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-rw-r--r--doc/classes/World2D.xml2
-rw-r--r--doc/classes/World3D.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index 2d8382b7e3..e66f21a0e7 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -16,7 +16,7 @@
The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
- The state of this world's physics space. This allows arbitrary querying for collision.
+ Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
</member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index 4224a2a2c3..6d3b94794e 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -15,7 +15,7 @@
<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
- The World3D's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
+ Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World3D's [Environment].