diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Cubemap.xml | 8 | ||||
-rw-r--r-- | doc/classes/CubemapArray.xml | 8 | ||||
-rw-r--r-- | doc/classes/Curve2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/DisplayServer.xml | 4 | ||||
-rw-r--r-- | doc/classes/GPUParticles2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/Material.xml | 6 | ||||
-rw-r--r-- | doc/classes/Mesh.xml | 6 | ||||
-rw-r--r-- | doc/classes/ParticleProcessMaterial.xml | 3 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | doc/classes/Projection.xml | 2 | ||||
-rw-r--r-- | doc/classes/RemoteTransform2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/Texture2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/Texture2DArray.xml | 8 | ||||
-rw-r--r-- | doc/classes/Texture3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/XRController3D.xml | 31 | ||||
-rw-r--r-- | doc/classes/XRPositionalTracker.xml | 12 |
16 files changed, 88 insertions, 27 deletions
diff --git a/doc/classes/Cubemap.xml b/doc/classes/Cubemap.xml index 46ddede9b1..01ec4c40d7 100644 --- a/doc/classes/Cubemap.xml +++ b/doc/classes/Cubemap.xml @@ -11,4 +11,12 @@ </description> <tutorials> </tutorials> + <methods> + <method name="create_placeholder" qualifiers="const"> + <return type="Resource" /> + <description> + Creates a placeholder version of this resource ([PlaceholderCubemap]). + </description> + </method> + </methods> </class> diff --git a/doc/classes/CubemapArray.xml b/doc/classes/CubemapArray.xml index 2fd55b66c6..1b410671c1 100644 --- a/doc/classes/CubemapArray.xml +++ b/doc/classes/CubemapArray.xml @@ -12,4 +12,12 @@ </description> <tutorials> </tutorials> + <methods> + <method name="create_placeholder" qualifiers="const"> + <return type="Resource" /> + <description> + Creates a placeholder version of this resource ([PlaceholderCubemapArray]). + </description> + </method> + </methods> </class> diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml index b5e75dff68..fe597d0955 100644 --- a/doc/classes/Curve2D.xml +++ b/doc/classes/Curve2D.xml @@ -162,6 +162,8 @@ <param index="0" name="max_stages" type="int" default="5" /> <param index="1" name="tolerance_length" type="float" default="20.0" /> <description> + Returns a list of points along the curve, with almost uniform density. [param max_stages] controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care! + [param tolerance_length] controls the maximal distance between two neighboring points, before the segment has to be subdivided. </description> </method> </methods> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 832adb6e98..b77ec4c517 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1434,9 +1434,9 @@ <param index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode" /> <param index="1" name="window_id" type="int" default="0" /> <description> - Sets the V-Sync mode of the given window. + Sets the V-Sync mode of the given window. See also [member ProjectSettings.display/window/vsync/vsync_mode]. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. - Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported. + Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED] if the desired mode is not supported. </description> </method> <method name="window_set_window_buttons_offset"> diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index c7d10078e8..29779e4a77 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -5,7 +5,8 @@ </brief_description> <description> 2D particle node used to create a variety of particle systems and effects. [GPUParticles2D] features an emitter that generates some number of particles at a given rate. - Use the [code]process_material[/code] property to add a [ParticleProcessMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. + Use the [member process_material] property to add a [ParticleProcessMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. + 2D particles can optionally collide with [LightOccluder2D] nodes (note: they don't collide with [PhysicsBody2D] nodes). </description> <tutorials> <link title="Particle systems (2D)">$DOCS_URL/tutorials/2d/particle_systems_2d.html</link> @@ -42,6 +43,7 @@ Number of particles emitted in one emission cycle. </member> <member name="collision_base_size" type="float" setter="set_collision_base_size" getter="get_collision_base_size" default="1.0"> + Multiplier for particle's collision radius. [code]1.0[/code] corresponds to the size of the sprite. </member> <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="1"> Particle draw order. Uses [enum DrawOrder] values. diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index c5d567c1fe..bdd5cee797 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -31,6 +31,12 @@ <description> </description> </method> + <method name="create_placeholder" qualifiers="const"> + <return type="Resource" /> + <description> + Creates a placeholder