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-rw-r--r--doc/classes/AnimationPlayer.xml92
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/PopupMenu.xml12
3 files changed, 76 insertions, 30 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index d61211bb6b..570f5e9741 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -90,6 +90,13 @@
Returns the list of stored animation names.
</description>
</method>
+ <method name="get_autoplay" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the name of the animation that will be automatically played when the scene is loaded.
+ </description>
+ </method>
<method name="get_blend_time" qualifiers="const">
<return type="float">
</return>
@@ -101,11 +108,18 @@
Get the blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
+ <method name="get_current_animation" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the name of the animation being played.
+ </description>
+ </method>
<method name="get_current_animation_length" qualifiers="const">
<return type="float">
</return>
<description>
- Get the length (in seconds) of the currently playing animation.
+ Get the length (in seconds) of the currently being played animation.
</description>
</method>
<method name="get_current_animation_position" qualifiers="const">
@@ -115,6 +129,12 @@
Get the position (in seconds) of the currently playing animation.
</description>
</method>
+ <method name="get_speed_scale" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="has_animation" qualifiers="const">
<return type="bool">
</return>
@@ -124,6 +144,13 @@
Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
</description>
</method>
+ <method name="is_active" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the player is active.
+ </description>
+ </method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
@@ -143,7 +170,8 @@
<argument index="3" name="from_end" type="bool" default="false">
</argument>
<description>
- Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
+ Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the
+ animation backwards.
</description>
</method>
<method name="play_backwards">
@@ -194,7 +222,25 @@
<argument index="1" name="update" type="bool" default="false">
</argument>
<description>
- Seek the animation to the [code]seconds[/code] point in time (in seconds). If 'update' is true, the animation updates too, otherwise it updates at process time.
+ Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time.
+ </description>
+ </method>
+ <method name="set_active">
+ <return type="void">
+ </return>
+ <argument index="0" name="active" type="bool">
+ </argument>
+ <description>
+ Sets the player as active (playing). If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code].
+ </description>
+ </method>
+ <method name="set_autoplay">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Defines the name of the animation to play when the scene loads. Default value: [code]""[/code].
</description>
</method>
<method name="set_blend_time">
@@ -210,34 +256,37 @@
Specify a blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
- <method name="stop">
+ <method name="set_current_animation">
<return type="void">
</return>
- <argument index="0" name="reset" type="bool" default="true">
+ <argument index="0" name="anim" type="String">
</argument>
<description>
- Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
+ Sets the name of the current animation. If already playing, restarts the animation. Ensure [member active] is [code]true[/code] to simulate [method play]. Default value: [code]""[/code].
</description>
</method>
- <method name="stop_all">
+ <method name="set_speed_scale">
<return type="void">
</return>
+ <argument index="0" name="speed" type="float">
+ </argument>
<description>
- Stop playback of animations (deprecated).
+ Sets the speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default value: [code]1[/code].
+ </description>
+ </method>
+ <method name="stop">
+ <return type="void">
+ </return>
+ <argument index="0" name="reset" type="bool" default="true">
+ </argument>
+ <description>
+ Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
</description>
</method>
</methods>
<members>
- <member name="active" type="bool" setter="set_active" getter="is_active">
- If [code]true[/code] updates animations in response to process-related notifications. Default value: [code]true[/code].
- </member>
- <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
- The name of the animation to play when the scene loads. Default value: [code]""[/code].
- </member>
- <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
- The name of the current animation. Default value: [code]""[/code].
- </member>
<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
+ The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
@@ -245,9 +294,6 @@
<member name="root_node" type="NodePath" setter="set_root" getter="get_root">
The node from which node path references will travel. Default value: [code]".."[/code].
</member>
- <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
- The speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default value: [code]1[/code].
- </member>
</members>
<signals>
<signal name="animation_changed">
@@ -256,21 +302,21 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
- Emitted when the [Animation] with key [member current_anim] is modified.
+ If the currently being played animation changes, this signal will notify of such change.
</description>
</signal>
<signal name="animation_finished">
<argument index="0" name="name" type="String">
</argument>
<description>
- Emitted when an animation finishes.
+ Notifies when an animation finished playing.
</description>
</signal>
<signal name="animation_started">
<argument index="0" name="name" type="String">
</argument>
<description>
- Emitted when an animation starts.
+ Notifies when an animation starts playing.
</description>
</signal>
</signals>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index a36587c606..e56733f102 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -225,7 +225,7 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
- Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and attempts to access it will result in an "Attempt to call <method> on a null instance." error.
+ Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and attempts to access it will result in an "Attempt to call &lt;method&gt; on a null instance." error.
Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).
[i]Example:[/i] Assume your current node is Character and the following tree:
[codeblock]
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 372a97ecd9..13cf16d2ee 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -379,24 +379,24 @@
Sets the metadata of an item, which might be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items.
</description>
</method>
- <method name="set_item_shortcut">
+ <method name="set_item_multistate">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
- <argument index="1" name="shortcut" type="ShortCut">
- </argument>
- <argument index="2" name="global" type="bool" default="false">
+ <argument index="1" name="state" type="int">
</argument>
<description>
</description>
</method>
- <method name="set_item_multistate">
+ <method name="set_item_shortcut">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
- <argument index="1" name="state" type="int">
+ <argument index="1" name="shortcut" type="ShortCut">
+ </argument>
+ <argument index="2" name="global" type="bool" default="false">
</argument>
<description>
</description>