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-rw-r--r--doc/classes/AnimationNodeBlendSpace1D.xml14
-rw-r--r--doc/classes/ProjectSettings.xml6
2 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml
index 0f1ce127cd..9a7872f50e 100644
--- a/doc/classes/AnimationNodeBlendSpace1D.xml
+++ b/doc/classes/AnimationNodeBlendSpace1D.xml
@@ -67,6 +67,9 @@
</method>
</methods>
<members>
+ <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace1D.BlendMode" default="0">
+ Controls the interpolation between animations. See [enum BlendMode] constants.
+ </member>
<member name="max_space" type="float" setter="set_max_space" getter="get_max_space" default="1.0">
The blend space's axis's upper limit for the points' position. See [method add_blend_point].
</member>
@@ -84,4 +87,15 @@
Label of the virtual axis of the blend space.
</member>
</members>
+ <constants>
+ <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
+ The interpolation between animations is linear.
+ </constant>
+ <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
+ The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
+ </constant>
+ <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
+ Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index f1ada58e0d..95bd060fc6 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -426,6 +426,9 @@
<member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await.
</member>
+ <member name="debug/gdscript/warnings/renamed_in_godot_4_hint" type="bool" setter="" getter="" default="1">
+ When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
+ </member>
<member name="debug/gdscript/warnings/return_value_discarded" type="int" setter="" getter="" default="0">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum.
</member>
@@ -474,6 +477,9 @@
<member name="debug/gdscript/warnings/unsafe_property_access" type="int" setter="" getter="" default="0">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
</member>
+ <member name="debug/gdscript/warnings/unsafe_void_return" type="int" setter="" getter="" default="0">
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when returning a call from a [code]void[/code] function when such call cannot be guaranteed to be also [code]void[/code].
+ </member>
<member name="debug/gdscript/warnings/unused_local_constant" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local constant is never used.
</member>