diff options
Diffstat (limited to 'doc')
42 files changed, 451 insertions, 160 deletions
diff --git a/doc/Doxyfile b/doc/Doxyfile index c1904f17c9..a7aa204741 100644 --- a/doc/Doxyfile +++ b/doc/Doxyfile @@ -38,7 +38,7 @@ PROJECT_NAME = Godot # could be handy for archiving the generated documentation or if some version # control system is used. -PROJECT_NUMBER = +PROJECT_NUMBER = # Using the PROJECT_BRIEF tag one can provide an optional one line description # for a project that appears at the top of each page and should give viewer a @@ -162,7 +162,7 @@ FULL_PATH_NAMES = YES # will be relative from the directory where doxygen is started. # This tag requires that the tag FULL_PATH_NAMES is set to YES. -STRIP_FROM_PATH = +STRIP_FROM_PATH = # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the # path mentioned in the documentation of a class, which tells the reader which @@ -171,7 +171,7 @@ STRIP_FROM_PATH = # specify the list of include paths that are normally passed to the compiler # using the -I flag. -STRIP_FROM_INC_PATH = +STRIP_FROM_INC_PATH = # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but # less readable) file names. This can be useful is your file systems doesn't @@ -238,13 +238,13 @@ TAB_SIZE = 4 # "Side Effects:". You can put \n's in the value part of an alias to insert # newlines. -ALIASES = +ALIASES = # This tag can be used to specify a number of word-keyword mappings (TCL only). # A mapping has the form "name=value". For example adding "class=itcl::class" # will allow you to use the command class in the itcl::class meaning. -TCL_SUBST = +TCL_SUBST = # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources # only. Doxygen will then generate output that is more tailored for C. For @@ -291,7 +291,7 @@ OPTIMIZE_OUTPUT_VHDL = NO # Note that for custom extensions you also need to set FILE_PATTERNS otherwise # the files are not read by doxygen. -EXTENSION_MAPPING = +EXTENSION_MAPPING = # If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments # according to the Markdown format, which allows for more readable @@ -632,7 +632,7 @@ GENERATE_DEPRECATEDLIST= YES # sections, marked by \if <section_label> ... \endif and \cond <section_label> # ... \endcond blocks. -ENABLED_SECTIONS = +ENABLED_SECTIONS = # The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the # initial value of a variable or macro / define can have for it to appear in the @@ -674,7 +674,7 @@ SHOW_NAMESPACES = YES # by doxygen. Whatever the program writes to standard output is used as the file # version. For an example see the documentation. -FILE_VERSION_FILTER = +FILE_VERSION_FILTER = # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed # by doxygen. The layout file controls the global structure of the generated @@ -687,7 +687,7 @@ FILE_VERSION_FILTER = # DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE # tag is left empty. -LAYOUT_FILE = +LAYOUT_FILE = # The CITE_BIB_FILES tag can be used to specify one or more bib files containing # the reference definitions. This must be a list of .bib files. The .bib @@ -697,7 +697,7 @@ LAYOUT_FILE = # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the # search path. See also \cite for info how to create references. -CITE_BIB_FILES = +CITE_BIB_FILES = #--------------------------------------------------------------------------- # Configuration options related to warning and progress messages @@ -756,7 +756,7 @@ WARN_FORMAT = "$file:$line: $text" # messages should be written. If left blank the output is written to standard # error (stderr). -WARN_LOGFILE = +WARN_LOGFILE = #--------------------------------------------------------------------------- # Configuration options related to the input files @@ -844,7 +844,7 @@ RECURSIVE = YES # Note that relative paths are relative to the directory from which doxygen is # run. -EXCLUDE = +EXCLUDE = # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or # directories that are symbolic links (a Unix file system feature) are excluded @@ -860,7 +860,7 @@ EXCLUDE_SYMLINKS = NO # Note that the wildcards are matched against the file with absolute path, so to # exclude all test directories for example use the pattern */test/* -EXCLUDE_PATTERNS = +EXCLUDE_PATTERNS = # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names # (namespaces, classes, functions, etc.) that should be excluded from the @@ -871,13 +871,13 @@ EXCLUDE_PATTERNS = # Note that the wildcards are matched against the file with absolute path, so to # exclude all test directories use the pattern */test/* -EXCLUDE_SYMBOLS = +EXCLUDE_SYMBOLS = # The EXAMPLE_PATH tag can be used to specify one or more files or directories # that contain example code fragments that are included (see the \include # command). -EXAMPLE_PATH = +EXAMPLE_PATH = # If the value of the EXAMPLE_PATH tag contains directories, you can use the # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and @@ -897,7 +897,7 @@ EXAMPLE_RECURSIVE = NO # that contain images that are to be included in the documentation (see the # \image command). -IMAGE_PATH = +IMAGE_PATH = # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program @@ -914,7 +914,7 @@ IMAGE_PATH = # code is scanned, but not when the output code is generated. If lines are added # or removed, the anchors will not be placed correctly. -INPUT_FILTER = +INPUT_FILTER = # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern # basis. Doxygen will compare the file name with each pattern and apply the @@ -923,7 +923,7 @@ INPUT_FILTER = # filters are used. If the FILTER_PATTERNS tag is empty or if none of the # patterns match the file name, INPUT_FILTER is applied. -FILTER_PATTERNS = +FILTER_PATTERNS = # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using # INPUT_FILTER) will also be used to filter the input files that are used for @@ -938,7 +938,7 @@ FILTER_SOURCE_FILES = NO # *.ext= (so without naming a filter). # This tag requires that the tag FILTER_SOURCE_FILES is set to YES. -FILTER_SOURCE_PATTERNS = +FILTER_SOURCE_PATTERNS = # If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that # is part of the input, its contents will be placed on the main page @@ -1050,7 +1050,7 @@ CLANG_ASSISTED_PARSING = NO # specified with INPUT and INCLUDE_PATH. # This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. -CLANG_OPTIONS = +CLANG_OPTIONS = #--------------------------------------------------------------------------- # Configuration options related to the alphabetical class index @@ -1076,7 +1076,7 @@ COLS_IN_ALPHA_INDEX = 5 # while generating the index headers. # This tag requires that the tag ALPHABETICAL_INDEX is set to YES. -IGNORE_PREFIX = +IGNORE_PREFIX = #--------------------------------------------------------------------------- # Configuration options related to the HTML output @@ -1120,7 +1120,7 @@ HTML_FILE_EXTENSION = .html # of the possible markers and block names see the documentation. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_HEADER = +HTML_HEADER = # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each # generated HTML page. If the tag is left blank doxygen will generate a standard @@ -1130,7 +1130,7 @@ HTML_HEADER = # that doxygen normally uses. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_FOOTER = +HTML_FOOTER = # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style # sheet that is used by each HTML page. It can be used to fine-tune the look of @@ -1142,7 +1142,7 @@ HTML_FOOTER = # obsolete. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_STYLESHEET = +HTML_STYLESHEET = # The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined # cascading style sheets that are included after the standard style sheets @@ -1155,7 +1155,7 @@ HTML_STYLESHEET = # list). For an example see the documentation. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_EXTRA_STYLESHEET = +HTML_EXTRA_STYLESHEET = # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the HTML output directory. Note @@ -1165,7 +1165,7 @@ HTML_EXTRA_STYLESHEET = # files will be copied as-is; there are no commands or markers available. