diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AStar.xml | 4 | ||||
-rw-r--r-- | doc/classes/AStar2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/ColorPicker.xml | 2 | ||||
-rw-r--r-- | doc/classes/MainLoop.xml | 34 | ||||
-rw-r--r-- | doc/classes/SceneTreeTimer.xml | 6 | ||||
-rw-r--r-- | doc/classes/SurfaceTool.xml | 1 | ||||
-rw-r--r-- | doc/classes/TextureProgress.xml | 2 |
7 files changed, 30 insertions, 23 deletions
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 9ca09371dd..e835af01e8 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -110,8 +110,10 @@ </return> <argument index="0" name="to_position" type="Vector3"> </argument> + <argument index="1" name="include_disabled" type="bool" default="false"> + </argument> <description> - Returns the ID of the closest point to [code]to_position[/code]. Returns -1 if there are no points in the points pool. + Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool. </description> </method> <method name="get_closest_position_in_segment" qualifiers="const"> diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 0eff2bd560..3002e3c351 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -87,8 +87,10 @@ </return> <argument index="0" name="to_position" type="Vector2"> </argument> + <argument index="1" name="include_disabled" type="bool" default="false"> + </argument> <description> - Returns the ID of the closest point to [code]to_position[/code]. Returns -1 if there are no points in the points pool. + Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool. </description> </method> <method name="get_closest_position_in_segment" qualifiers="const"> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index b62eb443d9..cd36f4fdf0 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -97,6 +97,8 @@ </theme_item> <theme_item name="margin" type="int" default="4"> </theme_item> + <theme_item name="overbright_indicator" type="Texture"> + </theme_item> <theme_item name="preset_bg" type="Texture"> </theme_item> <theme_item name="screen_picker" type="Texture"> diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 23ce20a434..9e65da8eea 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -15,29 +15,29 @@ var quit = false func _initialize(): - print("Initialized:") - print(" Starting time: %s" % str(time_elapsed)) + print("Initialized:") + print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): - time_elapsed += delta - # Return true to end the main loop - return quit + time_elapsed += delta + # Return true to end the main loop. + return quit func _input_event(event): - # Record keys - if event is InputEventKey and event.pressed and !event.echo: - keys_typed.append(OS.get_scancode_string(event.scancode)) - # Quit on Escape press - if event.scancode == KEY_ESCAPE: - quit = true - # Quit on any mouse click - if event is InputEventMouseButton: - quit = true + # Record keys. + if event is InputEventKey and event.pressed and !event.echo: + keys_typed.append(OS.get_scancode_string(event.scancode)) + # Quit on Escape press. + if event.scancode == KEY_ESCAPE: + quit = true + # Quit on any mouse click. + if event is InputEventMouseButton: + quit = true func _finalize(): - print("Finalized:") - print(" End time: %s" % str(time_elapsed)) - print(" Keys typed: %s" % var2str(keys_typed)) + print("Finalized:") + print(" End time: %s" % str(time_elapsed)) + print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] </description> <tutorials> diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index a33f875be2..5678833752 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -8,9 +8,9 @@ As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): - print("start") - yield(get_tree().create_timer(1.0), "timeout") - print("end") + print("Timer started.") + yield(get_tree().create_timer(1.0), "timeout") + print("Timer ended.") [/codeblock] </description> <tutorials> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 153d88f1af..7cfd8c6919 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -167,6 +167,7 @@ </argument> <description> Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh]. + Default flag is [constant Mesh.ARRAY_COMPRESS_DEFAULT]. See [code]Mesh.ARRAY_COMPRESS_*[/code] constants for other flags. </description> </method> <method name="commit_to_arrays"> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 21b294cf90..479ab865ba 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -34,7 +34,7 @@ </member> <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> - If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. + If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching. </member> <member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset" default="Vector2( 0, 0 )"> Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. |