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-rw-r--r--doc/classes/DisplayServer.xml4
-rw-r--r--doc/classes/ProjectSettings.xml2
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index cec504584c..d5db7da1f0 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1049,7 +1049,7 @@
<return type="int" enum="DisplayServer.VSyncMode" />
<argument index="0" name="window_id" type="int" default="0" />
<description>
- Returns the VSync mode of the given window.
+ Returns the V-Sync mode of the given window.
</description>
</method>
<method name="window_move_to_foreground">
@@ -1234,7 +1234,7 @@
<argument index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode" />
<argument index="1" name="window_id" type="int" default="0" />
<description>
- Sets the VSync mode of the given window.
+ Sets the V-Sync mode of the given window.
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported.
</description>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ae0ec64c27..40477d27d4 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -588,7 +588,7 @@
[b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
- Sets the VSync mode for the main game window.
+ Sets the V-Sync mode for the main game window.
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.
</member>