodes are considered, such as [MeshInstance3D] or "
+"[DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the "
+"actual nodes. A scenario RID must be provided, which is available in the "
+"[World3D] you want to query. This forces an update for all resources queued "
+"to update.\n"
+"[b]Warning:[/b] This function is primarily intended for editor usage. For in-"
+"game use cases, prefer physics collision."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1398
+msgid ""
+"If [code]true[/code], this directional light will blend between shadow map "
+"splits resulting in a smoother transition between them. Equivalent to "
+"[member DirectionalLight3D.directional_shadow_blend_splits]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1409
+msgid ""
+"Sets the shadow depth range mode for this directional light. Equivalent to "
+"[member DirectionalLight3D.directional_shadow_depth_range]. See [enum "
+"LightDirectionalShadowDepthRangeMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1420
+msgid ""
+"Sets the shadow mode for this directional light. Equivalent to [member "
+"DirectionalLight3D.directional_shadow_mode]. See [enum "
+"LightDirectionalShadowMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1431
+msgid ""
+"Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual "
+"paraboloid is faster but may suffer from artifacts. Equivalent to [member "
+"OmniLight3D.omni_shadow_mode]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1442
+msgid ""
+"Sets the color of the light. Equivalent to [member Light3D.light_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1453
+msgid ""
+"Sets the cull mask for this Light3D. Lights only affect objects in the "
+"selected layers. Equivalent to [member Light3D.light_cull_mask]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1464
+msgid ""
+"If [code]true[/code], light will subtract light instead of adding light. "
+"Equivalent to [member Light3D.light_negative]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1477
+msgid ""
+"Sets the specified light parameter. See [enum LightParam] for options. "
+"Equivalent to [method Light3D.set_param]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1499
+msgid ""
+"If [code]true[/code], reverses the backface culling of the mesh. This can be "
+"useful when you have a flat mesh that has a light behind it. If you need to "
+"cast a shadow on both sides of the mesh, set the mesh to use double sided "
+"shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent "
+"to [member Light3D.shadow_reverse_cull_face]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1510
+msgid ""
+"If [code]true[/code], light will cast shadows. Equivalent to [member Light3D."
+"shadow_enabled]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1521
+msgid ""
+"Sets the color of the shadow cast by the light. Equivalent to [member "
+"Light3D.shadow_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1532
+msgid "Sets whether GI probes capture light information from this light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1539
+msgid ""
+"Creates a lightmap capture and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]lightmap_capture_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this lightmap capture to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1550
+msgid "Returns the size of the lightmap capture area."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1559
+msgid "Returns the energy multiplier used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1568
+msgid "Returns the octree used by the lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1577
+msgid ""
+"Returns the cell subdivision amount used by this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1586
+msgid "Returns the cell transform for this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1597
+msgid "Sets the size of the area covered by the lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1608
+msgid "Sets the energy multiplier for this lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1619
+msgid "Sets the octree to be used by this lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1630
+msgid "Sets the subdivision level of this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1641
+msgid "Sets the octree cell transform for this lightmap capture's octree."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1654
+msgid ""
+"Returns a mesh of a sphere with the given amount of horizontal and vertical "
+"subdivisions."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1661
+msgid ""
+"Creates an empty material and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]material_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1673
+msgid "Returns the value of a certain material's parameter."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1684
+msgid "Sets an object's next material."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1697
+msgid "Sets a material's parameter."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1708
+msgid "Sets a material's render priority."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1719
+msgid "Sets a shader material's shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1748
+msgid "Removes all surfaces from a mesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1755
+msgid ""
+"Creates a new mesh and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]mesh_*[/"
+"code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this mesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1766
+msgid "Returns a mesh's blend shape count."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1775
+msgid "Returns a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1784
+msgid "Returns a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1793
+msgid "Returns a mesh's number of surfaces."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1804
+msgid "Sets a mesh's blend shape mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1815
+msgid "Sets a mesh's custom aabb."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1826
+msgid "Returns a mesh's surface's buffer arrays."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1837
+msgid "Returns a mesh's surface's arrays for blend shapes."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1852 doc/classes/RenderingServer.xml:1865
+msgid "Function is unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1876
+msgid "Returns a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1889
+msgid "Sets a mesh's surface's material."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1904
+msgid ""
+"Updates a specific region of a vertex buffer for the specified surface. "
+"Warning: this function alters the vertex buffer directly with no safety "
+"mechanisms, you can easily corrupt your mesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1927
+msgid ""
+"Creates a new multimesh on the RenderingServer and returns an [RID] handle. "
+"This RID will be used in all [code]multimesh_*[/code] RenderingServer "
+"functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this multimesh to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1938
+msgid ""
+"Calculates and returns the axis-aligned bounding box that encloses all "
+"instances within the multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1955
+msgid "Returns the number of instances allocated for this multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1964
+msgid ""
+"Returns the RID of the mesh that will be used in drawing this multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1973
+msgid "Returns the number of visible instances for this multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1984
+msgid "Returns the color by which the specified instance will be modulated."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:1995
+msgid "Returns the custom data associated with the specified instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2006
+msgid "Returns the [Transform] of the specified instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2017
+msgid ""
+"Returns the [Transform2D] of the specified instance. For use when the "
+"multimesh is set to use 2D transforms."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2030
+msgid ""
+"Sets the color by which this instance will be modulated. Equivalent to "
+"[method MultiMesh.set_instance_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2043
+msgid ""
+"Sets the custom data for this instance. Custom data is passed as a [Color], "
+"but is interpreted as a [code]vec4[/code] in the shader. Equivalent to "
+"[method MultiMesh.set_instance_custom_data]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2056
+msgid ""
+"Sets the [Transform] for this instance. Equivalent to [method MultiMesh."
+"set_instance_transform]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2069
+msgid ""
+"Sets the [Transform2D] for this instance. For use when multimesh is used in "
+"2D. Equivalent to [method MultiMesh.set_instance_transform_2d]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2090
+msgid ""
+"Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh."
+"mesh]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2101
+msgid ""
+"Sets the number of instances visible at a given time. If -1, all instances "
+"that have been allocated are drawn. Equivalent to [member MultiMesh."
+"visible_instance_count]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2108
+msgid ""
+"Creates a new omni light and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID can be used in most "
+"[code]light_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this omni light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2117
+msgid ""
+"Creates a particle system and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]particles_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach these particles to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2128
+msgid ""
+"Calculates and returns the axis-aligned bounding box that contains all the "
+"particles. Equivalent to [method GPUParticles3D.capture_aabb]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2137
+msgid "Returns [code]true[/code] if particles are currently set to emitting."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2146
+msgid ""
+"Returns [code]true[/code] if particles are not emitting and particles are "
+"set to inactive."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2155
+msgid ""
+"Add particle system to list of particle systems that need to be updated. "
+"Update will take place on the next frame, or on the next call to [method "
+"instances_cull_aabb], [method instances_cull_convex], or [method "
+"instances_cull_ray]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2164
+msgid ""
+"Reset the particles on the next update. Equivalent to [method GPUParticles3D."
+"restart]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2175
+msgid ""
+"Sets the number of particles to be drawn and allocates the memory for them. "
+"Equivalent to [member GPUParticles3D.amount]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2186
+msgid ""
+"Sets a custom axis-aligned bounding box for the particle system. Equivalent "
+"to [member GPUParticles3D.visibility_aabb]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2197
+msgid ""
+"Sets the draw order of the particles to one of the named enums from [enum "
+"ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent "
+"to [member GPUParticles3D.draw_order]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2210
+msgid ""
+"Sets the mesh to be used for the specified draw pass. Equivalent to [member "
+"GPUParticles3D.draw_pass_1], [member GPUParticles3D.draw_pass_2], [member "
+"GPUParticles3D.draw_pass_3], and [member GPUParticles3D.draw_pass_4]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2221
+msgid ""
+"Sets the number of draw passes to use. Equivalent to [member GPUParticles3D."
+"draw_passes]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2232
+msgid ""
+"Sets the [Transform] that will be used by the particles when they first emit."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2243
+msgid ""
+"If [code]true[/code], particles will emit over time. Setting to false does "
+"not reset the particles, but only stops their emission. Equivalent to "
+"[member GPUParticles3D.emitting]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2254
+msgid ""
+"Sets the explosiveness ratio. Equivalent to [member GPUParticles3D."
+"explosiveness]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2265
+msgid ""
+"Sets the frame rate that the particle system rendering will be fixed to. "
+"Equivalent to [member GPUParticles3D.fixed_fps]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2276
+msgid ""
+"If [code]true[/code], uses fractional delta which smooths the movement of "
+"the particles. Equivalent to [member GPUParticles3D.fract_delta]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2287
+msgid ""
+"Sets the lifetime of each particle in the system. Equivalent to [member "
+"GPUParticles3D.lifetime]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2298
+msgid ""
+"If [code]true[/code], particles will emit once and then stop. Equivalent to "
+"[member GPUParticles3D.one_shot]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2309
+msgid ""
+"Sets the preprocess time for the particles animation. This lets you delay "
+"starting an animation until after the particles have begun emitting. "
+"Equivalent to [member GPUParticles3D.preprocess]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2320
+msgid ""
+"Sets the material for processing the particles. Note: this is not the "
+"material used to draw the materials. Equivalent to [member GPUParticles3D."
+"process_material]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2331
+msgid ""
+"Sets the emission randomness ratio. This randomizes the emission of "
+"particles within their phase. Equivalent to [member GPUParticles3D."
+"randomness]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2342
+msgid ""
+"Sets the speed scale of the particle system. Equivalent to [member "
+"GPUParticles3D.speed_scale]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2353
+msgid ""
+"If [code]true[/code], particles use local coordinates. If [code]false[/code] "
+"they use global coordinates. Equivalent to [member GPUParticles3D."
+"local_coords]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2360
+msgid ""
+"Creates a reflection probe and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]reflection_probe_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this reflection probe to an instance using "
+"[method instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2373
+msgid ""
+"If [code]true[/code], reflections will ignore sky contribution. Equivalent "
+"to [member ReflectionProbe.interior_enable]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2384
+msgid ""
+"Sets the render cull mask for this reflection probe. Only instances with a "
+"matching cull mask will be rendered by this probe. Equivalent to [member "
+"ReflectionProbe.cull_mask]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2395
+msgid ""
+"If [code]true[/code], uses box projection. This can make reflections look "
+"more correct in certain situations. Equivalent to [member ReflectionProbe."
+"box_projection]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2406
+msgid ""
+"If [code]true[/code], computes shadows in the reflection probe. This makes "
+"the reflection much slower to compute. Equivalent to [member ReflectionProbe."
+"enable_shadows]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2417
+msgid ""
+"Sets the size of the area that the reflection probe will capture. Equivalent "
+"to [member ReflectionProbe.extents]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2428
+msgid ""
+"Sets the intensity of the reflection probe. Intensity modulates the strength "
+"of the reflection. Equivalent to [member ReflectionProbe.intensity]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2439
+msgid ""
+"Sets the ambient light color for this reflection probe when set to interior "
+"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2450
+msgid ""
+"Sets the energy multiplier for this reflection probes ambient light "
+"contribution when set to interior mode. Equivalent to [member "
+"ReflectionProbe.interior_ambient_energy]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2461
+msgid ""
+"Sets the contribution value for how much the reflection affects the ambient "
+"light for this reflection probe when set to interior mode. Useful so that "
+"ambient light matches the color of the room. Equivalent to [member "
+"ReflectionProbe.interior_ambient_contrib]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2472
+msgid ""
+"Sets the max distance away from the probe an object can be before it is "
+"culled. Equivalent to [member ReflectionProbe.max_distance]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2483
+msgid ""
+"Sets the origin offset to be used when this reflection probe is in box "
+"project mode. Equivalent to [member ReflectionProbe.origin_offset]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2494
+msgid ""
+"Sets how often the reflection probe updates. Can either be once or every "
+"frame. See [enum ReflectionProbeUpdateMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2507
+msgid ""
+"Schedules a callback to the corresponding named [code]method[/code] on "
+"[code]where[/code] after a frame has been drawn.\n"
+"The callback method must use only 1 argument which will be called with "
+"[code]userdata[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2515
+msgid ""
+"Creates a scenario and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]scenario_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"The scenario is the 3D world that all the visual instances exist in."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2528
+msgid ""
+"Sets the [enum ScenarioDebugMode] for this scenario. See [enum "
+"ScenarioDebugMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2539
+msgid "Sets the environment that will be used with this scenario."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2550
+msgid ""
+"Sets the fallback environment to be used by this scenario. The fallback "
+"environment is used if no environment is set. Internally, this is used by "
+"the editor to provide a default environment."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2565
+msgid ""
+"Sets a boot image. The color defines the background color. If [code]scale[/"
+"code] is [code]true[/code], the image will be scaled to fit the screen size. "
+"If [code]use_filter[/code] is [code]true[/code], the image will be scaled "
+"with linear interpolation. If [code]use_filter[/code] is [code]false[/code], "
+"the image will be scaled with nearest-neighbor interpolation."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2574
+msgid ""
+"If [code]true[/code], the engine will generate wireframes for use with the "
+"wireframe debug mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2583
+msgid ""
+"Sets the default clear color which is used when a specific clear color has "
+"not been selected."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2590
+msgid ""
+"Creates an empty shader and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]shader_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2600
+msgid "Returns a shader's code."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2611
+msgid "Returns a default texture from a shader searched by name."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2630
+msgid "Returns the parameters of a shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2641
+msgid "Sets a shader's code."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2654
+msgid "Sets a shader's default texture. Overwrites the texture given by name."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2667
+msgid "Allocates the GPU buffers for this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2678
+msgid "Returns the [Transform] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2689
+msgid "Returns the [Transform2D] set for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2702
+msgid "Sets the [Transform] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2715
+msgid "Sets the [Transform2D] for a specific bone of this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2722
+msgid ""
+"Creates a skeleton and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all "
+"[code]skeleton_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2732
+msgid "Returns the number of bones allocated for this skeleton."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2739
+msgid ""
+"Creates an empty sky and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID will be used in all [code]sky_*[/"
+"code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2751
+msgid ""
+"Sets the material that the sky uses to render the background and reflection "
+"maps."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2758
+msgid ""
+"Creates a spot light and adds it to the RenderingServer. It can be accessed "
+"with the RID that is returned. This RID can be used in most [code]light_*[/"
+"code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method.\n"
+"To place in a scene, attach this spot light to an instance using [method "
+"instance_set_base] using the returned RID."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2787
+msgid "Sets a viewport's camera."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2798
+msgid "Sets a viewport's canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2811
+msgid ""
+"Copies the viewport to a region of the screen specified by [code]rect[/"
+"code]. If [method viewport_set_render_direct_to_screen] is [code]true[/"
+"code], then the viewport does not use a framebuffer and the contents of the "
+"viewport are rendered directly to screen. However, note that the root "
+"viewport is drawn last, therefore it will draw over the screen. Accordingly, "
+"you must set the root viewport to an area that does not cover the area that "
+"you have attached this viewport to.\n"
+"For example, you can set the root viewport to not render at all with the "
+"following code:\n"
+"[codeblock]\n"
+"func _ready():\n"
+" get_viewport().set_attach_to_screen_rect(Rect2())\n"
+" $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))\n"
+"[/codeblock]\n"
+"Using this can result in significant optimization, especially on lower-end "
+"devices. However, it comes at the cost of having to manage your viewports "
+"manually. For a further optimization see, [method "
+"viewport_set_render_direct_to_screen]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2825
+msgid ""
+"Creates an empty viewport and adds it to the RenderingServer. It can be "
+"accessed with the RID that is returned. This RID will be used in all "
+"[code]viewport_*[/code] RenderingServer functions.\n"
+"Once finished with your RID, you will want to free the RID using the "
+"RenderingServer's [method free_rid] static method."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2837
+msgid ""
+"Returns a viewport's render information. For options, see the [enum "
+"ViewportRenderInfo] constants."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2846
+msgid "Returns the viewport's last rendered frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2857
+msgid "Detaches a viewport from a canvas and vice versa."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2868
+msgid "If [code]true[/code], sets the viewport active, else sets it inactive."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2883
+msgid ""
+"Sets the stacking order for a viewport's canvas.\n"
+"[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] "
+"specifies the stacking order of the canvas among those in the same layer."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2897
+msgid "Sets the transformation of a viewport's canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2908
+msgid ""
+"Sets the clear mode of a viewport. See [enum ViewportClearMode] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2919
+msgid ""
+"Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for "
+"options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2930
+msgid ""
+"If [code]true[/code], rendering of a viewport's environment is disabled."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2941
+msgid "Sets the viewport's global transformation matrix."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2952
+msgid "If [code]true[/code], the viewport's canvas is not rendered."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2963
+msgid "Currently unimplemented in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2974
+msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2985
+msgid "Sets the viewport's parent to another viewport."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:2996
+msgid ""
+"If [code]true[/code], render the contents of the viewport directly to "
+"screen. This allows a low-level optimization where you can skip drawing a "
+"viewport to the root viewport. While this optimization can result in a "
+"significant increase in speed (especially on older devices), it comes at a "
+"cost of usability. When this is enabled, you cannot read from the viewport "
+"or from the [code]SCREEN_TEXTURE[/code]. You also lose the benefit of "
+"certain window settings, such as the various stretch modes. Another "
+"consequence to be aware of is that in 2D the rendering happens in window "
+"coordinates, so if you have a viewport that is double the size of the "
+"window, and you set this, then only the portion that fits within the window "
+"will be drawn, no automatic scaling is possible, even if your game scene is "
+"significantly larger than the window size."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3007
+msgid ""
+"Sets a viewport's scenario.\n"
+"The scenario contains information about the [enum ScenarioDebugMode], "
+"environment information, reflection atlas etc."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3021
+msgid "Sets the shadow atlas quadrant's subdivision."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3032
+msgid ""
+"Sets the size of the shadow atlas's images (used for omni and spot lights). "
+"The value will be rounded up to the nearest power of 2."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3045
+msgid "Sets the viewport's width and height."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3056
+msgid ""
+"If [code]true[/code], the viewport renders its background as transparent."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3067
+msgid ""
+"Sets when the viewport should be updated. See [enum ViewportUpdateMode] "
+"constants for options."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3078
+msgid ""
+"If [code]true[/code], the viewport uses augmented or virtual reality "
+"technologies. See [ARVRInterface]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3085
+msgid ""
+"Emitted at the end of the frame, after the RenderingServer has finished "
+"updating all the Viewports."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3090
+msgid ""
+"Emitted at the beginning of the frame, before the RenderingServer updates "
+"all the Viewports."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3096
+msgid "Marks an error that shows that the index array is empty."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3099
+msgid "Number of weights/bones per vertex."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3102
+msgid "The minimum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3105
+msgid "The maximum Z-layer for canvas items."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3108
+msgid ""
+"Max number of glow levels that can be used with glow post-process effect."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3111
+msgid "Unused enum in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3114
+msgid "The minimum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3117
+msgid "The maximum renderpriority of all materials."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3138
+msgid "Shader is a 3D shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3141
+msgid "Shader is a 2D shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3144
+msgid "Shader is a particle shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3147
+msgid "Shader is a sky shader."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3150
+msgid "Represents the size of the [enum ShaderMode] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3153
+msgid "Array is a vertex array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3156
+msgid "Array is a normal array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3159
+msgid "Array is a tangent array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3162
+msgid "Array is a color array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3165
+msgid "Array is an UV coordinates array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3168
+msgid "Array is an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3171
+msgid "Array contains bone information."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3174
+msgid "Array is weight information."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3177
+msgid "Array is index array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3183
+msgid "Flag used to mark a vertex array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3186
+msgid "Flag used to mark a normal array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3189
+msgid "Flag used to mark a tangent array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3192
+msgid "Flag used to mark a color array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3195
+msgid "Flag used to mark an UV coordinates array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3198
+msgid ""
+"Flag used to mark an UV coordinates array for the second UV coordinates."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3201
+msgid "Flag used to mark a bone information array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3204
+msgid "Flag used to mark a weights array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3207
+msgid "Flag used to mark an index array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3236
+msgid "Primitive to draw consists of points."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3239
+msgid "Primitive to draw consists of lines."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3242
+msgid "Primitive to draw consists of a line strip from start to end."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3245
+msgid "Primitive to draw consists of triangles."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3248
+msgid ""
+"Primitive to draw consists of a triangle strip (the last 3 vertices are "
+"always combined to make a triangle)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3251
+msgid "Represents the size of the [enum PrimitiveType] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3260
+msgid "Use [Transform2D] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3263
+msgid "Use [Transform] to store MultiMesh transform."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3266
+msgid "Is a directional (sun) light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3269
+msgid "Is an omni light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3272
+msgid "Is a spot light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3275
+msgid "The light's energy."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3280
+msgid "The light's influence on specularity."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3283
+msgid "The light's range."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3286
+msgid "The light's attenuation."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3289
+msgid "The spotlight's angle."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3292
+msgid "The spotlight's attenuation."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3295
+msgid "Scales the shadow color."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3298
+msgid "Max distance that shadows will be rendered."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3301
+msgid "Proportion of shadow atlas occupied by the first split."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3304
+msgid "Proportion of shadow atlas occupied by the second split."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3307
+msgid ""
+"Proportion of shadow atlas occupied by the third split. The fourth split "
+"occupies the rest."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3312
+msgid ""
+"Normal bias used to offset shadow lookup by object normal. Can be used to "
+"fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3315
+msgid "Bias the shadow lookup to fix self-shadowing artifacts."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3318
+msgid ""
+"Increases bias on further splits to fix self-shadowing that only occurs far "
+"away from the camera."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3321
+msgid "Represents the size of the [enum LightParam] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3324
+msgid "Use a dual paraboloid shadow map for omni lights."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3327
+msgid ""
+"Use a cubemap shadow map for omni lights. Slower but better quality than "
+"dual paraboloid."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3330
+msgid "Use orthogonal shadow projection for directional light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3333
+msgid "Use 2 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3336
+msgid "Use 4 splits for shadow projection when using directional light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3339
+msgid ""
+"Keeps shadows stable as camera moves but has lower effective resolution."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3342
+msgid ""
+"Optimize use of shadow maps, increasing the effective resolution. But may "
+"result in shadows moving or flickering slightly."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3345
+msgid "Reflection probe will update reflections once and then stop."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3348
+msgid ""
+"Reflection probe will update each frame. This mode is necessary to capture "
+"moving objects."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3351
+msgid "Draw particles in the order that they appear in the particles array."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3354
+msgid "Sort particles based on their lifetime."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3357
+msgid "Sort particles based on their distance to the camera."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3360
+msgid "Do not update the viewport."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3363
+msgid "Update the viewport once then set to disabled."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3366
+msgid "Update the viewport whenever it is visible."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3371
+msgid "Always update the viewport."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3374
+msgid "The viewport is always cleared before drawing."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3377
+msgid "The viewport is never cleared before drawing."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3380
+msgid ""
+"The viewport is cleared once, then the clear mode is set to [constant "
+"VIEWPORT_CLEAR_NEVER]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3383
+msgid "Multisample antialiasing is disabled."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3386
+msgid "Multisample antialiasing is set to 2×."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3389
+msgid "Multisample antialiasing is set to 4×."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3392
+msgid "Multisample antialiasing is set to 8×."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3395
+msgid "Multisample antialiasing is set to 16×."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3398
+msgid ""
+"Multisample antialiasing is set to 2× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3401
+msgid ""
+"Multisample antialiasing is set to 4× on external texture. Special mode for "
+"GLES2 Android VR (Oculus Quest and Go)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3404
+msgid "Number of objects drawn in a single frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3407
+msgid "Number of vertices drawn in a single frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3410
+msgid "Number of material changes during this frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3413
+msgid "Number of shader changes during this frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3416
+msgid "Number of surface changes during this frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3419
+msgid "Number of draw calls during this frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3422
+msgid "Represents the size of the [enum ViewportRenderInfo] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3425
+msgid "Debug draw is disabled. Default setting."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3428
+msgid "Debug draw sets objects to unshaded."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3433
+msgid "Overwrites clear color to [code](0,0,0,0)[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3436
+msgid "Debug draw draws objects in wireframe."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3461
+msgid "Use the clear color as background."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3464
+msgid "Use a specified color as the background."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3467
+msgid "Use a sky resource for the background."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3470
+msgid ""
+"Use a specified canvas layer as the background. This can be useful for "
+"instantiating a 2D scene in a 3D world."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3473
+msgid ""
+"Do not clear the background, use whatever was rendered last frame as the "
+"background."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3479
+msgid "Represents the size of the [enum EnvironmentBG] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3506
+msgid "Output color as they came in."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3509
+msgid "Use the Reinhard tonemapper."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3512
+msgid "Use the filmic tonemapper."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3515
+msgid "Use the ACES tonemapper."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3518
+msgid "Disables the blur set for SSAO. Will make SSAO look noisier."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3521
+msgid "Perform a 1x1 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3524
+msgid "Performs a 2x2 blur on the SSAO output."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3527
+msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3530
+msgid "Lowest quality of screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3533
+msgid "Medium quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3536
+msgid "Highest quality screen space ambient occlusion."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3555
+msgid "Do not use a debug mode."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3558
+msgid "Draw all objects as wireframe models."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3561
+msgid ""
+"Draw all objects in a way that displays how much overdraw is occurring. "
+"Overdraw occurs when a section of pixels is drawn and shaded and then "
+"another object covers it up. To optimize a scene, you should reduce overdraw."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3564
+msgid ""
+"Draw all objects without shading. Equivalent to setting all objects shaders "
+"to [code]unshaded[/code]."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3567
+msgid "The instance does not have a type."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3570
+msgid "The instance is a mesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3573
+msgid "The instance is a multimesh."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3576
+msgid "The instance is an immediate geometry."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3579
+msgid "The instance is a particle emitter."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3582
+msgid "The instance is a light."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3585
+msgid "The instance is a reflection probe."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3588
+msgid "The instance is a GI probe."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3591
+msgid "The instance is a lightmap capture."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3594
+msgid "Represents the size of the [enum InstanceType] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3597
+msgid ""
+"A combination of the flags of geometry instances (mesh, multimesh, immediate "
+"and particles)."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3600
+msgid "Allows the instance to be used in baked lighting."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3605
+msgid "When set, manually requests to draw geometry on next frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3608
+msgid "Represents the size of the [enum InstanceFlags] enum."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3611
+msgid "Disable shadows from this instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3614
+msgid "Cast shadows from this instance."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3617
+msgid ""
+"Disable backface culling when rendering the shadow of the object. This is "
+"slightly slower but may result in more correct shadows."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3620
+msgid ""
+"Only render the shadows from the object. The object itself will not be drawn."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3623
+msgid "The nine patch gets stretched where needed."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3626
+msgid "The nine patch gets filled with tiles where needed."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3629
+msgid ""
+"The nine patch gets filled with tiles where needed and stretches them a bit "
+"if needed."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3658
+msgid "Adds light color additive to the canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3661
+msgid "Adds light color subtractive to the canvas."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3664
+msgid "The light adds color depending on transparency."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3667
+msgid "The light adds color depending on mask."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3670
+msgid "Do not apply a filter to canvas light shadows."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3673
+msgid "Use PCF5 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3676
+msgid "Use PCF13 filtering to filter canvas light shadows."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3681
+msgid "Culling of the canvas occluder is disabled."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3684
+msgid "Culling of the canvas occluder is clockwise."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3687
+msgid "Culling of the canvas occluder is counterclockwise."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3690
+msgid "The amount of objects in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3693
+msgid "The amount of vertices in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3696
+msgid "The amount of modified materials in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3699
+msgid "The amount of shader rebinds in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3702
+msgid "The amount of surface changes in the frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3705
+msgid "The amount of draw calls in frame."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3720
+msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/RenderingServer.xml:3723
+msgid ""
+"Hardware supports multithreading. This enum is currently unused in Godot 3.x."
+msgstr ""
+
+#: doc/classes/Resource.xml:4
+msgid "Base class for all resources."
+msgstr ""
+
+#: doc/classes/Resource.xml:7
+msgid ""
+"Resource is the base class for all Godot-specific resource types, serving "
+"primarily as data containers. They are reference counted and freed when no "
+"longer in use. They are also cached once loaded from disk, so that any "
+"further attempts to load a resource from a given path will return the same "
+"reference (all this in contrast to a [Node], which is not reference counted "
+"and can be instanced from disk as many times as desired). Resources can be "
+"saved externally on disk or bundled into another object, such as a [Node] or "
+"another resource."
+msgstr ""
+
+#: doc/classes/Resource.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
+"resources.html"
+msgstr ""
+
+#: doc/classes/Resource.xml:17
+msgid ""
+"Virtual function which can be overridden to customize the behavior value of "
+"[method setup_local_to_scene]."
+msgstr ""
+
+#: doc/classes/Resource.xml:26
+msgid ""
+"Duplicates the resource, returning a new resource. By default, sub-resources "
+"are shared between resource copies for efficiency, this can be changed by "
+"passing [code]true[/code] to the [code]subresources[/code] argument."
+msgstr ""
+
+#: doc/classes/Resource.xml:33
+msgid ""
+"If [member resource_local_to_scene] is enabled and the resource was loaded "
+"from a [PackedScene] instantiation, returns the local scene where this "
+"resource's unique copy is in use. Otherwise, returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/Resource.xml:40
+msgid ""
+"Returns the RID of the resource (or an empty RID). Many resources (such as "
+"[Texture2D], [Mesh], etc) are high-level abstractions of resources stored in "
+"a server, so this function will return the original RID."
+msgstr ""
+
+#: doc/classes/Resource.xml:47
+msgid ""
+"This method is called when a resource with [member resource_local_to_scene] "
+"enabled is loaded from a [PackedScene] instantiation. Its behavior can be "
+"customized by overriding [method _setup_local_to_scene] from script.\n"
+"For most resources, this method performs no base logic. [ViewportTexture] "
+"performs custom logic to properly set the proxy texture and flags in the "
+"local viewport."
+msgstr ""
+
+#: doc/classes/Resource.xml:57
+msgid ""
+"Sets the path of the resource, potentially overriding an existing cache "
+"entry for this path. This differs from setting [member resource_path], as "
+"the latter would error out if another resource was already cached for the "
+"given path."
+msgstr ""
+
+#: doc/classes/Resource.xml:63
+msgid ""
+"If [code]true[/code], the resource will be made unique in each instance of "
+"its local scene. It can thus be modified in a scene instance without "
+"impacting other instances of that same scene."
+msgstr ""
+
+#: doc/classes/Resource.xml:66
+msgid "The name of the resource. This is an optional identifier."
+msgstr ""
+
+#: doc/classes/Resource.xml:69
+msgid ""
+"The path to the resource. In case it has its own file, it will return its "
+"filepath. If it's tied to the scene, it will return the scene's path, "
+"followed by the resource's index."
+msgstr ""
+
+#: doc/classes/Resource.xml:75
+msgid "Emitted whenever the resource changes."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:4
+msgid "Loads a specific resource type from a file."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:7
+msgid ""
+"Godot loads resources in the editor or in exported games using "
+"ResourceFormatLoaders. They are queried automatically via the "
+"[ResourceLoader] singleton, or when a resource with internal dependencies is "
+"loaded. Each file type may load as a different resource type, so multiple "
+"ResourceFormatLoaders are registered in the engine.\n"
+"Extending this class allows you to define your own loader. Be sure to "
+"respect the documented return types and values. You should give it a global "
+"class name with [code]class_name[/code] for it to be registered. Like built-"
+"in ResourceFormatLoaders, it will be called automatically when loading "
+"resources of its handled type(s). You may also implement a "
+"[ResourceFormatSaver].\n"
+"[b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type "
+"you need exists but Godot is unable to load its format. Choosing one way "
+"over another depends if the format is suitable or not for the final exported "
+"game. For example, it's better to import [code].png[/code] textures as "
+"[code].stex[/code] ([StreamTexture]) first, so they can be loaded with "
+"better efficiency on the graphics card."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:22
+msgid ""
+"If implemented, gets the dependencies of a given resource. If "
+"[code]add_types[/code] is [code]true[/code], paths should be appended "
+"[code]::TypeName[/code], where [code]TypeName[/code] is the class name of "
+"the dependency.\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:30
+msgid "Gets the list of extensions for files this loader is able to read."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:39
+msgid ""
+"Gets the class name of the resource associated with the given path. If the "
+"loader cannot handle it, it should return [code]\"\"[/code].\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just return [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:49
+msgid ""
+"Tells which resource class this loader can load.\n"
+"[b]Note:[/b] Custom resource types defined by scripts aren't known by the "
+"[ClassDB], so you might just handle [code]\"Resource\"[/code] for them."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:61
+msgid ""
+"Loads a resource when the engine finds this loader to be compatible. If the "
+"loaded resource is the result of an import, [code]original_path[/code] will "
+"target the source file. Returns a [Resource] object on success, or an [enum "
+"Error] constant in case of failure."
+msgstr ""
+
+#: doc/classes/ResourceFormatLoader.xml:72
+msgid ""
+"If implemented, renames dependencies within the given resource and saves it. "
+"[code]renames[/code] is a dictionary [code]{ String => String }[/code] "
+"mapping old dependency paths to new paths.\n"
+"Returns [constant OK] on success, or an [enum Error] constant in case of "
+"failure."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:4
+msgid "Saves a specific resource type to a file."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:7
+msgid ""
+"The engine can save resources when you do it from the editor, or when you "
+"use the [ResourceSaver] singleton. This is accomplished thanks to multiple "
+"[ResourceFormatSaver]s, each handling its own format and called "
+"automatically by the engine.\n"
+"By default, Godot saves resources as [code].tres[/code] (text-based), [code]."
+"res[/code] (binary) or another built-in format, but you can choose to create "
+"your own format by extending this class. Be sure to respect the documented "
+"return types and values. You should give it a global class name with "
+"[code]class_name[/code] for it to be registered. Like built-in "
+"ResourceFormatSavers, it will be called automatically when saving resources "
+"of its recognized type(s). You may also implement a [ResourceFormatLoader]."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:19
+msgid ""
+"Returns the list of extensions available for saving the resource object, "
+"provided it is recognized (see [method recognize])."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:28
+msgid "Returns whether the given resource object can be saved by this saver."
+msgstr ""
+
+#: doc/classes/ResourceFormatSaver.xml:41
+msgid ""
+"Saves the given resource object to a file at the target [code]path[/code]. "
+"[code]flags[/code] is a bitmask composed with [enum ResourceSaver."
+"SaverFlags] constants.\n"
+"Returns [constant OK] on success, or an [enum Error] constant in case of "
+"failure."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:4
+msgid "Singleton used to load resource files."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:7
+msgid ""
+"Singleton used to load resource files from the filesystem.\n"
+"It uses the many [ResourceFormatLoader] classes registered in the engine "
+"(either built-in or from a plugin) to load files into memory and convert "
+"them to a format that can be used by the engine.\n"
+"GDScript has a simplified [method @GDScript.load] built-in method which can "
+"be used in most situations, leaving the use of [ResourceLoader] for more "
+"advanced scenarios."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:22
+msgid ""
+"Returns whether a recognized resource exists for the given [code]path[/"
+"code].\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:32
+msgid ""
+"Returns the dependencies for the resource at the given [code]path[/code]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:41
+msgid "Returns the list of recognized extensions for a resource type."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:50
+msgid ""
+"Returns whether a cached resource is available for the given [code]path[/"
+"code].\n"
+"Once a resource has been loaded by the engine, it is cached in memory for "
+"faster access, and future calls to the [method load] method will use the "
+"cached version. The cached resource can be overridden by using [method "
+"Resource.take_over_path] on a new resource for that same path."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:64
+msgid ""
+"Loads a resource at the given [code]path[/code], caching the result for "
+"further access.\n"
+"The registered [ResourceFormatLoader]s are queried sequentially to find the "
+"first one which can handle the file's extension, and then attempt loading. "
+"If loading fails, the remaining ResourceFormatLoaders are also attempted.\n"
+"An optional [code]type_hint[/code] can be used to further specify the "
+"[Resource] type that should be handled by the [ResourceFormatLoader].\n"
+"If [code]no_cache[/code] is [code]true[/code], the resource cache will be "
+"bypassed and the resource will be loaded anew. Otherwise, the cached "
+"resource will be returned if it exists.\n"
+"Returns an empty resource if no ResourceFormatLoader could handle the file."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:77
+msgid ""
+"Returns the resource loaded by [method load_threaded_request].\n"
+"If this is called before the loading thread is done (i.e. [method "
+"load_threaded_get_status] is not [constant THREAD_LOAD_LOADED]), the calling "
+"thread will be blocked until the resource has finished loading."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:89
+msgid ""
+"Returns the status of a threaded loading operation started with [method "
+"load_threaded_request] for the resource at [code]path[/code]. See [enum "
+"ThreadLoadStatus] for possible return values.\n"
+"An array variable can optionally be passed via [code]progress[/code], and "
+"will return a one-element array containing the percentage of completion of "
+"the threaded loading."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:103
+msgid ""
+"Loads the resource using threads. If [code]use_sub_threads[/code] is "
+"[code]true[/code], multiple threads will be used to load the resource, which "
+"makes loading faster, but may affect the main thread (and thus cause game "
+"slowdowns)."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:112
+msgid ""
+"Changes the behavior on missing sub-resources. The default behavior is to "
+"abort loading."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:118
+msgid ""
+"The resource is invalid, or has not been loaded with [method "
+"load_threaded_request]."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:121
+msgid "The resource is still being loaded."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:124
+msgid "Some error occurred during loading and it failed."
+msgstr ""
+
+#: doc/classes/ResourceLoader.xml:127
+msgid ""
+"The resource was loaded successfully and can be accessed via [method "
+"load_threaded_get]."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:4
+msgid "Resource Preloader Node."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:7
+msgid ""
+"This node is used to preload sub-resources inside a scene, so when the scene "
+"is loaded, all the resources are ready to use and can be retrieved from the "
+"preloader.\n"
+"GDScript has a simplified [method @GDScript.preload] built-in method which "
+"can be used in most situations, leaving the use of [ResourcePreloader] for "
+"more advanced scenarios."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:21
+msgid ""
+"Adds a resource to the preloader with the given [code]name[/code]. If a "
+"resource with the given [code]name[/code] already exists, the new resource "
+"will be renamed to \"[code]name[/code] N\" where N is an incrementing number "
+"starting from 2."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:30
+msgid "Returns the resource associated to [code]name[/code]."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:37
+msgid "Returns the list of resources inside the preloader."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:46
+msgid ""
+"Returns [code]true[/code] if the preloader contains a resource associated to "
+"[code]name[/code]."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:55
+msgid ""
+"Removes the resource associated to [code]name[/code] from the preloader."
+msgstr ""
+
+#: doc/classes/ResourcePreloader.xml:66
+msgid ""
+"Renames a resource inside the preloader from [code]name[/code] to "
+"[code]newname[/code]."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:4
+msgid "Singleton for saving Godot-specific resource types."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:7
+msgid ""
+"Singleton for saving Godot-specific resource types to the filesystem.\n"
+"It uses the many [ResourceFormatSaver] classes registered in the engine "
+"(either built-in or from a plugin) to save engine-specific resource data to "
+"text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files "
+"(e.g. [code].res[/code] or [code].scn[/code])."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:19
+msgid ""
+"Returns the list of extensions available for saving a resource of a given "
+"type."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:32
+msgid ""
+"Saves a resource to disk to the given path, using a [ResourceFormatSaver] "
+"that recognizes the resource object.\n"
+"The [code]flags[/code] bitmask can be specified to customize the save "
+"behavior.\n"
+"Returns [constant OK] on success."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:40
+msgid "Save the resource with a path relative to the scene which uses it."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:43
+msgid "Bundles external resources."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:46
+msgid ""
+"Changes the [member Resource.resource_path] of the saved resource to match "
+"its new location."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:49
+msgid ""
+"Do not save editor-specific metadata (identified by their [code]__editor[/"
+"code] prefix)."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:52
+msgid "Save as big endian (see [member File.endian_swap])."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:55
+msgid ""
+"Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only "
+"available for binary resource types."
+msgstr ""
+
+#: doc/classes/ResourceSaver.xml:58
+msgid ""
+"Take over the paths of the saved subresources (see [method Resource."
+"take_over_path])."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml:4
+msgid "A custom effect for use with [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml:7
+msgid ""
+"A custom effect for use with [RichTextLabel].\n"
+"[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be "
+"defined as a member variable called [code]bbcode[/code] in the script.\n"
+"[codeblock]\n"
+"# The RichTextEffect will be usable like this: `[example]Some text[/"
+"example]`\n"
+"var bbcode = \"example\"\n"
+"[/codeblock]\n"
+"[b]Note:[/b] As soon as a [RichTextLabel] contains at least one "
+"[RichTextEffect], it will continuously process the effect unless the project "
+"is paused. This may impact battery life negatively."
+msgstr ""
+
+#: doc/classes/RichTextEffect.xml:26
+msgid ""
+"Override this method to modify properties in [code]char_fx[/code]. The "
+"method must return [code]true[/code] if the character could be transformed "
+"successfully. If the method returns [code]false[/code], it will skip "
+"transformation to avoid displaying broken text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:4
+msgid "Label that displays rich text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:7
+msgid ""
+"Rich text can contain custom text, fonts, images and some basic formatting. "
+"The label manages these as an internal tag stack. It also adapts itself to "
+"given width/heights.\n"
+"[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and "
+"reconstruct it from the property's contents. Any edits made to [member "
+"bbcode_text] will erase previous edits made from other manual sources such "
+"as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:24
+msgid ""
+"Adds an image's opening and closing tags to the tag stack, optionally "
+"providing a [code]width[/code] and [code]height[/code] to resize the image.\n"
+"If [code]width[/code] or [code]height[/code] is set to 0, the image size "
+"will be adjusted in order to keep the original aspect ratio."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:34
+msgid "Adds raw non-BBCode-parsed text to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:43
+msgid ""
+"Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns "
+"the result of the parsing, [constant OK] if successful."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:50
+msgid "Clears the tag stack and sets [member bbcode_text] to an empty string."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:57
+msgid "Returns the height of the content."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:64
+msgid ""
+"Returns the total number of newlines in the tag stack's text tags. Considers "
+"wrapped text as one line."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:71
+msgid ""
+"Returns the total number of characters from text tags. Does not include "
+"BBCodes."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:78
+msgid "Returns the vertical scrollbar."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:85
+msgid "Returns the number of visible lines."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:94
+msgid ""
+"Installs a custom effect. [code]effect[/code] should be a valid "
+"[RichTextEffect]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:101
+msgid "Adds a newline tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:110
+msgid ""
+"The assignment version of [method append_bbcode]. Clears the tag stack and "
+"inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] "
+"successfully."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:119
+msgid "Parses BBCode parameter [code]expressions[/code] into a dictionary."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:126
+msgid ""
+"Terminates the current tag. Use after [code]push_*[/code] methods to close "
+"BBCodes manually. Does not need to follow [code]add_*[/code] methods."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:135
+msgid ""
+"Adds an [code][align][/code] tag based on the given [code]align[/code] "
+"value. See [enum Align] for possible values."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:142
+msgid ""
+"Adds a [code][font][/code] tag with a bold font to the tag stack. This is "
+"the same as adding a [code][b][/code] tag if not currently in a [code][i][/"
+"code] tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:149
+msgid ""
+"Adds a [code][font][/code] tag with a bold italics font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:156
+msgid ""
+"Adds a [code][cell][/code] tag to the tag stack. Must be inside a [code]"
+"[table][/code] tag. See [method push_table] for details."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:165
+msgid "Adds a [code][color][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:174
+msgid ""
+"Adds a [code][font][/code] tag to the tag stack. Overrides default fonts for "
+"its duration."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:183
+msgid ""
+"Adds an [code][indent][/code] tag to the tag stack. Multiplies [code]level[/"
+"code] by current [member tab_size] to determine new margin length."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:190
+msgid ""
+"Adds a [code][font][/code] tag with a italics font to the tag stack. This is "
+"the same as adding a [code][i][/code] tag if not currently in a [code][b][/"
+"code] tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:199
+msgid ""
+"Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes "
+"[code][ol][/code] or [code][ul][/code], but supports more list types. Not "
+"fully implemented!"
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:208
+msgid ""
+"Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code]"
+"[url=something]{text}[/url][/code], but supports non-[String] metadata types."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:215
+msgid "Adds a [code][font][/code] tag with a monospace font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:222
+msgid "Adds a [code][font][/code] tag with a normal font to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:229
+msgid "Adds a [code][s][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:238
+msgid "Adds a [code][table=columns][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:245
+msgid "Adds a [code][u][/code] tag to the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:254
+msgid ""
+"Removes a line of content from the label. Returns [code]true[/code] if the "
+"line exists.\n"
+"The [code]line[/code] argument is the index of the line to remove, it can "
+"take values in the interval [code][0, get_line_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:264
+msgid "Scrolls the window's top line to match [code]line[/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:277
+msgid ""
+"Edits the selected column's expansion options. If [code]expand[/code] is "
+"[code]true[/code], the column expands in proportion to its expansion ratio "
+"versus the other columns' ratios.\n"
+"For example, 2 columns with ratios 3 and 4 plus 70 pixels in available width "
+"would expand 30 and 40 pixels, respectively.\n"
+"If [code]expand[/code] is [code]false[/code], the column will not contribute "
+"to the total ratio."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:285
+msgid "If [code]true[/code], the label uses BBCode formatting."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:288
+msgid ""
+"The label's text in BBCode format. Is not representative of manual "
+"modifications to the internal tag stack. Erases changes made by other "
+"methods when edited.\n"
+"[b]Note:[/b] It is unadvised to use [code]+=[/code] operator with "
+"[code]bbcode_text[/code] (e.g. [code]bbcode_text += \"some string\"[/code]) "
+"as it replaces the whole text and can cause slowdowns. Use [method "
+"append_bbcode] for adding text instead."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:292
+msgid ""
+"The currently installed custom effects. This is an array of "
+"[RichTextEffect]s.\n"
+"To add a custom effect, it's more convenient to use [method install_effect]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:296
+msgid ""
+"If [code]true[/code], the label underlines meta tags such as [code][url]"
+"{text}[/url][/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:299
+msgid "If [code]true[/code], the label uses the custom font color."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:302
+msgid ""
+"The range of characters to display, as a [float] between 0.0 and 1.0. When "
+"assigned an out of range value, it's the same as assigning 1.0.\n"
+"[b]Note:[/b] Setting this property updates [member visible_characters] based "
+"on current [method get_total_character_count]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:307
+msgid ""
+"If [code]true[/code], the scrollbar is visible. Setting this to [code]false[/"
+"code] does not block scrolling completely. See [method scroll_to_line]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:310
+msgid ""
+"If [code]true[/code], the window scrolls down to display new content "
+"automatically."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:313
+msgid "If [code]true[/code], the label allows text selection."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:316
+msgid ""
+"The number of spaces associated with a single tab length. Does not affect "
+"[code]\\t[/code] in text tags, only indent tags."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:319
+msgid ""
+"The raw text of the label.\n"
+"When set, clears the tag stack and adds a raw text tag to the top of it. "
+"Does not parse BBCodes. Does not modify [member bbcode_text]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:323
+msgid ""
+"The restricted number of characters to display in the label. If [code]-1[/"
+"code], all characters will be displayed."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:331
+msgid ""
+"Triggered when the user clicks on content between meta tags. If the meta is "
+"defined in text, e.g. [code][url={\"data\"=\"hi\"}]hi[/url][/code], then the "
+"parameter for this signal will be a [String] type. If a particular type or "
+"an object is desired, the [method push_meta] method must be used to manually "
+"insert the data into the tag stack."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:338
+msgid "Triggers when the mouse exits a meta tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:345
+msgid "Triggers when the mouse enters a meta tag."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:351
+msgid "Makes text left aligned."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:354
+msgid "Makes text centered."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:357
+msgid "Makes text right aligned."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:360
+msgid "Makes text fill width."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:363
+msgid "Each list item has a number marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:366
+msgid "Each list item has a letter marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:369
+msgid "Each list item has a filled circle marker."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:412
+msgid "The font used for bold text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:415
+msgid "The font used for bold italics text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:418
+msgid "The default text color."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:421
+msgid "The background The background used when the [RichTextLabel] is focused."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:424
+msgid ""
+"The color of selected text, used when [member selection_enabled] is "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:427
+msgid "The color of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:430
+msgid "The font used for italics text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:433
+msgid "The vertical space between lines."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:436
+msgid "The font used for monospace text."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:439
+msgid "The normal background for the [RichTextLabel]."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:442
+msgid "The default text font."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:445
+msgid "The color of the selection box."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:448
+msgid ""
+"Boolean value. If 1 ([code]true[/code]), the shadow will be displayed around "
+"the whole text as an outline."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:451
+msgid "The horizontal offset of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:454
+msgid "The vertical offset of the font's shadow."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:457
+msgid "The horizontal separation of elements in a table."
