diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 6 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 3 |
2 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 25f0a997ba..2e46e61ccf 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -485,6 +485,12 @@ <member name="debug/shapes/navigation/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)"> Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu. </member> + <member name="debug/shapes/paths/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)"> + Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu. + </member> + <member name="debug/shapes/paths/geometry_width" type="float" setter="" getter="" default="2.0"> + Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu. + </member> <member name="display/mouse_cursor/custom_image" type="String" setter="" getter="" default=""""> Custom image for the mouse cursor (limited to 256×256). </member> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index c6b80f171a..cf6ab977db 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -221,6 +221,9 @@ <member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false"> If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes. </member> + <member name="debug_paths_hint" type="bool" setter="set_debug_paths_hint" getter="is_debugging_paths_hint" default="false"> + If [code]true[/code], curves from [Path2D] and [Path3D] nodes will be visible when running the game from the editor for debugging purposes. + </member> <member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root"> The root of the edited scene. </member> |