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-rw-r--r--doc/classes/PhysicsServer2D.xml2
-rw-r--r--doc/classes/PhysicsServer3D.xml10
2 files changed, 11 insertions, 1 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 33cd61eb9c..67b27b174f 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -1024,7 +1024,7 @@
<argument index="0" name="iterations" type="int">
</argument>
<description>
- Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount, the more accurate the collisions, but with a performance loss.
+ Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code].
</description>
</method>
<method name="shape_get_data" qualifiers="const">
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 88ce222324..9db7ff5c12 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -1187,6 +1187,16 @@
Activates or deactivates the 3D physics engine.
</description>
</method>
+ <method name="set_collision_iterations">
+ <return type="void">
+ </return>
+ <argument index="0" name="iterations" type="int">
+ </argument>
+ <description>
+ Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code].
+ [b]Note:[/b] Only has an effect when using the default GodotPhysics engine, not the Bullet physics engine.
+ </description>
+ </method>
<method name="shape_get_data" qualifiers="const">
<return type="Variant">
</return>