+msgstr ""
+
+#: doc/classes/RichTextLabel.xml:460
+msgid "The vertical separation of elements in a table."
+msgstr ""
+
+#: doc/classes/RID.xml:4
+msgid "Handle for a [Resource]'s unique ID."
+msgstr ""
+
+#: doc/classes/RID.xml:7
+msgid ""
+"The RID type is used to access the unique integer ID of a resource. They are "
+"opaque, which means they do not grant access to the associated resource by "
+"themselves. They are used by and with the low-level Server classes such as "
+"[RenderingServer]."
+msgstr ""
+
+#: doc/classes/RID.xml:18
+msgid ""
+"Creates a new RID instance with the ID of a given resource. When not handed "
+"a valid resource, silently stores the unused ID 0."
+msgstr ""
+
+#: doc/classes/RID.xml:25
+msgid "Returns the ID of the referenced resource."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:4
+msgid "A body that is controlled by the 2D physics engine."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:7
+msgid ""
+"This node implements simulated 2D physics. You do not control a RigidBody2D "
+"directly. Instead you apply forces to it (gravity, impulses, etc.) and the "
+"physics simulation calculates the resulting movement based on its mass, "
+"friction, and other physical properties.\n"
+"A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and "
+"Kinematic.\n"
+"[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or "
+"[code]linear_velocity[/code] every frame or even very often. If you need to "
+"directly affect the body's state, use [method _integrate_forces], which "
+"allows you to directly access the physics state.\n"
+"Please also keep in mind that physics bodies manage their own transform "
+"which overwrites the ones you set. So any direct or indirect transformation "
+"(including scaling of the node or its parent) will be visible in the editor "
+"only, and immediately reset at runtime.\n"
+"If you need to override the default physics behavior or add a transformation "
+"at runtime, you can write a custom force integration. See [member "
+"custom_integrator]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:22
+msgid ""
+"Allows you to read and safely modify the simulation state for the object. "
+"Use this instead of [method Node._physics_process] if you need to directly "
+"change the body's [code]position[/code] or other physics properties. By "
+"default, it works in addition to the usual physics behavior, but [member "
+"custom_integrator] allows you to disable the default behavior and write "
+"custom force integration for a body."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:71
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time-independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts (use "
+"the \"_force\" functions otherwise). The position uses the rotation of the "
+"global coordinate system, but is centered at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:87
+msgid ""
+"Returns a list of the bodies colliding with this one. Use [member "
+"contacts_reported] to set the maximum number reported. You must also set "
+"[member contact_monitor] to [code]true[/code].\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of collisions is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:97
+msgid ""
+"Sets the body's velocity on the given axis. The velocity in the given vector "
+"axis will be set as the given vector length. This is useful for jumping "
+"behavior."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:112
+msgid ""
+"Returns [code]true[/code] if a collision would result from moving in the "
+"given vector. [code]margin[/code] increases the size of the shapes involved "
+"in the collision detection, and [code]result[/code] is an object of type "
+"[PhysicsTestMotionResult2D], which contains additional information about the "
+"collision (should there be one)."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:118
+msgid ""
+"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
+"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
+"Settings > Physics > 2d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:124
+msgid "The body's total applied force."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:127
+msgid "The body's total applied torque."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:130
+msgid ""
+"If [code]true[/code], the body will not calculate forces and will act as a "
+"static body if there is no movement. The body will wake up when other forces "
+"are applied via collisions or by using [method apply_impulse] or [method "
+"add_force]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:133
+msgid ""
+"If [code]true[/code], the body will emit signals when it collides with "
+"another RigidBody2D. See also [member contacts_reported]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:136
+msgid "The maximum number of contacts to report."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:139
+msgid ""
+"Continuous collision detection mode.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide instead of moving it and correcting its movement after collision. "
+"Continuous collision detection is slower, but more precise and misses fewer "
+"collisions with small, fast-moving objects. Raycasting and shapecasting "
+"methods are available. See [enum CCDMode] for details."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:143
+msgid ""
+"If [code]true[/code], internal force integration is disabled for this body. "
+"Aside from collision response, the body will only move as determined by the "
+"[method _integrate_forces] function."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:146
+msgid ""
+"Multiplies the gravity applied to the body. The body's gravity is calculated "
+"from the [b]Default Gravity[/b] value in [b]Project > Project Settings > "
+"Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:149
+msgid ""
+"The body's moment of inertia. This is like mass, but for rotation: it "
+"determines how much torque it takes to rotate the body. The moment of "
+"inertia is usually computed automatically from the mass and the shapes, but "
+"this function allows you to set a custom value. Set 0 inertia to return to "
+"automatically computing it."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:152
+msgid ""
+"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
+"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
+"Physics > 2d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:158 doc/classes/RigidBody3D.xml:174
+msgid "The body's mass."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:161
+msgid "The body's mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:180
+#: doc/classes/StaticBody2D.xml:22 doc/classes/StaticBody3D.xml:22
+msgid ""
+"The physics material override for the body.\n"
+"If a material is assigned to this property, it will be used instead of any "
+"other physics material, such as an inherited one."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:168
+msgid ""
+"If [code]true[/code], the body is sleeping and will not calculate forces "
+"until woken up by a collision or by using [method apply_impulse] or [method "
+"add_force]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:171
+msgid ""
+"The body's weight based on its mass and the [b]Default Gravity[/b] value in "
+"[b]Project > Project Settings > Physics > 2d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:179
+msgid ""
+"Emitted when a body enters into contact with this one. [member "
+"contact_monitor] must be [code]true[/code] and [member contacts_reported] "
+"greater than [code]0[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:186
+msgid ""
+"Emitted when a body exits contact with this one. [member contact_monitor] "
+"must be [code]true[/code] and [member contacts_reported] greater than "
+"[code]0[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:199
+msgid ""
+"Emitted when a body enters into contact with this one. Reports colliding "
+"shape information. See [CollisionObject2D] for shape index information. "
+"[member contact_monitor] must be [code]true[/code] and [member "
+"contacts_reported] greater than [code]0[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:212
+msgid ""
+"Emitted when a body shape exits contact with this one. Reports colliding "
+"shape information. See [CollisionObject2D] for shape index information. "
+"[member contact_monitor] must be [code]true[/code] and [member "
+"contacts_reported] greater than [code]0[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:217
+msgid "Emitted when [member sleeping] changes."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:223
+msgid ""
+"Rigid mode. The body behaves as a physical object. It collides with other "
+"bodies and responds to forces applied to it. This is the default mode."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:226
+msgid "Static mode. The body behaves like a [StaticBody2D] and does not move."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:229
+msgid ""
+"Character mode. Similar to [constant MODE_RIGID], but the body can not "
+"rotate."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:232
+msgid ""
+"Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved "
+"by code."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:235
+msgid ""
+"Continuous collision detection disabled. This is the fastest way to detect "
+"body collisions, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:238
+msgid ""
+"Continuous collision detection enabled using raycasting. This is faster than "
+"shapecasting but less precise."
+msgstr ""
+
+#: doc/classes/RigidBody2D.xml:241
+msgid ""
+"Continuous collision detection enabled using shapecasting. This is the "
+"slowest CCD method and the most precise."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:4
+msgid ""
+"Physics Body whose position is determined through physics simulation in 3D "
+"space."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:7
+msgid ""
+"This is the node that implements full 3D physics. This means that you do not "
+"control a RigidBody3D directly. Instead, you can apply forces to it "
+"(gravity, impulses, etc.), and the physics simulation will calculate the "
+"resulting movement, collision, bouncing, rotating, etc.\n"
+"A RigidBody3D has 4 behavior [member mode]s: Rigid, Static, Character, and "
+"Kinematic.\n"
+"[b]Note:[/b] Don't change a RigidBody3D's position every frame or very "
+"often. Sporadic changes work fine, but physics runs at a different "
+"granularity (fixed Hz) than usual rendering (process callback) and maybe "
+"even in a separate thread, so changing this from a process loop may result "
+"in strange behavior. If you need to directly affect the body's state, use "
+"[method _integrate_forces], which allows you to directly access the physics "
+"state.\n"
+"If you need to override the default physics behavior, you can write a custom "
+"force integration function. See [member custom_integrator]."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:22
+msgid ""
+"Called during physics processing, allowing you to read and safely modify the "
+"simulation state for the object. By default, it works in addition to the "
+"usual physics behavior, but the [member custom_integrator] property allows "
+"you to disable the default behavior and do fully custom force integration "
+"for a body."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:43
+msgid "Adds a constant force (i.e. acceleration)."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:52
+msgid ""
+"Adds a constant rotational force (i.e. a motor) without affecting position."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:61
+msgid ""
+"Applies a directional impulse without affecting rotation.\n"
+"This is equivalent to [code]apply_impulse(Vector3(0,0,0), impulse)[/code]."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:73
+msgid ""
+"Applies a positioned impulse to the body. An impulse is time independent! "
+"Applying an impulse every frame would result in a framerate-dependent force. "
+"For this reason it should only be used when simulating one-time impacts. The "
+"position uses the rotation of the global coordinate system, but is centered "
+"at the object's origin."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:82
+msgid ""
+"Applies a torque impulse which will be affected by the body mass and shape. "
+"This will rotate the body around the [code]impulse[/code] vector passed."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:91
+msgid ""
+"Returns [code]true[/code] if the specified linear or rotational axis is "
+"locked."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:98
+msgid ""
+"Returns a list of the bodies colliding with this one. By default, number of "
+"max contacts reported is at 0, see the [member contacts_reported] property "
+"to increase it.\n"
+"[b]Note:[/b] The result of this test is not immediate after moving objects. "
+"For performance, list of collisions is updated once per frame and before the "
+"physics step. Consider using signals instead."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:110
+msgid "Locks the specified linear or rotational axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:125
+msgid "Damps RigidBody3D's rotational forces."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:128
+msgid "RigidBody3D's rotational velocity."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:131
+msgid "Lock the body's rotation in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:134
+msgid "Lock the body's rotation in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:137
+msgid "Lock the body's rotation in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:140
+msgid "Lock the body's movement in the X axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:143
+msgid "Lock the body's movement in the Y axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:146
+msgid "Lock the body's movement in the Z axis."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:149
+msgid ""
+"If [code]true[/code], the RigidBody3D will not calculate forces and will act "
+"as a static body while there is no movement. It will wake up when forces are "
+"applied through other collisions or when the [code]apply_impulse[/code] "
+"method is used."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:152
+msgid ""
+"If [code]true[/code], the RigidBody3D will emit signals when it collides "
+"with another RigidBody3D."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:155
+msgid ""
+"The maximum contacts to report. Bodies can keep a log of the contacts with "
+"other bodies, this is enabled by setting the maximum amount of contacts "
+"reported to a number greater than 0."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:158
+msgid ""
+"If [code]true[/code], continuous collision detection is used.\n"
+"Continuous collision detection tries to predict where a moving body will "
+"collide, instead of moving it and correcting its movement if it collided. "
+"Continuous collision detection is more precise, and misses fewer impacts by "
+"small, fast-moving objects. Not using continuous collision detection is "
+"faster to compute, but can miss small, fast-moving objects."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:162
+msgid ""
+"If [code]true[/code], internal force integration will be disabled (like "
+"gravity or air friction) for this body. Other than collision response, the "
+"body will only move as determined by the [method _integrate_forces] "
+"function, if defined."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:165
+msgid ""
+"This is multiplied by the global 3D gravity setting found in [b]Project > "
+"Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For "
+"example, a value of 1 will be normal gravity, 2 will apply double gravity, "
+"and 0.5 will apply half gravity to this object."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:168
+msgid ""
+"The body's linear damp. Cannot be less than -1.0. If this value is different "
+"from -1.0, any linear damp derived from the world or areas will be "
+"overridden."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:171
+msgid ""
+"The body's linear velocity. Can be used sporadically, but [b]don't set this "
+"every frame[/b], because physics may run in another thread and runs at a "
+"different granularity. Use [method _integrate_forces] as your process loop "
+"for precise control of the body state."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:177
+msgid "The body mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:184
+msgid ""
+"If [code]true[/code], the body is sleeping and will not calculate forces "
+"until woken up by a collision or the [code]apply_impulse[/code] method."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:187
+msgid ""
+"The body's weight based on its mass and the global 3D gravity. Global values "
+"are set in [b]Project > Project Settings > Physics > 3d[/b]."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:195
+msgid ""
+"Emitted when a body enters into contact with this one. Contact monitor and "
+"contacts reported must be enabled for this to work."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:202
+msgid ""
+"Emitted when a body shape exits contact with this one. Contact monitor and "
+"contacts reported must be enabled for this to work."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:215
+msgid ""
+"Emitted when a body enters into contact with this one. Contact monitor and "
+"contacts reported must be enabled for this to work.\n"
+"This signal not only receives the body that collided with this one, but also "
+"its [RID] ([code]body_id[/code]), the shape index from the colliding body "
+"([code]body_shape[/code]), and the shape index from this body "
+"([code]local_shape[/code]) the other body collided with."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:229
+msgid ""
+"Emitted when a body shape exits contact with this one. Contact monitor and "
+"contacts reported must be enabled for this to work.\n"
+"This signal not only receives the body that stopped colliding with this one, "
+"but also its [RID] ([code]body_id[/code]), the shape index from the "
+"colliding body ([code]body_shape[/code]), and the shape index from this body "
+"([code]local_shape[/code]) the other body stopped colliding with."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:235
+msgid ""
+"Emitted when the body changes its sleeping state. Either by sleeping or "
+"waking up."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:241
+msgid ""
+"Rigid body mode. This is the \"natural\" state of a rigid body. It is "
+"affected by forces, and can move, rotate, and be affected by user code."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:244
+msgid ""
+"Static mode. The body behaves like a [StaticBody3D], and can only move by "
+"user code."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:247
+msgid ""
+"Character body mode. This behaves like a rigid body, but can not rotate."
+msgstr ""
+
+#: doc/classes/RigidBody3D.xml:250
+msgid ""
+"Kinematic body mode. The body behaves like a [KinematicBody3D], and can only "
+"move by user code."
+msgstr ""
+
+#: doc/classes/SceneState.xml:4
+msgid "A script interface to a scene file's data."
+msgstr ""
+
+#: doc/classes/SceneState.xml:7
+msgid ""
+"Maintains a list of resources, nodes, exported, and overridden properties, "
+"and built-in scripts associated with a scene.\n"
+"This class cannot be instantiated directly, it is retrieved for a given "
+"scene as the result of [method PackedScene.get_state]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:19
+msgid ""
+"Returns the list of bound parameters for the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:26
+msgid ""
+"Returns the number of signal connections in the scene.\n"
+"The [code]idx[/code] argument used to query connection metadata in other "
+"[code]get_connection_*[/code] methods in the interval [code][0, "
+"get_connection_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:36
+msgid ""
+"Returns the connection flags for the signal at [code]idx[/code]. See [enum "
+"Object.ConnectFlags] constants."
+msgstr ""
+
+#: doc/classes/SceneState.xml:45
+msgid "Returns the method connected to the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:54
+msgid "Returns the name of the signal at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:63
+msgid ""
+"Returns the path to the node that owns the signal at [code]idx[/code], "
+"relative to the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml:72
+msgid ""
+"Returns the path to the node that owns the method connected to the signal at "
+"[code]idx[/code], relative to the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml:79
+msgid ""
+"Returns the number of nodes in the scene.\n"
+"The [code]idx[/code] argument used to query node data in other "
+"[code]get_node_*[/code] methods in the interval [code][0, get_node_count() - "
+"1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:89
+msgid ""
+"Returns the list of group names associated with the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:98
+msgid ""
+"Returns the node's index, which is its position relative to its siblings. "
+"This is only relevant and saved in scenes for cases where new nodes are "
+"added to an instanced or inherited scene among siblings from the base scene. "
+"Despite the name, this index is not related to the [code]idx[/code] argument "
+"used here and in other methods."
+msgstr ""
+
+#: doc/classes/SceneState.xml:107
+msgid ""
+"Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole "
+"branch starting at this node, with its child nodes and resources), or "
+"[code]null[/code] if the node is not an instance."
+msgstr ""
+
+#: doc/classes/SceneState.xml:116
+msgid ""
+"Returns the path to the represented scene file if the node at [code]idx[/"
+"code] is an [InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:125
+msgid "Returns the name of the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:134
+msgid ""
+"Returns the path to the owner of the node at [code]idx[/code], relative to "
+"the root node."
+msgstr ""
+
+#: doc/classes/SceneState.xml:145
+msgid ""
+"Returns the path to the node at [code]idx[/code].\n"
+"If [code]for_parent[/code] is [code]true[/code], returns the path of the "
+"[code]idx[/code] node's parent instead."
+msgstr ""
+
+#: doc/classes/SceneState.xml:155
+msgid ""
+"Returns the number of exported or overridden properties for the node at "
+"[code]idx[/code].\n"
+"The [code]prop_idx[/code] argument used to query node property data in other "
+"[code]get_node_property_*[/code] methods in the interval [code][0, "
+"get_node_property_count() - 1][/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:167
+msgid ""
+"Returns the name of the property at [code]prop_idx[/code] for the node at "
+"[code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:178
+msgid ""
+"Returns the value of the property at [code]prop_idx[/code] for the node at "
+"[code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:187
+msgid "Returns the type of the node at [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:196
+msgid ""
+"Returns [code]true[/code] if the node at [code]idx[/code] is an "
+"[InstancePlaceholder]."
+msgstr ""
+
+#: doc/classes/SceneState.xml:202
+msgid ""
+"If passed to [method PackedScene.instance], blocks edits to the scene state."
+msgstr ""
+
+#: doc/classes/SceneState.xml:205
+msgid ""
+"If passed to [method PackedScene.instance], provides inherited scene "
+"resources to the local scene.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/SceneState.xml:209
+msgid ""
+"If passed to [method PackedScene.instance], provides local scene resources "
+"to the local scene. Only the main scene should receive the main edit state.\n"
+"[b]Note:[/b] Only available in editor builds."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:4
+msgid "Manages the game loop via a hierarchy of nodes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:7
+msgid ""
+"As one of the most important classes, the [SceneTree] manages the hierarchy "
+"of nodes in a scene as well as scenes themselves. Nodes can be added, "
+"retrieved and removed. The whole scene tree (and thus the current scene) can "
+"be paused. Scenes can be loaded, switched and reloaded.\n"
+"You can also use the [SceneTree] to organize your nodes into groups: every "
+"node can be assigned as many groups as you want to create, e.g. a \"enemy\" "
+"group. You can then iterate these groups or even call methods and set "
+"properties on all the group's members at once.\n"
+"[SceneTree] is the default [MainLoop] implementation used by scenes, and is "
+"thus in charge of the game loop."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:12
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
+"scene_tree.html"
+msgstr ""
+
+#: doc/classes/SceneTree.xml:13
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/viewports/"
+"multiple_resolutions.html"
+msgstr ""
+
+#: doc/classes/SceneTree.xml:24
+msgid "Calls [code]method[/code] on each member of the given group."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:37
+msgid ""
+"Calls [code]method[/code] on each member of the given group, respecting the "
+"given [enum GroupCallFlags]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:46
+msgid ""
+"Changes the running scene to the one at the given [code]path[/code], after "
+"loading it into a [PackedScene] and creating a new instance.\n"
+"Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the "
+"[code]path[/code] cannot be loaded into a [PackedScene], or [constant "
+"ERR_CANT_CREATE] if that scene cannot be instantiated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:56
+msgid ""
+"Changes the running scene to a new instance of the given [PackedScene].\n"
+"Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene "
+"cannot be instantiated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:68
+msgid ""
+"Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after "
+"the given time in seconds elapsed in this [SceneTree]. If "
+"[code]pause_mode_process[/code] is set to [code]false[/code], pausing the "
+"[SceneTree] will also pause the timer.\n"
+"Commonly used to create a one-shot delay timer as in the following example:\n"
+"[codeblock]\n"
+"func some_function():\n"
+" print(\"start\")\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(\"end\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/SceneTree.xml:82
+msgid ""
+"Returns the current frame number, i.e. the total frame count since the "
+"application started."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:89
+msgid ""
+"Returns the peer IDs of all connected peers of this [SceneTree]'s [member "
+"network_peer]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:96
+msgid "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:103
+msgid "Returns the number of nodes in this [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:112
+msgid "Returns a list of all nodes assigned to the given group."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:119
+msgid "Returns the sender's peer ID for the most recently received RPC call."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:128
+msgid "Returns [code]true[/code] if the given group exists."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:142
+msgid ""
+"Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in "
+"server mode (listening for connections)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:153
+msgid "Sends the given notification to all members of the [code]group[/code]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:166
+msgid ""
+"Sends the given notification to all members of the [code]group[/code], "
+"respecting the given [enum GroupCallFlags]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:175
+msgid ""
+"Queues the given object for deletion, delaying the call to [method Object."
+"free] to after the current frame."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:184
+msgid ""
+"Quits the application. A process [code]exit_code[/code] can optionally be "
+"passed as an argument. If this argument is [code]0[/code] or greater, it "
+"will override the [member OS.exit_code] defined before quitting the "
+"application."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:191
+msgid ""
+"Reloads the currently active scene.\n"
+"Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member "
+"current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member "
+"current_scene] cannot be loaded into a [PackedScene], or [constant "
+"ERR_CANT_CREATE] if the scene cannot be instantiated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:201
+msgid ""
+"If [code]true[/code], the application automatically accepts quitting. "
+"Enabled by default.\n"
+"For mobile platforms, see [method set_quit_on_go_back]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:215
+msgid ""
+"Sets the given [code]property[/code] to [code]value[/code] on all members of "
+"the given group."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:230
+msgid ""
+"Sets the given [code]property[/code] to [code]value[/code] on all members of "
+"the given group, respecting the given [enum GroupCallFlags]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:239
+msgid ""
+"If [code]true[/code], the application quits automatically on going back (e."
+"g. on Android). Enabled by default.\n"
+"To handle 'Go Back' button when this option is disabled, use [constant "
+"DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:246
+msgid "The current scene."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:249
+msgid ""
+"If [code]true[/code], collision shapes will be visible when running the game "
+"from the editor for debugging purposes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:252
+msgid ""
+"If [code]true[/code], navigation polygons will be visible when running the "
+"game from the editor for debugging purposes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:255
+msgid "The root of the edited scene."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:258
+msgid "The default [MultiplayerAPI] instance for this [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:261
+msgid ""
+"If [code]true[/code] (default value), enables automatic polling of the "
+"[MultiplayerAPI] for this SceneTree during [signal idle_frame].\n"
+"If [code]false[/code], you need to manually call [method MultiplayerAPI."
+"poll] to process network packets and deliver RPCs/RSETs. This allows running "
+"RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) "
+"and for manual [Mutex] protection when accessing the [MultiplayerAPI] from "
+"threads."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:265
+msgid ""
+"The peer object to handle the RPC system (effectively enabling networking "
+"when set). Depending on the peer itself, the [SceneTree] will become a "
+"network server (check with [method is_network_server]) and will set the root "
+"node's network mode to master, or it will become a regular peer with the "
+"root node set to puppet. All child nodes are set to inherit the network mode "
+"by default. Handling of networking-related events (connection, "
+"disconnection, new clients) is done by connecting to [SceneTree]'s signals."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:268
+msgid ""
+"If [code]true[/code], the [SceneTree] is paused. Doing so will have the "
+"following behavior:\n"
+"- 2D and 3D physics will be stopped.\n"
+"- [method Node._process], [method Node._physics_process] and [method Node."
+"_input] will not be called anymore in nodes."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:273
+msgid ""
+"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
+"incoming connections."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:276
+msgid "The [SceneTree]'s root [Window]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:282
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] successfully "
+"connected to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:287
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] fails to establish "
+"a connection to a server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:296
+msgid ""
+"Emitted when files are dragged from the OS file manager and dropped in the "
+"game window. The arguments are a list of file paths and the identifier of "
+"the screen where the drag originated."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:301
+msgid ""
+"Emitted immediately before [method Node._process] is called on every node in "
+"the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:308
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] connects with a "
+"new peer. ID is the peer ID of the new peer. Clients get notified when other "
+"clients connect to the same server. Upon connecting to a server, a client "
+"also receives this signal for the server (with ID being 1)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:315
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a "
+"peer. Clients get notified when other clients disconnect from the same "
+"server."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:322
+msgid "Emitted whenever a node is added to the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:329
+msgid ""
+"Emitted when a node's configuration changed. Only emitted in [code]tool[/"
+"code] mode."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:336
+msgid "Emitted whenever a node is removed from the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:343
+msgid "Emitted whenever a node is renamed."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:348
+msgid ""
+"Emitted immediately before [method Node._physics_process] is called on every "
+"node in the [SceneTree]."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:353
+msgid ""
+"Emitted whenever this [SceneTree]'s [member network_peer] disconnected from "
+"server. Only emitted on clients."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:358
+msgid ""
+"Emitted whenever the [SceneTree] hierarchy changed (children being moved or "
+"renamed, etc.)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:364
+msgid "Call a group with no flags (default)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:367
+msgid "Call a group in reverse scene order."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:370
+msgid "Call a group immediately (calls are normally made on idle)."
+msgstr ""
+
+#: doc/classes/SceneTree.xml:373
+msgid "Call a group only once even if the call is executed many times."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml:4
+msgid "One-shot timer."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml:7
+msgid ""
+"A one-shot timer managed by the scene tree, which emits [signal timeout] on "
+"completion. See also [method SceneTree.create_timer].\n"
+"As opposed to [Timer], it does not require the instantiation of a node. "
+"Commonly used to create a one-shot delay timer as in the following example:\n"
+"[codeblock]\n"
+"func some_function():\n"
+" print(\"Timer started.\")\n"
+" yield(get_tree().create_timer(1.0), \"timeout\")\n"
+" print(\"Timer ended.\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml:22
+msgid "The time remaining."
+msgstr ""
+
+#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:62
+msgid "Emitted when the timer reaches 0."
+msgstr ""
+
+#: doc/classes/Script.xml:4
+msgid "A class stored as a resource."
+msgstr ""
+
+#: doc/classes/Script.xml:7
+msgid ""
+"A class stored as a resource. A script extends the functionality of all "
+"objects that instance it.\n"
+"The [code]new[/code] method of a script subclass creates a new instance. "
+"[method Object.set_script] extends an existing object, if that object's "
+"class matches one of the script's base classes."
+msgstr ""
+
+#: doc/classes/Script.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/step_by_step/"
+"scripting.html"
+msgstr ""
+
+#: doc/classes/Script.xml:18
+msgid "Returns [code]true[/code] if the script can be instanced."
+msgstr ""
+
+#: doc/classes/Script.xml:25
+msgid "Returns the script directly inherited by this script."
+msgstr ""
+
+#: doc/classes/Script.xml:32
+msgid "Returns the script's base type."
+msgstr ""
+
+#: doc/classes/Script.xml:41
+msgid "Returns the default value of the specified property."
+msgstr ""
+
+#: doc/classes/Script.xml:48
+msgid "Returns a dictionary containing constant names and their values."
+msgstr ""
+
+#: doc/classes/Script.xml:55
+msgid "Returns the list of methods in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml:62
+msgid "Returns the list of properties in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml:69
+msgid "Returns the list of user signals defined in this [Script]."
+msgstr ""
+
+#: doc/classes/Script.xml:78
+msgid ""
+"Returns [code]true[/code] if the script, or a base class, defines a signal "
+"with the given name."
+msgstr ""
+
+#: doc/classes/Script.xml:85
+msgid "Returns [code]true[/code] if the script contains non-empty source code."
+msgstr ""
+
+#: doc/classes/Script.xml:94
+msgid ""
+"Returns [code]true[/code] if [code]base_object[/code] is an instance of this "
+"script."
+msgstr ""
+
+#: doc/classes/Script.xml:101
+msgid ""
+"Returns [code]true[/code] if the script is a tool script. A tool script can "
+"run in the editor."
+msgstr ""
+
+#: doc/classes/Script.xml:110
+msgid "Reloads the script's class implementation. Returns an error code."
+msgstr ""
+
+#: doc/classes/Script.xml:116
+msgid ""
+"The script source code or an empty string if source code is not available. "
+"When set, does not reload the class implementation automatically."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml:4
+msgid "The Editor's popup dialog for creating new [Script] files."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml:7
+msgid ""
+"The [ScriptCreateDialog] creates script files according to a given template "
+"for a given scripting language. The standard use is to configure its fields "
+"prior to calling one of the [method Window.popup] methods.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" dialog.config(\"Node\", \"res://new_node.gd\") # For in-engine types\n"
+" dialog.config(\"\\\"res://base_node.gd\\\"\", \"res://derived_node.gd\") "
+"# For script types\n"
+" dialog.popup_centered()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml:30
+msgid "Prefills required fields to configure the ScriptCreateDialog for use."
+msgstr ""
+
+#: doc/classes/ScriptCreateDialog.xml:43
+msgid "Emitted when the user clicks the OK button."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:4
+msgid "Godot editor's script editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:39
+msgid "Returns a [Script] that is currently active in editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:56
+msgid ""
+"Returns an array with all [Script] objects which are currently open in "
+"editor."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:65
+msgid "Goes to the specified line in the current script."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:84
+msgid ""
+"Emitted when user changed active script. Argument is a freshly activated "
+"[Script]."
+msgstr ""
+
+#: doc/classes/ScriptEditor.xml:91
+msgid ""
+"Emitted when editor is about to close the active script. Argument is a "
+"[Script] that is going to be closed."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml:4
+msgid "Base class for scroll bars."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml:7
+msgid ""
+"Scrollbars are a [Range]-based [Control], that display a draggable area (the "
+"size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) "
+"versions are available."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml:15
+msgid ""
+"Overrides the step used when clicking increment and decrement buttons or "
+"when using arrow keys when the [ScrollBar] is focused."
+msgstr ""
+
+#: doc/classes/ScrollBar.xml:23
+msgid "Emitted when the scrollbar is being scrolled."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:4
+msgid "A helper node for displaying scrollable elements such as lists."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:7
+msgid ""
+"A ScrollContainer node meant to contain a [Control] child.\n"
+"ScrollContainers will automatically create a scrollbar child ([HScrollBar], "
+"[VScrollBar], or both) when needed and will only draw the Control within the "
+"ScrollContainer area. Scrollbars will automatically be drawn at the right "
+"(for vertical) or bottom (for horizontal) and will enable dragging to move "
+"the viewable Control (and its children) within the ScrollContainer. "
+"Scrollbars will also automatically resize the grabber based on the [member "
+"Control.rect_min_size] of the Control relative to the ScrollContainer.\n"
+"Works great with a [Panel] control. You can set [code]EXPAND[/code] on the "
+"children's size flags, so they will upscale to the ScrollContainer's size if "
+"it's larger (scroll is invisible for the chosen dimension)."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:18
+msgid ""
+"Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:25
+msgid "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:31
+msgid ""
+"If [code]true[/code], the ScrollContainer will automatically scroll to "
+"focused children (including indirect children) to make sure they are fully "
+"visible."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:441
+msgid "The current horizontal scroll value."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:40
+msgid "If [code]true[/code], enables horizontal scrolling."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:444
+msgid "The current vertical scroll value."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:46
+msgid "If [code]true[/code], enables vertical scrolling."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:52
+msgid "Emitted when scrolling stops."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:57
+msgid "Emitted when scrolling is started."
+msgstr ""
+
+#: doc/classes/ScrollContainer.xml:65
+msgid "The background [StyleBox] of the [ScrollContainer]."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml:4
+msgid "Segment shape for 2D collisions."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml:7
+msgid ""
+"Segment shape for 2D collisions. Consists of two points, [code]a[/code] and "
+"[code]b[/code]."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml:15
+msgid "The segment's first point position."
+msgstr ""
+
+#: doc/classes/SegmentShape2D.xml:18
+msgid "The segment's second point position."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:4
+msgid "A synchronization semaphore."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:7
+msgid ""
+"A synchronization semaphore which can be used to synchronize multiple "
+"[Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. "
+"For a binary version, see [Mutex]."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:17
+msgid "Lowers the [Semaphore], allowing one more thread in."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:24
+msgid ""
+"Like [method wait], but won't block, so if the value is zero, fails "
+"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
+"[constant OK] to report success."
+msgstr ""
+
+#: doc/classes/Semaphore.xml:31
+msgid "Waits for the [Semaphore], if its value is zero, blocks until non-zero."
+msgstr ""
+
+#: doc/classes/Separator.xml:4
+msgid "Base class for separators."
+msgstr ""
+
+#: doc/classes/Separator.xml:7
+msgid ""
+"Separator is a [Control] used for separating other controls. It's purely a "
+"visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) "
+"versions are available."
+msgstr ""
+
+#: doc/classes/Shader.xml:4
+msgid "A custom shader program."
+msgstr ""
+
+#: doc/classes/Shader.xml:7
+msgid ""
+"This class allows you to define a custom shader program that can be used by "
+"a [ShaderMaterial]. Shaders allow you to write your own custom behavior for "
+"rendering objects or updating particle information. For a detailed "
+"explanation and usage, please see the tutorials linked below."
+msgstr ""
+
+#: doc/classes/Shader.xml:10 doc/classes/ShaderMaterial.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/shading/index.html"
+msgstr ""
+
+#: doc/classes/Shader.xml:11
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/"
+"what_are_shaders.html"
+msgstr ""
+
+#: doc/classes/Shader.xml:20
+msgid ""
+"Returns the texture that is set as default for the specified parameter.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml:28
+msgid ""
+"Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], "
+"[constant MODE_SPATIAL] or [constant MODE_PARTICLES]."
+msgstr ""
+
+#: doc/classes/Shader.xml:37
+msgid ""
+"Returns [code]true[/code] if the shader has this param defined as a uniform "
+"in its code.\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml:49
+msgid ""
+"Sets the default texture to be used with a texture uniform. The default is "
+"used if a texture is not set in the [ShaderMaterial].\n"
+"[b]Note:[/b] [code]param[/code] must match the name of the uniform in the "
+"code exactly."
+msgstr ""
+
+#: doc/classes/Shader.xml:56
+msgid ""
+"Returns the shader's code as the user has written it, not the full generated "
+"code used internally."
+msgstr ""
+
+#: doc/classes/Shader.xml:61
+msgid "Mode used to draw all 3D objects."
+msgstr ""
+
+#: doc/classes/Shader.xml:64
+msgid "Mode used to draw all 2D objects."
+msgstr ""
+
+#: doc/classes/Shader.xml:67
+msgid ""
+"Mode used to calculate particle information on a per-particle basis. Not "
+"used for drawing."
+msgstr ""
+
+#: doc/classes/Shader.xml:70
+msgid ""
+"Mode used for drawing skies. Only works with shaders attached to [Sky] "
+"objects."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:4
+msgid "A material that uses a custom [Shader] program."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:7
+msgid ""
+"A material that uses a custom [Shader] program to render either items to "
+"screen or process particles. You can create multiple materials for the same "
+"shader but configure different values for the uniforms defined in the shader."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:19
+msgid ""
+"Returns the current value set for this material of a uniform in the shader."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:28
+msgid ""
+"Returns [code]true[/code] if the property identified by [code]name[/code] "
+"can be reverted to a default value."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:37
+msgid ""
+"Returns the default value of the material property with given [code]name[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:48
+msgid ""
+"Changes the value set for this material of a uniform in the shader. [b]Note:"
+"[/b] [code]param[/code] must match the name of the uniform in the code "
+"exactly."
+msgstr ""
+
+#: doc/classes/ShaderMaterial.xml:54
+msgid "The [Shader] program used to render this material."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:4
+msgid "Base class for all 2D shapes."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:7
+msgid "Base class for all 2D shapes. All 2D shape types inherit from this."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:23
+msgid ""
+"Returns [code]true[/code] if this shape is colliding with another.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), and the transformation matrix of that shape "
+"([code]shape_xform[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:37
+msgid ""
+"Returns a list of the points where this shape touches another. If there are "
+"no collisions the list is empty.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), and the transformation matrix of that shape "
+"([code]shape_xform[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:55
+msgid ""
+"Returns whether this shape would collide with another, if a given movement "
+"was applied.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the movement to test on this shape "
+"([code]local_motion[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), the transformation matrix of that shape "
+"([code]shape_xform[/code]), and the movement to test onto the other object "
+"([code]shape_motion[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:73
+msgid ""
+"Returns a list of the points where this shape would touch another, if a "
+"given movement was applied. If there are no collisions the list is empty.\n"
+"This method needs the transformation matrix for this shape "
+"([code]local_xform[/code]), the movement to test on this shape "
+"([code]local_motion[/code]), the shape to check collisions with "
+"([code]with_shape[/code]), the transformation matrix of that shape "
+"([code]shape_xform[/code]), and the movement to test onto the other object "
+"([code]shape_motion[/code])."
+msgstr ""
+
+#: doc/classes/Shape2D.xml:80
+msgid "The shape's custom solver bias."
+msgstr ""
+
+#: doc/classes/Shape3D.xml:4
+msgid "Base class for all 3D shape resources."
+msgstr ""
+
+#: doc/classes/Shape3D.xml:7
+msgid ""
+"Base class for all 3D shape resources. Nodes that inherit from this can be "
+"used as shapes for a [PhysicsBody3D] or [Area3D] objects."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:4
+msgid "A shortcut for binding input."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:7
+msgid ""
+"A shortcut for binding input.\n"
+"Shortcuts are commonly used for interacting with a [Control] element from a "
+"[InputEvent]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:17
+msgid "Returns the shortcut's [InputEvent] as a [String]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:26
+msgid ""
+"Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:33
+msgid "If [code]true[/code], this shortcut is valid."
+msgstr ""
+
+#: doc/classes/ShortCut.xml:39
+msgid ""
+"The shortcut's [InputEvent].\n"
+"Generally the [InputEvent] is a keyboard key, though it can be any "
+"[InputEvent]."
+msgstr ""
+
+#: doc/classes/Signal.xml:4
+msgid "Class representing a signal defined in an object."
+msgstr ""
+
+#: doc/classes/Signal.xml:19
+msgid ""
+"Creates a new signal named [code]signal_name[/code] in the given object."
+msgstr ""
+
+#: doc/classes/Signal.xml:32
+msgid ""
+"Connects this signal to the specified [Callable], optionally providing binds "
+"and connection flags."
+msgstr ""
+
+#: doc/classes/Signal.xml:41
+msgid "Disconnects this signal from the specified [Callable]."
+msgstr ""
+
+#: doc/classes/Signal.xml:48
+msgid "Emits this signal to all connected objects."
+msgstr ""
+
+#: doc/classes/Signal.xml:55
+msgid "Returns the list of [Callable]s connected to this signal."
+msgstr ""
+
+#: doc/classes/Signal.xml:62
+msgid "Returns the name of this signal."
+msgstr ""
+
+#: doc/classes/Signal.xml:69
+msgid "Returns the object emitting this signal."
+msgstr ""
+
+#: doc/classes/Signal.xml:76
+msgid ""
+"Returns the ID of the object emitting this signal (see [method Object."
+"get_instance_id])."
+msgstr ""
+
+#: doc/classes/Signal.xml:85
+msgid ""
+"Returns [code]true[/code] if the specified [Callable] is connected to this "
+"signal."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:4
+msgid "Skeleton for 2D characters and animated objects."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:7
+msgid ""
+"Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of "
+"[Bone2D]. Skeleton2D holds a reference to the rest pose of its children and "
+"acts as a single point of access to its bones."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html"
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:19
+msgid ""
+"Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The "
+"object to return is identified by the parameter [code]idx[/code]. Bones are "
+"indexed by descending the node hierarchy from top to bottom, adding the "
+"children of each branch before moving to the next sibling."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:26
+msgid ""
+"Returns the number of [Bone2D] nodes in the node hierarchy parented by "
+"Skeleton2D."
+msgstr ""
+
+#: doc/classes/Skeleton2D.xml:33
+msgid "Returns the [RID] of a Skeleton2D instance."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:4
+msgid "Skeleton for characters and animated objects."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:7
+msgid ""
+"Skeleton3D provides a hierarchical interface for managing bones, including "
+"pose, rest and animation (see [Animation]). It can also use ragdoll "
+"physics.\n"
+"The overall transform of a bone with respect to the skeleton is determined "
+"by the following hierarchical order: rest pose, custom pose and pose.\n"
+"Note that \"global pose\" below refers to the overall transform of the bone "
+"with respect to skeleton, so it not the actual global/world transform of the "
+"bone."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:20
+msgid ""
+"Adds a bone, with name [code]name[/code]. [method get_bone_count] will "
+"become the bone index."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:31 doc/classes/Skeleton3D.xml:124
+#: doc/classes/Skeleton3D.xml:255
+msgid "[i]Deprecated soon.[/i]"
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:38
+msgid "Clear all the bones in this skeleton."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:53
+msgid "Returns the bone index that matches [code]name[/code] as its name."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:60
+msgid "Returns the amount of bones in the skeleton."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:69
+msgid ""
+"Returns the custom pose of the specified bone. Custom pose is applied on top "
+"of the rest pose."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:78
+msgid ""
+"Returns the overall transform of the specified bone, with respect to the "
+"skeleton. Being relative to the skeleton frame, this is not the actual "
+"\"global\" transform of the bone."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:87
+msgid "Returns the name of the bone at index [code]index[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:96
+msgid ""
+"Returns the bone index which is the parent of the bone at [code]bone_idx[/"
+"code]. If -1, then bone has no parent.\n"
+"[b]Note:[/b] The parent bone returned will always be less than "
+"[code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:106
+msgid ""
+"Returns the pose transform of the specified bone. Pose is applied on top of "
+"the custom pose, which is applied on top the rest pose."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:115
+msgid "Returns the rest transform for a bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:221
+msgid ""
+"Sets the bone index [code]parent_idx[/code] as the parent of the bone at "
+"[code]bone_idx[/code]. If -1, then bone has no parent.\n"
+"[b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:233
+msgid "Returns the pose transform for bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Skeleton3D.xml:244
+msgid "Sets the rest transform for bone [code]bone_idx[/code]."
+msgstr ""
+
+#: doc/classes/Sky.xml:4
+msgid "Background that uses a [Material] to draw a sky."
+msgstr ""
+
+#: doc/classes/Sky.xml:7
+msgid ""
+"The [Sky] class uses a [Material] to draw the background and update the "
+"reflection/radiance cubemaps."
+msgstr ""
+
+#: doc/classes/Sky.xml:15
+msgid ""
+"Sets the method for generating the radiance map from the sky. The radiance "
+"map is a cubemap with increasingly blurry versions of the sky corresponding "
+"to different levels of roughness. Radiance maps can be expensive to "
+"calculate. See [enum ProcessMode] for options."
+msgstr ""
+
+#: doc/classes/Sky.xml:18
+msgid ""
+"The [Sky]'s radiance map size. The higher the radiance map size, the more "
+"detailed the lighting from the [Sky] will be.\n"
+"See [enum RadianceSize] constants for values.\n"
+"[b]Note:[/b] Some hardware will have trouble with higher radiance sizes, "
+"especially [constant RADIANCE_SIZE_512] and above. Only use such high values "
+"on high-end hardware."
+msgstr ""
+
+#: doc/classes/Sky.xml:23
+msgid ""
+"[Material] used to draw the background. Can be [PanoramaSkyMaterial], "
+"[ProceduralSkyMaterial], [PhysicalSkyMaterial], or even a [ShaderMaterial] "
+"if you want to use your own custom shader."
+msgstr ""
+
+#: doc/classes/Sky.xml:28
+msgid "Radiance texture size is 32×32 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:31
+msgid "Radiance texture size is 64×64 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:34
+msgid "Radiance texture size is 128×128 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:37
+msgid "Radiance texture size is 256×256 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:40
+msgid "Radiance texture size is 512×512 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:43
+msgid "Radiance texture size is 1024×1024 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:46
+msgid "Radiance texture size is 2048×2048 pixels."
+msgstr ""
+
+#: doc/classes/Sky.xml:49
+msgid "Represents the size of the [enum RadianceSize] enum."
+msgstr ""
+
+#: doc/classes/Sky.xml:52
+msgid ""
+"Uses high quality importance sampling to process the radiance map. In "
+"general, this results in much higher quality than [constant "
+"PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be "
+"used if you plan on changing the sky at runtime."
+msgstr ""
+
+#: doc/classes/Sky.xml:55
+msgid ""
+"Uses the fast filtering algorithm to process the radiance map. In general "
+"this results in lower quality, but substantially faster run times.\n"
+"[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so "
+"[member radiance_size] must be set to [constant RADIANCE_SIZE_256]."
+msgstr ""
+
+#: doc/classes/Slider.xml:4 doc/classes/Slider.xml:7
+msgid "Base class for GUI sliders."
+msgstr ""
+
+#: doc/classes/Slider.xml:15
+msgid ""
+"If [code]true[/code], the slider can be interacted with. If [code]false[/"
+"code], the value can be changed only by code."
+msgstr ""
+
+#: doc/classes/Slider.xml:19
+msgid "If [code]true[/code], the value can be changed using the mouse wheel."
+msgstr ""
+
+#: doc/classes/Slider.xml:23
+msgid ""
+"Number of ticks displayed on the slider, including border ticks. Ticks are "
+"uniformly-distributed value markers."
+msgstr ""
+
+#: doc/classes/Slider.xml:26
+msgid ""
+"If [code]true[/code], the slider will display ticks for minimum and maximum "
+"values."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:4
+msgid "Piston kind of slider between two bodies in 3D."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:7
+msgid "Slides across the X axis of the pivot object."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:33
+msgid ""
+"The amount of damping of the rotation when the limit is surpassed.\n"
+"A lower damping value allows a rotation initiated by body A to travel to "
+"body B slower."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:40
+msgid ""
+"The amount of restitution of the rotation when the limit is surpassed.\n"
+"Does not affect damping."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:44
+msgid ""
+"A factor applied to the all rotation once the limit is surpassed.\n"
+"Makes all rotation slower when between 0 and 1."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:57 doc/classes/SliderJoint3D.xml:152
+msgid "A factor applied to the all rotation in the limits."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:66 doc/classes/SliderJoint3D.xml:161
+msgid ""
+"A factor applied to the all rotation across axes orthogonal to the slider."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:69
+msgid ""
+"The amount of damping that happens once the limit defined by [member "
+"linear_limit/lower_distance] and [member linear_limit/upper_distance] is "
+"surpassed."
