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-rw-r--r--doc/classes/Plane.xml4
-rw-r--r--doc/classes/SceneTree.xml6
2 files changed, 4 insertions, 6 deletions
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index 33e9e0c92d..32eb71f1c7 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -109,7 +109,7 @@
<argument index="0" name="from" type="Vector3" />
<argument index="1" name="to" type="Vector3" />
<description>
- Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
+ Returns the intersection point of a segment from position [code]from[/code] to position [code]to[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
<method name="is_equal_approx" qualifiers="const">
@@ -121,7 +121,7 @@
</method>
<method name="is_point_over" qualifiers="const">
<return type="bool" />
- <argument index="0" name="plane" type="Vector3" />
+ <argument index="0" name="point" type="Vector3" />
<description>
Returns [code]true[/code] if [code]point[/code] is located above the plane.
</description>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index cf6ab977db..9982cc0d60 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -18,8 +18,7 @@
<argument index="0" name="group" type="StringName" />
<argument index="1" name="method" type="StringName" />
<description>
- Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
- [b]Note:[/b] Due to design limitations, [method call_group] will fail silently if one of the arguments is [code]null[/code].
+ Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. If a node doesn't have the given method or the argument list does not match (either in count or in types), it will be skipped.
[b]Note:[/b] [method call_group] will call methods immediately on all members at once, which can cause stuttering if an expensive method is called on lots of members. To wait for one frame after [method call_group] was called, use [method call_group_flags] with the [constant GROUP_CALL_DEFERRED] flag.
</description>
</method>
@@ -29,12 +28,11 @@
<argument index="1" name="group" type="StringName" />
<argument index="2" name="method" type="StringName" />
<description>
- Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
+ Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. If a node doesn't have the given method or the argument list does not match (either in count or in types), it will be skipped.
[codeblock]
# Call the method in a deferred manner and in reverse order.
get_tree().call_group_flags(SceneTree.GROUP_CALL_DEFERRED | SceneTree.GROUP_CALL_REVERSE)
[/codeblock]
- [b]Note:[/b] Due to design limitations, [method call_group_flags] will fail silently if one of the arguments is [code]null[/code].
[b]Note:[/b] Group call flags are used to control the method calling behavior. By default, methods will be called immediately in a way similar to [method call_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, methods will be called with a one-frame delay in a way similar to [method Object.set_deferred].
</description>
</method>