summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/Mutex.xml1
-rw-r--r--doc/classes/SceneTree.xml6
-rw-r--r--doc/classes/Semaphore.xml1
-rw-r--r--doc/classes/Thread.xml1
-rwxr-xr-xdoc/tools/makerst.py5
6 files changed, 12 insertions, 4 deletions
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index c91ddccaa4..1a2d5cab81 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -69,7 +69,7 @@
[codeblock]
{
"content-length": 12,
- "Content-Type": "application/json; charset=UTF-8",
+ "Content-Type": "application/json; charset=UTF-8",
}
[/codeblock]
</description>
diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml
index 793696321b..8a294425e6 100644
--- a/doc/classes/Mutex.xml
+++ b/doc/classes/Mutex.xml
@@ -7,6 +7,7 @@
A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
</tutorials>
<methods>
<method name="lock">
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index ed43f83f05..bd81a48ff5 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -69,9 +69,9 @@
Commonly used to create a one-shot delay timer as in the following example:
[codeblock]
func some_function():
- print("start")
- yield(get_tree().create_timer(1.0), "timeout")
- print("end")
+ print("start")
+ yield(get_tree().create_timer(1.0), "timeout")
+ print("end")
[/codeblock]
</description>
</method>
diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml
index 7aee5c2951..74970be8b4 100644
--- a/doc/classes/Semaphore.xml
+++ b/doc/classes/Semaphore.xml
@@ -7,6 +7,7 @@
A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex].
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
</tutorials>
<methods>
<method name="post">
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index 8f96ab0aed..25e40d4c1f 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -7,6 +7,7 @@
A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
</tutorials>
<methods>
<method name="get_id" qualifiers="const">
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index 8eddc35352..1b27e4a35a 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -608,8 +608,10 @@ def rstize_text(text, state): # type: (str, State) -> str
break
pre_text = text[:pos]
+ indent_level = 0
while text[pos + 1] == '\t':
pos += 1
+ indent_level += 1
post_text = text[pos + 1:]
# Handle codeblocks
@@ -633,6 +635,9 @@ def rstize_text(text, state): # type: (str, State) -> str
while code_pos + to_skip + 1 < len(code_text) and code_text[code_pos + to_skip + 1] == '\t':
to_skip += 1
+ if to_skip > indent_level:
+ print_error("Four spaces should be used for indentation within [codeblock], file: {}".format(state.current_class), state)
+
if len(code_text[code_pos + to_skip + 1:]) == 0:
code_text = code_text[:code_pos] + "\n"
code_pos += 1