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-rw-r--r--doc/classes/Listener2D.xml35
-rw-r--r--doc/classes/Listener3D.xml1
2 files changed, 35 insertions, 1 deletions
diff --git a/doc/classes/Listener2D.xml b/doc/classes/Listener2D.xml
new file mode 100644
index 0000000000..27ee63d201
--- /dev/null
+++ b/doc/classes/Listener2D.xml
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Listener2D" inherits="Node2D" version="4.0">
+ <brief_description>
+ Overrides the location sounds are heard from.
+ </brief_description>
+ <description>
+ Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D].
+ If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="clear_current">
+ <return type="void" />
+ <description>
+ Disables the [Listener2D]. If it's not set as current, this method will have no effect.
+ </description>
+ </method>
+ <method name="is_current" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if this [Listener2D] is currently active.
+ </description>
+ </method>
+ <method name="make_current">
+ <return type="void" />
+ <description>
+ Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled.
+ This method will have no effect if the [Listener2D] is not added to [SceneTree].
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Listener3D.xml b/doc/classes/Listener3D.xml
index 9cc803f241..5e1b2ce7fc 100644
--- a/doc/classes/Listener3D.xml
+++ b/doc/classes/Listener3D.xml
@@ -5,7 +5,6 @@
</brief_description>
<description>
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
- [b]Note:[/b] There is no 2D equivalent for this node yet.
</description>
<tutorials>
</tutorials>