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-rw-r--r--doc/classes/AnimationNode.xml4
-rw-r--r--doc/classes/AnimationNodeAdd2.xml7
-rw-r--r--doc/classes/AnimationNodeAdd3.xml7
-rw-r--r--doc/classes/AnimationNodeBlend2.xml7
-rw-r--r--doc/classes/AnimationNodeBlend3.xml7
-rw-r--r--doc/classes/AnimationNodeBlendSpace1D.xml4
-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml4
-rw-r--r--doc/classes/AnimationNodeOneShot.xml4
-rw-r--r--doc/classes/AnimationNodeSync.xml15
-rw-r--r--doc/classes/AnimationNodeTransition.xml5
10 files changed, 34 insertions, 30 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 9026aa6a34..189e30b5f2 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -88,7 +88,7 @@
<argument index="3" name="seek_root" type="bool" />
<argument index="4" name="blend" type="float" />
<argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
- <argument index="6" name="optimize" type="bool" default="true" />
+ <argument index="6" name="sync" type="bool" default="true" />
<description>
Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).
</description>
@@ -102,7 +102,7 @@
<argument index="4" name="seek_root" type="bool" />
<argument index="5" name="blend" type="float" />
<argument index="6" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
- <argument index="7" name="optimize" type="bool" default="true" />
+ <argument index="7" name="sync" type="bool" default="true" />
<description>
Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
</description>
diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml
index ca117e3ecd..e6ac1dd963 100644
--- a/doc/classes/AnimationNodeAdd2.xml
+++ b/doc/classes/AnimationNodeAdd2.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeAdd2" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="AnimationNodeAdd2" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two animations additively inside of an [AnimationNodeBlendTree].
</brief_description>
@@ -9,9 +9,4 @@
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
- <members>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
- </member>
- </members>
</class>
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index 91e030a6ae..f290032e11 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeAdd3" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="AnimationNodeAdd3" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two of three animations additively inside of an [AnimationNodeBlendTree].
</brief_description>
@@ -14,9 +14,4 @@
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
- <members>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
- </member>
- </members>
</class>
diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml
index f17163e155..5001e3ba24 100644
--- a/doc/classes/AnimationNodeBlend2.xml
+++ b/doc/classes/AnimationNodeBlend2.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlend2" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="AnimationNodeBlend2" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>
@@ -11,9 +11,4 @@
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
- <members>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
- </member>
- </members>
</class>
diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml
index 6bc7a20823..93947c2462 100644
--- a/doc/classes/AnimationNodeBlend3.xml
+++ b/doc/classes/AnimationNodeBlend3.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeBlend3" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="AnimationNodeBlend3" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>
@@ -13,9 +13,4 @@
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
- <members>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
- </member>
- </members>
</class>
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml
index 6ded3a7ff9..7bb136308d 100644
--- a/doc/classes/AnimationNodeBlendSpace1D.xml
+++ b/doc/classes/AnimationNodeBlendSpace1D.xml
@@ -76,6 +76,10 @@
<member name="snap" type="float" setter="set_snap" getter="get_snap" default="0.1">
Position increment to snap to when moving a point on the axis.
</member>
+ <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
+ If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
+ If [code]true[/code], forcing the blended animations to advance frame.
+ </member>
<member name="value_label" type="String" setter="set_value_label" getter="get_value_label" default="&quot;value&quot;">
Label of the virtual axis of the blend space.
</member>
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index 9e0e408ac5..eb2249d2d2 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -113,6 +113,10 @@
<member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2(0.1, 0.1)">
Position increment to snap to when moving a point.
</member>
+ <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
+ If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
+ If [code]true[/code], forcing the blended animations to advance frame.
+ </member>
<member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default="&quot;x&quot;">
Name of the blend space's X axis.
</member>
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index de2414cd43..14abc34992 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeOneShot" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="AnimationNodeOneShot" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Plays an animation once in [AnimationNodeBlendTree].
</brief_description>
@@ -26,8 +26,6 @@
</member>
<member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
</member>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- </member>
</members>
<constants>
<constant name="MIX_MODE_BLEND" value="0" enum="MixMode">
diff --git a/doc/classes/AnimationNodeSync.xml b/doc/classes/AnimationNodeSync.xml
new file mode 100644
index 0000000000..21cac11d50
--- /dev/null
+++ b/doc/classes/AnimationNodeSync.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AnimationNodeSync" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
+ If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
+ If [code]true[/code], forcing the blended animations to advance frame.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 70c874d251..7e757d4640 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="AnimationNodeTransition" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="AnimationNodeTransition" inherits="AnimationNodeSync" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A generic animation transition node for [AnimationTree].
</brief_description>
@@ -40,6 +40,9 @@
</method>
</methods>
<members>
+ <member name="from_start" type="bool" setter="set_from_start" getter="is_from_start" default="true">
+ If [code]true[/code], the destination animation is played back from the beginning when switched.
+ </member>
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
The number of available input ports for this node.
</member>