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_EXTRA_FILES = +HTML_EXTRA_FILES = # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen # will adjust the colors in the style sheet and background images according to @@ -1293,7 +1293,7 @@ GENERATE_HTMLHELP = NO # written to the html output directory. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. -CHM_FILE = +CHM_FILE = # The HHC_LOCATION tag can be used to specify the location (absolute path # including file name) of the HTML help compiler (hhc.exe). If non-empty, @@ -1301,7 +1301,7 @@ CHM_FILE = # The file has to be specified with full path. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. -HHC_LOCATION = +HHC_LOCATION = # The GENERATE_CHI flag controls if a separate .chi index file is generated # (YES) or that it should be included in the master .chm file (NO). @@ -1314,7 +1314,7 @@ GENERATE_CHI = NO # and project file content. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. -CHM_INDEX_ENCODING = +CHM_INDEX_ENCODING = # The BINARY_TOC flag controls whether a binary table of contents is generated # (YES) or a normal table of contents (NO) in the .chm file. Furthermore it @@ -1345,7 +1345,7 @@ GENERATE_QHP = NO # the HTML output folder. # This tag requires that the tag GENERATE_QHP is set to YES. -QCH_FILE = +QCH_FILE = # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help # Project output. For more information please see Qt Help Project / Namespace @@ -1370,7 +1370,7 @@ QHP_VIRTUAL_FOLDER = doc # filters). # This tag requires that the tag GENERATE_QHP is set to YES. -QHP_CUST_FILTER_NAME = +QHP_CUST_FILTER_NAME = # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the # custom filter to add. For more information please see Qt Help Project / Custom @@ -1378,21 +1378,21 @@ QHP_CUST_FILTER_NAME = # filters). # This tag requires that the tag GENERATE_QHP is set to YES. -QHP_CUST_FILTER_ATTRS = +QHP_CUST_FILTER_ATTRS = # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this # project's filter section matches. Qt Help Project / Filter Attributes (see: # http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). # This tag requires that the tag GENERATE_QHP is set to YES. -QHP_SECT_FILTER_ATTRS = +QHP_SECT_FILTER_ATTRS = # The QHG_LOCATION tag can be used to specify the location of Qt's # qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the # generated .qhp file. # This tag requires that the tag GENERATE_QHP is set to YES. -QHG_LOCATION = +QHG_LOCATION = # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be # generated, together with the HTML files, they form an Eclipse help plugin. To @@ -1525,7 +1525,7 @@ MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest # MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols # This tag requires that the tag USE_MATHJAX is set to YES. -MATHJAX_EXTENSIONS = +MATHJAX_EXTENSIONS = # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces # of code that will be used on startup of the MathJax code. See the MathJax site @@ -1533,7 +1533,7 @@ MATHJAX_EXTENSIONS = # example see the documentation. # This tag requires that the tag USE_MATHJAX is set to YES. -MATHJAX_CODEFILE = +MATHJAX_CODEFILE = # When the SEARCHENGINE tag is enabled doxygen will generate a search box for # the HTML output. The underlying search engine uses javascript and DHTML and @@ -1593,7 +1593,7 @@ EXTERNAL_SEARCH = NO # Searching" for details. # This tag requires that the tag SEARCHENGINE is set to YES. -SEARCHENGINE_URL = +SEARCHENGINE_URL = # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed # search data is written to a file for indexing by an external tool. With the @@ -1609,7 +1609,7 @@ SEARCHDATA_FILE = searchdata.xml # projects and redirect the results back to the right project. # This tag requires that the tag SEARCHENGINE is set to YES. -EXTERNAL_SEARCH_ID = +EXTERNAL_SEARCH_ID = # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen # projects other than the one defined by this configuration file, but that are @@ -1619,7 +1619,7 @@ EXTERNAL_SEARCH_ID = # EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ... # This tag requires that the tag SEARCHENGINE is set to YES. -EXTRA_SEARCH_MAPPINGS = +EXTRA_SEARCH_MAPPINGS = #--------------------------------------------------------------------------- # Configuration options related to the LaTeX output @@ -1680,7 +1680,7 @@ PAPER_TYPE = a4 # If left blank no extra packages will be included. # This tag requires that the tag GENERATE_LATEX is set to YES. -EXTRA_PACKAGES = +EXTRA_PACKAGES = # The LATEX_HEADER tag can be used to specify a personal LaTeX header for the # generated LaTeX document. The header should contain everything until the first @@ -1696,7 +1696,7 @@ EXTRA_PACKAGES = # to HTML_HEADER. # This tag requires that the tag GENERATE_LATEX is set to YES. -LATEX_HEADER = +LATEX_HEADER = # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the # generated LaTeX document. The footer should contain everything after the last @@ -1707,7 +1707,7 @@ LATEX_HEADER = # Note: Only use a user-defined footer if you know what you are doing! # This tag requires that the tag GENERATE_LATEX is set to YES. -LATEX_FOOTER = +LATEX_FOOTER = # The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined # LaTeX style sheets that are included after the standard style sheets created @@ -1718,7 +1718,7 @@ LATEX_FOOTER = # list). # This tag requires that the tag GENERATE_LATEX is set to YES. -LATEX_EXTRA_STYLESHEET = +LATEX_EXTRA_STYLESHEET = # The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the LATEX_OUTPUT output @@ -1726,7 +1726,7 @@ LATEX_EXTRA_STYLESHEET = # markers available. # This tag requires that the tag GENERATE_LATEX is set to YES. -LATEX_EXTRA_FILES = +LATEX_EXTRA_FILES = # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is # prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will @@ -1826,14 +1826,14 @@ RTF_HYPERLINKS = NO # default style sheet that doxygen normally uses. # This tag requires that the tag GENERATE_RTF is set to YES. -RTF_STYLESHEET_FILE = +RTF_STYLESHEET_FILE = # Set optional variables used in the generation of an RTF document. Syntax is # similar to doxygen's config file. A template extensions file can be generated # using doxygen -e rtf extensionFile. # This tag requires that the tag GENERATE_RTF is set to YES. -RTF_EXTENSIONS_FILE = +RTF_EXTENSIONS_FILE = # If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code # with syntax highlighting in the RTF output. @@ -1878,7 +1878,7 @@ MAN_EXTENSION = .3 # MAN_EXTENSION with the initial . removed. # This tag requires that the tag GENERATE_MAN is set to YES. -MAN_SUBDIR = +MAN_SUBDIR = # If the MAN_LINKS tag is set to YES and doxygen generates man output, then it # will generate one additional man file for each entity documented in the real @@ -1991,7 +1991,7 @@ PERLMOD_PRETTY = YES # overwrite each other's variables. # This tag requires that the tag GENERATE_PERLMOD is set to YES. -PERLMOD_MAKEVAR_PREFIX = +PERLMOD_MAKEVAR_PREFIX = #--------------------------------------------------------------------------- # Configuration options related to the preprocessor @@ -2032,7 +2032,7 @@ SEARCH_INCLUDES = YES # preprocessor. # This tag requires that the tag SEARCH_INCLUDES is set to YES. -INCLUDE_PATH = +INCLUDE_PATH = # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard # patterns (like *.h and *.hpp) to filter out the header-files in the @@ -2040,7 +2040,7 @@ INCLUDE_PATH = # used. # This tag requires that the tag ENABLE_PREPROCESSING is set to YES. -INCLUDE_FILE_PATTERNS = +INCLUDE_FILE_PATTERNS = # The PREDEFINED tag can be used to specify one or more macro names that are # defined before the preprocessor is started (similar to the -D option of e.g. @@ -2050,7 +2050,7 @@ INCLUDE_FILE_PATTERNS = # recursively expanded use the := operator instead of the = operator. # This tag requires that the tag ENABLE_PREPROCESSING is set to YES. -PREDEFINED = +PREDEFINED = # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this # tag can be used to specify a list of macro names that should be expanded. The @@ -2059,7 +2059,7 @@ PREDEFINED = # definition found in the source code. # This tag requires that the tag ENABLE_PREPROCESSING is set to YES. -EXPAND_AS_DEFINED = +EXPAND_AS_DEFINED = # If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will # remove all references to function-like macros that are alone on a line, have @@ -2088,13 +2088,13 @@ SKIP_FUNCTION_MACROS = YES # the path). If a tag file is not located in the directory in which doxygen is # run, you must also specify the path to the tagfile here. -TAGFILES = +TAGFILES = # When a file name is specified after GENERATE_TAGFILE, doxygen will create a # tag file that is based on the input files it reads. See section "Linking to # external documentation" for more information about the usage of tag files. -GENERATE_TAGFILE = +GENERATE_TAGFILE = # If the ALLEXTERNALS tag is set to YES, all external class will be listed in # the class index. If set to NO, only the inherited external classes will be @@ -2143,14 +2143,14 @@ CLASS_DIAGRAMS = YES # the mscgen tool resides. If left empty the tool is assumed to be found in the # default search path. -MSCGEN_PATH = +MSCGEN_PATH = # You can include diagrams made with dia in doxygen documentation. Doxygen will # then run dia to produce the diagram and insert it in the documentation. The # DIA_PATH tag allows you to specify the directory where the dia binary resides. # If left empty dia is assumed to be found in the default search path. -DIA_PATH = +DIA_PATH = # If set to YES the inheritance and collaboration graphs will hide inheritance # and usage relations if the target is undocumented or is not a class. @@ -2199,7 +2199,7 @@ DOT_FONTSIZE = 10 # the path where dot can find it using this tag. # This tag requires that the tag HAVE_DOT is set to YES. -DOT_FONTPATH = +DOT_FONTPATH = # If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for # each documented class showing the direct and indirect inheritance relations. @@ -2337,26 +2337,26 @@ INTERACTIVE_SVG = NO # found. If left blank, it is assumed the dot tool can be found in the path. # This tag requires that the tag HAVE_DOT is set to YES. -DOT_PATH = +DOT_PATH = # The DOTFILE_DIRS tag can be used to specify one or more directories that # contain dot files that are included in the documentation (see the \dotfile # command). # This tag requires that the tag HAVE_DOT is set to YES. -DOTFILE_DIRS = +DOTFILE_DIRS = # The MSCFILE_DIRS tag can be used to specify one or more directories that # contain msc files that are included in the documentation (see the \mscfile # command). -MSCFILE_DIRS = +MSCFILE_DIRS = # The DIAFILE_DIRS tag can be used to specify one or more directories that # contain dia files that are included in the documentation (see the \diafile # command). -DIAFILE_DIRS = +DIAFILE_DIRS = # When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the # path where java can find the plantuml.jar file. If left blank, it is assumed @@ -2364,12 +2364,12 @@ DIAFILE_DIRS = # generate a warning when it encounters a \startuml command in this case and # will not generate output for the diagram. -PLANTUML_JAR_PATH = +PLANTUML_JAR_PATH = # When using plantuml, the specified paths are searched for files specified by # the !include statement in a plantuml block. -PLANTUML_INCLUDE_PATH = +PLANTUML_INCLUDE_PATH = # The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes # that will be shown in the graph. If the number of nodes in a graph becomes diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index e05af0f1ac..ba2eb35f8c 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -29,8 +29,6 @@ <member name="Geometry" type="Geometry" setter="" getter=""> [Geometry] singleton </member> - <member name="GodotSharp" type="GodotSharp" setter="" getter=""> - </member> <member name="IP" type="IP" setter="" getter=""> [IP] singleton </member> diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml index 413370ed0b..bf72902410 100644 --- a/doc/classes/ARVRInterface.xml +++ b/doc/classes/ARVRInterface.xml @@ -45,8 +45,8 @@ </return> <description> Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output. - After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence. - Note that you must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot such as for mobile VR. + After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence. + Note that you must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot such as for mobile VR. If you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively you can add a separate viewport node to your scene and enable AR/VR on that viewport and it will be used to output to the HMD leaving you free to do anything you like in the main window such as using a separate camera as a spectator camera or render out something completely different. While currently not used you can activate additional interfaces, you may wish to do this if you want to track controllers from other platforms. However at this point in time only one interface can render to an HMD. </description> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index f189e6451d..169fbcd5a8 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -7,7 +7,7 @@ An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. [codeblock] # This creates an animation that makes the node "Enemy" move to the right by - # 100 pixels in 1 second. + # 100 pixels in 1 second. var animation = Animation.new() var track_index = animation.add_track(Animation.TYPE_VALUE) animation.track_set_path(track_index, "Enemy:position.x") diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index d9bad150df..0f16c5e4a9 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNode" inherits="Resource" category="Core" version="3.1"> <brief_description> + Base resource for [AnimationTree] nodes. </brief_description> <description> + Base resource for [AnimationTree] nodes. In general it's not used directly but you can create custom ones with custom blending formulas. + Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. </description> <tutorials> </tutorials> @@ -15,6 +18,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Add an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree] </description> </method> <method name="blend_animation"> @@ -31,6 +35,7 @@ <argument index="4" name="blend" type="float"> </argument> <description> + Blend an animation by "blend" amount (name must be valid in the linked [AnimationPlayer]). A time and delta mas be passed, as well as whether seek happened. </description> </method> <method name="blend_input"> @@ -49,6 +54,7 @@ <argument index="5" name="optimize" type="bool" default="true"> </argument> <description> + Blend an input. This is only useful for nodes created for an AnimationBlendTree. Time is a delta, unless "seek" is true, in which case it is absolute. A filter mode may be optionally passed. </description> </method> <method name="blend_node"> @@ -69,18 +75,37 @@ <argument index="6" name="optimize" type="bool" default="true"> </argument> <description> + Blend another animaiton node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition. </description> </method> <method name="get_caption" qualifiers="virtual"> <return type="String"> </return> <description> + Get the text caption for this node (used by some editors) + </description> + </method> + <method name="get_child_by_name" qualifiers="virtual"> + <return type="Object"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + Get the a child node by index (used by editors inheriting from [AnimationRootNode]). + </description> + </method> + <method name="get_child_nodes" qualifiers="virtual"> + <return type="Dictionary"> + </return> + <description> + Get all children nodes, in order as a name:node dictionary. Only useful when inheriting [AnimationRootNode]. </description> </method> <method name="get_input_count" qualifiers="const"> <return type="int"> </return> <description> + Amount