version of this resource ([PlaceholderMaterial]). + </description> + </method> <method name="inspect_native_shader_code"> <return type="void" /> <description> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 1c1f48588f..ece3199aab 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -114,6 +114,12 @@ [b]Note:[/b] This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise). </description> </method> + <method name="create_placeholder" qualifiers="const"> + <return type="Resource" /> + <description> + Creates a placeholder version of this resource ([PlaceholderMesh]). + </description> + </method> <method name="create_trimesh_shape" qualifiers="const"> <return type="ConcavePolygonShape3D" /> <description> diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml index d4050e3bd1..d046d52ed1 100644 --- a/doc/classes/ParticleProcessMaterial.xml +++ b/doc/classes/ParticleProcessMaterial.xml @@ -123,7 +123,8 @@ </member> <member name="collision_mode" type="int" setter="set_collision_mode" getter="get_collision_mode" enum="ParticleProcessMaterial.CollisionMode" default="0"> The particles' collision mode. - [b]Note:[/b] Particles can only collide with [GPUParticlesCollision3D] nodes, not [PhysicsBody3D] nodes. To make particles collide with various objects, you can add [GPUParticlesCollision3D] nodes as children of [PhysicsBody3D] nodes. + [b]Note:[/b] 3D Particles can only collide with [GPUParticlesCollision3D] nodes, not [PhysicsBody3D] nodes. To make particles collide with various objects, you can add [GPUParticlesCollision3D] nodes as children of [PhysicsBody3D] nodes. + [b]Note:[/b] 2D Particles can only collide with [LightOccluder2D] nodes, not [PhysicsBody2D] nodes. </member> <member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false"> Should collision take scale into account. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index ec05be368c..84df014fa4 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -662,7 +662,8 @@ <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1"> Sets the V-Sync mode for the main game window. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. - Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported. + Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code] if the desired mode is not supported. + [b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead. </member> <member name="dotnet/project/assembly_name" type="String" setter="" getter="" default=""""> Name of the .NET assembly. This name is used as the name of the [code].csproj[/code] and [code].sln[/code] files. By default, it's set to the name of the project ([member application/config/name]) allowing to change it in the future without affecting the .NET assembly. diff --git a/doc/classes/Projection.xml b/doc/classes/Projection.xml index 602833bca5..99e3f1725f 100644 --- a/doc/classes/Projection.xml +++ b/doc/classes/Projection.xml @@ -149,7 +149,7 @@ <param index="4" name="flip_fov" type="bool" /> <param index="5" name="eye" type="int" /> <param index="6" name="intraocular_dist" type="float" /> - <param index="7" name=" convergence_dist" type="float" /> + <param index="7" name="convergence_dist" type="float" /> <description> Creates a new [Projection] that projects positions using a perspective projection with the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping distances. The projection is adjusted for a head-mounted display with the given distance between eyes and distance to a point that can be focused on. [param eye] creates the projection for the left eye when set to 1, or the right eye when set to 2. diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml index 20fa41a3f0..6f100541be 100644 --- a/doc/classes/RemoteTransform2D.xml +++ b/doc/classes/RemoteTransform2D.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RemoteTransform2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene. + RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node in the scene. </brief_description> <description> - RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene. - It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates. + RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node (called the remote node) in the scene. + It can be set to update another node's position, rotation and/or scale. It can use either global or local coordinates. </description> <tutorials> </tutorials> diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index aac197090a..7329ebb868 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -74,6 +74,12 @@ Called when a pixel's opaque state in the [Texture2D] is queried at the specified [code](x, y)[/code] position. </description> </method> + <method name="create_placeholder" qualifiers="const"> + <return type="Resource" /> + <description> + Creates a placeholder version of this resource ([PlaceholderTexture2D]). + </description> + </method> <method