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-rw-r--r--doc/classes/Transform2D.xml22
1 files changed, 0 insertions, 22 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 23d20a5a75..f3ed90a015 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -183,28 +183,6 @@
This can be seen as transforming with respect to the local frame.
</description>
</method>
- <method name="set_rotation">
- <return type="void" />
- <param index="0" name="rotation" type="float" />
- <description>
- Sets the transform's rotation (in radians).
- </description>
- </method>
- <method name="set_scale">
- <return type="void" />
- <param index="0" name="scale" type="Vector2" />
- <description>
- Sets the transform's scale.
- [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
- </description>
- </method>
- <method name="set_skew">
- <return type="void" />
- <param index="0" name="skew" type="float" />
- <description>
- Sets the transform's skew (in radians).
- </description>
- </method>
<method name="translated" qualifiers="const">
<return type="Transform2D" />
<param index="0" name="offset" type="Vector2" />