of inputs in this node, only useful for nodes that go into [AnimationBlendTree]. </description> </method> <method name="get_input_name"> @@ -89,6 +114,7 @@ <argument index="0" name="input" type="int"> </argument> <description> + Get the name of an input by index. </description> </method> <method name="get_parameter" qualifiers="const"> @@ -97,12 +123,31 @@ <argument index="0" name="name" type="String"> </argument> <description> + Get the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. + </description> + </method> + <method name="get_parameter_default_value" qualifiers="virtual"> + <return type="Variant"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + Get the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. + </description> + </method> + <method name="get_parameter_list" qualifiers="virtual"> + <return type="Array"> + </return> + <description> + Get the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. + Format is similar to [Object.get_property_list] </description> </method> <method name="has_filter" qualifiers="virtual"> <return type="String"> </return> <description> + Return true whether you want the blend tree editor to display filter editing on this node. </description> </method> <method name="is_path_filtered" qualifiers="const"> @@ -111,6 +156,7 @@ <argument index="0" name="path" type="NodePath"> </argument> <description> + Return true wether a given path is filtered. </description> </method> <method name="process" qualifiers="virtual"> @@ -121,6 +167,10 @@ <argument index="1" name="seek" type="bool"> </argument> <description> + Called when a custom node is processed. The argument "time" is relative, unless "seek" is true (in which case it is absolute). + Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. + You can also use [method get_parameter] and [method set_parameter] to modify local memory. + This function returns the time left for the current animation to finish (if unsure, just pass the value from the main blend being called). </description> </method> <method name="remove_input"> @@ -129,6 +179,7 @@ <argument index="0" name="index" type="int"> </argument> <description> + Remove an input, call this only when inactive. </description> </method> <method name="set_filter_path"> @@ -139,6 +190,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Add/Remove a path for the filter. </description> </method> <method name="set_parameter"> @@ -149,16 +201,19 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Set a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes. </description> </method> </methods> <members> <member name="filter_enabled" type="bool" setter="set_filter_enabled" getter="is_filter_enabled"> + Return whether filtering is enabled. </member> </members> <signals> <signal name="removed_from_graph"> <description> + Called when the node was removed from the graph. </description> </signal> <signal name="tree_changed"> @@ -168,12 +223,16 @@ </signals> <constants> <constant name="FILTER_IGNORE" value="0" enum="FilterAction"> + Do not use filtering. </constant> <constant name="FILTER_PASS" value="1" enum="FilterAction"> + Paths matching the filter will be allowed to pass. </constant> <constant name="FILTER_STOP" value="2" enum="FilterAction"> + Paths matching the filter will be discarded. </constant> <constant name="FILTER_BLEND" value="3" enum="FilterAction"> + Paths matching the filter will be blended (by the blend value). </constant> </constants> </class> diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 39d780b6ef..55e27fc331 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -113,6 +113,8 @@ <members> <member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles"> </member> + <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode"> + </member> <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space"> </member> <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space"> @@ -125,5 +127,11 @@ </member> </members> <constants> + <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode"> + </constant> + <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode"> + </constant> + <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode"> + </constant> </constants> </class> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 3b3638a4f3..499da4b8a3 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -110,6 +110,12 @@ Get the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method. </description> </method> + <method name="get_queue"> + <return type="PoolStringArray"> + </return> + <description> + </description> + </method> <method name="has_animation" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index fb2009105d..008c644466 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -15,7 +15,7 @@ </methods> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping"> - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="dry" type="float" setter="set_dry" getter="get_dry"> Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. @@ -33,7 +33,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. + Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="wet" type="float" setter="set_wet" getter="get_wet"> Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 3364770280..9c0459511c 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -65,6 +65,9 @@ <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> [Shortcut] associated to the button. </member> + <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled"> + If [code]true[/code] the button will add information about its shortcut in the tooltip. + </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode"> If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. </member> diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index c778cd56b3..2073ca0664 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -127,11 +127,11 @@ </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> </member> - <member name="scale" type="float" setter="set_param" getter="get_param"> + <member name="scale_amount" type="float" setter="set_param" getter="get_param"> </member> - <member name="scale_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> - <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> </member> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index bae725d47c..12a176589c 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -123,11 +123,11 @@ </member> <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> </member> - <member name="scale" type="float" setter="set_param" getter="get_param"> + <member name="scale_amount" type="float" setter="set_param" getter="get_param"> </member> - <member name="scale_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> </member> - <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> </member> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 4bae656740..63f82fe2bd 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -135,7 +135,7 @@ <method name="draw_multimesh"> <return type="void"> </return> - <argument index="0" name="mesh" type="Mesh"> + <argument index="0" name="mesh" type="MultiMesh"> </argument> <argument index="1" name="texture" type="Texture"> </argument> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index a4709c1c86..703043294b 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -25,6 +25,7 @@ # Save the changes by overwriting the previous file config.save("user://settings.cfg") [/codeblock] + Keep in mind that section and property names can't contain spaces. Anything after a space will be ignored on save and on load. </description> <tutorials> </tutorials> diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml index 6b31149c2f..8210e7dc9c 100644 --- a/doc/classes/ConvexPolygonShape2D.xml +++ b/doc/classes/ConvexPolygonShape2D.xml @@ -18,7 +18,7 @@ <argument index="0" name="point_cloud" type="PoolVector2Array"> </argument> <description> - Currently, this method does nothing. + Based on the set of points provided, this creates and assigns the [member points] property using the