diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/BoxMesh.xml | 2 | ||||
-rw-r--r-- | doc/classes/BoxShape3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/CapsuleMesh.xml | 4 | ||||
-rw-r--r-- | doc/classes/CapsuleShape3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/CylinderMesh.xml | 4 | ||||
-rw-r--r-- | doc/classes/CylinderShape3D.xml | 2 |
6 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index af3365b6ea..bf499c8971 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -11,7 +11,7 @@ <tutorials> </tutorials> <members> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml index 3bfded6512..cf2bf2338b 100644 --- a/doc/classes/BoxShape3D.xml +++ b/doc/classes/BoxShape3D.xml @@ -12,7 +12,7 @@ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> </tutorials> <members> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> </members> diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index 3b4e60ce93..45dd64c174 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -9,13 +9,13 @@ <tutorials> </tutorials> <members> - <member name="height" type="float" setter="set_height" getter="get_height" default="3.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> Total height of the capsule mesh (including the hemispherical ends). </member> <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64"> Number of radial segments on the capsule mesh. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> Radius of the capsule mesh. </member> <member name="rings" type="int" setter="set_rings" getter="get_rings" default="8"> diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index 8856ec3779..ba4ead4930 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -10,10 +10,10 @@ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <members> - <member name="height" type="float" setter="set_height" getter="get_height" default="3.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The capsule's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The capsule's radius. </member> </members> diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index 077435990b..ce34cc91ad 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -9,7 +9,7 @@ <tutorials> </tutorials> <members> - <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0"> + <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5"> Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> @@ -21,7 +21,7 @@ <member name="rings" type="int" setter="set_rings" getter="get_rings" default="4"> Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value. </member> - <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0"> + <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5"> Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape. </member> </members> diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index d40b96710b..6fa6c4d75e 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -15,7 +15,7 @@ <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The cylinder's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The cylinder's radius. </member> </members> |