diff options
Diffstat (limited to 'doc')
39 files changed, 17022 insertions, 3282 deletions
diff --git a/doc/translations/ar.po b/doc/translations/ar.po index 9c160cb499..d88a7821f2 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -7494,7 +7494,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13712,7 +13712,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16789,14 +16788,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20475,8 +20474,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24555,12 +24555,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24591,6 +24628,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26448,7 +26501,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27190,7 +27246,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28355,7 +28412,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28367,11 +28428,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29842,15 +29924,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32218,11 +32300,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32236,35 +32318,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32306,6 +32388,194 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35596,6 +35866,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "يُرجع جيب المَعلم." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35647,6 +35922,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35747,11 +36032,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "يُرجع جيب المَعلم." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36538,7 +36838,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37365,7 +37665,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45167,10 +45467,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "يُرجع جيب المَعلم." #: doc/classes/PopupMenu.xml msgid "" @@ -51143,7 +51443,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52516,13 +52816,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52539,16 +52832,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52616,6 +52907,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54922,6 +55221,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54946,12 +55249,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55065,10 +55362,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55523,12 +55816,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56179,6 +56466,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56206,7 +56505,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59339,6 +59639,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64719,12 +65063,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73427,7 +73771,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 9b721874b7..44feec0f06 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -7515,7 +7515,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13727,7 +13727,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16798,14 +16797,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20480,7 +20479,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24556,12 +24555,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24592,6 +24624,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26448,7 +26496,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27189,7 +27240,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28354,7 +28406,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28366,11 +28422,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29839,15 +29916,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32214,11 +32291,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32232,35 +32309,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32302,6 +32379,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35571,6 +35834,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35622,6 +35889,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35721,11 +35998,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36503,7 +36794,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37330,7 +37621,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45106,8 +45397,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -51077,7 +51367,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52450,13 +52740,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52473,16 +52756,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52550,6 +52831,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54856,6 +55145,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54880,12 +55173,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54999,10 +55286,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55457,12 +55740,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56113,6 +56390,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56140,7 +56429,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59263,6 +59553,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64633,12 +64967,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73317,7 +73651,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 0068c04766..70e77a81d4 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -7395,7 +7395,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13607,7 +13607,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16678,14 +16677,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20360,7 +20359,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24433,12 +24432,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24469,6 +24501,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26325,7 +26373,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27066,7 +27117,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28231,7 +28283,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28243,11 +28299,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29716,15 +29793,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32091,11 +32168,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32109,35 +32186,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32179,6 +32256,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35448,6 +35711,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35499,6 +35766,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35598,11 +35875,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36380,7 +36671,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37207,7 +37498,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -44983,8 +45274,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50954,7 +51244,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52327,13 +52617,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52350,16 +52633,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52427,6 +52708,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54733,6 +55022,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54757,12 +55050,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54876,10 +55163,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55334,12 +55617,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -55990,6 +56267,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56017,7 +56306,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59140,6 +59430,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64510,12 +64844,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73194,7 +73528,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/cs.po b/doc/translations/cs.po index bfa9be6259..98c5bf1727 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -7904,7 +7904,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14134,7 +14134,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -17240,14 +17239,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20927,8 +20926,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -25013,12 +25013,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Vrátí zbytek po dělení dvou vektorů." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Vrátí sinus parametru." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Vrátí kosinus parametru." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Vrátí sinus parametru." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -25049,6 +25086,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26906,7 +26959,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27652,7 +27708,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28817,7 +28874,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28829,11 +28890,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30305,15 +30387,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32682,11 +32764,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32700,35 +32782,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32770,6 +32852,196 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -36064,6 +36336,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Vrátí sinus parametru." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -36117,6 +36394,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36217,11 +36504,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Vrátí sinus parametru." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37008,7 +37310,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37835,7 +38137,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45652,10 +45954,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula." #: doc/classes/PopupMenu.xml #, fuzzy @@ -51636,7 +51938,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -53010,13 +53312,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -53033,16 +53328,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -53110,6 +53403,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55417,6 +55718,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55441,12 +55746,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55560,10 +55859,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -56018,12 +56313,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56675,6 +56964,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56702,7 +57003,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59851,6 +60153,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -65260,12 +65606,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73975,7 +74321,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/de.po b/doc/translations/de.po index 10d5d2f52c..a7aee82593 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -9438,7 +9438,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -15733,7 +15733,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -18939,14 +18938,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -22637,8 +22636,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Gibt [code]true[/code] zurück falls das Array leer ist." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -26747,12 +26747,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Gibt den Rest einer Division zweier Vektoren zurück." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Gibt den Namen der nächsten Animation in der Warteschlange zurück." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Gibt den Kosinus des Parameters zurück." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Gibt den Sinus des Parameters zurück." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -26783,6 +26820,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -28655,7 +28708,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "Gesendet wenn das Rechteck Element geändert wurde." #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -29418,7 +29474,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -30589,9 +30646,12 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "Maximum allowed size for response bodies." -msgstr "Maximaler Wert für das Modus-Enum." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." +msgstr "" #: doc/classes/HTTPRequest.xml msgid "" @@ -30602,11 +30662,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -32086,15 +32167,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -34469,11 +34550,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -34487,35 +34568,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -34557,6 +34638,209 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" +"Gibt [code]true[/code] zurück, wenn die spezifizerte Flagge aktiviert ist. " +"Siehe die [enum Flags] Aufzählung für Optionen." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen." + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" +"Wenn der Wert [code]true[/code] ist, dann ist Tranzparenz für den Körper " +"aktiviert. Siehe auch [member blend_mode]." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "Der operator, der benutzt wird. Siehe [enum Operator] für Optionen." + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "Wenn [code]true[/code], wird die Textur zentriert." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "[Font] used for the [Label3D]'s text." +msgstr "Kein Hinweis auf die bearbeitete Eigenschaft." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The text drawing offset (in pixels)." +msgstr "Der Zeichen-Offset der Textur." + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" +"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " +"erkennen." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If set, lights in the environment affect the label." +msgstr "" +"Wenn [code]true[/code], können andere Überwachungsbereiche diesen Bereich " +"erkennen." + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -37873,6 +38157,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Gibt die Anzahl der Spuren in der Animation zurück." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -37928,6 +38217,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -38031,11 +38330,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Gibt die Anzahl der Spuren in der Animation zurück." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -38832,7 +39146,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -39662,7 +39976,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -47587,10 +47901,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]." #: doc/classes/PopupMenu.xml #, fuzzy @@ -53625,7 +53939,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -55005,13 +55319,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -55028,16 +55335,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -55105,6 +55410,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -57427,6 +57740,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -57450,12 +57767,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " @@ -57577,10 +57888,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -58047,12 +58354,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -58702,6 +59003,18 @@ msgid "The size of one pixel's width on the sprite to scale it in 3D." msgstr "" #: doc/classes/SpriteBase3D.xml +msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml #, fuzzy msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " @@ -58733,7 +59046,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -61923,6 +62237,51 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "[Font] used for the [TextMesh]'s text." +msgstr "Kein Hinweis auf die bearbeitete Eigenschaft." + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -67518,12 +67877,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -76324,7 +76683,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "Wird ausgegeben, wenn [member frame] geändert wurde." #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/el.po b/doc/translations/el.po index 11cf5ad2c9..e75742dbd1 100644 --- a/doc/translations/el.po +++ b/doc/translations/el.po @@ -7412,7 +7412,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13631,7 +13631,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16708,14 +16707,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20394,8 +20393,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24474,12 +24474,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24510,6 +24547,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26367,7 +26420,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27109,7 +27165,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28274,7 +28331,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28286,11 +28347,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29761,15 +29843,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32137,11 +32219,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32155,35 +32237,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32225,6 +32307,194 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "Επιστρέφει το συνημίτονο της παραμέτρου." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35509,6 +35779,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35560,6 +35835,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35660,11 +35945,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36451,7 +36751,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37278,7 +37578,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45067,10 +45367,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Επιστρέφει το ημίτονο της παραμέτρου." #: doc/classes/PopupMenu.xml msgid "" @@ -51043,7 +51343,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52416,13 +52716,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52439,16 +52732,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52516,6 +52807,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54822,6 +55121,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54846,12 +55149,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54965,10 +55262,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55423,12 +55716,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56079,6 +56366,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56106,7 +56405,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59239,6 +59539,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64619,12 +64963,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73326,7 +73670,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/es.po b/doc/translations/es.po index 6980dbaa70..fd28b2c9cc 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -9687,7 +9687,8 @@ msgstr "" "cuando se use un shader a vertices desplazados." #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +#, fuzzy +msgid "Value used internally when no indices are present." msgstr "Valor por defecto usado para un index_array_len cuando no hay indices." #: doc/classes/ArrayMesh.xml @@ -17838,7 +17839,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Devuelve el [RID] del objeto." @@ -21912,17 +21912,19 @@ msgstr "" "encima del nodo." #: doc/classes/Control.xml +#, fuzzy msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" -"Muestra el cursor del ratón de espera del sistema, a menudo un reloj de " -"arena, cuando el usuario pasa por encima del nodo." +"Muestra el cursor del ratón ocupado del sistema cuando el usuario pasa por " +"encima del nodo. A menudo un reloj de arena." #: doc/classes/Control.xml +#, fuzzy msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" "Muestra el cursor del ratón ocupado del sistema cuando el usuario pasa por " "encima del nodo. A menudo un reloj de arena." @@ -26871,7 +26873,8 @@ msgstr "" "Devuelve el progreso del escaneo de 0 a 1 si el FS está siendo escaneado." #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" "Devuelve [code]true[/code] del sistema de archivos está siendo escaneado." @@ -32315,6 +32318,19 @@ msgstr "" "de base)." #: doc/classes/Font.xml +msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml #, fuzzy msgid "" "Returns the size of a character, optionally taking kerning into account if " @@ -32325,6 +32341,32 @@ msgstr "" "kerning si se proporciona el siguiente carácter." #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Devuelve la longitud del cuaternario." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Devuelve la posición de contacto en el colisionador." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Devuelve el desplazamiento de la textura del tile." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Devuelve el seno del parámetro." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" +"Devuelve un rectángulo que encierra los tiles usados (no vacíos) del mapa." + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" "Devuelve el descenso de la fuente (número de píxeles por debajo de la línea " @@ -32364,6 +32406,23 @@ msgstr "" "etc.). Llame a esta función para propagar los cambios a los controles que " "puedan utilizarla." +#: doc/classes/Font.xml +#, fuzzy +msgid "Contour point is on the curve." +msgstr "Elimina todos los puntos de la curva." + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "Referencia a una función en un objeto." @@ -34821,8 +34880,11 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "Se emite cuando el usuario pulsa [kbd]Ctrl + C[/kbd]." #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." -msgstr "Emitido cuando se intenta eliminar un GraphNode del GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." +msgstr "" #: doc/classes/GraphEdit.xml msgid "" @@ -35802,7 +35864,8 @@ msgstr "" "Un HingeJoint3D normalmente utiliza el eje Z del cuerpo A como eje de " "bisagra, aunque se puede especificar otro eje al añadirlo manualmente." -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "Devuelve el valor de la flag especificada." @@ -37467,8 +37530,12 @@ msgstr "" "[HTTPClient] no puede conectarse al host." #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." -msgstr "Tamaño máximo permitido para los cuerpos de la respuesta." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." +msgstr "" #: doc/classes/HTTPRequest.xml #, fuzzy @@ -37484,15 +37551,36 @@ msgstr "" "archivos grandes para lograr mejores velocidades a costa de la memoria." #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" -"El archivo para descargar. dará salida a cualquier archivo recibido en él." #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +#, fuzzy +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "Número máximo de redirecciones permitidas." #: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." +msgstr "" + +#: doc/classes/HTTPRequest.xml msgid "If [code]true[/code], multithreading is used to improve performance." msgstr "" "Si [code]true[/code], se utiliza el multihilo para mejorar el rendimiento." @@ -39429,18 +39517,9 @@ msgstr "" "realizar una operación de dibujo o para realizar selecciones." #: doc/classes/Input.xml +#, fuzzy msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." -msgstr "" -"Espera el cursor. Indica que la aplicación está ocupada realizando una " -"operación. La forma del cursor indica que la aplicación sigue siendo " -"utilizable durante la operación." - -#: doc/classes/Input.xml -msgid "" -"Busy cursor. Indicates that the application is busy performing an operation. " "This cursor shape denotes that the application isn't usable during the " "operation (e.g. something is blocking its main thread)." msgstr "" @@ -39449,6 +39528,17 @@ msgstr "" "durante la operación (por ejemplo, algo está bloqueando su hilo principal)." #: doc/classes/Input.xml +#, fuzzy +msgid "" +"Busy cursor. Indicates that the application is busy performing an operation. " +"This cursor shape denotes that the application is still usable during the " +"operation." +msgstr "" +"Espera el cursor. Indica que la aplicación está ocupada realizando una " +"operación. La forma del cursor indica que la aplicación sigue siendo " +"utilizable durante la operación." + +#: doc/classes/Input.xml msgid "Drag cursor. Usually displayed when dragging something." msgstr "Cursor de arrastre. Normalmente se muestra cuando se arrastra algo." @@ -42596,11 +42686,11 @@ msgstr "" "mitad de los caracteres del texto. Es útil para animar el texto en un cuadro " "de diálogo." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "El texto a mostrar en la pantalla." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "Si [code]true[/code], todo el texto se muestra como MAYÚSCULAS." @@ -42618,36 +42708,36 @@ msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" "Restringe el número de caracteres a mostrar. Ponlo en -1 para desactivarlo." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "Alinea las filas a la izquierda (por defecto)." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "Alinea las filas centradas." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "Alinea las filas a la derecha." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" "Ampliar los espacios en blanco de las filas para que se ajusten al ancho." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "Alinea todo el texto en la parte superior." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "Alinea todo el texto al centro." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "Alinea todo el texto al fondo." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "Alinear todo el texto extendiendo las filas." @@ -42692,6 +42782,254 @@ msgstr "[Font] que se usa para el texto de las [Label]." msgid "Background [StyleBox] for the [Label]." msgstr "Fondo [StyleBox] para la [Label]." +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Displays plain text in a 3D world." +msgstr "Nodo de sprite 2D en un mundo 3D." + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" +"Devuelve [code]true[/code], si el flag especificado está activado. Ver el " +"enumerador [enum Flags] para las opciones." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" +"El modo de orientación de TileMap. Vea [enum Mode] para los posibles valores." + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "Umbral en el que el alpha scissor descartará los valores." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Si [code]true[/code], oculta la línea del índice especificado." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" +"La dirección de llenado. Ver [enum FillMode] para los posibles valores." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" +"Si [code]true[/code], la textura también se puede ver desde atrás, si " +"[code]false[/code], es invisible cuando se mira desde atrás." + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" +"Si [code]true[/code], el objeto se renderiza con el mismo tamaño " +"independientemente de la distancia." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "[Font] used for the [Label3D]'s text." +msgstr "[Font] que se usa para el texto de las [Label]." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" +"Controla la alineación horizontal del texto. Apoya la izquierda, el centro, " +"la derecha, y el relleno, o la justificación. Ponlo en una de las constantes " +"[enum Align]." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "Espacio vertical entre líneas en multilínea [Label]." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Text [Color] of the [Label3D]." +msgstr "[Color] del texto predeterminado de la [Label]." + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" +"Si [code]true[/code], la prueba de profundidad está desactivada y el objeto " +"se dibujará en orden de renderización." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The text drawing offset (in pixels)." +msgstr "El desplazamiento al dibujar de la textura." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The tint of [Font]'s outline." +msgstr "La altura del cilindro." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" +"Establece la prioridad de renderización de los objetos transparentes en las " +"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de " +"menor prioridad.\n" +"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos " +"transparentes. Esto no afectará a la forma en que se clasifican los objetos " +"transparentes en relación con los opacos. Esto se debe a que los objetos " +"opacos no se clasifican, mientras que los transparentes se clasifican de " +"atrás hacia adelante (sujetos a prioridad)." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" +"Establece la prioridad de renderización de los objetos transparentes en las " +"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de " +"menor prioridad.\n" +"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos " +"transparentes. Esto no afectará a la forma en que se clasifican los objetos " +"transparentes en relación con los opacos. Esto se debe a que los objetos " +"opacos no se clasifican, mientras que los transparentes se clasifican de " +"atrás hacia adelante (sujetos a prioridad)." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" +"Si [code]true[/code], la [Light] en el [Environment] tiene efectos sobre el " +"sprite." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" +"Controla la alineación vertical del texto. Soporta la parte superior, el " +"centro, la parte inferior y el relleno. Ponlo en una de las constantes [enum " +"VAlign]." + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If set, lights in the environment affect the label." +msgstr "Si se ajusta, las luces del entorno afectan al sprite." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" +"Si se fija, la textura puede ser vista desde atrás también, si no, es " +"invisible cuando se mira desde atrás." + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" +"Desactiva la prueba de profundidad, así que este objeto se dibuja encima de " +"todos los demás. Sin embargo, los objetos dibujados después de él en el " +"orden de dibujo pueden cubrirlo." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" +"El objeto se escala según la profundidad para que siempre aparezca del mismo " +"tamaño en la pantalla." + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "Representa el tamaño del enum [enum DrawFlags]." + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml #, fuzzy msgid "" @@ -46926,6 +47264,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Devuelve el [RID] de la forma enésima de un área." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml #, fuzzy msgid "" @@ -46983,6 +47326,16 @@ msgstr "Devuelve el desplazamiento del polígono de navegación del tile." #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -47089,11 +47442,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Devuelve el [RID] de la forma enésima de un área." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -48046,8 +48414,9 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml +#, fuzzy msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" "Habilitar o deshabilitar la verificación del certificado cuando [member " @@ -49323,7 +49692,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -59851,9 +60220,9 @@ msgstr "" "submenú." #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" "Devuelve la punta de la herramienta asociada al índice especificado " "[code]idx[/code]." @@ -67527,7 +67896,8 @@ msgid "The default text font." msgstr "La fuente por defecto." #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +#, fuzzy +msgid "The background used when the [RichTextLabel] is focused." msgstr "El fondo utilizado cuando se enfoca el [RichTextLabel]." #: doc/classes/RichTextLabel.xml @@ -69292,16 +69662,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" -"Si [code]true[/code], la aplicación acepta automáticamente salir. Habilitado " -"por defecto.\n" -"Para las plataformas móviles, véase [method set_quit_on_go_back]." - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -69322,23 +69682,20 @@ msgid "Marks the most recent [InputEvent] as handled." msgstr "Devuelve el [InputEvent] del atajo como una [String]." #: doc/classes/SceneTree.xml -#, fuzzy msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" -"Si [code]true[/code], la aplicación se cierra automáticamente al volver (por " -"ejemplo, en Android). Habilitado por defecto.\n" -"Para manejar el botón 'Retroceder' cuando esta opción está desactivada, usa " -"[constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]." #: doc/classes/SceneTree.xml +#, fuzzy msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" +"Si [code]true[/code], la aplicación acepta automáticamente salir. Habilitado " +"por defecto.\n" +"Para las plataformas móviles, véase [method set_quit_on_go_back]." #: doc/classes/SceneTree.xml msgid "The current scene." @@ -69430,6 +69787,19 @@ msgid "" msgstr "" #: doc/classes/SceneTree.xml +#, fuzzy +msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" +"Si [code]true[/code], la aplicación se cierra automáticamente al volver (por " +"ejemplo, en Android). Habilitado por defecto.\n" +"Para manejar el botón 'Retroceder' cuando esta opción está desactivada, usa " +"[constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]." + +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." @@ -72234,6 +72604,10 @@ msgstr "" "espacio lineal." #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "Si [code]true[/code], el objeto no recibe luz ambiental." @@ -72261,14 +72635,6 @@ msgstr "" "independientemente de la distancia." #: doc/classes/SpatialMaterial.xml -msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" -"Si [code]true[/code], la prueba de profundidad está desactivada y el objeto " -"se dibujará en orden de renderización." - -#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " @@ -72432,10 +72798,6 @@ msgstr "" "motores populares." #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "Umbral en el que el alpha scissor descartará los valores." - -#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " @@ -73016,15 +73378,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" -"Desactiva la prueba de profundidad, así que este objeto se dibuja encima de " -"todos los demás. Sin embargo, los objetos dibujados después de él en el " -"orden de dibujo pueden cubrirlo." - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" "Ponga [code]ALBEDO[/code] en el color por vértice especificado en la malla." @@ -73850,6 +74203,27 @@ msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D." #: doc/classes/SpriteBase3D.xml #, fuzzy msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" +"Establece la prioridad de renderización de los objetos transparentes en las " +"escenas 3D. Los objetos de mayor prioridad se clasificarán delante de los de " +"menor prioridad.\n" +"[b]Nota:[/b] esto sólo se aplica a la clasificación de los objetos " +"transparentes. Esto no afectará a la forma en que se clasifican los objetos " +"transparentes en relación con los opacos. Esto se debe a que los objetos " +"opacos no se clasifican, mientras que los transparentes se clasifican de " +"atrás hacia adelante (sujetos a prioridad)." + +#: doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -73885,8 +74259,12 @@ msgstr "" "invisible cuando se mira desde atrás." #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." -msgstr "Representa el tamaño del enum [enum DrawFlags]." +#, fuzzy +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." +msgstr "" +"El objeto se escala según la profundidad para que siempre aparezca del mismo " +"tamaño en la pantalla." #: doc/classes/SpriteFrames.xml #, fuzzy @@ -77865,6 +78243,58 @@ msgstr "" "Establece el [StyleBox] de este [TextEdit] cuando [member readonly] está " "activado." +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "Genera un [TriangleMesh] desde la malla." + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "[Font] used for the [TextMesh]'s text." +msgstr "[Font] que se usa para el texto de las [Label]." + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" +"Controla la alineación horizontal del texto. Apoya la izquierda, el centro, " +"la derecha, y el relleno, o la justificación. Ponlo en una de las constantes " +"[enum Align]." + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "El tamaño del ancho de un píxel en el sprite para escalarlo en 3D." + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "The text to generate mesh from." +msgstr "El tipo del que obtener la constante." + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "Textura para 2D y 3D." @@ -84986,14 +85416,16 @@ msgstr "" "reproducir vídeos en [VideoPlayer]." #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +#, fuzzy +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" "[VideoStream] recurso para formatos de video implementados a través de " "GDNative." #: modules/gdnative/doc_classes/VideoStreamGDNative.xml +#, fuzzy msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -96180,7 +96612,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "Emitido cuando [member frame] cambió." #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 0851199fe8..156288a836 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -7834,7 +7834,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14046,7 +14046,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -17117,14 +17116,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20799,7 +20798,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24875,12 +24874,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24911,6 +24943,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26767,7 +26815,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27508,7 +27559,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28673,7 +28725,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28685,11 +28741,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30158,15 +30235,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32533,11 +32610,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32551,35 +32628,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32621,6 +32698,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35896,6 +36159,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35947,6 +36214,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36046,11 +36323,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36828,7 +37119,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37655,7 +37946,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45443,8 +45734,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -51418,7 +51708,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52791,13 +53081,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52814,16 +53097,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52891,6 +53172,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55197,6 +55486,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55221,12 +55514,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55340,10 +55627,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55798,12 +56081,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56454,6 +56731,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56481,7 +56770,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59604,6 +59894,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64974,12 +65308,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73658,7 +73992,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/fi.po b/doc/translations/fi.po index ce19aaf1de..ebbc67abb9 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -7485,7 +7485,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13706,7 +13706,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16784,14 +16783,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20470,8 +20469,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Palauttaa parametrin kosinin." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24550,12 +24550,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Palauttaa kahden vektorin jäännöksen." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Palauttaa parametrin sinin." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Palauttaa parametrin kosinin." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Palauttaa parametrin sinin." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24586,6 +24623,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26444,7 +26497,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27192,7 +27248,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28357,7 +28414,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28369,11 +28430,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29844,15 +29926,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32220,11 +32302,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32238,35 +32320,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32308,6 +32390,194 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Palauttaa parametrin kosinin." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "Palauttaa parametrin kosinin." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35594,6 +35864,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Palauttaa parametrin sinin." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35645,6 +35920,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35745,11 +36030,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Palauttaa parametrin sinin." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36536,7 +36836,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37363,7 +37663,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45152,10 +45452,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Laskee kahden vektorin ristitulon." #: doc/classes/PopupMenu.xml msgid "" @@ -51128,7 +51428,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52501,13 +52801,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52524,16 +52817,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52601,6 +52892,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54908,6 +55207,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54932,12 +55235,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55051,10 +55348,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55509,12 +55802,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56166,6 +56453,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56193,7 +56492,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59327,6 +59627,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64712,12 +65056,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73422,7 +73766,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/fil.po b/doc/translations/fil.po index d0e5d18650..f282cc8af5 100644 --- a/doc/translations/fil.po +++ b/doc/translations/fil.po @@ -7411,7 +7411,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13623,7 +13623,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16694,14 +16693,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20376,7 +20375,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24452,12 +24451,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24488,6 +24520,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26344,7 +26392,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27085,7 +27136,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28250,7 +28302,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28262,11 +28318,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29735,15 +29812,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32110,11 +32187,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32128,35 +32205,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32198,6 +32275,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35467,6 +35730,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35518,6 +35785,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35617,11 +35894,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36399,7 +36690,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37226,7 +37517,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45002,8 +45293,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50973,7 +51263,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52346,13 +52636,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52369,16 +52652,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52446,6 +52727,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54752,6 +55041,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54776,12 +55069,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54895,10 +55182,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55353,12 +55636,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56009,6 +56286,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56036,7 +56325,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59159,6 +59449,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64529,12 +64863,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73213,7 +73547,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/fr.po b/doc/translations/fr.po index 192cd0933e..e1d9250acb 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -61,7 +61,7 @@ msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-05-17 21:38+0000\n" +"PO-Revision-Date: 2022-05-23 22:03+0000\n" "Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/fr/>\n" @@ -1018,7 +1018,6 @@ msgstr "" "ease] ou [method smoothstep]." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Linearly interpolates between two angles (in radians) by a normalized " "value.\n" @@ -1044,7 +1043,8 @@ msgstr "" "Interpolation linéaire entre deux angles (en radians) par une valeur " "normalisée.\n" "Similaire à [method lerp], mais interpole correctement lorsque les angles " -"s'enroulent autour [constant @GDScript.TAU].\n" +"proches de [constant @GDScript.TAU]. Pour une interpolation plus douce avec " +"[method lerp_angle], utilisez aussi [method ease] ou [method smoothstep].\n" "[codeblock]\n" "extends Sprite\n" "var elapsed = 0.0\n" @@ -1053,7 +1053,15 @@ msgstr "" " var max_angle = deg2rad(90.0)\n" " rotation = lerp_angle(min_angle, max_angle, elapsed)\n" " elapsed += delta\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note :[/b] Cette méthode utiliser une interpolation avec le chemin le " +"plus court entre [code]from[/code] et [code]to[/code]. Par contre, si ces " +"deux angles sont approximativement [code]PI + k * TAU[/code] l'un de l'autre " +"pour n'importe quel entier [code]k[/code], l'interpolation n'est pas " +"évidente à cause des erreurs de précision des flottants. Par exemple, " +"[code]lerp_angle(0, PI, weight)[/code] ira dans le sens anti-horaire, alors " +"que [code]lerp_angle(0, PI + 5 * TAU, weight)[/code] ira dans le sens " +"horaire." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1547,7 +1555,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns a random floating point value between [code]from[/code] and " "[code]to[/code] (both endpoints inclusive).\n" @@ -1556,12 +1563,12 @@ msgid "" "[/codeblock]\n" "[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]." msgstr "" -"Plage aléatoire, toute valeur à virgule flottante comprise entre [code]from[/" -"code] et [code]to[/code].\n" +"Retourne un flottant aléatoire entre [code]from[/code] et [code]to[/code].\n" "[codeblock]\n" "prints(rand_range(0, 1), rand_range(0, 1)) # Imprime par exemple 0.135591 " "0.405263\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note :[/b] C'est équivalent à [code]randf() * (to - from) + from[/code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1667,6 +1674,43 @@ msgid "" "3\n" "[/codeblock]" msgstr "" +"Retourne un tableau avec l'intervalle donné. [method range] peut être appelé " +"de trois façons:\n" +"[code]range(n: int)[/code] : Commence à 0, augmente par étape de 1, et " +"s'arrête [i]avant[/i] [code]n[/code]. L'argument [code]n[/code] est " +"[b]exclusif[/b].\n" +"[code]range(b: int, n: int)[/code]: Commence à [code]b[/code], augmente par " +"étape de 1, et s'arrête [i]avant[/i] [code]n[/code]. L'argument [code]b[/" +"code] est [b]inclusif[/b], et [code]n[/code] est [b]exclusif[/b].\n" +"[code]range(b: int, n: int, s: int)[/code]: Commence à [code]b[/code], " +"augmente/diminue par étape de [code]s[/code], et s'arrête [i]avant[/i] " +"[code]n[/code]. L'argument [code]b[/code] est [b]inclusif[/b], et [code]n[/" +"code] est [b]exclusif[/b]. L'argument [code]s[/code] [b]peut[/b] être " +"négatif, mais pas [code]0[/code]. Si [code]s[/code] est [code]0[/code], une " +"erreur est affichée.\n" +"[method range] convertit tous les arguments en [int] avant tout.\n" +"[b]Note :[/b] Retourne un tableau si les arguments ne correspondent pas " +"mathématiquement (e.g. [code]range(2, 5, -1)[/code] ou [code]range(5, 5, 1)[/" +"code]).\n" +"Exemples :\n" +"[codeblock]\n" +"print(range(4)) # Affiche [0, 1, 2, 3]\n" +"print(range(2, 5)) # Affiche [2, 3, 4]\n" +"print(range(0, 6, 2)) # Affiche [0, 2, 4]\n" +"print(range(4, 1, -1)) # Affiche [4, 3, 2]\n" +"[/codeblock]\n" +"Pour parcourir un [Array] à l'envers, utilisez :\n" +"[codeblock]\n" +"var array = [3, 6, 9]\n" +"for i in range(array.size(), 0, -1):\n" +" print(array[i - 1])\n" +"[/codeblock]\n" +"Output:\n" +"[codeblock]\n" +"9\n" +"6\n" +"3\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -2206,28 +2250,27 @@ msgid "" "[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), " "\"idle_frame\")[/code] from the above example." msgstr "" -"Stoppe l'exécution de la fonction et renvoie l'état suspendu courant à la " +"Arrête l'exécution de la fonction et renvoie l'état suspendu actuel à la " "fonction appelante.\n" -"Depuis l'appelant, appeler [method GDScriptFunctionState.resume] sur l'état " +"Depuis l'appelant, appelez [method GDScriptFunctionState.resume] sur l'état " "pour reprendre l'exécution. Cela invalide l'état. Dans la fonction reprise, " -"[code]yield()[/code] renvoie renvoie l'argument qui a été passé lors de " -"l'appel à la fonction [code]resume()[/code].\n" -"Si la fonction a reçu comme argument un objet et un signal, l'exécution est " -"reprise quand l'objet émet le signal donnée. Dans ce cas, [code]yield()[/" -"code] renvoie l'argument passé lors de l'appel à [code]emit_signal()[/code] " -"si le signal ne prend qu'un seul argument, ou un tableau contenant tous les " -"arguments passés lors de l'appel à [code]emit_signal()[/code] si le signal " -"prend plusieurs arguments.\n" -"Vous pouvez aussi utilisez [code]yield[/code] pour attendre la fin de " -"l'exécution d'une fonction:\n" +"[code]yield()[/code] retourne ce qui a été transmis à la fonction appelée " +"[code]resume()[/code].\n" +"Si on lui communique un objet et un signal, l'exécution est reprise lorsque " +"l'objet émet le signal donné. Dans ce cas, [code]yield()[/code] retourne " +"l'argument passé à [code]emit_signal()[/code] si le signal ne prend qu'un " +"seul argument, ou un tableau contenant tous les arguments communiqués à " +"[code]emit_signal()[/code] si le signal prend plusieurs arguments.\n" +"Vous pouvez également utiliser [code]yield[/code] pour attendre la fin d'une " +"fonction:\n" "[codeblock]\n" "func _ready():\n" -" yield(countdown(), \"completed\") # attente que la fonction countdown() " -"se termine\n" +" yield(countdown(), \"completed\") # en attendant que la fonction " +"countdown() se termine\n" " print('Ready')\n" "\n" "func countdown():\n" -" yield(get_tree(), \"idle_frame\") # renvoie un objet de type " +" yield(get_tree(), \"idle_frame\") # retourne un objet " "GDScriptFunctionState à _ready()\n" " print(3)\n" " yield(get_tree().create_timer(1.0), \"timeout\")\n" @@ -2236,19 +2279,19 @@ msgstr "" " print(1)\n" " yield(get_tree().create_timer(1.0), \"timeout\")\n" "\n" -"# affiche:\n" +"# prints:\n" "# 3\n" "# 2\n" "# 1\n" "# Ready\n" "[/codeblock]\n" -"Lors d'une attente sur une fonction, le signal [code]completed[/code] sera " -"émis automatiquement quand la fonction se termine. Le signal peut donc être " -"utilisé comme paramètre [code]signal[/code] de la méthode [code]yield[/code] " -"à reprendre.\n" -"Pour attendre sur une fonction, la fonction résultante devrait aussi " -"renvoyer un [code]GDScriptFunctionState[/code]. Notez " -"[code]yield(get_tree(), \"idle_frame\")[/code] dans l'exemple ci-dessus." +"Lorsque l'on cède sur une fonction, le signal [code]completed[/code] sera " +"émis automatiquement lorsque la fonction retourne. Il peut donc être utilisé " +"comme le [code]signal[/code] du paramètre de la méthode [code]yield[/code] à " +"reprendre.\n" +"Dans l'ordre du yield surune fonction, la fonction résultante devrait " +"également retourner un [code]GDScriptFunctionState[/code]. Notez depuis " +"l'exemple ci-dessous [code]yield(get_tree(), \"idle_frame\")[/code]." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -3985,7 +4028,6 @@ msgstr "" "[InputEventMIDI] pour avoir des informations concernant les entrées MIDI." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "MIDI aftertouch message. This message is most often sent by pressing down on " "the key after it \"bottoms out\"." @@ -4337,7 +4379,6 @@ msgstr "" "valeur min. Exemple : [code]\"-360,360,1,or_greater,or_lesser\"[/code]." #: doc/classes/@GlobalScope.xml -#, fuzzy msgid "" "Hints that a float property should be within an exponential range specified " "via the hint string [code]\"min,max\"[/code] or [code]\"min,max,step\"[/" @@ -4838,7 +4879,6 @@ msgid "Axis-Aligned Bounding Box." msgstr "Boîte de délimitation alignée sur l'axe." #: doc/classes/AABB.xml -#, fuzzy msgid "" "[AABB] consists of a position, a size, and several utility functions. It is " "typically used for fast overlap tests.\n" @@ -4848,7 +4888,12 @@ msgid "" "integer coordinates." msgstr "" "Une AABB est constituée en une position, une taille, et plusieurs fonctions " -"utilitaires. Principalement utilisée pour des tests de chevauchement rapides." +"utilitaires. Principalement utilisée pour des tests de chevauchement " +"rapides.\n" +"Elle utilise des coordonnées à virgule. L'équivalent 2D du [AABB] est le " +"[Rect2].\n" +"[b]Note :[/b] Contrairement au [Rect2], la [AABB] n'a pas d'alternative avec " +"des coordonnées entières." #: doc/classes/AABB.xml doc/classes/Basis.xml doc/classes/Rect2.xml #: doc/classes/Transform.xml doc/classes/Transform2D.xml @@ -5028,15 +5073,15 @@ msgid "Beginning corner. Typically has values lower than [member end]." msgstr "Coin de départ. A généralement des valeurs inférieures à [member end]." #: doc/classes/AABB.xml doc/classes/Rect2.xml -#, fuzzy msgid "" "Size from [member position] to [member end]. Typically, all components are " "positive.\n" "If the size is negative, you can use [method abs] to fix it." msgstr "" -"Taille de [member position] à [member end]. Généralement toutes les " -"composantes sont positives.\n" -"Si la taille est négative, vous pouvez utiliser [method abs] pour la réparer." +"La taille depuis [member position] jusqu'à [member end]. Généralement toutes " +"les composantes sont positives.\n" +"Si cette taille est négative, vous pouvez utiliser [method abs] pour la " +"rendre positive." #: doc/classes/AcceptDialog.xml msgid "Base dialog for user notification." @@ -5468,7 +5513,6 @@ msgid "Proxy texture for simple frame-based animations." msgstr "Texture procuration pour des animations simples basés sur les trames." #: doc/classes/AnimatedTexture.xml -#, fuzzy msgid "" "[AnimatedTexture] is a resource format for frame-based animations, where " "multiple textures can be chained automatically with a predefined delay for " @@ -5497,8 +5541,9 @@ msgstr "" "joué.\n" "[AnimatedTexture] nécessite présentement que les textures de toutes les " "trames ont la même taille, sinon ceux qui sont plus grands seront recadrés " -"pour avoir la même taille que la texture le plus petit. De plus, ça ne " -"supporte pas [AtlasTexture]. Chaque trame doit être une image distincte." +"pour avoir la même taille que la texture le plus petit.\n" +"[b]Note :[/b] Les AnimatedTexture ne peuvent provenir d'un [AtlasTexture]. " +"Chaque trame doit être une [Texture] distincte." #: doc/classes/AnimatedTexture.xml msgid "Returns the given frame's delay value." @@ -5539,7 +5584,6 @@ msgstr "" "[/codeblock]" #: doc/classes/AnimatedTexture.xml -#, fuzzy msgid "" "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first " "frame has ID 0, and the last frame of the animation has ID [member frames] - " @@ -5548,7 +5592,7 @@ msgid "" "in mind that only frames from 0 to [member frames] - 1 will be part of the " "animation." msgstr "" -"Affecte une [Texture2D] à la trame donnée. Les identifiants de trames " +"Affecte une [Texture] à la trame donnée. Les identifiants de trames " "commencent à 0, alors la première trame a l'identifiant 0, et la dernière " "trame a l'identifiant [member frames] - 1.\n" "Vous pouvez définir n'importe quel nombre de textures jusqu'à [constant " @@ -5626,7 +5670,6 @@ msgid "Contains data used to animate everything in the engine." msgstr "Contient les données utilisées pour animer tous dans le moteur de jeu." #: doc/classes/Animation.xml -#, fuzzy msgid "" "An Animation resource contains data used to animate everything in the " "engine. Animations are divided into tracks, and each track must be linked to " @@ -5662,11 +5705,11 @@ msgstr "" "animation.track_insert_key(track_index, 0.0, 0)\n" "animation.track_insert_key(track_index, 0.5, 100)\n" "[/codeblock]\n" -"Les animations sont seulement les contenants pour les données et doivent " -"être ajoutés aux nœuds telle qu'un [AnimationPlayer] pour être lues. Il y a " -"plusieurs types de pistes d'animation, chacun avec son propre ensemble de " -"méthodes spécialisées. Voyez [enum TrackType] pour voir les types " -"disponibles." +"Les animations ne contiennent que des données et doivent être ajoutés à un " +"nœud comme un [AnimationPlayer] ou un [AnimationTreePlayer] pour être lues. " +"Il y a plusieurs types de pistes d'animation, chacun avec son propre " +"ensemble de méthodes spécialisées. Voyez [enum TrackType] pour voir les " +"types disponibles." #: doc/classes/Animation.xml msgid "Adds a track to the Animation." @@ -6031,7 +6074,6 @@ msgid "Sets the value of an existing key." msgstr "Définit la valeur d'une clé." #: doc/classes/Animation.xml -#, fuzzy msgid "" "Sets the path of a track. Paths must be valid scene-tree paths to a node and " "must be specified starting from the parent node of the node that will " @@ -6109,7 +6151,6 @@ msgstr "" "le bouclage." #: doc/classes/Animation.xml -#, fuzzy msgid "" "A flag indicating that the animation must loop. This is used for correct " "interpolation of animation cycles, and for hinting the player that it must " @@ -7644,7 +7685,6 @@ msgid "" msgstr "" #: doc/classes/AnimationTree.xml -#, fuzzy msgid "" "The path to the Animation track used for root motion. Paths must be valid " "scene-tree paths to a node, and must be specified starting from the parent " @@ -7657,13 +7697,16 @@ msgid "" "stay in place. See also [method get_root_motion_transform] and " "[RootMotionView]." msgstr "" -"Définit le chemin d'une piste. Les chemins doivent êtres des chemins valides " -"vers un nœud de l'arbre des scènes, et doivent êtres définis en partant du " -"nœud parent du nœud qui reproduira l'animation. Les pistes qui contrôlent " -"des propriétés ou des os doivent ajouter leur nom après le chemin, séparé " -"par [code]\":\"[/code].\n" -"Par exemple, [code]\"personnage/squelette:cheville\"[/code] or " -"[code]\"personnage/maillage:transform/local\"[/code]." +"Le chemin d'une piste d'Animation pour le mouvement racine. Les chemins " +"doivent êtres des chemins valides vers un nœud de l'arbre des scènes, et " +"doivent êtres définis en partant du nœud parent du nœud qui reproduira " +"l'animation. Les pistes qui contrôlent des propriétés ou des os doivent " +"ajouter leur nom après le chemin, séparé par [code]\":\"[/code]. Par " +"exemple, [code]\"personnage/squelette:cheville\"[/code] or " +"[code]\"personnage/maillage:transform/local\"[/code].\n" +"Si la piste a un type [constant Animation.TYPE_TRANSFORM], la transformation " +"sera annulée visuellement, et l'animation apparaitra fixe. Voir aussi " +"[method get_root_motion_transform] et [RootMotionView]." #: doc/classes/AnimationTree.xml msgid "The root animation node of this [AnimationTree]. See [AnimationNode]." @@ -7706,10 +7749,9 @@ msgid "" msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Adds a [code]type[/code] node to the graph with name [code]id[/code]." msgstr "" -"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active." +"Ajoute un nœud du [code]type[/code] au graphe avec le nom [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7816,12 +7858,12 @@ msgid "" msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "" "Connects node [code]id[/code] to [code]dst_id[/code] at the specified input " "slot." msgstr "" -"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]." +"Connecte le nœud [code]id[/code] à [code]dst_id[/code] pour l'emplacement " +"d'entrée specifié." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7873,9 +7915,10 @@ msgid "Renames a node in the graph." msgstr "Renomme un nœud du graphe." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Sets the position of a node in the graph given its name and position." -msgstr "Retourne la position du point à l'index [code]point[/code]." +msgstr "" +"Définit la position d'un nœud dans le graphe à partir de son nom et sa " +"position." #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -7899,16 +7942,18 @@ msgstr "Retourne la valeur d'une clé donnée dans une piste donnée." #: doc/classes/AnimationTreePlayer.xml msgid "Returns whether a OneShot node will auto restart given its name." msgstr "" +"Retourne si un nœud OneShot redémarrera automatiquement à partir de son nom." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Returns whether a OneShot node is active given its name." -msgstr "Retourne le sommet à l’index donné." +msgstr "Retourne si un nœud OneShot est actif à partir de son nom." #: doc/classes/AnimationTreePlayer.xml msgid "" "Sets the autorestart property of a OneShot node given its name and value." msgstr "" +"Définit la propriété de redémarrage automatique d'un nœud OneShot à partir " +"de son nom et sa valeur." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7940,14 +7985,12 @@ msgid "" msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Starts a OneShot node given its name." -msgstr "Commence à jouer l'animation donnée." +msgstr "Démarre un nœud OneShot suivant son nom." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Stops the OneShot node with name [code]id[/code]." -msgstr "Retourne le nom du nœud à [code]idx[/code]." +msgstr "Arrête le nœud OneShot nommé [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7957,19 +8000,17 @@ msgid "" msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "Removes the animation node with name [code]id[/code]." -msgstr "Supprime l’animation avec la touche [code]name[/code]." +msgstr "Supprime le nœud d'animation nommé [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml msgid "Resets this [AnimationTreePlayer]." msgstr "Réinitialise cet [AnimationTreePlayer]." #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "" "Returns the time scale value of the TimeScale node with name [code]id[/code]." -msgstr "Retourne le nom du nœud à [code]idx[/code]." +msgstr "Retourne l'échelle de temps du nœud TimeScale nommé [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml msgid "" @@ -7990,13 +8031,12 @@ msgid "" msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "" "Deletes the input at [code]input_idx[/code] for the transition node with " "name [code]id[/code]." msgstr "" -"Change la position de l'index de la piste [code]idx[/code] à celui définie " -"par [code]to_idx[/code]." +"Supprime l'entrée à la position [code]input_idx[/code] pour le nœud de " +"transition nommé [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -8043,11 +8083,12 @@ msgid "" msgstr "" #: doc/classes/AnimationTreePlayer.xml -#, fuzzy msgid "" "Resizes the number of inputs available for the transition node with name " "[code]id[/code]." -msgstr "Retourne le nom du nœud à [code]idx[/code]." +msgstr "" +"Redimensionne le nombre d'entrée disponibles pour le nœud de transition " +"nommé [code]id[/code]." #: doc/classes/AnimationTreePlayer.xml #, fuzzy @@ -8939,7 +8980,6 @@ msgstr "" #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml -#, fuzzy msgid "" "Searches the array in reverse order. Optionally, a start search index can be " "passed. If negative, the start index is considered relative to the end of " @@ -8948,7 +8988,9 @@ msgid "" msgstr "" "Recherche dans le tableau dans l'ordre inversé. En option, la position de " "début de la recherche peut être spécifiée. Si négative, la position de début " -"est considérée comme partant de la fin du tableau." +"est considérée comme partant de la fin du tableau. Si la position de début " +"ajustée est hors des limites du tableau, cette méthode cherchera depuis la " +"fin du tableau." #: doc/classes/Array.xml msgid "" @@ -9159,7 +9201,8 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +#, fuzzy +msgid "Value used internally when no indices are present." msgstr "" "La valeur par défaut utilisée pour index_array_len quand il n'y pas d'indice." @@ -9402,12 +9445,11 @@ msgstr "" "XRPositionalTracker.TrackerHand]." #: doc/classes/ARVRController.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the bound controller is active. ARVR systems " "attempt to track active controllers." msgstr "" -"Retourne [code]true[/code] si le contrôleur lié est actif. Les systèmes XR " +"Retourne [code]true[/code] si le contrôleur lié est actif. Les systèmes ARVR " "tentent de suivre les contrôleurs actifs." #: doc/classes/ARVRController.xml @@ -10100,7 +10142,6 @@ msgid "Aligns child controls with the end (right or bottom) of the container." msgstr "Aligne les enfants avec le centre du conteneur." #: doc/classes/AStar.xml -#, fuzzy msgid "" "An implementation of A* to find the shortest paths among connected points in " "space." @@ -12121,11 +12162,12 @@ msgstr "" "distance, désactivant ainsi l'atténuation." #: doc/classes/AudioStreamPlayer3D.xml -#, fuzzy msgid "" "If [code]true[/code], audio plays when the AudioStreamPlayer3D node is added " "to scene tree." -msgstr "Si [code]true[/code], la lecture commence au chargement de la scène." +msgstr "" +"Si [code]true[/code], la lecture commence dès que le AudioStreamPlayer3D est " +"ajouté à la scène." #: doc/classes/AudioStreamPlayer3D.xml msgid "The bus on which this audio is playing." @@ -12649,9 +12691,8 @@ msgid "Returns when the baker cannot save per-mesh textures to file." msgstr "Renvoie l'arc tangente des paramètres." #: doc/classes/BakedLightmap.xml -#, fuzzy msgid "The size of the generated lightmaps is too large." -msgstr "Taille du plan généré." +msgstr "La taille de la lightmap générée est trop grande." #: doc/classes/BakedLightmap.xml msgid "Some mesh contains UV2 values outside the [code][0,1][/code] range." @@ -12931,9 +12972,10 @@ msgid "2.5D Demo" msgstr "Démo 2.5D" #: doc/classes/Basis.xml -#, fuzzy msgid "Constructs a pure rotation basis matrix from the given quaternion." -msgstr "Construit une nouvelle chaîne de caractères à partir du [Quat] donné." +msgstr "" +"Construit la matrice d'une base de rotation seulement depuis le quaternion " +"donné." #: doc/classes/Basis.xml msgid "" @@ -13004,16 +13046,17 @@ msgid "Returns the inverse of the matrix." msgstr "Retourne l'inverse de la matrice." #: doc/classes/Basis.xml -#, fuzzy msgid "" "Returns [code]true[/code] if this basis and [code]b[/code] are approximately " "equal, by calling [code]is_equal_approx[/code] on each component.\n" "[b]Note:[/b] For complicated reasons, the epsilon argument is always " "discarded. Don't use the epsilon argument, it does nothing." msgstr "" -"Retourne [code]true[/code] si cette [AABB] et [code]aabb[/code] sont " +"Retourne [code]true[/code] si cette base et [code]b[/code] sont " "approximativement égales, en appelant [method @GDScript.is_equal_approx] sur " -"chaque composantes." +"chaque composantes.\n" +"[b]Note :[/b] Pour des raisons compliquées, l'argument epsilon est toujours " +"ignoré. Ne l'utilisez pas, il ne sert à rien." #: doc/classes/Basis.xml msgid "" @@ -13023,13 +13066,12 @@ msgid "" msgstr "" #: doc/classes/Basis.xml -#, fuzzy msgid "" "Introduce an additional rotation around the given axis by [code]angle[/code] " "(in radians). The axis must be a normalized vector." msgstr "" -"Pivote ce vecteur autour de l'axe donné par [code]phi[/code] radians. L'axe " -"donné doit être normalisé." +"Ajoute une rotation supplémentaire autour de l'axe donné par [code]angle[/" +"code] (en radians). L'axe doit être normalisé." #: doc/classes/Basis.xml msgid "" @@ -13232,9 +13274,8 @@ msgstr "" "[code]path[/code]." #: doc/classes/BitmapFont.xml -#, fuzzy msgid "Returns a kerning pair as a difference." -msgstr "Renvoie une paire de kerning comme une différence." +msgstr "Retourne une paire de kerning de différence." #: doc/classes/BitmapFont.xml msgid "Returns the font atlas texture at index [code]idx[/code]." @@ -13473,13 +13514,12 @@ msgid "" msgstr "" #: doc/classes/BoxContainer.xml -#, fuzzy msgid "" "The alignment of the container's children (must be one of [constant " "ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END])." msgstr "" -"L’alignement des enfants du conteneur (doit être l’un des [constant " -"ALIGN_BEGIN], [constant ALIGN_CENTER], ou [constant ALIGN_END])." +"L'alignement des enfants du conteneur (doit être [constant ALIGN_BEGIN], " +"[constant ALIGN_CENTER] ou [constant ALIGN_END])." #: doc/classes/BoxContainer.xml msgid "Aligns children with the beginning of the container." @@ -13741,9 +13781,8 @@ msgid "" msgstr "" #: doc/classes/Camera.xml -#, fuzzy msgid "Returns the camera's RID from the [VisualServer]." -msgstr "Retourne le RID de la caméra depuis le [RenderingServer]." +msgstr "Retourne le RID de la caméra depuis le [VisualServer]." #: doc/classes/Camera.xml msgid "" @@ -14316,9 +14355,8 @@ msgid "" msgstr "" #: doc/classes/CameraFeed.xml -#, fuzzy msgid "Returns the unique ID for this feed." -msgstr "Retourne le nom de ce répertoire." +msgstr "Retourne l'identifiant unique de ce flux." #: doc/classes/CameraFeed.xml #, fuzzy @@ -14334,9 +14372,8 @@ msgid "If [code]true[/code], the feed is active." msgstr "Si [code]true[/code], le flux est actif." #: doc/classes/CameraFeed.xml -#, fuzzy msgid "The transform applied to the camera's image." -msgstr "L'image de la caméra du composant CbCr." +msgstr "La transformation appliquée à l'image de la camera." #: doc/classes/CameraFeed.xml msgid "No image set for the feed." @@ -14579,7 +14616,6 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -#, fuzzy msgid "" "Draws multiple disconnected lines with a uniform [code]color[/code]. When " "drawing large amounts of lines, this is faster than using individual [method " @@ -14593,13 +14629,19 @@ msgid "" "antialiasing. 2D batching is also still supported with those antialiased " "lines." msgstr "" -"Dessine des segments de ligne interconnectés avec une [code]width[/code] " -"uniforme et une coloration segment par segment. Les couleurs attribuées aux " -"segments de ligne correspondent par index entre [code]points[/code] et " -"[code]colors[/code]." +"Dessine des segments de ligne déconnectées avec color [code]width[/code] " +"uniforme. Pour l'affichage de beaucoup de lignes, il est plus rapide de " +"l'utiliser plutôt que faire plusieurs appels à [method draw_line]. Pour " +"dessiner des lignes connectées, utilisez plutôt [method draw_polyline].\n" +"[b]Note :[/b] [code]width[/code] and [code]antialiased[/code] ne sont " +"actuellement pas implémentés et n'ont aucun effet. Pour corriger cela, " +"installez le greffon [url=https://github.com/godot-extended-libraries/godot-" +"antialiased-line2d]Antialiased Line2D[/url] et créez un nœud " +"AntialiasedPolygon2D. Ce nœud utilise une texture avec différents niveaux de " +"mipmap pour l'anti-crénelage. Le batching 2D est aussi supporté pour lignes " +"avec anti-crénelage." #: doc/classes/CanvasItem.xml -#, fuzzy msgid "" "Draws multiple disconnected lines with a uniform [code]width[/code] and " "segment-by-segment coloring. Colors assigned to line segments match by index " @@ -14618,7 +14660,14 @@ msgstr "" "Dessine des segments de ligne interconnectés avec une [code]width[/code] " "uniforme et une coloration segment par segment. Les couleurs attribuées aux " "segments de ligne correspondent par index entre [code]points[/code] et " -"[code]colors[/code]." +"[code]colors[/code].\n" +"[b]Note :[/b] Le fonctionnement interne peut provoquer des problèmes de " +"rendu de l'anti-crénelage lors de l'affichage de polygones transparents voir " +"peut ne pas fonctionner sur certaines plateformes. Pour corriger cela, " +"installez le greffon [url=https://github.com/godot-extended-libraries/godot-" +"antialiased-line2d]Antialiased Line2D[/url] et créez un nœud " +"AntialiasedPolygon2D. Ce nœud utilise une texture avec différents niveaux de " +"mipmap pour l'anti-crénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -14656,7 +14705,6 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml -#, fuzzy msgid "" "Draws interconnected line segments with a uniform [code]width[/code] and " "segment-by-segment coloring, and optional antialiasing. Colors assigned to " @@ -14674,7 +14722,17 @@ msgstr "" "Dessine des segments de ligne interconnectés avec une [code]width[/code] " "uniforme et une coloration segment par segment. Les couleurs attribuées aux " "segments de ligne correspondent par index entre [code]points[/code] et " -"[code]colors[/code]." +"[code]colors[/code]. Pour l'affichage de beaucoup de lignes, il est plus " +"rapide de l'utiliser plutôt que faire plusieurs appels à [method draw_line]. " +"Pour dessiner des lignes déconnectées, utilisez plutôt [method " +"draw_multiline_colors]. Voir aussi [method draw_polygon].\n" +"[b]Note :[/b] Le fonctionnement interne peut provoquer des problèmes de " +"rendu de l'anti-crénelage lors de l'affichage de polygones transparents voir " +"peut ne pas fonctionner sur certaines plateformes. Pour corriger cela, " +"installez le greffon [url=https://github.com/godot-extended-libraries/godot-" +"antialiased-line2d]Antialiased Line2D[/url] et créez un nœud " +"AntialiasedPolygon2D. Ce nœud utilise une texture avec différents niveaux de " +"mipmap pour l'anti-crénelage." #: doc/classes/CanvasItem.xml msgid "" @@ -14779,10 +14837,9 @@ msgid "Returns the [RID] of the [World2D] canvas where this item is in." msgstr "Retourne le [RID] de la toile [World2D] où cet élément se trouve." #: doc/classes/CanvasItem.xml -#, fuzzy msgid "Returns the canvas item RID used by [VisualServer] for this item." msgstr "" -"Retourne l’élément de toile RID utilisé par [RenderingServer] pour cet " +"Retourne le RID de l'élément de canevas utilisé par [VisualServer] pour cet " "élément." #: doc/classes/CanvasItem.xml @@ -15316,7 +15373,6 @@ msgid "The color the character will be drawn with." msgstr "La couleur utilisée pour afficher le caractère." #: doc/classes/CharFXTransform.xml -#, fuzzy msgid "" "The time elapsed since the [RichTextLabel] was added to the scene tree (in " "seconds). Time stops when the [RichTextLabel] is paused (see [member Node." @@ -15324,11 +15380,11 @@ msgid "" "[b]Note:[/b] Time still passes while the [RichTextLabel] is hidden." msgstr "" "Le temps écoulé depuis que le [RichTextLabel] a été ajouté à l'arbre des " -"scène (en secondes). Le temps s’arrête lorsque le projet est en pause, à " -"moins que le membre [member Node.pause_mode] du [RichTextLabel] soit réglé " -"sur [constant Node.PAUSE_MODE_PROCESS].\n" -"[b]Note :[/b] Le temps continue de s'écouler quand le [RichTextLabel] est " -"caché." +"scène (en secondes). Le temps s’arrête lorsque le projet est en pause (voir " +"[member Node.pause_mode]). Le temps est réinitialisé quand le texte du " +"[RichTextLabel] est changé.\n" +"[b]Note :[/b] Le temps continue de s'écouler même quand le [RichTextLabel] " +"est caché." #: doc/classes/CharFXTransform.xml msgid "" @@ -15735,11 +15791,12 @@ msgid "" msgstr "" #: doc/classes/ClassDB.xml -#, fuzzy msgid "" "Returns whether [code]class[/code] or its ancestry has an enum called " "[code]name[/code] or not." -msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non." +msgstr "" +"Retourne si la [code]class[/code] ou ses parents ont une énumération nommée " +"[code]name[/code] ou non." #: doc/classes/ClassDB.xml msgid "" @@ -15911,22 +15968,23 @@ msgid "" msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#, fuzzy msgid "" "Returns whether or not the specified [code]bit[/code] of the [member " "collision_layer] is set." -msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non." +msgstr "" +"Retourne quand le [code]bit[/code] spécifié de [member collision_layer] est " +"défini." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml -#, fuzzy msgid "" "Returns whether or not the specified [code]bit[/code] of the [member " "collision_mask] is set." -msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non." +msgstr "" +"Retourne quand le [code]bit[/code] spécifié de [member collision_mask] est " +"défini." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Retourne le [RID] de l'objet." @@ -15965,9 +16023,8 @@ msgid "Returns the [code]owner_id[/code] of the given shape." msgstr "Retourne le [code]owner_id[/code] de la forme spécifiée." #: doc/classes/CollisionObject.xml -#, fuzzy msgid "Adds a [Shape] to the shape owner." -msgstr "Ajoute un [Shape2D] au propriétaire de la forme." +msgstr "Ajoute une [Shape2D] au propriétaire de la forme." #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml msgid "Removes all shapes from the shape owner." @@ -16289,13 +16346,12 @@ msgid "Physics introduction" msgstr "Introduction à la physique" #: doc/classes/CollisionShape.xml -#, fuzzy msgid "" "Sets the collision shape's shape to the addition of all its convexed " "[MeshInstance] siblings geometry." msgstr "" "Définit la forme de la forme de collision à l’ajout de toutes ses géométries " -"de frères et sœurs [MeshInstance3D] convexés ." +"de frères et sœurs [MeshInstance3D] convexes ." #: doc/classes/CollisionShape.xml msgid "" @@ -16331,7 +16387,7 @@ msgstr "" #: doc/classes/RectangleShape2D.xml doc/classes/TileMap.xml #: doc/classes/TileSet.xml msgid "2D Kinematic Character Demo" -msgstr "" +msgstr "Démo de caractère cinétique 2D" #: doc/classes/CollisionShape2D.xml #, fuzzy @@ -16341,7 +16397,6 @@ msgid "" msgstr "Une forme de collision désactivée n’a aucun effet dans le monde." #: doc/classes/CollisionShape2D.xml -#, fuzzy msgid "" "Sets whether this collision shape should only detect collision on one side " "(top or bottom).\n" @@ -16349,7 +16404,9 @@ msgid "" "child of an [Area2D] node." msgstr "" "Définit si cette forme de collision doit uniquement détecter la collision " -"sur un côté (en haut ou en bas)." +"sur un côté (en haut ou en bas).\n" +"[b]Note :[/b] Cette propriété n'a aucun effet si cette [CollisionShape2D] " +"est un enfant d'un nœud [Area2D]." #: doc/classes/CollisionShape2D.xml msgid "" @@ -16362,9 +16419,9 @@ msgstr "" "collisionneurs qui entrent dans la forme à grande vitesse." #: doc/classes/Color.xml -#, fuzzy msgid "Color in RGBA format using floats on the range of 0 to 1." -msgstr "Couleur au format RGBA usant de floats sur la plage de 0 à 1." +msgstr "" +"Une couleur au format RGBA utilisant des flottants dans l'intervalle 0 à 1." #: doc/classes/Color.xml msgid "" @@ -16409,6 +16466,15 @@ msgid "" "var c4 = Color(\"b2d90a\") # RGB format.\n" "[/codeblock]" msgstr "" +"Construit une couleur à partir d'un code HTML hexadécimal au format ARGB ou " +"RGB. Voir aussi [method @GDScript.ColorN].\n" +"[codeblock]\n" +"# Chaque couleur créé aura la même couleur RGBA(178, 217, 10, 255).\n" +"var c1 = Color(\"#ffb2d90a\") # Au format ARGB avec \"#\".\n" +"var c2 = Color(\"ffb2d90a\") # Au format ARGB.\n" +"var c3 = Color(\"#b2d90a\") # Au format RGB avec \"#\".\n" +"var c4 = Color(\"b2d90a\") # Au format RGB.\n" +"[/codeblock]" #: doc/classes/Color.xml msgid "" @@ -16425,7 +16491,6 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Constructs a color from RGB values, typically between 0 and 1. Alpha will be " "1.