convex hull algorithm. Removing all unneeded points. See [method Geometry.convex_hull_2d] for details. </description> </method> </methods> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 06c996e13e..a9e2a38dcf 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -41,6 +41,17 @@ Erase a dictionary key/value pair by key. </description> </method> + <method name="get"> + <return type="Variant"> + </return> + <argument index="0" name="key" type="Variant"> + </argument> + <argument index="1" name="default" type="Variant" default="Null"> + </argument> + <description> + Returns the current value for the specified key in the [code]Dictionary[/code]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted. + </description> + </method> <method name="has"> <return type="bool"> </return> diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 7b34d02316..5fcccf7db9 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -13,6 +13,9 @@ <methods> </methods> <members> + <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased"> + Controls whether the font should be rendered with anti-aliasing. + </member> <member name="font_path" type="String" setter="set_font_path" getter="get_font_path"> The path to the vector font file. </member> diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml index 5a8b506f9e..91e5bd81c3 100644 --- a/doc/classes/EditorFileSystem.xml +++ b/doc/classes/EditorFileSystem.xml @@ -93,6 +93,12 @@ Remitted if a resource is reimported. </description> </signal> + <signal name="resources_reload"> + <argument index="0" name="resources" type="PoolStringArray"> + </argument> + <description> + </description> + </signal> <signal name="sources_changed"> <argument index="0" name="exist" type="bool"> </argument> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 4c2c83e55f..80281a603a 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -5,7 +5,6 @@ </brief_description> <description> Resource for environment nodes (like [WorldEnvironment]) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - - DOF Blur - Motion Blur - Bloom @@ -120,6 +119,8 @@ <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled"> Enables the fog depth. </member> + <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end"> + </member> <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled"> Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog. </member> @@ -158,6 +159,8 @@ <member name="glow_enabled" type="bool" setter="set_glow_enabled" getter="is_glow_enabled"> Enables glow rendering. </member> + <member name="glow_hdr_luminance_cap" type="float" setter="set_glow_hdr_luminance_cap" getter="get_glow_hdr_luminance_cap"> + </member> <member name="glow_hdr_scale" type="float" setter="set_glow_hdr_bleed_scale" getter="get_glow_hdr_bleed_scale"> Bleed scale of the HDR glow. </member> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 6c900385f7..058bb09090 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -100,7 +100,7 @@ <argument index="0" name="delim" type="String" default="",""> </argument> <description> - Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma). + Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma), it should be one character long. </description> </method> <method name="get_double" qualifiers="const"> @@ -327,6 +327,17 @@ Stores the given array of bytes in the file. </description> </method> + <method name="store_csv_line"> + <return type="void"> + </return> + <argument index="0" name="values" type="PoolStringArray"> + </argument> + <argument index="1" name="delim" type="String" default="",""> + </argument> + <description> + Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma), it should be one character long. + </description> + </method> <method name="store_double"> <return type="void"> </return> diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index 0863ead4ec..b6ac69e257 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -113,6 +113,30 @@ <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> Target speed for the motor at the z-axis. </member> + <member name="angular_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + </member> + <member name="angular_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + </member> + <member name="angular_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="angular_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + </member> + <member name="angular_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="angular_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> + </member> <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> The amount of damping that happens at the x-motion. </member> @@ -194,6 +218,32 @@ <member name="linear_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> The speed that the linear motor will attempt to reach on the z-axis. </member> + <member name="linear_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + </member> + <member name="linear_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + </member> + <member name="linear_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="linear_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + </member> + <member name="linear_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="linear_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="precision" type="int" setter="set_precision" getter="get_precision"> + </member> </members> <constants> <constant name="PARAM_LINEAR_LOWER_LIMIT" value="0" enum="Param"> @@ -217,34 +267,34 @@ <constant name="PARAM_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="Param"> The maximum force the linear motor will apply while trying to reach the velocity target. </constant> - <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="7" enum="Param"> + <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="10" enum="Param"> The minimum rotation in negative direction to break loose and rotate around the axes. </constant> - <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="8" enum="Param"> + <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="11" enum="Param"> The minimum rotation in positive direction to break loose and rotate around the axes. </constant> - <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="9" enum="Param"> + <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="12" enum="Param"> The speed of all rotations across the axes. </constant> - <constant name="PARAM_ANGULAR_DAMPING" value="10" enum="Param"> + <constant name="PARAM_ANGULAR_DAMPING" value="13" enum="Param"> The amount of rotational damping across the axes. The lower, the more dampening occurs. </constant> - <constant name="PARAM_ANGULAR_RESTITUTION" value="11" enum="Param"> + <constant name="PARAM_ANGULAR_RESTITUTION" value="14" enum="Param"> The amount of rotational restitution across the axes. The lower, the more restitution occurs. </constant> - <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="12" enum="Param"> + <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="15" enum="Param"> The maximum amount of force that can occur, when rotating around the axes. </constant> - <constant name="PARAM_ANGULAR_ERP" value="13" enum="Param"> + <constant name="PARAM_ANGULAR_ERP" value="16" enum="Param"> When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> - <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="14" enum="Param"> + <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="Param"> Target speed for the motor at the axes. </constant> - <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="15" enum="Param"> + <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="Param"> Maximum acceleration for the motor at the axes. </constant> - <constant name="PARAM_MAX" value="16" enum="Param"> + <constant name="PARAM_MAX" value="22" enum="Param"> End flag of PARAM_* constants, used internally. </constant> <constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="Flag"> @@ -253,12 +303,16 @@ <constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="Flag"> If [code]set[/code] there