diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/BoxMesh.xml (renamed from doc/classes/CubeMesh.xml) | 10 | ||||
-rw-r--r-- | doc/classes/MeshDataTool.xml | 4 | ||||
-rw-r--r-- | doc/classes/PrimitiveMesh.xml | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/CubeMesh.xml b/doc/classes/BoxMesh.xml index 1f64b4a21f..88d22ac899 100644 --- a/doc/classes/CubeMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CubeMesh" inherits="PrimitiveMesh" version="4.0"> +<class name="BoxMesh" inherits="PrimitiveMesh" version="4.0"> <brief_description> - Generate an axis-aligned cuboid [PrimitiveMesh]. + Generate an axis-aligned box [PrimitiveMesh]. </brief_description> <description> - Generate an axis-aligned cuboid [PrimitiveMesh]. - The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. + Generate an axis-aligned box [PrimitiveMesh]. + The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ </methods> <members> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> - Size of the cuboid mesh. + Size of the box mesh. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> Number of extra edge loops inserted along the Z axis. diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index d4157dd4c9..db7a3187f0 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -10,7 +10,7 @@ [codeblocks] [gdscript] var mesh = ArrayMesh.new() - mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, CubeMesh.new().get_mesh_arrays()) + mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, BoxMesh.new().get_mesh_arrays()) var mdt = MeshDataTool.new() mdt.create_from_surface(mesh, 0) for i in range(mdt.get_vertex_count()): @@ -27,7 +27,7 @@ [/gdscript] [csharp] var mesh = new ArrayMesh(); - mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, new CubeMesh().GetMeshArrays()); + mesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, new BoxMesh().GetMeshArrays()); var mdt = new MeshDataTool(); mdt.CreateFromSurface(mesh, 0); for (var i = 0; i < mdt.GetVertexCount(); i++) diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 7e9bccc1d7..25943f6d47 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -4,7 +4,7 @@ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> <description> - Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. + Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [BoxMesh], [CapsuleMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. </description> <tutorials> </tutorials> |