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-rw-r--r--doc/classes/BaseMaterial3D.xml2
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--doc/classes/TextEdit.xml6
-rw-r--r--doc/classes/VisualShader.xml2
4 files changed, 12 insertions, 6 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 8221398aa0..380e739f46 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -67,7 +67,7 @@
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
- Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
+ Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
</description>
</method>
</methods>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index af594c36d1..76674dcef8 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -824,16 +824,16 @@
</member>
<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
</member>
- <member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="2048">
+ <member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
- <member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="100">
+ <member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="400">
Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
- <member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="10">
+ <member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="2048">
Maximum amount of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
</member>
- <member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="100">
+ <member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="400">
Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index d4eeb574eb..b515b27b31 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -502,6 +502,12 @@
<description>
</description>
</signal>
+ <signal name="symbol_validate">
+ <argument index="0" name="symbol" type="String">
+ </argument>
+ <description>
+ </description>
+ </signal>
<signal name="text_changed">
<description>
Emitted when the text changes.
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 21a5c4f036..40b0f52469 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -208,7 +208,7 @@
A fragment shader, operating on fragments (pixels).
</constant>
<constant name="TYPE_LIGHT" value="2" enum="Type">
- A shader for light calculations.
+ A shader for light calculations.
</constant>
<constant name="TYPE_MAX" value="3" enum="Type">
Represents the size of the [enum Type] enum.