diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node.xml | 1 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 2 | ||||
-rw-r--r-- | doc/classes/Tween.xml | 6 |
3 files changed, 4 insertions, 5 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index bc43f228a7..d904d20335 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -188,6 +188,7 @@ GetTree().CreateTween().BindNode(this); [/csharp] [/codeblocks] + The Tween will start automatically on the next process frame or physics frame (depending on [enum Tween.TweenProcessMode]). </description> </method> <method name="duplicate" qualifiers="const"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 6adb37a3f7..0466d6f281 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -88,7 +88,7 @@ <method name="create_tween"> <return type="Tween" /> <description> - Creates and returns a new [Tween]. + Creates and returns a new [Tween]. The Tween will start automatically on the next process frame or physics frame (depending on [enum Tween.TweenProcessMode]). </description> </method> <method name="get_first_node_in_group"> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 704430a1c2..37a58722a4 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -89,8 +89,8 @@ [/codeblocks] Some [Tweener]s use transitions and eases. The first accepts a [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url] - [b]Note:[/b] All [Tween]s will automatically start by default. To prevent a [Tween] from autostarting, you can call [method stop] immediately after it is created. - [b]Note:[/b] [Tween]s are processing after all of nodes in the current frame, i.e. after [method Node._process] or [method Node._physics_process] (depending on [enum TweenProcessMode]). + [b]Note:[/b] Tweens are not designed to be re-used and trying to do so results in an undefined behavior. Create a new Tween for each animation and every time you replay an animation from start. Keep in mind that Tweens start immediately, so only create a Tween when you want to start animating. + [b]Note:[/b] Tweens are processing after all of nodes in the current frame, i.e. after [method Node._process] or [method Node._physics_process] (depending on [enum TweenProcessMode]). </description> <tutorials> </tutorials> @@ -129,7 +129,6 @@ <description> Processes the [Tween] by the given [param delta] value, in seconds. This is mostly useful for manual control when the [Tween] is paused. It can also be used to end the [Tween] animation immediately, by setting [param delta] longer than the whole duration of the [Tween] animation. Returns [code]true[/code] if the [Tween] still has [Tweener]s that haven't finished. - [b]Note:[/b] The [Tween] will become invalid in the next processing frame after its animation finishes. Calling [method stop] after performing [method custom_step] instead keeps and resets the [Tween]. </description> </method> <method name="get_total_elapsed_time" qualifiers="const"> @@ -432,7 +431,6 @@ <signal name="finished"> <description> Emitted when the [Tween] has finished all tweening. Never emitted when the [Tween] is set to infinite looping (see [method set_loops]). - [b]Note:[/b] The [Tween] is removed (invalidated) in the next processing frame after this signal is emitted. Calling [method stop] inside the signal callback will prevent the [Tween] from being removed. </description> </signal> <signal name="loop_finished"> |