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-rw-r--r--doc/classes/@GlobalScope.xml36
-rw-r--r--doc/classes/AABB.xml2
-rw-r--r--doc/classes/AStar.xml6
-rw-r--r--doc/classes/AStar2D.xml5
-rw-r--r--doc/classes/Animation.xml6
-rw-r--r--doc/classes/AnimationNodeStateMachinePlayback.xml18
-rw-r--r--doc/classes/Area2D.xml48
-rw-r--r--doc/classes/Area3D.xml48
-rw-r--r--doc/classes/Array.xml53
-rw-r--r--doc/classes/ArrayMesh.xml12
-rw-r--r--doc/classes/AudioEffectCapture.xml75
-rw-r--r--doc/classes/Button.xml30
-rw-r--r--doc/classes/Camera2D.xml14
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CheckBox.xml8
-rw-r--r--doc/classes/CheckButton.xml8
-rw-r--r--doc/classes/ClassDB.xml1
-rw-r--r--doc/classes/CodeEdit.xml4
-rw-r--r--doc/classes/CodeHighlighter.xml40
-rw-r--r--doc/classes/Color.xml24
-rw-r--r--doc/classes/ColorPickerButton.xml6
-rw-r--r--doc/classes/Control.xml67
-rw-r--r--doc/classes/Dictionary.xml14
-rw-r--r--doc/classes/EditorInterface.xml14
-rw-r--r--doc/classes/EditorSceneImporterAssimp.xml36
-rw-r--r--doc/classes/EditorSceneImporterGLTF.xml13
-rw-r--r--doc/classes/EditorSceneImporterMesh.xml160
-rw-r--r--doc/classes/EditorSceneImporterMeshNode3D.xml21
-rw-r--r--doc/classes/EditorSyntaxHighlighter.xml6
-rw-r--r--doc/classes/EncodedObjectAsID.xml4
-rw-r--r--doc/classes/Engine.xml14
-rw-r--r--doc/classes/Environment.xml4
-rw-r--r--doc/classes/File.xml5
-rw-r--r--doc/classes/GLTFAccessor.xml43
-rw-r--r--doc/classes/GLTFAnimation.xml17
-rw-r--r--doc/classes/GLTFBufferView.xml25
-rw-r--r--doc/classes/GLTFCamera.xml23
-rw-r--r--doc/classes/GLTFDocument.xml13
-rw-r--r--doc/classes/GLTFLight.xml27
-rw-r--r--doc/classes/GLTFMesh.xml19
-rw-r--r--doc/classes/GLTFNode.xml43
-rw-r--r--doc/classes/GLTFSkeleton.xml67
-rw-r--r--doc/classes/GLTFSkin.xml71
-rw-r--r--doc/classes/GLTFSpecGloss.xml25
-rw-r--r--doc/classes/GLTFState.xml251
-rw-r--r--doc/classes/GLTFTexture.xml17
-rw-r--r--doc/classes/GPUParticles2D.xml3
-rw-r--r--doc/classes/GPUParticles3D.xml3
-rw-r--r--doc/classes/GeometryInstance3D.xml2
-rw-r--r--doc/classes/GraphEdit.xml6
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/ItemList.xml43
-rw-r--r--doc/classes/JSONParseResult.xml2
-rw-r--r--doc/classes/Label.xml8
-rw-r--r--doc/classes/Light3D.xml2
-rw-r--r--doc/classes/LineEdit.xml8
-rw-r--r--doc/classes/LinkButton.xml4
-rw-r--r--doc/classes/MainLoop.xml24
-rw-r--r--doc/classes/Material.xml6
-rw-r--r--doc/classes/MenuButton.xml6
-rw-r--r--doc/classes/Mesh.xml6
-rw-r--r--doc/classes/MultiplayerAPI.xml3
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml3
-rw-r--r--doc/classes/NinePatchRect.xml4
-rw-r--r--doc/classes/Node.xml13
-rw-r--r--doc/classes/Node3D.xml6
-rw-r--r--doc/classes/OS.xml67
-rw-r--r--doc/classes/Object.xml2
-rw-r--r--doc/classes/OptionButton.xml6
-rw-r--r--doc/classes/PackedByteArray.xml14
-rw-r--r--doc/classes/PackedColorArray.xml14
-rw-r--r--doc/classes/PackedFloat32Array.xml14
-rw-r--r--doc/classes/PackedFloat64Array.xml14
-rw-r--r--doc/classes/PackedInt32Array.xml14
-rw-r--r--doc/classes/PackedInt64Array.xml14
-rw-r--r--doc/classes/PackedSceneGLTF.xml58
-rw-r--r--doc/classes/PackedStringArray.xml14
-rw-r--r--doc/classes/PackedVector2Array.xml14
-rw-r--r--doc/classes/PackedVector3Array.xml14
-rw-r--r--doc/classes/PhysicsDirectSpaceState2D.xml5
-rw-r--r--doc/classes/PhysicsDirectSpaceState3D.xml5
-rw-r--r--doc/classes/Plane.xml2
-rw-r--r--doc/classes/PopupMenu.xml12
-rw-r--r--doc/classes/ProgressBar.xml2
-rw-r--r--doc/classes/ProjectSettings.xml37
-rw-r--r--doc/classes/Quat.xml2
-rw-r--r--doc/classes/Rect2.xml22
-rw-r--r--doc/classes/Rect2i.xml22
-rw-r--r--doc/classes/Reference.xml2
-rw-r--r--doc/classes/ReflectionProbe.xml2
-rw-r--r--doc/classes/RenderingDevice.xml132
-rw-r--r--doc/classes/RenderingServer.xml40
-rw-r--r--doc/classes/Resource.xml17
-rw-r--r--doc/classes/RichTextLabel.xml30
-rw-r--r--doc/classes/RigidBody2D.xml18
-rw-r--r--doc/classes/RigidBody3D.xml20
-rw-r--r--doc/classes/SceneTree.xml13
-rw-r--r--doc/classes/ScriptEditor.xml6
-rw-r--r--doc/classes/ScriptEditorBase.xml11
-rw-r--r--doc/classes/String.xml133
-rw-r--r--doc/classes/StyleBox.xml6
-rw-r--r--doc/classes/StyleBoxFlat.xml8
-rw-r--r--doc/classes/StyleBoxTexture.xml8
-rw-r--r--doc/classes/SurfaceTool.xml44
-rw-r--r--doc/classes/SyntaxHighlighter.xml37
-rw-r--r--doc/classes/TabContainer.xml24
-rw-r--r--doc/classes/Tabs.xml20
-rw-r--r--doc/classes/TextEdit.xml9
-rw-r--r--doc/classes/TextureProgressBar.xml4
-rw-r--r--doc/classes/TileMap.xml3
-rw-r--r--doc/classes/Tree.xml2
-rw-r--r--doc/classes/TreeItem.xml12
-rw-r--r--doc/classes/UndoRedo.xml29
-rw-r--r--doc/classes/Variant.xml2
-rw-r--r--doc/classes/Vector2.xml26
-rw-r--r--doc/classes/Vector3.xml8
-rw-r--r--doc/classes/VideoPlayer.xml1
-rw-r--r--doc/classes/Viewport.xml18
-rw-r--r--doc/classes/VisualShader.xml13
-rw-r--r--doc/classes/VisualShaderNodeBooleanConstant.xml2
-rw-r--r--doc/classes/VisualShaderNodeClamp.xml32
-rw-r--r--doc/classes/VisualShaderNodeColorConstant.xml2
-rw-r--r--doc/classes/VisualShaderNodeConstant.xml14
-rw-r--r--doc/classes/VisualShaderNodeFloatConstant.xml2
-rw-r--r--doc/classes/VisualShaderNodeIntConstant.xml2
-rw-r--r--doc/classes/VisualShaderNodeIntFunc.xml9
-rw-r--r--doc/classes/VisualShaderNodeMix.xml32
-rw-r--r--doc/classes/VisualShaderNodeSDFRaymarch.xml15
-rw-r--r--doc/classes/VisualShaderNodeSDFToScreenUV.xml15
-rw-r--r--doc/classes/VisualShaderNodeScalarClamp.xml15
-rw-r--r--doc/classes/VisualShaderNodeScalarInterp.xml15
-rw-r--r--doc/classes/VisualShaderNodeScalarSmoothStep.xml16
-rw-r--r--doc/classes/VisualShaderNodeScalarSwitch.xml15
-rw-r--r--doc/classes/VisualShaderNodeScreenUVToSDF.xml15
-rw-r--r--doc/classes/VisualShaderNodeSmoothStep.xml33
-rw-r--r--doc/classes/VisualShaderNodeStep.xml33
-rw-r--r--doc/classes/VisualShaderNodeSwitch.xml27
-rw-r--r--doc/classes/VisualShaderNodeTextureSDF.xml15
-rw-r--r--doc/classes/VisualShaderNodeTextureSDFNormal.xml15
-rw-r--r--doc/classes/VisualShaderNodeTransformConstant.xml2
-rw-r--r--doc/classes/VisualShaderNodeVec3Constant.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorClamp.xml15
-rw-r--r--doc/classes/VisualShaderNodeVectorInterp.xml15
-rw-r--r--doc/classes/VisualShaderNodeVectorScalarMix.xml15
-rw-r--r--doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml16
-rw-r--r--doc/classes/VisualShaderNodeVectorScalarStep.xml16
-rw-r--r--doc/classes/VisualShaderNodeVectorSmoothStep.xml16
-rw-r--r--doc/classes/WeakRef.xml2
-rw-r--r--doc/classes/XRController3D.xml14
-rw-r--r--doc/classes/XRPositionalTracker.xml32
151 files changed, 2333 insertions, 803 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index c8f216e199..bf81362e79 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -668,7 +668,7 @@
</method>
<method name="print" qualifiers="vararg">
<description>
- Converts one or more arguments to strings in the best way possible and prints them to the console.
+ Converts one or more arguments of any type to string in the best way possible and prints them to the console.
[codeblock]
a = [1, 2, 3]
print("a", "b", a) # Prints ab[1, 2, 3]
@@ -944,6 +944,22 @@
[/codeblock]
</description>
</method>
+ <method name="snapped">
+ <return type="float">
+ </return>
+ <argument index="0" name="x" type="float">
+ </argument>
+ <argument index="1" name="step" type="float">
+ </argument>
+ <description>
+ Snaps float value [code]x[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
+ [codeblock]
+ snapped(100, 32) # Returns 96
+ snapped(3.14159, 0.01) # Returns 3.14
+ [/codeblock]
+ See also [method ceil], [method floor], and [method round].
+ </description>
+ </method>
<method name="sqrt">
<return type="float">
</return>
@@ -974,27 +990,11 @@
[/codeblock]
</description>
</method>
- <method name="snapped">
- <return type="float">
- </return>
- <argument index="0" name="x" type="float">
- </argument>
- <argument index="1" name="step" type="float">
- </argument>
- <description>
- Snaps float value [code]x[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
- [codeblock]
- snapped(100, 32) # Returns 96
- snapped(3.14159, 0.01) # Returns 3.14
- [/codeblock]
- See also [method ceil], [method floor], and [method round].
- </description>
- </method>
<method name="str" qualifiers="vararg">
<return type="String">
</return>
<description>
- Converts one or more arguments to string in the best way possible.
+ Converts one or more arguments of any type to string in the best way possible.
</description>
</method>
<method name="str2var">
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index baea84df65..8cd7e6f5fa 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -219,7 +219,7 @@
<argument index="0" name="aabb" type="AABB">
</argument>
<description>
- Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component.
+ Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="merge">
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index 0cd7d3dc25..bfdc66623d 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -33,6 +33,7 @@
[/csharp]
[/codeblocks]
[method _estimate_cost] should return a lower bound of the distance, i.e. [code]_estimate_cost(u, v) &lt;= _compute_cost(u, v)[/code]. This serves as a hint to the algorithm because the custom [code]_compute_cost[/code] might be computation-heavy. If this is not the case, make [method _estimate_cost] return the same value as [method _compute_cost] to provide the algorithm with the most accurate information.
+ If the default [method _estimate_cost] and [method _compute_cost] methods are used, or if the supplied [method _estimate_cost] method returns a lower bound of the cost, then the paths returned by A* will be the lowest cost paths. Here, the cost of a path equals to the sum of the [method _compute_cost] results of all segments in the path multiplied by the [code]weight_scale[/code]s of the end points of the respective segments. If the default methods are used and the [code]weight_scale[/code]s of all points are set to [code]1.0[/code], then this equals to the sum of Euclidean distances of all segments in the path.
</description>
<tutorials>
</tutorials>
@@ -71,7 +72,8 @@
<argument index="2" name="weight_scale" type="float" default="1.0">
</argument>
<description>
- Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger.
+ Adds a new point at the given position with the given identifier. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger.
+ The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower [code]weight_scale[/code]s to form a path.
[codeblocks]
[gdscript]
var astar = AStar.new()
@@ -380,7 +382,7 @@
<argument index="1" name="weight_scale" type="float">
</argument>
<description>
- Sets the [code]weight_scale[/code] for the point with the given [code]id[/code].
+ Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point.
</description>
</method>
</methods>
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 1540d8dacc..2a51678209 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -43,7 +43,8 @@
<argument index="2" name="weight_scale" type="float" default="1.0">
</argument>
<description>
- Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger.
+ Adds a new point at the given position with the given identifier. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger.
+ The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower [code]weight_scale[/code]s to form a path.
[codeblocks]
[gdscript]
var astar = AStar2D.new()
@@ -350,7 +351,7 @@
<argument index="1" name="weight_scale" type="float">
</argument>
<description>
- Sets the [code]weight_scale[/code] for the point with the given [code]id[/code].
+ Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point.
</description>
</method>
</methods>
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 3e33a879b3..9720405ffd 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -168,7 +168,7 @@
<argument index="2" name="stream" type="Resource">
</argument>
<description>
- Sets the stream of the key identified by [code]key_idx[/code] to value [code]offset[/code]. The [code]track_idx[/code] must be the index of an Audio Track.
+ Sets the stream of the key identified by [code]key_idx[/code] to value [code]stream[/code]. The [code]track_idx[/code] must be the index of an Audio Track.
</description>
</method>
<method name="bezier_track_get_key_in_handle" qualifiers="const">
@@ -409,7 +409,7 @@
<argument index="1" name="key_idx" type="int">
</argument>
<description>
- Returns the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease]).
+ Returns the transition curve (easing) for a specific key (see the built-in math function [method @GlobalScope.ease]).
</description>
</method>
<method name="track_get_key_value" qualifiers="const">
@@ -592,7 +592,7 @@
<argument index="2" name="transition" type="float">
</argument>
<description>
- Sets the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease]).
+ Sets the transition curve (easing) for a specific key (see the built-in math function [method @GlobalScope.ease]).
</description>
</method>
<method name="track_set_key_value">
diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml
index 4dc88ffa56..c8468f9c8f 100644
--- a/doc/classes/AnimationNodeStateMachinePlayback.xml
+++ b/doc/classes/AnimationNodeStateMachinePlayback.xml
@@ -21,18 +21,17 @@
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
- <method name="get_current_node" qualifiers="const">
- <return type="StringName">
+ <method name="get_current_length" qualifiers="const">
+ <return type="float">
</return>
<description>
- Returns the currently playing animation state.
</description>
</method>
- <method name="get_travel_path" qualifiers="const">
- <return type="PackedStringArray">
+ <method name="get_current_node" qualifiers="const">
+ <return type="StringName">
</return>
<description>
- Returns the current travel path as computed internally by the A* algorithm.
+ Returns the currently playing animation state.
</description>
</method>
<method name="get_current_play_position" qualifiers="const">
@@ -42,6 +41,13 @@
Returns the playback position within the current animation state.
</description>
</method>
+ <method name="get_travel_path" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <description>
+ Returns the current travel path as computed internally by the A* algorithm.
+ </description>
+ </method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 72c40478bb..a02f077cf7 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -140,14 +140,16 @@
<argument index="0" name="area" type="Area2D">
</argument>
<description>
- Emitted when another area enters.
+ Emitted when another Area2D enters this Area2D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area2D.
</description>
</signal>
<signal name="area_exited">
<argument index="0" name="area" type="Area2D">
</argument>
<description>
- Emitted when another area exits.
+ Emitted when another Area2D exits this Area2D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area2D.
</description>
</signal>
<signal name="area_shape_entered">
@@ -157,10 +159,14 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area enters, reporting which shapes overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code].
+ Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]area[/code] the other Area2D.
+ [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="area_shape_exited">
@@ -170,26 +176,30 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area exits, reporting which shapes were overlapping.
+ Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]area[/code] the other Area2D.
+ [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_entered">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a physics body enters.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_exited">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a physics body exits.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_shape_entered">
@@ -199,11 +209,14 @@
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body enters, reporting which shapes overlapped.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_shape_exited">
@@ -213,11 +226,14 @@
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body exits, reporting which shapes were overlapping.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
</signals>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 2f8042bb1e..bd43d619dd 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -150,14 +150,16 @@
<argument index="0" name="area" type="Area3D">
</argument>
<description>
- Emitted when another area enters.
+ Emitted when another Area3D enters this Area3D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area3D.
</description>
</signal>
<signal name="area_exited">
<argument index="0" name="area" type="Area3D">
</argument>
<description>
- Emitted when another area exits.
+ Emitted when another Area3D exits this Area3D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area3D.
</description>
</signal>
<signal name="area_shape_entered">
@@ -167,10 +169,14 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area enters, reporting which areas overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code].
+ Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]area[/code] the other Area3D.
+ [code]area_shape[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
</description>
</signal>
<signal name="area_shape_exited">
@@ -180,26 +186,30 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area exits, reporting which areas were overlapping.
+ Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]area[/code] the other Area3D.
+ [code]area_shape[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
</description>
</signal>
<signal name="body_entered">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a physics body enters.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody3D] or [GridMap] enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_exited">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a physics body exits.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody3D] or [GridMap] exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_shape_entered">
@@ -209,11 +219,14 @@
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body enters, reporting which shapes overlapped.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap].
+ [code]body_shape[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
</description>
</signal>
<signal name="body_shape_exited">
@@ -223,11 +236,14 @@
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body exits, reporting which shapes were overlapping.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap].
+ [code]body_shape[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
</description>
</signal>
</signals>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index e4f9dcf993..cea5360234 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -191,11 +191,9 @@
</return>
<argument index="0" name="value" type="Variant">
</argument>
- <argument index="1" name="obj" type="Object">
+ <argument index="1" name="func" type="Callable">
</argument>
- <argument index="2" name="func" type="StringName">
- </argument>
- <argument index="3" name="before" type="bool" default="true">
+ <argument index="2" name="before" type="bool" default="true">
</argument>
<description>
Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search and a custom comparison method. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. The custom method receives two arguments (an element from the array and the value searched for) and must return [code]true[/code] if the first argument is less than the second, and return [code]false[/code] otherwise.
