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-rw-r--r--doc/classes/CPUParticles2D.xml2
-rw-r--r--doc/classes/CPUParticles3D.xml4
-rw-r--r--doc/classes/ParticlesMaterial.xml2
3 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 9620e9abd1..22f070b73b 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -152,7 +152,7 @@
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
- Each particle's color will vary along this [Gradient].
+ Each particle's color will vary along this [Gradient] (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 7509775d20..d7a89eef11 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -148,10 +148,10 @@
Animation speed randomness ratio.
</member>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
- Unused for 3D particles.
+ Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
- Unused for 3D particles.
+ Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index e8fde21032..52430b3f45 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -145,7 +145,7 @@
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
- Each particle's color will vary along this [GradientTexture].
+ Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
</member>
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
The rate at which particles lose velocity.