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-rw-r--r--doc/classes/ArrayMesh.xml7
-rw-r--r--doc/classes/Input.xml9
-rw-r--r--doc/classes/InputEvent.xml8
-rw-r--r--doc/classes/KinematicBody.xml4
-rw-r--r--doc/classes/Skeleton.xml4
-rw-r--r--doc/classes/UndoRedo.xml6
6 files changed, 30 insertions, 8 deletions
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index bcb9b4f6da..fd66777997 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -53,13 +53,6 @@
Godot uses clockwise winding order for front faces of triangle primitive modes.
</description>
</method>
- <method name="center_geometry">
- <return type="void">
- </return>
- <description>
- Centers the geometry.
- </description>
- </method>
<method name="clear_blend_shapes">
<return type="void">
</return>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 724e6a078d..29c60f902e 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -325,6 +325,15 @@
Set the mouse mode. See the constants for more information.
</description>
</method>
+ <method name="set_use_accumulated_input">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code].
+ </description>
+ </method>
<method name="start_joy_vibration">
<return type="void">
</return>
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index c880823aee..cd08cd4fe7 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -13,6 +13,14 @@
<demos>
</demos>
<methods>
+ <method name="accumulate">
+ <return type="bool">
+ </return>
+ <argument index="0" name="with_event" type="InputEvent">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="as_text" qualifiers="const">
<return type="String">
</return>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 83abd723d0..4aec75d89f 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -65,7 +65,9 @@
</argument>
<argument index="1" name="infinite_inertia" type="bool" default="true">
</argument>
- <argument index="2" name="test_only" type="bool" default="false">
+ <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
+ </argument>
+ <argument index="3" name="test_only" type="bool" default="false">
</argument>
<description>
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision.
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index 233df28255..f07329f31f 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -259,6 +259,10 @@
</description>
</method>
</methods>
+ <members>
+ <member name="bones_in_world_transform" type="bool" setter="set_use_bones_in_world_transform" getter="is_using_bones_in_world_transform">
+ </member>
+ </members>
<constants>
<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
</constant>
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index 8d98bcfdb0..f0980f6414 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -143,6 +143,12 @@
This is useful mostly to check if something changed from a saved version.
</description>
</method>
+ <method name="is_commiting_action" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="redo">
<return type="bool">
</return>