@@ -228,20 +226,15 @@
If [code]deep[/code] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="erase">
<return type="void">
</return>
<argument index="0" name="value" type="Variant">
</argument>
<description>
- Removes the first occurrence of a value from the array.
+ Removes the first occurrence of a value from the array. To remove an element by index, use [method remove] instead.
+ [b]Note:[/b] This method acts in-place and doesn't return a value.
+ [b]Note:[/b] On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed.
</description>
</method>
<method name="find">
@@ -318,7 +311,8 @@
<return type="int">
</return>
<description>
- Returns a hashed integer value representing the array contents.
+ Returns a hashed integer value representing the array and its contents.
+ [b]Note:[/b] Arrays with equal contents can still produce different hashes. Only the exact same arrays will produce the same hashed integer value.
</description>
</method>
<method name="insert">
@@ -330,6 +324,8 @@
</argument>
<description>
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]pos == size()[/code]).
+ [b]Note:[/b] This method acts in-place and doesn't return a value.
+ [b]Note:[/b] On large arrays, this method will be slower if the inserted element is close to the beginning of the array (index 0). This is because all elements placed after the newly inserted element have to be reindexed.
</description>
</method>
<method name="invert">
@@ -339,6 +335,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="max">
<return type="Variant">
</return>
@@ -421,14 +424,15 @@
<return type="Variant">
</return>
<description>
- Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty, without printing an error message.
+ Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty, without printing an error message. See also [method pop_front].
</description>
</method>
<method name="pop_front">
<return type="Variant">
</return>
<description>
- Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty, without printing an error message.
+ Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty, without printing an error message. See also [method pop_back].
+ [b]Note:[/b] On large arrays, this method is much slower than [method pop_back] as it will reindex all the array's elements every time it's called. The larger the array, the slower [method pop_front] will be.
</description>
</method>
<method name="push_back">
@@ -437,7 +441,7 @@
<argument index="0" name="value" type="Variant">
</argument>
<description>
- Appends an element at the end of the array.
+ Appends an element at the end of the array. See also [method push_front].
</description>
</method>
<method name="push_front">
@@ -446,7 +450,8 @@
<argument index="0" name="value" type="Variant">
</argument>
<description>
- Adds an element at the beginning of the array.
+ Adds an element at the beginning of the array. See also [method push_back].
+ [b]Note:[/b] On large arrays, this method is much slower than [method push_back] as it will reindex all the array's elements every time it's called. The larger the array, the slower [method push_front] will be.
</description>
</method>
<method name="remove">
@@ -455,7 +460,9 @@
<argument index="0" name="position" type="int">
</argument>
<description>
- Removes an element from the array by index. If the index does not exist in the array, nothing happens.
+ Removes an element from the array by index. If the index does not exist in the array, nothing happens. To remove an element by searching for its value, use [method erase] instead.
+ [b]Note:[/b] This method acts in-place and doesn't return a value.
+ [b]Note:[/b] On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed.
</description>
</method>
<method name="resize">
@@ -482,7 +489,7 @@
<return type="void">
</return>
<description>
- Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling.
+ Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GlobalScope.randi]. Call [method @GlobalScope.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling.
</description>
</method>
<method name="size">
@@ -528,12 +535,10 @@
<method name="sort_custom">
<return type="void">
</return>
- <argument index="0" name="obj" type="Object">
- </argument>
- <argument index="1" name="func" type="StringName">
+ <argument index="0" name="func" type="Callable">
</argument>
<description>
- Sorts the array using a custom method. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return either [code]true[/code] or [code]false[/code].
+ Sorts the array using a custom method. The custom method receives two arguments (a pair of elements from the array) and must return either [code]true[/code] or [code]false[/code].
[b]Note:[/b] you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior.
[codeblocks]
[gdscript]
@@ -544,7 +549,7 @@
return false
var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]]
- my_items.sort_custom(MyCustomSorter, "sort_ascending")
+ my_items.sort_custom(MyCustomSorter.sort_ascending)
print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].
[/gdscript]
[csharp]
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 59502e7017..e2c4ed1430 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -209,19 +209,15 @@
</method>
</methods>
<members>
- <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="ArrayMesh.BlendShapeMode" default="1">
- Sets the blend shape mode to one of [enum ArrayMesh.BlendShapeMode].
+ <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1">
+ Sets the blend shape mode to one of [enum Mesh.BlendShapeMode].
</member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
+ <member name="shadow_mesh" type="ArrayMesh" setter="set_shadow_mesh" getter="get_shadow_mesh">
+ </member>
</members>
<constants>
- <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
- Blend shapes are normalized.
- </constant>
- <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
- Blend shapes are relative to base weight.
- </constant>
</constants>
</class>
diff --git a/doc/classes/AudioEffectCapture.xml b/doc/classes/AudioEffectCapture.xml
new file mode 100644
index 0000000000..cf3d87c2e4
--- /dev/null
+++ b/doc/classes/AudioEffectCapture.xml
@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AudioEffectCapture" inherits="AudioEffect" version="4.0">
+ <brief_description>
+ Captures audio from an audio bus in real-time.
+ </brief_description>
+ <description>
+ AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.
+ Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="can_get_buffer" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="frames" type="int">
+ </argument>
+ <description>
+ Returns [code]true[/code] if at least [code]frames[/code] audio frames are available to read in the internal ring buffer.
+ </description>
+ </method>
+ <method name="clear_buffer">
+ <return type="void">
+ </return>
+ <description>
+ Clears the internal ring buffer.
+ </description>
+ </method>
+ <method name="get_buffer">
+ <return type="PackedVector2Array">
+ </return>
+ <argument index="0" name="frames" type="int">
+ </argument>
+ <description>
+ Gets the next [code]frames[/code] audio samples from the internal ring buffer.
+ Returns a [PackedVector2Array] containing exactly [code]frames[/code] audio samples if available, or an empty [PackedVector2Array] if insufficient data was available.
+ </description>
+ </method>
+ <method name="get_buffer_length_frames" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the total size of the internal ring buffer in frames.
+ </description>
+ </method>
+ <method name="get_discarded_frames" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of audio frames discarded from the audio bus due to full buffer.
+ </description>
+ </method>
+ <method name="get_frames_available" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of frames available to read using [method get_buffer].
+ </description>
+ </method>
+ <method name="get_pushed_frames" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of audio frames inserted from the audio bus.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.1">
+ Length of the internal ring buffer, in seconds.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index e47198a381..8908c5f830 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -118,17 +118,20 @@
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default text [Color] of the [Button].
</theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
Text [Color] used when the [Button] is disabled.
</theme_item>
- <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] used when the [Button] is being hovered.
</theme_item>
- <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
- Text [Color] used when the [Button] is being pressed.
+ <theme_item name="font_hover_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the [Button] is being hovered and pressed.
+ </theme_item>
+ <theme_item name="font_outline_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text outline [Color] of the [Button].
</theme_item>
- <theme_item name="font_outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
- Text oubline [Color] of the [Button].
+ <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Text [Color] used when the [Button] is being pressed.
</theme_item>
<theme_item name="font_size" type="int">
Font size of the [Button]'s text.
@@ -139,6 +142,21 @@
<theme_item name="hseparation" type="int" default="2">
The horizontal space between [Button]'s icon and text.
</theme_item>
+ <theme_item name="icon_disabled_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Icon modulate [Color] used when the [Button] is disabled.
+ </theme_item>
+ <theme_item name="icon_hover_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Icon modulate [Color] used when the [Button] is being hovered.
+ </theme_item>
+ <theme_item name="icon_hover_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Icon modulate [Color] used when the [Button] is being hovered and pressed.
+ </theme_item>
+ <theme_item name="icon_normal_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Default icon modulate [Color] of the [Button].
+ </theme_item>
+ <theme_item name="icon_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
+ Icon modulate [Color] used when the [Button] is being pressed.
+ </theme_item>
<theme_item name="normal" type="StyleBox">
Default [StyleBox] for the [Button].
</theme_item>
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index f17c56fb11..2a4e726d43 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -52,7 +52,7 @@
<method name="get_drag_margin" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the specified [enum Side]'s margin. See also [member drag_bottom_margin], [member drag_top_margin], [member drag_left_margin], and [member drag_right_margin].
@@ -61,7 +61,7 @@
<method name="get_limit" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right].
@@ -85,7 +85,7 @@
<method name="set_drag_margin">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="drag_margin" type="float">
</argument>
@@ -96,7 +96,7 @@
<method name="set_limit">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="limit" type="int">
</argument>
@@ -118,10 +118,10 @@
<member name="drag_bottom_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the bottom edge of the screen.
</member>
- <member name="drag_horizontal_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="false">
+ <member name="drag_horizontal_enabled" type="bool" setter="set_drag_horizontal_enabled" getter="is_drag_horizontal_enabled" default="false">
If [code]true[/code], the camera only moves when reaching the horizontal (left and right) drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
</member>
- <member name="drag_horizontal_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
+ <member name="drag_horizontal_offset" type="float" setter="set_drag_horizontal_offset" getter="get_drag_horizontal_offset" default="0.0">
The relative horizontal drag offset of the camera between the right ([code]-1[/code]) and left ([code]1[/code]) drag margins.
[b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when the horizontal drag margin is enabled or the drag margins are changed.
</member>
@@ -137,7 +137,7 @@
<member name="drag_vertical_enabled" type="bool" setter="set_drag_vertical_enabled" getter="is_drag_vertical_enabled" default="false">
If [code]true[/code], the camera only moves when reaching the vertical (top and bottom) drag margins. If [code]false[/code], the camera moves vertically regardless of the drag margins.
</member>
- <member name="drag_vertical_offset" type="float" setter="set_drag_verticaloffset" getter="get_drag_vertical_offset" default="0.0">
+ <member name="drag_vertical_offset" type="float" setter="set_drag_vertical_offset" getter="get_drag_vertical_offset" default="0.0">
The relative vertical drag offset of the camera between the bottom ([code]-1[/code]) and top ([code]1[/code]) drag margins.
[b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when the vertical drag margin is enabled or the drag margins are changed.
</member>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index fcdd072c80..d13f431a16 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -9,7 +9,7 @@
Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis.
A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode.
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
- [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
+ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad].
</description>
<tutorials>
<link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 89fb960e88..bd91f9ed06 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -36,16 +36,16 @@
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
The [CheckBox] text's font color.
</theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
The [CheckBox] text's font color when it's disabled.
</theme_item>
- <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
The [CheckBox] text's font color when it's hovered.
</theme_item>
- <theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_hover_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
The [CheckBox] text's font color when it's hovered and pressed.
</theme_item>
- <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
The [CheckBox] text's font color when it's pressed.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 882f1c69f3..a05e532d4a 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -33,16 +33,16 @@
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
The [CheckButton] text's font color.
</theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
The [CheckButton] text's font color when it's disabled.
</theme_item>
- <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
The [CheckButton] text's font color when it's hovered.
</theme_item>
- <theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_hover_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
The [CheckButton] text's font color when it's hovered and pressed.
</theme_item>
- <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
The [CheckButton] text's font color when it's pressed.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml
index 2a6a2ddd91..860bdc7c8f 100644
--- a/doc/classes/ClassDB.xml
+++ b/doc/classes/ClassDB.xml
@@ -67,6 +67,7 @@
</argument>
<description>
Returns an array with all the methods of [code]class[/code] or its ancestry if [code]no_inheritance[/code] is [code]false[/code]. Every element of the array is a [Dictionary] with the following keys: [code]args[/code], [code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/code], [code]return: (class_name, hint, hint_string, name, type, usage)[/code].
+ [b]Note:[/code] In exported release builds the debug info is not available, so the returned dictionaries will contain only method names.
</description>
</method>
<method name="class_get_property" qualifiers="const">
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index 8834ff82c6..f897f2405b 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -179,9 +179,9 @@
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
</theme_item>
- <theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
+ <theme_item name="font_readonly_color" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
</theme_item>
- <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )">
+ <theme_item name="font_selected_color" type="Color" default="Color( 0, 0, 0, 1 )">
</theme_item>
<theme_item name="font_size" type="int">
Font size of the [CodeEdit]'s text.
diff --git a/doc/classes/CodeHighlighter.xml b/doc/classes/CodeHighlighter.xml
index 7a1dad547b..f078e4e5b0 100644
--- a/doc/classes/CodeHighlighter.xml
+++ b/doc/classes/CodeHighlighter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CodeHighlighter" inherits="SyntaxHighlighter" version="4.0">
<brief_description>
+ A syntax highlighter for code.
</brief_description>
<description>
+ A syntax highlighter for code.
</description>
<tutorials>
</tutorials>
@@ -10,15 +12,18 @@
<method name="add_color_region">
<return type="void">
</return>
- <argument index="0" name="p_start_key" type="String">
+ <argument index="0" name="start_key" type="String">
</argument>
- <argument index="1" name="p_end_key" type="String">
+ <argument index="1" name="end_key" type="String">
</argument>
- <argument index="2" name="p_color" type="Color">
+ <argument index="2" name="color" type="Color">
</argument>
- <argument index="3" name="p_line_only" type="bool" default="false">
+ <argument index="3" name="line_only" type="bool" default="false">
</argument>
<description>
+ Adds a color region such as comments or strings.
+ Both the start and end keys must be symbols. Only the start key has to be unique.
+ Line only denotes if the region should continue until the end of the line or carry over on to the next line. If the end key is blank this is automatically set to [code]true[/code].
</description>
</method>
<method name="add_keyword_color">
@@ -29,6 +34,8 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color for a keyword.
+ The keyword cannot contain any symbols except '_'.
</description>
</method>
<method name="add_member_keyword_color">
@@ -39,24 +46,30 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color for a member keyword.
+ The member keyword cannot contain any symbols except '_'.
+ It will not be highlighted if preceded by a '.'.
</description>
</method>
<method name="clear_color_regions">
<return type="void">
</return>
<description>
+ Removes all color regions.
</description>
</method>
<method name="clear_keyword_colors">
<return type="void">
</return>
<description>
+ Removes all keywords.
</description>
</method>
<method name="clear_member_keyword_colors">
<return type="void">
</return>
<description>
+ Removes all member keywords.
</description>
</method>
<method name="get_keyword_color" qualifiers="const">
@@ -65,6 +78,7 @@
<argument index="0" name="keyword" type="String">
</argument>
<description>
+ Returns the color for a keyword.
</description>
</method>
<method name="get_member_keyword_color" qualifiers="const">
@@ -73,14 +87,16 @@
<argument index="0" name="member_keyword" type="String">
</argument>
<description>
+ Returns the color for a member keyword.
</description>
</method>
<method name="has_color_region" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="p_start_key" type="String">
+ <argument index="0" name="start_key" type="String">
</argument>
<description>
+ Return [code]true[/code] if the start key exists, else [code]false[/code].
</description>
</method>
<method name="has_keyword_color" qualifiers="const">
@@ -89,6 +105,7 @@
<argument index="0" name="keyword" type="String">
</argument>
<description>
+ Return [code]true[/code] if the keyword exists, else [code]false[/code].
</description>
</method>
<method name="has_member_keyword_color" qualifiers="const">
@@ -97,14 +114,16 @@
<argument index="0" name="member_keyword" type="String">
</argument>
<description>
+ Return [code]true[/code] if the member keyword exists, else [code]false[/code].
</description>
</method>
<method name="remove_color_region">
<return type="void">
</return>
- <argument index="0" name="p_start_key" type="String">
+ <argument index="0" name="start_key" type="String">
</argument>
<description>
+ Removes the color region that uses that start key.
</description>
</method>
<method name="remove_keyword_color">
@@ -113,6 +132,7 @@
<argument index="0" name="keyword" type="String">
</argument>
<description>
+ Removes the keyword.
</description>
</method>
<method name="remove_member_keyword_color">
@@ -121,23 +141,31 @@
<argument index="0" name="member_keyword" type="String">
</argument>
<description>
+ Removes the member keyword.
</description>
</method>
</methods>
<members>
<member name="color_regions" type="Dictionary" setter="set_color_regions" getter="get_color_regions" default="{}">
+ Sets the color regions. All existing regions will be removed. The [Dictionary] key is the region start and end key, separated by a space. The value is the region color.
</member>
<member name="function_color" type="Color" setter="set_function_color" getter="get_function_color" default="Color( 0, 0, 0, 1 )">
+ Sets color for functions. A function is a non-keyword string followed by a '('.
</member>
<member name="keyword_colors" type="Dictionary" setter="set_keyword_colors" getter="get_keyword_colors" default="{}">
+ Sets the keyword colors. All existing keywords will be removed. The [Dictionary] key is the keyword. The value is the keyword color.
</member>
<member name="member_keyword_colors" type="Dictionary" setter="set_member_keyword_colors" getter="get_member_keyword_colors" default="{}">
+ Sets the member keyword colors. All existing member keyword will be removed. The [Dictionary] key is the member keyword. The value is the member keyword color.
</member>
<member name="member_variable_color" type="Color" setter="set_member_variable_color" getter="get_member_variable_color" default="Color( 0, 0, 0, 1 )">
+ Sets color for member variables. A member variable is non-keyword, non-function string proceeded with a '.'.
</member>
<member name="number_color" type="Color" setter="set_number_color" getter="get_number_color" default="Color( 0, 0, 0, 1 )">
+ Sets the color for numbers.
</member>
<member name="symbol_color" type="Color" setter="set_symbol_color" getter="get_symbol_color" default="Color( 0, 0, 0, 1 )">
+ Sets the color for symbols.
</member>
</members>
<constants>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 755fd7eea2..ce88e0ae88 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
- You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
+ You can also create a color from standardized color names by using the string constructor or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
@@ -54,6 +54,26 @@
<method name="Color" qualifiers="constructor">
<return type="Color">
</return>
+ <argument index="0" name="code" type="String">
+ </argument>
+ <argument index="1" name="alpha" type="float">
+ </argument>
+ <description>
+ Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants.
+ </description>
+ </method>
+ <method name="Color" qualifiers="constructor">
+ <return type="Color">
+ </return>
+ <argument index="0" name="code" type="String">
+ </argument>
+ <description>
+ Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants.