\n" @@ -16433,14 +16498,13 @@ msgid "" "var color = Color(0.2, 1.0, 0.7) # Similar to Color8(51, 255, 178, 255)\n" "[/codeblock]" msgstr "" -"Construit une couleur à partir d'un profil RVB en utilisant des valeurs " -"entre 0 et 1. Alpha sera toujours 1.\n" +"Construit une couleur à partir de valeurs RVB, entre 0 et 1. La valeur alpha " +"sera toujours à 1.\n" "[codeblock]\n" -"var c = Color(0.2, 1.0, 0.7) # Equivalent à RGBA(51, 255, 178, 255)\n" +"var color = Color(0.2, 1.0, 0.7) # Equivalent à Color8(51, 255, 178, 255)\n" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Constructs a color from RGBA values, typically between 0 and 1.\n" "[codeblock]\n" @@ -16448,10 +16512,9 @@ msgid "" "204)\n" "[/codeblock]" msgstr "" -"Construit une couleur à partir d'un profil RVB en utilisant des valeurs " -"entre 0 et 1. Alpha sera toujours 1.\n" +"Construit une couleur à partir de valeur RVB, entre 0 et 1.\n" "[codeblock]\n" -"var c = Color(0.2, 1.0, 0.7) # Equivalent à RGBA(51, 255, 178, 255)\n" +"var color = Color(0.2, 1.0, 0.7) # Équivalent à Color8(51, 255, 178, 255)\n" "[/codeblock]" #: doc/classes/Color.xml @@ -16518,7 +16581,6 @@ msgid "" msgstr "" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color's grayscale representation.\n" "The gray value is calculated as [code](r + g + b) / 3[/code].\n" @@ -16527,15 +16589,14 @@ msgid "" "var gray = c.gray() # A value of 0.466667\n" "[/codeblock]" msgstr "" -"Retourne la couleur inversée [code](1 - r, 1 - g, 1 - b, a)[/code].\n" +"Retourne la représentation en niveaux de gris.\n" +"La valeur de gris est calculé avec [code](r + g + b) / 3[/code].\n" "[codeblock]\n" -"var c = Color(0,3, 0,4, 0,9)\n" -"var inverted_color = c.inverted () # Une couleur d'un RGBA (178, 153, 26, " -"255)\n" +"var c = Color(0.2, 0.45, 0.82)\n" +"var gray = c.gray() # A value of 0.466667\n" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code].\n" "[codeblock]\n" @@ -16545,9 +16606,8 @@ msgid "" msgstr "" "Retourne la couleur inversée [code](1 - r, 1 - g, 1 - b, a)[/code].\n" "[codeblock]\n" -"var c = Color(0,3, 0,4, 0,9)\n" -"var inverted_color = c.inverted () # Une couleur d'un RGBA (178, 153, 26, " -"255)\n" +"var color = Color(0,3, 0,4, 0,9)\n" +"var inverted_color = color.inverted () # Équivalent à Color(0.7, 0.6, 0.1)\n" "[/codeblock]" #: doc/classes/Color.xml @@ -16597,7 +16657,6 @@ msgstr "" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color converted to a 32-bit integer in ABGR format (each byte " "represents a color channel). ABGR is the reversed version of the default " @@ -16611,12 +16670,11 @@ msgstr "" "représente un composant du profil ABGR). ABGR est la version inversée du " "format par défaut.\n" "[codeblock]\n" -"var c = Color(1, 0.5, 0.2)\n" -"print(c.to_abgr32()) # Imprime 4281565439\n" +"var color = Color(1, 0.5, 0.2)\n" +"print(color.to_abgr32()) # Affiche 4281565439\n" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color converted to a 64-bit integer in ABGR format (each word " "represents a color channel). ABGR is the reversed version of the default " @@ -16626,16 +16684,15 @@ msgid "" "print(color.to_abgr64()) # Prints -225178692812801\n" "[/codeblock]" msgstr "" -"Retourne l'entier 32 bits de la couleur au format ABGR (chaque octet " +"Retourne l'entier 64 bits de la couleur au format ABGR (chaque mot " "représente un composant du profil ABGR). ABGR est la version inversée du " "format par défaut.\n" "[codeblock]\n" -"var c = Color(1, 0.5, 0.2)\n" -"print(c.to_abgr32()) # Imprime 4281565439\n" +"var color = Color(1, 0.5, 0.2)\n" +"print(color.to_abgr64()) # Affiche -225178692812801\n" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color converted to a 32-bit integer in ARGB format (each byte " "represents a color channel). ARGB is more compatible with DirectX.\n" @@ -16645,15 +16702,14 @@ msgid "" "[/codeblock]" msgstr "" "Retourne l'entier 32 bits de la couleur au format ABGR (chaque octet " -"représente un composant du profil ABGR). ABGR est la version inversée du " -"format par défaut.\n" +"représente un composant du profil ABGR). ARGB est plus compatible avec " +"DirectX.\n" "[codeblock]\n" -"var c = Color(1, 0.5, 0.2)\n" -"print(c.to_abgr32()) # Imprime 4281565439\n" +"var color = Color(1, 0.5, 0.2)\n" +"print(color.to_abgr32()) # Affiche 4281565439\n" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color converted to a 64-bit integer in ARGB format (each word " "represents a color channel). ARGB is more compatible with DirectX.\n" @@ -16662,12 +16718,12 @@ msgid "" "print(color.to_argb64()) # Prints -2147470541\n" "[/codeblock]" msgstr "" -"Retourne l'entier 32 bits de la couleur au format ABGR (chaque octet " -"représente un composant du profil ABGR). ABGR est la version inversée du " -"format par défaut.\n" +"Retourne l'entier 64 bits de la couleur au format ABGR (chaque mot " +"représente un composant du profil ABGR). ABGR est plus compatible avec " +"DirectX.\n" "[codeblock]\n" -"var c = Color(1, 0.5, 0.2)\n" -"print(c.to_abgr32()) # Imprime 4281565439\n" +"var color = Color(1, 0.5, 0.2)\n" +"print(color.to_abgr64()) # Affiche -2147470541\n" "[/codeblock]" #: doc/classes/Color.xml @@ -16684,7 +16740,6 @@ msgid "" msgstr "" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color converted to a 32-bit integer in RGBA format (each byte " "represents a color channel). RGBA is Godot's default format.\n" @@ -16693,16 +16748,15 @@ msgid "" "print(color.to_rgba32()) # Prints 4286526463\n" "[/codeblock]" msgstr "" -"Retourne l'entier 32 bits de la couleur au format ABGR (chaque octet " -"représente un composant du profil ABGR). ABGR est la version inversée du " -"format par défaut.\n" +"Retourne la couleur convertie en un entier 32 bits au format RGBA (chaque " +"octet représente un composant). Le format RGBA est le format par défaut de " +"Godot.\n" "[codeblock]\n" -"var c = Color(1, 0.5, 0.2)\n" -"print(c.to_abgr32()) # Imprime 4281565439\n" +"var color = Color(1, 0.5, 0.2)\n" +"print(color.to_rgba32()) # Imprime 4281565439\n" "[/codeblock]" #: doc/classes/Color.xml -#, fuzzy msgid "" "Returns the color converted to a 64-bit integer in RGBA format (each word " "represents a color channel). RGBA is Godot's default format.\n" @@ -16711,12 +16765,12 @@ msgid "" "print(color.to_rgba64()) # Prints -140736629309441\n" "[/codeblock]" msgstr "" -"Retourne l'entier 32 bits de la couleur au format ABGR (chaque octet " -"représente un composant du profil ABGR). ABGR est la version inversée du " -"format par défaut.\n" +"Retourne l'entier 64 bits de la couleur au format RGBA (chaque mot " +"représente un composant du profil RGBA). RGBA est le format par défaut de " +"Godot.\n" "[codeblock]\n" -"var c = Color(1, 0.5, 0.2)\n" -"print(c.to_abgr32()) # Imprime 4281565439\n" +"var color = Color(1, 0.5, 0.2)\n" +"print(color.to_rgba64()) # Imprime -140736629309441\n" "[/codeblock]" #: doc/classes/Color.xml @@ -17676,9 +17730,8 @@ msgstr "" "[ConcavePolygonShape2D]." #: doc/classes/ConeTwistJoint.xml -#, fuzzy msgid "A twist joint between two 3D PhysicsBodies." -msgstr "Une articulation de torsion entre deux corps 3D." +msgstr "Une articulation de torsion entre deux PhysicsBodies 3D." #: doc/classes/ConeTwistJoint.xml msgid "" @@ -17873,9 +17926,8 @@ msgstr "" "peuvent différer d'un programme à un autre." #: doc/classes/ConfigFile.xml -#, fuzzy msgid "Removes the entire contents of the config." -msgstr "Supprime le propriétaire de la forme donnée." +msgstr "Supprime tout le contenu de la configuration." #: doc/classes/ConfigFile.xml msgid "" @@ -18354,12 +18406,11 @@ msgstr "" "prendre le focus." #: doc/classes/Control.xml -#, fuzzy msgid "" "Finds the previous (above in the tree) [Control] that can receive the focus." msgstr "" -"Retourne le TreeItem précédent dans l'arbre ou un objet nul s'il n'y en a " -"pas." +"Retourne le [Control] précédent (au-dessus dans l'arbre) qui peut recevoir " +"le focus." #: doc/classes/Control.xml msgid "" @@ -18537,7 +18588,6 @@ msgid "" msgstr "" #: doc/classes/Control.xml -#, fuzzy msgid "" "Returns the tooltip, which will appear when the cursor is resting over this " "control. See [member hint_tooltip]." @@ -18573,14 +18623,14 @@ msgid "" msgstr "" #: doc/classes/Control.xml -#, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme [Color] " "with the specified [code]name[/code] in this [Control] node.\n" "See [method add_color_override]." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." +"Retourne [code]true[/code] s'il y a une valeur locale définit pour la " +"[Color] du thème pour le nom [code]name[/code] de ce nœud [Control].\n" +"Voir [method add_color_override]." #: doc/classes/Control.xml msgid "" @@ -18591,14 +18641,14 @@ msgid "" msgstr "" #: doc/classes/Control.xml -#, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme constant " "with the specified [code]name[/code] in this [Control] node.\n" "See [method add_constant_override]." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." +"Retourne [code]true[/code] s'il y a une valeur locale définit pour la " +"constante du thème pour le nom [code]name[/code] de ce nœud [Control].\n" +"Voir [method add_constant_override]." #: doc/classes/Control.xml msgid "" @@ -18609,46 +18659,48 @@ msgstr "" "focus_mode]." #: doc/classes/Control.xml -#, fuzzy msgid "" "Returns [code]true[/code] if there is a matching [Theme] in the tree that " "has a font item with the specified [code]name[/code] and [code]theme_type[/" "code].\n" "See [method get_color] for details." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." +"Retourne [code]true[/code] s'il existe un [Theme] correspondant dans " +"l’arborescence qui a une police nommée [code]name[/code] et de type " +"[code]theme_type[/code] spécifiés.\n" +"Voir [method get_color] pour les détails." #: doc/classes/Control.xml -#, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme [Font] " "with the specified [code]name[/code] in this [Control] node.\n" "See [method add_font_override]." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." +"Retourne [code]true[/code] s'il y a une valeur locale définit pour la [Font] " +"du thème pour le nom [code]name[/code] de ce nœud [Control].\n" +"Voir [method add_font_override]." #: doc/classes/Control.xml -#, fuzzy msgid "" "Returns [code]true[/code] if there is a matching [Theme] in the tree that " "has an icon item with the specified [code]name[/code] and [code]theme_type[/" "code].\n" "See [method get_color] for details." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." +"Retourne [code]true[/code] s'il existe un [Theme] correspondant dans " +"l’arborescence qui a une icône nommée [code]name[/code] et de type " +"[code]theme_type[/code] spécifiés.\n" +"Voir [method get_color] pour les détails." #: doc/classes/Control.xml -#, fuzzy msgid "" "Returns [code]true[/code] if there is a local override for a theme icon with " "the specified [code]name[/code] in this [Control] node.\n" "See [method add_icon_override]." msgstr "" -"Retourne [code]true[/code] si le paramètre spécifié par [code]name[/code] " -"existe, [code]false[/code] autrement." +"Retourne [code]true[/code] s'il y a une valeur locale définit pour l'icône " +"du thème pour le nom [code]name[/code] de ce nœud [Control].\n" +"Voir [method add_icon_override]." #: doc/classes/Control.xml msgid "" @@ -19284,10 +19336,9 @@ msgid "Emitted when the node's minimum size changes." msgstr "Émis quand la taille minimale du nœud change." #: doc/classes/Control.xml -#, fuzzy msgid "Emitted when a modal [Control] is closed. See [method show_modal]." msgstr "" -"Émis lorsqu'un bouton personnalisé est pressé. Voir [method add_button]." +"Émis quand un [Control] en mode modal est fermé. Voir [method show_modal]." #: doc/classes/Control.xml msgid "" @@ -19412,16 +19463,20 @@ msgstr "" "Affiche le curseur en croix du système quand l'utilisateur survole ce nœud." #: doc/classes/Control.xml +#, fuzzy msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" +"Affiche le curseur en croix du système quand l'utilisateur survole ce nœud." #: doc/classes/Control.xml +#, fuzzy msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" +"Affiche le curseur en croix du système quand l'utilisateur survole ce nœud." #: doc/classes/Control.xml msgid "" @@ -20110,11 +20165,8 @@ msgstr "Facteur d'aléatoire de la vélocité initiale." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/Particles.xml doc/classes/Particles2D.xml -#, fuzzy msgid "The amount of time each particle will exist (in seconds)." -msgstr "" -"Le décalage dans la position avec laquelle le caractère va être affiché (en " -"pixels)." +msgstr "La durée que chaque particule existe (en secondes)." #: doc/classes/CPUParticles.xml doc/classes/CPUParticles2D.xml #: doc/classes/ParticlesMaterial.xml @@ -20664,13 +20716,12 @@ msgid "" msgstr "" #: doc/classes/CryptoKey.xml -#, fuzzy msgid "" "Return [code]true[/code] if this CryptoKey only has the public part, and not " "the private one." msgstr "" -"Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la " -"chaîne de caractères donnée." +"Retourne [code]true[/code] si cette CryptoKey ne contient que la partie " +"publique, et non la partie privée." #: doc/classes/CryptoKey.xml msgid "" @@ -20813,7 +20864,6 @@ msgid "" msgstr "" #: modules/csg/doc_classes/CSGMesh.xml -#, fuzzy msgid "A CSG Mesh shape that uses a mesh resource." msgstr "Une forme de maillage CSG qui utilise une ressource de maillage." @@ -21308,6 +21358,8 @@ msgstr "Enregistre le [CubeMap] sans aucune compression." #: doc/classes/CubeMap.xml msgid "Store the [CubeMap] with strong compression that reduces image quality." msgstr "" +"Enregistre le [CubeMap] avec une forte compression qui réduit la qualité de " +"l'image." #: doc/classes/CubeMap.xml msgid "" @@ -22556,26 +22608,20 @@ msgid "" msgstr "" #: doc/classes/Directory.xml -#, fuzzy msgid "" "Returns whether the target directory exists. The argument can be relative to " "the current directory, or an absolute path." msgstr "" -"Retourne si le fichier cible existe. L’argument peut être relatif au " -"répertoire actuel ou à un chemin d’accès absolu.\n" -"Si le [Directory] n’est pas ouvert, le chemin d’accès est relatif à " -"[code]res://[/code]." +"Retourne quand le dossier cible existe. L'argument peut être relatif au " +"dossier actuel, ou un chemin absolu." #: doc/classes/Directory.xml -#, fuzzy msgid "" "Returns whether the target file exists. The argument can be relative to the " "current directory, or an absolute path." msgstr "" -"Retourne si le fichier cible existe. L’argument peut être relatif au " -"répertoire actuel ou à un chemin d’accès absolu.\n" -"Si le [Directory] n’est pas ouvert, le chemin d’accès est relatif à " -"[code]res://[/code]." +"Retourne quand le fichier cible existe. L'argument peut être relatif au " +"dossier actuel, ou un chemin absolu." #: doc/classes/Directory.xml msgid "" @@ -23502,7 +23548,8 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "Retourne [code]true[/code] si le système de fichier a été scanné." #: doc/classes/EditorFileSystem.xml @@ -25527,13 +25574,12 @@ msgid "Returns the Spatial node associated with this gizmo." msgstr "Retourne le chemin d’accès au nœud associé à l’os spécifié." #: doc/classes/EditorSpatialGizmo.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the handle at index [code]index[/code] is " "highlighted by being hovered with the mouse." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " -"zéro." +"Retourne [code]true[/code] si la poignée à l'index [code]index[/code] est " +"surlignée quand elle est survolée par le souris." #: doc/classes/EditorSpatialGizmo.xml msgid "" @@ -25697,9 +25743,8 @@ msgid "" msgstr "" #: doc/classes/EditorSpinSlider.xml -#, fuzzy msgid "Godot editor's control for editing numeric values." -msgstr "Éditeur de script de l'éditeur Godot." +msgstr "Le contrôle d'édition des valeurs numériques de l'éditeur Godot." #: doc/classes/EditorSpinSlider.xml msgid "" @@ -25811,11 +25856,12 @@ msgid "" msgstr "" #: doc/classes/EditorVCSInterface.xml -#, fuzzy msgid "" "Returns an [Array] of [String]s, each containing the name of a remote " "configured in the VCS." -msgstr "Retourne une représentation [String] de l'évènement." +msgstr "" +"Retourne un [Array] de [String], chacune contient le nom d'un dépôt distant " +"configuré dans le VCS." #: doc/classes/EditorVCSInterface.xml msgid "Returns the name of the underlying VCS provider." @@ -26993,34 +27039,42 @@ msgstr "Qualité haute du flou de l'effet de profondeur (le plus lent)." #: doc/classes/Environment.xml msgid "No blur for the screen-space ambient occlusion effect (fastest)." msgstr "" +"Aucun flou pour l'effet d'occlusion ambiante dans l'espace de l'écran (le " +"plus rapide)." #: doc/classes/Environment.xml msgid "1×1 blur for the screen-space ambient occlusion effect." msgstr "" +"Un flou 1x1 pour l'effet d'occlusion ambiante dans l'espace de l'écran." #: doc/classes/Environment.xml msgid "2×2 blur for the screen-space ambient occlusion effect." msgstr "" +"Un flou 2x2 pour l'effet d'occlusion ambiante dans l'espace de l'écran." #: doc/classes/Environment.xml -#, fuzzy msgid "3×3 blur for the screen-space ambient occlusion effect (slowest)." -msgstr "Le rayon d'occlusion ambiante de l'espace de l'écran primaire." +msgstr "" +"Un flou 3x3 pour l'effet d'occlusion ambiante dans l'espace de l'écran (le " +"plus lent)." #: doc/classes/Environment.xml -#, fuzzy msgid "Low quality for the screen-space ambient occlusion effect (fastest)." -msgstr "Qualité la plus basse de l’occlusion ambiante d’espace d’écran." +msgstr "" +"La qualité la plus basse de l’occlusion ambiante d’espace d’écran (le plus " +"rapide)." #: doc/classes/Environment.xml -#, fuzzy msgid "Low quality for the screen-space ambient occlusion effect." -msgstr "Qualité la plus basse de l’occlusion ambiante d’espace d’écran." +msgstr "" +"La qualité la plus basse pour l'effet d’occlusion ambiante dans l’espace de " +"l’écran." #: doc/classes/Environment.xml -#, fuzzy msgid "Low quality for the screen-space ambient occlusion effect (slowest)." -msgstr "Qualité la plus basse de l’occlusion ambiante d’espace d’écran." +msgstr "" +"La qualité la plus basse de l’occlusion ambiante d’espace d’écran (la plus " +"lente)." #: doc/classes/Expression.xml msgid "A class that stores an expression you can execute." @@ -27565,13 +27619,12 @@ msgid "" msgstr "" #: doc/classes/File.xml -#, fuzzy msgid "" "Opens the file for read operations. The cursor is positioned at the " "beginning of the file." msgstr "" -"Ouvre le fichier pour les opérations de lecture et d'écriture. Ne tronque " -"pas le fichier." +"Ouvre le fichier en lecture seule. Le curseur du fichier est placé au début " +"du fichier." #: doc/classes/File.xml #, fuzzy @@ -27591,14 +27644,13 @@ msgstr "" "pas le fichier. Le curseur est placé au début du fichier." #: doc/classes/File.xml -#, fuzzy msgid "" "Opens the file for read and write operations. The file is created if it does " "not exist, and truncated if it does. The cursor is positioned at the " "beginning of the file." msgstr "" -"Ouvre le fichier pour les opérations d’écriture. Créez-le si le fichier " -"n’existe pas et tronquer s’il existe." +"Ouvre le fichier en lecture et écriture. Le fichier est créé s'il n'existe " +"pas, et est vidé sinon. Le curseur est positionné au début du fichier." #: doc/classes/File.xml msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method." @@ -27941,12 +27993,51 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Retourne l'identifiant OpenGL de l'image de cette texture." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Retourne la position du contact sur le collisionneur." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Retourne le décalage de la texture de la tuile." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Renvoie le sinus du paramètre." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" +"Retourne un rectangle englobant les tuiles utilisées (non vides) de la carte." + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -27979,6 +28070,23 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +#, fuzzy +msgid "Contour point is on the curve." +msgstr "Supprime tous les points de la courbe." + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "Référence une fonction située dans un objet." @@ -29269,10 +29377,11 @@ msgid "" msgstr "" #: doc/classes/GIProbe.xml -#, fuzzy msgid "" "If [code]true[/code], ignores the sky contribution when calculating lighting." -msgstr "Si [code]true[/code], permet le défilement horizontal." +msgstr "" +"Si [code]true[/code], ignore la contribution du ciel dans le calcul de la " +"lumière." #: doc/classes/GIProbe.xml msgid "" @@ -29507,13 +29616,12 @@ msgstr "" "de caractères donnée, ou [code]false[/code] le cas échéant." #: modules/mono/doc_classes/GodotSharp.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/" "code] otherwise." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " -"zéro." +"Retourne [code]true[/code] si la runtime Mono est initialisée, ou " +"[code]false[/code] sinon." #: modules/mono/doc_classes/GodotSharp.xml #, fuzzy @@ -29571,9 +29679,8 @@ msgid "Returns the interpolated color specified by [code]offset[/code]." msgstr "Retourne la couleur interpolée spécifiée à [code]offset[/code]." #: doc/classes/Gradient.xml -#, fuzzy msgid "Removes the color at the index [code]point[/code]." -msgstr "Retourne la position du point à l'index [code]point[/code]." +msgstr "Retire la couleur à l'index [code]point[/code]." #: doc/classes/Gradient.xml msgid "Sets the color of the ramp color at index [code]point[/code]." @@ -29932,8 +30039,11 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "Émis quand l'utilisateur presse [code]Ctrl + C[/code]." #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." -msgstr "Émis quand un GraphNode serait retiré d'un GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." +msgstr "" #: doc/classes/GraphEdit.xml msgid "" @@ -30093,14 +30203,12 @@ msgid "Returns the right (output) [Color] of the slot [code]idx[/code]." msgstr "Retourne le type du nœud à [code]idx[/code]." #: doc/classes/GraphNode.xml -#, fuzzy msgid "Returns the left (input) type of the slot [code]idx[/code]." -msgstr "Retourne le type du nœud à [code]idx[/code]." +msgstr "Retourne le type de gauche (entrée) de l'emplacement [code]idx[/code]." #: doc/classes/GraphNode.xml -#, fuzzy msgid "Returns the right (output) type of the slot [code]idx[/code]." -msgstr "Retourne le type du nœud à [code]idx[/code]." +msgstr "Retourne le type de droite (sortie) de l'emplacement [code]idx[/code]." #: doc/classes/GraphNode.xml msgid "" @@ -30136,21 +30244,20 @@ msgid "" msgstr "" #: doc/classes/GraphNode.xml -#, fuzzy msgid "" "Sets the [Color] of the left (input) side of the slot [code]idx[/code] to " "[code]color_left[/code]." msgstr "" -"Définit la taille de l'[AABB] utilisé par le décalcomanie. L’AABB passe de " -"[code]-extents[/code] à [code]extents[/code]." +"Définit la [Color] du côté gauche (entrée) de l'emplacement [code]idx[/code] " +"à [code]color_left[/code]." #: doc/classes/GraphNode.xml -#, fuzzy msgid "" "Sets the [Color] of the right (output) side of the slot [code]idx[/code] to " "[code]color_right[/code]." msgstr "" -"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]." +"Définit la [Color] du côté droit (sortie) de l'emplacement [code]idx[/code] " +"à [code]color_right[/code]." #: doc/classes/GraphNode.xml msgid "" @@ -30167,20 +30274,20 @@ msgid "" msgstr "" #: doc/classes/GraphNode.xml -#, fuzzy msgid "" "Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/" "code]." msgstr "" -"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]." +"Définit le type gauche (entrée) de l'emplacement [code]idx[/code] avec " +"[code]type_left[/code]." #: doc/classes/GraphNode.xml -#, fuzzy msgid "" "Sets the right (output) type of the slot [code]idx[/code] to " "[code]type_right[/code]." msgstr "" -"Déplace l’élément de l’index [code]from_idx[/code] à [code]to_idx[/code]." +"Définit le type droit (sortie) de l'emplacement [code]idx[/code] avec " +"[code]type_right[/code]." #: doc/classes/GraphNode.xml msgid "If [code]true[/code], the GraphNode is a comment node." @@ -30249,9 +30356,8 @@ msgstr "" "glisser la poignée de redimensionnement (voir [member resizable])." #: doc/classes/GraphNode.xml -#, fuzzy msgid "Emitted when any GraphNode's slot is updated." -msgstr "Émis lorsqu’un GraphNode est sélectionné." +msgstr "Émis lorsqu’un emplacement du GraphNode est mis à jour." #: doc/classes/GraphNode.xml msgid "No overlay is shown." @@ -30719,7 +30825,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "Retourne la valeur de l'option donnée." @@ -32005,8 +32112,12 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." -msgstr "La taille maximale le corps des réponses." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." +msgstr "" #: doc/classes/HTTPRequest.xml msgid "" @@ -32017,14 +32128,36 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." -msgstr "Le fichier dans lequel enregistrer le téléchargement." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +#, fuzzy +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "Nombre maximal de redirections autorisées." #: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." +msgstr "" + +#: doc/classes/HTTPRequest.xml msgid "If [code]true[/code], multithreading is used to improve performance." msgstr "" "Si [code]true[/code], le multithreading est utilisé pour améliorer les " @@ -32458,11 +32591,12 @@ msgid "Unlocks the data and prevents changes." msgstr "Déverrouille les données et évite les modifications." #: doc/classes/Image.xml -#, fuzzy msgid "" "Holds all the image's color data in a given format. See [enum Format] " "constants." -msgstr "Convertit le format de l’image. Voir les constantes [enum Format]." +msgstr "" +"Garde tous les données de couleur de l'image dans un format donné. Voir les " +"constantes [enum Format]." #: doc/classes/Image.xml msgid "The maximal width allowed for [Image] resources." @@ -33031,9 +33165,8 @@ msgid "" msgstr "" #: doc/classes/ImageTexture.xml doc/classes/VisualServer.xml -#, fuzzy msgid "Resizes the texture to the specified dimensions." -msgstr "Renvoie le texte associé à l’index spécifié." +msgstr "Redimensionne la texture aux dimensions spécifiées." #: doc/classes/ImageTexture.xml msgid "The storage quality for [constant STORAGE_COMPRESS_LOSSY]." @@ -33635,18 +33768,9 @@ msgstr "" "dessiner, ou pour les sélections." #: doc/classes/Input.xml +#, fuzzy msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." -msgstr "" -"Le curseur d'activité. Indique que l'application est occupée à exécuter une " -"opération. La forme de ce curseur suggère que l'application est toujours " -"utilisable durant cette opération en cours." - -#: doc/classes/Input.xml -msgid "" -"Busy cursor. Indicates that the application is busy performing an operation. " "This cursor shape denotes that the application isn't usable during the " "operation (e.g. something is blocking its main thread)." msgstr "" @@ -33656,6 +33780,17 @@ msgstr "" "principal est bloqué)." #: doc/classes/Input.xml +#, fuzzy +msgid "" +"Busy cursor. Indicates that the application is busy performing an operation. " +"This cursor shape denotes that the application is still usable during the " +"operation." +msgstr "" +"Le curseur d'activité. Indique que l'application est occupée à exécuter une " +"opération. La forme de ce curseur suggère que l'application est toujours " +"utilisable durant cette opération en cours." + +#: doc/classes/Input.xml msgid "Drag cursor. Usually displayed when dragging something." msgstr "" "Le curseur de déposer-glisser. Affiché en général dès que l'opération de " @@ -35697,13 +35832,13 @@ msgid "Kinematic character (2D)" msgstr "Caractère cinématique (2D)" #: doc/classes/KinematicBody.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the specified [code]axis[/code] is locked. See " "also [member move_lock_x], [member move_lock_y] and [member move_lock_z]." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " -"zéro." +"Retourne [code]true[/code] si l'axe [code]axis[/code] spécifié est " +"verrouillé. Voir aussi [member move_lock_x], [member move_lock_y] et [member " +"move_lock_z]." #: doc/classes/KinematicBody.xml msgid "" @@ -35730,13 +35865,12 @@ msgid "" msgstr "" #: doc/classes/KinematicBody.xml -#, fuzzy msgid "" "Returns a [KinematicCollision], which contains information about the latest " "collision that occurred during the last call to [method move_and_slide]." msgstr "" -"Renvoie le nombre de fois où le corps est entré en collision et a changé de " -"direction au cours du dernier appel vers [method move_and_slide]." +"Retourne un [KinematicCollision], qui contient les information sur la " +"dernière collision qui arrive au dernier appel de [method move_and_slide]." #: doc/classes/KinematicBody.xml msgid "" @@ -35973,14 +36107,13 @@ msgid "" msgstr "" #: doc/classes/KinematicBody2D.xml -#, fuzzy msgid "" "Returns a [KinematicCollision2D], which contains information about the " "latest collision that occurred during the last call to [method " "move_and_slide]." msgstr "" -"Renvoie le nombre de fois où le corps est entré en collision et a changé de " -"direction au cours du dernier appel vers [method move_and_slide]." +"Retourne un [KinematicCollision2D], qui contient les information sur la " +"dernière collision qui arrive au dernier appel de [method move_and_slide]." #: doc/classes/KinematicBody2D.xml msgid "" @@ -36249,11 +36382,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "Le texte à afficher à l'écran." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "Si [code]true[/code], tous les textes seront en MAJUSCULE." @@ -36269,35 +36402,35 @@ msgstr "" "Limite le nombre de caractères affichés. Mettez la valeur à -1 pour " "désactiver." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "Aligne les lignes à gauche (défaut)." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "Centre les lignes." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "Aligne les lignes à droite." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "Ajoute des espaces à la ligne pour remplir en largeur." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "Aligne l’ensemble du texte en haut." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "Aligne l'ensemble du texte au centre." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "Aligne l’ensemble du texte vers le bas." -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "Aligne tout le texte en étirant les lignes." @@ -36341,6 +36474,216 @@ msgstr "[Font] utilisée pour le texte du [Label]." msgid "Background [StyleBox] for the [Label]." msgstr "Le [StyleBox] d'arrière-plan pour le [Label]." +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Displays plain text in a 3D world." +msgstr "Nœud de sprite en 2D dans un monde en 3D." + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" +"Si [code]true[/code], active l'option donné. Voir [enum Flags] pour ces " +"options." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" +"Le mode d'orientation de la TileMap. Voir [enum Mode] pour les valeurs " +"possibles." + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "Le seuil à partir duquel le ciseau alpha ignorera les valeurs." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Si [code]true[/code], cache la ligne à l'index spécifié." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" +"La direction de remplissage. Voir [enum FillMode] pour les valeurs possibles." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" +"Si [code]true[/code], la ligne sera verticale. Si [code]false[/code], elle " +"sera horizontale." + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" +"Si [code]true[/code], l'objet est affiché à la même taille indépendamment de " +"sa distance à la caméra." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "[Font] used for the [Label3D]'s text." +msgstr "[Font] utilisée pour le texte du [Label]." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "L'espace vertical entre les lignes en multiligne [Label]." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Text [Color] of the [Label3D]." +msgstr "La [Color] par défaut du texte du [Label]." + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The text drawing offset (in pixels)." +msgstr "Le décalage du dessin de la texture." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The tint of [Font]'s outline." +msgstr "La hauteur du cylindre." + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "La taille d'un des pixels de la sprite pour définir sa taille en 3D." + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "Si [code]true[/code], ce [HTTPClient] a une réponse disponible." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If set, lights in the environment affect the label." +msgstr "Si [code]true[/code], ce [HTTPClient] a une réponse disponible." + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "Représente la taille de l'énumération [enum DrawFlags]." + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -39299,7 +39642,6 @@ msgid "" msgstr "" #: doc/classes/MultiplayerAPI.xml -#, fuzzy msgid "" "If [code]true[/code] (or if the [member network_peer] has [member PacketPeer." "allow_object_decoding] set to [code]true[/code]), the MultiplayerAPI will " @@ -39308,10 +39650,10 @@ msgid "" "Do not use this option if the serialized object comes from untrusted sources " "to avoid potential security threats such as remote code execution." msgstr "" -"Déchiffre un tableau d'octets pour le ramener à une valeur. Lorsque " -"[code]allow_objects[/code] est défini à [code]true[/code] (vrai), le " -"déchiffrage des objets est autorisé.\n" -"[b]ATTENTION :[/b] L'objet désérialisé peut contenir du code qui sera " +"Si [code]true[/code] (ou si [member network_peer] a [member PacketPeer." +"allow_object_decoding] défini à [code]true[/code]), la MultiplayerAPI " +"autorisera le codage et le décodage de l'objet pendant les RPC/RSET.\n" +"[b]Avertissement :[/b] L'objet désérialisé peut contenir du code qui sera " "exécuté. N'utilisez pas cette option si l'objet désérialisé provient de " "sources non fiables afin d'éviter d'éventuelles menaces de sécurité " "(exécution de code distant)." @@ -39468,7 +39810,6 @@ msgid "" msgstr "" #: doc/classes/Mutex.xml -#, fuzzy msgid "" "Tries locking this [Mutex], but does not block. Returns [constant OK] on " "success, [constant ERR_BUSY] otherwise.\n" @@ -39476,7 +39817,9 @@ msgid "" "ownership of the mutex." msgstr "" "Essaie de verrouiller ce [Mutex], mais ne le bloque pas. Retourne [constant " -"OK] en cas de succès, [constant ERR_BUSY] dans le cas contraire." +"OK] en cas de succès, [constant ERR_BUSY] sinon.\n" +"[b]Note :[/b] Cette fonction retourne [constant OK] si le fil d'exécution " +"est déjà associé à ce mutex." #: doc/classes/Mutex.xml msgid "" @@ -39748,11 +40091,12 @@ msgid "Returns the map cell size." msgstr "Retourne la taille des cellules de la carte." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "" "Returns the point closest to the provided [code]to_point[/code] on the " "navigation mesh surface." -msgstr "Retourne la position du point à l'index [code]point[/code]." +msgstr "" +"Retourne le point le plus proche du point [code]to_point[/code] donné à la " +"surface du maillage de la navigation." #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "" @@ -39873,6 +40217,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Retourne le [RID] de la énième forme d'une zone." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml #, fuzzy msgid "" @@ -39888,11 +40237,12 @@ msgid "" msgstr "Renvoie [code]true[/code] si le chemin donné est filtré." #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the target location is reachable. The target " "location is set using [method set_target_location]." -msgstr "Retourne [code]true[/code] si le vecteur est normalisé, et faux sinon." +msgstr "" +"Retourne [code]true[/code] si la position cible peut être atteinte. La " +"position cible est définie via [method set_target_location]." #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" @@ -39927,6 +40277,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -40030,11 +40390,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Retourne le [RID] de la énième forme d'une zone." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -40838,8 +41213,9 @@ msgid "" msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml +#, fuzzy msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" "Active ou désactive la vérification du certificat quand [member use_dtls] " @@ -41265,7 +41641,6 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy msgid "" "Called when there is an input event. The input event propagates up through " "the node tree until a node consumes it.\n" @@ -41280,20 +41655,22 @@ msgid "" "[b]Note:[/b] This method is only called if the node is present in the scene " "tree (i.e. if it's not an orphan)." msgstr "" -"Appelé pendant l’étape de traitement physique de la boucle principale. Le " -"traitement physique signifie que la fréquence d’images est synchronisée avec " -"la physique, c’est-à-dire que la variable [code]delta[/code] doit être " -"constante.\n" -"Il est seulement appelé si le traitement physique est activé, ce qui est " -"fait automatiquement si cette méthode est remplacée, et peut être basculé " -"avec [method set_physics_process].\n" -"Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la " -"[method Object._notification].\n" -"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent " -"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." +"Appelé quand il y a un événement d'entrée. Cet événement se propage le long " +"de l'arborescence jusqu'à ce qu'un nœud le consomme.\n" +"Ça n'est appelé que si le processus de traitement des entrées est activé, ce " +"qui est fait automatiquement quand cette méthode est surchargée, et peut " +"être activé par [method set_process_input].\n" +"Pour consommer l'événement d'entrée et arrêter sa propagation vers les " +"autres nœuds, la méthode [method SceneTree.set_input_as_handled] peut être " +"appelée.\n" +"Pour les entrées de jeu, les méthodes [method _unhandled_input] et [method " +"_unhandled_key_input] sont généralement plus adaptées que [method _input] " +"puisqu'elles permettent aux éléments d'interface d'intercepter les " +"événements en premier.\n" +"[b]Note :[/b] Cette méthode n'est seulement appelé si le nœud est présent " +"dans l'arborescence (c-à-d n'est pas un orphelin)." #: doc/classes/Node.xml -#, fuzzy msgid "" "Called during the physics processing step of the main loop. Physics " "processing means that the frame rate is synced to the physics, i.e. the " @@ -41310,17 +41687,16 @@ msgstr "" "Appelé pendant l’étape de traitement physique de la boucle principale. Le " "traitement physique signifie que la fréquence d’images est synchronisée avec " "la physique, c’est-à-dire que la variable [code]delta[/code] doit être " -"constante.\n" +"constante. [code]delta[/code] est en secondes.\n" "Il est seulement appelé si le traitement physique est activé, ce qui est " "fait automatiquement si cette méthode est remplacée, et peut être basculé " "avec [method set_physics_process].\n" "Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la " "[method Object._notification].\n" -"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent " -"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." +"[b]Note :[/b] Cette méthode n’est appelée que si le nœud est présent dans " +"l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." #: doc/classes/Node.xml -#, fuzzy msgid "" "Called during the processing step of the main loop. Processing happens at " "every frame and as fast as possible, so the [code]delta[/code] time since " @@ -41335,14 +41711,14 @@ msgstr "" "Appelé pendant l’étape de traitement physique de la boucle principale. Le " "traitement physique signifie que la fréquence d’images est synchronisée avec " "la physique, c’est-à-dire que la variable [code]delta[/code] doit être " -"constante.