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-rw-r--r--doc/classes/ProjectSettings.xml6
-rw-r--r--doc/classes/SceneTree.xml3
2 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 25f0a997ba..2e46e61ccf 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -485,6 +485,12 @@
<member name="debug/shapes/navigation/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
+ <member name="debug/shapes/paths/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
+ Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
+ </member>
+ <member name="debug/shapes/paths/geometry_width" type="float" setter="" getter="" default="2.0">
+ Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
+ </member>
<member name="display/mouse_cursor/custom_image" type="String" setter="" getter="" default="&quot;&quot;">
Custom image for the mouse cursor (limited to 256×256).
</member>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index c6b80f171a..cf6ab977db 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -221,6 +221,9 @@
<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false">
If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes.
</member>
+ <member name="debug_paths_hint" type="bool" setter="set_debug_paths_hint" getter="is_debugging_paths_hint" default="false">
+ If [code]true[/code], curves from [Path2D] and [Path3D] nodes will be visible when running the game from the editor for debugging purposes.
+ </member>
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
The root of the edited scene.
</member>