diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/InputEventKey.xml | 2 | ||||
-rw-r--r-- | doc/classes/MultiMeshInstance2D.xml | 27 | ||||
-rw-r--r-- | doc/classes/Navigation.xml | 2 | ||||
-rw-r--r-- | doc/classes/OS.xml | 13 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 7 | ||||
-rw-r--r-- | doc/classes/String.xml | 21 | ||||
-rwxr-xr-x | doc/tools/makerst.py | 47 |
7 files changed, 80 insertions, 39 deletions
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 86a1362230..53b1f74bd4 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -29,7 +29,7 @@ Key scancode, one of the [enum KeyList] constants. </member> <member name="unicode" type="int" setter="set_unicode" getter="get_unicode"> - Key unicode identifier when relevant. + Key unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information. </member> </members> <constants> diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml new file mode 100644 index 0000000000..0bf243ee24 --- /dev/null +++ b/doc/classes/MultiMeshInstance2D.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MultiMeshInstance2D" inherits="Node2D" category="Core" version="3.2"> + <brief_description> + Node that instances a [MultiMesh] in 2D. + </brief_description> + <description> + [MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. + Usage is the same as [MultiMeshInstance]. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> + The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. + </member> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + The normal map that will be used if using the default [CanvasItemMaterial]. + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml index 3690c1d682..f0ae3fef99 100644 --- a/doc/classes/Navigation.xml +++ b/doc/classes/Navigation.xml @@ -59,7 +59,7 @@ <argument index="2" name="optimize" type="bool" default="true"> </argument> <description> - Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (raidus, height, etc.) are considered in the path calculation, otherwise they are ignored. + Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored. </description> </method> <method name="navmesh_add"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index dd0fcd63e7..2592bc6775 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -221,14 +221,16 @@ <return type="Vector2"> </return> <description> - Returns IME selection range. + Returns IME cursor position (currently edited portion of the string) relative to the characters in the composition string. + [code]NOTIFICATION_OS_IME_UPDATE[/code] is sent to the application to notify it of changes to the IME cursor position. </description> </method> <method name="get_ime_text" qualifiers="const"> <return type="String"> </return> <description> - Returns IME intermediate text. + Returns IME intermediate composition string. + [code]NOTIFICATION_OS_IME_UPDATE[/code] is sent to the application to notify it of changes to the IME composition string. </description> </method> <method name="get_latin_keyboard_variant" qualifiers="const"> @@ -710,6 +712,9 @@ </argument> <description> Sets whether IME input mode should be enabled. + If active IME handles key events before the application and creates an composition string and suggestion list. + Application can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions. + Completed composition string is committed when input is finished. </description> </method> <method name="set_ime_position"> @@ -813,6 +818,7 @@ </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window"> If [code]true[/code], removes the window frame. + Note: Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency. </member> <member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen"> If [code]true[/code], the window is fullscreen. @@ -824,6 +830,9 @@ If [code]true[/code], the window is minimized. </member> <member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled"> + If [code]true[/code], the window background is transparent and window frame is removed. + Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering. + Note: This property has no effect if "Project > Project Settings > Display > Window > Per-pixel transparency > Allowed" setting is disabled. </member> <member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position"> The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 5bcd39a8d6..196fcbfaaa 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -374,11 +374,10 @@ Default orientation on mobile devices. </member> <member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter=""> - If [code]true[/code], allows per-pixel transparency in a desktop window. This affects performance if not needed, so leave it on [code]false[/code] unless you need it. + If [code]true[/code], allows per-pixel transparency in a desktop window. This affects performance, so leave it on [code]false[/code] unless you need it. </member> <member name="display/window/per_pixel_transparency/enabled" type="bool" setter="" getter=""> - </member> - <member name="display/window/per_pixel_transparency/splash" type="bool" setter="" getter=""> + Set the window background to transparent when it starts. </member> <member name="display/window/size/always_on_top" type="bool" setter="" getter=""> Force the window to be always on top. @@ -723,7 +722,7 @@ Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). </member> <member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter=""> - Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913][/url] for details. + Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details. If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms. </member> <member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter=""> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index a5a8766ca0..af7e5a395a 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -662,16 +662,17 @@ <method name="rsplit"> <return type="PoolStringArray"> </return> - <argument