+msgstr ""
+
+#: doc/classes/SliderJoint3D.xml:75
+msgid ""
+"The amount of restitution once the limits are surpassed. The lower, the more "
+"velocity-energy gets lost."
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:4
+msgid "A soft mesh physics body."
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:7
+msgid ""
+"A deformable physics body. Used to create elastic or deformable objects such "
+"as cloth, rubber, or other flexible materials."
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html"
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:83
+msgid ""
+"The physics layers this SoftBody3D is in.\n"
+"Collidable objects can exist in any of 32 different layers. These layers "
+"work like a tagging system, and are not visual. A collidable can use these "
+"layers to select with which objects it can collide, using the collision_mask "
+"property.\n"
+"A contact is detected if object A is in any of the layers that object B "
+"scans, or object B is in any layer scanned by object A."
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:88
+msgid "The physics layers this SoftBody3D scans for collisions."
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:97
+msgid ""
+"[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping."
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:104
+msgid "If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s."
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:107
+msgid ""
+"Increasing this value will improve the resulting simulation, but can affect "
+"performance. Use with care."
+msgstr ""
+
+#: doc/classes/SoftBody3D.xml:110
+msgid "The SoftBody3D's mass."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:4 doc/classes/SphereMesh.xml:7
+msgid "Class representing a spherical [PrimitiveMesh]."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:15
+msgid "Full height of the sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:18
+msgid ""
+"If [code]true[/code], a hemisphere is created rather than a full sphere.\n"
+"[b]Note:[/b] To get a regular hemisphere, the height and radius of the "
+"sphere must be equal."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:22
+msgid "Number of radial segments on the sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:25
+msgid "Radius of sphere."
+msgstr ""
+
+#: doc/classes/SphereMesh.xml:28
+msgid "Number of segments along the height of the sphere."
+msgstr ""
+
+#: doc/classes/SphereShape3D.xml:4
+msgid "Sphere shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/SphereShape3D.xml:7
+msgid ""
+"Sphere shape for 3D collisions, which can be set into a [PhysicsBody3D] or "
+"[Area3D]. This shape is useful for modeling sphere-like 3D objects."
+msgstr ""
+
+#: doc/classes/SphereShape3D.xml:15
+msgid "The sphere's radius. The shape's diameter is double the radius."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:4
+msgid "Numerical input text field."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:7
+msgid ""
+"SpinBox is a numerical input text field. It allows entering integers and "
+"floats.\n"
+"[b]Example:[/b]\n"
+"[codeblock]\n"
+"var spin_box = SpinBox.new()\n"
+"add_child(spin_box)\n"
+"var line_edit = spin_box.get_line_edit()\n"
+"line_edit.context_menu_enabled = false\n"
+"spin_box.align = LineEdit.ALIGN_RIGHT\n"
+"[/codeblock]\n"
+"The above code will create a [SpinBox], disable context menu on it and set "
+"the text alignment to right.\n"
+"See [Range] class for more options over the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:26
+msgid "Applies the current value of this [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:33
+msgid ""
+"Returns the [LineEdit] instance from this [SpinBox]. You can use it to "
+"access properties and methods of [LineEdit]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:39
+msgid "Sets the text alignment of the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:42
+msgid ""
+"If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be "
+"read only."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:45
+msgid ""
+"Adds the specified [code]prefix[/code] string before the numerical value of "
+"the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:48
+msgid ""
+"Adds the specified [code]prefix[/code] string after the numerical value of "
+"the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SpinBox.xml:55
+msgid "Sets a custom [Texture2D] for up and down arrows of the [SpinBox]."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:4
+msgid "Container for splitting and adjusting."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:7
+msgid ""
+"Container for splitting two [Control]s vertically or horizontally, with a "
+"grabber that allows adjusting the split offset or ratio."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:16
+msgid ""
+"Clamps the [member split_offset] value to not go outside the currently "
+"possible minimal and maximum values."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:22
+msgid ""
+"If [code]true[/code], the area of the first [Control] will be collapsed and "
+"the dragger will be disabled."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:25
+msgid ""
+"Determines the dragger's visibility. See [enum DraggerVisibility] for "
+"details."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:28
+msgid ""
+"The initial offset of the splitting between the two [Control]s, with "
+"[code]0[/code] being at the end of the first [Control]."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:36
+msgid "Emitted when the dragger is dragged by user."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:42
+msgid "The split dragger is visible when the cursor hovers it."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:45
+msgid "The split dragger is never visible."
+msgstr ""
+
+#: doc/classes/SplitContainer.xml:48
+msgid "The split dragger is never visible and its space collapsed."
+msgstr ""
+
+#: doc/classes/SpotLight3D.xml:4
+msgid "A spotlight, such as a reflector spotlight or a lantern."
+msgstr ""
+
+#: doc/classes/SpotLight3D.xml:7
+msgid ""
+"A Spotlight is a type of [Light3D] node that emits lights in a specific "
+"direction, in the shape of a cone. The light is attenuated through the "
+"distance. This attenuation can be configured by changing the energy, radius "
+"and attenuation parameters of [Light3D]."
+msgstr ""
+
+#: doc/classes/SpotLight3D.xml:16
+msgid "The spotlight's angle in degrees."
+msgstr ""
+
+#: doc/classes/SpotLight3D.xml:19
+msgid "The spotlight's angular attenuation curve."
+msgstr ""
+
+#: doc/classes/SpotLight3D.xml:22
+msgid "The spotlight's light energy attenuation curve."
+msgstr ""
+
+#: doc/classes/SpotLight3D.xml:25
+msgid "The maximal range that can be reached by the spotlight."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:4
+msgid "A helper node, mostly used in 3rd person cameras."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:7
+msgid ""
+"The SpringArm3D node is a node that casts a ray (or collision shape) along "
+"its z axis and moves all its direct children to the collision point, minus a "
+"margin.\n"
+"The most common use case for this is to make a 3rd person camera that reacts "
+"to collisions in the environment.\n"
+"The SpringArm3D will either cast a ray, or if a shape is given, it will cast "
+"the shape in the direction of its z axis.\n"
+"If you use the SpringArm3D as a camera controller for your player, you might "
+"need to exclude the player's collider from the SpringArm3D's collision check."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:21
+msgid ""
+"Adds the [PhysicsBody3D] object with the given [RID] to the list of "
+"[PhysicsBody3D] objects excluded from the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:28
+msgid ""
+"Clears the list of [PhysicsBody3D] objects excluded from the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:35
+msgid ""
+"Returns the proportion between the current arm length (after checking for "
+"collisions) and the [member spring_length]. Ranges from 0 to 1."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:44
+msgid ""
+"Removes the given [RID] from the list of [PhysicsBody3D] objects excluded "
+"from the collision check."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:50
+msgid "The layers against which the collision check shall be done."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:53
+msgid ""
+"When the collision check is made, a candidate length for the SpringArm3D is "
+"given.\n"
+"The margin is then subtracted to this length and the translation is applied "
+"to the child objects of the SpringArm3D.\n"
+"This margin is useful for when the SpringArm3D has a [Camera3D] as a child "
+"node: without the margin, the [Camera3D] would be placed on the exact point "
+"of collision, while with the margin the [Camera3D] would be placed close to "
+"the point of collision."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:58
+msgid ""
+"The [Shape3D] to use for the SpringArm3D.\n"
+"When the shape is set, the SpringArm3D will cast the [Shape3D] on its z axis "
+"instead of performing a ray cast."
+msgstr ""
+
+#: doc/classes/SpringArm3D.xml:62
+msgid ""
+"The maximum extent of the SpringArm3D. This is used as a length for both the "
+"ray and the shape cast used internally to calculate the desired position of "
+"the SpringArm3D's child nodes.\n"
+"To know more about how to perform a shape cast or a ray cast, please consult "
+"the [PhysicsDirectSpaceState3D] documentation."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:4
+msgid "General-purpose sprite node."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:7
+msgid ""
+"A node that displays a 2D texture. The texture displayed can be a region "
+"from a larger atlas texture, or a frame from a sprite sheet animation."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:16
+msgid ""
+"Returns a [Rect2] representing the Sprite2D's boundary in local coordinates. "
+"Can be used to detect if the Sprite2D was clicked. Example:\n"
+"[codeblock]\n"
+"func _input(event):\n"
+" if event is InputEventMouseButton and event.pressed and event."
+"button_index == BUTTON_LEFT:\n"
+" if get_rect().has_point(to_local(event.position)):\n"
+" print(\"A click!\")\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:31
+msgid ""
+"Returns [code]true[/code], if the pixel at the given position is opaque and "
+"[code]false[/code] in other case.\n"
+"[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is "
+"[code]null[/code] or if the given position is invalid."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:38
+msgid "If [code]true[/code], texture is centered."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:47 doc/classes/Sprite3D.xml:16
+msgid ""
+"Current frame to display from sprite sheet. [member vframes] or [member "
+"hframes] must be greater than 1."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:50 doc/classes/Sprite3D.xml:19
+msgid ""
+"Coordinates of the frame to display from sprite sheet. This is as an alias "
+"for the [member frame] property. [member vframes] or [member hframes] must "
+"be greater than 1."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:53 doc/classes/Sprite3D.xml:22
+msgid "The number of columns in the sprite sheet."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:56
+msgid "The normal map gives depth to the Sprite2D."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:62
+msgid ""
+"If [code]true[/code], texture is cut from a larger atlas texture. See "
+"[member region_rect]."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:65
+msgid "If [code]true[/code], the outermost pixels get blurred out."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:68 doc/classes/Sprite3D.xml:28
+msgid ""
+"The region of the atlas texture to display. [member region_enabled] must be "
+"[code]true[/code]."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:71
+msgid "Strength of the specular light effect of this [Sprite2D]."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:77
+msgid "The specular map is used for more control on the shininess effect."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:80 doc/classes/Sprite3D.xml:31
+msgid "[Texture2D] object to draw."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:83 doc/classes/Sprite3D.xml:34
+msgid "The number of rows in the sprite sheet."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:89 doc/classes/Sprite3D.xml:40
+msgid "Emitted when the [member frame] changes."
+msgstr ""
+
+#: doc/classes/Sprite2D.xml:94
+msgid "Emitted when the [member texture] changes."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml:4
+msgid "2D sprite node in a 3D world."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml:7
+msgid ""
+"A node that displays a 2D texture in a 3D environment. The texture displayed "
+"can be a region from a larger atlas texture, or a frame from a sprite sheet "
+"animation.\n"
+"[b]Note:[/b] There are [url=https://github.com/godotengine/godot/"
+"issues/20855]known performance issues[/url] when using [Sprite3D]. Consider "
+"using a [MeshInstance3D] with a [QuadMesh] as the mesh instead. You can "
+"still have billboarding by enabling billboard properties in the QuadMesh's "
+"[StandardMaterial3D]."
+msgstr ""
+
+#: doc/classes/Sprite3D.xml:25
+msgid ""
+"If [code]true[/code], texture will be cut from a larger atlas texture. See "
+"[member region_rect]."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:4
+msgid "2D sprite node in 3D environment."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:7
+msgid "A node that displays 2D texture information in a 3D environment."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:31
+msgid "Returns the rectangle representing this sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:42
+msgid "If [code]true[/code], the specified flag will be enabled."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:50
+msgid "The direction in which the front of the texture faces."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:58
+msgid ""
+"If [code]true[/code], texture can be seen from the back as well, if "
+"[code]false[/code], it is invisible when looking at it from behind."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:67
+msgid ""
+"A color value that gets multiplied on, could be used for mood-coloring or to "
+"simulate the color of light."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:73
+msgid ""
+"The objects visibility on a scale from [code]0[/code] fully invisible to "
+"[code]1[/code] fully visible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:76
+msgid "The size of one pixel's width on the sprite to scale it in 3D."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:79
+msgid ""
+"If [code]true[/code], the [Light3D] in the [Environment] has effects on the "
+"sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:82
+msgid ""
+"If [code]true[/code], the texture's transparency and the opacity are used to "
+"make those parts of the sprite invisible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:87
+msgid ""
+"If set, the texture's transparency and the opacity are used to make those "
+"parts of the sprite invisible."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:90
+msgid "If set, lights in the environment affect the sprite."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:93
+msgid ""
+"If set, texture can be seen from the back as well, if not, it is invisible "
+"when looking at it from behind."
+msgstr ""
+
+#: doc/classes/SpriteBase3D.xml:96
+msgid "Represents the size of the [enum DrawFlags] enum."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:4
+msgid "Sprite frame library for AnimatedSprite2D."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:7
+msgid ""
+"Sprite frame library for [AnimatedSprite2D]. Contains frames and animation "
+"data for playback."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:18
+msgid "Adds a new animation to the library."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:31
+msgid "Adds a frame to the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:40
+msgid "Removes all frames from the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:47
+msgid "Removes all animations. A \"default\" animation will be created."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:56
+msgid "If [code]true[/code], the given animation will loop."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:63
+msgid ""
+"Returns an array containing the names associated to each animation. Values "
+"are placed in alphabetical order."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:72 doc/classes/SpriteFrames.xml:154
+msgid "The animation's speed in frames per second."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:83
+msgid "Returns the animation's selected frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:92
+msgid "Returns the number of frames in the animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:101
+msgid "If [code]true[/code], the named animation exists."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:110
+msgid "Removes the given animation."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:121
+msgid "Removes the animation's selected frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:132
+msgid "Changes the animation's name to [code]newname[/code]."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:143
+msgid "If [code]true[/code], the animation will loop."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:167
+msgid "Sets the texture of the given frame."
+msgstr ""
+
+#: doc/classes/SpriteFrames.xml:173
+msgid "Compatibility property, always equals to an empty array."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:4
+msgid "Static body for 2D physics."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:7
+msgid ""
+"Static body for 2D physics. A StaticBody2D is a body that is not intended to "
+"move. It is ideal for implementing objects in the environment, such as walls "
+"or platforms.\n"
+"Additionally, a constant linear or angular velocity can be set for the "
+"static body, which will affect colliding bodies as if it were moving (for "
+"example, a conveyor belt)."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:16
+msgid ""
+"The body's constant angular velocity. This does not rotate the body, but "
+"affects colliding bodies, as if it were rotating."
+msgstr ""
+
+#: doc/classes/StaticBody2D.xml:19
+msgid ""
+"The body's constant linear velocity. This does not move the body, but "
+"affects colliding bodies, as if it were moving."
+msgstr ""
+
+#: doc/classes/StaticBody3D.xml:4
+msgid "Static body for 3D physics."
+msgstr ""
+
+#: doc/classes/StaticBody3D.xml:7
+msgid ""
+"Static body for 3D physics. A static body is a simple body that is not "
+"intended to move. In contrast to [RigidBody3D], they don't consume any CPU "
+"resources as long as they don't move.\n"
+"Additionally, a constant linear or angular velocity can be set for the "
+"static body, so even if it doesn't move, it affects other bodies as if it "
+"was moving (this is useful for simulating conveyor belts or conveyor wheels)."
+msgstr ""
+
+#: doc/classes/StaticBody3D.xml:16
+msgid ""
+"The body's constant angular velocity. This does not rotate the body, but "
+"affects other bodies that touch it, as if it was in a state of rotation."
+msgstr ""
+
+#: doc/classes/StaticBody3D.xml:19
+msgid ""
+"The body's constant linear velocity. This does not move the body, but "
+"affects other bodies that touch it, as if it was in a state of movement."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:4
+msgid "Abstraction and base class for stream-based protocols."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:7
+msgid ""
+"StreamPeer is an abstraction and base class for stream-based protocols (such "
+"as TCP or UNIX sockets). It provides an API for sending and receiving data "
+"through streams as raw data or strings."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:16
+msgid "Gets a signed 16-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:23
+msgid "Gets a signed 32-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:30
+msgid "Gets a signed 64-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:37
+msgid "Gets a signed byte from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:44
+msgid "Returns the amount of bytes this [StreamPeer] has available."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:53
+msgid ""
+"Returns a chunk data with the received bytes. The amount of bytes to be "
+"received can be requested in the [code]bytes[/code] argument. If not enough "
+"bytes are available, the function will block until the desired amount is "
+"received. This function returns two values, an [enum @GlobalScope.Error] "
+"code and a data array."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:60
+msgid "Gets a double-precision float from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:67
+msgid "Gets a single-precision float from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:76
+msgid ""
+"Returns a chunk data with the received bytes. The amount of bytes to be "
+"received can be requested in the \"bytes\" argument. If not enough bytes are "
+"available, the function will return how many were actually received. This "
+"function returns two values, an [enum @GlobalScope.Error] code, and a data "
+"array."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:85
+msgid ""
+"Gets a string with byte-length [code]bytes[/code] from the stream. If "
+"[code]bytes[/code] is negative (default) the length will be read from the "
+"stream using the reverse process of [method put_string]."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:92
+msgid "Gets an unsigned 16-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:99
+msgid "Gets an unsigned 32-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:106
+msgid "Gets an unsigned 64-bit value from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:113
+msgid "Gets an unsigned byte from the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:122
+msgid ""
+"Gets an UTF-8 string with byte-length [code]bytes[/code] from the stream "
+"(this decodes the string sent as UTF-8). If [code]bytes[/code] is negative "
+"(default) the length will be read from the stream using the reverse process "
+"of [method put_utf8_string]."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:131
+msgid ""
+"Gets a Variant from the stream. If [code]allow_objects[/code] is [code]true[/"
+"code], decoding objects is allowed.\n"
+"[b]Warning:[/b] Deserialized objects can contain code which gets executed. "
+"Do not use this option if the serialized object comes from untrusted sources "
+"to avoid potential security threats such as remote code execution."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:141
+msgid "Puts a signed 16-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:150
+msgid "Puts a signed 32-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:159
+msgid "Puts a signed 64-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:168
+msgid "Puts a signed byte into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:177
+msgid ""
+"Sends a chunk of data through the connection, blocking if necessary until "
+"the data is done sending. This function returns an [enum @GlobalScope.Error] "
+"code."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:186
+msgid "Puts a double-precision float into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:195
+msgid "Puts a single-precision float into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:204
+msgid ""
+"Sends a chunk of data through the connection. If all the data could not be "
+"sent at once, only part of it will. This function returns two values, an "
+"[enum @GlobalScope.Error] code and an integer, describing how much data was "
+"actually sent."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:213
+msgid ""
+"Puts a zero-terminated ASCII string into the stream prepended by a 32-bit "
+"unsigned integer representing its size.\n"
+"Note: To put an ASCII string without prepending its size, you can use "
+"[method put_data]:\n"
+"[codeblock]\n"
+"put_data(\"Hello world\".to_ascii())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:226
+msgid "Puts an unsigned 16-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:235
+msgid "Puts an unsigned 32-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:244
+msgid "Puts an unsigned 64-bit value into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:253
+msgid "Puts an unsigned byte into the stream."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:262
+msgid ""
+"Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits "
+"unsigned integer representing its size.\n"
+"Note: To put an UTF-8 string without prepending its size, you can use "
+"[method put_data]:\n"
+"[codeblock]\n"
+"put_data(\"Hello world\".to_utf8())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:277
+msgid ""
+"Puts a Variant into the stream. If [code]full_objects[/code] is [code]true[/"
+"code] encoding objects is allowed (and can potentially include code)."
+msgstr ""
+
+#: doc/classes/StreamPeer.xml:283
+msgid ""
+"If [code]true[/code], this [StreamPeer] will using big-endian format for "
+"encoding and decoding."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:4
+msgid "SSL stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:7
+msgid ""
+"SSL stream peer. This object can be used to connect to an SSL server or "
+"accept a single SSL client connection."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:25
+msgid ""
+"Accepts a peer connection as a server using the given [code]private_key[/"
+"code] and providing the given [code]certificate[/code] to the client. You "
+"can pass the optional [code]chain[/code] parameter to provide additional CA "
+"chain information along with the certificate."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:40
+msgid ""
+"Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If "
+"[code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will "
+"validate that the certificate presented by the peer matches the "
+"[code]for_hostname[/code].\n"
+"[b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not "
+"supported in HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:48 doc/classes/StreamPeerTCP.xml:27
+msgid "Disconnects from host."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:62
+msgid ""
+"Poll the connection to check for incoming bytes. Call this right before "
+"[method StreamPeer.get_available_bytes] for it to work properly."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:72
+msgid "A status representing a [StreamPeerSSL] that is disconnected."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:75
+msgid "A status representing a [StreamPeerSSL] during handshaking."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:78
+msgid "A status representing a [StreamPeerSSL] that is connected to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:81
+msgid "A status representing a [StreamPeerSSL] in error state."
+msgstr ""
+
+#: doc/classes/StreamPeerSSL.xml:84
+msgid ""
+"An error status that shows a mismatch in the SSL certificate domain "
+"presented by the host and the domain requested for validation."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:4
+msgid "TCP stream peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:7
+msgid ""
+"TCP stream peer. This object can be used to connect to TCP servers, or also "
+"is returned by a TCP server."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:20
+msgid ""
+"Connects to the specified [code]host:port[/code] pair. A hostname will be "
+"resolved if valid. Returns [constant OK] on success or [constant FAILED] on "
+"failure."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:34
+msgid "Returns the IP of this peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:41
+msgid "Returns the port of this peer."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:48
+msgid "Returns the status of the connection, see [enum Status]."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:55
+msgid ""
+"Returns [code]true[/code] if this peer is currently connected to a host, "
+"[code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:64
+msgid ""
+"Disables Nagle's algorithm to improve latency for small packets.\n"
+"[b]Note:[/b] For applications that send large packets or need to transfer a "
+"lot of data, this can decrease the total available bandwidth."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:71
+msgid ""
+"The initial status of the [StreamPeerTCP]. This is also the status after "
+"disconnecting."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:74
+msgid "A status representing a [StreamPeerTCP] that is connecting to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:77
+msgid "A status representing a [StreamPeerTCP] that is connected to a host."
+msgstr ""
+
+#: doc/classes/StreamPeerTCP.xml:80
+msgid "A status representing a [StreamPeerTCP] in error state."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml:4
+msgid "A [code].stex[/code] texture."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml:7
+msgid "A texture that is loaded from a [code].stex[/code] file."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml:18
+msgid "Loads the texture from the given path."
+msgstr ""
+
+#: doc/classes/StreamTexture.xml:24
+msgid "The StreamTexture's file path to a [code].stex[/code] file."
+msgstr ""
+
+#: doc/classes/String.xml:4
+msgid "Built-in string class."
+msgstr ""
+
+#: doc/classes/String.xml:7
+msgid ""
+"This is the built-in string class (and the one used by GDScript). It "
+"supports Unicode and provides all necessary means for string handling. "
+"Strings are reference counted and use a copy-on-write approach, so passing "
+"them around is cheap in resources."
+msgstr ""
+
+#: doc/classes/String.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/"
+"gdscript_format_string.html"
+msgstr ""
+
+#: doc/classes/String.xml:19
+msgid "Constructs a new String from the given [bool]."
+msgstr ""
+
+#: doc/classes/String.xml:28
+msgid "Constructs a new String from the given [int]."
+msgstr ""
+
+#: doc/classes/String.xml:37
+msgid "Constructs a new String from the given [float]."
+msgstr ""
+
+#: doc/classes/String.xml:46
+msgid "Constructs a new String from the given [Vector2]."
+msgstr ""
+
+#: doc/classes/String.xml:55
+msgid "Constructs a new String from the given [Vector2i]."
+msgstr ""
+
+#: doc/classes/String.xml:64
+msgid "Constructs a new String from the given [Rect2]."
+msgstr ""
+
+#: doc/classes/String.xml:73
+msgid "Constructs a new String from the given [Rect2i]."
+msgstr ""
+
+#: doc/classes/String.xml:82
+msgid "Constructs a new String from the given [Vector3]."
+msgstr ""
+
+#: doc/classes/String.xml:91
+msgid "Constructs a new String from the given [Vector3i]."
+msgstr ""
+
+#: doc/classes/String.xml:100
+msgid "Constructs a new String from the given [Transform2D]."
+msgstr ""
+
+#: doc/classes/String.xml:109
+msgid "Constructs a new String from the given [Plane]."
+msgstr ""
+
+#: doc/classes/String.xml:118
+msgid "Constructs a new String from the given [Quat]."
+msgstr ""
+
+#: doc/classes/String.xml:127
+msgid "Constructs a new String from the given [AABB]."
+msgstr ""
+
+#: doc/classes/String.xml:136
+msgid "Constructs a new String from the given [Basis]."
+msgstr ""
+
+#: doc/classes/String.xml:145
+msgid "Constructs a new String from the given [Transform]."
+msgstr ""
+
+#: doc/classes/String.xml:154
+msgid "Constructs a new String from the given [Color]."
+msgstr ""
+
+#: doc/classes/String.xml:163
+msgid "Constructs a new String from the given [StringName]."
+msgstr ""
+
+#: doc/classes/String.xml:172
+msgid "Constructs a new String from the given [NodePath]."
+msgstr ""
+
+#: doc/classes/String.xml:181
+msgid "Constructs a new String from the given [RID]."
+msgstr ""
+
+#: doc/classes/String.xml:190
+msgid "Constructs a new String from the given [Callable]."
+msgstr ""
+
+#: doc/classes/String.xml:199
+msgid "Constructs a new String from the given [Signal]."
+msgstr ""
+
+#: doc/classes/String.xml:208
+msgid "Constructs a new String from the given [Dictionary]."
+msgstr ""
+
+#: doc/classes/String.xml:217
+msgid "Constructs a new String from the given [Array]."
+msgstr ""
+
+#: doc/classes/String.xml:226
+msgid "Constructs a new String from the given [PackedByteArray]."
+msgstr ""
+
+#: doc/classes/String.xml:235
+msgid "Constructs a new String from the given [PackedInt32Array]."
+msgstr ""
+
+#: doc/classes/String.xml:244
+msgid "Constructs a new String from the given [PackedInt64Array]."
+msgstr ""
+
+#: doc/classes/String.xml:253
+msgid "Constructs a new String from the given [PackedFloat32Array]."
+msgstr ""
+
+#: doc/classes/String.xml:262
+msgid "Constructs a new String from the given [PackedFloat64Array]."
+msgstr ""
+
+#: doc/classes/String.xml:271
+msgid "Constructs a new String from the given [PackedStringArray]."
+msgstr ""
+
+#: doc/classes/String.xml:280
+msgid "Constructs a new String from the given [PackedVector2Array]."
+msgstr ""
+
+#: doc/classes/String.xml:289
+msgid "Constructs a new String from the given [PackedVector3Array]."
+msgstr ""
+
+#: doc/classes/String.xml:298
+msgid "Constructs a new String from the given [PackedColorArray]."
+msgstr ""
+
+#: doc/classes/String.xml:307
+msgid "Returns [code]true[/code] if the string begins with the given string."
+msgstr ""
+
+#: doc/classes/String.xml:314
+msgid "Returns the bigrams (pairs of consecutive letters) of this string."
+msgstr ""
+
+#: doc/classes/String.xml:321
+msgid ""
+"Returns a copy of the string with special characters escaped using the C "
+"language standard."
+msgstr ""
+
+#: doc/classes/String.xml:328
+msgid ""
+"Returns a copy of the string with escaped characters replaced by their "
+"meanings according to the C language standard."
+msgstr ""
+
+#: doc/classes/String.xml:335
+msgid ""
+"Changes the case of some letters. Replaces underscores with spaces, converts "
+"all letters to lowercase, then capitalizes first and every letter following "
+"the space character. For [code]capitalize camelCase mixed_with_underscores[/"
+"code], it will return [code]Capitalize Camelcase Mixed With Underscores[/"
+"code]."
+msgstr ""
+
+#: doc/classes/String.xml:344
+msgid ""
+"Performs a case-sensitive comparison to another string. Returns [code]-1[/"
+"code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if "
+"equal."
+msgstr ""
+
+#: doc/classes/String.xml:357
+msgid ""
+"Returns the number of occurrences of substring [code]what[/code] between "
+"[code]from[/code] and [code]to[/code] positions. If [code]from[/code] and "
+"[code]to[/code] equals 0 the whole string will be used. If only [code]to[/"
+"code] equals 0 the remained substring will be used."
+msgstr ""
+
+#: doc/classes/String.xml:370
+msgid ""
+"Returns the number of occurrences of substring [code]what[/code] (ignoring "
+"case) between [code]from[/code] and [code]to[/code] positions. If "
+"[code]from[/code] and [code]to[/code] equals 0 the whole string will be "
+"used. If only [code]to[/code] equals 0 the remained substring will be used."
+msgstr ""
+
+#: doc/classes/String.xml:377
+msgid ""
+"Returns a copy of the string with indentation (leading tabs and spaces) "
+"removed."
+msgstr ""
+
+#: doc/classes/String.xml:384
+msgid "Returns [code]true[/code] if the string is empty."
+msgstr ""
+
+#: doc/classes/String.xml:393
+msgid "Returns [code]true[/code] if the string ends with the given string."
+msgstr ""
+
+#: doc/classes/String.xml:404
+msgid ""
+"Erases [code]chars[/code] characters from the string starting from "
+"[code]position[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:415
+msgid ""
+"Finds the first occurrence of a substring. Returns the starting position of "
+"the substring or -1 if not found. Optionally, the initial search index can "
+"be passed."
+msgstr ""
+
+#: doc/classes/String.xml:424
+msgid ""
+"Finds the last occurrence of a substring. Returns the starting position of "
+"the substring or -1 if not found."
+msgstr ""
+
+#: doc/classes/String.xml:435
+msgid ""
+"Finds the first occurrence of a substring, ignoring case. Returns the "
+"starting position of the substring or -1 if not found. Optionally, the "
+"initial search index can be passed."
+msgstr ""
+
+#: doc/classes/String.xml:446
+msgid ""
+"Formats the string by replacing all occurrences of [code]placeholder[/code] "
+"with [code]values[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:453
+msgid "If the string is a valid file path, returns the base directory name."
+msgstr ""
+
+#: doc/classes/String.xml:460
+msgid ""
+"If the string is a valid file path, returns the full file path without the "
+"extension."
+msgstr ""
+
+#: doc/classes/String.xml:467
+msgid "If the string is a valid file path, returns the extension."
+msgstr ""
+
+#: doc/classes/String.xml:474
+msgid "If the string is a valid file path, returns the filename."
+msgstr ""
+
+#: doc/classes/String.xml:481
+msgid "Hashes the string and returns a 32-bit integer."
+msgstr ""
+
+#: doc/classes/String.xml:488
+msgid ""
+"Converts a string containing a hexadecimal number into an integer. "
+"Hexadecimal strings are expected to be prefixed with \"[code]0x[/code]\" "
+"otherwise [code]0[/code] is returned.\n"
+"[codeblock]\n"
+"print(\"0xff\".hex_to_int()) # Print \"255\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:498
+msgid ""
+"Escapes (encodes) a string to URL friendly format. Also referred to as 'URL "
+"encode'.\n"
+"[codeblock]\n"
+"print(\"https://example.org/?escaped=\" + \"Godot Engine:'docs'\"."
+"http_escape())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:508
+msgid ""
+"Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL "
+"decode'.\n"
+"[codeblock]\n"
+"print(\"https://example.org/?escaped=\" + \"Godot%20Engine%3A%27docs%27\"."
+"http_unescape())\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:520
+msgid ""
+"Converts [code]size[/code] represented as number of bytes to human-readable "
+"format using internationalized set of data size units, namely: B, KiB, MiB, "
+"GiB, TiB, PiB, EiB. Note that the next smallest unit is picked automatically "
+"to hold at most 1024 units.\n"
+"[codeblock]\n"
+"var bytes = 133790307\n"
+"var size = String.humanize_size(bytes)\n"
+"print(size) # prints \"127.5 MiB\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:536
+msgid ""
+"Returns a copy of the string with the substring [code]what[/code] inserted "
+"at the given position."
+msgstr ""
+
+#: doc/classes/String.xml:543
+msgid ""
+"If the string is a path to a file or directory, returns [code]true[/code] if "
+"the path is absolute."
+msgstr ""
+
+#: doc/classes/String.xml:550
+msgid ""
+"If the string is a path to a file or directory, returns [code]true[/code] if "
+"the path is relative."
+msgstr ""
+
+#: doc/classes/String.xml:559
+msgid ""
+"Returns [code]true[/code] if this string is a subsequence of the given "
+"string."
+msgstr ""
+
+#: doc/classes/String.xml:568
+msgid ""
+"Returns [code]true[/code] if this string is a subsequence of the given "
+"string, without considering case."
+msgstr ""
+
+#: doc/classes/String.xml:575
+msgid ""
+"Returns [code]true[/code] if this string is free from characters that aren't "
+"allowed in file names, those being:\n"
+"[code]: / \\ ? * \" | % < >[/code]"
+msgstr ""
+
+#: doc/classes/String.xml:583
+msgid "Returns [code]true[/code] if this string contains a valid float."
+msgstr ""
+
+#: doc/classes/String.xml:592
+msgid ""
+"Returns [code]true[/code] if this string contains a valid hexadecimal "
+"number. If [code]with_prefix[/code] is [code]true[/code], then a validity of "
+"the hexadecimal number is determined by [code]0x[/code] prefix, for "
+"instance: [code]0xDEADC0DE[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:599
+msgid ""
+"Returns [code]true[/code] if this string contains a valid color in "
+"hexadecimal HTML notation. Other HTML notations such as named colors or "
+"[code]hsl()[/code] colors aren't considered valid by this method and will "
+"return [code]false[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:606
+msgid ""
+"Returns [code]true[/code] if this string is a valid identifier. A valid "
+"identifier may contain only letters, digits and underscores ([code]_[/code]) "
+"and the first character may not be a digit."
+msgstr ""
+
+#: doc/classes/String.xml:613
+msgid "Returns [code]true[/code] if this string contains a valid integer."
+msgstr ""
+
+#: doc/classes/String.xml:620
+msgid "Returns [code]true[/code] if this string contains a valid IP address."
+msgstr ""
+
+#: doc/classes/String.xml:627
+msgid ""
+"Returns a copy of the string with special characters escaped using the JSON "
+"standard."
+msgstr ""
+
+#: doc/classes/String.xml:636
+msgid "Returns a number of characters from the left of the string."
+msgstr ""
+
+#: doc/classes/String.xml:643
+msgid "Returns the string's amount of characters."
+msgstr ""
+
+#: doc/classes/String.xml:652
+msgid "Returns a copy of the string with characters removed from the left."
+msgstr ""
+
+#: doc/classes/String.xml:661
+msgid ""
+"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
+"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
+"single character except a period ([code]\".\"[/code])."
+msgstr ""
+
+#: doc/classes/String.xml:670
+msgid ""
+"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
+"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
+"single character except a period ([code]\".\"[/code])."
+msgstr ""
+
+#: doc/classes/String.xml:677
+msgid "Returns the MD5 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml:684
+msgid "Returns the MD5 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml:693
+msgid ""
+"Performs a case-insensitive comparison to another string. Returns [code]-1[/"
+"code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if "
+"equal."
+msgstr ""
+
+#: doc/classes/String.xml:702
+msgid "Returns the character code at position [code]at[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:711
+msgid ""
+"Formats a number to have an exact number of [code]digits[/code] after the "
+"decimal point."
+msgstr ""
+
+#: doc/classes/String.xml:720
+msgid ""
+"Formats a number to have an exact number of [code]digits[/code] before the "
+"decimal point."
+msgstr ""
+
+#: doc/classes/String.xml:727
+msgid "Decode a percent-encoded string. See [method percent_encode]."
+msgstr ""
+
+#: doc/classes/String.xml:734
+msgid ""
+"Percent-encodes a string. Encodes parameters in a URL when sending a HTTP "
+"GET request (and bodies of form-urlencoded POST requests)."
+msgstr ""
+
+#: doc/classes/String.xml:743
+msgid ""
+"If the string is a path, this concatenates [code]file[/code] at the end of "
+"the string as a subpath. E.g. [code]\"this/is\".plus_file(\"path\") == "
+"\"this/is/path\"[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:752
+msgid ""
+"Returns original string repeated a number of times. The number of "
+"repetitions is given by the argument."
+msgstr ""
+
+#: doc/classes/String.xml:763
+msgid ""
+"Replaces occurrences of a case-sensitive substring with the given one inside "
+"the string."
+msgstr ""
+
+#: doc/classes/String.xml:774
+msgid ""
+"Replaces occurrences of a case-insensitive substring with the given one "
+"inside the string."
+msgstr ""
+
+#: doc/classes/String.xml:785
+msgid ""
+"Performs a case-sensitive search for a substring, but starts from the end of "
+"the string instead of the beginning."
+msgstr ""
+
+#: doc/classes/String.xml:796
+msgid ""
+"Performs a case-insensitive search for a substring, but starts from the end "
+"of the string instead of the beginning."
+msgstr ""
+
+#: doc/classes/String.xml:805
+msgid "Returns the right side of the string from a given position."
+msgstr ""
+
+#: doc/classes/String.xml:818
+msgid ""
+"Splits the string by a [code]delimiter[/code] string and returns an array of "
+"the substrings, starting from right.\n"
+"The splits in the returned array are sorted in the same order as the "
+"original string, from left to right.\n"
+"If [code]maxsplit[/code] is specified, it defines the number of splits to do "
+"from the right up to [code]maxsplit[/code]. The default value of 0 means "
+"that all items are split, thus giving the same result as [method split].\n"
+"Example:\n"
+"[codeblock]\n"
+"var some_string = \"One,Two,Three,Four\"\n"
+"var some_array = some_string.rsplit(\",\", true, 1)\n"
+"print(some_array.size()) # Prints 2\n"
+"print(some_array[0]) # Prints \"Four\"\n"
+"print(some_array[1]) # Prints \"Three,Two,One\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:837
+msgid "Returns a copy of the string with characters removed from the right."
+msgstr ""
+
+#: doc/classes/String.xml:844
+msgid "Returns the SHA-1 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml:851
+msgid "Returns the SHA-1 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml:858
+msgid "Returns the SHA-256 hash of the string as an array of bytes."
+msgstr ""
+
+#: doc/classes/String.xml:865
+msgid "Returns the SHA-256 hash of the string as a string."
+msgstr ""
+
+#: doc/classes/String.xml:874
+msgid ""
+"Returns the similarity index of the text compared to this string. 1 means "
+"totally similar and 0 means totally dissimilar."
+msgstr ""
+
+#: doc/classes/String.xml:887
+msgid ""
+"Splits the string by a [code]delimiter[/code] string and returns an array of "
+"the substrings.\n"
+"If [code]maxsplit[/code] is specified, it defines the number of splits to do "
+"from the left up to [code]maxsplit[/code]. The default value of 0 means that "
+"all items are split.\n"
+"Example:\n"
+"[codeblock]\n"
+"var some_string = \"One,Two,Three,Four\"\n"
+"var some_array = some_string.split(\",\", true, 1)\n"
+"print(some_array.size()) # Prints 2\n"
+"print(some_array[0]) # Prints \"One\"\n"
+"print(some_array[1]) # Prints \"Two,Three,Four\"\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/String.xml:907
+msgid ""
+"Splits the string in floats by using a delimiter string and returns an array "
+"of the substrings.\n"
+"For example, [code]\"1,2.5,3\"[/code] will return [code][1,2.5,3][/code] if "
+"split by [code]\",\"[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:919
+msgid ""
+"Returns a copy of the string stripped of any non-printable character "
+"(including tabulations, spaces and line breaks) at the beginning and the "
+"end. The optional arguments are used to toggle stripping on the left and "
+"right edges respectively."
+msgstr ""
+
+#: doc/classes/String.xml:926
+msgid ""
+"Returns a copy of the string stripped of any escape character. These include "
+"all non-printable control characters of the first page of the ASCII table (< "
+"32), such as tabulation ([code]\\t[/code] in C) and newline ([code]\\n[/"
+"code] and [code]\\r[/code]) characters, but not spaces."
+msgstr ""
+
+#: doc/classes/String.xml:937
+msgid ""
+"Returns part of the string from the position [code]from[/code] with length "
+"[code]len[/code]. Argument [code]len[/code] is optional and using -1 will "
+"return remaining characters from given position."
+msgstr ""
+
+#: doc/classes/String.xml:944
+msgid ""
+"Converts the String (which is a character array) to [PackedByteArray] (which "
+"is an array of bytes). The conversion is faster compared to [method "
+"to_utf8], as this method assumes that all the characters in the String are "
+"ASCII characters."
+msgstr ""
+
+#: doc/classes/String.xml:951
+msgid ""
+"Converts a string containing a decimal number into a [code]float[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:958
+msgid ""
+"Converts a string containing an integer number into an [code]int[/code]."
+msgstr ""
+
+#: doc/classes/String.xml:965
+msgid "Returns the string converted to lowercase."
+msgstr ""
+
+#: doc/classes/String.xml:972
+msgid "Returns the string converted to uppercase."
+msgstr ""
+
+#: doc/classes/String.xml:979
+msgid ""
+"Converts the String (which is an array of characters) to [PackedByteArray] "
+"(which is an array of bytes). The conversion is a bit slower than [method "
+"to_ascii], but supports all UTF-8 characters. Therefore, you should prefer "
+"this function over [method to_ascii]."
+msgstr ""
+
+#: doc/classes/String.xml:988
+msgid ""
+"Removes a given string from the start if it starts with it or leaves the "
+"string unchanged."
+msgstr ""
+
+#: doc/classes/String.xml:997
+msgid ""
+"Removes a given string from the end if it ends with it or leaves the string "
+"unchanged."
+msgstr ""
+
+#: doc/classes/String.xml:1004
+msgid ""
+"Returns a copy of the string with special characters escaped using the XML "
+"standard."
+msgstr ""
+
+#: doc/classes/String.xml:1011
+msgid ""
+"Returns a copy of the string with escaped characters replaced by their "
+"meanings according to the XML standard."
+msgstr ""
+
+#: doc/classes/StringName.xml:4
+msgid "An optimized string type for unique names."
+msgstr ""
+
+#: doc/classes/StringName.xml:7
+msgid ""
+"[StringName]s are immutable strings designed for general-purpose "
+"represention of unique names. [StringName] ensures that only one instance of "
+"a given name exists (so two [StringName]s with the same value are the same "
+"object). Comparing them is much faster than with regular [String]s, because "
+"only the pointers are compared, not the whole strings."
+msgstr ""
+
+#: doc/classes/StringName.xml:18
+msgid "Creates a new [StringName] from the given [String]."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:4
+msgid "Base class for drawing stylized boxes for the UI."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:7
+msgid ""
+"StyleBox is [Resource] that provides an abstract base class for drawing "
+"stylized boxes for the UI. StyleBoxes are used for drawing the styles of "
+"buttons, line edit backgrounds, tree backgrounds, etc. and also for testing "
+"a transparency mask for pointer signals. If mask test fails on a StyleBox "
+"assigned as mask to a control, clicks and motion signals will go through it "
+"to the one below."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:20
+msgid ""
+"Draws this stylebox using a [CanvasItem] with given [RID].\n"
+"You can get a [RID] value using [method Object.get_instance_id] on a "
+"[CanvasItem]-derived node."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:28
+msgid "Returns the size of this [StyleBox] without the margins."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:35
+msgid ""
+"Returns the [CanvasItem] that handles its [constant CanvasItem."
+"NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:44
+msgid "Returns the default value of the specified [enum Margin]."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:53
+msgid ""
+"Returns the content margin offset for the specified [enum Margin].\n"
+"Positive values reduce size inwards, unlike [Control]'s margin values."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:61
+msgid "Returns the minimum size that this stylebox can be shrunk to."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:68
+msgid ""
+"Returns the \"offset\" of a stylebox. This helper function returns a value "
+"equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style."
+"get_margin(MARGIN_TOP))[/code]."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:79
+msgid ""
+"Sets the default value of the specified [enum Margin] to given [code]offset[/"
+"code] in pixels."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:90
+msgid "Test a position in a rectangle, return whether it passes the mask test."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:96
+msgid ""
+"The bottom margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the bottom.\n"
+"If this value is negative, it is ignored and a child-specific margin is used "
+"instead. For example for [StyleBoxFlat] the border thickness (if any) is "
+"used instead.\n"
+"It is up to the code using this style box to decide what these contents are: "
+"for example, a [Button] respects this content margin for the textual "
+"contents of the button.\n"
+"[method get_margin] should be used to fetch this value as consumer instead "
+"of reading these properties directly. This is because it correctly respects "
+"negative values and the fallback mentioned above."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:102
+msgid ""
+"The left margin for the contents of this style box.Increasing this value "
+"reduces the space available to the contents from the left.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:106
+msgid ""
+"The right margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the right.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBox.xml:110
+msgid ""
+"The top margin for the contents of this style box. Increasing this value "
+"reduces the space available to the contents from the top.\n"
+"Refer to [member content_margin_bottom] for extra considerations."
+msgstr ""
+
+#: doc/classes/StyleBoxEmpty.xml:4
+msgid "Empty stylebox (does not display anything)."
