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-rw-r--r--doc/classes/@GlobalScope.xml156
-rw-r--r--doc/classes/Array.xml2
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/Callable.xml12
-rw-r--r--doc/classes/Control.xml66
-rw-r--r--doc/classes/DisplayServer.xml4
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/GraphNode.xml20
-rw-r--r--doc/classes/Input.xml4
-rw-r--r--doc/classes/InputEventAction.xml1
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/JavaScriptBridge.xml7
-rw-r--r--doc/classes/NavigationAgent2D.xml11
-rw-r--r--doc/classes/NavigationAgent3D.xml1
-rw-r--r--doc/classes/NavigationLink2D.xml1
-rw-r--r--doc/classes/NavigationLink3D.xml1
-rw-r--r--doc/classes/NavigationMesh.xml1
-rw-r--r--doc/classes/NavigationMeshGenerator.xml1
-rw-r--r--doc/classes/NavigationObstacle2D.xml1
-rw-r--r--doc/classes/NavigationObstacle3D.xml1
-rw-r--r--doc/classes/NavigationPathQueryParameters2D.xml1
-rw-r--r--doc/classes/NavigationPathQueryParameters3D.xml1
-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml1
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml1
-rw-r--r--doc/classes/NavigationPolygon.xml1
-rw-r--r--doc/classes/NavigationRegion2D.xml1
-rw-r--r--doc/classes/NavigationRegion3D.xml1
-rw-r--r--doc/classes/NavigationServer2D.xml1
-rw-r--r--doc/classes/NavigationServer3D.xml1
-rw-r--r--doc/classes/Node.xml6
-rw-r--r--doc/classes/OS.xml5
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml7
-rw-r--r--doc/classes/PhysicsDirectBodyState2DExtension.xml6
-rw-r--r--doc/classes/PhysicsDirectSpaceState2DExtension.xml6
-rw-r--r--doc/classes/PhysicsDirectSpaceState3DExtension.xml6
-rw-r--r--doc/classes/PhysicsServer2DExtension.xml12
-rw-r--r--doc/classes/PhysicsServer3DExtension.xml12
-rw-r--r--doc/classes/ResourceFormatSaver.xml8
-rw-r--r--doc/classes/SceneTree.xml12
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/Tree.xml6
-rw-r--r--doc/classes/VisualShader.xml24
-rw-r--r--doc/classes/VisualShaderNodeConstant.xml1
-rw-r--r--doc/classes/VisualShaderNodeDistanceFade.xml2
-rw-r--r--doc/classes/VisualShaderNodeIntParameter.xml12
-rw-r--r--doc/classes/VisualShaderNodeLinearSceneDepth.xml2
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml4
-rw-r--r--doc/classes/VisualShaderNodeParticleAccelerator.xml6
-rw-r--r--doc/classes/VisualShaderNodeParticleBoxEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleConeVelocity.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleEmit.xml8
-rw-r--r--doc/classes/VisualShaderNodeParticleEmitter.xml1
-rw-r--r--doc/classes/VisualShaderNodeParticleMeshEmitter.xml5
-rw-r--r--doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml3
-rw-r--r--doc/classes/VisualShaderNodeParticleOutput.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleRandomness.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleRingEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleSphereEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeProximityFade.xml2
-rw-r--r--doc/classes/VisualShaderNodeRandomRange.xml2
-rw-r--r--doc/classes/VisualShaderNodeRemap.xml2
-rw-r--r--doc/classes/VisualShaderNodeTexture2DArrayParameter.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureParameter.xml12
-rw-r--r--doc/classes/VisualShaderNodeUIntParameter.xml4
-rw-r--r--doc/classes/VisualShaderNodeUVFunc.xml1
-rw-r--r--doc/classes/VisualShaderNodeUVPolarCoord.xml2
-rw-r--r--doc/classes/VisualShaderNodeVarying.xml4
-rw-r--r--doc/classes/VisualShaderNodeVaryingGetter.xml2
-rw-r--r--doc/classes/VisualShaderNodeVaryingSetter.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorBase.xml5
70 files changed, 332 insertions, 181 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 6b0dccd7fc..41836650cd 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2319,31 +2319,31 @@
<constant name="KEY_YDIAERESIS" value="255" enum="Key">
ΓΏ key.
</constant>
- <constant name="KEY_CODE_MASK" value="8388607" enum="KeyModifierMask">
+ <constant name="KEY_CODE_MASK" value="8388607" enum="KeyModifierMask" is_bitfield="true">
Key Code mask.
</constant>
- <constant name="KEY_MODIFIER_MASK" value="532676608" enum="KeyModifierMask">
+ <constant name="KEY_MODIFIER_MASK" value="532676608" enum="KeyModifierMask" is_bitfield="true">
Modifier key mask.
</constant>
- <constant name="KEY_MASK_CMD_OR_CTRL" value="16777216" enum="KeyModifierMask">
+ <constant name="KEY_MASK_CMD_OR_CTRL" value="16777216" enum="KeyModifierMask" is_bitfield="true">
Automatically remapped to [constant KEY_META] on macOS and [constant KEY_CTRL] on other platforms, this mask is never set in the actual events, and should be used for key mapping only.
</constant>
- <constant name="KEY_MASK_SHIFT" value="33554432" enum="KeyModifierMask">
+ <constant name="KEY_MASK_SHIFT" value="33554432" enum="KeyModifierMask" is_bitfield="true">
Shift key mask.
</constant>
- <constant name="KEY_MASK_ALT" value="67108864" enum="KeyModifierMask">
+ <constant name="KEY_MASK_ALT" value="67108864" enum="KeyModifierMask" is_bitfield="true">
Alt or Option (on macOS) key mask.
</constant>
- <constant name="KEY_MASK_META" value="134217728" enum="KeyModifierMask">
+ <constant name="KEY_MASK_META" value="134217728" enum="KeyModifierMask" is_bitfield="true">
Command (on macOS) or Meta/Windows key mask.
</constant>
- <constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask">
+ <constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask" is_bitfield="true">
Ctrl key mask.
</constant>
- <constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask">
+ <constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask" is_bitfield="true">
Keypad key mask.
</constant>
- <constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask">
+ <constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask" is_bitfield="true">
Group Switch key mask.
</constant>
<constant name="MOUSE_BUTTON_NONE" value="0" enum="MouseButton">
@@ -2376,19 +2376,19 @@
<constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
Extra mouse button 2. This is sometimes present, usually to the sides of the mouse.
</constant>
- <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButtonMask" is_bitfield="true">
Primary mouse button mask, usually for the left button.
</constant>
- <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButtonMask" is_bitfield="true">
Secondary mouse button mask, usually for the right button.
