diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/GPUParticles2D.xml | 16 | ||||
-rw-r--r-- | doc/classes/GPUParticles3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/OS.xml | 2 | ||||
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 9 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 2 | ||||
-rw-r--r-- | doc/classes/Skeleton3D.xml | 31 | ||||
-rw-r--r-- | doc/classes/Sprite2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Sprite3D.xml | 2 |
9 files changed, 30 insertions, 42 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index ebe4e3b00d..ebd6d2b92c 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -31,7 +31,9 @@ <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> Number of particles emitted in one emission cycle. </member> - <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="0"> + <member name="collision_base_size" type="float" setter="set_collision_base_size" getter="get_collision_base_size" default="1.0"> + </member> + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="1"> Particle draw order. Uses [enum DrawOrder] values. </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> @@ -40,7 +42,7 @@ <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30"> The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> @@ -70,6 +72,14 @@ <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> Particle texture. If [code]null[/code], particles will be squares. </member> + <member name="trail_enabled" type="bool" setter="set_trail_enabled" getter="is_trail_enabled" default="false"> + </member> + <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3"> + </member> + <member name="trail_section_subdivisions" type="int" setter="set_trail_section_subdivisions" getter="get_trail_section_subdivisions" default="4"> + </member> + <member name="trail_sections" type="int" setter="set_trail_sections" getter="get_trail_sections" default="8"> + </member> <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )"> The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The [Rect2] can be grown via code or with the [b]Particles → Generate Visibility Rect[/b] editor tool. @@ -82,5 +92,7 @@ <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> Particles are drawn in order of remaining lifetime. </constant> + <constant name="DRAW_ORDER_REVERSE_LIFETIME" value="2" enum="DrawOrder"> + </constant> </constants> </class> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index e5d6581ddc..76f0fdb406 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -126,7 +126,7 @@ </member> <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> </member> - <member name="trail_enabled" type="bool" setter="set_enable_trail" getter="is_trail_enabled" default="false"> + <member name="trail_enabled" type="bool" setter="set_trail_enabled" getter="is_trail_enabled" default="false"> </member> <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3"> </member> @@ -144,7 +144,9 @@ <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> Particles are drawn in order of remaining lifetime. </constant> - <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder"> + <constant name="DRAW_ORDER_REVERSE_LIFETIME" value="2" enum="DrawOrder"> + </constant> + <constant name="DRAW_ORDER_VIEW_DEPTH" value="3" enum="DrawOrder"> Particles are drawn in order of depth. </constant> <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 05826ecbf0..b8b437f78f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -368,7 +368,7 @@ <description> Gets an epoch time value from a dictionary of time values. [code]datetime[/code] must be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], [code]second[/code]. - If the dictionary is empty [code]0[/code] is returned. + If the dictionary is empty [code]0[/code] is returned. If some keys are omitted, they default to the equivalent values for the UNIX epoch timestamp 0 (1970-01-01 at 00:00:00 UTC). You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time ([code]dst[/code]), if present, is ignored. </description> </method> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 6d7f99a55b..3c364b621a 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -135,7 +135,7 @@ </member> <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0"> </member> - <member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="true"> + <member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false"> </member> <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="0.0"> </member> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 24d4a8a46e..f6ade5583e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -494,8 +494,9 @@ <member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true"> If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms. </member> - <member name="display/window/handheld/orientation" type="String" setter="" getter="" default=""landscape""> - Default orientation on mobile devices. + <member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0"> + The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values. + [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly. </member> <member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true"> If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button. @@ -732,6 +733,10 @@ </member> <member name="input/ui_text_select_all" type="Dictionary" setter="" getter=""> </member> + <member name="input/ui_text_select_word_under_caret" type="Dictionary" setter="" getter=""> + If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection. + [b]Note:[/b] Currently, this is only implemented in [TextEdit], not [LineEdit]. + </member> <member name="input/ui_text_toggle_insert_mode" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_undo" type="Dictionary" setter="" getter=""> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 638b0bb297..7a345f726d 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3388,7 +3388,7 @@ <constant name="PARTICLES_DRAW_ORDER_LIFETIME" value="1" enum="ParticlesDrawOrder"> Sort particles based on their lifetime. </constant> - <constant name="PARTICLES_DRAW_ORDER_VIEW_DEPTH" value="2" enum="ParticlesDrawOrder"> + <constant name="PARTICLES_DRAW_ORDER_VIEW_DEPTH" value="3" enum="ParticlesDrawOrder"> Sort particles based on their distance to the camera. </constant> <constant name="VIEWPORT_UPDATE_DISABLED" value="0" enum="ViewportUpdateMode"> diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 0b278d7d25..44ad460459 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -22,17 +22,6 @@ Adds a bone, with name [code]name[/code]. [method get_bone_count] will become the bone index. </description> </method> - <method name="bind_child_node_to_bone"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="node" type="Node"> - </argument> - <description> - [i]Deprecated soon.[/i] - </description> - </method> <method name="bone_transform_to_world_transform"> <return type="Transform"> </return> @@ -143,15 +132,6 @@ Returns the rest transform for a bone [code]bone_idx[/code]. </description> </method> - <method name="get_bound_child_nodes_to_bone" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <description> - [i]Deprecated soon.[/i] - </description> - </method> <method name="is_bone_rest_disabled" qualifiers="const"> <return type="bool"> </return> @@ -299,17 +279,6 @@ Sets the rest transform for bone [code]bone_idx[/code]. </description> </method> - <method name="unbind_child_node_from_bone"> - <return type="void"> - </return> - <argument index="0" name="bone_idx" type="int"> - </argument> - <argument index="1" name="node" type="Node"> - </argument> - <description> - [i]Deprecated soon.[/i] - </description> - </method> <method name="unparent_bone_and_rest"> <return type="void"> </return> diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index 617ad3a371..c320adb1be 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -64,7 +64,7 @@ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. </member> - <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> + <member name="frame_coords" type="Vector2i" setter="set_frame_coords" getter="get_frame_coords" default="Vector2i( 0, 0 )"> Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 658fd1a4f2..a7d61a6bab 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -14,7 +14,7 @@ <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. </member> - <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> + <member name="frame_coords" type="Vector2i" setter="set_frame_coords" getter="get_frame_coords" default="Vector2i( 0, 0 )"> Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> |