diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node.xml | 8 | ||||
-rw-r--r-- | doc/classes/SubViewportContainer.xml | 1 | ||||
-rw-r--r-- | doc/classes/VoxelGI.xml | 1 |
3 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index aa3de1382f..5291ecab08 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -856,6 +856,14 @@ </constant> <constant name="NOTIFICATION_WM_SIZE_CHANGED" value="1008"> </constant> + <constant name="NOTIFICATION_WM_DPI_CHANGE" value="1009"> + </constant> + <constant name="NOTIFICATION_VP_MOUSE_ENTER" value="1010"> + Notification received when the mouse enters the viewport. + </constant> + <constant name="NOTIFICATION_VP_MOUSE_EXIT" value="1011"> + Notification received when the mouse leaves the viewport. + </constant> <constant name="NOTIFICATION_OS_MEMORY_WARNING" value="2009"> Notification received from the OS when the application is exceeding its allocated memory. Specific to the iOS platform. diff --git a/doc/classes/SubViewportContainer.xml b/doc/classes/SubViewportContainer.xml index bd48f2b6db..050186a883 100644 --- a/doc/classes/SubViewportContainer.xml +++ b/doc/classes/SubViewportContainer.xml @@ -6,6 +6,7 @@ <description> A [Container] node that holds a [SubViewport], automatically setting its size. [b]Note:[/b] Changing a SubViewportContainer's [member Control.rect_scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container). + [b]Note:[/b] The SubViewportContainer forwards mouse-enter and mouse-exit notifications to its sub-viewports. </description> <tutorials> </tutorials> diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 788b4e1f17..55ba1c4934 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -21,6 +21,7 @@ <description> Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. [b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking. + [b]Note:[/b] [GeometryInstance3D]s and [Light3D]s must be fully ready before [method bake] is called. If you are procedurally creating those and some meshes or lights are missing from your baked [VoxelGI], use [code]call_deferred("bake")[/code] instead of calling [method bake] directly. </description> </method> <method name="debug_bake"> |