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-rw-r--r--doc/classes/BoxMesh.xml (renamed from doc/classes/CubeMesh.xml)10
-rw-r--r--doc/classes/MeshDataTool.xml4
-rw-r--r--doc/classes/PrimitiveMesh.xml2
3 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/CubeMesh.xml b/doc/classes/BoxMesh.xml
index 1f64b4a21f..88d22ac899 100644
--- a/doc/classes/CubeMesh.xml
+++ b/doc/classes/BoxMesh.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CubeMesh" inherits="PrimitiveMesh" version="4.0">
+<class name="BoxMesh" inherits="PrimitiveMesh" version="4.0">
<brief_description>
- Generate an axis-aligned cuboid [PrimitiveMesh].
+ Generate an axis-aligned box [PrimitiveMesh].
</brief_description>
<description>
- Generate an axis-aligned cuboid [PrimitiveMesh].
- The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
+ Generate an axis-aligned box [PrimitiveMesh].
+ The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
</description>
<tutorials>
</tutorials>
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
- Size of the cuboid mesh.
+ Size of the box mesh.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of extra edge loops inserted along the Z axis.
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index d4157dd4c9..db7a3187f0 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -10,7 +10,7 @@
[codeblocks]
[gdscript]
var mesh = ArrayMesh.new()
- mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new().get_mesh_arrays())
+ mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, BoxMesh.new().get_mesh_arrays())
var mdt = MeshDataTool.new()
mdt.create_from_surface(mesh, 0)
for i in range(mdt.get_vertex_count()):
@@ -27,7 +27,7 @@
[/gdscript]
[csharp]
var mesh = new ArrayMesh();
- mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, new CubeMesh().GetMeshArrays());
+ mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, new BoxMesh().GetMeshArrays());
var mdt = new MeshDataTool();
mdt.CreateFromSurface(mesh, 0);
for (var i = 0; i &lt; mdt.GetVertexCount(); i++)
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 7e9bccc1d7..25943f6d47 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -4,7 +4,7 @@
Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
</brief_description>
<description>
- Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
+ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
</description>
<tutorials>
</tutorials>