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-rw-r--r--doc/classes/RigidBody2D.xml3
-rw-r--r--doc/classes/RigidBody3D.xml3
2 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 6f41d5ba27..2a0b44f3f3 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -174,9 +174,6 @@
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
</member>
- <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
- The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project &gt; Project Settings &gt; Physics &gt; 2d[/b].
- </member>
</members>
<signals>
<signal name="body_entered">
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index f8dc9887a9..21321d4de0 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -198,9 +198,6 @@
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
</member>
- <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
- The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b].
- </member>
</members>
<signals>
<signal name="body_entered">