diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Camera3D.xml | 7 | ||||
-rw-r--r-- | doc/classes/Color.xml | 14 |
2 files changed, 20 insertions, 1 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index bfba23c7ee..6ff4875364 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -183,8 +183,13 @@ <member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0"> The distance to the far culling boundary for this camera relative to its local Z axis. </member> - <member name="fov" type="float" setter="set_fov" getter="get_fov" default="70.0"> + <member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0"> The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle. + For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to an horizontal FOV of: + - ~91.31 degrees in a 4:3 viewport + - ~101.67 degrees in a 16:10 viewport + - ~107.51 degrees in a 16:9 viewport + - ~121.63 degrees in a 21:9 viewport </member> <member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )"> The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]. diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 1af5c87532..b35d4fb36a 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -42,6 +42,20 @@ <method name="Color"> <return type="Color"> </return> + <argument index="0" name="c" type="Color"> + </argument> + <argument index="1" name="a" type="float"> + </argument> + <description> + Constructs a color from an existing color, but with a custom alpha value. + [codeblock] + var red = Color(Color.red, 0.5) # 50% transparent red. + [/codeblock] + </description> + </method> + <method name="Color"> + <return type="Color"> + </return> <argument index="0" name="r" type="float"> </argument> <argument index="1" name="g" type="float"> |