+msgstr ""
+
+#: doc/classes/StyleBoxEmpty.xml:7
+msgid "Empty stylebox (really does not display anything)."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:4
+msgid ""
+"Customizable [StyleBox] with a given set of parameters (no texture required)."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:7
+msgid ""
+"This [StyleBox] can be used to achieve all kinds of looks without the need "
+"of a texture. Those properties are customizable:\n"
+"- Color\n"
+"- Border width (individual width for each border)\n"
+"- Rounded corners (individual radius for each corner)\n"
+"- Shadow (with blur and offset)\n"
+"Setting corner radius to high values is allowed. As soon as corners would "
+"overlap, the stylebox will switch to a relative system. Example:\n"
+"[codeblock]\n"
+"height = 30\n"
+"corner_radius_top_left = 50\n"
+"corner_radius_bottom_left = 100\n"
+"[/codeblock]\n"
+"The relative system now would take the 1:2 ratio of the two left corners to "
+"calculate the actual corner width. Both corners added will [b]never[/b] be "
+"more than the height. Result:\n"
+"[codeblock]\n"
+"corner_radius_top_left: 10\n"
+"corner_radius_bottom_left: 20\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:33
+msgid ""
+"Returns the given [code]margin[/code]'s border width. See [enum Margin] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:40
+msgid "Returns the smallest border width out of all four borders."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:49
+msgid ""
+"Returns the given [code]corner[/code]'s radius. See [enum Corner] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:58 doc/classes/StyleBoxTexture.xml:18
+msgid ""
+"Returns the size of the given [code]margin[/code]'s expand margin. See [enum "
+"Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:69
+msgid ""
+"Sets the border width to [code]width[/code] pixels for the given "
+"[code]margin[/code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:78
+msgid "Sets the border width to [code]width[/code] pixels for all margins."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:89
+msgid ""
+"Sets the corner radius to [code]radius[/code] pixels for the given "
+"[code]corner[/code]. See [enum Corner] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:98
+msgid "Sets the corner radius to [code]radius[/code] pixels for all corners."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:113
+msgid ""
+"Sets the corner radius for each corner to [code]radius_top_left[/code], "
+"[code]radius_top_right[/code], [code]radius_bottom_right[/code], and "
+"[code]radius_bottom_left[/code] pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:124 doc/classes/StyleBoxTexture.xml:62
+msgid ""
+"Sets the expand margin to [code]size[/code] pixels for the given "
+"[code]margin[/code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:133 doc/classes/StyleBoxTexture.xml:36
+msgid "Sets the expand margin to [code]size[/code] pixels for all margins."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:148 doc/classes/StyleBoxTexture.xml:51
+msgid ""
+"Sets the expand margin for each margin to [code]size_left[/code], "
+"[code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] "
+"pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:154
+msgid ""
+"Antialiasing draws a small ring around the edges, which fades to "
+"transparency. As a result, edges look much smoother. This is only noticeable "
+"when using rounded corners."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:157
+msgid ""
+"This changes the size of the faded ring. Higher values can be used to "
+"achieve a \"blurry\" effect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:160
+msgid "The background color of the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:163
+msgid "If [code]true[/code], the border will fade into the background color."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:166
+msgid "Sets the color of the border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:169
+msgid "Border width for the bottom border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:172
+msgid "Border width for the left border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:175
+msgid "Border width for the right border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:178
+msgid "Border width for the top border."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:181
+msgid ""
+"This sets the amount of vertices used for each corner. Higher values result "
+"in rounder corners but take more processing power to compute. When choosing "
+"a value, you should take the corner radius ([method set_corner_radius_all]) "
+"into account.\n"
+"For corner radii smaller than 10, [code]4[/code] or [code]5[/code] should be "
+"enough. For corner radii smaller than 30, values between [code]8[/code] and "
+"[code]12[/code] should be enough.\n"
+"A corner detail of [code]1[/code] will result in chamfered corners instead "
+"of rounded corners, which is useful for some artistic effects."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:186
+msgid ""
+"The bottom-left corner's radius. If [code]0[/code], the corner is not "
+"rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:189
+msgid ""
+"The bottom-right corner's radius. If [code]0[/code], the corner is not "
+"rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:192
+msgid ""
+"The top-left corner's radius. If [code]0[/code], the corner is not rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:195
+msgid ""
+"The top-right corner's radius. If [code]0[/code], the corner is not rounded."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:198
+msgid "Toggles drawing of the inner part of the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:201
+msgid ""
+"Expands the stylebox outside of the control rect on the bottom edge. Useful "
+"in combination with [member border_width_bottom] to draw a border outside "
+"the control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:204
+msgid ""
+"Expands the stylebox outside of the control rect on the left edge. Useful in "
+"combination with [member border_width_left] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:207
+msgid ""
+"Expands the stylebox outside of the control rect on the right edge. Useful "
+"in combination with [member border_width_right] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:210
+msgid ""
+"Expands the stylebox outside of the control rect on the top edge. Useful in "
+"combination with [member border_width_top] to draw a border outside the "
+"control rect."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:213
+msgid ""
+"The color of the shadow. This has no effect if [member shadow_size] is lower "
+"than 1."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:216
+msgid ""
+"The shadow offset in pixels. Adjusts the position of the shadow relatively "
+"to the stylebox."
+msgstr ""
+
+#: doc/classes/StyleBoxFlat.xml:219
+msgid "The shadow size in pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:4
+msgid "[StyleBox] that displays a single line."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:7
+msgid ""
+"[StyleBox] that displays a single line of a given color and thickness. It "
+"can be used to draw things like separators."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:15
+msgid "The line's color."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:18
+msgid ""
+"The number of pixels the line will extend before the [StyleBoxLine]'s "
+"bounds. If set to a negative value, the line will begin inside the "
+"[StyleBoxLine]'s bounds."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:21
+msgid ""
+"The number of pixels the line will extend past the [StyleBoxLine]'s bounds. "
+"If set to a negative value, the line will end inside the [StyleBoxLine]'s "
+"bounds."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:24
+msgid "The line's thickness in pixels."
+msgstr ""
+
+#: doc/classes/StyleBoxLine.xml:27
+msgid ""
+"If [code]true[/code], the line will be vertical. If [code]false[/code], the "
+"line will be horizontal."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:4
+msgid "Texture-based nine-patch [StyleBox]."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:7
+msgid ""
+"Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. "
+"This stylebox performs a 3×3 scaling of a texture, where only the center "
+"cell is fully stretched. This makes it possible to design bordered styles "
+"regardless of the stylebox's size."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:27
+msgid ""
+"Returns the size of the given [code]margin[/code]. See [enum Margin] for "
+"possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:73
+msgid ""
+"Sets the margin to [code]size[/code] pixels for the given [code]margin[/"
+"code]. See [enum Margin] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:79
+msgid ""
+"Controls how the stylebox's texture will be stretched or tiled horizontally. "
+"See [enum AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:82
+msgid ""
+"Controls how the stylebox's texture will be stretched or tiled vertically. "
+"See [enum AxisStretchMode] for possible values."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:85
+msgid ""
+"If [code]true[/code], the nine-patch texture's center tile will be drawn."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:88
+msgid ""
+"Expands the bottom margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:91
+msgid ""
+"Expands the left margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:94
+msgid ""
+"Expands the right margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:97
+msgid ""
+"Expands the top margin of this style box when drawing, causing it to be "
+"drawn larger than requested."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:100
+msgid ""
+"Increases the bottom margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the bottom border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_bottom] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:105
+msgid ""
+"Increases the left margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the left border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_left] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:110
+msgid ""
+"Increases the right margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the right border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_right] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:115
+msgid ""
+"Increases the top margin of the 3×3 texture box.\n"
+"A higher value means more of the source texture is considered to be part of "
+"the top border of the 3×3 box.\n"
+"This is also the value used as fallback for [member StyleBox."
+"content_margin_top] if it is negative."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:120
+msgid "Modulates the color of the texture when this style box is drawn."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:123
+msgid "The normal map to use when drawing this style box."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:126
+msgid ""
+"Species a sub-region of the texture to use.\n"
+"This is equivalent to first wrapping the texture in an [AtlasTexture] with "
+"the same region."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:130
+msgid "The texture to use when drawing this style box."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:136
+msgid "Emitted when the stylebox's texture is changed."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:142
+msgid ""
+"Stretch the stylebox's texture. This results in visible distortion unless "
+"the texture size matches the stylebox's size perfectly."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:145
+msgid ""
+"Repeats the stylebox's texture to match the stylebox's size according to the "
+"nine-patch system."
+msgstr ""
+
+#: doc/classes/StyleBoxTexture.xml:148
+msgid ""
+"Repeats the stylebox's texture to match the stylebox's size according to the "
+"nine-patch system. Unlike [constant AXIS_STRETCH_MODE_TILE], the texture may "
+"be slightly stretched to make the nine-patch texture tile seamlessly."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:13
+msgid "If [code]true[/code], the sub-viewport will be used in AR/VR process."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:16
+msgid "The clear mode when the sub-viewport is used as a render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:19
+msgid "The update mode when the sub-viewport is used as a render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:22
+msgid "The width and height of the sub-viewport."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:25
+msgid ""
+"The 2D size override of the sub-viewport. If either the width or height is "
+"[code]0[/code], the override is disabled."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:28
+msgid "If [code]true[/code], the 2D size override affects stretch as well."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:33
+msgid "Do not update the render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:36
+msgid ""
+"Update the render target once, then switch to [constant UPDATE_DISABLED]."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:39
+msgid ""
+"Update the render target only when it is visible. This is the default value."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:42
+msgid "Update the render target only when the its parent is visible."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:45
+msgid "Always update the render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:48
+msgid "Always clear the render target before drawing."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:51
+msgid "Never clear the render target."
+msgstr ""
+
+#: doc/classes/SubViewport.xml:54
+msgid ""
+"Clear the render target next frame, then switch to [constant "
+"CLEAR_MODE_NEVER]."
+msgstr ""
+
+#: doc/classes/SubViewportContainer.xml:4
+msgid "Control for holding [SubViewport]s."
+msgstr ""
+
+#: doc/classes/SubViewportContainer.xml:7
+msgid ""
+"A [Container] node that holds a [SubViewport], automatically setting its "
+"size."
+msgstr ""
+
+#: doc/classes/SubViewportContainer.xml:15
+msgid ""
+"If [code]true[/code], the sub-viewport will be scaled to the control's size."
+msgstr ""
+
+#: doc/classes/SubViewportContainer.xml:18
+msgid ""
+"Divides the sub-viewport's effective resolution by this value while "
+"preserving its scale. This can be used to speed up rendering.\n"
+"For example, a 1280×720 sub-viewport with [member stretch_shrink] set to "
+"[code]2[/code] will be rendered at 640×360 while occupying the same size in "
+"the container.\n"
+"[b]Note:[/b] [member stretch] must be [code]true[/code] for this property to "
+"work."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:4
+msgid "Helper tool to create geometry."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:7
+msgid ""
+"The [SurfaceTool] is used to construct a [Mesh] by specifying vertex "
+"attributes individually. It can be used to construct a [Mesh] from a script. "
+"All properties except indices need to be added before calling [method "
+"add_vertex]. For example, to add vertex colors and UVs:\n"
+"[codeblock]\n"
+"var st = SurfaceTool.new()\n"
+"st.begin(Mesh.PRIMITIVE_TRIANGLES)\n"
+"st.add_color(Color(1, 0, 0))\n"
+"st.add_uv(Vector2(0, 0))\n"
+"st.add_vertex(Vector3(0, 0, 0))\n"
+"[/codeblock]\n"
+"The above [SurfaceTool] now contains one vertex of a triangle which has a UV "
+"coordinate and a specified [Color]. If another vertex were added without "
+"calling [method add_uv] or [method add_color], then the last values would be "
+"used.\n"
+"Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. "
+"Failure to do so will result in an error when committing the vertex "
+"information to a mesh.\n"
+"Additionally, the attributes used before the first vertex is added determine "
+"the format of the mesh. For example, if you only add UVs to the first "
+"vertex, you cannot add color to any of the subsequent vertices."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:28
+msgid ""
+"Adds an array of bones for the next vertex to use. [code]bones[/code] must "
+"contain 4 integers."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:37
+msgid "Specifies a [Color] for the next vertex to use."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:46
+msgid ""
+"Adds an index to index array if you are using indexed vertices. Does not "
+"need to be called before adding vertices."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:55
+msgid "Specifies a normal for the next vertex to use."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:64
+msgid ""
+"Specifies whether the current vertex (if using only vertex arrays) or "
+"current index (if also using index arrays) should use smooth normals for "
+"normal calculation."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:73
+msgid "Specifies a tangent for the next vertex to use."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:92
+msgid ""
+"Inserts a triangle fan made of array data into [Mesh] being constructed.\n"
+"Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:102
+msgid "Specifies a set of UV coordinates to use for the next vertex."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:111
+msgid ""
+"Specifies an optional second set of UV coordinates to use for the next "
+"vertex."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:120
+msgid ""
+"Specifies the position of current vertex. Should be called after specifying "
+"other vertex properties (e.g. Color, UV)."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:129
+msgid ""
+"Specifies weight values for next vertex to use. [code]weights[/code] must "
+"contain 4 values."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:142
+msgid ""
+"Append vertices from a given [Mesh] surface onto the current vertex array "
+"with specified [Transform]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:151
+msgid ""
+"Called before adding any vertices. Takes the primitive type as an argument "
+"(e.g. [constant Mesh.PRIMITIVE_TRIANGLES])."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:158
+msgid "Clear all information passed into the surface tool so far."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:169
+msgid ""
+"Returns a constructed [ArrayMesh] from current information passed in. If an "
+"existing [ArrayMesh] is passed in as an argument, will add an extra surface "
+"to the existing [ArrayMesh].\n"
+"Default flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT]. See "
+"[code]ARRAY_COMPRESS_*[/code] constants in [enum Mesh.ArrayFormat] for other "
+"flags."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:177
+msgid ""
+"Commits the data to the same format used by [method ArrayMesh."
+"add_surface_from_arrays]. This way you can further process the mesh data "
+"using the [ArrayMesh] API."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:188
+msgid "Creates a vertex array from an existing [Mesh]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:201
+msgid ""
+"Creates a vertex array from the specified blend shape of an existing [Mesh]. "
+"This can be used to extract a specific pose from a blend shape."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:208
+msgid "Removes the index array by expanding the vertex array."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:217
+msgid ""
+"Generates normals from vertices so you do not have to do it manually. If "
+"[code]flip[/code] is [code]true[/code], the resulting normals will be "
+"inverted.\n"
+"Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:225
+msgid ""
+"Generates a tangent vector for each vertex. Requires that each vertex have "
+"UVs and normals set already."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:232
+msgid ""
+"Shrinks the vertex array by creating an index array (avoids reusing "
+"vertices)."
+msgstr ""
+
+#: doc/classes/SurfaceTool.xml:241
+msgid "Sets [Material] to be used by the [Mesh] you are constructing."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:4
+msgid "Tabbed container."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:7
+msgid ""
+"Sets the active tab's [code]visible[/code] property to the value [code]true[/"
+"code]. Sets all other children's to [code]false[/code].\n"
+"Ignores non-[Control] children.\n"
+"Individual tabs are always visible unless you use [method set_tab_disabled] "
+"and [method set_tab_title] to hide it.\n"
+"To hide only a tab's content, nest the content inside a child [Control], so "
+"it receives the [TabContainer]'s visibility setting instead."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:19
+msgid "Returns the child [Control] node located at the active tab index."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:26
+msgid ""
+"Returns the [Popup] node instance if one has been set already with [method "
+"set_popup]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:33
+msgid "Returns the previously active tab index."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:42
+msgid "Returns the currently visible tab's [Control] node."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:49 doc/classes/Tabs.xml:50
+msgid "Returns the number of tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:58 doc/classes/Tabs.xml:59
+msgid ""
+"Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is "
+"disabled."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:67 doc/classes/Tabs.xml:68
+msgid ""
+"Returns the [Texture2D] for the tab at index [code]tab_idx[/code] or "
+"[code]null[/code] if the tab has no [Texture2D]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:76 doc/classes/Tabs.xml:93
+msgid ""
+"Returns the title of the tab at index [code]tab_idx[/code]. Tab titles "
+"default to the name of the indexed child node, but this can be overridden "
+"with [method set_tab_title]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:83
+msgid "Returns the [TabContainer] rearrange group id."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:92
+msgid ""
+"If set on a [Popup] node instance, a popup menu icon appears in the top-"
+"right corner of the [TabContainer]. Clicking it will expand the [Popup] node."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:103
+msgid ""
+"If [code]disabled[/code] is [code]false[/code], hides the tab at index "
+"[code]tab_idx[/code].\n"
+"[b]Note:[/b] Its title text will remain, unless also removed with [method "
+"set_tab_title]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:115
+msgid "Sets an icon for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:126
+msgid ""
+"Sets a title for the tab at index [code]tab_idx[/code]. Tab titles default "
+"to the name of the indexed child node, but this can be overridden with "
+"[method set_tab_title]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:135
+msgid ""
+"Defines rearrange group id, choose for each [TabContainer] the same value to "
+"enable tab drag between [TabContainer]. Enable drag with "
+"[code]set_drag_to_rearrange_enabled(true)[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:141
+msgid ""
+"The current tab index. When set, this index's [Control] node's "
+"[code]visible[/code] property is set to [code]true[/code] and all others are "
+"set to [code]false[/code]."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:144 doc/classes/Tabs.xml:181
+msgid "If [code]true[/code], tabs can be rearranged with mouse drag."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:147
+msgid ""
+"The alignment of all tabs in the tab container. See the [enum TabAlign] "
+"constants for details."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:150
+msgid ""
+"If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content "
+"and titles are hidden."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:153
+msgid ""
+"If [code]true[/code], children [Control] nodes that are hidden have their "
+"minimum size take into account in the total, instead of only the currently "
+"visible one."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:159
+msgid ""
+"Emitted when the [TabContainer]'s [Popup] button is clicked. See [method "
+"set_popup] for details."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:166 doc/classes/Tabs.xml:212
+msgid "Emitted when switching to another tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:173
+msgid "Emitted when a tab is selected, even if it is the current tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:179 doc/classes/Tabs.xml:239
+msgid "Align the tabs to the left."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:182 doc/classes/Tabs.xml:242
+msgid "Align the tabs to the center."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:185 doc/classes/Tabs.xml:245
+msgid "Align the tabs to the right."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:190 doc/classes/Tabs.xml:274
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the first tab "
+"is visible), it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:193 doc/classes/Tabs.xml:277
+msgid ""
+"Icon for the left arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:196 doc/classes/Tabs.xml:280
+msgid "The font used to draw tab names."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:199 doc/classes/Tabs.xml:283
+msgid "Font color of inactive tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:202 doc/classes/Tabs.xml:286
+msgid "Font color of disabled tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:205 doc/classes/Tabs.xml:289
+msgid "Font color of the currently selected tab."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:208
+msgid "Horizontal separation between tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:211 doc/classes/Tabs.xml:295
+msgid ""
+"Icon for the right arrow button that appears when there are too many tabs to "
+"fit in the container width. When the button is disabled (i.e. the last tab "
+"is visible) it appears semi-transparent."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:214 doc/classes/Tabs.xml:298
+msgid ""
+"Icon for the right arrow button that appears when there are too many tabs to "
+"fit in the container width. Used when the button is being hovered with the "
+"cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:217
+msgid "The icon for the menu button (see [method set_popup])."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:220
+msgid ""
+"The icon for the menu button (see [method set_popup]) when it's being "
+"hovered with the cursor."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:223
+msgid "The style for the background fill."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:226
+msgid "The space at the left and right edges of the tab bar."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:229
+msgid "The style of inactive tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:232
+msgid "The style of disabled tabs."
+msgstr ""
+
+#: doc/classes/TabContainer.xml:235 doc/classes/Tabs.xml:309
+msgid "The style of the currently selected tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:4
+msgid "Tabs control."
+msgstr ""
+
+#: doc/classes/Tabs.xml:7
+msgid ""
+"Simple tabs control, similar to [TabContainer] but is only in charge of "
+"drawing tabs, not interact with children."
+msgstr ""
+
+#: doc/classes/Tabs.xml:20
+msgid "Adds a new tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:29
+msgid "Moves the scroll view to make the tab visible."
+msgstr ""
+
+#: doc/classes/Tabs.xml:36
+msgid ""
+"Returns [code]true[/code] if the offset buttons (the ones that appear when "
+"there's not enough space for all tabs) are visible."
+msgstr ""
+
+#: doc/classes/Tabs.xml:43
+msgid "Returns [code]true[/code] if select with right mouse button is enabled."
+msgstr ""
+
+#: doc/classes/Tabs.xml:75
+msgid "Returns the number of hidden tabs offsetted to the left."
+msgstr ""
+
+#: doc/classes/Tabs.xml:84
+msgid "Returns tab [Rect2] with local position and size."
+msgstr ""
+
+#: doc/classes/Tabs.xml:100
+msgid "Returns the [Tabs]' rearrange group ID."
+msgstr ""
+
+#: doc/classes/Tabs.xml:111
+msgid "Moves a tab from [code]from[/code] to [code]to[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:120
+msgid "Removes the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:129
+msgid ""
+"If [code]true[/code], enables selecting a tab with the right mouse button."
+msgstr ""
+
+#: doc/classes/Tabs.xml:140
+msgid ""
+"If [code]disabled[/code] is [code]false[/code], hides the tab at index "
+"[code]tab_idx[/code].\n"
+"[b]Note:[/b] Its title text will remain unless it is also removed with "
+"[method set_tab_title]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:152
+msgid "Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:163
+msgid "Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:172
+msgid ""
+"Defines the rearrange group ID. Choose for each [Tabs] the same value to "
+"dragging tabs between [Tabs]. Enable drag with "
+"[code]set_drag_to_rearrange_enabled(true)[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:178
+msgid "Select tab at index [code]tab_idx[/code]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:184
+msgid ""
+"if [code]true[/code], the mouse's scroll wheel cab be used to navigate the "
+"scroll view."
+msgstr ""
+
+#: doc/classes/Tabs.xml:187
+msgid "The alignment of all tabs. See [enum TabAlign] for details."
+msgstr ""
+
+#: doc/classes/Tabs.xml:190
+msgid ""
+"Sets when the close button will appear on the tabs. See [enum "
+"CloseButtonDisplayPolicy] for details."
+msgstr ""
+
+#: doc/classes/Tabs.xml:198
+msgid ""
+"Emitted when the active tab is rearranged via mouse drag. See [member "
+"drag_to_rearrange_enabled]."
+msgstr ""
+
+#: doc/classes/Tabs.xml:205
+msgid "Emitted when a tab is right-clicked."
+msgstr ""
+
+#: doc/classes/Tabs.xml:219
+msgid "Emitted when a tab is clicked, even if it is the current tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:226
+msgid "Emitted when a tab is closed."
+msgstr ""
+
+#: doc/classes/Tabs.xml:233
+msgid "Emitted when a tab is hovered by the mouse."
+msgstr ""
+
+#: doc/classes/Tabs.xml:248
+msgid "Represents the size of the [enum TabAlign] enum."
+msgstr ""
+
+#: doc/classes/Tabs.xml:251
+msgid "Never show the close buttons."
+msgstr ""
+
+#: doc/classes/Tabs.xml:254
+msgid "Only show the close button on the currently active tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:257
+msgid "Show the close button on all tabs."
+msgstr ""
+
+#: doc/classes/Tabs.xml:260
+msgid "Represents the size of the [enum CloseButtonDisplayPolicy] enum."
+msgstr ""
+
+#: doc/classes/Tabs.xml:265
+msgid "Background of the close button when it's being hovered with the cursor."
+msgstr ""
+
+#: doc/classes/Tabs.xml:268
+msgid "Background of the close button when it's being pressed."
+msgstr ""
+
+#: doc/classes/Tabs.xml:271
+msgid "The icon for the close button (see [member tab_close_display_policy])."
+msgstr ""
+
+#: doc/classes/Tabs.xml:292
+msgid "The horizontal separation between the tabs."
+msgstr ""
+
+#: doc/classes/Tabs.xml:303
+msgid "The style of an inactive tab."
+msgstr ""
+
+#: doc/classes/Tabs.xml:306
+msgid "The style of a disabled tab"
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:4
+msgid "A TCP server."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:7
+msgid ""
+"A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] "
+"when it gets an incoming connection."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:16
+msgid "Returns [code]true[/code] if a connection is available for taking."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:23
+msgid ""
+"Returns [code]true[/code] if the server is currently listening for "
+"connections."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:34
+msgid ""
+"Listen on the [code]port[/code] binding to [code]bind_address[/code].\n"
+"If [code]bind_address[/code] is set as [code]\"*\"[/code] (default), the "
+"server will listen on all available addresses (both IPv4 and IPv6).\n"
+"If [code]bind_address[/code] is set as [code]\"0.0.0.0\"[/code] (for IPv4) "
+"or [code]\"::\"[/code] (for IPv6), the server will listen on all available "
+"addresses matching that IP type.\n"
+"If [code]bind_address[/code] is set to any valid address (e.g. "
+"[code]\"192.168.1.101\"[/code], [code]\"::1\"[/code], etc), the server will "
+"only listen on the interface with that addresses (or fail if no interface "
+"with the given address exists)."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:44
+msgid "Stops listening."
+msgstr ""
+
+#: doc/classes/TCP_Server.xml:51
+msgid ""
+"If a connection is available, returns a StreamPeerTCP with the connection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:4
+msgid "Multiline text editing control."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:7
+msgid ""
+"TextEdit is meant for editing large, multiline text. It also has facilities "
+"for editing code, such as syntax highlighting support and multiple levels of "
+"undo/redo."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:24
+msgid "Adds color region (given the delimiters) and its colors."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:35
+msgid "Adds a [code]keyword[/code] and its [Color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:44
+msgid ""
+"Returns if the given line is foldable, that is, it has indented lines right "
+"below it."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:57
+msgid ""
+"Clears all custom syntax coloring information previously added with [method "
+"add_color_region] or [method add_keyword_color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:64
+msgid "Clears the undo history."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:71
+msgid "Copy's the current text selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:78
+msgid "Returns the column the editing cursor is at."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:85
+msgid "Returns the line the editing cursor is at."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:96
+msgid ""
+"Moves the cursor at the specified [code]column[/code] index.\n"
+"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
+"will center at the cursor position after the move occurs."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:112
+msgid ""
+"Moves the cursor at the specified [code]line[/code] index.\n"
+"If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport "
+"will center at the cursor position after the move occurs.\n"
+"If [code]can_be_hidden[/code] is set to [code]true[/code], the specified "
+"[code]line[/code] can be hidden using [method set_line_as_hidden]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:121
+msgid "Cut's the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:128
+msgid "Deselects the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:135
+msgid "Folds all lines that are possible to be folded (see [method can_fold])."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:144
+msgid "Folds the given line, if possible (see [method can_fold])."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:151
+msgid "Returns an array containing the line number of each breakpoint."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:160
+msgid "Returns the [Color] of the specified [code]keyword[/code]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:169
+msgid "Returns the text of a specific line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:176
+msgid "Returns the amount of total lines in the text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:183
+msgid ""
+"Returns the [PopupMenu] of this [TextEdit]. By default, this menu is "
+"displayed when right-clicking on the [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:190
+msgid "Returns the selection begin column."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:197
+msgid "Returns the selection begin line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:204
+msgid "Returns the text inside the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:211
+msgid "Returns the selection end column."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:218
+msgid "Returns the selection end line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:225
+msgid "Returns a [String] text with the word under the mouse cursor location."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:234
+msgid ""
+"Returns whether the specified [code]keyword[/code] has a color set to it or "
+"not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:243
+msgid "Insert the specified text at the cursor position."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:252
+msgid "Returns whether the line at the specified index is folded or not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:261
+msgid "Returns whether the line at the specified index is hidden or not."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:268
+msgid "Returns [code]true[/code] if the selection is active."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:277
+msgid ""
+"Triggers a right-click menu action by the specified index. See [enum "
+"MenuItems] for a list of available indexes."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:284
+msgid "Paste the current selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:291
+msgid "Perform redo operation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:298
+msgid ""
+"Removes all the breakpoints. This will not fire the [signal "
+"breakpoint_toggled] signal."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:313
+msgid ""
+"Perform a search inside the text. Search flags can be specified in the [enum "
+"SearchFlags] enum.\n"
+"Returns an empty [code]PackedInt32Array[/code] if no result was found. "
+"Otherwise, the result line and column can be accessed at indices specified "
+"in the [enum SearchResult] enum, e.g:\n"
+"[codeblock]\n"
+"var result = search(key, flags, line, column)\n"
+"if result.size() > 0:\n"
+" # Result found.\n"
+" var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n"
+" var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TextEdit.xml:336
+msgid "Perform selection, from line/column to line/column."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:343
+msgid "Select all the text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:354
+msgid "If [code]true[/code], hides the line of the specified index."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:363
+msgid "Toggle the folding of the code block at the given line."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:370
+msgid "Perform undo operation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:379
+msgid "Unfolds the given line, if folded."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:386
+msgid ""
+"Unhide all lines that were previously set to hidden by [method "
+"set_line_as_hidden]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:392
+msgid "If [code]true[/code], the breakpoint gutter is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:401
+msgid ""
+"If [code]true[/code], the caret displays as a rectangle.\n"
+"If [code]false[/code], the caret displays as a bar."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:405
+msgid ""
+"If [code]true[/code], a right-click moves the cursor at the mouse position "
+"before displaying the context menu.\n"
+"If [code]false[/code], the context menu disregards mouse location."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:409
+msgid "If [code]true[/code], a right-click displays the context menu."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:412
+msgid ""
+"If [code]true[/code], the \"space\" character will have a visible "
+"representation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:415
+msgid ""
+"If [code]true[/code], the \"tab\" character will have a visible "
+"representation."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:419
+msgid ""
+"If [code]true[/code], the fold gutter is visible. This enables folding "
+"groups of indented lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:422
+msgid ""
+"If [code]true[/code], all lines that have been set to hidden by [method "
+"set_line_as_hidden], will not be visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:425
+msgid ""
+"If [code]true[/code], all occurrences of the selected text will be "
+"highlighted."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:428
+msgid "If [code]true[/code], the line containing the cursor is highlighted."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:438
+msgid ""
+"If [code]true[/code], read-only mode is enabled. Existing text cannot be "
+"modified and new text cannot be added."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:451
+msgid ""
+"If [code]true[/code], line numbers are displayed to the left of the text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:454
+msgid ""
+"If [code]true[/code], sets the [code]step[/code] of the scrollbars to "
+"[code]0.25[/code] which results in smoother scrolling."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:457
+msgid ""
+"If [code]true[/code], any custom color properties that have been set for "
+"this [TextEdit] will be visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:460
+msgid "String value of the [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:463
+msgid "Vertical scroll sensitivity."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:466
+msgid ""
+"If [code]true[/code], enables text wrapping when it goes beyond the edge of "
+"what is visible."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:474
+msgid "Emitted when a breakpoint is placed via the breakpoint gutter."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:479
+msgid "Emitted when the cursor changes."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:488
+msgid "Emitted when the info icon is clicked."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:519
+msgid "Match case when searching."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:522
+msgid "Match whole words when searching."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:525
+msgid "Search from end to beginning."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:528
+msgid "Used to access the result column from [method search]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:531
+msgid "Used to access the result line from [method search]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:540
+msgid ""
+"Pastes the clipboard text over the selected text (or at the cursor's "
+"position)."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:543
+msgid "Erases the whole [TextEdit] text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:546
+msgid "Selects the whole [TextEdit] text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:552
+msgid "Redoes the previous action."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:560
+msgid ""
+"Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] "
+"has to be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:563
+msgid ""
+"Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to "
+"be enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:568 doc/classes/TextEdit.xml:595
+msgid ""
+"Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be "
+"enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:606
+msgid "Sets the default [Font]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:609
+msgid "Sets the font [Color]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:618
+msgid ""
+"Sets the [Color] of the line numbers. [member show_line_numbers] has to be "
+"enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:621
+msgid "Sets the spacing between the lines."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:624
+msgid "Sets the [Color] of marked text."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:629
+msgid "Sets the [StyleBox] of this [TextEdit]."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:634
+msgid ""
+"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:639
+msgid "Sets the highlight [Color] of text selections."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:646
+msgid "Sets a custom [Texture2D] for tab text characters."
+msgstr ""
+
+#: doc/classes/TextEdit.xml:649
+msgid ""
+"Sets the highlight [Color] of multiple occurrences. [member "
+"highlight_all_occurrences] has to be enabled."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:4
+msgid "Texture for 2D and 3D."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:7
+msgid ""
+"A texture works by registering an image in the video hardware, which then "
+"can be used in 3D models or 2D [Sprite2D] or GUI [Control].\n"
+"Textures are often created by loading them from a file. See [method "
+"@GDScript.load].\n"
+"[Texture2D] is a base for other resources. It cannot be used directly."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:36
+msgid ""
+"Draws the texture using a [CanvasItem] with the [RenderingServer] API at the "
+"specified [code]position[/code]."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:63
+msgid "Draws the texture using a [CanvasItem] with the [RenderingServer] API."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:92
+msgid ""
+"Draws a part of the texture using a [CanvasItem] with the [RenderingServer] "
+"API."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:99
+msgid ""
+"Returns an [Image] with the data from this [Texture2D]. [Image]s can be "
+"accessed and manipulated directly."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:106
+msgid "Returns the texture height."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:113
+msgid "Returns the texture size."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:120
+msgid "Returns the texture width."
+msgstr ""
+
+#: doc/classes/Texture2D.xml:127
+msgid "Returns [code]true[/code] if this [Texture2D] has an alpha channel."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:4
+msgid ""
+"Texture-based button. Supports Pressed, Hover, Disabled and Focused states."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:7
+msgid ""
+"[TextureButton] has the same functionality as [Button], except it uses "
+"sprites instead of Godot's [Theme] resource. It is faster to create, but it "
+"doesn't support localization like more complex [Control]s.\n"
+"The \"normal\" state must contain a texture ([member texture_normal]); other "
+"textures are optional."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:16
+msgid ""
+"If [code]true[/code], the texture stretches to the edges of the node's "
+"bounding rectangle using the [member stretch_mode]. If [code]false[/code], "
+"the texture will not scale with the node."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:19
+msgid ""
+"Controls the texture's behavior when you resize the node's bounding "
+"rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to "
+"one of the [enum StretchMode] constants. See the constants to learn more."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:22
+msgid ""
+"Pure black and white [BitMap] image to use for click detection. On the mask, "
+"white pixels represent the button's clickable area. Use it to create buttons "
+"with curved shapes."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:25
+msgid ""
+"Texture to display when the node is disabled. See [member BaseButton."
+"disabled]."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:28
+msgid "Texture to display when the node has mouse or keyboard focus."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:31
+msgid "Texture to display when the mouse hovers the node."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:34
+msgid ""
+"Texture to display by default, when the node is [b]not[/b] in the disabled, "
+"focused, hover or pressed state."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:37
+msgid ""
+"Texture to display on mouse down over the node, if the node has keyboard "
+"focus and the player presses the Enter key or if the player presses the "
+"[member BaseButton.shortcut] key."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:42 doc/classes/TextureRect.xml:36
+msgid "Scale to fit the node's bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:45 doc/classes/TextureRect.xml:39
+msgid "Tile inside the node's bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:48 doc/classes/TextureRect.xml:42
+msgid ""
+"The texture keeps its original size and stays in the bounding rectangle's "
+"top-left corner."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:51 doc/classes/TextureRect.xml:45
+msgid ""
+"The texture keeps its original size and stays centered in the node's "
+"bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:54 doc/classes/TextureRect.xml:48
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, but maintain the "
+"texture's aspect ratio."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:57
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, center it, and "
+"maintain its aspect ratio."
+msgstr ""
+
+#: doc/classes/TextureButton.xml:60 doc/classes/TextureRect.xml:54
+msgid ""
+"Scale the texture so that the shorter side fits the bounding rectangle. The "
+"other side clips to the node's limits."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:4
+msgid "Base class for 3D texture types."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:7
+msgid ""
+"Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be "
+"used directly, but contains all the functions necessary for accessing the "
+"derived resource types. Data is set on a per-layer basis. For "
+"[Texture2DArray]s, the layer specifies the array layer."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:24
+msgid ""
+"Returns the current format being used by this texture. See [enum Image."
+"Format] for details."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:31
+msgid ""
+"Returns the height of the texture. Height is typically represented by the Y-"
+"axis."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:40
+msgid ""
+"Returns an [Image] resource with the data from specified [code]layer[/code]."
+msgstr ""
+
+#: doc/classes/TextureLayered.xml:53
+msgid ""
+"Returns the width of the texture. Width is typically represented by the X-"
+"axis."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:4
+msgid ""
+"Texture-based progress bar. Useful for loading screens and life or stamina "
+"bars."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:7
+msgid ""
+"TextureProgress works like [ProgressBar], but uses up to 3 textures instead "
+"of Godot's [Theme] resource. It can be used to create horizontal, vertical "
+"and radial progress bars."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:33
+msgid "The fill direction. See [enum FillMode] for possible values."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:37
+msgid ""
+"If [code]true[/code], Godot treats the bar's textures like in "
+"[NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like "
+"[member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When "
+"using a radial [member fill_mode], this setting will enable stretching."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:40
+msgid ""
+"Offsets [member texture_progress] if [member fill_mode] is [constant "
+"FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:43
+msgid ""
+"Upper limit for the fill of [member texture_progress] if [member fill_mode] "
+"is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the "
+"node's [code]value[/code] is equal to its [code]max_value[/code], the "
+"texture fills up to this angle.\n"
+"See [member Range.value], [member Range.max_value]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:47
+msgid ""
+"Starting angle for the fill of [member texture_progress] if [member "
+"fill_mode] is [constant FILL_CLOCKWISE] or [constant "
+"FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its "
+"[code]min_value[/code], the texture doesn't show up at all. When the "
+"[code]value[/code] increases, the texture fills and tends towards [member "
+"radial_fill_degrees]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:50
+msgid ""
+"The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's "
+"bottom corners and side will have a height of 16 pixels. You can set all 4 "
+"margin values individually to create panels with non-uniform borders."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:53
+msgid "The width of the 9-patch's left column."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:56
+msgid "The width of the 9-patch's right column."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:59
+msgid "The height of the 9-patch's top row."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:62
+msgid ""
+"[Texture2D] that draws over the progress bar. Use it to add highlights or an "
+"upper-frame that hides part of [member texture_progress]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:65
+msgid ""
+"[Texture2D] that clips based on the node's [code]value[/code] and [member "
+"fill_mode]. As [code]value[/code] increased, the texture fills up. It shows "
+"entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't "
+"show at all if [code]value[/code] is equal to [code]min_value[/code].\n"
+"The [code]value[/code] property comes from [Range]. See [member Range."
+"value], [member Range.min_value], [member Range.max_value]."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:69
+msgid "[Texture2D] that draws under the progress bar. The bar's background."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:72
+msgid ""
+"Multiplies the color of the bar's [code]texture_over[/code] texture. The "
+"effect is similar to [member CanvasItem.modulate], except it only affects "
+"this specific texture instead of the entire node."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:75
+msgid ""
+"Multiplies the color of the bar's [code]texture_progress[/code] texture."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:78
+msgid "Multiplies the color of the bar's [code]texture_under[/code] texture."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:83
+msgid "The [member texture_progress] fills from left to right."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:86
+msgid "The [member texture_progress] fills from right to left."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:89
+msgid "The [member texture_progress] fills from top to bottom."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:92
+msgid "The [member texture_progress] fills from bottom to top."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:95
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"clockwise. See [member radial_center_offset], [member radial_initial_angle] "
+"and [member radial_fill_degrees] to control the way the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:98
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"counterclockwise. See [member radial_center_offset], [member "
+"radial_initial_angle] and [member radial_fill_degrees] to control the way "
+"the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:101
+msgid ""
+"The [member texture_progress] fills from the center, expanding both towards "
+"the left and the right."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:104
+msgid ""
+"The [member texture_progress] fills from the center, expanding both towards "
+"the top and the bottom."
+msgstr ""
+
+#: doc/classes/TextureProgress.xml:107
+msgid ""
+"Turns the node into a radial bar. The [member texture_progress] fills "
+"radially from the center, expanding both clockwise and counterclockwise. See "
+"[member radial_center_offset], [member radial_initial_angle] and [member "
+"radial_fill_degrees] to control the way the bar fills up."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:4
+msgid "Control for drawing textures."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:7
+msgid ""
+"Used to draw icons and sprites in a user interface. The texture's placement "
+"can be controlled with the [member stretch_mode] property. It can scale, "
+"tile, or stay centered inside its bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:15
+msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:25
+msgid ""
+"Controls the texture's behavior when resizing the node's bounding rectangle. "
+"See [enum StretchMode]."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:28
+msgid "The node's [Texture2D] resource."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:33
+msgid ""
+"Scale to fit the node's bounding rectangle, only if [code]expand[/code] is "
+"[code]true[/code]. Default [code]stretch_mode[/code], for backwards "
+"compatibility. Until you set [code]expand[/code] to [code]true[/code], the "
+"texture will behave like [constant STRETCH_KEEP]."
+msgstr ""
+
+#: doc/classes/TextureRect.xml:51
+msgid ""
+"Scale the texture to fit the node's bounding rectangle, center it and "
+"maintain its aspect ratio."
+msgstr ""
+
+#: doc/classes/Theme.xml:4
+msgid "Theme for controls."
+msgstr ""
+
+#: doc/classes/Theme.xml:7
+msgid ""
+"A theme for skinning controls. Controls can be skinned individually, but for "
+"complex applications, it's more practical to just create a global theme that "
+"defines everything. This theme can be applied to any [Control]; the Control "
+"and its children will automatically use it.\n"
+"Theme resources can alternatively be loaded by writing them in a [code]."
+"theme[/code] file, see the documentation for more information."
+msgstr ""
+
+#: doc/classes/Theme.xml:11
+msgid "https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html"
+msgstr ""
+
+#: doc/classes/Theme.xml:18
+msgid "Clears all values on the theme."
+msgstr ""
+
+#: doc/classes/Theme.xml:29
+msgid ""
+"Clears the [Color] at [code]name[/code] if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:40
+msgid ""
+"Clears the constant at [code]name[/code] if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:51
+msgid ""
+"Clears the [Font] at [code]name[/code] if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:62
+msgid ""
+"Clears the icon at [code]name[/code] if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:73
+msgid ""
+"Clears [StyleBox] at [code]name[/code] if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:80
+msgid "Sets the theme's values to a copy of the default theme values."
+msgstr ""
+
+#: doc/classes/Theme.xml:89
+msgid "Sets the theme's values to a copy of a given theme."
+msgstr ""
+
+#: doc/classes/Theme.xml:100
+msgid ""
+"Returns the [Color] at [code]name[/code] if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:109
+msgid ""
+"Returns all the [Color]s as a [PackedStringArray] filled with each [Color]'s "
+"name, for use in [method get_color], if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:120
+msgid ""
+"Returns the constant at [code]name[/code] if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:129
+msgid ""
+"Returns all the constants as a [PackedStringArray] filled with each "
+"constant's name, for use in [method get_constant], if the theme has "
+"[code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:140
+msgid ""
+"Returns the [Font] at [code]name[/code] if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:149
+msgid ""
+"Returns all the [Font]s as a [PackedStringArray] filled with each [Font]'s "
+"name, for use in [method get_font], if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:160
+msgid ""
+"Returns the icon [Texture2D] at [code]name[/code] if the theme has "
+"[code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:169
+msgid ""
+"Returns all the icons as a [PackedStringArray] filled with each "
+"[Texture2D]'s name, for use in [method get_icon], if the theme has "
+"[code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:180
+msgid ""
+"Returns the icon [StyleBox] at [code]name[/code] if the theme has "
+"[code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:189
+msgid ""
+"Returns all the [StyleBox]s as a [PackedStringArray] filled with each "
+"[StyleBox]'s name, for use in [method get_stylebox], if the theme has "
+"[code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:196
+msgid ""
+"Returns all the [StyleBox] types as a [PackedStringArray] filled with each "
+"[StyleBox]'s type, for use in [method get_stylebox] and/or [method "
+"get_stylebox_list], if the theme has [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:205
+msgid ""
+"Returns all the types in [code]type[/code] as a [PackedStringArray] for use "
+"in any of the [code]get_*[/code] functions, if the theme has [code]type[/"
+"code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:216
+msgid ""
+"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
+"[code]type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:228
+msgid ""
+"Returns [code]true[/code] if constant with [code]name[/code] is in "
+"[code]type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:240
+msgid ""
+"Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]type[/"
+"code].\n"
+"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:252
+msgid ""
+"Returns [code]true[/code] if icon [Texture2D] with [code]name[/code] is in "
+"[code]type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:264
+msgid ""
+"Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in "
+"[code]type[/code].\n"
+"Returns [code]false[/code] if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:278
+msgid ""
+"Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in "
+"[code]type[/code].\n"
+"Does nothing if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:292
+msgid ""
+"Sets the theme's constant to [code]constant[/code] at [code]name[/code] in "
+"[code]type[/code].\n"
+"Does nothing if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:306
+msgid ""
+"Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in "
+"[code]type[/code].\n"
+"Does nothing if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:320
+msgid ""
+"Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/"
+"code] in [code]type[/code].\n"
+"Does nothing if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:334
+msgid ""
+"Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in "
+"[code]type[/code].\n"
+"Does nothing if the theme does not have [code]type[/code]."
+msgstr ""
+
+#: doc/classes/Theme.xml:341
+msgid "The theme's default font."
+msgstr ""
+
+#: doc/classes/Thread.xml:4
+msgid "A unit of execution in a process."
+msgstr ""
+
+#: doc/classes/Thread.xml:7
+msgid ""
+"A unit of execution in a process. Can run methods on [Object]s "
+"simultaneously. The use of synchronization via [Mutex] or [Semaphore] is "
+"advised if working with shared objects."
+msgstr ""
+
+#: doc/classes/Thread.xml:17
+msgid ""
+"Returns the current [Thread]'s ID, uniquely identifying it among all threads."
+msgstr ""
+
+#: doc/classes/Thread.xml:24
+msgid ""
+"Returns [code]true[/code] if this [Thread] is currently active. An active "
+"[Thread] cannot start work on a new method but can be joined with [method "
+"wait_to_finish]."
+msgstr ""
+
+#: doc/classes/Thread.xml:39
+msgid ""
+"Starts a new [Thread] that runs [code]method[/code] on object "
+"[code]instance[/code] with [code]userdata[/code] passed as an argument. Even "
+"if no userdata is passed, [code]method[/code] must accept one argument and "
+"it will be null. The [code]priority[/code] of the [Thread] can be changed by "
+"passing a value from the [enum Priority] enum.\n"
+"Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure."
+msgstr ""
+
+#: doc/classes/Thread.xml:47
+msgid ""
+"Joins the [Thread] and waits for it to finish. Returns what the method "
+"called returned."
+msgstr ""
+
+#: doc/classes/Thread.xml:53
+msgid "A thread running with lower priority than normally."
+msgstr ""
+
+#: doc/classes/Thread.xml:56
+msgid "A thread with a standard priority."
+msgstr ""
+
+#: doc/classes/Thread.xml:59
+msgid "A thread running with higher priority than normally."
+msgstr ""
+
+#: doc/classes/TileMap.xml:4
+msgid "Node for 2D tile-based maps."
+msgstr ""
+
+#: doc/classes/TileMap.xml:7
+msgid ""
+"Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list "
+"of tiles (textures plus optional collision, navigation, and/or occluder "
+"shapes) which are used to create grid-based maps."
+msgstr ""
+
+#: doc/classes/TileMap.xml:10
+msgid "https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html"
+msgstr ""
+
+#: doc/classes/TileMap.xml:17
+msgid "Clears all cells."
+msgstr ""
+
+#: doc/classes/TileMap.xml:24
+msgid "Clears cells that do not exist in the tileset."
+msgstr ""
+
+#: doc/classes/TileMap.xml:35
+msgid ""
+"Returns the tile index of the given cell. If no tile exists in the cell, "
+"returns [constant INVALID_CELL]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:46
+msgid ""
+"Returns the coordinate of the autotile variation in the tileset. Returns a "
+"zero vector if the cell doesn't have autotiling."
+msgstr ""
+
+#: doc/classes/TileMap.xml:55
+msgid ""
+"Returns the tile index of the cell given by a Vector2. If no tile exists in "
+"the cell, returns [constant INVALID_CELL]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:64
+msgid "Returns [code]true[/code] if the given collision layer bit is set."
+msgstr ""
+
+#: doc/classes/TileMap.xml:73
+msgid "Returns [code]true[/code] if the given collision mask bit is set."
+msgstr ""
+
+#: doc/classes/TileMap.xml:80
+msgid ""
+"Returns a [Vector2] array with the positions of all cells containing a tile "
+"from the tileset (i.e. a tile index different from [code]-1[/code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml:89
+msgid "Returns an array of all cells with the given tile [code]id[/code]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:96
+msgid "Returns a rectangle enclosing the used (non-empty) tiles of the map."
+msgstr ""
+
+#: doc/classes/TileMap.xml:107
+msgid ""
+"Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y "
+"axes are swapped."
+msgstr ""
+
+#: doc/classes/TileMap.xml:118
+msgid "Returns [code]true[/code] if the given cell is flipped in the X axis."
+msgstr ""
+
+#: doc/classes/TileMap.xml:129
+msgid "Returns [code]true[/code] if the given cell is flipped in the Y axis."
+msgstr ""
+
+#: doc/classes/TileMap.xml:140
+msgid ""
+"Returns the global position corresponding to the given tilemap (grid-based) "
+"coordinates.\n"
+"Optionally, the tilemap's half offset can be ignored."