</constant>
- <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButtonMask" is_bitfield="true">
Middle mouse button mask.
</constant>
- <constant name="MOUSE_BUTTON_MASK_XBUTTON1" value="128" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MB_XBUTTON1" value="128" enum="MouseButtonMask" is_bitfield="true">
Extra mouse button 1 mask.
</constant>
- <constant name="MOUSE_BUTTON_MASK_XBUTTON2" value="256" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MB_XBUTTON2" value="256" enum="MouseButtonMask" is_bitfield="true">
Extra mouse button 2 mask.
</constant>
<constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButton">
@@ -2794,157 +2794,135 @@
</constant>
<constant name="PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE" value="24" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_VARIANT_TYPE" value="25" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="25" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_BASE_TYPE" value="26" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_NODE_PATH_VALID_TYPES" value="26" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_INSTANCE" value="27" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_SAVE_FILE" value="27" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_SCRIPT" value="28" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_SAVE_FILE" value="28" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE" value="29" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="29" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_BASE_TYPE" value="30" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_INT_IS_POINTER" value="30" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_INSTANCE" value="31" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_ARRAY_TYPE" value="31" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_SCRIPT" value="32" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="33" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_NODE_PATH_VALID_TYPES" value="34" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_SAVE_FILE" value="35" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_GLOBAL_SAVE_FILE" value="36" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="37" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_INT_IS_POINTER" value="38" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_ARRAY_TYPE" value="39" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_LOCALE_ID" value="40" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LOCALE_ID" value="32" enum="PropertyHint">
Hints that a string property is a locale code. Editing it will show a locale dialog for picking language and country.
</constant>
- <constant name="PROPERTY_HINT_LOCALIZABLE_STRING" value="41" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LOCALIZABLE_STRING" value="33" enum="PropertyHint">
Hints that a dictionary property is string translation map. Dictionary keys are locale codes and, values are translated strings.
</constant>
- <constant name="PROPERTY_HINT_NODE_TYPE" value="42" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_NODE_TYPE" value="34" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_HIDE_QUATERNION_EDIT" value="43" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_HIDE_QUATERNION_EDIT" value="35" enum="PropertyHint">
Hints that a quaternion property should disable the temporary euler editor.
</constant>
- <constant name="PROPERTY_HINT_PASSWORD" value="44" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PASSWORD" value="36" enum="PropertyHint">
Hints that a string property is a password, and every character is replaced with the secret character.
</constant>
- <constant name="PROPERTY_HINT_MAX" value="45" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MAX" value="37" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags" is_bitfield="true">
The property is not stored, and does not display in the editor. This is the default for non-exported properties.
</constant>
- <constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags" is_bitfield="true">
The property is serialized and saved in the scene file (default).
</constant>
- <constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags" is_bitfield="true">
The property is shown in the [EditorInspector] (default).
</constant>
- <constant name="PROPERTY_USAGE_CHECKABLE" value="8" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_INTERNAL" value="8" enum="PropertyUsageFlags" is_bitfield="true">
+ </constant>
+ <constant name="PROPERTY_USAGE_CHECKABLE" value="16" enum="PropertyUsageFlags" is_bitfield="true">
The property can be checked in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CHECKED" value="16" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CHECKED" value="32" enum="PropertyUsageFlags" is_bitfield="true">
The property is checked in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_INTERNATIONALIZED" value="32" enum="PropertyUsageFlags">
- The property is a translatable string.
- </constant>
- <constant name="PROPERTY_USAGE_GROUP" value="64" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_GROUP" value="64" enum="PropertyUsageFlags" is_bitfield="true">
Used to group properties together in the editor. See [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CATEGORY" value="128" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CATEGORY" value="128" enum="PropertyUsageFlags" is_bitfield="true">
Used to categorize properties together in the editor.
</constant>
- <constant name="PROPERTY_USAGE_SUBGROUP" value="256" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SUBGROUP" value="256" enum="PropertyUsageFlags" is_bitfield="true">
Used to group properties together in the editor in a subgroup (under a group). See [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CLASS_IS_BITFIELD" value="512" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CLASS_IS_BITFIELD" value="512" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="1024" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="1024" enum="PropertyUsageFlags" is_bitfield="true">
The property does not save its state in [PackedScene].
</constant>
- <constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="2048" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="2048" enum="PropertyUsageFlags" is_bitfield="true">
Editing the property prompts the user for restarting the editor.
</constant>
- <constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="4096" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="4096" enum="PropertyUsageFlags" is_bitfield="true">
The property is a script variable which should be serialized and saved in the scene file.
</constant>
- <constant name="PROPERTY_USAGE_STORE_IF_NULL" value="8192" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_STORE_IF_NULL" value="8192" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="16384" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="16384" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="65536" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="65536" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_NIL_IS_VARIANT" value="131072" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NIL_IS_VARIANT" value="131072" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_INTERNAL" value="262144" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_ARRAY" value="262144" enum="PropertyUsageFlags" is_bitfield="true">
+ The property is an array.
</constant>
- <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate].
</constant>
- <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
The property is only shown in the editor if modern renderers are supported (GLES3 is excluded).
</constant>
- <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags" is_bitfield="true">
The property is read-only in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_ARRAY" value="268435456" enum="PropertyUsageFlags">
- The property is an array.
- </constant>
- <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags" is_bitfield="true">
Default usage (storage, editor and network).
</constant>
- <constant name="PROPERTY_USAGE_DEFAULT_INTL" value="38" enum="PropertyUsageFlags">
- Default usage for translatable strings (storage, editor, network and internationalized).
- </constant>
- <constant name="PROPERTY_USAGE_NO_EDITOR" value="2" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NO_EDITOR" value="2" enum="PropertyUsageFlags" is_bitfield="true">
Default usage but without showing the property in the editor (storage, network).
</constant>
- <constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags">
+ <constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags" is_bitfield="true">
Flag for a normal method.
</constant>
- <constant name="METHOD_FLAG_EDITOR" value="2" enum="MethodFlags">
+ <constant name="METHOD_FLAG_EDITOR" value="2" enum="MethodFlags" is_bitfield="true">
Flag for an editor method.
</constant>
- <constant name="METHOD_FLAG_CONST" value="4" enum="MethodFlags">
+ <constant name="METHOD_FLAG_CONST" value="4" enum="MethodFlags" is_bitfield="true">
Flag for a constant method.
</constant>
- <constant name="METHOD_FLAG_VIRTUAL" value="8" enum="MethodFlags">
+ <constant name="METHOD_FLAG_VIRTUAL" value="8" enum="MethodFlags" is_bitfield="true">
Flag for a virtual method.
