diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Area2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Area3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 72b7faf8e4..9ab466bd62 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -61,7 +61,7 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0"> - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. + The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index e69a89a836..d31df3e91e 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -59,7 +59,7 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8"> - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. + The area's gravity intensity (in meters per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b3813e6ca2..6855eb4bae 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1202,7 +1202,7 @@ [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration. </member> <member name="physics/2d/default_gravity" type="float" setter="" getter="" default="980.0"> - The default gravity strength in 2D. + The default gravity strength in 2D (in pixels per second squared). [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample: [codeblocks] [gdscript] @@ -1254,7 +1254,7 @@ [b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration. </member> <member name="physics/3d/default_gravity" type="float" setter="" getter="" default="9.8"> - The default gravity strength in 3D. + The default gravity strength in 3D (in meters per second squared). [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample: [codeblocks] [gdscript] |