+msgstr ""
+
+#: doc/classes/TileMap.xml:162
+msgid ""
+"Sets the tile index for the cell given by a Vector2.\n"
+"An index of [code]-1[/code] clears the cell.\n"
+"Optionally, the tile can also be flipped, transposed, or given autotile "
+"coordinates.\n"
+"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
+"immediately updated for performance reasons.\n"
+"If you need these to be immediately updated, you can call [method "
+"update_dirty_quadrants].\n"
+"Overriding this method also overrides it internally, allowing custom logic "
+"to be implemented when tiles are placed/removed:\n"
+"[codeblock]\n"
+"func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n"
+" # Write your custom logic here.\n"
+" # To call the default method:\n"
+" .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/TileMap.xml:190
+msgid ""
+"Sets the tile index for the given cell.\n"
+"An index of [code]-1[/code] clears the cell.\n"
+"Optionally, the tile can also be flipped or transposed.\n"
+"[b]Note:[/b] Data such as navigation polygons and collision shapes are not "
+"immediately updated for performance reasons.\n"
+"If you need these to be immediately updated, you can call [method "
+"update_dirty_quadrants]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:205
+msgid "Sets the given collision layer bit."
+msgstr ""
+
+#: doc/classes/TileMap.xml:216
+msgid "Sets the given collision mask bit."
+msgstr ""
+
+#: doc/classes/TileMap.xml:225
+msgid ""
+"Applies autotiling rules to the cell (and its adjacent cells) referenced by "
+"its grid-based X and Y coordinates."
+msgstr ""
+
+#: doc/classes/TileMap.xml:236
+msgid ""
+"Applies autotiling rules to the cells in the given region (specified by grid-"
+"based X and Y coordinates).\n"
+"Calling with invalid (or missing) parameters applies autotiling rules for "
+"the entire tilemap."
+msgstr ""
+
+#: doc/classes/TileMap.xml:244
+msgid ""
+"Updates the tile map's quadrants, allowing things such as navigation and "
+"collision shapes to be immediately used if modified."
+msgstr ""
+
+#: doc/classes/TileMap.xml:253
+msgid ""
+"Returns the tilemap (grid-based) coordinates corresponding to the given "
+"local position."
+msgstr ""
+
+#: doc/classes/TileMap.xml:259
+msgid "If [code]true[/code], the cell's UVs will be clipped."
+msgstr ""
+
+#: doc/classes/TileMap.xml:262
+msgid "The custom [Transform2D] to be applied to the TileMap's cells."
+msgstr ""
+
+#: doc/classes/TileMap.xml:265
+msgid ""
+"Amount to offset alternating tiles. See [enum HalfOffset] for possible "
+"values."
+msgstr ""
+
+#: doc/classes/TileMap.xml:268
+msgid ""
+"The TileMap's quadrant size. Optimizes drawing by batching, using chunks of "
+"this size."
+msgstr ""
+
+#: doc/classes/TileMap.xml:271
+msgid "The TileMap's cell size."
+msgstr ""
+
+#: doc/classes/TileMap.xml:274
+msgid "Position for tile origin. See [enum TileOrigin] for possible values."
+msgstr ""
+
+#: doc/classes/TileMap.xml:277
+msgid ""
+"If [code]true[/code], the TileMap's children will be drawn in order of their "
+"Y coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml:280
+msgid ""
+"If [code]true[/code], the textures will be centered in the middle of each "
+"tile. This is useful for certain isometric or top-down modes when textures "
+"are made larger or smaller than the tiles (e.g. to avoid flickering on tile "
+"edges). The offset is still applied, but from the center of the tile. If "
+"used, [member compatibility_mode] is ignored.\n"
+"If [code]false[/code], the texture position start in the top-left corner "
+"unless [member compatibility_mode] is enabled."
+msgstr ""
+
+#: doc/classes/TileMap.xml:284
+msgid ""
+"Bounce value for static body collisions (see [code]collision_use_kinematic[/"
+"code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml:287
+msgid ""
+"Friction value for static body collisions (see "
+"[code]collision_use_kinematic[/code])."
+msgstr ""
+
+#: doc/classes/TileMap.xml:290
+msgid "The collision layer(s) for all colliders in the TileMap."
+msgstr ""
+
+#: doc/classes/TileMap.xml:293
+msgid "The collision mask(s) for all colliders in the TileMap."
+msgstr ""
+
+#: doc/classes/TileMap.xml:296
+msgid ""
+"If [code]true[/code], TileMap collisions will be handled as a kinematic "
+"body. If [code]false[/code], collisions will be handled as static body."
+msgstr ""
+
+#: doc/classes/TileMap.xml:299
+msgid ""
+"If [code]true[/code], this tilemap's collision shape will be added to the "
+"collision shape of the parent. The parent has to be a [CollisionObject2D]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:302
+msgid ""
+"If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 "
+"or earlier is maintained (textures move when the tile origin changes and "
+"rotate if the texture size is not homogeneous). This mode presents problems "
+"when doing [code]flip_h[/code], [code]flip_v[/code] and [code]transpose[/"
+"code] tile operations on non-homogeneous isometric tiles (e.g. 2:1), in "
+"which the texture could not coincide with the collision, thus it is not "
+"recommended for isometric or non-square tiles.\n"
+"If [code]false[/code], the textures do not move when doing [code]flip_h[/"
+"code], [code]flip_v[/code] operations if no offset is used, nor when "
+"changing the tile origin.\n"
+"The compatibility mode doesn't work with the [member centered_textures] "
+"option, because displacing textures with the [member cell_tile_origin] "
+"option or in irregular tiles is not relevant when centering those textures."
+msgstr ""
+
+#: doc/classes/TileMap.xml:307
+msgid "The TileMap orientation mode. See [enum Mode] for possible values."
+msgstr ""
+
+#: doc/classes/TileMap.xml:310
+msgid ""
+"The light mask assigned to all light occluders in the TileMap. The TileSet's "
+"light occluders will cast shadows only from Light2D(s) that have the same "
+"light mask(s)."
+msgstr ""
+
+#: doc/classes/TileMap.xml:313
+msgid "The assigned [TileSet]."
+msgstr ""
+
+#: doc/classes/TileMap.xml:319
+msgid "Emitted when a tilemap setting has changed."
+msgstr ""
+
+#: doc/classes/TileMap.xml:325
+msgid "Returned when a cell doesn't exist."
+msgstr ""
+
+#: doc/classes/TileMap.xml:328
+msgid "Orthogonal orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml:331
+msgid "Isometric orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml:334
+msgid "Custom orientation mode."
+msgstr ""
+
+#: doc/classes/TileMap.xml:337
+msgid "Half offset on the X coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml:340
+msgid "Half offset on the Y coordinate."
+msgstr ""
+
+#: doc/classes/TileMap.xml:343
+msgid "Half offset disabled."
+msgstr ""
+
+#: doc/classes/TileMap.xml:346
+msgid "Half offset on the X coordinate (negative)."
+msgstr ""
+
+#: doc/classes/TileMap.xml:349
+msgid "Half offset on the Y coordinate (negative)."
+msgstr ""
+
+#: doc/classes/TileMap.xml:352
+msgid "Tile origin at its top-left corner."
+msgstr ""
+
+#: doc/classes/TileMap.xml:355
+msgid "Tile origin at its center."
+msgstr ""
+
+#: doc/classes/TileMap.xml:358
+msgid "Tile origin at its bottom-left corner."
+msgstr ""
+
+#: doc/classes/TileSet.xml:4
+msgid "Tile library for tilemaps."
+msgstr ""
+
+#: doc/classes/TileSet.xml:7
+msgid ""
+"A TileSet is a library of tiles for a [TileMap]. It contains a list of "
+"tiles, each consisting of a sprite and optional collision shapes.\n"
+"Tiles are referenced by a unique integer ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml:55
+msgid "Clears all bitmask information of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:66
+msgid ""
+"Returns the bitmask of the subtile from an autotile given its coordinates.\n"
+"The value is the sum of the values in [enum AutotileBindings] present in the "
+"subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
+"left and top right)."
+msgstr ""
+
+#: doc/classes/TileSet.xml:76
+msgid "Returns the [enum BitmaskMode] of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:85
+msgid ""
+"Returns the subtile that's being used as an icon in an atlas/autotile given "
+"its coordinates.\n"
+"The subtile defined as the icon will be used as a fallback when the atlas/"
+"autotile's bitmask information is incomplete. It will also be used to "
+"represent it in the TileSet editor."
+msgstr ""
+
+#: doc/classes/TileSet.xml:97
+msgid ""
+"Returns the light occluder of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:108
+msgid ""
+"Returns the navigation polygon of the subtile from an atlas/autotile given "
+"its coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:117
+msgid "Returns the size of the subtiles in an atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:126
+msgid "Returns the spacing between subtiles of the atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:137
+msgid ""
+"Returns the priority of the subtile from an autotile given its coordinates.\n"
+"When more than one subtile has the same bitmask value, one of them will be "
+"picked randomly for drawing. Its priority will define how often it will be "
+"picked."
+msgstr ""
+
+#: doc/classes/TileSet.xml:149
+msgid ""
+"Returns the drawing index of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:162
+msgid ""
+"Sets the bitmask of the subtile from an autotile given its coordinates.\n"
+"The value is the sum of the values in [enum AutotileBindings] present in the "
+"subtile (e.g. a value of 5 means the bitmask has bindings in both the top "
+"left and top right)."
+msgstr ""
+
+#: doc/classes/TileSet.xml:174
+msgid "Sets the [enum BitmaskMode] of the autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:185
+msgid ""
+"Sets the subtile that will be used as an icon in an atlas/autotile given its "
+"coordinates.\n"
+"The subtile defined as the icon will be used as a fallback when the atlas/"
+"autotile's bitmask information is incomplete. It will also be used to "
+"represent it in the TileSet editor."
+msgstr ""
+
+#: doc/classes/TileSet.xml:199
+msgid ""
+"Sets the light occluder of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:212
+msgid ""
+"Sets the navigation polygon of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:223
+msgid "Sets the size of the subtiles in an atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:234
+msgid "Sets the spacing between subtiles of the atlas/autotile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:247
+msgid ""
+"Sets the priority of the subtile from an autotile given its coordinates.\n"
+"When more than one subtile has the same bitmask value, one of them will be "
+"picked randomly for drawing. Its priority will define how often it will be "
+"picked."
+msgstr ""
+
+#: doc/classes/TileSet.xml:261
+msgid ""
+"Sets the drawing index of the subtile from an atlas/autotile given its "
+"coordinates."
+msgstr ""
+
+#: doc/classes/TileSet.xml:268
+msgid "Clears all tiles."
+msgstr ""
+
+#: doc/classes/TileSet.xml:277
+msgid "Creates a new tile with the given ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml:286
+msgid "Returns the first tile matching the given name."
+msgstr ""
+
+#: doc/classes/TileSet.xml:293
+msgid ""
+"Returns the ID following the last currently used ID, useful when creating a "
+"new tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:300
+msgid "Returns an array of all currently used tile IDs."
+msgstr ""
+
+#: doc/classes/TileSet.xml:309
+msgid "Removes the given tile ID."
+msgstr ""
+
+#: doc/classes/TileSet.xml:326
+msgid "Adds a shape to the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:335
+msgid "Returns the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml:344
+msgid "Returns the tile's material."
+msgstr ""
+
+#: doc/classes/TileSet.xml:353
+msgid "Returns the tile's modulation color."
+msgstr ""
+
+#: doc/classes/TileSet.xml:362
+msgid "Returns the tile's name."
+msgstr ""
+
+#: doc/classes/TileSet.xml:371
+msgid "Returns the navigation polygon of the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:380
+msgid "Returns the offset of the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml:389
+msgid "Returns the tile's normal map texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:398
+msgid "Returns the offset of the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml:407
+msgid "Returns the tile sub-region in the texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:418
+msgid "Returns a tile's given shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:427
+msgid "Returns the number of shapes assigned to a tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:438
+msgid "Returns the offset of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:449
+msgid "Returns the one-way collision value of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:470
+msgid "Returns the [Transform2D] of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:479
+msgid "Returns an array of the tile's shapes."
+msgstr ""
+
+#: doc/classes/TileSet.xml:488
+msgid "Returns the tile's texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:497
+msgid "Returns the texture offset of the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:506
+msgid "Returns the tile's [enum TileMode]."
+msgstr ""
+
+#: doc/classes/TileSet.xml:515
+msgid "Returns the tile's Z index (drawing layer)."
+msgstr ""
+
+#: doc/classes/TileSet.xml:526
+msgid "Sets a light occluder for the tile."
+msgstr ""
+
+#: doc/classes/TileSet.xml:537
+msgid "Sets the tile's material."
+msgstr ""
+
+#: doc/classes/TileSet.xml:548
+msgid "Sets the tile's modulation color."
+msgstr ""
+
+#: doc/classes/TileSet.xml:559
+msgid "Sets the tile's name."
+msgstr ""
+
+#: doc/classes/TileSet.xml:570
+msgid "Sets the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml:581
+msgid "Sets an offset for the tile's navigation polygon."
+msgstr ""
+
+#: doc/classes/TileSet.xml:592
+msgid "Sets the tile's normal map texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:603
+msgid "Sets an offset for the tile's light occluder."
+msgstr ""
+
+#: doc/classes/TileSet.xml:614
+msgid ""
+"Sets the tile's sub-region in the texture. This is common in texture atlases."
+msgstr ""
+
+#: doc/classes/TileSet.xml:627
+msgid "Sets a shape for the tile, enabling collision."
+msgstr ""
+
+#: doc/classes/TileSet.xml:640
+msgid "Sets the offset of a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:653
+msgid "Enables one-way collision on a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:678
+msgid "Sets a [Transform2D] on a tile's shape."
+msgstr ""
+
+#: doc/classes/TileSet.xml:689
+msgid "Sets an array of shapes for the tile, enabling collision."
+msgstr ""
+
+#: doc/classes/TileSet.xml:700
+msgid "Sets the tile's texture."
+msgstr ""
+
+#: doc/classes/TileSet.xml:711
+msgid "Sets the tile's texture offset."
+msgstr ""
+
+#: doc/classes/TileSet.xml:722
+msgid "Sets the tile's [enum TileMode]."
+msgstr ""
+
+#: doc/classes/TileSet.xml:733
+msgid "Sets the tile's drawing index."
+msgstr ""
+
+#: doc/classes/Timer.xml:4
+msgid "A countdown timer."
+msgstr ""
+
+#: doc/classes/Timer.xml:7
+msgid ""
+"Counts down a specified interval and emits a signal on reaching 0. Can be "
+"set to repeat or \"one-shot\" mode."
+msgstr ""
+
+#: doc/classes/Timer.xml:16
+msgid "Returns [code]true[/code] if the timer is stopped."
+msgstr ""
+
+#: doc/classes/Timer.xml:25
+msgid ""
+"Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if "
+"[code]time_sec > 0[/code]. This also resets the remaining time to "
+"[code]wait_time[/code].\n"
+"[b]Note:[/b] this method will not resume a paused timer. See [member paused]."
+msgstr ""
+
+#: doc/classes/Timer.xml:33
+msgid "Stops the timer."
+msgstr ""
+
+#: doc/classes/Timer.xml:39
+msgid ""
+"If [code]true[/code], the timer will automatically start when entering the "
+"scene tree.\n"
+"[b]Note:[/b] This property is automatically set to [code]false[/code] after "
+"the timer enters the scene tree and starts."
+msgstr ""
+
+#: doc/classes/Timer.xml:43
+msgid ""
+"If [code]true[/code], the timer will stop when reaching 0. If [code]false[/"
+"code], it will restart."
+msgstr ""
+
+#: doc/classes/Timer.xml:46
+msgid ""
+"If [code]true[/code], the timer is paused and will not process until it is "
+"unpaused again, even if [method start] is called."
+msgstr ""
+
+#: doc/classes/Timer.xml:49
+msgid "Processing mode. See [enum TimerProcessMode]."
+msgstr ""
+
+#: doc/classes/Timer.xml:52
+msgid ""
+"The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n"
+"[b]Note:[/b] You cannot set this value. To change the timer's remaining "
+"time, use [method start]."
+msgstr ""
+
+#: doc/classes/Timer.xml:56
+msgid "Wait time in seconds."
+msgstr ""
+
+#: doc/classes/Timer.xml:68
+msgid ""
+"Update the timer during the physics step at each frame (fixed framerate "
+"processing)."
+msgstr ""
+
+#: doc/classes/Timer.xml:71
+msgid "Update the timer during the idle time at each frame."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:4
+msgid "Flat button helper class."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:7
+msgid ""
+"This is a helper class to generate a flat [Button] (see [member Button."
+"flat]), creating a [ToolButton] is equivalent to:\n"
+"[codeblock]\n"
+"var btn = Button.new()\n"
+"btn.flat = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/ToolButton.xml:24
+msgid "[StyleBox] used when the [ToolButton] is disabled."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:27
+msgid ""
+"[StyleBox] used when the [ToolButton] is focused. It is displayed over the "
+"current [StyleBox], so using [StyleBoxEmpty] will just disable the focus "
+"visual effect."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:30
+msgid "[Font] of the [ToolButton]'s text."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:33
+msgid "Default text [Color] of the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:36
+msgid "Text [Color] used when the [ToolButton] is disabled."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:39
+msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:42
+msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:45
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:48
+msgid "The horizontal space between [ToolButton]'s icon and text."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:51
+msgid "Default [StyleBox] for the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:54
+msgid "[StyleBox] used when the [ToolButton] is being pressed."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:4
+msgid "Button for touch screen devices."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:7
+msgid ""
+"Button for touch screen devices. You can set it to be visible on all "
+"screens, or only on touch devices."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:16
+msgid "Returns [code]true[/code] if this button is currently pressed."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:22
+msgid "The button's action. Actions can be handled with [InputEventAction]."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:25
+msgid "The button's bitmask."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:28
+msgid "The button's texture for the normal state."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:31
+msgid "If [code]true[/code], pass-by presses are enabled."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:34
+msgid "The button's texture for the pressed state."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:37
+msgid "The button's shape."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:40
+msgid ""
+"If [code]true[/code], the button's shape is centered in the provided "
+"texture. If no texture is used, this property has no effect."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:43
+msgid "If [code]true[/code], the button's shape is visible."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:46
+msgid ""
+"The button's visibility mode. See [enum VisibilityMode] for possible values."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:52
+msgid "Emitted when the button is pressed (down)."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:57
+msgid "Emitted when the button is released (up)."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:63
+msgid "Always visible."
+msgstr ""
+
+#: doc/classes/TouchScreenButton.xml:66
+msgid "Visible on touch screens only."
+msgstr ""
+
+#: doc/classes/Transform.xml:4
+msgid "3D transformation (3×4 matrix)."
+msgstr ""
+
+#: doc/classes/Transform.xml:7
+msgid ""
+"Represents one or many transformations in 3D space such as translation, "
+"rotation, or scaling. It consists of a [member basis] and an [member "
+"origin]. It is similar to a 3×4 matrix."
+msgstr ""
+
+#: doc/classes/Transform.xml:26
+msgid ""
+"Constructs the Transform from four [Vector3]. Each axis corresponds to local "
+"basis vectors (some of which may be scaled)."
+msgstr ""
+
+#: doc/classes/Transform.xml:37
+msgid "Constructs the Transform from a [Basis] and [Vector3]."
+msgstr ""
+
+#: doc/classes/Transform.xml:46
+msgid "Constructs the Transform from a [Transform2D]."
+msgstr ""
+
+#: doc/classes/Transform.xml:55
+msgid ""
+"Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0)."
+msgstr ""
+
+#: doc/classes/Transform.xml:64
+msgid ""
+"Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)."
+msgstr ""
+
+#: doc/classes/Transform.xml:71
+msgid ""
+"Returns the inverse of the transform, under the assumption that the "
+"transformation is composed of rotation, scaling and translation."
+msgstr ""
+
+#: doc/classes/Transform.xml:82
+msgid "Interpolates the transform to other Transform by weight amount (0-1)."
+msgstr ""
+
+#: doc/classes/Transform.xml:89 doc/classes/Transform2D.xml:106
+msgid ""
+"Returns the inverse of the transform, under the assumption that the "
+"transformation is composed of rotation and translation (no scaling, use "
+"affine_inverse for transforms with scaling)."
+msgstr ""
+
+#: doc/classes/Transform.xml:98 doc/classes/Transform2D.xml:115
+msgid ""
+"Returns [code]true[/code] if this transform and [code]transform[/code] are "
+"approximately equal, by calling [code]is_equal_approx[/code] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Transform.xml:109
+msgid ""
+"Returns a copy of the transform rotated such that its -Z axis points towards "
+"the [code]target[/code] position.\n"
+"The transform will first be rotated around the given [code]up[/code] vector, "
+"and then fully aligned to the target by a further rotation around an axis "
+"perpendicular to both the [code]target[/code] and [code]up[/code] vectors.\n"
+"Operations take place in global space."
+msgstr ""
+
+#: doc/classes/Transform.xml:118 doc/classes/Transform2D.xml:122
+msgid ""
+"Returns the transform with the basis orthogonal (90 degrees), and normalized "
+"axis vectors."
+msgstr ""
+
+#: doc/classes/Transform.xml:129
+msgid ""
+"Rotates the transform around the given axis by the given angle (in radians), "
+"using matrix multiplication. The axis must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Transform.xml:138 doc/classes/Transform2D.xml:140
+msgid ""
+"Scales the transform by the given scale factor, using matrix multiplication."
+msgstr ""
+
+#: doc/classes/Transform.xml:147 doc/classes/Transform2D.xml:149
+msgid ""
+"Translates the transform by the given offset, relative to the transform's "
+"basis vectors.\n"
+"Unlike [method rotated] and [method scaled], this does not use matrix "
+"multiplication."
+msgstr ""
+
+#: doc/classes/Transform.xml:157
+msgid ""
+"Transforms the given [Vector3], [Plane], [AABB], or [PackedVector3Array] by "
+"this transform."
+msgstr ""
+
+#: doc/classes/Transform.xml:166
+msgid ""
+"Inverse-transforms the given [Vector3], [Plane], [AABB], or "
+"[PackedVector3Array] by this transform."
+msgstr ""
+
+#: doc/classes/Transform.xml:172
+msgid ""
+"The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, "
+"and Z axis. These vectors can be interpreted as the basis vectors of local "
+"coordinate system traveling with the object."
+msgstr ""
+
+#: doc/classes/Transform.xml:175
+msgid "The translation offset of the transform."
+msgstr ""
+
+#: doc/classes/Transform.xml:180
+msgid ""
+"[Transform] with no translation, rotation or scaling applied. When applied "
+"to other data structures, [constant IDENTITY] performs no transformation."
+msgstr ""
+
+#: doc/classes/Transform.xml:183
+msgid "[Transform] with mirroring applied perpendicular to the YZ plane."
+msgstr ""
+
+#: doc/classes/Transform.xml:186
+msgid "[Transform] with mirroring applied perpendicular to the XZ plane."
+msgstr ""
+
+#: doc/classes/Transform.xml:189
+msgid "[Transform] with mirroring applied perpendicular to the XY plane."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:4
+msgid "2D transformation (3×2 matrix)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:7
+msgid ""
+"Represents one or many transformations in 2D space such as translation, "
+"rotation, or scaling. It consists of two [member x] and [member y] "
+"[Vector2]s and an [member origin]. It is similar to a 3×2 matrix."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:18
+msgid "Constructs the transform from a 3D [Transform]."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:31
+msgid ""
+"Constructs the transform from 3 [Vector2]s representing x, y, and origin."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:42
+msgid "Constructs the transform from a given angle (in radians) and position."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:58
+msgid "Transforms the given vector by this transform's basis (no translation)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:67
+msgid ""
+"Inverse-transforms the given vector by this transform's basis (no "
+"translation)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:74
+msgid "Returns the transform's origin (translation)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:81
+msgid "Returns the transform's rotation (in radians)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:88
+msgid "Returns the scale."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:99
+msgid ""
+"Returns a transform interpolated between this transform and another by a "
+"given weight (0-1)."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:131
+msgid ""
+"Rotates the transform by the given angle (in radians), using matrix "
+"multiplication."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:159
+msgid ""
+"Transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this "
+"transform."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:168
+msgid ""
+"Inverse-transforms the given [Vector2], [Rect2], or [PackedVector2Array] by "
+"this transform."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:174
+msgid "The transform's translation offset."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:177
+msgid ""
+"The X axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X "
+"axis and Y axis. These vectors can be interpreted as the basis vectors of "
+"local coordinate system traveling with the object."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:180
+msgid ""
+"The Y axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X "
+"axis and Y axis. These vectors can be interpreted as the basis vectors of "
+"local coordinate system traveling with the object."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:185
+msgid ""
+"[Transform2D] with no translation, rotation or scaling applied. When applied "
+"to other data structures, [constant IDENTITY] performs no transformation."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:188
+msgid "[Transform2D] with mirroring applied parallel to the X axis."
+msgstr ""
+
+#: doc/classes/Transform2D.xml:191
+msgid "[Transform2D] with mirroring applied parallel to the Y axis."
+msgstr ""
+
+#: doc/classes/Translation.xml:4
+msgid "Language Translation."
+msgstr ""
+
+#: doc/classes/Translation.xml:7
+msgid ""
+"Translations are resources that can be loaded and unloaded on demand. They "
+"map a string to another string."
+msgstr ""
+
+#: doc/classes/Translation.xml:10 doc/classes/TranslationServer.xml:10
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/i18n/"
+"internationalizing_games.html"
+msgstr ""
+
+#: doc/classes/Translation.xml:11 doc/classes/TranslationServer.xml:11
+msgid "https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html"
+msgstr ""
+
+#: doc/classes/Translation.xml:22
+msgid "Adds a message if nonexistent, followed by its translation."
+msgstr ""
+
+#: doc/classes/Translation.xml:31
+msgid "Erases a message."
+msgstr ""
+
+#: doc/classes/Translation.xml:40
+msgid "Returns a message's translation."
+msgstr ""
+
+#: doc/classes/Translation.xml:47
+msgid "Returns the number of existing messages."
+msgstr ""
+
+#: doc/classes/Translation.xml:54
+msgid "Returns all the messages (keys)."
+msgstr ""
+
+#: doc/classes/Translation.xml:60
+msgid "The locale of the translation."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:4
+msgid "Server that manages all translations."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:7
+msgid ""
+"Server that manages all translations. Translations can be set to it and "
+"removed from it."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:20
+msgid "Adds a [Translation] resource."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:27
+msgid "Clears the server from all translations."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:34
+msgid "Returns an Array of all loaded locales of the game."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:41
+msgid "Returns the current locale of the game."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:50
+msgid ""
+"Returns a locale's language and its variant (e.g. [code]\"en_US\"[/code] "
+"would return [code]\"English (United States)\"[/code])."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:59
+msgid "Removes the given translation from the server."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:68
+msgid "Sets the locale of the game."
+msgstr ""
+
+#: doc/classes/TranslationServer.xml:77
+msgid "Returns the current locale's translation for the given message (key)."
+msgstr ""
+
+#: doc/classes/Tree.xml:4
+msgid "Control to show a tree of items."
+msgstr ""
+
+#: doc/classes/Tree.xml:7
+msgid ""
+"This shows a tree of items that can be selected, expanded and collapsed. The "
+"tree can have multiple columns with custom controls like text editing, "
+"buttons and popups. It can be useful for structured displays and "
+"interactions.\n"
+"Trees are built via code, using [TreeItem] objects to create the structure. "
+"They have a single root but multiple roots can be simulated if a dummy "
+"hidden root is added.\n"
+"[codeblock]\n"
+"func _ready():\n"
+" var tree = Tree.new()\n"
+" var root = tree.create_item()\n"
+" tree.set_hide_root(true)\n"
+" var child1 = tree.create_item(root)\n"
+" var child2 = tree.create_item(root)\n"
+" var subchild1 = tree.create_item(child1)\n"
+" subchild1.set_text(0, \"Subchild1\")\n"
+"[/codeblock]\n"
+"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
+"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
+"through [method get_root]."
+msgstr ""
+
+#: doc/classes/Tree.xml:28
+msgid "Returns [code]true[/code] if the column titles are being shown."
+msgstr ""
+
+#: doc/classes/Tree.xml:35
+msgid "Clears the tree. This removes all items."
+msgstr ""
+
+#: doc/classes/Tree.xml:46
+msgid ""
+"Creates an item in the tree and adds it as a child of [code]parent[/code].\n"
+"If [code]parent[/code] is [code]null[/code], the root item will be the "
+"parent, or the new item will be the root itself if the tree is empty.\n"
+"The new item will be the [code]idx[/code]th child of parent, or it will be "
+"the last child if there are not enough siblings."
+msgstr ""
+
+#: doc/classes/Tree.xml:55
+msgid ""
+"Makes the currently focused cell visible.\n"
+"This will scroll the tree if necessary. In [constant SELECT_ROW] mode, this "
+"will not do horizontal scrolling, as all the cells in the selected row is "
+"focused logically.\n"
+"[b]Note:[/b] Despite the name of this method, the focus cursor itself is "
+"only visible in [constant SELECT_MULTI] mode."
+msgstr ""
+
+#: doc/classes/Tree.xml:66
+msgid ""
+"Returns the column index at [code]position[/code], or -1 if no item is there."
+msgstr ""
+
+#: doc/classes/Tree.xml:75
+msgid "Returns the column's title."
+msgstr ""
+
+#: doc/classes/Tree.xml:84
+msgid "Returns the column's width in pixels."
+msgstr ""
+
+#: doc/classes/Tree.xml:91
+msgid ""
+"Returns the rectangle for custom popups. Helper to create custom cell "
+"controls that display a popup. See [method TreeItem.set_cell_mode]."
+msgstr ""
+
+#: doc/classes/Tree.xml:100
+msgid ""
+"Returns the drop section at [code]position[/code], or -100 if no item is "
+"there.\n"
+"Values -1, 0, or 1 will be returned for the \"above item\", \"on item\", and "
+"\"below item\" drop sections, respectively. See [enum DropModeFlags] for a "
+"description of each drop section.\n"
+"To get the item which the returned drop section is relative to, use [method "
+"get_item_at_position]."
+msgstr ""
+
+#: doc/classes/Tree.xml:109
+msgid ""
+"Returns the currently edited item. This is only available for custom cell "
+"mode."
+msgstr ""
+
+#: doc/classes/Tree.xml:116
+msgid ""
+"Returns the column for the currently edited item. This is only available for "
+"custom cell mode."
+msgstr ""
+
+#: doc/classes/Tree.xml:127
+msgid ""
+"Returns the rectangle area for the specified item. If [code]column[/code] is "
+"specified, only get the position and size of that column, otherwise get the "
+"rectangle containing all columns."
+msgstr ""
+
+#: doc/classes/Tree.xml:136
+msgid ""
+"Returns the tree item at the specified position (relative to the tree origin "
+"position)."
+msgstr ""
+
+#: doc/classes/Tree.xml:145
+msgid ""
+"Returns the next selected item after the given one, or [code]null[/code] if "
+"the end is reached.\n"
+"If [code]from[/code] is [code]null[/code], this returns the first selected "
+"item."
+msgstr ""
+
+#: doc/classes/Tree.xml:153
+msgid "Returns the last pressed button's index."
+msgstr ""
+
+#: doc/classes/Tree.xml:160
+msgid ""
+"Returns the tree's root item, or [code]null[/code] if the tree is empty."
+msgstr ""
+
+#: doc/classes/Tree.xml:167
+msgid "Returns the current scrolling position."
+msgstr ""
+
+#: doc/classes/Tree.xml:174
+msgid ""
+"Returns the currently focused item, or [code]null[/code] if no item is "
+"focused.\n"
+"In [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused "
+"item is same as the selected item. In [constant SELECT_MULTI] mode, the "
+"focused item is the item under the focus cursor, not necessarily selected.\n"
+"To get the currently selected item(s), use [method get_next_selected]."
+msgstr ""
+
+#: doc/classes/Tree.xml:183
+msgid ""
+"Returns the currently focused column, or -1 if no column is focused.\n"
+"In [constant SELECT_SINGLE] mode, the focused column is the selected column. "
+"In [constant SELECT_ROW] mode, the focused column is always 0 if any item is "
+"selected. In [constant SELECT_MULTI] mode, the focused column is the column "
+"under the focus cursor, and there are not necessarily any column selected.\n"
+"To tell whether a column of an item is selected, use [method TreeItem."
+"is_selected]."
+msgstr ""
+
+#: doc/classes/Tree.xml:196
+msgid ""
+"If [code]true[/code], the column will have the \"Expand\" flag of [Control]. "
+"Columns that have the \"Expand\" flag will use their \"min_width\" in a "
+"similar fashion to [member Control.size_flags_stretch_ratio]."
+msgstr ""
+
+#: doc/classes/Tree.xml:207
+msgid ""
+"Sets the minimum width of a column. Columns that have the \"Expand\" flag "
+"will use their \"min_width\" in a similar fashion to [member Control."
+"size_flags_stretch_ratio]."
+msgstr ""
+
+#: doc/classes/Tree.xml:218
+msgid "Sets the title of a column."
+msgstr ""
+
+#: doc/classes/Tree.xml:227
+msgid "If [code]true[/code], column titles are visible."
+msgstr ""
+
+#: doc/classes/Tree.xml:233
+msgid ""
+"If [code]true[/code], the currently selected cell may be selected again."
+msgstr ""
+
+#: doc/classes/Tree.xml:236
+msgid "If [code]true[/code], a right mouse button click can select items."
+msgstr ""
+
+#: doc/classes/Tree.xml:239
+msgid "The number of columns."
+msgstr ""
+
+#: doc/classes/Tree.xml:242
+msgid ""
+"The drop mode as an OR combination of flags. See [enum DropModeFlags] "
+"constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. "
+"Setting this during [method Control.can_drop_data] is recommended.\n"
+"This controls the drop sections, i.e. the decision and drawing of possible "
+"drop locations based on the mouse position."
+msgstr ""
+
+#: doc/classes/Tree.xml:247
+msgid "If [code]true[/code], the folding arrow is hidden."
+msgstr ""
+
+#: doc/classes/Tree.xml:250
+msgid "If [code]true[/code], the tree's root is hidden."
+msgstr ""
+
+#: doc/classes/Tree.xml:254
+msgid ""
+"Allows single or multiple selection. See the [enum SelectMode] constants."
+msgstr ""
+
+#: doc/classes/Tree.xml:266
+msgid ""
+"Emitted when a button on the tree was pressed (see [method TreeItem."
+"add_button])."
+msgstr ""
+
+#: doc/classes/Tree.xml:271
+msgid "Emitted when a cell is selected."
+msgstr ""
+
+#: doc/classes/Tree.xml:278
+msgid "Emitted when a column's title is pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml:285
+msgid ""
+"Emitted when a cell with the [constant TreeItem.CELL_MODE_CUSTOM] is clicked "
+"to be edited."
+msgstr ""
+
+#: doc/classes/Tree.xml:292
+msgid ""
+"Emitted when the right mouse button is pressed in the empty space of the "
+"tree."
+msgstr ""
+
+#: doc/classes/Tree.xml:299
+msgid ""
+"Emitted when the right mouse button is pressed if right mouse button "
+"selection is active and the tree is empty."
+msgstr ""
+
+#: doc/classes/Tree.xml:304
+msgid "Emitted when an item's label is double-clicked."
+msgstr ""
+
+#: doc/classes/Tree.xml:311
+msgid "Emitted when an item is collapsed by a click on the folding arrow."
+msgstr ""
+
+#: doc/classes/Tree.xml:316
+msgid ""
+"Emitted when a custom button is pressed (i.e. in a [constant TreeItem."
+"CELL_MODE_CUSTOM] mode cell)."
+msgstr ""
+
+#: doc/classes/Tree.xml:321
+msgid "Emitted when an item's icon is double-clicked."
+msgstr ""
+
+#: doc/classes/Tree.xml:326
+msgid "Emitted when an item is edited."
+msgstr ""
+
+#: doc/classes/Tree.xml:331
+msgid "Emitted when an item is edited using the right mouse button."
+msgstr ""
+
+#: doc/classes/Tree.xml:338
+msgid "Emitted when an item is selected with the right mouse button."
+msgstr ""
+
+#: doc/classes/Tree.xml:343
+msgid "Emitted when an item is selected."
+msgstr ""
+
+#: doc/classes/Tree.xml:354
+msgid ""
+"Emitted instead of [code]item_selected[/code] if [code]select_mode[/code] is "
+"[constant SELECT_MULTI]."
+msgstr ""
+
+#: doc/classes/Tree.xml:359
+msgid "Emitted when a left mouse button click does not select any item."
+msgstr ""
+
+#: doc/classes/Tree.xml:365
+msgid ""
+"Allows selection of a single cell at a time. From the perspective of items, "
+"only a single item is allowed to be selected. And there is only one column "
+"selected in the selected item.\n"
+"The focus cursor is always hidden in this mode, but it is positioned at the "
+"current selection, making the currently selected item the currently focused "
+"item."
+msgstr ""
+
+#: doc/classes/Tree.xml:369
+msgid ""
+"Allows selection of a single row at a time. From the perspective of items, "
+"only a single items is allowed to be selected. And all the columns are "
+"selected in the selected item.\n"
+"The focus cursor is always hidden in this mode, but it is positioned at the "
+"first column of the current selection, making the currently selected item "
+"the currently focused item."
+msgstr ""
+
+#: doc/classes/Tree.xml:373
+msgid ""
+"Allows selection of multiple cells at the same time. From the perspective of "
+"items, multiple items are allowed to be selected. And there can be multiple "
+"columns selected in each selected item.\n"
+"The focus cursor is visible in this mode, the item or column under the "
+"cursor is not necessarily selected."
+msgstr ""
+
+#: doc/classes/Tree.xml:377
+msgid ""
+"Disables all drop sections, but still allows to detect the \"on item\" drop "
+"section by [method get_drop_section_at_position].\n"
+"[b]Note:[/b] This is the default flag, it has no effect when combined with "
+"other flags."
+msgstr ""
+
+#: doc/classes/Tree.xml:381
+msgid ""
+"Enables the \"on item\" drop section. This drop section covers the entire "
+"item.\n"
+"When combined with [constant DROP_MODE_INBETWEEN], this drop section halves "
+"the height and stays centered vertically."
+msgstr ""
+
+#: doc/classes/Tree.xml:385
+msgid ""
+"Enables \"above item\" and \"below item\" drop sections. The \"above item\" "
+"drop section covers the top half of the item, and the \"below item\" drop "
+"section covers the bottom half.\n"
+"When combined with [constant DROP_MODE_ON_ITEM], these drop sections halves "
+"the height and stays on top / bottom accordingly."
+msgstr ""
+
+#: doc/classes/Tree.xml:391
+msgid "The arrow icon used when a foldable item is not collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:394
+msgid "The arrow icon used when a foldable item is collapsed."
+msgstr ""
+
+#: doc/classes/Tree.xml:397
+msgid ""
+"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
+"focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:400
+msgid "[StyleBox] used when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:403
+msgid "The horizontal space between each button in a cell."
+msgstr ""
+
+#: doc/classes/Tree.xml:406
+msgid "[StyleBox] used when a button in the tree is pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml:409
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is checked."
+msgstr ""
+
+#: doc/classes/Tree.xml:412
+msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:415
+msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:418
+msgid ""
+"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
+msgstr ""
+
+#: doc/classes/Tree.xml:421
+msgid ""
+"Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml:424
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml:427
+msgid ""
+"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
+"pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml:430
+msgid ""
+"Draws the guidelines if not zero, this acts as a boolean. The guideline is a "
+"horizontal line drawn at the bottom of each item."
+msgstr ""
+
+#: doc/classes/Tree.xml:433
+msgid ""
+"Draws the relationship lines if not zero, this acts as a boolean. "
+"Relationship lines are drawn at the start of child items to show hierarchy."
+msgstr ""
+
+#: doc/classes/Tree.xml:436
+msgid ""
+"[Color] used to draw possible drop locations. See [enum DropModeFlags] "
+"constants for further description of drop locations."
+msgstr ""
+
+#: doc/classes/Tree.xml:448
+msgid "[Color] of the guideline."
+msgstr ""
+
+#: doc/classes/Tree.xml:451
+msgid ""
+"The horizontal space between item cells. This is also used as the margin at "
+"the start of an item when folding is disabled."
+msgstr ""
+
+#: doc/classes/Tree.xml:454
+msgid ""
+"The horizontal margin at the start of an item. This is used when folding is "
+"enabled for the item."
+msgstr ""
+
+#: doc/classes/Tree.xml:457
+msgid "[Color] of the relationship lines."
+msgstr ""
+
+#: doc/classes/Tree.xml:460
+msgid ""
+"The maximum distance between the mouse cursor and the control's border to "
+"trigger border scrolling when dragging."
+msgstr ""
+
+#: doc/classes/Tree.xml:463
+msgid "The speed of border scrolling."
+msgstr ""
+
+#: doc/classes/Tree.xml:466
+msgid ""
+"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
+"cell."
+msgstr ""
+
+#: doc/classes/Tree.xml:469
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is not being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:472
+msgid ""
+"[StyleBox] for the selected items, used when the [Tree] is being focused."
+msgstr ""
+
+#: doc/classes/Tree.xml:475
+msgid "Default text [Color] of the title button."
+msgstr ""
+
+#: doc/classes/Tree.xml:478
+msgid "[Font] of the title button's text."
+msgstr ""
+
+#: doc/classes/Tree.xml:481
+msgid "[StyleBox] used when the title button is being hovered."
+msgstr ""
+
+#: doc/classes/Tree.xml:484
+msgid "Default [StyleBox] for the title button."
+msgstr ""
+
+#: doc/classes/Tree.xml:487
+msgid "[StyleBox] used when the title button is being pressed."
+msgstr ""
+
+#: doc/classes/Tree.xml:490
+msgid ""
+"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
+"cell is unchecked."
+msgstr ""
+
+#: doc/classes/Tree.xml:493
+msgid ""
+"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
+"mode cell."
+msgstr ""
+
+#: doc/classes/Tree.xml:496
+msgid ""
+"The vertical padding inside each item, i.e. the distance between the item's "
+"content and top/bottom border."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:4
+msgid "Control for a single item inside a [Tree]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:7
+msgid ""
+"Control for a single item inside a [Tree]. May have child [TreeItem]s and be "
+"styled as well as contain buttons."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:26
+msgid ""
+"Adds a button with [Texture2D] [code]button[/code] at column [code]column[/"
+"code]. The [code]button_idx[/code] index is used to identify the button when "
+"calling other methods. If not specified, the next available index is used, "
+"which may be retrieved by calling [method get_button_count] immediately "
+"after this method. Optionally, the button can be [code]disabled[/code] and "
+"have a [code]tooltip[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:35
+msgid ""
+"Calls the [code]method[/code] on the actual TreeItem and its children "
+"recursively. Pass parameters as a comma separated list."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:44
+msgid "Resets the background color for the given column to default."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:53
+msgid "Resets the color for the given column to default."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:62
+msgid "Deselects the given column."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:73
+msgid ""
+"Removes the button at index [code]button_idx[/code] in column [code]column[/"
+"code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:84
+msgid ""
+"Returns the [Texture2D] of the button at index [code]button_idx[/code] in "
+"column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:93
+msgid ""
+"Returns the number of buttons in column [code]column[/code]. May be used to "
+"get the most recently added button's index, if no index was specified."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:104
+msgid ""
+"Returns the tooltip string for the button at index [code]button_idx[/code] "
+"in column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:113
+msgid "Returns the column's cell mode."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:120
+msgid "Returns the TreeItem's child items."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:129
+msgid "Returns the custom background color of column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:138
+msgid "Returns the custom color of column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:147
+msgid "Returns [code]true[/code] if [code]expand_right[/code] is set."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:156
+msgid "Returns the given column's icon [Texture2D]. Error if no icon is set."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:165
+msgid "Returns the column's icon's maximum width."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:174
+msgid "Returns the [Color] modulating the column's icon."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:183
+msgid "Returns the icon [Texture2D] region as [Rect2]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:198
+msgid "Returns the next TreeItem in the tree."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:207
+msgid ""
+"Returns the next visible TreeItem in the tree.\n"
+"If [code]wrap[/code] is enabled, the method will wrap around to the first "
+"visible element in the tree when called on the last visible element, "
+"otherwise it returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:215
+msgid "Returns the parent TreeItem."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:222
+msgid "Returns the previous TreeItem in the tree."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:231
+msgid ""
+"Returns the previous visible TreeItem in the tree.\n"
+"If [code]wrap[/code] is enabled, the method will wrap around to the last "
+"visible element in the tree when called on the first visible element, "
+"otherwise it returns [code]null[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:257
+msgid "Returns the given column's text."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:266
+msgid "Returns the given column's text alignment."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:275
+msgid "Returns the given column's tooltip."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:286
+msgid ""
+"Returns [code]true[/code] if the button at index [code]button_idx[/code] for "
+"the given column is disabled."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:295
+msgid "Returns [code]true[/code] if the given column is checked."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:312
+msgid "Returns [code]true[/code] if column [code]column[/code] is editable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:321
+msgid "Returns [code]true[/code] if column [code]column[/code] is selectable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:330
+msgid "Returns [code]true[/code] if column [code]column[/code] is selected."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:337
+msgid "Moves this TreeItem to the bottom in the [Tree] hierarchy."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:344
+msgid "Moves this TreeItem to the top in the [Tree] hierarchy."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:353
+msgid "Removes the given child TreeItem."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:362
+msgid "Selects the column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:375
+msgid ""
+"Sets the given column's button [Texture2D] at index [code]button_idx[/code] "
+"to [code]button[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:388
+msgid ""
+"If [code]true[/code], disables the button at index [code]button_idx[/code] "
+"in column [code]column[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:399
+msgid ""
+"Sets the given column's cell mode to [code]mode[/code]. See [enum "
+"TreeCellMode] constants."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:410
+msgid "If [code]true[/code], the column [code]column[/code] is checked."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:433
+msgid ""
+"Sets the given column's custom background color and whether to just use it "
+"as an outline."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:444
+msgid "Sets the given column's custom color."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:457
+msgid ""
+"Sets the given column's custom draw callback to [code]callback[/code] method "
+"on [code]object[/code].\n"
+"The [code]callback[/code] should accept two arguments: the [TreeItem] that "
+"is drawn and its position and size as a [Rect2]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:469
+msgid "If [code]true[/code], column [code]column[/code] is editable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:480
+msgid ""
+"If [code]true[/code], column [code]column[/code] is expanded to the right."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:491
+msgid "Sets the given column's icon [Texture2D]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:502
+msgid "Sets the given column's icon's maximum width."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:513
+msgid "Modulates the given column's icon with [code]modulate[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:524
+msgid "Sets the given column's icon's texture region."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:571
+msgid "If [code]true[/code], the given column is selectable."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:592
+msgid ""
+"Sets the given column's text alignment. See [enum TextAlign] for possible "
+"values."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:603
+msgid "Sets the given column's tooltip text."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:609
+msgid "If [code]true[/code], the TreeItem is collapsed."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:612
+msgid "The custom minimum height."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:615
+msgid "If [code]true[/code], folding is disabled for this TreeItem."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:620
+msgid "Cell contains a string."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:623
+msgid "Cell can be checked."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:626
+msgid "Cell contains a range."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:629
+msgid "Cell contains an icon."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:634
+msgid "Align text to the left. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:637
+msgid "Center text. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TreeItem.xml:640
+msgid "Align text to the right. See [code]set_text_align()[/code]."