</constant>
- <constant name="METHOD_FLAG_VARARG" value="16" enum="MethodFlags">
+ <constant name="METHOD_FLAG_VARARG" value="16" enum="MethodFlags" is_bitfield="true">
Flag for a method with a variable number of arguments.
</constant>
- <constant name="METHOD_FLAG_STATIC" value="32" enum="MethodFlags">
+ <constant name="METHOD_FLAG_STATIC" value="32" enum="MethodFlags" is_bitfield="true">
Flag for a static method.
</constant>
- <constant name="METHOD_FLAG_OBJECT_CORE" value="64" enum="MethodFlags">
+ <constant name="METHOD_FLAG_OBJECT_CORE" value="64" enum="MethodFlags" is_bitfield="true">
Used internally. Allows to not dump core virtual methods (such as [method Object._notification]) to the JSON API.
</constant>
- <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags">
+ <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags" is_bitfield="true">
Default method flags (normal).
</constant>
<constant name="TYPE_NIL" value="0" enum="Variant.Type">
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index ee21493434..21ccf79fe2 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -244,7 +244,7 @@
<param index="0" name="deep" type="bool" default="false" />
<description>
Returns a copy of the array.
- If [param deep] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array.
+ If [param deep] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array. Note that any [Object]-derived elements will be shallow copied regardless of the [param deep] setting.
</description>
</method>
<method name="erase">
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index c92e39e08a..aedb8f4420 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -50,7 +50,7 @@
<member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
The [ButtonGroup] associated with the button. Not to be confused with node groups.
</member>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="1">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="1">
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml
index 5c845ba57e..d1fdaef29c 100644
--- a/doc/classes/Callable.xml
+++ b/doc/classes/Callable.xml
@@ -107,6 +107,18 @@
Calls the method represented by this [Callable]. Unlike [method call], this method expects all arguments to be contained inside the [param arguments] [Array].
</description>
</method>
+ <method name="get_bound_arguments" qualifiers="const">
+ <return type="Array" />
+ <description>
+ Return the bound arguments (as long as [method get_bound_arguments_count] is greater than zero), or empty (if [method get_bound_arguments_count] is less than or equal to zero).
+ </description>
+ </method>
+ <method name="get_bound_arguments_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the total amount of arguments bound (or unbound) via successive [method bind] or [method unbind] calls. If the amount of arguments unbound is greater than the ones bound, this function returns a value less than zero.
+ </description>
+ </method>
<method name="get_method" qualifiers="const">
<return type="StringName" />
<description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index b9f3275dfe..08964cf21d 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -780,67 +780,13 @@
</method>
<method name="set_drag_forwarding">
<return type="void" />
- <param index="0" name="target" type="Object" />
+ <param index="0" name="drag_func" type="Callable" />
+ <param index="1" name="can_drop_func" type="Callable" />
+ <param index="2" name="drop_func" type="Callable" />
<description>
- Forwards the handling of this control's drag and drop to [param target] object.
- Forwarding can be implemented in the target object similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences:
- 1. The function name must be suffixed with [b]_fw[/b]
- 2. The function must take an extra argument that is the control doing the forwarding
- [codeblocks]
- [gdscript]
- # ThisControl.gd
- extends Control
- export(Control) var target_control
-
- func _ready():
- set_drag_forwarding(target_control)
-
- # TargetControl.gd
- extends Control
-
- func _can_drop_data_fw(position, data, from_control):
- return true
-
- func _drop_data_fw(position, data, from_control):
- my_handle_data(data) # Your handler method.
-
- func _get_drag_data_fw(position, from_control):
- set_drag_preview(my_preview)
- return my_data()
- [/gdscript]
- [csharp]
- // ThisControl.cs
- public class ThisControl : Control
- {
- [Export]
- public Control TargetControl { get; set; }
- public override void _Ready()
- {
- SetDragForwarding(TargetControl);
- }
- }
-
- // TargetControl.cs
- public class TargetControl : Control
- {
- public void CanDropDataFw(Vector2 position, object data, Control fromControl)
- {
- return true;
- }
-
- public void DropDataFw(Vector2 position, object data, Control fromControl)
- {
- MyHandleData(data); // Your handler method.
- }
-
- public void GetDragDataFw(Vector2 position, Control fromControl)
- {
- SetDragPreview(MyPreview);
- return MyData();
- }
- }
- [/csharp]
- [/codeblocks]
+ Forwards the handling of this control's [method _get_drag_data], [method _can_drop_data] and [method _drop_data] virtual functions to delegate callables.
+ For each argument, if not empty, the delegate callable is used, otherwise the local (virtual) function is used.
+ The function format for each callable should be exactly the same as the virtual functions described above.
</description>
</method>
<method name="set_drag_preview">
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 98e53b86f9..5da6cf8102 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -785,7 +785,7 @@
</description>
</method>
<method name="mouse_get_button_state" qualifiers="const">
- <return type="int" enum="MouseButton" />
+ <return type="int" enum="MouseButtonMask" />
<description>
Returns the current state of mouse buttons (whether each button is pressed) as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to [method Input.get_mouse_button_mask].
</description>
@@ -1525,7 +1525,7 @@
Makes the mouse cursor hidden if it is visible.
</constant>
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
- Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
+ Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index adcc87d062..b44c1d7ffa 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -664,7 +664,7 @@
<return type="void" />
<param index="0" name="callable" type="Callable" />
<description>
- Removes a callback previsously added by [method add_undo_redo_inspector_hook_callback].
+ Removes a callback previously added by [method add_undo_redo_inspector_hook_callback].
</description>
</method>
<method name="set_force_draw_over_forwarding_enabled">
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 16386ff81b..3f0080ac15 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -280,11 +280,6 @@
Emitted when the GraphNode is requested to be closed. Happens on clicking the close button (see [member show_close]).
</description>
</signal>
- <signal name="deselected">
- <description>
- Emitted when the GraphNode is deselected.
- </description>
- </signal>
<signal name="dragged">
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
@@ -292,6 +287,16 @@
Emitted when the GraphNode is dragged.
</description>
</signal>
+ <signal name="node_deselected">
+ <description>
+ Emitted when the GraphNode is deselected.
+ </description>
+ </signal>
+ <signal name="node_selected">
+ <description>
+ Emitted when the GraphNode is selected.
+ </description>
+ </signal>
<signal name="position_offset_changed">
<description>
Emitted when the GraphNode is moved.
@@ -308,11 +313,6 @@
Emitted when the GraphNode is requested to be resized. Happens on dragging the resizer handle (see [member resizable]).
</description>
</signal>
- <signal name="selected">
- <description>
- Emitted when the GraphNode is selected.
