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-rw-r--r--doc/classes/Array.xml10
-rw-r--r--doc/classes/Dictionary.xml7
-rw-r--r--doc/classes/DisplayServer.xml66
-rw-r--r--doc/classes/Image.xml2
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/Material.xml2
-rw-r--r--doc/classes/Node.xml5
-rw-r--r--doc/classes/Object.xml1
-rw-r--r--doc/classes/String.xml14
-rw-r--r--doc/classes/SubViewportContainer.xml1
-rw-r--r--doc/classes/TileSet.xml2
11 files changed, 83 insertions, 29 deletions
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 7593f7dff4..9a3eccd8dc 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -200,7 +200,7 @@
<argument index="1" name="from" type="int" default="0">
</argument>
<description>
- Searches the array for a value and returns its index or -1 if not found. Optionally, the initial search index can be passed.
+ Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
</description>
</method>
<method name="find_last">
@@ -209,7 +209,7 @@
<argument index="0" name="value" type="Variant">
</argument>
<description>
- Searches the array in reverse order for a value and returns its index or -1 if not found.
+ Searches the array in reverse order for a value and returns its index or [code]-1[/code] if not found.
</description>
</method>
<method name="front">
@@ -232,6 +232,12 @@
["inside", 7].has(7) == true
["inside", 7].has("7") == false
[/codeblock]
+ [b]Note:[/b] This is equivalent to using the [code]in[/code] operator as follows:
+ [codeblock]
+ # Will evaluate to `true`.
+ if 2 in [2, 4, 6, 8]:
+ pass
+ [/codeblock]
</description>
</method>
<method name="hash">
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index 4538e5ea4e..5413fa33c6 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -126,6 +126,13 @@
</argument>
<description>
Returns [code]true[/code] if the dictionary has a given key.
+ [b]Note:[/b] This is equivalent to using the [code]in[/code] operator as follows:
+ [codeblock]
+ # Will evaluate to `true`.
+ if "godot" in {"godot": "engine"}:
+ pass
+ [/codeblock]
+ This method (like the [code]in[/code] operator) will evaluate to [code]true[/code] as long as the key exists, even if the associated value is [code]null[/code].
</description>
</method>
<method name="has_all">
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 7fe712753c..f8306cbd72 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -127,12 +127,6 @@
<description>
</description>
</method>
- <method name="get_latin_keyboard_variant" qualifiers="const">
- <return type="int" enum="DisplayServer.LatinKeyboardVariant">
- </return>
- <description>
- </description>
- </method>
<method name="get_name" qualifiers="const">
<return type="String">
</return>
@@ -389,6 +383,52 @@
<description>
</description>
</method>
+ <method name="keyboard_get_current_layout" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns active keyboard layout index.
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ </description>
+ </method>
+ <method name="keyboard_get_layout_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of keyboard layouts.
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ </description>
+ </method>
+ <method name="keyboard_get_layout_language" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Returns the ISO-639/BCP-47 language code of the keyboard layout at position [code]index[/code].
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ </description>
+ </method>
+ <method name="keyboard_get_layout_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Returns the localized name of the keyboard layout at position [code]index[/code].
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ </description>
+ </method>
+ <method name="keyboard_set_current_layout">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Sets active keyboard layout.
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
+ </description>
+ </method>
<method name="mouse_get_absolute_position" qualifiers="const">
<return type="Vector2i">
</return>
@@ -1021,20 +1061,6 @@
</constant>
<constant name="WINDOW_FLAG_MAX" value="5" enum="WindowFlags">
</constant>
- <constant name="LATIN_KEYBOARD_QWERTY" value="0" enum="LatinKeyboardVariant">
- </constant>
- <constant name="LATIN_KEYBOARD_QWERTZ" value="1" enum="LatinKeyboardVariant">
- </constant>
- <constant name="LATIN_KEYBOARD_AZERTY" value="2" enum="LatinKeyboardVariant">
- </constant>
- <constant name="LATIN_KEYBOARD_QZERTY" value="3" enum="LatinKeyboardVariant">
- </constant>
- <constant name="LATIN_KEYBOARD_DVORAK" value="4" enum="LatinKeyboardVariant">
- </constant>
- <constant name="LATIN_KEYBOARD_NEO" value="5" enum="LatinKeyboardVariant">
- </constant>
- <constant name="LATIN_KEYBOARD_COLEMAK" value="6" enum="LatinKeyboardVariant">
- </constant>
<constant name="WINDOW_EVENT_MOUSE_ENTER" value="0" enum="WindowEvent">
</constant>
<constant name="WINDOW_EVENT_MOUSE_EXIT" value="1" enum="WindowEvent">
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index aa8c8d2443..d29fcfd96f 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -154,7 +154,7 @@
<argument index="4" name="data" type="PackedByteArray">
</argument>
<description>
- Creates a new image of given size and format. See [enum Format] constants. Fills the image with the given raw data. If [code]use_mipmaps[/code] is [code]true[/code] then generate mipmaps for this image. See the [method generate_mipmaps].
