diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationNodeBlendSpace1D.xml | 14 | ||||
-rw-r--r-- | doc/classes/AudioServer.xml | 26 | ||||
-rw-r--r-- | doc/classes/Camera2D.xml | 19 | ||||
-rw-r--r-- | doc/classes/NavigationAgent2D.xml | 15 | ||||
-rw-r--r-- | doc/classes/NavigationAgent3D.xml | 12 | ||||
-rw-r--r-- | doc/classes/NavigationServer2D.xml | 5 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 18 |
7 files changed, 93 insertions, 16 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml index 0f1ce127cd..9a7872f50e 100644 --- a/doc/classes/AnimationNodeBlendSpace1D.xml +++ b/doc/classes/AnimationNodeBlendSpace1D.xml @@ -67,6 +67,9 @@ </method> </methods> <members> + <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace1D.BlendMode" default="0"> + Controls the interpolation between animations. See [enum BlendMode] constants. + </member> <member name="max_space" type="float" setter="set_max_space" getter="get_max_space" default="1.0"> The blend space's axis's upper limit for the points' position. See [method add_blend_point]. </member> @@ -84,4 +87,15 @@ Label of the virtual axis of the blend space. </member> </members> + <constants> + <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode"> + The interpolation between animations is linear. + </constant> + <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode"> + The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations. + </constant> + <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode"> + Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position. + </constant> + </constants> </class> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 36f12dd5c4..ae331f8491 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -29,13 +29,6 @@ Adds an [AudioEffect] effect to the bus [param bus_idx] at [param at_position]. </description> </method> - <method name="capture_get_device_list"> - <return type="PackedStringArray" /> - <description> - Returns the names of all audio input devices detected on the system. - [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings. - </description> - </method> <method name="generate_bus_layout" qualifiers="const"> <return type="AudioBusLayout" /> <description> @@ -117,10 +110,11 @@ Returns the volume of the bus at index [param bus_idx] in dB. </description> </method> - <method name="get_device_list"> + <method name="get_input_device_list"> <return type="PackedStringArray" /> <description> - Returns the names of all audio devices detected on the system. + Returns the names of all audio input devices detected on the system. + [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings. </description> </method> <method name="get_mix_rate" qualifiers="const"> @@ -129,6 +123,12 @@ Returns the sample rate at the output of the [AudioServer]. </description> </method> + <method name="get_output_device_list"> + <return type="PackedStringArray" /> + <description> + Returns the names of all audio output devices detected on the system. + </description> + </method> <method name="get_output_latency" qualifiers="const"> <return type="float" /> <description> @@ -302,12 +302,12 @@ <member name="bus_count" type="int" setter="set_bus_count" getter="get_bus_count" default="1"> Number of available audio buses. </member> - <member name="capture_device" type="String" setter="capture_set_device" getter="capture_get_device" default=""Default""> - Name of the current device for audio input (see [method capture_get_device_list]). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value [code]"Default"[/code] will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code]. + <member name="input_device" type="String" setter="set_input_device" getter="get_input_device" default=""Default""> + Name of the current device for audio input (see [method get_input_device_list]). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value [code]"Default"[/code] will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code]. [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings. </member> - <member name="device" type="String" setter="set_device" getter="get_device" default=""Default""> - Name of the current device for audio output (see [method get_device_list]). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value [code]"Default"[/code] will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code]. + <member name="output_device" type="String" setter="set_output_device" getter="get_output_device" default=""Default""> + Name of the current device for audio output (see [method get_output_device_list]). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value [code]"Default"[/code] will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to [code]"Default"[/code]. </member> <member name="playback_speed_scale" type="float" setter="set_playback_speed_scale" getter="get_playback_speed_scale" default="1.0"> Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played at half its speed). diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 9315a85e1f..4156c9451a 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -55,6 +55,18 @@ [b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member position_smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]). </description> </method> + <method name="is_current" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this [Camera2D] is the active camera (see [method Viewport.get_camera_2d]). + </description> + </method> + <method name="make_current"> + <return type="void" /> + <description> + Forces this [Camera2D] to become the current active one. [member enabled] must be [code]true[/code]. + </description> + </method> <method name="reset_smoothing"> <return type="void" /> <description> @@ -83,9 +95,6 @@ <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1"> The Camera2D's anchor point. See [enum AnchorMode] constants. </member> - <member name="current" type="bool" setter="set_current" getter="is_current" default="false"> - If [code]true[/code], the camera acts as the active camera for its [Viewport] ancestor. Only one camera can be current in a given viewport, so setting a different camera in the same viewport [code]current[/code] will disable whatever camera was already active in that viewport. - </member> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead. </member> @@ -124,6 +133,10 @@ <member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true"> If [code]true[/code], draws the camera's screen rectangle in the editor. </member> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> + Controls whether the camera can be active or not. If [code]true[/code], the [Camera2D] will become the main camera when it enters the scene tree and there is no active camera currently (see [method Viewport.get_camera_2d]). + When the camera is currently active and [member enabled] is set to [code]false[/code], the next enabled [Camera2D] in the scene tree will become