- </description>
- </signal>
<signal name="slot_updated">
<param index="0" name="idx" type="int" />
<description>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index be8c8ff83f..a0d2d93a7d 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -155,7 +155,7 @@
</description>
</method>
<method name="get_mouse_button_mask" qualifiers="const">
- <return type="int" enum="MouseButton" />
+ <return type="int" enum="MouseButtonMask" />
<description>
Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to [method DisplayServer.mouse_get_button_state].
</description>
@@ -397,7 +397,7 @@
Makes the mouse cursor hidden if it is visible.
</constant>
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
- Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
+ Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 87e2b8ea20..3816847804 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
+ [b]Note:[/b] Unlike the other [InputEvent] subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with [method Input.parse_input_event], which are then received in [method Node._input]. To check if a physical event matches an action from the Input Map, use [method InputEvent.is_action] and [method InputEvent.is_action_pressed].
</description>
<tutorials>
<link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 889329d97e..0a1f3d2c1a 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -10,7 +10,7 @@
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="0">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="0">
The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
diff --git a/doc/classes/JavaScriptBridge.xml b/doc/classes/JavaScriptBridge.xml
index 5e36b5cc80..340c296eef 100644
--- a/doc/classes/JavaScriptBridge.xml
+++ b/doc/classes/JavaScriptBridge.xml
@@ -46,6 +46,13 @@
If [param use_global_execution_context] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
</description>
</method>
+ <method name="force_fs_sync">
+ <return type="void" />
+ <description>
+ Force synchronization of the persistent file system (when enabled).
+ [b]Note:[/b] This is only useful for modules or extensions that can't use [FileAccess] to write files.
+ </description>
+ </method>
<method name="get_interface">
<return type="JavaScriptObject" />
<param index="0" name="interface" type="String" />
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 31d347d76c..b561748b30 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
+ <link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
</tutorials>
<methods>
<method name="distance_to_target" qualifiers="const">
@@ -113,7 +114,7 @@
<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
The maximum number of neighbors for the agent to consider.
</member>
- <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0">
+ <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="100.0">
The maximum speed that an agent can move.
</member>
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
@@ -122,10 +123,10 @@
<member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="500.0">
The distance to search for other agents.
</member>
- <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
+ <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="20.0">
The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
</member>
- <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
+ <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="100.0">
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters2D.PathMetadataFlags" default="7">
@@ -135,13 +136,13 @@
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
</member>
- <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
+ <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="10.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
</member>
<member name="target_location" type="Vector2" setter="set_target_location" getter="get_target_location" default="Vector2(0, 0)">
The user-defined target location. Setting this property will clear the current navigation path.
</member>
- <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="20.0">
+ <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="1.0">
The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
</members>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index c3f4809b5e..a1b007ee56 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
+ <link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
</tutorials>
<methods>
<method name="distance_to_target" qualifiers="const">
diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml
index 9d75694360..44d2110a7c 100644
--- a/doc/classes/NavigationLink2D.xml
+++ b/doc/classes/NavigationLink2D.xml
@@ -7,6 +7,7 @@
Creates a link between two locations that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
+ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml
index 730c43c5a8..4aa5801afb 100644
--- a/doc/classes/NavigationLink3D.xml
+++ b/doc/classes/NavigationLink3D.xml
@@ -7,6 +7,7 @@
Creates a link between two locations that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
+ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index ff898551d4..85af44a13e 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="add_polygon">
diff --git a/doc/classes/NavigationMeshGenerator.xml b/doc/classes/NavigationMeshGenerator.xml
index 15d149a229..0d4c083eb0 100644
--- a/doc/classes/NavigationMeshGenerator.xml
+++ b/doc/classes/NavigationMeshGenerator.xml
@@ -11,6 +11,7 @@
[b]Note:[/b] Using meshes to not only define walkable surfaces but also obstruct navigation baking does not always work. The navigation baking has no concept of what is a geometry "inside" when dealing with mesh source geometry and this is intentional. Depending on current baking parameters, as soon as the obstructing mesh is large enough to fit a navigation mesh area inside, the baking will generate navigation mesh areas that are inside the obstructing source geometry mesh.
</description>
<tutorials>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="bake">
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml
index ce0f05ad28..7d391bfa99 100644
--- a/doc/classes/NavigationObstacle2D.xml
+++ b/doc/classes/NavigationObstacle2D.xml
@@ -8,6 +8,7 @@
Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
+ <link title="Using NavigationObstacles">$DOCS_URL/tutorials/navigation/navigation_using_navigationobstacles.html</link>
</tutorials>
<methods>
<method name="get_navigation_map" qualifiers="const">
diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml
index 78bbb788d9..ce24d2bb0e 100644
--- a/doc/classes/NavigationObstacle3D.xml
+++ b/doc/classes/NavigationObstacle3D.xml
@@ -8,6 +8,7 @@
Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
+ <link title="Using NavigationObstacles">$DOCS_URL/tutorials/navigation/navigation_using_navigationobstacles.html</link>
</tutorials>
<methods>
<method name="get_navigation_map" qualifiers="const">
diff --git a/doc/classes/NavigationPathQueryParameters2D.xml b/doc/classes/NavigationPathQueryParameters2D.xml
index 511b2e7a8c..05d7e9f918 100644
--- a/doc/classes/NavigationPathQueryParameters2D.xml
+++ b/doc/classes/NavigationPathQueryParameters2D.xml
@@ -7,6 +7,7 @@
This class contains the start and target position and other parameters to be used with [method NavigationServer2D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<members>
<member name="map" type="RID" setter="set_map" getter="get_map">
diff --git a/doc/classes/NavigationPathQueryParameters3D.xml b/doc/classes/NavigationPathQueryParameters3D.xml
index b5031f60f2..690d74ab70 100644
--- a/doc/classes/NavigationPathQueryParameters3D.xml
+++ b/doc/classes/NavigationPathQueryParameters3D.xml
@@ -7,6 +7,7 @@
This class contains the start and target position and other parameters to be used with [method NavigationServer3D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<members>
<member name="map" type="RID" setter="set_map" getter="get_map">
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
index 75f7cc47aa..7bc588619d 100644
--- a/doc/classes/NavigationPathQueryResult2D.xml
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -7,6 +7,7 @@
This class contains the result of a navigation path query from [method NavigationServer2D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<methods>
<method name="reset">
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
index 03d41cb230..118a597b6c 100644
--- a/doc/classes/NavigationPathQueryResult3D.xml
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -7,6 +7,7 @@
This class contains the result of a navigation path query from [method NavigationServer3D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<methods>
<method name="reset">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index b30dd2703a..c223f88d6d 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -44,6 +44,7 @@
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="add_outline">
diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml
index 8b8793b3b4..5d0fe9dae4 100644
--- a/doc/classes/NavigationRegion2D.xml
+++ b/doc/classes/NavigationRegion2D.xml
@@ -13,6 +13,7 @@
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer2D], they will not be reflected in this node's properties.