is rotational motion possible. </constant> - <constant name="FLAG_ENABLE_MOTOR" value="2" enum="Flag"> + <constant name="FLAG_ENABLE_LINEAR_SPRING" value="3" enum="Flag"> + </constant> + <constant name="FLAG_ENABLE_ANGULAR_SPRING" value="2" enum="Flag"> + </constant> + <constant name="FLAG_ENABLE_MOTOR" value="4" enum="Flag"> If [code]set[/code] there is a rotational motor across these axes. </constant> - <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="3" enum="Flag"> + <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="Flag"> </constant> - <constant name="FLAG_MAX" value="4" enum="Flag"> + <constant name="FLAG_MAX" value="6" enum="Flag"> End flag of FLAG_* constants, used internally. </constant> </constants> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 25a2f45773..724e6a078d 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -17,10 +17,11 @@ </return> <argument index="0" name="action" type="String"> </argument> - <argument index="1" name="strength" type="float" default="1.0f"> + <argument index="1" name="strength" type="float" default="1.0"> </argument> <description> - This will simulate pressing the specified action. The strength can be used for non-boolean actions. + This will simulate pressing the specified action. + The strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action. </description> </method> <method name="action_release"> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 0656341ffa..df8fb251ba 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -106,13 +106,13 @@ </argument> <argument index="2" name="floor_normal" type="Vector3" default="Vector3( 0, 0, 0 )"> </argument> - <argument index="3" name="infinite_inertia" type="bool" default="true"> + <argument index="3" name="stop_on_slope" type="bool" default="false"> </argument> - <argument index="4" name="stop_on_slope" type="bool" default="false"> + <argument index="4" name="max_slides" type="int" default="4"> </argument> - <argument index="5" name="max_bounces" type="int" default="4"> + <argument index="5" name="floor_max_angle" type="float" default="0.785398"> </argument> - <argument index="6" name="floor_max_angle" type="float" default="0.785398"> + <argument index="6" name="infinite_inertia" type="bool" default="true"> </argument> <description> Moves the body while keeping it attached to slopes. Similar to [method move_and_slide]. @@ -126,7 +126,7 @@ </argument> <argument index="1" name="rel_vec" type="Vector3"> </argument> - <argument index="2" name="infinite_inertia" type="bool"> + <argument index="2" name="infinite_inertia" type="bool" default="true"> </argument> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 6511b2f182..8a644447ca 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -79,20 +79,20 @@ </argument> <argument index="1" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )"> </argument> - <argument index="2" name="infinite_inertia" type="bool" default="true"> + <argument index="2" name="stop_on_slope" type="bool" default="false"> </argument> - <argument index="3" name="stop_on_slope" type="bool" default="false"> + <argument index="3" name="max_slides" type="int" default="4"> </argument> - <argument index="4" name="max_bounces" type="int" default="4"> + <argument index="4" name="floor_max_angle" type="float" default="0.785398"> </argument> - <argument index="5" name="floor_max_angle" type="float" default="0.785398"> + <argument index="5" name="infinite_inertia" type="bool" default="true"> </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. [i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. - If the body collides, it will change direction a maximum of [code]max_bounces[/code] times before it stops. + If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision]. </description> @@ -106,13 +106,13 @@ </argument> <argument index="2" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )"> </argument> - <argument index="3" name="infinite_inertia" type="bool" default="true"> + <argument index="3" name="stop_on_slope" type="bool" default="false"> </argument> - <argument index="4" name="stop_on_slope" type="bool" default="false"> + <argument index="4" name="max_slides" type="int" default="4"> </argument> - <argument index="5" name="max_bounces" type="int" default="4"> + <argument index="5" name="floor_max_angle" type="float" default="0.785398"> </argument> - <argument index="6" name="floor_max_angle" type="float" default="0.785398"> + <argument index="6" name="infinite_inertia" type="bool" default="true"> </argument> <description> Moves the body while keeping it attached to slopes. Similar to [method move_and_slide]. @@ -126,7 +126,7 @@ </argument> <argument index="1" name="rel_vec" type="Vector2"> </argument> - <argument index="2" name="infinite_inertia" type="bool"> + <argument index="2" name="infinite_inertia" type="bool" default="true"> </argument> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 1e78a196b1..90547b7c2f 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -30,7 +30,7 @@ <return type="int"> </return> <description> - Returns the total length of the text. + Returns the total number of printable characters in the text (excluding spaces and newlines). </description> </method> <method name="get_visible_line_count" qualifiers="const"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index fcd105d66b..86de830d56 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -348,6 +348,16 @@ If set to true, signal emission is blocked. </description> </method> + <method name="set_deferred"> + <return type="void"> + </return> + <argument index="0" name="property" type="String"> + </argument> + <argument index="1" name="value" type="Variant"> + </argument> + <description> + </description> + </method> <method name="set_indexed"> <return type="void"> </return> diff --git a/doc/classes/OrientedPathFollow.xml b/doc/classes/OrientedPathFollow.xml index 85d60936ad..bc6af4711b 100644 --- a/doc/classes/OrientedPathFollow.xml +++ b/doc/classes/OrientedPathFollow.xml @@ -4,7 +4,7 @@ Oriented point sampler for a [Path]. </brief_description> <description> - This node behaves like [PathFollow], except it uses its parent [Path] up vector information to enforce orientation. + This node behaves like [PathFollow], except it uses its parent [Path] up vector information to enforce orientation. Make sure to check if the curve of this node's parent [Path] has up vectors enabled. See [PathFollow] and [Curve3D] for further information. </description> <tutorials> diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/PHashTranslation.xml index 18c72a0576..e5745375b0 100644 --- a/doc/classes/PHashTranslation.xml +++ b/doc/classes/PHashTranslation.xml @@ -17,6 +17,7 @@ <argument index="0" name="from" type="Translation"> </argument> <description> + Generates and sets an optimized translation from the given [Translation] resource. </description> </method> </methods> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index c836414dd2..7dfc8e66d4 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1401,31 +1401,31 @@ <constant name="G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="G6DOFJointAxisParam"> The maximum force that the linear motor can apply while trying to reach the target velocity. </constant> - <constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="7" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="10" enum="G6DOFJointAxisParam"> The minimum rotation in negative direction to break loose and rotate around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="8" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="11" enum="G6DOFJointAxisParam"> The minimum rotation in positive direction to break loose and rotate around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="9" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="12" enum="G6DOFJointAxisParam"> A factor that gets multiplied onto all rotations across the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="10" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="13" enum="G6DOFJointAxisParam"> The