+ </description>
+ </method>
+ <method name="Color" qualifiers="constructor">
+ <return type="Color">
+ </return>
<argument index="0" name="r" type="float">
</argument>
<argument index="1" name="g" type="float">
@@ -158,7 +178,7 @@
<argument index="0" name="to" type="Color">
</argument>
<description>
- Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
+ Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="lerp">
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index c04e8b9ea0..b351faf9ca 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -73,13 +73,13 @@
<theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )">
Default text [Color] of the [ColorPickerButton].
</theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )">
Text [Color] used when the [ColorPickerButton] is disabled.
</theme_item>
- <theme_item name="font_color_hover" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_hover_color" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the [ColorPickerButton] is being hovered.
</theme_item>
- <theme_item name="font_color_pressed" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )">
+ <theme_item name="font_pressed_color" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )">
Text [Color] used when the [ColorPickerButton] is being pressed.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index c3db716d3a..e5285587eb 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -16,8 +16,9 @@
[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use the [code]get_theme_*[/code] and [code]add_theme_*_override[/code] methods provided by this class.
</description>
<tutorials>
- <link title="GUI tutorial index">https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link>
+ <link title="GUI tutorial index">https://docs.godotengine.org/en/latest/tutorials/ui/index.html</link>
<link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link>
+ <link title="Control node gallery">https://docs.godotengine.org/en/latest/tutorials/ui/control_node_gallery.html</link>
<link title="All GUI Demos">https://github.com/godotengine/godot-demo-projects/tree/master/gui</link>
</tutorials>
<methods>
@@ -213,17 +214,6 @@
Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used.
</description>
</method>
- <method name="add_theme_shader_override">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="shader" type="Shader">
- </argument>
- <description>
- Overrides the [Shader] with given [code]name[/code] in the [member theme] resource the control uses. If [code]shader[/code] is [code]null[/code] or invalid, the override is cleared and the shader from assigned [Theme] is used.
- </description>
- </method>
<method name="add_theme_stylebox_override">
<return type="void">
</return>
@@ -317,6 +307,20 @@
[/codeblocks]
</description>
</method>
+ <method name="find_next_valid_focus" qualifiers="const">
+ <return type="Control">
+ </return>
+ <description>
+ Finds the next (below in the tree) [Control] that can receive the focus.
+ </description>
+ </method>
+ <method name="find_prev_valid_focus" qualifiers="const">
+ <return type="Control">
+ </return>
+ <description>
+ Finds the previous (above in the tree) [Control] that can receive the focus.
+ </description>
+ </method>
<method name="force_drag">
<return type="void">
</return>
@@ -417,20 +421,20 @@
Returns the position and size of the control relative to the top-left corner of the screen. See [member rect_position] and [member rect_size].
</description>
</method>
- <method name="get_offset" qualifiers="const">
- <return type="float">
+ <method name="get_minimum_size" qualifiers="const">
+ <return type="Vector2">
</return>
- <argument index="0" name="side" type="int" enum="Side">
- </argument>
<description>
- Returns the anchor for the specified [enum Side]. A getter method for [member offset_bottom], [member offset_left], [member offset_right] and [member offset_top].
+ Returns the minimum size for this control. See [member rect_min_size].
</description>
</method>
- <method name="get_minimum_size" qualifiers="const">
- <return type="Vector2">
+ <method name="get_offset" qualifiers="const">
+ <return type="float">
</return>
+ <argument index="0" name="offset" type="int" enum="Side">
+ </argument>
<description>
- Returns the minimum size for this control. See [member rect_min_size].
+ Returns the anchor for the specified [enum Side]. A getter method for [member offset_bottom], [member offset_left], [member offset_right] and [member offset_top].
</description>
</method>
<method name="get_parent_area_size" qualifiers="const">
@@ -685,15 +689,6 @@
Returns [code]true[/code] if icon with given [code]name[/code] has a valid override in this [Control] node.
</description>
</method>
- <method name="has_theme_shader_override" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <description>
- Returns [code]true[/code] if [Shader] with given [code]name[/code] has a valid override in this [Control] node.
- </description>
- </method>
<method name="has_theme_stylebox" qualifiers="const">
<return type="bool">
</return>
@@ -1063,6 +1058,13 @@
<member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" enum="Control.LayoutDirection" default="0">
Controls layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew).
</member>
+ <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0">
+ The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
+ [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.
+ </member>
+ <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0">
+ Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
+ </member>
<member name="offset_bottom" type="float" setter="set_offset" getter="get_offset" default="0.0">
Distance between the node's bottom edge and its parent control, based on [member anchor_bottom].
Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node.
@@ -1079,13 +1081,6 @@
Distance between the node's top edge and its parent control, based on [member anchor_top].
Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node.
</member>
- <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0">
- The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
- [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.
- </member>
- <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0">
- Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
- </member>
<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false">
Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered.
</member>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 2ca705cec7..d3fcbc9f64 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -215,13 +215,6 @@
Creates a copy of the dictionary, and returns it. The [code]deep[/code] parameter causes inner dictionaries and arrays to be copied recursively, but does not apply to objects.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the dictionary is empty.
- </description>
- </method>
<method name="erase">
<return type="bool">
</return>
@@ -299,6 +292,13 @@
[b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the dictionary is empty.
+ </description>
+ </method>
<method name="keys">
<return type="Array">
</return>
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 5a61c05cee..b01af71852 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -40,13 +40,6 @@
Returns the edited (current) scene's root [Node].
</description>
</method>
- <method name="get_editor_settings">
- <return type="EditorSettings">
- </return>
- <description>
- Returns the editor's [EditorSettings] instance.
- </description>
- </method>
<method name="get_editor_main_control">
<return type="Control">
</return>
@@ -55,6 +48,13 @@
[b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
</description>
</method>
+ <method name="get_editor_settings">
+ <return type="EditorSettings">
+ </return>
+ <description>
+ Returns the editor's [EditorSettings] instance.
+ </description>
+ </method>
<method name="get_file_system_dock">
<return type="FileSystemDock">
</return>
diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml
deleted file mode 100644
index c72d4ee25a..0000000000
--- a/doc/classes/EditorSceneImporterAssimp.xml
+++ /dev/null
@@ -1,36 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0">
- <brief_description>
- FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
- </brief_description>
- <description>
- This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
- If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
- [codeblock]
- - Smoothing Groups
- - Smooth Mesh
- - Triangluate (for meshes with blend shapes)
- - Bake Animation
- - Resample All
- - Deformed Models
- - Skins
- - Blend Shapes
- - Curve Filters
- - Constant Key Reducer
- - Auto Tangents Only
- - *Do not check* Constraints (as it will break the file)
- - Can check Embed Media (embeds textures into the exported FBX file)
- - Note that when importing embedded media, the texture and mesh will be a single immutable file.
- - You will have to re-export then re-import the FBX if the texture has changed.
- - Units: Centimeters
- - Up Axis: Y
- - Binary format in FBX 2017
- [/codeblock]
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/EditorSceneImporterGLTF.xml b/doc/classes/EditorSceneImporterGLTF.xml
new file mode 100644
index 0000000000..e717b30f73
--- /dev/null
+++ b/doc/classes/EditorSceneImporterGLTF.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml
new file mode 100644
index 0000000000..1c903bd889
--- /dev/null
+++ b/doc/classes/EditorSceneImporterMesh.xml
@@ -0,0 +1,160 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneImporterMesh" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_blend_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_surface">
+ <return type="void">
+ </return>
+ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
+ </argument>
+ <argument index="1" name="arrays" type="Array">
+ </argument>
+ <argument index="2" name="blend_shapes" type="Array" default="[ ]">
+ </argument>
+ <argument index="3" name="lods" type="Dictionary" default="{
+}">
+ </argument>
+ <argument index="4" name="material" type="Material" default="null">
+ </argument>
+ <argument index="5" name="arg5" type="String" default="&quot;&quot;">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_blend_shape_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_blend_shape_mode" qualifiers="const">
+ <return type="int" enum="Mesh.BlendShapeMode">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_blend_shape_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="blend_shape_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_mesh">
+ <return type="ArrayMesh">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_arrays" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="surface_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_blend_shape_arrays" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="surface_idx" type="int">
+ </argument>
+ <argument index="1" name="blend_shape_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_lod_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="surface_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_lod_indices" qualifiers="const">
+ <return type="PackedInt32Array">
+ </return>
+ <argument index="0" name="surface_idx" type="int">
+ </argument>
+ <argument index="1" name="lod_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_lod_size" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="surface_idx" type="int">
+ </argument>
+ <argument index="1" name="lod_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_material" qualifiers="const">
+ <return type="Material">
+ </return>
+ <argument index="0" name="surface_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="surface_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_surface_primitive_type">
+ <return type="int" enum="Mesh.PrimitiveType">
+ </return>
+ <argument index="0" name="surface_idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_blend_shape_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;surfaces&quot;: [ ]}">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/EditorSceneImporterMeshNode3D.xml b/doc/classes/EditorSceneImporterMeshNode3D.xml
new file mode 100644
index 0000000000..1e459c1cee
--- /dev/null
+++ b/doc/classes/EditorSceneImporterMeshNode3D.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneImporterMeshNode3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh">
+ </member>
+ <member name="skeleton_path" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath(&quot;&quot;)">
+ </member>
+ <member name="skin" type="Skin" setter="set_skin" getter="get_skin">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/EditorSyntaxHighlighter.xml b/doc/classes/EditorSyntaxHighlighter.xml
index 103d95e1d6..b80e81928f 100644
--- a/doc/classes/EditorSyntaxHighlighter.xml
+++ b/doc/classes/EditorSyntaxHighlighter.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSyntaxHighlighter" inherits="SyntaxHighlighter" version="4.0">
<brief_description>
+ Base Syntax highlighter resource for the [ScriptEditor].
</brief_description>
<description>
+ Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the [ScriptEditor].
+ Add a syntax highlighter to an individual script by calling [method ScriptEditorBase.add_syntax_highlighter]. To apply to all scripts on open, call [method ScriptEditor.register_syntax_highlighter]
</description>
<tutorials>
</tutorials>
@@ -11,18 +14,21 @@
<return type="String">
</return>
<description>
+ Virtual method which can be overridden to return the syntax highlighter name.
</description>
</method>
<method name="_get_supported_extentions" qualifiers="virtual">
<return type="Array">
</return>
<description>
+ Virtual method which can be overridden to return the supported file extensions.
</description>
</method>
<method name="_get_supported_languages" qualifiers="virtual">
<return type="Array">
</return>
<description>
+ Virtual method which can be overridden to return the supported language names.
</description>
</method>
</methods>
diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml
index fc68b47645..1e4fde453b 100644
--- a/doc/classes/EncodedObjectAsID.xml
+++ b/doc/classes/EncodedObjectAsID.xml
@@ -4,7 +4,7 @@
Holds a reference to an [Object]'s instance ID.
</brief_description>
<description>
- Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id].
+ Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GlobalScope.instance_from_id].
This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs.
</description>
<tutorials>
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="object_id" type="int" setter="set_object_id" getter="get_object_id" default="0">
- The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id].
+ The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GlobalScope.instance_from_id].
</member>
</members>
<constants>
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index c079085fb3..02b81ee9b7 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -51,13 +51,6 @@
Returns the frames per second of the running game.
</description>
</method>
- <method name="get_process_frames" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
- </description>
- </method>
<method name="get_license_info" qualifiers="const">
<return type="Dictionary">
</return>
@@ -93,6 +86,13 @@
Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation.
</description>
</method>
+ <method name="get_process_frames" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
+ </description>
+ </method>
<method name="get_singleton" qualifiers="const">
<return type="Object">
</return>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 9dd4ecc37b..a986ec35c6 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -265,7 +265,9 @@
</member>
<member name="volumetric_fog_light_energy" type="float" setter="set_volumetric_fog_light_energy" getter="get_volumetric_fog_light_energy" default="1.0">
</member>
- <member name="volumetric_fog_shadow_filter" type="int" setter="set_volumetric_fog_shadow_filter" getter="get_volumetric_fog_shadow_filter" enum="Environment.VolumetricFogShadowFilter" default="1">
+ <member name="volumetric_fog_temporal_reprojection_amount" type="float" setter="set_volumetric_fog_temporal_reprojection_amount" getter="get_volumetric_fog_temporal_reprojection_amount" default="0.9">
+ </member>
+ <member name="volumetric_fog_temporal_reprojection_enabled" type="bool" setter="set_volumetric_fog_temporal_reprojection_enabled" getter="is_volumetric_fog_temporal_reprojection_enabled" default="true">
</member>
</members>
<constants>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 2f7ac551cf..ff03f44789 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -481,8 +481,9 @@
</methods>
<members>
<member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap" default="false">
- If [code]true[/code], the file's endianness is swapped. Use this if you're dealing with files written on big-endian machines.
- [b]Note:[/b] This is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file.
+ If [code]true[/code], the file is read with big-endian [url=https://en.wikipedia.org/wiki/Endianness]endianness[/url]. If [code]false[/code], the file is read with little-endian endianness. If in doubt, leave this to [code]false[/code] as most files are written with little-endian endianness.
+ [b]Note:[/b] [member endian_swap] is only about the file format, not the CPU type. The CPU endianness doesn't affect the default endianness for files written.
+ [b]Note:[/b] This is always reset to [code]false[/code] whenever you open the file. Therefore, you must set [member endian_swap] [i]after[/i] opening the file, not before.
</member>
</members>
<constants>
diff --git a/doc/classes/GLTFAccessor.xml b/doc/classes/GLTFAccessor.xml
new file mode 100644
index 0000000000..a1f596f7dd
--- /dev/null
+++ b/doc/classes/GLTFAccessor.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFAccessor" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="0">
+ </member>
+ <member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0">
+ </member>
+ <member name="component_type" type="int" setter="set_component_type" getter="get_component_type" default="0">
+ </member>
+ <member name="count" type="int" setter="set_count" getter="get_count" default="0">
+ </member>
+ <member name="max" type="PackedFloat64Array" setter="set_max" getter="get_max" default="PackedFloat64Array( )">
+ </member>
+ <member name="min" type="PackedFloat64Array" setter="set_min" getter="get_min" default="PackedFloat64Array( )">
+ </member>
+ <member name="normalized" type="bool" setter="set_normalized" getter="get_normalized" default="false">
+ </member>
+ <member name="sparse_count" type="int" setter="set_sparse_count" getter="get_sparse_count" default="0">
+ </member>
+ <member name="sparse_indices_buffer_view" type="int" setter="set_sparse_indices_buffer_view" getter="get_sparse_indices_buffer_view" default="0">
+ </member>
+ <member name="sparse_indices_byte_offset" type="int" setter="set_sparse_indices_byte_offset" getter="get_sparse_indices_byte_offset" default="0">
+ </member>
+ <member name="sparse_indices_component_type" type="int" setter="set_sparse_indices_component_type" getter="get_sparse_indices_component_type" default="0">
+ </member>
+ <member name="sparse_values_buffer_view" type="int" setter="set_sparse_values_buffer_view" getter="get_sparse_values_buffer_view" default="0">
+ </member>
+ <member name="sparse_values_byte_offset" type="int" setter="set_sparse_values_byte_offset" getter="get_sparse_values_byte_offset" default="0">
+ </member>
+ <member name="type" type="int" setter="set_type" getter="get_type" default="0">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFAnimation.xml b/doc/classes/GLTFAnimation.xml
new file mode 100644
index 0000000000..5c1fa02f11
--- /dev/null
+++ b/doc/classes/GLTFAnimation.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFAnimation" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="loop" type="bool" setter="set_loop" getter="get_loop" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFBufferView.xml b/doc/classes/GLTFBufferView.xml
new file mode 100644
index 0000000000..edaad85e0a
--- /dev/null
+++ b/doc/classes/GLTFBufferView.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFBufferView" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1">
+ </member>
+ <member name="byte_length" type="int" setter="set_byte_length" getter="get_byte_length" default="0">
+ </member>
+ <member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0">
+ </member>
+ <member name="byte_stride" type="int" setter="set_byte_stride" getter="get_byte_stride" default="-1">
+ </member>
+ <member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFCamera.xml b/doc/classes/GLTFCamera.xml
new file mode 100644
index 0000000000..0b95f2c802
--- /dev/null
+++ b/doc/classes/GLTFCamera.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFCamera" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
+ </member>
+ <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
+ </member>
+ <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
+ </member>
+ <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFDocument.xml b/doc/classes/GLTFDocument.xml
new file mode 100644
index 0000000000..04c40dd752
--- /dev/null
+++ b/doc/classes/GLTFDocument.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFDocument" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFLight.xml b/doc/classes/GLTFLight.xml
new file mode 100644
index 0000000000..bfeaf9a86e
--- /dev/null
+++ b/doc/classes/GLTFLight.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFLight" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )">
+ </member>
+ <member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0">
+ </member>
+ <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0">
+ </member>
+ <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0">
+ </member>
+ <member name="range" type="float" setter="set_range" getter="get_range" default="0.0">
+ </member>
+ <member name="type" type="String" setter="set_type" getter="get_type" default="&quot;&quot;">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFMesh.xml b/doc/classes/GLTFMesh.xml
new file mode 100644
index 0000000000..55f79d2c55
--- /dev/null
+++ b/doc/classes/GLTFMesh.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFMesh" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array( )">
+ </member>
+ <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFNode.xml b/doc/classes/GLTFNode.xml
new file mode 100644
index 0000000000..5b7d4fadec
--- /dev/null
+++ b/doc/classes/GLTFNode.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFNode" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1">
+ </member>
+ <member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )">
+ </member>
+ <member name="fake_joint_parent" type="int" setter="set_fake_joint_parent" getter="get_fake_joint_parent" default="-1">
+ </member>
+ <member name="height" type="int" setter="set_height" getter="get_height" default="-1">
+ </member>
+ <member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false">
+ </member>
+ <member name="light" type="int" setter="set_light" getter="get_light" default="-1">
+ </member>
+ <member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1">
+ </member>
+ <member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
+ </member>
+ <member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )">
+ </member>
+ <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )">
+ </member>
+ <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
+ </member>
+ <member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
+ </member>
+ <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )">
+ </member>
+ <member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFSkeleton.xml b/doc/classes/GLTFSkeleton.xml
new file mode 100644
index 0000000000..e27c838648
--- /dev/null
+++ b/doc/classes/GLTFSkeleton.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFSkeleton" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_bone_attachment">
+ <return type="BoneAttachment3D">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_bone_attachment_count">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_godot_bone_node">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_godot_skeleton">
+ <return type="Skeleton3D">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_unique_names">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_godot_bone_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="godot_bone_node" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_unique_names">
+ <return type="void">
+ </return>
+ <argument index="0" name="unique_names" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )">
+ </member>
+ <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFSkin.xml b/doc/classes/GLTFSkin.xml
new file mode 100644
index 0000000000..5a80c7097a
--- /dev/null
+++ b/doc/classes/GLTFSkin.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFSkin" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_inverse_binds">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_joint_i_to_bone_i">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_joint_i_to_name">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_inverse_binds">
+ <return type="void">
+ </return>
+ <argument index="0" name="inverse_binds" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_joint_i_to_bone_i">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_i_to_bone_i" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_joint_i_to_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_i_to_name" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="godot_skin" type="Skin" setter="set_godot_skin" getter="get_godot_skin">
+ </member>
+ <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )">
+ </member>
+ <member name="joints_original" type="PackedInt32Array" setter="set_joints_original" getter="get_joints_original" default="PackedInt32Array( )">
+ </member>
+ <member name="non_joints" type="PackedInt32Array" setter="set_non_joints" getter="get_non_joints" default="PackedInt32Array( )">
+ </member>
+ <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )">
+ </member>
+ <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
+ </member>
+ <member name="skin_root" type="int" setter="set_skin_root" getter="get_skin_root" default="-1">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFSpecGloss.xml b/doc/classes/GLTFSpecGloss.xml
new file mode 100644
index 0000000000..68cc7c845d
--- /dev/null
+++ b/doc/classes/GLTFSpecGloss.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFSpecGloss" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color( 1, 1, 1, 1 )">
+ </member>
+ <member name="diffuse_img" type="Image" setter="set_diffuse_img" getter="get_diffuse_img">
+ </member>
+ <member name="gloss_factor" type="float" setter="set_gloss_factor" getter="get_gloss_factor" default="1.0">
+ </member>
+ <member name="spec_gloss_img" type="Image" setter="set_spec_gloss_img" getter="get_spec_gloss_img">
+ </member>
+ <member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color( 1, 1, 1, 1 )">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFState.xml b/doc/classes/GLTFState.xml
new file mode 100644
index 0000000000..f7763efdb1
--- /dev/null
+++ b/doc/classes/GLTFState.xml
@@ -0,0 +1,251 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFState" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_accessors">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_animation_player">
+ <return type="AnimationPlayer">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_animation_players_count">
+ <return type="int">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_animations">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_buffer_views">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_cameras">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_images">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_lights">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_materials">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_meshes">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_nodes">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_node">
+ <return type="Node">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_skeleton_to_node">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_skeletons">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_skins">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_textures">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_unique_names">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_accessors">
+ <return type="void">
+ </return>
+ <argument index="0" name="accessors" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_animations">
+ <return type="void">
+ </return>
+ <argument index="0" name="animations" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_buffer_views">
+ <return type="void">
+ </return>
+ <argument index="0" name="buffer_views" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_cameras">
+ <return type="void">
+ </return>
+ <argument index="0" name="cameras" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_images">
+ <return type="void">
+ </return>
+ <argument index="0" name="images" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_lights">
+ <return type="void">
+ </return>
+ <argument index="0" name="lights" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_materials">
+ <return type="void">
+ </return>
+ <argument index="0" name="materials" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_meshes">
+ <return type="void">
+ </return>
+ <argument index="0" name="meshes" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_nodes">
+ <return type="void">
+ </return>
+ <argument index="0" name="nodes" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_skeleton_to_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="skeleton_to_node" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_skeletons">
+ <return type="void">
+ </return>
+ <argument index="0" name="skeletons" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_skins">
+ <return type="void">
+ </return>
+ <argument index="0" name="skins" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_textures">
+ <return type="void">
+ </return>
+ <argument index="0" name="textures" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_unique_names">
+ <return type="void">
+ </return>
+ <argument index="0" name="unique_names" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[ ]">
+ </member>
+ <member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray( )">
+ </member>
+ <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
+ </member>
+ <member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
+ </member>
+ <member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
+ </member>
+ <member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[ ]">
+ </member>
+ <member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="&quot;&quot;">
+ </member>
+ <member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GLTFTexture.xml b/doc/classes/GLTFTexture.xml
new file mode 100644
index 0000000000..c7f94ab0da
--- /dev/null
+++ b/doc/classes/GLTFTexture.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFTexture" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="4">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index c09151405a..ebe4e3b00d 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -71,7 +71,8 @@
Particle texture. If [code]null[/code], particles will be squares.