</description>
<tutorials>
+ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index 10662db869..c3e554e7d6 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -13,6 +13,7 @@
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer3D], they will not be reflected in this node's properties.
</description>
<tutorials>
+ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
</tutorials>
<methods>
<method name="bake_navigation_mesh">
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index b704f39c92..1ba949b294 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -15,6 +15,7 @@
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
+ <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html</link>
</tutorials>
<methods>
<method name="agent_create">
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 312cad5455..e007c71342 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -15,6 +15,7 @@
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
+ <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html</link>
</tutorials>
<methods>
<method name="agent_create">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 0ccc4155b4..02fd6dae30 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -421,6 +421,12 @@
Returns the node's [Viewport].
</description>
</method>
+ <method name="get_window" qualifiers="const">
+ <return type="Window" />
+ <description>
+ Returns the [Window] that contains this node. If the node is in the main window, this is equivalent to getting the root node ([code]get_tree().get_root()[/code]).
+ </description>
+ </method>
<method name="has_node" qualifiers="const">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index ff4982e2fb..6dab7b4ebe 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -572,10 +572,9 @@
</method>
<method name="read_string_from_stdin">
<return type="String" />
- <param index="0" name="block" type="bool" default="true" />
<description>
- Reads a user input string from the standard input (usually the terminal).
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Non-blocking reads are not currently supported on any platform.
+ Reads a user input string from the standard input (usually the terminal). This operation is [i]blocking[/i], which causes the window to freeze if [method read_string_from_stdin] is called on the main thread. The thread calling [method read_string_from_stdin] will block until the program receives a line break in standard input (usually by the user pressing [kbd]Enter[/kbd]).
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="request_permission">
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index eca6a1cbc7..a46de4c189 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -151,6 +151,13 @@
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
</description>
</method>
+ <method name="get_contact_impulse" qualifiers="const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ Returns the impulse created by the contact.
+ </description>
+ </method>
<method name="get_contact_local_normal" qualifiers="const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
diff --git a/doc/classes/PhysicsDirectBodyState2DExtension.xml b/doc/classes/PhysicsDirectBodyState2DExtension.xml
index 8fd34c1243..496cbf9136 100644
--- a/doc/classes/PhysicsDirectBodyState2DExtension.xml
+++ b/doc/classes/PhysicsDirectBodyState2DExtension.xml
@@ -130,6 +130,12 @@
<description>
</description>
</method>
+ <method name="_get_contact_impulse" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
<method name="_get_contact_local_normal" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
diff --git a/doc/classes/PhysicsDirectSpaceState2DExtension.xml b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
index 3235793853..fbbb98a959 100644
--- a/doc/classes/PhysicsDirectSpaceState2DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
@@ -87,5 +87,11 @@
<description>
</description>
</method>
+ <method name="is_body_excluded_from_query" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsDirectSpaceState3DExtension.xml b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
index 98593012db..4297846e53 100644
--- a/doc/classes/PhysicsDirectSpaceState3DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
@@ -95,5 +95,11 @@
<description>
</description>
</method>
+ <method name="is_body_excluded_from_query" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml
index 9bb11e0d89..7ae27c3f32 100644
--- a/doc/classes/PhysicsServer2DExtension.xml
+++ b/doc/classes/PhysicsServer2DExtension.xml
@@ -933,5 +933,17 @@
<description>
</description>
</method>
+ <method name="body_test_motion_is_excluding_body" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="body_test_motion_is_excluding_object" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="object" type="int" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index d45cb17510..5fe616b948 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -1284,5 +1284,17 @@
<description>
</description>
</method>
+ <method name="body_test_motion_is_excluding_body" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="body_test_motion_is_excluding_object" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="object" type="int" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml
index 1f2af6d157..b0c57bc7cb 100644
--- a/doc/classes/ResourceFormatSaver.xml
+++ b/doc/classes/ResourceFormatSaver.xml
@@ -43,5 +43,13 @@
Returns [constant OK] on success, or an [enum Error] constant in case of failure.
</description>
</method>
+ <method name="_set_uid" qualifiers="virtual">
+ <return type="int" enum="Error" />
+ <param index="0" name="path" type="String" />
+ <param index="1" name="uid" type="int" />
+ <description>
+ Sets a new UID for the resource at the given [param path]. Returns [constant OK] on success, or an [enum Error] constant in case of failure.
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index bd5b656e1a..bf19ebc23a 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -42,15 +42,15 @@
<description>
Changes the running scene to the one at the given [param path], after loading it into a [PackedScene] and creating a new instance.
Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [param path] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated.
- [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to_file] call.
+ [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. This ensures that both scenes are never loaded at the same time, which can exhaust system resources if the scenes are too large or if running in a memory constrained environment. As such, you won't be able to access the loaded scene immediately after the [method change_scene_to_file] call.
</description>
</method>
<method name="change_scene_to_packed">
<return type="int" enum="Error" />
<param index="0" name="packed_scene" type="PackedScene" />
<description>
- Changes the running scene to a new instance of the given [PackedScene].
- Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
+ Changes the running scene to a new instance of the given [PackedScene] (which must be valid).
+ Returns [constant OK] on success, [constant ERR_CANT_CREATE] if the scene cannot be instantiated, or [constant ERR_INVALID_PARAMETER] if the scene is invalid.
[b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to_packed] call.
</description>
</method>
@@ -209,6 +209,12 @@
Sets a custom [MultiplayerAPI] with the given [param root_path] (controlling also the relative subpaths), or override the default one if [param root_path] is empty.
</description>
</method>
+ <method name="unload_current_scene">
+ <return type="void" />
+ <description>
+ If a current scene is loaded, calling this method will unload it.
+ </description>
+ </method>
</methods>
<members>
<member name="auto_accept_quit" type="bool" setter="set_auto_accept_quit" getter="is_auto_accept_quit" default="true">
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 8b537545bc..8176901ff7 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -321,7 +321,7 @@
<param index="1" name="y_sort_enabled" type="bool" />
<description>
Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.
- Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behvaior.
+ Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behavior.
If [code]layer[/code] is negative, the layers are accessed from the last one.
</description>
</method>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 584a2a2a7b..bfabd2d97d 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -52,6 +52,12 @@
The new item will be the [param idx]th child of parent, or it will be the last child if there are not enough siblings.
</description>
</method>
+ <method name="deselect_all">
+ <return type="void" />
+ <description>
+ Deselects all tree items (rows and columns). In [constant SELECT_MULTI] mode also removes selection cursor.
