diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationNode.xml | 4 | ||||
-rw-r--r-- | doc/classes/AnimationNodeAdd2.xml | 7 | ||||
-rw-r--r-- | doc/classes/AnimationNodeAdd3.xml | 7 | ||||
-rw-r--r-- | doc/classes/AnimationNodeBlend2.xml | 7 | ||||
-rw-r--r-- | doc/classes/AnimationNodeBlend3.xml | 7 | ||||
-rw-r--r-- | doc/classes/AnimationNodeBlendSpace1D.xml | 4 | ||||
-rw-r--r-- | doc/classes/AnimationNodeBlendSpace2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/AnimationNodeOneShot.xml | 4 | ||||
-rw-r--r-- | doc/classes/AnimationNodeSync.xml | 15 | ||||
-rw-r--r-- | doc/classes/AnimationNodeTransition.xml | 5 |
10 files changed, 34 insertions, 30 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 9026aa6a34..189e30b5f2 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -88,7 +88,7 @@ <argument index="3" name="seek_root" type="bool" /> <argument index="4" name="blend" type="float" /> <argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" /> - <argument index="6" name="optimize" type="bool" default="true" /> + <argument index="6" name="sync" type="bool" default="true" /> <description> Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options). </description> @@ -102,7 +102,7 @@ <argument index="4" name="seek_root" type="bool" /> <argument index="5" name="blend" type="float" /> <argument index="6" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" /> - <argument index="7" name="optimize" type="bool" default="true" /> + <argument index="7" name="sync" type="bool" default="true" /> <description> Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition. </description> diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml index ca117e3ecd..e6ac1dd963 100644 --- a/doc/classes/AnimationNodeAdd2.xml +++ b/doc/classes/AnimationNodeAdd2.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeAdd2" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="AnimationNodeAdd2" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Blends two animations additively inside of an [AnimationNodeBlendTree]. </brief_description> @@ -9,9 +9,4 @@ <tutorials> <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> </tutorials> - <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> - If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. - </member> - </members> </class> diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 91e030a6ae..f290032e11 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeAdd3" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="AnimationNodeAdd3" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Blends two of three animations additively inside of an [AnimationNodeBlendTree]. </brief_description> @@ -14,9 +14,4 @@ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> - <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> - If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. - </member> - </members> </class> diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index f17163e155..5001e3ba24 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlend2" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="AnimationNodeBlend2" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Blends two animations linearly inside of an [AnimationNodeBlendTree]. </brief_description> @@ -11,9 +11,4 @@ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> - <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> - If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. - </member> - </members> </class> diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml index 6bc7a20823..93947c2462 100644 --- a/doc/classes/AnimationNodeBlend3.xml +++ b/doc/classes/AnimationNodeBlend3.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeBlend3" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="AnimationNodeBlend3" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Blends two of three animations linearly inside of an [AnimationNodeBlendTree]. </brief_description> @@ -13,9 +13,4 @@ <tutorials> <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link> </tutorials> - <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> - If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. - </member> - </members> </class> diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml index 6ded3a7ff9..7bb136308d 100644 --- a/doc/classes/AnimationNodeBlendSpace1D.xml +++ b/doc/classes/AnimationNodeBlendSpace1D.xml @@ -76,6 +76,10 @@ <member name="snap" type="float" setter="set_snap" getter="get_snap" default="0.1"> Position increment to snap to when moving a point on the axis. </member> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> + If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code]. + If [code]true[/code], forcing the blended animations to advance frame. + </member> <member name="value_label" type="String" setter="set_value_label" getter="get_value_label" default=""value""> Label of the virtual axis of the blend space. </member> diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 9e0e408ac5..eb2249d2d2 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -113,6 +113,10 @@ <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2(0.1, 0.1)"> Position increment to snap to when moving a point. </member> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> + If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code]. + If [code]true[/code], forcing the blended animations to advance frame. + </member> <member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default=""x""> Name of the blend space's X axis. </member> diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index de2414cd43..14abc34992 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeOneShot" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="AnimationNodeOneShot" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Plays an animation once in [AnimationNodeBlendTree]. </brief_description> @@ -26,8 +26,6 @@ </member> <member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0"> </member> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> - </member> </members> <constants> <constant name="MIX_MODE_BLEND" value="0" enum="MixMode"> diff --git a/doc/classes/AnimationNodeSync.xml b/doc/classes/AnimationNodeSync.xml new file mode 100644 index 0000000000..21cac11d50 --- /dev/null +++ b/doc/classes/AnimationNodeSync.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AnimationNodeSync" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> + If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code]. + If [code]true[/code], forcing the blended animations to advance frame. + </member> + </members> +</class> diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 70c874d251..7e757d4640 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationNodeTransition" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> +<class name="AnimationNodeTransition" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A generic animation transition node for [AnimationTree]. </brief_description> @@ -40,6 +40,9 @@ </method> </methods> <members> + <member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true"> + If [code]true[/code], the destination animation is played back from the beginning when switched. + </member> <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0"> The number of available input ports for this node. </member> |