+msgstr ""
+
+#: doc/classes/TriangleMesh.xml:4
+msgid "Internal mesh type."
+msgstr ""
+
+#: doc/classes/TriangleMesh.xml:7
+msgid "Mesh type used internally for collision calculations."
+msgstr ""
+
+#: doc/classes/Tween.xml:4
+msgid "Smoothly animates a node's properties over time."
+msgstr ""
+
+#: doc/classes/Tween.xml:7
+msgid ""
+"Tweens are useful for animations requiring a numerical property to be "
+"interpolated over a range of values. The name [i]tween[/i] comes from [i]in-"
+"betweening[/i], an animation technique where you specify [i]keyframes[/i] "
+"and the computer interpolates the frames that appear between them.\n"
+"[Tween] is more suited than [AnimationPlayer] for animations where you don't "
+"know the final values in advance. For example, interpolating a dynamically-"
+"chosen camera zoom value is best done with a [Tween] node; it would be "
+"difficult to do the same thing with an [AnimationPlayer] node.\n"
+"Here is a brief usage example that causes a 2D node to move smoothly between "
+"two positions:\n"
+"[codeblock]\n"
+"var tween = get_node(\"Tween\")\n"
+"tween.interpolate_property($Node2D, \"position\",\n"
+" Vector2(0, 0), Vector2(100, 100), 1,\n"
+" Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)\n"
+"tween.start()\n"
+"[/codeblock]\n"
+"Many methods require a property name, such as [code]\"position\"[/code] "
+"above. You can find the correct property name by hovering over the property "
+"in the Inspector. You can also provide the components of a property directly "
+"by using [code]\"property:component\"[/code] (eg. [code]position:x[/code]), "
+"where it would only apply to that particular component.\n"
+"Many of the methods accept [code]trans_type[/code] and [code]ease_type[/"
+"code]. The first accepts an [enum TransitionType] constant, and refers to "
+"the way the timing of the animation is handled (see [code]http://easings.net/"
+"[/code] for some examples). The second accepts an [enum EaseType] constant, "
+"and controls the where [code]trans_type[/code] is applied to the "
+"interpolation (in the beginning, the end, or both). If you don't know which "
+"transition and easing to pick, you can try different [enum TransitionType] "
+"constants with [constant EASE_IN_OUT], and use the one that looks best."
+msgstr ""
+
+#: doc/classes/Tween.xml:45
+msgid ""
+"Follows [code]method[/code] of [code]object[/code] and applies the returned "
+"value on [code]target_method[/code] of [code]target[/code], beginning from "
+"[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
+"code] later. Methods are called with consecutive values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:71
+msgid ""
+"Follows [code]property[/code] of [code]object[/code] and applies it on "
+"[code]target_property[/code] of [code]target[/code], beginning from "
+"[code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/"
+"code] seconds later.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:79
+msgid ""
+"Returns the total time needed for all tweens to end. If you have two tweens, "
+"one lasting 10 seconds and the other 20 seconds, it would return 20 seconds, "
+"as by that time all tweens would have finished."
+msgstr ""
+
+#: doc/classes/Tween.xml:102
+msgid ""
+"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
+"code]. [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
+"callback."
+msgstr ""
+
+#: doc/classes/Tween.xml:125
+msgid ""
+"Calls [code]callback[/code] of [code]object[/code] after [code]duration[/"
+"code] on the main thread (similar to [method Object.call_deferred]). "
+"[code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the "
+"callback."
+msgstr ""
+
+#: doc/classes/Tween.xml:148
+msgid ""
+"Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/"
+"code] to [code]final_val[/code] for [code]duration[/code] seconds, "
+"[code]delay[/code] seconds later. Methods are called with consecutive "
+"values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:172
+msgid ""
+"Animates [code]property[/code] of [code]object[/code] from "
+"[code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] "
+"seconds, [code]delay[/code] seconds later. Setting the initial value to "
+"[code]null[/code] uses the current value of the property.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:180
+msgid ""
+"Returns [code]true[/code] if any tweens are currently running.\n"
+"[b]Note:[/b] This method doesn't consider tweens that have ended."
+msgstr ""
+
+#: doc/classes/Tween.xml:192
+msgid ""
+"Stops animation and removes a tween, given its object and property/method "
+"pair. By default, all tweens are removed, unless [code]key[/code] is "
+"specified."
+msgstr ""
+
+#: doc/classes/Tween.xml:199
+msgid "Stops animation and removes all tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml:210
+msgid ""
+"Resets a tween to its initial value (the one given, not the one before the "
+"tween), given its object and property/method pair. By default, all tweens "
+"are removed, unless [code]key[/code] is specified."
+msgstr ""
+
+#: doc/classes/Tween.xml:217
+msgid ""
+"Resets all tweens to their initial values (the ones given, not those before "
+"the tween)."
+msgstr ""
+
+#: doc/classes/Tween.xml:228
+msgid ""
+"Continues animating a stopped tween, given its object and property/method "
+"pair. By default, all tweens are resumed, unless [code]key[/code] is "
+"specified."
+msgstr ""
+
+#: doc/classes/Tween.xml:235
+msgid "Continues animating all stopped tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml:244
+msgid "Sets the interpolation to the given [code]time[/code] in seconds."
+msgstr ""
+
+#: doc/classes/Tween.xml:253
+msgid ""
+"Activates/deactivates the tween. See also [method stop_all] and [method "
+"resume_all]."
+msgstr ""
+
+#: doc/classes/Tween.xml:260
+msgid "Starts the tween. You can define animations both before and after this."
+msgstr ""
+
+#: doc/classes/Tween.xml:271
+msgid ""
+"Stops a tween, given its object and property/method pair. By default, all "
+"tweens are stopped, unless [code]key[/code] is specified."
+msgstr ""
+
+#: doc/classes/Tween.xml:278
+msgid "Stops animating all tweens."
+msgstr ""
+
+#: doc/classes/Tween.xml:303
+msgid ""
+"Animates [code]method[/code] of [code]object[/code] from the value returned "
+"by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/"
+"code] seconds, [code]delay[/code] seconds later. Methods are animated by "
+"calling them with consecutive values.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:329
+msgid ""
+"Animates [code]property[/code] of [code]object[/code] from the current value "
+"of the [code]initial_val[/code] property of [code]initial[/code] to "
+"[code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] "
+"seconds later.\n"
+"Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] "
+"for [code]ease_type[/code] parameters. These values control the timing and "
+"direction of the interpolation. See the class description for more "
+"information."
+msgstr ""
+
+#: doc/classes/Tween.xml:337
+msgid "Returns the current time of the tween."
+msgstr ""
+
+#: doc/classes/Tween.xml:343
+msgid "The tween's animation process thread. See [enum TweenProcessMode]."
+msgstr ""
+
+#: doc/classes/Tween.xml:346
+msgid ""
+"The tween's speed multiplier. For example, set it to [code]1.0[/code] for "
+"normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/"
+"code] for half of the normal speed. A value of [code]0[/code] pauses the "
+"animation, but see also [method set_active] or [method stop_all] for this."
+msgstr ""
+
+#: doc/classes/Tween.xml:349
+msgid "If [code]true[/code], the tween loops."
+msgstr ""
+
+#: doc/classes/Tween.xml:355
+msgid "Emitted when all processes in a tween end."
+msgstr ""
+
+#: doc/classes/Tween.xml:364
+msgid "Emitted when a tween ends."
+msgstr ""
+
+#: doc/classes/Tween.xml:373
+msgid "Emitted when a tween starts."
+msgstr ""
+
+#: doc/classes/Tween.xml:386
+msgid "Emitted at each step of the animation."
+msgstr ""
+
+#: doc/classes/Tween.xml:392
+msgid "The tween updates with the [code]_physics_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Tween.xml:395
+msgid "The tween updates with the [code]_process[/code] callback."
+msgstr ""
+
+#: doc/classes/Tween.xml:398
+msgid "The animation is interpolated linearly."
+msgstr ""
+
+#: doc/classes/Tween.xml:401
+msgid "The animation is interpolated using a sine function."
+msgstr ""
+
+#: doc/classes/Tween.xml:404
+msgid ""
+"The animation is interpolated with a quintic (to the power of 5) function."
+msgstr ""
+
+#: doc/classes/Tween.xml:407
+msgid ""
+"The animation is interpolated with a quartic (to the power of 4) function."
+msgstr ""
+
+#: doc/classes/Tween.xml:410
+msgid ""
+"The animation is interpolated with a quadratic (to the power of 2) function."
+msgstr ""
+
+#: doc/classes/Tween.xml:413
+msgid ""
+"The animation is interpolated with an exponential (to the power of x) "
+"function."
+msgstr ""
+
+#: doc/classes/Tween.xml:416
+msgid ""
+"The animation is interpolated with elasticity, wiggling around the edges."
+msgstr ""
+
+#: doc/classes/Tween.xml:419
+msgid ""
+"The animation is interpolated with a cubic (to the power of 3) function."
+msgstr ""
+
+#: doc/classes/Tween.xml:422
+msgid "The animation is interpolated with a function using square roots."
+msgstr ""
+
+#: doc/classes/Tween.xml:425
+msgid "The animation is interpolated by bouncing at the end."
+msgstr ""
+
+#: doc/classes/Tween.xml:428
+msgid "The animation is interpolated backing out at ends."
+msgstr ""
+
+#: doc/classes/Tween.xml:431
+msgid "The interpolation starts slowly and speeds up towards the end."
+msgstr ""
+
+#: doc/classes/Tween.xml:434
+msgid "The interpolation starts quickly and slows down towards the end."
+msgstr ""
+
+#: doc/classes/Tween.xml:437
+msgid ""
+"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
+"interpolation is slowest at both ends."
+msgstr ""
+
+#: doc/classes/Tween.xml:440
+msgid ""
+"A combination of [constant EASE_IN] and [constant EASE_OUT]. The "
+"interpolation is fastest at both ends."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:4
+msgid "Helper class to implement a UDP server."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:7
+msgid ""
+"A simple server that opens a UDP socket and returns connected "
+"[PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP."
+"connect_to_host].\n"
+"Below a small example of how it can be used:\n"
+"[codeblock]\n"
+"# server.gd\n"
+"extends Node\n"
+"\n"
+"var server := UDPServer.new()\n"
+"var peers = []\n"
+"\n"
+"func _ready():\n"
+" server.listen(4242)\n"
+"\n"
+"func _process(delta):\n"
+" if server.is_connection_available():\n"
+" var peer : PacketPeerUDP = server.take_connection()\n"
+" var pkt = peer.get_packet()\n"
+" print(\"Accepted peer: %s:%s\" % [peer.get_packet_ip(), peer."
+"get_packet_port()])\n"
+" print(\"Received data: %s\" % [pkt.get_string_from_utf8()])\n"
+" # Reply so it knows we received the message.\n"
+" peer.put_packet(pkt)\n"
+" # Keep a reference so we can keep contacting the remote peer.\n"
+" peers.append(peer)\n"
+"\n"
+" for i in range(0, peers.size()):\n"
+" pass # Do something with the connected peers.\n"
+"\n"
+"[/codeblock]\n"
+"[codeblock]\n"
+"# client.gd\n"
+"extends Node\n"
+"\n"
+"var udp := PacketPeerUDP.new()\n"
+"var connected = false\n"
+"\n"
+"func _ready():\n"
+" udp.connect_to_host(\"127.0.0.1\", 4242)\n"
+"\n"
+"func _process(delta):\n"
+" if !connected:\n"
+" # Try to contact server\n"
+" udp.put_packet(\"The answer is... 42!\".to_utf8())\n"
+" if udp.get_available_packet_count() > 0:\n"
+" print(\"Connected: %s\" % udp.get_packet().get_string_from_utf8())\n"
+" connected = true\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/UDPServer.xml:60
+msgid ""
+"Returns [code]true[/code] if a packet with a new address/port combination is "
+"received on the socket."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:67
+msgid ""
+"Returns [code]true[/code] if the socket is open and listening on a port."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:78
+msgid ""
+"Starts the server by opening a UDP socket listening on the given port. You "
+"can optionally specify a [code]bind_address[/code] to only listen for "
+"packets sent to that address. See also [method PacketPeerUDP.listen]."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:85
+msgid ""
+"Stops the server, closing the UDP socket if open. Will not disconnect any "
+"connected [PacketPeerUDP]."
+msgstr ""
+
+#: doc/classes/UDPServer.xml:92
+msgid ""
+"Returns a [PacketPeerUDP] connected to the address/port combination of the "
+"first packet in queue. Will return [code]null[/code] if no packet is in "
+"queue. See also [method PacketPeerUDP.connect_to_host]."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:4
+msgid "Helper to manage undo/redo operations in the editor or custom tools."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:7
+msgid ""
+"Helper to manage undo/redo operations in the editor or custom tools. It "
+"works by registering methods and property changes inside \"actions\".\n"
+"Common behavior is to create an action, then add do/undo calls to functions "
+"or property changes, then committing the action.\n"
+"Here's an example on how to add an action to the Godot editor's own "
+"[UndoRedo], from a plugin:\n"
+"[codeblock]\n"
+"var undo_redo = get_undo_redo() # Method of EditorPlugin.\n"
+"\n"
+"func do_something():\n"
+" pass # Put your code here.\n"
+"\n"
+"func undo_something():\n"
+" pass # Put here the code that reverts what's done by "
+"\"do_something()\".\n"
+"\n"
+"func _on_MyButton_pressed():\n"
+" var node = get_node(\"MyNode2D\")\n"
+" undo_redo.create_action(\"Move the node\")\n"
+" undo_redo.add_do_method(self, \"do_something\")\n"
+" undo_redo.add_undo_method(self, \"undo_something\")\n"
+" undo_redo.add_do_property(node, \"position\", Vector2(100,100))\n"
+" undo_redo.add_undo_property(node, \"position\", node.position)\n"
+" undo_redo.commit_action()\n"
+"[/codeblock]\n"
+"[method create_action], [method add_do_method], [method add_undo_method], "
+"[method add_do_property], [method add_undo_property], and [method "
+"commit_action] should be called one after the other, like in the example. "
+"Not doing so could lead to crashes.\n"
+"If you don't need to register a method, you can leave [method add_do_method] "
+"and [method add_undo_method] out; the same goes for properties. You can also "
+"register more than one method/property."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:42
+msgid "Register a method that will be called when the action is committed."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:55
+msgid "Register a property value change for \"do\"."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:64
+msgid ""
+"Register a reference for \"do\" that will be erased if the \"do\" history is "
+"lost. This is useful mostly for new nodes created for the \"do\" call. Do "
+"not use for resources."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:75
+msgid "Register a method that will be called when the action is undone."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:88
+msgid "Register a property value change for \"undo\"."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:97
+msgid ""
+"Register a reference for \"undo\" that will be erased if the \"undo\" "
+"history is lost. This is useful mostly for nodes removed with the \"do\" "
+"call (not the \"undo\" call!)."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:106
+msgid ""
+"Clear the undo/redo history and associated references.\n"
+"Passing [code]false[/code] to [code]increase_version[/code] will prevent the "
+"version number to be increased from this."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:114
+msgid ""
+"Commit the action. All \"do\" methods/properties are called/set when this "
+"function is called."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:125
+msgid ""
+"Create a new action. After this is called, do all your calls to [method "
+"add_do_method], [method add_undo_method], [method add_do_property], and "
+"[method add_undo_property], then commit the action with [method "
+"commit_action].\n"
+"The way actions are merged is dictated by the [code]merge_mode[/code] "
+"argument. See [enum MergeMode] for details."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:133
+msgid "Gets the name of the current action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:140
+msgid ""
+"Gets the version. Every time a new action is committed, the [UndoRedo]'s "
+"version number is increased automatically.\n"
+"This is useful mostly to check if something changed from a saved version."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:148
+msgid "Returns [code]true[/code] if a \"redo\" action is available."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:155
+msgid "Returns [code]true[/code] if an \"undo\" action is available."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:162
+msgid ""
+"Returns [code]true[/code] if the [UndoRedo] is currently committing the "
+"action, i.e. running its \"do\" method or property change (see [method "
+"commit_action])."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:169
+msgid "Redo the last action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:176
+msgid "Undo the last action."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:183
+msgid "Called when [method undo] or [method redo] was called."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:189
+msgid "Makes \"do\"/\"undo\" operations stay in separate actions."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:192
+msgid ""
+"Makes so that the action's \"do\" operation is from the first action created "
+"and the \"undo\" operation is from the last subsequent action with the same "
+"name."
+msgstr ""
+
+#: doc/classes/UndoRedo.xml:195
+msgid "Makes subsequent actions with the same name be merged into one."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:4
+msgid "UPNP network functions."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:7
+msgid ""
+"Provides UPNP functionality to discover [UPNPDevice]s on the local network "
+"and execute commands on them, like managing port mappings (port forwarding) "
+"and querying the local and remote network IP address. Note that methods on "
+"this class are synchronous and block the calling thread.\n"
+"To forward a specific port:\n"
+"[codeblock]\n"
+"const PORT = 7777\n"
+"var upnp = UPNP.new()\n"
+"upnp.discover(2000, 2, \"InternetGatewayDevice\")\n"
+"upnp.add_port_mapping(port)\n"
+"[/codeblock]\n"
+"To close a specific port (e.g. after you have finished using it):\n"
+"[codeblock]\n"
+"upnp.delete_port_mapping(port)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:29
+msgid "Adds the given [UPNPDevice] to the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:46
+msgid ""
+"Adds a mapping to forward the external [code]port[/code] (between 1 and "
+"65535) on the default gateway (see [method get_gateway]) to the "
+"[code]internal_port[/code] on the local machine for the given protocol "
+"[code]proto[/code] (either [code]TCP[/code] or [code]UDP[/code], with UDP "
+"being the default). If a port mapping for the given port and protocol "
+"combination already exists on that gateway device, this method tries to "
+"overwrite it. If that is not desired, you can retrieve the gateway manually "
+"with [method get_gateway] and call [method add_port_mapping] on it, if any.\n"
+"If [code]internal_port[/code] is [code]0[/code] (the default), the same port "
+"number is used for both the external and the internal port (the [code]port[/"
+"code] value).\n"
+"The description ([code]desc[/code]) is shown in some router UIs and can be "
+"used to point out which application added the mapping. The mapping's lease "
+"duration can be limited by specifying a [code]duration[/code] (in seconds). "
+"However, some routers are incompatible with one or both of these, so use "
+"with caution and add fallback logic in case of errors to retry without them "
+"if in doubt.\n"
+"See [enum UPNPResult] for possible return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:56
+msgid "Clears the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:67
+msgid ""
+"Deletes the port mapping for the given port and protocol combination on the "
+"default gateway (see [method get_gateway]) if one exists. [code]port[/code] "
+"must be a valid port between 1 and 65535, [code]proto[/code] can be either "
+"[code]TCP[/code] or [code]UDP[/code]. See [enum UPNPResult] for possible "
+"return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:80
+msgid ""
+"Discovers local [UPNPDevice]s. Clears the list of previously discovered "
+"devices.\n"
+"Filters for IGD (InternetGatewayDevice) type devices by default, as those "
+"manage port forwarding. [code]timeout[/code] is the time to wait for "
+"responses in milliseconds. [code]ttl[/code] is the time-to-live; only touch "
+"this if you know what you're doing.\n"
+"See [enum UPNPResult] for possible return values."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:91
+msgid "Returns the [UPNPDevice] at the given [code]index[/code]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:98
+msgid "Returns the number of discovered [UPNPDevice]s."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:105
+msgid ""
+"Returns the default gateway. That is the first discovered [UPNPDevice] that "
+"is also a valid IGD (InternetGatewayDevice)."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:112
+msgid ""
+"Returns the external [IP] address of the default gateway (see [method "
+"get_gateway]) as string. Returns an empty string on error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:121
+msgid ""
+"Removes the device at [code]index[/code] from the list of discovered devices."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:132
+msgid ""
+"Sets the device at [code]index[/code] from the list of discovered devices to "
+"[code]device[/code]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:138
+msgid "If [code]true[/code], IPv6 is used for [UPNPDevice] discovery."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:141
+msgid ""
+"If [code]0[/code], the local port to use for discovery is chosen "
+"automatically by the system. If [code]1[/code], discovery will be done from "
+"the source port 1900 (same as destination port). Otherwise, the value will "
+"be used as the port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:144
+msgid ""
+"Multicast interface to use for discovery. Uses the default multicast "
+"interface if empty."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:149
+msgid "UPNP command or discovery was successful."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:152
+msgid ""
+"Not authorized to use the command on the [UPNPDevice]. May be returned when "
+"the user disabled UPNP on their router."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:155
+msgid ""
+"No port mapping was found for the given port, protocol combination on the "
+"given [UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:158
+msgid "Inconsistent parameters."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:161
+msgid ""
+"No such entry in array. May be returned if a given port, protocol "
+"combination is not found on an [UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:164
+msgid "The action failed."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:167
+msgid ""
+"The [UPNPDevice] does not allow wildcard values for the source IP address."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:170
+msgid "The [UPNPDevice] does not allow wildcard values for the external port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:173
+msgid "The [UPNPDevice] does not allow wildcard values for the internal port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:176
+msgid "The remote host value must be a wildcard."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:179
+msgid "The external port value must be a wildcard."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:182
+msgid ""
+"No port maps are available. May also be returned if port mapping "
+"functionality is not available."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:185
+msgid ""
+"Conflict with other mechanism. May be returned instead of [constant "
+"UPNP_RESULT_CONFLICT_WITH_OTHER_MAPPING] if a port mapping conflicts with an "
+"existing one."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:188
+msgid "Conflict with an existing port mapping."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:191
+msgid "External and internal port values must be the same."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:194
+msgid ""
+"Only permanent leases are supported. Do not use the [code]duration[/code] "
+"parameter when adding port mappings."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:197
+msgid "Invalid gateway."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:200
+msgid "Invalid port."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:203
+msgid "Invalid protocol."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:206
+msgid "Invalid duration."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:209
+msgid "Invalid arguments."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:212
+msgid "Invalid response."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:215
+msgid "Invalid parameter."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:218
+#: modules/upnp/doc_classes/UPNPDevice.xml:80
+msgid "HTTP error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:221
+msgid "Socket error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:224
+msgid "Error allocating memory."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:227
+msgid ""
+"No gateway available. You may need to call [method discover] first, or "
+"discovery didn't detect any valid IGDs (InternetGatewayDevices)."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:230
+msgid ""
+"No devices available. You may need to call [method discover] first, or "
+"discovery didn't detect any valid [UPNPDevice]s."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNP.xml:233
+#: modules/upnp/doc_classes/UPNPDevice.xml:104
+msgid "Unknown error."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:4
+msgid "UPNP device."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:7
+msgid ""
+"UPNP device. See [UPNP] for UPNP discovery and utility functions. Provides "
+"low-level access to UPNP control commands. Allows to manage port mappings "
+"(port forwarding) and to query network information of the device (like local "
+"and external IP address and status). Note that methods on this class are "
+"synchronous and block the calling thread."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:26
+msgid ""
+"Adds a port mapping to forward the given external port on this [UPNPDevice] "
+"for the given protocol to the local machine. See [method UPNP."
+"add_port_mapping]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:37
+msgid ""
+"Deletes the port mapping identified by the given port and protocol "
+"combination on this device. See [method UPNP.delete_port_mapping]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:44
+msgid ""
+"Returns [code]true[/code] if this is a valid IGD (InternetGatewayDevice) "
+"which potentially supports port forwarding."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:51
+msgid ""
+"Returns the external IP address of this [UPNPDevice] or an empty string."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:57
+msgid "URL to the device description."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:60
+msgid "IDG control URL."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:63
+msgid ""
+"Address of the local machine in the network connecting it to this "
+"[UPNPDevice]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:66
+msgid "IGD service type."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:69
+msgid "IGD status. See [enum IGDStatus]."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:72
+msgid "Service type."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:77
+msgid "OK."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:83
+msgid "Empty HTTP response."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:86
+msgid "Returned response contained no URLs."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:89
+msgid "Not a valid IGD."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:92
+msgid "Disconnected."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:95
+msgid "Unknown device."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:98
+msgid "Invalid control."
+msgstr ""
+
+#: modules/upnp/doc_classes/UPNPDevice.xml:101
+msgid "Memory allocation error."
+msgstr ""
+
+#: doc/classes/Variant.xml:4
+msgid "The most important data type in Godot."
+msgstr ""
+
+#: doc/classes/Variant.xml:7
+msgid ""
+"In computer programming, a Variant class is a class that is designed to "
+"store a variety of other types. Dynamic programming languages like PHP, Lua, "
+"JavaScript and GDScript like to use them to store variables' data on the "
+"backend. With these Variants, properties are able to change value types "
+"freely.\n"
+"[codeblock]\n"
+"var foo = 2 # foo is dynamically an integer\n"
+"foo = \"Now foo is a string!\"\n"
+"foo = Reference.new() # foo is an Object\n"
+"var bar: int = 2 # bar is a statically typed integer.\n"
+"# bar = \"Uh oh! I can't make static variables become a different type!\"\n"
+"[/codeblock]\n"
+"Godot tracks all scripting API variables within Variants. Without even "
+"realizing it, you use Variants all the time. When a particular language "
+"enforces its own rules for keeping data typed, then that language is "
+"applying its own custom logic over the base Variant scripting API.\n"
+"- GDScript automatically wrap values in them. It keeps all data in plain "
+"Variants by default and then optionally enforces custom static typing rules "
+"on variable types.\n"
+"- VisualScript tracks properties inside Variants as well, but it also uses "
+"static typing. The GUI interface enforces that properties have a particular "
+"type that doesn't change over time.\n"
+"- C# is statically typed, but uses the Mono [code]object[/code] type in "
+"place of Godot's Variant class when it needs to represent a dynamic value. "
+"[code]object[/code] is the Mono runtime's equivalent of the same concept.\n"
+"- The statically-typed language NativeScript C++ does not define a built-in "
+"Variant-like class. Godot's GDNative bindings provide their own godot::"
+"Variant class for users; Any point at which the C++ code starts interacting "
+"with the Godot runtime is a place where you might have to start wrapping "
+"data inside Variant objects.\n"
+"The global [method @GDScript.typeof] function returns the enumerated value "
+"of the Variant type stored in the current variable (see [enum Variant."
+"Type]).\n"
+"[codeblock]\n"
+"var foo = 2\n"
+"match typeof(foo):\n"
+" TYPE_NIL:\n"
+" print(\"foo is null\")\n"
+" TYPE_INTEGER:\n"
+" print(\"foo is an integer\")\n"
+" TYPE_OBJECT:\n"
+" # Note that Objects are their own special category.\n"
+" # To get the name of the underlying Object type, you need the "
+"`get_class()` method.\n"
+" print(\"foo is a(n) %s\" % foo.get_class()) # inject the class name "
+"into a formatted string.\n"
+" # Note also that there is not yet any way to get a script's "
+"`class_name` string easily.\n"
+" # To fetch that value, you need to dig deeply into a hidden "
+"ProjectSettings setting: an Array of Dictionaries called "
+"\"_global_script_classes\".\n"
+" # Open your project.godot file to see it up close.\n"
+"[/codeblock]\n"
+"A Variant takes up only 20 bytes and can store almost any engine datatype "
+"inside of it. Variants are rarely used to hold information for long periods "
+"of time. Instead, they are used mainly for communication, editing, "
+"serialization and moving data around.\n"
+"Godot has specifically invested in making its Variant class as flexible as "
+"possible; so much so that it is used for a multitude of operations to "
+"facilitate communication between all of Godot's systems.\n"
+"A Variant:\n"
+"- Can store almost any datatype.\n"
+"- Can perform operations between many variants. GDScript uses Variant as its "
+"atomic/native datatype.\n"
+"- Can be hashed, so it can be compared quickly to other variants.\n"
+"- Can be used to convert safely between datatypes.\n"
+"- Can be used to abstract calling methods and their arguments. Godot exports "
+"all its functions through variants.\n"
+"- Can be used to defer calls or move data between threads.\n"
+"- Can be serialized as binary and stored to disk, or transferred via "
+"network.\n"
+"- Can be serialized to text and use it for printing values and editable "
+"settings.\n"
+"- Can work as an exported property, so the editor can edit it universally.\n"
+"- Can be used for dictionaries, arrays, parsers, etc.\n"
+"[b]Containers (Array and Dictionary):[/b] Both are implemented using "
+"variants. A [Dictionary] can match any datatype used as key to any other "
+"datatype. An [Array] just holds an array of Variants. Of course, a Variant "
+"can also hold a [Dictionary] and an [Array] inside, making it even more "
+"flexible.\n"
+"Modifications to a container will modify all references to it. A [Mutex] "
+"should be created to lock it if multi-threaded access is desired."
+msgstr ""
+
+#: doc/classes/Variant.xml:53
+msgid ""
+"https://docs.godotengine.org/en/latest/development/cpp/variant_class.html"
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml:4
+msgid "Vertical box container."
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml:7
+msgid "Vertical box container. See [BoxContainer]."
+msgstr ""
+
+#: doc/classes/VBoxContainer.xml:17
+msgid "The vertical space between the [VBoxContainer]'s elements."
+msgstr ""
+
+#: doc/classes/Vector2.xml:4
+msgid "Vector used for 2D math using floating point coordinates."
+msgstr ""
+
+#: doc/classes/Vector2.xml:7
+msgid ""
+"2-element structure that can be used to represent positions in 2D space or "
+"any other pair of numeric values.\n"
+"It uses floating point coordinates."
+msgstr ""
+
+#: doc/classes/Vector2.xml:20
+msgid "Constructs a new [Vector2] from [Vector2i]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:31
+msgid ""
+"Constructs a new [Vector2] from the given [code]x[/code] and [code]y[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:38 doc/classes/Vector3.xml:40
+msgid ""
+"Returns a new vector with all components in absolute values (i.e. positive)."
+msgstr ""
+
+#: doc/classes/Vector2.xml:45
+msgid ""
+"Returns the vector's angle in radians with respect to the X axis, or [code]"
+"(1, 0)[/code] vector.\n"
+"Equivalent to the result of [method @GDScript.atan2] when called with the "
+"vector's [member x] and [member y] as parameters: [code]atan2(x, y)[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:55
+msgid "Returns the angle in radians between the two vectors."
+msgstr ""
+
+#: doc/classes/Vector2.xml:64
+msgid ""
+"Returns the angle in radians between the line connecting the two points and "
+"the X coordinate."
+msgstr ""
+
+#: doc/classes/Vector2.xml:71
+msgid "Returns the ratio of [member x] to [member y]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:80 doc/classes/Vector3.xml:58
+msgid ""
+"Returns the vector \"bounced off\" from a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector2.xml:87
+msgid "Returns the vector with all components rounded up."
+msgstr ""
+
+#: doc/classes/Vector2.xml:96
+msgid "Returns the vector with a maximum length."
+msgstr ""
+
+#: doc/classes/Vector2.xml:105
+msgid ""
+"Returns the 2-dimensional analog of the cross product with the given vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:120
+msgid ""
+"Cubically interpolates between this vector and [code]b[/code] using "
+"[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the "
+"result at position [code]t[/code]. [code]t[/code] is in the range of "
+"[code]0.0 - 1.0[/code], representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector2.xml:129 doc/classes/Vector3.xml:98
+msgid ""
+"Returns the normalized vector pointing from this vector to [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:138
+msgid ""
+"Returns the squared distance to vector [code]b[/code]. Prefer this function "
+"over [method distance_to] if you need to sort vectors or need the squared "
+"distance for some formula."
+msgstr ""
+
+#: doc/classes/Vector2.xml:147
+msgid "Returns the distance to vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:156
+msgid "Returns the dot product with vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:163
+msgid "Returns the vector with all components rounded down."
+msgstr ""
+
+#: doc/classes/Vector2.xml:172 doc/classes/Vector3.xml:148
+msgid ""
+"Returns [code]true[/code] if this vector and [code]v[/code] are "
+"approximately equal, by running [method @GDScript.is_equal_approx] on each "
+"component."
+msgstr ""
+
+#: doc/classes/Vector2.xml:179 doc/classes/Vector3.xml:155
+msgid "Returns [code]true[/code] if the vector is normalized."
+msgstr ""
+
+#: doc/classes/Vector2.xml:186 doc/classes/Vector3.xml:162
+msgid "Returns the vector's length."
+msgstr ""
+
+#: doc/classes/Vector2.xml:193
+msgid ""
+"Returns the vector's length squared. Prefer this method over [method length] "
+"if you need to sort vectors or need the squared length for some formula."
+msgstr ""
+
+#: doc/classes/Vector2.xml:204
+msgid ""
+"Returns the result of the linear interpolation between this vector and "
+"[code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of "
+"[code]0.0 - 1.0[/code], representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector2.xml:215 doc/classes/Vector3.xml:205
+msgid ""
+"Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] "
+"amount."
+msgstr ""
+
+#: doc/classes/Vector2.xml:222 doc/classes/Vector3.xml:212
+msgid ""
+"Returns the vector scaled to unit length. Equivalent to [code]v / v.length()"
+"[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:231 doc/classes/Vector3.xml:230
+msgid ""
+"Returns a vector composed of the [code]fposmod[/code] of this vector's "
+"components and [code]mod[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:240 doc/classes/Vector3.xml:239
+msgid ""
+"Returns a vector composed of the [code]fposmod[/code] of this vector's "
+"components and [code]modv[/code]'s components."
+msgstr ""
+
+#: doc/classes/Vector2.xml:249 doc/classes/Vector3.xml:248
+msgid "Returns the vector projected onto the vector [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:258 doc/classes/Vector3.xml:257
+msgid "Returns the vector reflected from a plane defined by the given normal."
+msgstr ""
+
+#: doc/classes/Vector2.xml:267
+msgid ""
+"Returns the vector rotated by [code]phi[/code] radians. See also [method "
+"@GDScript.deg2rad]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:274 doc/classes/Vector3.xml:275
+msgid ""
+"Returns the vector with all components rounded to the nearest integer, with "
+"halfway cases rounded away from zero."
+msgstr ""
+
+#: doc/classes/Vector2.xml:281 doc/classes/Vector3.xml:282
+msgid ""
+"Returns the vector with each component set to one or negative one, depending "
+"on the signs of the components."
+msgstr ""
+
+#: doc/classes/Vector2.xml:292 doc/classes/Vector3.xml:293
+msgid ""
+"Returns the result of spherical linear interpolation between this vector and "
+"[code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of "
+"[code]0.0 - 1.0[/code], representing the amount of interpolation.\n"
+"[b]Note:[/b] Both vectors must be normalized."
+msgstr ""
+
+#: doc/classes/Vector2.xml:302 doc/classes/Vector3.xml:303
+msgid ""
+"Returns the component of the vector along a plane defined by the given "
+"normal."
+msgstr ""
+
+#: doc/classes/Vector2.xml:311
+msgid "Returns the vector snapped to a grid with the given size."
+msgstr ""
+
+#: doc/classes/Vector2.xml:318
+msgid "Returns a perpendicular vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:324 doc/classes/Vector3.xml:325
+msgid ""
+"The vector's X component. Also accessible by using the index position [code]"
+"[0][/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:327 doc/classes/Vector3.xml:328
+msgid ""
+"The vector's Y component. Also accessible by using the index position [code]"
+"[1][/code]."
+msgstr ""
+
+#: doc/classes/Vector2.xml:332 doc/classes/Vector2i.xml:37
+#: doc/classes/Vector3i.xml:39
+msgid "Enumerated value for the X axis."
+msgstr ""
+
+#: doc/classes/Vector2.xml:335 doc/classes/Vector2i.xml:40
+#: doc/classes/Vector3i.xml:42
+msgid "Enumerated value for the Y axis."
+msgstr ""
+
+#: doc/classes/Vector2.xml:338 doc/classes/Vector2i.xml:43
+#: doc/classes/Vector3.xml:345 doc/classes/Vector3i.xml:48
+msgid "Zero vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:341 doc/classes/Vector2i.xml:46
+#: doc/classes/Vector3.xml:348 doc/classes/Vector3i.xml:51
+msgid "One vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:344 doc/classes/Vector3.xml:351
+msgid "Infinity vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:347 doc/classes/Vector2i.xml:49
+#: doc/classes/Vector3.xml:354 doc/classes/Vector3i.xml:54
+msgid "Left unit vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:350 doc/classes/Vector2i.xml:52
+#: doc/classes/Vector3.xml:357 doc/classes/Vector3i.xml:57
+msgid "Right unit vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:353 doc/classes/Vector2i.xml:55
+#: doc/classes/Vector3.xml:360 doc/classes/Vector3i.xml:60
+msgid "Up unit vector."
+msgstr ""
+
+#: doc/classes/Vector2.xml:356 doc/classes/Vector2i.xml:58
+#: doc/classes/Vector3.xml:363 doc/classes/Vector3i.xml:63
+msgid "Down unit vector."
+msgstr ""
+
+#: doc/classes/Vector2i.xml:4
+msgid "Vector used for 2D math using integer coordinates."
+msgstr ""
+
+#: doc/classes/Vector2i.xml:7
+msgid ""
+"2-element structure that can be used to represent positions in 2D space or "
+"any other pair of numeric values.\n"
+"It uses integer coordinates."
+msgstr ""
+
+#: doc/classes/Vector2i.xml:22
+msgid ""
+"Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code]."
+msgstr ""
+
+#: doc/classes/Vector2i.xml:31
+msgid ""
+"Constructs a new [Vector2i] from [Vector2]. The floating point coordinates "
+"will be truncated."
+msgstr ""
+
+#: doc/classes/Vector3.xml:4
+msgid "Vector used for 3D math using floating point coordinates."
+msgstr ""
+
+#: doc/classes/Vector3.xml:7
+msgid ""
+"3-element structure that can be used to represent positions in 3D space or "
+"any other pair of numeric values.\n"
+"It uses floating point coordinates."
+msgstr ""
+
+#: doc/classes/Vector3.xml:20
+msgid "Constructs a new [Vector3] from [Vector3i]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:33
+msgid "Returns a [Vector3] with the given components."
+msgstr ""
+
+#: doc/classes/Vector3.xml:49
+msgid "Returns the minimum angle to the given vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml:65
+msgid "Returns a new vector with all components rounded up."
+msgstr ""
+
+#: doc/classes/Vector3.xml:74
+msgid "Returns the cross product with [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:89
+msgid ""
+"Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/"
+"code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by "
+"the given amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 "
+"- 1.0[/code], representing the amount of interpolation."
+msgstr ""
+
+#: doc/classes/Vector3.xml:107
+msgid ""
+"Returns the squared distance to [code]b[/code]. Prefer this function over "
+"[method distance_to] if you need to sort vectors or need the squared "
+"distance for some formula."
+msgstr ""
+
+#: doc/classes/Vector3.xml:116
+msgid "Returns the distance to [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:125
+msgid "Returns the dot product with [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:132
+msgid "Returns a new vector with all components rounded down."
+msgstr ""
+
+#: doc/classes/Vector3.xml:139
+msgid ""
+"Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / "
+"v.x, 1.0 / v.y, 1.0 / v.z )[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:169
+msgid ""
+"Returns the vector's length squared. Prefer this function over [method "
+"length] if you need to sort vectors or need the squared length for some "
+"formula."
+msgstr ""
+
+#: doc/classes/Vector3.xml:180
+msgid ""
+"Returns the result of the linear interpolation between this vector and "
+"[code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of "
+"[code]0.0 - 1.0[/code], representing the amount of interpolation.."
+msgstr ""
+
+#: doc/classes/Vector3.xml:187
+msgid ""
+"Returns the axis of the vector's largest value. See [code]AXIS_*[/code] "
+"constants."
+msgstr ""
+
+#: doc/classes/Vector3.xml:194
+msgid ""
+"Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] "
+"constants."
+msgstr ""
+
+#: doc/classes/Vector3.xml:221
+msgid "Returns the outer product with [code]b[/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:268
+msgid ""
+"Rotates the vector around a given axis by [code]phi[/code] radians. The axis "
+"must be a normalized vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml:312
+msgid "Returns a copy of the vector snapped to the lowest neared multiple."
+msgstr ""
+
+#: doc/classes/Vector3.xml:319
+msgid "Returns a diagonal matrix with the vector as main diagonal."
+msgstr ""
+
+#: doc/classes/Vector3.xml:331
+msgid ""
+"The vector's Z component. Also accessible by using the index position [code]"
+"[2][/code]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:336
+msgid ""
+"Enumerated value for the X axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:339
+msgid ""
+"Enumerated value for the Y axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:342
+msgid ""
+"Enumerated value for the Z axis. Returned by [method max_axis] and [method "
+"min_axis]."
+msgstr ""
+
+#: doc/classes/Vector3.xml:366 doc/classes/Vector3i.xml:66
+msgid "Forward unit vector."
+msgstr ""
+
+#: doc/classes/Vector3.xml:369 doc/classes/Vector3i.xml:69
+msgid "Back unit vector."
+msgstr ""
+
+#: doc/classes/Vector3i.xml:4
+msgid "Vector used for 3D math using integer coordinates."
+msgstr ""
+
+#: doc/classes/Vector3i.xml:7
+msgid ""
+"3-element structure that can be used to represent positions in 3D space or "
+"any other pair of numeric values.\n"
+"It uses integer coordinates."
+msgstr ""
+
+#: doc/classes/Vector3i.xml:24
+msgid "Returns a [Vector3i] with the given components."
+msgstr ""
+
+#: doc/classes/Vector3i.xml:33
+msgid ""
+"Constructs a new [Vector3i] from [Vector3]. The floating point coordinates "
+"will be truncated."
+msgstr ""
+
+#: doc/classes/Vector3i.xml:45
+msgid "Enumerated value for the Z axis."
+msgstr ""
+
+#: doc/classes/VehicleBody3D.xml:4
+msgid "Physics body that simulates the behavior of a car."
+msgstr ""
+
+#: doc/classes/VehicleBody3D.xml:7
+msgid ""
+"This node implements all the physics logic needed to simulate a car. It is "
+"based on the raycast vehicle system commonly found in physics engines. You "
+"will need to add a [CollisionShape3D] for the main body of your vehicle and "
+"add [VehicleWheel3D] nodes for the wheels. You should also add a "
+"[MeshInstance3D] to this node for the 3D model of your car but this model "
+"should not include meshes for the wheels. You should control the vehicle by "
+"using the [member brake], [member engine_force], and [member steering] "
+"properties and not change the position or orientation of this node "
+"directly.\n"
+"[b]Note:[/b] The origin point of your VehicleBody3D will determine the "
+"center of gravity of your vehicle so it is better to keep this low and move "
+"the [CollisionShape3D] and [MeshInstance3D] upwards."
+msgstr ""
+
+#: doc/classes/VehicleBody3D.xml:16
+msgid ""
+"Slows down the vehicle by applying a braking force. The vehicle is only "
+"slowed down if the wheels are in contact with a surface. The force you need "
+"to apply to adequately slow down your vehicle depends on the [member "
+"RigidBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try "
+"a value in the 25 - 30 range for hard braking."
+msgstr ""
+
+#: doc/classes/VehicleBody3D.xml:19
+msgid ""
+"Accelerates the vehicle by applying an engine force. The vehicle is only "
+"speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set "
+"to [code]true[/code] and are in contact with a surface. The [member "
+"RigidBody3D.mass] of the vehicle has an effect on the acceleration of the "
+"vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 "
+"range for acceleration.\n"
+"[b]Note:[/b] The simulation does not take the effect of gears into account, "
+"you will need to add logic for this if you wish to simulate gears.\n"
+"A negative value will result in the vehicle reversing."
+msgstr ""
+
+#: doc/classes/VehicleBody3D.xml:25
+msgid ""
+"The steering angle for the vehicle. Setting this to a non-zero value will "
+"result in the vehicle turning when it's moving. Wheels that have [member "
+"VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically "
+"be rotated."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:4
+msgid "Physics object that simulates the behavior of a wheel."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:7
+msgid ""
+"This node needs to be used as a child node of [VehicleBody3D] and simulates "
+"the behavior of one of its wheels. This node also acts as a collider to "
+"detect if the wheel is touching a surface."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:16
+msgid "Returns the rotational speed of the wheel in revolutions per minute."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:23
+msgid ""
+"Returns a value between 0.0 and 1.0 that indicates whether this wheel is "
+"skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 "
+"means not skidding (the wheel has full grip, e.g. dry asphalt road)."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:30
+msgid "Returns [code]true[/code] if this wheel is in contact with a surface."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:36
+msgid ""
+"Slows down the wheel by applying a braking force. The wheel is only slowed "
+"down if it is in contact with a surface. The force you need to apply to "
+"adequately slow down your vehicle depends on the [member RigidBody3D.mass] "
+"of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 "
+"- 30 range for hard braking."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:39
+msgid ""
+"The damping applied to the spring when the spring is being compressed. This "
+"value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the "
+"car will keep bouncing as the spring keeps its energy. A good value for this "
+"is around 0.3 for a normal car, 0.5 for a race car."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:42
+msgid ""
+"The damping applied to the spring when relaxing. This value should be "
+"between 0.0 (no damping) and 1.0. This value should always be slightly "
+"higher than the [member damping_compression] property. For a [member "
+"damping_compression] value of 0.3, try a relaxation value of 0.5."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:45
+msgid ""
+"Accelerates the wheel by applying an engine force. The wheel is only speed "
+"up if it is in contact with a surface. The [member RigidBody3D.mass] of the "
+"vehicle has an effect on the acceleration of the vehicle. For a vehicle with "
+"a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n"
+"[b]Note:[/b] The simulation does not take the effect of gears into account, "
+"you will need to add logic for this if you wish to simulate gears.\n"
+"A negative value will result in the wheel reversing."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:50
+msgid ""
+"The steering angle for the wheel. Setting this to a non-zero value will "
+"result in the vehicle turning when it's moving."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:53
+msgid ""
+"The maximum force the spring can resist. This value should be higher than a "
+"quarter of the [member RigidBody3D.mass] of the [VehicleBody3D] or the "
+"spring will not carry the weight of the vehicle. Good results are often "
+"obtained by a value that is about 3× to 4× this number."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:56
+msgid ""
+"This value defines the stiffness of the suspension. Use a value lower than "
+"50 for an off-road car, a value between 50 and 100 for a race car and try "
+"something around 200 for something like a Formula 1 car."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:59
+msgid ""
+"This is the distance the suspension can travel. As Godot units are "
+"equivalent to meters, keep this setting relatively low. Try a value between "
+"0.1 and 0.3 depending on the type of car."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:62
+msgid ""
+"If [code]true[/code], this wheel will be turned when the car steers. This "
+"value is used in conjunction with [member VehicleBody3D.steering] and "
+"ignored if you are using the per-wheel [member steering] value instead."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:65
+msgid ""
+"If [code]true[/code], this wheel transfers engine force to the ground to "
+"propel the vehicle forward. This value is used in conjunction with [member "
+"VehicleBody3D.engine_force] and ignored if you are using the per-wheel "
+"[member engine_force] value instead."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:68
+msgid ""
+"This determines how much grip this wheel has. It is combined with the "
+"friction setting of the surface the wheel is in contact with. 0.0 means no "
+"grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the "
+"rear wheels slightly lower than the front wheels, or use a lower value to "
+"simulate tire wear.\n"
+"It's best to set this to 1.0 when starting out."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:72
+msgid "The radius of the wheel in meters."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:75
+msgid ""
+"This is the distance in meters the wheel is lowered from its origin point. "
+"Don't set this to 0.0 and move the wheel into position, instead move the "
+"origin point of your wheel (the gizmo in Godot) to the position the wheel "
+"will take when bottoming out, then use the rest length to move the wheel "
+"down to the position it should be in when the car is in rest."