+ </description>
+ </method>
<method name="edit_selected">
<return type="bool" />
<description>
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 2d59810a5f..6bffcdef36 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -26,6 +26,7 @@
<param index="1" name="mode" type="int" enum="VisualShader.VaryingMode" />
<param index="2" name="type" type="int" enum="VisualShader.VaryingType" />
<description>
+ Adds a new varying value node to the shader.
</description>
</method>
<method name="can_connect_nodes" qualifiers="const">
@@ -106,12 +107,14 @@
<return type="int" />
<param index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
+ Returns next valid node ID that can be added to the shader graph.
</description>
</method>
<method name="has_varying" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="String" />
<description>
+ Returns [code]true[/code] if the shader has a varying with the given [param name].
</description>
</method>
<method name="is_node_connection" qualifiers="const">
@@ -137,6 +140,7 @@
<return type="void" />
<param index="0" name="name" type="String" />
<description>
+ Removes a varying value node with the given [param name]. Prints an error if a node with this name is not found.
</description>
</method>
<method name="replace_node">
@@ -181,16 +185,22 @@
A shader for light calculations.
</constant>
<constant name="TYPE_START" value="3" enum="Type">
+ A function for the "start" stage of particle shader.
</constant>
<constant name="TYPE_PROCESS" value="4" enum="Type">
+ A function for the "process" stage of particle shader.
</constant>
<constant name="TYPE_COLLIDE" value="5" enum="Type">
+ A function for the "collide" stage (particle collision handler) of particle shader.
</constant>
<constant name="TYPE_START_CUSTOM" value="6" enum="Type">
+ A function for the "start" stage of particle shader, with customized output.
</constant>
<constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type">
+ A function for the "process" stage of particle shader, with customized output.
</constant>
<constant name="TYPE_SKY" value="8" enum="Type">
+ A shader for 3D environment's sky.
</constant>
<constant name="TYPE_FOG" value="9" enum="Type">
A compute shader that runs for each froxel of the volumetric fog map.
@@ -199,32 +209,46 @@
Represents the size of the [enum Type] enum.
</constant>
<constant name="VARYING_MODE_VERTEX_TO_FRAG_LIGHT" value="0" enum="VaryingMode">
+ Varying is passed from [code]Vertex[/code] function to [code]Fragment[/code] and [code]Light[/code] functions.
</constant>
<constant name="VARYING_MODE_FRAG_TO_LIGHT" value="1" enum="VaryingMode">
+ Varying is passed from [code]Fragment[/code] function to [code]Light[/code] function.
</constant>
<constant name="VARYING_MODE_MAX" value="2" enum="VaryingMode">
+ Represents the size of the [enum VaryingMode] enum.
</constant>
<constant name="VARYING_TYPE_FLOAT" value="0" enum="VaryingType">
+ Varying is of type [float].
</constant>
<constant name="VARYING_TYPE_INT" value="1" enum="VaryingType">
+ Varying is of type [int].
</constant>
<constant name="VARYING_TYPE_UINT" value="2" enum="VaryingType">
+ Varying is of type unsigned [int].
</constant>
<constant name="VARYING_TYPE_VECTOR_2D" value="3" enum="VaryingType">
+ Varying is of type [Vector2].
</constant>
<constant name="VARYING_TYPE_VECTOR_3D" value="4" enum="VaryingType">
+ Varying is of type [Vector3].
</constant>
<constant name="VARYING_TYPE_VECTOR_4D" value="5" enum="VaryingType">
+ Varying is of type [Vector4].
</constant>
<constant name="VARYING_TYPE_BOOLEAN" value="6" enum="VaryingType">
+ Varying is of type [bool].
</constant>
<constant name="VARYING_TYPE_TRANSFORM" value="7" enum="VaryingType">
+ Varying is of type [Transform3D].
</constant>
<constant name="VARYING_TYPE_MAX" value="8" enum="VaryingType">
+ Represents the size of the [enum VaryingType] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
+ Denotes invalid [VisualShader] node.
</constant>
<constant name="NODE_ID_OUTPUT" value="0">
+ Denotes output node of [VisualShader].
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeConstant.xml b/doc/classes/VisualShaderNodeConstant.xml
index 213ab664ad..23b97a78c7 100644
--- a/doc/classes/VisualShaderNodeConstant.xml
+++ b/doc/classes/VisualShaderNodeConstant.xml
@@ -4,6 +4,7 @@
A base type for the constants within the visual shader graph.
</brief_description>
<description>
+ This is an abstract class. See the derived types for descriptions of the possible values.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeDistanceFade.xml b/doc/classes/VisualShaderNodeDistanceFade.xml
index 8ea0857776..c707035253 100644
--- a/doc/classes/VisualShaderNodeDistanceFade.xml
+++ b/doc/classes/VisualShaderNodeDistanceFade.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeDistanceFade" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node representing distance fade effect.
</brief_description>
<description>
+ The distance fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeIntParameter.xml b/doc/classes/VisualShaderNodeIntParameter.xml
index 70335b0c77..1ee7e3f217 100644
--- a/doc/classes/VisualShaderNodeIntParameter.xml
+++ b/doc/classes/VisualShaderNodeIntParameter.xml
@@ -1,33 +1,45 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for shader parameter (uniform) of type [int].
</brief_description>
<description>
+ A [VisualShaderNodeParameter] of type [int]. Offers additional customization for range of accepted values.
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
+ Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ If [code]true[/code], the node will have a custom default value.
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
+ Range hint of this node. Use it to customize valid parameter range.
</member>
<member name="max" type="int" setter="set_max" getter="get_max" default="100">
+ The maximum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect.
</member>
<member name="min" type="int" setter="set_min" getter="get_min" default="0">
+ The minimum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect.
</member>
<member name="step" type="int" setter="set_step" getter="get_step" default="1">
+ The step between parameter's values. Forces the parameter to be a multiple of the given value. [member hint] must be [constant HINT_RANGE_STEP] for this to take effect.
</member>
</members>
<constants>
<constant name="HINT_NONE" value="0" enum="Hint">
+ The parameter will not constrain its value.
</constant>
<constant name="HINT_RANGE" value="1" enum="Hint">
+ The parameter's value must be within the specified [member min]/[member max] range.
</constant>
<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ The parameter's value must be within the specified range, with the given [member step] between values.
</constant>
<constant name="HINT_MAX" value="3" enum="Hint">
+ Represents the size of the [enum Hint] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeLinearSceneDepth.xml b/doc/classes/VisualShaderNodeLinearSceneDepth.xml
index fa8c01ac0a..0dff2d780d 100644
--- a/doc/classes/VisualShaderNodeLinearSceneDepth.xml
+++ b/doc/classes/VisualShaderNodeLinearSceneDepth.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeLinearSceneDepth" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that returns the depth value of the DEPTH_TEXTURE node in a linear space.
