diff options
Diffstat (limited to 'doc')
| -rw-r--r-- | doc/classes/MeshInstance2D.xml | 4 | ||||
| -rw-r--r-- | doc/classes/MultiMeshInstance2D.xml | 4 | ||||
| -rw-r--r-- | doc/classes/RenderingServer.xml | 6 |
3 files changed, 6 insertions, 8 deletions
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index e9666337a1..7bb33fc46d 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -13,10 +13,6 @@ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] that will be drawn by the [MeshInstance2D]. </member> - <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> - The normal map that will be used if using the default [CanvasItemMaterial]. - [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. - </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index daf5ef6287..16c0f6070e 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -13,10 +13,6 @@ <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. </member> - <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> - The normal map that will be used if using the default [CanvasItemMaterial]. - [b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. - </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 937d36d422..7675a37cbd 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1262,6 +1262,12 @@ Tries to free an object in the RenderingServer. </description> </method> + <method name="get_default_clear_color"> + <return type="Color" /> + <description> + Returns the default clear color which is used when a specific clear color has not been selected. + </description> + </method> <method name="get_frame_setup_time_cpu" qualifiers="const"> <return type="float" /> <description> |