diff options
Diffstat (limited to 'doc')
31 files changed, 134 insertions, 100 deletions
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index 65b66b2fd5..ef4eba62b2 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -94,16 +94,16 @@ </member> </members> <theme_items> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Default text [Color] of the [Button]. </theme_item> - <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)"> + <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Text [Color] used when the [Button] is disabled. </theme_item> - <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color. </theme_item> - <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [Button] is being hovered. </theme_item> <theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 6180f56858..3626420589 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -14,16 +14,16 @@ <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" /> </members> <theme_items> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> The [CheckBox] text's font color. </theme_item> - <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)"> + <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> The [CheckBox] text's font color when it's disabled. </theme_item> - <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> The [CheckBox] text's font color when it's focused. Only replaces the normal text color of the checkbox. Disabled, hovered, and pressed states take precedence over this color. </theme_item> - <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> The [CheckBox] text's font color when it's hovered. </theme_item> <theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 659fb5126f..74d438f24e 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -14,16 +14,16 @@ <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" /> </members> <theme_items> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> The [CheckButton] text's font color. </theme_item> - <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)"> + <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> The [CheckButton] text's font color when it's disabled. </theme_item> - <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> The [CheckButton] text's font color when it's focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color. </theme_item> - <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> The [CheckButton] text's font color when it's hovered. </theme_item> <theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml index 4a9d79978c..b3add6cfa2 100644 --- a/doc/classes/CodeEdit.xml +++ b/doc/classes/CodeEdit.xml @@ -345,7 +345,7 @@ <return type="void" /> <argument index="0" name="force" type="bool" default="false" /> <description> - Emits [signal request_code_completion], if [code]force[/code] is true will bypass all checks. Otherwise will check that the caret is in a word or in front of a prefix. Will ignore the request if all current options are of type file path, node path or signal. + Emits [signal code_completion_requested], if [code]force[/code] is true will bypass all checks. Otherwise will check that the caret is in a word or in front of a prefix. Will ignore the request if all current options are of type file path, node path or signal. </description> </method> <method name="set_code_completion_selected_index"> @@ -506,7 +506,7 @@ Emitted when a breakpoint is added or removed from a line. If the line is moved via backspace a removed is emitted at the old line. </description> </signal> - <signal name="request_code_completion"> + <signal name="code_completion_requested"> <description> Emitted when the user requests code completion. </description> @@ -574,7 +574,7 @@ <theme_item name="caret_background_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> [Color] of the text behind the caret when block caret is enabled. </theme_item> - <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> [Color] of the caret. </theme_item> <theme_item name="code_folding_color" data_type="color" type="Color" default="Color(0.8, 0.8, 0.8, 0.8)"> @@ -601,13 +601,13 @@ <theme_item name="executing_line_color" data_type="color" type="Color" default="Color(0.98, 0.89, 0.27, 1)"> [Color] of the executing icon for executing lines. </theme_item> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Sets the font [Color]. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the [CodeEdit]. </theme_item> - <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)"> + <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Sets the font [Color] when [member TextEdit.editable] is disabled. </theme_item> <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> @@ -625,7 +625,7 @@ <theme_item name="search_result_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 1)"> [Color] behind the text that matches the search query. </theme_item> - <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)"> + <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)"> Sets the highlight [Color] of text selections. </theme_item> <theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.8, 0.9, 0.9, 0.15)"> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index c527922cd5..6e06bf454c 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -20,6 +20,12 @@ [b]Note:[/b] This method is only implemented on Linux. </description> </method> + <method name="clipboard_has" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if there is content on the user's clipboard. + </description> + </method> <method name="clipboard_set"> <return type="void" /> <argument index="0" name="clipboard" type="String" /> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index dab9d7b054..b31162f10f 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -172,7 +172,7 @@ The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, [member sdfgi_cascades] can often be decreased between [code]1[/code] and [code]4[/code] to improve