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-rw-r--r--doc/classes/BoxMesh.xml2
-rw-r--r--doc/classes/BoxShape3D.xml2
-rw-r--r--doc/classes/CapsuleMesh.xml4
-rw-r--r--doc/classes/CapsuleShape3D.xml4
-rw-r--r--doc/classes/CylinderMesh.xml4
-rw-r--r--doc/classes/CylinderShape3D.xml2
6 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml
index af3365b6ea..bf499c8971 100644
--- a/doc/classes/BoxMesh.xml
+++ b/doc/classes/BoxMesh.xml
@@ -11,7 +11,7 @@
<tutorials>
</tutorials>
<members>
- <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's width, height and depth.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml
index 3bfded6512..cf2bf2338b 100644
--- a/doc/classes/BoxShape3D.xml
+++ b/doc/classes/BoxShape3D.xml
@@ -12,7 +12,7 @@
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<members>
- <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's width, height and depth.
</member>
</members>
diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml
index 3b4e60ce93..45dd64c174 100644
--- a/doc/classes/CapsuleMesh.xml
+++ b/doc/classes/CapsuleMesh.xml
@@ -9,13 +9,13 @@
<tutorials>
</tutorials>
<members>
- <member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
+ <member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Total height of the capsule mesh (including the hemispherical ends).
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the capsule mesh.
</member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
Radius of the capsule mesh.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml
index 8856ec3779..ba4ead4930 100644
--- a/doc/classes/CapsuleShape3D.xml
+++ b/doc/classes/CapsuleShape3D.xml
@@ -10,10 +10,10 @@
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<members>
- <member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
+ <member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The capsule's height.
</member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The capsule's radius.
</member>
</members>
diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml
index 077435990b..ce34cc91ad 100644
--- a/doc/classes/CylinderMesh.xml
+++ b/doc/classes/CylinderMesh.xml
@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
- <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
+ <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5">
Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
@@ -21,7 +21,7 @@
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
</member>
- <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
+ <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5">
Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
</member>
</members>
diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml
index d40b96710b..6fa6c4d75e 100644
--- a/doc/classes/CylinderShape3D.xml
+++ b/doc/classes/CylinderShape3D.xml
@@ -15,7 +15,7 @@
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The cylinder's height.
</member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The cylinder's radius.
</member>
</members>