+msgstr ""
+
+#: doc/classes/VehicleWheel3D.xml:78
+msgid ""
+"This value affects the roll of your vehicle. If set to 1.0 for all wheels, "
+"your vehicle will be prone to rolling over, while a value of 0.0 will resist "
+"body roll."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:4
+msgid "Control for playing video streams."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:7
+msgid ""
+"Control node for playing video streams using [VideoStream] resources.\n"
+"Supported video formats are [url=https://www.webmproject.org/]WebM[/url] "
+"([VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] "
+"([VideoStreamTheora]), and any format exposed via a GDNative plugin using "
+"[VideoStreamGDNative]."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:17
+msgid ""
+"Returns the video stream's name, or [code]\"<No Stream>\"[/code] if no video "
+"stream is assigned."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:24
+msgid "Returns the current frame as a [Texture2D]."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:31
+msgid ""
+"Returns [code]true[/code] if the video is playing.\n"
+"[b]Note:[/b] The video is still considered playing if paused during playback."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:39
+msgid ""
+"Starts the video playback from the beginning. If the video is paused, this "
+"will not unpause the video."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:46
+msgid ""
+"Stops the video playback and sets the stream position to 0.\n"
+"[b]Note:[/b] Although the stream position will be set to 0, the first frame "
+"of the video stream won't become the current frame."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:53
+msgid "The embedded audio track to play."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:56
+msgid "If [code]true[/code], playback starts when the scene loads."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:59
+msgid "Amount of time in milliseconds to store in buffer while playing."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:62
+msgid "Audio bus to use for sound playback."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:65
+msgid ""
+"If [code]true[/code], the video scales to the control size. Otherwise, the "
+"control minimum size will be automatically adjusted to match the video "
+"stream's dimensions."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:68
+msgid "If [code]true[/code], the video is paused."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:71
+msgid "The assigned video stream. See description for supported formats."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:74
+msgid "The current position of the stream, in seconds."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:77
+msgid "Audio volume as a linear value."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:80
+msgid "Audio volume in dB."
+msgstr ""
+
+#: doc/classes/VideoPlayer.xml:86
+msgid "Emitted when playback is finished."
+msgstr ""
+
+#: doc/classes/VideoStream.xml:4
+msgid "Base resource for video streams."
+msgstr ""
+
+#: doc/classes/VideoStream.xml:7
+msgid ""
+"Base resource type for all video streams. Classes that derive from "
+"[VideoStream] can all be used as resource types to play back videos in "
+"[VideoPlayer]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:4
+msgid "[VideoStream] resource for for video formats implemented via GDNative."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:7
+msgid ""
+"[VideoStream] resource for for video formats implemented via GDNative.\n"
+"It can be used via [url=https://github.com/KidRigger/godot-"
+"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
+"org]FFmpeg[/url] library."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:17
+msgid "Returns the video file handled by this [VideoStreamGDNative]."
+msgstr ""
+
+#: modules/gdnative/doc_classes/VideoStreamGDNative.xml:26
+msgid ""
+"Sets the video file that this [VideoStreamGDNative] resource handles. The "
+"supported extensions depend on the GDNative plugins used to expose video "
+"formats."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml:4
+msgid "[VideoStream] resource for Ogg Theora videos."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml:7
+msgid ""
+"[VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/"
+"url] video format with [code].ogv[/code] extension."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml:16
+msgid "Returns the Ogg Theora video file handled by this [VideoStreamTheora]."
+msgstr ""
+
+#: modules/theora/doc_classes/VideoStreamTheora.xml:25
+msgid ""
+"Sets the Ogg Theora video file that this [VideoStreamTheora] resource "
+"handles. The [code]file[/code] name should have the [code].o[/code] "
+"extension."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:4
+msgid "[VideoStream] resource for WebM videos."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:7
+msgid ""
+"[VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/"
+"url] video format with [code].webm[/code] extension."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:16
+msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
+msgstr ""
+
+#: modules/webm/doc_classes/VideoStreamWebm.xml:25
+msgid ""
+"Sets the WebM video file that this [VideoStreamWebm] resource handles. The "
+"[code]file[/code] name should have the [code].webm[/code] extension."
+msgstr ""
+
+#: doc/classes/Viewport.xml:4
+msgid "Creates a sub-view into the screen."
+msgstr ""
+
+#: doc/classes/Viewport.xml:7
+msgid ""
+"A Viewport creates a different view into the screen, or a sub-view inside "
+"another viewport. Children 2D Nodes will display on it, and children "
+"Camera3D 3D nodes will render on it too.\n"
+"Optionally, a viewport can have its own 2D or 3D world, so they don't share "
+"what they draw with other viewports.\n"
+"If a viewport is a child of a [SubViewportContainer], it will automatically "
+"take up its size, otherwise it must be set manually.\n"
+"Viewports can also choose to be audio listeners, so they generate positional "
+"audio depending on a 2D or 3D camera child of it.\n"
+"Also, viewports can be assigned to different screens in case the devices "
+"have multiple screens.\n"
+"Finally, viewports can also behave as render targets, in which case they "
+"will not be visible unless the associated texture is used to draw."
+msgstr ""
+
+#: doc/classes/Viewport.xml:16
+msgid "https://docs.godotengine.org/en/latest/tutorials/viewports/index.html"
+msgstr ""
+
+#: doc/classes/Viewport.xml:23
+msgid ""
+"Returns the 3D world of the viewport, or if none the world of the parent "
+"viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:30
+msgid "Returns the 2D world of the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:37
+msgid "Returns the active 3D camera."
+msgstr ""
+
+#: doc/classes/Viewport.xml:44
+msgid "Returns the total transform of the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:51
+msgid "Returns the mouse position relative to the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:60
+msgid "Returns information about the viewport from the rendering pipeline."
+msgstr ""
+
+#: doc/classes/Viewport.xml:69
+msgid "Returns the [enum ShadowAtlasQuadrantSubdiv] of the specified quadrant."
+msgstr ""
+
+#: doc/classes/Viewport.xml:76
+msgid ""
+"Returns the viewport's texture.\n"
+"[b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is "
+"flipped vertically. You can use [method Image.flip_y] on the result of "
+"[method Texture2D.get_data] to flip it back, for example:\n"
+"[codeblock]\n"
+"var img = get_viewport().get_texture().get_data()\n"
+"img.flip_y()\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/Viewport.xml:88
+msgid "Returns the viewport's RID from the [RenderingServer]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:95
+msgid "Returns the visible rectangle in global screen coordinates."
+msgstr ""
+
+#: doc/classes/Viewport.xml:102
+msgid ""
+"Returns the drag data from the GUI, that was previously returned by [method "
+"Control.get_drag_data]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:109
+msgid ""
+"Returns [code]true[/code] if the viewport is currently performing a drag "
+"operation."
+msgstr ""
+
+#: doc/classes/Viewport.xml:146
+msgid "Stops the input from propagating further down the [SceneTree]."
+msgstr ""
+
+#: doc/classes/Viewport.xml:157
+msgid ""
+"Sets the number of subdivisions to use in the specified quadrant. A higher "
+"number of subdivisions allows you to have more shadows in the scene at once, "
+"but reduces the quality of the shadows. A good practice is to have quadrants "
+"with a varying number of subdivisions and to have as few subdivisions as "
+"possible."
+msgstr ""
+
+#: doc/classes/Viewport.xml:174
+msgid "Forces update of the 2D and 3D worlds."
+msgstr ""
+
+#: doc/classes/Viewport.xml:183
+msgid "Warps the mouse to a position relative to the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:189
+msgid "If [code]true[/code], the viewport will process 2D audio streams."
+msgstr ""
+
+#: doc/classes/Viewport.xml:192
+msgid "If [code]true[/code], the viewport will process 3D audio streams."
+msgstr ""
+
+#: doc/classes/Viewport.xml:199
+msgid ""
+"The canvas transform of the viewport, useful for changing the on-screen "
+"positions of all child [CanvasItem]s. This is relative to the global canvas "
+"transform of the viewport."
+msgstr ""
+
+#: doc/classes/Viewport.xml:202
+msgid "The overlay mode for test rendered geometry in debug purposes."
+msgstr ""
+
+#: doc/classes/Viewport.xml:205
+msgid ""
+"The global canvas transform of the viewport. The canvas transform is "
+"relative to this."
+msgstr ""
+
+#: doc/classes/Viewport.xml:208
+msgid "If [code]true[/code], the viewport will not receive input event."
+msgstr ""
+
+#: doc/classes/Viewport.xml:213
+msgid ""
+"If [code]true[/code], the GUI controls on the viewport will lay pixel "
+"perfectly."
+msgstr ""
+
+#: doc/classes/Viewport.xml:218
+msgid ""
+"The multisample anti-aliasing mode. A higher number results in smoother "
+"edges at the cost of significantly worse performance. A value of 4 is best "
+"unless targeting very high-end systems."
+msgstr ""
+
+#: doc/classes/Viewport.xml:221
+msgid ""
+"If [code]true[/code], the viewport will use [World3D] defined in "
+"[code]world[/code] property."
+msgstr ""
+
+#: doc/classes/Viewport.xml:224
+msgid ""
+"If [code]true[/code], the objects rendered by viewport become subjects of "
+"mouse picking process."
+msgstr ""
+
+#: doc/classes/Viewport.xml:227
+msgid "The subdivision amount of the first quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml:230
+msgid "The subdivision amount of the second quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml:233
+msgid "The subdivision amount of the third quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml:236
+msgid "The subdivision amount of the fourth quadrant on the shadow atlas."
+msgstr ""
+
+#: doc/classes/Viewport.xml:239
+msgid ""
+"The shadow atlas' resolution (used for omni and spot lights). The value will "
+"be rounded up to the nearest power of 2.\n"
+"[b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-"
+"created viewports default to a value of 0, this value must be set above 0 "
+"manually."
+msgstr ""
+
+#: doc/classes/Viewport.xml:243
+msgid ""
+"If [code]true[/code], the viewport should render its background as "
+"transparent."
+msgstr ""
+
+#: doc/classes/Viewport.xml:246
+msgid "The custom [World3D] which can be used as 3D environment source."
+msgstr ""
+
+#: doc/classes/Viewport.xml:249
+msgid "The custom [World2D] which can be used as 2D environment source."
+msgstr ""
+
+#: doc/classes/Viewport.xml:257
+msgid "Emitted when a Control node grabs keyboard focus."
+msgstr ""
+
+#: doc/classes/Viewport.xml:262
+msgid ""
+"Emitted when the size of the viewport is changed, whether by resizing of "
+"window, or some other means."
+msgstr ""
+
+#: doc/classes/Viewport.xml:268
+msgid "This quadrant will not be used."
+msgstr ""
+
+#: doc/classes/Viewport.xml:271
+msgid "This quadrant will only be used by one shadow map."
+msgstr ""
+
+#: doc/classes/Viewport.xml:274
+msgid "This quadrant will be split in 4 and used by up to 4 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml:277
+msgid "This quadrant will be split 16 ways and used by up to 16 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml:280
+msgid "This quadrant will be split 64 ways and used by up to 64 shadow maps."
+msgstr ""
+
+#: doc/classes/Viewport.xml:283
+msgid ""
+"This quadrant will be split 256 ways and used by up to 256 shadow maps. "
+"Unless the [member shadow_atlas_size] is very high, the shadows in this "
+"quadrant will be very low resolution."
+msgstr ""
+
+#: doc/classes/Viewport.xml:286
+msgid ""
+"This quadrant will be split 1024 ways and used by up to 1024 shadow maps. "
+"Unless the [member shadow_atlas_size] is very high, the shadows in this "
+"quadrant will be very low resolution."
+msgstr ""
+
+#: doc/classes/Viewport.xml:289
+msgid "Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum."
+msgstr ""
+
+#: doc/classes/Viewport.xml:292
+msgid "Amount of objects in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:295
+msgid "Amount of vertices in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:298
+msgid "Amount of material changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:301
+msgid "Amount of shader changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:304
+msgid "Amount of surface changes in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:307
+msgid "Amount of draw calls in frame."
+msgstr ""
+
+#: doc/classes/Viewport.xml:310
+msgid "Represents the size of the [enum RenderInfo] enum."
+msgstr ""
+
+#: doc/classes/Viewport.xml:313
+msgid "Objects are displayed normally."
+msgstr ""
+
+#: doc/classes/Viewport.xml:316
+msgid "Objects are displayed without light information."
+msgstr ""
+
+#: doc/classes/Viewport.xml:319
+msgid ""
+"Objected are displayed semi-transparent with additive blending so you can "
+"see where they intersect."
+msgstr ""
+
+#: doc/classes/Viewport.xml:322
+msgid "Objects are displayed in wireframe style."
+msgstr ""
+
+#: doc/classes/Viewport.xml:339
+msgid "Multisample anti-aliasing mode disabled. This is the default value."
+msgstr ""
+
+#: doc/classes/Viewport.xml:342
+msgid "Use 2x Multisample Antialiasing."
+msgstr ""
+
+#: doc/classes/Viewport.xml:345
+msgid "Use 4x Multisample Antialiasing."
+msgstr ""
+
+#: doc/classes/Viewport.xml:348
+msgid ""
+"Use 8x Multisample Antialiasing. Likely unsupported on low-end and older "
+"hardware."
+msgstr ""
+
+#: doc/classes/Viewport.xml:351
+msgid ""
+"Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end "
+"hardware."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml:4
+msgid "Texture which displays the content of a [Viewport]."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml:7
+msgid ""
+"Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can "
+"be used to mix controls, 2D, and 3D elements in the same scene.\n"
+"To create a ViewportTexture in code, use the [method Viewport.get_texture] "
+"method on the target viewport."
+msgstr ""
+
+#: doc/classes/ViewportTexture.xml:17
+msgid ""
+"The path to the [Viewport] node to display. This is relative to the scene "
+"root, not to the node which uses the texture."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:4 doc/classes/VisibilityEnabler3D.xml:4
+msgid "Enables certain nodes only when visible."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:7
+msgid ""
+"The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and "
+"other nodes when they are not visible. It will only affect nodes with the "
+"same root node as the VisibilityEnabler2D, and the root node itself.\n"
+"Note that VisibilityEnabler2D will not affect nodes added after scene "
+"initialization."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:19
+#: doc/classes/VisibilityEnabler3D.xml:19
+msgid ""
+"Returns whether the enabler identified by given [enum Enabler] constant is "
+"active."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:30
+#: doc/classes/VisibilityEnabler3D.xml:30
+msgid ""
+"Sets active state of the enabler identified by given [enum Enabler] constant."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:36
+msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:39
+msgid "If [code]true[/code], [AnimatedSprite2D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:42
+#: doc/classes/VisibilityEnabler3D.xml:39
+msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:45
+msgid "If [code]true[/code], [GPUParticles2D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:48
+msgid ""
+"If [code]true[/code], the parent's [method Node._physics_process] will be "
+"stopped."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:51
+msgid ""
+"If [code]true[/code], the parent's [method Node._process] will be stopped."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:56
+#: doc/classes/VisibilityEnabler3D.xml:44
+msgid "This enabler will pause [AnimationPlayer] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:59
+msgid "This enabler will freeze [RigidBody2D] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:62
+msgid "This enabler will stop [GPUParticles2D] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:65
+msgid "This enabler will stop the parent's _process function."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:68
+msgid "This enabler will stop the parent's _physics_process function."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:71
+msgid "This enabler will stop [AnimatedSprite2D] nodes animations."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler2D.xml:74
+#: doc/classes/VisibilityEnabler3D.xml:50
+msgid "Represents the size of the [enum Enabler] enum."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler3D.xml:7
+msgid ""
+"The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] "
+"nodes when they are not visible. It will only affect other nodes within the "
+"same scene as the VisibilityEnabler3D itself.\n"
+"Note that VisibilityEnabler3D will not affect nodes added after scene "
+"initialization."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler3D.xml:36
+msgid "If [code]true[/code], [RigidBody3D] nodes will be paused."
+msgstr ""
+
+#: doc/classes/VisibilityEnabler3D.xml:47
+msgid "This enabler will freeze [RigidBody3D] nodes."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:4
+#: doc/classes/VisibilityNotifier3D.xml:4
+msgid "Detects when the node is visible on screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:7
+msgid ""
+"The VisibilityNotifier2D detects when it is visible on the screen. It also "
+"notifies when its bounding rectangle enters or exits the screen or a "
+"viewport."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:16
+msgid ""
+"If [code]true[/code], the bounding rectangle is on the screen.\n"
+"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
+"once added to the scene tree, so this method will return [code]false[/code] "
+"right after it is instantiated, even if it will be on screen in the draw "
+"pass."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:23
+msgid "The VisibilityNotifier2D's bounding rectangle."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:29
+msgid "Emitted when the VisibilityNotifier2D enters the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:34
+msgid "Emitted when the VisibilityNotifier2D exits the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:41
+msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier2D.xml:48
+msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:7
+msgid ""
+"The VisibilityNotifier3D detects when it is visible on the screen. It also "
+"notifies when its bounding rectangle enters or exits the screen or a "
+"[Camera3D]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:16
+msgid ""
+"If [code]true[/code], the bounding box is on the screen.\n"
+"[b]Note:[/b] It takes one frame for the node's visibility to be assessed "
+"once added to the scene tree, so this method will return [code]false[/code] "
+"right after it is instantiated, even if it will be on screen in the draw "
+"pass."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:23
+msgid "The VisibilityNotifier3D's bounding box."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:31
+msgid "Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:38
+msgid "Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:43
+msgid "Emitted when the VisibilityNotifier3D enters the screen."
+msgstr ""
+
+#: doc/classes/VisibilityNotifier3D.xml:48
+msgid "Emitted when the VisibilityNotifier3D exits the screen."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:4
+msgid "Parent of all visual 3D nodes."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:7
+msgid ""
+"The [VisualInstance3D] is used to connect a resource to a visual "
+"representation. All visual 3D nodes inherit from the [VisualInstance3D]. In "
+"general, you should not access the [VisualInstance3D] properties directly as "
+"they are accessed and managed by the nodes that inherit from "
+"[VisualInstance3D]. [VisualInstance3D] is the node representation of the "
+"[RenderingServer] instance."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:16
+msgid ""
+"Returns the [AABB] (also known as the bounding box) for this "
+"[VisualInstance3D]."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:23
+msgid ""
+"Returns the RID of the resource associated with this [VisualInstance3D]. For "
+"example, if the Node is a [MeshInstance3D], this will return the RID of the "
+"associated [Mesh]."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:30
+msgid ""
+"Returns the RID of this instance. This RID is the same as the RID returned "
+"by [method RenderingServer.instance_create]. This RID is needed if you want "
+"to call [RenderingServer] functions directly on this [VisualInstance3D]."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:39
+msgid ""
+"Returns [code]true[/code] when the specified layer is enabled in [member "
+"layers] and [code]false[/code] otherwise."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:46
+msgid ""
+"Returns the transformed [AABB] (also known as the bounding box) for this "
+"[VisualInstance3D].\n"
+"Transformed in this case means the [AABB] plus the position, rotation, and "
+"scale of the [Node3D]'s [Transform]."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:56
+msgid ""
+"Sets the resource that is instantiated by this [VisualInstance3D], which "
+"changes how the engine handles the [VisualInstance3D] under the hood. "
+"Equivalent to [method RenderingServer.instance_set_base]."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:67
+msgid "Enables a particular layer in [member layers]."
+msgstr ""
+
+#: doc/classes/VisualInstance3D.xml:73
+msgid ""
+"The render layer(s) this [VisualInstance3D] is drawn on.\n"
+"This object will only be visible for [Camera3D]s whose cull mask includes "
+"the render object this [VisualInstance3D] is set to."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:4
+msgid "A script implemented in the Visual Script programming environment."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:7
+msgid ""
+"A script implemented in the Visual Script programming environment. The "
+"script extends the functionality of all objects that instance it.\n"
+"[method Object.set_script] extends an existing object, if that object's "
+"class matches one of the script's base classes.\n"
+"You are most likely to use this class via the Visual Script editor or when "
+"writing plugins for it."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:12
+msgid ""
+"https://docs.godotengine.org/en/latest/getting_started/scripting/"
+"visual_script/index.html"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:21
+msgid "Add a custom signal with the specified name to the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:30
+msgid "Add a function with the specified name to the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:45
+msgid "Add a node to a function of the VisualScript."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:58
+msgid ""
+"Add a variable to the VisualScript, optionally giving it a default value or "
+"marking it as exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:73
+msgid ""
+"Add an argument to a custom signal added with [method add_custom_signal]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:82
+msgid "Get the count of a custom signal's arguments."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:93
+msgid "Get the name of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:104
+msgid "Get the type of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:115
+msgid "Remove a specific custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:128
+msgid "Rename a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:141
+msgid "Change the type of a custom signal's argument."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:154
+msgid "Swap two of the arguments of a custom signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:171
+msgid ""
+"Connect two data ports. The value of [code]from_node[/code]'s "
+"[code]from_port[/code] would be fed into [code]to_node[/code]'s "
+"[code]to_port[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:188
+msgid ""
+"Disconnect two data ports previously connected with [method data_connect]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:197
+msgid "Returns the id of a function's entry point node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:206
+msgid "Returns the position of the center of the screen for a given function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:217
+msgid "Returns a node given its id and its function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:228
+msgid "Returns a node's position in pixels."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:237
+msgid "Returns the default (initial) value of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:246
+msgid "Returns whether a variable is exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:255
+msgid ""
+"Returns the information for a given variable as a dictionary. The "
+"information includes its name, type, hint and usage."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:264
+msgid "Returns whether a signal exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:281
+msgid "Returns whether the specified data ports are connected."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:290
+msgid "Returns whether a function exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:301
+msgid "Returns whether a node exists with the given id."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:316
+msgid "Returns whether the specified sequence ports are connected."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:325
+msgid "Returns whether a variable exists with the specified name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:334
+msgid "Remove a custom signal with the given name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:343
+msgid "Remove a specific function and its nodes from the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:354
+msgid "Remove a specific node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:363
+msgid "Remove a variable with the given name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:374
+msgid "Change the name of a custom signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:385
+msgid "Change the name of a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:396
+msgid "Change the name of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:411
+msgid ""
+"Connect two sequence ports. The execution will flow from of [code]from_node[/"
+"code]'s [code]from_output[/code] into [code]to_node[/code].\n"
+"Unlike [method data_connect], there isn't a [code]to_port[/code], since the "
+"target node can have only one sequence port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:427
+msgid ""
+"Disconnect two sequence ports previously connected with [method "
+"sequence_connect]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:438
+msgid "Position the center of the screen for a function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:447
+msgid "Set the base type of the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:460
+msgid "Position a node on the screen."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:471
+msgid "Change the default (initial) value of a variable."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:482
+msgid "Change whether a variable is exported."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:493
+msgid ""
+"Set a variable's info, using the same format as [method get_variable_info]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScript.xml:504
+msgid "Emitted when the ports of a node are changed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:4
+msgid "A Visual Script node representing a constant from the base types."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:7
+msgid ""
+"A Visual Script node representing a constant from base types, such as "
+"[constant Vector3.AXIS_X]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:15
+msgid "The type to get the constant from."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml:18
+msgid "The name of the constant to return."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:4
+msgid "A Visual Script node used to call built-in functions."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:7
+msgid ""
+"A built-in function used inside a [VisualScript]. It is usually a math "
+"function or an utility function.\n"
+"See also [@GDScript], for the same functions in the GDScript language."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:16
+msgid "The function to be executed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:21
+msgid "Return the sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:24
+msgid "Return the cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:27
+msgid "Return the tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:30
+msgid "Return the hyperbolic sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:33
+msgid "Return the hyperbolic cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:36
+msgid "Return the hyperbolic tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:39
+msgid "Return the arc sine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:42
+msgid "Return the arc cosine of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:45
+msgid "Return the arc tangent of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:48
+msgid ""
+"Return the arc tangent of the input, using the signs of both parameters to "
+"determine the exact angle."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:51
+msgid "Return the square root of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:54
+msgid ""
+"Return the remainder of one input divided by the other, using floating-point "
+"numbers."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:57
+msgid ""
+"Return the positive remainder of one input divided by the other, using "
+"floating-point numbers."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:60
+msgid "Return the input rounded down."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:63
+msgid "Return the input rounded up."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:66
+msgid "Return the input rounded to the nearest integer."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:69
+msgid "Return the absolute value of the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:72
+msgid ""
+"Return the sign of the input, turning it into 1, -1, or 0. Useful to "
+"determine if the input is positive or negative."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:75
+msgid "Return the input raised to a given power."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:78
+msgid ""
+"Return the natural logarithm of the input. Note that this is not the typical "
+"base-10 logarithm function calculators use."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:81
+msgid ""
+"Return the mathematical constant [b]e[/b] raised to the specified power of "
+"the input. [b]e[/b] has an approximate value of 2.71828."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:84
+msgid ""
+"Return whether the input is NaN (Not a Number) or not. NaN is usually "
+"produced by dividing 0 by 0, though other ways exist."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:87
+msgid ""
+"Return whether the input is an infinite floating-point number or not. "
+"Infinity is usually produced by dividing a number by 0, though other ways "
+"exist."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:93
+msgid ""
+"Return the number of digit places after the decimal that the first non-zero "
+"digit occurs."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:96
+msgid "Return the input snapped to a given step."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:99
+msgid ""
+"Return a number linearly interpolated between the first two inputs, based on "
+"the third input. Uses the formula [code]a + (a - b) * t[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:106
+msgid "Moves the number toward a value, based on the third input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:109
+msgid ""
+"Return the result of [code]value[/code] decreased by [code]step[/code] * "
+"[code]amount[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:112
+msgid ""
+"Randomize the seed (or the internal state) of the random number generator. "
+"Current implementation reseeds using a number based on time."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:115
+msgid ""
+"Return a random 32 bits integer value. To obtain a random value between 0 to "
+"N (where N is smaller than 2^32 - 1), you can use it with the remainder "
+"function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:118
+msgid ""
+"Return a random floating-point value between 0 and 1. To obtain a random "
+"value between 0 to N, you can use it with multiplication."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:121
+msgid "Return a random floating-point value between the two inputs."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:124
+msgid "Set the seed for the random number generator."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:127
+msgid "Return a random value from the given seed, along with the new seed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:130
+msgid "Convert the input from degrees to radians."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:133
+msgid "Convert the input from radians to degrees."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:136
+msgid "Convert the input from linear volume to decibel volume."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:139
+msgid "Convert the input from decibel volume to linear volume."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:152
+msgid "Return the greater of the two numbers, also known as their maximum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:155
+msgid "Return the lesser of the two numbers, also known as their minimum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:158
+msgid ""
+"Return the input clamped inside the given range, ensuring the result is "
+"never outside it. Equivalent to [code]min(max(input, range_low), range_high)"
+"[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:161
+msgid "Return the nearest power of 2 to the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:164
+msgid "Create a [WeakRef] from the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:167
+msgid "Create a [FuncRef] from the input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:170
+msgid "Convert between types."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:173
+msgid ""
+"Return the type of the input as an integer. Check [enum Variant.Type] for "
+"the integers that might be returned."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:176
+msgid "Checks if a type is registered in the [ClassDB]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:179
+msgid "Return a character with the given ascii value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:182
+msgid "Convert the input to a string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:185
+msgid "Print the given string to the output window."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:188
+msgid "Print the given string to the standard error output."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:191
+msgid ""
+"Print the given string to the standard output, without adding a newline."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:194
+msgid "Serialize a [Variant] to a string."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:197
+msgid ""
+"Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:200
+msgid "Serialize a [Variant] to a [PackedByteArray]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:203
+msgid ""
+"Deserialize a [Variant] from a [PackedByteArray] serialized using [constant "
+"VAR_TO_BYTES]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:206
+msgid ""
+"Return the [Color] with the given name and alpha ranging from 0 to 1.\n"
+"[b]Note:[/b] Names are defined in [code]color_names.inc[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:210
+msgid ""
+"Return a number smoothly interpolated between the first two inputs, based on "
+"the third input. Similar to [constant MATH_LERP], but interpolates faster at "
+"the beginning and slower at the end. Using Hermite interpolation formula:\n"
+"[codeblock]\n"
+"var t = clamp((weight - from) / (to - from), 0.0, 1.0)\n"
+"return t * t * (3.0 - 2.0 * t)\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:223
+msgid "Represents the size of the [enum BuiltinFunc] enum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:4
+msgid "Gets a constant from a given class."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:7
+msgid ""
+"This node returns a constant from a given class, such as [constant "
+"TYPE_INT]. See the given class' documentation for available constants.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]value[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:19
+msgid "The constant's parent class."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptClassConstant.xml:22
+msgid ""
+"The constant to return. See the given class for its available constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:4
+msgid "A Visual Script node used to annotate the script."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:7
+msgid ""
+"A Visual Script node used to display annotations in the script, so that code "
+"may be documented.\n"
+"Comment nodes can be resized so they encompass a group of nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:16
+msgid "The text inside the comment node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:19
+msgid "The comment node's size (in pixels)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComment.xml:22
+msgid "The comment node's title."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml:4
+msgid "A Visual Script Node used to create array from a list of items."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptComposeArray.xml:7
+msgid ""
+"A Visual Script Node used to compose array from the list of elements "
+"provided with custom in-graph UI hard coded in the VisualScript Editor."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCondition.xml:4
+msgid "A Visual Script node which branches the flow."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCondition.xml:7
+msgid ""
+"A Visual Script node that checks a [bool] input port. If [code]true[/code], "
+"it will exit via the \"true\" sequence port. If [code]false[/code], it will "
+"exit via the \"false\" sequence port. After exiting either, it exits via the "
+"\"done\" port. Sequence ports may be left disconnected.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]if (cond) is[/code]\n"
+"- Data (boolean): [code]cond[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]true[/code]\n"
+"- Sequence: [code]false[/code]\n"
+"- Sequence: [code]done[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml:4
+msgid "Gets a contant's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml:7
+msgid ""
+"This node returns a constant's value.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml:19
+msgid "The constant's type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstant.xml:22
+msgid "The constant's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstructor.xml:4
+msgid "A Visual Script node which calls a base type constructor."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptConstructor.xml:7
+msgid ""
+"A Visual Script node which calls a base type constructor. It can be used for "
+"type conversion as well."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:4
+msgid "A scripted Visual Script node."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:7
+msgid "A custom Visual Script node which can be scripted in powerful ways."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:16
+msgid "Return the node's title."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:23
+msgid "Return the node's category."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:30
+msgid "Return the count of input value ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:39
+msgid "Return the specified input port's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:48
+msgid ""
+"Return the specified input port's type. See the [enum Variant.Type] values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:55
+msgid "Return the amount of output [b]sequence[/b] ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:64
+msgid "Return the specified [b]sequence[/b] output's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:71
+msgid "Return the amount of output value ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:80
+msgid "Return the specified output's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:89
+msgid "Return the specified output's type. See the [enum Variant.Type] values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:96
+msgid ""
+"Return the custom node's text, which is shown right next to the input "
+"[b]sequence[/b] port (if there is none, on the place that is usually taken "
+"by it)."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:103
+msgid ""
+"Return the size of the custom node's working memory. See [method _step] for "
+"more details."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:110
+msgid "Return whether the custom node has an input [b]sequence[/b] port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:125
+msgid ""
+"Execute the custom node's logic, returning the index of the output sequence "
+"port to use or a [String] when there is an error.\n"
+"The [code]inputs[/code] array contains the values of the input ports.\n"
+"[code]outputs[/code] is an array whose indices should be set to the "
+"respective outputs.\n"
+"The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], "
+"unless you have used the [code]STEP_*[/code] constants.\n"
+"[code]working_mem[/code] is an array which can be used to persist "
+"information between runs of the custom node.\n"
+"When returning, you can mask the returned value with one of the "
+"[code]STEP_*[/code] constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:136
+msgid "The start mode used the first time when [method _step] is called."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:139
+msgid ""
+"The start mode used when [method _step] is called after coming back from a "
+"[constant STEP_PUSH_STACK_BIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:142
+msgid ""
+"The start mode used when [method _step] is called after resuming from "
+"[constant STEP_YIELD_BIT]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:145
+msgid ""
+"Hint used by [method _step] to tell that control should return to it when "
+"there is no other node left to execute.\n"
+"This is used by [VisualScriptCondition] to redirect the sequence to the "
+"\"Done\" port after the [code]true[/code]/[code]false[/code] branch has "
+"finished execution."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:149
+msgid ""
+"Hint used by [method _step] to tell that control should return back, either "
+"hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:154
+msgid ""
+"Hint used by [method _step] to tell that control should stop and exit the "
+"function."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptCustomNode.xml:157
+msgid ""
+"Hint used by [method _step] to tell that the function should be yielded.\n"
+"Using this requires you to have at least one working memory slot, which is "
+"used for the [VisualScriptFunctionState]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:4
+#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:7
+msgid ""
+"A Visual Script node which deconstructs a base type instance into its parts."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptDeconstruct.xml:15
+msgid "The type to deconstruct."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:20
+msgid ""
+"Add a custom Visual Script node to the editor. It'll be placed under "
+"\"Custom Nodes\" with the [code]category[/code] as the parameter."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:31
+msgid ""
+"Remove a custom Visual Script node from the editor. Custom nodes already "
+"placed on scripts won't be removed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEditor.xml:38
+msgid "Emitted when a custom Visual Script node is added or removed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:4
+msgid "Emits a specified signal."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:7
+msgid ""
+"Emits a specified signal when it is executed.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]emit[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEmitSignal.xml:19
+msgid "The signal to emit."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:4
+#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:7
+msgid "A Visual Script node returning a singleton from [@GlobalScope]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml:15
+msgid "The singleton's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIterator.xml:4
+msgid "Steps through items in a given input."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptIterator.xml:7
+msgid ""
+"This node steps through each item in a given input. Input can be any "
+"sequence data type, such as an [Array] or [String]. When each item has been "
+"processed, execution passed out the [code]exit[/code] Sequence port.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]for (elem) in (input)[/code]\n"
+"- Data (variant): [code]input[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]each[/code]\n"
+"- Sequence: [code]exit[/code]\n"
+"- Data (variant): [code]elem[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:4
+msgid "A Visual Script virtual class for in-graph editable nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLists.xml:7
+msgid ""
+"A Visual Script virtual class that defines the shape and the default "
+"behaviour of the nodes that have to be in-graph editable nodes."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:4
+msgid "Gets a local variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:7
+msgid ""
+"Returns a local variable's value. \"Var Name\" must be supplied, with an "
+"optional type.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:19
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:21
+msgid "The local variable's type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVar.xml:22
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:24
+msgid "The local variable's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:4
+msgid "Changes a local variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml:7
+msgid ""
+"Changes a local variable's value to the given input. The new value is also "
+"provided on an output Data port.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]set[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:4
+msgid "Commonly used mathematical constants."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:7
+msgid ""
+"Provides common math constants, such as Pi, on an output Data port.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]get[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:19
+msgid "The math constant."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:24
+msgid "Unity: [code]1[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:27
+msgid "Pi: [code]3.141593[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:30
+msgid "Pi divided by two: [code]1.570796[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:33
+msgid "Tau: [code]6.283185[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:36
+msgid ""
+"Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/"
+"code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:39
+msgid "Square root of two: [code]1.414214[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:42
+msgid "Infinity: [code]inf[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:45
+msgid "Not a number: [code]nan[/code]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml:48
+msgid "Represents the size of the [enum MathConstant] enum."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:4
+msgid "A node which is part of a [VisualScript]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:7
+msgid ""
+"A node which is part of a [VisualScript]. Not to be confused with [Node], "
+"which is a part of a [SceneTree]."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:18
+msgid ""
+"Returns the default value of a given port. The default value is used when "
+"nothing is connected to the port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:25
+msgid "Returns the [VisualScript] instance the node is bound to."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:32
+msgid ""
+"Notify that the node's ports have changed. Usually used in conjunction with "
+"[VisualScriptCustomNode] ."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:43
+msgid "Change the default value of a given port."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptNode.xml:50
+msgid "Emitted when the available input/output ports are changed."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptOperator.xml:6
+msgid ""
+"[b]Input Ports:[/b]\n"
+"- Data (variant): [code]A[/code]\n"
+"- Data (variant): [code]B[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]result[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml:4
+msgid "Creates a new [Resource] or loads one from the filesystem."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml:7
+msgid ""
+"Creates a new [Resource] or loads one from the filesystem.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (object): [code]res[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptPreload.xml:19
+msgid "The [Resource] to load."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml:4
+msgid "Exits a function and returns an optional value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml:7
+msgid ""
+"Ends the execution of a function and returns control to the calling "
+"function. Optionally, it can return a [Variant] value.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]result[/code] (optional)\n"
+"[b]Output Ports:[/b]\n"
+"none"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml:20
+msgid "If [code]true[/code], the [code]return[/code] input port is available."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptReturn.xml:23
+msgid "The return value's data type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:4
+msgid "Node reference."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:7
+msgid ""
+"A direct reference to a node.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data: [code]node[/code] (obj)"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSceneNode.xml:19
+msgid "The node's path in the scene tree."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml:4
+msgid "Chooses between two input values."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml:7
+msgid ""
+"Chooses between two input values based on a Boolean condition.\n"
+"[b]Input Ports:[/b]\n"
+"- Data (boolean): [code]cond[/code]\n"
+"- Data (variant): [code]a[/code]\n"
+"- Data (variant): [code]b[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]out[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelect.xml:21
+msgid "The input variables' type."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelf.xml:4
+msgid "Outputs a reference to the current instance."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSelf.xml:7
+msgid ""
+"Provides a reference to the node running the visual script.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (object): [code]instance[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml:4
+msgid "Executes a series of Sequence ports."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml:7
+msgid ""
+"Steps through a series of one or more output Sequence ports. The "
+"[code]current[/code] data port outputs the currently executing item.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]in order[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]1[/code]\n"
+"- Sequence: [code]2 - n[/code] (optional)\n"
+"- Data (int): [code]current[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSequence.xml:21
+msgid "The number of steps in the sequence."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSwitch.xml:4
+msgid "Branches program flow based on a given input's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptSwitch.xml:7
+msgid ""
+"Branches the flow based on an input's value. Use [b]Case Count[/b] in the "
+"Inspector to set the number of branches and each comparison's optional "
+"type.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]'input' is[/code]\n"
+"- Data (variant): [code]=[/code]\n"
+"- Data (variant): [code]=[/code] (optional)\n"
+"- Data (variant): [code]input[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence\n"
+"- Sequence (optional)\n"
+"- Sequence: [code]done[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:4
+msgid "Gets a variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:7
+msgid ""
+"Returns a variable's value. \"Var Name\" must be supplied, with an optional "
+"type.\n"
+"[b]Input Ports:[/b]\n"
+"none\n"
+"[b]Output Ports:[/b]\n"
+"- Data (variant): [code]value[/code]"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableGet.xml:19
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:20
+msgid "The variable's name."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:4
+msgid "Changes a variable's value."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptVariableSet.xml:7
+msgid ""
+"Changes a variable's value to the given input.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence\n"
+"- Data (variant): [code]set[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence"
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptWhile.xml:4
+msgid "Conditional loop."
+msgstr ""
+
+#: modules/visual_script/doc_classes/VisualScriptWhile.xml:7
+msgid ""
+"Loops while a condition is [code]true[/code]. Execution continues out the "
+"[code]exit[/code] Sequence port when the loop terminates.\n"
+"[b]Input Ports:[/b]\n"
+"- Sequence: [code]while(cond)[/code]\n"
+"- Data (bool): [code]cond[/code]\n"
+"[b]Output Ports:[/b]\n"
+"- Sequence: [code]repeat[/code]\n"
+"- Sequence: [code]exit[/code]"
+msgstr ""
+
+#: doc/classes/VisualShader.xml:4
+msgid "A custom shader program with a visual editor."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:7
+msgid ""
+"This class allows you to define a custom shader program that can be used for "
+"various materials to render objects.\n"
+"The visual shader editor creates the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:25
+msgid "Adds the specified node to the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:42
+msgid ""
+"Returns [code]true[/code] if the specified nodes and ports can be connected "
+"together."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:59 doc/classes/VisualShader.xml:93
+msgid "Connects the specified nodes and ports."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:76
+msgid ""
+"Connects the specified nodes and ports, even if they can't be connected. "
+"Such connection is invalid and will not function properly."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:104
+msgid ""
+"Returns the shader node instance with specified [code]type[/code] and "
+"[code]id[/code]."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:113
+msgid "Returns the list of connected nodes with the specified type."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:122
+msgid "Returns the list of all nodes in the shader with the specified type."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:133
+msgid "Returns the position of the specified node within the shader graph."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:158
+msgid ""
+"Returns [code]true[/code] if the specified node and port connection exist."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:169
+msgid "Removes the specified node from the shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:178
+msgid "Sets the mode of this shader."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:191
+msgid "Sets the position of the specified node."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:198
+msgid "The offset vector of the whole graph."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:205
+msgid "A vertex shader, operating on vertices."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:208
+msgid "A fragment shader, operating on fragments (pixels)."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:211
+msgid "A shader for light calculations."
+msgstr ""
+
+#: doc/classes/VisualShader.xml:214
+msgid "Represents the size of the [enum Type] enum."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:4
+msgid "Base class for nodes in a visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:9
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html"
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:16
+msgid ""
+"Returns an [Array] containing default values for all of the input ports of "
+"the node in the form [code][index0, value0, index1, value1, ...][/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:25
+msgid "Returns the default value of the input [code]port[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:34
+msgid ""
+"Sets the default input ports values using an [Array] of the form [code]"
+"[index0, value0, index1, value1, ...][/code]. For example: [code][0, "
+"Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:45
+msgid "Sets the default value for the selected input [code]port[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:51
+msgid ""
+"Sets the output port index which will be showed for preview. If set to "
+"[code]-1[/code] no port will be open for preview."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:57
+msgid ""
+"Emitted when the node requests an editor refresh. Currently called only in "
+"setter of [member VisualShaderNodeTexture.source], "
+"[VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their "
+"derivatives)."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:63
+msgid ""
+"Floating-point scalar. Translated to [code]float[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:66
+msgid "Integer scalar. Translated to [code]int[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:69
+msgid ""
+"3D vector of floating-point values. Translated to [code]vec3[/code] type in "
+"shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:72
+msgid "Boolean type. Translated to [code]bool[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:75
+msgid "Transform type. Translated to [code]mat4[/code] type in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:78
+msgid ""
+"Sampler type. Translated to reference of sampler uniform in shader code. Can "
+"only be used for input ports in non-uniform nodes."
+msgstr ""
+
+#: doc/classes/VisualShaderNode.xml:81
+msgid "Represents the size of the [enum PortType] enum."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml:4
+msgid "A boolean constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml:7
+msgid ""
+"Has only one output port and no inputs.\n"
+"Translated to [code]bool[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanConstant.xml:16
+msgid "A boolean constant which represents a state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml:4
+msgid "A boolean uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeBooleanUniform.xml:7
+msgid "Translated to [code]uniform bool[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml:4
+msgid "A [Color] constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml:7
+msgid ""
+"Has two output ports representing RGB and alpha channels of [Color].\n"
+"Translated to [code]vec3 rgb[/code] and [code]float alpha[/code] in the "
+"shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorConstant.xml:16
+msgid "A [Color] constant which represents a state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:4
+msgid "A [Color] function to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:7
+msgid ""
+"Accept a [Color] to the input port and transform it according to [member "
+"function]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:15
+msgid ""
+"A function to be applied to the input color. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:20
+msgid ""
+"Converts the color to grayscale using the following formula:\n"
+"[codeblock]\n"
+"vec3 c = input;\n"
+"float max1 = max(c.r, c.g);\n"
+"float max2 = max(max1, c.b);\n"
+"float max3 = max(max1, max2);\n"
+"return vec3(max3, max3, max3);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorFunc.xml:30
+msgid ""
+"Applies sepia tone effect using the following formula:\n"
+"[codeblock]\n"
+"vec3 c = input;\n"
+"float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);\n"
+"float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);\n"
+"float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);\n"
+"return vec3(r, g, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:4
+msgid "A [Color] operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:7
+msgid "Applies [member operator] to two color inputs."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:15
+#: doc/classes/VisualShaderNodeFloatOp.xml:15
+#: doc/classes/VisualShaderNodeIntOp.xml:15
+msgid ""
+"An operator to be applied to the inputs. See [enum Operator] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:20
+msgid ""
+"Produce a screen effect with the following formula:\n"
+"[codeblock]\n"
+"result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:26
+msgid ""
+"Produce a difference effect with the following formula:\n"
+"[codeblock]\n"
+"result = abs(a - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:32
+msgid ""
+"Produce a darken effect with the following formula:\n"
+"[codeblock]\n"
+"result = min(a, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:38
+msgid ""
+"Produce a lighten effect with the following formula:\n"
+"[codeblock]\n"
+"result = max(a, b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:44
+msgid ""
+"Produce an overlay effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = 2.0 * base * blend;\n"
+" } else {\n"
+" result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:58
+msgid ""
+"Produce a dodge effect with the following formula:\n"
+"[codeblock]\n"
+"result = a / (vec3(1.0) - b);\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:64
+msgid ""
+"Produce a burn effect with the following formula:\n"
+"[codeblock]\n"
+"result = vec3(1.0) - (vec3(1.0) - a) / b;\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:70
+msgid ""
+"Produce a soft light effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = base * (blend + 0.5);\n"
+" } else {\n"
+" result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorOp.xml:84
+msgid ""
+"Produce a hard light effect with the following formula:\n"
+"[codeblock]\n"
+"for (int i = 0; i < 3; i++) {\n"
+" float base = a[i];\n"
+" float blend = b[i];\n"
+" if (base < 0.5) {\n"
+" result[i] = base * (2.0 * blend);\n"
+" } else {\n"
+" result[i] = 1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5));\n"
+" }\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorUniform.xml:4
+msgid "A [Color] uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeColorUniform.xml:7
+msgid "Translated to [code]uniform vec4[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:4
+msgid "A comparison function for common types within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:7
+msgid ""
+"Compares [code]a[/code] and [code]b[/code] of [member type] by [member "
+"function]. Returns a boolean scalar. Translates to [code]if[/code] "
+"instruction in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:15
+msgid ""
+"Extra condition which is applied if [member type] is set to [constant "
+"CTYPE_VECTOR]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:18
+msgid "A comparison function. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:21
+msgid ""
+"The type to be used in the comparison. See [enum ComparisonType] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:26
+msgid "A floating-point scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:29
+msgid "An integer scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:32
+msgid "A 3D vector type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:35
+msgid "A boolean type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:38
+msgid "A transform ([code]mat4[/code]) type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:41
+msgid "Comparison for equality ([code]a == b[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:44
+msgid "Comparison for inequality ([code]a != b[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:47
+msgid ""
+"Comparison for greater than ([code]a > b[/code]). Cannot be used if [member "
+"type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:50
+msgid ""
+"Comparison for greater than or equal ([code]a >= b[/code]). Cannot be used "
+"if [member type] set to [constant CTYPE_BOOLEAN] or [constant "
+"CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:53
+msgid ""
+"Comparison for less than ([code]a < b[/code]). Cannot be used if [member "
+"type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:56
+msgid ""
+"Comparison for less than or equal ([code]a <= b[/code]). Cannot be used if "
+"[member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:59
+msgid ""
+"The result will be true if all of component in vector satisfy the comparison "
+"condition."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCompare.xml:62
+msgid ""
+"The result will be true if any of component in vector satisfy the comparison "
+"condition."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:4
+msgid "A [Cubemap] sampling node to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:7
+msgid ""
+"Translated to [code]texture(cubemap, vec3)[/code] in the shader language. "
+"Returns a color vector and alpha channel as scalar."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:15
+msgid ""
+"The [Cubemap] texture to sample when using [constant SOURCE_TEXTURE] as "
+"[member source]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:18
+msgid ""
+"Defines which source should be used for the sampling. See [enum Source] for "
+"options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:21
+msgid ""
+"Defines the type of data provided by the source texture. See [enum "
+"TextureType] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:26
+msgid ""
+"Use the [Cubemap] set via [member cube_map]. If this is set to [member "
+"source], the [code]samplerCube[/code] port is ignored."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:29
+msgid ""
+"Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] "
+"port. If this is set to [member source], the [member cube_map] texture is "
+"ignored."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:32
+msgid "No hints are added to the uniform declaration."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:35
+msgid ""
+"Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper "
+"sRGB to linear conversion."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemap.xml:38
+msgid ""
+"Adds [code]hint_normal[/code] as hint to the uniform declaration, which "
+"internally converts the texture for proper usage as normal map."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemapUniform.xml:4
+msgid "A [Cubemap] uniform node to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCubemapUniform.xml:7
+msgid ""
+"Translated to [code]uniform samplerCube[/code] in the shader language. The "
+"output value can be used as port for [VisualShaderNodeCubemap]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:4
+msgid ""
+"Virtual class to define custom [VisualShaderNode]s for use in the Visual "
+"Shader Editor."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:7
+msgid ""
+"By inheriting this class you can create a custom [VisualShader] script addon "
+"which will be automatically added to the Visual Shader Editor. The "
+"[VisualShaderNode]'s behavior is defined by overriding the provided virtual "
+"methods.\n"
+"In order for the node to be registered as an editor addon, you must use the "
+"[code]tool[/code] keyword and provide a [code]class_name[/code] for your "
+"custom script. For example:\n"
+"[codeblock]\n"
+"tool\n"
+"extends VisualShaderNodeCustom\n"
+"class_name VisualShaderNodeNoise\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:16
+msgid ""
+"https://docs.godotengine.org/en/latest/tutorials/plugins/editor/"
+"visual_shader_plugins.html"
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:23
+msgid ""
+"Override this method to define the path to the associated custom node in the "
+"Visual Shader Editor's members dialog. The path may looks like "
+"[code]\"MyGame/MyFunctions/Noise\"[/code].\n"
+"Defining this method is [b]optional[/b]. If not overridden, the node will be "
+"filed under the \"Addons\" category."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:39
+msgid ""
+"Override this method to define the actual shader code of the associated "
+"custom node. The shader code should be returned as a string, which can have "
+"multiple lines (the [code]\"\"\"[/code] multiline string construct can be "
+"used for convenience).\n"
+"The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the "
+"string names of the various input and output variables, as defined by "
+"[code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in "
+"this class.\n"
+"The output ports can be assigned values in the shader code. For example, "
+"[code]return output_vars[0] + \" = \" + input_vars[0] + \";\"[/code].\n"
+"You can customize the generated code based on the shader [code]mode[/code] "
+"(see [enum Shader.Mode]) and/or [code]type[/code] (see [enum VisualShader."
