diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/GridContainer.xml | 7 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeCustom.xml | 4 |
2 files changed, 6 insertions, 5 deletions
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index e13dc43104..6ee794c5c4 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GridContainer" inherits="Container" version="4.0"> <brief_description> - Grid container used to arrange elements in a grid like layout. + Grid container used to arrange Control-derived children in a grid like layout. </brief_description> <description> - Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. + GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically. + [b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D. </description> <tutorials> </tutorials> @@ -13,7 +14,7 @@ </methods> <members> <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> - The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. + The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout. </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 3be9b803e9..59b501660a 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -5,9 +5,9 @@ </brief_description> <description> By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods. - In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example: + In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example: [codeblock] - tool + @tool extends VisualShaderNodeCustom class_name VisualShaderNodeNoise [/codeblock] |