</brief_description>
<description>
+ This node can be used in fragment shaders.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
index 55b10ac810..acc180a7ca 100644
--- a/doc/classes/VisualShaderNodeParameter.xml
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -13,14 +13,18 @@
Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
</member>
<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
+ Defines the scope of the parameter.
</member>
</members>
<constants>
<constant name="QUAL_NONE" value="0" enum="Qualifier">
+ The parameter will be tied to the [ShaderMaterial] using this shader.
</constant>
<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
+ The parameter will use a global value, defined in Project Settings.
</constant>
<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
+ The parameter will be tied to the node with attached [ShaderMaterial] using this shader.
</constant>
<constant name="QUAL_MAX" value="3" enum="Qualifier">
Represents the size of the [enum Qualifier] enum.
diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml
index f26362b336..7a197dd8cb 100644
--- a/doc/classes/VisualShaderNodeParticleAccelerator.xml
+++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml
@@ -1,21 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that accelerates particles.
</brief_description>
<description>
+ Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.
</description>
<tutorials>
</tutorials>
<members>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0">
+ Defines in what manner the particles will be accelerated.
</member>
</members>
<constants>
<constant name="MODE_LINEAR" value="0" enum="Mode">
+ The particles will be accelerated based on their velocity.
</constant>
<constant name="MODE_RADIAL" value="1" enum="Mode">
+ The particles will be accelerated towards or away from the center.
</constant>
<constant name="MODE_TANGENTIAL" value="2" enum="Mode">
+ The particles will be accelerated tangentially to the radius vector from center to their position.
</constant>
<constant name="MODE_MAX" value="3" enum="Mode">
Represents the size of the [enum Mode] enum.
diff --git a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
index dbef4b806d..1bdb9d15bc 100644
--- a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleBoxEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a box shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in box shape with the specified extents.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleConeVelocity.xml b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
index c3b3621fbc..48da5b874b 100644
--- a/doc/classes/VisualShaderNodeParticleConeVelocity.xml
+++ b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleConeVelocity" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles move in a cone shape.
</brief_description>
<description>
+ This node can be used in "start" step of particle shader. It defines the initial velocity of the particles, making them move in cone shape starting from the center, with a given spread.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleEmit.xml b/doc/classes/VisualShaderNodeParticleEmit.xml
index c5e9d25ca1..3e52a74aed 100644
--- a/doc/classes/VisualShaderNodeParticleEmit.xml
+++ b/doc/classes/VisualShaderNodeParticleEmit.xml
@@ -1,25 +1,33 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmit" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that forces to emit a particle from a sub-emitter.
</brief_description>
<description>
+ This node internally calls [code]emit_subparticle[/code] shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.
</description>
<tutorials>
</tutorials>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" enum="VisualShaderNodeParticleEmit.EmitFlags" default="31">
+ Flags used to override the properties defined in the sub-emitter's process material.
</member>
</members>
<constants>
<constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ If enabled, the particle starts with the position defined by this node.
</constant>
<constant name="EMIT_FLAG_ROT_SCALE" value="2" enum="EmitFlags">
+ If enabled, the particle starts with the rotation and scale defined by this node.
</constant>
<constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ If enabled,the particle starts with the velocity defined by this node.
</constant>
<constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ If enabled, the particle starts with the color defined by this node.
</constant>
<constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ If enabled, the particle starts with the [code]CUSTOM[/code] data defined by this node.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleEmitter.xml b/doc/classes/VisualShaderNodeParticleEmitter.xml
index ddfd410708..abb5528d5f 100644
--- a/doc/classes/VisualShaderNodeParticleEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleEmitter.xml
@@ -4,6 +4,7 @@
A base class for particle emitters.
</brief_description>
<description>
+ Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleMeshEmitter.xml b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
index 25dd925112..59dc74690e 100644
--- a/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
@@ -1,17 +1,22 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a shape defined by a [Mesh].
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one.
</description>
<tutorials>
</tutorials>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ The [Mesh] that defines emission shape.
</member>
<member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0">
+ Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect.
</member>
<member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true">
+ If [code]true[/code], the particles will emit from all surfaces of the mesh.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
index a911dbf3b4..95d031807b 100644
--- a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
+++ b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMultiplyByAxisAngle" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader helper node for multiplying position and rotation of particles.
</brief_description>
<description>
+ This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
</description>
<tutorials>
</tutorials>
<members>
<member name="degrees_mode" type="bool" setter="set_degrees_mode" getter="is_degrees_mode" default="true">
+ If [code]true[/code], the angle will be interpreted in degrees instead of radians.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleOutput.xml b/doc/classes/VisualShaderNodeParticleOutput.xml
index 7542272e61..4a1e61b879 100644
--- a/doc/classes/VisualShaderNodeParticleOutput.xml
+++ b/doc/classes/VisualShaderNodeParticleOutput.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleOutput" inherits="VisualShaderNodeOutput" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Visual shader node that defines output values for particle emitting.
</brief_description>
<description>
+ This node defines how particles are emitted. It allows to customize e.g. position and velocity. Available ports are different depending on which function this node is inside (start, process, collision) and whether custom data is enabled.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
index a1f9ce040a..574ba63ba9 100644
--- a/doc/classes/VisualShaderNodeParticleRandomness.xml
+++ b/doc/classes/VisualShaderNodeParticleRandomness.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Visual shader node for randomizing particle values.
</brief_description>
<description>
+ Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleRingEmitter.xml b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
index bebce51d6b..e2ff44ed55 100644
--- a/doc/classes/VisualShaderNodeParticleRingEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleRingEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a ring shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in ring shape with the specified inner and outer radii and height.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
index ffbd384f1e..3d1e332c97 100644
--- a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleSphereEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a sphere shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in sphere shape with the specified inner and outer radii.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeProximityFade.xml b/doc/classes/VisualShaderNodeProximityFade.xml
index 25051eed71..8405fcef36 100644
--- a/doc/classes/VisualShaderNodeProximityFade.xml
+++ b/doc/classes/VisualShaderNodeProximityFade.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeProximityFade" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node representing proximity fade effect.
</brief_description>
<description>
+ The proximity fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeRandomRange.xml b/doc/classes/VisualShaderNodeRandomRange.xml
index adc83d808c..e1a5e0b266 100644
--- a/doc/classes/VisualShaderNodeRandomRange.xml
+++ b/doc/classes/VisualShaderNodeRandomRange.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRandomRange" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that generates a pseudo-random scalar.
