diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationNodeAdd3.xml | 4 | ||||
-rw-r--r-- | doc/classes/AnimationNodeBlend3.xml | 4 | ||||
-rw-r--r-- | doc/classes/AnimationNodeBlendSpace2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/CameraServer.xml | 2 | ||||
-rw-r--r-- | doc/classes/CameraTexture.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
6 files changed, 10 insertions, 7 deletions
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 4e36f0bae4..7747c333bf 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -4,10 +4,10 @@ Blends two of three animations additively inside of an [AnimationNodeBlendTree]. </brief_description> <description> - A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [-1.0, 1.0] range. + A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range. This node has three inputs: - The base animation to add to - - A -add animation to blend with when the blend amount is in the [-1.0, 0.0] range. + - A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml index 9b9cf80968..f4a108f930 100644 --- a/doc/classes/AnimationNodeBlend3.xml +++ b/doc/classes/AnimationNodeBlend3.xml @@ -4,10 +4,10 @@ Blends two of three animations linearly inside of an [AnimationNodeBlendTree]. </brief_description> <description> - A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [-1.0, 1.0] range. + A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range. This node has three inputs: - The base animation - - A -blend animation to blend with when the blend amount is in the [-1.0, 0.0] range. + - A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. - A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 74d4f1c60d..6567098d6c 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -161,7 +161,7 @@ The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations. </constant> <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode"> - Similar to [const BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position. + Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position. </constant> </constants> </class> diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml index bc76c306fb..f492bda74f 100644 --- a/doc/classes/CameraServer.xml +++ b/doc/classes/CameraServer.xml @@ -74,7 +74,7 @@ The YCbCr camera image. </constant> <constant name="FEED_Y_IMAGE" value="0" enum="FeedImage"> - The Y component camera image. + The Y component camera image. </constant> <constant name="FEED_CbCr_IMAGE" value="1" enum="FeedImage"> The CbCr component camera image. diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml index 7477be7825..02f7f8bf58 100644 --- a/doc/classes/CameraTexture.xml +++ b/doc/classes/CameraTexture.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CameraTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> - This texture gives access to the camera texture provided by a [CameraFeed]. Note that many cameras supply YCbCr images which need to be converted in a shader. + This texture gives access to the camera texture provided by a [CameraFeed]. Note that many cameras supply YCbCr images which need to be converted in a shader. </brief_description> <description> </description> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 196fcbfaaa..316f948778 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -173,6 +173,9 @@ <member name="application/boot_splash/image" type="String" setter="" getter=""> Path to an image used as the boot splash. </member> + <member name="application/boot_splash/use_filter" type="bool" setter="" getter=""> + If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art). + </member> <member name="application/config/custom_user_dir_name" type="String" setter="" getter=""> This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]). The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect. |