performance. </member> <member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false"> - If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not. + If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not. [b]Performance:[/b] SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve SDFGI performance, enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. </member> diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml index cecd1e518f..c03a2b8b7c 100644 --- a/doc/classes/GeometryInstance3D.xml +++ b/doc/classes/GeometryInstance3D.xml @@ -41,7 +41,8 @@ The texel density to use for lightmapping in [LightmapGI]. Greater scale values provide higher resolution in the lightmap, which can result in sharper shadows for lights that have both direct and indirect light baked. However, greater scale values will also increase the space taken by the mesh in the lightmap texture, which increases the memory, storage, and bake time requirements. When using a single mesh at different scales, consider adjusting this value to keep the lightmap texel density consistent across meshes. </member> <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0"> - The global illumination mode to use for the whole geometry. Use a mode that matches the purpose + The global illumination mode to use for the whole geometry. To avoid inconsistent results, use a mode that matches the purpose of the mesh during gameplay (static/dynamic). + [b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode]. </member> <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false"> </member> @@ -93,13 +94,13 @@ In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be. </constant> <constant name="GI_MODE_DISABLED" value="0" enum="GIMode"> - Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the lightmap texture. + Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture. </constant> - <constant name="GI_MODE_BAKED" value="1" enum="GIMode"> + <constant name="GI_MODE_STATIC" value="1" enum="GIMode"> Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI]. </constant> <constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode"> - Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_BAKED]. + Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED]. </constant> <constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale"> The standard texel density for lightmapping with [LightmapGI]. diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index d5780dce2d..c8606cf67f 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -292,25 +292,25 @@ </constant> </constants> <theme_items> - <theme_item name="close_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> + <theme_item name="close_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> The color modulation applied to the close button icon. </theme_item> - <theme_item name="resizer_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> + <theme_item name="resizer_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> The color modulation applied to the resizer icon. </theme_item> - <theme_item name="title_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> + <theme_item name="title_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Color of the title text. </theme_item> - <theme_item name="close_offset" data_type="constant" type="int" default="18"> + <theme_item name="close_offset" data_type="constant" type="int" default="22"> The vertical offset of the close button. </theme_item> - <theme_item name="port_offset" data_type="constant" type="int" default="3"> + <theme_item name="port_offset" data_type="constant" type="int" default="0"> Horizontal offset for the ports. </theme_item> - <theme_item name="separation" data_type="constant" type="int" default="1"> + <theme_item name="separation" data_type="constant" type="int" default="2"> The vertical distance between ports. </theme_item> - <theme_item name="title_offset" data_type="constant" type="int" default="20"> + <theme_item name="title_offset" data_type="constant" type="int" default="26"> Vertical offset of the title text. </theme_item> <theme_item name="title_font" data_type="font" type="Font"> @@ -334,10 +334,6 @@ <theme_item name="commentfocus" data_type="style" type="StyleBox"> The [StyleBox] used when [member comment] is enabled and the [GraphNode] is focused. </theme_item> - <theme_item name="defaultfocus" data_type="style" type="StyleBox"> - </theme_item> - <theme_item name="defaultframe" data_type="style" type="StyleBox"> - </theme_item> <theme_item name="frame" data_type="style" type="StyleBox"> The default background for [GraphNode]. </theme_item> diff --git a/doc/classes/HSplitContainer.xml b/doc/classes/HSplitContainer.xml index f2c505b1bc..6ba079bc66 100644 --- a/doc/classes/HSplitContainer.xml +++ b/doc/classes/HSplitContainer.xml @@ -18,7 +18,5 @@ <theme_item name="grabber" data_type="icon" type="Texture2D"> The icon used for the grabber drawn in the middle area. </theme_item> - <theme_item name="bg" data_type="style" type="StyleBox"> - </theme_item> </theme_items> </class> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 45b15331d2..423e58f5c6 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -209,6 +209,12 @@ [b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information. </description> </method> + <method name="is_anything_pressed" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if any action, key, joypad button, or mouse button is being pressed. This will also return [code]true[/code] if any action is simulated via code by calling [method action_press]. + </description> + </method> <method name="is_joy_button_pressed" qualifiers="const"> <return type="bool" /> <argument index="0" name="device" type="int" /> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 593d0c9523..c87c5d2868 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -463,7 +463,7 @@ </constant> </constants> <theme_items> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.63, 0.63, 0.63, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.65, 0.65, 0.65, 1)"> Default text [Color] of the item. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 009ad1f609..b8d46755c7 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -34,8 +34,9 @@ <member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0"> The light's angular size in degrees. Increasing this will make shadows softer at greater distances. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code]. </member> - <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1"> - The light's bake mode. See [enum BakeMode]. + <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="2"> + The light's bake mode. This will affect the global illumination techniques that have an effect on the light's rendering. See [enum BakeMode]. + [b]Note:[/b] Meshes' global illumination mode will also affect the global illumination rendering. See [member GeometryInstance3D.gi_mode]. </member> <member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]. @@ -146,12 +147,14 @@ Represents the size of the [enum Param] enum. </constant> <constant name="BAKE_DISABLED" value="0" enum="BakeMode"> - Light is ignored when baking. - [b]Note:[/b] Hiding a light does [i]not[/i] affect baking. + Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights. + [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled). </constant> - <constant name="BAKE_DYNAMIC" value="1" enum="BakeMode"> + <constant name="BAKE_STATIC" value="1" enum="BakeMode"> + Light is taken into account in static baking ([VoxelGI], [LightmapGI], SDFGI ([member Environment.sdfgi_enabled])). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off. </constant> - <constant name="BAKE_STATIC" value="2" enum="BakeMode"> + <constant name="BAKE_DYNAMIC" value="2" enum="BakeMode"> + Light is taken into account in dynamic baking ([VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to [constant BAKE_STATIC]. This has a greater performance cost compared to [constant BAKE_STATIC]. </constant> </constants> </class> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index ff01ad72fd..224579e8c5 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -382,28 +382,28 @@ </constant> </constants> <theme_items> - <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Color of the [LineEdit]'s caret (text cursor). This can be set to a fully transparent color to hide the caret entirely. </theme_item> - <theme_item name="clear_button_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="clear_button_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Color used as default tint for the clear button. </theme_item> <theme_item name="clear_button_color_pressed" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Color used for the clear button when it's pressed. </theme_item> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Default font color. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the [LineEdit]. </theme_item> - <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> + <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Font color for selected text (inside the selection rectangle). </theme_item> - <theme_item name="font_uneditable_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)"> + <theme_item name="font_uneditable_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Font color when editing is disabled. </theme_item> - <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)"> + <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)"> Color of the selection rectangle. </theme_item> <theme_item name="caret_width" data_type="constant" type="int" default="1"> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index a20db4d7e9..4377fc1036 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -66,13 +66,13 @@ </constant> </constants> <theme_items> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Default text [Color] of the [LinkButton]. </theme_item> - <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [LinkButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color. </theme_item> - <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [LinkButton] is being hovered. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 632b22c1de..79d1c05be4 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -46,16 +46,16 @@ </signal> </signals> <theme_items> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Default text [Color] of the [MenuButton]. </theme_item> <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.3)"> Text [Color] used when the [MenuButton] is disabled. </theme_item> - <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [MenuButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color. </theme_item> - <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [MenuButton] is being hovered. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 87561917f3..7bb67be4c4 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -182,16 +182,16 @@ </signal> </signals> <theme_items> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Default text [Color] of the [OptionButton]. </theme_item> - <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)"> + <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Text [Color] used when the [OptionButton] is disabled. </theme_item> - <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [OptionButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color. </theme_item> - <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] used when the [OptionButton] is being hovered. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> @@ -200,7 +200,7 @@ <theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Text [Color] used when the [OptionButton] is being pressed. </theme_item> - <theme_item name="arrow_margin" data_type="constant" type="int" default="2"> + <theme_item name="arrow_margin" data_type="constant" type="int" default="4"> The horizontal space between the arrow icon and the right edge of the button. </theme_item> <theme_item name="hseparation" data_type="constant" type="int" default="2"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index b45f62394d..108c674ef7 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -538,19 +538,19 @@ <theme_item name="font_accelerator_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 0.8)"> The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators. </theme_item> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> The default text [Color] for menu items' names. </theme_item> <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.4, 0.4, 0.4, 0.8)"> [Color] used for disabled menu items' text. </theme_item> - <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> [Color] used for the hovered text. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the menu item. </theme_item> - <theme_item name="font_separator_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_separator_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> [Color] used for labeled separators' text. See [method add_separator]. </theme_item> <theme_item name="hseparation" data_type="constant" type="int" default="4"> diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 24cc490ce7..923ce0c53e 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -16,7 +16,7 @@ <member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.01" /> </members> <theme_items> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> The color of the text. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 357186b917..a92afb7ea7 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -562,8 +562,7 @@ <member name="gui/theme/custom_font" type="String" setter="" getter="" default=""""> Path to a custom [Font] resource to use as default for all GUI elements of the project. </member> - <member name="gui/theme/use_hidpi" type="bool" setter="" getter="" default="false"> - If [code]true[/code], makes sure the theme used works with HiDPI. + <member name="gui/theme/default_theme_scale" type="float" setter="" getter="" default="1.0"> </member> <member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="" default="2000"> Timer setting for incremental search in [Tree], [ItemList], etc. controls (in milliseconds). diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 909a8337cc..d6510993d8 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -305,7 +305,7 @@ <description> </description> </method> - <method name="free"> + <method name="free_rid"> <return type="void" /> <argument index="0" name="rid" type="RID" /> <description> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 9e78372013..ff370bd953 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3757,9 +3757,9 @@ </constant> <constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode"> </constant> - <constant name="LIGHT_BAKE_DYNAMIC" value="1" enum="LightBakeMode"> + <constant name="LIGHT_BAKE_STATIC" value="1" enum="LightBakeMode"> </constant> - <constant name="LIGHT_BAKE_STATIC" value="2" enum="LightBakeMode"> + <constant name="LIGHT_BAKE_DYNAMIC" value="2" enum="LightBakeMode"> </constant> <constant name="LIGHT_OMNI_SHADOW_DUAL_PARABOLOID" value="0" enum="LightOmniShadowMode"> Use a dual paraboloid shadow map for omni lights. diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml index 71df40a693..59a4743d80 100644 --- a/doc/classes/TabBar.xml +++ b/doc/classes/TabBar.xml @@ -282,16 +282,16 @@ </constant> </constants> <theme_items> - <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)"> + <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Font color of disabled tabs. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the tab name. </theme_item> - <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Font color of the currently selected tab. </theme_item> - <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)"> + <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)"> Font color of the other, unselected tabs. </theme_item> <theme_item name="hseparation" data_type="constant" type="int" default="4"> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index d6e1e13505..3b814b6177 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -178,16 +178,16 @@ </constant> </constants> <theme_items> - <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)"> + <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Font color of disabled tabs. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the tab name. </theme_item> - <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Font color of the currently selected tab. </theme_item> - <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)"> + <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)"> Font color of the other, unselected tabs. </theme_item> <theme_item name="icon_separation" data_type="constant" type="int" default="4"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 3197e59248..5f887a397f 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -729,8 +729,7 @@ <method name="set_gutter_custom_draw"> <return type="void" /> <argument index="0" name="column" type="int" /> - <argument index="1" name="object" type="Object" /> - <argument index="2" name="callback" type="StringName" /> + <argument index="1" name="draw_callback" type="Callable" /> <description> Set a custom draw method for the gutter. The callback method must take the following args: [code]line: int, gutter: int, Area: Rect2[/code]. </description> @@ -907,11 +906,9 @@ </method> <method name="set_tooltip_request_func"> <return type="void" /> - <argument index="0" name="object" type="Object" /> - <argument index="1" name="callback" type="StringName" /> - <argument index="2" name="data" type="Variant" /> + <argument index="0" name="callback" type="Callable" /> <description> - Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String, data: Variant[/code] + Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code] </description> </method> <method name="swap_lines"> @@ -1222,22 +1219,22 @@ <theme_item name="caret_background_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> [Color] of the text behind the caret when using a block caret. </theme_item> - <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> [Color] of the caret. This can be set to a fully transparent color to hide the caret entirely. </theme_item> <theme_item name="current_line_color" data_type="color" type="Color" default="Color(0.25, 0.25, 0.26, 0.8)"> Background [Color] of the line containing the caret. </theme_item> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Sets the font [Color]. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The tint of text outline of the [TextEdit]. </theme_item> - <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)"> + <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)"> Sets the font [Color] when [member editable] is disabled. </theme_item> - <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> + <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled. </theme_item> <theme_item name="search_result_border_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 0.4)"> @@ -1246,10 +1243,10 @@ <theme_item name="search_result_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 1)"> [Color] behind the text that matches the search query. </theme_item> - <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)"> + <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)"> Sets the highlight [Color] of text selections. </theme_item> - <theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.8, 0.9, 0.9, 0.15)"> + <theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 0.25)"> Sets the highlight [Color] of multiple occurrences. [member highlight_all_occurrences] has to be enabled. </theme_item> <theme_item name="caret_width" data_type="constant" type="int" default="1"> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 10bbdc0301..106bcf9d37 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -357,6 +357,13 @@ Emitted when a cell is selected. </description> </signal> + <signal name="check_propagated_to_item"> + <argument index="0" name="item" type="TreeItem" /> + <argument index="1" name="column" type="int" /> + <description> + Emitted when [method TreeItem.propagate_check] is called. Connect to this signal to process the items that are affected when [method TreeItem.propagate_check] is invoked. The order that the items affected will be processed is as follows: the item that invoked the method, children of that item, and finally parents of that item. + </description> + </signal> <signal name="column_title_pressed"> <argument index="0" name="column" type="int" /> <description> @@ -467,13 +474,13 @@ <theme_item name="children_hl_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)"> The [Color] of the relationship lines between the selected [TreeItem] and its children. </theme_item> - <theme_item name="custom_button_font_highlight" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)"> + <theme_item name="custom_button_font_highlight" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered. </theme_item> <theme_item name="drop_position_color" data_type="color" type="Color" default="Color(1, 0.3, 0.2, 1)"> [Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations. </theme_item> - <theme_item name="font_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)"> + <theme_item name="font_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)"> Default text [Color] of the item. </theme_item> <theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> @@ -482,7 +489,7 @@ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> Text [Color] used when the item is selected. </theme_item> - <theme_item name="guide_color" data_type="color" type="Color" default="Color(0, 0, 0, 0.1)"> + <theme_item name="guide_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 0.25)"> [Color] of the guideline. </theme_item> <theme_item name="parent_hl_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)"> @@ -491,7 +498,7 @@ <theme_item name="relationship_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)"> The default [Color] of the relationship lines. </theme_item> - <theme_item name="title_button_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)"> + <theme_item name="title_button_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> Default text [Color] of the title button. </theme_item> <theme_item name="button_margin" data_type="constant" type="int" default="4"> @@ -509,7 +516,7 @@ <theme_item name="hseparation" data_type="constant" type="int" default="4"> The horizontal space between item cells. This is also used as the margin at the start of an item when folding is disabled. </theme_item> - <theme_item name="item_margin" data_type="constant" type="int" default="12"> + <theme_item name="item_margin" data_type="constant" type="int" default="16"> The horizontal margin at the start of an item. This is used when folding is enabled for the item. </theme_item> <theme_item name="outline_size" data_type="constant" type="int" default="0"> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 7da98788bb..13f2c7120c 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -385,6 +385,14 @@ [b]Note:[/b] You can't move to the root or move the root. </description> </method> + <method name="propagate_check"> + <return type="void" /> + <argument index="0" name="column" type="int" /> + <argument index="1" name="emit_signal" type="bool" default="true" /> + <description> + Propagates this item's checked status to its children and parents for the given [code]column[/code]. It is possible to process the items affected by this method call by connecting to [signal Tree.check_propagated_to_item]. The order that the items affected will be processed is as follows: the item invoking this method, children of that item, and finally parents of that item. If [code]emit_signal[/code] is [code]false[/code], then [signal Tree.check_propagated_to_item] will not be emitted. + </description> + </method> <method name="remove_child"> <return