diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ARVRController.xml | 5 | ||||
-rw-r--r-- | doc/classes/ARVRServer.xml | 11 | ||||
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 1 | ||||
-rw-r--r-- | doc/classes/Mutex.xml | 6 | ||||
-rw-r--r-- | doc/classes/Semaphore.xml | 6 | ||||
-rw-r--r-- | doc/classes/Transform2D.xml | 30 |
6 files changed, 36 insertions, 23 deletions
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml index 47a9341643..2adc073ebe 100644 --- a/doc/classes/ARVRController.xml +++ b/doc/classes/ARVRController.xml @@ -62,7 +62,10 @@ </methods> <members> <member name="controller_id" type="int" setter="set_controller_id" getter="get_controller_id"> - The controller's id. The first controller that the [ARVRServer] detects will have id 1, the second id 2, the third id 3, etc. When a controller is turned off, it's slot is freed. This ensures controllers will keep the same id even when controllers with lower ids are turned off. + The controller's id. + A controller id of 0 is unbound and will always result in an inactive node. Controller id 1 is reserved for the first controller that identifies itself as the left hand controller and id 2 is reserved for the first controller that identifies itself as the right hand controller. + For any other controller that the [ARVRServer] detects we continue with controller id 3. + When a controller is turned off, its slot is freed. This ensures controllers will keep the same id even when controllers with lower ids are turned off. </member> <member name="rumble" type="float" setter="set_rumble" getter="get_rumble"> The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member ARVRPositionalTracker.rumble] accordingly. diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index 17202c8c2c..ffe6c35240 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -14,7 +14,7 @@ <method name="center_on_hmd"> <return type="void"> </return> - <argument index="0" name="ignore_tilt" type="bool"> + <argument index="0" name="rotation_mode" type="bool"> </argument> <argument index="1" name="keep_height" type="bool"> </argument> @@ -154,5 +154,14 @@ <constant name="TRACKER_ANY" value="255" enum="TrackerType"> Used internally to select all trackers. </constant> + <constant name="RESET_FULL_ROTATION" value="0" enum="RotationMode"> + Fully reset the orientation of the HMD. Regardless of what direction the user is looking to in the real world. The user will look dead ahead in the virtual world. + </constant> + <constant name="RESET_BUT_KEEP_TILT" value="1" enum="RotationMode"> + Resets the orientation but keeps the tilt of the device. So if we're looking down, we keep looking down but heading will be reset. + </constant> + <constant name="DONT_RESET_ROTATION" value="2" enum="RotationMode"> + Does not reset the orientation of the HMD, only the position of the player gets centered. + </constant> </constants> </class> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 570f5e9741..a244788020 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -133,6 +133,7 @@ <return type="float"> </return> <description> + Returns the speed scaling ratio of the current animation channel. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. </description> </method> <method name="has_animation" qualifiers="const"> diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml index 4b845c05ad..74d59b2dd3 100644 --- a/doc/classes/Mutex.xml +++ b/doc/classes/Mutex.xml @@ -4,7 +4,7 @@ A synchronization Mutex. </brief_description> <description> - A synchronization Mutex. Element used in multi-threadding. Basically a binary [Semaphore]. Guarantees that only one thread has this lock, can be used to protect a critical section. + A synchronization Mutex. Element used to synchronize multiple [Thread]s. Basically a binary [Semaphore]. Guarantees that only one thread can ever acquire this lock at a time. Can be used to protect a critical section. Be careful to avoid deadlocks. </description> <tutorials> </tutorials> @@ -22,14 +22,14 @@ <return type="int" enum="Error"> </return> <description> - Try locking this [code]Mutex[/code], does not block. Returns [OK] on success else [ERR_BUSY]. + Try locking this [code]Mutex[/code], does not block. Returns [OK] on success, [ERR_BUSY] otherwise. </description> </method> <method name="unlock"> <return type="void"> </return> <description> - Unlock this [code]Mutex[/code], leaving it to others threads. + Unlock this [code]Mutex[/code], leaving it to other threads. </description> </method> </methods> diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml index d8deb9651a..c8206ff2c2 100644 --- a/doc/classes/Semaphore.xml +++ b/doc/classes/Semaphore.xml @@ -4,7 +4,7 @@ A synchronization Semaphore. </brief_description> <description> - A synchronization Semaphore. Element used in multi-threadding. Initialized to zero on creation. + A synchronization Semaphore. Element used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. </description> <tutorials> </tutorials> @@ -15,14 +15,14 @@ <return type="int" enum="Error"> </return> <description> - Lowers the [code]Semaphore[/code], allowing one more thread in. + Lowers the [code]Semaphore[/code], allowing one more thread in. Returns [OK] on success, [ERR_BUSY] otherwise. </description> </method> <method name="wait"> <return type="int" enum="Error"> </return> <description> - Tries to wait for the [code]Semaphore[/code], if its value is zero, blocks until non-zero. + Tries to wait for the [code]Semaphore[/code], if its value is zero, blocks until non-zero. Returns [OK] on success, [ERR_BUSY] otherwise. </description> </method> </methods> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 17576f33ed..f4717aa995 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -4,7 +4,7 @@ 2D Transformation. 3x2 matrix. </brief_description> <description> - Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix. + Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix. </description> <tutorials> </tutorials> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Transform"> </argument> <description> - Constructs the [code]Transform2D[/code] from a 3D [Transform]. + Constructs the transform from a 3D [Transform]. </description> </method> <method name="Transform2D"> @@ -30,7 +30,7 @@ <argument index="2" name="origin" type="Vector2"> </argument> <description> - Constructs the [code]Transform2D[/code] from 3 [Vector2] consisting of rows x, y and origin. + Constructs the transform from 3 [Vector2]s representing x, y, and origin. </description> </method> <method name="Transform2D"> @@ -41,7 +41,7 @@ <argument index="1" name="position" type="Vector2"> </argument> <description> - Constructs the [code]Transform2D[/code] from rotation angle in radians and position [Vector2]. + Constructs the transform from a given angle (in radians) and position. </description> </method> <method name="affine_inverse"> @@ -57,7 +57,7 @@ <argument index="0" name="v" type="var"> </argument> <description> - Transforms the given vector "v" by this transform basis (no translation). + Transforms the given vector by this transform's basis (no translation). </description> </method> <method name="basis_xform_inv"> @@ -66,21 +66,21 @@ <argument index="0" name="v" type="var"> </argument> <description> - Inverse-transforms the given vector "v" by this transform basis (no translation). + Inverse-transforms the given vector by this transform's basis (no translation). </description> </method> <method name="get_origin"> <return type="Vector2"> </return> <description> - Returns the origin [Vector2] (translation). + Returns the transform's origin (translation). </description> </method> <method name="get_rotation"> <return type="float"> </return> <description> - Returns the rotation (in radians). + Returns the transform's rotation (in radians). </description> </method> <method name="get_scale"> @@ -98,7 +98,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Interpolates the transform to other Transform2D by weight amount (0-1). + Returns a transform interpolated between this transform and another by a given weight (0-1). </description> </method> <method name="inverse"> @@ -121,7 +121,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Rotates the transform by phi. + Rotates the transform by the given angle (in radians). </description> </method> <method name="scaled"> @@ -130,7 +130,7 @@ <argument index="0" name="scale" type="Vector2"> </argument> <description> - Scales the transform by the specified 2D scaling factors. + Scales the transform by the given factor. </description> </method> <method name="translated"> @@ -139,7 +139,7 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> - Translates the transform by the specified offset. + Translates the transform by the given offset. </description> </method> <method name="xform"> @@ -163,13 +163,13 @@ </methods> <members> <member name="origin" type="Vector2" setter="" getter=""> - The translation offset of the transform. + The transform's translation offset. </member> <member name="x" type="Vector2" setter="" getter=""> - The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. + The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> <member name="y" type="Vector2" setter="" getter=""> - The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. + The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> </members> <constants> |