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-rw-r--r--doc/classes/AnimationNode.xml2
-rw-r--r--doc/classes/AnimationNodeStateMachine.xml2
-rw-r--r--doc/classes/EditorInspectorPlugin.xml2
-rw-r--r--doc/classes/PrismMesh.xml2
-rw-r--r--doc/classes/UndoRedo.xml2
5 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index e61fe374fa..c1307be924 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -153,7 +153,7 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
- Return [code]true[/code] wether a given path is filtered.
+ Return [code]true[/code] whether a given path is filtered.
</description>
</method>
<method name="process" qualifiers="virtual">
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index e46a40c4de..8f4e6dff69 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -3,7 +3,7 @@
<brief_description>
</brief_description>
<description>
- Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically.
+ Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically.
[codeblock]
var state_machine = anim_tree["parameters/StateMachine/playback"]
state_machine.travel("SomeState")
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index f2dcd2177c..da23218bdc 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -21,7 +21,7 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
- Add a custom control, not necesarily a property editor.
+ Add a custom control, not necessarily a property editor.
</description>
</method>
<method name="add_property_editor">
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 0d0f330647..4c282c5e8d 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -12,7 +12,7 @@
</methods>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
- Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
+ Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottom left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size">
Size of the prism. Defaults to (2.0, 2.0, 2.0).
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index c0b73cd8e3..ce6405b96c 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -141,7 +141,7 @@
This is useful mostly to check if something changed from a saved version.
</description>
</method>
- <method name="is_commiting_action" qualifiers="const">
+ <method name="is_committing_action" qualifiers="const">
<return type="bool">
</return>
<description>