</brief_description>
<description>
+ Random range node will output a pseudo-random scalar value in the specified range, based on the seed. The value is always the same for the given seed and range, so you should provide a changing input, e.g. by using time.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeRemap.xml b/doc/classes/VisualShaderNodeRemap.xml
index 5a73a76e7f..73512bcb99 100644
--- a/doc/classes/VisualShaderNodeRemap.xml
+++ b/doc/classes/VisualShaderNodeRemap.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRemap" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for remap function.
</brief_description>
<description>
+ Remap will transform the input range into output range, e.g. you can change a [code]0..1[/code] value to [code]-2..2[/code] etc. See [method @GlobalScope.remap] for more details.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
index 2afaa8e219..885325bc6c 100644
--- a/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
+++ b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArrayParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for shader parameter (uniform) of type [Texture2DArray].
</brief_description>
<description>
+ This parameter allows to provide a collection of textures for the shader. You can use [VisualShaderNodeTexture2DArray] to extract the textures from array.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeTextureParameter.xml b/doc/classes/VisualShaderNodeTextureParameter.xml
index ad21c4e990..333226dc58 100644
--- a/doc/classes/VisualShaderNodeTextureParameter.xml
+++ b/doc/classes/VisualShaderNodeTextureParameter.xml
@@ -51,27 +51,39 @@
Represents the size of the [enum ColorDefault] enum.
</constant>
<constant name="FILTER_DEFAULT" value="0" enum="TextureFilter">
+ Sample the texture using the filter determined by the node this shader is attached to.
</constant>
<constant name="FILTER_NEAREST" value="1" enum="TextureFilter">
+ The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
<constant name="FILTER_LINEAR" value="2" enum="TextureFilter">
+ The texture filter blends between the nearest four pixels. Use this for most cases where you want to avoid a pixelated style.
</constant>
<constant name="FILTER_NEAREST_MIPMAP" value="3" enum="TextureFilter">
+ The texture filter reads from the nearest pixel in the nearest mipmap. This is the fastest way to read from textures with mipmaps.
</constant>
<constant name="FILTER_LINEAR_MIPMAP" value="4" enum="TextureFilter">
+ The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to [Camera2D] zoom), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
</constant>
<constant name="FILTER_NEAREST_MIPMAP_ANISOTROPIC" value="5" enum="TextureFilter">
+ The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
+ [b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant FILTER_LINEAR_MIPMAP] is usually more appropriate.
</constant>
<constant name="FILTER_LINEAR_MIPMAP_ANISOTROPIC" value="6" enum="TextureFilter">
+ The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
+ [b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant FILTER_LINEAR_MIPMAP] is usually more appropriate.
</constant>
<constant name="FILTER_MAX" value="7" enum="TextureFilter">
Represents the size of the [enum TextureFilter] enum.
</constant>
<constant name="REPEAT_DEFAULT" value="0" enum="TextureRepeat">
+ Sample the texture using the repeat mode determined by the node this shader is attached to.
</constant>
<constant name="REPEAT_ENABLED" value="1" enum="TextureRepeat">
+ Texture will repeat normally.
</constant>
<constant name="REPEAT_DISABLED" value="2" enum="TextureRepeat">
+ Texture will not repeat.
</constant>
<constant name="REPEAT_MAX" value="3" enum="TextureRepeat">
Represents the size of the [enum TextureRepeat] enum.
diff --git a/doc/classes/VisualShaderNodeUIntParameter.xml b/doc/classes/VisualShaderNodeUIntParameter.xml
index 3b549c84f7..4c95e58962 100644
--- a/doc/classes/VisualShaderNodeUIntParameter.xml
+++ b/doc/classes/VisualShaderNodeUIntParameter.xml
@@ -1,15 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for shader parameter (uniform) of type unsigned [int].
</brief_description>
<description>
+ A [VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values.
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
+ Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ If [code]true[/code], the node will have a custom default value.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml
index 541991b790..b5143b647c 100644
--- a/doc/classes/VisualShaderNodeUVFunc.xml
+++ b/doc/classes/VisualShaderNodeUVFunc.xml
@@ -4,6 +4,7 @@
Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
</brief_description>
<description>
+ UV functions are similar to [Vector2] functions, but the input port of this node uses the shader's UV value by default.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeUVPolarCoord.xml b/doc/classes/VisualShaderNodeUVPolarCoord.xml
index 8582939db3..49f7f52bc1 100644
--- a/doc/classes/VisualShaderNodeUVPolarCoord.xml
+++ b/doc/classes/VisualShaderNodeUVPolarCoord.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUVPolarCoord" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that modifies the texture UV using polar coordinates.
</brief_description>
<description>
+ UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVarying.xml b/doc/classes/VisualShaderNodeVarying.xml
index 0dbbd61f3a..0a5c5a70af 100644
--- a/doc/classes/VisualShaderNodeVarying.xml
+++ b/doc/classes/VisualShaderNodeVarying.xml
@@ -1,15 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that represents a "varying" shader value.
</brief_description>
<description>
+ Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
</description>
<tutorials>
</tutorials>
<members>
<member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default="&quot;[None]&quot;">
+ Name of the variable. Must be unique.
</member>
<member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
+ Type of the variable. Determines where the variable can be accessed.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeVaryingGetter.xml b/doc/classes/VisualShaderNodeVaryingGetter.xml
index de30b18d67..dea47ed3c1 100644
--- a/doc/classes/VisualShaderNodeVaryingGetter.xml
+++ b/doc/classes/VisualShaderNodeVaryingGetter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingGetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that gets a value of a varying.
</brief_description>
<description>
+ Outputs a value of a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying getter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_VERTEX_TO_FRAG_LIGHT].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVaryingSetter.xml b/doc/classes/VisualShaderNodeVaryingSetter.xml
index 57ead3d82b..b305fdd3ef 100644
--- a/doc/classes/VisualShaderNodeVaryingSetter.xml
+++ b/doc/classes/VisualShaderNodeVaryingSetter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingSetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that sets a value of a varying.
</brief_description>
<description>
+ Inputs a value to a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying setter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_FRAG_TO_LIGHT].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml
index d9c9f2d79c..68cf00e819 100644
--- a/doc/classes/VisualShaderNodeVectorBase.xml
+++ b/doc/classes/VisualShaderNodeVectorBase.xml
@@ -1,15 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A base type for the nodes using different vector types within the visual shader graph.
+ A base type for the nodes that perform vector operations within the visual shader graph.
</brief_description>
<description>
+ This is an abstract class. See the derived types for descriptions of the possible operations.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
- A base type.
+ A vector type that this operation is performed on.
</member>
</members>
<constants>