diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/EditorSettings.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 7f3ffce9b7..68de08f094 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -457,6 +457,12 @@ If [code]true[/code], when saving a file, the editor will rename the old file to a different name, save a new file, then only remove the old file once the new file has been saved. This makes loss of data less likely to happen if the editor or operating system exits unexpectedly while saving (e.g. due to a crash or power outage). [b]Note:[/b] On Windows, this feature can interact negatively with certain antivirus programs. In this case, you may have to set this to [code]false[/code] to prevent file locking issues. </member> + <member name="interface/editor/accept_dialog_cancel_ok_buttons" type="int" setter="" getter=""> + How to position the Cancel and OK buttons in the editor's [AcceptDialog]s. Different platforms have different standard behaviors for this, which can be overridden using this setting. This is useful if you use Godot both on Windows and macOS/Linux and your Godot muscle memory is stronger than your OS specific one. + - [b]Auto[/b] follows the platform convention: Cancel first on macOS and Linux, OK first on Windows. + - [b]Cancel First[/b] forces the ordering Cancel/OK. + - [b]OK First[/b] forces the ordering OK/Cancel. + </member> <member name="interface/editor/automatically_open_screenshots" type="bool" setter="" getter=""> If [code]true[/code], automatically opens screenshots with the default program associated to [code].png[/code] files after a screenshot is taken using the [b]Editor > Take Screenshot[/b] action. </member> |