type="void" /> <argument index="0" name="child" type="Object" /> diff --git a/doc/classes/VSplitContainer.xml b/doc/classes/VSplitContainer.xml index 6316068e9d..33470ac7be 100644 --- a/doc/classes/VSplitContainer.xml +++ b/doc/classes/VSplitContainer.xml @@ -18,7 +18,5 @@ <theme_item name="grabber" data_type="icon" type="Texture2D"> The icon used for the grabber drawn in the middle area. </theme_item> - <theme_item name="bg" data_type="style" type="StyleBox"> - </theme_item> </theme_items> </class> diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 2c3605aa1c..ac6f026a37 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -7,7 +7,7 @@ [VoxelGI]s are used to provide high-quality real-time indirect light and reflections to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before having a visible effect. However, once baked, dynamic objects will receive light from them. Furthermore, lights can be fully dynamic or baked. [b]Procedural generation:[/b] [VoxelGI] can be baked in an exported project, which makes it suitable for procedurally generated or user-built levels as long as all the geometry is generated in advance. For games where geometry is generated at any time during gameplay, SDFGI is more suitable (see [member Environment.sdfgi_enabled]). [b]Performance:[/b] [VoxelGI] is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve performance, adjust [member ProjectSettings.rendering/global_illumination/voxel_gi/quality] and enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. To provide a fallback for low-end hardware, consider adding an option to disable [VoxelGI] in your project's options menus. A [VoxelGI] node can be disabled by hiding it. - [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. These temporary nodes can then be hidden after baking the [VoxelGI] node. + [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. These temporary nodes can then be hidden after baking the [VoxelGI] node. </description> <tutorials> <link title="GI probes">$DOCS_URL/tutorials/3d/gi_probes.html</link> @@ -19,7 +19,7 @@ <argument index="0" name="from_node" type="Node" default="null" /> <argument index="1" name="create_visual_debug" type="bool" default="false" /> <description> - Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. + Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. [b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking. </description> </method> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 0e4e3a65f8..3bb6603646 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -443,20 +443,20 @@ </constant> </constants> <theme_items> - <theme_item name="title_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)"> + <theme_item name="title_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)"> </theme_item> <theme_item name="title_outline_modulate" data_type="color" type="Color" default="Color(1, 1, 1, 1)"> The color of the title outline. </theme_item> <theme_item name="close_h_ofs" data_type="constant" type="int" default="18"> </theme_item> - <theme_item name="close_v_ofs" data_type="constant" type="int" default="18"> + <theme_item name="close_v_ofs" data_type="constant" type="int" default="24"> </theme_item> <theme_item name="resize_margin" data_type="constant" type="int" default="4"> </theme_item> <theme_item name="scaleborder_size" data_type="constant" type="int" default="4"> </theme_item> - <theme_item name="title_height" data_type="constant" type="int" default="20"> + <theme_item name="title_height" data_type="constant" type="int" default="36"> </theme_item> <theme_item name="title_outline_size" data_type="constant" type="int" default="0"> The size of the title outline. diff --git a/doc/classes/XRPose.xml b/doc/classes/XRPose.xml index 0de2bc9e48..4a09122b40 100644 --- a/doc/classes/XRPose.xml +++ b/doc/classes/XRPose.xml @@ -34,8 +34,22 @@ - [code]grip[/code] defines the location where the user grips the controller - [code]skeleton[/code] defines the root location a hand mesh should be placed when using hand tracking and the animated skeleton supplied by the XR runtime. </member> + <member name="tracking_confidence" type="int" setter="set_tracking_confidence" getter="get_tracking_confidence" enum="XRPose.TrackingConfidence" default="0"> + The tracking confidence for this pose, provides insight on how accurate the spatial positioning of this record is. + </member> <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> The transform containing the original and transform as reported by the XR runtime. </member> </members> + <constants> + <constant name="XR_TRACKING_CONFIDENCE_NONE" value="0" enum="TrackingConfidence"> + No tracking information is available for this pose. + </constant> + <constant name="XR_TRACKING_CONFIDENCE_LOW" value="1" enum="TrackingConfidence"> + Tracking information may be inaccurate or estimated. For instance with inside out tracking this would indicate a controller may be (partially) obscured. + </constant> + <constant name="XR_TRACKING_CONFIDENCE_HIGH" value="2" enum="TrackingConfidence"> + Tracking information is deemed accurate and up to date. + </constant> + </constants> </class> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index 439bcfc382..c39a4aa7a7 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -54,8 +54,9 @@ <argument index="1" name="transform" type="Transform3D" /> <argument index="2" name="linear_velocity" type="Vector3" /> <argument index="3" name="angular_velocity" type="Vector3" /> + <argument index="4" name="tracking_confidence" type="int" enum="XRPose.TrackingConfidence" /> <description> - Sets the transform, linear velocity and angular velocity for the given pose. This method is called by a [XRInterface] implementation and should not be used directly. + Sets the transform, linear velocity, angular velocity and tracking confidence for the given pose. This method is called by a [XRInterface] implementation and should not be used directly. </description> </method> </methods> |