diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/NavigationRegion2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/NavigationRegion3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 11 | ||||
-rw-r--r-- | doc/classes/World3D.xml | 2 |
7 files changed, 23 insertions, 6 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index a4260a3f3f..9f4041fa2b 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2501,7 +2501,7 @@ Hints that an integer property is a bitmask using the optionally named 3D physics layers. </constant> <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="14" enum="PropertyHint"> - Hints that an integer property is a bitmask using the optionally named 2D navigation layers. + Hints that an integer property is a bitmask using the optionally named 3D navigation layers. </constant> <constant name="PROPERTY_HINT_FILE" value="15" enum="PropertyHint"> Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 7d0470f396..76666b1f27 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -64,6 +64,9 @@ <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1"> The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds. </member> + <member name="panning_strength" type="float" setter="set_panning_strength" getter="get_panning_strength" default="1.0"> + Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/general/2d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values. + </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 8356596f54..a49b1e2291 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -86,6 +86,9 @@ <member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1"> The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds. </member> + <member name="panning_strength" type="float" setter="set_panning_strength" getter="get_panning_strength" default="1.0"> + Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/general/3d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values. + </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml index 62e64f2a3c..2647e961c9 100644 --- a/doc/classes/NavigationRegion2D.xml +++ b/doc/classes/NavigationRegion2D.xml @@ -26,7 +26,7 @@ Determines if the [NavigationRegion2D] is enabled or disabled. </member> <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> - When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. @@ -35,7 +35,7 @@ The [NavigationPolygon] resource to use. </member> <member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0"> - When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. + When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. </member> </members> </class> diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml index 3af7fe5c97..61dcd13dc8 100644 --- a/doc/classes/NavigationRegion3D.xml +++ b/doc/classes/NavigationRegion3D.xml @@ -33,7 +33,7 @@ Determines if the [NavigationRegion3D] is enabled or disabled. </member> <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> - When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. @@ -42,7 +42,7 @@ The [NavigationMesh] resource to use. </member> <member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0"> - When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. + When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. </member> </members> <signals> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index ad95572bf1..2c28a297cf 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -307,6 +307,12 @@ <member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50"> Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices. </member> + <member name="audio/general/2d_panning_strength" type="float" setter="" getter="" default="1.0"> + The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength]. + </member> + <member name="audio/general/3d_panning_strength" type="float" setter="" getter="" default="1.0"> + The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. + </member> <member name="audio/video/video_delay_compensation_ms" type="int" setter="" getter="" default="0"> Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. </member> @@ -1927,6 +1933,11 @@ If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> + <member name="rendering/textures/vram_compression/minimum_size" type="int" setter="" getter="" default="512"> + When a texture is detected as used in 3D in the editor, only enable VRAM compression if its size is greater than or equal to [code]minimum_size * minimum_size[/code] pixels. This is done to prevent reducing texture quality when it doesn't save much video memory, especially for pixel art. + For non-square textures, the pixel count is used. For example, with [member rendering/textures/vram_compression/minimum_size] set to [code]512[/code], a 512×512 texture will use VRAM compression, while 256×256 textures, 256×512 and 1024×64 textures will keep their existing compression mode (Lossless by default). + [b]Note:[/b] This project setting only affects textures that are detected to be used in 3D at a given time. Textures that were already imported will not be affected by changes to this setting. To force 3D detection to occur again, select a texture in the FileSystem dock, change its Detect 3D import option in the Import dock to [b]VRAM Compressed[/b] or [b]Basis Universal[/b] then click [b]Reimport[/b]. + </member> <member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64"> </member> <member name="rendering/vulkan/rendering/back_end" type="int" setter="" getter="" default="0"> diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index c57029a180..56a662d062 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -19,7 +19,7 @@ The World3D's [Environment]. </member> <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> - The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing. + The World3D's fallback environment will be used if [member environment] fails or is missing. </member> <member name="navigation_map" type="RID" setter="" getter="get_navigation_map"> The [RID] of this world's navigation map. Used by the [NavigationServer3D]. |