+"Type]).\n"
+"Defining this method is [b]required[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:50
+msgid ""
+"Override this method to define the description of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:60
+msgid ""
+"Override this method to add shader code on top of the global shader, to "
+"define your own standard library of reusable methods, varyings, constants, "
+"uniforms, etc. The shader code should be returned as a string, which can "
+"have multiple lines (the [code]\"\"\"[/code] multiline string construct can "
+"be used for convenience).\n"
+"Be careful with this functionality as it can cause name conflicts with other "
+"custom nodes, so be sure to give the defined entities unique names.\n"
+"You can customize the generated code based on the shader [code]mode[/code] "
+"(see [enum Shader.Mode]).\n"
+"Defining this method is [b]optional[/b]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:70
+msgid ""
+"Override this method to define the amount of input ports of the associated "
+"custom node.\n"
+"Defining this method is [b]required[/b]. If not overridden, the node has no "
+"input ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:80
+msgid ""
+"Override this method to define the names of input ports of the associated "
+"custom node. The names are used both for the input slots in the editor and "
+"as identifiers in the shader code, and are passed in the [code]input_vars[/"
+"code] array in [method _get_code].\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"input ports are named as [code]\"in\" + str(port)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:90
+msgid ""
+"Override this method to define the returned type of each input port of the "
+"associated custom node (see [enum VisualShaderNode.PortType] for possible "
+"types).\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"input ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
+"type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:98
+msgid ""
+"Override this method to define the name of the associated custom node in the "
+"Visual Shader Editor's members dialog and graph.\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"the node will be named as \"Unnamed\"."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:106
+msgid ""
+"Override this method to define the amount of output ports of the associated "
+"custom node.\n"
+"Defining this method is [b]required[/b]. If not overridden, the node has no "
+"output ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:116
+msgid ""
+"Override this method to define the names of output ports of the associated "
+"custom node. The names are used both for the output slots in the editor and "
+"as identifiers in the shader code, and are passed in the [code]output_vars[/"
+"code] array in [method _get_code].\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"output ports are named as [code]\"out\" + str(port)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:126
+msgid ""
+"Override this method to define the returned type of each output port of the "
+"associated custom node (see [enum VisualShaderNode.PortType] for possible "
+"types).\n"
+"Defining this method is [b]optional[/b], but recommended. If not overridden, "
+"output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] "
+"type."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:134
+msgid ""
+"Override this method to define the return icon of the associated custom node "
+"in the Visual Shader Editor's members dialog.\n"
+"Defining this method is [b]optional[/b]. If not overridden, no return icon "
+"is shown."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeCustom.xml:142
+msgid ""
+"Override this method to enable high-end mark in the Visual Shader Editor's "
+"members dialog.\n"
+"Defining this method is [b]optional[/b]. If not overridden, it's false."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDeterminant.xml:4
+msgid ""
+"Calculates the determinant of a [Transform] within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDeterminant.xml:7
+msgid "Translates to [code]deteminant(x)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDotProduct.xml:4
+msgid "Calculates a dot product of two vectors within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeDotProduct.xml:7
+msgid "Translates to [code]dot(a, b)[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml:4
+msgid ""
+"A custom visual shader graph expression written in Godot Shading Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml:7
+msgid ""
+"Custom Godot Shading Language expression, with a custom amount of input and "
+"output ports.\n"
+"The provided code is directly injected into the graph's matching shader "
+"function ([code]vertex[/code], [code]fragment[/code], or [code]light[/"
+"code]), so it cannot be used to to declare functions, varyings, uniforms, or "
+"global constants. See [VisualShaderNodeGlobalExpression] for such global "
+"definitions."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeExpression.xml:16
+msgid ""
+"An expression in Godot Shading Language, which will be injected at the start "
+"of the graph's matching shader function ([code]vertex[/code], "
+"[code]fragment[/code], or [code]light[/code]), and thus cannot be used to "
+"declare functions, varyings, uniforms, or global constants."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFaceForward.xml:4
+msgid ""
+"Returns the vector that points in the same direction as a reference vector "
+"within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFaceForward.xml:7
+msgid ""
+"Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. "
+"The function has three vector parameters: [code]N[/code], the vector to "
+"orient, [code]I[/code], the incident vector, and [code]Nref[/code], the "
+"reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] "
+"is smaller than zero the return value is [code]N[/code]. Otherwise [code]-N[/"
+"code] is returned."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatConstant.xml:4
+msgid ""
+"A scalar floating-point constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatConstant.xml:7
+msgid "Translated to [code]float[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatConstant.xml:15
+msgid "A floating-point constant which represents a state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:4
+msgid ""
+"A scalar floating-point function to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:7
+msgid ""
+"Accept a floating-point scalar ([code]x[/code]) to the input port and "
+"transform it according to [member function]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:15
+#: doc/classes/VisualShaderNodeIntFunc.xml:15
+msgid ""
+"A function to be applied to the scalar. See [enum Function] for options."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:20
+msgid ""
+"Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the "
+"Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:23
+msgid ""
+"Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in "
+"the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:26
+msgid ""
+"Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in "
+"the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:29
+msgid ""
+"Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in "
+"the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:32
+msgid ""
+"Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] "
+"in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:35
+msgid ""
+"Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] "
+"in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:38
+msgid ""
+"Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:41
+msgid ""
+"Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:44
+msgid ""
+"Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)"
+"[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:47
+msgid ""
+"Returns the natural logarithm of the parameter. Translates to [code]log(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:50
+msgid ""
+"Returns the natural exponentiation of the parameter. Translates to "
+"[code]exp(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:53
+msgid ""
+"Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] "
+"in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:56
+#: doc/classes/VisualShaderNodeIntFunc.xml:20
+msgid ""
+"Returns the absolute value of the parameter. Translates to [code]abs(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:59
+#: doc/classes/VisualShaderNodeIntFunc.xml:29
+msgid ""
+"Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in "
+"the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:62
+msgid ""
+"Finds the nearest integer less than or equal to the parameter. Translates to "
+"[code]floor(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:65
+msgid ""
+"Finds the nearest integer to the parameter. Translates to [code]round(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:68
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter. "
+"Translates to [code]ceil(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:71
+msgid ""
+"Computes the fractional part of the argument. Translates to [code]fract(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:74
+msgid ""
+"Clamps the value between [code]0.0[/code] and [code]1.0[/code] using "
+"[code]min(max(x, 0.0), 1.0)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:77
+#: doc/classes/VisualShaderNodeIntFunc.xml:26
+msgid "Negates the [code]x[/code] using [code]-(x)[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:80
+msgid ""
+"Returns the arc-hyperbolic-cosine of the parameter. Translates to "
+"[code]acosh(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:83
+msgid ""
+"Returns the arc-hyperbolic-sine of the parameter. Translates to "
+"[code]asinh(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:86
+msgid ""
+"Returns the arc-hyperbolic-tangent of the parameter. Translates to "
+"[code]atanh(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:89
+msgid ""
+"Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:92
+msgid ""
+"Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:95
+msgid ""
+"Returns the inverse of the square root of the parameter. Translates to "
+"[code]inversesqrt(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:98
+msgid ""
+"Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:101
+msgid ""
+"Convert a quantity in degrees to radians. Translates to [code]radians(x)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:104
+msgid ""
+"Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/"
+"code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:107
+msgid ""
+"Finds the nearest even integer to the parameter. Translates to "
+"[code]roundEven(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:110
+msgid ""
+"Returns a value equal to the nearest integer to [code]x[/code] whose "
+"absolute value is not larger than the absolute value of [code]x[/code]. "
+"Translates to [code]trunc(x)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatFunc.xml:113
+msgid "Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:4
+msgid ""
+"A floating-point scalar operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:7
+msgid ""
+"Applies [member operator] to two floating-point inputs: [code]a[/code] and "
+"[code]b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:20
+#: doc/classes/VisualShaderNodeIntOp.xml:20
+msgid "Sums two numbers using [code]a + b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:23
+#: doc/classes/VisualShaderNodeIntOp.xml:23
+msgid "Subtracts two numbers using [code]a - b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:26
+#: doc/classes/VisualShaderNodeIntOp.xml:26
+msgid "Multiplies two numbers using [code]a * b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:29
+#: doc/classes/VisualShaderNodeIntOp.xml:29
+msgid "Divides two numbers using [code]a / b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:32
+msgid ""
+"Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:35
+msgid ""
+"Raises the [code]a[/code] to the power of [code]b[/code]. Translates to "
+"[code]pow(a, b)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:38
+#: doc/classes/VisualShaderNodeIntOp.xml:35
+msgid ""
+"Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in "
+"the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:41
+msgid ""
+"Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in "
+"the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:44
+msgid ""
+"Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/"
+"code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatOp.xml:47
+msgid ""
+"Generates a step function by comparing [code]b[/code](x) to [code]a[/code]"
+"(edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and "
+"otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader "
+"Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:4
+msgid "A scalar float uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:7
+msgid "Translated to [code]uniform float[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:15
+#: doc/classes/VisualShaderNodeIntUniform.xml:15
+msgid ""
+"A hint applied to the uniform, which controls the values it can take when "
+"set through the inspector."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:18
+#: doc/classes/VisualShaderNodeIntUniform.xml:18
+msgid ""
+"Minimum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:21
+#: doc/classes/VisualShaderNodeIntUniform.xml:21
+msgid ""
+"Maximum value for range hints. Used if [member hint] is set to [constant "
+"HINT_RANGE] or [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:24
+#: doc/classes/VisualShaderNodeIntUniform.xml:24
+msgid ""
+"Step (increment) value for the range hint with step. Used if [member hint] "
+"is set to [constant HINT_RANGE_STEP]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:29
+#: doc/classes/VisualShaderNodeIntUniform.xml:29
+msgid "No hint used."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:32
+#: doc/classes/VisualShaderNodeIntUniform.xml:32
+msgid ""
+"A range hint for scalar value, which limits possible input values between "
+"[member min] and [member max]. Translated to [code]hint_range(min, max)[/"
+"code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFloatUniform.xml:35
+#: doc/classes/VisualShaderNodeIntUniform.xml:35
+msgid ""
+"A range hint for scalar value with step, which limits possible input values "
+"between [member min] and [member max], with a step (increment) of [member "
+"step]). Translated to [code]hint_range(min, max, step)[/code] in shader code."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFresnel.xml:4
+msgid "A Fresnel effect to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeFresnel.xml:7
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGlobalExpression.xml:4
+msgid ""
+"A custom global visual shader graph expression written in Godot Shading "
+"Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGlobalExpression.xml:7
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"generated shader. You can place various function definitions inside to call "
+"later in [VisualShaderNodeExpression]s (which are injected in the main "
+"shader functions). You can also declare varyings, uniforms and global "
+"constants."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:4
+msgid ""
+"Base class for a family of nodes with variable amount of input and output "
+"ports within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:7
+msgid "Currently, has no direct usage, use the derived classes instead."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:22
+msgid ""
+"Adds an input port with the specified [code]type[/code] (see [enum "
+"VisualShaderNode.PortType]) and [code]name[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:35
+msgid ""
+"Adds an output port with the specified [code]type[/code] (see [enum "
+"VisualShaderNode.PortType]) and [code]name[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:42
+msgid "Removes all previously specified input ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:49
+msgid "Removes all previously specified output ports."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:56
+msgid ""
+"Returns a free input port ID which can be used in [method add_input_port]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:63
+msgid ""
+"Returns a free output port ID which can be used in [method add_output_port]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:70
+msgid ""
+"Returns the number of input ports in use. Alternative for [method "
+"get_free_input_port_id]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:77
+msgid ""
+"Returns a [String] description of the input ports as as colon-separated list "
+"using the format [code]id,type,name;[/code] (see [method add_input_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:84
+msgid ""
+"Returns the number of output ports in use. Alternative for [method "
+"get_free_output_port_id]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:91
+msgid ""
+"Returns a [String] description of the output ports as as colon-separated "
+"list using the format [code]id,type,name;[/code] (see [method "
+"add_output_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:100
+msgid "Returns [code]true[/code] if the specified input port exists."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:109
+msgid "Returns [code]true[/code] if the specified output port exists."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:118
+msgid ""
+"Returns [code]true[/code] if the specified port name does not override an "
+"existed port name and is valid within the shader."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:127
+msgid "Removes the specified input port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:136
+msgid "Removes the specified output port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:147
+msgid "Renames the specified input port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:158
+msgid ""
+"Sets the specified input port's type (see [enum VisualShaderNode.PortType])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:167
+msgid ""
+"Defines all input ports using a [String] formatted as a colon-separated "
+"list: [code]id,type,name;[/code] (see [method add_input_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:178
+msgid "Renames the specified output port."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:189
+msgid ""
+"Sets the specified output port's type (see [enum VisualShaderNode.PortType])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:198
+msgid ""
+"Defines all output ports using a [String] formatted as a colon-separated "
+"list: [code]id,type,name;[/code] (see [method add_output_port])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeGroupBase.xml:204
+msgid "The size of the node in the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIf.xml:4
+msgid ""
+"Compares two floating-point numbers in order to return a required vector "
+"within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIf.xml:7
+msgid ""
+"First two ports are scalar floatin-point numbers to compare, third is "
+"tolerance comparison amount and last three ports represents a vectors "
+"returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] "
+"respectively."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml:4
+msgid "Represents the input shader parameter within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml:15
+msgid ""
+"Returns a translated name of the current constant in the Godot Shader "
+"Language. eg. [code]\"ALBEDO\"[/code] if the [member input_name] equal to "
+"[code]\"albedo\"[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml:21
+msgid ""
+"One of the several input constants in lower-case style like: \"vertex\"([/"
+"code]VERTEX[code]) or \"point_size\"([code]POINT_SIZE[/code])."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeInput.xml:27
+msgid "Emitted when input is changed via [member input_name]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntConstant.xml:4
+msgid "A scalar integer constant to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntConstant.xml:7
+msgid "Translated to [code]int[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntConstant.xml:15
+msgid "An integer constant which represents a state of this node."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntFunc.xml:4
+msgid "A scalar integer function to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntFunc.xml:7
+msgid ""
+"Accept an integer scalar ([code]x[/code]) to the input port and transform it "
+"according to [member function]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntFunc.xml:23
+msgid ""
+"Constrains a parameter between [code]min[/code] and [code]max[/code]. "
+"Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntOp.xml:4
+msgid "An integer scalar operator to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntOp.xml:7
+msgid ""
+"Applies [member operator] to two integer inputs: [code]a[/code] and [code]b[/"
+"code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntOp.xml:32
+msgid "Calculates the remainder of two numbers using [code]a % b[/code]."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntOp.xml:38
+msgid ""
+"Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in "
+"the Godot Shader Language."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntUniform.xml:4
+msgid "A scalar integer uniform to be used within the visual shader graph."
+msgstr ""
+
+#: doc/classes/VisualShaderNodeIntUniform.xml:7
+msgid "Translated to [code]uniform int[/code] in the shader language."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml:4
+msgid "Vertical scroll bar."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml:7
+msgid ""
+"Vertical version of [ScrollBar], which goes from top (min) to bottom (max)."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml:21
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] up. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/VScrollBar.xml:36
+msgid ""
+"Icon used as a button to scroll the [ScrollBar] down. Supports custom step "
+"using the [member ScrollBar.custom_step] property."
+msgstr ""
+
+#: doc/classes/VSeparator.xml:4
+msgid "Vertical version of [Separator]."
+msgstr ""
+
+#: doc/classes/VSeparator.xml:7
+msgid ""
+"Vertical version of [Separator]. Even though it looks vertical, it is used "
+"to separate objects horizontally."
+msgstr ""
+
+#: doc/classes/VSeparator.xml:17
+msgid ""
+"The width of the area covered by the separator. Effectively works like a "
+"minimum width."
+msgstr ""
+
+#: doc/classes/VSeparator.xml:20
+msgid ""
+"The style for the separator line. Works best with [StyleBoxLine] (remember "
+"to enable [member StyleBoxLine.vertical])."
+msgstr ""
+
+#: doc/classes/VSlider.xml:4
+msgid "Vertical slider."
+msgstr ""
+
+#: doc/classes/VSlider.xml:7
+msgid ""
+"Vertical slider. See [Slider]. This one goes from bottom (min) to top (max)."
+msgstr ""
+
+#: doc/classes/VSlider.xml:24
+msgid "The background of the area below the grabber."
+msgstr ""
+
+#: doc/classes/VSlider.xml:33
+msgid ""
+"The background for the whole slider. Determines the width of the "
+"[code]grabber_area[/code]."
+msgstr ""
+
+#: doc/classes/VSplitContainer.xml:4
+msgid "Vertical split container."
+msgstr ""
+
+#: doc/classes/VSplitContainer.xml:7
+msgid ""
+"Vertical split container. See [SplitContainer]. This goes from top to bottom."
+msgstr ""
+
+#: doc/classes/WeakRef.xml:4
+msgid ""
+"Holds an [Object], but does not contribute to the reference count if the "
+"object is a reference."
+msgstr ""
+
+#: doc/classes/WeakRef.xml:7
+msgid ""
+"A weakref can hold a [Reference], without contributing to the reference "
+"counter. A weakref can be created from an [Object] using [method @GDScript."
+"weakref]. If this object is not a reference, weakref still works, however, "
+"it does not have any effect on the object. Weakrefs are useful in cases "
+"where multiple classes have variables that refer to each other. Without "
+"weakrefs, using these classes could lead to memory leaks, since both "
+"references keep each other from being released. Making part of the variables "
+"a weakref can prevent this cyclic dependency, and allows the references to "
+"be released."
+msgstr ""
+
+#: doc/classes/WeakRef.xml:16
+msgid "Returns the [Object] this weakref is referring to."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:14
+msgid "Closes this data channel, notifying the other peer."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:21
+msgid ""
+"Returns the id assigned to this channel during creation (or auto-assigned "
+"during negotiation).\n"
+"If the channel is not negotiated out-of-band the id will only be available "
+"after the connection is established (will return [code]65535[/code] until "
+"then)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:29
+msgid "Returns the label assigned to this channel during creation."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:36
+msgid ""
+"Returns the [code]maxPacketLifeTime[/code] value assigned to this channel "
+"during creation.\n"
+"Will be [code]65535[/code] if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:44
+msgid ""
+"Returns the [code]maxRetransmits[/code] value assigned to this channel "
+"during creation.\n"
+"Will be [code]65535[/code] if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:52
+msgid ""
+"Returns the sub-protocol assigned to this channel during creation. An empty "
+"string if not specified."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:59
+msgid "Returns the current state of this channel, see [enum ChannelState]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:66
+msgid ""
+"Returns [code]true[/code] if this channel was created with out-of-band "
+"configuration."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:73
+msgid ""
+"Returns [code]true[/code] if this channel was created with ordering enabled "
+"(default)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:80
+msgid "Reserved, but not used for now."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:87
+msgid ""
+"Returns [code]true[/code] if the last received packet was transferred as "
+"text. See [member write_mode]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:93
+msgid ""
+"The transfer mode to use when sending outgoing packet. Either text or binary."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:98
+msgid ""
+"Tells the channel to send data over this channel as text. An external peer "
+"(non-Godot) would receive this as a string."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:101
+msgid ""
+"Tells the channel to send data over this channel as binary. An external peer "
+"(non-Godot) would receive this as array buffer or blob."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:104
+msgid "The channel was created, but it's still trying to connect."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:107
+msgid "The channel is currently open, and data can flow over it."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:110
+msgid ""
+"The channel is being closed, no new messages will be accepted, but those "
+"already in queue will be flushed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCDataChannel.xml:113
+msgid "The channel was closed, or connection failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:4
+msgid ""
+"A simple interface to create a peer-to-peer mesh network composed of "
+"[WebRTCPeerConnection] that is compatible with the [MultiplayerAPI]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:7
+msgid ""
+"This class constructs a full mesh of [WebRTCPeerConnection] (one connection "
+"for each peer) that can be used as a [member MultiplayerAPI.network_peer].\n"
+"You can add each [WebRTCPeerConnection] via [method add_peer] or remove them "
+"via [method remove_peer]. Peers must be added in [constant "
+"WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate "
+"channels. This class will not create offers nor set descriptions, it will "
+"only poll them, and notify connections and disconnections.\n"
+"[signal NetworkedMultiplayerPeer.connection_succeeded] and [signal "
+"NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless "
+"[code]server_compatibility[/code] is [code]true[/code] in [method "
+"initialize]. Beside that data transfer works like in a "
+"[NetworkedMultiplayerPeer]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:24
+msgid ""
+"Add a new peer to the mesh with the given [code]peer_id[/code]. The "
+"[WebRTCPeerConnection] must be in state [constant WebRTCPeerConnection."
+"STATE_NEW].\n"
+"Three channels will be created for reliable, unreliable, and ordered "
+"transport. The value of [code]unreliable_lifetime[/code] will be passed to "
+"the [code]maxPacketLifetime[/code] option when creating unreliable and "
+"ordered channels (see [method WebRTCPeerConnection.create_data_channel])."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:32
+msgid "Close all the add peer connections and channels, freeing all resources."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:41
+msgid ""
+"Return a dictionary representation of the peer with given [code]peer_id[/"
+"code] with three keys. [code]connection[/code] containing the "
+"[WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three "
+"[WebRTCDataChannel], and [code]connected[/code] a boolean representing if "
+"the peer connection is currently connected (all three channels are open)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:48
+msgid ""
+"Returns a dictionary which keys are the peer ids and values the peer "
+"representation as in [method get_peer]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:57
+msgid ""
+"Returns [code]true[/code] if the given [code]peer_id[/code] is in the peers "
+"map (it might not be connected though)."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:68
+msgid ""
+"Initialize the multiplayer peer with the given [code]peer_id[/code] (must be "
+"between 1 and 2147483647).\n"
+"If [code]server_compatibilty[/code] is [code]false[/code] (default), the "
+"multiplayer peer will be immediately in state [constant "
+"NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal "
+"NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.\n"
+"If [code]server_compatibilty[/code] is [code]true[/code] the peer will "
+"suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until "
+"a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] "
+"connects and then emit [signal NetworkedMultiplayerPeer."
+"connection_succeeded]. After that the signal [signal "
+"NetworkedMultiplayerPeer.peer_connected] will be emitted for every already "
+"connected peer, and any new peer that might connect. If the server peer "
+"disconnects after that, signal [signal NetworkedMultiplayerPeer."
+"server_disconnected] will be emitted and state will become [constant "
+"NetworkedMultiplayerPeer.CONNECTION_CONNECTED]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCMultiplayer.xml:79
+msgid ""
+"Remove the peer with given [code]peer_id[/code] from the mesh. If the peer "
+"was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was "
+"emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] "
+"will be emitted."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:4
+msgid "Interface to a WebRTC peer connection."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:7
+msgid ""
+"A WebRTC connection between the local computer and a remote peer. Provides "
+"an interface to connect, maintain and monitor the connection.\n"
+"Setting up a WebRTC connection between two peers from now on) may not seem a "
+"trivial task, but it can be broken down into 3 main steps:\n"
+"- The peer that wants to initiate the connection ([code]A[/code] from now "
+"on) creates an offer and send it to the other peer ([code]B[/code] from now "
+"on).\n"
+"- [code]B[/code] receives the offer, generate and answer, and sends it to "
+"[code]A[/code]).\n"
+"- [code]A[/code] and [code]B[/code] then generates and exchange ICE "
+"candidates with each other.\n"
+"After these steps, the connection should become connected. Keep on reading "
+"or look into the tutorial for more information."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:27
+msgid ""
+"Add an ice candidate generated by a remote peer (and received over the "
+"signaling server). See [signal ice_candidate_created]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:34
+msgid ""
+"Close the peer connection and all data channels associated with it. Note, "
+"you cannot reuse this object for a new connection unless you call [method "
+"initialize]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:47
+msgid ""
+"Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with "
+"given [code]label[/code] and optionally configured via the [code]options[/"
+"code] dictionary. This method can only be called when the connection is in "
+"state [constant STATE_NEW].\n"
+"There are two ways to create a working data channel: either call [method "
+"create_data_channel] on only one of the peer and listen to [signal "
+"data_channel_received] on the other, or call [method create_data_channel] on "
+"both peers, with the same values, and the [code]negotiated[/code] option set "
+"to [code]true[/code].\n"
+"Valid [code]options[/code] are:\n"
+"[codeblock]\n"
+"{\n"
+" \"negotiated\": true, # When set to true (default off), means the "
+"channel is negotiated out of band. \"id\" must be set too. "
+"data_channel_received will not be called.\n"
+" \"id\": 1, # When \"negotiated\" is true this value must also be set to "
+"the same value on both peer.\n"
+"\n"
+" # Only one of maxRetransmits and maxPacketLifeTime can be specified, not "
+"both. They make the channel unreliable (but also better at real time).\n"
+" \"maxRetransmits\": 1, # Specify the maximum number of attempt the peer "
+"will make to retransmits packets if they are not acknowledged.\n"
+" \"maxPacketLifeTime\": 100, # Specify the maximum amount of time before "
+"giving up retransmitions of unacknowledged packets (in milliseconds).\n"
+" \"ordered\": true, # When in unreliable mode (i.e. either "
+"\"maxRetransmits\" or \"maxPacketLifetime\" is set), \"ordered\" (true by "
+"default) specify if packet ordering is to be enforced.\n"
+"\n"
+" \"protocol\": \"my-custom-protocol\", # A custom sub-protocol string for "
+"this channel.\n"
+"}\n"
+"[/codeblock]\n"
+"[b]Note:[/b] You must keep a reference to channels created this way, or it "
+"will be closed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:70
+msgid ""
+"Creates a new SDP offer to start a WebRTC connection with a remote peer. At "
+"least one [WebRTCDataChannel] must have been created before calling this "
+"method.\n"
+"If this functions returns [constant OK], [signal "
+"session_description_created] will be called when the session is ready to be "
+"sent."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:78
+msgid "Returns the connection state. See [enum ConnectionState]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:89
+msgid ""
+"Re-initialize this peer connection, closing any previously active "
+"connection, and going back to state [constant STATE_NEW]. A dictionary of "
+"[code]options[/code] can be passed to configure the peer connection.\n"
+"Valid [code]options[/code] are:\n"
+"[codeblock]\n"
+"{\n"
+" \"iceServers\": [\n"
+" {\n"
+" \"urls\": [ \"stun:stun.example.com:3478\" ], # One or more STUN "
+"servers.\n"
+" },\n"
+" {\n"
+" \"urls\": [ \"turn:turn.example.com:3478\" ], # One or more TURN "
+"servers.\n"
+" \"username\": \"a_username\", # Optional username for the TURN "
+"server.\n"
+" \"credentials\": \"a_password\", # Optional password for the "
+"TURN server.\n"
+" }\n"
+" ]\n"
+"}\n"
+"[/codeblock]"
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:111
+msgid ""
+"Call this method frequently (e.g. in [method Node._process] or [method Node."
+"_physics_process]) to properly receive signals."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:122
+msgid ""
+"Sets the SDP description of the local peer. This should be called in "
+"response to [signal session_description_created].\n"
+"If [code]type[/code] is [code]answer[/code] the peer will start emitting "
+"[signal ice_candidate_created]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:134
+msgid ""
+"Sets the SDP description of the remote peer. This should be called with the "
+"values generated by a remote peer and received over the signaling server.\n"
+"If [code]type[/code] is [code]offer[/code] the peer will emit [signal "
+"session_description_created] with the appropriate answer.\n"
+"If [code]type[/code] is [code]answer[/code] the peer will start emitting "
+"[signal ice_candidate_created]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:145
+msgid ""
+"Emitted when a new in-band channel is received, i.e. when the channel was "
+"created with [code]negotiated: false[/code] (default).\n"
+"The object will be an instance of [WebRTCDataChannel]. You must keep a "
+"reference of it or it will be closed automatically. See [method "
+"create_data_channel]."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:157
+msgid ""
+"Emitted when a new ICE candidate has been created. The three parameters are "
+"meant to be passed to the remote peer over the signaling server."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:166
+msgid ""
+"Emitted after a successful call to [method create_offer] or [method "
+"set_remote_description] (when it generates an answer). The parameters are "
+"meant to be passed to [method set_local_description] on this object, and "
+"sent to the remote peer over the signaling server."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:172
+msgid ""
+"The connection is new, data channels and an offer can be created in this "
+"state."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:175
+msgid ""
+"The peer is connecting, ICE is in progress, none of the transports has "
+"failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:178
+msgid "The peer is connected, all ICE transports are connected."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:181
+msgid "At least one ICE transport is disconnected."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:184
+msgid "One or more of the ICE transports failed."
+msgstr ""
+
+#: modules/webrtc/doc_classes/WebRTCPeerConnection.xml:187
+msgid ""
+"The peer connection is closed (after calling [method close] for example)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:4
+msgid "A WebSocket client implementation."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:7
+msgid ""
+"This class implements a WebSocket client compatible with any RFC 6455-"
+"compliant WebSocket server.\n"
+"This client can be optionally used as a network peer for the "
+"[MultiplayerAPI].\n"
+"After starting the client ([method connect_to_url]), you will need to "
+"[method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside "
+"[method Node._process]).\n"
+"You will receive appropriate signals when connecting, disconnecting, or when "
+"new data is available."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:27
+msgid ""
+"Connects to the given URL requesting one of the given [code]protocols[/code] "
+"as sub-protocol. If the list empty (default), no sub-protocol will be "
+"requested.\n"
+"If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will "
+"behave like a network peer for the [MultiplayerAPI], connections to non-"
+"Godot servers will not work, and [signal data_received] will not be "
+"emitted.\n"
+"If [code]false[/code] is passed instead (default), you must call "
+"[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
+"etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not "
+"on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).\n"
+"You can optionally pass a list of [code]custom_headers[/code] to be added to "
+"the handshake HTTP request.\n"
+"[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in "
+"HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:42
+msgid ""
+"Disconnects this client from the connected host. See [method WebSocketPeer."
+"close] for more information."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:49
+msgid "Return the IP address of the currently connected host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:56
+msgid "Return the IP port of the currently connected host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:62
+msgid ""
+"If specified, this [X509Certificate] will be the only one accepted when "
+"connecting to an SSL host. Any other certificate provided by the server will "
+"be regarded as invalid.\n"
+"[b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not "
+"supported in HTML5 exports due to browsers restrictions."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:66
+msgid ""
+"If [code]true[/code], SSL certificate verification is enabled.\n"
+"[b]Note:[/b] You must specify the certificates to be used in the Project "
+"Settings for it to work when exported."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:75
+msgid ""
+"Emitted when the connection to the server is closed. [code]was_clean_close[/"
+"code] will be [code]true[/code] if the connection was shutdown cleanly."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:80
+msgid "Emitted when the connection to the server fails."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:87
+msgid ""
+"Emitted when a connection with the server is established, [code]protocol[/"
+"code] will contain the sub-protocol agreed with the server."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:92
+msgid ""
+"Emitted when a WebSocket message is received.\n"
+"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
+"multiplayer peer."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketClient.xml:102
+msgid ""
+"Emitted when the server requests a clean close. You should keep polling "
+"until you get a [signal connection_closed] signal to achieve the clean "
+"close. See [method WebSocketPeer.close] for more details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:4
+msgid "Base class for WebSocket server and client."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:7
+msgid ""
+"Base class for WebSocket server and client, allowing them to be used as "
+"network peer for the [MultiplayerAPI]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:18
+msgid ""
+"Returns the [WebSocketPeer] associated to the given [code]peer_id[/code]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:33
+msgid ""
+"Configures the buffer sizes for this WebSocket peer. Default values can be "
+"specified in the Project Settings under [code]network/limits[/code]. For "
+"server, values are meant per connected peer.\n"
+"The first two parameters define the size and queued packets limits of the "
+"input buffer, the last two of the output buffer.\n"
+"Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. "
+"All parameters will be rounded up to the nearest power of two.\n"
+"[b]Note:[/b] HTML5 exports only use the input buffer since the output one is "
+"managed by browsers."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml:49
+msgid ""
+"Emitted when a packet is received from a peer.\n"
+"[b]Note:[/b] This signal is only emitted when the client or server is "
+"configured to use Godot multiplayer API."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:4
+msgid "A class representing a specific WebSocket connection."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:7
+msgid ""
+"This class represent a specific WebSocket connection, you can do lower level "
+"operations with it.\n"
+"You can choose to write to the socket in binary or text mode, and you can "
+"recognize the mode used for writing by the other peer."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:21
+msgid ""
+"Closes this WebSocket connection. [code]code[/code] is the status code for "
+"the closure (see RFC 6455 section 7.4 for a list of valid status codes). "
+"[code]reason[/code] is the human readable reason for closing the connection "
+"(can be any UTF-8 string that's smaller than 123 bytes).\n"
+"[b]Note:[/b] To achieve a clean close, you will need to keep polling until "
+"either [signal WebSocketClient.connection_closed] or [signal WebSocketServer."
+"client_disconnected] is received.\n"
+"[b]Note:[/b] The HTML5 export might not support all status codes. Please "
+"refer to browser-specific documentation for more details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:30
+msgid ""
+"Returns the IP address of the connected peer.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:38
+msgid ""
+"Returns the remote port of the connected peer.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:46
+msgid "Gets the current selected write mode. See [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:53
+msgid "Returns [code]true[/code] if this peer is currently connected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:62
+msgid ""
+"Disable Nagle's algorithm on the underling TCP socket (default). See [method "
+"StreamPeerTCP.set_no_delay] for more information.\n"
+"[b]Note:[/b] Not available in the HTML5 export."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:72
+msgid "Sets the socket to use the given [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:79
+msgid ""
+"Returns [code]true[/code] if the last received packet was sent as a text "
+"payload. See [enum WriteMode]."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:85
+msgid ""
+"Specifies that WebSockets messages should be transferred as text payload "
+"(only valid UTF-8 is allowed)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketPeer.xml:88
+msgid ""
+"Specifies that WebSockets messages should be transferred as binary payload "
+"(any byte combination is allowed)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:4
+msgid "A WebSocket server implementation."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:7
+msgid ""
+"This class implements a WebSocket server that can also support the high-"
+"level multiplayer API.\n"
+"After starting the server ([method listen]), you will need to [method "
+"NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method "
+"Node._process]). When clients connect, disconnect, or send data, you will "
+"receive the appropriate signal.\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:24
+msgid ""
+"Disconnects the peer identified by [code]id[/code] from the server. See "
+"[method WebSocketPeer.close] for more information."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:51
+msgid "Returns [code]true[/code] if a peer with the given ID is connected."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:58
+msgid ""
+"Returns [code]true[/code] if the server is actively listening on a port."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:71
+msgid ""
+"Starts listening on the given port.\n"
+"You can specify the desired subprotocols via the \"protocols\" array. If the "
+"list empty (default), no sub-protocol will be requested.\n"
+"If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will "
+"behave like a network peer for the [MultiplayerAPI], connections from non-"
+"Godot clients will not work, and [signal data_received] will not be "
+"emitted.\n"
+"If [code]false[/code] is passed instead (default), you must call "
+"[PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], "
+"etc.), on the [WebSocketPeer] returned via [code]get_peer(id)[/code] to "
+"communicate with the peer with given [code]id[/code] (e.g. "
+"[code]get_peer(id).get_available_packet_count[/code])."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:81
+msgid "Stops the server and clear its state."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:87
+msgid ""
+"When not set to [code]*[/code] will restrict incoming connections to the "
+"specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] "
+"will cause the server to listen only to the local host."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:90
+msgid ""
+"When using SSL (see [member private_key] and [member ssl_certificate]), you "
+"can set this to a valid [X509Certificate] to be provided as additional CA "
+"chain information during the SSL handshake."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:93
+msgid ""
+"When set to a valid [CryptoKey] (along with [member ssl_certificate]) will "
+"cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
+"[/code] protocol)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:96
+msgid ""
+"When set to a valid [X509Certificate] (along with [member private_key]) will "
+"cause the server to require SSL instead of regular TCP (i.e. the [code]wss://"
+"[/code] protocol)."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:108
+msgid ""
+"Emitted when a client requests a clean close. You should keep polling until "
+"you get a [signal client_disconnected] signal with the same [code]id[/code] "
+"to achieve the clean close. See [method WebSocketPeer.close] for more "
+"details."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:117
+msgid ""
+"Emitted when a new client connects. \"protocol\" will be the sub-protocol "
+"agreed with the client."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:126
+msgid ""
+"Emitted when a client disconnects. [code]was_clean_close[/code] will be "
+"[code]true[/code] if the connection was shutdown cleanly."
+msgstr ""
+
+#: modules/websocket/doc_classes/WebSocketServer.xml:133
+msgid ""
+"Emitted when a new message is received.\n"
+"[b]Note:[/b] This signal is [i]not[/i] emitted when used as high-level "
+"multiplayer peer."
+msgstr ""
+
+#: doc/classes/World2D.xml:4
+msgid "Class that has everything pertaining to a 2D world."
+msgstr ""
+
+#: doc/classes/World2D.xml:7
+msgid ""
+"Class that has everything pertaining to a 2D world. A physics space, a "
+"visual scenario and a sound space. 2D nodes register their resources into "
+"the current 2D world."
+msgstr ""
+
+#: doc/classes/World2D.xml:16
+msgid ""
+"The [RID] of this world's canvas resource. Used by the [RenderingServer] for "
+"2D drawing."
+msgstr ""
+
+#: doc/classes/World2D.xml:19
+msgid ""
+"The state of this world's physics space. This allows arbitrary querying for "
+"collision."
+msgstr ""
+
+#: doc/classes/World2D.xml:22
+msgid ""
+"The [RID] of this world's physics space resource. Used by the "
+"[PhysicsServer2D] for 2D physics, treating it as both a space and an area."
+msgstr ""
+
+#: doc/classes/World3D.xml:4
+msgid "Class that has everything pertaining to a world."
+msgstr ""
+
+#: doc/classes/World3D.xml:7
+msgid ""
+"Class that has everything pertaining to a world. A physics space, a visual "
+"scenario and a sound space. Node3D nodes register their resources into the "
+"current world."
+msgstr ""
+
+#: doc/classes/World3D.xml:18
+msgid ""
+"The World3D's physics direct space state, used for making various queries. "
+"Might be used only during [code]_physics_process[/code]."
+msgstr ""
+
+#: doc/classes/World3D.xml:21
+msgid "The World3D's [Environment]."
+msgstr ""
+
+#: doc/classes/World3D.xml:24
+msgid ""
+"The World3D's fallback_environment will be used if the World3D's "
+"[Environment] fails or is missing."
+msgstr ""
+
+#: doc/classes/World3D.xml:27
+msgid "The World3D's visual scenario."
+msgstr ""
+
+#: doc/classes/World3D.xml:30
+msgid "The World3D's physics space."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml:4
+msgid ""
+"Default environment properties for the entire scene (post-processing "
+"effects, lighting and background settings)."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml:7
+msgid ""
+"The [WorldEnvironment] node is used to configure the default [Environment] "
+"for the scene.\n"
+"The parameters defined in the [WorldEnvironment] can be overridden by an "
+"[Environment] node set on the current [Camera3D]. Additionally, only one "
+"[WorldEnvironment] may be instanced in a given scene at a time.\n"
+"The [WorldEnvironment] allows the user to specify default lighting "
+"parameters (e.g. ambient lighting), various post-processing effects (e.g. "
+"SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, "
+"skybox). Usually, these are added in order to improve the realism/color "
+"balance of the scene."
+msgstr ""
+
+#: doc/classes/WorldEnvironment.xml:20
+msgid ""
+"The [Environment] resource used by this [WorldEnvironment], defining the "
+"default properties."
+msgstr ""
+
+#: doc/classes/WorldMarginShape3D.xml:4
+msgid "Infinite plane shape for 3D collisions."
+msgstr ""
+
+#: doc/classes/WorldMarginShape3D.xml:7
+msgid ""
+"An infinite plane shape for 3D collisions. Note that the [Plane]'s normal "
+"matters; anything \"below\" the plane will collide with it. If the "
+"[WorldMarginShape3D] is used in a [PhysicsBody3D], it will cause colliding "
+"objects placed \"below\" it to teleport \"above\" the plane."
+msgstr ""
+
+#: doc/classes/WorldMarginShape3D.xml:15
+msgid "The [Plane] used by the [WorldMarginShape3D] for collision."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml:4
+msgid "An X509 certificate (e.g. for SSL)."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml:7
+msgid ""
+"The X509Certificate class represents an X509 certificate. Certificates can "
+"be loaded and saved like any other [Resource].\n"
+"They can be used as the server certificate in [method StreamPeerSSL."
+"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
+"certificate that should be accepted when connecting to an SSL server via "
+"[method StreamPeerSSL.connect_to_stream].\n"
+"[b]Note:[/b] Not available in HTML5 exports."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml:20
+msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
+msgstr ""
+
+#: doc/classes/X509Certificate.xml:29
+msgid ""
+"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
+"file)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:4
+msgid ""
+"Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/"
+"XML]XML[/url] files."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:7
+msgid ""
+"This class can serve as base to make custom XML parsers. Since XML is a very "
+"flexible standard, this interface is low-level so it can be applied to any "
+"possible schema."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:16
+msgid "Gets the amount of attributes in the current element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:25
+msgid ""
+"Gets the name of the attribute specified by the index in [code]idx[/code] "
+"argument."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:34
+msgid ""
+"Gets the value of the attribute specified by the index in [code]idx[/code] "
+"argument."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:41
+msgid "Gets the current line in the parsed file (currently not implemented)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:50
+msgid ""
+"Gets the value of a certain attribute of the current element by name. This "
+"will raise an error if the element has no such attribute."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:59
+msgid ""
+"Gets the value of a certain attribute of the current element by name. This "
+"will return an empty [String] if the attribute is not found."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:66
+msgid ""
+"Gets the contents of a text node. This will raise an error in any other type "
+"of node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:73
+msgid ""
+"Gets the name of the current element node. This will raise an error if the "
+"current node type is neither [constant NODE_ELEMENT] nor [constant "
+"NODE_ELEMENT_END]."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:80
+msgid ""
+"Gets the byte offset of the current node since the beginning of the file or "
+"buffer."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:87
+msgid ""
+"Gets the type of the current node. Compare with [enum NodeType] constants."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:96
+msgid "Check whether the current element has a certain attribute."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:103
+msgid ""
+"Check whether the current element is empty (this only works for completely "
+"empty tags, e.g. [code]<element \\>[/code])."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:112
+msgid "Opens an XML file for parsing. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:121
+msgid "Opens an XML raw buffer for parsing. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:128
+msgid "Reads the next node of the file. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:137
+msgid ""
+"Moves the buffer cursor to a certain offset (since the beginning) and read "
+"the next node there. This returns an error code."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:144
+msgid ""
+"Skips the current section. If the node contains other elements, they will be "
+"ignored and the cursor will go to the closing of the current element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:150
+msgid "There's no node (no file or buffer opened)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:153
+msgid "Element (tag)."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:156
+msgid "End of element."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:159
+msgid "Text node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:162
+msgid "Comment node."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:165
+msgid "CDATA content."
+msgstr ""
+
+#: doc/classes/XMLParser.xml:168
+msgid "Unknown node."
+msgstr ""
+
+#: doc/classes/YSort.xml:4
+msgid "Sort all child nodes based on their Y positions."
+msgstr ""
+
+#: doc/classes/YSort.xml:7
+msgid ""
+"Sort all child nodes based on their Y positions. The child node must inherit "
+"from [CanvasItem] for it to be sorted. Nodes that have a higher Y position "
+"will be drawn later, so they will appear on top of nodes that have a lower Y "
+"position.\n"
+"Nesting of YSort nodes is possible. Children YSort nodes will be sorted in "
+"the same space as the parent YSort, allowing to better organize a scene or "
+"divide it in multiple ones, yet keep the unique sorting."
+msgstr ""
+
+#: doc/classes/YSort.xml:16
+msgid ""
+"If [code]true[/code], child nodes are sorted, otherwise sorting is disabled."
+msgstr ""