active. + </member> <member name="ignore_rotation" type="bool" setter="set_ignore_rotation" getter="is_ignoring_rotation" default="true"> If [code]true[/code], the camera's rendered view is not affected by its [member Node2D.rotation] and [member Node2D.global_rotation]. </member> diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index 6ae4dc4177..92fd8bcc6a 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -111,6 +111,21 @@ <member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false"> If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer2D]. When [method NavigationAgent2D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector2 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it. </member> + <member name="debug_enabled" type="bool" setter="set_debug_enabled" getter="get_debug_enabled" default="false"> + If [code]true[/code] shows debug visuals for this agent. + </member> + <member name="debug_path_custom_color" type="Color" setter="set_debug_path_custom_color" getter="get_debug_path_custom_color" default="Color(1, 1, 1, 1)"> + If [member debug_use_custom] is [code]true[/code] uses this color for this agent instead of global color. + </member> + <member name="debug_path_custom_line_width" type="float" setter="set_debug_path_custom_line_width" getter="get_debug_path_custom_line_width" default="1.0"> + If [member debug_use_custom] is [code]true[/code] uses this line width for rendering paths for this agent instead of global line width. + </member> + <member name="debug_path_custom_point_size" type="float" setter="set_debug_path_custom_point_size" getter="get_debug_path_custom_point_size" default="4.0"> + If [member debug_use_custom] is [code]true[/code] uses this rasterized point size for rendering path points for this agent instead of global point size. + </member> + <member name="debug_use_custom" type="bool" setter="set_debug_use_custom" getter="get_debug_use_custom" default="false"> + If [code]true[/code] uses the defined [member debug_path_custom_color] for this agent instead of global color. + </member> <member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10"> The maximum number of neighbors for the agent to consider. </member> diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index a22cd6dd46..0ed11bc477 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -114,6 +114,18 @@ <member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false"> If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer3D]. When [method NavigationAgent3D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector3 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it. </member> + <member name="debug_enabled" type="bool" setter="set_debug_enabled" getter="get_debug_enabled" default="false"> + If [code]true[/code] shows debug visuals for this agent. + </member> + <member name="debug_path_custom_color" type="Color" setter="set_debug_path_custom_color" getter="get_debug_path_custom_color" default="Color(1, 1, 1, 1)"> + If [member debug_use_custom] is [code]true[/code] uses this color for this agent instead of global color. + </member> + <member name="debug_path_custom_point_size" type="float" setter="set_debug_path_custom_point_size" getter="get_debug_path_custom_point_size" default="4.0"> + If [member debug_use_custom] is [code]true[/code] uses this rasterized point size for rendering path points for this agent instead of global point size. + </member> + <member name="debug_use_custom" type="bool" setter="set_debug_use_custom" getter="get_debug_use_custom" default="false"> + If [code]true[/code] uses the defined [member debug_path_custom_color] for this agent instead of global color. + </member> <member name="ignore_y" type="bool" setter="set_ignore_y" getter="get_ignore_y" default="true"> Ignores collisions on the Y axis. Must be true to move on a horizontal plane. </member> diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 16f6de5238..7270a19b4d 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -528,5 +528,10 @@ Emitted when a navigation map is updated, when a region moves or is modified. </description> </signal> + <signal name="navigation_debug_changed"> + <description> + Emitted when navigation debug settings are changed. Only available in debug builds. + </description> + </signal> </signals> </class> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index f1ada58e0d..f2ef93c6d2 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -426,6 +426,9 @@ <member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1"> When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await. </member> + <member name="debug/gdscript/warnings/renamed_in_godot_4_hint" type="bool" setter="" getter="" default="1"> + When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs. + </member> <member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="0"> When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum. </member> @@ -474,6 +477,9 @@ <member name="debug/gdscript/warnings/unsafe_property_access" type="int" setter="" getter="" default="0"> When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class. </member> + <member name="debug/gdscript/warnings/unsafe_void_return" type="int" setter="" getter="" default="0"> + When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when returning a call from a [code]void[/code] function when such call cannot be guaranteed to be also [code]void[/code]. + </member> <member name="debug/gdscript/warnings/unused_local_constant" type="int" setter="" getter="" default="1"> When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local constant is never used. </member> @@ -522,9 +528,21 @@ <member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color(0, 0.6, 0.7, 0.42)"> Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu. </member> + <member name="debug/shapes/navigation/agent_path_color" type="Color" setter="" getter="" default="Color(1, 0, 0, 1)"> + Color to display enabled navigation agent paths when an agent has debug enabled. + </member> + <member name="debug/shapes/navigation/agent_path_point_size" type="float" setter="" getter="" default="4.0"> + Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled. + </member> <member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color(1, 0, 1, 1)"> Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu. </member> + <member name="debug/shapes/navigation/enable_agent_paths" type="bool" setter="" getter="" default="true"> + If enabled, displays navigation agent paths when an agent has debug enabled. + </member> + <member name="debug/shapes/navigation/enable_agent_paths_xray" type="bool" setter="" getter="" default="true"> + If enabled, displays navigation agent paths through geometry when an agent has debug enabled. + </member> <member name="debug/shapes/navigation/enable_edge_connections" type="bool" setter="" getter="" default="true"> If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu. </member> |