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-rw-r--r--doc/classes/ProjectSettings.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 8347283785..af594c36d1 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -824,17 +824,17 @@
</member>
<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
</member>
- <member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="" default="2048">
+ <member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="2048">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
- <member name="network/limits/debugger_stdout/max_errors_per_second" type="int" setter="" getter="" default="100">
- Maximum number of errors allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
+ <member name="network/limits/debugger/max_errors_per_second" type="int" setter="" getter="" default="100">
+ Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
- <member name="network/limits/debugger_stdout/max_messages_per_frame" type="int" setter="" getter="" default="10">
- Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
+ <member name="network/limits/debugger/max_queued_messages" type="int" setter="" getter="" default="10">
+ Maximum amount of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
</member>
- <member name="network/limits/debugger_stdout/max_warnings_per_second" type="int" setter="" getter="" default="100">
- Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
+ <member name="network/limits/debugger/max_warnings_per_second" type="int" setter="" getter="" default="100">
+ Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.