diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/YSort.xml | 21 |
2 files changed, 4 insertions, 21 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 988fb72267..8ca945418c 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -150,6 +150,10 @@ <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> Local [Transform2D]. </member> + <member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false"> + If [code]true[/code], child nodes with the lowest Y position are drawn before those with a higher Y position. If [code]false[/code], Y-sorting is disabled. Y-sorting only affects children that inherit from [CanvasItem]. + You can nest nodes with Y-sorting. Child Y-sorted nodes are sorted in the same space as the parent Y-sort. This feature allows you to organize a scene better or divide it into multiple ones without changing your scene tree. + </member> <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" default="true"> If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5. </member> diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml deleted file mode 100644 index 4ef6a4b4ec..0000000000 --- a/doc/classes/YSort.xml +++ /dev/null @@ -1,21 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="YSort" inherits="Node2D" version="4.0"> - <brief_description> - Sort all child nodes based on their Y positions. - </brief_description> - <description> - Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. - Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <members> - <member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled" default="true"> - If [code]true[/code], child nodes are sorted, otherwise sorting is disabled. - </member> - </members> - <constants> - </constants> -</class> |