+ Creates a new image of given size and format. See [enum Format] constants. Fills the image with the given raw data. If [code]use_mipmaps[/code] is [code]true[/code] then loads mipmaps for this image from [code]data[/code]. See [method generate_mipmaps].
</description>
</method>
<method name="crop">
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 263fb6c022..3318f2757d 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -57,7 +57,7 @@
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="2" />
<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0">
- Limits the count of visible characters. If you set [code]percent_visible[/code] to 50, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box.
+ Limits the amount of visible characters. If you set [code]percent_visible[/code] to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box.
</member>
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" override="true" default="4" />
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml
index a37c8127f0..f3686876ca 100644
--- a/doc/classes/Material.xml
+++ b/doc/classes/Material.xml
@@ -17,7 +17,7 @@
</member>
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.
- [b]Note:[/b] this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are sorted based on depth, while transparent objects are sorted from back to front (subject to priority).
+ [b]Note:[/b] this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).
</member>
</members>
<constants>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 04c8d2bf57..9617ee0437 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -55,6 +55,7 @@
It is only called if input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_input].
To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called.
For gameplay input, [method _unhandled_input] and [method _unhandled_key_input] are usually a better fit as they allow the GUI to intercept the events first.
+ [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
</description>
</method>
<method name="_physics_process" qualifiers="virtual">
@@ -66,6 +67,7 @@
Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant.
It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process].
Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in [method Object._notification].
+ [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
</description>
</method>
<method name="_process" qualifiers="virtual">
@@ -77,6 +79,7 @@
Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant.
It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process].
Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method Object._notification].
+ [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
</description>
</method>
<method name="_ready" qualifiers="virtual">
@@ -99,6 +102,7 @@
It is only called if unhandled input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_input].
To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called.
For gameplay input, this and [method _unhandled_key_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first.
+ [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
</description>
</method>
<method name="_unhandled_key_input" qualifiers="virtual">
@@ -111,6 +115,7 @@
It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input].
To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called.
For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first.
+ [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
</description>
</method>
<method name="add_child">
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 87bcab25db..8d08688b41 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -15,6 +15,7 @@
print("position" in n) # Prints "True".
print("other_property" in n) # Prints "False".
[/codeblock]
+ The [code]in[/code] operator will evaluate to [code]true[/code] as long as the key exists, even if the value is [code]null[/code].
Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification].
</description>
<tutorials>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index 0dd6923129..24d92b822a 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -412,7 +412,13 @@
<argument index="1" name="from" type="int" default="0">
</argument>
<description>
- Finds the first occurrence of a substring. Returns the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
+ Finds the first occurrence of a substring. Returns the starting position of the substring or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
+ [b]Note:[/b] If you just want to know whether a string contains a substring, use the [code]in[/code] operator as follows:
+ [codeblock]
+ # Will evaluate to `false`.
+ if "i" in "team":
+ pass
+ [/codeblock]
</description>
</method>
<method name="find_last">
@@ -421,7 +427,7 @@
<argument index="0" name="what" type="String">
</argument>
<description>
- Finds the last occurrence of a substring. Returns the starting position of the substring or -1 if not found.
+ Finds the last occurrence of a substring. Returns the starting position of the substring or [code]-1[/code] if not found.
</description>
</method>
<method name="findn">
@@ -432,7 +438,7 @@
<argument index="1" name="from" type="int" default="0">
</argument>
<description>
- Finds the first occurrence of a substring, ignoring case. Returns the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
+ Finds the first occurrence of a substring, ignoring case. Returns the starting position of the substring or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
</description>
</method>
<method name="format">
@@ -947,7 +953,7 @@
<argument index="1" name="len" type="int" default="-1">
</argument>
<description>
- Returns part of the string from the position [code]from[/code] with length [code]len[/code]. Argument [code]len[/code] is optional and using -1 will return remaining characters from given position.
+ Returns part of the string from the position [code]from[/code] with length [code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/code] will return remaining characters from given position.
</description>
</method>
<method name="to_ascii">
diff --git a/doc/classes/SubViewportContainer.xml b/doc/classes/SubViewportContainer.xml
index e6a0bd4866..16d483e7f8 100644
--- a/doc/classes/SubViewportContainer.xml
+++ b/doc/classes/SubViewportContainer.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A [Container] node that holds a [SubViewport], automatically setting its size.
+ [b]Note:[/b] Changing a SubViewportContainer's [member Control.rect_scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index c647f83598..9a78e45d46 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -44,6 +44,8 @@
<argument index="1" name="neighbor_id" type="int">
</argument>
<description>
+ Determines when the auto-tiler should consider two different auto-tile IDs to be bound together.
+ [b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile.
</description>
</method>
<method name="autotile_clear_bitmask_map">