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-rw-r--r--doc/classes/NavigationServer2D.xml13
-rw-r--r--doc/classes/NavigationServer3D.xml13
-rw-r--r--doc/classes/ProjectSettings.xml4
-rw-r--r--doc/classes/TextureRect.xml3
4 files changed, 30 insertions, 3 deletions
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index e7a2b99172..103de8eddb 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -126,6 +126,12 @@
Destroys the given RID.
</description>
</method>
+ <method name="get_debug_enabled" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] when the NavigationServer has debug enabled.
+ </description>
+ </method>
<method name="get_maps" qualifiers="const">
<return type="RID[]" />
<description>
@@ -520,6 +526,13 @@
Sets the [param travel_cost] for this [param region].
</description>
</method>
+ <method name="set_debug_enabled">
+ <return type="void" />
+ <param index="0" name="enabled" type="bool" />
+ <description>
+ If [code]true[/code] enables debug mode on the NavigationServer.
+ </description>
+ </method>
</methods>
<signals>
<signal name="map_changed">
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 1feb363999..0d8cb78ff9 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -126,6 +126,12 @@
Destroys the given RID.
</description>
</method>
+ <method name="get_debug_enabled" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] when the NavigationServer has debug enabled.
+ </description>
+ </method>
<method name="get_maps" qualifiers="const">
<return type="RID[]" />
<description>
@@ -575,6 +581,13 @@
Control activation of this server.
</description>
</method>
+ <method name="set_debug_enabled">
+ <return type="void" />
+ <param index="0" name="enabled" type="bool" />
+ <description>
+ If [code]true[/code] enables debug mode on the NavigationServer.
+ </description>
+ </method>
</methods>
<signals>
<signal name="map_changed">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index dcc4248682..3177780a26 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2334,11 +2334,11 @@
<member name="rendering/textures/lossless_compression/force_png" type="bool" setter="" getter="" default="false">
If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
</member>
- <member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter="" default="false">
+ <member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter="">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normalmaps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]).
</member>
- <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter="" default="true">
+ <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter="">
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]).
</member>
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 460ffbbb80..3500a0ddf5 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -10,8 +10,9 @@
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
- <member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0">
+ <member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0" is_experimental="true">
Defines how minimum size is determined based on the texture's size. See [enum ExpandMode] for options.
+ [b]Note:[/b] Using [constant EXPAND_FIT_WIDTH], [constant EXPAND_FIT_WIDTH_PROPORTIONAL], [constant EXPAND_FIT_HEIGHT] or [constant EXPAND_FIT_HEIGHT_PROPORTIONAL] may result in unstable behavior in some containers. This functionality is being re-evaluated and will change in the future.
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
If [code]true[/code], texture is flipped horizontally.