diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/NavigationMesh.xml | 12 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 24 |
2 files changed, 14 insertions, 22 deletions
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index bcf2cfc507..bee459273b 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -73,25 +73,25 @@ </method> </methods> <members> - <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0"> + <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="1.5"> The minimum floor to ceiling height that will still allow the floor area to be considered walkable. [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/height]. </member> - <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9"> + <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.25"> The minimum ledge height that is considered to still be traversable. [b]Note:[/b] While baking, this value will be rounded down to the nearest multiple of [member cell/height]. </member> <member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0"> The maximum slope that is considered walkable, in degrees. </member> - <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="1.0"> + <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.5"> The distance to erode/shrink the walkable area of the heightfield away from obstructions. [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size]. </member> - <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2"> + <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.25"> The Y axis cell size to use for fields. </member> - <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3"> + <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.25"> The XZ plane cell size to use for fields. </member> <member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0"> @@ -137,7 +137,7 @@ Any regions with a size smaller than this will be merged with larger regions if possible. [b]Note:[/b] This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400. </member> - <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0"> + <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="2.0"> The minimum size of a region for it to be created. [b]Note:[/b] This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64. </member> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 3cd2ab0903..c6b80f171a 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -177,14 +177,6 @@ Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated. </description> </method> - <method name="set_auto_accept_quit"> - <return type="void" /> - <argument index="0" name="enabled" type="bool" /> - <description> - If [code]true[/code], the application automatically accepts quitting. Enabled by default. - For mobile platforms, see [method set_quit_on_go_back]. - </description> - </method> <method name="set_group"> <return type="void" /> <argument index="0" name="group" type="StringName" /> @@ -214,16 +206,12 @@ Sets a custom [MultiplayerAPI] with the given [code]root_path[/code] (controlling also the relative subpaths), or override the default one if [code]root_path[/code] is empty. </description> </method> - <method name="set_quit_on_go_back"> - <return type="void" /> - <argument index="0" name="enabled" type="bool" /> - <description> - If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default. - To handle 'Go Back' button when this option is disabled, use [constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]. - </description> - </method> </methods> <members> + <member name="auto_accept_quit" type="bool" setter="set_auto_accept_quit" getter="is_auto_accept_quit" default="true"> + If [code]true[/code], the application automatically accepts quitting. + For mobile platforms, see [member quit_on_go_back]. + </member> <member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene"> The current scene. </member> @@ -245,6 +233,10 @@ - 2D and 3D physics will be stopped. This includes signals and collision detection. - [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes. </member> + <member name="quit_on_go_back" type="bool" setter="set_quit_on_go_back" getter="is_quit_on_go_back" default="true"> + If [code]true[/code], the application quits automatically on going back (e.g. on Android). + To handle 'Go Back' button when this option is disabled, use [constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]. + </member> <member name="root" type="Window" setter="" getter="get_root"> The [SceneTree]'s root [Window]. </member> |