</member>
<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )">
- Editor visibility helper.
+ The [Rect2] that determines the node's region which needs to be visible on screen for the particle system to be active.
+ Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The [Rect2] can be grown via code or with the [b]Particles → Generate Visibility Rect[/b] editor tool.
</member>
</members>
<constants>
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index d1296c3418..aea106af50 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -123,7 +123,8 @@
<member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath(&quot;&quot;)">
</member>
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
- The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
+ The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
+ Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
</member>
</members>
<constants>
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index cc85ce295b..631a30abab 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -48,6 +48,8 @@
</member>
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
</member>
+ <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
+ </member>
<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
The GeometryInstance3D's max LOD distance.
[b]Note:[/b] This property currently has no effect.
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index 2347627c31..10afa4c339 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -281,17 +281,17 @@
Emitted at the end of a GraphNode movement.
</description>
</signal>
- <signal name="node_selected">
+ <signal name="node_deselected">
<argument index="0" name="node" type="Node">
</argument>
<description>
- Emitted when a GraphNode is selected.
</description>
</signal>
- <signal name="node_deselected">
+ <signal name="node_selected">
<argument index="0" name="node" type="Node">
</argument>
<description>
+ Emitted when a GraphNode is selected.
</description>
</signal>
<signal name="paste_nodes_request">
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index b6594aac39..9ff682f79d 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -175,7 +175,7 @@
var result = new HTTPClient().Request(HTTPClient.Method.Post, "index.php", headers, queryString);
[/csharp]
[/codeblocks]
- [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.
+ [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.uri_encode] for an example.
</description>
</method>
<method name="request_raw">
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index f2ab93033a..a65f66c72a 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -203,7 +203,7 @@
<description>
Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].
Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.
- [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.
+ [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.uri_encode] for an example.
</description>
</method>
<method name="request_raw">
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 8542cdaca4..abc327e8bb 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -12,18 +12,18 @@
</tutorials>
<methods>
<method name="add_icon_item">
- <return type="void">
+ <return type="int">
</return>
<argument index="0" name="icon" type="Texture2D">
</argument>
<argument index="1" name="selectable" type="bool" default="true">
</argument>
<description>
- Adds an item to the item list with no text, only an icon.
+ Adds an item to the item list with no text, only an icon. Returns the index of an added item.
</description>
</method>
<method name="add_item">
- <return type="void">
+ <return type="int">
</return>
<argument index="0" name="text" type="String">
</argument>
@@ -32,7 +32,8 @@
<argument index="2" name="selectable" type="bool" default="true">
</argument>
<description>
- Adds an item to the item list with specified text. Specify an [code]icon[/code], or use [code]null[/code] as the [code]icon[/code] for a list item with no icon.
+ Adds an item to the item list with specified text. Returns the index of an added item.
+ Specify an [code]icon[/code], or use [code]null[/code] as the [code]icon[/code] for a list item with no icon.
If selectable is [code]true[/code], the list item will be selectable.
</description>
</method>
@@ -52,6 +53,22 @@
Removes all OpenType features from the item's text.
</description>
</method>
+ <method name="deselect">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Ensures the item associated with the specified index is not selected.
+ </description>
+ </method>
+ <method name="deselect_all">
+ <return type="void">
+ </return>
+ <description>
+ Ensures there are no items selected.
+ </description>
+ </method>
<method name="ensure_current_is_visible">
<return type="void">
</return>
@@ -471,22 +488,6 @@
Sorts items in the list by their text.
</description>
</method>
- <method name="deselect">
- <return type="void">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Ensures the item associated with the specified index is not selected.
- </description>
- </method>
- <method name="deselect_all">
- <return type="void">
- </return>
- <description>
- Ensures there are no items selected.
- </description>
- </method>
</methods>
<members>
<member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect" default="false">
@@ -614,7 +615,7 @@
<theme_item name="font_color" type="Color" default="Color( 0.63, 0.63, 0.63, 1 )">
Default text [Color] of the item.
</theme_item>
- <theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_selected_color" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the item is selected.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index 991ebcd7a0..bc94f74b07 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -21,7 +21,7 @@
The error message if the JSON source was not successfully parsed. See the [enum Error] constants.
</member>
<member name="result" type="Variant" setter="set_result" getter="get_result">
- A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned.
+ A [Variant] containing the parsed JSON. Use [method @GlobalScope.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
[codeblocks]
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 1edf31de4a..8574ff9836 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -150,12 +150,12 @@
<theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )">
Default text [Color] of the [Label].
</theme_item>
- <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 0 )">
- [Color] of the text's shadow effect.
- </theme_item>
- <theme_item name="font_outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_outline_color" type="Color" default="Color( 1, 1, 1, 1 )">
The tint of [Font]'s outline.
</theme_item>
+ <theme_item name="font_shadow_color" type="Color" default="Color( 0, 0, 0, 0 )">
+ [Color] of the text's shadow effect.
+ </theme_item>
<theme_item name="font_size" type="int">
Font size of the [Label]'s text.
</theme_item>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 6c008e4f7e..111473e098 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -78,7 +78,7 @@
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
If [code]true[/code], the light will cast shadows.
</member>
- <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="1.0">
+ <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="0.1">
</member>
<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0">
Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index f05121d48c..61ecff52e3 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -380,15 +380,15 @@
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default font color.
</theme_item>
- <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )">
+ <theme_item name="font_selected_color" type="Color" default="Color( 0, 0, 0, 1 )">
Font color for selected text (inside the selection rectangle).
</theme_item>
- <theme_item name="font_color_uneditable" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
- Font color when editing is disabled.
- </theme_item>
<theme_item name="font_size" type="int">
Font size of the [LineEdit]'s text.
</theme_item>
+ <theme_item name="font_uneditable_color" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
+ Font color when editing is disabled.
+ </theme_item>
<theme_item name="minimum_spaces" type="int" default="12">
Minimum horizontal space for the text (not counting the clear button and content margins). This value is measured in count of space characters (i.e. this amount of space characters can be displayed without scrolling).
</theme_item>
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index 93384843de..0227870152 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -81,10 +81,10 @@
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default text [Color] of the [LinkButton].
</theme_item>
- <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] used when the [LinkButton] is being hovered.
</theme_item>
- <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the [LinkButton] is being pressed.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index 7682379b64..537ecf2b2b 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -19,7 +19,7 @@
print("Initialized:")
print(" Starting time: %s" % str(time_elapsed))
- func _idle(delta):
+ func _process(delta):
time_elapsed += delta
# Return true to end the main loop.
return quit
@@ -51,30 +51,30 @@
Called before the program exits.
</description>
</method>
- <method name="_idle" qualifiers="virtual">
- <return type="bool">
+ <method name="_initialize" qualifiers="virtual">
+ <return type="void">
</return>
- <argument index="0" name="delta" type="float">
- </argument>
<description>
- Called each idle frame with the time since the last idle frame as argument (in seconds). Equivalent to [method Node._process].
- If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
+ Called once during initialization.
</description>
</method>
- <method name="_initialize" qualifiers="virtual">
- <return type="void">
+ <method name="_physics_process" qualifiers="virtual">
+ <return type="bool">
</return>
+ <argument index="0" name="delta" type="float">
+ </argument>
<description>
- Called once during initialization.
+ Called each physics frame with the time since the last physics frame as argument ([code]delta[/code], in seconds). Equivalent to [method Node._physics_process].
+ If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
</description>
</method>
- <method name="_iteration" qualifiers="virtual">
+ <method name="_process" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
- Called each physics frame with the time since the last physics frame as argument (in seconds). Equivalent to [method Node._physics_process].
+ Called each process (idle) frame with the time since the last process frame as argument (in seconds). Equivalent to [method Node._process].
If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
</description>
</method>
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index 10a7061bef..0d287a5d1d 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -11,6 +11,12 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="inspect_native_shader_code">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index a002ce636b..1e8874fdc5 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -59,13 +59,13 @@
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default text [Color] of the [MenuButton].
</theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 1, 1, 1, 0.3 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 1, 1, 1, 0.3 )">
Text [Color] used when the [MenuButton] is disabled.
</theme_item>
- <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] used when the [MenuButton] is being hovered.
</theme_item>
- <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the [MenuButton] is being pressed.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index dff4b4f7ab..ed7c39d4d9 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -242,5 +242,11 @@
</constant>
<constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat">
</constant>
+ <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
+ Blend shapes are normalized.
+ </constant>
+ <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
+ Blend shapes are relative to base weight.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index fcc259fb44..c168695d61 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -4,9 +4,10 @@
High-level multiplayer API.
</brief_description>
<description>
- This class implements most of the logic behind the high-level multiplayer API.
+ This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer].
By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
+ [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 954d31794a..06ea46f023 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -4,7 +4,8 @@
A high-level network interface to simplify multiplayer interactions.
</brief_description>
<description>
- Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
+ Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
+ [b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
</description>
<tutorials>
<link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml
index f4b9d75e91..d6de0ef4cf 100644
--- a/doc/classes/NinePatchRect.xml
+++ b/doc/classes/NinePatchRect.xml
@@ -12,7 +12,7 @@
<method name="get_patch_margin" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the size of the margin on the specified [enum Side].
@@ -21,7 +21,7 @@
<method name="set_patch_margin">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="value" type="int">
</argument>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 62d88afa51..5f0d6462e2 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -9,7 +9,7 @@
[b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a node is added to the scene tree, it receives the [constant NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback is triggered. Child nodes are always added [i]after[/i] their parent node, i.e. the [method _enter_tree] callback of a parent node will be triggered before its child's.
Once all nodes have been added in the scene tree, they receive the [constant NOTIFICATION_READY] notification and their respective [method _ready] callbacks are triggered. For groups of nodes, the [method _ready] callback is called in reverse order, starting with the children and moving up to the parent nodes.
This means that when adding a node to the scene tree, the following order will be used for the callbacks: [method _enter_tree] of the parent, [method _enter_tree] of the children, [method _ready] of the children and finally [method _ready] of the parent (recursively for the entire scene tree).
- [b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine.
+ [b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] (in seconds) is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine.
Nodes can also process input events. When present, the [method _input] function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the [method _unhandled_input] function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI [Control] nodes), ensuring that the node only receives the events that were meant for it.
To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with the [member owner] property. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though.
Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children.
@@ -65,7 +65,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
- Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant.
+ Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. [code]delta[/code] is in seconds.
It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process].
Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in [method Object._notification].
[b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
@@ -77,7 +77,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
- Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant.
+ Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. [code]delta[/code] is in seconds.
It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process].
Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method Object._notification].
[b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
@@ -361,7 +361,7 @@
<return type="float">
</return>
<description>
- Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second].
+ Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second].
</description>
</method>
<method name="get_process_delta_time" qualifiers="const">
@@ -590,7 +590,7 @@
<return type="void">
</return>
<description>
- Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree, i.e. the further they are on the node list, the higher they are drawn. After using [code]raise[/code], a Control will be drawn on top of their siblings.
+ Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree. The top Node is drawn first, then any siblings below the top Node in the hierarchy are successively drawn on top of it. After using [code]raise[/code], a Control will be drawn on top of its siblings.
</description>
</method>
<method name="remove_and_skip">
@@ -623,10 +623,11 @@
</return>
<argument index="0" name="node" type="Node">
</argument>
- <argument index="1" name="keep_data" type="bool" default="false">
+ <argument index="1" name="keep_groups" type="bool" default="false">
</argument>
<description>
Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.
+ If [code]keep_groups[/code] is [code]true[/code], the [code]node[/code] is added to the same groups that the replaced node is in.
</description>
</method>
<method name="request_ready">
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index f6ff514474..8b56050058 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -6,7 +6,7 @@
<description>
Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
- [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
+ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad].
</description>
<tutorials>
<link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
@@ -229,7 +229,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
- Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default.
+ Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
</description>
</method>
<method name="show">
@@ -324,7 +324,7 @@
<constants>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000">
Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
- In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform].
+ In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. The notification is also sent if the node is in the editor context and it has a valid gizmo.
</constant>
<constant name="NOTIFICATION_ENTER_WORLD" value="41">
Node3D nodes receives this notification when they are registered to new [World3D] resource.
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 65a815a603..8620de1378 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -25,6 +25,29 @@
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
+ <method name="create_process">
+ <return type="int">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="arguments" type="PackedStringArray">
+ </argument>
+ <description>
+ Creates a new process that runs independently of Godot. It will not terminate if Godot terminates. The file specified in [code]path[/code] must exist and be executable. Platform path resolution will be used. The [code]arguments[/code] are used in the given order and separated by a space.
+ If the process creation succeeds, the method will return the new process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process creation fails, the method will return [code]-1[/code].
+ For example, running another instance of the project:
+ [codeblocks]
+ [gdscript]
+ var pid = OS.create_process(OS.get_executable_path(), [])
+ [/gdscript]
+ [csharp]
+ var pid = OS.CreateProcess(OS.GetExecutablePath(), new string[] {});
+ [/csharp]
+ [/codeblocks]
+ See [method execute] if you wish to run an external command and retrieve the results.
+ [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
+ </description>
+ </method>
<method name="delay_msec" qualifiers="const">
<return type="void">
</return>
@@ -71,48 +94,34 @@
</argument>
<argument index="1" name="arguments" type="PackedStringArray">
</argument>
- <argument index="2" name="blocking" type="bool" default="true">
+ <argument index="2" name="output" type="Array" default="[ ]">
</argument>
- <argument index="3" name="output" type="Array" default="[ ]">
- </argument>
- <argument index="4" name="read_stderr" type="bool" default="false">
+ <argument index="3" name="read_stderr" type="bool" default="false">
</argument>
<description>
- Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.
- The arguments are used in the given order and separated by a space, so [code]OS.execute("ping", ["-w", "3", "godotengine.org"], false)[/code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's shell.
- This method has slightly different behavior based on whether the [code]blocking[/code] mode is enabled.
- If [code]blocking[/code] is [code]true[/code], the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution.
- If [code]blocking[/code] is [code]false[/code], the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty.
- The return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code] or another exit code.
- Example of blocking mode and retrieving the shell output:
+ Executes a command. The file specified in [code]path[/code] must exist and be executable. Platform path resolution will be used. The [code]arguments[/code] are used in the given order and separated by a space. If an [code]output[/code] [Array] is provided, the complete shell output of the process will be appended as a single [String] element in [code]output[/code]. If [code]read_stderr[/code] is [code]true[/code], the output to the standard error stream will be included too.