name="draw" qualifiers="const"> <return type="void" /> <param index="0" name="canvas_item" type="RID" /> diff --git a/doc/classes/Texture2DArray.xml b/doc/classes/Texture2DArray.xml index ec00198db1..6c9fb55bef 100644 --- a/doc/classes/Texture2DArray.xml +++ b/doc/classes/Texture2DArray.xml @@ -10,4 +10,12 @@ </description> <tutorials> </tutorials> + <methods> + <method name="create_placeholder" qualifiers="const"> + <return type="Resource" /> + <description> + Creates a placeholder version of this resource ([PlaceholderTexture2DArray]). + </description> + </method> + </methods> </class> diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml index 1a66932d62..d2df82a74d 100644 --- a/doc/classes/Texture3D.xml +++ b/doc/classes/Texture3D.xml @@ -47,6 +47,12 @@ Called when the presence of mipmaps in the [Texture3D] is queried. </description> </method> + <method name="create_placeholder" qualifiers="const"> + <return type="Resource" /> + <description> + Creates a placeholder version of this resource ([PlaceholderTexture3D]). + </description> + </method> <method name="get_data" qualifiers="const"> <return type="Image[]" /> <description> diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index 9e192177e5..0b21002893 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -13,11 +13,18 @@ <link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link> </tutorials> <methods> - <method name="get_axis" qualifiers="const"> - <return type="Vector2" /> + <method name="get_float" qualifiers="const"> + <return type="float" /> <param index="0" name="name" type="StringName" /> <description> - Returns a [Vector2] for the input with the given [param name]. This is used for thumbsticks and thumbpads found on many controllers. + Returns a numeric value for the input with the given [param name]. This is used for triggers and grip sensors. + </description> + </method> + <method name="get_input" qualifiers="const"> + <return type="Variant" /> + <param index="0" name="name" type="StringName" /> + <description> + Returns a [Variant] for the input with the given [param name]. This works for any input type, the variant will be typed according to the actions configuration. </description> </method> <method name="get_tracker_hand" qualifiers="const"> @@ -26,11 +33,11 @@ Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand]. </description> </method> - <method name="get_value" qualifiers="const"> - <return type="float" /> + <method name="get_vector2" qualifiers="const"> + <return type="Vector2" /> <param index="0" name="name" type="StringName" /> <description> - Returns a numeric value for the input with the given [param name]. This is used for triggers and grip sensors. + Returns a [Vector2] for the input with the given [param name]. This is used for thumbsticks and thumbpads found on many controllers. </description> </method> <method name="is_button_pressed" qualifiers="const"> @@ -54,18 +61,18 @@ Emitted when a button on this controller is released. </description> </signal> - <signal name="input_axis_changed"> + <signal name="input_float_changed"> <param index="0" name="name" type="String" /> - <param index="1" name="value" type="Vector2" /> + <param index="1" name="value" type="float" /> <description> - Emitted when a thumbstick or thumbpad on this controller is moved. + Emitted when a trigger or similar input on this controller changes value. </description> </signal> - <signal name="input_value_changed"> + <signal name="input_vector2_changed"> <param index="0" name="name" type="String" /> - <param index="1" name="value" type="float" /> + <param index="1" name="value" type="Vector2" /> <description> - Emitted when a trigger or similar input on this controller changes value. + Emitted when a thumbstick or thumbpad on this controller is moved. </description> </signal> </signals> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index db2910f25e..93e6a5497c 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -92,18 +92,18 @@ Emitted when a button on this tracker is released. </description> </signal> - <signal name="input_axis_changed"> + <signal name="input_float_changed"> <param index="0" name="name" type="String" /> - <param index="1" name="vector" type="Vector2" /> + <param index="1" name="value" type="float" /> <description> - Emitted when a thumbstick or thumbpad on this tracker moves. + Emitted when a trigger or similar input on this tracker changes value. </description> </signal> - <signal name="input_value_changed"> + <signal name="input_vector2_changed"> <param index="0" name="name" type="String" /> - <param index="1" name="value" type="float" /> + <param index="1" name="vector" type="Vector2" /> <description> - Emitted when a trigger or similar input on this tracker changes value. + Emitted when a thumbstick or thumbpad on this tracker moves. </description> </signal> <signal name="pose_changed"> |