amount of rotational damping across the axes. The lower, the more dampening occurs. </constant> - <constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="11" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="14" enum="G6DOFJointAxisParam"> The amount of rotational restitution across the axes. The lower, the more restitution occurs. </constant> - <constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="12" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam"> The maximum amount of force that can occur, when rotating around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_ERP" value="13" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_ERP" value="16" enum="G6DOFJointAxisParam"> When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> - <constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="14" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="G6DOFJointAxisParam"> Target speed for the motor at the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="G6DOFJointAxisParam"> Maximum acceleration for the motor at the axes. </constant> <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="G6DOFJointAxisFlag"> @@ -1434,10 +1434,10 @@ <constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is rotational motion possible. </constant> - <constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="2" enum="G6DOFJointAxisFlag"> + <constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="4" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is a rotational motor across these axes. </constant> - <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="3" enum="G6DOFJointAxisFlag"> + <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is a linear motor on this axis that targets a specific velocity. </constant> <constant name="SHAPE_PLANE" value="0" enum="ShapeType"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 3b7356ab39..7a9918237f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -588,14 +588,6 @@ <member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter=""> This is used by servers when used in multi threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number. </member> - <member name="mono/debugger_agent/port" type="int" setter="" getter=""> - </member> - <member name="mono/debugger_agent/wait_for_debugger" type="bool" setter="" getter=""> - </member> - <member name="mono/debugger_agent/wait_timeout" type="int" setter="" getter=""> - </member> - <member name="mono/export/include_scripts_content" type="bool" setter="" getter=""> - </member> <member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter=""> Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> @@ -608,6 +600,22 @@ <member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter=""> Default size of packet peer stream for deserializing godot data. Over this size, data is dropped. </member> + <member name="network/limits/websocket_client/max_in_buffer_kb" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_client/max_in_packets" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_client/max_out_buffer_kb" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_client/max_out_packets" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_server/max_in_buffer_kb" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_server/max_in_packets" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_server/max_out_buffer_kb" type="int" setter="" getter=""> + </member> + <member name="network/limits/websocket_server/max_out_packets" type="int" setter="" getter=""> + </member> <member name="network/remote_fs/page_read_ahead" type="int" setter="" getter=""> Amount of read ahead used by remote filesystem. Improves latency. </member> diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml new file mode 100644 index 0000000000..aee9654561 --- /dev/null +++ b/doc/classes/RandomNumberGenerator.xml @@ -0,0 +1,52 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.1"> + <brief_description> + A class for generation pseudo-random numbers. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="rand_range"> + <return type="float"> + </return> + <argument index="0" name="from" type="float"> + </argument> + <argument index="1" name="to" type="float"> + </argument> + <description> + Generates pseudo-random float between [code]from[/code] and [code]to[/code]. + </description> + </method> + <method name="randf"> + <return type="float"> + </return> + <description> + Generates pseudo-random float between '0.0' and '1.0'. + </description> + </method> + <method name="randi"> + <return type="int"> + </return> + <description> + Generates pseudo-random 32-bit integer between '0' and '4294967295'. + </description> + </method> + <method name="randomize"> + <return type="void"> + </return> + <description> + Setups a time-based seed to generator. + </description> + </method> + </methods> + <members> + <member name="seed" type="int" setter="set_seed" getter="get_seed"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/SkeletonIK.xml b/doc/classes/SkeletonIK.xml index 50246f1b18..e720ff8f52 100644 --- a/doc/classes/SkeletonIK.xml +++ b/doc/classes/SkeletonIK.xml @@ -45,6 +45,8 @@ </member> <member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance"> </member> + <member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis"> + </member> <member name="root_bone" type="String" setter="set_root_bone" getter="get_root_bone"> </member> <member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform"> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 392a550ee4..3503505999 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -52,6 +52,10 @@ <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature"> If [code]true[/code] Depth mapping is enabled. See also [member normal_enabled]. </member> + <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal"> + </member> + <member name="depth_flip_tangent" type="bool" setter="set_depth_deep_parallax_flip_tangent" getter="get_depth_deep_parallax_flip_tangent"> + </member> <member name="depth_max_layers" type="int" setter="set_depth_deep_parallax_max_layers" getter="get_depth_deep_parallax_max_layers"> </member> <member name="depth_min_layers" type="int" setter="set_depth_deep_parallax_min_layers" getter="get_depth_deep_parallax_min_layers"> diff --git a/doc/classes/SplitContainer.xml b/doc/classes/SplitContainer.xml index d56da68448..6370c40aba 100644 --- a/doc/classes/SplitContainer.xml +++ b/doc/classes/SplitContainer.xml @@ -11,6 +11,12 @@ <demos> </demos> <methods> + <method name="clamp_split_offset"> + <return type="void"> + </return> + <description> + </description> + </method> </methods> <members> <member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed"> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index 641d6214a4..bf544d2b78 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -5,22 +5,21 @@ </brief_description> <description> This stylebox can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable: - - Color - - Border width (individual width for each border) - - Rounded corners (individual radius for each corner) - - Shadow - About corner radius: - Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: - [codeblock] - height = 30 - corner_radius_top_left = 50 - corner_radius_bottom_left = 100 - [/codeblock] - The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: - [codeblock] - corner_radius_top_left: 10 - corner_radius_bottom_left: 20 - [/codeblock] + - Color + - Border width (individual width for each border) + - Rounded corners (individual radius for each corner) + - Shadow + Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: + [codeblock] + height = 30 + corner_radius_top_left = 50 + corner_radius_bottom_left = 100 + [/codeblock] + The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: + [codeblock] + corner_radius_top_left: 10 + corner_radius_bottom_left: 20 + [/codeblock] </description> <tutorials> </tutorials> @@ -117,7 +116,7 @@ <member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail"> This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius]) into account. For corner radius smaller than 10: 4-5 should be enough - For corner radius smaller than 30: 8-12 should be enough ... + For corner radius smaller than 30: 8-12 should be enough </member> <member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius"> The corner radius of the bottom left corner. When set to 0 the corner is not rounded. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index a958c3fcfa..b2e3885ff2 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -467,7 +467,9 @@ <constant name="MENU_UNDO" value="5" enum="MenuItems"> Undoes the previous action. </constant> - <constant name="MENU_MAX" value="6" enum="MenuItems"> + <constant name="MENU_REDO" value="6" enum="MenuItems"> + </constant> + <constant name="MENU_MAX" value="7" enum="MenuItems"> </constant> </constants> <theme_items> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index fe43b54d5e..8c6acd2c51 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -12,6 +12,12 @@ <demos> </demos> <methods> + <method name="clear"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="clear_color"> <return type="void"> </return> diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index c4e9dbfb70..b57f8f3556 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -7,6 +7,8 @@ Translations are resources that can be loaded/unloaded on demand. They map a string to another string. </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link> </tutorials> <demos> </demos> @@ -19,7 +21,7 @@ <argument index="1" name="xlated_message" type="String"> </argument> <description> - Add a message for translation. + Adds a message if nonexistent, followed by its translation. </description> </method> <method name="erase_message"> @@ -28,7 +30,7 @@ <argument index="0" name="src_message" type="String"> </argument> <description> - Erase a message. + Erases a message. </description> </method> <method name="get_message" qualifiers="const"> @@ -37,25 +39,27 @@ <argument index="0" name="src_message" type="String"> </argument> <description> - Return a message for translation. + Returns a message's translation. </description> </method> <method name="get_message_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of existing messages. </description> </method> <method name="get_message_list" qualifiers="const"> <return type="PoolStringArray"> </return> <description> - Return all the messages (keys). + Returns all the messages (keys). </description> </method> </methods> <members> <member name="locale" type="String" setter="set_locale" getter="get_locale"> + The locale of the translation. </member> </members> <constants> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index 52d2b2cc47..c2c400ccd5 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -1,11 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TranslationServer" inherits="Object" category="Core" version="3.1"> <brief_description> - Server that manages all translations. Translations can be set to it and removed from it. + Server that manages all translations. </brief_description> <description> + Server that manages all translations. Translations can be set to it and removed from it. </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link> </tutorials> <demos> </demos> @@ -16,18 +19,21 @@ <argument index="0" name="translation" type="Translation"> </argument> <description> + Adds a [Translation] resource. </description> </method> <method name="clear"> <return type="void"> </return> <description> + Clears the server from all translations. </description> </method> <method name="get_locale" qualifiers="const"> <return type="String"> </return> <description> + Returns the current locale of the game. </description> </method> <method name="get_locale_name" qualifiers="const"> @@ -36,6 +42,7 @@ <argument index="0" name="locale" type="String"> </argument> <description> + Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)"). </description> </method> <method name="remove_translation"> @@ -44,6 +51,7 @@ <argument index="0" name="translation" type="Translation"> </argument> <description> + Removes the given translation from the server. </description> </method> <method name="set_locale"> @@ -52,6 +60,7 @@ <argument index="0" name="locale" type="String"> </argument> <description> + Sets the locale of the game. </description> </method> <method name="translate" qualifiers="const"> @@ -60,6 +69,7 @@ <argument index="0" name="message" type="String"> </argument> <description> + Returns the current locale's translation for the given message (key). </description> </method> </methods> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 8051062fc4..1ad8166b91 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -315,12 +315,12 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Emitted when an item is selected with right mouse button. + Emitted when an item is selected with the right mouse button. </description> </signal> <signal name="item_selected"> <description> - Emitted when an item is selected with right mouse button. + Emitted when an item is selected. </description> </signal> <signal name="multi_selected"> @@ -384,6 +384,8 @@ </theme_item> <theme_item name="custom_button_pressed" type="StyleBox"> </theme_item> + <theme_item name="draw_guides" type="int"> + </theme_item> <theme_item name="draw_relationship_lines" type="int"> </theme_item> <theme_item name="drop_position_color" type="Color"> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 0ea5c6e005..93806ac326 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -102,8 +102,11 @@ <method name="clear_history"> <return type="void"> </return> + <argument index="0" name="increase_version" type="bool" default="true"> + </argument> <description> Clear the undo/redo history and associated references. + Passing [code]false[/code] to [code]increase_version[/code] will prevent the version number to be increased from this. </description> </method> <method name="commit_action"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 2cdd8c407f..4706651c6e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -125,6 +125,12 @@ <description> </description> </method> + <method name="is_input_handled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_size_override_enabled" qualifiers="const"> <return type="bool"> </return> @@ -147,6 +153,12 @@ <description> </description> </method> + <method name="set_input_as_handled"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="set_size_override"> <return type="void"> </return> @@ -222,6 +234,8 @@ <member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled"> If [code]true[/code] the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code]. </member> + <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally"> + </member> <member name="hdr" type="bool" setter="set_hdr" getter="get_hdr"> If [code]true[/code] the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code]. </member> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 46a06d63d4..d2bc56001c 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1113,11 +1113,13 @@ </argument> <argument index="2" name="depth_begin" type="float"> </argument> - <argument index="3" name="depth_curve" type="float"> + <argument index="3" name="depth_end" type="float"> </argument> - <argument index="4" name="transmit" type="bool"> + <argument index="4" name="depth_curve" type="float"> </argument> - <argument index="5" name="transmit_curve" type="float"> + <argument index="5" name="transmit" type="bool"> + </argument> + <argument index="6" name="transmit_curve" type="float"> </argument> <description> </description> @@ -1159,7 +1161,9 @@ </argument> <argument index="8" name="hdr_bleed_scale" type="float"> </argument> - <argument index="9" name="bicubic_upscale" type="bool"> + <argument index="9" name="hdr_luminance_cap" type="float"> + </argument> + <argument index="10" name="bicubic_upscale" type="bool"> </argument> <description> </description> |