+ If the command is successfully executed, the method will return the exit code of the command, or [code]-1[/code] if it fails.
+ [b]Note:[/b] The Godot thread will pause its execution until the executed command terminates. Use [Thread] to create a separate thread that will not pause the Godot thread, or use [method create_process] to create a completely independent process.
+ For example, to retrieve a list of the working directory's contents:
[codeblocks]
[gdscript]
var output = []
- var exit_code = OS.execute("ls", ["-l", "/tmp"], true, output)
+ var exit_code = OS.execute("ls", ["-l", "/tmp"], output)
[/gdscript]
[csharp]
var output = new Godot.Collections.Array();
- int exitCode = OS.Execute("ls", new string[] {"-l", "/tmp"}, true, output);
- [/csharp]
- [/codeblocks]
- Example of non-blocking mode, running another instance of the project and storing its process ID:
- [codeblocks]
- [gdscript]
- var pid = OS.execute(OS.get_executable_path(), [], false)
- [/gdscript]
- [csharp]
- var pid = OS.Execute(OS.GetExecutablePath(), new string[] {}, false);
+ int exitCode = OS.Execute("ls", new string[] {"-l", "/tmp"}, output);
[/csharp]
[/codeblocks]
- If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:
+ To execute a composite command, a platform-specific shell can be invoked. For example:
[codeblocks]
[gdscript]
var output = []
- OS.execute("CMD.exe", ["/C", "cd %TEMP% &amp;&amp; dir"], true, output)
+ OS.execute("CMD.exe", ["/C", "cd %TEMP% &amp;&amp; dir"], output)
[/gdscript]
[csharp]
var output = new Godot.Collections.Array();
- OS.Execute("CMD.exe", new string[] {"/C", "cd %TEMP% &amp;&amp; dir"}, true, output);
+ OS.Execute("CMD.exe", new string[] {"/C", "cd %TEMP% &amp;&amp; dir"}, output);
[/csharp]
[/codeblocks]
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
@@ -313,6 +322,14 @@
[b]Note:[/b] This method is implemented on Windows.
</description>
</method>
+ <method name="get_thread_caller_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the ID of the current thread. This can be used in logs to ease debugging of multi-threaded applications.
+ [b]Note:[/b] Thread IDs are not deterministic and may be reused across application restarts.
+ </description>
+ </method>
<method name="get_ticks_msec" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 6fc696b83c..f55b8597dd 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -394,7 +394,7 @@
</return>
<description>
Returns the object's unique instance ID.
- This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id].
+ This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GlobalScope.instance_from_id].
</description>
</method>
<method name="get_meta" qualifiers="const">
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 53309bae96..1a80962751 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -253,13 +253,13 @@
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default text [Color] of the [OptionButton].
</theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
Text [Color] used when the [OptionButton] is disabled.
</theme_item>
- <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ <theme_item name="font_hover_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] used when the [OptionButton] is being hovered.
</theme_item>
- <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_pressed_color" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the [OptionButton] is being pressed.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index b00c59ade9..75fb7c1465 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -92,13 +92,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="get_string_from_ascii">
<return type="String">
</return>
@@ -171,6 +164,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml
index d6cd5196e4..48d5822f7c 100644
--- a/doc/classes/PackedColorArray.xml
+++ b/doc/classes/PackedColorArray.xml
@@ -59,13 +59,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="has">
<return type="bool">
</return>
@@ -93,6 +86,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index 52f6ece158..6598828089 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -60,13 +60,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="has">
<return type="bool">
</return>
@@ -94,6 +87,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml
index 2f317d4b8c..d116c6756b 100644
--- a/doc/classes/PackedFloat64Array.xml
+++ b/doc/classes/PackedFloat64Array.xml
@@ -60,13 +60,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="has">
<return type="bool">
</return>
@@ -94,6 +87,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml
index bda902b15f..2ac7a67b4b 100644
--- a/doc/classes/PackedInt32Array.xml
+++ b/doc/classes/PackedInt32Array.xml
@@ -60,13 +60,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="has">
<return type="bool">
</return>
@@ -94,6 +87,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml
index 9c52ec808b..a7b6bf0a0f 100644
--- a/doc/classes/PackedInt64Array.xml
+++ b/doc/classes/PackedInt64Array.xml
@@ -60,13 +60,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="has">
<return type="bool">
</return>
@@ -94,6 +87,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PackedSceneGLTF.xml b/doc/classes/PackedSceneGLTF.xml
new file mode 100644
index 0000000000..a04c6ef0b6
--- /dev/null
+++ b/doc/classes/PackedSceneGLTF.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="export_gltf">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="node" type="Node">
+ </argument>
+ <argument index="1" name="path" type="String">
+ </argument>
+ <argument index="2" name="flags" type="int" default="0">
+ </argument>
+ <argument index="3" name="bake_fps" type="float" default="1000.0">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="import_gltf_scene">
+ <return type="Node">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int" default="0">
+ </argument>
+ <argument index="2" name="bake_fps" type="float" default="1000.0">
+ </argument>
+ <argument index="3" name="state" type="GLTFState" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="pack_gltf">
+ <return type="void">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int" default="0">
+ </argument>
+ <argument index="2" name="bake_fps" type="float" default="1000.0">
+ </argument>
+ <argument index="3" name="state" type="GLTFState" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array( ),&quot;editable_instances&quot;: [ ],&quot;names&quot;: PackedStringArray( ),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [ ],&quot;nodes&quot;: PackedInt32Array( ),&quot;variants&quot;: [ ],&quot;version&quot;: 2}" />
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index 24406c53d4..fb7ed2a906 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -60,13 +60,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="has">
<return type="bool">
</return>
@@ -94,6 +87,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index 2f583e2b9b..eb364ddb18 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -60,13 +60,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="has">
<return type="bool">
</return>
@@ -94,6 +87,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 6004454dc9..08ce187b5c 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -59,13 +59,6 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the array is empty.
- </description>
- </method>
<method name="has">
<return type="bool">
</return>
@@ -93,6 +86,13 @@
Reverses the order of the elements in the array.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the array is empty.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml
index c26cf0514c..b6f95305ed 100644
--- a/doc/classes/PhysicsDirectSpaceState2D.xml
+++ b/doc/classes/PhysicsDirectSpaceState2D.xml
@@ -16,8 +16,9 @@
<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D">
</argument>
<description>
- Checks how far the shape can travel toward a point. If the shape can not move, the array will be empty.
- [b]Note:[/b] Both the shape and the motion are supplied through a [PhysicsShapeQueryParameters2D] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
+ Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object.
+ Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
+ [b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape2D]s that the shape is already colliding with.
</description>
</method>
<method name="collide_shape">
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml
index 789e8cc731..243d071c56 100644
--- a/doc/classes/PhysicsDirectSpaceState3D.xml
+++ b/doc/classes/PhysicsDirectSpaceState3D.xml
@@ -18,8 +18,9 @@
<argument index="1" name="motion" type="Vector3">
</argument>
<description>
- Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
- If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics3D.
+ Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object.
+ Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
+ [b]Note:[/b] Any [Shape3D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape3D]s that the shape is already colliding with.
</description>
</method>
<method name="collide_shape">
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index e3242512c4..ed96f753c2 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -142,7 +142,7 @@
<argument index="0" name="to_plane" type="Plane">
</argument>
<description>
- Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
+ Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="is_point_over">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 2532af9a0c..47e8e57a4e 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -717,19 +717,19 @@
<theme_item name="font" type="Font">
[Font] used for the menu items.
</theme_item>
+ <theme_item name="font_accelerator_color" type="Color" default="Color( 0.7, 0.7, 0.7, 0.8 )">
+ The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators.
+ </theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
The default text [Color] for menu items' names.
</theme_item>
- <theme_item name="font_color_accel" type="Color" default="Color( 0.7, 0.7, 0.7, 0.8 )">
- The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators.
- </theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 0.4, 0.4, 0.4, 0.8 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 0.4, 0.4, 0.4, 0.8 )">
[Color] used for disabled menu items' text.
</theme_item>
- <theme_item name="font_color_hover" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ <theme_item name="font_hover_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
[Color] used for the hovered text.
</theme_item>
- <theme_item name="font_color_separator" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
+ <theme_item name="font_separator_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
[Color] used for labeled separators' text. See [method add_separator].
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index c05cbf4413..bb7fd31ee8 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -32,7 +32,7 @@
<theme_item name="font_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
The color of the text.
</theme_item>
- <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 1 )">
+ <theme_item name="font_shadow_color" type="Color" default="Color( 0, 0, 0, 1 )">
The color of the text's shadow.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index d623b0432f..be72f83406 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1052,12 +1052,16 @@
Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
</member>
+ <member name="rendering/cluster_builder/max_clustered_elements" type="float" setter="" getter="" default="512">
+ </member>
<member name="rendering/environment/default_clear_color" type="Color" setter="" getter="" default="Color( 0.3, 0.3, 0.3, 1 )">
Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method RenderingServer.set_default_clear_color].
</member>
<member name="rendering/environment/default_environment" type="String" setter="" getter="" default="&quot;&quot;">
[Environment] that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, it is best to delete [code]default_env.tres[/code], or to specify a different default environment here.
</member>
+ <member name="rendering/forward_renderer/threaded_render_minimum_instances" type="int" setter="" getter="" default="500">
+ </member>
<member name="rendering/gpu_lightmapper/performance/max_rays_per_pass" type="int" setter="" getter="" default="32">
</member>
<member name="rendering/gpu_lightmapper/performance/max_rays_per_probe_pass" type="int" setter="" getter="" default="64">
@@ -1084,9 +1088,6 @@
</member>
<member name="rendering/lightmapper/probe_capture_update_speed" type="float" setter="" getter="" default="15">
</member>
- <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="128000">
- Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
- </member>
<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
</member>
<member name="rendering/quality/2d/snap_2d_transforms_to_pixel" type="bool" setter="" getter="" default="false">
@@ -1114,6 +1115,8 @@
<member name="rendering/quality/depth_prepass/enable" type="bool" setter="" getter="" default="true">
If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
</member>
+ <member name="rendering/quality/directional_shadow/16_bits" type="bool" setter="" getter="" default="true">
+ </member>
<member name="rendering/quality/directional_shadow/size" type="int" setter="" getter="" default="4096">
The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2.
</member>
@@ -1132,6 +1135,8 @@
[b]FIXME:[/b] No longer valid after DisplayServer split:
In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time.
</member>
+ <member name="rendering/quality/gi/use_half_resolution" type="bool" setter="" getter="" default="false">
+ </member>
<member name="rendering/quality/gi_probes/anisotropic" type="bool" setter="" getter="" default="false">
If [code]true[/code], take additional samples when rendering objects affected by a [GIProbe] to reduce artifacts from only sampling in one direction.
</member>
@@ -1153,6 +1158,12 @@
<member name="rendering/quality/intended_usage/framebuffer_allocation.mobile" type="int" setter="" getter="" default="3">
Lower-end override for [member rendering/quality/intended_usage/framebuffer_allocation] on mobile devices, due to performance concerns or driver support.
</member>
+ <member name="rendering/quality/mesh_lod/threshold_pixels" type="float" setter="" getter="" default="1.0">
+ </member>
+ <member name="rendering/quality/rd_renderer/use_low_end_renderer" type="bool" setter="" getter="" default="false">
+ </member>
+ <member name="rendering/quality/rd_renderer/use_low_end_renderer.mobile" type="bool" setter="" getter="" default="true">
+ </member>
<member name="rendering/quality/reflection_atlas/reflection_count" type="int" setter="" getter="" default="64">
Number of cubemaps to store in the reflection atlas. The number of [ReflectionProbe]s in a scene will be limited by this amount. A higher number requires more VRAM.
</member>
@@ -1217,7 +1228,9 @@
<member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter="" default="true">
Lower-end override for [member rendering/quality/shading/force_vertex_shading] on mobile devices, due to performance concerns or driver support.
</member>
- <member name="rendering/quality/shadow_atlas/quadrant_0_subdiv" type="int" setter="" getter="" default="1">
+ <member name="rendering/quality/shadow_atlas/16_bits" type="bool" setter="" getter="" default="true">
+ </member>
+ <member name="rendering/quality/shadow_atlas/quadrant_0_subdiv" type="int" setter="" getter="" default="2">
Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
</member>
<member name="rendering/quality/shadow_atlas/quadrant_1_subdiv" type="int" setter="" getter="" default="2">
@@ -1277,18 +1290,20 @@
<member name="rendering/quality/texture_filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used.
</member>
- <member name="rendering/sdfgi/frames_to_converge" type="int" setter="" getter="" default="1">
+ <member name="rendering/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4">
</member>
- <member name="rendering/sdfgi/probe_ray_count" type="int" setter="" getter="" default="2">
+ <member name="rendering/sdfgi/frames_to_update_lights" type="int" setter="" getter="" default="2">
</member>
- <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
- Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
+ <member name="rendering/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1">
</member>
- <member name="rendering/volumetric_fog/directional_shadow_shrink" type="int" setter="" getter="" default="512">
+ <member name="rendering/spatial_indexer/threaded_cull_minimum_instances" type="int" setter="" getter="" default="1000">
</member>
- <member name="rendering/volumetric_fog/positional_shadow_shrink" type="int" setter="" getter="" default="512">
+ <member name="rendering/spatial_indexer/update_iterations_per_frame" type="int" setter="" getter="" default="10">
+ </member>
+ <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
+ Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
</member>
- <member name="rendering/volumetric_fog/use_filter" type="int" setter="" getter="" default="0">
+ <member name="rendering/volumetric_fog/use_filter" type="int" setter="" getter="" default="1">
</member>
<member name="rendering/volumetric_fog/volume_depth" type="int" setter="" getter="" default="128">
</member>
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 425e82c744..ef83ae7fb9 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -127,7 +127,7 @@
<argument index="0" name="to" type="Quat">
</argument>
<description>
- Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
+ Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="is_normalized">
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 3d2852f393..5d7ff39587 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -72,16 +72,6 @@
Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="intersection">
- <return type="Rect2">
- </return>
- <argument index="0" name="b" type="Rect2">
- </argument>
- <description>
- Returns the intersection of this [Rect2] and [code]b[/code].
- If the rectangles do not intersect, an empty [Rect2] is returned.
- </description>
- </method>
<method name="encloses">
<return type="bool">
</return>
@@ -134,7 +124,7 @@
<method name="grow_side">
<return type="Rect2">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="side" type="int">
</argument>
<argument index="1" name="amount" type="float">
</argument>
@@ -158,6 +148,16 @@
Returns [code]true[/code] if the [Rect2] contains a point.
</description>
</method>
+ <method name="intersection">
+ <return type="Rect2">
+ </return>
+ <argument index="0" name="b" type="Rect2">
+ </argument>
+ <description>
+ Returns the intersection of this [Rect2] and [code]b[/code].
+ If the rectangles do not intersect, an empty [Rect2] is returned.
+ </description>
+ </method>
<method name="intersects">
<return type="bool">
</return>
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 66e5dae78a..e581ccdb11 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -70,16 +70,6 @@
Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="intersection">
- <return type="Rect2i">
- </return>
- <argument index="0" name="b" type="Rect2i">
- </argument>
- <description>
- Returns the intersection of this [Rect2i] and [code]b[/code].
- If the rectangles do not intersect, an empty [Rect2i] is returned.
- </description>
- </method>
<method name="encloses">
<return type="bool">
</return>
@@ -132,7 +122,7 @@
<method name="grow_side">
<return type="Rect2i">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="side" type="int">
</argument>
<argument index="1" name="amount" type="int">
</argument>
@@ -156,6 +146,16 @@
Returns [code]true[/code] if the [Rect2i] contains a point.
</description>
</method>
+ <method name="intersection">
+ <return type="Rect2i">
+ </return>
+ <argument index="0" name="b" type="Rect2i">
+ </argument>
+ <description>
+ Returns the intersection of this [Rect2i] and [code]b[/code].
+ If the rectangles do not intersect, an empty [Rect2i] is returned.
+ </description>
+ </method>
<method name="intersects">
<return type="bool">
</return>
diff --git a/doc/classes/Reference.xml b/doc/classes/Reference.xml
index 44ee6fbda1..724d2db924 100644
--- a/doc/classes/Reference.xml
+++ b/doc/classes/Reference.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
- Unlike [Object]s, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
+ Unlike other [Object] types, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
[b]Note:[/b] In C#, references will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free references that are no longer in use. This means that unused references will linger on for a while before being removed.
</description>
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index 5458b496da..cd08778c89 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -37,6 +37,8 @@
<member name="interior" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false">
If [code]true[/code], reflections will ignore sky contribution.
</member>
+ <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0">
+ </member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
Sets the max distance away from the probe an object can be before it is culled.
