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-rw-r--r--doc/classes/NavigationMesh.xml12
-rw-r--r--doc/classes/SceneTree.xml24
2 files changed, 14 insertions, 22 deletions
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index bcf2cfc507..bee459273b 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -73,25 +73,25 @@
</method>
</methods>
<members>
- <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
+ <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="1.5">
The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/height].
</member>
- <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
+ <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.25">
The minimum ledge height that is considered to still be traversable.
[b]Note:[/b] While baking, this value will be rounded down to the nearest multiple of [member cell/height].
</member>
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
The maximum slope that is considered walkable, in degrees.
</member>
- <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="1.0">
+ <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.5">
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
</member>
- <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
+ <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.25">
The Y axis cell size to use for fields.
</member>
- <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
+ <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.25">
The XZ plane cell size to use for fields.
</member>
<member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0">
@@ -137,7 +137,7 @@
Any regions with a size smaller than this will be merged with larger regions if possible.
[b]Note:[/b] This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400.
</member>
- <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0">
+ <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="2.0">
The minimum size of a region for it to be created.
[b]Note:[/b] This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64.
</member>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 3cd2ab0903..c6b80f171a 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -177,14 +177,6 @@
Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
</description>
</method>
- <method name="set_auto_accept_quit">
- <return type="void" />
- <argument index="0" name="enabled" type="bool" />
- <description>
- If [code]true[/code], the application automatically accepts quitting. Enabled by default.
- For mobile platforms, see [method set_quit_on_go_back].
- </description>
- </method>
<method name="set_group">
<return type="void" />
<argument index="0" name="group" type="StringName" />
@@ -214,16 +206,12 @@
Sets a custom [MultiplayerAPI] with the given [code]root_path[/code] (controlling also the relative subpaths), or override the default one if [code]root_path[/code] is empty.
</description>
</method>
- <method name="set_quit_on_go_back">
- <return type="void" />
- <argument index="0" name="enabled" type="bool" />
- <description>
- If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default.
- To handle 'Go Back' button when this option is disabled, use [constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST].
- </description>
- </method>
</methods>
<members>
+ <member name="auto_accept_quit" type="bool" setter="set_auto_accept_quit" getter="is_auto_accept_quit" default="true">
+ If [code]true[/code], the application automatically accepts quitting.
+ For mobile platforms, see [member quit_on_go_back].
+ </member>
<member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene">
The current scene.
</member>
@@ -245,6 +233,10 @@
- 2D and 3D physics will be stopped. This includes signals and collision detection.
- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes.
</member>
+ <member name="quit_on_go_back" type="bool" setter="set_quit_on_go_back" getter="is_quit_on_go_back" default="true">
+ If [code]true[/code], the application quits automatically on going back (e.g. on Android).
+ To handle 'Go Back' button when this option is disabled, use [constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST].
+ </member>
<member name="root" type="Window" setter="" getter="get_root">
The [SceneTree]'s root [Window].
</member>