index="0" name="divisor" type="String"> + <argument index="0" name="delimiter" type="String"> </argument> <argument index="1" name="allow_empty" type="bool" default="True"> </argument> <argument index="2" name="maxsplit" type="int" default="0"> </argument> <description> - Splits the string by a [code]divisor[/code] string and returns an array of the substrings, starting from right. - [b]Example:[/b] [code]"One,Two,Three"[/code] will return [code]["One","Two","Three"][/code] if split by [code]","[/code]. - If [code]maxsplit[/code] is specified, then it is number of splits to do, default is 0 which splits all the items. + Splits the string by a [code]delimiter[/code] string and returns an array of the substrings, starting from right. + The splits in the returned array are sorted in the same order as the original string, from left to right. + If [code]maxsplit[/code] is specified, it defines the number of splits to do from the right up to [code]maxsplit[/code]. The default value of 0 means that all items are split, thus giving the same result as [method split]. + [b]Example:[/b] [code]"One,Two,Three,Four"[/code] will return [code]["Three","Four"][/code] if split by [code]","[/code] with [code]maxsplit[/code] of 2. </description> </method> <method name="rstrip"> @@ -709,27 +710,27 @@ <method name="split"> <return type="PoolStringArray"> </return> - <argument index="0" name="divisor" type="String"> + <argument index="0" name="delimiter" type="String"> </argument> <argument index="1" name="allow_empty" type="bool" default="True"> </argument> <argument index="2" name="maxsplit" type="int" default="0"> </argument> <description> - Splits the string by a divisor string and returns an array of the substrings. - [b]Example:[/b] [code]"One,Two,Three"[/code] will return [code]["One","Two","Three"][/code] if split by [code]","[/code]. - If [code]maxsplit[/code] is given, at most maxsplit number of splits occur, and the remainder of the string is returned as the final element of the list (thus, the list will have at most maxsplit+1 elements) + Splits the string by a [code]delimiter[/code] string and returns an array of the substrings. + If [code]maxsplit[/code] is specified, it defines the number of splits to do from the left up to [code]maxsplit[/code]. The default value of 0 means that all items are split. + [b]Example:[/b] [code]"One,Two,Three"[/code] will return [code]["One","Two"][/code] if split by [code]","[/code] with [code]maxsplit[/code] of 2. </description> </method> <method name="split_floats"> <return type="PoolRealArray"> </return> - <argument index="0" name="divisor" type="String"> + <argument index="0" name="delimiter" type="String"> </argument> <argument index="1" name="allow_empty" type="bool" default="True"> </argument> <description> - Splits the string in floats by using a divisor string and returns an array of the substrings. + Splits the string in floats by using a delimiter string and returns an array of the substrings. [b]Example:[/b] [code]"1,2.5,3"[/code] will return [code][1,2.5,3][/code] if split by [code]","[/code]. </description> </method> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index c3e15b2f9a..454c71d3c7 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -478,24 +478,7 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S f.write(make_heading('Tutorials', '-')) for t in class_def.tutorials: link = t.strip() - match = GODOT_DOCS_PATTERN.search(link) - if match: - groups = match.groups() - if match.lastindex == 2: - # Doc reference with fragment identifier: emit direct link to section with reference to page, for example: - # `#calling-javascript-from-script in Exporting For Web` - f.write("- `" + groups[1] + " <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n\n") - # Commented out alternative: Instead just emit: - # `Subsection in Exporting For Web` - # f.write("- `Subsection <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`\n\n") - elif match.lastindex == 1: - # Doc reference, for example: - # `Math` - f.write("- :doc:`../" + groups[0] + "`\n\n") - else: - # External link, for example: - # `http://enet.bespin.org/usergroup0.html` - f.write("- `" + link + " <" + link + ">`_\n\n") + f.write("- " + make_url(link) + "\n\n") # Property descriptions if len(class_def.properties) > 0: @@ -802,15 +785,16 @@ def rstize_text(text, state): # type: (str, State) -> str tag_text = "" # '' elif cmd.find('url=') == 0: url_link = cmd[4:] - tag_text = ':ref:`' + tag_text = '`' tag_depth += 1 - url_has_name = False inside_url = True + url_has_name = False elif cmd == '/url': - tag_text = ('' if url_has_name else url_link) + '<' + url_link + ">`" + tag_text = ('' if url_has_name else url_link) + " <" + url_link + ">`_" tag_depth -= 1 escape_post = True inside_url = False + url_has_name = False elif cmd == 'center': tag_depth += 1 tag_text = '' @@ -996,5 +980,26 @@ def make_heading(title, underline): # type: (str, str) -> str return title + '\n' + (underline * len(title)) + "\n\n" +def make_url(link): # type: (str) -> str + match = GODOT_DOCS_PATTERN.search(link) + if match: + groups = match.groups() + if match.lastindex == 2: + # Doc reference with fragment identifier: emit direct link to section with reference to page, for example: + # `#calling-javascript-from-script in Exporting For Web` + return "`" + groups[1] + " <../" + groups[0] + ".html" + groups[1] + ">`_ in :doc:`../" + groups[0] + "`" + # Commented out alternative: Instead just emit: + # `Subsection in Exporting For Web` + # return "`Subsection <../" + groups[0] + ".html" + groups[1] + ">`__ in :doc:`../" + groups[0] + "`" + elif match.lastindex == 1: + # Doc reference, for example: + # `Math` + return ":doc:`../" + groups[0] + "`" + else: + # External link, for example: + # `http://enet.bespin.org/usergroup0.html` + return "`" + link + " <" + link + ">`_" + + if __name__ == '__main__': main() |