</member>
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 7e5df9c40d..84e307b852 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -7,6 +7,30 @@
<tutorials>
</tutorials>
<methods>
+ <method name="barrier">
+ <return type="void">
+ </return>
+ <argument index="0" name="from" type="int" default="7">
+ </argument>
+ <argument index="1" name="to" type="int" default="7">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="buffer_clear">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="buffer" type="RID">
+ </argument>
+ <argument index="1" name="offset" type="int">
+ </argument>
+ <argument index="2" name="size_bytes" type="int">
+ </argument>
+ <argument index="3" name="post_barrier" type="int" default="7">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="buffer_get_data">
<return type="PackedByteArray">
</return>
@@ -26,7 +50,7 @@
</argument>
<argument index="3" name="data" type="PackedByteArray">
</argument>
- <argument index="4" name="sync_with_draw" type="bool" default="true">
+ <argument index="4" name="post_barrier" type="int" default="7">
</argument>
<description>
</description>
@@ -36,8 +60,6 @@
</return>
<argument index="0" name="name" type="String">
</argument>
- <argument index="1" name="sync_to_draw" type="bool">
- </argument>
<description>
</description>
</method>
@@ -52,6 +74,8 @@
<method name="compute_list_begin">
<return type="int">
</return>
+ <argument index="0" name="allow_draw_overlap" type="bool" default="false">
+ </argument>
<description>
</description>
</method>
@@ -94,6 +118,8 @@
<method name="compute_list_end">
<return type="void">
</return>
+ <argument index="0" name="post_barrier" type="int" default="7">
+ </argument>
<description>
</description>
</method>
@@ -131,6 +157,32 @@
<description>
</description>
</method>
+ <method name="draw_command_begin_label">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_command_end_label">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="draw_command_insert_label">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="draw_list_begin">
<return type="int">
</return>
@@ -272,6 +324,8 @@
<method name="draw_list_end">
<return type="void">
</return>
+ <argument index="0" name="post_barrier" type="int" default="7">
+ </argument>
<description>
</description>
</method>
@@ -302,7 +356,9 @@
</return>
<argument index="0" name="size" type="Vector2i">
</argument>
- <argument index="1" name="validate_with_format" type="int" default="-1">
+ <argument index="1" name="samples" type="int" enum="RenderingDevice.TextureSamples" default="0">
+ </argument>
+ <argument index="2" name="validate_with_format" type="int" default="-1">
</argument>
<description>
</description>
@@ -318,7 +374,7 @@
<method name="framebuffer_format_create_empty">
<return type="int">
</return>
- <argument index="0" name="size" type="Vector2i">
+ <argument index="0" name="samples" type="int" enum="RenderingDevice.TextureSamples" default="0">
</argument>
<description>
</description>
@@ -347,6 +403,12 @@
<description>
</description>
</method>
+ <method name="full_barrier">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_captured_timestamp_cpu_time" qualifiers="const">
<return type="int">
</return>
@@ -383,6 +445,24 @@
<description>
</description>
</method>
+ <method name="get_device_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_device_pipeline_cache_uuid" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_device_vendor_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_frame_delay" qualifiers="const">
<return type="int">
</return>
@@ -485,6 +565,16 @@
<description>
</description>
</method>
+ <method name="set_resource_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="RID">
+ </argument>
+ <argument index="1" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="shader_compile_from_source">
<return type="RDShaderBytecode">
</return>
@@ -562,7 +652,7 @@
</argument>
<argument index="5" name="layer_count" type="int">
</argument>
- <argument index="6" name="sync_with_draw" type="bool" default="false">
+ <argument index="6" name="post_barrier" type="int" default="7">
</argument>
<description>
</description>
@@ -588,7 +678,7 @@
</argument>
<argument index="8" name="dst_layer" type="int">
</argument>
- <argument index="9" name="sync_with_draw" type="bool" default="false">
+ <argument index="9" name="post_barrier" type="int" default="7">
</argument>
<description>
</description>
@@ -674,7 +764,7 @@
</argument>
<argument index="1" name="to_texture" type="RID">
</argument>
- <argument index="2" name="sync_with_draw" type="bool" default="false">
+ <argument index="2" name="post_barrier" type="int" default="7">
</argument>
<description>
</description>
@@ -688,7 +778,7 @@
</argument>
<argument index="2" name="data" type="PackedByteArray">
</argument>
- <argument index="3" name="sync_with_draw" type="bool" default="false">
+ <argument index="3" name="post_barrier" type="int" default="7">
</argument>
<description>
</description>
@@ -730,6 +820,8 @@
</argument>
<argument index="1" name="data" type="PackedByteArray" default="PackedByteArray( )">
</argument>
+ <argument index="2" name="use_as_storage" type="bool" default="false">
+ </argument>
<description>
</description>
</method>
@@ -743,6 +835,16 @@
</method>
</methods>
<constants>
+ <constant name="BARRIER_MASK_RASTER" value="1">
+ </constant>
+ <constant name="BARRIER_MASK_COMPUTE" value="2">
+ </constant>
+ <constant name="BARRIER_MASK_TRANSFER" value="4">
+ </constant>
+ <constant name="BARRIER_MASK_ALL" value="7">
+ </constant>
+ <constant name="BARRIER_MASK_NO_BARRIER" value="8">
+ </constant>
<constant name="DATA_FORMAT_R4G4_UNORM_PACK8" value="0" enum="DataFormat">
</constant>
<constant name="DATA_FORMAT_R4G4B4A4_UNORM_PACK16" value="1" enum="DataFormat">
@@ -1505,13 +1607,17 @@
</constant>
<constant name="INITIAL_ACTION_CLEAR" value="0" enum="InitialAction">
</constant>
- <constant name="INITIAL_ACTION_KEEP" value="1" enum="InitialAction">
+ <constant name="INITIAL_ACTION_CLEAR_REGION" value="1" enum="InitialAction">
+ </constant>
+ <constant name="INITIAL_ACTION_CLEAR_REGION_CONTINUE" value="2" enum="InitialAction">
+ </constant>
+ <constant name="INITIAL_ACTION_KEEP" value="3" enum="InitialAction">
</constant>
- <constant name="INITIAL_ACTION_DROP" value="2" enum="InitialAction">
+ <constant name="INITIAL_ACTION_DROP" value="4" enum="InitialAction">
</constant>
- <constant name="INITIAL_ACTION_CONTINUE" value="3" enum="InitialAction">
+ <constant name="INITIAL_ACTION_CONTINUE" value="5" enum="InitialAction">
</constant>
- <constant name="INITIAL_ACTION_MAX" value="4" enum="InitialAction">
+ <constant name="INITIAL_ACTION_MAX" value="6" enum="InitialAction">
</constant>
<constant name="FINAL_ACTION_READ" value="0" enum="FinalAction">
</constant>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 036b50f0ed..efc751bb94 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -859,6 +859,12 @@
Tries to free an object in the RenderingServer.
</description>
</method>
+ <method name="get_frame_setup_time_cpu" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_render_info">
<return type="int">
</return>
@@ -1354,7 +1360,7 @@
<argument index="1" name="scenario" type="RID">
</argument>
<description>
- Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update.
+ Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update.
[b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
</description>
</method>
@@ -1366,7 +1372,7 @@
<argument index="1" name="scenario" type="RID">
</argument>
<description>
- Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update.
+ Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update.
[b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
</description>
</method>
@@ -1380,7 +1386,7 @@
<argument index="2" name="scenario" type="RID">
</argument>
<description>
- Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update.
+ Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update.
[b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
</description>
</method>
@@ -2715,6 +2721,22 @@
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
</description>
</method>
+ <method name="viewport_get_measured_render_time_cpu" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="viewport" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="viewport_get_measured_render_time_gpu" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="viewport" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="viewport_get_render_info">
<return type="int">
</return>
@@ -2852,6 +2874,16 @@
Currently unimplemented in Godot 3.x.
</description>
</method>
+ <method name="viewport_set_measure_render_time">
+ <return type="void">
+ </return>
+ <argument index="0" name="viewport" type="RID">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="viewport_set_msaa">
<return type="void">
</return>
@@ -2917,6 +2949,8 @@
</argument>
<argument index="1" name="size" type="int">
</argument>
+ <argument index="2" name="use_16_bits" type="bool" default="false">
+ </argument>
<description>
Sets the size of the shadow atlas's images (used for omni and spot lights). The value will be rounded up to the nearest power of 2.
</description>
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 54984b7785..2548f8d911 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -4,7 +4,7 @@
Base class for all resources.
</brief_description>
<description>
- Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Unlike [Object]s, they are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource.
+ Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from [Reference], resources are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource.
[b]Note:[/b] In C#, resources will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free resources that are no longer in use. This means that unused resources will linger on for a while before being removed.
</description>
<tutorials>
@@ -29,6 +29,19 @@
[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.
</description>
</method>
+ <method name="emit_changed">
+ <return type="void">
+ </return>
+ <description>
+ Emits the [signal changed] signal.
+ If external objects which depend on this resource should be updated, this method must be called manually whenever the state of this resource has changed (such as modification of properties).
+ The method is equivalent to:
+ [codeblock]
+ emit_signal("changed")
+ [/codeblock]
+ [b]Note:[/b] This method is called automatically for built-in resources.
+ </description>
+ </method>
<method name="get_local_scene" qualifiers="const">
<return type="Node">
</return>
@@ -66,7 +79,7 @@
If [code]true[/code], the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.
</member>
<member name="resource_name" type="String" setter="set_name" getter="get_name" default="&quot;&quot;">
- The name of the resource. This is an optional identifier.
+ The name of the resource. This is an optional identifier. If [member resource_name] is not empty, its value will be displayed to represent the current resource in the editor inspector. For built-in scripts, the [member resource_name] will be displayed as the tab name in the script editor.
</member>
<member name="resource_path" type="String" setter="set_path" getter="get_path" default="&quot;&quot;">
The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 147e41bf1b..35eae32c7b 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -70,7 +70,14 @@
<return type="int">
</return>
<description>
- Returns the total number of newlines in the tag stack's text tags. Considers wrapped text as one line.
+ Returns the total number of lines in the text. Wrapped text is counted as multiple lines.
+ </description>
+ </method>
+ <method name="get_paragraph_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the total number of paragraphs (newlines or [code]p[/code] tags in the tag stack's text tags). Considers wrapped text as one paragraph.
</description>
</method>
<method name="get_total_character_count" qualifiers="const">
@@ -94,6 +101,13 @@
Returns the number of visible lines.
</description>
</method>
+ <method name="get_visible_paragraph_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of visible paragraphs. A paragraph is considered visible if at least one of its lines is visible.
+ </description>
+ </method>
<method name="install_effect">
<return type="void">
</return>
@@ -342,6 +356,15 @@
Scrolls the window's top line to match [code]line[/code].
</description>
</method>
+ <method name="scroll_to_paragraph">
+ <return type="void">
+ </return>
+ <argument index="0" name="paragraph" type="int">
+ </argument>
+ <description>
+ Scrolls the window's top line to match first line of the [code]paragraph[/code].
+ </description>
+ </method>
<method name="set_cell_border_color">
<return type="void">
</return>
@@ -455,6 +478,7 @@
</member>
<member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1">
The restricted number of characters to display in the label. If [code]-1[/code], all characters will be displayed.
+ [b]Note:[/b] Setting this property updates [member percent_visible] based on current [method get_total_character_count].
</member>
</members>
<signals>
@@ -573,10 +597,10 @@
<theme_item name="focus" type="StyleBox">
The background The background used when the [RichTextLabel] is focused.
</theme_item>
- <theme_item name="font_color_selected" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )">
+ <theme_item name="font_selected_color" type="Color" default="Color( 0, 0, 0, 1 )">
The color of selected text, used when [member selection_enabled] is [code]true[/code].
</theme_item>
- <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 0 )">
+ <theme_item name="font_shadow_color" type="Color" default="Color( 0, 0, 0, 0 )">
The color of the font's shadow.
</theme_item>
<theme_item name="italics_font" type="Font">
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 2a0b44f3f3..6b27c77f26 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -180,14 +180,16 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_exited">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a body exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_shape_entered">
@@ -200,7 +202,11 @@
<argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a body enters into contact with this one. Reports colliding shape information. See [CollisionObject2D] for shape index information. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when one of this RigidBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_shape_exited">
@@ -213,7 +219,11 @@
<argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a body shape exits contact with this one. Reports colliding shape information. See [CollisionObject2D] for shape index information. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when the collision between one of this RigidBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="sleeping_state_changed">
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index b4171d36fc..1c6c8852a9 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -204,14 +204,16 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_exited">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a body shape exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_shape_entered">
@@ -224,8 +226,11 @@
<argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
- This signal not only receives the body that collided with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body collided with.
+ Emitted when one of this RigidBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
+ [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D].
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
@@ -239,8 +244,11 @@
<argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a body shape exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
- This signal not only receives the body that stopped colliding with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body stopped colliding with.
+ Emitted when the collision between one of this RigidBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
+ [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D].
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 5fc1d0b895..cfe6e4f738 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -75,6 +75,7 @@
yield(get_tree().create_timer(1.0), "timeout")
print("end")
[/codeblock]
+ The timer will be automatically freed after its time elapses.
</description>
</method>
<method name="get_frame" qualifiers="const">
@@ -260,7 +261,7 @@
The default [MultiplayerAPI] instance for this [SceneTree].
</member>
<member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true">
- If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].
+ If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame].
If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads.
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
@@ -298,11 +299,6 @@
Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated.
</description>
</signal>
- <signal name="idle_frame">
- <description>
- Emitted immediately before [method Node._process] is called on every node in the [SceneTree].
- </description>
- </signal>
<signal name="network_peer_connected">
<argument index="0" name="id" type="int">
</argument>
@@ -350,6 +346,11 @@
Emitted immediately before [method Node._physics_process] is called on every node in the [SceneTree].
</description>
</signal>
+ <signal name="process_frame">
+ <description>
+ Emitted immediately before [method Node._process] is called on every node in the [SceneTree].
+ </description>
+ </signal>
<signal name="server_disconnected">
<description>
Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients.
diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml
index d5a32dd20c..28620bd29b 100644
--- a/doc/classes/ScriptEditor.xml
+++ b/doc/classes/ScriptEditor.xml
@@ -37,6 +37,7 @@
<return type="ScriptEditorBase">
</return>
<description>
+ Returns the [ScriptEditorBase] object that the user is currently editing.
</description>
</method>
<method name="get_current_script">
@@ -60,6 +61,7 @@
<return type="Array">
</return>
<description>
+ Returns an array with all [ScriptEditorBase] objects which are currently open in editor.
</description>
</method>
<method name="get_open_scripts" qualifiers="const">
@@ -95,6 +97,8 @@
<argument index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter">
</argument>
<description>
+ Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts.
+ [b]Note:[/b] Does not apply to scripts that are already opened.
</description>
</method>
<method name="unregister_syntax_highlighter">
@@ -103,6 +107,8 @@
<argument index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter">
</argument>
<description>
+ Unregisters the [EditorSyntaxHighlighter] from the editor.
+ [b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened.
</description>
</method>
</methods>
diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml
index 9968ae06c3..ee498de302 100644
--- a/doc/classes/ScriptEditorBase.xml
+++ b/doc/classes/ScriptEditorBase.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ScriptEditorBase" inherits="VBoxContainer" version="4.0">
<brief_description>
+ Base editor for editing scripts in the [ScriptEditor].
</brief_description>
<description>
+ Base editor for editing scripts in the [ScriptEditor], this does not include documentation items.
</description>
<tutorials>
</tutorials>
@@ -13,34 +15,40 @@
<argument index="0" name="highlighter" type="Object">
</argument>
<description>
+ Adds a [EditorSyntaxHighlighter] to the open script.
</description>
</method>
</methods>
<signals>
<signal name="edited_script_changed">
<description>
+ Emitted after script validation. For visual scripts on modification.
</description>
</signal>
<signal name="go_to_help">
<argument index="0" name="what" type="String">
</argument>
<description>
+ Emitted when the user requests a specific documentation page.
</description>
</signal>
<signal name="name_changed">
<description>
+ Emitted after script validation or when the edited resource has changed. Not used by visual scripts.
</description>
</signal>
<signal name="replace_in_files_requested">
<argument index="0" name="text" type="String">
</argument>
<description>
+ Emitted when the user request to find and replace text in the file system. Not used by visual scripts.
</description>
</signal>
<signal name="request_help">
<argument index="0" name="topic" type="String">
</argument>
<description>
+ Emitted when the user requests contextual help.
</description>
</signal>
<signal name="request_open_script_at_line">
@@ -49,16 +57,19 @@
<argument index="1" name="line" type="int">
</argument>
<description>
+ Emitted when the user requests a script.
</description>
</signal>
<signal name="request_save_history">
<description>
+ Emitted when the user contextual goto and the item is in the same script.
</description>
</signal>
<signal name="search_in_files_requested">
<argument index="0" name="text" type="String">
</argument>
<description>
+ Emitted when the user request to search text in the file system. Not used by visual scripts.
</description>
</signal>
</signals>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index cbaf1196e3..c03f6357ab 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -63,9 +63,18 @@
<method name="bin_to_int">
<return type="int">
</return>
- <argument index="0" name="with_prefix" type="bool" default="true">
- </argument>
<description>
+ Converts a string containing a binary number into an integer. Binary strings can either be prefixed with [code]0b[/code] or not, and they can also start with a [code]-[/code] before the optional prefix.
+ [codeblocks]
+ [gdscript]
+ print("0x101".bin_to_int()) # Prints "5".
+ print("101".bin_to_int()) # Prints "5".
+ [/gdscript]
+ [csharp]
+ GD.Print("0x101".BinToInt()); // Prints "5".
+ GD.Print("101".BinToInt()); // Prints "5".
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="c_escape">
@@ -135,13 +144,6 @@
Returns a copy of the string with indentation (leading tabs and spaces) removed.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the length of the string equals [code]0[/code].
- </description>
- </method>
<method name="ends_with">
<return type="bool">
</return>
@@ -228,34 +230,18 @@
<method name="hex_to_int">
<return type="int">
</return>
- <argument index="0" name="with_prefix" type="bool" default="true">
- </argument>
- <description>
- Converts a string containing a hexadecimal number into a decimal integer. If [code]with_prefix[/code] is [code]true[/code], the hexadecimal string should start with the [code]0x[/code] prefix, otherwise [code]0[/code] is returned.
- [codeblock]
- print("0xff".hex_to_int()) # Print "255"
- print("ab".hex_to_int(false)) # Print "171"
- [/codeblock]
- </description>
- </method>
- <method name="http_escape">
- <return type="String">
- </return>
- <description>
- Escapes (encodes) a string to URL friendly format. Also referred to as 'URL encode'.
- [codeblock]
- print("https://example.org/?escaped=" + "Godot Engine:'docs'".http_escape())
- [/codeblock]
- </description>
- </method>
- <method name="http_unescape">
- <return type="String">
- </return>
<description>
- Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL decode'.
- [codeblock]
- print("https://example.org/?escaped=" + "Godot%20Engine%3A%27docs%27".http_unescape())
- [/codeblock]
+ Converts a string containing a hexadecimal number into an integer. Hexadecimal strings can either be prefixed with [code]0x[/code] or not, and they can also start with a [code]-[/code] before the optional prefix.
+ [codeblocks]
+ [gdscript]
+ print("0xff".hex_to_int()) # Prints "255".
+ print("ab".hex_to_int()) # Prints "171".
+ [/gdscript]
+ [csharp]
+ GD.Print("0xff".HexToInt()); // Prints "255".
+ GD.Print("ab".HexToInt()); // Prints "171".
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="insert">
@@ -276,6 +262,13 @@
If the string is a path to a file or directory, returns [code]true[/code] if the path is absolute.
</description>
</method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the length of the string equals [code]0[/code].
+ </description>
+ </method>
<method name="is_rel_path">
<return type="bool">
</return>
@@ -406,7 +399,8 @@
<argument index="0" name="chars" type="String">
</argument>
<description>
- Returns a copy of the string with characters removed from the left.
+ Returns a copy of the string with characters removed from the left. The [code]chars[/code] argument is a string specifying the set of characters to be removed.
+ [b]Note:[/b] The [code]chars[/code] is not a prefix. See [method trim_prefix] method that will remove a single prefix string rather than a set of characters.
</description>
</method>
<method name="match">
@@ -546,15 +540,6 @@
<description>
</description>
</method>
- <method name="ord_at">
- <return type="int">
- </return>
- <argument index="0" name="at" type="int">
- </argument>
- <description>
- Returns the character code at position [code]at[/code].