\n" +"constante. [code]delta[/code] est en secondes.\n" "Il est seulement appelé si le traitement physique est activé, ce qui est " "fait automatiquement si cette méthode est remplacée, et peut être basculé " "avec [method set_physics_process].\n" "Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la " "[method Object._notification].\n" -"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent " -"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." +"[b]note :[/b] Cette méthode n’est appelée que si le nœud est présent dans " +"l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." #: doc/classes/Node.xml msgid "" @@ -41363,7 +41739,6 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy msgid "" "Called when an [InputEvent] hasn't been consumed by [method _input] or any " "GUI [Control] item. The input event propagates up through the node tree " @@ -41379,20 +41754,22 @@ msgid "" "[b]Note:[/b] This method is only called if the node is present in the scene " "tree (i.e. if it's not an orphan)." msgstr "" -"Appelé pendant l’étape de traitement physique de la boucle principale. Le " -"traitement physique signifie que la fréquence d’images est synchronisée avec " -"la physique, c’est-à-dire que la variable [code]delta[/code] doit être " -"constante.\n" -"Il est seulement appelé si le traitement physique est activé, ce qui est " -"fait automatiquement si cette méthode est remplacée, et peut être basculé " -"avec [method set_physics_process].\n" -"Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la " -"[method Object._notification].\n" -"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent " -"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." +"Appelé quand un [InputEventKey] n'a pas été traité par [method _input] ou " +"n'importe quel élément [Control]. L'événement d'entrée se propage le long de " +"l'arborescence jusqu'à ce qu'un nœud le consomme.\n" +"Ça n'est appelé que si le processus de traitement des entrées est activé, ce " +"qui est fait automatiquement quand cette méthode est surchargée, et peut " +"être activé par [method set_process_unhandled_input].\n" +"Pour consommer l'événement d'entrée et arrêter sa propagation vers les " +"autres nœuds, la méthode [method SceneTree.set_input_as_handled] peut être " +"appelée.\n" +"Pour les entrées de jeu, cette méthode et [method _unhandled_key_input] sont " +"généralement plus adaptées que [method _input] puisqu'elles permettent aux " +"éléments d'interface d'intercepter les événements en premier.\n" +"[b]Note :[/b] Cette méthode n'est seulement appelé si le nœud est présent " +"dans l'arborescence (c-à-d n'est pas un orphelin)." #: doc/classes/Node.xml -#, fuzzy msgid "" "Called when an [InputEventKey] hasn't been consumed by [method _input] or " "any GUI [Control] item. The input event propagates up through the node tree " @@ -41408,17 +41785,20 @@ msgid "" "[b]Note:[/b] This method is only called if the node is present in the scene " "tree (i.e. if it's not an orphan)." msgstr "" -"Appelé pendant l’étape de traitement physique de la boucle principale. Le " -"traitement physique signifie que la fréquence d’images est synchronisée avec " -"la physique, c’est-à-dire que la variable [code]delta[/code] doit être " -"constante.\n" -"Il est seulement appelé si le traitement physique est activé, ce qui est " -"fait automatiquement si cette méthode est remplacée, et peut être basculé " -"avec [method set_physics_process].\n" -"Correspond à la notification [constant NOTIFICATION_PHYSICS_PROCESS] dans la " -"[method Object._notification].\n" -"[b]Remarque :[/b] Cette méthode n’est appelée que si le nœud est présent " -"dans l’arborescence de la scène (c.-à-d. s’il n’est pas orphelin)." +"Appelé quand un [InputEventKey] n'a pas été traité par [method _input] ou " +"n'importe quel élément [Control]. L'événement d'entrée se propage le long de " +"l'arborescence jusqu'à ce qu'un nœud le consomme.\n" +"Ça n'est appelé que si le processus de traitement des entrées est activé, ce " +"qui est fait automatiquement quand cette méthode est surchargée, et peut " +"être activé par [method set_process_unhandled_key_input].\n" +"Pour consommer l'événement d'entrée et arrêter sa propagation vers les " +"autres nœuds, la méthode [method SceneTree.set_input_as_handled] peut être " +"appelée.\n" +"Pour les entrées de jeu, cette méthode et [method _unhandled_input] sont " +"généralement plus adaptées que [method _input] puisqu'elles permettent aux " +"éléments d'interface d'intercepter les événements en premier.\n" +"[b]Note :[/b] Cette méthode n'est seulement appelé si le nœud est présent " +"dans l'arborescence (c-à-d n'est pas un orphelin)." #: doc/classes/Node.xml msgid "" @@ -41633,12 +42013,12 @@ msgid "" msgstr "" #: doc/classes/Node.xml -#, fuzzy msgid "" "Returns the parent node of the current node, or [code]null[/code] if the " "node lacks a parent." msgstr "" -"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active." +"Retourne le nœud parent du nœud actuel, ou [code]null[/code] si le nœud n'a " +"pas de parent." #: doc/classes/Node.xml msgid "" @@ -41743,7 +42123,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -42899,6 +43279,10 @@ msgid "" "added as an [Array] of dictionaries, each containing [code]name: String[/" "code] and [code]type: int[/code] (see [enum Variant.Type]) entries." msgstr "" +"Ajouter [code]signal[/code] personnalisé défini par l'utilisateur. Les " +"arguments sont facultatifs, mais peuvent être ajoutés sous forme de [Array] " +"de dictionnaires, chacun contenant les entrées [code]name: String[/code] et " +"[code]type: int[/code] (voir [enum Variant.Type])." #: doc/classes/Object.xml msgid "" @@ -42913,6 +43297,16 @@ msgid "" "where you should use the same convention as in the C# source (typically " "PascalCase)." msgstr "" +"Appelle la [code]method[/code] sur l'objet et retourne le résultat. Cette " +"méthode supporte un nombre variable d'arguments, ces paramètres étant passés " +"dans une liste séparé par une virgule. Exemple :\n" +"[codeblock]\n" +"call(\"set\", \"position\", Vector2(42.0, 0.0))\n" +"[/codeblock]\n" +"[b]Note :[/b] En C#, le nom de la méthode doit être spécifiée en snake_case " +"si c'est une méthode définie par les nœuds Godot. Ça ne s'applique pas aux " +"méthodes définies par l'utilisateur qui devraient toujours utiliser la même " +"convention du langage C# (typiquement en PascalCase)." #: doc/classes/Object.xml msgid "" @@ -42937,6 +43331,13 @@ msgid "" "callv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n" "[/codeblock]" msgstr "" +"Appelle la [code]method[/code] sur l'objet et retourne le résultat. " +"Contrairement à [method call], cette méthode ne supporte pas un nombre " +"variable d'arguments mais s'attend à ce que tous les paramètres soient " +"passés dans un seul [Array].\n" +"[codeblock]\n" +"callv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n" +"[/codeblock]" #: doc/classes/Object.xml msgid "" @@ -42977,6 +43378,39 @@ msgid "" "level, weapon_type, damage])\n" "[/codeblock]" msgstr "" +"Connecte un [code]signal[/code] à une [code]method[/code] d'un objet " +"[code]target[/code]. Vous pouvez passer des paramètres [code]binds[/code] " +"supplémentaires à l'appel sous forme de [Array]. Ces paramètres seront " +"passés à la méthode après les autres paramètres utilisé lors de l'appel à " +"[method emit_signal]. Utilisez [code]flags[/code] pour définir l'options, " +"telles que définies par les constantes [enum ConnectFlags].\n" +"Un [code]signal[/code] peut seulement être connecté à une seule " +"[code]method[/code]. Il affichera une erreur s'il est déjà connecté, sauf si " +"le signal à été connecté avec [constant CONNECT_REFERENCE_COUNTED]. Pour " +"éviter cela, d'abord, utilisez [method is_connected] pour vérifier les " +"connexions existantes.\n" +"Si la cible [code]target[/code] est détruite durant la durée de vie du jeu, " +"la connexion sera perdue.\n" +"Exemples :\n" +"[codeblock]\n" +"connect(\"pressed\", self, \"_on_Button_pressed\") # Le signal pour le " +"BaseButton\n" +"connect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # Le signal " +"pour le LineEdit\n" +"connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # Un " +"signal défini par l'utilisateur\n" +"[/codeblock]\n" +"Un exemple de la relation entre [code]binds[/code] passé à [method connect] " +"et les paramètres utilisé lors de l'appel à [method emit_signal] :\n" +"[codeblock]\n" +"connect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # Les " +"paramètres weapon_type et damage sont passés en dernier\n" +"emit_signal(\"hit\", \"Dark lord\", 5) # Les paramètres \"Dark lord\" et 5 " +"sont passés en premier\n" +"func _on_Player_hit(hit_by, level, weapon_type, damage):\n" +" print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, " +"level, weapon_type, damage])\n" +"[/codeblock]" #: doc/classes/Object.xml msgid "" @@ -43141,13 +43575,12 @@ msgid "" msgstr "" #: doc/classes/Object.xml -#, fuzzy msgid "" "Returns [code]true[/code] if a connection exists for a given [code]signal[/" "code], [code]target[/code], and [code]method[/code]." msgstr "" -"Retourne [code]true[/code] si l'[AABB] coupe le segment de droite entre " -"[code]from[/code] et [code]to[/code]." +"Retourne [code]true[/code] si une connexion existe pour le [code]signal[/" +"code], la cible [code]target[/code], et la [code]method[/code] spécifiés." #: doc/classes/Object.xml msgid "" @@ -44635,13 +45068,12 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the [b]OK[/b] button should appear on the left " "and [b]Cancel[/b] on the right." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " -"zéro." +"Retourne [code]true[/code] si le bouton [b]OK[/b] doit apparaitre à gauche " +"et le bouton [b]Annuler[/b] à droite." #: doc/classes/OS.xml msgid "" @@ -44675,11 +45107,12 @@ msgid "" msgstr "" #: doc/classes/OS.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the window should always be on top of other " "windows." -msgstr "Retourne [code]true[/code] si le vecteur est normalisé, et faux sinon." +msgstr "" +"Retourne [code]true[/code] si la fenêtre devrait toujours être au-dessus des " +"autres fenêtres." #: doc/classes/OS.xml msgid "" @@ -45033,9 +45466,8 @@ msgid "The current tablet driver in use." msgstr "L'actuel pilote de tablette utilisé." #: doc/classes/OS.xml -#, fuzzy msgid "If [code]true[/code], vertical synchronization (Vsync) is enabled." -msgstr "Si [code]true[/code], le filtrage est activé." +msgstr "Si [code]true[/code], la synchronisation vertical (Vsync) est active." #: doc/classes/OS.xml msgid "" @@ -45519,7 +45951,6 @@ msgstr "" "[method get_var])." #: doc/classes/PacketPeer.xml -#, fuzzy msgid "" "Gets a Variant. If [code]allow_objects[/code] (or [member " "allow_object_decoding]) is [code]true[/code], decoding objects is allowed.\n" @@ -45527,10 +45958,10 @@ msgid "" "Do not use this option if the serialized object comes from untrusted sources " "to avoid potential security threats such as remote code execution." msgstr "" -"Déchiffre un tableau d'octets pour le ramener à une valeur. Lorsque " -"[code]allow_objects[/code] est défini à [code]true[/code] (vrai), le " -"déchiffrage des objets est autorisé.\n" -"[b]ATTENTION :[/b] L'objet désérialisé peut contenir du code qui sera " +"Obtient un Variant.. Lorsque [code]allow_objects[/code] (ou [member " +"allow_object_decoding]) est défini à [code]true[/code], le déchiffrage des " +"objets est autorisé.\n" +"[b]Avertissement :[/b] L'objet désérialisé peut contenir du code qui sera " "exécuté. N'utilisez pas cette option si l'objet désérialisé provient de " "sources non fiables afin d'éviter d'éventuelles menaces de sécurité " "(exécution de code distant)." @@ -45551,7 +45982,6 @@ msgstr "" "est autorisé (et peut potentiellement inclure du code)." #: doc/classes/PacketPeer.xml -#, fuzzy msgid "" "[i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] " "parameters instead.\n" @@ -45561,11 +45991,12 @@ msgid "" "Do not use this option if the serialized object comes from untrusted sources " "to avoid potential security threats such as remote code execution." msgstr "" -"Déchiffre un tableau d'octets pour le ramener à une valeur. Lorsque " -"[code]allow_objects[/code] est défini à [code]true[/code] (vrai), le " -"déchiffrage des objets est autorisé.\n" -"[b]ATTENTION :[/b] L'objet désérialisé peut contenir du code qui sera " -"exécuté. N'utilisez pas cette option si l'objet désérialisé provient de " +"[i]Obsolète.[/i] Utilisez plutôt les paramètres [code]get_var[/code] et " +"[code]put_var[/code].\n" +"Si [code]true[/code], le PacketPeer autorisera le codage et décodage de " +"l'objet avec [method get_var] et [method put_var].\n" +"[b]Avertissement :[/b] Les objets désérialisés peuvent contenir du code qui " +"sera exécuté. N'utilisez pas cette option si l'objet désérialisé provient de " "sources non fiables afin d'éviter d'éventuelles menaces de sécurité " "(exécution de code distant)." @@ -45837,9 +46268,8 @@ msgid "" msgstr "" #: doc/classes/PanoramaSky.xml -#, fuzzy msgid "[Texture] to be applied to the PanoramaSky." -msgstr "Renvoie l’espace affecté à la zone." +msgstr "La [Texture] à appliquer au PanoramaSky." #: doc/classes/ParallaxBackground.xml msgid "A node used to create a parallax scrolling background." @@ -47017,7 +47447,6 @@ msgstr "Si [code]true[/code], le corps est actuellement au repos (inactif)." #: doc/classes/Physics2DDirectBodyState.xml #: doc/classes/PhysicsDirectBodyState.xml -#, fuzzy msgid "The timestep (delta) used for the simulation." msgstr "L'étape de temps (delta) utilisé pour la simulation." @@ -47192,7 +47621,6 @@ msgid "Server interface for low-level 2D physics access." msgstr "L'interface du serveur pour l'accès à la physique 2D en bas niveau." #: doc/classes/Physics2DServer.xml -#, fuzzy msgid "" "Physics2DServer is the server responsible for all 2D physics. It can create " "many kinds of physics objects, but does not insert them on the node tree." @@ -48334,7 +48762,6 @@ msgid "Server interface for low-level physics access." msgstr "L'interface du serveur pour l'accès physique de bas niveau." #: doc/classes/PhysicsServer.xml -#, fuzzy msgid "" "PhysicsServer is the server responsible for all 3D physics. It can create " "many kinds of physics objects, but does not insert them on the node tree." @@ -48944,8 +49371,8 @@ msgid "" "If above 0, this value is the maximum value for an impulse that this Joint " "produces." msgstr "" -"Si au-dessus de 0, cette valeur est la valeur maximale pour une impulsion " -"que ce Joint3D met sur ses extrémités." +"Retourne quand la mot clé [code]keyword[/code] spécifié a une couleur de " +"défini ou non." #: doc/classes/PinJoint2D.xml #, fuzzy @@ -49399,12 +49826,12 @@ msgstr "" #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml #: doc/classes/PoolVector3Array.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the array contains the given value.\n" "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator." msgstr "" -"Retourne [code]true[/code] si l'objet contient la [code]method[/code] donnée." +"Retourne [code]true[/code] si le tableau contient la valeur donnée.\n" +"[b]Note :[/b] C'est équivalent à l'opérateur [code]in[/code]." #: doc/classes/PoolByteArray.xml msgid "" @@ -49599,11 +50026,12 @@ msgid "Appends a [PoolStringArray] at the end of this array." msgstr "Ajoute un [PoolStringArray] à la fin de ce tableau." #: doc/classes/PoolStringArray.xml -#, fuzzy msgid "" "Returns a [String] with each element of the array joined with the given " "[code]delimiter[/code]." -msgstr "Retourne le [WebSocketPeer] associé au [code]peer_id[/code] donné." +msgstr "" +"Retourne une [String] avec tous les éléments de ce tableau connectés par le " +"[code]delimiter[/code] spécifié." #: doc/classes/PoolStringArray.xml msgid "Appends a string element at end of the array." @@ -50004,9 +50432,9 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "Retourne l'infobulle associée avec l'index [code]idx[/code] spécifié." #: doc/classes/PopupMenu.xml @@ -50260,9 +50688,8 @@ msgid "[Font] used for the menu items." msgstr "La [Font] utilisée pour les éléments du menu." #: doc/classes/PopupMenu.xml -#, fuzzy msgid "[Font] used for the labeled separator." -msgstr "[Font] utilisée pour le texte du [Label]." +msgstr "La [Font] utilisée pour le séparateur avec texte." #: doc/classes/PopupMenu.xml msgid "[Texture] icon for the checked checkbox items." @@ -50467,7 +50894,6 @@ msgid "" msgstr "" #: doc/classes/PrimitiveMesh.xml -#, fuzzy msgid "The current [Material] of the primitive mesh." msgstr "Le [Material] actuel du maillage primitif." @@ -54059,9 +54485,8 @@ msgid "" msgstr "" #: doc/classes/Quat.xml -#, fuzzy msgid "Constructs a quaternion from the given [Basis]." -msgstr "Construit une nouvelle chaîne de caractères à partir du [Basis] donné." +msgstr "Construit un quaternion à partir de la [Basis] donnée." #: doc/classes/Quat.xml msgid "" @@ -54677,15 +55102,16 @@ msgid "2D axis-aligned bounding box." msgstr "Boîte de délimitation alignée sur l'axe." #: doc/classes/Rect2.xml -#, fuzzy msgid "" "[Rect2] consists of a position, a size, and several utility functions. It is " "typically used for fast overlap tests.\n" "It uses floating-point coordinates.\n" "The 3D counterpart to [Rect2] is [AABB]." msgstr "" -"Une AABB est constituée en une position, une taille, et plusieurs fonctions " -"utilitaires. Principalement utilisée pour des tests de chevauchement rapides." +"Le [Rect2] consiste en une position, une taille, et plusieurs fonctions " +"utilitaires. C'est souvent utilisé pour les tests rapides de chevauchement.\n" +"Il utilise des coordonnées à virgule.\n" +"L'équivalent 3D du [Rect2] est le [AABB]." #: doc/classes/Rect2.xml msgid "Constructs a [Rect2] by position and size." @@ -54985,8 +55411,8 @@ msgid "" "lighting is then controlled by the [code]interior_ambient_*[/code] " "properties." msgstr "" -"Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." +"Retourne la profondeur de la texture. La profondeur est la 3ème dimension " +"(généralement l'axe Z)." #: doc/classes/ReflectionProbe.xml msgid "" @@ -56359,7 +56785,8 @@ msgid "The default text font." msgstr "La police par défaut du texte." #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +#, fuzzy +msgid "The background used when the [RichTextLabel] is focused." msgstr "L'arrière-plan utilisé quand le [RichTextLabel] a le focus." #: doc/classes/RichTextLabel.xml @@ -57728,13 +58155,12 @@ msgid "Returns [code]true[/code] if the given group exists." msgstr "Retourne [code]true[/code] si le groupe donné existe." #: doc/classes/SceneTree.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the most recent [InputEvent] was marked as " "handled with [method set_input_as_handled]." msgstr "" -"Retourne [code]true[/code] si le corps est au plafond. Ne se met à jour que " -"lors de l'appel de la [method move_and_slide]." +"Retourne [code]true[/code] si le plus récent [InputEvent] a été marqué comme " +"traité avec [method set_input_as_handled]." #: doc/classes/SceneTree.xml msgid "" @@ -57785,16 +58211,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" -"Si [code]true[/code], l'application accepte automatiquement de se fermer. " -"Activé par défaut.\n" -"Pour les plateformes mobiles, voir [method set_quit_on_go_back]." - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -57813,17 +58229,19 @@ msgstr "Marque le plus récent [InputEvent] comme consommé." #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml +#, fuzzy msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" +"Si [code]true[/code], l'application accepte automatiquement de se fermer. " +"Activé par défaut.\n" +"Pour les plateformes mobiles, voir [method set_quit_on_go_back]." #: doc/classes/SceneTree.xml msgid "The current scene." @@ -57894,6 +58312,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -58467,6 +58893,35 @@ msgid "" "as_relative().from_current().set_trans(Tween.TRANS_EXPO)\n" "[/codeblock]" msgstr "" +"Crée et ajoute un [PropertyTweener]. Cette méthode interpole une " +"[code]property[/code] d'un [code]object[/code] entre une valeur initiale et " +"[code]final_val[/code] durant la durée [code]duration[/code], en secondes. " +"La valeur initiale par défaut est la valeur au début de l'interpolation du " +"[PropertyTweener]. Par exemple :\n" +"[codeblock]\n" +"var tween = create_tween()\n" +"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n" +"tween.tween_property($Sprite, \"position\", Vector2(200, 300), 1)\n" +"[/codeblock]\n" +"déplacera la sprite de sa position actuelle à la position (100, 200) puis " +"ensuite à (200, 300). Si vous utilisez [method PropertyTweener.from] ou " +"[method PropertyTweener.from_current], la position de départ sera celle " +"spécifiée et non l'actuelle. Voir les autres méthodes de [PropertyTweener] " +"pour connaitre les possibilités.\n" +"[b]Note :[/b] Vous pouvez trouver les noms corrects des propriétés en " +"survolant ces propriétés dans l'inspecteur de Godot. Vous pouvez aussi " +"fournir un seul composant de cette propriété directement en utilisant " +"[code]\"property:component\"[/code] (ex. [code]position:x[/code]), alors " +"l'interpolation ne se fera que sur cet unique composant.\n" +"Exemple : déplacer un objet deux fois depuis la même position vers " +"différentes positions, avec différents types de transition.\n" +"[codeblock]\n" +"var tween = create_tween()\n" +"tween.tween_property($Sprite, \"position\", Vector2.RIGHT * 300, 1)." +"as_relative().set_trans(Tween.TRANS_SINE)\n" +"tween.tween_property($Sprite, \"position\", Vector2.RIGHT * 300, 1)." +"as_relative().from_current().set_trans(Tween.TRANS_EXPO)\n" +"[/codeblock]" #: doc/classes/SceneTreeTween.xml msgid "" @@ -60292,6 +60747,10 @@ msgstr "" "linéaire." #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "Si [code]trye[/code], l'objet ne reçoit aucune lumière ambiante." @@ -60318,12 +60777,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -60437,10 +60890,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "Le seuil à partir duquel le ciseau alpha ignorera les valeurs." - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -60924,12 +61373,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" "Définit [code]ALBEDO[/code] par la couleur définie pour chaque sommet du " @@ -61620,6 +62063,18 @@ msgid "The size of one pixel's width on the sprite to scale it in 3D." msgstr "La taille d'un des pixels de la sprite pour définir sa taille en 3D." #: doc/classes/SpriteBase3D.xml +msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml #, fuzzy msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " @@ -61649,8 +62104,9 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." -msgstr "Représente la taille de l'énumération [enum DrawFlags]." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." +msgstr "" #: doc/classes/SpriteFrames.xml msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D." @@ -62131,13 +62587,12 @@ msgid "Returns the status of the connection, see [enum Status]." msgstr "Retourne le status de la connexion, voir [enum Status]." #: doc/classes/StreamPeerTCP.xml -#, fuzzy msgid "" "Returns [code]true[/code] if this peer is currently connected or is " "connecting to a host, [code]false[/code] otherwise." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment " -"zéro." +"Renvoie [code]true[/code] si le pair est actuellement connecté ou se " +"connecte à un hôte, ou [code]false[/code] sinon." #: doc/classes/StreamPeerTCP.xml msgid "" @@ -63197,7 +63652,6 @@ msgid "" msgstr "" #: doc/classes/StyleBox.xml -#, fuzzy msgid "" "Sets the default value of the specified [enum Margin] to given [code]offset[/" "code] in pixels." @@ -63770,13 +64224,40 @@ msgid "" "OpenGL/Face-culling]winding order[/url] for front faces of triangle " "primitive modes." msgstr "" +"Le [SurfaceTool] est utilisé pour construire un [Mesh] en spécifiant les " +"attributs des sommets individuellement. Il peut être utilisé pour construire " +"un [Mesh] depuis un script. Toutes les propriétés sauf les indices doivent " +"être ajoutés avant l'appel à [method add_vertex]. Par exemple, pour ajouter " +"une couleur et des coordonnées UV à un sommet :\n" +"[codeblock]\n" +"var st = SurfaceTool.new()\n" +"st.begin(Mesh.PRIMITIVE_TRIANGLES)\n" +"st.add_color(Color(1, 0, 0))\n" +"st.add_uv(Vector2(0, 0))\n" +"st.add_vertex(Vector3(0, 0, 0))\n" +"[/codeblock]\n" +"Le [SurfaceTool] ci-dessus contient maintenant un sommet d'un triangle qui a " +"des coordonées UV et une [Color] spécifique. Si un autre sommet était ajouté " +"sans appeler [method add_uv] ou [method add_color], alors les derniers " +"valeurs seront utilisées.\n" +"Les attributs des sommets doivent être passé [b]avant[/b] l'appel à [method " +"add_vertex]. Sinon une erreur se produira lors de la finalisation de la " +"création d'un maillage.\n" +"De plus, les attributs utilisés avant le premier sommet ajouté déterminent " +"le format du maillage. Par exemple, si vous n'ajoutez que les UV au premier " +"sommet, vous ne pouvez pas ajouter de couleur pour les sommets suivants.\n" +"Voir aussi [ArrayMesh], [ImmediateGeometry] et [MeshDataTool] pour la " +"création procédurale de géométrie.\n" +"[b]Note :[/b] Godot utilise le sens horaire [url=https://learnopengl.com/" +"Advanced-OpenGL/Face-culling]pour le culling [/url] pour les faces avant " +"dans les modes de création de triangles." #: doc/classes/SurfaceTool.xml msgid "" "Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/" "code] must contain 4 integers." msgstr "" -"Spécifie un tableau d'os à utiliser pour le [i]prochain[/i] sommet. " +"Spécifie un tableau d'os à utiliser pour le sommet [i]suivant[/i]. " "[code]bones[/code] doit contenir 4 entiers." #: doc/classes/SurfaceTool.xml @@ -63787,12 +64268,21 @@ msgid "" "[b]Note:[/b] The material must have [member SpatialMaterial." "vertex_color_use_as_albedo] enabled for the vertex color to be visible." msgstr "" +"Spécifie un [Color] à utiliser pour le sommet [i]suivant[/i]. Si chaque " +"sommet a besoin d'avoir cette information définie et que vous ne l'avez pas " +"fournie pour le premier sommet, cette information peut ne jamais être " +"utilisée.\n" +"[b]Note :[/b] Le matériau doit avoir [member SpatialMaterial." +"vertex_color_use_as_albedo] d'activé pour que les couleurs de sommets soient " +"visibles." #: doc/classes/SurfaceTool.xml msgid "" "Adds an index to index array if you are using indexed vertices. Does not " "need to be called before adding vertices." msgstr "" +"Ajoute une indice au tableau d'indices si vous utilisez des sommets indexés. " +"Il n'est pas nécessaire de l'appeler avant d'ajouter des sommets." #: doc/classes/SurfaceTool.xml msgid "" @@ -63800,6 +64290,10 @@ msgid "" "to have this information set and you fail to submit it for the first vertex, " "this information may not be used at all." msgstr "" +"Spécifie une normale à utiliser pour le sommet [i]suivant[/i]. Si chaque " +"sommet a besoin d'avoir cette information définie et que vous ne l'avez pas " +"fournie pour le premier sommet, cette information peut ne jamais être " +"utilisée." #: doc/classes/SurfaceTool.xml msgid "" @@ -63814,6 +64308,10 @@ msgid "" "to have this information set and you fail to submit it for the first vertex, " "this information may not be used at all." msgstr "" +"Spécifie une tangente à utiliser pour le sommet [i]suivant[/i]. Si chaque " +"sommet a besoin d'avoir cette information définie et que vous ne l'avez pas " +"fournie pour le premier sommet, cette information peut ne jamais être " +"utilisée." #: doc/classes/SurfaceTool.xml msgid "" @@ -63827,6 +64325,10 @@ msgid "" "every vertex needs to have this information set and you fail to submit it " "for the first vertex, this information may not be used at all." msgstr "" +"Spécifie les coordonnées UV à utiliser pour le sommet [i]suivant[/i]. Si " +"chaque sommet a besoin d'avoir cette information définie et que vous ne " +"l'avez pas fournie pour le premier sommet, cette information peut ne jamais " +"être utilisée." #: doc/classes/SurfaceTool.xml msgid "" @@ -63834,6 +64336,10 @@ msgid "" "i] vertex. If every vertex needs to have this information set and you fail " "to submit it for the first vertex, this information may not be used at all." msgstr "" +"Spécifie les coordonnées UV secondaires facultatives à utiliser pour le " +"sommet [i]suivant[/i]. Si chaque sommet a besoin d'avoir cette information " +"définie et que vous ne l'avez pas fournie pour le premier sommet, cette " +"information peut ne jamais être utilisée." #: doc/classes/SurfaceTool.xml msgid "" @@ -63850,6 +64356,10 @@ msgid "" "set and you fail to submit it for the first vertex, this information may not " "be used at all." msgstr "" +"Spécifie les poids à utiliser pour le sommet [i]suivant[/i]. [code]weights[/" +"code] doit contenir 4 valeurs. Si chaque sommet a besoin d'avoir cette " +"information définie et que vous ne l'avez pas fournie pour le premier " +"sommet, cette information peut ne jamais être utilisée." #: doc/classes/SurfaceTool.xml msgid "" @@ -64020,12 +64530,12 @@ msgid "" msgstr "" #: doc/classes/TabContainer.xml doc/classes/Tabs.xml -#, fuzzy msgid "" "If [code]disabled[/code] is [code]true[/code], disables the tab at index " "[code]tab_idx[/code], making it non-interactable." msgstr "" -"Retourne [code]true[/code] si la piste à l'index [code]idx[/code] est active." +"Si [code]disabled[/code] est [code]true[/code], désactive l'onglet à l'index " +"[code]tab_idx[/code], le rendant non-interactif." #: doc/classes/TabContainer.xml #, fuzzy @@ -64626,11 +65136,12 @@ msgid "" msgstr "" #: doc/classes/TextEdit.xml -#, fuzzy msgid "" "Returns whether the specified [code]keyword[/code] has a color set to it or " "not." -msgstr "Retourne si la [code]class[/code] spécifiée est disponible ou non." +msgstr "" +"Retourne quand la mot clé [code]keyword[/code] spécifié a une couleur de " +"défini ou non." #: doc/classes/TextEdit.xml doc/classes/UndoRedo.xml msgid "Returns [code]true[/code] if a \"redo\" action is available." @@ -65080,6 +65591,54 @@ msgid "" msgstr "" "Définit le [StyleBox] de ce [TextEdit] quand [member readonly] est activé." +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "Générer un [TriangleMesh] à partir du maillage." + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "[Font] used for the [TextMesh]'s text." +msgstr "[Font] utilisée pour le texte du [Label]." + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "La taille d'un des pixels de la sprite pour définir sa taille en 3D." + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "The text to generate mesh from." +msgstr "Le type à partir duquel obtenir la constante." + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "Texture pour 2D et 3D." @@ -65395,11 +65954,12 @@ msgid "" msgstr "" #: doc/classes/TextureLayered.xml -#, fuzzy msgid "" "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-" "axis)." -msgstr "Renvoie le nombre de textures dans l’atlas BitmapFont." +msgstr "" +"Retourne la profondeur de la texture. La profondeur est la 3ème dimension " +"(généralement l'axe Z)." #: doc/classes/TextureLayered.xml msgid "" @@ -66641,7 +67201,6 @@ msgid "Returns the [enum BitmaskMode] of the autotile." msgstr "Retourne le [enum BitmaskMode] de l'autotile." #: doc/classes/TileSet.xml -#, fuzzy msgid "" "Returns the subtile that's being used as an icon in an atlas/autotile given " "its coordinates.\n" @@ -66649,11 +67208,12 @@ msgid "" "autotile's bitmask information is incomplete. It will also be used to " "represent it in the TileSet editor." msgstr "" -"Renvoie le sous-titre qui est utilisé comme icône dans un atlas / autotile " -"en fonction de ses coordonnées.\n" -"Le sous-titre défini comme icône sera utilisé comme solution de repli " +"Retourne la sous-tuile qui est utilisée comme icône dans un atlas / autotile " +"suivant ses coordonnées.\n" +"La sous-tuile définie comme icône sera utilisée comme solution de repli " "lorsque les informations du bitmask de l'atlas / autotile sont incomplètes. " -"Il sera également utilisé pour le représenter dans l'éditeur TileSet." +"Elle sera également utilisée pour sa représentation dans l'éditeur de " +"TileSet." #: doc/classes/TileSet.xml msgid "" @@ -67101,13 +67661,12 @@ msgid "" msgstr "" #: doc/classes/Time.xml -#, fuzzy msgid "" "Converts the given time to a dictionary of keys: [code]hour[/code], " "[code]minute[/code], and [code]second[/code]." msgstr "" -"Retourne [code]true[/code] si l'[AABB] coupe le segment de droite entre " -"[code]from[/code] et [code]to[/code]." +"Convertit la temps donné en dictionnaire avec les clés : [code]hour[/code], " +"[code]minute[/code], and [code]second[/code]." #: doc/classes/Time.xml msgid "" @@ -67735,22 +68294,20 @@ msgid "Returns the scale." msgstr "Retourne l’échelle." #: doc/classes/Transform2D.xml -#, fuzzy msgid "" "Returns a copy of the transform rotated by the given [code]angle[/code] (in " "radians), using matrix multiplication." msgstr "" -"Fait pivoter le transform par l’angle donné (dans les radians), utilisant la " -"multiplication de la matrice." +"Retourne une copie de la transformation pivoté par [code]angle[/code] (en " +"radians), en utilisant la multiplication de matrice." #: doc/classes/Transform2D.xml -#, fuzzy msgid "" "Returns a copy of the transform scaled by the given [code]scale[/code] " "factor, using matrix multiplication." msgstr "" -"Met à l'échelle le transform par le facteur d'échelle donné, en utilisant la " -"multiplication matricielle." +"Retourne une copie de la transformation mise à jour l'échelle par le facteur " +"[code]scale[/code] spécifié, en utilisant la multiplication matricielle." #: doc/classes/Transform2D.xml msgid "" @@ -68509,13 +69066,12 @@ msgstr "" "est préssé. Voir [enum JoyButtonList]." #: doc/classes/TreeItem.xml -#, fuzzy msgid "" "Returns the button index if there is a button with id [code]id[/code] in " "column [code]column[/code], otherwise returns -1." msgstr "" -"Rentourne [code]true[/code] (vrai) si le bouton d'index [code]button[/code] " -"est préssé. Voir [enum JoyButtonList]." +"Retourne l'index du bouton s'il y en a un l'identifiant [code]id[/code] dans " +"la colonne [code]column[/code], ou -1 sinon." #: doc/classes/TreeItem.xml msgid "Returns the number of buttons in column [code]column[/code]." @@ -69523,10 +70079,9 @@ msgid "Called when [method undo] or [method redo] was called." msgstr "Appelé quand [method undo] ou [method redo] sont appelés." #: doc/classes/UndoRedo.xml -#, fuzzy msgid "Makes \"do\"/\"undo\" operations stay in separate actions." msgstr "" -"Définit les opérations \"annuler\"/\"refaire\" utilisant des actions " +"Fait que les opérations \"annuler\"/\"refaire\" utilisent des actions " "séparées." #: doc/classes/UndoRedo.xml @@ -70261,9 +70816,8 @@ msgstr "" "code] sinon." #: doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy msgid "Returns the length (magnitude) of this vector." -msgstr "Renvoie le reste de deux vecteurs." +msgstr "Retourne la longueur (magnitude) de ce vecteur." #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" @@ -70288,13 +70842,12 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy msgid "" "Returns a new vector moved toward [code]to[/code] by the fixed [code]delta[/" "code] amount. Will not go past the final value." msgstr "" -"Renvoie [code]true[/code] (vrai) si [code]a[/code] et [code]b[/code] sont " -"approximativement égaux l'un à l'autre." +"Retourne un nouveau vecteur déplacé en direction de [code]to[/code] par la " +"quantité [code]delta[/code]. Ne dépassera pas la valeur finale." #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" @@ -70335,13 +70888,12 @@ msgstr "" "[method @GDScript.deg2rad]." #: doc/classes/Vector2.xml doc/classes/Vector3.xml -#, fuzzy msgid "" "Returns a new vector with all components rounded to the nearest integer, " "with halfway cases rounded away from zero." msgstr "" -"Renvoie le vecteur avec tous les composants arrondis vers le bas (vers " -"l’infini négatif)." +"Retourne une nouveau vecteur avec tous ses composants arrondis à l'entier le " +"plus proche, avec les demis arrondis à l'entier supérieur." #: doc/classes/Vector2.xml doc/classes/Vector3.xml msgid "" @@ -70523,13 +71075,12 @@ msgid "Returns this vector reflected from a plane defined by the given normal." msgstr "" #: doc/classes/Vector3.xml -#, fuzzy msgid "" "Rotates this vector around a given axis by [code]angle[/code] (in radians). " "The axis must be a normalized vector." msgstr "" -"Pivote ce vecteur autour de l'axe donné par [code]phi[/code] radians. L'axe " -"donné doit être normalisé." +"Pivote ce vecteur autour de l'axe donné par [code]angle[/code] (en radians). " +"L'axe donné doit être normalisé." #: doc/classes/Vector3.xml msgid "" @@ -70937,13 +71488,14 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +#, fuzzy +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" "La ressource [VideoStream] pour les formats vidéo implémentés via GDNative." #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -71808,7 +72360,6 @@ msgid "" msgstr "" #: doc/classes/VisibilityNotifier.xml -#, fuzzy msgid "" "If [code]true[/code], the bounding box is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -71816,10 +72367,10 @@ msgid "" "right after it is instantiated, even if it will be on screen in the draw " "pass." msgstr "" -"Si [code]true[/code], la boîte bondissante est à l’écran.\n" +"Si [code]true[/code], le rectangle de visibilité affiché à l’écran.\n" "[b]Note :[/b] Il faut un cadre pour que la visibilité du nœud soit évaluée " "une fois ajoutée à l’arbre de scène, de sorte que cette méthode reviendra " -"[code]false[/code] juste après qu’il soit instantié, même s’il sera à " +"[code]false[/code] juste après qu’il soit instancié, même s’il sera à " "l’écran dans le passage de tirage." #: doc/classes/VisibilityNotifier.xml @@ -73833,7 +74384,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a camera and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]camera_*[/code] " @@ -73841,12 +74391,12 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée une caméra et l’ajoute au VisualServer. Il peut être consulté avec le " +"RID qui est retourné. Ce RID peut être utilisé dans la plupart des fonctions " +"[code]camera_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cette caméra à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -73900,7 +74450,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a canvas and returns the assigned [RID]. It can be accessed with the " "RID that is returned. This RID will be used in all [code]canvas_*[/code] " @@ -73908,13 +74457,11 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un canevas et retourne le [RID] qui lui est assigné. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]canvas_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer." #: doc/classes/VisualServer.xml msgid "Adds a circle command to the [CanvasItem]'s draw commands." @@ -73997,7 +74544,6 @@ msgid "Clears the [CanvasItem] and removes all commands in it." msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with " "the RID that is returned. This RID will be used in all [code]canvas_item_*[/" @@ -74005,13 +74551,11 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un nouveau [CanvasItem] et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]canvas_item_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer." #: doc/classes/VisualServer.xml #, fuzzy @@ -74107,7 +74651,6 @@ msgstr "" "précédemment assignée à cette instance." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a canvas light and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -74115,12 +74658,12 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un canevas de lumière et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]canvas_light_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez ce canevas de lumière à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -74131,7 +74674,6 @@ msgstr "" "précédemment assigné à cette instance." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a light occluder and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -74139,13 +74681,13 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un occulteur de lumière spot et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]canvas_light_ocluder_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez ce occulteur de lumière à une instance " +"en utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml msgid "Enables or disables light occluder." @@ -74289,7 +74831,6 @@ msgid "Modulates all colors in the given canvas." msgstr "Module toutes les couleurs du canevas spécifié." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a directional light and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID can be used in most " @@ -74299,13 +74840,14 @@ msgid "" "To place in a scene, attach this directional light to an instance using " "[method instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée une lumière directionnelle et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]light_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cette lumière directionnelle à une " +"instance en utilisant la [method instance_set_base] utilisant le RID " +"retourné." #: doc/classes/VisualServer.xml msgid "" @@ -74316,7 +74858,6 @@ msgstr "" "utiliser [method force_draw]." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates an environment and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -74324,12 +74865,12 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " +"Crée un environnement et l’ajoute au VisualServer. Il peut être consulté " "avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"fonctions [code]environment_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cet environnement à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -74492,7 +75033,6 @@ msgstr "" "Retourn l'identifiant de la texture blanche. En crée une si aucune n'existe." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a GI probe and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]gi_probe_*[/" @@ -74502,12 +75042,12 @@ msgid "" "To place in a scene, attach this GI probe to an instance using [method " "instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée une sonde GI et l’ajoute au VisualServer. Il peut être consulté avec le " +"RID qui est retourné. Ce RID peut être utilisé dans la plupart des fonctions " +"[code]gi_probe_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cette sonde GI à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -74687,7 +75227,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates an immediate geometry and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -74697,13 +75236,14 @@ msgid "" "To place in a scene, attach this immediate geometry to an instance using " "[method instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée une géométrie immédiate spot et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]immediate_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cette géométrie immédiate à une " +"instance en utilisant la [method instance_set_base] utilisant le RID " +"retourné." #: doc/classes/VisualServer.xml msgid "" @@ -74782,7 +75322,6 @@ msgstr "" "assigné à cette instance." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a visual instance and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -74793,16 +75332,17 @@ msgid "" "particles, meshes, and reflection probes need to be associated with an " "instance to be visible in the scenario using [method instance_set_base]." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " +"Crée une lumière spot et l’ajoute au VisualServer. Il peut être consulté " "avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"fonctions [code]light_*[/code] du VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer.\n" +"Une instance est un moyen de placer un objet 3D dans un scénario. Les objets " +"comme les particules, les maillages, et les sondes de réflexion doivent être " +"associées à une instance pour être visible dans le scénario en utilisant " +"[method instance_set_base]." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a visual instance, adds it to the VisualServer, and sets both base " "and scenario. It can be accessed with the RID that is returned. This RID " @@ -74810,13 +75350,12 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée une instance visuelle et l’ajoute au VisualServer, en définissant à la " +"fois la base et le scénario. Il peut être consulté avec le RID qui est " +"retourné. Ce RID peut être utilisé dans la plupart des fonctions " +"[code]instance_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer." #: doc/classes/VisualServer.xml msgid "Not implemented in Godot 3.x." @@ -75058,7 +75597,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a lightmap capture and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -75068,13 +75606,13 @@ msgid "" "To place in a scene, attach this lightmap capture to an instance using " "[method instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée une capture de lumière et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]lightmap_capture_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cette capture de lumière à une instance " +"en utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml #, fuzzy @@ -75149,7 +75687,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates an empty material and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -75157,11 +75694,11 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " +"Crée un matériau vide et l’ajoute au VisualServer. Il peut être consulté " "avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"fonctions [code]material_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" +"méthode statique [method free_rid] du VisualServer.\n" "Pour placer dans une scène, attachez cette lumière spot à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." @@ -75213,7 +75750,6 @@ msgid "Removes all surfaces from a mesh." msgstr "Enlève toutes les surfaces d’un maillage." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a new mesh and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]mesh_*[/code] " @@ -75223,12 +75759,12 @@ msgid "" "To place in a scene, attach this mesh to an instance using [method " "instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " +"Crée un nouveau maillage et l’ajoute au VisualServer. Il peut être consulté " "avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"fonctions [code]mesh_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez ce maillage spot à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -75341,7 +75877,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a new multimesh on the VisualServer and returns an [RID] handle. " "This RID will be used in all [code]multimesh_*[/code] VisualServer " @@ -75351,12 +75886,12 @@ msgid "" "To place in a scene, attach this multimesh to an instance using [method " "instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un multimesh et l’ajoute au VisualServer. Il peut être consulté avec le " +"RID qui est retourné. Ce RID peut être utilisé dans la plupart des fonctions " +"[code]multimesh_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez ce multimesh à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -75458,7 +75993,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a new omni light and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -75468,16 +76002,15 @@ msgid "" "To place in a scene, attach this omni light to an instance using [method " "instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " +"Crée une lumière omni et l’ajoute au VisualServer. Il peut être consulté " "avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"fonctions [code]light_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cette lumière omni à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a particle system and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -75487,13 +76020,13 @@ msgid "" "To place in a scene, attach these particles to an instance using [method " "instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un système de particules et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]particles_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez ce système de particules à une instance " +"en utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml msgid "" @@ -75608,13 +76141,12 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "If [code]true[/code], particles will emit once and then stop. Equivalent to " "[member Particles.one_shot]." msgstr "" -"Si [code]true[/code], les réflexions ignoreront la contribution du ciel. " -"Équivalent à [member ReflectionProbe.interior]." +"Si [code]true[/code], les particules sera émise une seule fois puis " +"arrêtées. Équivalent à [member Particles.one_shot]." #: doc/classes/VisualServer.xml msgid "" @@ -75651,7 +76183,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a reflection probe and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -75661,13 +76192,14 @@ msgid "" "To place in a scene, attach this reflection probe to an instance using " "[method instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée une sonde de réflexions et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]reflection_probe_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cette sonde de réflexions à une " +"instance en utilisant la [method instance_set_base] utilisant le RID " +"retourné." #: doc/classes/VisualServer.xml #, fuzzy @@ -75765,7 +76297,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a scenario and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]scenario_*[/" @@ -75774,13 +76305,12 @@ msgid "" "VisualServer's [method free_rid] static method.\n" "The scenario is the 3D world that all the visual instances exist in." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un scénario et l’ajoute au VisualServer. Il peut être consulté avec le " +"RID qui est retourné. Ce RID peut être utilisé dans la plupart des fonctions " +"[code]scenario_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer.\n" +"Le scénario est le monde 3D où toutes les instances visuelles existent." #: doc/classes/VisualServer.xml msgid "" @@ -75853,7 +76383,6 @@ msgid "Enables or disables occlusion culling." msgstr "Active ou désactive une lumière du canevas." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates an empty shader and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]shader_*[/" @@ -75861,12 +76390,12 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un shader vide et l’ajoute au VisualServer. Il peut être consulté avec " +"le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " +"fonctions [code]shader_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez ce shader vide à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -75876,7 +76405,7 @@ msgstr "Retourne le code d'un shader." #: doc/classes/VisualServer.xml msgid "Returns a default texture from a shader searched by name." -msgstr "" +msgstr "Retourne la texture par défaut du shader à partir de son nom." #: doc/classes/VisualServer.xml msgid "Returns the parameters of a shader." @@ -75914,7 +76443,6 @@ msgid "Sets the [Transform2D] for a specific bone of this skeleton." msgstr "Définit la [Transform2D] pour un os spécifique de ce squelette." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a skeleton and adds it to the VisualServer. It can be accessed with " "the RID that is returned. This RID will be used in all [code]skeleton_*[/" @@ -75922,12 +76450,12 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un squelette et l’ajoute au VisualServer. Il peut être consulté avec le " +"RID qui est retourné. Ce RID peut être utilisé dans la plupart des fonctions " +"[code]skeleton_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez ce squelette à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -75935,7 +76463,6 @@ msgid "Returns the number of bones allocated for this skeleton." msgstr "Retourne le nombre d'os alloués pour ce squelette." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates an empty sky and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]sky_*[/" @@ -75943,12 +76470,12 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée un ciel vide et l’ajoute au VisualServer. Il peut être consulté avec le " +"RID qui est retourné. Ce RID peut être utilisé dans la plupart des fonctions " +"[code]sky_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez ce ciel vide à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml @@ -75956,7 +76483,6 @@ msgid "Sets a sky's texture." msgstr "Définit la texture du ciel." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates a spot light and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -75966,11 +76492,11 @@ msgid "" "To place in a scene, attach this spot light to an instance using [method " "instance_set_base] using the returned RID." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " +"Crée une lumière spot et l’ajoute au VisualServer. Il peut être consulté " "avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"fonctions [code]light_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" +"méthode statique [method free_rid] du VisualServer.\n" "Pour placer dans une scène, attachez cette lumière spot à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." @@ -75985,7 +76511,6 @@ msgid "Binds the texture to a texture slot." msgstr "Alignez le texte à gauche." #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates an empty texture and adds it to the VisualServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]texture_*[/" @@ -75993,18 +76518,19 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " +"Crée une texture vide et l’ajoute au VisualServer. Il peut être consulté " "avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"fonctions [code]texture_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " +"méthode statique [method free_rid] du VisualServer.\n" +"Pour placer dans une scène, attachez cette texture vide à une instance en " "utilisant la [method instance_set_base] utilisant le RID retourné." #: doc/classes/VisualServer.xml msgid "" "Creates a texture, allocates the space for an image, and fills in the image." msgstr "" +"Crée une texture, alloue l'espace pour une image, et remplit avec l'image." #: doc/classes/VisualServer.xml #, fuzzy @@ -76016,6 +76542,8 @@ msgid "" "Returns a copy of a texture's image unless it's a CubeMap, in which case it " "returns the [RID] of the image at one of the cubes sides." msgstr "" +"Retourne une copie de l'image de la texture sauf si c'est une CubeMap, dans " +"ce cas, le [RID] de l'image d'un des côtés est retourné." #: doc/classes/VisualServer.xml msgid "Returns the depth of the texture." @@ -76043,9 +76571,9 @@ msgid "Returns the opengl id of the texture's image." msgstr "Retourne l'identifiant OpenGL de l'image de cette texture." #: doc/classes/VisualServer.xml -#, fuzzy msgid "Returns the type of the texture, can be any of the [enum TextureType]." -msgstr "Retourne le type du nœud à [code]idx[/code]." +msgstr "" +"Retourne le type de texture, c'est l'une des valeurs de [enum TextureType]." #: doc/classes/VisualServer.xml msgid "Returns the texture's width." @@ -76146,7 +76674,6 @@ msgid "" msgstr "" #: doc/classes/VisualServer.xml -#, fuzzy msgid "" "Creates an empty viewport and adds it to the VisualServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -76154,13 +76681,11 @@ msgid "" "Once finished with your RID, you will want to free the RID using the " "VisualServer's [method free_rid] static method." msgstr "" -"Crée une lumière spot et l’ajoute au RenderingServer. Il peut être consulté " -"avec le RID qui est retourné. Ce RID peut être utilisé dans la plupart des " -"fonctions [code]light_*[/code] RenderingServer.\n" +"Crée une fenêtre d'affichage et l’ajoute au VisualServer. Il peut être " +"consulté avec le RID qui est retourné. Ce RID peut être utilisé dans la " +"plupart des fonctions [code]viewport_*[/code] VisualServer.\n" "Une fois terminé avec votre RID, vous voudrez libérer le RID à l’aide de la " -"méthode statique [method free_rid] du RenderingServer.\n" -"Pour placer dans une scène, attachez cette lumière spot à une instance en " -"utilisant la [method instance_set_base] utilisant le RID retourné." +"méthode statique [method free_rid] du VisualServer." #: doc/classes/VisualServer.xml msgid "Detaches the viewport from the screen." @@ -78646,11 +79171,8 @@ msgid "Computes a [Transform] function within the visual shader graph." msgstr "Calcule une fonction [Transform] dans le graphique du shader visuel." #: doc/classes/VisualShaderNodeTransformFunc.xml -#, fuzzy msgid "Computes an inverse or transpose function on the provided [Transform]." -msgstr "" -"Construit une nouvelle chaîne de caractères à partir de la [Transform] " -"donnée." +msgstr "Calcule la fonction inverse ou transposée de la [Transform] donnée." #: doc/classes/VisualShaderNodeTransformFunc.xml msgid "The function to be computed. See [enum Function] for options." @@ -78670,13 +79192,12 @@ msgstr "" "Multiplie [Transform] par [Transform] dans le graphique du shader visuel." #: doc/classes/VisualShaderNodeTransformMult.xml -#, fuzzy msgid "" "A multiplication operation on two transforms (4x4 matrices), with support " "for different multiplication operators." msgstr "" -"Une opération de multiplication sur deux transforms (matrices 4x4), avec " -"support pour différents opérateurs de multiplication." +"Une opération de multiplication sur deux transformations (des matrices de " +"4x4), avec support pour différents opérateurs de multiplication." #: doc/classes/VisualShaderNodeTransformMult.xml msgid "" @@ -78687,14 +79208,16 @@ msgstr "" "Operator] pour les options." #: doc/classes/VisualShaderNodeTransformMult.xml -#, fuzzy msgid "Multiplies transform [code]a[/code] by the transform [code]b[/code]." -msgstr "Multiplie le transform [code]a[/code] par le transform [code]b[/code]." +msgstr "" +"Multiplie la transformation [code]a[/code] par la transformation [code]b[/" +"code]." #: doc/classes/VisualShaderNodeTransformMult.xml -#, fuzzy msgid "Multiplies transform [code]b[/code] by the transform [code]a[/code]." -msgstr "Multiplie le transform [code]b[/code] par le transform [code]a[/code]." +msgstr "" +"Multiplie la transformation [code]b[/code] par la transformation [code]a[/" +"code]." #: doc/classes/VisualShaderNodeTransformMult.xml msgid "" @@ -79911,9 +80434,8 @@ msgstr "" "plus de détails." #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml -#, fuzzy msgid "Base class for WebSocket server and client." -msgstr "Classe de base pour le serveur WebSocket et le client." +msgstr "Classe de base pour le serveur et le client WebSocket." #: modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml msgid "" @@ -80517,7 +81039,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "Émis lorsque [member visibility_state] modifié." #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/gl.po b/doc/translations/gl.po index 65371b9f89..d8e6533123 100644 --- a/doc/translations/gl.po +++ b/doc/translations/gl.po @@ -7403,7 +7403,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13615,7 +13615,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16686,14 +16685,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24441,12 +24440,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24477,6 +24509,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26333,7 +26381,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27074,7 +27125,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28239,7 +28291,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28251,11 +28307,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29724,15 +29801,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32099,11 +32176,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32117,35 +32194,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32187,6 +32264,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35456,6 +35719,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35507,6 +35774,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35606,11 +35883,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36388,7 +36679,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37215,7 +37506,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -44991,8 +45282,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50962,7 +51252,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52335,13 +52625,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52358,16 +52641,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52435,6 +52716,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54741,6 +55030,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54765,12 +55058,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54884,10 +55171,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55342,12 +55625,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -55998,6 +56275,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56025,7 +56314,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59148,6 +59438,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64518,12 +64852,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73202,7 +73536,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/hi.po b/doc/translations/hi.po index 5131f43244..534e3d4853 100644 --- a/doc/translations/hi.po +++ b/doc/translations/hi.po @@ -7402,7 +7402,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13614,7 +13614,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16685,14 +16684,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20367,7 +20366,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24440,12 +24439,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24476,6 +24508,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26332,7 +26380,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27073,7 +27124,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28238,7 +28290,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28250,11 +28306,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29723,15 +29800,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32098,11 +32175,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32116,35 +32193,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32186,6 +32263,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35455,6 +35718,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35506,6 +35773,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35605,11 +35882,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36387,7 +36678,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37214,7 +37505,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -44990,8 +45281,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50961,7 +51251,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52334,13 +52624,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52357,16 +52640,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52434,6 +52715,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54740,6 +55029,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54764,12 +55057,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54883,10 +55170,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55341,12 +55624,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -55997,6 +56274,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56024,7 +56313,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59147,6 +59437,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64517,12 +64851,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73201,7 +73535,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/hu.po b/doc/translations/hu.po index f6383a95dd..bbb83c87da 100644 --- a/doc/translations/hu.po +++ b/doc/translations/hu.po @@ -7420,7 +7420,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13632,7 +13632,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16703,14 +16702,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20385,7 +20384,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24458,12 +24457,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24494,6 +24526,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26350,7 +26398,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27091,7 +27142,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28256,7 +28308,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28268,11 +28324,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29741,15 +29818,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32116,11 +32193,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32134,35 +32211,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32204,6 +32281,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35473,6 +35736,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35524,6 +35791,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35623,11 +35900,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36405,7 +36696,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37232,7 +37523,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45008,8 +45299,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50979,7 +51269,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52352,13 +52642,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52375,16 +52658,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52452,6 +52733,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54758,6 +55047,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54782,12 +55075,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54901,10 +55188,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55359,12 +55642,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56015,6 +56292,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56042,7 +56331,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59165,6 +59455,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64535,12 +64869,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73219,7 +73553,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/id.po b/doc/translations/id.po index c2b6000173..3f59258527 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -7815,7 +7815,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14028,7 +14028,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -17099,14 +17098,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20781,7 +20780,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24860,12 +24859,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24896,6 +24932,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26753,7 +26805,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27494,7 +27549,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28659,7 +28715,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28671,11 +28731,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30144,15 +30225,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32519,11 +32600,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32537,35 +32618,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32607,6 +32688,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35888,6 +36155,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35939,6 +36211,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36038,11 +36320,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36822,7 +37119,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37649,7 +37946,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45442,10 +45739,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: doc/classes/PopupMenu.xml msgid "" @@ -51416,7 +51713,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52789,13 +53086,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52812,16 +53102,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52889,6 +53177,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55195,6 +55491,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55219,12 +55519,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55338,10 +55632,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55796,12 +56086,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56452,6 +56736,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56479,7 +56775,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59608,6 +59905,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64979,12 +65320,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73669,7 +74010,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/is.po b/doc/translations/is.po index 59dc923b45..ed8b6d48e1 100644 --- a/doc/translations/is.po +++ b/doc/translations/is.po @@ -7402,7 +7402,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13614,7 +13614,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16685,14 +16684,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20367,7 +20366,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24440,12 +24439,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24476,6 +24508,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26332,7 +26380,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27073,7 +27124,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28238,7 +28290,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28250,11 +28306,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29723,15 +29800,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32098,11 +32175,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32116,35 +32193,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32186,6 +32263,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35455,6 +35718,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35506,6 +35773,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35605,11 +35882,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36387,7 +36678,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37214,7 +37505,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -44990,8 +45281,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50961,7 +51251,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52334,13 +52624,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52357,16 +52640,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52434,6 +52715,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54740,6 +55029,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54764,12 +55057,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54883,10 +55170,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55341,12 +55624,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -55997,6 +56274,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56024,7 +56313,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59147,6 +59437,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64517,12 +64851,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73201,7 +73535,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/it.po b/doc/translations/it.po index 31cfb31aca..74cad72f56 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -8416,7 +8416,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14653,7 +14653,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -17817,14 +17816,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -21504,8 +21503,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -25595,12 +25595,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Restituisce il resto dei due vettori." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Restituisce il seno del parametro." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Restituisce il coseno del parametro." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Restituisce il seno del parametro." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -25631,6 +25668,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -27499,7 +27552,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -28249,7 +28305,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -29415,7 +29472,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29427,11 +29488,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30905,15 +30987,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -33286,11 +33368,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -33304,35 +33386,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -33374,6 +33456,204 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" +"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento " +"è disabilitato." + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" +"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento " +"è disabilitato." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" +"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento " +"è disabilitato." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" +"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento " +"è disabilitato." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -36672,6 +36952,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Restituisce il seno del parametro." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -36726,6 +37011,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36826,11 +37121,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Restituisce il seno del parametro." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37621,7 +37931,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -38449,7 +38759,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -46278,10 +46588,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]." #: doc/classes/PopupMenu.xml #, fuzzy @@ -52262,7 +52572,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -53637,13 +53947,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -53660,16 +53963,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -53737,6 +54038,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -56045,6 +56354,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -56069,12 +56382,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -56189,10 +56496,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -56650,12 +56953,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -57307,6 +57604,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -57334,7 +57643,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -60485,6 +60795,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -65911,12 +66265,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -74652,7 +75006,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 1b5c884316..83c50dd1e0 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -9597,7 +9597,8 @@ msgstr "" "避するのに便利です。" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +#, fuzzy +msgid "Value used internally when no indices are present." msgstr "" "インデックスが存在しない場合に index_array_len に使用されるデフォルト値。" @@ -16616,7 +16617,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -19756,14 +19756,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -23493,8 +23493,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "配列が空の場合は[code]true[/code]を返します。" #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -27606,12 +27607,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "2つのベクトルの剰余を返します。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "キュー内で次にあるアニメーションの名前を返します。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "パラメータのコサインを返します。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "パラメータのサインを返します。" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -27642,6 +27680,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -29521,7 +29575,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -30286,7 +30343,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -31453,9 +31511,12 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "Maximum allowed size for response bodies." -msgstr "モード用enumの最大値。" +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." +msgstr "" #: doc/classes/HTTPRequest.xml msgid "" @@ -31466,11 +31527,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -32950,15 +33032,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -35354,11 +35436,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -35372,35 +35454,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -35442,6 +35524,224 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" +"指定したフラグが有効な場合、[code]true[/code] を返します。オプションについて" +"は [enum Flags] 列挙子を参照してください。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" +"この [AnimationTree] のプロセスモード。利用可能なモードは [enum " +"AnimationProcessMode] を参照してください。" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "アルファシザーが値を破棄する際のしきい値です。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" +"[code]true[/code]の場合、頂点の伸長設定を有効にします。[member grow_amount]を" +"参照してください。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" +"この [AnimationTree] のプロセスモード。利用可能なモードは [enum " +"AnimationProcessMode] を参照してください。" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" +"[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング" +"されます。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "[Font] used for the [Label3D]'s text." +msgstr "編集済みプロパティ用のヒントなし。" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" +"[code]true[/code] の場合、深度テストは無効になり、オブジェクトはレンダリング" +"順に描画されます。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The text drawing offset (in pixels)." +msgstr "テクスチャの描写オフセット。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The tint of [Font]'s outline." +msgstr "円柱の高さ。" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" +"[code]true[/code] のとき、他のモニタリングしているエリアがこのエリアを検出で" +"きます。" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If set, lights in the environment affect the label." +msgstr "" +"[code]true[/code] のとき、他のモニタリングしているエリアがこのエリアを検出で" +"きます。" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" +"深度テストを無効にし、このオブジェクトは他のすべてのオブジェクトの上に描画さ" +"れます。ただし、描画順において後で描画されたオブジェクトは、このオブジェクト" +"を覆うことができます。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" +"画面上に常に同じサイズで表示されるように、オブジェクトが奥行きで拡縮されま" +"す。" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -38770,6 +39070,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "アニメーションのトラック数を返します。" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -38826,6 +39131,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -38929,11 +39244,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "アニメーションのトラック数を返します。" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -39730,7 +40060,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -40560,7 +40890,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -48426,10 +48756,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。" #: doc/classes/PopupMenu.xml #, fuzzy @@ -54453,7 +54783,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -55833,13 +56163,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -55856,16 +56179,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -55933,6 +56254,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -58324,6 +58653,10 @@ msgid "" msgstr "[member albedo_texture] を強制的にsRGB空間からリニア空間に変換します。" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "[code]true[/code]の場合、オブジェクトは環境光を受けません。" @@ -58351,14 +58684,6 @@ msgstr "" "されます。" #: doc/classes/SpatialMaterial.xml -msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" -"[code]true[/code] の場合、深度テストは無効になり、オブジェクトはレンダリング" -"順に描画されます。" - -#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " @@ -58517,10 +58842,6 @@ msgstr "" "のページ[/url]を参照してください。" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "アルファシザーが値を破棄する際のしきい値です。" - -#: doc/classes/SpatialMaterial.xml #, fuzzy msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " @@ -59085,15 +59406,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" -"深度テストを無効にし、このオブジェクトは他のすべてのオブジェクトの上に描画さ" -"れます。ただし、描画順において後で描画されたオブジェクトは、このオブジェクト" -"を覆うことができます。" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "メッシュで指定された頂点単位の色に [code]ALBEDO[/code] を設定します。" @@ -59787,6 +60099,18 @@ msgid "The size of one pixel's width on the sprite to scale it in 3D." msgstr "" #: doc/classes/SpriteBase3D.xml +msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml #, fuzzy msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " @@ -59818,8 +60142,12 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +#, fuzzy +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" +"画面上に常に同じサイズで表示されるように、オブジェクトが奥行きで拡縮されま" +"す。" #: doc/classes/SpriteFrames.xml msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D." @@ -62998,6 +63326,52 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "[Font] used for the [TextMesh]'s text." +msgstr "編集済みプロパティ用のヒントなし。" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "The text to generate mesh from." +msgstr "ボタンがホバーされている状態です。" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -68460,12 +68834,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -77266,7 +77640,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "[member frame] が変更されたときに発信されます。" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/ko.po b/doc/translations/ko.po index f567ed125c..edd3fa726f 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -7533,7 +7533,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13752,7 +13752,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16858,14 +16857,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20605,8 +20604,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "매개변수의 코사인 값을 반환합니다." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24686,12 +24686,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "두 벡터의 나머지를 반환합니다." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "매개변수의 코사인 값을 반환합니다." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24722,6 +24759,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26579,7 +26632,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27321,7 +27377,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28486,7 +28543,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28498,11 +28559,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29979,15 +30061,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32356,11 +32438,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32374,35 +32456,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32444,6 +32526,194 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "매개변수의 코사인 값을 반환합니다." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "매개변수의 코사인 값을 반환합니다." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35734,6 +36004,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "매개변수의 사인 값을 반환합니다." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35785,6 +36060,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35885,11 +36170,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "매개변수의 사인 값을 반환합니다." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36676,7 +36976,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37628,7 +37928,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45430,10 +45730,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "매개변수의 사인 값을 반환합니다." #: doc/classes/PopupMenu.xml msgid "" @@ -51406,7 +51706,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52779,13 +53079,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52802,16 +53095,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52879,6 +53170,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55185,6 +55484,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55209,12 +55512,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55328,10 +55625,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55786,12 +56079,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56442,6 +56729,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56469,7 +56768,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59602,6 +59902,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64982,12 +65326,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73701,7 +74045,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/lv.po b/doc/translations/lv.po index 1c5f5ef158..f7925e1a33 100644 --- a/doc/translations/lv.po +++ b/doc/translations/lv.po @@ -7417,7 +7417,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13629,7 +13629,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16700,14 +16699,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20382,7 +20381,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24458,12 +24457,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24494,6 +24526,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26350,7 +26398,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27091,7 +27142,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28256,7 +28308,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28268,11 +28324,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29741,15 +29818,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32116,11 +32193,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32134,35 +32211,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32204,6 +32281,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35473,6 +35736,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35524,6 +35791,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35623,11 +35900,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36405,7 +36696,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37232,7 +37523,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45008,8 +45299,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50979,7 +51269,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52352,13 +52642,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52375,16 +52658,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52452,6 +52733,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54758,6 +55047,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54782,12 +55075,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54901,10 +55188,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55359,12 +55642,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56015,6 +56292,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56042,7 +56331,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59165,6 +59455,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64535,12 +64869,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73219,7 +73553,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/mr.po b/doc/translations/mr.po index fcd595473b..3d50bd8d9f 100644 --- a/doc/translations/mr.po +++ b/doc/translations/mr.po @@ -7400,7 +7400,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13612,7 +13612,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16683,14 +16682,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20365,7 +20364,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24438,12 +24437,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24474,6 +24506,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26330,7 +26378,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27071,7 +27122,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28236,7 +28288,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28248,11 +28304,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29721,15 +29798,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32096,11 +32173,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32114,35 +32191,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32184,6 +32261,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35453,6 +35716,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35504,6 +35771,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35603,11 +35880,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36385,7 +36676,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37212,7 +37503,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -44988,8 +45279,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50959,7 +51249,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52332,13 +52622,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52355,16 +52638,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52432,6 +52713,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54738,6 +55027,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54762,12 +55055,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54881,10 +55168,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55339,12 +55622,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -55995,6 +56272,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56022,7 +56311,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59145,6 +59435,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64515,12 +64849,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73199,7 +73533,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/nb.po b/doc/translations/nb.po index a4f62d1b5e..2092a69e42 100644 --- a/doc/translations/nb.po +++ b/doc/translations/nb.po @@ -7412,7 +7412,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13624,7 +13624,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16695,14 +16694,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20377,7 +20376,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24450,12 +24449,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24486,6 +24518,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26342,7 +26390,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27083,7 +27134,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28248,7 +28300,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28260,11 +28316,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29733,15 +29810,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32108,11 +32185,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32126,35 +32203,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32196,6 +32273,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35465,6 +35728,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35516,6 +35783,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35615,11 +35892,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36397,7 +36688,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37224,7 +37515,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45000,8 +45291,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50971,7 +51261,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52344,13 +52634,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52367,16 +52650,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52444,6 +52725,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54750,6 +55039,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54774,12 +55067,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54893,10 +55180,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55351,12 +55634,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56007,6 +56284,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56034,7 +56323,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59157,6 +59447,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64527,12 +64861,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73211,7 +73545,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/ne.po b/doc/translations/ne.po index 9335bf559b..abe9e01a04 100644 --- a/doc/translations/ne.po +++ b/doc/translations/ne.po @@ -7400,7 +7400,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13612,7 +13612,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16683,14 +16682,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20365,7 +20364,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24438,12 +24437,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24474,6 +24506,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26330,7 +26378,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27071,7 +27122,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28236,7 +28288,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28248,11 +28304,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29721,15 +29798,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32096,11 +32173,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32114,35 +32191,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32184,6 +32261,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35453,6 +35716,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35504,6 +35771,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35603,11 +35880,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36385,7 +36676,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37212,7 +37503,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -44988,8 +45279,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50959,7 +51249,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52332,13 +52622,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52355,16 +52638,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52432,6 +52713,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54738,6 +55027,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54762,12 +55055,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54881,10 +55168,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55339,12 +55622,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -55995,6 +56272,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56022,7 +56311,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59145,6 +59435,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64515,12 +64849,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73199,7 +73533,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 15e800dda5..cb1b9498f9 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -7469,7 +7469,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13681,7 +13681,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16752,14 +16751,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20434,7 +20433,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24510,12 +24509,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24546,6 +24578,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26402,7 +26450,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27143,7 +27194,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28308,7 +28360,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28320,11 +28376,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29793,15 +29870,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32168,11 +32245,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32186,35 +32263,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32256,6 +32333,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35525,6 +35788,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35576,6 +35843,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35675,11 +35952,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36457,7 +36748,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37284,7 +37575,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45060,8 +45351,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -51032,7 +51322,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52405,13 +52695,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52428,16 +52711,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52505,6 +52786,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54811,6 +55100,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54835,12 +55128,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54954,10 +55241,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55412,12 +55695,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56068,6 +56345,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56095,7 +56384,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59218,6 +59508,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64588,12 +64922,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73272,7 +73606,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/pl.po b/doc/translations/pl.po index a484bd7e22..35efff7488 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -7906,7 +7906,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14133,7 +14133,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -17215,14 +17214,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20904,8 +20903,11 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24989,12 +24991,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Zwraca resztę z dwóch wektorów." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Zwraca sinus parametru." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Zwraca cosinus parametru." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Zwraca sinus parametru." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -25025,6 +25064,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26889,7 +26944,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27637,7 +27695,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28802,7 +28861,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28814,11 +28877,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30290,15 +30374,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32676,11 +32760,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32694,35 +32778,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32764,6 +32848,204 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" +"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest " +"wyłączone." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -36067,6 +36349,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Zwraca sinus parametru." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -36124,6 +36411,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36224,11 +36521,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Zwraca sinus parametru." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37019,7 +37331,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37846,7 +38158,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45669,10 +45981,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]." #: doc/classes/PopupMenu.xml msgid "" @@ -51653,7 +51965,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -53029,13 +53341,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -53052,16 +53357,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -53129,6 +53432,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55436,6 +55747,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55460,12 +55775,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55579,10 +55888,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -56040,12 +56345,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56696,6 +56995,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56723,7 +57034,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59862,6 +60174,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -65248,12 +65604,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73975,7 +74331,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/pt.po b/doc/translations/pt.po index 7ed938659a..8ede5fa689 100644 --- a/doc/translations/pt.po +++ b/doc/translations/pt.po @@ -8191,7 +8191,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14434,7 +14434,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Retorna o [RID] do objeto." @@ -17524,14 +17523,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -21210,8 +21209,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -25294,12 +25294,48 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Retorna o tamanho do ficheiro em bytes." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Retorna o cosseno do parâmetro." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Retorna o seno do parâmetro." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -25330,6 +25366,23 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +#, fuzzy +msgid "Contour point is on the curve." +msgstr "Remove todos os pontos da curva." + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -27187,7 +27240,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "Emitido quando o utilizador pressiona [code]Ctrl + C[/code]." #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27928,7 +27984,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -29093,7 +29150,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29105,11 +29166,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30578,15 +30660,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32957,11 +33039,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32975,35 +33057,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -33045,6 +33127,204 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Displays plain text in a 3D world." +msgstr "Nó de sprite 2D num mundo 3D." + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "Se [code]true[/code], a texture será centralizada." + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "Limiar no qual a tesoura alfa descartará os valores." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Se [code]true[/code], a texture será centralizada." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" +"Se [code]true[/code], os nós filhos são organizados, do contrário, a " +"organização é desativada." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "[Font] used for the [Label3D]'s text." +msgstr "Não há sugestão para a propriedade editada." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "O espaço vertical entre linhas." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Text [Color] of the [Label3D]." +msgstr "[Color] padrão do texto do [Label]." + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The text drawing offset (in pixels)." +msgstr "O tamanho da sombra em pixels." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The tint of [Font]'s outline." +msgstr "A altura do cilindro." + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -36330,6 +36610,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Retorna o RID do ecrã usada por essa camada." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -36382,6 +36667,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36483,11 +36778,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Retorna o RID do ecrã usada por essa camada." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37273,7 +37583,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -38100,7 +38410,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45880,10 +46190,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." #: doc/classes/PopupMenu.xml msgid "" @@ -51856,7 +52166,7 @@ msgid "The default text font." msgstr "A fonte padrão do texto." #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -53229,13 +53539,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -53252,16 +53555,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -53329,6 +53630,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55639,6 +55948,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55663,12 +55976,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55786,10 +56093,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "Limiar no qual a tesoura alfa descartará os valores." - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -56246,12 +56549,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56914,6 +57211,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56941,7 +57250,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -60070,6 +60380,51 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "[Font] used for the [TextMesh]'s text." +msgstr "[Font] do texto do item." + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "Textura para 2D e 3D." @@ -65457,12 +65812,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -74147,7 +74502,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "Emitido quando [member visibility_state] muda." #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index ed65c38cda..0e2948d930 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -8445,7 +8445,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14698,7 +14698,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "Retorna o [RID] do objeto." @@ -17822,14 +17821,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -21513,8 +21512,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -25605,12 +25605,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Retorna o resto dos dois vetores." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Retorna o seno do parâmetro." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Retorna o cosseno do parâmetro." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Retorna o seno do parâmetro." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -25641,6 +25678,23 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +#, fuzzy +msgid "Contour point is on the curve." +msgstr "Remove todos os pontos da curva." + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -27505,7 +27559,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "Emitido quando o usuário pressiona [code]Ctrl + C[/code]." #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -28263,7 +28320,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -29428,7 +29486,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29440,11 +29502,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30918,15 +31001,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -33301,11 +33384,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -33319,35 +33402,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -33389,6 +33472,206 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Displays plain text in a 3D world." +msgstr "Nó de sprite 2D em um mundo 3D." + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "Limiar no qual a tesoura alfa descartará os valores." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" +"Se [code]true[/code], os nós filhos são organizados, do contrário, a " +"organização é desabilitada." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "Retorna [code]true[/code] se o script pode ser instanciado." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "[Font] used for the [Label3D]'s text." +msgstr "Nenhuma dica para a propriedade editada." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "O espaço vertical entre linhas." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Text [Color] of the [Label3D]." +msgstr "[Color] padrão do texto do [Label]." + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The text drawing offset (in pixels)." +msgstr "O tamanho da sombra em pixels." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The tint of [Font]'s outline." +msgstr "A altura do cilindro." + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" +"Se [code]true[/code], os nós filhos são organizados, do contrário, a " +"organização é desabilitada." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -36692,6 +36975,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Retorna o número de nós nesta [SceneTree]." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -36745,6 +37033,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36847,11 +37145,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Retorna o número de nós nesta [SceneTree]." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37644,7 +37957,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -38471,7 +38784,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -46296,10 +46609,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Retorna o tipo do nó em at [code]idx[/code]." #: doc/classes/PopupMenu.xml #, fuzzy @@ -52283,7 +52596,7 @@ msgid "The default text font." msgstr "A fonte padrão do texto." #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -53657,13 +53970,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -53680,16 +53986,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -53757,6 +54061,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -56070,6 +56382,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -56094,12 +56410,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -56217,10 +56527,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "Limiar no qual a tesoura alfa descartará os valores." - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -56680,12 +56986,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -57348,6 +57648,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -57375,7 +57687,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -60522,6 +60835,51 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "[Font] used for the [TextMesh]'s text." +msgstr "[Font] do texto do item." + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "Textura para 2D e 3D." @@ -65921,12 +66279,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -74652,7 +75010,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "Emitido quando [member visibility_state] muda." #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/ro.po b/doc/translations/ro.po index eb20518c24..ed240f0c03 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -7432,7 +7432,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13644,7 +13644,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16715,14 +16714,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20397,7 +20396,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24473,12 +24472,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24509,6 +24541,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26365,7 +26413,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27106,7 +27157,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28271,7 +28323,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28283,11 +28339,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29756,15 +29833,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32131,11 +32208,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32149,35 +32226,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32219,6 +32296,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35488,6 +35751,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35539,6 +35806,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35638,11 +35915,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36420,7 +36711,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37247,7 +37538,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45023,8 +45314,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50994,7 +51284,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52367,13 +52657,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52390,16 +52673,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52467,6 +52748,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54773,6 +55062,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54797,12 +55090,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54916,10 +55203,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55374,12 +55657,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56030,6 +56307,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56057,7 +56346,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59180,6 +59470,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64550,12 +64884,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73234,7 +73568,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 8add961f54..caaaf6666c 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -45,11 +45,12 @@ # Rish Alternative <ii4526668@gmail.com>, 2022. # Andrey <stre10k@mail.ru>, 2022. # Smadjavul <o1985af@gmail.com>, 2022. +# Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-04-29 02:53+0000\n" +"PO-Revision-Date: 2022-05-21 21:38+0000\n" "Last-Translator: Smadjavul <o1985af@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ru/>\n" @@ -59,7 +60,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.12.1-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -587,7 +588,6 @@ msgstr "" "экземпляр объекта. Полезно для десериализации." #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns an \"eased\" value of [code]x[/code] based on an easing function " "defined with [code]curve[/code]. This easing function is based on an " @@ -607,18 +607,18 @@ msgid "" "See also [method smoothstep]. If you need to perform more advanced " "transitions, use [Tween] or [AnimationPlayer]." msgstr "" -"Возвращает \"смягченное\" значение [code]x[/code] на основе функции " +"Возвращает \"смягчённое\" значение [code]x[/code] на основе функции " "смягчения, определенной с помощью [code]curve[/code]. Эта функция смягчения " "основана на экспоненте. [code]curve[/code] может быть любым числом с " "плавающей точкой, а конкретные значения приводят к следующему поведению:\n" "[codeblock]\n" -"- Меньше -1,0 (эксклюзив): Облегчение вхождения-выхождения\n" +"- Меньше -1,0 (не включая): Облегчение вхождения-выхождения\n" "- 1.0: Линейный\n" -"- От -1,0 до 0,0 (исключение): Облегчение в\n" +"- От -1,0 до 0,0 (не включая): Облегчение в\n" "- 0.0: Постоянный\n" -"- От 0,0 до 1,0 (исключая): Облегчение\n" +"- От 0,0 до 1,0 (не включая): Облегчение\n" "- 1.0: Линейный\n" -"- Больше 1,0 (исключительно): Облегчение\n" +"- Больше 1,0 (не включая): Облегчение\n" "[/codeblock]\n" "[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" "ease_cheatsheet.png]ease() значения кривой шпаргалка[/url]\n" @@ -1501,7 +1501,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Pushes a warning message to Godot's built-in debugger and to the OS " "terminal.\n" @@ -9018,7 +9017,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -15281,7 +15280,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -18464,14 +18462,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -22157,8 +22155,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Возвращает [code]true[/code] если массив пустой." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -26257,12 +26256,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Возвращает остаток от двух векторов." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Возвращает синус параметра." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Возвращает косинус параметра." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Возвращает синус параметра." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -26293,6 +26329,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -28157,7 +28209,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -28907,7 +28962,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -30074,9 +30130,12 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -#, fuzzy -msgid "Maximum allowed size for response bodies." -msgstr "Максимальное значение для режима перечисления." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." +msgstr "" #: doc/classes/HTTPRequest.xml msgid "" @@ -30087,11 +30146,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -31564,15 +31644,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -33965,11 +34045,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -33983,35 +34063,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -34053,6 +34133,198 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "Если [code]true[/code], текстура будет центрирована." + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Если [code]true[/code], текстура будет центрирована." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "Если [code]true[/code], текстура будет центрирована." + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "[Font] used for the [Label3D]'s text." +msgstr "Нет подсказки для отредактированного свойства." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The text drawing offset (in pixels)." +msgstr "Смещение текстуры." + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "Если [code]true[/code], текстура отражена по вертикали." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -37357,6 +37629,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Возвращает количество дорожек в анимации." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml #, fuzzy msgid "" @@ -37411,6 +37688,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -37512,11 +37799,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Возвращает количество дорожек в анимации." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -38387,7 +38689,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -39217,7 +39519,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -47073,10 +47375,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Возвращает скалярное произведение с вектором [code]b[/code]." #: doc/classes/PopupMenu.xml #, fuzzy @@ -53125,7 +53427,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -54499,13 +54801,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -54522,16 +54817,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -54599,6 +54892,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -56912,6 +57213,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -56936,12 +57241,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -57058,10 +57357,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -57517,12 +57812,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -58174,6 +58463,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -58201,7 +58502,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -61373,6 +61675,51 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "[Font] used for the [TextMesh]'s text." +msgstr "Нет подсказки для отредактированного свойства." + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -66926,12 +67273,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -75675,7 +76022,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "Излучается при изменении [member frame]." #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/sk.po b/doc/translations/sk.po index 0175bba4cc..22a32f9fba 100644 --- a/doc/translations/sk.po +++ b/doc/translations/sk.po @@ -7403,7 +7403,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13615,7 +13615,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16686,14 +16685,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24444,12 +24443,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24480,6 +24512,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26336,7 +26384,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27077,7 +27128,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28242,7 +28294,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28254,11 +28310,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29727,15 +29804,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32102,11 +32179,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32120,35 +32197,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32190,6 +32267,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35459,6 +35722,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35510,6 +35777,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35609,11 +35886,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36391,7 +36682,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37218,7 +37509,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -44994,8 +45285,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50965,7 +51255,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52338,13 +52628,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52361,16 +52644,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52438,6 +52719,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54744,6 +55033,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54768,12 +55061,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54887,10 +55174,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55345,12 +55628,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56001,6 +56278,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56028,7 +56317,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59151,6 +59441,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64521,12 +64855,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73205,7 +73539,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index da384b07a7..4c28e30666 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -7414,7 +7414,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13626,7 +13626,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16697,14 +16696,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20379,7 +20378,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24455,12 +24454,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24491,6 +24523,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26347,7 +26395,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27088,7 +27139,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28253,7 +28305,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28265,11 +28321,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29738,15 +29815,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32113,11 +32190,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32131,35 +32208,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32201,6 +32278,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35470,6 +35733,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35521,6 +35788,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35620,11 +35897,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36402,7 +36693,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37229,7 +37520,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45005,8 +45296,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50976,7 +51266,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52349,13 +52639,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52372,16 +52655,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52449,6 +52730,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54755,6 +55044,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54779,12 +55072,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54898,10 +55185,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55356,12 +55639,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56012,6 +56289,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56039,7 +56328,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59162,6 +59452,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64532,12 +64866,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73216,7 +73550,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/sv.po b/doc/translations/sv.po index 3a8da5d2c5..5fabd41eef 100644 --- a/doc/translations/sv.po +++ b/doc/translations/sv.po @@ -7403,7 +7403,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13615,7 +13615,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16686,14 +16685,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20368,7 +20367,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24441,12 +24440,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24477,6 +24509,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26333,7 +26381,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27074,7 +27125,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28239,7 +28291,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28251,11 +28307,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29724,15 +29801,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32099,11 +32176,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32117,35 +32194,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32187,6 +32264,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35456,6 +35719,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35507,6 +35774,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35606,11 +35883,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36388,7 +36679,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37215,7 +37506,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -44991,8 +45282,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -50962,7 +51252,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52335,13 +52625,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52358,16 +52641,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52435,6 +52716,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54741,6 +55030,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54765,12 +55058,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54884,10 +55171,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55342,12 +55625,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -55998,6 +56275,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56025,7 +56314,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59148,6 +59438,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64518,12 +64852,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73202,7 +73536,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/th.po b/doc/translations/th.po index d6e08f2985..c41056f198 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -7508,7 +7508,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13723,7 +13723,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16795,14 +16794,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20477,7 +20476,7 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml @@ -24555,12 +24554,48 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24591,6 +24626,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26448,7 +26499,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27189,7 +27243,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28354,7 +28409,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28366,11 +28425,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29861,15 +29941,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32267,11 +32347,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32285,35 +32365,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32355,6 +32435,192 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35632,6 +35898,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35683,6 +35954,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35782,11 +36063,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "คืนค่าผกผันรูทสองของพารามิเตอร์" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36567,7 +36863,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37444,7 +37740,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45228,10 +45524,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "คืนค่าการกำหนดค่าของลำโพง" #: doc/classes/PopupMenu.xml msgid "" @@ -51209,7 +51505,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52582,13 +52878,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52605,16 +52894,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52682,6 +52969,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54988,6 +55283,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55012,12 +55311,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55131,10 +55424,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55589,12 +55878,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56246,6 +56529,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56273,7 +56568,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59402,6 +59698,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64785,12 +65125,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73476,7 +73816,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/tl.po b/doc/translations/tl.po index 938734c910..9e9963ae0f 100644 --- a/doc/translations/tl.po +++ b/doc/translations/tl.po @@ -7479,7 +7479,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13698,7 +13698,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16769,14 +16768,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20451,8 +20450,11 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24527,12 +24529,45 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +msgid "Returns resource id of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns char offset from the baseline." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns size of the char." +msgstr "" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24563,6 +24598,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26419,7 +26470,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27160,7 +27214,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28325,7 +28380,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28337,11 +28396,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29810,15 +29890,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32185,11 +32265,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32203,35 +32283,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32273,6 +32353,201 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" +"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-" +"so-sort ay hindi pinapagana." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35551,6 +35826,10 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35602,6 +35881,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35701,11 +35990,25 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36483,7 +36786,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37310,7 +37613,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45089,8 +45392,7 @@ msgstr "" #: doc/classes/PopupMenu.xml msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "" #: doc/classes/PopupMenu.xml @@ -51060,7 +51362,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52433,13 +52735,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52456,16 +52751,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52533,6 +52826,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54839,6 +55140,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54863,12 +55168,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -54982,10 +55281,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55440,12 +55735,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56096,6 +56385,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56123,7 +56424,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59249,6 +59551,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64619,12 +64965,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73306,7 +73652,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 1ce6082001..b88c7b9da8 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -8177,7 +8177,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14403,7 +14403,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -17482,14 +17481,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -21168,8 +21167,10 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -25255,12 +25256,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "İki vektörün kalanını döndürür." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Parametrenin kosinüsünü döndürür." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -25291,6 +25329,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -27152,7 +27206,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27894,7 +27951,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -29059,7 +29117,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29071,11 +29133,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30546,15 +30629,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32924,11 +33007,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32942,35 +33025,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -33012,6 +33095,200 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" +"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -36308,6 +36585,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Verilen değerin sinüsünü döndürür." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -36359,6 +36641,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36459,11 +36751,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Verilen değerin sinüsünü döndürür." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -37253,7 +37560,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -38080,7 +38387,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45892,10 +46199,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Verilen değerin sinüsünü döndürür." #: doc/classes/PopupMenu.xml msgid "" @@ -51875,7 +52182,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -53248,13 +53555,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -53271,16 +53571,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -53348,6 +53646,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55654,6 +55960,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55678,12 +55988,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55797,10 +56101,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -56257,12 +56557,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56913,6 +57207,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56940,7 +57246,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -60075,6 +60382,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -65455,12 +65806,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -74171,7 +74522,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/uk.po b/doc/translations/uk.po index 4122854441..acd6ae1df9 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -7561,7 +7561,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13782,7 +13782,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16860,14 +16859,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20546,8 +20545,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Повертає косинус параметра." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24623,12 +24623,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Повертає лишок за двома векторами." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Повертає синус параметра." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Повертає косинус параметра." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Повертає синус параметра." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24659,6 +24696,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26517,7 +26570,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27265,7 +27321,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28430,7 +28487,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28442,11 +28503,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29917,15 +29999,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32293,11 +32375,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32311,35 +32393,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32381,6 +32463,194 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Повертає косинус параметра." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "Повертає косинус параметра." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35674,6 +35944,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Повертає синус параметра." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35725,6 +36000,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35825,11 +36110,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Повертає синус параметра." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36616,7 +36916,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37443,7 +37743,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45246,10 +45546,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]." #: doc/classes/PopupMenu.xml msgid "" @@ -51222,7 +51522,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52595,13 +52895,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52618,16 +52911,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52695,6 +52986,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55002,6 +55301,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55026,12 +55329,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55145,10 +55442,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55603,12 +55896,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56260,6 +56547,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56287,7 +56586,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59421,6 +59721,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64804,12 +65148,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73516,7 +73860,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/vi.po b/doc/translations/vi.po index 524c18e6c9..6d37fbeb01 100644 --- a/doc/translations/vi.po +++ b/doc/translations/vi.po @@ -7856,7 +7856,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -14079,7 +14079,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -17158,14 +17157,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20845,8 +20844,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24925,12 +24925,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "Trả về phần dư của hai vector." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "Trả về sin của tham số." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "Trả về côsin của tham số." + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "Trả về sin của tham số." + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24961,6 +24998,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26819,7 +26872,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27561,7 +27617,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28726,7 +28783,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28738,11 +28799,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -30214,15 +30296,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32591,11 +32673,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32609,35 +32691,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32679,6 +32761,196 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm." + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "Nếu [code]true[/code] thì lật dọc họa tiết." + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35971,6 +36243,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "Trả về sin của tham số." + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -36023,6 +36300,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -36123,11 +36410,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "Trả về sin của tham số." + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36916,7 +37218,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37743,7 +38045,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45554,10 +45856,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "Trả về sin của tham số." #: doc/classes/PopupMenu.xml msgid "" @@ -51539,7 +51841,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52912,13 +53214,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52935,16 +53230,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -53012,6 +53305,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -55320,6 +55621,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -55344,12 +55649,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55464,10 +55763,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55923,12 +56218,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56579,6 +56868,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56606,7 +56907,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59740,6 +60042,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -65125,12 +65471,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73852,7 +74198,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po index cbef0b9212..274ba633ad 100644 --- a/doc/translations/zh_CN.po +++ b/doc/translations/zh_CN.po @@ -62,7 +62,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-05-14 20:22+0000\n" +"PO-Revision-Date: 2022-05-23 16:04+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot-class-reference/zh_Hans/>\n" @@ -1448,7 +1448,6 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns a random floating point value between [code]from[/code] and " "[code]to[/code] (both endpoints inclusive).\n" @@ -1457,10 +1456,12 @@ msgid "" "[/codeblock]\n" "[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]." msgstr "" -"随机范围,[code]from[/code] 和 [code]to[/code] 之间的任何浮点值。\n" +"返回随机浮点值,范围为 [code]from[/code] 和 [code]to[/code] 之间(两端均包含" +"在内)。\n" "[codeblock]\n" "prints(rand_range(0, 1), rand_range(0, 1)) # 输出举例 0.135591 0.405263\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]注意:[/b]与 [code]randf() * (to - from) + from[/code] 等价。" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -1561,6 +1562,39 @@ msgid "" "3\n" "[/codeblock]" msgstr "" +"返回给定范围的数组。[method range] 的调用方法有三种:\n" +"[code]range(n: int)[/code]:从 0 开始,每次加 1,在到达 [code]n[/code] [i]之" +"前[/i]停止。[b]不包含[/b]参数 [code]n[/code]。\n" +"[code]range(b: int, n: int)[/code]:从 [code]b[/code] 开始,每次加 1,在到达 " +"[code]n[/code] [i]之前[/i]停止。[b]包含[/b]参数 [code]b[/code],[b]不包含[/b]" +"参数 [code]n[/code]。\n" +"[code]range(b: int, n: int, s: int)[/code]:从 [code]b[/code] 开始,每次加 " +"[code]s[/code],在到达 [code]n[/code] [i]之前[/i]停止。[b]包含[/b]参数 " +"[code]b[/code],[b]不包含[/b]参数 [code]n[/code]。参数 [code]s[/code] [b]可" +"以[/b]为负数,但不能为 [code]0[/code]。如果 [code]s[/code] 为 [code]0[/" +"code],会输出一条错误。\n" +"[method range] 会先将所有参数转换为 [int] 再进行处理。\n" +"[b]注意:[/b]如果不存在满足条件的值,则返回空数组(例如 [code]range(2, 5, -1)" +"[/code] 和 [code]range(5, 5, 1)[/code])。\n" +"示例:\n" +"[codeblock]\n" +"print(range(4)) # 输出 [0, 1, 2, 3]\n" +"print(range(2, 5)) # 输出 [2, 3, 4]\n" +"print(range(0, 6, 2)) # 输出 [0, 2, 4]\n" +"print(range(4, 1, -1)) # 输出 [4, 3, 2]\n" +"[/codeblock]\n" +"反向遍历 [Array] 请使用:\n" +"[codeblock]\n" +"var array = [3, 6, 9]\n" +"for i in range(array.size(), 0, -1):\n" +" print(array[i - 1])\n" +"[/codeblock]\n" +"输出:\n" +"[codeblock]\n" +"9\n" +"6\n" +"3\n" +"[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -5054,13 +5088,11 @@ msgid "Maximum value for the mode enum." msgstr "模式列举的最大值。" #: doc/classes/AnimatedSprite.xml -#, fuzzy msgid "" "Sprite node that contains multiple textures as frames to play for animation." msgstr "可以使用多个纹理进行动画处理的精灵节点。" #: doc/classes/AnimatedSprite.xml -#, fuzzy msgid "" "[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple " "textures as animation frames. Animations are created using a [SpriteFrames] " @@ -5075,12 +5107,14 @@ msgid "" "code] will make it so the [code]run[/code] animation uses normal and " "specular maps." msgstr "" -"动画通过一个 [SpriteFrames] 资源创建,而该资源可以通过动画帧面板在编辑器中配" -"置。\n" -"[b]注意:[/b]您可以通过创建附加的带有 [code]_normal[/code] 后缀的 " -"[SpriteFrames] 资源来关联一组法线贴图。例如,如有 2 个 [SpriteFrames] 资源 " -"[code]run[/code] 和 [code]run_normal[/code],将使 [code]run[/code] 动画使用该" -"法线贴图。" +"[AnimatedSprite] 与 [Sprite] 节点类似,但是包含多张纹理,可用作动画帧。动画使" +"用 [SpriteFrames] 资源创建,可以导入图像文件(或包含此类文件的文件夹)为该精" +"灵提供动画帧。可以在编辑器的“动画帧”底部面板中配置 [SpriteFrames] 资源。\n" +"[b]注意:[/b]你可以通过创建附加的带有 [code]_normal[/code] 或 " +"[code]_specular[/code] 后缀的 [SpriteFrames] 资源来关联一组法线或镜面反射贴" +"图。例如,如有 3 个 [SpriteFrames] 资源 [code]run[/code]、[code]run_normal[/" +"code]、 [code]run_specular[/code],将使 [code]run[/code] 动画使用该法线贴图和" +"镜面反射贴图。" #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml msgid "2D Sprite animation" @@ -5111,13 +5145,12 @@ msgid "Stops the current animation (does not reset the frame counter)." msgstr "停止播放当前动画(不会重置帧计数器)。" #: doc/classes/AnimatedSprite.xml -#, fuzzy msgid "" "The current animation from the [member frames] resource. If this value " "changes, the [code]frame[/code] counter is reset." msgstr "" -"来自 [code]frames[/code] 资源的当前动画。如果这个值发生变化,[code]frame[/" -"code] 计数器会被重置。" +"来自 [member frames] 资源的当前动画。如果这个值发生变化,[code]frame[/code] " +"计数器会被重置。" #: doc/classes/AnimatedSprite.xml doc/classes/SpriteBase3D.xml msgid "If [code]true[/code], texture will be centered." @@ -5145,6 +5178,8 @@ msgid "" "option to load, edit, clear, make unique and save the states of the " "[SpriteFrames] resource." msgstr "" +"包含动画的 [SpriteFrames] 资源。可以对 [SpriteFrames] 资源进行加载、编辑、清" +"空、唯一化、保存状态等操作。" #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml #: doc/classes/SpriteBase3D.xml @@ -7069,7 +7104,6 @@ msgid "" msgstr "将键值为[code]name[/code]的现有动画重命名为[code]newname[/code]。" #: doc/classes/AnimationPlayer.xml -#, fuzzy msgid "" "Seeks the animation to the [code]seconds[/code] point in time (in seconds). " "If [code]update[/code] is [code]true[/code], the animation updates too, " @@ -7081,7 +7115,9 @@ msgid "" msgstr "" "将动画寻道到时间点 [code]seconds[/code](单位为秒)。[code]update[/code] 为 " "[code]true[/code] 时会同时更新动画,否则会在处理时更新。当前帧和 " -"[code]seconds[/code] 之间的事件会被跳过。" +"[code]seconds[/code] 之间的事件会被跳过。\n" +"[b]注意:[/b]寻道至动画的末尾不会触发 [signal animation_finished]。如果你想要" +"跳过动画并触发该信号,请使用 [method advance]。" #: doc/classes/AnimationPlayer.xml msgid "" @@ -8679,14 +8715,14 @@ msgstr "" #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml -#, fuzzy msgid "" "Searches the array for a value and returns its index or [code]-1[/code] if " "not found. Optionally, the initial search index can be passed. Returns " "[code]-1[/code] if [code]from[/code] is out of bounds." msgstr "" "在数组中查找指定的值,返回对应的索引,未找到时返回 [code]-1[/code]。还可以传" -"入搜索起始位置的索引。" +"入搜索起始位置的索引。如果 [code]from[/code] 在有效范围以外则返回 [code]-1[/" +"code]。" #: doc/classes/Array.xml msgid "" @@ -8881,7 +8917,6 @@ msgstr "" #: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml #: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml #: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml -#, fuzzy msgid "" "Searches the array in reverse order. Optionally, a start search index can be " "passed. If negative, the start index is considered relative to the end of " @@ -8889,7 +8924,8 @@ msgid "" "searches from the end of the array." msgstr "" "逆序搜索数组。还可以传入搜索起始位置的索引,如果为负数,则起始位置从数组的末" -"尾开始计算。" +"尾开始计算。如果调整后的起始索引号在有效范围之外,这个方法会从数组的末尾开始" +"搜索。" #: doc/classes/Array.xml msgid "" @@ -9177,7 +9213,8 @@ msgstr "" "预期的剔除特别有用。" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +#, fuzzy +msgid "Value used internally when no indices are present." msgstr "没有索引时,index_array_len 的默认值。" #: doc/classes/ArrayMesh.xml @@ -10291,7 +10328,6 @@ msgstr "" "注意这个函数隐藏在默认的 [code]AStar[/code] 类中。" #: doc/classes/AStar.xml -#, fuzzy msgid "" "Adds a new point at the given position with the given identifier. The " "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must " @@ -10309,17 +10345,17 @@ msgid "" "If there already exists a point for the given [code]id[/code], its position " "and weight scale are updated to the given values." msgstr "" -"在给定的位置添加一个新的点,并使用给定的标识符。[code]id[/code]必须是0或者更" -"大,[code]weight_scale[/code]必须是1或者更大。\n" -"在确定从邻点到此点的一段路程的总成本时,[code]weight_scale[/code]要乘以" -"[method _compute_cost]的结果。因此,在其他条件相同的情况下,算法优先选择" -"[code]weight_scale[/code]较低的点来形成路径。\n" +"在给定的位置添加一个新的点,并使用给定的标识符。[code]id[/code] 必须大于等于 " +"0,[code]weight_scale[/code] 必须大于等于 0.0。\n" +"在确定从邻点到此点的一段路程的总成本时,[code]weight_scale[/code] 要乘以 " +"[method _compute_cost] 的结果。因此,在其他条件相同的情况下,算法优先选择 " +"[code]weight_scale[/code] 较低的点来形成路径。\n" "[codeblock]\n" "var astar = AStar.new()\n" -"astar.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with " -"weight_scale 4 and id 1\n" +"astar.add_point(1, Vector3(1, 0, 0), 4) # 添加点 (1, 0, 0)、权重缩放为 4、ID " +"1\n" "[/codeblock]\n" -"如果对于给定的[code]id[/code]已经存在一个点,它的位置和权重将被更新为给定的" +"如果对于给定的 [code]id[/code] 已经存在一个点,它的位置和权重将被更新为给定的" "值。" #: doc/classes/AStar.xml @@ -10599,7 +10635,6 @@ msgstr "" "请注意,这个函数隐藏在默认的 [code]AStar2D[/code] 类中。" #: doc/classes/AStar2D.xml -#, fuzzy msgid "" "Adds a new point at the given position with the given identifier. The " "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must " @@ -10617,17 +10652,16 @@ msgid "" "If there already exists a point for the given [code]id[/code], its position " "and weight scale are updated to the given values." msgstr "" -"在给定的位置添加一个新的点,并使用给定的标识符。[code]id[/code]必须是0或者更" -"大,[code]weight_scale[/code]必须是1或者更大。\n" -"在确定从相邻点到此点的一段路程的总成本时,[code]weight_scale[/code]要乘以" -"[method _compute_cost]的结果。因此,在其他条件相同的情况下,算法优先选择" -"[code]weight_scale[/code]较低的点来形成路径。\n" +"在给定的位置添加一个新的点,并使用给定的标识符。[code]id[/code] 必须大于等于 " +"0,[code]weight_scale[/code] 必须大于等于 0.0。\n" +"在确定从相邻点到此点的一段路程的总成本时,[code]weight_scale[/code] 要乘以 " +"[method _compute_cost] 的结果。因此,在其他条件相同的情况下,算法优先选择 " +"[code]weight_scale[/code] 较低的点来形成路径。\n" "[codeblock]\n" "var astar = AStar2D.new()\n" -"astar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with " -"weight_scale 4 and id 1\n" +"astar.add_point(1, Vector2(1, 0), 4) # 添加点 (1, 0)、权重为 4、ID 为 1\n" "[/codeblock]\n" -"如果已经存在一个给定[code]id[/code]的点,它的位置和权重将被更新为给定值。" +"如果已经存在一个给定 [code]id[/code] 的点,它的位置和权重将被更新为给定值。" #: doc/classes/AStar2D.xml msgid "Returns whether there is a connection/segment between the given points." @@ -14380,26 +14414,24 @@ msgstr "" "平面距离相机的场景为给定的 [code]z_depth[/code] 距离。" #: doc/classes/Camera.xml -#, fuzzy msgid "" "Returns a normal vector in world space, that is the result of projecting a " "point on the [Viewport] rectangle by the inverse camera projection. This is " "useful for casting rays in the form of (origin, normal) for object " "intersection or picking." msgstr "" -"返回世界空间中的法线向量,即相机投影在[Viewport]矩形上投影一个点的结果。这对" -"于以原点、法线,投射光线形式用于对象相交或拾取很有用。" +"返回世界空间中的法线向量,即通过逆相机投影在 [Viewport] 矩形上投影一个点的结" +"果。这对于以原点、法线,投射光线形式用于对象相交或拾取很有用。" #: doc/classes/Camera.xml -#, fuzzy msgid "" "Returns a 3D position in world space, that is the result of projecting a " "point on the [Viewport] rectangle by the inverse camera projection. This is " "useful for casting rays in the form of (origin, normal) for object " "intersection or picking." msgstr "" -"返回世界空间中的 3D 坐标,即相机投影在 [Viewport] 矩形上投影一个点的结果。这" -"对于以原点、法线,投射光线形式用于对象相交或拾取很有用。" +"返回世界空间中的 3D 坐标,即通过逆相机投影在 [Viewport] 矩形上投影一个点的结" +"果。这对于以原点、法线,投射光线形式用于对象相交或拾取很有用。" #: doc/classes/Camera.xml msgid "" @@ -16769,7 +16801,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "返回对象的 [RID]。" @@ -17140,18 +17171,19 @@ msgstr "碰撞构建模式。使用[enum BuildMode]常量之一。" #: doc/classes/CollisionPolygon2D.xml msgid "If [code]true[/code], no collisions will be detected." -msgstr "如果[code]true[/code],将不会检测到碰撞。" +msgstr "如果为 [code]true[/code],则不会检测到碰撞。" #: doc/classes/CollisionPolygon2D.xml -#, fuzzy msgid "" "If [code]true[/code], only edges that face up, relative to " "[CollisionPolygon2D]'s rotation, will collide with other objects.\n" "[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a " "child of an [Area2D] node." msgstr "" -"如果[code]true[/code],相对于[CollisionPolygon2D]的旋转而言,只有面朝上的边缘" -"才会与其他对象发生碰撞。" +"如果为 [code]true[/code],则只有面朝上的边缘才会与其他对象发生碰撞,方向是相" +"对于 [CollisionPolygon2D] 的旋转而言的。\n" +"[b]注意:[/b]如果这个 [CollisionPolygon2D] 是 [Area2D] 节点的子节点,则这个属" +"性无效。" #: doc/classes/CollisionPolygon2D.xml msgid "" @@ -17258,13 +17290,15 @@ msgstr "" "改变。" #: doc/classes/CollisionShape2D.xml -#, fuzzy msgid "" "Sets whether this collision shape should only detect collision on one side " "(top or bottom).\n" "[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a " "child of an [Area2D] node." -msgstr "设置此碰撞形状是否仅应检测到一侧(顶部或底部)的碰撞。" +msgstr "" +"设置此碰撞形状是否仅应检测到一侧(顶部或底部)的碰撞。\n" +"[b]注意:[/b]如果这个 [CollisionShape2D] 是 [Area2D] 节点的子节点,则这个属性" +"无效。" #: doc/classes/CollisionShape2D.xml msgid "" @@ -20711,15 +20745,17 @@ msgid "Show the system's cross mouse cursor when the user hovers the node." msgstr "当用户将鼠标悬停在节点上时,显示系统的交叉鼠标光标。" #: doc/classes/Control.xml +#, fuzzy msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." -msgstr "当用户悬停节点时,显示系统的等待鼠标光标,通常是一个沙漏。" +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." +msgstr "当用户悬停节点时,显示系统繁忙的鼠标光标。通常是一个沙漏。" #: doc/classes/Control.xml +#, fuzzy msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "当用户悬停节点时,显示系统繁忙的鼠标光标。通常是一个沙漏。" #: doc/classes/Control.xml @@ -25391,7 +25427,8 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "如果文件系统正在被扫描,返回扫描的进度,值为0-1。" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." msgstr "返回 [code]true[/code] 如果文件系统已经被扫[/code]描完毕。" #: doc/classes/EditorFileSystem.xml @@ -28130,9 +28167,8 @@ msgstr "" "[EditorInspectorPlugin] 一起使用,以重新创建相同的行为。" #: doc/classes/EditorSpinSlider.xml -#, fuzzy msgid "If [code]true[/code], the slider is hidden." -msgstr "如果[code]true[/code],隐藏折叠箭头。" +msgstr "如果为 [code]true[/code],则隐藏滑动条。" #: doc/classes/EditorVCSInterface.xml msgid "" @@ -30713,6 +30749,19 @@ msgstr "返回字体的上升幅度(超出基线的像素数)。" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." @@ -30721,6 +30770,31 @@ msgstr "" "高度是字体高度(见 [method get_height]),与该字形的高度没有关系。" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "返回纹理图像的opengl id。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "返回碰撞体中的接触位置。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "返回图块的纹理偏移量。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "返回参数的正弦值。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns rectangle in the cache texture containing the char." +msgstr "返回一个包围着地图中已使用非空图块的矩形。" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "返回字体的减少量(低于基线的像素数)。" @@ -30755,6 +30829,23 @@ msgstr "" "在编辑一个字体后(改变大小、升部、字框等)。调用这个函数,将变化传播给可能使" "用它的控件。" +#: doc/classes/Font.xml +#, fuzzy +msgid "Contour point is on the curve." +msgstr "从曲线中删除所有点。" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "对一个对象中的一个函数的引用。" @@ -32647,6 +32738,7 @@ msgid "" "Defines how the colors between points of the gradient are interpolated. See " "[enum InterpolationMode] for available modes." msgstr "" +"定义如何在渐变点之间对颜色进行插值。可用的模式见 [enum InterpolationMode]。" #: doc/classes/Gradient.xml msgid "Gradient's offsets returned as a [PoolRealArray]." @@ -32658,6 +32750,8 @@ msgid "" "uniform between. This might cause visible aliasing when used for a gradient " "texture in some cases." msgstr "" +"常量插值,颜色会在每个点上突变,在点和点之间保持一致。在某些情况下用于渐变纹" +"理时,可能会造成明显的锯齿。" #: doc/classes/GradientTexture.xml msgid "Gradient-filled texture." @@ -33018,8 +33112,11 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "当用户按[code]Ctrl + C[/code]时触发。" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." -msgstr "当试图从图形编辑GraphEdit中删除一个图形节点GraphNode时发出。" +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." +msgstr "" #: doc/classes/GraphEdit.xml msgid "" @@ -33887,7 +33984,8 @@ msgstr "" "HingeJoint(铰链关节)通常使用物体 A 的 Z 轴作为铰链轴,但手动添加时可以指定" "另一个轴。请参阅 [Generic6DOFJoint]。" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "返回指定标志的值。" @@ -35445,8 +35543,12 @@ msgstr "" "主机。" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." -msgstr "允许的最大响应体大小。" +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." +msgstr "" #: doc/classes/HTTPRequest.xml msgid "" @@ -35461,14 +35563,36 @@ msgstr "" "4096 表示 4 KiB。" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." -msgstr "下载到的文件。将在其中写入任何收到的文件。" +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +#, fuzzy +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "允许的最大重定向数。" #: doc/classes/HTTPRequest.xml +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." +msgstr "" + +#: doc/classes/HTTPRequest.xml msgid "If [code]true[/code], multithreading is used to improve performance." msgstr "为 [code]true[/code] 时,将启用多线程提高性能。" @@ -37381,22 +37505,24 @@ msgid "" msgstr "十字光标。通常出现在可以执行绘制操作或进行选择的区域上方。" #: doc/classes/Input.xml +#, fuzzy msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" -"等待型光标。表示应用程序正忙于执行一项操作。这种光标形状表示应用程序在操作过" -"程中仍然可以使用。" +"忙碌光标。表示应用程序正忙于执行操作。此光标形状表示应用程序在操作过程中不可" +"用(例如,有东西阻塞了主线程)。" #: doc/classes/Input.xml +#, fuzzy msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" -"忙碌光标。表示应用程序正忙于执行操作。此光标形状表示应用程序在操作过程中不可" -"用(例如,有东西阻塞了主线程)。" +"等待型光标。表示应用程序正忙于执行一项操作。这种光标形状表示应用程序在操作过" +"程中仍然可以使用。" #: doc/classes/Input.xml msgid "Drag cursor. Usually displayed when dragging something." @@ -38113,7 +38239,7 @@ msgstr "" #: doc/classes/InputEventScreenDrag.xml msgid "" "Input event type for screen drag events. Only available on mobile devices." -msgstr "屏幕拖动事件的输入事件类型。只适用于移动设备。" +msgstr "屏幕拖动事件的输入事件类型。仅适用于移动设备。" #: doc/classes/InputEventScreenDrag.xml msgid "Contains screen drag information. See [method Node._input]." @@ -38143,7 +38269,7 @@ msgid "" "(only available on mobile devices)" msgstr "" "用于屏幕触摸事件的输入事件类型。\n" -"(仅适用于移动设备)" +"(仅适用于移动设备)" #: doc/classes/InputEventScreenTouch.xml msgid "" @@ -40428,11 +40554,11 @@ msgstr "" "限制可见字符的数量。如果你把 [code]percent_visible[/code] 设置为 0.5,则屏幕" "上最多只能显示该文本中一半数量的字符。这在对话框中对文本进行动画处理很有用。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "要在屏幕上显示的文本。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "如果为 [code]true[/code],所有文本都将显示为大写。" @@ -40447,35 +40573,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "限制显示的字符数。设置为 -1 表示禁用限制。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "将行左对齐,默认。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "将行居中对齐。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "将行右对齐。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "扩展行空白以适应宽度。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "将整个文本对齐到顶部。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "将整个文本居中对齐。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "将整个文本与底部对齐。" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "通过展开行来对齐整个文本。" @@ -40517,6 +40643,230 @@ msgstr "用于标签[Label]文本的字体[Font]。" msgid "Background [StyleBox] for the [Label]." msgstr "为[Label]设置背景样式[StyleBox]。" +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Displays plain text in a 3D world." +msgstr "3D 世界中的 2D 精灵节点。" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" +"如果指定的标志被启用,返回 [code]true[/code]。参阅 [enum Flags] 枚举器的选" +"项。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "图块地图的方向模式。有关可能的值,参阅[enum Mode]。" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "alpha scissor 会丢弃数值的阈值。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "如果 [code]true[/code],隐藏指定索引的行。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "填充方向。有关可能的值,参阅[enum FillMode]。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" +"如果为 [code]true[/code],则从后面也可以看到纹理,如果为 [code]false[/code]," +"则从后面看它是不可见的。" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "如果[code]true[/code],则无论距离远近,对象都以相同的尺寸呈现。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "[Font] used for the [Label3D]'s text." +msgstr "用于标签[Label]文本的字体[Font]。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" +"控制文本的水平对齐。支持左对齐、居中对齐、右对齐和填充,或者两端对齐。把它设" +"置为[enum Align]常量之一。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "多行[Label]中各行之间的垂直空间。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "Text [Color] of the [Label3D]." +msgstr "[Label]标签的默认文本颜色[Color]。" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "如果[code]true[/code],深度测试被禁用,对象将按渲染顺序绘制。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The text drawing offset (in pixels)." +msgstr "纹理的绘图偏移量。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The tint of [Font]'s outline." +msgstr "圆柱体的高度。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" +"设置 3D 场景中透明物体的渲染优先级。优先级高的物体将被排序在优先级低的物体前" +"面。\n" +"[b]注意:[/b]仅适用于透明物体的排序。这不会影响透明物体相对于不透明物体的排序" +"方式。这是因为不透明对象不被排序,而透明对象则从后往前排序(取决于优先级)。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "精灵上一个像素宽度的大小,以 3D 缩放。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" +"设置 3D 场景中透明物体的渲染优先级。优先级高的物体将被排序在优先级低的物体前" +"面。\n" +"[b]注意:[/b]仅适用于透明物体的排序。这不会影响透明物体相对于不透明物体的排序" +"方式。这是因为不透明对象不被排序,而透明对象则从后往前排序(取决于优先级)。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "如果 [code]true[/code],则 [Environment] 中的 [Light] 对精灵有影响。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" +"控制文本的垂直对齐。支持顶部、中心、底部和填充。参阅 [enum VAlign] 常量。" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If set, lights in the environment affect the label." +msgstr "如果设置,环境中的灯光会影响精灵。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "如果设置,从后面也可以看到纹理,如果没有,从后面看它是不可见的。" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" +"禁用深度测试,所以这个对象被画在所有其他对象的上面。但是,在绘制顺序中,在它" +"之后绘制的对象可能会覆盖它。" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "按深度缩放对象,使其在屏幕上显示的大小始终相同。" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "代表[enum DrawFlags]枚举的大小。" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -44245,13 +44595,10 @@ msgid "Creates the agent." msgstr "创建代理。