diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 8a3677c0b4..09094ec757 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -441,8 +441,11 @@ <member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1"> If [code]enabled[/code], prints a warning or an error when assigning the result of a function that returns [code]void[/code] to a variable. </member> - <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug on https://github.com/godotengine/godot/issues""> - Message to be displayed before the backtrace when the engine crashes. + <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug to the project developer.""> + Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting. + </member> + <member name="debug/settings/crash_handler/message.editor" type="String" setter="" getter="" default=""Please include this when reporting the bug on: https://github.com/godotengine/godot/issues""> + Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode. </member> <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. |