- </description>
- </method>
<method name="pad_decimals">
<return type="String">
</return>
@@ -573,20 +558,6 @@
Formats a number to have an exact number of [code]digits[/code] before the decimal point.
</description>
</method>
- <method name="percent_decode">
- <return type="String">
- </return>
- <description>
- Decode a percent-encoded string. See [method percent_encode].
- </description>
- </method>
- <method name="percent_encode">
- <return type="String">
- </return>
- <description>
- Percent-encodes a string. Encodes parameters in a URL when sending a HTTP GET request (and bodies of form-urlencoded POST requests).
- </description>
- </method>
<method name="plus_file">
<return type="String">
</return>
@@ -698,7 +669,8 @@
<argument index="0" name="chars" type="String">
</argument>
<description>
- Returns a copy of the string with characters removed from the right.
+ Returns a copy of the string with characters removed from the right. The [code]chars[/code] argument is a string specifying the set of characters to be removed.
+ [b]Note:[/b] The [code]chars[/code] is not a suffix. See [method trim_suffix] method that will remove a single suffix string rather than a set of characters.
</description>
</method>
<method name="sha1_buffer">
@@ -876,6 +848,45 @@
Removes a given string from the end if it ends with it or leaves the string unchanged.
</description>
</method>
+ <method name="unicode_at">
+ <return type="int">
+ </return>
+ <argument index="0" name="at" type="int">
+ </argument>
+ <description>
+ Returns the character code at position [code]at[/code].
+ </description>
+ </method>
+ <method name="uri_decode">
+ <return type="String">
+ </return>
+ <description>
+ Decodes a string in URL encoded format. This is meant to decode parameters in a URL when receiving an HTTP request.
+ [codeblocks]
+ [gdscript]
+ print("https://example.org/?escaped=" + "Godot%20Engine%3A%27docs%27".uri_decode())
+ [/gdscript]
+ [csharp]
+ GD.Print("https://example.org/?escaped=" + "Godot%20Engine%3a%27Docs%27".URIDecode());
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="uri_encode">
+ <return type="String">
+ </return>
+ <description>
+ Encodes a string to URL friendly format. This is meant to encode parameters in a URL when sending an HTTP request.
+ [codeblocks]
+ [gdscript]
+ print("https://example.org/?escaped=" + "Godot Engine:'docs'".uri_encode())
+ [/gdscript]
+ [csharp]
+ GD.Print("https://example.org/?escaped=" + "Godot Engine:'docs'".URIEncode());
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
<method name="xml_escape">
<return type="String">
</return>
diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml
index 525dba0549..a01dfbd4b8 100644
--- a/doc/classes/StyleBox.xml
+++ b/doc/classes/StyleBox.xml
@@ -39,7 +39,7 @@
<method name="get_default_margin" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the default margin of the specified [enum Side].
@@ -48,7 +48,7 @@
<method name="get_margin" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the content margin offset for the specified [enum Side].
@@ -72,7 +72,7 @@
<method name="set_default_margin">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="offset" type="float">
</argument>
diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml
index 71f227dfb0..13ea7df294 100644
--- a/doc/classes/StyleBoxFlat.xml
+++ b/doc/classes/StyleBoxFlat.xml
@@ -27,7 +27,7 @@
<method name="get_border_width" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the specified [enum Side]'s border width.
@@ -52,7 +52,7 @@
<method name="get_expand_margin" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the size of the specified [enum Side]'s expand margin.
@@ -61,7 +61,7 @@
<method name="set_border_width">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="width" type="int">
</argument>
@@ -116,7 +116,7 @@
<method name="set_expand_margin">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="size" type="float">
</argument>
diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml
index 5b17f25978..895d0c357d 100644
--- a/doc/classes/StyleBoxTexture.xml
+++ b/doc/classes/StyleBoxTexture.xml
@@ -12,7 +12,7 @@
<method name="get_expand_margin_size" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the expand margin size of the specified [enum Side].
@@ -21,7 +21,7 @@
<method name="get_margin_size" qualifiers="const">
<return type="float">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
Returns the margin size of the specified [enum Side].
@@ -54,7 +54,7 @@
<method name="set_expand_margin_size">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="size" type="float">
</argument>
@@ -65,7 +65,7 @@
<method name="set_margin_size">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="size" type="float">
</argument>
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 82ffe86251..331de4284e 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -31,15 +31,6 @@
Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices.
</description>
</method>
- <method name="add_smooth_group">
- <return type="void">
- </return>
- <argument index="0" name="smooth" type="bool">
- </argument>
- <description>
- Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation.
- </description>
- </method>
<method name="add_triangle_fan">
<return type="void">
</return>
@@ -148,14 +139,24 @@
Removes the index array by expanding the vertex array.
</description>
</method>
+ <method name="generate_lod">
+ <return type="PackedInt32Array">
+ </return>
+ <argument index="0" name="nd_threshold" type="float">
+ </argument>
+ <argument index="1" name="target_index_count" type="int" default="3">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="generate_normals">
<return type="void">
</return>
<argument index="0" name="flip" type="bool" default="false">
</argument>
<description>
- Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted.
- Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
+ Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays].
+ [b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
</description>
</method>
<method name="generate_tangents">
@@ -173,6 +174,12 @@
<description>
</description>
</method>
+ <method name="get_max_axis_length" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_skin_weight_count" qualifiers="const">
<return type="int" enum="SurfaceTool.SkinWeightCount">
</return>
@@ -186,6 +193,12 @@
Shrinks the vertex array by creating an index array (avoids reusing vertices).
</description>
</method>
+ <method name="optimize_indices_for_cache">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="set_bones">
<return type="void">
</return>
@@ -251,6 +264,15 @@
<description>
</description>
</method>
+ <method name="set_smooth_group">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation.
+ </description>
+ </method>
<method name="set_tangent">
<return type="void">
</return>
diff --git a/doc/classes/SyntaxHighlighter.xml b/doc/classes/SyntaxHighlighter.xml
index 2d6e3de02a..642d75fa9b 100644
--- a/doc/classes/SyntaxHighlighter.xml
+++ b/doc/classes/SyntaxHighlighter.xml
@@ -1,50 +1,83 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SyntaxHighlighter" inherits="Resource" version="4.0">
<brief_description>
+ Base Syntax highlighter resource for [TextEdit].
</brief_description>
<description>
+ Base syntax highlighter resource all syntax highlighters extend from, provides syntax highlighting data to [TextEdit].
+ The associated [TextEdit] node will call into the [SyntaxHighlighter] on a as needed basis.
+ [b]Note:[/b] Each Syntax highlighter instance should not be shared across multiple [TextEdit] nodes.
</description>
<tutorials>
</tutorials>
<methods>
+ <method name="_clear_highlighting_cache" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ Virtual method which can be overridden to clear any local caches.
+ </description>
+ </method>
<method name="_get_line_syntax_highlighting" qualifiers="virtual">
<return type="Dictionary">
</return>
- <argument index="0" name="p_line" type="int">
+ <argument index="0" name="line" type="int">
</argument>
<description>
+ Virtual method which can be overridden to return syntax highlighting data.
+ See [method get_line_syntax_highlighting] for more details.
</description>
</method>
<method name="_update_cache" qualifiers="virtual">
<return type="void">
</return>
<description>
+ Virtual method which can be overridden to update any local caches.
</description>
</method>
<method name="clear_highlighting_cache">
<return type="void">
</return>
<description>
+ Clears all cached syntax highlighting data.
+ Then calls overridable method [method _clear_highlighting_cache].
</description>
</method>
<method name="get_line_syntax_highlighting">
<return type="Dictionary">
</return>
- <argument index="0" name="p_line" type="int">
+ <argument index="0" name="line" type="int">
</argument>
<description>
+ Returns syntax highlighting data for a single line. If the line is not cached, calls [method _get_line_syntax_highlighting] to calculate the data.
+ The return [Dictionary] is column number to [Dictionary]. The column number notes the start of a region, the region will end if another region is found, or at the end of the line. The nested [Dictionary] contains the data for that region, currently only the key "color" is supported.
+ [b]Example return:[/b]
+ [codeblock]
+ var color_map = {
+ 0: {
+ "color": Color(1, 0, 0)
+ },
+ 5: {
+ "color": Color(0, 1, 0)
+ }
+ }
+ [/codeblock]
+ This will color columns 0-4 red, and columns 5-eol in green.
</description>
</method>
<method name="get_text_edit">
<return type="TextEdit">
</return>
<description>
+ Returns the associated [TextEdit] node.
</description>
</method>
<method name="update_cache">
<return type="void">
</return>
<description>
+ Clears then updates the [SyntaxHighlighter] caches. Override [method _update_cache] for a callback.
+ [b]Note:[/b] This is called automatically when the associated [TextEdit] node, updates its own cache.
</description>
</method>
</methods>
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index c9ed1aaec9..52577e6102 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -137,6 +137,9 @@
</method>
</methods>
<members>
+ <member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false">
+ If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel.
+ </member>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0">
The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code].
</member>
@@ -149,9 +152,6 @@
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true">
If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden.
</member>
- <member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false">
- If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel.
- </member>
<member name="use_hidden_tabs_for_min_size" type="bool" setter="set_use_hidden_tabs_for_min_size" getter="get_use_hidden_tabs_for_min_size" default="false">
If [code]true[/code], children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one.
</member>
@@ -198,18 +198,18 @@
<theme_item name="font" type="Font">
The font used to draw tab names.
</theme_item>
- <theme_item name="font_color_bg" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
- Font color of inactive tabs.
- </theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
Font color of disabled tabs.
</theme_item>
- <theme_item name="font_color_fg" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ <theme_item name="font_selected_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Font color of the currently selected tab.
</theme_item>
<theme_item name="font_size" type="int">
Font size of the tab names.
</theme_item>
+ <theme_item name="font_unselected_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
+ Font color of the other, unselected tabs.
+ </theme_item>
<theme_item name="icon_separation" type="int" default="4">
Space between tab's name and its icon.
</theme_item>
@@ -231,14 +231,14 @@
<theme_item name="side_margin" type="int" default="8">
The space at the left and right edges of the tab bar.
</theme_item>
- <theme_item name="tab_bg" type="StyleBox">
- The style of inactive tabs.
- </theme_item>
<theme_item name="tab_disabled" type="StyleBox">
The style of disabled tabs.
</theme_item>
- <theme_item name="tab_fg" type="StyleBox">
+ <theme_item name="tab_selected" type="StyleBox">
The style of the currently selected tab.
</theme_item>
+ <theme_item name="tab_unselected" type="StyleBox">
+ The style of the other, unselected tabs.
+ </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index 47cf869fe9..0c7b992cbf 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -359,18 +359,18 @@
<theme_item name="font" type="Font">
The font used to draw tab names.
</theme_item>
- <theme_item name="font_color_bg" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
- Font color of inactive tabs.
- </theme_item>
- <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
+ <theme_item name="font_disabled_color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
Font color of disabled tabs.
</theme_item>
- <theme_item name="font_color_fg" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ <theme_item name="font_selected_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Font color of the currently selected tab.
</theme_item>
<theme_item name="font_size" type="int">
Font size of the tab names.
</theme_item>
+ <theme_item name="font_unselected_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
+ Font color of the other, unselected tabs.
+ </theme_item>
<theme_item name="hseparation" type="int" default="4">
The horizontal separation between the tabs.
</theme_item>
@@ -382,14 +382,14 @@
</theme_item>
<theme_item name="panel" type="StyleBox">
</theme_item>
- <theme_item name="tab_bg" type="StyleBox">
- The style of an inactive tab.
- </theme_item>
<theme_item name="tab_disabled" type="StyleBox">
- The style of a disabled tab
+ The style of disabled tabs.
</theme_item>
- <theme_item name="tab_fg" type="StyleBox">
+ <theme_item name="tab_selected" type="StyleBox">
The style of the currently selected tab.
</theme_item>
+ <theme_item name="tab_unselected" type="StyleBox">
+ The style of the other, unselected tabs.
+ </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index e8a54c6c20..539f7afbd8 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -697,7 +697,7 @@
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1" />
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
- If [code]true[/code], custom [code]font_color_selected[/code] will be used for selected text.
+ If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text.
</member>
<member name="readonly" type="bool" setter="set_readonly" getter="is_readonly" default="false">
If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added.
@@ -725,6 +725,7 @@
Set additional options for BiDi override.
</member>
<member name="syntax_highlighter" type="SyntaxHighlighter" setter="set_syntax_highlighter" getter="get_syntax_highlighter">
+ Sets the [SyntaxHighlighter] to use.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
String value of the [TextEdit].
@@ -914,7 +915,7 @@
</constants>
<theme_items>
<theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )">
- Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] has to be enabled.
+ Sets the background [Color] of this [TextEdit].
</theme_item>
<theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )">
</theme_item>
@@ -953,9 +954,9 @@
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Sets the font [Color].
</theme_item>
- <theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
+ <theme_item name="font_readonly_color" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
</theme_item>
- <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )">
+ <theme_item name="font_selected_color" type="Color" default="Color( 0, 0, 0, 1 )">
Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml
index cfc8f16648..b40759578f 100644
--- a/doc/classes/TextureProgressBar.xml
+++ b/doc/classes/TextureProgressBar.xml
@@ -12,7 +12,7 @@
<method name="get_stretch_margin" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<description>
</description>
@@ -20,7 +20,7 @@
<method name="set_stretch_margin">
<return type="void">
</return>
- <argument index="0" name="side" type="int" enum="Side">
+ <argument index="0" name="margin" type="int" enum="Side">
</argument>
<argument index="1" name="value" type="int">
</argument>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index c500052592..a12ef614e3 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
+ When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method PhysicsDirectSpaceState2D.intersect_shape], [method PhysicsDirectBodyState2D.get_contact_collider_shape_metadata] etc.
</description>
<tutorials>
<link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
@@ -143,7 +144,7 @@
<argument index="1" name="ignore_half_ofs" type="bool" default="false">
</argument>
<description>
- Returns the global position corresponding to the given tilemap (grid-based) coordinates.
+ Returns the local position corresponding to the given tilemap (grid-based) coordinates.
Optionally, the tilemap's half offset can be ignored.
</description>
</method>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 01818e2993..406bda412a 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -524,7 +524,7 @@
<theme_item name="font_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )">
Default text [Color] of the item.
</theme_item>
- <theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )">
+ <theme_item name="font_selected_color" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the item is selected.
</theme_item>
<theme_item name="font_size" type="int">
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index e97c1e580c..fd157e5eb9 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -208,6 +208,7 @@
<argument index="0" name="column" type="int">
</argument>
<description>
+ Returns the metadata value that was set for the given column using [method set_metadata].
</description>
</method>
<method name="get_next">
@@ -268,6 +269,7 @@
<argument index="0" name="column" type="int">
</argument>
<description>
+ Returns the value of a [constant CELL_MODE_RANGE] column.
</description>
</method>
<method name="get_range_config">
@@ -276,6 +278,7 @@
<argument index="0" name="column" type="int">
</argument>
<description>
+ Returns a dictionary containing the range parameters for a given column. The keys are "min", "max", "step", and "expr".
</description>
</method>
<method name="get_structured_text_bidi_override" qualifiers="const">
@@ -300,6 +303,7 @@
<argument index="0" name="column" type="int">
</argument>
<description>
+ Gets the suffix string shown after the column value.
</description>
</method>
<method name="get_text" qualifiers="const">
@@ -606,6 +610,7 @@
<argument index="1" name="meta" type="Variant">
</argument>
<description>
+ Sets the metadata value for the given column, which can be retrieved later using [method get_metadata]. This can be used, for example, to store a reference to the original data.
</description>
</method>
<method name="set_opentype_feature">
@@ -629,6 +634,7 @@
<argument index="1" name="value" type="float">
</argument>
<description>
+ Sets the value of a [constant CELL_MODE_RANGE] column.
</description>
</method>
<method name="set_range_config">
@@ -645,6 +651,8 @@
<argument index="4" name="expr" type="bool" default="false">
</argument>
<description>
+ Sets the range of accepted values for a column. The column must be in the [constant CELL_MODE_RANGE] mode.
+ If [code]expr[/code] is [code]true[/code], the edit mode slider will use an exponential scale as with [member Range.exp_edit].
</description>
</method>
<method name="set_selectable">
@@ -686,6 +694,7 @@
<argument index="1" name="text" type="String">
</argument>
<description>
+ Sets a string to be shown after a column's value (for example, a unit abbreviation).
</description>
</method>
<method name="set_text">
@@ -696,6 +705,7 @@
<argument index="1" name="text" type="String">
</argument>
<description>
+ Sets the given column's text value.
</description>
</method>
<method name="set_text_align">
@@ -748,7 +758,7 @@
Cell contains a string.
</constant>
<constant name="CELL_MODE_CHECK" value="1" enum="TreeCellMode">
- Cell can be checked.
+ Cell contains a checkbox.
</constant>
<constant name="CELL_MODE_RANGE" value="2" enum="TreeCellMode">
Cell contains a range.
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index 2cc3e974e2..0e4a76a1a9 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -110,8 +110,10 @@
<method name="commit_action">
<return type="void">
</return>
+ <argument index="0" name="execute" type="bool" default="true">
+ </argument>
<description>
- Commit the action. All "do" methods/properties are called/set when this function is called.
+ Commit the action. If [code]execute[/code] is true (default), all "do" methods/properties are called/set when this function is called.
</description>
</method>
<method name="create_action">
@@ -126,11 +128,34 @@
The way actions are merged is dictated by the [code]merge_mode[/code] argument. See [enum MergeMode] for details.
</description>
</method>
+ <method name="get_action_name">
+ <return type="String">
+ </return>
+ <argument index="0" name="arg0" type="int">
+ </argument>
+ <description>
+ Gets the action name from its index.
+ </description>
+ </method>
+ <method name="get_current_action">
+ <return type="int">
+ </return>
+ <description>
+ Gets the index of the current action.
+ </description>
+ </method>
<method name="get_current_action_name" qualifiers="const">
<return type="String">
</return>
<description>
- Gets the name of the current action.
+ Gets the name of the current action, equivalent to [code]get_action_name(get_current_action())[/code].
+ </description>
+ </method>
+ <method name="get_history_count">
+ <return type="int">
+ </return>
+ <description>
+ Return how many element are in the history.
</description>
</method>
<method name="get_version" qualifiers="const">
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index cd76689ffe..775bd58bcf 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -17,7 +17,7 @@
- VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time.