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml -#, fuzzy msgid "" "Returns the navigation map [RID] the requested [code]agent[/code] is " "currently assigned to." -msgstr "" -"返回键为 [code]name[/code] 的 [Animation] 动画,未找到时为 [code]null[/" -"code]。" +msgstr "返回请求的代理 [code]agent[/code] 所关联的导航地图的 [RID]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns [code]true[/code] if the map got changed the previous frame." @@ -44327,7 +44674,7 @@ msgstr "创建一张新地图。" msgid "" "Returns all navigation agents [RID]s that are currently assigned to the " "requested navigation [code]map[/code]." -msgstr "" +msgstr "返回所有与请求的导航地图 [code]map[/code] 关联的导航代理的 [RID]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns the map cell size." @@ -44359,7 +44706,7 @@ msgstr "返回从原点到终点的导航路径。" msgid "" "Returns all navigation regions [RID]s that are currently assigned to the " "requested navigation [code]map[/code]." -msgstr "" +msgstr "返回所有与请求的导航地图 [code]map[/code] 关联的导航地区的 [RID]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Returns [code]true[/code] if the map is active." @@ -44386,7 +44733,7 @@ msgstr "创建一个新的地区。" msgid "" "Returns the navigation map [RID] the requested [code]region[/code] is " "currently assigned to." -msgstr "" +msgstr "返回请求的导航地区 [code]region[/code] 所关联的导航地图的 [RID]。" #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml msgid "Sets the map for the region." @@ -44461,6 +44808,11 @@ msgstr "" "返回可以移动至的 [Vector3] 全局坐标,确保中途没有静态物体阻挡。如果代理没有导" "航路径,则会返回代理父节点的原点。" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "返回这个障碍物在 [NavigationServer] 上的 [RID]。" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -44521,6 +44873,16 @@ msgstr "代理的高度偏移量,用于匹配导航网格的高度。" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "忽略 Y 轴上的碰撞。在水平面上移动时必须为 [code]true[/code]。" @@ -44634,6 +44996,11 @@ msgstr "" "航路径,则会返回代理父节点的原点。" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "返回这个障碍物在 [Navigation2DServer] 上的 [RID]。" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." @@ -44641,6 +45008,16 @@ msgstr "" "设置代理所使用的 [Navigation2D] 节点。可以在你不想让代理作为 [Navigation2D] " "节点的子节点时使用。" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "用于模拟可步行区域和障碍物的网格。" @@ -44939,9 +45316,8 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum." msgstr "表示 [enum SourceGeometryMode] 枚举的大小。" #: doc/classes/NavigationMeshGenerator.xml -#, fuzzy msgid "Helper class for creating and clearing navigation meshes." -msgstr "这个类负责导航网格的创建和清理。" +msgstr "对导航网格进行创建和清理的辅助类。" #: doc/classes/NavigationMeshGenerator.xml msgid "" @@ -44976,6 +45352,26 @@ msgid "" "The finalized navigation mesh is then returned and stored inside the " "[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes." msgstr "" +"这个类负责 3D 导航网格的创建和清理,导航网格 [NavigationMesh] 是 " +"[NavigationMeshInstance] 中的资源。[NavigationMeshGenerator] 在 2D 中的用处微" +"乎其微,因为导航网格的烘焙过程需要 3D 节点类型,解析的是 3D 原始几何体。\n" +"导航网格的烘焙过程最好在单独的线程中进行,因为涉及到的体素化、碰撞测试、网格" +"优化等步骤非常消耗性能和时间。\n" +"导航网格的烘焙分成若干步进行,最终结果取决于原始 3D 几何体以及该 " +"[NavigationMesh] 资源的属性。第一步是从根节点开始,根据 [NavigationMesh] 的属" +"性从 [SceneTree] 收集所有有效的 3D 原始几何体节点。第二步会从所有收集到的节点" +"中解析相关的 3D 几何体数据,合并构造成一个 3D 网格。由于可解析的对象类型众" +"多,从普通的 [MeshInstance] 到 [CSGShape] 再到各种 [CollisionObject],其中某" +"些收集几何数据的操作可能会触发 [VisualServer] 和 [PhysicsServer] 的同步。服务" +"器同步会为了线程安全而使用 [Mutex] 锁,拖慢烘焙、影响帧率。可解析对象过多,以" +"及与多线程服务器之间的连续同步,都会大幅影响烘焙时间。而如果对象数量较少,但" +"都是非常大而且复杂的对象,那么就会在为服务器准备数据上花费时间,导致下一帧渲" +"染的停滞。一般而言,可解析对象的总数与它们各自的大小和复杂度之间应该达到平" +"衡,防止出现帧率问题和超长的烘焙时间。合并后的网格后续会被交给 Recast 导航对" +"象,通过在网格的包围区域周边创建体素世界,来检查原始几何体中适合 " +"[Navigationmesh] 代理行走的地形。\n" +"然后就会返回最终的导航网格,保存在 [NavigationMesh] 中,即可交付 " +"[NavigationMeshInstance] 使用。" #: doc/classes/NavigationMeshGenerator.xml msgid "" @@ -44986,13 +45382,16 @@ msgid "" "NavigationMesh.geometry/source_geometry_mode] properties on the " "[NavigationMesh] resource." msgstr "" +"将导航数据烘焙至提供的 [code]nav_mesh[/code] 中。解析的是提供的根节点 " +"[code]root_node[/code] 的子节点,或可能包含原始几何体的分组。解析行为可以通" +"过 [NavigationMesh] 的 [member NavigationMesh.geometry/parsed_geometry_type] " +"和 [member NavigationMesh.geometry/source_geometry_mode] 属性控制。" #: doc/classes/NavigationMeshGenerator.xml -#, fuzzy msgid "" "Removes all polygons and vertices from the provided [code]nav_mesh[/code] " "resource." -msgstr "移除名为 [code]name[/code] 的主题图标覆盖项。" +msgstr "从提供的 [code]nav_mesh[/code] 资源中移除所有多边形和顶点。" #: doc/classes/NavigationMeshInstance.xml msgid "An instance of a [NavigationMesh]." @@ -45008,7 +45407,6 @@ msgstr "" "[Navigation] 节点什么可以导航、什么不可以。应该是 [Navigation] 节点的子节点。" #: doc/classes/NavigationMeshInstance.xml -#, fuzzy msgid "" "Bakes the [NavigationMesh]. If [code]on_thread[/code] is set to [code]true[/" "code] (default), the baking is done on a separate thread. Baking on separate " @@ -45024,7 +45422,8 @@ msgstr "" "认),就会在单独的线程中进行烘焙。单开线程烘焙很有用,因为导航烘焙操作的消耗" "并不低。烘焙完成后会自动设置新的 [NavigationMesh]。请注意,如果几何体是从网格" "解析而来的,那么单开线程烘焙可能会非常慢,因为对网格的异步访问涉及到大量同步" -"操作。" +"操作。另外,请注意在不支持多线程的操作系统上(如禁用了多线程的 HTML5),会自" +"动禁用独立线程烘焙。" #: doc/classes/NavigationMeshInstance.xml msgid "" @@ -45075,9 +45474,8 @@ msgid "" msgstr "返回该障碍物的导航系统所使用的 [Navigation] 节点。" #: doc/classes/NavigationObstacle.xml -#, fuzzy msgid "Returns the [RID] of this obstacle on the [NavigationServer]." -msgstr "返回区域的第n个形状的[RID]。" +msgstr "返回这个障碍物在 [NavigationServer] 上的 [RID]。" #: doc/classes/NavigationObstacle.xml msgid "" @@ -45122,9 +45520,8 @@ msgid "" msgstr "返回该障碍物的导航系统所使用的 [Navigation2D] 节点。" #: doc/classes/NavigationObstacle2D.xml -#, fuzzy msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]." -msgstr "返回区域的第n个形状的[RID]。" +msgstr "返回这个障碍物在 [Navigation2DServer] 上的 [RID]。" #: doc/classes/NavigationObstacle2D.xml msgid "" @@ -45601,8 +45998,9 @@ msgstr "" "code] 参数。" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml +#, fuzzy msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "当[member use_dtls] [code]true[/code] 时启用或禁用证书验证。" @@ -46746,17 +47144,16 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" "如果这个 Node 设置了物理插值标志,则返回 [code]true[/code](见 [method " -"set_physics_interpolated])。\n" +"physics_interpolation_mode])。\n" "[b]注意:[/b]只有在设置了标志[b]并且[/b]该 [SceneTree] 启用了物理插值时,才会" "启用插值。可以使用 [method is_physics_interpolated_and_enabled] 进行检查。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Returns [code]true[/code] if physics interpolation is enabled (see [member " "physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n" @@ -46765,7 +47162,7 @@ msgid "" "See [member SceneTree.physics_interpolation] and [member ProjectSettings." "physics/common/physics_interpolation]." msgstr "" -"如果启用了物理插值(见 [method set_physics_interpolated])[b]并且[/b]该 " +"如果启用了物理插值(见 [method physics_interpolation_mode])[b]并且[/b]该 " "[SceneTree] 也启用了物理插值,则返回 [code]true[/code]。\n" "这是 [method is_physics_interpolated] 的简便版本,还会检查是否全局启用了物理" "插值。\n" @@ -47355,7 +47752,6 @@ msgid "Pause mode. How the node will behave if the [SceneTree] is paused." msgstr "暂停模式。暂停 [SceneTree] 时该节点的行为。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Allows enabling or disabling physics interpolation per node, offering a " "finer grain of control than turning physics interpolation on and off " @@ -47552,37 +47948,40 @@ msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" -"继承节点的父节点的暂停模式。对于根节点,它相当于[constant PAUSE_MODE_STOP]。" -"默认值。" +"继承该节点的父节点的暂停模式。如果是根节点则相当于 [constant " +"PAUSE_MODE_STOP]。默认值。" #: doc/classes/Node.xml msgid "Stops processing when the [SceneTree] is paused." -msgstr "当 [SceneTree] 被暂停时,停止 process。" +msgstr "[SceneTree] 暂停时停止处理。" #: doc/classes/Node.xml msgid "Continue to process regardless of the [SceneTree] pause state." -msgstr "不管 [SceneTree] 的暂停状态如何,继续 process。" +msgstr "无论 [SceneTree] 的暂停状态如何都继续处理。" #: doc/classes/Node.xml -#, fuzzy msgid "" "Inherits physics interpolation mode from the node's parent. For the root " "node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default." msgstr "" -"继承节点的父节点的暂停模式。对于根节点,它相当于[constant PAUSE_MODE_STOP]。" -"默认值。" +"继承该节点的父节点的物理插值模式。如果是根节点则相当于 [constant " +"PHYSICS_INTERPOLATION_MODE_ON]。默认值。" #: doc/classes/Node.xml msgid "" "Turn off physics interpolation in this node and children set to [constant " "PHYSICS_INTERPOLATION_MODE_INHERIT]." msgstr "" +"关闭这个节点的物理插值,使用 [constant PHYSICS_INTERPOLATION_MODE_INHERIT] 的" +"子节点也会相应关闭。" #: doc/classes/Node.xml msgid "" "Turn on physics interpolation in this node and children set to [constant " "PHYSICS_INTERPOLATION_MODE_INHERIT]." msgstr "" +"打开这个节点的物理插值,使用 [constant PHYSICS_INTERPOLATION_MODE_INHERIT] 的" +"子节点也会相应打开。" #: doc/classes/Node.xml msgid "Duplicate the node's signals." @@ -49249,11 +49648,10 @@ msgid "Returns the tooltip of the item at index [code]idx[/code]." msgstr "返回索引 [code]idx[/code] 处项目的工具提示。" #: doc/classes/OptionButton.xml -#, fuzzy msgid "" "Returns the ID of the selected item, or [code]-1[/code] if no item is " "selected." -msgstr "返回所选项目的ID,如果没有选择项目,则返回 [code]0[/code]。" +msgstr "返回所选项目的 ID,如果没有选择项目,则返回 [code]-1[/code]。" #: doc/classes/OptionButton.xml msgid "" @@ -49271,12 +49669,13 @@ msgid "Removes the item at index [code]idx[/code]." msgstr "移除索引[code]idx[/code]处的项目。" #: doc/classes/OptionButton.xml -#, fuzzy msgid "" "Selects an item by index and makes it the current item. This will work even " "if the item is disabled.\n" "Passing [code]-1[/code] as the index deselects any currently selected item." -msgstr "按索引选择项并使其为当前选中项。即使该项是禁用的,这也将起作用。" +msgstr "" +"按索引选择项并使其为当前选中项。即使该项是禁用的,这也将起作用。\n" +"将 [code]-1[/code] 作为索引传入会取消选中任何当前选中的项目。" #: doc/classes/OptionButton.xml msgid "" @@ -49291,11 +49690,11 @@ msgstr "" #: doc/classes/OptionButton.xml msgid "Sets the icon of the item at index [code]idx[/code]." -msgstr "设置在索引[code]idx[/code]处项的图标。" +msgstr "设置在索引 [code]idx[/code] 处项的图标。" #: doc/classes/OptionButton.xml msgid "Sets the ID of the item at index [code]idx[/code]." -msgstr "设置在索引[code]idx[/code]处项的ID。" +msgstr "设置在索引 [code]idx[/code] 处项的 ID。" #: doc/classes/OptionButton.xml msgid "" @@ -51431,7 +51830,7 @@ msgid "" "scene.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -"如果传递给[method instance],则向本地场景提供本地场景资源。\n" +"如果传递给 [method instance],则向本地场景提供本地场景资源。\n" "[b]注意:[/b]只在编辑器构建中可用。" #: doc/classes/PackedScene.xml @@ -51440,8 +51839,8 @@ msgid "" "scene. Only the main scene should receive the main edit state.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -"如果传递给[method instance],向本地场景提供本地场景资源。只有主场景应该接收主" -"编辑状态。\n" +"如果传递给 [method instance],向本地场景提供本地场景资源。只有主场景应该接收" +"主编辑状态。\n" "[b]注意:[/b]只在编辑器构建中可用。" #: doc/classes/PackedScene.xml @@ -55861,11 +56260,12 @@ msgstr "" #: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml #: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml #: doc/classes/PoolVector3Array.xml -#, fuzzy msgid "" "Returns [code]true[/code] if the array contains the given value.\n" "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator." -msgstr "如果对象包含给定的方法 [code]method[/code],则返回 [code]true[/code]。" +msgstr "" +"如果该数组包含给定的值,则返回 [code]true[/code]。\n" +"[b]注意:[/b]与使用 [code]in[/code] 操作符等价。" #: doc/classes/PoolByteArray.xml msgid "" @@ -56568,9 +56968,9 @@ msgstr "" "请参阅[method add_submenu_item]。" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." +"Returns the tooltip associated with the specified index [code]idx[/code]." msgstr "返回与指定索引 [code]idx[/code]关联的工具提示。" #: doc/classes/PopupMenu.xml @@ -56843,9 +57243,8 @@ msgid "[Font] used for the menu items." msgstr "用于菜单项的 [Font] 字体。" #: doc/classes/PopupMenu.xml -#, fuzzy msgid "[Font] used for the labeled separator." -msgstr "用于标签[Label]文本的字体[Font]。" +msgstr "用于带文字分隔线的 [Font] 字体。" #: doc/classes/PopupMenu.xml msgid "[Texture] icon for the checked checkbox items." @@ -63174,8 +63573,8 @@ msgid "" "its local scene. It can thus be modified in a scene instance without " "impacting other instances of that same scene." msgstr "" -"如果 [code]true[/code],则资源在其本地场景的每个实例中都将是唯一的。因此,它" -"可以在场景实例中进行修改,而不会影响同一场景的其他实例。" +"如果为 [code]true[/code],那么在本地场景的各个实例中,该资源都会被唯一化。因" +"此,在场景的某个实例中对其进行修改,不会影响同一场景中的其他实例。" #: doc/classes/Resource.xml msgid "" @@ -64247,7 +64646,8 @@ msgid "The default text font." msgstr "默认的文本字体。" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +#, fuzzy +msgid "The background used when the [RichTextLabel] is focused." msgstr "[RichTextLabel] 获得焦点时使用的背景。" #: doc/classes/RichTextLabel.xml @@ -66124,15 +66524,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" -"为 [code]true[/code] 时应用程序将自动接受退出。默认启用。\n" -"对于移动平台,请参阅 [method set_quit_on_go_back]。" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -66153,18 +66544,6 @@ msgstr "将最新的 [InputEvent] 标记为已处理。" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." -msgstr "" -"为 [code]true[/code] 时应用程序将在返回时自动退出(例如在 Android 上)。默认" -"启用。\n" -"要在这个选项被禁用时处理“返回”按钮,请使用 [constant MainLoop." -"NOTIFICATION_WM_GO_BACK_REQUEST]。" - -#: doc/classes/SceneTree.xml -msgid "" "Configures screen stretching to the given [enum StretchMode], [enum " "StretchAspect], minimum size and [code]scale[/code]." msgstr "" @@ -66172,6 +66551,15 @@ msgstr "" "[code]scale[/code]。" #: doc/classes/SceneTree.xml +#, fuzzy +msgid "" +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." +msgstr "" +"为 [code]true[/code] 时应用程序将自动接受退出。默认启用。\n" +"对于移动平台,请参阅 [method set_quit_on_go_back]。" + +#: doc/classes/SceneTree.xml msgid "The current scene." msgstr "当前场景。" @@ -66254,6 +66642,19 @@ msgstr "" "来全局开关物理插值的,这个属性可以在运行时控制插值。" #: doc/classes/SceneTree.xml +#, fuzzy +msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" +"为 [code]true[/code] 时应用程序将在返回时自动退出(例如在 Android 上)。默认" +"启用。\n" +"要在这个选项被禁用时处理“返回”按钮,请使用 [constant MainLoop." +"NOTIFICATION_WM_GO_BACK_REQUEST]。" + +#: doc/classes/SceneTree.xml msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." @@ -67689,6 +68090,14 @@ msgid "" "([code]with_shape[/code]), and the transformation matrix of that shape " "([code]shape_xform[/code])." msgstr "" +"返回这个形状与其他形状的接触点列表。\n" +"如果不存在碰撞,则返回的列表为空。否则,返回的列表中包含的是一对对出现的接触" +"点,这个形状上的点和 [code]with_shape[/code] 上的点交替排列。\n" +"有了碰撞对 A 和 B,就可以通过 [code](B - A).normalized()[/code] 计算碰撞法" +"线,通过 [code](B - A).length()[/code] 计算碰撞深度。这些信息通常用于分离形" +"状,在碰撞求解器中比较常见。\n" +"这个方法需要用到这个形状的变换矩阵([code]local_xform[/code])、对方形状" +"([code]with_shape[/code])、对方形状的变换矩阵([code]shape_xform[/code])。" #: doc/classes/Shape2D.xml msgid "" @@ -67708,7 +68117,6 @@ msgstr "" "的运动([code]shape_motion[/code])。" #: doc/classes/Shape2D.xml -#, fuzzy msgid "" "Returns a list of contact point pairs where this shape would touch another, " "if a given movement was applied.\n" @@ -67727,12 +68135,16 @@ msgid "" "([code]shape_xform[/code]), and the movement to test onto the other object " "([code]shape_motion[/code])." msgstr "" -"如果应用了给定的移动,则返回此形状将与另一个形状接触的点的列表。如果没有碰" -"撞,则列表为空。\n" -"这个方法需要这个形状的变换矩阵([code]local_xform[/code]),这个形状上测试的" -"运动([code]local_motion[/code]),检查碰撞的形状([code]with_shape[/" -"code] )、那个形状的变换矩阵 ([code]shape_xform[/code]),以及在另一个对象上测" -"试的运动 ([code]shape_motion[/code])。" +"返回在进行给定的移动后,这个形状与其他形状的接触点列表。\n" +"如果不存在碰撞,则返回的列表为空。否则,返回的列表中包含的是一对对出现的接触" +"点,这个形状上的点和 [code]with_shape[/code] 上的点交替排列。\n" +"有了碰撞对 A 和 B,就可以通过 [code](B - A).normalized()[/code] 计算碰撞法" +"线,通过 [code](B - A).length()[/code] 计算碰撞深度。这些信息通常用于分离形" +"状,在碰撞求解器中比较常见。\n" +"这个方法需要用到这个形状的变换矩阵([code]local_xform[/code])、这个形状的测" +"试移动([code]local_motion[/code])、对方形状([code]with_shape[/code])、对" +"方形状的变换矩阵([code]shape_xform[/code])、对方形状的测试移动" +"([code]shape_motion[/code])。" #: doc/classes/Shape2D.xml msgid "" @@ -67740,8 +68152,8 @@ msgid "" "with the specified [code]color[/code]. The exact drawing method is specific " "for each shape and cannot be configured." msgstr "" -"用[VisualServer]API在[CanvasItem]上绘制实体形状,并填充指定的[code]color[/" -"code]。确切的绘制方法是每个形状特有的,无法配置。" +"用 [VisualServer] API 在 [CanvasItem] 上绘制实体形状,并填充指定的 " +"[code]color[/code]。确切的绘制方法是每个形状特有的,无法配置。" #: doc/classes/Shape2D.xml msgid "The shape's custom solver bias." @@ -68146,7 +68558,7 @@ msgid "" "and performance. Be careful when using high radiance size values as these " "can cause crashes on low-end GPUs." msgstr "" -"[Sky]的辐射贴图大小。辐射贴图尺寸越大,[Sky]的照明就越详细。\n" +"[Sky] 的辐射贴图大小。辐射贴图尺寸越大,[Sky] 的照明就越详细。\n" "有关值,参阅 [enum RadianceSize] 常量。\n" "[b]注意:[/b]如果您的项目中有非常清晰的反射表面,并且不使用 " "[ReflectionProbe] 或 [GIProbe],您才会受益于高辐射尺寸。对于大多数项目,将 " @@ -69211,6 +69623,10 @@ msgid "" msgstr "强制将 [member albedo_texture] 从sRGB空间转换为线性空间。" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "如果[code]true[/code],则对象不接收环境光。" @@ -69237,12 +69653,6 @@ msgstr "如果[code]true[/code],则无论距离远近,对象都以相同的 #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "如果[code]true[/code],深度测试被禁用,对象将按渲染顺序绘制。" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -69398,10 +69808,6 @@ msgstr "" "引擎所期望的法线贴图坐标的比较。" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "alpha scissor 会丢弃数值的阈值。" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -69917,14 +70323,6 @@ msgstr "" "度。" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" -"禁用深度测试,所以这个对象被画在所有其他对象的上面。但是,在绘制顺序中,在它" -"之后绘制的对象可能会覆盖它。" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "将 [code]ALBEDO[/code] 设置为网格中指定的每顶点颜色。" @@ -70701,6 +71099,23 @@ msgid "The size of one pixel's width on the sprite to scale it in 3D." msgstr "精灵上一个像素宽度的大小,以 3D 缩放。" #: doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" +"设置 3D 场景中透明物体的渲染优先级。优先级高的物体将被排序在优先级低的物体前" +"面。\n" +"[b]注意:[/b]仅适用于透明物体的排序。这不会影响透明物体相对于不透明物体的排序" +"方式。这是因为不透明对象不被排序,而透明对象则从后往前排序(取决于优先级)。" + +#: doc/classes/SpriteBase3D.xml msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." @@ -70730,8 +71145,10 @@ msgid "" msgstr "如果设置,从后面也可以看到纹理,如果没有,从后面看它是不可见的。" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." -msgstr "代表[enum DrawFlags]枚举的大小。" +#, fuzzy +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." +msgstr "按深度缩放对象,使其在屏幕上显示的大小始终相同。" #: doc/classes/SpriteFrames.xml msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D." @@ -74564,6 +74981,57 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "当 [member readonly] 启用时,设置这个 [TextEdit] 的 [StyleBox]。" +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "从网格生成[TriangleMesh]。" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "[Font] used for the [TextMesh]'s text." +msgstr "用于标签[Label]文本的字体[Font]。" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" +"控制文本的水平对齐。支持左对齐、居中对齐、右对齐和填充,或者两端对齐。把它设" +"置为[enum Align]常量之一。" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "精灵上一个像素宽度的大小,以 3D 缩放。" + +#: doc/classes/TextMesh.xml +#, fuzzy +msgid "The text to generate mesh from." +msgstr "从中获取常量的类型。" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "用于 2D 和 3D 的纹理。" @@ -81239,12 +81707,14 @@ msgstr "" "[VideoPlayer]中播放视频。" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +#, fuzzy +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "[VideoStream] 用于通过GDNative实现的视频格式的资源。" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml +#, fuzzy msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -91595,7 +92065,8 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "当[member visibility_state]已更改时触发。" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +#, fuzzy +msgid "We don't know the target ray mode." msgstr "不知道目标射线的模式。" #: modules/webxr/doc_classes/WebXRInterface.xml diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po index 4b40723235..4a9142bb64 100644 --- a/doc/translations/zh_TW.po +++ b/doc/translations/zh_TW.po @@ -7515,7 +7515,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml -msgid "Default value used for index_array_len when no indices are present." +msgid "Value used internally when no indices are present." msgstr "" #: doc/classes/ArrayMesh.xml @@ -13736,7 +13736,6 @@ msgstr "" #: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml #: doc/classes/Navigation.xml doc/classes/Navigation2D.xml -#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "Returns the object's [RID]." msgstr "" @@ -16814,14 +16813,14 @@ msgstr "" #: doc/classes/Control.xml msgid "" -"Show the system's wait mouse cursor, often an hourglass, when the user " -"hovers the node." +"Show the system's wait mouse cursor when the user hovers the node. Often an " +"hourglass." msgstr "" #: doc/classes/Control.xml msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " -"hourglass." +"arrow with a small hourglass." msgstr "" #: doc/classes/Control.xml @@ -20500,8 +20499,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned." msgstr "" #: doc/classes/EditorFileSystem.xml -msgid "Returns [code]true[/code] of the filesystem is being scanned." -msgstr "" +#, fuzzy +msgid "Returns [code]true[/code] if the filesystem is being scanned." +msgstr "回傳參數的餘弦值。" #: doc/classes/EditorFileSystem.xml msgid "Scan the filesystem for changes." @@ -24580,12 +24580,49 @@ msgstr "" #: doc/classes/Font.xml msgid "" +"Returns outline contours of the glyph as a [code]Dictionary[/code] with the " +"following contents:\n" +"[code]points[/code] - [PoolVector3Array], containing outline points. " +"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is " +"the type of the point, using the [enum ContourPointTag] values.\n" +"[code]contours[/code] - [PoolIntArray], containing indices the end " +"points of each contour.\n" +"[code]orientation[/code] - [bool], contour orientation. If [code]true[/" +"code], clockwise contours must be filled." +msgstr "" + +#: doc/classes/Font.xml +msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided. Note that the height returned is the font " "height (see [method get_height]) and has no relation to the glyph height." msgstr "" #: doc/classes/Font.xml +#, fuzzy +msgid "Returns resource id of the cache texture containing the char." +msgstr "回傳參數的雙曲正弦值。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the cache texture containing the char." +msgstr "回傳參數的正弦值。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns char offset from the baseline." +msgstr "回傳參數的餘弦值。" + +#: doc/classes/Font.xml +#, fuzzy +msgid "Returns size of the char." +msgstr "回傳參數的正弦值。" + +#: doc/classes/Font.xml +msgid "Returns rectangle in the cache texture containing the char." +msgstr "" + +#: doc/classes/Font.xml msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" @@ -24616,6 +24653,22 @@ msgid "" "function to propagate changes to controls that might use it." msgstr "" +#: doc/classes/Font.xml +msgid "Contour point is on the curve." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a conic " +"(quadratic) Bézier arc." +msgstr "" + +#: doc/classes/Font.xml +msgid "" +"Contour point isn't on the curve, but serves as a control point for a cubic " +"Bézier arc." +msgstr "" + #: doc/classes/FuncRef.xml msgid "Reference to a function in an object." msgstr "" @@ -26474,7 +26527,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]." msgstr "" #: doc/classes/GraphEdit.xml -msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit." +msgid "" +"Emitted when a GraphNode is attempted to be removed from the GraphEdit. " +"Provides a list of node names to be removed (all selected nodes, excluding " +"nodes without closing button)." msgstr "" #: doc/classes/GraphEdit.xml @@ -27222,7 +27278,8 @@ msgid "" "[Generic6DOFJoint]." msgstr "" -#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml +#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml +#: doc/classes/SpriteBase3D.xml msgid "Returns the value of the specified flag." msgstr "" @@ -28387,7 +28444,11 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum allowed size for response bodies." +msgid "" +"Maximum allowed size for response bodies ([code]-1[/code] means no limit). " +"When only small files are expected, this can be used to prevent disallow " +"receiving files that are too large, preventing potential denial of service " +"attacks." msgstr "" #: doc/classes/HTTPRequest.xml @@ -28399,11 +28460,32 @@ msgid "" msgstr "" #: doc/classes/HTTPRequest.xml -msgid "The file to download into. Will output any received file into it." +msgid "" +"The file to download into. If set to a non-empty string, the request output " +"will be written to the file located at the path. If a file already exists at " +"the specified location, it will be overwritten as soon as body data begins " +"to be received.\n" +"[b]Note:[/b] Folders are not automatically created when the file is created. " +"If [member download_file] points to a subfolder, it's recommended to create " +"the necessary folders beforehand using [method Directory.make_dir_recursive] " +"to ensure the file can be written." +msgstr "" + +#: doc/classes/HTTPRequest.xml +msgid "" +"Maximum number of allowed redirects. This is used to prevent endless " +"redirect loops." msgstr "" #: doc/classes/HTTPRequest.xml -msgid "Maximum number of allowed redirects." +msgid "" +"If set to a value greater than [code]0.0[/code], the HTTP request will time " +"out after [code]timeout[/code] seconds have passed and the request is not " +"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set " +"[member timeout] to a value greater than [code]0.0[/code] to prevent the " +"application from getting stuck if the request fails to get a response in a " +"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent " +"the download from failing if it takes too much time." msgstr "" #: doc/classes/HTTPRequest.xml @@ -29874,15 +29956,15 @@ msgstr "" #: doc/classes/Input.xml msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application is still usable during the " -"operation." +"This cursor shape denotes that the application isn't usable during the " +"operation (e.g. something is blocking its main thread)." msgstr "" #: doc/classes/Input.xml msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " -"This cursor shape denotes that the application isn't usable during the " -"operation (e.g. something is blocking its main thread)." +"This cursor shape denotes that the application is still usable during the " +"operation." msgstr "" #: doc/classes/Input.xml @@ -32250,11 +32332,11 @@ msgid "" "screen. Useful to animate the text in a dialog box." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "The text to display on screen." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "If [code]true[/code], all the text displays as UPPERCASE." msgstr "" @@ -32268,35 +32350,35 @@ msgstr "" msgid "Restricts the number of characters to display. Set to -1 to disable." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the left (default)." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows centered." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml msgid "Align rows to the right." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Expand row whitespaces to fit the width." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the top." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the center." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text to the bottom." msgstr "" -#: doc/classes/Label.xml +#: doc/classes/Label.xml doc/classes/Label3D.xml msgid "Align the whole text by spreading the rows." msgstr "" @@ -32338,6 +32420,194 @@ msgstr "" msgid "Background [StyleBox] for the [Label]." msgstr "" +#: doc/classes/Label3D.xml +msgid "Displays plain text in a 3D world." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label3D displays plain text in a 3D world. It gives you control over the " +"horizontal and vertical alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Returns a [TriangleMesh] with the label's vertices following its current " +"configuration (such as its [member pixel_size])." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the specified flag will be enabled. See [enum Label3D." +"DrawFlags] for a list of flags." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for " +"possible values." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +msgid "Threshold at which the alpha scissor will discard values." +msgstr "" + +#: doc/classes/Label3D.xml +#, fuzzy +msgid "If [code]true[/code], wraps the text to the [member width]." +msgstr "回傳參數的餘弦值。" + +#: doc/classes/Label3D.xml +msgid "" +"The billboard mode to use for the label. See [enum SpatialMaterial." +"BillboardMode] for possible values." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], text can be seen from the back as well, if " +"[code]false[/code], it is invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +#, fuzzy +msgid "" +"If [code]true[/code], the label is rendered at the same size regardless of " +"distance." +msgstr "回傳參數的餘弦值。" + +#: doc/classes/Label3D.xml +msgid "[Font] used for the [Label3D]'s text." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center, right. Set " +"it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Vertical space between lines in multiline [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text [Color] of the [Label3D]." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"If [code]true[/code], depth testing is disabled and the object will be drawn " +"in render order." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The text drawing offset (in pixels)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The tint of [Font]'s outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text outline. Higher priority objects will " +"be sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "The size of one pixel's width on the label to scale it in 3D." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Sets the render priority for the text. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If [code]true[/code], the [Light] in the [Environment] has effects on the " +"label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Controls the text's vertical alignment. Supports top, center, bottom. Set it " +"to one of the [enum VAlign] constants." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "Text width (in pixels), used for autowrap and fill alignment." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "If set, lights in the environment affect the label." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"If set, text can be seen from the back as well. If not, the texture is " +"invisible when looking at it from behind." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml +#: doc/classes/SpriteBase3D.xml +msgid "" +"Disables the depth test, so this object is drawn on top of all others. " +"However, objects drawn after it in the draw order may cover it." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"Label is scaled by depth so that it always appears the same size on screen." +msgstr "" + +#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml +msgid "Represents the size of the [enum DrawFlags] enum." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode performs standard alpha blending. It can display translucent " +"areas, but transparency sorting issues may be visible when multiple " +"transparent materials are overlapping." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode only allows fully transparent or fully opaque pixels. This mode is " +"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n" +"[b]Note:[/b] This mode might have issues with anti-aliased fonts and " +"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + +#: doc/classes/Label3D.xml +msgid "" +"This mode draws fully opaque pixels in the depth prepass. This is slower " +"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it " +"allows displaying translucent areas and smooth edges while using proper " +"sorting.\n" +"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive " +"scripts), this mode might have transparency sorting issues between the main " +"text and the outline." +msgstr "" + #: doc/classes/LargeTexture.xml msgid "" "[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with " @@ -35630,6 +35900,11 @@ msgid "" "navigation path, it will return the origin of the agent's parent." msgstr "" +#: doc/classes/NavigationAgent.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [NavigationServer]." +msgstr "回傳參數的正弦值。" + #: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml msgid "" "Returns the user-defined target location (set with [method " @@ -35681,6 +35956,16 @@ msgstr "" #: doc/classes/NavigationAgent.xml msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [NavigationServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector3 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + +#: doc/classes/NavigationAgent.xml +msgid "" "Ignores collisions on the Y axis. Must be [code]true[/code] to move on a " "horizontal plane." msgstr "" @@ -35781,11 +36066,26 @@ msgid "" msgstr "" #: doc/classes/NavigationAgent2D.xml +#, fuzzy +msgid "Returns the [RID] of this agent on the [Navigation2DServer]." +msgstr "回傳參數的正弦值。" + +#: doc/classes/NavigationAgent2D.xml msgid "" "Sets the [Navigation2D] node used by the agent. Useful when you don't want " "to make the agent a child of a [Navigation2D] node." msgstr "" +#: doc/classes/NavigationAgent2D.xml +msgid "" +"If [code]true[/code] the agent is registered for an RVO avoidance callback " +"on the [Navigation2DServer]. When [method set_velocity] is used and the " +"processing is completed a [code]safe_velocity[/code] Vector2 is received " +"with a signal connection to [signal velocity_computed]. Avoidance processing " +"with many registered agents has a significant performance cost and should " +"only be enabled on agents that currently require it." +msgstr "" + #: doc/classes/NavigationMesh.xml msgid "A mesh to approximate the walkable areas and obstacles." msgstr "" @@ -36572,7 +36872,7 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml msgid "" -"Enable or disable certificate verification when [member use_dtls] " +"Enable or disable certificate verification when [member use_dtls] is " "[code]true[/code]." msgstr "" @@ -37399,7 +37699,7 @@ msgstr "" msgid "" "Returns [code]true[/code] if the physics interpolated flag is set for this " "Node (see [member physics_interpolation_mode]).\n" -"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]Note:[/b] Interpolation will only be active if both the flag is set " "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " "be tested using [method is_physics_interpolated_and_enabled]." msgstr "" @@ -45200,10 +45500,10 @@ msgid "" msgstr "" #: doc/classes/PopupMenu.xml +#, fuzzy msgid "" -"Returns the tooltip associated with the specified index index [code]idx[/" -"code]." -msgstr "" +"Returns the tooltip associated with the specified index [code]idx[/code]." +msgstr "計算兩個向量的外積。" #: doc/classes/PopupMenu.xml msgid "" @@ -51176,7 +51476,7 @@ msgid "The default text font." msgstr "" #: doc/classes/RichTextLabel.xml -msgid "The background The background used when the [RichTextLabel] is focused." +msgid "The background used when the [RichTextLabel] is focused." msgstr "" #: doc/classes/RichTextLabel.xml @@ -52549,13 +52849,6 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application automatically accepts quitting. " -"Enabled by default.\n" -"For mobile platforms, see [method set_quit_on_go_back]." -msgstr "" - -#: doc/classes/SceneTree.xml -msgid "" "Sets the given [code]property[/code] to [code]value[/code] on all members of " "the given group." msgstr "" @@ -52572,16 +52865,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" -"If [code]true[/code], the application quits automatically on going back (e." -"g. on Android). Enabled by default.\n" -"To handle 'Go Back' button when this option is disabled, use [constant " -"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +"Configures screen stretching to the given [enum StretchMode], [enum " +"StretchAspect], minimum size and [code]scale[/code]." msgstr "" #: doc/classes/SceneTree.xml msgid "" -"Configures screen stretching to the given [enum StretchMode], [enum " -"StretchAspect], minimum size and [code]scale[/code]." +"If [code]true[/code], the application automatically accepts quitting.\n" +"For mobile platforms, see [member quit_on_go_back]." msgstr "" #: doc/classes/SceneTree.xml @@ -52649,6 +52940,14 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"If [code]true[/code], the application quits automatically on going back (e." +"g. on Android).\n" +"To handle 'Go Back' button when this option is disabled, use [constant " +"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -54956,6 +55255,10 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml +msgid "Enables signed distance field rendering shader." +msgstr "" + +#: doc/classes/SpatialMaterial.xml msgid "If [code]true[/code], the object receives no ambient light." msgstr "" @@ -54980,12 +55283,6 @@ msgstr "" #: doc/classes/SpatialMaterial.xml msgid "" -"If [code]true[/code], depth testing is disabled and the object will be drawn " -"in render order." -msgstr "" - -#: doc/classes/SpatialMaterial.xml -msgid "" "If [code]true[/code], transparency is enabled on the body. See also [member " "params_blend_mode]." msgstr "" @@ -55099,10 +55396,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "Threshold at which the alpha scissor will discard values." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "" "If [code]true[/code], the shader will keep the scale set for the mesh. " "Otherwise the scale is lost when billboarding. Only applies when [member " @@ -55557,12 +55850,6 @@ msgid "" msgstr "" #: doc/classes/SpatialMaterial.xml -msgid "" -"Disables the depth test, so this object is drawn on top of all others. " -"However, objects drawn after it in the draw order may cover it." -msgstr "" - -#: doc/classes/SpatialMaterial.xml msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh." msgstr "" @@ -56214,6 +56501,18 @@ msgstr "" #: doc/classes/SpriteBase3D.xml msgid "" +"Sets the render priority for the sprite. Higher priority objects will be " +"sorted in front of lower priority objects.\n" +"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant " +"ALPHA_CUT_DISABLED] (default value).\n" +"[b]Note:[/b] This only applies to sorting of transparent objects. This will " +"not impact how transparent objects are sorted relative to opaque objects. " +"This is because opaque objects are not sorted, while transparent objects are " +"sorted from back to front (subject to priority)." +msgstr "" + +#: doc/classes/SpriteBase3D.xml +msgid "" "If [code]true[/code], the [Light] in the [Environment] has effects on the " "sprite." msgstr "" @@ -56241,7 +56540,8 @@ msgid "" msgstr "" #: doc/classes/SpriteBase3D.xml -msgid "Represents the size of the [enum DrawFlags] enum." +msgid "" +"Sprite is scaled by depth so that it always appears the same size on screen." msgstr "" #: doc/classes/SpriteFrames.xml @@ -59375,6 +59675,50 @@ msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" +#: doc/classes/TextMesh.xml +msgid "Generate an [PrimitiveMesh] from the text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Generate an [PrimitiveMesh] from the text.\n" +"TextMesh can be generated only when using dynamic fonts with vector glyph " +"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType " +"containers, like color emoji fonts) are not supported.\n" +"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the " +"height for the front face, 40% for the back face, 10% for the outer edges " +"and 10% for the inner edges." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "Step (in pixels) used to approximate Bézier curves." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Depths of the mesh, if set to [code]0.0[/code] only front surface, is " +"generated, and UV layout is changed to use full texture for the front face " +"only." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "[Font] used for the [TextMesh]'s text." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "" +"Controls the text's horizontal alignment. Supports left, center and right. " +"Set it to one of the [enum Align] constants." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The size of one pixel's width on the text to scale it in 3D." +msgstr "" + +#: doc/classes/TextMesh.xml +msgid "The text to generate mesh from." +msgstr "" + #: doc/classes/Texture.xml msgid "Texture for 2D and 3D." msgstr "" @@ -64760,12 +65104,12 @@ msgid "" msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml -msgid "[VideoStream] resource for for video formats implemented via GDNative." +msgid "[VideoStream] resource for video formats implemented via GDNative." msgstr "" #: modules/gdnative/doc_classes/VideoStreamGDNative.xml msgid "" -"[VideoStream] resource for for video formats implemented via GDNative.\n" +"[VideoStream] resource for video formats implemented via GDNative.\n" "It can be used via [url=https://github.com/KidRigger/godot-" "videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg." "org]FFmpeg[/url] library." @@ -73466,7 +73810,7 @@ msgid "Emitted when [member visibility_state] has changed." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml -msgid "We don't know the the target ray mode." +msgid "We don't know the target ray mode." msgstr "" #: modules/webxr/doc_classes/WebXRInterface.xml |