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-rw-r--r--doc/base/classes.xml14
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 4e0ba53f48..5eb021f6c0 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -31871,6 +31871,8 @@
RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks.
Only enabled raycasts will be able to query the space and report collisions!
+
+ RayCast calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
</description>
<methods>
<method name="add_exception">
@@ -31891,6 +31893,11 @@
Removes all collision exception for this ray.
</description>
</method>
+ <method name="force_raycast_update">
+ <description>
+ Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work.
+ </description>
+ </method>
<method name="get_cast_to" qualifiers="const">
<return type="Vector3">
</return>
@@ -32009,6 +32016,8 @@
RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks.
Only enabled raycasts will be able to query the space and report collisions!
+
+ RayCast2D calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast.
</description>
<methods>
<method name="add_exception">
@@ -32029,6 +32038,11 @@
Removes all collision exception for this ray.
</description>
</method>
+ <method name="force_raycast_update">
+ <description>
+ Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work.
+ </description>
+ </method>
<method name="get_cast_to" qualifiers="const">
<return type="Vector2">
</return>