- C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept.
- The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects.
- The global [method @GDScript.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]).
+ The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]).
[codeblock]
var foo = 2
match typeof(foo):
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index fef2d7cedd..4159a38d96 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -66,7 +66,7 @@
<description>
Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians.
For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).
- Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code].
+ Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code].
</description>
</method>
<method name="angle_to">
@@ -196,7 +196,7 @@
<argument index="0" name="to" type="Vector2">
</argument>
<description>
- Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
+ Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="is_normalized">
@@ -390,13 +390,20 @@
<description>
</description>
</method>
+ <method name="orthogonal">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length.
+ </description>
+ </method>
<method name="posmod">
<return type="Vector2">
</return>
<argument index="0" name="mod" type="float">
</argument>
<description>
- Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]mod[/code].
+ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code].
</description>
</method>
<method name="posmodv">
@@ -405,7 +412,7 @@
<argument index="0" name="modv" type="Vector2">
</argument>
<description>
- Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]modv[/code]'s components.
+ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components.
</description>
</method>
<method name="project">
@@ -432,7 +439,7 @@
<argument index="0" name="phi" type="float">
</argument>
<description>
- Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad].
+ Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad].
</description>
</method>
<method name="round">
@@ -446,7 +453,7 @@
<return type="Vector2">
</return>
<description>
- Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GDScript.sign] on each component.
+ Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
</description>
</method>
<method name="slerp">
@@ -479,13 +486,6 @@
Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals.
</description>
</method>
- <method name="orthogonal">
- <return type="Vector2">
- </return>
- <description>
- Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length.
- </description>
- </method>
</methods>
<members>
<member name="x" type="float" setter="" getter="" default="0.0">
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 46fd45f85f..2d129a2c86 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -171,7 +171,7 @@
<argument index="0" name="to" type="Vector3">
</argument>
<description>
- Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
+ Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="is_normalized">
@@ -410,7 +410,7 @@
<argument index="0" name="mod" type="float">
</argument>
<description>
- Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]mod[/code].
+ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code].
</description>
</method>
<method name="posmodv">
@@ -419,7 +419,7 @@
<argument index="0" name="modv" type="Vector3">
</argument>
<description>
- Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]modv[/code]'s components.
+ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components.
</description>
</method>
<method name="project">
@@ -462,7 +462,7 @@
<return type="Vector3">
</return>
<description>
- Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GDScript.sign] on each component.
+ Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
</description>
</method>
<method name="slerp">
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index 80f97c3419..b2ab356b0d 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -7,6 +7,7 @@
Control node for playing video streams using [VideoStream] resources.
Supported video formats are [url=https://www.webmproject.org/]WebM[/url] ([code].webm[/code], [VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]), and any format exposed via a GDNative plugin using [VideoStreamGDNative].
[b]Note:[/b] Due to a bug, VideoPlayer does not support localization remapping yet.
+ [b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations, especially for VP8/VP9.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 7b513d56c3..8120ae539e 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -222,6 +222,8 @@
</member>
<member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true">
</member>
+ <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0">
+ </member>
<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0">
The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems.
</member>
@@ -238,6 +240,8 @@
</member>
<member name="sdf_scale" type="int" setter="set_sdf_scale" getter="get_sdf_scale" enum="Viewport.SDFScale" default="1">
</member>
+ <member name="shadow_atlas_16_bits" type="bool" setter="set_shadow_atlas_16_bits" getter="get_shadow_atlas_16_bits" default="true">
+ </member>
<member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="2">
The subdivision amount of the first quadrant on the shadow atlas.
</member>
@@ -250,9 +254,9 @@
<member name="shadow_atlas_quad_3" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="4">
The subdivision amount of the fourth quadrant on the shadow atlas.
</member>
- <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="0">
+ <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="2048">
The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.
- [b]Note:[/b] If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually.
+ [b]Note:[/b] If this is set to 0, shadows won't be visible.
</member>
<member name="snap_2d_transforms_to_pixel" type="bool" setter="set_snap_2d_transforms_to_pixel" getter="is_snap_2d_transforms_to_pixel_enabled" default="false">
</member>
@@ -405,6 +409,16 @@
</constant>
<constant name="DEBUG_DRAW_GI_BUFFER" value="17" enum="DebugDraw">
</constant>
+ <constant name="DEBUG_DRAW_DISABLE_LOD" value="18" enum="DebugDraw">
+ </constant>
+ <constant name="DEBUG_DRAW_CLUSTER_OMNI_LIGHTS" value="19" enum="DebugDraw">
+ </constant>
+ <constant name="DEBUG_DRAW_CLUSTER_SPOT_LIGHTS" value="20" enum="DebugDraw">
+ </constant>
+ <constant name="DEBUG_DRAW_CLUSTER_DECALS" value="21" enum="DebugDraw">
+ </constant>
+ <constant name="DEBUG_DRAW_CLUSTER_REFLECTION_PROBES" value="22" enum="DebugDraw">
+ </constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter">
The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index f03550bd5e..c29c30289a 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -169,6 +169,19 @@
Removes the specified node from the shader.
</description>
</method>
+ <method name="replace_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="VisualShader.Type">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <argument index="2" name="new_class" type="StringName">
+ </argument>
+ <description>
+ Replaces the specified node with a node of new class type.
+ </description>
+ </method>
<method name="set_mode">
<return type="void">
</return>
diff --git a/doc/classes/VisualShaderNodeBooleanConstant.xml b/doc/classes/VisualShaderNodeBooleanConstant.xml
index cccb64e874..688679f2a3 100644
--- a/doc/classes/VisualShaderNodeBooleanConstant.xml
+++ b/doc/classes/VisualShaderNodeBooleanConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeBooleanConstant" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeBooleanConstant" inherits="VisualShaderNodeConstant" version="4.0">
<brief_description>
A boolean constant to be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml
new file mode 100644
index 0000000000..504171bb13
--- /dev/null
+++ b/doc/classes/VisualShaderNodeClamp.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeClamp" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Clamps a value within the visual shader graph.
+ </brief_description>
+ <description>
+ Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0">
+ A type of operands and returned value.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
+ A floating-point scalar.
+ </constant>
+ <constant name="OP_TYPE_INT" value="1" enum="OpType">
+ An integer scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
+ A vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml
index 9b122ca8e1..8644013ef2 100644
--- a/doc/classes/VisualShaderNodeColorConstant.xml
+++ b/doc/classes/VisualShaderNodeColorConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeColorConstant" inherits="VisualShaderNodeConstant" version="4.0">
<brief_description>
A [Color] constant to be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeConstant.xml b/doc/classes/VisualShaderNodeConstant.xml
new file mode 100644
index 0000000000..8c61529dd1
--- /dev/null
+++ b/doc/classes/VisualShaderNodeConstant.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeConstant" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A base type for the constants within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeFloatConstant.xml b/doc/classes/VisualShaderNodeFloatConstant.xml
index 3ba9ff07d3..a71563af54 100644
--- a/doc/classes/VisualShaderNodeFloatConstant.xml
+++ b/doc/classes/VisualShaderNodeFloatConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNodeConstant" version="4.0">
<brief_description>
A scalar floating-point constant to be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeIntConstant.xml b/doc/classes/VisualShaderNodeIntConstant.xml
index 1c407b21ca..18d6e96ab5 100644
--- a/doc/classes/VisualShaderNodeIntConstant.xml
+++ b/doc/classes/VisualShaderNodeIntConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeIntConstant" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeIntConstant" inherits="VisualShaderNodeConstant" version="4.0">
<brief_description>
A scalar integer constant to be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml
index 5c68c0ec71..a9f4144a01 100644
--- a/doc/classes/VisualShaderNodeIntFunc.xml
+++ b/doc/classes/VisualShaderNodeIntFunc.xml
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="3">
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="2">
A function to be applied to the scalar. See [enum Function] for options.
</member>
</members>
@@ -19,13 +19,10 @@
<constant name="FUNC_ABS" value="0" enum="Function">
Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
</constant>
- <constant name="FUNC_CLAMP" value="1" enum="Function">
- Constrains a parameter between [code]min[/code] and [code]max[/code]. Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language.
- </constant>
- <constant name="FUNC_NEGATE" value="2" enum="Function">
+ <constant name="FUNC_NEGATE" value="1" enum="Function">
Negates the [code]x[/code] using [code]-(x)[/code].
</constant>
- <constant name="FUNC_SIGN" value="3" enum="Function">
+ <constant name="FUNC_SIGN" value="2" enum="Function">
Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeMix.xml b/doc/classes/VisualShaderNodeMix.xml
new file mode 100644
index 0000000000..c70ac7e599
--- /dev/null
+++ b/doc/classes/VisualShaderNodeMix.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeMix" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Linearly interpolates between two values within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]mix(a, b, weight)[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMix.OpType" default="0">
+ A type of operands and returned value.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A scalar type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ A vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
+ A vector type. [code]weight[/code] port is using a scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeSDFRaymarch.xml b/doc/classes/VisualShaderNodeSDFRaymarch.xml
new file mode 100644
index 0000000000..775f2814c2
--- /dev/null
+++ b/doc/classes/VisualShaderNodeSDFRaymarch.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeSDFRaymarch" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ SDF raymarching algorithm to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeSDFToScreenUV.xml b/doc/classes/VisualShaderNodeSDFToScreenUV.xml
new file mode 100644
index 0000000000..ea04180095
--- /dev/null
+++ b/doc/classes/VisualShaderNodeSDFToScreenUV.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A function to convert a SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeScalarClamp.xml b/doc/classes/VisualShaderNodeScalarClamp.xml
deleted file mode 100644
index 7432e8dfca..0000000000
--- a/doc/classes/VisualShaderNodeScalarClamp.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarClamp" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Clamps a scalar value within the visual shader graph.
- </brief_description>
- <description>
- Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml
deleted file mode 100644
index 393ea70e1a..0000000000
--- a/doc/classes/VisualShaderNodeScalarInterp.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarInterp" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Linearly interpolates between two scalars within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]mix(a, b, weight)[/code] in the shader language.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeScalarSmoothStep.xml b/doc/classes/VisualShaderNodeScalarSmoothStep.xml
deleted file mode 100644
index e619cc8571..0000000000
--- a/doc/classes/VisualShaderNodeScalarSmoothStep.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarSmoothStep" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a scalar SmoothStep function within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
- Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeScalarSwitch.xml b/doc/classes/VisualShaderNodeScalarSwitch.xml
deleted file mode 100644
index 2ad5202745..0000000000
--- a/doc/classes/VisualShaderNodeScalarSwitch.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarSwitch" inherits="VisualShaderNodeSwitch" version="4.0">
- <brief_description>
- A boolean/scalar function for use within the visual shader graph.
- </brief_description>
- <description>
- Returns an associated scalar if the provided boolean value is [code]true[/code] or [code]false[/code].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeScreenUVToSDF.xml b/doc/classes/VisualShaderNodeScreenUVToSDF.xml
new file mode 100644
index 0000000000..438c8dc67b
--- /dev/null
+++ b/doc/classes/VisualShaderNodeScreenUVToSDF.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A function to convert screen UV to a SDF (signed-distance field), to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml
new file mode 100644
index 0000000000..fa22d16da8
--- /dev/null
+++ b/doc/classes/VisualShaderNodeSmoothStep.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Calculates a SmoothStep function within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
+ Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
+ A type of operands and returned value.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A scalar type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ A vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
+ A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeStep.xml b/doc/classes/VisualShaderNodeStep.xml
new file mode 100644
index 0000000000..694c144445
--- /dev/null
+++ b/doc/classes/VisualShaderNodeStep.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeStep" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Calculates a Step function within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]step(edge, x)[/code] in the shader language.
+ Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeStep.OpType" default="0">
+ A type of operands and returned value.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A scalar type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
+ A vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
+ A vector type. [code]edge[/code] port is using a scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml
index 9f8a12c0fd..3961070a74 100644
--- a/doc/classes/VisualShaderNodeSwitch.xml
+++ b/doc/classes/VisualShaderNodeSwitch.xml
@@ -1,15 +1,38 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSwitch" inherits="VisualShaderNode" version="4.0">
<brief_description>
- A boolean/vector function for use within the visual shader graph.
+ A selector function for use within the visual shader graph.
</brief_description>
<description>
- Returns an associated vector if the provided boolean value is [code]true[/code] or [code]false[/code].
+ Returns an associated value of the [code]op_type[/code] type if the provided boolean value is [code]true[/code] or [code]false[/code].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSwitch.OpType" default="0">
+ A type of operands and returned value.
+ </member>
+ </members>
<constants>
+ <constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
+ A floating-point scalar.
+ </constant>
+ <constant name="OP_TYPE_INT" value="1" enum="OpType">
+ An integer scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
+ A vector type.
+ </constant>
+ <constant name="OP_TYPE_BOOLEAN" value="3" enum="OpType">
+ A boolean type.
+ </constant>
+ <constant name="OP_TYPE_TRANSFORM" value="4" enum="OpType">
+ A transform type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="5" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTextureSDF.xml b/doc/classes/VisualShaderNodeTextureSDF.xml
new file mode 100644
index 0000000000..7d3d654bd0
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTextureSDF.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTextureSDF" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Performs a SDF (signed-distance field) texture lookup within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]texture_sdf(sdf_pos)[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeTextureSDFNormal.xml b/doc/classes/VisualShaderNodeTextureSDFNormal.xml
new file mode 100644
index 0000000000..5dbf3e545a
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTextureSDFNormal.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Performs a SDF (signed-distance field) normal texture lookup within the visual shader graph.
+ </brief_description>
+ <description>
+ Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml
index e5004e5bb6..b8f054e914 100644
--- a/doc/classes/VisualShaderNodeTransformConstant.xml
+++ b/doc/classes/VisualShaderNodeTransformConstant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0">
<brief_description>
A [Transform] constant for use within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml
index 4dfc9dc081..b01bb514fe 100644
--- a/doc/classes/VisualShaderNodeVec3Constant.xml
+++ b/doc/classes/VisualShaderNodeVec3Constant.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVec3Constant" inherits="VisualShaderNodeConstant" version="4.0">
<brief_description>
A [Vector3] constant to be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorClamp.xml b/doc/classes/VisualShaderNodeVectorClamp.xml
deleted file mode 100644
index 567fed8a41..0000000000
--- a/doc/classes/VisualShaderNodeVectorClamp.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorClamp" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Clamps a vector value within the visual shader graph.
- </brief_description>
- <description>
- Constrains a value to lie between [code]min[/code] and [code]max[/code] values. The operation is performed on each component of the vector individually.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml
deleted file mode 100644
index b63d34b742..0000000000
--- a/doc/classes/VisualShaderNodeVectorInterp.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorInterp" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Linearly interpolates between two vectors within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]mix(a, b, weight)[/code] in the shader language, where [code]weight[/code] is a [Vector3] with weights for each component.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml
deleted file mode 100644
index 791a9e6be1..0000000000
--- a/doc/classes/VisualShaderNodeVectorScalarMix.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorScalarMix" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Linearly interpolates between two vectors using a scalar. For use within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]mix(a, b, weight)[/code] in the shader language, where [code]a[/code] and [code]b[/code] are vectors and [code]weight[/code] is a scalar.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
deleted file mode 100644
index 580abaf5fe..0000000000
--- a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorScalarSmoothStep" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a vector SmoothStep function using scalar within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a scalar.
- Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeVectorScalarStep.xml b/doc/classes/VisualShaderNodeVectorScalarStep.xml
deleted file mode 100644
index d61414f3a8..0000000000
--- a/doc/classes/VisualShaderNodeVectorScalarStep.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorScalarStep" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a vector Step function within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]step(edge, x)[/code] in the shader language.
- Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml
deleted file mode 100644
index 1b77a3c535..0000000000
--- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorSmoothStep" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a vector SmoothStep function within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a vector.
- Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/WeakRef.xml b/doc/classes/WeakRef.xml
index 07d82289a3..4140df5828 100644
--- a/doc/classes/WeakRef.xml
+++ b/doc/classes/WeakRef.xml
@@ -4,7 +4,7 @@
Holds an [Object], but does not contribute to the reference count if the object is a reference.
</brief_description>
<description>
- A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released.
+ A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GlobalScope.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml
index 345e5efdee..a4a86cc22a 100644
--- a/doc/classes/XRController3D.xml
+++ b/doc/classes/XRController3D.xml
@@ -19,13 +19,6 @@
If active, returns the name of the associated controller if provided by the AR/VR SDK used.
</description>
</method>
- <method name="get_tracker_hand" qualifiers="const">
- <return type="int" enum="XRPositionalTracker.TrackerHand">
- </return>
- <description>
- Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand].
- </description>
- </method>
<method name="get_is_active" qualifiers="const">
<return type="bool">
</return>
@@ -56,6 +49,13 @@
If provided by the [XRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller.
</description>
</method>
+ <method name="get_tracker_hand" qualifiers="const">
+ <return type="int" enum="XRPositionalTracker.TrackerHand">
+ </return>
+ <description>
+ Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand].
+ </description>
+ </method>
<method name="is_button_pressed" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 36ff312e4d..36cd6e2ea0 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -12,13 +12,6 @@
<link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
- <method name="get_tracker_hand" qualifiers="const">
- <return type="int" enum="XRPositionalTracker.TrackerHand">
- </return>
- <description>
- Returns the hand holding this tracker, if known. See [enum TrackerHand] constants.
- </description>
- </method>
<method name="get_joy_id" qualifiers="const">
<return type="int">
</return>
@@ -47,6 +40,13 @@
Returns the world-space controller position.
</description>
</method>
+ <method name="get_tracker_hand" qualifiers="const">
+ <return type="int" enum="XRPositionalTracker.TrackerHand">
+ </return>
+ <description>
+ Returns the hand holding this tracker, if known. See [enum TrackerHand] constants.
+ </description>
+ </method>
<method name="get_tracker_id" qualifiers="const">
<return type="int">
</return>
@@ -68,6 +68,15 @@
Returns the tracker's type, which will be one of the values from the [enum XRServer.TrackerType] enum.
</description>
</method>
+ <method name="get_transform" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="adjust_by_reference_frame" type="bool">
+ </argument>
+ <description>
+ Returns the transform combining this device's orientation and position.
+ </description>
+ </method>
<method name="is_tracking_orientation" qualifiers="const">
<return type="bool">
</return>
@@ -82,15 +91,6 @@
Returns [code]true[/code] if this device is tracking position.
</description>
</method>
- <method name="get_transform" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="adjust_by_reference_frame" type="bool">
- </argument>
- <description>
- Returns the transform combining this device's orientation and position.
- </description>
- </method>
</methods>
<members>
<member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0">